Comments 2,054

Re: PSA: Are Your Switch Games Disappearing? You May Have Too Many - But You Can Fix It

masterLEON

I’m in the 300-400 range so I’ll be safe for a long time.

Worse, however, there is a limit on the eShop wishlist of 400 active titles. Active meaning there is still a page you can visit even if the game is delisted. If you happen to have wishlisted an item like DLC for a delisted title that has no active page, then the eShop still seems to count it even though you can no longer go to the page to untick the heart, nor even figure out what the item is in your list, thus bringing down your effective maximum wishlist limit. My max is now 396 instead of 400, for example. And I have no idea how to fix it.

Re: Nintendo Direct For Splatoon 3 Confirmed For This Week

masterLEON

Everything “NEW” about Splatoon 3 shown so far:

-New location and theme (Splatlands) with all new maps
-New spawn point (off the map)
-New weapon (so far): Tri-Stringer
-New Specials (so far): Crab Tank, Zipcaster, Big Bubbler, Ink Vac
-New weapon models all around (not reskins, geometry has been changed)
-New offensive/defensive mobility maneuvers: “Squid roll”, a spinning Squid/Octo-form leap from ink with invincibility frames, and “Squid surge”, a jump from swimming vertically that increases your damage output while in mid-air
-Individual post-match badges/achievements (not just for Splatfest x10/x100 winning teams anymore)
-New gear brands with new accessories
-New hairstyles and eye color options
-Little buddy! (for single player, most likely)
-Mammalians (single player)
-NEW STORY (y’know, what ‘new’ games usually need)

@Djgoa You get a star next to your name after level 99, and your level is reset to 1* (but you need the same amount of XP per level as any post level 50 level). If you’re on a 10+ win streak with a single weapon, your weapon gets a shine at the tip during team intros at the beginning of the match. And basic question, what about ranked battles? There’s 4 game modes that are not Turf War that’s highly competitive. All the major Splatoon tournaments are played using ranked modes. Progression is Rank C- > C > C+ > B- > B > B+ > A- > A > A+ > S1 through S10 > then the monthly Rank X where you’re given a number rank. And if you end up in top 500, your name gets a crown next to it that even shows up when you splat someone.

Re: Nintendo Twitter Account Supposedly Teases New Modes And More For Splatoon 3

masterLEON

@Travisemo007 It’s a ranked mode if you haven’t tried it. It’s been in Splatoon since the WiiU along with Tower Control (like Payload from Team Fortress 2 and Overwatch), and Splat Zones which is basically Domination where there’s one or two points that need to be defended (with your team’s color ink occupying the majority of a space for 100 ticks). Splatoon 2 added Clam Blitz to ranked. Collect respawning clams throughout the map and toss them into the other team’s goal after their ‘shields’ get broken. The shields must be broken open with a ‘super clam’ (created after collecting 10 regular clams, picking one up one that got dropped by another teammate, or pick up the one that your goal drops after its shield regens). The shields regen after a number of seconds and must be broken again with another Super Clam.

Re: Review: Xenoblade Chronicles 3 - An Epic, Emotionally-Charged Masterpiece

masterLEON

@Nameless_Shame If you only do the main story you can probably finish X before 3 releases. But the side missions and affinity quests are where all the world building lore content is. The main story is like a quick tour. On the other end of the spectrum, I finished my main exploring by 200 hours, got my flight module at 600, finished the game at around 650, then 100% the map at 700. Mileage will vary. I love XCX!

Re: Watch: Is Five Years Between Splatoon Games Too Short A Wait?

masterLEON

Splatoon 3: New story, new world location, new mobility options with offensive/defensive properties, all new maps based on the new location’s theme (so far), some new weapons, new specials, visual tweaks to existing weapons, etc.

Bandwagoners: It’S jUsT SpLaToOn 2 dLc, HuR dUr!

Really, what DLC just erases the previous game’s content? (aside from World of Warcaraft: Cataclysm)

Wait for the direct, people.

Re: Soapbox: Correcting A Horrifying 15-Year Mistake By Finally Playing Elite Beat Agents

masterLEON

I still can’t pass Sweatin’ difficulty. Not because I’m bad at rhythm games (or am I?), but I’m afraid to go too hard on my system’s touchscreen. Darn spinners. Also, the touch sensitivity has gone way down since I have screen protectors on all my DS systems (except my most recent ‘backup, backup’ DS, my official Nintendo refurb New 3DSXL, because getting the licensed HORI ones has gotten too expensive).

Re: Video: What Was Your First Video Game Ever?

masterLEON

Either arcade Galaga or Pac-Man in roughly 1981, or possibly even the Coleco Telstar Marksman at home. Unfortunately, my early memories predate the point I could tell times and dates, and when exactly I knew who Pac-Man was. I do know if it was indeed one of the arcade games, then a chair of some sort was involved. For reasons.

Re: Namco Shmup Dragon Saber Is This Week's Arcade Archives Game

masterLEON

@KingMike I have not seen either of them IRL. But it’s quite interesting looking back and finding out that certain games you saw back in the day are actually considered rare. One of the rarest sightings that I’m aware of is playing an I, Robot in a King Lion supermarket of all places. Then I find out decades later that they only made about 500 of them. In a supermarket! Why? And how? Lol! And maybe not on the same scale of rarity, considering the time period, but I saw an OutRun 2SP Deluxe single in a movie theater in Orlando. I didn’t get to play it since my roomate was kinda anxious about getting good seats for Superman Returns. In hindsight I should have just feigned going to the bathroom for 10 minutes as it would have been more entertaining than that movie 🤣

Re: Namco Shmup Dragon Saber Is This Week's Arcade Archives Game

masterLEON

@OorWullie I always wondered about why the Aero Fighters and Strikers powerups were basically the same even though they were from two different companies. I thought Video System turned into Psikyo, but then the release years on some of the games wouldn’t make sense since they run concurrently. So I’m thinking now the staff shared a mutual relationship or respect for their roots or something so Psikyo wouldn’t get in copyright troubles over a powerup design. Or perhaps Psikyo’s decision to make the design of the powerup bullet horizontal is an inside joke aimed at Video System for wanting to make “vertizontal” shooters for the NeoGeo?

Re: Namco Shmup Dragon Saber Is This Week's Arcade Archives Game

masterLEON

I think I’ve only seen this once in its arcade form but didn’t get a chance to play it. Looks better than the original, Dragon Spirit, and it’s 2-player co-op as well.

I’m surprised there was no mention of Rabio Lepus from last week. It’s the first game by Video System, whom some of the staff would later go on to make the Sonic Wings/Aero Fighters games, while the rest of the staff would split and go and form Psikyo, and start their legacy with the Sengoku Ace/Samurai Aces games. Rabio Lepus is also the 2nd to last game remaining from the huge TGS 2020 HAMSTER reveal event. Tokidensho Angel Eyes is the last game to release from that list.

Re: Review: Capcom Fighting Collection - An Essential Buy For One-On-One Fighting Fans

masterLEON

I’m in this for arcade perfect Darkstalkers 1, and also Darkstalkers 1&2 Felicia where she had her QCB+P “bouncing ball” move where she can basically somersault over close projectiles or for a quick overhead, which comes out faster than her Triangle Kick I might add, and can punish those who projectile+air dash in. I have no idea why they took that move out and gave her that stupid ball in Vampire Savior, leaving her Triangle Kick as her only reliable anti-air.

Re: Random: Teenage Mutant Ninja Turtles: Shredder's Revenge Pays Special Homage To Classic Fighting Moves

masterLEON

There are so many throwbacks/nods/some cameos/etc. already, why not? My only, very minor, gripe is that I feel it’s getting too much into a Musou/Warriors groove with the specials than a beat-em-up. That said, I’m not sure what else can advance the genre that hasn’t already been done, so that’s why I say minor gripe.

@abdias That’s a relief. The original arcade game takes like 40 minutes. That’s like over 6x the content!

Re: Feature: Capcom Fighting Collection - Every Game, And Why You Should Be Excited

masterLEON

@Vyacheslav333 I wanted the mix-n-match systems of Vampire Chronicle: for Matching Service but usually beggars can’t be choosers. Money makes the world go round, especially for companies like Capcom. So if you want even the slimmest of chances of the console ports to make a comeback down the line, you should hope enough people throw money at this collection to make it worth it to Capcom. Maybe start a rally on Twitter? Because with Yoshinori Ono out of Capcom, and unless someone else wants to pick up the torch, this may be the only chance to rekindle interest in Darkstalkers 4, ahead of the console ports. Maybe that could be the next step afterwards if reception of this collection is good enough? Personally, I don’t see that happening because of redundancy. What’s usually the case of the old console ports, is that extra content is a tradeoff in exchange for the technical limitations of the consoles at the time not being able to deliver arcade perfect ports, Saturn and PS2 somewhat excluded, and also to leverage the extra storage space that arcade games didn’t have. Arcade perfect Darkstalkers 1 with ALL the frames of animation intact has never been done, IIRC. No disc load times, full sized characters, progressive scan with clean upscaling (I hope), long-standing bug fixes, and online play with rollback netcode are the pluses here versus the ports. (the concept art and such, we’ll have to see when the game comes out to compare) The only downside is the self-censorship on the Morrigan/Lilith ending screen to stay within the ratings but that’s understandable. I feel your pain, though since you’re right in that the console ports did offer more. Everything actually and then some, except arcade accuracy and today’s new fighting game requirement of online with good netcode which is where the priority has shifted as of lately.

Re: Apple's iOS 16 Update Supports Switch Joy-Con And Pro Controllers

masterLEON

Got my Joy-Con working back on MacOSX Mavericks for Clip Studio Paint, albeit with a 3rd party button mapper app, since I wasn’t going to pay hundreds for the Tab-Mate controller. If this can work similarly on iPadOS then I’m set since pushing buttons and the thumbstick is much faster than pinching and rotating.

Re: How To Prepare Your 3DS And Wii U For Retirement - Hard Drive, Battery, Backup Tips

masterLEON

@The_BAAD_Man A couple weeks ago I swapped out my 120GB SSD for a spare larger SSD in an enclosure and connected via my USB Y cable to the back (there is absolutely no speed advantage using SSDs on a WiiU, BTW, it’s what I had on hand). You can get a relatively cheap mechanical 1TB or even 500GB, if you can find one, and it’ll be like a breath of fresh air. The copy process feels as slow as dial-up internet, however. Just a heads up.

Re: Nintendo Shares New Music Track For Splatoon 3, Have A Listen

masterLEON

@HeadPirate Splatoon hits on a whole level higher when we take the world lore and culture that Nogami and his team have painted to heart, so to speak, and really run with the idea of playing in a post-apocalyptic world where the sea life overtook the land and are now serving each other power drinks, shopping for the latest clothes and music, and splatting each other for sport. The solid traversal mechanics and squad multiplayer gameplay is attractive, for sure. But dive deeper than that and players will discover what sets the world of Splatoon apart from all the soulless cookie cutter military/sci-fi/World War era FPS games is just life. A game world teeming with life, culture, and its own history, that even dared to break into the real world and become something really special.

Re: The Neo Geo Pocket Color's First RPG, Biomotor Unitron, Launches On Switch Tomorrow

masterLEON

@Serpenterror @CANOEberry The bar got raised extremely quickly on JRPGs and other genres in the mid to late 90’s with the Playstation (and Saturn). The storage, the ability to stream video, and 3D polys were everything a then-next-gen system needed to surpass the previous gen. Well, that and big budgets for emergent technologies. The NEOGEO as a platform wasn’t future-proofed to handle anything other than tiles and sprites, including the NEOGEO CD. The Z80 processor, while being a workhorse for a almost a decade of arcade games before the NEOGEO debuted, was not good for multimedia or general purpose processing like the x86 and 68xxx in home computers, due to their limited functionality and memory bandwidth. Those few seconds of low framerate Double Dragon movie clips in the DD fighting game? Tiles, and a bunch of ROMs. Probably the most expensive, inefficient, and only way to get video running on the NEOGEO. The Pocket was the only other hardware SNK had, and a 16-bit Game Boy Color competitor with a good thumbstick was not enough to do any heavy lifting. Especially not against Nintendo, and not when SNK’s bread and butter, the arcade, was losing business to the home market. That said, Yumekobo did a decent job with Biomotor Unitron. I would have liked to see a portable Blazing Star, Pulstar, or Viewpoint from them, but shmups already fell out of favor by that time.

Re: Mega Man Sale Rocks Up On Switch With Savings Up To 50% Off (North America)

masterLEON

I may consider triple dipping on some of the separate Mega Man entries on the WiiU since the input latency is virtually undetectable, at least by me. I currently have Mega Man 1, 2 and X, and they're all snappy and responsive compared to the collections. But, I'll still need to pick up the Legacy collection part 2's at some point since they came out on competing systems.