Comments 2,030

Re: Review: Capcom Fighting Collection - An Essential Buy For One-On-One Fighting Fans

masterLEON

I’m in this for arcade perfect Darkstalkers 1, and also Darkstalkers 1&2 Felicia where she had her QCB+P “bouncing ball” move where she can basically somersault over close projectiles or for a quick overhead, which comes out faster than her Triangle Kick I might add, and can punish those who projectile+air dash in. I have no idea why they took that move out and gave her that stupid ball in Vampire Savior, leaving her Triangle Kick as her only reliable anti-air.

Re: Random: Teenage Mutant Ninja Turtles: Shredder's Revenge Pays Special Homage To Classic Fighting Moves

masterLEON

There are so many throwbacks/nods/some cameos/etc. already, why not? My only, very minor, gripe is that I feel it’s getting too much into a Musou/Warriors groove with the specials than a beat-em-up. That said, I’m not sure what else can advance the genre that hasn’t already been done, so that’s why I say minor gripe.

@abdias That’s a relief. The original arcade game takes like 40 minutes. That’s like over 6x the content!

Re: Feature: Capcom Fighting Collection - Every Game, And Why You Should Be Excited

masterLEON

@Vyacheslav333 I wanted the mix-n-match systems of Vampire Chronicle: for Matching Service but usually beggars can’t be choosers. Money makes the world go round, especially for companies like Capcom. So if you want even the slimmest of chances of the console ports to make a comeback down the line, you should hope enough people throw money at this collection to make it worth it to Capcom. Maybe start a rally on Twitter? Because with Yoshinori Ono out of Capcom, and unless someone else wants to pick up the torch, this may be the only chance to rekindle interest in Darkstalkers 4, ahead of the console ports. Maybe that could be the next step afterwards if reception of this collection is good enough? Personally, I don’t see that happening because of redundancy. What’s usually the case of the old console ports, is that extra content is a tradeoff in exchange for the technical limitations of the consoles at the time not being able to deliver arcade perfect ports, Saturn and PS2 somewhat excluded, and also to leverage the extra storage space that arcade games didn’t have. Arcade perfect Darkstalkers 1 with ALL the frames of animation intact has never been done, IIRC. No disc load times, full sized characters, progressive scan with clean upscaling (I hope), long-standing bug fixes, and online play with rollback netcode are the pluses here versus the ports. (the concept art and such, we’ll have to see when the game comes out to compare) The only downside is the self-censorship on the Morrigan/Lilith ending screen to stay within the ratings but that’s understandable. I feel your pain, though since you’re right in that the console ports did offer more. Everything actually and then some, except arcade accuracy and today’s new fighting game requirement of online with good netcode which is where the priority has shifted as of lately.

Re: Apple's iOS 16 Update Supports Switch Joy-Con And Pro Controllers

masterLEON

Got my Joy-Con working back on MacOSX Mavericks for Clip Studio Paint, albeit with a 3rd party button mapper app, since I wasn’t going to pay hundreds for the Tab-Mate controller. If this can work similarly on iPadOS then I’m set since pushing buttons and the thumbstick is much faster than pinching and rotating.

Re: How To Prepare Your 3DS And Wii U For Retirement - Hard Drive, Battery, Backup Tips

masterLEON

@The_BAAD_Man A couple weeks ago I swapped out my 120GB SSD for a spare larger SSD in an enclosure and connected via my USB Y cable to the back (there is absolutely no speed advantage using SSDs on a WiiU, BTW, it’s what I had on hand). You can get a relatively cheap mechanical 1TB or even 500GB, if you can find one, and it’ll be like a breath of fresh air. The copy process feels as slow as dial-up internet, however. Just a heads up.

Re: Nintendo Shares New Music Track For Splatoon 3, Have A Listen

masterLEON

@HeadPirate Splatoon hits on a whole level higher when we take the world lore and culture that Nogami and his team have painted to heart, so to speak, and really run with the idea of playing in a post-apocalyptic world where the sea life overtook the land and are now serving each other power drinks, shopping for the latest clothes and music, and splatting each other for sport. The solid traversal mechanics and squad multiplayer gameplay is attractive, for sure. But dive deeper than that and players will discover what sets the world of Splatoon apart from all the soulless cookie cutter military/sci-fi/World War era FPS games is just life. A game world teeming with life, culture, and its own history, that even dared to break into the real world and become something really special.

Re: The Neo Geo Pocket Color's First RPG, Biomotor Unitron, Launches On Switch Tomorrow

masterLEON

@Serpenterror @CANOEberry The bar got raised extremely quickly on JRPGs and other genres in the mid to late 90’s with the Playstation (and Saturn). The storage, the ability to stream video, and 3D polys were everything a then-next-gen system needed to surpass the previous gen. Well, that and big budgets for emergent technologies. The NEOGEO as a platform wasn’t future-proofed to handle anything other than tiles and sprites, including the NEOGEO CD. The Z80 processor, while being a workhorse for a almost a decade of arcade games before the NEOGEO debuted, was not good for multimedia or general purpose processing like the x86 and 68xxx in home computers, due to their limited functionality and memory bandwidth. Those few seconds of low framerate Double Dragon movie clips in the DD fighting game? Tiles, and a bunch of ROMs. Probably the most expensive, inefficient, and only way to get video running on the NEOGEO. The Pocket was the only other hardware SNK had, and a 16-bit Game Boy Color competitor with a good thumbstick was not enough to do any heavy lifting. Especially not against Nintendo, and not when SNK’s bread and butter, the arcade, was losing business to the home market. That said, Yumekobo did a decent job with Biomotor Unitron. I would have liked to see a portable Blazing Star, Pulstar, or Viewpoint from them, but shmups already fell out of favor by that time.

Re: Mega Man Sale Rocks Up On Switch With Savings Up To 50% Off (North America)

masterLEON

I may consider triple dipping on some of the separate Mega Man entries on the WiiU since the input latency is virtually undetectable, at least by me. I currently have Mega Man 1, 2 and X, and they're all snappy and responsive compared to the collections. But, I'll still need to pick up the Legacy collection part 2's at some point since they came out on competing systems.

Re: April NPD: Switch Has Overtaken PS4 Sales In The US

masterLEON

@TheBigK Yeah, I hear that. Things could’ve gone either way. Now, Nintendo basically made a pattern: GC, low sales > Wii, high sales > WiiU, low sales > Switch, high sales. Let’s just hope on the next system they’ve learned from the WiiU and not pull another…well, WiiU.

@Caryslan Well, while not a massive failure but definitely not their best-seller, the Gamecube birthed the Wii generation from a hardware standpoint. Better versions of the internal CPU and GPU, the first backwards compatible Nintendo home console, and it was online capable. Of course, Wii Sports helped a little bit by being the pack-in game.

@WiltonRoots And now they have no more ammo since the Switch is the only system. Funny how that works out.

@FatWormBlowsASparky I dunno, I think the Splatoon 2.5 /DLC snark comments are a tough contender.

Re: Reggie Thought Game Boy Micro Was "A Nonstarter" But Was "Forced" To Launch It

masterLEON

I just found my box the other day. I had gotten it open box from best buy for $39.99. Money well spent, not just for what it’s worth now, but the hours I poured into it. The King of Fighters EX2, which was amazing, the best attempt at a dedicated portable, yet arcade quality KoF hands down! And not to forget the Super Robot Taisen Original Generation games which were $15 bargain bin releases at the time if you can believe it.(I should have picked up Chrono Trigger for DS for $15 while I was at it). My micro literally was all about these 3 games and I have no regrets. I didn’t take my DS/Lite outside much so my portable gaming fix was my micro. The screen was sharp and bright, the D-Pad and face buttons were surprisingly good and almost SNES-like, even the L and R shoulder buttons were somewhat comfortable since the actual ‘button’ was placed inwards. Your inner index finger knuckle would round the corners of the unit so you can still press the button with the tip of your fingers. I’d say the GBA micro is a pretty solid piece of hardware for what it was.

Re: Don't Worry, Splatoon 3 Will Have All "Basic Weapons" From The Previous Games

masterLEON

@ChickenJoe @Bret Bandwagoning, memeing (hur dur iterative shooters are the same game), but also people who don’t play anything other than Turf War who completely bypass the Campaign, and especially Ranked where all the little gameplay changes, gear abilities, weapon metas can live or die by any new game iteration and even balance patches. I’ve already seen enough from deep dive videos to see how S3 is going to be more aggressive like how S1 was with specials like the Trizooka, Killer Wail 5.1, Triple Inkstrike, and the Zipcaster (which may be a huge reason why they had to move the spawns off the map). And I feel we just scratched the surface of what’s to come.

Check out and see what’s different from a pro Splatoon streamer’s perspective (like ThatSrb2DUDE’s in-depth analysis on the Splatoon 3 trailer on YouTube)

Re: Review: The House Of The Dead: Remake - Control Issues Gnaw At Sega's Arcade Classic

masterLEON

@Broosh While modern scoring was turned on, I had the Hermit boss (stage 3) glitch and take forever for its life to deplete. And right before Curien’s room the doors wouldn’t open and I was stuck. Lots of weirdness going on with this game.

@BulkSlash Yes, you can have both left stick and gyro to aim.

@YANDMAN @DestructoDisk There are limited credits (max 10, I believe). But for no good reason other than for people to ‘git gud’, there’s a steep 5,000 point penalty for using a continue. Basically locking you out of the best ending requirements (62,000 and higher) if you continue too many times. And it slopes you down out of the normal ending (62,000 or higher some continues) into the bad ending (62,000 or below with 10 or more continues). To add insult to injury, you can still continue beyond 10 credits (which you don’t originally start your save file with, you earn them by playing). It just costs 5,000 points as long as you still have points available. So what’s even the point of credits?! That makes no sense! I mean, you get deducted 100 points every time you get hit anyway, this is…overkill (sorry, had to). Even the original arcade version wasn’t this harsh with the continue penalty. It’s supposed to be only 2,000 or 2,500 points penalty per continue from what i remember, which they took out of all the sequels, thhankfully.

Re: Review: The House Of The Dead: Remake - Control Issues Gnaw At Sega's Arcade Classic

masterLEON

(Sorry about the wall o’ text)

@Zebetite Relax, the high scorers/1cc’ers and casual credit feeders are both valid from an operator and game dev standpoint. The operator doesn’t care where the money comes from, and the players don’t mind spending the money. In fact, the high scorers/1cc’ers can be even more valuable than the casuals as they’ll spend more money to just to get better. And when the earnings on a particular game plateaus and dives, it’s time to change it for a new one, rinse and repeat. It’s harder to gauge casual plays because it’s all dependent on total foot traffic and external factors like the immediate surrounding attractions. But those dedicated gamers, those are your real cash cows.

Other people have their own reasons dropping coins besides just playing a couple credits before moving on with their friends to the next place. Maybe they’re all-rounders, maybe a handful of competitive office friends that play after work, maybe they’re single genre specialists (like fighting game players), maybe it’s that one dude who comes in at lunch every day and only plays one game to 1cc leaves and comes back later to 1cc again before going home, maybe it’s that one huge group that only comes by on major holidays but they’re there for hours, or maybe they just like playing games? I’ve seen all these specific types while I worked at an arcade. They’re all guaranteed money.

Even me back in the day in grade school, I’d usually drop around $0.50 a day to play 2 games then go home. Obviously I didn’t want to go home right away. So I usually waited and watched people play to gain info. Then I played to get better so my credits lasted longer, and eventually start 1cc-ing. And over the course of a school year, about 200 days to keep it simple, the various newsstands, pizzerias, and bodegas that had the arcade games I wanted to play would a earn a cool (shared) $100/year out of a 10-13 year old at the end of the 80’s.

A city kid sacrificing snack money, suffering if you will, for his hobby. Video games, it’s like an addiction that gripped the nation back then, even post-crash. “Gee, won’t they think of the children?” Did I care that I kept wasting 3 minutes to upwards of a half hour on a single game, a quarter at a time at $.050/day? Hell no! I didn’t have a lot of money, and I had to get better out of ‘necessity’ (possibly also, escapism). And I loved every minute of it.

Re: Review: The House Of The Dead: Remake - Control Issues Gnaw At Sega's Arcade Classic

masterLEON

In before people ask for the original arcade game. The original source code is lost, full stop.

As for jumping cursors, at least for pro controllers (EDIT: haven’t tried Joycon gyro yet), you can increase the dead zone until it stops jumping. Be careful, increase too much and people will call you an aimbot, Lol. I’ve also found that lowering the X and Y sensitivity will wrangle in wild crosshairs. My X and Y are set to 1, so it’s pretty stable. And my deadzone is at 2, smooth enough for my heavy trigger finger and jumpy enough to still be called a human.

Re: Nintendo Reminds Us Splatoon 3 Is Still On The Way (Again)

masterLEON

@JR150

It's funny because that's what a lot of people said about 2. A lot of people were calling Splatoon 2, "Splatoon 1.5" and saying that it just felt like an expansion to the original plopped on Switch.

It’s the bandwagoning/memeing/cool to hate on Nintendo culture. A.k.a. the vocal minority. Though when you cross platforms, you do get a bit of a pass. Splatoon 2 sold more than double what Splatoon 1 sold (12.68M vs 4.5M) so that’s a gain of at least 5.5 new players who can’t really sympathize with the ‘expansion’ angle, not including those that dropped Splatoon after the 1st game.

But yeah, there really needs to be enough new stuff in S3 to justify it’s existence to the uninitiated.

Re: Nintendo Reminds Us Splatoon 3 Is Still On The Way (Again)

masterLEON

At least it’s been 5 years since the last game instead of 1 or 2. The rest of the game industry’s iterative multiplayer games ain’t adding much, either. Moreover, a lot of people sound like they want 100% new stuff every time a sequel drops (like people and new versions of smartphones, amirite?). But the problem with that is you’ll get a series that tries to reinvent the wheel every single time at the cost of changing one too many things that don’t need fixing. You can’t change too much or else the game balance will get thrown off, especially for returning players, which will be where the majority of S3 players are coming from. The key is to put in just the right amount to give us a reason for a sequel.

Also, it used to be that a new story arc was all that was needed to justify a sequel, and S3 will be no different. Seeing what Splatoon 2 did by incorporating story mode gimmicks into multiplayer, we know to expect the same things to show up in Splatfests/Ranked/Salmon Run.

Need more proof? Go watch some S3 Trailer analysis videos from ThatSRB2Dude and others and really think about it. There are already some big gameplay changes happening.

And we absolutely have not seen everything yet. As half the total Splatoon 2 sales were in Japan, there is no doubt there will be a Splatoon 3 Direct showcasing everything! People really need to chill.

Re: Here's A First Look At The House Of The Dead: Remake Physical Switch Release

masterLEON

@Moistnado Now that I think about it, the biggest downside of IR aiming is that only one Joycon has the IR sensor. Nintendo probably has rules against only developing with intent on using Right Joycons only for multiplayer. That said, I think I read here on NL that World of Goo had a really good implementation of gyro pointing. So it’s not impossible, it just depends on how much the developer cares. Still, we have the technology to redo rail shooters, Bluetooth and IR emitters/sensors. Just bring it back! That’s how The House of the Dead 2 and the later games work. 8 IR emitters around the screen and one sensor in each gun. Heck, bring back the Wii Remotes and sensor bars!