@Broosh While modern scoring was turned on, I had the Hermit boss (stage 3) glitch and take forever for its life to deplete. And right before Curien’s room the doors wouldn’t open and I was stuck. Lots of weirdness going on with this game.
@BulkSlash Yes, you can have both left stick and gyro to aim.
@YANDMAN @DestructoDisk There are limited credits (max 10, I believe). But for no good reason other than for people to ‘git gud’, there’s a steep 5,000 point penalty for using a continue. Basically locking you out of the best ending requirements (62,000 and higher) if you continue too many times. And it slopes you down out of the normal ending (62,000 or higher some continues) into the bad ending (62,000 or below with 10 or more continues). To add insult to injury, you can still continue beyond 10 credits (which you don’t originally start your save file with, you earn them by playing). It just costs 5,000 points as long as you still have points available. So what’s even the point of credits?! That makes no sense! I mean, you get deducted 100 points every time you get hit anyway, this is…overkill (sorry, had to). Even the original arcade version wasn’t this harsh with the continue penalty. It’s supposed to be only 2,000 or 2,500 points penalty per continue from what i remember, which they took out of all the sequels, thhankfully.
@Zebetite Relax, the high scorers/1cc’ers and casual credit feeders are both valid from an operator and game dev standpoint. The operator doesn’t care where the money comes from, and the players don’t mind spending the money. In fact, the high scorers/1cc’ers can be even more valuable than the casuals as they’ll spend more money to just to get better. And when the earnings on a particular game plateaus and dives, it’s time to change it for a new one, rinse and repeat. It’s harder to gauge casual plays because it’s all dependent on total foot traffic and external factors like the immediate surrounding attractions. But those dedicated gamers, those are your real cash cows.
Other people have their own reasons dropping coins besides just playing a couple credits before moving on with their friends to the next place. Maybe they’re all-rounders, maybe a handful of competitive office friends that play after work, maybe they’re single genre specialists (like fighting game players), maybe it’s that one dude who comes in at lunch every day and only plays one game to 1cc leaves and comes back later to 1cc again before going home, maybe it’s that one huge group that only comes by on major holidays but they’re there for hours, or maybe they just like playing games? I’ve seen all these specific types while I worked at an arcade. They’re all guaranteed money.
Even me back in the day in grade school, I’d usually drop around $0.50 a day to play 2 games then go home. Obviously I didn’t want to go home right away. So I usually waited and watched people play to gain info. Then I played to get better so my credits lasted longer, and eventually start 1cc-ing. And over the course of a school year, about 200 days to keep it simple, the various newsstands, pizzerias, and bodegas that had the arcade games I wanted to play would a earn a cool (shared) $100/year out of a 10-13 year old at the end of the 80’s.
A city kid sacrificing snack money, suffering if you will, for his hobby. Video games, it’s like an addiction that gripped the nation back then, even post-crash. “Gee, won’t they think of the children?” Did I care that I kept wasting 3 minutes to upwards of a half hour on a single game, a quarter at a time at $.050/day? Hell no! I didn’t have a lot of money, and I had to get better out of ‘necessity’ (possibly also, escapism). And I loved every minute of it.
In before people ask for the original arcade game. The original source code is lost, full stop.
As for jumping cursors, at least for pro controllers (EDIT: haven’t tried Joycon gyro yet), you can increase the dead zone until it stops jumping. Be careful, increase too much and people will call you an aimbot, Lol. I’ve also found that lowering the X and Y sensitivity will wrangle in wild crosshairs. My X and Y are set to 1, so it’s pretty stable. And my deadzone is at 2, smooth enough for my heavy trigger finger and jumpy enough to still be called a human.
It's funny because that's what a lot of people said about 2. A lot of people were calling Splatoon 2, "Splatoon 1.5" and saying that it just felt like an expansion to the original plopped on Switch.
It’s the bandwagoning/memeing/cool to hate on Nintendo culture. A.k.a. the vocal minority. Though when you cross platforms, you do get a bit of a pass. Splatoon 2 sold more than double what Splatoon 1 sold (12.68M vs 4.5M) so that’s a gain of at least 5.5 new players who can’t really sympathize with the ‘expansion’ angle, not including those that dropped Splatoon after the 1st game.
But yeah, there really needs to be enough new stuff in S3 to justify it’s existence to the uninitiated.
At least it’s been 5 years since the last game instead of 1 or 2. The rest of the game industry’s iterative multiplayer games ain’t adding much, either. Moreover, a lot of people sound like they want 100% new stuff every time a sequel drops (like people and new versions of smartphones, amirite?). But the problem with that is you’ll get a series that tries to reinvent the wheel every single time at the cost of changing one too many things that don’t need fixing. You can’t change too much or else the game balance will get thrown off, especially for returning players, which will be where the majority of S3 players are coming from. The key is to put in just the right amount to give us a reason for a sequel.
Also, it used to be that a new story arc was all that was needed to justify a sequel, and S3 will be no different. Seeing what Splatoon 2 did by incorporating story mode gimmicks into multiplayer, we know to expect the same things to show up in Splatfests/Ranked/Salmon Run.
Need more proof? Go watch some S3 Trailer analysis videos from ThatSRB2Dude and others and really think about it. There are already some big gameplay changes happening.
And we absolutely have not seen everything yet. As half the total Splatoon 2 sales were in Japan, there is no doubt there will be a Splatoon 3 Direct showcasing everything! People really need to chill.
Everyone who says that the WiiU/3DS eShops will not be available for redownloads immediately after 2023 or, for those crazy tinfoil hat wearers, that your digital purchases will magically disappear, you really need to stop spreading misinformation!
@Moistnado Now that I think about it, the biggest downside of IR aiming is that only one Joycon has the IR sensor. Nintendo probably has rules against only developing with intent on using Right Joycons only for multiplayer. That said, I think I read here on NL that World of Goo had a really good implementation of gyro pointing. So it’s not impossible, it just depends on how much the developer cares. Still, we have the technology to redo rail shooters, Bluetooth and IR emitters/sensors. Just bring it back! That’s how The House of the Dead 2 and the later games work. 8 IR emitters around the screen and one sensor in each gun. Heck, bring back the Wii Remotes and sensor bars!
@Moistnado I find it interesting that there are people comforted by that (gyro aiming w/gun grip). The IR without something like a sensor bar is just a recipe for disaster. I mean, was it any good in Nintendo Labo? Then again, there may be a handful of people out there that use the Joycon grip with motion aiming for Splatoon 2.(?)
Good or bad, I can’t wait for this to come out. And as a cosmic coincidence, the shipping dates for the vinyl soundtracks for HotD 1&2 had gotten pushed back to roughly the same time frame as the remake. Which I’m even more excited for since they’ll be my first vinyls and they just had to be bangers! I could listen to HotD1’s Stage 1 BGM, Tragedy, all day!
@Half-ShellHero @Kintypoo121 @Lord Oddly enough they address Joycon gyros in comments. But why not just say that outright? Oh yeah, there’s a horde mode now with 15x the zombie count and they redid the attract mode sequence from the original game.
@TheWingedAvenger @GamerDad66 (EDITED: for clarity)
They’re making HotD1 first, then HotD2. The lost source code of the first game is what inspired this remake, and made it a priority.
Launch Switch, no Joy-con drift (I use a Pro Controller, mostly), no game card slot or microSD slot problems. Kickstand still in one piece. Fan has been dead for a couple years, after a particular period of time when it was whining, then it went full blast until it stopped. The axle is still spinning, so I’m assuming the fins melted off. I blame a 3rd party dock I used to use. Now, if I use it docked, I have to point my table fan at it.
Nintendo should never have abandoned the sensor bar. See how it almost locks out an entire genre of games from the system. That said, carrying the Wii Remote into this generation probably would’ve made it the longest officially supported controller in gaming history. Wild.
@dustinprewitt The delisted TG-16 games are pretty much all Irem games (Ninja Spirit, Image Fight 1&2, R-Type, etc.). They were taken off in 2020, I believe, only 2 years after they were offered. I'm not sure if something happened to the company and had to turn over the IPs or if they were just dissatisfied with the sales.
@Dirty0814 That sounds awesome! Unfortunately, I have no PS4. When I get around to getting a PS5 and PSVR2 comes out, I hope it'll be backwards compatible so I can add it to the collection. Almost 10 years ago, I first played the game in Flippfly’s booth at PAX East and I was instantly hooked. And that was before they added color!
@ThomasBW84 I just checked the Race the Sun listing on my WiiU wishlist (NA eShop) and it says Software Not Available. And doing a search only brings up the trailer. Could it be possible that it's still being sold in different region eShops? I also noticed on my XBox that the game is still available for $9.99US ($2.99 currently on sale).
@ThomasBW84 Hm, interesting. I know it was delisted off one of my shops (possibly Steam). I liked the premise, too. Race through procedurally generated terrain before the sun sets (as it’s the source of your glider’s power).
Wow! My total WiiU playtime is 1,395 hours, with Xenoblade Chronicles X taking up 785 of those hours! (then Splatoon at 264 and BotW with 227). My 3DS usage is almost up there with the WiiU with 1,389 hours, and more evened out game time. I spent 127 hours on Project X Zone, and 105 hours on Shin Megami Tensei IV. Then Langrisser Re:Incarnation -TENSEI- leads the pack with 140 hours (don't judge, LOL)
Man, this is at least a year earlier than my earliest predictions. Am I going to have to pull the credit cards out again?
I promised myself I wouldn't go ham like I did with the Wii Shop (though WiiWare made things VERY difficult). However, it's slightly worse now that I have both a Japanese 3DS and WiiU. At least I already bought the Japan exclusive SEGA 3D Classics vol. 3, Project Zero: Maiden of Black Water (physical!), and Tatsunoko Vs. Capcom Cross Generation of Heroes so there goes like 95% of my retail wishlist. Here's hoping there's not too many Japan exclusive virtual console titles.
When it comes to the NA virtual console, we can't automatically expect all the SNES, N64, and Genesis games to hit NSO. Games like Pac-Man 2 probably won't survive. And TurboGrafx-16 and GBA games will be gone, period. It's time to start making that list of games you can't live without and link your Nintendo ID's to get some extra time to buy.
@durrdevil @Ade117 Adding a new storyline or extending the lore to a new entry to the series used to be considered enough for a sequel (and adding new gameplay things while keeping the overall gameplay mostly the same, of course). When did that stop?
@Kage_M Every Splatoon has singleplayer, that's where the lore is.
@Reynoldszahl Not random. Electronic music and a cello for Salmon Run. Real instruments, some electronic music, and filters for the rest. It's definitely different, and nothing people not familiar with the games would seek out. But there's definitely some catchy tunes in there if you're open enough.
@Greatluigi If it’s the very first RCR, then you basically have to buy food items to increase your stats. Back in the day I used to fight the respawnable bosses over and over to grind for cash. Then hit up all the food spots and get my stats up. That’s not all! CDs from the music store, toys from the toy store, and items from the pharmacy can increase stats, as well. I even went as far as writing down what each item increased which stat(s), unfortunately those notes are long gone.
@ReaperMelia Yeah, in order to not get stuck this time around, they were mass hiring to help with BotW 2 work about a year or two ago. And if I remember correctly, they were working on the overworld map and environment specifically, for both games.
This would make sense if BotW2 is wrapping up and starts moving into the QA phase. After BotW2 is done, I'm not sure what other Nintendo games would need Monolithsoft's expertise in the near future. So it could be something Xenoblade related, or possibly a new IP. Please let it be Xenoblade related. X, preferably.
@Arcata Definitely consider it! (I still need to go as well). There are other chain arcades, too, like Taito HEY and Round1 that are still fine. There are even Round1 locations in the US, and they feature Japanese games and prizes. The number of locations pretty much quadrupled over the past 4 years, so here’s hoping you have one near you. www(dot)round1usa(dot)com/locations
@Mr-Glissando SEGA is not going out of business. SEGA is like Mitsubishi, they're made of a bunch of smaller divisions/companies that each handle a different aspect of the business, including companies like Atlus (Persona/Shin Megami Tensei). SEGA Sammy (the full corporate brand) sold off SEGA Entertainment (the game center part, not the arcade developers AM1, AM2, AM3, Products R&D, and Japan Studio Division 5) so everything is still fine, more or less, for now. It's just a new name (old, really, since GiGO was used in the past) on the game center buildings, and whatever changes or remodels Genda wants to do on the inside, if any.
@Dingelhopper That is true, it's a little more of something lost. That's not to say that SEGA can't run in-store promotions or other things there. Initial D the Arcade, Love Live, Hatsune Miku Project Diva, and other cross-promoted properties with UFO Catcher prizes are still popular over there (hopefully not to be outdone by the online UFO catcher companies like MollyOnline).
@Dingelhopper @Arcata If you don't mind these arcades with GiGO signs on them, they'll still be there as they are now. They're not closing (yet). And SEGA is still making/supporting their arcade games. But for the city skylines, the iconic blue SEGA logos on top of the red the buildings will be gone. That, by far, is the heartbreaking part.
@Dethmunk I mean, Japanese arcade games are still miles ahead of what we have in the west, and they're still being developed. A lot of them are designed for networked and repeat play and reward repeat customers thanks to those IC cards they use. Racing, rhythm, arena shooters, card battles (the game knows what cards you're putting down), even modern multicades like NESiCA and exA-Arcadia have been keeping things fresh for old and new arcade games by content updates deployed via server. If anything, we need more of those kinds of games in the west. Or start developing arcade games with the Japanese arcade mindset. Deliver an experience to get people hooked and get them to come back. For retro games at a bar, as much as I love them, nostalgia is a sort of dead end for keeping the arcade industry alive.
EDIT: HEY! SEGA'S NOT GOING OUT OF BUSINESS! THEY JUST SOLD OFF THE GAME CENTER DIVISION! THEY'RE STILL MAKING AND SUPPORTING THEIR ARCADE GAMES! ^^IT SAYS SO IN THE ARTICLE! SHEESH!
OMG!
@Anti-Matter They’re still making games, it’s the division that actually runs the game centers that got sold off.
I was addicted to gaming, but the N64 had no part in it. By the time I was in High School in the early 90's I was taking the subway by myself. The sense of freedom I had at that point was immeasurable! Soon, I found all the major arcades in Manhattan, plus pool halls, and a few dives. By the time I was in college and had a part time job in the mid-late 90's, I was blowing money playing the latest versions of Street Fighter and other fighting games, NEOGEO (I had one at home, but couldn't afford the new games), rail shooters, racing games, and whatever was the latest and greatest, I found where the games were at. That said, I still had a little time to play my SNES and weekend rentals, but not all the time. I missed out on the N64 completely, and most of the early life of the PlayStation, due to going outside and playing arcade games. No regrets.
But for the absolute gaming time sinks that got a hold of me, like games that stopped me from getting sleep, it's a really short list: -Discworld MUD (an online text-based Multi-User Dungeon) -Unreal Tournament -World of Warcraft (vanilla and Burning Crusade only) -Skyrim (125 hours in January 2012, yes just one month before quitting cold turkey, AND I was working full time) -Elite Dangerous -Minecraft (a couple months in 2020 when I first started)
At first I didn’t think I’d be confident in the quality of DoDonPachi DaiOuJou DX, but I dove in anyway (for only 450 yen with 10% off release sale, why not). But man I came away impressed with how many bullets on screen it was able to handle, with no slowdown! Hidden bees? In there! Both ships with 3 Doll options? Of course! The concessions were: lower framerate, some missing animation frames, missing sound F/X, square screen. I’d love to see this come to the west, officially translated. I also bought Ketsui, but I haven’t gotten around to trying it out yet.
@jrt87 I may just be buying a RAP V then since there was no official stick for the PC Engine Mini. I wonder if that would also work on the Astro City Mini?
Some matches can drag on for sure, mostly in the beginning when you're still on your starter deck, if you get a bad shuffle, or if your deck balance is off (not enough synergy, too many Action Cards, not enough SP generating characters, etc.). Once you get stronger cards like Terry, Akuma, Wild Iori, and Guile (he negates any Triangle abilities, the ones that activate when you put them in the field, which is really useful against late-game decks) the game really starts opening up. Pretty soon you’ll be 3 to 5-round K.O.-ing the 20-player gauntlet for fun!
@UglyCasanova The game needs to be played to be believed. As card games go, CFC is very streamlined and has enough depth to keep the game interesting and fun. Personally, I’d dock a point for the early game grind for cards. Maybe 5 cards for wins against normal opponents and 8 for site leaders would be better instead of 3 and 5.
Using the DeepL online translator, I managed to fire off an email to Hori. I said I liked the modular design of the 2nd concept, but requested that they make a larger trackball base that connects from the front for comfort for those who get a little wild spinning the ball all over the place. I also mentioned that the bases for the 1st concept controllers should be bigger and/or heavier to counteract the movement of the joysticks. And compatibility with PC and consoles is a must.
I really would like to see this actually made. Emulation of the game boards are only part of solution. The rest is in the authentic controls to complete the feel and precision of “bringing the arcade home”.
@DashKappei I’d like to see if it would work with Atari Flashback on Switch. Arcade Centipede, Millipede, Missile Command, and Crystal Castles are all horrible to control with thumbsticks.
@DrDaisy (Oh no, I'm showing my age...) Bulletin Board Service, an early form of website hosted on someone's computer that you can connect to directly via landline phone modem connected to your computer. People would usually share games, hand-typed programs, fanfiction, or just have discussions in user groups. And from the late 70's to the early to mid 90's it was the dominant form of file sharing until the internet took off and retail shareware became a thing.
For the record, I never used one myself since I only had a C64 (and my brother got his games from classmates at shcool). But I did go over to a friend's house where he dialed a BBS and downloaded a cracked copy of Maniac Mansion: Day of the Tentacle on his IBM. Sure, it took a number of hours, but it worked. This was about a year after the game came out, so around 1994.
Comments 2,042
Re: Splatoon 3 Gets September Release And Extended New Footage
Wait for a Splatoon 3 direct, people.
Re: Review: The House Of The Dead: Remake - Control Issues Gnaw At Sega's Arcade Classic
@Broosh While modern scoring was turned on, I had the Hermit boss (stage 3) glitch and take forever for its life to deplete. And right before Curien’s room the doors wouldn’t open and I was stuck. Lots of weirdness going on with this game.
@BulkSlash Yes, you can have both left stick and gyro to aim.
@YANDMAN @DestructoDisk There are limited credits (max 10, I believe). But for no good reason other than for people to ‘git gud’, there’s a steep 5,000 point penalty for using a continue. Basically locking you out of the best ending requirements (62,000 and higher) if you continue too many times. And it slopes you down out of the normal ending (62,000 or higher some continues) into the bad ending (62,000 or below with 10 or more continues). To add insult to injury, you can still continue beyond 10 credits (which you don’t originally start your save file with, you earn them by playing). It just costs 5,000 points as long as you still have points available. So what’s even the point of credits?! That makes no sense! I mean, you get deducted 100 points every time you get hit anyway, this is…overkill (sorry, had to). Even the original arcade version wasn’t this harsh with the continue penalty. It’s supposed to be only 2,000 or 2,500 points penalty per continue from what i remember, which they took out of all the sequels, thhankfully.
Re: Review: The House Of The Dead: Remake - Control Issues Gnaw At Sega's Arcade Classic
(Sorry about the wall o’ text)
@Zebetite Relax, the high scorers/1cc’ers and casual credit feeders are both valid from an operator and game dev standpoint. The operator doesn’t care where the money comes from, and the players don’t mind spending the money. In fact, the high scorers/1cc’ers can be even more valuable than the casuals as they’ll spend more money to just to get better. And when the earnings on a particular game plateaus and dives, it’s time to change it for a new one, rinse and repeat. It’s harder to gauge casual plays because it’s all dependent on total foot traffic and external factors like the immediate surrounding attractions. But those dedicated gamers, those are your real cash cows.
Other people have their own reasons dropping coins besides just playing a couple credits before moving on with their friends to the next place. Maybe they’re all-rounders, maybe a handful of competitive office friends that play after work, maybe they’re single genre specialists (like fighting game players), maybe it’s that one dude who comes in at lunch every day and only plays one game to 1cc leaves and comes back later to 1cc again before going home, maybe it’s that one huge group that only comes by on major holidays but they’re there for hours, or maybe they just like playing games? I’ve seen all these specific types while I worked at an arcade. They’re all guaranteed money.
Even me back in the day in grade school, I’d usually drop around $0.50 a day to play 2 games then go home. Obviously I didn’t want to go home right away. So I usually waited and watched people play to gain info. Then I played to get better so my credits lasted longer, and eventually start 1cc-ing. And over the course of a school year, about 200 days to keep it simple, the various newsstands, pizzerias, and bodegas that had the arcade games I wanted to play would a earn a cool (shared) $100/year out of a 10-13 year old at the end of the 80’s.
A city kid sacrificing snack money, suffering if you will, for his hobby. Video games, it’s like an addiction that gripped the nation back then, even post-crash. “Gee, won’t they think of the children?” Did I care that I kept wasting 3 minutes to upwards of a half hour on a single game, a quarter at a time at $.050/day? Hell no! I didn’t have a lot of money, and I had to get better out of ‘necessity’ (possibly also, escapism). And I loved every minute of it.
Re: Review: The House Of The Dead: Remake - Control Issues Gnaw At Sega's Arcade Classic
In before people ask for the original arcade game. The original source code is lost, full stop.
As for jumping cursors, at least for pro controllers (EDIT: haven’t tried Joycon gyro yet), you can increase the dead zone until it stops jumping. Be careful, increase too much and people will call you an aimbot, Lol. I’ve also found that lowering the X and Y sensitivity will wrangle in wild crosshairs. My X and Y are set to 1, so it’s pretty stable. And my deadzone is at 2, smooth enough for my heavy trigger finger and jumpy enough to still be called a human.
Re: Nintendo Reminds Us Splatoon 3 Is Still On The Way (Again)
@BTB20 Even better! But I was way off on the Japanese numbers, 3.5M. (Edit: I didn’t mention JP numbers at all; it’s late, I need speep, Lol)
Re: Nintendo Reminds Us Splatoon 3 Is Still On The Way (Again)
@JR150
It’s the bandwagoning/memeing/cool to hate on Nintendo culture. A.k.a. the vocal minority. Though when you cross platforms, you do get a bit of a pass. Splatoon 2 sold more than double what Splatoon 1 sold (12.68M vs 4.5M) so that’s a gain of at least 5.5 new players who can’t really sympathize with the ‘expansion’ angle, not including those that dropped Splatoon after the 1st game.
But yeah, there really needs to be enough new stuff in S3 to justify it’s existence to the uninitiated.
Re: Nintendo Reminds Us Splatoon 3 Is Still On The Way (Again)
At least it’s been 5 years since the last game instead of 1 or 2. The rest of the game industry’s iterative multiplayer games ain’t adding much, either. Moreover, a lot of people sound like they want 100% new stuff every time a sequel drops (like people and new versions of smartphones, amirite?). But the problem with that is you’ll get a series that tries to reinvent the wheel every single time at the cost of changing one too many things that don’t need fixing. You can’t change too much or else the game balance will get thrown off, especially for returning players, which will be where the majority of S3 players are coming from. The key is to put in just the right amount to give us a reason for a sequel.
Also, it used to be that a new story arc was all that was needed to justify a sequel, and S3 will be no different. Seeing what Splatoon 2 did by incorporating story mode gimmicks into multiplayer, we know to expect the same things to show up in Splatfests/Ranked/Salmon Run.
Need more proof? Go watch some S3 Trailer analysis videos from ThatSRB2Dude and others and really think about it. There are already some big gameplay changes happening.
And we absolutely have not seen everything yet. As half the total Splatoon 2 sales were in Japan, there is no doubt there will be a Splatoon 3 Direct showcasing everything! People really need to chill.
Re: Pac-Land Is The Next Arcade Archives Game Coming To Switch
@GrailUK Pac-Land came out a year earlier in 1984.
Re: Bandai Namco Is Releasing A Physical Version Of Pac-Man Museum+ On Switch
@Captain-N Bamco: Ms. Pac-Man? Never heard of her! Pac-Mom, however… (at 59 seconds in the release date trailer)
Re: Yes, The House Of The Dead: Remake Does Have Gyro, And It's Getting A 'Cowboy Mode'
Watch, someone’s still gonna ask if there’s gyro controls.
Re: Nintendo Responds To Wii And DSi Shop Channel Outages
Everyone who says that the WiiU/3DS eShops will not be available for redownloads immediately after 2023 or, for those crazy tinfoil hat wearers, that your digital purchases will magically disappear, you really need to stop spreading misinformation!
Re: Here's A First Look At The House Of The Dead: Remake Physical Switch Release
@Moistnado Now that I think about it, the biggest downside of IR aiming is that only one Joycon has the IR sensor. Nintendo probably has rules against only developing with intent on using Right Joycons only for multiplayer. That said, I think I read here on NL that World of Goo had a really good implementation of gyro pointing. So it’s not impossible, it just depends on how much the developer cares. Still, we have the technology to redo rail shooters, Bluetooth and IR emitters/sensors. Just bring it back! That’s how The House of the Dead 2 and the later games work. 8 IR emitters around the screen and one sensor in each gun. Heck, bring back the Wii Remotes and sensor bars!
Re: Here's A First Look At The House Of The Dead: Remake Physical Switch Release
@TheWingedAvenger Oh wait, I worded that wrong. It’s just the first game. (and now I see Polygon reported it wrong, too)
https://twitter.com/HOTDRemake/status/1499680624478720000?s=20&t=HL80bU0Clz21vl-WoCaAPw
Re: Here's A First Look At The House Of The Dead: Remake Physical Switch Release
@Moistnado I find it interesting that there are people comforted by that (gyro aiming w/gun grip). The IR without something like a sensor bar is just a recipe for disaster. I mean, was it any good in Nintendo Labo? Then again, there may be a handful of people out there that use the Joycon grip with motion aiming for Splatoon 2.(?)
Re: Here's A First Look At The House Of The Dead: Remake Physical Switch Release
Good or bad, I can’t wait for this to come out. And as a cosmic coincidence, the shipping dates for the vinyl soundtracks for HotD 1&2 had gotten pushed back to roughly the same time frame as the remake. Which I’m even more excited for since they’ll be my first vinyls and they just had to be bangers! I could listen to HotD1’s Stage 1 BGM, Tragedy, all day!
https://cartridgethunder.com/collections/vinyl/products/the-house-of-the-dead
Re: Here's A First Look At The House Of The Dead: Remake Physical Switch Release
@Half-ShellHero @Kintypoo121 @Lord Oddly enough they address Joycon gyros in comments. But why not just say that outright? Oh yeah, there’s a horde mode now with 15x the zombie count and they redid the attract mode sequence from the original game.
https://twitter.com/hotdremake/status/1502937473932005376?s=21
@TheWingedAvenger @GamerDad66 (EDITED: for clarity)
They’re making HotD1 first, then HotD2. The lost source code of the first game is what inspired this remake, and made it a priority.
Re: Bandai Namco Is Bringing JoJo’s Bizarre Adventure: All Star Battle R To Switch This Fall
Nice!
Re: Classic Puzzler 'Qix' Comes To Switch This Week
Oops, I still have my friend’s GB Qix cart.
Re: Talking Point: How's Your Switch Holding Up After 5 Years?
Launch Switch, no Joy-con drift (I use a Pro Controller, mostly), no game card slot or microSD slot problems. Kickstand still in one piece. Fan has been dead for a couple years, after a particular period of time when it was whining, then it went full blast until it stopped. The axle is still spinning, so I’m assuming the fins melted off. I blame a 3rd party dock I used to use. Now, if I use it docked, I have to point my table fan at it.
Re: The House Of The Dead: Remake Is Alive, Gets Switch Release Date
Nintendo should never have abandoned the sensor bar. See how it almost locks out an entire genre of games from the system. That said, carrying the Wii Remote into this generation probably would’ve made it the longest officially supported controller in gaming history. Wild.
Re: Review: Taito Milestones - An Oddly Meagre Collection Of Coin-Op Classics
Taito overpricing strikes again.
Re: Feature: Is It Worth Importing A Japanese 3DS For These Virtual Console Games?
Already have my Japanese 3DS for SEGA 3D Classics vol.3
Re: Random: We Need To Talk About That Street Fighter 6 Logo, Capcom
Street Fighter has 6 notifications
Re: 'Capcom Fighting Collection' Brings An Arcade Exclusive Home After 26 Years
Frankly I was more excited for this announcement than Ryu wearing sandals.
Re: Feature: 23 Best Wii U eShop Games You Should Get Before They're Gone Forever
@dustinprewitt The delisted TG-16 games are pretty much all Irem games (Ninja Spirit, Image Fight 1&2, R-Type, etc.). They were taken off in 2020, I believe, only 2 years after they were offered. I'm not sure if something happened to the company and had to turn over the IPs or if they were just dissatisfied with the sales.
Re: Feature: 23 Best Wii U eShop Games You Should Get Before They're Gone Forever
@Dirty0814 That sounds awesome! Unfortunately, I have no PS4. When I get around to getting a PS5 and PSVR2 comes out, I hope it'll be backwards compatible so I can add it to the collection. Almost 10 years ago, I first played the game in Flippfly’s booth at PAX East and I was instantly hooked. And that was before they added color!
@ThomasBW84 I just checked the Race the Sun listing on my WiiU wishlist (NA eShop) and it says Software Not Available. And doing a search only brings up the trailer. Could it be possible that it's still being sold in different region eShops? I also noticed on my XBox that the game is still available for $9.99US ($2.99 currently on sale).
Re: Metroid Prime 4 Dev Retro Studios Is Advertising Job Openings On ArtStation
Things are shaping up, then. Retro may have finally solidified the concepts they wanted and now they need artists to flesh those ideas out.
Re: Feature: 23 Wii U eShop Games You Should Get Before They're Gone Forever
@ThomasBW84 Hm, interesting. I know it was delisted off one of my shops (possibly Steam). I liked the premise, too. Race through procedurally generated terrain before the sun sets (as it’s the source of your glider’s power).
Re: Feature: 23 Wii U eShop Games You Should Get Before They're Gone Forever
Race the Sun is still available? I thought it was delisted a while ago.
Re: Toaplan's Coin-Op Classic 'Snow Bros.' Is Coming To Switch Later This Year
Yes! Some good news to wake up to!
Re: Nintendo Is Ending 3DS & Wii U eShop Purchases In March 2023 (North America)
Wow! My total WiiU playtime is 1,395 hours, with Xenoblade Chronicles X taking up 785 of those hours! (then Splatoon at 264 and BotW with 227). My 3DS usage is almost up there with the WiiU with 1,389 hours, and more evened out game time. I spent 127 hours on Project X Zone, and 105 hours on Shin Megami Tensei IV. Then Langrisser Re:Incarnation -TENSEI- leads the pack with 140 hours (don't judge, LOL)
Re: Nintendo Is Ending 3DS & Wii U eShop Purchases In March 2023 (North America)
Man, this is at least a year earlier than my earliest predictions. Am I going to have to pull the credit cards out again?
I promised myself I wouldn't go ham like I did with the Wii Shop (though WiiWare made things VERY difficult). However, it's slightly worse now that I have both a Japanese 3DS and WiiU. At least I already bought the Japan exclusive SEGA 3D Classics vol. 3, Project Zero: Maiden of Black Water (physical!), and Tatsunoko Vs. Capcom Cross Generation of Heroes so there goes like 95% of my retail wishlist. Here's hoping there's not too many Japan exclusive virtual console titles.
When it comes to the NA virtual console, we can't automatically expect all the SNES, N64, and Genesis games to hit NSO. Games like Pac-Man 2 probably won't survive. And TurboGrafx-16 and GBA games will be gone, period. It's time to start making that list of games you can't live without and link your Nintendo ID's to get some extra time to buy.
Re: Gallery: Splatoon 3 Salmon Run: Next Wave - Everything Revealed So Far
@durrdevil @Ade117 Adding a new storyline or extending the lore to a new entry to the series used to be considered enough for a sequel (and adding new gameplay things while keeping the overall gameplay mostly the same, of course). When did that stop?
@Kage_M Every Splatoon has singleplayer, that's where the lore is.
@Reynoldszahl Not random. Electronic music and a cello for Salmon Run. Real instruments, some electronic music, and filters for the rest. It's definitely different, and nothing people not familiar with the games would seek out. But there's definitely some catchy tunes in there if you're open enough.
Re: River City Girls Zero Brings Super Famicom Beat 'Em Up Action To Switch eShop Next Week
@Greatluigi If it’s the very first RCR, then you basically have to buy food items to increase your stats. Back in the day I used to fight the respawnable bosses over and over to grind for cash. Then hit up all the food spots and get my stats up. That’s not all! CDs from the music store, toys from the toy store, and items from the pharmacy can increase stats, as well. I even went as far as writing down what each item increased which stat(s), unfortunately those notes are long gone.
Re: Monolith Soft's Updated Website Has Some Nintendo Switch Fans Excited
@ReaperMelia Yeah, in order to not get stuck this time around, they were mass hiring to help with BotW 2 work about a year or two ago. And if I remember correctly, they were working on the overworld map and environment specifically, for both games.
Re: Monolith Soft's Updated Website Has Some Nintendo Switch Fans Excited
This would make sense if BotW2 is wrapping up and starts moving into the QA phase. After BotW2 is done, I'm not sure what other Nintendo games would need Monolithsoft's expertise in the near future. So it could be something Xenoblade related, or possibly a new IP. Please let it be Xenoblade related. X, preferably.
Re: Sega Is Exiting The Japanese Amusement Arcade Business After Half A Century
@Arcata Definitely consider it! (I still need to go as well). There are other chain arcades, too, like Taito HEY and Round1 that are still fine. There are even Round1 locations in the US, and they feature Japanese games and prizes. The number of locations pretty much quadrupled over the past 4 years, so here’s hoping you have one near you.
www(dot)round1usa(dot)com/locations
Re: Limited Run Games Is Opening Its First Physical Store In Spring
I hope they'll have some sort of reseller policy in place, like limit 2 per customer or something.
Re: Sega Is Exiting The Japanese Amusement Arcade Business After Half A Century
@Mr-Glissando SEGA is not going out of business. SEGA is like Mitsubishi, they're made of a bunch of smaller divisions/companies that each handle a different aspect of the business, including companies like Atlus (Persona/Shin Megami Tensei). SEGA Sammy (the full corporate brand) sold off SEGA Entertainment (the game center part, not the arcade developers AM1, AM2, AM3, Products R&D, and Japan Studio Division 5) so everything is still fine, more or less, for now. It's just a new name (old, really, since GiGO was used in the past) on the game center buildings, and whatever changes or remodels Genda wants to do on the inside, if any.
Re: Sega Is Exiting The Japanese Amusement Arcade Business After Half A Century
@Dingelhopper That is true, it's a little more of something lost. That's not to say that SEGA can't run in-store promotions or other things there. Initial D the Arcade, Love Live, Hatsune Miku Project Diva, and other cross-promoted properties with UFO Catcher prizes are still popular over there (hopefully not to be outdone by the online UFO catcher companies like MollyOnline).
Re: Sega Is Exiting The Japanese Amusement Arcade Business After Half A Century
@Dingelhopper @Arcata If you don't mind these arcades with GiGO signs on them, they'll still be there as they are now. They're not closing (yet). And SEGA is still making/supporting their arcade games. But for the city skylines, the iconic blue SEGA logos on top of the red the buildings will be gone. That, by far, is the heartbreaking part.
@Dethmunk I mean, Japanese arcade games are still miles ahead of what we have in the west, and they're still being developed. A lot of them are designed for networked and repeat play and reward repeat customers thanks to those IC cards they use. Racing, rhythm, arena shooters, card battles (the game knows what cards you're putting down), even modern multicades like NESiCA and exA-Arcadia have been keeping things fresh for old and new arcade games by content updates deployed via server. If anything, we need more of those kinds of games in the west. Or start developing arcade games with the Japanese arcade mindset. Deliver an experience to get people hooked and get them to come back. For retro games at a bar, as much as I love them, nostalgia is a sort of dead end for keeping the arcade industry alive.
Re: Sega Is Exiting The Japanese Amusement Arcade Business
EDIT: HEY! SEGA'S NOT GOING OUT OF BUSINESS! THEY JUST SOLD OFF THE GAME CENTER DIVISION! THEY'RE STILL MAKING AND SUPPORTING THEIR ARCADE GAMES! ^^IT SAYS SO IN THE ARTICLE! SHEESH!
OMG!
@Anti-Matter They’re still making games, it’s the division that actually runs the game centers that got sold off.
Re: Random: Unearthed 1998 TV Report Blames Nintendo 64 For "Gaming Addiction"
I was addicted to gaming, but the N64 had no part in it. By the time I was in High School in the early 90's I was taking the subway by myself. The sense of freedom I had at that point was immeasurable! Soon, I found all the major arcades in Manhattan, plus pool halls, and a few dives. By the time I was in college and had a part time job in the mid-late 90's, I was blowing money playing the latest versions of Street Fighter and other fighting games, NEOGEO (I had one at home, but couldn't afford the new games), rail shooters, racing games, and whatever was the latest and greatest, I found where the games were at. That said, I still had a little time to play my SNES and weekend rentals, but not all the time. I missed out on the N64 completely, and most of the early life of the PlayStation, due to going outside and playing arcade games. No regrets.
But for the absolute gaming time sinks that got a hold of me, like games that stopped me from getting sleep, it's a really short list:
-Discworld MUD (an online text-based Multi-User Dungeon)
-Unreal Tournament
-World of Warcraft (vanilla and Burning Crusade only)
-Skyrim (125 hours in January 2012, yes just one month before quitting cold turkey, AND I was working full time)
-Elite Dangerous
-Minecraft (a couple months in 2020 when I first started)
Re: Feature: Japan's 'G-Mode Archives' - The Retrogame Series You've Never Heard Of
At first I didn’t think I’d be confident in the quality of DoDonPachi DaiOuJou DX, but I dove in anyway (for only 450 yen with 10% off release sale, why not). But man I came away impressed with how many bullets on screen it was able to handle, with no slowdown! Hidden bees? In there! Both ships with 3 Doll options? Of course! The concessions were: lower framerate, some missing animation frames, missing sound F/X, square screen. I’d love to see this come to the west, officially translated. I also bought Ketsui, but I haven’t gotten around to trying it out yet.
Re: Hori Wants To Release A Retro Game Controller That Can Be Used To Play Hamster's Arcade Archives Series
@jrt87 I may just be buying a RAP V then since there was no official stick for the PC Engine Mini. I wonder if that would also work on the Astro City Mini?
Re: Review: SNK VS. Capcom: Card Fighters' Clash - An Utterly Essential Card-Battler
Some matches can drag on for sure, mostly in the beginning when you're still on your starter deck, if you get a bad shuffle, or if your deck balance is off (not enough synergy, too many Action Cards, not enough SP generating characters, etc.). Once you get stronger cards like Terry, Akuma, Wild Iori, and Guile (he negates any Triangle abilities, the ones that activate when you put them in the field, which is really useful against late-game decks) the game really starts opening up. Pretty soon you’ll be 3 to 5-round K.O.-ing the 20-player gauntlet for fun!
@UglyCasanova The game needs to be played to be believed. As card games go, CFC is very streamlined and has enough depth to keep the game interesting and fun. Personally, I’d dock a point for the early game grind for cards. Maybe 5 cards for wins against normal opponents and 8 for site leaders would be better instead of 3 and 5.
Re: Hori Wants To Release A Retro Game Controller That Can Be Used To Play Hamster's Arcade Archives Series
Using the DeepL online translator, I managed to fire off an email to Hori. I said I liked the modular design of the 2nd concept, but requested that they make a larger trackball base that connects from the front for comfort for those who get a little wild spinning the ball all over the place. I also mentioned that the bases for the 1st concept controllers should be bigger and/or heavier to counteract the movement of the joysticks. And compatibility with PC and consoles is a must.
I really would like to see this actually made. Emulation of the game boards are only part of solution. The rest is in the authentic controls to complete the feel and precision of “bringing the arcade home”.
@DashKappei I’d like to see if it would work with Atari Flashback on Switch. Arcade Centipede, Millipede, Missile Command, and Crystal Castles are all horrible to control with thumbsticks.
Re: Nintendo Download: 13th January (North America)
Got Radirgy Swag, Deathsmiles, and Card Fighters Clash. Gonna get Gun Nail on Arcade Archives, too.
Re: Out Now: SNK VS. Capcom: Card Fighters' Clash Is Dealing Now On The eShop
YOOOOOOOOOOOoooooooo!!!!!
That’s what I can’t say at work right now. Can barely contain my excitement!
Re: Nintendo Download: 30th December (North America)
@DrDaisy (Oh no, I'm showing my age...) Bulletin Board Service, an early form of website hosted on someone's computer that you can connect to directly via landline phone modem connected to your computer. People would usually share games, hand-typed programs, fanfiction, or just have discussions in user groups. And from the late 70's to the early to mid 90's it was the dominant form of file sharing until the internet took off and retail shareware became a thing.
For the record, I never used one myself since I only had a C64 (and my brother got his games from classmates at shcool). But I did go over to a friend's house where he dialed a BBS and downloaded a cracked copy of Maniac Mansion: Day of the Tentacle on his IBM. Sure, it took a number of hours, but it worked. This was about a year after the game came out, so around 1994.