Comments 2,054

Re: April NPD: Switch Has Overtaken PS4 Sales In The US

masterLEON

@TheBigK Yeah, I hear that. Things could’ve gone either way. Now, Nintendo basically made a pattern: GC, low sales > Wii, high sales > WiiU, low sales > Switch, high sales. Let’s just hope on the next system they’ve learned from the WiiU and not pull another…well, WiiU.

@Caryslan Well, while not a massive failure but definitely not their best-seller, the Gamecube birthed the Wii generation from a hardware standpoint. Better versions of the internal CPU and GPU, the first backwards compatible Nintendo home console, and it was online capable. Of course, Wii Sports helped a little bit by being the pack-in game.

@WiltonRoots And now they have no more ammo since the Switch is the only system. Funny how that works out.

@FatWormBlowsASparky I dunno, I think the Splatoon 2.5 /DLC snark comments are a tough contender.

Re: Reggie Thought Game Boy Micro Was "A Nonstarter" But Was "Forced" To Launch It

masterLEON

I just found my box the other day. I had gotten it open box from best buy for $39.99. Money well spent, not just for what it’s worth now, but the hours I poured into it. The King of Fighters EX2, which was amazing, the best attempt at a dedicated portable, yet arcade quality KoF hands down! And not to forget the Super Robot Taisen Original Generation games which were $15 bargain bin releases at the time if you can believe it.(I should have picked up Chrono Trigger for DS for $15 while I was at it). My micro literally was all about these 3 games and I have no regrets. I didn’t take my DS/Lite outside much so my portable gaming fix was my micro. The screen was sharp and bright, the D-Pad and face buttons were surprisingly good and almost SNES-like, even the L and R shoulder buttons were somewhat comfortable since the actual ‘button’ was placed inwards. Your inner index finger knuckle would round the corners of the unit so you can still press the button with the tip of your fingers. I’d say the GBA micro is a pretty solid piece of hardware for what it was.

Re: Don't Worry, Splatoon 3 Will Have All "Basic Weapons" From The Previous Games

masterLEON

@ChickenJoe @Bret Bandwagoning, memeing (hur dur iterative shooters are the same game), but also people who don’t play anything other than Turf War who completely bypass the Campaign, and especially Ranked where all the little gameplay changes, gear abilities, weapon metas can live or die by any new game iteration and even balance patches. I’ve already seen enough from deep dive videos to see how S3 is going to be more aggressive like how S1 was with specials like the Trizooka, Killer Wail 5.1, Triple Inkstrike, and the Zipcaster (which may be a huge reason why they had to move the spawns off the map). And I feel we just scratched the surface of what’s to come.

Check out and see what’s different from a pro Splatoon streamer’s perspective (like ThatSrb2DUDE’s in-depth analysis on the Splatoon 3 trailer on YouTube)

Re: Review: The House Of The Dead: Remake - Control Issues Gnaw At Sega's Arcade Classic

masterLEON

@Broosh While modern scoring was turned on, I had the Hermit boss (stage 3) glitch and take forever for its life to deplete. And right before Curien’s room the doors wouldn’t open and I was stuck. Lots of weirdness going on with this game.

@BulkSlash Yes, you can have both left stick and gyro to aim.

@YANDMAN @DestructoDisk There are limited credits (max 10, I believe). But for no good reason other than for people to ‘git gud’, there’s a steep 5,000 point penalty for using a continue. Basically locking you out of the best ending requirements (62,000 and higher) if you continue too many times. And it slopes you down out of the normal ending (62,000 or higher some continues) into the bad ending (62,000 or below with 10 or more continues). To add insult to injury, you can still continue beyond 10 credits (which you don’t originally start your save file with, you earn them by playing). It just costs 5,000 points as long as you still have points available. So what’s even the point of credits?! That makes no sense! I mean, you get deducted 100 points every time you get hit anyway, this is…overkill (sorry, had to). Even the original arcade version wasn’t this harsh with the continue penalty. It’s supposed to be only 2,000 or 2,500 points penalty per continue from what i remember, which they took out of all the sequels, thhankfully.

Re: Review: The House Of The Dead: Remake - Control Issues Gnaw At Sega's Arcade Classic

masterLEON

(Sorry about the wall o’ text)

@Zebetite Relax, the high scorers/1cc’ers and casual credit feeders are both valid from an operator and game dev standpoint. The operator doesn’t care where the money comes from, and the players don’t mind spending the money. In fact, the high scorers/1cc’ers can be even more valuable than the casuals as they’ll spend more money to just to get better. And when the earnings on a particular game plateaus and dives, it’s time to change it for a new one, rinse and repeat. It’s harder to gauge casual plays because it’s all dependent on total foot traffic and external factors like the immediate surrounding attractions. But those dedicated gamers, those are your real cash cows.

Other people have their own reasons dropping coins besides just playing a couple credits before moving on with their friends to the next place. Maybe they’re all-rounders, maybe a handful of competitive office friends that play after work, maybe they’re single genre specialists (like fighting game players), maybe it’s that one dude who comes in at lunch every day and only plays one game to 1cc leaves and comes back later to 1cc again before going home, maybe it’s that one huge group that only comes by on major holidays but they’re there for hours, or maybe they just like playing games? I’ve seen all these specific types while I worked at an arcade. They’re all guaranteed money.

Even me back in the day in grade school, I’d usually drop around $0.50 a day to play 2 games then go home. Obviously I didn’t want to go home right away. So I usually waited and watched people play to gain info. Then I played to get better so my credits lasted longer, and eventually start 1cc-ing. And over the course of a school year, about 200 days to keep it simple, the various newsstands, pizzerias, and bodegas that had the arcade games I wanted to play would a earn a cool (shared) $100/year out of a 10-13 year old at the end of the 80’s.

A city kid sacrificing snack money, suffering if you will, for his hobby. Video games, it’s like an addiction that gripped the nation back then, even post-crash. “Gee, won’t they think of the children?” Did I care that I kept wasting 3 minutes to upwards of a half hour on a single game, a quarter at a time at $.050/day? Hell no! I didn’t have a lot of money, and I had to get better out of ‘necessity’ (possibly also, escapism). And I loved every minute of it.

Re: Review: The House Of The Dead: Remake - Control Issues Gnaw At Sega's Arcade Classic

masterLEON

In before people ask for the original arcade game. The original source code is lost, full stop.

As for jumping cursors, at least for pro controllers (EDIT: haven’t tried Joycon gyro yet), you can increase the dead zone until it stops jumping. Be careful, increase too much and people will call you an aimbot, Lol. I’ve also found that lowering the X and Y sensitivity will wrangle in wild crosshairs. My X and Y are set to 1, so it’s pretty stable. And my deadzone is at 2, smooth enough for my heavy trigger finger and jumpy enough to still be called a human.

Re: Nintendo Reminds Us Splatoon 3 Is Still On The Way (Again)

masterLEON

@JR150

It's funny because that's what a lot of people said about 2. A lot of people were calling Splatoon 2, "Splatoon 1.5" and saying that it just felt like an expansion to the original plopped on Switch.

It’s the bandwagoning/memeing/cool to hate on Nintendo culture. A.k.a. the vocal minority. Though when you cross platforms, you do get a bit of a pass. Splatoon 2 sold more than double what Splatoon 1 sold (12.68M vs 4.5M) so that’s a gain of at least 5.5 new players who can’t really sympathize with the ‘expansion’ angle, not including those that dropped Splatoon after the 1st game.

But yeah, there really needs to be enough new stuff in S3 to justify it’s existence to the uninitiated.

Re: Nintendo Reminds Us Splatoon 3 Is Still On The Way (Again)

masterLEON

At least it’s been 5 years since the last game instead of 1 or 2. The rest of the game industry’s iterative multiplayer games ain’t adding much, either. Moreover, a lot of people sound like they want 100% new stuff every time a sequel drops (like people and new versions of smartphones, amirite?). But the problem with that is you’ll get a series that tries to reinvent the wheel every single time at the cost of changing one too many things that don’t need fixing. You can’t change too much or else the game balance will get thrown off, especially for returning players, which will be where the majority of S3 players are coming from. The key is to put in just the right amount to give us a reason for a sequel.

Also, it used to be that a new story arc was all that was needed to justify a sequel, and S3 will be no different. Seeing what Splatoon 2 did by incorporating story mode gimmicks into multiplayer, we know to expect the same things to show up in Splatfests/Ranked/Salmon Run.

Need more proof? Go watch some S3 Trailer analysis videos from ThatSRB2Dude and others and really think about it. There are already some big gameplay changes happening.

And we absolutely have not seen everything yet. As half the total Splatoon 2 sales were in Japan, there is no doubt there will be a Splatoon 3 Direct showcasing everything! People really need to chill.

Re: Here's A First Look At The House Of The Dead: Remake Physical Switch Release

masterLEON

@Moistnado Now that I think about it, the biggest downside of IR aiming is that only one Joycon has the IR sensor. Nintendo probably has rules against only developing with intent on using Right Joycons only for multiplayer. That said, I think I read here on NL that World of Goo had a really good implementation of gyro pointing. So it’s not impossible, it just depends on how much the developer cares. Still, we have the technology to redo rail shooters, Bluetooth and IR emitters/sensors. Just bring it back! That’s how The House of the Dead 2 and the later games work. 8 IR emitters around the screen and one sensor in each gun. Heck, bring back the Wii Remotes and sensor bars!

Re: Here's A First Look At The House Of The Dead: Remake Physical Switch Release

masterLEON

Good or bad, I can’t wait for this to come out. And as a cosmic coincidence, the shipping dates for the vinyl soundtracks for HotD 1&2 had gotten pushed back to roughly the same time frame as the remake. Which I’m even more excited for since they’ll be my first vinyls and they just had to be bangers! I could listen to HotD1’s Stage 1 BGM, Tragedy, all day!

https://cartridgethunder.com/collections/vinyl/products/the-house-of-the-dead

Re: Here's A First Look At The House Of The Dead: Remake Physical Switch Release

masterLEON

@Half-ShellHero @Kintypoo121 @Lord Oddly enough they address Joycon gyros in comments. But why not just say that outright? Oh yeah, there’s a horde mode now with 15x the zombie count and they redid the attract mode sequence from the original game.

https://twitter.com/hotdremake/status/1502937473932005376?s=21

@TheWingedAvenger @GamerDad66 (EDITED: for clarity)
They’re making HotD1 first, then HotD2. The lost source code of the first game is what inspired this remake, and made it a priority.

Re: Talking Point: How's Your Switch Holding Up After 5 Years?

masterLEON

Launch Switch, no Joy-con drift (I use a Pro Controller, mostly), no game card slot or microSD slot problems. Kickstand still in one piece. Fan has been dead for a couple years, after a particular period of time when it was whining, then it went full blast until it stopped. The axle is still spinning, so I’m assuming the fins melted off. I blame a 3rd party dock I used to use. Now, if I use it docked, I have to point my table fan at it.

Re: Feature: 23 Best Wii U eShop Games You Should Get Before They're Gone Forever

masterLEON

@Dirty0814 That sounds awesome! Unfortunately, I have no PS4. When I get around to getting a PS5 and PSVR2 comes out, I hope it'll be backwards compatible so I can add it to the collection. Almost 10 years ago, I first played the game in Flippfly’s booth at PAX East and I was instantly hooked. And that was before they added color!

@ThomasBW84 I just checked the Race the Sun listing on my WiiU wishlist (NA eShop) and it says Software Not Available. And doing a search only brings up the trailer. Could it be possible that it's still being sold in different region eShops? I also noticed on my XBox that the game is still available for $9.99US ($2.99 currently on sale).

Re: Nintendo Is Ending 3DS & Wii U eShop Purchases In March 2023 (North America)

masterLEON

Wow! My total WiiU playtime is 1,395 hours, with Xenoblade Chronicles X taking up 785 of those hours! (then Splatoon at 264 and BotW with 227). My 3DS usage is almost up there with the WiiU with 1,389 hours, and more evened out game time. I spent 127 hours on Project X Zone, and 105 hours on Shin Megami Tensei IV. Then Langrisser Re:Incarnation -TENSEI- leads the pack with 140 hours (don't judge, LOL)

Re: Nintendo Is Ending 3DS & Wii U eShop Purchases In March 2023 (North America)

masterLEON

Man, this is at least a year earlier than my earliest predictions. Am I going to have to pull the credit cards out again?

I promised myself I wouldn't go ham like I did with the Wii Shop (though WiiWare made things VERY difficult). However, it's slightly worse now that I have both a Japanese 3DS and WiiU. At least I already bought the Japan exclusive SEGA 3D Classics vol. 3, Project Zero: Maiden of Black Water (physical!), and Tatsunoko Vs. Capcom Cross Generation of Heroes so there goes like 95% of my retail wishlist. Here's hoping there's not too many Japan exclusive virtual console titles.

When it comes to the NA virtual console, we can't automatically expect all the SNES, N64, and Genesis games to hit NSO. Games like Pac-Man 2 probably won't survive. And TurboGrafx-16 and GBA games will be gone, period. It's time to start making that list of games you can't live without and link your Nintendo ID's to get some extra time to buy.

Re: Gallery: Splatoon 3 Salmon Run: Next Wave - Everything Revealed So Far

masterLEON

@durrdevil @Ade117 Adding a new storyline or extending the lore to a new entry to the series used to be considered enough for a sequel (and adding new gameplay things while keeping the overall gameplay mostly the same, of course). When did that stop?

@Kage_M Every Splatoon has singleplayer, that's where the lore is.

@Reynoldszahl Not random. Electronic music and a cello for Salmon Run. Real instruments, some electronic music, and filters for the rest. It's definitely different, and nothing people not familiar with the games would seek out. But there's definitely some catchy tunes in there if you're open enough.

Re: River City Girls Zero Brings Super Famicom Beat 'Em Up Action To Switch eShop Next Week

masterLEON

@Greatluigi If it’s the very first RCR, then you basically have to buy food items to increase your stats. Back in the day I used to fight the respawnable bosses over and over to grind for cash. Then hit up all the food spots and get my stats up. That’s not all! CDs from the music store, toys from the toy store, and items from the pharmacy can increase stats, as well. I even went as far as writing down what each item increased which stat(s), unfortunately those notes are long gone.

Re: Sega Is Exiting The Japanese Amusement Arcade Business After Half A Century

masterLEON

@Arcata Definitely consider it! (I still need to go as well). There are other chain arcades, too, like Taito HEY and Round1 that are still fine. There are even Round1 locations in the US, and they feature Japanese games and prizes. The number of locations pretty much quadrupled over the past 4 years, so here’s hoping you have one near you.
www(dot)round1usa(dot)com/locations