Comments 2,042

Re: Video: Don't Be Fooled Into Buying Fake SD Cards For Your Switch

masterLEON

Please buy your storage in person from a reputable retailer whenever possible! SD’s, SSD’s, HDD’s, NVMe’s. Wait for sales if you want to save money. You’re just asking for trouble ordering online from marketplaces full of 3rd party sellers, especially Amazon, Ali, Walmart, etc. SanDisk, Samsung (they make and supply internal flash storage for darn near everybody), Lexar, Kingston, PNY, Toshiba (especially for HDD’s), I’ve used all at some point with no issues.

Re: Review: Splatoon 3: Side Order - An Addictive Roguelite Just Shy Of Excellence

masterLEON

Oh, on a Side Order side note, it looks like I gotta call up Nintendo because I can’t start up the DLC on my newer Switch. I’ve tried literally everything I could think of including backing up my save and redownloading the data and DLC on my newer Switch and my original Switch. It actually starts up fine on my original Switch and I can choose to go to Inkopolis Square or Plaza, which is weird since I bought the expansion on my newer Switch, but it was not set to primary at the time I bought it. But now I even set my newer Switch as my primary system, redownloaded, and it still locks me out of the expansion. I’m hoping there’s a fix, soon. For now I’ll gust grind the catalog until next weekend when I can call.

Re: Review: Splatoon 3: Side Order - An Addictive Roguelite Just Shy Of Excellence

masterLEON

@skullivan I noticed some descriptions saying Metroidvania, too. But they seem to be from 3rd party and indie titles and not Nintendo themselves. Since such a word makes it through the eShop listing process, then ultimately Nintendo is cool with it (maybe Konami, too?) just as long as the game itself doesn’t present itself as a Metroid or derivative IP, using assets, or directly use Metroid UI without changes, then it’s fine according to copyright law.

The first time I heard of Roguelite was from TotalBiscuit (RIP) around the time Rogue Legacy came out. It was probably even from his review of the game. That’s when the Roguelike/Roguelite semantics debate was going strong. Since there’s more Roguelites out there now than Roguelikes (top-down dungeon RPGs, originally for old computers and drawn in ASCII, where everything only moves when the player does, one step at a time) it’s probably best that we call them all Roguelikes now. I mean really, how many actual Roguelikes are coming out these days other than a new Shiren the Wanderer game or something. Or else someone’s gotta come up with a better descriptor for a randomized action/adventure dungeon that everyone can agree on.

Re: Review: Splatoon 3: Side Order - An Addictive Roguelite Just Shy Of Excellence

masterLEON

Gonna dive in this weekend while taking breaks from the usual end of season ranked grind.

@UltimateOtaku91 Once we hear terms like randomized levels that change every run, endlessly replayable, and customizable upgrade system, that pretty much screams out it’s a roguelite. As it is, Nintendo can’t actually say “Roguelite” since I believe Rogue is still copyright by someone and while Roguelite is a term adopted by the gaming community at large but casuals aren’t going to know what it is if you just say it. The safe bet was to just show what kind of gameplay you’d be in for and leave it at that.

Re: Splatoon 3 'Side Order' DLC Inks Its Way Onto Switch Next Month

masterLEON

@_Figo_ A hardcore mode could always happen, maybe an unlock after completing the tower once? Me personally, I’m hoping for specialized builds where you can develop a style around different weapons. I’m not a dualie main, so what if I want to go through the tower with a Sloshing Machine or Splatana? And exactly how “endlessly replayable” is the DLC? What’s the benefit of playing over and over even though there’s an almost clear story endpoint? (Or at the very least, a final confrontation)

Re: Splatoon 3 'Side Order' DLC Inks Its Way Onto Switch Next Month

masterLEON

@_Figo_ I’m thinking the “roguelike” aspect that they’re using is more about the randomization of the floors and their layouts and building up Agent 8 to be able to survive a single run up to the top, probably with a save point on every floor or some other checkpoint, and not in the way where you start off with a new Agent 8 character if you fail. The palette, as it’s shown, seems to lock in upgrade chips as progress. Given that this is Nintendo and the age group that Splatoon starts at, they would probably not go completely roguelike and take away everything upon failure, or else they’d turn off a good chunk of players.

Re: Splatoon 3 'Side Order' DLC Inks Its Way Onto Switch Next Month

masterLEON

@_Figo_ Not so much explained but some of the answers to your questions have been shown in the previous trailer.

https://youtu.be/3WkvLvhqYoo?si=MvBxIgQhYMwKMpQb

The new character shown in the key art and previous trailer, Dedf1sh, takes Agent 8 up and down the spire’s elevator and introduces you to the expansion’s color chip upgrade system. Presumably the large mechanical alien thing in the key art and end of the trailer is waiting for you at the top of the tower.

Re: Super Contra Joins Hamster's Arcade Archives Library This Week

masterLEON

@canaryfarmer @FlyingPoliceBox The Contra Collection emulation on arcade Contra and Super Contra isn’t as accurate, as far as I know. (Unless they patched them at some point) For whatever reason it was omitted in the Anniversary collection, the Arcade Archives release of Super Contra restores the voiceovers in the attract mode.

Hideki Kamiya noticed this as well:

https://twitter.com/hidekikamiya_x/status/1747688836040450270?s=46&t=RwAO7MmFOpWfd1iIOEYYYg

I’m a stickler for supporting the versions of games that are most accurate to their originals. So I don’t mind double dipping on this with the ACA version, since they basically do their own fresh ROM dumps straight from authentic boards. That way, they may even catch and fix errors, like in Contra. They’ve essentially caught a long-standing error in MAME emulation where the rolling barrels in the 3D sections would always seem to roll to the right in emulation. It turns out that there was a coprocessor that has never been emulated before that was handling that. The Collection has barrels rolling to the right and ACA has them correctly rolling in perspective. So Arcade Archives Contra was more accurate than M2’s Collection. On top of that, I noticed the sound was more fuller in ACA, and the Collection lags hard in the 1st level right before the fortress if you have the Spread gun and are mashing the button, which people will do.

Re: Hamster Corporation Reveals Its Final Arcade Archives Release Of 2023

masterLEON

@PKDuckman Double Dragon was a movie tie-in so we’d be waiting forever for Universal for permission. And funny thing about Gowcaiser is Masami Obari, the character designer and owner of the IP, stated in a post on Twitter that he is cool with seeing the game released on ACA but wonders why it hasn’t happened yet. (hopefully it’s not due to some long-reaching distribution rights issue from the States or somewhere) Someone should really get him and the HAMSTER guys to sit down and hammer out an agreement.

Re: Dimps Arcade Fighter 'The Rumble Fish' Scores An Enhanced Switch Release

masterLEON

@Vyacheslav333 Oh yeah, the Special stocks make Hunter way more manageable. It’s the first and last game Capcom let you build up to 9 stocks, Lol. I’ve only beaten both games with Felicia and Morrigan. And the last character I picked up from Vampire the Night Warriors, before the cabinet got swapped out at my college, was Victor. By the time Savior came out I was too busy with MvC 1, KoF 98, and Soul Calibur. By the time I got around to it, everyone was already way ahead in their tech and I got stomped on, Lol.

Guilty Gear is a series I always wanted to try out. I have XX Reload on original Xbox(?), original GG on Switch and Xrd on Steam. If I only consider gameplay I believe Xrd may be a decent starting point but I hear Strive might be easier to get into. Is that right?

Re: Hands On: Atari 50 Gets Even Better With Adventure II, Warbirds, And More

masterLEON

Maze Craze! Otherwise known as how to keep 4-year-old me occupied and in one place at Sears for a couple hours.

@andyg1412 Same here. I didn’t like that I couldn’t update one of my Switches to play 60FPS Tempest 2000 because it would mean losing Warbirds (as much as it’s already worn out its welcome for me but that’s besides the point).

Re: Dimps Arcade Fighter 'The Rumble Fish' Scores An Enhanced Switch Release

masterLEON

@Vyacheslav333 I mean, I don’t know anything about Persona but it sounds like one version existing makes the other one redundant. Like Vampire Hunter makes Night Warriors redundant since it is now rendered incomplete due to lore added in the update (and new game mechanics aside). A similar situation with Fatal Fury 2/Fatal Fury Special and Breakers/Breaker’s Revenge. But say, for example, Hunter retconned some of the story in Warriors, then yeah, I’d call it non-canonical at that point.

Re: Dimps Arcade Fighter 'The Rumble Fish' Scores An Enhanced Switch Release

masterLEON

@Vyacheslav333 Wait, Vampire Hunter is an update of Night Warriors. The “SFII Championship Edition” of Darkstalkers, essentially, because the bosses were playable (and Donovan and Hsien-ko/Lei Lei). That doesn’t make Night Warriors non-canon, just expanded via arcade update kits. And yeah that’s what I meant, taking the same CPS hardware and bumping up the storage and restricting colors to allow for an increased amount of frames per character. That shift to anime-stylized characters made Night Warriors the prototype for X-Men:CotA and Street Fighter Alpha, and basically all of their 2D fighters, up to the end of the CPS2 and beyond.

Funny enough, I spent more time with Night Warriors than Vampire Hunter because we a had Night Warriors cabinet in my college cafeteria, and I’d try to beat it in under $1 every morning. (Pyron was so cheap, Lol) Most places where I saw Night Warriors didn’t get the Vampire Hunter update, though. I only saw that in 2 arcades. Instead, they replaced it with either X-Men, Marvel Super Heroes, or Alpha, because that’s where the money was.

And yes, the CPS2 and NEOGEO platforms basically stayed the same, respectively. Later NEOGEO games blew past their 330Mb spec limit when they started to bank switch their ROMs (the “GIGA POWER” era)

Re: 'Atari 50' Is Getting More Games Via Free Updates, 12 Dropping Next Week

masterLEON

Luckily, I can still play Warbirds on my original Switch because I didn’t download the update there. Then again, I once owned the game on Lynx and I find it to be a bit dull and barebones. It’s novel considering the hardware. But it doesn’t have legs unless you’re able to play local multiplayer. I can’t wait to see what the new games are when I update it on my OLED. (Fingers crossed for Arch-Rivals and Battlecars)

Re: Splatoon 3 Version 6.0.0 Is Out Now, Here Are The Full Patch Notes

masterLEON

@sixrings We literally just got (sigh) Salmonid Smokeyard this past season. And we’re getting a new King, the new specials, and QoL improvements (knowing the which King it is and starting from a higher EVP than 40). We’ll get Ark Polaris eventually. (Maybe after a NEW map) What more do you want? Lost Outpost? It’s only been a year!

Re: Dimps Arcade Fighter 'The Rumble Fish' Scores An Enhanced Switch Release

masterLEON

@Vyacheslav333 They’re $2 each. I don’t see anything wrong there for 2 game collections that gather like 90% of Capcom’s 2D arcade history together. Though SFII is kinda borderline, considering all the iterations, but to me it’s amazing to see how far the hardware evolved in the 3 years between SFII and Darkstalkers 1. Between Super Turbo and Darkstalkers, even.

Re: Splatoon 3's Next Big Update (Version 6.0.0) Is Arriving This Week, Here's What's Included

masterLEON

Added a feature that displays information such as changes in the tides of battle in graph form when watching a battle replay.
This can be displayed by pressing the R Button while watching a battle replay.

This might be some interesting revealing info about what happened to make a particular battle turn south. (My guess is that happens whenever I get picked off, Lol)

@dew12333 It’s no surprise, Nintendo always treated it as a service game since they intended it to be a competitive eSports title since the first game. Only with 3 they’ve committed to releasing content through a season format instead of randomly or through major point updates. I think the push for faster content updates in 2 may be in part due to the team having to splinter off to work on Animal Crossing afterwards (Splatoon 2 2017 -> Animal Crossing 2020). And when most of the AC content was dealt out. The team came back to develop Splatoon 3 but also gave us treats in the form of the 4 special post-Final Fest Splatfests.

Re: Team Handshake Grabs A Win In Splatoon 3's Greeting-Themed Splatfest

masterLEON

GGs Handshakes. Fist Bumpers weren’t bumping enough, this time around. Too focused on inking, I feel. There were battles where I’d be charging in, Hug or Handshake would be charging in, I’d look around or check the map, and the rest of the team is still painting spawn. Like, really?! We still doing this in “Pro”? Who says the popularity curse isn’t a thing anymore? It was definitely out on full display this weekend! I guess all the x100’s and x333’s were coming from Open? Ended up with the lowest clout I’ve ever had for roughly 3 and 1/2 hours of Splatfest time 25,000 in “Pro” and 15,000 in Tricolor (amazingly from one of 2 actual tricolors fought against the other teams). My Splatfest power was so low I started seeing Squid/Octo parties again. Sigh.

They should award points for gold medals, so even in mirrors it won’t be a total waste of time. What’s the point of #1 Overall Splatter, Enemy Splatter, Enemy Base Inker, Home Base Inker, Defender, etc. in Splatfests/Turf if it doesn’t convert to some points like they do in Ranked Battles?

Re: Splatoon 3 'Chill Season 2023' Update Revealed, Launches December 1st

masterLEON

@RenanKJ It was safe to start when it came out, it sold like 3 and a half million on opening weekend with a total 8 Million in its first month. Not sure how many concurrent players there are but it’s generally seconds to get into another Turf War battle, seconds to a minute for lower rank Ranked battle, seconds to 2 minutes for rank S and above, X battle…sometimes you want to watch youtube or something while waiting in the queue, but that’s been like that since 2 (the time of day matters, too).

Also, support as in new maps and weapons should be guaranteed until this time next year. Splatoon 2 went beyond 2 years because of the Special Splatfests past the Final Fest. So we may see something similar. And some weapons will get a 3rd version, like Sheldon’s picks in Splat1 and the Toni Kensa weapons in Splat2. I hope that all weapons will get a 3rd version this time around. Just because new weaopns, maps, and gear stop coming out doesn’t mean the game dies instantly. There’s still balance patches and Nintendo still holds their national tournaments in Japan so the game will still be alive for a couple years past the end of content updates.

Honestly, the best time to enjoy a game with live services is when it’s active and has people playing. And while Nintendo’s online my range from great down to dubious quality depending who you ask, they like to keep their online gaming running longer than many others would pull the plug. Put it this way, Splatoon 1 is still up! It’ll end up being 8 years and 10 months online before shutting down.

Re: Reminder: Splatoon 3's Deep Cut amiibo Are Out This Week, Will You Be Getting Them?

masterLEON

Got my preorders in for 2 sets the day when it went up. Hope the ship to home takes care of me better with a nice box because store pickup did me dirty with the bent backing cards on my Pyra/Mythra amiibo.

@Cheez I was about to say you probably don’t play Splatoon, because there have been literal giant amiibo figure bubble packs in the plaza of every game where your amiibo materializes in when you tap it. You can even walk behind it and see all the usual graphics (Nintendo seal, a hand holding the Mario amiibo, pics of the 3DS/WiiU and Switch, etc) and fine print.

Re: It Looks Like Robocop: Rogue City Has Been Quietly Cancelled On Switch

masterLEON

@Zanzox Somebody should have told Data East he was invincible because he was astoundingly squishy in that old arcade game. If anything, Robocop could’ve done well as a SEGA Virtua Cop/Confidential Mission derivative light gun arcade game. Pacify situations, rescue civilians, bonus shooting challenges, driving stages, “Justice Shots” (disarming shots) are already part of the game mechanics, big boss fights with ED-209 and Cain, the IP would be perfect for that!

Re: Splatoon 3 Version 5.1.0 Out Now, Here Are The Full Patch Notes

masterLEON

I’ll call the Mahi Mahi update the ‘Little Block Update’ with all the little 1x1 blocks they added to the ranked modes.Also interesting is the little wall they added to the side ramps leading up to the checkpoint/clam basket in Rainmaker/Clam Blitz. My gripes so far is that with the expanded spawn area they made defending the basket in Clam Blitz a little harder because of the extra travel time, and the ‘limited-use left flank from spawn’ of Tower Control. Other than that a it’s a decent improvement. Old Mahi Mahi is gone, we’re just using the same pool.

Re: Splatoon 3's Story Mode DLC, 'Side Order', Splats Its Way Onto Switch Next Spring

masterLEON

@HeadPirate I thought Off the Hook was on tour showcasing some new talent they scouted, Damp Socks, explaining somewhat why they’re not present in 3. This was before Splatoon 3 came out, when a preview of Candy Coated Rocks was posted on Twitter. In hindsight, the “tour” might be their cover for their operations with Agent 8. I see the official site says it’s an alternate reality, but is it a running theory that it’s actually reality or confirmed true?

Either way I think it’s cool that the color chips affect 8’s own colors and gradients. The console palette and sliders reminds me of a color picker palette from a graphics app mixed with a DJ sound board. And that there’s always darkness behind the scenes in Splatoon lore that folks who only see Splatoon as a colorful Nintendo squid game will never fully grasp.

Re: Team Shiver Walks Away With Another Win In Splatoon 3's Latest Splatfest

masterLEON

There is a way to fix the one-sided issue, the matchmaker could offer more x100/x333 opportunities to the under-represented teams. After that it’s up to those teams to win those matches en masse to sway the results. Easier said than done, of course.

EDIT: Also, there should be more ways to earn Clout per battle, even for the losing team. The game still awards gold and silver medal titles at the end for #1Turf Inker, #1 Overall Splatter, Enemy Base Inker, etc., just like in Anarchy/Ranked. Players should be able to earn extra Clout based on battle performance so everyone at least gets some points.

Re: Team Shiver Walks Away With Another Win In Splatoon 3's Latest Splatfest

masterLEON

@Ryu_Niiyama If we get a 4 on the next gen, I’m hoping for better ink physics. Puddling, drippyness from higher to lower platforms and downhill, actual mist and smoke, directional splatters from higher pressure weapons and heavier projectiles, players that get splatted also cover walls, deflected shots off of inflatable barriers, uninkable surfaces, or brella canopies that disperse and cause a tiny amount of splash damage, etc. Oh, and smoke bombs (think ink storm, but on the ground) That’ll get me back for sure.

Re: Team Shiver Walks Away With Another Win In Splatoon 3's Latest Splatfest

masterLEON

GGs to Team Shiver, my Fryemates (Pros, especially) and pain in the tail Big Man I managed to play more than usual and got to Ruler +1, and quite comfortably this time. My WR was my best so far at the end with 31 and 17 out of 50 latest battles with a couple draws. My first time since Splatoon 2 where I played more than 50 battles in a single Splatfest. But I only got 2 x10s and 1 x100, so basically the same as last time even though they said that there were supposed to be “more” x battles. I didn’t go completely mirrorless as I thought, though, with only one mirror Tricolor at the crack of dawn on Sunday. Crazy for only 17% popular vote. I thought, “cool, maybe they’ll take things eas-“ Nope! Everyone was still in sweaty mode, LOL! I liked seeing the previous Tricolor maps return, including the Scorch Gorge/Zelda. Some even had tweaks to the layout, if I recall, though some could have used more fine tuning (Eeltail and Barnacle, specifically). I’m hoping to see Shipshape Cargo as the next Tricolor map, mostly because I don’t want to see Crableg as the next Tricolor, which is more likely to happen. Altogether it’s been fun, as long as we don’t lose our heads and take it too seriously. I’m fine with getting 3 less Super Sea Snails.

Re: Splatoon 3 Releases A Brand New, Utterly Ridiculous Song Called 'Big Betrayal'

masterLEON

Banger as usual. Their dynamic is starting to grow on me.

@Nintoz Right? At some point I want to get the CDs but official streaming would be great. Oh, well, off to playlists on YT, again.

@Yalloo They use real vocals with a voice filter since the first game. It’s gibberish language based on Japanese syllables, and they read from that. Music mixes real instruments with chiptunes, synths, and effects.

https://youtu.be/_hn4TuF6-xs?si=wDKkJLer4u6dmzBS