It's been an incredibly exciting week for Nintendo, with this week's Direct broadcast giving Metroid fans a first look at the fourth entry in the Metroid Prime series. It's also a bit of a relief to finally see this game in action after an incredibly lengthy development cycle, including a restart.
To mark this special milestone, Metroid Prime 4: Beyond's developer Retro Studios has shown some signs of life on social media, with a brief message to fans - mentioning how "thrilled" it is to share what it's been working on all of this time.
That's the message, but you can no doubt imagine how big this moment was for the entire team when we haven't seen any of this game until now. The last time Retro actually posted on its 'X' social account, was last year, when it was promoting the arrival of Metroid Prime Remastered.
While it's not clear how long we might have to wait now for the next update about Metroid Prime 4, we do know the game will be arriving at some point next year in 2025. Although this announcement (including gameplay footage) was shared at the recent Switch-focused Direct, unsurprisingly there's already been some speculation this game could potentially show up on Nintendo's next-generation Switch "successor" in some way or form.
How are you feeling about Metroid Prime 4 now that we've had time to take in the first look trailer? Let us know in the comments.
Comments 70
They should be. It looks so good. It's hard to believe it's still from a "weak" system from 2017.
As they would deserve to be. As would anyone working on Metroid Prime 4.
@Erigen
It is a weak system. Hell, the hardware came in 2015. Now, do I think Prime 4 looks good relative to the hardware?
Yeah sure...but we really need a faster console by now.
Stop calling it X.
Retro does good work. Looking forward to the new Samus moves
cant believe how good this game looks on switch, this team has always been able to work magic on whatever console theyre on and its obviously no different here
Must feel relieving too. They haven't had anything for a decade. It must feel incredible to be back.
Sometimes this hobby is just too good. I can't wait to be alone on an alien world, just exploring and putting the story together. Going to be a blast.
Metroid Prime 4 baby!.
@epicgamner Current Retro These are new guys the old ones were all laid off long ago.
@Ruthchild Do you have proof of anything you just said?
You bet your ass they're thrilled. They've been working on this game for nearly a decade. It must've been mentally and emotionally exhausting.
@Kilroy We'll have proof one way or the other once we see the staff roll for the new game.
Wishing this was on new hardware is like wishing Retro worked twice as hard, twice as long and didn't optimise the game for the technology...
i.e What?
It looks awesome. It's going to be depressing folk putting the game down because of the console it's on. Not sure when gamer's mentalitiy changed (I don't recall folk wishing Panzer Dragoon Saga was on Dreamcast lol.) but it's a little less appreciative then it used to be. Maybe it's a mainstream thing and this is how Playstation fans think? Switch is fairly popular these days...
The game looks good for the hardware it’s on.
But it won’t evolve much it’s on hardware that is way past it’s sell by date.
Even to the point Nintendo Switch games with all the great innovation and wow factor some years ago are lacking what Nintendo studios could really do with a lot stronger hardware to the point I will not be buying one new Switch game this year, though remakes don’t help this as I’ve played those games before on the original Nintendo consoles.
The Switch has run its course it’s all got repetitive and to much the same for me now.
I have all 3 consoles in 2023 Switch was as good as joint most played time hours.
This year it will be a very disappointing third most played.
I need to see a lot more. I’m not a fanboy we will see how the game reviews and the overall product.
@OldGamer999
You say that but what do you think new hardware is ultimately going to bring? The superior hardware of the PS5/XSX has ground a lot of their major developers to a halt to the point where first party Sony developers other then Insomniac are struggling to get their first game out for PS5 a console released nearly 4 years ago. Nintendo made remakes and ports will dominate Switch 2’s lifecycle there’s no way around that when the development time required for original games will increase. Retro started work on MP4 too early for them to jump ship onto a Switch 2 only release that increased the scope of the game to make use of the hardware, it would have been a Duke Nukem Forever style mistake to attempt this.
@SalvorHardin
I’m hoping it’s going to bring new big AAA games from Nintendo like Mario Odyssey and new innovations.
Don’t get me wrong me and the Switch have had some amazing times. And I’ve owned all Nintendo consoles even the Wii U.
But it’s seems all a bit samey now from them.
Maybe it’s me, maybe my Nintendo days are coming to an end. I general didn’t get excited about Metroid Prime 4 it’s seemed like the Prime remaster which I have played on Switch.
Maybe I’ve had enough of sequels I’m not sure.
Maybe I’ve lost that Nintendo bond that used to excite me I’m not totally sure.
I just see new third party big AAA games nowhere near the Switch and Switch 2 will probably only get the old ones like RDR2 etc.
Maybe it’s just been to long this Switch generation for me.
@SalvorHardin
I mean imagine a Zelda, Mario and Metroid on a console of the power of the series x or PS5.
Imagine what Nintendo could do with that the lush worlds the AI and innovation Nintendo would bring to that it would be amazing.
I just think Nintendo games and IP are so held back by hardware limitations.
@Ruthchild youre not wrong but there must be some sort of magic in the studio's namesake alone because HAVE YOU SEEN THIS GAME?!
@OldGamer999
It's not hard to imagine. It would be the same games at higher resolution. Neither PS5 or Xbox Series has done anything I would call game changing and they dont do anything magic, it's mostly just PS4-games in higher res.
The fact of getting high-end home console games on a handheld is superior imo.
Release date 2025.12.31 confirmed
@OldGamer999 I think it's actually the opposite. The more limited is the hardware, the more creative developers must be.
Look at most AAA games on PS5/X: most of the money is thrown into 3D models and high-res textures. Because budgets are not unlimited, this money is not used to create innovative games, and they still cost so much that they don't take any risk and reuse the same open world formula again and again, resulting in mostly boring games. Now even games that sell millions of copies are sometimes considered as failures because of development costs.
I don't think Nintendo IPs are held back by limited hardware, I rather think that they are so fun and innovative because the hardware is limited.
@RasandeRose
They don’t have to be the same games at higher resolution.
That’s is my point. Nintendo could innovative and use that power in so many other ways as well.
Nintendo are very good at that.
Their games and IPs could flourish and be so much better than on very weak hardware of the Switch and probably Switch 2 as well.
@Athropos
I just think Nintendo the best innovators could do so much more with more powerful hardware.
We are talking Nintendo developers here, they know their stuff.
And yes I also think their game worlds could extend more and look so so much better and achieve so much more immersion from more powerful hardware.
When I play Switch rear sound is never really used.
You play a game on PS5 or Series x the rear sounds are amazing and become part of the game play and immersion.
That is one big thing missing from Switch games when docked.
@OldGamer999
Its not a valid point. Switch can basically render anything a PS5 can, just a downscaled resolution. Switch is not limited in the same manér as something like N64 or Playstation 1. The only thing that "holds back" Nintendo and other developers nowadays is the time and manpower it takes to develop large-scale games.
@Athropos Exactly. Mario Galaxy is a prime example of this. Nintendo went stale this generation precisely because they went back to the GameCube days of high tech low power consoles which is now mainstream today.
@OldGamer999 The Switch uses Maxwell which is the same class or slightly better then the PS4's GCN2. It's just clocked slower and closer to a PS3. FLOPs largely just do the heavy lifting and does not determine anything but graphics. If you had more power, you have more work to do to make use of it which others have said means more time spend on polygons and less time on creatively gameplay and physics which is what counts. Nintendo went stale this generation precisely because they went back to the GameCube days of high tech low power consoles which is now mainstream today. Mario Galaxy is an example of how creativity trumps power. It still looks great today. All power does is give it frame rates and resolution which doesn't add any value.
@Athropos This guy gets it. Could not agree more with you.
Faster load times would be nice as would a better, more solid framerate, but as for the content of the games, the gameplay, the creativity, I don't see any major advantages to a significantly more powerful console.
@OldGamer999 Being a portable device, devs are going to target the lowest common denominator for Switch, meaning stereo output. Most people don't have 5.1 / 7.1 setups in their home. I used to have this years ago, but, moving into a new home, decided on a 2.1 sound bar this time. Less of a hassle. Perhaps virtualized 3D audio on headphones will be a thing next Switch generation and devs will be more motivated to provide spatial audio.
While I agree that better graphics/sound enhance immersion, the gameplay is what counts most. Nintendo dropped out of the "HD" arms race with the Wii, and that was almost 2 decades ago.
@Ooccoo_Jr Yep I agree too. I see it as Sony and Microsoft race off ahead chasing bigger and better. Nintendo take their time and perfect it before moving on.
I'm happily waiting and looking forward to seeing Zelda PS5 quality in 2035. I don't need to see Zelda PS5 quality in 2024. Nintendo can take their time and bring us Zelda PS4 quality in the meantime!
@Ooccoo_Jr Agree too - I used to be a PC player, recently took a look at steam and could just not believe how large some of the installs are for games now - how much crap/unused assetts there must surely be in there that bloats the package and degrades performance must be unreal
i.e. Call of Duty Modern Warfare 3 @ 149GB - what the.....
Am I the only one that feels like it’s a copy and paste gameplay from previous games? The enemy AI looks very dull, and there is not a single element of gameplay innovation. Plus I was hoping we would get a next gen graphics! Forcing us wait so long, and then lowering the standard just to release it on current gen?!
I can ignore the graphics which don’t look any better than the Prime 1 remaster, but the gameplay looks uninspiring. Considering how many famous people work on this game, I expected to be blown away by the trailer but this was just “ok”.
@RasandeRose I agree in some way- gameplay over power any day! But look at what happened with Arkham Knight on Switch?! Also most games don’t even fit on Cartridge! Which is insulting to collectors.
We need solid framerates! We need amazing sound, and we need complete games on all cartridges!
I still don't know if the Prime series is for me gameplaywise (will try to play my copy of Remastered before 4 comes out to find it out), but I'm so looking forward to seeing what the developers have come up with for it whenever they're ready to show it regardless!
By the way, as much as I'm looking forward to Switch 2 it's sad to see so many dismissing this and/or any of the other great games we've seen throughout the Direct because they haven't been developed exclusively for that system...
@Znake
It's just a bad made port. 99% of the games on the eShop would fit just fine on a cartridge, it's just cheper for them to put them on a download file...not really a shortcoming of the Switch.
@OldGamer999 a huge chunk of people who play on Switch play handheld, where on earth is rear sound going to come into play on the train or bus or bed apart from letting one rip? To add to that how many people play docked through surround systems? Not that many I wager. This crowd in here don't count, they're enthusiasts.
The graphics arms race has crippled the other consoles in their quest for better facial pores and hair physics, it costs stupid amounts of money and takes forever. In the mean time Nintendo is banging out game after game.
@WiltonRoots
I don’t mean Nintendo have to get in the super graphics race.
More to the level of day Horizon Forbidden West or god of war.
It’s always so acceptable that Nintendo are so so way behind technology that could bring so much to their amazing games.
@Qwiff
Gameplay comes first but Elden ring and many other games have that as well not just Nintendo.
The sound immersion is one thing that I really miss when playing Switch docked. The rear sound makes a lot of difference.
@Cut3Panda-SNES64DD
Like I said they can use the power for more immersion and rear sound effects and AI and more in depth worlds and even better gameplay.
I don’t want Nintendo in the graphics war.
If they were they would never release a game.
@OldGamer999 There are a few games that are supposed to have good 5.1 implementations on Switch. From what I've read in reviews, TOTK and Luigi's Mansion 3 are supposed to sound great.
It only goes to show that sound design is an underappreciated art.
In general, I do agree with your sentiment. While gameplay comes first, the eyes and ears also want to be satisfied. For me, the last time that happened in a Nintendo game was with Wave Race Blue Storm. Playing it for the first time, on an in-store demo unit back in '02, is an experience I'll never forget. GameCube was the last generation in which they tried to compete on specs and it's no coincidence that many of its major games are now considered classics.
I could THANK Nintendo and Retro FOREVER for sticking to their promise and putting this on SWITCH!!
They have the entire history of SWITCH backing this game, it is to be the most optimized version of any SWITCH game, ever possible. Not a half baked "new switch" game where they barely know the hardware.
SWITCH's long life cycle is THE standard for consoles moving forward.
Ibought me Series X last year (impulse uy over FOMO) and the thing just has the same indie retro styled games as SWITCH but without Nintendo.
Nintendo -by extending the SWITCH life is the GOAT.
That is proper customer care and proper value out of a console that we can actually have some time to play this massive library of incredible games. Golden era of Nintendo most definitely returned with this generation. I will love it forever. Going out on top, and as the top selling console of all-time (by then it will be!) it is incredibly well-deserved. And thank goodness they did NOT do a stupid Switch Pro half way through and stuck to their long cycle plan. What a valueble generation it is.
@Qwiff
I remember playing Mario 64 and wave racer for the first time. I had an imported N64 back in the day.
It’s was amazing. The problem is nowadays on the more powerful consoles we are starting to see diminishing returns as time has gone by.
I don’t think we will ever see that Mario 64 and Wave racer new console transformation ever again.
The only company that can do it is Nintendo because their system is very underpowered for 2024.
That’s the only area I can see the wow again a Mario or Zelda on a power house console with that Nintendo gameplay.
Pointer controls please Nintendo, not gyro. Prime remastered looked nice but the controls were not as good as on the Wii. Looking forward to this game but I would want it a lot more without the downgrade to controls.
@Znake I agree with you that the gameplay looks pretty much the same as what we've seen before, but they also didn't show any of the upgrades Samus will get. I imagine that's where we'll see some innovation.
@OldGamer999 Agreed. In terms of gameplay, there's plenty of scope for improvement with a more powerful CPU. Physics especially. For example, TOTK would have been even more impressive if the water would have proper waves, instead of it acting as a flat plane.
@Qwiff The last game to blow me away graphically was Soul Calibur on Dreamcast. That game took home console graphics to a whole new level. As impressive as graphics are now, for me they're just marginal improvements on what came before.
@Savage_Joe common != everyone knows it, lol. You can't seriously be asking that question. Anyway, thank you for actually answering vs EDIT: the one I pinged never answered and someone else was an ass with no details.
@GrailUK Might have something to do with social media rising since then. People today care a lot about what they think they should be playing and that means if something is trending, then it should be played. No one who cared about what other people think were playing 3DS after the Switch released.
It's a dumb mentality, but that's today's world.
@Znake maybe because prime 4 isnt finished yet so give them time to polish it up till 2025 release plus this was just a teaser trailer wait till we get halfway there for a full blown trailer that will amaze us.
@RasandeRose This isn't true. There are a bunch of things more powerful hardware can do that isn't just upping poly counts:
Ray-tracing - Allows lighting to just work naturally, reducing development time and costs
CPU Limitations - Many games are still limited in how many enemies / allies can appear on screen. While theoretically you could downsample insane amounts on the GPU, the CPU can't gain more power by reducing resolution.
Load Speeds- The Switch's loading is bottlenecked by needing CPU to pull everything. A more modern system could have a dedicated chip for pulling data at higher rates, allowing for higher speed SD cards to actually perform better, or even a built in SSD.
DLSS - Allows the game to be developed with lower resolution textures and rendering targets while still producing a picture relatively close to true higher resolutions.
The Switch isn't yet at a place where more power is only going to slow things down to create games. There are genuine bottlenecks in the hardware that can't truly be worked around compared to the PS4 / PS5.
And being able to render at a consistent 1080p60fps isn't going to slow down development either, as long as they stay out of the 4k game (outside of DLSS). Native 4k assets are killer and one of the biggest issues in game development right now.
@Kilroy https://www.neogaf.com/threads/key-metroid-prime-staff-leave-retro-studios.284720/
Since no one else could be bothered, here's an article from 2008 from when the branch happened.
@Erigen
It really does look good. I'm used to playing on a PS5, and the difference is pretty notable, but this game looks very good.
@nessisonett They used scare quotes, so it's okay. 😋
2017 we have been waiting.
This looks like a switch 2 release hopefully a full switch 2 release.
Well done retro studios.
@JohnnyMind Prime is now my second favourite series after Pikmin.
@RiasGremory I mean the end screen where they show the planet/environment and the 2025 logo looked pretty amazing to me.
Cannot really play FPS games with a controller. Tried XY titles and I always struggled with controls, abandoned the game and regretted buying it. I have tried connecting keyboard and mouse to Switch (at least for Splatoon 3) but even that didnt work all that well. So I think Metroid will be hard pass and I will play FPS games on PC rather than torturing myself.
The only game that made targetting with range weapons feel natural was Zelda as far as I can remember.
@Gorlock Its more a first person adventure then a shooter. I had no problems with Prime Remastered as it is quite slow paced and basically auto targets.
@Cut3Panda-SNES64DD Nice, hope I'll also be able to enjoy the Prime games despite what I mentioned in the Perfect Dark comment section - could be considering what you mentioned in the comment immediately above mine - and yes, Pikmin is such a great series, too!
@Athropos Agree, hardware limitations along with different visions at Nintendo and some other developers have brought us so many creative styles and ideas. Hope I'll never see the day when Zelda turns into just another photorealistic 3D game
@Cut3Panda-SNES64DD im just saying prime 4 will look even more amazing wen its fully done but some haters ive seen dont care and assuming it be trash which it wont.
@GrailUK I guess it's about what happened to PS5. PS4 had huge support in its later years even from Sony but then PS5 had some game droughts. One way to reduce the PS5 game droughts would've been to delay PS4 games to be PS5 games instead so as a result, some people are applying that logic to Switch 2.
@Grumblevolcano mmmaybe. I don’t know. Sony is a different animal than Nintendo with very little parity aside from what they copy.
So looking forward to this game. But man did Retro dodge a tactical nuke, sacking that writer.
I can't wait to see this run on Switch 2.
@Cut3Panda-SNES64DD
I have actually bought the Metriod Prime remastered game and I was very positively surprised! FPS part is really well done for controller and overall gameplay is really good.
Now Im kinda hyped for Metriod 4!
I like the purple in background and on Beyond text! Purple is my favorite color.
Meanwhile the game looks cool and am looking forward to release and play that game on my Switch!
I’m so thrilled with this is finally happening; hard to believe it’s already been seven years since the first announcement! Just a little bit longer and it will be soon ours, boys and girls!
@Gorlock Only saw this comment now but yay!
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