Since the Nintendo Direct last week, the company's social media pages have been in overdrive promoting all of the new and upcoming releases. As usual, these same pages have also been detailing some of the finer points of each games, and in the latest update Nintendo has shared a graphic of some of the items Zelda will make use of in her new outing Echoes of Wisdom.
In case you missed the original announcement, 'echoes' are imitations of things Zelda can find within the game environment. She is able to do this with the help of the 'Tri Rod' and her new mysterious fairy friend, Tri.
"Create echoes like water blocks to reach new heights, make bridges out of old beds, throw rocks at foes—or find your own creative combination of echoes to do things your way. You can even create echoes of monsters to fight at your side in combat!"
"There are lots of echoes to discover in The Legend of #Zelda: #EchoesofWisdom, and how you use them to solve puzzles and battle enemies is entirely up to you!"

Some other echoes spotted in the announcement trailer include boxes, beds, trees, sign posts, trampolines and you can even summon echoes based on enemies. You can also use these echoes to reach new heights, fly, battle underwater, and much more!
If you would like to find out even more things about this new game, check out our feature focused on 25 things you might have missed in the reveal trailer.
Excited to experiment with all of these echoes? Let us know in the comments.
[source x.com]
Comments 37
Not looking at any more videos etc of this game until I play it!
Same just trying to discover everything as I play.
Question : Excited to experiment with all of these echoes?
Me : Not really that much. Still wait and see.
This idea pleases my weird brain, cause for whatever reason it works with the toy/miniature aesthetic. Anyway, I really can't wait. Just a few months.
So.. no more searching for a bunch of keys?
I wasnt interested at first, but i watched this video again, and it looks really interesting. So yeah will get this one.
Really looking forward to Echoes of Wisdom between playable Zelda, the echoes mechanic, it being a top-down game, the Link's Awakening remake visuals (I'm a fan of them except for the blur) and all the other details we've seen in the trailer as also mentioned in Nintendo Life's previous article - good thing it isn't that far off, between it, Jamboree, Brothership etc. it will be a busy autumn gaming-wise for me (not that this summer will be empty, on the contrary, but still) and I couldn't be happier!
To be honest, I'm not overly excited for Zelda games where there isn't just a single solution to a puzzle. Guess I'm a bit 'tradish' in that sense.
So basically this game is Spirit Tracks plus the muddle buds from TOTK in terms of using characters to fight (love me some muddle buds in TOTK). I can rock with this, and looking forward to the other creative ways to use Echoes.
Suddenly I want this game to instead have the original Game Boy graphical style of Link’s Awakening.
I sure hope the toybox top down Zelda becomes a regular line and a successor for the days of mainline Zelda + portable titles. Most of all though I hope they keep the chamber style soundtrack as with the Link's Awakening remake because that was incredible and such a clever way to do a small scale adventure OST.
I find it interesting because when we see a top down Zelda game, we usually think about the established formula since the SNES and GBC games, but this one seems to be following up from that presentation where they explained their aproach to BotW, giving the player multiple ways to overcoming trials, big and small.
I hope the world is much much bigger than previous top down Zelda games, so that we get to explore and try a bunch of solutions to simple traversal
Big Zelda series fan from the beginning, but I'm still on the fence with this one. I'll wait for some reviews before deciding if this is worth a place in my collection.
Uff, the whole "sandbox" approach to game design really doesn't work with the Zelda Aesthetic, I hope they can let this go soon and go back to a more traditional design.
@Jack_Goetz I honestly think the dungeons and overall puzzles have becomes so bland since BotW.
I mean, when you can solve a puzzle in 900 different ways and every single one of them works, is that even a puzzle anymore?
Wondering if this is a clever idea for the sake of them coming up with a clever idea. I'm feeling like how indirect the combat seems to be may be a total bummer after a short while with the game. If we got 2D Zelda games every couple years I wouldn't sweat it. But we don't. Been 5 years and that was a remake. Of course I'm buying and trying this...but I'm getting the feeling this might not be for me.
@GoldenSunRM at that point it isn't a puzzle...just an obstacle
I'm both excited and nervous about this game. This will define whether I'm still a fan of this series or not. I love most of the Zelda games until BotW. There were misses for sure before that game but it marks a completely new direction for the series. If Echoes flops for me, I'm likely some with Nintendo games, sadly.
I'm day 1-ing this for sure!
@LikelySatan same, honestly i always liked the shiny toy aesthetic! thought it had a satisfying sheen to it
This new ability already looks awesome. This game is an easy day 1 buy.
@Savage_Joe But is it a spin off? If Aonumi and team are involved, that says mainline to me.
@Dang_69 They have a great track record though. I only remember one mainline Zelda game where the concept didn’t work, and that was Triforce Heroes. Which, to be fair, I played on my own, and it was clearly not meant to be played alone.
@Savage_Joe There’s nothing to back this up. Of course it is a mainline game, just like the DS or 3DS games were.
@Savage_Joe @nilcam It's obviously not a spin-off, wether you put it in quotation marks or not. Aonuma is involved with every single Zelda related game. That includes both Hyrule Warriors games. So that doesn't determine it anyways.
I can’t wait to see all the creative ways people solve the puzzles/dungeons! This is going to be so much fun!
@nintendozach no way Zelda could ever be that bad. Even if this is them out of ideas, out of ideas <> handing the keys to the property to incompetent people & people who just want to use the property as a vessel for whatever dumb ideas want to try and ram through, with zero regard for oversaturation.
Looking forward to it. I know someone who wants to try and beat the game with beds. XD
@epicgamner it's just a dissonant aesthetic when juxtaposed w the opening and the dream theme.
Edit: imagine I said that in a less pretentious way.
@Bobb To be fair, A Link Between Worlds was basically their pilot for the kind of ideas we saw in BotW / TotK so it's not too big a surprise.
@nintendozach Ah yes, insulting gender roles by having a woman be an adventuring hero. Nintendo definitely hasn't had female protagonists since the NES era... (Coughs in Samus, Peach, Anna, Nana).
In fact, Aonuma has never made Zelda a playable character before because clearly that would be wrong. (Coughs in Spirit Tracks)
Maybe I'll like this more that it seems, but right now I'd still rather have Zelda use weapons and more conventional magic like she does in the Hyrule Warriors games.
@nintendozach Time to throw in the towel for Zelda? Out of ideas? Are you joking or trolling? Breath of the Wild and Tears of the Kingdom were the most successful Zelda games ever and are highly rated. They also did new things. This game too is doing new things.
Sounds like you want them to stick to the old formula which has been done many times by numerous Zelda games plus hundreds of Zelda clones. That's just lazy.
I'm glad Zelda has not become a stagnant franchise like that, that isn't capable of growth or evolving.
I watched the new Zelda section in the Direct only once because I didn't need to see anything else to be sure I'm gonna get it on launch day. This new echoes mechanic seem to be great with a great probability to take gameplay to a new level, but it'll depende how much the devs will allow it to be used and to create news ways of doing things in the game.
Reading this news just made me even more hyped and looking forward to September. Well, life's been so fast that September is just around the corner. Maybe I won't read anything else about the game if I can help it. Maybe I will......
Yeah seems to me people are overthinking it. Play games to escape, not deep dive into analysis of sex and gender and their evolving roles in modern society. If you don’t like the game idea/mechanic that’s cool. Don’t play it. No need for soapboxes here
@nintendozach Zelda games can and have existed that aren't about a damsel (or guy even) in distress. Majora's Mask, Link's Awakening, even Hyrule Warriors. Frankly, Skyward Sword should be far more offensive to you based on its story being more focused on Zelda as a heroine. I'm not saying it's not a heavily recurring motif, but that doesn't mean every game has to feature it. Or Majora's, where one of your end goals is to rescue Tael, who's male. Or Ocarina with Darunia, or ALBW with Gully and Rosso. That already threw the gender roles out the window just as much as this game does. And who knows, maybe there will be women to rescue as well in this game?
Gimmick for the sake of gimmick. Based on the intro, the story will be as barebones as it gets. Zelda go save Link from Ganon. The only difference is Link and Zelda switching places.
I can already predict the final battle. Ganon will also use echoes against Zelda. Wow, never saw that coming.
Then again, I don't really care about the top down games. Unless Yoshiaki Koizumi were to write them, but no. Nintendo's greatest writing talent has been forced to make Mario games for the rest of his life.
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