@MamaSymphonia Depends how you determine value. I view buying games as a sunk cost don’t really think about resale value just how much I am going to play them. For certain games having it digitally means overall I am likely to put much longer into the game than otherwise. (Case in point was Cotton Physical ended up being a total waste of money for me I sold it at a huge loss and barely touched it but I have 20hrs on the inferior Arcade Archives version. (Now I have the better version digitally so that will change). If it’s something I want to play in very short bursts a cart is not good for me. (I sort of feel guilty for the amount of really decent stuff I have sold to Cex for next to nothing but eBay or Facebook Marketplace is just hassle I can’t be bothered with.
I wish there was something like discogs had with a better trust system for games. (I don’t really want to help scalpers either).
That is a big problem for me with the current situation for Nintendo first party. You get completely ripped off for digital. (At least Wii U days when I was digital only for performance/noise reasons there was a market for the codes. I usually used cdkeys and it was legit.) I usually ended up paying about the same as day one physical. I bought Mario Tennis recently digitally and feel like I was completely ripped off. (But I would never have played the physical so that wasn’t an option I have one cart I am playing in at a time usually. (The remastered version of cotton of which I play the x68000 version never got played when I had the cart so I ended up playing the Arcade Archives version instead. I only play one credit on Arcade Games usually and switching carts is a pita for that. The guy who I sold the cart to had a different definition of finishing the game to me. You can finish any Arcade game with unlimited credits but what is the point.
I am not really interested there are none of those where it’s the best version. (I might have considered Red Dead if the buttons weren’t mapped differently to Xbox). Xbox might be a dying ship but the way it always has the lowest input lag and its VRR implementation just makes me not understand really why it isn’t successful. (I know a PC would be the absolute best but I feel like because I don’t have a displayport or gsync with my tv it would likely be trouble. Not to mention horrendously expensive. (I guess I would want a 5080 or 5070 ti at a minimum and an x3d cpu and the Xbox basically gives me no problems at all. (I am 99% digital on it and mainly playing the types of indies that are popular on Switch.
I was quite into Warhammer at one point but I think I enjoyed reading the stories in the Army books more than the game. (I suck at painting). I like Ninja Gaiden ragebound. I will get it if it’s an exclusive.
Well viper phase one which is on Arcade Archives is based on the same board. I couldn’t tell the difference between that and the real machoat Arcade club. (Probably there was but to a casual player I didn’t notice much of a difference and that is switch 1 (That is also 54fps I don’t know they did but I didn’t know until this Article and I checked)
These guys seem to get the input lag problem right that nobody else does. (Most of the other stuff I have ended up rebuying on Xbox). Even some M2 stuff isn't perfect. I have only ever felt anything wrong with one game from these guys Rainbow Islands)
@electrolite77 Yeah but for me that is what is necessary for me to consider it on Switch 2 (.I have been burnt too many times buying even games rated 9/10 here that have issues I find unacceptable so I am now basically Xbox by default for them where I haven’t yet had a single issue with any of them). I would prefer to be Nintendo only (And I expect there will be a point where devs stop even bothering with Xbox the type of indies I like are generally fround upon on pure Xbox. (They don’t bother reviewing anything other than the AAA’s very occasionally that I am not even into at all. Most of my Switch 2 playing recently has been Arcade Archives.
It’s still not enough for them to make me drop a ton of cash. I will probably get star fox on cart but during the Wii U era I bought loads of indies and all first parties digital. (I really wasn’t a fan of the disk noise and it was my only console at the time). Current Nintendo gets much less of my money but I don’t know how many people were in the same situation as me who eventually caved and was sold on the Xbox VRR and input lag genius.
I think they need to raise the attach rate zi have a switch 2 but mainly tend to be getting series x versions of indies. (The VRR and better input lag is really important to me). If a load of great first party content released I would be throwing money at them.
Many of the Metroidvanias that people seem to think look gorgeous I think look absolutely awful. I really dislike the whole aesthetic of most of the popular ones. (I didn’t mind Bloodstained and Steamworld Dig 2 though.)
I really wish it was easier to understand what to do in the bit that is equivalent to the house of hades. (I feel like the choices I am making there are pretty random.)
@Ryu_Niiyama But the reason the Sony exclusives can be like they are is that they don’t care at all about portability. If MS wants to release on PC day one those benefits are lost. (Sonys PC versions are an afterthought the only way to get great Xbox exclusives would be to do likewise £
I don’t play a lot of Xbox AAA’s but I do play most of my indie games on it. What they have done with their VRR implementation and the input handling is magic. (The difference in how they play is akin to an Arcade or Neo Geo original verses a SNES or Megadrive port). I know I am very much in the minority and I got rid of Ultimate for essential and just buy my games
For an exclusive to matter and be an absolute marvel it would need to be truly Xbox only so it could be totally optimized for the hardware that would mean no PC port day one. (series S support either) Due to that I think it’s super unlikely to happen. (Some of the best Sony exclusives have all those advantages the byproduct of which is when they do get a PC port it’s not good on lots of hardware configurations I can’t see MS going that route at all.
I definitely don’t think switching from the we to I thing is a good idea it was common for magazines to have a box on the side from other members of the team where there is a disagreement. I think having different reviewers for entry’s in the same series is better rather than worse as implied here.
(I also think that in recent times reviewers here are not playing the games anywhere near long enough. There are bits that aren’t even commented on that I find very important. If they are limited in what they can do due to NDA’s and they are super restrictive the ethical thing to do would be to wait until they could just use a retail copy.)
@Billy_Lee It is quite forgiving in its gameplay but the grinding to get items is worse than many F2P games at least at the beginning. I stopped playing because I wasn’t enjoying it at all.
I have just closed my Ubisoft Connect account. Hopefully if there is a new Rayman it doesn’t need one. (Up to now I thought MS / Nintendo and Sony wouldn’t allow this nonsense on console.
@WiltonRoots This is one of the case where given the option I think it would be better to get it without the DLC. Judging by what is necessary to even access it I wouldn’t imagine many people to even get there. (It has a bunch of requirements even after finishing the main game that are certainly no walk in the park to even start it unless they have chanhed it for Switch.
My position on Game key cards is different than it would be if Switch 2 carts performed at the same speed as the nvme. The best experience is running from the internet nvme. (I am also disappointed with the Micro sd express even though it is a bit faster than carts if they had used the full size slot they could have had performance as good as the nvme in real use.
With the physical cart slot having a transfer speed of a quarter games on a full cart will be limiting everyone using any of the other options.
(I was pretty much all digital on Wii U mostly physical for first party on Switch. Probably have a mixture on Switch 2 but more digital.)
I am glad I waited for this. (I have preloaded it on my Xbox) I hope it is 4k/120 but I actually didn’t like Hades on Switch 1
(I got into it on my iPad when Netflix provided it then Switched to series X when they removed it. (I have actually done all the achievements on Hades 1 + the final skelly statue.) Infernax was also on Netflix I think that is my favourite modern Metroidvania) Now Netflix is a total waste of time but then it had tons of great games. (Most of them I have on Xbox now)
Absolum are scumbags though by deliberate deception I have it on Switch and Xbox . I wasn’t happy with it on Switch 2 but I did like it so they have had like £50 off me for one game. I might have felt differently if they ported it as year later but they specifically said they definitely wouldn’t put it on Xbox. (The Switch 2 edition will probably be fine.)
I find the NES ports of some of these early Arcade games quite disappointing. The original Acornsoft version of Pac-Man was pretty good and a lot better than this. (For the single screen games I think they did a great job. Donkey Kong Jr on the beeb isn’t as good as the NES version but it was a reasonable effort.)
@Switching For indie games using Unity or Unreal I have found the Nintendo experience to be anything but premium. If the games were originally made for Nintendo and then just ported elsewhere afterwards it could be fine but that never seems to be the case. (I don’t think it’s unreasonable to expect it either due to the proportion of revenue that is generated by Nintendo users.)
There is less profit than you think at £50 if the cart cost + game cost is added together the middleman is not getting that much. (£10-£15 but they have to ship it can’t see how it could be much lower.)
My favourite run based game is Battle Axe. But the Arcade mode isn’t procedurally generated. (It has an infinite mode that is but I prefer the initial play through to be not procedurally generated.)
It is definitely not good enough as it is (Running on Switch 2). It works well enough on Xbox but I am really annoyed that they stated it would never come to Xbox only to reverse course within a few weeks. (I won’t trust them in future and they have had two sales instead of one but it is still scummy.)
It might be a 30fps video of a 60fps that is why it looks so janky. What gets to me most though is the voice acting I don’t think it should exist at all if it is going to be that bad.
It looks like it is much better performance wise on Series X and PC.
I don’t think any Unity or Unreal stuff is good except on the best platform that is supported without a proper team. (Sonic Crossworlds uses Unreal and it is fine except Switch 1)
@JohnnyMind Sadly the later music is nowhere near as good as the one on the 360 and original PC versions it is hard to describe but it fits the game like the music levels in Rayman Legends. The new music is pretty generic.
Is there any examples of a small indie team managing to use Unreal well ? (Getting good performance across all the platforms seems to be something even big AAA teams struggle with it.)
The mode where you see a representation of the cabinet is a lot nicer at 4k. (I have both of these on Switch and Xbox). The input lag is a bit lower on Xbox. (By comparison I have no issues with ACA Nro Geo which I think would warrant me wanting to rebuy.)
(The worst is Absolum though can’t believe I was scammed into double dipping with that after they stated it will never be on Xbox only for it to drop less than a month later that is a really scummy move. If there was a proper Switch 2 version I probably wouldn’t have needed to).
There is a ridiculously good upscale plugin for media player classic for cartoons it makes anything look so good I wish I knew the.name of it. (I have looked for it since and not managed to find it.)
The addition of Hyper Ring Engine to Sonic Crossworlds has been a game changer for my enjoyment of it. I wish Nintendo dealt with balancing in a similar way. (I don’t mind losing but I like the possibility of a really good win if I race well I haven’t found anything similar I can do with Mario Kart to get the enjoyment I do from that.)
I do like proper 3D Platformers of which hopefully this is one. (I really don’t like collectathons though.) I do find I have to put in much more effort to get to the point where I can play 3D Platformers properly but I don’t think that is a bad thing. I much prefer Sonic Generations to DK Bananza (I think the best way with Sonic is to not proceed until you can S Rank courses. I never felt any desire to improve with DK. I haven’t tried the DLC time trials and don’t really fancy it)
I am glad I waited for this (I have preordered it on Series X hopefully 4k/120 works perfect. I wasn’t happy with the performance with the first one on Switch).
Super Giant has a lot of good will for me. (absolum by comparison really annoyed me and now will be a 75% off only dev fan me. Releasing a version that is not good enough on Switch saying it definitely won’t come to Xbox to drive sales then U-turning that is scummy as hell and there is not even a native Switch 2 build.)
I would be interested if it had a stick also I really do appreciate that it is actually designed to go on a lap. (If anyone has a good option with a stick real arcade parts and designed to go on lap. If it is super expensive need Xbox and Switch 2 support if it is cheaper just one is okay.)
On one hand it is good that these types of games are getting updates. (I think Animal Crossing gets boring quickly.)
But the pricing ends up ridiculous when the Apple Arcade versions are like they are. (I would pay for Apple Music and Apple TV separately so I don’t really count the cost of Apple Arcade into my calculations due to Apple One bundling.)
I did try to buy a full version of this at Christmas for someone but all the digital deluxe or collectors editions have are the pay to win DLC. If I could gift the DLCs easily now I would probably still do that as well but I am not sending a 10 year old my credit card number. I haven’t seen anywhere selling codes for it either.
Hopefully it looks closer to the iPad version on Switch 2.
@Joe11 I think traditionally they cared more about that. Recently I don’t think think the quality control is as high. (There is no reason DKCR couldn’t have been at the same quality as tropical freeze. A proper port of the Thousand Year Door would have kept the framerate of the original. Mario vs DK is barely an improvement on the original. Nintendo World Championship had a lot less effort than the NES Remix games.) I still think they are not the worst but they for me haven’t justified the price increases so far on Switch 2 (The technical issues with DK Bananza are quite annoying and digital gives the best experience which is annoying and they could have solved it with 2 separate cart slots.) They still have some goodwill left for me but I don’t think the reputation from the past is justified based on recent releases.
Anyone know of a build that is competitive but fun to play. I am not interested in the snaking build. I have been trying to come up with something that uses the 2 slipstream gadgets but I don’t want to rely on collision boost or quick recovery. I can’t seem to survive the final straight.
I got my GameCube with Colosseum because my much younger brother was into handheld Pokemon at the time. Never even knew about this or I would probably have gotten him it. (N64 and GameCube both had the lowest attach rates of any Nintendo systems for me. N64 because I needed US imports and GameCube because I just wasn’t really playing that many games at the time. Probably still about 15 though.)
I guess I will find out which version I bought. (I tried the Xbox and Switch demos and got it on Xbox but I didn’t really want to because my suitable controllers for it are all wired.) I do like it and I will be playing it after I get through the 2D Ninja Gaiden (I do prefer that but I bought them both pretty much at the same time.)
I only usually play docked. The only thing that would interest me handheld would be some method to play Switch 2 games streamed from my docked Switch 2. (Ideally on a device with a dpad). They have most of the work done already for gameshare. I don’t think they will implement it though.
Still think the most important missing feature is VRR docked though.
@Yosher The original music for Super Meatboy was great but there was some sort of dispute that caused it to be dropped from more modern versions. It is nowhere near as good without it. (The actual music is properly tied in to what you need for the jumps.)
I don’t like the pointless backtracking that Celeste requires. I like it when you can a decent flow going but it also has situations where I think I pressed it properly but it didn’t respond. That never happens with Super Meatboy you die it always seems fair.
Comments 531
Re: PSA: You Can Pre-Order Star Fox Physically For Less Than The Digital Version (UK)
@MamaSymphonia Depends how you determine value. I view buying games as a sunk cost don’t really think about resale value just how much I am going to play them. For certain games having it digitally means overall I am likely to put much longer into the game than otherwise. (Case in point was Cotton Physical ended up being a total waste of money for me I sold it at a huge loss and barely touched it but I have 20hrs on the inferior Arcade Archives version. (Now I have the better version digitally so that will change). If it’s something I want to play in very short bursts a cart is not good for me. (I sort of feel guilty for the amount of really decent stuff I have sold to Cex for next to nothing but eBay or Facebook Marketplace is just hassle I can’t be bothered with.
I wish there was something like discogs had with a better trust system for games. (I don’t really want to help scalpers either).
Re: PSA: You Can Pre-Order Star Fox Physically For Less Than The Digital Version (UK)
That is a big problem for me with the current situation for Nintendo first party. You get completely ripped off for digital. (At least Wii U days when I was digital only for performance/noise reasons there was a market for the codes. I usually used cdkeys and it was legit.) I usually ended up paying about the same as day one physical. I bought Mario Tennis recently digitally and feel like I was completely ripped off. (But I would never have played the physical so that wasn’t an option I have one cart I am playing in at a time usually. (The remastered version of cotton of which I play the x68000 version never got played when I had the cart so I ended up playing the Arcade Archives version instead. I only play one credit on Arcade Games usually and switching carts is a pita for that. The guy who I sold the cart to had a different definition of finishing the game to me. You can finish any Arcade game with unlimited credits but what is the point.
Re: Best Switch 2 Ports - The Most Impressive Third-Party Games On Nintendo Switch 2
I am not really interested there are none of those where it’s the best version. (I might have considered Red Dead if the buttons weren’t mapped differently to Xbox). Xbox might be a dying ship but the way it always has the lowest input lag and its VRR implementation just makes me not understand really why it isn’t successful. (I know a PC would be the absolute best but I feel like because I don’t have a displayport or gsync with my tv it would likely be trouble. Not to mention horrendously expensive. (I guess I would want a 5080 or 5070 ti at a minimum and an x3d cpu and the Xbox basically gives me no problems at all. (I am 99% digital on it and mainly playing the types of indies that are popular on Switch.
Re: Warhammer And Dotemu Reveal Brutal Action Platformer 'Deathmaster' For Switch 2
I was quite into Warhammer at one point but I think I enjoyed reading the stories in the Army books more than the game. (I suck at painting). I like Ninja Gaiden ragebound. I will get it if it’s an exclusive.
Re: Raiden Fighters Remix Collection Just Added A "54 FPS Setting"
Well viper phase one which is on Arcade Archives is based on the same board. I couldn’t tell the difference between that and the real machoat Arcade club. (Probably there was but to a casual player I didn’t notice much of a difference and that is switch 1 (That is also 54fps I don’t know they did but I didn’t know until this Article and I checked)
Re: Hamster Wants To Release Hundreds Of Games For Its Console Archives Series
These guys seem to get the input lag problem right that nobody else does. (Most of the other stuff I have ended up rebuying on Xbox). Even some M2 stuff isn't perfect. I have only ever felt anything wrong with one game from these guys Rainbow Islands)
Re: Nintendo Highlights Multiple Major Third-Party Releases For Switch 2 In 2026
@electrolite77 Yeah but for me that is what is necessary for me to consider it on Switch 2 (.I have been burnt too many times buying even games rated 9/10 here that have issues I find unacceptable so I am now basically Xbox by default for them where I haven’t yet had a single issue with any of them). I would prefer to be Nintendo only (And I expect there will be a point where devs stop even bothering with Xbox the type of indies I like are generally fround upon on pure Xbox. (They don’t bother reviewing anything other than the AAA’s very occasionally that I am not even into at all. Most of my Switch 2 playing recently has been Arcade Archives.
Re: Nintendo Highlights Multiple Major Third-Party Releases For Switch 2 In 2026
Is there even a single exclusive ? (The situation with modern game engines is making the port system even worse than ever.)
Re: Nintendo To Counter Switch 2's Global Price Hikes With Robust Software Lineup
It’s still not enough for them to make me drop a ton of cash. I will probably get star fox on cart but during the Wii U era I bought loads of indies and all first parties digital. (I really wasn’t a fan of the disk noise and it was my only console at the time). Current Nintendo gets much less of my money but I don’t know how many people were in the same situation as me who eventually caved and was sold on the Xbox VRR and input lag genius.
Re: The World Is In Such A Mess, Investors Actually Want Nintendo To Raise The Price Of The Switch 2
I think they need to raise the attach rate zi have a switch 2 but mainly tend to be getting series x versions of indies. (The VRR and better input lag is really important to me). If a load of great first party content released I would be throwing money at them.
Re: Hyper Light Drifter Dev's Gorgeous Metroidvania Jumps To Switch 2 Next Week
Many of the Metroidvanias that people seem to think look gorgeous I think look absolutely awful. I really dislike the whole aesthetic of most of the popular ones. (I didn’t mind Bloodstained and Steamworld Dig 2 though.)
Re: "It's Truly Baffling" - Shigeru Miyamoto Comments On The Mario Galaxy Movie's Critical Reception
He is not wrong if what he says is applied to how Games Media review games. (I wish they were more like film critics)
Re: Mario Tennis Fever Serves Up Another Small Switch 2 Update, Here Are The Patch Notes
I have just done the Academy bit (Which was annoying that it was nearly all doubles.)
Re: Hades II Is Getting Another Update Soon, Here Are The Full Patch Notes
I really wish it was easier to understand what to do in the bit that is equivalent to the house of hades. (I feel like the choices I am making there are pretty random.)
Re: Xbox Is Reportedly Having "Very Big Discussions" About Exclusivity
@Ryu_Niiyama But the reason the Sony exclusives can be like they are is that they don’t care at all about portability. If MS wants to release on PC day one those benefits are lost. (Sonys PC versions are an afterthought the only way to get great Xbox exclusives would be to do likewise £
Re: Xbox Is Reportedly Having "Very Big Discussions" About Exclusivity
I don’t play a lot of Xbox AAA’s but I do play most of my indie games on it. What they have done with their VRR implementation and the input handling is magic. (The difference in how they play is akin to an Arcade or Neo Geo original verses a SNES or Megadrive port). I know I am very much in the minority and I got rid of Ultimate for essential and just buy my games
For an exclusive to matter and be an absolute marvel it would need to be truly Xbox only so it could be totally optimized for the hardware that would mean no PC port day one. (series S support either) Due to that I think it’s super unlikely to happen. (Some of the best Sony exclusives have all those advantages the byproduct of which is when they do get a PC port it’s not good on lots of hardware configurations I can’t see MS going that route at all.
Re: Feature: A Look Back At Every Game Nintendo Life Scored 10/10 Over 20 Years
I definitely don’t think switching from the we to I thing is a good idea it was common for magazines to have a box on the side from other members of the team where there is a disagreement. I think having different reviewers for entry’s in the same series is better rather than worse as implied here.
(I also think that in recent times reviewers here are not playing the games anywhere near long enough. There are bits that aren’t even commented on that I find very important. If they are limited in what they can do due to NDA’s and they are super restrictive the ethical thing to do would be to wait until they could just use a retail copy.)
Re: The Rogue Prince Of Persia Physical Release Now Available On Switch 1 & 2
@Billy_Lee It is quite forgiving in its gameplay but the grinding to get items is worse than many F2P games at least at the beginning. I stopped playing because I wasn’t enjoying it at all.
Re: The Rogue Prince Of Persia Physical Release Now Available On Switch 1 & 2
I have just closed my Ubisoft Connect account. Hopefully if there is a new Rayman it doesn’t need one. (Up to now I thought MS / Nintendo and Sony wouldn’t allow this nonsense on console.
Re: The Rogue Prince Of Persia Physical Release Now Available On Switch 1 & 2
I tried this on Xbox and I was forced to use Ubisoft connect part of the reason I stopped using Steam was due to the proliferation of 3rd party DRM.
Re: Looks Like 'Elden Ring' Will Be A Pricey Game-Key Card Release On Switch 2
@WiltonRoots This is one of the case where given the option I think it would be better to get it without the DLC. Judging by what is necessary to even access it I wouldn’t imagine many people to even get there. (It has a bunch of requirements even after finishing the main game that are certainly no walk in the park to even start it unless they have chanhed it for Switch.
Re: Looks Like 'Elden Ring' Will Be A Pricey Game-Key Card Release On Switch 2
My position on Game key cards is different than it would be if Switch 2 carts performed at the same speed as the nvme. The best experience is running from the internet nvme. (I am also disappointed with the Micro sd express even though it is a bit faster than carts if they had used the full size slot they could have had performance as good as the nvme in real use.
With the physical cart slot having a transfer speed of a quarter games on a full cart will be limiting everyone using any of the other options.
(I was pretty much all digital on Wii U mostly physical for first party on Switch. Probably have a mixture on Switch 2 but more digital.)
Re: Hades II Has Some Bonus Content Planned For Next Week
I am glad I waited for this. (I have preloaded it on my Xbox) I hope it is 4k/120 but I actually didn’t like Hades on Switch 1
(I got into it on my iPad when Netflix provided it then Switched to series X when they removed it. (I have actually done all the achievements on Hades 1 + the final skelly statue.) Infernax was also on Netflix I think that is my favourite modern Metroidvania)
Now Netflix is a total waste of time but then it had tons of great games. (Most of them I have on Xbox now)
Absolum are scumbags though by deliberate deception I have it on Switch and Xbox . I wasn’t happy with it on Switch 2 but I did like it so they have had like £50 off me for one game. I might have felt differently if they ported it as year later but they specifically said they definitely wouldn’t put it on Xbox. (The Switch 2 edition will probably be fine.)
Re: Nintendo Expands Switch Online's NES Library With Three More Games
I find the NES ports of some of these early Arcade games quite disappointing. The original Acornsoft version of Pac-Man was pretty good and a lot better than this. (For the single screen games I think they did a great job. Donkey Kong Jr on the beeb isn’t as good as the NES version but it was a reasonable effort.)
Re: Cemetery Management Sim 'Graveyard Keeper' Digs Up A Sequel On Switch 1 & 2
@Switching For indie games using Unity or Unreal I have found the Nintendo experience to be anything but premium. If the games were originally made for Nintendo and then just ported elsewhere afterwards it could be fine but that never seems to be the case. (I don’t think it’s unreasonable to expect it either due to the proportion of revenue that is generated by Nintendo users.)
Re: Fantastic Fantasy Roguelike Absolum Is Getting The Full Physical Treatment On Switch 2
There is less profit than you think at £50 if the cart cost + game cost is added together the middleman is not getting that much. (£10-£15 but they have to ship it can’t see how it could be much lower.)
Re: Best Nintendo Switch 1 & 2 Roguelikes, Roguelites & Run-Based Games
My favourite run based game is Battle Axe. But the Arcade mode isn’t procedurally generated. (It has an infinite mode that is but I prefer the initial play through to be not procedurally generated.)
It’s inspired by Gauntlet and Golden Axe.
Re: Fantastic Fantasy Roguelike Absolum Is Getting The Full Physical Treatment On Switch 2
It is definitely not good enough as it is (Running on Switch 2). It works well enough on Xbox but I am really annoyed that they stated it would never come to Xbox only to reverse course within a few weeks. (I won’t trust them in future and they have had two sales instead of one but it is still scummy.)
Re: 'Another Eden Begins' Brings More RPG Action To Switch 1 & 2 This September, Here's 8 Minutes Of Footage
It might be a 30fps video of a 60fps that is why it looks so janky. What gets to me most though is the voice acting I don’t think it should exist at all if it is going to be that bad.
Re: Review: Super Meat Boy 3D (Switch 2) - Not The Finest Cut, But Still Tasty
@AnotherPointForMe They can choose not to use it or have a team big enough to customise it properly.
Re: Review: Super Meat Boy 3D (Switch 2) - Not The Finest Cut, But Still Tasty
It looks like it is much better performance wise on Series X and PC.
I don’t think any Unity or Unreal stuff is good except on the best platform that is supported without a proper team. (Sonic Crossworlds uses Unreal and it is fine except Switch 1)
Re: Review: Super Meat Boy 3D (Switch 2) - Not The Finest Cut, But Still Tasty
@JohnnyMind Sadly the later music is nowhere near as good as the one on the 360 and original PC versions it is hard to describe but it fits the game like the music levels in Rayman Legends. The new music is pretty generic.
Re: Review: Super Meat Boy 3D (Switch 2) - Not The Finest Cut, But Still Tasty
Is there any examples of a small indie team managing to use Unreal well ? (Getting good performance across all the platforms seems to be something even big AAA teams struggle with it.)
Re: Capcom Arcade 2nd Stadium Switch Physical Release Announced, Pre-Orders Open Soon
The mode where you see a representation of the cabinet is a lot nicer at 4k. (I have both of these on Switch and Xbox). The input lag is a bit lower on Xbox. (By comparison I have no issues with ACA Nro Geo which I think would warrant me wanting to rebuy.)
(The worst is Absolum though can’t believe I was scammed into double dipping with that after they stated it will never be on Xbox only for it to drop less than a month later that is a really scummy move. If there was a proper Switch 2 version I probably wouldn’t have needed to).
Re: Random: AI Has Ruined A Classic Mario Cartoon On MeTV
There is a ridiculously good upscale plugin for media player classic for cartoons it makes anything look so good I wish I knew the.name of it. (I have looked for it since and not managed to find it.)
Re: Super Meat Boy Brings Brutal 3D Platforming To Switch 2 This Month
@Elock I have been meaning to try it. I do prefer pixel art or 2.5D to that flash look however.
Re: Mario Kart World Has Been Updated To Version 1.6.0, Here Are The Full Patch Notes
The addition of Hyper Ring Engine to Sonic Crossworlds has been a game changer for my enjoyment of it. I wish Nintendo dealt with balancing in a similar way. (I don’t mind losing but I like the possibility of a really good win if I race well I haven’t found anything similar I can do with Mario Kart to get the enjoyment I do from that.)
Re: Super Meat Boy Brings Brutal 3D Platforming To Switch 2 This Month
I do like proper 3D Platformers of which hopefully this is one. (I really don’t like collectathons though.) I do find I have to put in much more effort to get to the point where I can play 3D Platformers properly but I don’t think that is a bad thing. I much prefer Sonic Generations to DK Bananza (I think the best way with Sonic is to not proceed until you can S Rank courses. I never felt any desire to improve with DK. I haven’t tried the DLC time trials and don’t really fancy it)
Re: Hades II Has Some Bonus Content Planned For Next Month
I am glad I waited for this (I have preordered it on Series X hopefully 4k/120 works perfect. I wasn’t happy with the performance with the first one on Switch).
Super Giant has a lot of good will for me. (absolum by comparison really annoyed me and now will be a 75% off only dev fan me. Releasing a version that is not good enough on Switch saying it definitely won’t come to Xbox to drive sales then U-turning that is scummy as hell and there is not even a native Switch 2 build.)
Re: Review: Brook Fighter Starburst Arcade Controller For Switch 1 & 2 - Form And Function Combine Beautifully
I would be interested if it had a stick also I really do appreciate that it is actually designed to go on a lap. (If anyone has a good option with a stick real arcade parts and designed to go on lap. If it is super expensive need Xbox and Switch 2 support if it is cheaper just one is okay.)
Re: Hello Kitty Island Adventure Is Getting Brand-New DLC Next Month
On one hand it is good that these types of games are getting updates. (I think Animal Crossing gets boring quickly.)
But the pricing ends up ridiculous when the Apple Arcade versions are like they are. (I would pay for Apple Music and Apple TV separately so I don’t really count the cost of Apple Arcade into my calculations due to Apple One bundling.)
I did try to buy a full version of this at Christmas for someone but all the digital deluxe or collectors editions have are the pay to win DLC. If I could gift the DLCs easily now I would probably still do that as well but I am not sending a 10 year old my credit card number. I haven’t seen anywhere selling codes for it either.
Hopefully it looks closer to the iPad version on Switch 2.
Re: PSA: Switch 2's "GameChat Welcome Offer" Ends This Month, Try It Out For Free While You Still Can
I have the camera but it is still in its box.
Re: Investor Who Urged Nintendo To Monetise Mario's Jumps Acquires Shares In Kadokawa
@Joe11 I think traditionally they cared more about that. Recently I don’t think think the quality control is as high. (There is no reason DKCR couldn’t have been at the same quality as tropical freeze. A proper port of the Thousand Year Door would have kept the framerate of the original. Mario vs DK is barely an improvement on the original. Nintendo World Championship had a lot less effort than the NES Remix games.) I still think they are not the worst but they for me haven’t justified the price increases so far on Switch 2 (The technical issues with DK Bananza are quite annoying and digital gives the best experience which is annoying and they could have solved it with 2 separate cart slots.) They still have some goodwill left for me but I don’t think the reputation from the past is justified based on recent releases.
Re: Sega Shares Updated DLC Roadmap For Sonic Racing: CrossWorlds
Anyone know of a build that is competitive but fun to play. I am not interested in the snaking build. I have been trying to come up with something that uses the 2 slipstream gadgets but I don’t want to rely on collision boost or quick recovery. I can’t seem to survive the final straight.
Re: Shenmue III Enhanced Is Coming To Switch 2, Physical Editions Confirmed
I was a bit disappointed by III when I played it on Xbox I wonder what the enhancements are. It felt more like a fan game.
Re: Nintendo Expands Switch 2's GameCube Library This Week
I got my GameCube with Colosseum because my much younger brother was into handheld Pokemon at the time. Never even knew about this or I would probably have gotten him it. (N64 and GameCube both had the lowest attach rates of any Nintendo systems for me. N64 because I needed US imports and GameCube because I just wasn’t really playing that many games at the time. Probably still about 15 though.)
Re: Shinobi: Art Of Vengeance 'SEGA Villains Stage' DLC Arrives Next Month
I guess I will find out which version I bought. (I tried the Xbox and Switch demos and got it on Xbox but I didn’t really want to because my suitable controllers for it are all wired.) I do like it and I will be playing it after I get through the 2D Ninja Gaiden (I do prefer that but I bought them both pretty much at the same time.)
Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?
I only usually play docked. The only thing that would interest me handheld would be some method to play Switch 2 games streamed from my docked Switch 2. (Ideally on a device with a dpad). They have most of the work done already for gameshare. I don’t think they will implement it though.
Still think the most important missing feature is VRR docked though.
Re: Nintendo Switch 2 System Update 22.0.0 Is Now Live, Here Are The Full Patch Notes
I hope VRR in tv mode gets added soon.
Re: Super Meat Boy Brings Brutal 3D Platforming To Switch 2 This Year
@Yosher The original music for Super Meatboy was great but there was some sort of dispute that caused it to be dropped from more modern versions. It is nowhere near as good without it. (The actual music is properly tied in to what you need for the jumps.)
I don’t like the pointless backtracking that Celeste requires. I like it when you can a decent flow going but it also has situations where I think I pressed it properly but it didn’t respond. That never happens with Super Meatboy you die it always seems fair.