
While not entirely dormant for the last 30 years, Yuzo Koshiro’s Ancient Corp — responsible for Streets of Rage II, Story of Thor, and the Master System’s superb Sonic the Hedgehog — is finally back in the public eye with the release of Earthion. What’s significant for the small studio is a return to the console that cemented it in the annals of gaming history.
Those who follow Koshiro on social media will know his love for the Mega Drive and its Motorola 68000 processor, and, as such, it is with great fanfare that Earthion has arrived to reignite Sega’s 16-bit powerhouse. Sort of. Intended for a physical release in the first instance, Ancient has instead decided to lead with modern formats to ensure the manufactured cartridge (ostensibly scheduled for 2026) is the best it can possibly be. This has already resulted in improved bullet visibility based on player feedback, and other tweaks via update.

For Nintendo Switch, then, Earthion works both beautifully in handheld (assuming you use anything other than the stock Joy-Con) and as a bigger, more arresting experience on the TV. Driven by precise emulation, Earthion is actually more the brainchild of Makoto Wada - a fact often drowned out by Koshiro’s celebrity status. Wada is the designer, programmer, planner, and overall director of the game, while Koshiro produces, adding in a blazing soundtrack and crunchy effects.
A clear labour of love, there are a lot of personal touches in Earthion, right down to the barrelled CRT and heavy shadow masking set as the startup screen filter. While pretty, this does make it a little tough for those new to the game to see everything that's going on. It's best, then, to go into the in-game menu and take advantage of one of the most granular and configurable scanline filters around, where you can change percentages by the digit for every aspect of the display.
What smacks you instantly is the game’s graphical bombast. Your craft, the YK-IIA (quite possibly representing someone’s initials), deployed by a mothership and blasting off on stage one, spins dynamically from the foreground to take its firing position amidst a booming space war of lasers and debris.

Koshiro's soundtrack ploughs you in, driving the action from one set-piece to the next in a game of near-constant variety. Giant mechs tear through space stations; lasers rip up through the floor of a technological, dinosaur-patrolled lost world; towering guardians rise from seething lava pits; and maddened alien monsters give chase through tight futuristic chicanes and sinewy, pulsating hives.
Bosses are profound — at one point stretching three-screens-tall — and come at you with smartly engineered attack patterns that only occasionally feel a touch haphazard. Moreover, the sheer number of regular enemy types is equally impressive, introducing small, medium, and large foes at breathless pace, ever-changing the game’s spots and continually keeping you on your toes. It’s hard to say if it can run so flicker and slowdown-free on real Mega Drive hardware, although beefed-up chipsets may do the job.
To help you deal with the barrage, the game employs multiple weapon options and a divisive regenerating shield system. Should you get pummelled too much when your shields are low and the warning is blaring, you’ll go up in flames; but, avoid damage for a brief period and that protective blue bar will work its way back to top-spec.

Earthion is engineered more around taking fire and surviving than absolute precision dodging — especially in its latter stages — and to some this may be irksome. But, with extended play, Earthion’s mechanics reveal themselves to work very well indeed, with the survival aspect nicely implemented around the increasingly dense flak. While at first it may seem complex, and you’re likely to go up in smoke early on, once you grasp the balancing it becomes both much easier and very encouraging to clear.
Wada’s ideas are unique and interesting. You start out with two shield bars, two weapon power bars, and two weapon slots. You can fill the swappable weapon slots with lasers, homing missiles, and twin-firing cannon pick-ups, amongst others, and, by grabbing green icons spilled from the destruction, you can keep those weapons chugging at their most powerful state.
Most important to the game’s strategy is the “Adaptation Pod” released at the tail-end of each stage. Grabbing this will occupy one weapon slot and has no in-play function, restricting you to a single actual weapon of choice to battle the boss. Should you manage to hold on to the Adaptation Pod (which is at risk of being destroyed should you take too much fire), it can then be spent at the mid-stage interval to upgrade your craft via a menu. Options here include adding additional shields, increasing max weapon power and slots, or even an extra life.

How you choose to spend the Adaptation Pod is down to the player, although in reality there are better ways to apply them. From personal experience, whereby I managed to pin down two one-credit clears, the upgrades that seem most immediately beneficial (like extra lives) aren’t always best in the long-term.
It’s clear that Wada’s approach to Earthion is multi-functional. In a positive way, it feels markedly different from the genre norm, and lot of this is owed to how broad and unique the various weaponry is, and their distinct usefulness in certain sections. It's also designed to be friendlier to new audiences; not just through its several difficulty levels or mid-stage ship upgrades, but its password system - one that allows you to carry over boosted shields and weaponry to subsequent playthroughs. This is a nice, Radiant Silvergun-style augmentation that allows anyone the chance to complete the game through multiple attempts. For those who want to have at it traditionally, though, the password option can be comfortably ignored.

It's worth noting, too, that the Switch version seems to have been toned down ever so slightly in its default difficulty. No doubt whatever changes have been made here have now also been patched through to the Steam version, resulting in a game that feels cleaner and easier to navigate than its initial release. It wasn't overly difficult to begin with, only sitting mid-range in terms of shoot-'em-up challenge, but some further fine-tuning has definitely occurred, removing certain popcorn enemies and refining some of the bullet spreads and speeds. Overall, it's now at its most enjoyable state.
Earthion is a game that may not click immediately. It looks and sounds fantastic, but its idiosyncrasies take a few runs to adjust to. To that end, it requires time to grow on you. Once it clicks, you'll find yourself engrossed in strategising a path to victory, and the wonderful risk-reward of the Adaptation Pod. It’s full of neat elements, including safe spots and techniques, where the more unlikely, less obvious weapons can prove advantageous in certain areas. There are multiple methods of approach for bosses, and there are several extra lives dotted about to keep you in play.

What it does brilliantly is in its constant inventiveness, requiring the learning of the smallest of enemies to the largest of bosses; and its final third is thoroughly climactic. It has a big-budget, arcade feel to it, and really nice introduction and ending sequences.
It is, however, imperfect overall, with Wada’s creative enterprising never quite hitting that absolute shoot-'em-up adrenaline high, that pocket of euphoria that comes from pure and perfect dodges, near misses, and glorious untouched victories. The bullets can still be difficult to spot in places, and will often tag you because of it, and the soundtrack — while top-notch by Mega Drive standards — doesn't excel beyond the likes of Gleylancer, Thunder Force III, or the more recent Andro Dunos 2.
Conclusion
Earthion is a terrific piece of work. It's more an accomplished production, arguably, than a shoot 'em up of incredible highs, but at the same time, that’s part of its charm. It has a different feel thanks to its shield system and mid-stage upgrade rungs, and this is a refreshing and welcome change from the norm. Much of the fun is in figuring out the order of bolstering your ship and the little tricks that various weaponry affords when faced with tricky junctures. It does some things other shoot 'em ups don’t do, and is all the more standout for it.
At the same time, it fails to achieve some things that other shoot 'em ups do so well. Nonetheless, Earthion is a treat of a game: a bold new Mega Drive work that sits in the upper echelons of the console's broad catalogue, and shouldn't be passed up by fans of the genre or wonderful 16-bit works.





Comments 30
Looks and sounds fun... But, why couldn't they make it full screen? I get the homage to the 16-bit days, but this makes it a "wait 'til its 80% off" kind of game for me. Also would have preferred a SNES sound over Genesis sound, but that's just me.
I've beaten Earthion on PC and as a Mega Drive game it's a 9/10. Hotshot difficulty is insane.
Good balanced review. I bought it and loved it because of the 16bit charm. But you make thepoint well how it scores in current switch world wonder if i should transfer it to my s1 because of the hori splitpad.
Still gope tk get the rom to play on Crt though. Hope will start selling it.
Its amazing have on Steam deck, preordered Switch physical version. Also I have a naughty bootleg Megadrive cartridge, which runs great on original tech. Hopefully next year will buy the actual Megadrive version.
looks like the art work is hand drawn as well, and they really paid attention to that aspect. The 'Artstation' digital drawn style has become so ubiquitous it's hard to not to process digital work as a kind of proto-AI generic looking slop; and now that digital drawing tools are incorporating more and more AI functions into them it kind of in the end all just becomes AI art. Its great to see that old school hand drawn art again.
Really fair and balanced review in my opinion! I have only played it on easy so far and managed to 1cc on my first try (and I'm certainly no super-player!), so looking forward to trying out the other difficulties. The upgrade features and passwords are there to platcate modern players who can't get on with the arcade-style mechanics of most shmups, and for me they work well enough but they did enable me to power through to get the 1cc without really dodging much on the last boss (I just tanked hits instead). This would normally be a big no-no in terms of game design, but I feel the game is sort of expecting players to have to take hits due to the still pretty weak visibility, unclear environmental hazards at times, and some dense patterns. The visuals are amazing - my favourite is the sunset stage - and the soundtrack is definitely very strong but I agree that Andro Dunos 2 is still better in that respect. In fact, I think Andro Dunos 2 is generally better than this in all respects to be honest. I agree with the 8/10, and it is great to see this release getting lots of coverage as I'd love to see the genre continue to grow (and maybe get some cool switch 2 releases at 120fps!)
Strangely, it is not available in the Nintendo e-shop I am located in. I suppose it is a matter of time
@foursider Because it's not an "homage", it's actually a proper Mega Drive game.
@foursider Because it does not make a SCHMUP better
If it went the other way I would consider it, but I hate horizontal shooters
@foursider
it's literally a Mega Drive rom.
They are planning on releasing it on physical Mega Drive cartridges for play on the actual 16-bit console later on. They just released in on Switch first
Thanks for the review, will eventually give this a try for sure (even more so considering the difficulty options, the password system etc.) - so glad they ended up releasing it first and foremost on modern formats and so now while still having the Mega Drive release planned for whenever it's ready next year for those interested in that!
@foursider It's an actual Genesis game. Sega Genesis does not support wide screen for obvious reasons.
As a dabbler of shmups, I'm glad for the lifebar, which I know is considered improper, but I'm the audience that just wants to enjoy shooting all the things with challenge, but a good chance to survive with some skill. If the difficulty scales well, then I'll play the harder more proper way.
@MeloMan I agree, it's certainly accessible on easy as I managed to complete the game, plus you get a password and can try on normal with your upgrades. I'm not great at shooters but had a lot of fun with Earthion already, will be moving up to normal.
Just to reiterate for some of the commenters, Earthion isn't a hard game in shmup terms. It's actually more on the easy side, and since the update, now even easier. What catches you out initially is learning the lay of the land, the weaponry, the adaptation pod, and the upgrade systems. After you get comfortable with those, it's fairly straightforward (on its normal difficulty).
Hard Mode is a sweet spot for challenge, while Hot Shot difficulty is pretty extreme, but can be curbed if you go with the password option and conviction to learning it.
Generally, people who have felled some of the harder shoot-em-ups and have experience with the genre won't need passwords at all, but everyone else will find it very useful.
@The_Trooper49
Appreciate the kind words. I think that Yuzo Koshiro would be the first to admit that the power of his celebrity has definitely had a positive impact in adding at least one digit to a lot of mainstream scores. But this isn't really his game, it's more Wada's baby. And it's absolutely superb, no doubt, but hitting a cold nine isn't easy for any game. Earthion is loads of fun to dabble with and clear, but it doesn't have the intricacy or adrenaline powered moments that the absolute best in the genre are known for. Instead it's more a very unique and interesting shmup that can be enjoyed, thanks to its shield system, at a more leisurely pace.
TL;DR
It's great, and I love it - but I wouldn't feel comfortable placing it alongside the likes of say, Gradius V or Crimson Clover.
Fair and well written review. One of my favorite games in recent history. I have some very specific likes with shmups and this one hits them all. Can't wait to plug that cart into the Mega SG.
Sonic the Hedgehog was on the Master System?
@Synecdoche Yes, and I think the Master System might even lay claim to having the very first released version of Sonic if memory serves. Or maybe it was the sequel. Either way they're a bit like alternate versions of the better known Mega Drive/Genesis games. It's sort of a DK Country/Land situation.
@Rooty Thanks, I never knew. Looks like the Genesis game was in June ‘91, and the Master System version came out in November.
I got the Steam version and I think I'll stick with that for now, and maybe I'll pick up a console version in a sale. It's a good solid 8/10 game, but it's not an adrenaline fueled 9/10 must play. I found it a bit one-note throughout and I'd group it in the same league with Drainus which I haven't played much of since its initial release.
@Rooty
The first Sonic was on the Mega Drive. Ancient made the MS version as their first game, and it's totally different (and in my opinion, in some ways superior) to the MD one. And Yuzo's music is fantastic.
For me, an average shmup guy, this is a solid 10. Not fanboying. Just saying. I'm fine there's an easy to pick up, easy to graps, visually appealing retro shmup available that is not 1-hit-kill frustrating hellscape! The game has plenty of options and ways to play for all kinds of skill levels.
Game is a 9/10 for me. It’s brutally difficult even on normal for me though: first play, I used all my lives on level 1. Second play I got to level 3 and was utterly obliterated within the first 3 minutes or so. I’m thinking of dropping down to Easy just to beat the game once or twice, then I’ll ramp it up.
I’m also someone who has a very hard time with Thunder Force 3 though. Anyway, it’s been a long time coming and I’m absolutely stoked to play it and get further and further (and hopefully better lol).
Won’t get it unless the exa Arcade version gets released.
Why is it still not out on euro e-shop?
Great review as ever from Tom. Have ordered a physical Switch copy from Limited Run and might double dip on a Mega Drive cartridge, when that is eventually released.
@foursider But it's a Genesis game. Literally, the rom can be played on a real Genesis...
@Edd-O
Appreciate that Edd, many thanks.
So they went digital first in order to apply the patches they develop to the physical version? If I have that right, that's clever. Edit: Er, of them, not me. Clever of them.
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