
The beat ‘em up genre has experienced something of a renaissance in the last generation, with original titles like Fight’n Rage (2019) and more recently Absolum (2025) finding new ways to move the genre forward, while releases such as Streets of Rage 4 (2020) and Teenage Mutant Ninja Turtles: Shredder’s Revenge (2022) show how effectively classics can be modernised. It makes sense, then, that Arc System Works wanted to find a way to bring back Technōs Japan's Double Dragon, one of the progenitors of the whole genre.
Yet after the middling response of Double Dragon Gaiden (2023), the company decided to go back to the drawing board when it tried again with Double Dragon Revive. This release is a much more straightforward entry in the long-running series. Despite having some interesting ideas going for it, Double Dragon Revive unfortunately lacks polish and comes across as a very ‘okay’ experience.

Surprisingly enough, it is very story-driven, complete with fully voiced and partially animated anime cutscenes. The narrative here is set (rather oddly) several years after the conclusion of a nuclear war, with society breaking down into a collection of warring city-states ruled by various groups that have managed to seize power. In Billy and Jimmy Lee’s hometown, a nasty group of thugs called the Shadow Gang run the show, and the plot kicks off with them kidnapping (again) the boys’ childhood friend Marian, leading to the famed duo hitting the streets to get her back.
Obviously, you don’t usually play a beat ‘em up for a riveting and emotional story, but the narrative here actually feels pretty interesting and goes a step beyond the typical basic setup most entries in this genre will go for. Those cutscenes go a long way towards setting up a moderately interesting world and characters, even if it does sometimes come off as a bit cheesy and over-the-top.
As far as gameplay is concerned, this entry plays genre conventions relatively straight, with the addition of the key gimmick that the action plays out on more of a 3D plane than strictly 2D. Otherwise, you still move from screen to screen, comboing waves of baddies and occasionally picking up a knife or sledgehammer to dole out intense street justice. Another new gimmick here is that you can use your environment to your advantage, such as knocking enemies into cars for quick kills that net you lots of points.

Double Dragon Revive has all the basics and even has some cool ideas in how it implements them, but the actual execution of these mechanics falters. Movement consistently feels rigid and janky, while the level design is sometimes lacking. One stage involves a forced platforming challenge that the controls definitely aren’t designed for, and there are many encounters where annoying enemy placement can lead to things like getting ganked from firebomb-wielding foes attacking you from off-screen. It’s the kind of game that feels frustrating, and not in the good way that many soulslikes and roguelikes manage to hit.
Fortunately, things are saved somewhat by the moderate depth of your character’s moveset, which helps make things feel a bit more dynamic. Alongside the lead brothers, there are two unlockable characters whose unique movesets have their pros and cons that give the moment-to-moment gameplay variety. Carefully determining when and where to make certain moves, such as a screen-clearing special attack that builds up as you combo enemies, makes combat encounters more than a simple button-mashing fest.
And of course, in classic beat ‘em up fashion, you can be joined by another player in either couch or online co-op sessions (no drop-in, though) for some good ‘ol multiplayer fun. In my experience, the online environment on Switch is already a total ghost town, but the local co-op is just as engaging as you’d imagine and it tends to amplify the fun factor when you're beating up screens of foes in a friendly ‘co-opetition’. Capping the multiplayer at just two players feels like a bit of a weird decision, but then again it is called Double Dragon, and not Multiple Dragon.

As far as replayability is concerned, there’s a decent amount of content here to justify the price tag. You’re given a ranking at the end of each stage based on score and overall performance, and this, paired with the selection of playable characters, means there’s fair reason for repeat playthroughs to try mastering every stage with every character.
Once you’ve tired out the main campaign, you can then turn to the ‘Extra’ mode where you can do a series of bite-sized missions that also add little vignettes that flesh out the story a bit more. As long as the core gameplay clicks for you, there’s plenty to do here.
Visually, Double Dragon Revive leaves a lot to be desired, mostly sticking to a lifeless and generic-looking 3D art style that immediately makes the game look cheap. Environments have detailed but ultimately forgettable designs, while the 3D models of all the characters on screen are stiffly animated and tend to lack charm. Nothing explicitly looks bad, but the visuals don’t leave much of an impression.

Meanwhile, the anime-styled cutscenes are more interesting, but they only serve to further contrast how middling the rest of the game looks when you’re actually playing it.
On the other hand, the soundtrack does a better job of supporting the action, mixing together a collection of house, drum and bass, rock, and pop tracks to make for an energetic soundscape. It can be a bit easy to overlook the music amid all the howls and sound effects of a fight, but I thought this music was a pretty solid companion to the action and does a good job of contributing to the scrappy atmosphere the developers are clearly going for here.
Conclusion
Double Dragon Revive is the sort of game that’s just damningly mediocre. It doesn’t fumble the ball too hard in any significant way, but neither does it really excel at offering a fun and engaging beat ‘em up. Interesting gameplay ideas are held back by uneven execution, and the uninspired graphical style kind of takes some getting used to.
This will have its fans, and it’s worth purchasing on a deep sale someday, but it’s definitely nowhere close to the list of games I’d recommend to someone wanting to expand their beat-‘em-up collection. Perhaps Billy and Jimmy will wow us with their inevitable next outing, but this one is just 'alright'.





Comments 43
I was about to impulsively comment 'Skip' but, seeing that there's a physical release, perhaps I'll pick it up eventually.
I'm a bit disappointed: I was waiting for this game.
probably I will follow the reviewer suggestion picking it up on a sale.
thanks for the article 🙂
Unfortunately, I bought the physical release. One of my worst purchases and I love beat 'em ups. This game is so, so mid that I can't believe Double Dragon Neon is actually better. 4 from me... just... pick something else. Like Skinny & Franko: Fists of Violence, now that one is so good!
I'm pretty much a beat 'em up junky, but I saw the visuals of this one, then I saw the price and decided I'd pass, at least until a deep sale.
I did enjoy Double Dragon Gaiden tho, the gameplay is quite fun.
Thanks for the review, still interested in giving this a try myself when I can considering its positives and that I don't mind the negatives (the visuals even less so) to the point of completely skipping it - that said, most likely not anytime soon also considering that I haven't played Shredder’s Revenge etc. also mentioned in the article yet and I'm definitely starting with those also considering that I already have them!
I think I'll stick with Streets of Rage 4, Shredder's Revenge and Absolum. Excited to see how Marvel Cosmic Invasion turns out, though.
Maybe I would get it on a sale if there was a Switch 2 version but I don't like the idea of playing beat'em ups at 30 FPS so I'll stick to Double Dragon Gaiden and Neon for my Double Dragon fix
This looks like the sort of cheap knock-off slop you'd find in the eShop, which is pity for a franchise that's been kicking it for nearly four decades.
With that said, given that there's a physical release, I'll likely grab it eventually, but I'll wait for a sale.
It looks like a cheap mobile game. I know visuals aren't everything, but the developers could've done a lot more with this game in that department
Double Dragon was never good, it was just the only decent option for a long time if you had a NES.
I have some amazing memories putting all my pocket money in Double Dragon back in the day. Im going to leave them unsullied.
They already revived the franchise with Gaiden, and now they do this? What a waste.
I loved Gaiden and have recommended it a couple of times on this site, but this one didn't convince me. I might give it a try after a considerable discount.
Im usually gameplay above graphics person, but good god this game looks awful. It also looks like it plays slowly, with so many good beat em ups this is definitely a pass for me
I'm going against the grain, but I really enjoyed it and played about 40 hours to complete all the extra modes. The combat system is very solid and well-crafted, but I understand that the aesthetic might not be to everyone's taste. It's a shame the online mode has no players; in two weeks, I've only managed to play two matches, and in one of them, it crashed at the last level (with no option to rejoin the game, ugh). I'd give it an 8/10 for me.
I don't get why they went with this style when Double Dragon Gaiden was more well receive. Could had just improve from that instead of going the ugly realistic route. It also plays nothing like Double Dragon. It even looks and run worst than Double Dragon Neon as well.
It looks like a reskin of that recent, bad 3D Contra.
Double Dragon Advance remains the best game in the series once again, it seems, lol.
Double Dragon is one of my most favourite beat 'm ups, but this game is terrible. Double Dragon Gaiden is a much better game than this one. Its so unfortunate because I've waited long for a good Double Dragon game, and i am still waiting. I knew from the moment that they released the trailer for this game it wouldnt be good, the art style is just beyond awful looking, i am seriously wondering why they choose this terrible design. Well back to the waiting list, this game gets a 3 from me.
I really like Double Dragon, but they’ve had more misses than combo hit. Just give this series to Dotemu/Lizardcube, or let it die already.
Honestly for me, the last good DD game was DD Advance. The ones after that have just been ok or just bad. With Arc System put in all that work with their fighting games you would think they would have an amazing DD game by now.
It has zero style.
They should have used the art on the box in game
@shonenjump86 The game wasn’t developed by Arc, but by Yuke’s. If it had been developed by Arc, it would be 100 times better. Arc is only the publisher here.
Why are half of the screenshots anime cutscenes 😄
I want Double Dragon Neon 2.
What's up with people acting like the originals were such masterpieces but any new attempt to shall we say revive the series gets met with boos and hisses. The originals were never that great. Poor hit detection, Janky controls, stupid gameplay like platform jumping in the Nes games. In a beat em up of all things. 😕
I mean i never understood why people act like the originals were such blissfull gaming experiences compared to everything that's come after.
I do love my beat em ups but these things didn't really get good until streets of rage or Final Fight. Then the TMNT ones were pretty rad too.
I did love Double Dragon Neon and Ign crapped all over it and again history repeats itself here. They trashed revive too saying it's Janky, ugly and antiquated. I just think their reviewers hate the beat em up genre. If they're gonna review one it might not hurt to get a reviewer that at least has some fondness for beat em ups.
Instead they get some guy that would rather be playing call of Duty. Revive ain't gonna set the world on fire but it's not the worst beat em up ever made. I'm enjoying it for what it is.
yeah my first thought is the art direction is awful. It looks like it should be on the PSP
On the Yukes switch port bell curve that's a 9/10. I went ahead and ordered it on PS5 (couldn't find it locally. What the hell, Koei-Tecmo America?) because I thought it would have performance issues on Switch, but I guess they finally figured the Vita2 out.
Yeah I really enjoyed Gaiden, but this game does not look all that compelling.
I thought the “modern gritty revival” trend died out in the 2000s, nobody was looking for it with Double Dragon. Even if the gameplay’s good, I’ll probably go to Marvel for my beat-em-up fix this year.
@KociolekDoSyta I know, that’s basically my problem. I just want a DD game made by Arc that looks like they’re fighting games. Instead we get this game by Yukes. I did like their WWE games back in the day though.
Like many here, I'm a bit grossed out by the visuals / art style, but I heard the gameplay was decent enough and I decided to add this to the Double Dragon section on my Switch game shelf.
To date, I've got physicals of Double Dragon Collection, Double Dragon Neon, and now Revive all backlogged and waiting to be played. Gaiden I played for 10-15 hours, and quite enjoyed it, even if Marian is a little OP with her firearms and bazooka. I'm confident that despite the "6," I'll get some fun out of this title, too.
@Truegamer79
"What's up with people acting like the originals were such masterpieces?"
Oh you know why, it's because those of us of a certain age imprinted on those original arcade cabs so hard back then. DD just totally eclipsed Renegade and was like nothing else when it debuted. A 2-player co-op brawler! Such an innovation!! Friends and I plunked many, many quarters into it and the sequel at our local bowling alley. We could forgive the crappy hit detection as long as we could elbow-punch our way to victory!
For this genre I think Final Vendetta is great. (Can’t understand the review here at all which sounds as if it was written by someone with no idea about the genre.) In comparison I found The Takeover absolutely dire because it was so boring.
What a shame. I had my eye on this game but I think I will wait for a sale. Why do they insist on releasing these mediocre Double Dragon games but refuse to do a sequel to Double Dragon Neon. That game is still the best modern take on a Double Dragon game to come out.
One of Double Dragon's major attractions has always been the fantastic art style and character design since the very beginning. This is sadly very disappointing.
What’s the one thing people would want to do after a devastating nuclear war? Fight each other, hand-to-hand!
“There’s no potable water; the land is barren; the grid is down; society has collapsed. Eugh…that makes me so, so angry!”
“Stop! We don’t need to fight! Though resources are ultimately scarce, there’s so few of us left that we can easily share.”
“Thems fightin words!”
To be fair, Double Dragon has almost always played like B-grade material. River City Ransom (and Super Dodgeball) was the real crowning achievement of Technos
@canaryfarmer Very generic anime cutscenes, at that 🙄
@amongtheworms I've played too many hours of fallout games to tell you they definitely don't just fight hand-to-hand lol.
“ the key gimmick that the action plays out on more of a 3D plane than strictly 2D.”
Respectfully, I’m not sure I understand. Haven’t most beat em ups since the mid 80s used the Z axis?
"the middling response of Double Dragon Gaiden"
I'm not sure if the sales were any good or not, but Gaiden has a pretty positive reputation in the beat em up community, definitely not middling.
I'm so tired of seeing this franchise getting mistreated. Gaiden was pretty good fun, and I liked Neon as well. But for every one of those, we get a Double Dragon 4 and well, whatever this is. And I feel like there hasn't been a truly awesome DD since Double Dragon Advance.
Long time Double Dragon fan here. I wasn't a fan when I saw it first revealed, but I kept an open mind. Then I saw the gameplay, and it looked a little alpha build, so I figured it needed more time in the oven. Then the final product comes-- Yeah, I can see it missed the mark. With all the brawler revivals going on, this already had an uphill climb, so they reeeally needed to come with the goods. Like someone mentioned, give it to Dotemu or the like cause Yukes wasn't going to bring out the best in DD. I'm still going to give it a go with my fellow DD fan friend, but we'll temper our expectations.
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