Nightdive Studios should be awarded a Lifetime Achievement Award or something. The work they're doing for the History of Gaming is absolutely amazing as it is flawless.
I won’t regret the multiplayer which was really repetitive and random. Except for the Undead Nightmare mode with the successive waves of zombies which was really great.
Apart from being brighter and noticing a different sort of clouds, I’m really bad at judging from this kind of videos. It looks like two different Instagram filters to me.
I prefered the cumulus over those dumb altostratus though…
For those interested, a huge update has been released for this game, adding a 'Horror' difficulty mode, a new weapon to find, a new boss, new graphics options (you can play it like it's 1999) and fixing dozens of bugs. https://store.steampowered.com/news/app/1413870/view/3649634250033778361
What I remember about SoM when it comes to colours is the visual effect of magic on the characters or enemies, that morphing gradient of blue when you get healed or the yellow-to-red effect when a boss was defeated. And the rainbow-like gradient when you used Luna's magic. I've always found that effect beautiful.
I don't see how the quality of the final product can testify of how development went, good or bad. A game can be botched because the team took it way too easy. So I don't really trust that statement.
@Lizuka I've only played Undead Nightmare, as it was sold separately, and it was excellent. Never played the mainline games, so if this ever sees the light of day I'll probably get it.
The Yiga Clan is probably what I'll remember the most from TotK; as their will to harness the Zonai power drove them to build underground camps — I just wish there had been a big underground Yiga city, as an opposite to Gerudo City for instance. I really loved the cartoonish MadMax atmosphere their encampments had, with their crazy vehicles and paper lantern-lit makeshift houses. I really loved they made the fake random travellers harder to tell apart from real ones too.
@RiasGremory I don't think the terms 'explore' or 'discover' are relevant with TotK when you know that the map is the same and once you understand the Depths is the mirrored version and includes the same (tougher) foes of the aforementioned map. I think 'revisit' is a better way to put it. And when most of the action is packed in 2-minute 'memories', I feel a bit frustrated. I know we can fight Ganondorf as an army in Hyrule Warriors but I really wish we would be able to to that in a mainline game 30+ years after the creation of the franchise.
TotK is a game that was made for TikTok content*.
Change my mind.
*Which is okay, I don't have anything against that. I just think 6 years of development to be able to build Korok rotisseries or phallic spaceships is a bit too long.
This game is really just BotW with the Ultrahand rune, a few sky islands sprinkled around and an underground mirror version of the map which adds nothing more than more locations for armor that already existed in the first game (which doesn't really explains convincingly why we must find them all again) and in-game currency (zonaite, charges and cells) which is another bad idea. Even the names of the lightroots are the shrines spelled backwards — seriously, how lazy is that, no matter how the in-game lore explains it?
I loved Quake II on the N64. I'd be really happy to play it again on Switch, especially if the team treat the port with as much love as they did Quake 1.
I mean if I want to hunt a monster 20 times to get its horns I’ll play Monster Hunter, where using duplication glitches would actually make the game pointless.
Here, it’s a minor part of the game, borrowed from other franchises. The evolution to this armour upgrade thing through gathering loot is not a core Zelda mechanic, thus making it feel artificial to me and, as I said, borrowed. I wish Skyward Sword had never introduced that in the series.
@DavidMac This is an important point.
Gamers have aged and have jobs, families, responsibilities (and maybe some have all of that). Playing a game like Zelda is a time investment. I'm not particularly keen on cheating but if there's a way I can avoid a few dozen hours of artificial gameplay then I'll use it. The gaming industry needs to take that evolution into account. I'm not a casual gamer in the popular, negative sense — I just don't have time to play as much as I used to and as much as I'd like to. I never used any glitch in BoTW because I didn't mind backtracking or gathering everything. I'll be off for work for 10 days and 1) I won't probably remember what I was doing in the game ten days before or where to go (turned off the switch last night at a specific place on the map screen and hope 10-days-later-me will remember what objective 10-days-ago-me-then meant to do) and 2) I'll be glad to have saved/duplicated enough materials not to struggle to get back on track.
I agree the game feels a bit paywall-ey at times, and it feels artificial — just to make some quests last longer. Having to pay 1000+ Rupees early in the game to just be able to enter a dungeon (and survive in it more than 45 seconds before freezing or suffocating to death) does not exactly enrich my experience. Pun intended
@deafdood while I believe some of the glitches may have been noticed and taken care of during testing, I remember some of them in BotW required the player to be in a very specific situation (like crouching facing south when raining between 2 and 2.30pm or something like that — I don't think I even exaggerate that much so I doubt they are on their bug-hunting lists) so there has to be glitches that are bound to be discovered anyway?
To be frank that intro felt a bit Uncharted-y. I’d rather have a 7-minute cinematic epic than an intro chopped down into 10-15 short sequences with you being allowed to move your character for 13 steps before the next cutscene starts or so-and-so babbles on and on. Story wise it was great, yes.
I don’t know what’s wrong with me but I apart from the obvious ones I thought about Gohma immediately and voted for her — just because I was quite delighted to see her mentioned.
Looks very cool. Love the 32-bit-graphics-but-with-more-polygons aesthetic. They could tone down the wobbly effect though. It's not what I'm most nostalgic of
Love the general design. I hope the puzzles hold up to something great.
18987 points. Scored 100 points on round 4, it was the most generic BoTW landscape you could get and pinpointed my guess at the exact opposite of the actual answer.
I got pretty easily recognisable ones apart from that, like the spiral-shaped strip of land at the east or the entrance of the underground temple with all the gardians. The others had a landmark (a tower, a village) that helped a lot.
I don’t know why the SNES game has this reputation today when it was actually good at the time of its release. It was an ambitious game technically and was very demanding for the players. I beat it once but years later thanks to an online walkthrough.
And it had one of the best soundtracks of the era.
How dare you leave out Final Fantasy Mystic Quest of that list?
I played it at my cousin's during summer '94 (we got it later than the rest of the world it seems) and got my copy the next Christmas. The gameplay was simple and the battles a bit boring but the soundtrack was amazing. Banger after banger.
The next ones were FFIII on the DS, and FFVII on PS3 via the PS store.
And I also played My Life As A King on Wii which I loved very much.
WW Ganondorf is the one with a unique personality. The other ones look very generic. Make their hair dark and you'll get F-tier characters from Dragon Ball. Especially TOTK 'dorf.
@SoIDecidedTo It's also a bit unrealistic and cheesy. I've never played any game (even less Zelda) with a bunch of friends or family cheering for me. Is it really a thing? Am I old?
I was on the DLC train until I watched this last trailer. Now it does feel like a sequel. And as a sequel, it has to be similar to the previous game. I get that now.
Gave it a spin last night and literally fell asleep during my first battle. Also I don't get why this gets an 8/10 when two thirds of the game are unusable since requiring a GB save to play.
Comments 766
Re: Video: Paper Mario: The Thousand-Year Door Side-By-Side Comparison (Switch & GameCube)
The NGC version aged like fine wine.
I just hope they didn't change the music too much.
Re: F-ZERO 99 Turns The Classic Racer Into A 99-Player Battle Royale, On NSO Today
Do we know if this is a limited thing?
Re: Lovecraftian Psychological Horror 'Desolatium' Haunts On Switch In Time For Halloween
@Bomberman64 I agree, but here the publisher themselves quoted Lovecraft in their description. So it might be accurate this time!
Re: Mortal Kombat 1 Trailer Reveals Megan Fox As The Outworld Vampire Nitara
I wonder if her fluffy pink top hat is an unlockable in the game?
I love that she's playing with contrasts here.
Re: Nintendo Is "Evolving" Into An Entertainment Company, According To Doug Bowser
Oh, wow, who knew *acts surprised while trying to remember what the E in NES stands for
Watch them buy LEGO in less than 10 years.
Re: Feature: Harvest Moon 64’s Relationship With Alcohol, The "Magic Liquid" Of Flowerbud Village
@DDFawfulGuy Yes that was my point, I may have expressed myself too quickly for the sake of conciseness.
Re: Feature: Harvest Moon 64’s Relationship With Alcohol, The "Magic Liquid" Of Flowerbud Village
Funny thing that people find drinking alcohol more offensive than praying to be healed in most JRPGs.
Re: You Can Apparently Mute The Talking Flowers In Super Mario Bros. Wonder
Is it really audio only? The game looks visually quite intense enough without those speech bubbles cluttering the screen a little bit more.
Re: Super Mario Bros. Wonder Showcases Trio Of Brand New Power-Ups
Elephant Peach is the one character whose existence I didn't know I needed to acknowledge to get on with the end of summer
Re: Turok 3: Shadow Of Oblivion Remaster Announced For Switch
Nightdive Studios should be awarded a Lifetime Achievement Award or something. The work they're doing for the History of Gaming is absolutely amazing as it is flawless.
Re: Zelda: Tears Of The Kingdom Update Now Live (Version 1.2.1), Here Are The Full Patch Notes
@Devann I won't put it as harshly as you did but it's the first Zelda game I did not revisit after completing the main story (using the word lightly).
Re: Red Dead Redemption Fans Aren't Happy About Rockstar's "Lazy Port"
I won’t regret the multiplayer which was really repetitive and random. Except for the Undead Nightmare mode with the successive waves of zombies which was really great.
Re: Video: Red Dead Redemption Side-By-Side Graphics Comparison (Switch & Xbox 360)
Apart from being brighter and noticing a different sort of clouds, I’m really bad at judging from this kind of videos. It looks like two different Instagram filters to me.
I prefered the cumulus over those dumb altostratus though…
Re: Mini Review: Shadow Man Remastered - A Rich, Inscrutable World To Get Lost In
For those interested, a huge update has been released for this game, adding a 'Horror' difficulty mode, a new weapon to find, a new boss, new graphics options (you can play it like it's 1999) and fixing dozens of bugs.
https://store.steampowered.com/news/app/1413870/view/3649634250033778361
Re: Mario And Yoshi Star In Nintendo's New Summer Wallpaper
Love the artwork. Summer of '90 vibes right there.
Re: Talking Point: Will You Pay $50 For Red Dead Redemption On Switch?
I'll wait for a sale AND a few updates.
Re: Memory Pak: Secret Of Mana's Dazzling World Of Colour Opened My Eyes
Thank you for this great article.
What I remember about SoM when it comes to colours is the visual effect of magic on the characters or enemies, that morphing gradient of blue when you get healed or the yellow-to-red effect when a boss was defeated. And the rainbow-like gradient when you used Luna's magic. I've always found that effect beautiful.
Re: Dodgy 'Last Of Us' Clone On Switch Is No Longer Available, Thank Goodness
@Cashews *voilà.
“Viola” is rape in the past tense.
So there is some curation on the eShop after all…
Re: Metroid Dread Wasn't A "Chaotic" Project, Working With Nintendo Was "Game Changing", Says Dev
I don't see how the quality of the final product can testify of how development went, good or bad. A game can be botched because the team took it way too easy. So I don't really trust that statement.
Re: Rockstar's Red Dead Redemption Logo Update Reignites Remaster Rumours
@Lizuka I've only played Undead Nightmare, as it was sold separately, and it was excellent. Never played the mainline games, so if this ever sees the light of day I'll probably get it.
Re: Soapbox: Zelda: Tears Of The Kingdom Fixed The Yiga Clan, And Now I Want More
The Yiga Clan is probably what I'll remember the most from TotK; as their will to harness the Zonai power drove them to build underground camps — I just wish there had been a big underground Yiga city, as an opposite to Gerudo City for instance. I really loved the cartoonish MadMax atmosphere their encampments had, with their crazy vehicles and paper lantern-lit makeshift houses. I really loved they made the fake random travellers harder to tell apart from real ones too.
Re: Video: We Share Our Thoughts On Zelda: Tears Of The Kingdom After 100+ Hours In The Game
@RiasGremory I don't think the terms 'explore' or 'discover' are relevant with TotK when you know that the map is the same and once you understand the Depths is the mirrored version and includes the same (tougher) foes of the aforementioned map. I think 'revisit' is a better way to put it. And when most of the action is packed in 2-minute 'memories', I feel a bit frustrated. I know we can fight Ganondorf as an army in Hyrule Warriors but I really wish we would be able to to that in a mainline game 30+ years after the creation of the franchise.
TotK is a game that was made for TikTok content*.
Change my mind.
*Which is okay, I don't have anything against that. I just think 6 years of development to be able to build Korok rotisseries or phallic spaceships is a bit too long.
Re: Video: We Share Our Thoughts On Zelda: Tears Of The Kingdom After 100+ Hours In The Game
This game is really just BotW with the Ultrahand rune, a few sky islands sprinkled around and an underground mirror version of the map which adds nothing more than more locations for armor that already existed in the first game (which doesn't really explains convincingly why we must find them all again) and in-game currency (zonaite, charges and cells) which is another bad idea. Even the names of the lightroots are the shrines spelled backwards — seriously, how lazy is that, no matter how the in-game lore explains it?
Re: Feature: Our 17 Favourite Dogs In Games - Canine Companions & Memorable Mutts
The first dog that came to mind was the Duck Hunt dog ;(
Re: PSA: Zelda: Tears Of The Kingdom News Channel Giving Out Free In-Game Items
Okay, but is that broadsword rusty or not?
Re: 'Quake II Remastered' Rated Ahead Of QuakeCon 2023
I loved Quake II on the N64. I'd be really happy to play it again on Switch, especially if the team treat the port with as much love as they did Quake 1.
Re: Feature: 17 Reasons To Be Excited About The Super Mario RPG Remake
I've always loved the art direction of the original game. I used to think of it as a mario rpg with Donkey Kong Country graphics.
Re: Pikmin 1 & 2 Drop On Switch eShop Today, With A Physical Bundle On The Way
They could have bundled them all in a 4-game pack.
Great news, still.
Re: Review: Dordogne - A Watercolour Wonder, Imperfect Yet Touching
@BingleyBongley toutafé
Re: Nintendo Highlights The History Of Zelda's "Mighty Demon King" Ganondorf
As a character I prefer his Wind Waker version. As a boss, OoT forever <3
Re: Poll: Will You Be Updating Your Copy Of Zelda: Tears Of The Kingdom?
I mean if I want to hunt a monster 20 times to get its horns I’ll play Monster Hunter, where using duplication glitches would actually make the game pointless.
Here, it’s a minor part of the game, borrowed from other franchises. The evolution to this armour upgrade thing through gathering loot is not a core Zelda mechanic, thus making it feel artificial to me and, as I said, borrowed. I wish Skyward Sword had never introduced that in the series.
Re: Poll: Will You Be Updating Your Copy Of Zelda: Tears Of The Kingdom?
@DavidMac This is an important point.
Gamers have aged and have jobs, families, responsibilities (and maybe some have all of that). Playing a game like Zelda is a time investment. I'm not particularly keen on cheating but if there's a way I can avoid a few dozen hours of artificial gameplay then I'll use it. The gaming industry needs to take that evolution into account. I'm not a casual gamer in the popular, negative sense — I just don't have time to play as much as I used to and as much as I'd like to. I never used any glitch in BoTW because I didn't mind backtracking or gathering everything. I'll be off for work for 10 days and 1) I won't probably remember what I was doing in the game ten days before or where to go (turned off the switch last night at a specific place on the map screen and hope 10-days-later-me will remember what objective 10-days-ago-me-then meant to do) and 2) I'll be glad to have saved/duplicated enough materials not to struggle to get back on track.
Re: Zelda: Tears Of The Kingdom Update Now Live (Version 1.1.2), Here Are The Full Patch Notes
I agree the game feels a bit paywall-ey at times, and it feels artificial — just to make some quests last longer. Having to pay 1000+ Rupees early in the game to just be able to enter a dungeon (and survive in it more than 45 seconds before freezing or suffocating to death) does not exactly enrich my experience. Pun intended
Re: Zelda: Tears Of The Kingdom New Item Duplication Glitch Discovered
@deafdood while I believe some of the glitches may have been noticed and taken care of during testing, I remember some of them in BotW required the player to be in a very specific situation (like crouching facing south when raining between 2 and 2.30pm or something like that — I don't think I even exaggerate that much so I doubt they are on their bug-hunting lists) so there has to be glitches that are bound to be discovered anyway?
Re: Soapbox: Zelda: Tears Of The Kingdom's Incredible Opening Is One Of Nintendo's Best
To be frank that intro felt a bit Uncharted-y.
I’d rather have a 7-minute cinematic epic than an intro chopped down into 10-15 short sequences with you being allowed to move your character for 13 steps before the next cutscene starts or so-and-so babbles on and on.
Story wise it was great, yes.
Re: Nintendo Survey Asks Players What Kind Of Game They Want Pikmin 4 To Be
It's a bit weird to ask how players would like to play it:
Re: Every First-Party Nintendo Switch Game That Has Sold Over One Million Copies
I had no idea Pokemon S/V had shipped that many copies in such a short time.
Re: Zelda: Tears Of The Kingdom Midnight Launch Goodies Revealed (US)
That t-shirt is such a strange fit. Lycra-tight on the chest but parachute pants loose on the arms.
Re: Feature: Best Royals In Nintendo Games - Who's Your Favourite?
I don’t know what’s wrong with me but I apart from the obvious ones I thought about Gohma immediately and voted for her — just because I was quite delighted to see her mentioned.
Re: PS1-Inspired Horror 'The Tartarus Key' Invites You To Escape A Mysterious Mansion
Looks very cool. Love the 32-bit-graphics-but-with-more-polygons aesthetic. They could tone down the wobbly effect though. It's not what I'm most nostalgic of
Love the general design. I hope the puzzles hold up to something great.
Re: 'Double Dragon Gaiden' Announced With Scott Pilgrim-Inspired Visuals And Gameplay
'Uncle Matin' sounds weird.
Re: Random: Think You Know BOTW's Hyrule? Test Your Zelda Knowledge With This Map Quiz
18987 points. Scored 100 points on round 4, it was the most generic BoTW landscape you could get and pinpointed my guess at the exact opposite of the actual answer.
I got pretty easily recognisable ones apart from that, like the spiral-shaped strip of land at the east or the entrance of the underground temple with all the gardians. The others had a landmark (a tower, a village) that helped a lot.
Fun game!
Re: The Jurassic Park Games Are Getting A 30th Anniversary Retro Collection
I don’t know why the SNES game has this reputation today when it was actually good at the time of its release. It was an ambitious game technically and was very demanding for the players. I beat it once but years later thanks to an online walkthrough.
And it had one of the best soundtracks of the era.
Re: Poll: Which Was Your First 'Final Fantasy'?
How dare you leave out Final Fantasy Mystic Quest of that list?
I played it at my cousin's during summer '94 (we got it later than the rest of the world it seems) and got my copy the next Christmas. The gameplay was simple and the battles a bit boring but the soundtrack was amazing. Banger after banger.
The next ones were FFIII on the DS, and FFVII on PS3 via the PS store.
And I also played My Life As A King on Wii which I loved very much.
Re: Feature: Which Zelda Game Has The Best Ganondorf? Every Design Ranked By You
WW Ganondorf is the one with a unique personality. The other ones look very generic. Make their hair dark and you'll get F-tier characters from Dragon Ball. Especially TOTK 'dorf.
Re: Uh-Oh! A Zelda: Tears Of The Kingdom Ad With New Footage Has Leaked Online
@SoIDecidedTo It's also a bit unrealistic and cheesy. I've never played any game (even less Zelda) with a bunch of friends or family cheering for me. Is it really a thing? Am I old?
Re: Nintendo Uploads Legend Of Zelda: Tears Of The Kingdom 'Main Theme' Song
Sounds a bit Xenoblade-y.
Re: Poll: What Did You Make Of Zelda: Tears Of The Kingdom's Final Trailer?
I was on the DLC train until I watched this last trailer. Now it does feel like a sequel. And as a sequel, it has to be similar to the previous game. I get that now.
Re: Review: Pokémon Stadium - The Original 151 Brought To Life With Style
Gave it a spin last night and literally fell asleep during my first battle. Also I don't get why this gets an 8/10 when two thirds of the game are unusable since requiring a GB save to play.
Re: Talking Point: With One Month 'Til TOTK, What's Left For You To Do In Zelda: Breath Of The Wild?
I was stuck at 99.91% too for a while and had lost all hope until I found a list of easily missed locations here (I had found the 900 koroks beforehand): https://www.reddit.com/r/Breath_of_the_Wild/comments/7p8qxj/comment/dsfflb7/?utm_source=share&utm_medium=mweb3x
For me it was Pondos Lodge. Hope it helps!