If you're eager to sink your teeth into some more retro game collections, you'll be pleased to know physical distributor Limited Run Games has announced a Jurassic Park 30th Anniversary Collection.
This collection will be released at some point later this year. No platforms have been announced just yet. Attached to this teaser announcement was an image featuring games from the NES, Game Boy and Super Nintendo era.
The games on display include the original Jurassic Park game for NES, Super Nintendo and Game Boy and Jurassic Park 2: The Chaos Continues for Super Nintendo and Game Boy by Ocean Software. These releases date back to the first half of the '90s.
When more details are revealed, we'll be sure to let you know. Would you be interested in a Jurassic Park collection? Tell us below.
Comments (95)
Wait.... they made games of these?
No Genesis games equals no purchase from this guy. And I would have been there day one. That last one they made for Sega had some mind-blowing graphics that wow me to this day.
@PersianZSR yes, and they were mostly pretty bad. The first game on the SNES was not good at all and I never heard anything good about the others. hopefully though this collection gets the Genesis/Megadrive games, those were actually quite good
Wtf why no Genesis games?
Back in the day, movie tie-in games were blatant cash-grabs, with studios cynically betting they could sell their unplayable shovelware off of name alone.
The bet paid off, of course, and the sad thing is they're seemingly able to do it again 30+ years later with the exact same crappy games.
Never understood the love the SEGA Mega Drive/Genesis game got. It had atrocious level design, "music", slowdown, and physics. It looked pretty good, but it played like absolute rubbish (like most of BlueSky Software's other titles)...
The Amiga and Super NES games by Ocean on the other hand were decent I think.
I used to have the Super NES version of Jurassic Park. I haven't beaten it, it was HARD.
I could play this game again and try to beat it this time. I hope there's a digital version.
I think Sega had a hand in their versions.
I guess since it is the greedy limited run games people, they would just release new and very expensive games for the original consoles.
A collection for Switch, Xbox Series S, PS4, PS5 would be nice.
And if they would include also some games for sega consoles and the sega arcade game and some lost world titles it would be very nice. There were some Jurassic games for Saturn and Playstation as well, you know.
I did not play jurassic park on SNES but i always thought it looked quite fun and it was very early with the indoors 3d perspective too. I also heard the NES version is kind of rare and therefore worth more on the pre owned market.
No arcade ports? We can aim a crosshair with our control stick
@KevynOnVideo no not really. of course there was some cynisism from the business side of things, but as a developer you probably want to build a nice game even if it is a movie game.
They did not have to much time with the games either. Because they needed to release games at the same time as the movie releases. So they could not spend a lot of time on development in some cases.
@sleepinglion or with our wii remotes or joycons perhaps?
Ummmmm..... These are the Nintendo versions which aren't as good as the Sega versions. So... No thanks
If this were a compiled collection on a cartridge as in the TMNT Cowabunga Collection, and had the Sega CD game I owned long ago, I might be interested. But if the games are released a la cart as LRG is wont to do, I’ll save my $$ for something else.
@Darthmoogle Really? I remember the SNES game was pretty highly rated when it was released, while the Mega Drive/Genesis version was mediocre at best.
the chaos continues on snes is actually pretty dang good but the rest of these idk about. no clue why they couldnt get the genesis games but this is still more sensical than doing a collection of two horrid bill and ted games for whatever [email protected]#$ng reason they did i guess
I know we get a heck of a lot of collections these days but some are very much worth my time revisiting. I have never enjoyed a Jurassic park game, it’s a shame because I love the movies. It just puzzles me we get collections like this when we still don’t have a rogue squadron or viewtiful joe collection.
I really wish they would just release the games digitally. These are likely to be overpriced and will take a year to even arrive at your doorstep. As a huge Jurassic Park fan I would love to be able to play these games.
@Dpishere @BlueCoolYoshi Every classic game brought to the Switch by LRG themselves has had a digital release, so this collection will as well.
Pass on LRG releases.
I don't know why the Genesis games aren't included outside of licensing issues with Sega. Even the Disney games collection eventually added the SNES version and that was from Capcom.
At least this solved one of the biggest headaches with the SNES version of JP. You could actually save.
Blah, the NES JP is baaaaad, and the SNES one was just okay. No idea how the GB title is, but the Genesis JP is the only one worth playing.
@Slowdive Because unlike the NES and SNES titles it was fun, and it let you play as the raptor.
The fact that the Genesis game is not on here torpedoes my excitement level.
@Teksetter
The Sega CD game was the best of the bunch. MYST-style JP action!!! Little known fact... It would not run on the CDX.
They're missing the essential Sega games.
@TYRANACLES
While I did enjoy the JP games back in the day, I do agree with your sentiments regarding Rogue Squadron and Viewtiful Joe collections. It blows my mind that Capcom hasn't at least given us a VJ collection for Switch. I feel like Disney wants to mine Star Wars and nostalgia, so some more retro Star Wars games are definitely a possibility.
Can't wait for the "Crappy Fighting Games For Sega Genesis" collection
Ah, I had the Sega Genesis version of this back in the day. I didn’t really like it that much from what I remember.
@WhiteTrashGuy
I think JP was in my Sega CD top 3 together with Batman Returns and Final Fight. It’d be fun to play it again after so long.
Honestly, it’s the only JP game I’ve ever owned or played! Sounds like the NES and SNES games weren’t all that great judging from the comments! Everyone’s tastes vary, though. I enjoyed some 8-bit licensed games like The Goonies, Jaws, Friday the 13th, Top Gun, and Ghostbusters, that most modern gamers would dismiss as rubbish.
@TYRANACLES BUT WE HAVE WAYNE'S WORLD!
Jurassic park games like the Star Wars games belong no where near LRG.
Ridiculous as bad as Call of duty crowdfunding their board game. World has gone mad
The SNES game was so good. A bit of RPG and FPS, and took a bit of effort to beat because there were was no game saving. When I was finally about to reach the end and call for Dr Grant to be rescued, I plugged the SNES into my VHS machine and recorded it. It want to preserve the moment he was rescued by the helicopter.
I'm not sure what this article means - are they releasing these games again only in cartridge form? If so, why? How about a complete digital collection on Switch.
People will realise that the nostalgia will wear off once they remember how bad the games were.
I don’t know why the SNES game has this reputation today when it was actually good at the time of its release. It was an ambitious game technically and was very demanding for the players. I beat it once but years later thanks to an online walkthrough.
And it had one of the best soundtracks of the era.
I hope the saga games get a release too, those are what I played as a kid. Fond memories of rampage edition
Are they just manufacturing new cartridges, or is this collection coming to modern platforms like Switch? I'm a little confused. I think my brother used to have an old Jurassic Park game he tried to find at a pawn shop for SNES. So this could be cool, but we don't have a retro console to play it on anymore.
I'm tempted for the Game Boy games, even though I otherwise have no interest in the Jurassic Park franchise.
I also echo the sentiments of some of the others here in that LRG have an extremely annoying tendency to omit certain games/versions in these "collections". For their exorbitant prices, they should damn well include all of them.
I do harbour an irrational love for physical releases of Game Boy games on Switch, so I'll most likely pick this up.
I'm also hoping that a Simpsons collection will surface at some point (even though most early Simpsons games were mediocre). And likewise of Beavis and Butt-head, which had quite a lot of games in its heyday.
What we really need is a modern Skyrim style RPG where you can play as Grant, Raptor or T-Rex.
@Not_Soos : LRG occasionally issue physical releases of retro games for the original hardware, but there doesn't seem to be any confirmation regarding the Jurassic Park games at the moment.
@Slowdive That is the problem with this collection. It is just decent. Where are my X-Men Fighting games collection from Capcom?
The lack of Mega Drive's The Lost World, arguably THE Jurassic Park game despite (or, in some fans' eyes, possibly thanks to?😏) not bothering to follow much of the story, is conspicuous, but licensing is a harsh master, so cheers for what they did haul in. NES JP was among my childhood games, too, unironically unnerved my younger self with its main menu screen still feels quite ambitious for its day and age. I never got past the triceratopses as a kid, though.😅
@Slowdive I had Rampage Edition as a kid, certainly not without its oddities but variably fun across the board. Like I mentioned above, though, there's one JP game on Sega to rule them all... except it came out late enough that a lot of gamers had moved on to Gen 5 and thus barely anyone seems to have heard of it these days.
@MysteryCupofJoe being decent can only be a "problem" with fans, but since fans themselves are one age-old problem, they are ones to talk.
RKG did a series on YouTube where they played every Jurassic Park game (there are a lot of them) it's worth watching.
I'd be down for it. The one major drawback to some of the games is no save feature with some like the SNES game being so looooong to do in one sitting, so a save state feature would allow players to beat these games once and for all.
As for the SEGA games, probably a licencing thing or saved for a further announcement down the road. Don't forget these games were not all made by the same developers so it might not be doable. Then again, we did get the Capcom Aladdin via DLC and a rerelease of the Disney Collection, so that's another route they could go.
All the excitement went down the drain when I saw that Limited Run (Milk) Games is doing this.
For those that enjoy chiptunes:
Jurassic Park 1 and 2 for Gameboy had a great soundtrack by Jonathan Dunn (same composer who did the well-known Robocop intro tune for Gameboy). Most tracks are the same for both JP games, with perhaps some slight refining of the tracks for JP2 Gameboy.
Jonathan's tracks often use a style that was popular with British Commodore 64 composers, namely that fast 'arpeggiated chord' sound (listen to the beginning of the Gameboy Robocop theme for an example if you're not sure what it is). Japanese composers never seemed to adopt this style.
For the first level music in both Gameboy Jurassic Park games, Jonathan Dunn's track pays tribute to the C64 Comic Bakery theme by Martin Galway. Martin was a very popular C64 composer.
Jurassic Park on the Gameboy was one of the first video games I ever owned, but even with that heady hit of nostalgia there's not a lot here to get excited about. They were all, frankly, a bit rubbish-except that one on the Genesis where you could jump on people as a Raptor and go KYEEEEEEEEEEEEEARRRRGGGGGGGHHH. That one were alright.
My cousin owned the first game, I own the second. Had to emulate both to beat them. Never tried the GB game.
@KevynOnVideo what are you talking?
Movie licensed games weren't always bad. The worst came from LJN back in the days. But there have been really good ones. Do you remember the Batman games on SNES or Biker Mice from Mars. It was always a question, which studio made them.
And these days is also wrong what you're telling. Not many licensed games are coming anymore and when they come, they are mostly really good.
@Angelic_Lapras_King That's the primary reason I only beat the SNES titles through emulation. The second game is HARD and I simply didn't have the unbroken hours along with the required patience to sit through all the levels.
LRG out here again grifting on nostalgia trying to pretend these games are worth going back to. Only the Genesis game has the tiniest bit of novelty to enjoy today and they don't even have it.
Can we get a re-release of the Lost World game from PS1 that was fun as hell especially the Raptor levels
Ah, ah, ah… You didn’t say the magic word! ☝🏼
I hope they'll put them on the eShop too. I'm not familiar with these games but having them available is wonderful compared to being part of some sort of subscription service.
Hope we'll see more collections like this.
@Darthmoogle
I can confirm, some could be good, but they made some major Flaws that just take the fun out.
Take the Super Nintendo one, it lacks a simple save Feature, so it makes just no Fun to start from the Beginning every Time.
As the Game is only OK, you' ll just ignore it after a few Times.
There is absolutly no Reason to buy these Games, they aren't really fun.
Oddly, i found some Entertainment out of Trespasser last Year.
Make the Controls more modern and take the Fan Patches, ignore that it isn't the promissed Open World with "living Creatures" and it is at least enjoyable.
Definitly more than the older Titles.
@Coalescence
I don't know, how do you call the Opposite of Nostalgia?
Bad Feelings about something in the Past haha?
My Feelings about the Games are: "Oooh, i had these when i was 6, lovely Times, but hell, so boring Games." .
But for me the same with the Lion King, can't describe how much i dislike it.
(Aladdin on the Super Nintendo is a very very very good Game compared imo).
And seemingly, the Rerelase is selling.
Oh boy, the crappy Ocean ones, not the kinda-interesting Blue Sky ones.
I’ve got the main area theme burned into my brain. I was eight when the SNES game came out and never got really far. I wasn’t paying attention and usually playing someone else’s save because we had rented the game. The raptors and dilophosauruses were TERRIFYING in the crude FPS moments.
SNES game was excellent but the Mega Drive games being missed off the list, even though they weren't very good, is a big shame. Also, the Mega CD one was genuinely fantastic. I'm assuming because these were by Sega and not Ocean they're not included.
@KevynOnVideo When you bought games based primarily on the box art . . .
I like retro collections. The Disney Classics Collection and the TMNT Cowabunga Collection are some of the best I've seen on the Switch so far, but Doom Eternal was the last purchase I'll ever make from LRG; it's still in production 7 months after preorders closed!
No Sega CD or 3DO from the company who was so fixated on FMV just a short while ago.
Man, so much hate for the SNES ones. I was a JP nerd and a SNES kid, but I used to be jealous about the Genesis version compared to the one we got on SNES. More approachable overall, more action, ability to play as a raptor or Grant, more eye candy, etc.
As time passed however, I gave the SNES title a chance and started appreciating it more. Its biggest issues are its lack of guidance to new players and the fact that you can't save your game. However, I think the game gets better the more you restart it. You learn to avoid certain areas of the open world and fights until you're better equipped, and the experience becomes more rewarding.
I'm happy these Ocean titles will be given their time to shine. With savepoints and the rewind feature, this collection will make them a lot more approachable. It will also give me a chance to check out Part 2 and the other consoles' versions, which I've never played. I really wish the Genesis ones were also included, but they're from a completely different studio so that's probably why. Maybe later?
On a sidenote, I picked up the PS1 Lost World last year and it's honestly pretty bad compared to the ones on 16-bit consoles. Looks nice, but it controls terribly and every dinosaur feels underpowered because of it IMO. I'm fine with it not being included in there.
I guess I came in hot earlier so I’ll clarify my comment.
@Simon97 I’m not necessarily blaming the programmers who I’m sure worked hard with inadequate support and unrealistic deadlines. I’m blaming the people who imposed those conditions on the programmers without a thought given toward the quality of the final product.
@Nintendo4Sonic of course there are examples of good licensed games in the NES/SNES eras, but outside of big hitters Konami, Capcom, and Sunsoft (of which licensed games made up relatively small percentage of their output) it really is a shallow pool. Besides LJN, you also had Acclaim, Ocean, and T*HQ constantly churning out name brand crap.
Anyway, the main issue I have is the reissuing of famously bad games. They announced a Bill & Ted collection not that long ago, and now this. They’re just ports that require little to no additional programming (I highly doubt they’ll go to the trouble of fixing their issues to make them fun) and they’ll sell decently enough to turn a profit solely because of nostalgia for the IP. I’m just picturing future bundled rereleases of say, the Robocop series, or a Schwarzenegger action movie collection, and it bums me out.
That said, why on earth do we still not have Disney Afternoon Collection on Switch?!?
I was hoping the Genesis "Rampage Edition" game would be included. Nothing beats Dr. Grant jumping on a gallimimus, shouting "Yee haw" and blasting a helicopter with a rocket launcher.
The first person parts in the SNES Jurassic Park used to scare the hell out of me. I had a hard time just watching my brother play those parts let alone myself doing it. The music for those parts was so dark and moody for its time. Honestly, I don't think I could do it now because even watching it on YouTube gives me a slight chill. I'm such a wuss
@Styrophoamicus Hm, it seems very far from the dr Grant in the movies to use rocket launchers and going face to face in battles with the monster-like animals. But it is a game and i guess they (the developers) did not take the game so seriously, they tried to make a fun and action packed game i guess.
@Smokemon Probably because that's an extra license. Ocean developed the Nintendo console games seen here.
@Darthmoogle The worst I've heard about the first SNES JP is that it was too long for a game without a password/save feature.
I only a couple times tried to play the second SNES game with a friend, and I recall is how right on the first screen of the first level, there's a spot you need to walk into the background to continue, and they put in an arrow to indicate it... and then immediately covered it with a bush. So you get lost on what to do in the game... on the first screen!
Hopefully the arcade version will be on here, i got to try that once.
@KingMike the lack of a save or password feature was a big issue for the game but not the only one. The game was one of those “where do I go” kind of games but the game barely gave the player any resources like health pickups or ammo and the default weapon was practically useless but 90% of the time, at least in the beginning of the game, it’s all you have. I’m all for a challenging game, but this was not a fun challenging game. If they do surprise us with the Genesis games I’ll probably pick this up and maybe try it again as an adult. Hopefully this collection will include save states at least
@Slowdive
I had the Genesis version growing up, and it was preeetty awful. My best friend rented JP on the SNES during it's debut and it was a lot more pleasing to the eyes and ears. Plus it was vastly different, since it was overhead instead of being a side scroller, and there were even First person maze-like sections, which at the time felt like they were inspired by Master System's Phantasy Star.
Anyways, I've grown to somewhat dislike the Genesis over the years. Whenever a NA dev dipped their toes in it, the end product always typically had a lousy soundtrack, combined with the classic 'drowning in a sea of electrictiy' voice overs and grating SFX. JPN knew where it was at and they always delivered the goods and took full advantage of the Genny sound chip. Regardless, color variety was always bad and games generally boasted dreary bleak limited colors compared to the likes of SNES. Genesis just couldn't display enough colour variation on screen at once.
Anyways, totally getting this collection. And talk about unexpected! There's also with upcoming Trip World DX and the Boy and his Blob: Retro Collection on the way too.
@KingMike @Darthmoogle
Last Year i tested out Jurassic Park on the Amiga, it seems it runs mostly on the same Engine, shares the same Sprites or Variations of them, just only without the first Person segments, but has more Variation in Objects and more Context of what you have to do, you even have Passwords.
Seems overall a better Game, but i haven't played much.
Watched a Video right now and it seems, it can be annoying.
Edit:
I've lied, watched further and it does have first Person Segments!
I think i have to try this out again.
Edit2:
Oh, this Game has also a Dos Version, seems identical to the Amiga one, the first person Sections have an even bigger Screen and better Graphics. The 2D Section looks zoomed in compared to the Amiga one.
So many negative comments about the original Mega Drive game. It was my favourite of the first wave of JPark games, and to this day I enjoy playing through it. The dinos can't actually be killed, only stunned, meaning raptors will wake up and then hunt you down through the facility. The AI at the time blew me away - they would chase you and open doors to get to you.
Master System version was also decent. Nice colour palette, short but sweet, different weapons and boss varieties, with some fun gimmicks. Ported to GG.
Mega CD version was also cool. A totally different take on things, being a point and click adventure. A little too difficult maybe, unless you cheated and got infinite grenades.
Some mentions of the DOS / Amiga version. It's a bit clunky but quite interesting - better than the SNES version in my view.
If this collection only has the Ocean made Nintendo console games, it's a bit disappointing, since they've ignored the more interesting titles. I want the MD, MCD, SMS, and DOS versions!
Having none of the Sega games is a sure-fire way to make sure I don't get this but I suppose at least it's better than that Bill & Ted collection they released; who was even asking for that?
I was only interested in operation genesis but it's certainly a treat everyone who want these games, have fun!
The PC version of the SNES game is superior. It wouldn't be right to leave it out, and the SEGA games.
Every collection is coming to Switch before the Arkham Collection… : (
@KevynOnVideo Maybe in the playstation 2/3 gamecube days, but in the 8 and 16 bit games, movie tie-ins were not cash grabs. both the SNES and Sega versions of Aladdin, the Lion King, Sega's Jurassic Park, Batman on the NES, Die Hard on the Playstation, Spiderman 2, Golden Eye. etc.
@NeonPizza I've heard the problem might be called "GEMS". From what I've heard, that was the standard sound driver given to western developers and it was considered Not Very Good.
As to "dreary" color palettes, I can only imagine that being a choice. Too many bright colors was probably seen as "too kiddie" and Sega was definitely pushing themselves as a more "mature" console that Nintendo (even as Sega of America made some immature commercials, to which Nintendo replied to with an even more childish, in the bad kind of way, mentality).
But "dreary" just described '90s USA marketing in general.
Like some weeks ago, I watched a streamer play the original arcade Bust-A-Move and he activated a hidden mode, which I think the cabinet settings menu called "Arkanoid mode" which took out Bub and Bob and replaced the soundtrack with something more oppressive. I wasn't the only one in chat to immediately call out "scrapped prototype USA mode" estimating why it was there.
@DementedAvenger2 You were looking at the companies that made good games. The 8/16-bit era had plenty of licensed trash. Acclaim/LJN/Flying Edge/Arena and Ocean games were to be careful of, and THQ was the bottom of the barrel.
How David Crane went from making Pitfall! on the 2600, to creating probably the biggest American developer of contracted license-based junk (Imagineering) is pretty sad.
I remember being super hyped for the SNES game as a kid after seeing previews of it on Bad Influence - I loved the overhead perspective switching to first person when entering the buildings. Its a flawed but fun game.
I agree with others that the lack of Megadrive/Genesis games is disapointing. They were pretty good (especially Lost World which is one of the most technically impressive 16bit games ever). The Mega CD game was an interesting point and click style adventure too.
However, the Master System game is the best of the bunch, once you understand its "cinematic platformer" style controls and item/weapon swapping mechanic. The Game Gear version is a slightly altered version of the game, with different layouts and a different main character, its still good but the screen crunch hurts it. As a teen I owned nearly all the games based on the first movie, including SNES, Amiga, GameBoy, Mega CD, Megadrive - I enjoyed them all. But the Master System version is by far the one I played most and still replay to this day.
@Keyblade-Dan THANK YOU I thought I was the only person in the world who liked that game, I always hear people criticise it, perhaps because they only play the first level or two and can't get used to the compy controls / platform collision boxes Its SO worth sticking with. I actually really like the compy's once it clicks, running inbetween the legs of heards of brachiosaurs is awesome!
Personal story: As I die hard N64 owner and somewhat lapsed Sega fan die to dissapointment/disgust at the Saturn's launch lineup, it was playing a demo of Lost World in the cinema when watching the movie in cinemas (Playstation demo pods in the lobby, smart business move from Sony!), that made me want a Playstation. I was completely blown away by the "realistic" dinosaur graphics and the full movie like score.
I saved and sold everything I could to buy a Playstation specifically to play the game... got to the shop and couldn't quite afford one - but bought a second hand Saturn when I was told you could get the game on that system too! lol.
Still love the game to this day - and lead to me moving back round to loving Sega again. I hadn't realised how much better the "next" batch of Sega games were compared to the launch lineup (Sega Rally, Virtua Cop, Virtua Fighter 2, Nights!) I finally got a PS1 the next year, so by 1998 I had all 3 consoles happily coexisting, and thats down to The Lost World, in a weird roundabout way.
For those that have never played it, its fantastic if you can get used to the controls, which admitedly have minor lag and you need to learn where the hitboxes are. You start of playing as the Compy, but there are Rapter, T-Rex and human levels. If you don't enjoy one playstyle, just find a level select code online and try one of the other playstyles on for size. For me, the T Rex is the coolest - you can eat people, grab them and throw them around, whip them with your tail as they fly through the air - lots of silly fun.
@samuelvictor It rough around the edges but I can't help but love it anyway 😅 just a shame the T-Rex levels are the worst parts😭
@DementedAvenger2 But that's cherry picking good games from those eras - perhaps not on purpose, very easy to do as those are the famous ones that stuck around. As @KingMike said, there was plenty of terrible licensed trash for as long as games have been in the mainstream.
On the Atari 2600, the 8bit Microcomputers, NES, Master System, Genesis, SNES, hell, all of the consoles and computers of those generations, a game being based on a movie or TV show was am instant red flag, simply because if you didn't care about quality, it was incredibly easy and cheap to produce simple pixel art platformers or shooters re-using engines you'd already made for other games, knowing people would buy it for the license, and back then, videogames weren't as big business so movie companies would sell the licenses much cheaper.
Famously, companies like US Gold, Ocean, etc would buy the licenses for movies or shows the second they were announced for just a few thousand dollars (or even a few hundred in some cases!), just of the offchance that the film or show became popular. Then when they started to look like the films were gonna be big - when trailers were getting excitement or press and toy companies were getting involved, they'd poop out a generic game in a few months just to ride the hype train. The incentive was to make the games as quickly and cheaply as possible, quality was not a concern.
Part of the reason Konami and Capcom became household names outside of the USA & Japan (where the NES wasn't as big and titles that made them famous weren't as well known) is because they became known as a sign of quality - a licensed game with their logo on it could be trusted to be good, even licenses that flopped like Biker Mice From Mars or Bucky o Hare had excellent games.
The reason all those games you mentioned have gone down as legends that stick in everyone's minds is because they were good games, despite being licensed, and that bucked the trend and meant that magazines and reviewers of the time went out of their way to praise them and regularly hold them up as examples.
While I agree that the PS2 era onwards has had plenty of cruddy lisenced games, there were at least 10x more of them in the 8 & 16 bit eras, because the licenses were cheaper to pick up, and the games were cheaper and quicker to make. Even tiny, unheard of British TV shows - (Super Gran, Auf Weidersein Pet, Round the Bend), flash in the pan toy fads (Trolls, Crash Test Dummies), obscure tv characters (Edd the Duck, Mr Blobby), fast food mascots (Avoid the Noid, Chester Cheetah, Mc Kids) all got their own games.
Most were terrible. But for every 10 bad ones, there was one good one - for example, Cool Spot (7up mascot) by Virgin was well recieved, so they reused the same engine, and made the Megadrive/Genesis Aladdin that you mentioned using the same code, in record time. And when that game did well, the code was tweaked and reused for an original game, Earthworm Jim.
@Keyblade-Dan But... but... you get to eat people! And throw their dead around like ragdolls! Its hillarious! lol. Admittedly, poor level design when compared to the rest of the game though.
@NeonPizza @KingMike Yes the GEMS sound driver is pretty infamous for being responsible for the worst of the Megadrive/Genesis music and sound effects. The standard instruments have a tendancy to sound like fart noises in certain registers.
The way you make the music to play with the GEMS driver is with a piece of MS-DOS software using Adlib/Soundblaster cards to convert Midi music, which can then be played back by the Megadrive. The problem was, what might sound beautiful when coming out of an expensive PC Midi wavetable often sounded bad when played back on Genesis using its built in FM synth if you weren't careful about when to use each sound. Just because it would play doesn't mean it would sound the same, far from it.
Its perfectly possible to make incredible music using GEMS, you just have to use a lot of trial and error in working out what works best. The "farty" voices are really excellent for making punchy low pitched bass riffs, impactful drums and cool electronica. For example, the Vectorman games used it well. Its also good for ambient stuff, for example the Ecco the Dolphin games.
Mascot platform bouncy game music was harder to pull off, because many of teh more standard Midi sounds didn't sound very pleasant when played back through GEMS, but games that were careful to pick the right voices at the right pitch made it sing - like the trifecta of Cool Spot, Aladdin, Earthworm Jim that I mentioned above.
The problem is cheaply and quickly produced licensed games used it because it was easy to make MIDI music on PC/Amiga/ST, convert it in DOS and then have the Megadrive "play it back"... but it often doesn't sound how you'd want it to without a lot of tweaking and trial and error. This is why the infamous rushed 32X version of the DOOM soundtrack sounds how it does, and how modders have managed to fix that relatively easily just by picking the voices and pitches with more care.
The SNES game was very ambitious for its time but the lack of saves (or even passwords) made it unplayable given its length and the amount of exploration required. A remake has a lot of potential!
@samuelvictor I remember reading an article, I think it was here, some years ago talking about how Virgin's Genesis Jungle Book game has to be postponed for like a year because Sega had gotten the Aladdin license and called them for help finishing it.
@KingMike Yes, that's right. The Jungle Book, Lion King and Pinnochio, all from Virgin, all use versions of the same engine of those 3 other games. Dave Perry (not the one from GamesMaster) was involved in creating it, it allowed for very smooth animation, larger than usual tile based levels, and collision with different parts of the sprite, which helped with things like climbing, swinging, holding onto ledges etc. and is what lead to all those games having so much verticality and exploring rather than just "run left to right".
Jungle Book was initially going to be the first game following Cool Spot, but then it was delayed to make Aladdin as you said. Interestingly (to me at least, as a kid in 1993 who couldn't afford a 16bit console and took any win he could for the 8bit side!) the Master System version of Jungle Book came out on time, to critical acclaim.
The 16bit version of that game didn't come out for about a year after, but the 8bit version was raved about in several magazines, for how it approached "16 bit quality". Then when the 16bit one finally arrived, the same magazines reported as if it was an upgraded version due to the success of the 8bit game. The truth wasn't revealed until decades later!
A port of the SEGA CD game would've been great. Being able to play it without the atrocious load times would be fantastic.
This would be a better collection if it included all the Sega games (Genesis, CD, Game Gear).
@sullivans2004 Right? A few weeks ago I was just thinking how much of a shame it is that we still don't have an Arkham collection for the current consoles.
@Hairlesswookiee Fr it would make tons of sense to put Arkham Origins/Asylum/City on Switch, all of em ran good on the Xbox 360 and the Switch is slightly powerful than that.
All WB has gotta do is just get the people who ported DOOM 2016 to Switch to get the games onto it!!
This is awesome, but they NEED to add the Genesis games as well. I still have the original Genesis game (box and manual) in great condition but I would love to buy this collection from LRG, but only if they add the Genesis as well.
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