It's understandable like any past system support for a few years then move on, or any third parties that do/Indies that do till the eshop shuts.
Some back compat will effect a few games I own but I'm not that fussed. Compatibility will be ironed out or stay the same and I'll just keep them on old Switch 1 anyway, I'm not that fussed.
I'm more interested in Rhythm Heaven Groove then Switch 2 the system, features or games offered honestly even if DK/Kirby are good and Drag n Drive is ok but will be pretty underwhelming of support anyway.
I'm good to support the Rhythm Heaven series.
But I'm a niche first party games/Vita ports and odd Indies type, I'm not Nintendo's intended customer I'm one of their oddity customers they happens to jump on board. XD
I need to see what the mouse pointer can do as I'm not impressed and Game Chat C button was also a disappointment.
HD Rumble didn't impress me either. Dock and Joycon split is ok but the dock was not impressive same as demos are. They existed before docks or cabled to the TV or casting another device to it (not just in console space I mean phone apps to cast to any screen I want/PC space in the 2000s with docks or cables for PDAs, not just PSP or Nomad or otherwise).
Dreamcast/GBA to Wii U was a fair evolution to me it impressed me. Now it's just dual screen smartphones that barely have much use for it anyway but continues it on, oh well.
But for many of us not just financially but also uninterested in what IPs, or the hardware gimmicks, or otherwise yeah Nintendo is going to wait awhile for some of us, not just the cost or the Switch 2 branding being easy to understand.
Bayonetta 3/Prime 4 were my major wants and Bayo 3 was, ok not great. Prime 4 will probably be fine but Prime 3 was a bit odd to me 1 & 2 I thought were much better. Even if played 1 the most, 2 & 3 not as much.
Then it was just niche Nintendo IPs Switch got and well the rest is third party particular releases.
They have to justify it first for many of us to want to move on, for many reasons we may have or not want to move on and just go eh I can wait/give up entirely and end it at Switch 1.
I got a Vita 2017/2022, Wii U 2018, New 3DS XL 2020 and Switch 1 2021 all pre-owned (wasn't paying for Switch 1 OG or otherwise Lite/better battery model for the prices they were and Lite was too small, I wanted the full experience as I knew I'd want to jump between play styles and I have. I got them at particular times on purpose not just what I could find but price, interest, enough games, etc. other reasons.
So their support will vary, like 3DS/Wii U eshop was 2021. With physical being what 2019 I think it was for them?
@Anti-Matter They should have just made them rewriteable but in this day and age going to kiosks or a online version of that wouldn't work and be too exploited sigh.
But yeah not surprised. I would assume/predict/understand that being very much the case.
It's still dodgey for third parties though. Code in a box, internet connection & partial mode access (unless Doom's singleplayer/multiplayer split as a fair one) or otherwise, they are just lazy to put it on the card, or get enough of the right size.
Even Jedi Survivor PS5/Series X disk was worthless, Halo Infinite's disk was worthless or Spyro Reignited (even if rushed) they just go oops not enough space on the disk or were going to rush it because we don't care.
(or Capcom's PS3 Ducktales I guess too besides the Megaman or RE Switch bundles.
The Star Wars 7 game bundle is so stupid for Switch, I always pass it when I see it on shelves)
Why make game select menus or not go oh but we just HAD to bundle 3 games (RE bundles, Borderlands bundles, etc.) and make the other 2 downloads, we just HAD to. It's so stupid. They don't even sync with eshop versions anyway do they?
Or do they still work as bound to the card? Even if still a download.
They can recontextualise a code to a card and fool people by people that don't understand, still have the game card warning and it still be confusing because companies want to take the easy way out.
They could just not have a physical presence at all? That's a thought. XD Just have advertising to look for it, they are well known enough games anyways by big publishers, people will see them in places.
A fair idea but I'd rather physical be like a digital so don't have to read the license all the time.
DRM or licence checks have always been a factor. So to me the between 2 systems was very noticeable of ejecting a digital game as they put it or family member game sharing apparently.
PC have done this after disk install years ago rather then streaming the data from the disk (pretty sure) but consoles refuse to do it for licensing checks. Can they not be just data install cards/disks, or because they think oh people will sell them and be worthless? When most people keep them still whenever needed.
For games it differed I think so for apps maybe?
Sure shortcuts and install of data but licensing I forget.
So to me digital acting like physical how they say it on the console news button section about it to eject and have for 2 systems or family sharing drums it up in a way but is a bit ridiculous.
Is a cool idea but just makes me mad, they won't do cards to digital flexibility when they had the chance to.
Surprised they even had physical to digital or whatever of SD Card thingy all, for saves or physical to digital games on 3DS as a thing even.
We have a capture button already a different looking of the same is just stupid.
Also why would we need 2 capture buttons 1 for each Joycon?
It's like Microsoft with the share button is it useful yes but we got impulse triggers before so what an upgrade to have a button to make it easier then the menu but they added nothing else exciting to the controller.
Then again IR on both and yet still bad placement for them.
I want a cast button so bad.
If it connects with an app or is a captive button no thanks pass on Switch 2. Gimmicks matter to me with a system and the laser pointer is ok but hardly exciting.
Nintendo don't repeat gimmicks unless more to be done or successful aka DS to Wii U/3DS, so it's always hard to guess what they will do next with any system.
Then again a game offering phone support on PlayStation people haven't experienced of Play link or even Everybody 1-2 Switch like it's cool but most people don't think much of second ygames.
We forget second screen controllers/methods as much for PSVR or only smartphones and Portal doesn't. Dual screen phones won't get support heavily for things.
But yeah I'd take any sort of cast feature.
Not a chat system or other nonsense we have 100s of ways to socialise give me actually useful tech use cases.
Rhythm Heaven on Switch let's go. Been waiting and going hmm creator is sick will we ever get another one, especially as they sing in the games/make the music, but please don't make this a Megamix type thing and is a new game please. If so I am so hyped for this. Thought it would be just Wario Waree only and Rhythm Heaven was dead but so happy to see this.
Patapon 1&2 but no 3? Either way so cool to have. Sony audience doesn't have a sizeable audience that can make these types of games sell in Sony's eyes to be enough and they hate niche games it seems for more big IP projects.
And most of their focus don't buy these or market them well, besides the few western fans into Japan Studios games or the Japanese that may but also may not be enough usually besides other games on the market.
So why not a Nintendo audience enjoy these games and would more. Sony Japan's Studio',s games are so good but underrated/underappreciated, so giving them support then have them sit there with the remasters on PS4/5 or others left behind.
These need support. If they have Loco Roco, Puppeteer or others that would be awesome.
Even Gravity Rush, Knack and more.
Everybody/Hot Shots on Switch nice, go Claphands prior works or new? Besides their other golf game on Switch. I assume this is a port of the PS4 entry to Switch? Makes the most sense.
Prime 4 is cool to see more of.
A lot of other good stuff I'll need to look through more, but these were my highlights.
This was awesome.
Nintendo impressing and Sony/Microsoft continue to offer games but barely offer games of this type to excite so Sony offering the IPs they won't do anything with on Switch why not and a bunch of other alright games.
But Rhythm Heaven better do well for it being so late in the console's life.
Also physical please I had to get Fever and Megamix digital you can barely get them easily physical while DS I have 2 copies now. But also barely see.
So I really want to support the series physical on Switch.
Fair I guess. But gold coins going today/tomorrow around the world.
Vouchers I never understand much the point of and don't care. Doesn't effect my region or may way of doing thing I think really. But for those it does by all means I guess.
So cool Ghast feature (came across from a mod more then the MC Live), ok locator feature and the rest was who cares.
I don't even watch MC Live or anything anymore on MC, just whatever I want in the modding space and that's it. I ignore most of the game as none of it appeals to me other then my small corner I focus on nowadays.
Functionality for Minecraft updates let alone Mob Votes or even players preference or the way the devs handle anything is why I just ignore the updates. Decorations, bare bones functionality and whatever they can make in a time span really.
Mods all the way and my choice of mods with quality of life, tech and different ideas or me focusing on wikis for Legacy Fabric/Cursed Fabric aka old versions. Otherwise modern Minecraft is so pathetic every time in the modern space.
Makes sense to be affordable but have the specs, the gimmick features and however they end up used (bad IR placement and a left Joycon IR, laser pointer, magnets and more).
But I mean. To me Switch 1 was $300 pre-owned before I jumped on one. Not the not taken down $300 to $450 my currency I wasn't going to pay.
Even a PS5 with Astro bundle is like $650 or something digital or physical being a bit higher. So to me a Switch 2 even if not that excited for it at the moment till later revealed details I'd be waiting for the price to go down or just like PS4/Xbox One happy on them as PS5/Series X don't appeal to me at all of games/console gimmicks/peripherals, even OS navigation is just pathetic.
Switch 2 UI better be good (it won't) and the gimmicks need to be revealed more to interest me.
It's fair for studios to make more then sequels or same IPs but I mean I'd love a Under The Skin (even if not the same talent or interest) live service or not multiplayer side or just a re-release. The disguises/perks are so cool in that game and it's party game chaotic fun even as someone not into party games I think it's great.
Has RE3 content from the time.
Under The Skin or PN03 to me are just go tos of that era I want revived.
But of course Viewful Joe and others would be nice to see.
Of course I'm interested in original ones as well depending what they come up with.
PN03 I think needs it's old controls and modern controls let alone better level design than so much of it beating repetitive and rushed. The combat/controls are very unique and probably on accident I think and nothing is like it, it being the inverse of what RE4, Killswitch that Uncharted/Gears were inspired by and the PS3/360 era onwards direction of shooters to aim and move in such a way, where PN03 it's tank but also aiming/dodging important. So it's very different and I like it for that.
Pretty cool, the PSP had a comics/music app, Nintendo has the separate app for music, 3DS had 3D movies in Japan but mostly 3D trailers for games in all regions so we don't see this stuff as often anymore.
Pretty nice to see. But yeah otherwise just wait for the Splatoon manga physicals or yeah otherwise 'the digital experience with fan translations' that exists.
I like when visual novels gave the definitive/limited editions to overseas fans and getting to read the Date A Live visual novel exclusive short LNs was cool for example (sure PS3/Vita/PS4 game but the example came to mind), just sad it wasn't subtitled over the Japanese audio dramas as well the only part of the game's bonuses not subtitled/translated. Sigh.
I have seen but haven't bought the Splatoon manga as it's just a bunch of random multiplayer match stories I don't find that interesting. It feels like the Minecraft books that focus on custom characters and while that's cool Splatoon's approach to it could have had more fun original stores but they put it too much on the multiplayer matches as the scenarios I think at least. That's how the descriptions always seemed to me.
I haven't read the Zelda ones (I assume) retelling the stories, so Splatoon having that and the scrolls would have been nice but eh. The manga is probably fine just not bothered really.
@-wc- Well seeing Ubisoft tried to push Rabbids on a kids game that a studio tried to make when Wiiwaa or whatever it was called when Baby Sitting Mama came out and with it's toy and the other got cancelled but was a mobile app later then Wii game with a toy that was cancelled.
I wouldn't say just kids liked it. I think it was because beside Rayman a safe character to use and they don't speak a proper language so fit them into whatever situations and the party games maybe sold well. They wanted to push them on other projects if they could.
I hate the Rabbids too but I still bought Sparks of Hope on a whim and bought other games as a nowadays fan of tactics games. I buy for gameplay, I am not a Mario fan but still on occasion buy the games if they interest me gameplay wise.
Part 2: It's a game people tried during Switch 1st year and went oh why not. But when enough has come out over the years yeah it's tough to get people interested unfortunately.
I think it's unfair, they can't know how sales will go and how people may stick around for a sequel. I'm glad it exists though I may have been too turned off Kingdom Battle I think if it was the only one that released.
People may have not liked the game and took it back, or just let it sit on their shelf and it still counts as a sale. I can see why people may not like the games but I really like them, so for a random pickup but still somewhat paying attention to them yeah I'm glad I did.
I love it and am glad I got it. I got Prince of Persia Lost Crown/Sparks of Hope as the like Red Steel 2, Rayman, Splintercell games of old or Ghost Recon older entries as my sort of Ubisoft catch up or modern niche games these companies only have on occassion I really want to support games like these we rarely see.
The niche ones I want to see happen that don't get the support. Indies are nice and AA but yeah the odd other projects ones barely survive and seem to be the ones I enjoy more because they are so different and some like Sony say nope while I go to the few publishers like Ubisoft are here and buy these as I really like what they are doing here. But they just aren't big sellers for more then a sequel it seems. The best entries Sparks of Hope/Red Steel 2 and just flop, sigh.
Because they actually appeal to me for once. I don't even like the Rabbids, or can tolerate Mario games but i buy based on gameplay and I enjoy them.
I'd have been happy to wait for it. But I may have not as well. But then again Ubisoft and Rayman Legends delay with all those other games crowded around it and Zombi U sales. Why a family friendly game like Rayman needed to be delayed for more sales and their mature zombie game didn't sell well. Everything regardless of demographic must sell in their minds 10+ years later is not surprising.
I hate the Rabbids but I wasn't going to let that prevent me from a gameplay direction I may be into. I was and I loved Sparks of Hope.
I picked up Sparks of Hope randomly one day as I wasn't sure If I'd like it but was into tactics games and willing to give some a go like Muntant Year Zero even, binged like half of Sparks of Hope and bought the 1st game after. Sparks of Hope is so good and a massive improvement over the first game. I find the 1st game kind of dull, too much 3D World and has it's moments of working but Sparks of Hope improved so much and felt more alive. It's difficulty I was totally ok with. Some of my strategies were just not that smart and I eventually got through them. I think for a family friendly game and especially compared to how I hated XCOM 2 and how it does things Sparks of Hope balances things better by being more accessible but still a good mix of things to do. I was totally fine with how they handled it.
Sometimes the maps/hubs got confusing but I eventually got there. I was still willing to make the most of what was there and think about where they wanted me to go. It's not like metroidvanias where I want to like them but many times the blocked paths or forced paths are so annoying. Hated Metroid Dread for it's more restrictive paths I found it so annoying. Prime 1 even besides being 3D didn't feel like that at all. Pitfall Lost Expedition I've 100% and is earlier then Prime series but even still. 2D ones can be particular and I find them just eh.
But Sparks of Hope shines I think in the right ways. I wasn't asking for much anyway.
I don't care for the Rabbids at all but they made things so much more interesting of that world, quality of life and just everything. I didn't care for online or the DLC which are probably fine or much else to really expand on it, I think it expanded in the right areas.
It's a solid tactics game with other exploration. I was skeptical as I don't usually like tactics games with that approach but it really convinced me.
Thing is the timing, the expectations and the type of game it is isn't surprising as besides even the Mario Luigi games on 3DS being a why are you still releasing here and whatever other crowded games Sparks of Hope had to compete with I think it just didn't have the right appeal to it maybe for people. It does suck when devs really care and it was a niche title in a way regardless of having Mario in it.
Sad no date, but if wishlistable on platforms why not.
I have held off on the PS1 versions on PS3/Vita going well might as well wait for these then. If they are more worth it I might as well and skip these.
Still the PS1 versions on Switch would be nice. Never played the games but have looked into each version of the games before through research.
No widescreen for Gex 1 is interesting why? They don't want to stretch it? Or unable to of how it'd presents it's 2D form then 3D ones. If fans can mod old games with widescreen well why not here? What's so different about this one? 3DO version? PS1 version? Saturn?
The engine better be good though to handle them.
I'll go digital with this anyway, no interest in some limited physical copies at all.
Glover one time, Gex the other, can't wait. 4 games to play of old platforming goodness regardless of how aged. I'm still interested.
Decent stuff but Glover, I literally am prepped for it. It's a bit eh of $30 my region but eh I'm willing to I've waited enough time for it to come out already.
Already enjoyed many PS2 games like Malice so Glover to play will be interesting as something different for this year of old games to go back to and never played but always wanted to.
What a great benefit for them for age ratings on platforms and wider audience to play it (besides yes credit card or wallet purchase and parental controls on platforms). Other cards games don't have to deal with this depending what they have of course.
The CDI gambling game made sense sure for ratings back then in the 18+ let alone most fan service games that go a bit far make sense. Or those likely unrated on fan service launchers but that's it's own subject matter.
Then again no one focuses on ratings on phones anyways but PC/console have to be rated. For physical sure to inform, on digital just as much but I mean phones don't have that restriction so it is a bit ridiculous. They could just release on the phone only and go forget it, sure audience reach would be cut but I mean they'd get around a rating being restrictive that's for sure.
But loot boxes or other card games don't have this so this game being 12+ I think is fair enough. It's understood enough by that age, the rules are fair enough for the rating and I mean as if people don't like share food or whatever if they fake bet or just play any game with some rewards or something to them and house rules.
I've never played it but even still. I assume it fits well enough for a 12+ age rating with it's rules/use of cards and other factors into it.
But even then it's not money or gambling in a broader sense. With Monopoly players could have house rules to further gambling but it's in their house and not the intended way unless a different rule set of a monopoly addition before being sold to the customer. Sure it's monopoly money, or maybe it's real money, either way not on the business at that point and pointless to blame the board game makers, same with modding games and blaming the game company when it's the modder's creation and the player knowing any different.
I keep my old ones, for comparison, space on the storage and more. I like to just collect them too but mostly for compatibility or how they run comparison. PS2 and PS3 (non back compat models of course) for PS1 or their own libraries, Nintendo it varies but N64, Wii/Wii U of course or GameCube games (not a GameCube yet). Not gotten into their handhelds but GBA on DS/on 3DS I haven't touched Gameboy/Color yet.
PS/Nintendo system may have more 99% back compat support but not always the best support either.
Xbox it's more limited so yeah I have to keep them around for annual racing games, movie tie ins or other titles with lacking compatibility because left behind shooters (that I'm collecting) or other stuff on 360. Yeah great Army of Two 1st game or Grid 2/Autosport or none of the one offs/other trilogies supported let alone other odd titles ported or back compat support (I'm surprised that 360 Live Arcade games some on disk or digital are supported so Triple Indie Pack with Splosion Man, Trials HD and Limbo was great alongside the Pacman Championship Edition and others but no UNO on 360 sigh), but if I want the other games in the series I can't and have to keep a 360 around.
Even Gran Turismo games I'd have to keep the old systems and their better content/design then the modern entries. Let alone other IPs left behind on PS3 1st/3rd parties.
Wii games never go onto Switch (besides Force Unleashed or DKC Returns I guess) and third parties barely do. Not seeing NFS Hot Pursuit 2010 Wii version only the Remaster on Switch. I prefer the Wii version so it stays on Wii. Red Steel 2 yeah thanks Ubisoft put it in VR already. Call of Juarez Gunslinger by Techland the 4th entry/digital only on Switch is fine but even still.
Not just for licensing of cars/sponsors/music (besides menu music being original in 1-6 and races licensed music, nowadays it's all licensed) and more either even if the main reason. Forza Motorsport/PGR as well some are back compat, others aren't.
Niche games just get left behind.
PS3 had PS2 games with odd compatibility too as Youtubers like Mystic Ryan have proven well with.
Nintendo it may be similar with some games using some code or hardware a a certain way. Or Labo or other types.
Some peripherals can be but it varies.
Even if more a thing I think some PS/Xbox titles would like Voodoo Vince or others.
Or sometimes I have no choice like OG Xbox on 360/Xbox One I don't own an OG Xbox.
Yeah different colours, better eyes, no chest size I assume? How is it definitive then? XD Either way. It adds more to character customisation, not everyone uses it in silly ways. This isn't Blinx 2 character creator with odd thin or thick design features of the space cats.
I don't know for DLC I never got them I did the fast loading packs for the disk version though. But it looks better. Not that the Wii U version is flat it looks fine. Dual screen over single screen and how the menus were though hmm. I found the menu hit and miss on Wii U.
The colours seem odd, regardless of OLED or not that I don't think would be the case. If they wanted to change colours for it or to make the definitive edition look different that's fine but I don't think the capture picks that up does it?
On LCD Switch/Lite I think it'd be interesting then OLED comparison if that's what was used.
Gameplay looks similar it has that enemies can still attack you that I always found jarring. I know it's supposed to be MMO like then more particular real time in the typical sense but I always found that attacks just happened. It felt too turn based attacks with movement flexibility and it didn't make any sense.
But the cool downs, abilities and combat classes were fine just the other always seemed off to me.
That and the quests, base class (not combat classes those you can switch) were a kind of eh. I didn't get far into the story, I mostly did combat class grinding and that's it as I had no idea how to progress the story and I need to restart and change my base class (whatever the term is, whatever job the player selects and sticks with) to a different one.
I picked the radio tower type one and I couldn't find many so it didn't really work out much for an exploration class. Others I think are better.
Part 2: Splatoon 2 enhanced so much and was a way better campaign then the 1st game to me I'd say it's a sequel. To me it has it's elements of 1 sure to work for Switch owners compared to Wii U owners and 3 probably goes further but to me I thought 3 would have an open world in the desert, it didn't but it's major changes were still enough to me and I haven't even bought it yet.
It's grapple in Splatoon 2 isn't anything special but how it was used in level design was fun or tough and almost unbeatable (got past it eventually) compare to other games with grapples used it blandly in comparison. Splatoon 2 was part of my 30 games I beat last year besides 29 retro games across PS2/Wii/PS3/360 in 2024.
Borderlands 4 to me doesn't have anything amazing of ideas in it but 3 and Tiny Tina did.
For us that play for gameplay yes, we want experimenting not a bland basic gameplay moveset and a world wow how boring of your worlds/story execution these days many developers besides those that do change up gameplay or tweak other things.
Fair letters. I think iterations make sense, it's not just the worlds/stories it's the gameplay. Sometimes the same world is fine it's established so why not gameplay enhancements, did people have to see visual changes/a different world to go oh it's a sequel. Like come on. This isn't Windows and a new taskbar look to be called a sequel because people can't tell by feel but can by visuals. XD
I seek mechanics and features not just setting. I don't like Steam World Heist 2 I find it's features bloat, unfun and just eh. The core of the past game besides some eh tweaks/pirate setting is excellent, but the gameplay additions I hate all of them, seriously. All of them.
But I can tell the difference between COD/AC games and I don't even play them. I could tell the loadouts of Black Ops 2, the campaign of Infinite Warfare was progression wise different. The dogs had relevance in Ghosts.
People don't see that with games they don't play and go oh annual games. I can tell the differences in WRC/MotoGP and F1 because I'm buying them cheap, each one has different personality, cut features, new cars if new F1 or WRC technology.
I loved WRC 3 for PS3/360 the career mode was excellent of mode variety with gates and other stuff, the events were so much fun. 2 had fair length but fair management systems. 4 was more simple. 9 compared to 4-8 had it's own challenges or other management systems. See my point?
Research & haven't played versus those I've played. MotoGP games I buy for the challenges no the championship seasons. But 06 was ok, 03 on PS2 (not Xbox/PC version different games entirely) had 20 custom fictional tracks and Namco characters (all PS2 entries had Namco characters though 3 only had the custom tracks it's why I like it).
MotoGP9/10 had management systems and excellent menu music. 9 was a bit different then that.
Some games may take out tracks per license/season just as much as teams that year but other times it's gamepaly differences.
MotoGP16 had rally car/dirt bikes alongside MotoGP bikes because it was based around the history of one rider that's why, it's why I bought it the content, the bonus content was actually more playable then the hard to play MotoGP bikes, same with Ride 4, hard to play good Forza Motorsport 1 & 2 region system ideas but more restrictive and interesting take on it.
GT7 I don't like but I find it's events/modes more compelling then time trial, racing, derby and just 1-2 modes type racing games that's for sure. Grid was ok but eh, Wreckfest races/derbies, good but boring over time/minimal differences and a drivable sofa/bus/lawn mower isn't that strong appeal if the same event types.
I seek mechanics/progression so I look for it and find it. XD
COD nowadays is a bit eh. I thought MW 2019 was kind of terrible and gave up around then even BO3 wasn't great. It was ok but even for last split screen COD it was ok of ideas. I liked the different sci-fi entries but that left just as quick as vehicles did in COD games.
I can minor tell the differences in AC games but not enough. Unity you walk into the buildings, Liberation 3 different clothing options and different caught status. It wasn't just oh different history/time period and location it was the gameplay as well.
COD I actually played the campaigns and noticed parts of MP not much but parts.
DS has cutscenes and had 128MB, N64 had 4-64MB. I mean it's just the space on the carts/what to do with them. Sure he didn't want many carts like many floppy disks but even still.
Intellivison had a voice adaptor even. If 2600/Famicom can do online banking, others 3D it's what you do with the limitations of the hardware not so big and copy other mediums and have no better vision.
So if DS can do it, Rare and others did voices on N64 carts. It's what you do with it. Not many want to work with limitations unless it sells well like Nintendo handhelds or they want to get things out quick as they don't care. PSP/PSVR2 are clear of easy to not care about power and make whatever DS/Meta headset games because devs are lazy and have to cut costs constantly. Those that used the DS well for it's cart sizes, gimmicks in the carts and made good ports did, those that didn't wasted time and pushed it out the door.
Why Arthur and the Invisible DS is a party game, GBA/other versions are platformer 2D/3D is it. When it's a reverse of Rayman Raving Rabbids, GBA/DS is a platformer, everything else a party game.
People wanting cutscenes sure but we really didn't need them.
I hate this movie logic. Make a video game your not a animator/live action staff. Your in a video game business, make video games.
I'm not asking for a puzzle game with cutscenes and board games. I'm wanting a puzzle game on a game system with good ideas to make the puzzles fun. Or RPG with an epic adventure with gameplay, not story/bland level design. It's why I play tactics games with good gameplay ideas. Not turn based/real time bore fests of ok story and bland level design.
Your making a racing game but why is it only motorsports, you got any better vision/imagination at all to use cars no. Ok then bye.
Any platformers/adventure games with animals/insects, oh the bare minimum thanks Indies that need to think that bit more about making your game interesting because it's not. Try like the 1% of Indies that do not the 99% that are just inspired/nostalgically wasting time and not pushing their potential they don't care to offer.
Just make a game/in-game models do things well enough not always FMV/pre-rendered. Sure the environment were that's fine but even still.
Even GBA/DS of pre-rendered sometimes, sprites others. Seeing Narnia on GBA/DS and no pre-rendered was interesting as to me I prefer it on GBA then DS pre-rendered environments and saw this yesterday.
Sounds like a fair assumption. If so I'm waiting. I waited till the US equivalent of $300 not the $400-500 AUD of OG Switch, better battery or OLED and Lite was cheaper sure but not what I was looking for. I'm glad I waited I can barely see text on OG Switch let alone a Switch Lite or DSi compared to the New 3DS XL. I read manga just as small and can still make out what it says just enough. No glasses either. So devs need better scaling not "TV ONLY BECAUSE WERE TOO LAZY TO PORT PROPERLY AND PUT BETTER TEXT SIZE".
1080? 1400? what it goes for and other aspects making me wonder really. If justified then sure the price is justified.
So I waited till 2021 to get one cheap. So you bet I'm not paying $500-600 AUD and waiting even longer. I've got plenty of Switch 1 game to still look into anyway let alone retro consoles so I'm good any time to wait.
I don't care for PS5/Series X anyway, others can buy them, I played them once to see what they are like, so PS4/Xbox One (still my least favourite consoles/libraries but I mean it's better than nothing of worth on those consoles with the same game design and more visuals, how boring. Tell me when devs aka programmers/animators/designers actually put effort in, Indies have more then their inspiration/nostalgia and have a brain like the 1% of Indies that do have a brain and create better games or else gaming is just going to be PS3/360 boring and less refined then those were with less staff, better competition, and quality I know I'm buying them and comparing to garbage modern gaming, I know how they feel and how good the gameplay ideas are then nowadays being so empty, bland and worthless) has been fine till devs wake up and push gameplay first not everything else first and waste my time. I'm 1 purchase they don't care about me anyway.
I've played PS2/PSP/Wii/DS versions before and had way more fun on many (some are misses, but most are hits) then PS3/360 versions so I'm good, parity and garbage game design doesn't get a pass. Weak hardware is not the problem, art style and level design/mechanics/movesets and execution are.
Nintendo/some devs have tried but even Pikmin 4 was so boring and core design/additions some I liked, most I hated. Pikmin 1 with New Play Control or 3 on Wii U were better. 4 was terrible in tweaks to the formula besides the repeated caves of 2 and new ones. Night mode good, motion controls restrictive and I never used but wanted to. Other eh upgrades/things. Oatchi can't swim till 5 days in.... Why?
As if the console gimmicks weren't boring enough and the games may be good or may be repetitive and repeating history, my least favourite thing many devs haven't learnt to do anything about and wasting my time.
With better IR that isn't just 'add another to the other Joycon' let alone casting to the TV, a dock/base station or whatever for save syncing or dual screens sure but Nintendo won't go that expensive or has moved on. Sure Mic on Wii/Wii U/3DS but not Switch.
USB C on top will be for charging not image to the TV. I doubt otherwise.
Nintendo Life staff you wanted Miiverse over Wii U.... Not listening to you.
Great render, attachment/base station. Swapping sides, if only Joycons were designed that way for holding/IR yet aren't cough Nintendo and IR cursors. Sigh. Fans showing potential ideas. Yay! Finally!
Camera kind of like PSP (not built in like Tapwave Zodiac/Gizmondo/DSi/3DS/Vita) fair.
Devs haven't cared for 2 screen design on Switch at all vertical/horizontal (party games or porting). They don't care. They didn't on Wii U regardless of money why would they now? Four Swords, Crystal Chronicles, Pacman Vs. Why would they care they don't. No split cutscene views, or anything like DS again.
Programmers/animators waste their time and artists get by with worlds. Designers make garbage level design, same repeats for 20+ years now. Engineers try to put whatever together as best they can but still have only a few things to implement in time or don't have many ideas at all anyway.
PS/Xbox care about boring visuals so they can just stop wasting people's time there.
Many things Switch 2 could do, isn't done, C button better be good or else boo a more powerful tablet with an old console's features....... Eh games repeating the same boring game design 20 years later (cough PS/Xbox already do it) and I'm just staying retro and sticking to Switch 1 and I didn't even find it's gimmicks good either. HD Rumble is eh and the dock didn't matter to me. The account system for a handheld and the stand was good enough that's it. IR was barely used and positioned wrong so it sucked to use.
Engineers clearly have tried a few ideas but so safely of oh magnets/laser pointer we had ideas for in the past and can do now. Great so I'll have to wait 7+ years for something different or marginal again. Pass.
Nintendo moves on from ideas quickly. I don't think they care. The Wii U, Vita, SmartGlass and apps was prime 2013, no one cared but a small audience.
So nowadays we have casting your phone to the TV or setting up a TV with a QR code. That's what dual screen is now besides dual screen phones that don't even get used well at all because no one wants to program anything for them but the bare minimum support.
VR it's the cheapest headsets, forget power they don't care. So we get garbage VR games. Devs not scaling things enough either. Or bad motion use that even Wii/Move balanced motion/button use & repeat 10+ years ago design failures from idiots.
DS was the start & best use of it Wii U was so just pitifully wasted on it (I love the console, still bad use of it), no dual cutscenes, average inventory experience, manual wasn't usable at the same time as the game was. GBA paused the game. Like it had limits.
I'm annoyed but dual screen won't happen. Devs don't know what to do with it, any GBA/GameCube games were single screen, no one cares. Very few of us do, the larger audience doesn't.
Telling them a genre term is still a don't understand responses what makes people think dual screens will be any easier to understand. People still didn't understand the Portal let alone would they Steam Link/Xbox second screen & remote play either.
As if Club Nintendo wasn't better then My Nintendo and gold coins even if 1% physical, 5% digital they go nope we want to be even more greedy and remove it. Nintendo can't make up their mind.
I get the rewards bwere terrible or cutting codes even more so less production of them or whatever but even still they should have thought about that. Game carts cost more then the paper/codes anyway. What little is it saving? The bad rewards on the service no one used but eshop wise did because it was as more beneficial.
Even users like me that joined the eshop late bought a ton of games besides my physical limited for a time to go ok what I can't get physical time to start digital now. Did same with Wii U, 3DS, Vita and PS4.
I have not used Microsoft rewards or Sony's one either. But I thought Nintendo did it ok..... I don't care for loyalty programs anyway.
My Nintendo was just cut outs and stuff no one needed, even Tearaway on Vita/PS4 it was a simple thing, an if you want to replicate what's in the game, not image saves or crafts no one really cared about, besides platinum coins for visiting the site.
Club Nintendo at least allowed you to get a lot of cool stuff but selling games for Wii U/3DS deemed too generous but was cool, Game and Watch, ok niche physical things. Codes varied of inserts or reverse box art. Niche things but fair. A lot questionable but I see why they changed it too as they were too fair to fans and just throwing stuff at them later and I'm like that's cool but sounds too generous then it was like oh they are giving up/rebranding gotcha.
Each era is different and each leader, each version of the service, and what games didn't happen, what didn't release somewhere for region releases, what got cut, of content or cancelled games, what stayed in of content, what is fair for third parties, what gets cracked down on.
Is it shareholders or are Furukawa/Bowser just too greedy/bored or something.
I actually like gold points it's sets them apart from Sony/Microsoft (regular stores I don't know about loyalty programs I don't use any of them) yet nope. Nintendo can't make up their mind.
This game needs to have good ideas, Transformed was good but who knows how far this game goes.
I'm fine with more Sega characters but the progression, tracks and more need to land. I enjoyed the original Allstars Racing and Transformed I have to get more into. I didn't even consider Sonic Team Racing and barely understood what it offered.
But a good mission mode, a fair mix of other more arcadey modes, fair level design and Sega game locations, actually more to the tracks to interact with not just insert Sega location here........ But I know it won't anyway because most people don't care about that neither do developers.
Jumping worlds is fine but I'm going to need more then that.
About time Piko Interactive went PC with it then Evercade and I was like what is going on here.
Like Gex I understand with the engine and besides that the PS1 games are on the Vita store still so I can get them there, but Piko Interactive were just wasting our time with barely any details of it's status. The 40 Winks N64 physical release sure but why didn't they just get someone to do it for the modern consoles release. Also why isn't 40 Winks on modern platforms either? I mean I was happy to get the PS1 version on Vita but even still. Why just a physical cart for N64 even when it finally got it's chance to be available then PS1 only for years.
About time I was going to just emulate it after a while and give up on support this game on a modern platform. I'll happily buy this now that it's getting there then being held off for so long.
$33.19 is high but I mean.... I paid similar for Kya Dark Lineage or Malice not as much. So eh desperation or discount waiting that may never happen for a while on the eshop hmm. I don't mind $30 or under really physical pre-owned anyway so eshop while I do question it more I'll still consider it.
I doubt this will even have much refinements or be the best native/emulated but eh. I get physical copy low print run or this release won't sell much so put it to $30 to make enough back sure. Especially for companies like this doing what they can to revive these games. Regardless of quality and refinement compared to others or more popular refined IPs.
I know the PS1 version, I am fine getting the N64 version with the more intended physics and less buggy/or worse physics and things. Like Space Station Silicon Valley I'd also like the N64 version to be revived (and the tap/trophy fixed like PS1 did even if it too had a bad release). I forget if Take Two owns Space Station Silicon Valley as well or dropped it or whatever. Ah DMA Design/Rockstar North.
At least it's not the same as COD Finest Hour/Big Red One and 3 ( don't have 2 yet) where I went forget this Activision/Microsoft for Xbox OG back compat and went fine I'll get the PS2/3 versions, you want us to use back compat support and offer others on PC sure. I've waited long enough. You want the OG Xbox/360 digital sales for those games sure, but you aren't offering them anyway. Sure I was getting a disk copy out of print but others could get the digital versions.
I already know the quality of this game, I also don't care, compared to more generic Indies with even worse quality of game design originality then inspiration and weak execution.
I'll gladly buy a Blitz game platformer like Glover as the controls sure it's a particular game/particular character and ball control and takes getting used to but I'm willing to adapt to any old game N64/PS1, PSP, Dreamcast/PS2/Xbox/GameCube/Wii, any others with gimmicks or odd controls still enjoyable enough and others as it's ideas still intrigue me regardless and also to experience those I haven't with interesting mechanics/ideas in them. Especially B grade platformers, my favourite platformers besides their less polish then other more well known platformers polish and ideas or marketing boosting them more.
I wonder, do they lean into Mario/Luigi/Paper Mario worlds, or some other time period or some other Mushroom kingdom/others type stuff. Not for reference either. I mean as in those worlds or similar. Beans or whatever. Maybe magic beans, abilities with them, or some other nonsense. The Mario/Luigi games to me are so out there I was like is this even Mario? I was impressed and never played them.
A cruise ship could work. Isle Defino I think could work for mechanics not just location. A village is a bit generic but depends how they approach it. Space also allows for mechanics not just a cool location.
Putting coconut mall is a bit eh as unless it's like effecting the location it's just an iconic location, who cares. I want functionality with it not just oh this place I like. That's pointless.
I don't know enough about New Donk City but if it's playground enough then sure it can work. Most games 'aren't' so I find thme boring locations. Sunset Overdrive's skating like Ratchet grind rail flow, above/below states, the umbrellas that bounce and more made me appreciate that game's playground like feeling of a world. Using Cappy in Odyssey is fine for gaps or whatever is in places but just having a iconic place isn't good enough, you need to make the most of the ghosts, the gear Luigi has, why we should have these locations.
I like level design that is interactive, I don't want iconic static levels. I think creativity of functionality not emotional attachment to a bunch of places people like. It's why I find games boring, too much emotional attachment not enough world building functionality wise or lore wise to distinguish it and fit that universe not go oh it's a reference to this history/other thing....... wow how magical..........
I don't find realistic graphics and boring cities/whatever reference as fun, playground effect to them for abilities to me is immersive, not the base level look at this location recreated. BORING. Make it stand out to play and what it represents, make it have it's own rules/weird quirks or laws of well laws or laws of physics or whatever even. But people aren't going to be that intelligent or creative are they, sigh. Missed potential.
Do they keep the 19 whatevers it was type style in there I think so it makes things interesting. There is only so much to do with the characters/worlds if they keep it that mushroom kingdom/other Mario worlds type, unless they want to keep it in universe but it shows that doesn't matter.
For mechanics, no idea, anything is possible.
Motion controlled vaccum would be nice though like it could have with a New Play Control Wii version.
Otherwise I don't know enough about the series (never played one) so only seen bits and pieces of Goouigi or other parts here and there in footage people show when talking about the games or other topics.
"Definitely not" for poll 2, and the 1st answer as the answers for poll 1 didn't offer one I would go with. I'm not buying a Switch 2 day one and I don't like OLED. But still wanted to add to the poll.
I think it's a good thing. Colours and design work. OLED on Vita/LCD (and it was early OLEDs too so function different probably) I don't think is the best comparison as depends on the LCDs Sony used or how devs went about their art styles but many games do look pixelated on Vita that were made with the OLED in mind.
I also hate OLED, the lighting/colour balance just isn't for me. I hated OLED on Vita the lighting was terrible. Switch may have it different but still applies probably.
I am not big on sustained colours or how it casts them to the screen. I don't love more dull colours or the tonally dark games with many shades either those become hard to understand what level design is or are too awkward or look dull. Some areas that need it for corruption or ruin sure, but the whole game no. But a balance works.
So with Switch the reverse, and to have OLED enhance colours later, or a for that audience in mind that wants that bit more I think is fair.
But then again many devs go oh tv in mind for text/menus and I"m like yeah great, thanks for that you lazy staff. You want a simple port and don't care to actually scale it to the Switch just go eh play it on the TV, who cares about handheld users or Switch Lite users anyway they can get by memorise it right?
So like I respect many in the industry for their use case of screen space let alone the colours in mind or readability either. Lazy.
Some fair assumptions. I do think some a bit ridiculous of screenshot deletion. But then again if it is customisable it's not what I care for but it would be something still.
Finger print is a fair one to assume. Then again NFC is there already so hmm.
Social hub? Get your miiverse heads out of the sky. Give me dual screens or a cast feature over socialising any day 101+ ways we already can.
Mouse on and off seems odd. I mean sure but it's an odd position for one and besides it's not analogue turn on/off like PlayStation 1 again. There are modern solutions for that already.
The rest are fair. Still some fair thoughts though/worthy speculation.
New audience? New console yes. But are you going to give them EA FC Legacy Editions too? What a load of garbage as usual.
What sports games aren't on Switch that could have been? What old Battlefield titles? What other IPs? Mirror's Edge/Catalyst?
What other old NFS games aren't on there? But NFS Hot Pursuit 2010 Remastered was. Burnout Paradise Remastered was. What licenses do they or don't they have they could/have lying around?
All EA Indie program type studios I assume go to Switch depending. The It Takes Two/other games studio has done great for Switch I assume. Whichever others that don't have their reasons for power/audience demographics, etc.
Why did it take until now for My Sims to come to Switch? Why are they not on other platforms? I get pulling a UDraw on things isn't ideal but even still.
It's like Ubisoft why is there no Far Cry 2 remastered on anything? No Far Cry 3 remaster on Switch when it went to PS/Xbox. Companies have to be particular with their IPs/time it takes/money, etc.
I get that but they kind of are asking for it when we customers can ask all these questions, know their IPs/business practices to a degree without all the inside info, an pick out licenses holding them back besides engines and things, guess studios and they give nonsense PR answers. XD
The moment it is Wii U numbers again they will pull out anyway.
Sure, a ok gimmick and a studio with making more ripped out of the game to resell it to you. I really care what they have to say.
Mice can be particular on a couch, mouse pad maybe, couch surface bluetooth, wifi dongle or cable not the best. So from a more holding it above perspective maybe?
I don't know unless the C button is worth the time I don't really care for the laser pointer really.
I see it more like IR used with Labo more then being good for mouse type movement in games. It's something but I mean it's not like they ACTUALLY USED IR FOR GYRO BASED SITUATIONS IN GAMES AS THEY PUT IT IN THE WRONG SPOT ON THE JOYCON AND DIDN'T ALLOW PLAYERS TO HOLD THE JOYCON DIFFERENTLY TO OFFER IR SUPPORT AND A POINTER ON THE SCREEN, SO A FAKE BAD POINTER INSTEAD THAT DOESN'T TRACK WELL. Sigh. Why? Nintendo, just move the triggers or make it a Pro Controller only thing. Why?
Or better design how the IR spot is so we can hold the Joycons the 'opposite' or a better way? Why won't they do that, it's so annoying.
That aside (more the publisher then the devs, unless they are that particularly minded as well) I mean we will see.
How the laser goes, compared to the motors or other things for Labo or games/apps.
I don't have much to care for with this. I need it to showcase something to me first to get into the mentality of why from that angle of the Joycon compared to the IR position (or unique controllers without as many buttons and leave the Pro Controller for other things) or what it can do.
I think the IR needs to be used more, it's on the bottom, it's got one on each Joycon now...... It was barely used and badly positioned before and they added another one? Like so much for better placement I guess. We can't hold them and have them be better but more Labo stuff or more VR like gestures? I guess? Like Revelations did when it was ported? Or other things like Brain Age but different?
I mean if more Labo sure but if not used well with games 'why are they here'?
I don't have much of an interest in this yet, I need to see it used to really appreciate it as to me it seems like Switch but more gimmicks I don't see much point in, oh we have docks, so what other consoles/portable PCs from the 2000s did it.
Joycons that split nice flexibility to play I like that but still Wii like which is fine. Oh a console then handheld type account system I like that.
Oh we have a laser pointer, yeah and as if mice can't do that it's just no one cared to move them in different ways for games/apps.
I mean it's no trackball or mouse scroll wheel which I think would have been a bit more interesting like the Playdate Crank is.
As if the DS didn't have a mouse laser/wheel thing peripheral to for 1 game I know of in DS accessories type videos.
Nice to have them supported/the content there, and fans have modded Sims 2&3 so much these days. Sims 5 cancelled so......
Hmm.
Console would they even bother though? Console games for the series were particularly missions or story driven, others were movement or cursor and flip flopped constantly.
My Sims I can see why they were console in mind besides PC. But primarily for Nintendo audiences anyway.
Sim Animals as well.
Sims 2 era was better for console controls, 1, 3 and 4 are all cursor and it's eh.
Songs were Sim language so it worked regardless just licenses still even if no voice likeness I guess? Besides those that sing in Sims language. Either way.
But yeah ports is a hard sell, accessible yes, good ports I doubt it. Windows compatibility mode varies and even then just get a virtual machine or low end enough parts or decent parts and make a Windows 98 or XP to 7 or 8 machine if know how. I still have my disks. Otherwise just a Windows ISO in virtual machine is easy and whatever of the games files and disk or USB support from there into the VM.
People use DOS box so even then.
They need a combination of character movement and cursor modes but refuse to.
To look different from the others sure but 3DS was thinner and different then DS.
I compared my Vita, 3DS, Switch and PS3 Blu ray sizes and yeah.
To me this seemss very much a rumour. The artwork to be bigger sure but otherwise even besides a rather believable and generic logo in the top left. I do feel why would they make bigger cases?
To stand out on shelves sure, bigger inserts I mean Devs had small controls slips (Hot Pursuit 2010 remaster) or artbooks (Wlidermyrh, Clive n Wrench ,etc.) or OST and season pass slips fit that size like got for Disgaea OSTs or Ubisoft season pass slips for Mario Rabbids.
Even the Prince of Persia PS4/Switch versions I have mentioning pre order skins or otherwise paper, those sizes were interesting as I own both and the info fits to size still.
I can see reasons but I also don't with this rumour.
This would be Blu ray case big. Vita is the tiniest format cases and thicker plastic then Switch spines. Switch is more PSP size but PSP are thicker and taller.
Switch stood out besides PSP but otherwise Nintendo hadn't done a design like that and nothing PSP like of case had been there so it dit Switch fine compared to the PS/Xbox cases. I doubt but would be surprised if we see DS/3DS style sizes in that plastic look of Switch 1.
The booklets I question of more space or not. DS/3DS cases maybe for more because it was like a DS/3DS opening like the sideways type approach.
Switch differs.
But for the Switch 2 hmm. Would they go back to a DS/3DS size and have larger paperwork spaces? I wonder.
Cardboard or cases they always had horizontal then vertical boxes that were that way it was only disk systems they did the DVD style case with tweaks.
So if it were a more horizontal design again it would be interesting.
@IronDaughter Besides modding I wonder if it may happen but I doubt it. Then again with the many things in april fools updates or came later like coloured glass or others things WAY too late who knows. Mojang hasn't really impressed me with updates in years.
Quality of life stuff yes, but I'd love a lava sponge. I enjoy them with mods. They need more cauldron in the nether to use water kind of odd ideas for gameplay, but they seem to refuse to do so and make boring updates instead.
Unless they offer different biome benefits, or like new mobs, who cares. I don't want visual changes to the same mobs. I didn't care for ore/block changes either. The art style change was eh, can go without it.
I never care for skins or variations in any other games. I care about functionality not what textures look like. It can be invisible for all I care and have outlines. But functionality wise a pigs/cow and wood log are still just that with the same functionality given, I don't care how immersive it is, it's boring, functionality changes things.
I don't play games for real world logic or visual variety I play them for gameplay, something many seem to not do with their boring real world logic or dull ideas developers. Oh my hobby into the game, how about your shove it developers and make something actually worth my time, yet you continue to not do so. Modders understand quality of life features, why do paid people not and have so many meetings and time wasted yet modders can go yep done, discord meetings or just do it themselves.
Not this team/waste of time and reporting nonsense that gets in the way and weak ideas by weak inside the box people. It's just hilarious. No matter the team size, the effort/lack of compelling ideas/prototyping is why games suck.
I am sick and tired of cosmetics. Give me gameplay, I don't care about immersion with boring reskins of animals.
It's like new blocks, oh cosmetic, useless moving on. They can look nice but I don't want say birds and they 'fill in the world' that's boring. I want them to have a use.
I don't want more Polar Bear or Glowsquid like useless mobs.
I don't want just a filler visuals update.
Updates these days have been terrible, mob votes were joke by players votes wanting a seed mob than interaction or mining benefits one so that was stupid. But Mojang's own functionality to the mobs or blocks is it's own problem as well more than players.
But when players want a end update when WE GOT ONE in 1.9 with the outer biome Chorus plants and things like give it up players who cares. I play enough to go I would rather not civilised buildings of villages in other dimensions or other structures.
Divine RPG was boring for hit mobs, get items, make weapons, move to next dimension, time after time.
Dungeons and beneficial items sure.
Tech mod features yes or quality of life are my go to. So the crafting features sure, most others have been visually, functionality wise boring updates.
Cave update/algorithm changes I hate too but they do change up the game so I can respect them even if I hated them 1.7.2 and 1.16 and 1.18 but let them pass 'when' the game loads biomes right.
1400p or 4K upscale either way it's fine I don't care for visuals. AI/Upscaling isn't perfect. I can take native lower resolution instead. They can improve it but eh.
I don't care how many grass objects so less grass texture shows, whatever particles or details and resolution/saturation and moee, I just want games to have level design and character movesets be fun not boring. Something many games seem to fail to do these days. I can play a puzzle game or anything without characters and still have fun. I don't care.
Substance not visuals. I wanna. Bridge to be stable and fun to travel on not a pretty looking bridge.
Artstyle and gameplay/movesets/level design is my priority.
As eh as the laser pointer is to me of 'could be good but would have preferred something else', the magnets are a fair idea and will see compared to the rails and bending/snapping and the attachment/connector part.
Or SL/SR differences among other things.
As someone that wanted BETTER PLACEMENT of the IR on Switch 2! Self entitled people and their values. I want a sensor bar for sure. People can not use one but I'd have wanted dual screens but it's too niche and expensive to support of TV casting or split screens or a base station. Most people want generic experiences they can have that, but I don't.
Better reference points, not its own calibration on the spot of reference. Idiots.
You bet I"d put a sensor on my TV then gyro just having to calibrate all the time or features being underused. I still have my Wii sensor bar there (even if unplugged and to not lose it) for attaching to my Wii/Wii U whenever ready so they can look like fools to me as an anomaly I am of still keeping a sensor bar around. XD As if VR inside outside tracking is the best either? Or other devices with other hardware factors.
These tech enthusiasts don't care or think they just want pretty visual results and whatever APIs/number go up. They know what they are talking about still doesn't make things as simple of people to read and boring people because of it.
People seem to not understand niche audience hardware fans do they the typical audience or boring tech enthusiasts after whatever boring visuals and RAM/CPU/GPU upgrades. I"m not drooling to know they are.
Bunch of laziness, this is why innovation doesn't happen is oh the RAM/CPU/GPU upgrades, oh same controller inputs.
I'd take new controllers with none of the old controller designs and still have a Pro controller but that would never happen because of people in general. Too much effort for people to get their heads around or companies to make happen. It's hilarious. I don't take comfort. Sometimes but not always.
To me those are yawn inducing. Expected, don't care what games look like I care about the HARDWARE. So I'd gladly put a sensor bar on my TV/TV stand.
Already saw it in the eshop, watched the trailer, saw the other screenshots. I have no interest in the regular game as it is. I videoed my viewing of it encase it gets taken down. But their approval process is so stupid these things happening is just laziness at this point. Their automated system is useless. Have humans that are aware of products actually do a job as a human.
If the rating system companies per country have to approve things (not mobile but console/movies, etc.) why not humans at Nintendo for eshop approval?
Or are the human staff that incompetent? We players can hear about games we don't play yet still understand things and have the general mentality towards what's what, it's not that hard just because regular people are too fixated on other things. XD
If I can learn anime/music 10 years ago now from scratch, it's called effort and understanding things from any angle because I cared enough to.
The 2D platformer alongside 1 high res image was not fooling anyone. Let alone their other game releases when looking at publisher on the eshop.
Interesting results. It's not a complete sign but maybe people buying them up for ebay later?
Or people getting as many models to collect or replace before Switch 2?
I wonder if a price cut on Switch 1 or just they discontinue it easily over time?
Would they really care to discount it to get rid of remaining Switch 1 stock? I mean I get like 3DS they would go hmm keep it around a while but I mean who knows really it's not a different name it is a like GBA another iteration with that brand name so who knows.
@Slobbert They don't have to, they'd likely disagree with me anyway.
I don't write for people with text/twitter length comment attention spans. They can read/move along for all I care.
No one is stopping them, they can continue scrolling that's totally fine, many other comments to read or just the article to read and move on, it's up to them.
You can't make a point with a twitter character length, it's why people make multiple to carry it out don't they. XD
Maybe, never heard of it. It's probably a fine game so why not, try for an audience and see if it's worth it, whoever responds as such towards it to support the developer or the game or whatever the case.
In terms of an M/adult rating I get it, is it worth the risk or it's not like Ori or their others games. But the thing is to me at least it looks very trendy/boring so I can't really say I'm the target audience but the world/creatures look cool the rest just looks very played out and done to death where I don't care enough about it. Gameplay via movesets or missions/level design otherwise the artstyle, world and characters look good the former look bland and repetitive and just don't excite me sorry.
Best of luck to them for audiences that are more interested in this then I am. They have an interesting game still regardless of what I think.
Fair but not cloud versions this time either Capcom? Compared to last time? Would the same happen for Control or other IPs that were cloud versions? Hmmm.
@Bunkerneath I assume unlike a pro controller (by third parties that make those sorts of pro controllers not to be confused with Wii U/Switch pro controller) they are the new magnet releases for the Joycons like the buttons on the Switch 1 rails. But that's just a guess.
Will always be the case as they are dedicated. Then again Nintendo prices varied and were usually pretty good I think compared to the competition handheld or console and later hardware release compared to the others or not.
While trade ins or otherwise of Switch are varied and seen a Switch $248 price at EB Games. Most times they are always in the $400 range for me or Lites at $300 range. So if it wasn't for like a 2nd hand store then you bet I wasn't getting a Switch for $300 or lower. That Switch price never goes down and $300 US is fair I think, it's just my currency isn't as bad as third world countries at all but for 1st world I do find it annoying.
Even then I didn't think 3DS price was that bad and the launch titles were good, just because people had to have a Mario 2D/Kart to be there for them sigh.
$300 US to my what $450-500 or so unless that was OLED. But yeah Lite made sense but to me the screen was just too small and text unreadable. So TV/handheld/stand had to be it and I got a OG Switch for $300 used and I'm happy with it still.
So if it's $400-500 eh..... I'm going late on Switch 2 as well but the ideas in it aren't impressing anyway and the games we have to wait for so will see. I have got many 2017 games later so eh. I got my Switch 1 in Dec 2021 used.
I'm willing to pay $300, $400 my currency is a bit high for me. $100/200 for 2 Vitas (1 OLED, 1 LCD, 1 PS Vita TV at a different time before the handheld Vitas) or 2nd PS2 Phat (no Slim yet), or 2nd Wii U Deluxe (no 8GB white ones yet) or 3rd 360 and was my first Slim ($59 or $69 for a PS3 Super Slim) for used/pre-owned was enough for me to go that's high enough. Those were in the last 3-5 years. First Vita was 2017 then Wii U, 3DS, Switch then what DS OG, PSP 2000 and the rest over the last 3-5 years.
Got my New 3DS XL (1st 3DS) for $148 in 2020. No idea my 1st Wii U probably close or cheaper in 2018
It's like seeing a cell shaded sim racer or an Earth car on planets not just Earth streets/rally courses but through portals, on alien worlds, anything. Not sci-fi anti grav, I mean 'fake cars' no brands either.
Someone willing to go 'lets do that then the same 'real life rules' approach. That's my point. Something people don't seem to get and don't care because they are too status quo or don't care.
They want characters/worlds but the worlds and characters aren't really doing anything for the games just the same things over and over.
I don't have to be a car fan to go put them in a different setting and level design and really challenge the player and ideas people can have about them.
Even something like Wheelspin on Wii was fun for being in crazy locations, it played eh but it's ideas were great. Same with many 5-6th gen platformers, controls were hit or miss but the ideas were excellent.
The fact I can post 360 shooters and people go 'wow that's a big list' and people have never heard of any of them. Being a collector is easy to surprise people like that isn't it. XD But is it the 'list' or the actual games. I assume the list as like people 'actually' care at all. It's like my comments on YT, people would rather play stupid and go 'what a large comment but miss all the actual depth or bad details about it because they don't have time or are too stupid to care what is said'. Not everything I say is gold, it's not suppose to be it's just thoughts. Thoughts no one has because status quo minds.
I don't care if they are on screen and likeable I want them to go through things and earn it or be awesome not just oh easy likeable status that's boring.
Pushing limits not inside the box fifth because they can't think what video games 'actually do' I want to see what they 'can do' if they think for a bit longer.
Comments 728
Re: Nintendo Understands Switch Owners May Not Be "Ready To Jump To Switch 2"
It's understandable like any past system support for a few years then move on, or any third parties that do/Indies that do till the eshop shuts.
Some back compat will effect a few games I own but I'm not that fussed. Compatibility will be ironed out or stay the same and I'll just keep them on old Switch 1 anyway, I'm not that fussed.
I'm more interested in Rhythm Heaven Groove then Switch 2 the system, features or games offered honestly even if DK/Kirby are good and Drag n Drive is ok but will be pretty underwhelming of support anyway.
I'm good to support the Rhythm Heaven series.
But I'm a niche first party games/Vita ports and odd Indies type, I'm not Nintendo's intended customer I'm one of their oddity customers they happens to jump on board. XD
I need to see what the mouse pointer can do as I'm not impressed and Game Chat C button was also a disappointment.
HD Rumble didn't impress me either. Dock and Joycon split is ok but the dock was not impressive same as demos are. They existed before docks or cabled to the TV or casting another device to it (not just in console space I mean phone apps to cast to any screen I want/PC space in the 2000s with docks or cables for PDAs, not just PSP or Nomad or otherwise).
Dreamcast/GBA to Wii U was a fair evolution to me it impressed me. Now it's just dual screen smartphones that barely have much use for it anyway but continues it on, oh well.
But for many of us not just financially but also uninterested in what IPs, or the hardware gimmicks, or otherwise yeah Nintendo is going to wait awhile for some of us, not just the cost or the Switch 2 branding being easy to understand.
Bayonetta 3/Prime 4 were my major wants and Bayo 3 was, ok not great. Prime 4 will probably be fine but Prime 3 was a bit odd to me 1 & 2 I thought were much better. Even if played 1 the most, 2 & 3 not as much.
Then it was just niche Nintendo IPs Switch got and well the rest is third party particular releases.
They have to justify it first for many of us to want to move on, for many reasons we may have or not want to move on and just go eh I can wait/give up entirely and end it at Switch 1.
I got a Vita 2017/2022, Wii U 2018, New 3DS XL 2020 and Switch 1 2021 all pre-owned (wasn't paying for Switch 1 OG or otherwise Lite/better battery model for the prices they were and Lite was too small, I wanted the full experience as I knew I'd want to jump between play styles and I have. I got them at particular times on purpose not just what I could find but price, interest, enough games, etc. other reasons.
So their support will vary, like 3DS/Wii U eshop was 2021. With physical being what 2019 I think it was for them?
Re: Switch 2 Game-Key Cards Aren't Tied To Nintendo Accounts
@Anti-Matter They should have just made them rewriteable but in this day and age going to kiosks or a online version of that wouldn't work and be too exploited sigh.
But yeah not surprised. I would assume/predict/understand that being very much the case.
It's still dodgey for third parties though. Code in a box, internet connection & partial mode access (unless Doom's singleplayer/multiplayer split as a fair one) or otherwise, they are just lazy to put it on the card, or get enough of the right size.
Even Jedi Survivor PS5/Series X disk was worthless, Halo Infinite's disk was worthless or Spyro Reignited (even if rushed) they just go oops not enough space on the disk or were going to rush it because we don't care.
(or Capcom's PS3 Ducktales I guess too besides the Megaman or RE Switch bundles.
The Star Wars 7 game bundle is so stupid for Switch, I always pass it when I see it on shelves)
Why make game select menus or not go oh but we just HAD to bundle 3 games (RE bundles, Borderlands bundles, etc.) and make the other 2 downloads, we just HAD to. It's so stupid. They don't even sync with eshop versions anyway do they?
Or do they still work as bound to the card? Even if still a download.
They can recontextualise a code to a card and fool people by people that don't understand, still have the game card warning and it still be confusing because companies want to take the easy way out.
They could just not have a physical presence at all? That's a thought. XD Just have advertising to look for it, they are well known enough games anyways by big publishers, people will see them in places.
Re: How Do Nintendo Switch, Switch 2 Virtual Game Cards Work? - Game Transfer & Lending Guide
A fair idea but I'd rather physical be like a digital so don't have to read the license all the time.
DRM or licence checks have always been a factor. So to me the between 2 systems was very noticeable of ejecting a digital game as they put it or family member game sharing apparently.
PC have done this after disk install years ago rather then streaming the data from the disk (pretty sure) but consoles refuse to do it for licensing checks. Can they not be just data install cards/disks, or because they think oh people will sell them and be worthless? When most people keep them still whenever needed.
For games it differed I think so for apps maybe?
Sure shortcuts and install of data but licensing I forget.
So to me digital acting like physical how they say it on the console news button section about it to eject and have for 2 systems or family sharing drums it up in a way but is a bit ridiculous.
Is a cool idea but just makes me mad, they won't do cards to digital flexibility when they had the chance to.
Surprised they even had physical to digital or whatever of SD Card thingy all, for saves or physical to digital games on 3DS as a thing even.
Re: Nintendo Has Sneakily Confirmed The Switch 2's Mysterious 'C' Button
We have a capture button already a different looking of the same is just stupid.
Also why would we need 2 capture buttons 1 for each Joycon?
It's like Microsoft with the share button is it useful yes but we got impulse triggers before so what an upgrade to have a button to make it easier then the menu but they added nothing else exciting to the controller.
Then again IR on both and yet still bad placement for them.
I want a cast button so bad.
If it connects with an app or is a captive button no thanks pass on Switch 2. Gimmicks matter to me with a system and the laser pointer is ok but hardly exciting.
Nintendo don't repeat gimmicks unless more to be done or successful aka DS to Wii U/3DS, so it's always hard to guess what they will do next with any system.
Then again a game offering phone support on PlayStation people haven't experienced of Play link or even Everybody 1-2 Switch like it's cool but most people don't think much of second ygames.
We forget second screen controllers/methods as much for PSVR or only smartphones and Portal doesn't. Dual screen phones won't get support heavily for things.
But yeah I'd take any sort of cast feature.
Not a chat system or other nonsense we have 100s of ways to socialise give me actually useful tech use cases.
Re: Nintendo Direct March 2025 - Every Announcement, Game Reveal, Trailer
Rhythm Heaven on Switch let's go. Been waiting and going hmm creator is sick will we ever get another one, especially as they sing in the games/make the music, but please don't make this a Megamix type thing and is a new game please. If so I am so hyped for this. Thought it would be just Wario Waree only and Rhythm Heaven was dead but so happy to see this.
Patapon 1&2 but no 3? Either way so cool to have. Sony audience doesn't have a sizeable audience that can make these types of games sell in Sony's eyes to be enough and they hate niche games it seems for more big IP projects.
And most of their focus don't buy these or market them well, besides the few western fans into Japan Studios games or the Japanese that may but also may not be enough usually besides other games on the market.
So why not a Nintendo audience enjoy these games and would more. Sony Japan's Studio',s games are so good but underrated/underappreciated, so giving them support then have them sit there with the remasters on PS4/5 or others left behind.
These need support. If they have Loco Roco, Puppeteer or others that would be awesome.
Even Gravity Rush, Knack and more.
Everybody/Hot Shots on Switch nice, go Claphands prior works or new? Besides their other golf game on Switch. I assume this is a port of the PS4 entry to Switch? Makes the most sense.
Prime 4 is cool to see more of.
A lot of other good stuff I'll need to look through more, but these were my highlights.
This was awesome.
Nintendo impressing and Sony/Microsoft continue to offer games but barely offer games of this type to excite so Sony offering the IPs they won't do anything with on Switch why not and a bunch of other alright games.
But Rhythm Heaven better do well for it being so late in the console's life.
Also physical please I had to get Fever and Megamix digital you can barely get them easily physical while DS I have 2 copies now. But also barely see.
So I really want to support the series physical on Switch.
Re: Nintendo Reuploads Game Vouchers Trailer With Switch 2 Fine Print
Fair I guess. But gold coins going today/tomorrow around the world.
Vouchers I never understand much the point of and don't care. Doesn't effect my region or may way of doing thing I think really. But for those it does by all means I guess.
Re: Round Up: Minecraft Live (March 2025) - Everything Announced
So cool Ghast feature (came across from a mod more then the MC Live), ok locator feature and the rest was who cares.
I don't even watch MC Live or anything anymore on MC, just whatever I want in the modding space and that's it. I ignore most of the game as none of it appeals to me other then my small corner I focus on nowadays.
Functionality for Minecraft updates let alone Mob Votes or even players preference or the way the devs handle anything is why I just ignore the updates. Decorations, bare bones functionality and whatever they can make in a time span really.
Mods all the way and my choice of mods with quality of life, tech and different ideas or me focusing on wikis for Legacy Fabric/Cursed Fabric aka old versions. Otherwise modern Minecraft is so pathetic every time in the modern space.
Re: Switch 2 Predicted To Cost "$400 Or More"
Makes sense to be affordable but have the specs, the gimmick features and however they end up used (bad IR placement and a left Joycon IR, laser pointer, magnets and more).
But I mean. To me Switch 1 was $300 pre-owned before I jumped on one. Not the not taken down $300 to $450 my currency I wasn't going to pay.
Even a PS5 with Astro bundle is like $650 or something digital or physical being a bit higher. So to me a Switch 2 even if not that excited for it at the moment till later revealed details I'd be waiting for the price to go down or just like PS4/Xbox One happy on them as PS5/Series X don't appeal to me at all of games/console gimmicks/peripherals, even OS navigation is just pathetic.
Switch 2 UI better be good (it won't) and the gimmicks need to be revealed more to interest me.
Re: Okami 2 Studio Won't Limit Itself To Sequels And Existing IP
It's fair for studios to make more then sequels or same IPs but I mean I'd love a Under The Skin (even if not the same talent or interest) live service or not multiplayer side or just a re-release. The disguises/perks are so cool in that game and it's party game chaotic fun even as someone not into party games I think it's great.
Has RE3 content from the time.
Under The Skin or PN03 to me are just go tos of that era I want revived.
But of course Viewful Joe and others would be nice to see.
Of course I'm interested in original ones as well depending what they come up with.
PN03 I think needs it's old controls and modern controls let alone better level design than so much of it beating repetitive and rushed. The combat/controls are very unique and probably on accident I think and nothing is like it, it being the inverse of what RE4, Killswitch that Uncharted/Gears were inspired by and the PS3/360 era onwards direction of shooters to aim and move in such a way, where PN03 it's tank but also aiming/dodging important. So it's very different and I like it for that.
Re: Splatoon Manga Spotted On Japan's Switch eShop, Out Next Week
Pretty cool, the PSP had a comics/music app, Nintendo has the separate app for music, 3DS had 3D movies in Japan but mostly 3D trailers for games in all regions so we don't see this stuff as often anymore.
Pretty nice to see. But yeah otherwise just wait for the Splatoon manga physicals or yeah otherwise 'the digital experience with fan translations' that exists.
I like when visual novels gave the definitive/limited editions to overseas fans and getting to read the Date A Live visual novel exclusive short LNs was cool for example (sure PS3/Vita/PS4 game but the example came to mind), just sad it wasn't subtitled over the Japanese audio dramas as well the only part of the game's bonuses not subtitled/translated. Sigh.
I have seen but haven't bought the Splatoon manga as it's just a bunch of random multiplayer match stories I don't find that interesting. It feels like the Minecraft books that focus on custom characters and while that's cool Splatoon's approach to it could have had more fun original stores but they put it too much on the multiplayer matches as the scenarios I think at least. That's how the descriptions always seemed to me.
I haven't read the Zelda ones (I assume) retelling the stories, so Splatoon having that and the scrolls would have been nice but eh. The manga is probably fine just not bothered really.
Re: Mario + Rabbids Director Recalls "Harsh" Ubisoft Comment On 'Sparks Of Hope'
@-wc- Well seeing Ubisoft tried to push Rabbids on a kids game that a studio tried to make when Wiiwaa or whatever it was called when Baby Sitting Mama came out and with it's toy and the other got cancelled but was a mobile app later then Wii game with a toy that was cancelled.
https://www.youtube.com/watch?v=PimNSkk24go&pp=ygUwRGlkIHlvdSBrbm93IGdhbWluZyB3aWlibyB0aGUgY2FuY2VsbGVkIHdpaSBnYW1l
I wouldn't say just kids liked it. I think it was because beside Rayman a safe character to use and they don't speak a proper language so fit them into whatever situations and the party games maybe sold well. They wanted to push them on other projects if they could.
I hate the Rabbids too but I still bought Sparks of Hope on a whim and bought other games as a nowadays fan of tactics games. I buy for gameplay, I am not a Mario fan but still on occasion buy the games if they interest me gameplay wise.
Re: Mario + Rabbids Director Recalls "Harsh" Ubisoft Comment On 'Sparks Of Hope'
Part 2:
It's a game people tried during Switch 1st year and went oh why not. But when enough has come out over the years yeah it's tough to get people interested unfortunately.
I think it's unfair, they can't know how sales will go and how people may stick around for a sequel. I'm glad it exists though I may have been too turned off Kingdom Battle I think if it was the only one that released.
People may have not liked the game and took it back, or just let it sit on their shelf and it still counts as a sale. I can see why people may not like the games but I really like them, so for a random pickup but still somewhat paying attention to them yeah I'm glad I did.
I love it and am glad I got it. I got Prince of Persia Lost Crown/Sparks of Hope as the like Red Steel 2, Rayman, Splintercell games of old or Ghost Recon older entries as my sort of Ubisoft catch up or modern niche games these companies only have on occassion I really want to support games like these we rarely see.
The niche ones I want to see happen that don't get the support. Indies are nice and AA but yeah the odd other projects ones barely survive and seem to be the ones I enjoy more because they are so different and some like Sony say nope while I go to the few publishers like Ubisoft are here and buy these as I really like what they are doing here. But they just aren't big sellers for more then a sequel it seems. The best entries Sparks of Hope/Red Steel 2 and just flop, sigh.
Because they actually appeal to me for once. I don't even like the Rabbids, or can tolerate Mario games but i buy based on gameplay and I enjoy them.
Re: Mario + Rabbids Director Recalls "Harsh" Ubisoft Comment On 'Sparks Of Hope'
I'd have been happy to wait for it. But I may have not as well. But then again Ubisoft and Rayman Legends delay with all those other games crowded around it and Zombi U sales. Why a family friendly game like Rayman needed to be delayed for more sales and their mature zombie game didn't sell well. Everything regardless of demographic must sell in their minds 10+ years later is not surprising.
I hate the Rabbids but I wasn't going to let that prevent me from a gameplay direction I may be into. I was and I loved Sparks of Hope.
I picked up Sparks of Hope randomly one day as I wasn't sure If I'd like it but was into tactics games and willing to give some a go like Muntant Year Zero even, binged like half of Sparks of Hope and bought the 1st game after. Sparks of Hope is so good and a massive improvement over the first game. I find the 1st game kind of dull, too much 3D World and has it's moments of working but Sparks of Hope improved so much and felt more alive. It's difficulty I was totally ok with. Some of my strategies were just not that smart and I eventually got through them. I think for a family friendly game and especially compared to how I hated XCOM 2 and how it does things Sparks of Hope balances things better by being more accessible but still a good mix of things to do. I was totally fine with how they handled it.
Sometimes the maps/hubs got confusing but I eventually got there. I was still willing to make the most of what was there and think about where they wanted me to go. It's not like metroidvanias where I want to like them but many times the blocked paths or forced paths are so annoying. Hated Metroid Dread for it's more restrictive paths I found it so annoying. Prime 1 even besides being 3D didn't feel like that at all. Pitfall Lost Expedition I've 100% and is earlier then Prime series but even still. 2D ones can be particular and I find them just eh.
But Sparks of Hope shines I think in the right ways. I wasn't asking for much anyway.
I don't care for the Rabbids at all but they made things so much more interesting of that world, quality of life and just everything. I didn't care for online or the DLC which are probably fine or much else to really expand on it, I think it expanded in the right areas.
It's a solid tactics game with other exploration. I was skeptical as I don't usually like tactics games with that approach but it really convinced me.
Thing is the timing, the expectations and the type of game it is isn't surprising as besides even the Mario Luigi games on 3DS being a why are you still releasing here and whatever other crowded games Sparks of Hope had to compete with I think it just didn't have the right appeal to it maybe for people. It does suck when devs really care and it was a niche title in a way regardless of having Mario in it.
Re: Gex Trilogy Confirms Summer 2025 Switch Release, Here's The Official Trailer
Sad no date, but if wishlistable on platforms why not.
I have held off on the PS1 versions on PS3/Vita going well might as well wait for these then. If they are more worth it I might as well and skip these.
Still the PS1 versions on Switch would be nice. Never played the games but have looked into each version of the games before through research.
No widescreen for Gex 1 is interesting why? They don't want to stretch it? Or unable to of how it'd presents it's 2D form then 3D ones. If fans can mod old games with widescreen well why not here? What's so different about this one? 3DO version? PS1 version? Saturn?
The engine better be good though to handle them.
I'll go digital with this anyway, no interest in some limited physical copies at all.
Glover one time, Gex the other, can't wait. 4 games to play of old platforming goodness regardless of how aged. I'm still interested.
Re: Nintendo Download: 27th February (North America)
Decent stuff but Glover, I literally am prepped for it. It's a bit eh of $30 my region but eh I'm willing to I've waited enough time for it to come out already.
Already enjoyed many PS2 games like Malice so Glover to play will be interesting as something different for this year of old games to go back to and never played but always wanted to.
Re: Balatro's Ridiculous 18+ Age Rating Is Finally Lowered
What a great benefit for them for age ratings on platforms and wider audience to play it (besides yes credit card or wallet purchase and parental controls on platforms). Other cards games don't have to deal with this depending what they have of course.
The CDI gambling game made sense sure for ratings back then in the 18+ let alone most fan service games that go a bit far make sense. Or those likely unrated on fan service launchers but that's it's own subject matter.
Then again no one focuses on ratings on phones anyways but PC/console have to be rated. For physical sure to inform, on digital just as much but I mean phones don't have that restriction so it is a bit ridiculous. They could just release on the phone only and go forget it, sure audience reach would be cut but I mean they'd get around a rating being restrictive that's for sure.
But loot boxes or other card games don't have this so this game being 12+ I think is fair enough. It's understood enough by that age, the rules are fair enough for the rating and I mean as if people don't like share food or whatever if they fake bet or just play any game with some rewards or something to them and house rules.
I've never played it but even still. I assume it fits well enough for a 12+ age rating with it's rules/use of cards and other factors into it.
But even then it's not money or gambling in a broader sense. With Monopoly players could have house rules to further gambling but it's in their house and not the intended way unless a different rule set of a monopoly addition before being sold to the customer. Sure it's monopoly money, or maybe it's real money, either way not on the business at that point and pointless to blame the board game makers, same with modding games and blaming the game company when it's the modder's creation and the player knowing any different.
Re: Poll: Will You Trade In Your Switch When Switch 2 Arrives?
I keep my old ones, for comparison, space on the storage and more. I like to just collect them too but mostly for compatibility or how they run comparison. PS2 and PS3 (non back compat models of course) for PS1 or their own libraries, Nintendo it varies but N64, Wii/Wii U of course or GameCube games (not a GameCube yet). Not gotten into their handhelds but GBA on DS/on 3DS I haven't touched Gameboy/Color yet.
PS/Nintendo system may have more 99% back compat support but not always the best support either.
Xbox it's more limited so yeah I have to keep them around for annual racing games, movie tie ins or other titles with lacking compatibility because left behind shooters (that I'm collecting) or other stuff on 360. Yeah great Army of Two 1st game or Grid 2/Autosport or none of the one offs/other trilogies supported let alone other odd titles ported or back compat support (I'm surprised that 360 Live Arcade games some on disk or digital are supported so Triple Indie Pack with Splosion Man, Trials HD and Limbo was great alongside the Pacman Championship Edition and others but no UNO on 360 sigh), but if I want the other games in the series I can't and have to keep a 360 around.
Even Gran Turismo games I'd have to keep the old systems and their better content/design then the modern entries. Let alone other IPs left behind on PS3 1st/3rd parties.
Wii games never go onto Switch (besides Force Unleashed or DKC Returns I guess) and third parties barely do. Not seeing NFS Hot Pursuit 2010 Wii version only the Remaster on Switch. I prefer the Wii version so it stays on Wii. Red Steel 2 yeah thanks Ubisoft put it in VR already. Call of Juarez Gunslinger by Techland the 4th entry/digital only on Switch is fine but even still.
Not just for licensing of cars/sponsors/music (besides menu music being original in 1-6 and races licensed music, nowadays it's all licensed) and more either even if the main reason. Forza Motorsport/PGR as well some are back compat, others aren't.
Niche games just get left behind.
PS3 had PS2 games with odd compatibility too as Youtubers like Mystic Ryan have proven well with.
Nintendo it may be similar with some games using some code or hardware a a certain way. Or Labo or other types.
Some peripherals can be but it varies.
Even if more a thing I think some PS/Xbox titles would like Voodoo Vince or others.
Or sometimes I have no choice like OG Xbox on 360/Xbox One I don't own an OG Xbox.
Re: Video: Let's Compare Xenoblade Chronicles X On Wii U And Switch
Yeah different colours, better eyes, no chest size I assume? How is it definitive then? XD Either way. It adds more to character customisation, not everyone uses it in silly ways. This isn't Blinx 2 character creator with odd thin or thick design features of the space cats.
I don't know for DLC I never got them I did the fast loading packs for the disk version though. But it looks better. Not that the Wii U version is flat it looks fine. Dual screen over single screen and how the menus were though hmm. I found the menu hit and miss on Wii U.
The colours seem odd, regardless of OLED or not that I don't think would be the case. If they wanted to change colours for it or to make the definitive edition look different that's fine but I don't think the capture picks that up does it?
On LCD Switch/Lite I think it'd be interesting then OLED comparison if that's what was used.
Gameplay looks similar it has that enemies can still attack you that I always found jarring. I know it's supposed to be MMO like then more particular real time in the typical sense but I always found that attacks just happened. It felt too turn based attacks with movement flexibility and it didn't make any sense.
But the cool downs, abilities and combat classes were fine just the other always seemed off to me.
That and the quests, base class (not combat classes those you can switch) were a kind of eh. I didn't get far into the story, I mostly did combat class grinding and that's it as I had no idea how to progress the story and I need to restart and change my base class (whatever the term is, whatever job the player selects and sticks with) to a different one.
I picked the radio tower type one and I couldn't find many so it didn't really work out much for an exploration class. Others I think are better.
Re: Mailbox: Switch 2 Pre-Order Preoccupation, Iterative Crimes - Nintendo Life Letters
Part 2:
Splatoon 2 enhanced so much and was a way better campaign then the 1st game to me I'd say it's a sequel. To me it has it's elements of 1 sure to work for Switch owners compared to Wii U owners and 3 probably goes further but to me I thought 3 would have an open world in the desert, it didn't but it's major changes were still enough to me and I haven't even bought it yet.
It's grapple in Splatoon 2 isn't anything special but how it was used in level design was fun or tough and almost unbeatable (got past it eventually) compare to other games with grapples used it blandly in comparison. Splatoon 2 was part of my 30 games I beat last year besides 29 retro games across PS2/Wii/PS3/360 in 2024.
Borderlands 4 to me doesn't have anything amazing of ideas in it but 3 and Tiny Tina did.
For us that play for gameplay yes, we want experimenting not a bland basic gameplay moveset and a world wow how boring of your worlds/story execution these days many developers besides those that do change up gameplay or tweak other things.
Re: Mailbox: Switch 2 Pre-Order Preoccupation, Iterative Crimes - Nintendo Life Letters
Fair letters. I think iterations make sense, it's not just the worlds/stories it's the gameplay. Sometimes the same world is fine it's established so why not gameplay enhancements, did people have to see visual changes/a different world to go oh it's a sequel. Like come on. This isn't Windows and a new taskbar look to be called a sequel because people can't tell by feel but can by visuals. XD
I seek mechanics and features not just setting. I don't like Steam World Heist 2 I find it's features bloat, unfun and just eh. The core of the past game besides some eh tweaks/pirate setting is excellent, but the gameplay additions I hate all of them, seriously. All of them.
But I can tell the difference between COD/AC games and I don't even play them. I could tell the loadouts of Black Ops 2, the campaign of Infinite Warfare was progression wise different. The dogs had relevance in Ghosts.
People don't see that with games they don't play and go oh annual games. I can tell the differences in WRC/MotoGP and F1 because I'm buying them cheap, each one has different personality, cut features, new cars if new F1 or WRC technology.
I loved WRC 3 for PS3/360 the career mode was excellent of mode variety with gates and other stuff, the events were so much fun. 2 had fair length but fair management systems. 4 was more simple. 9 compared to 4-8 had it's own challenges or other management systems. See my point?
Research & haven't played versus those I've played. MotoGP games I buy for the challenges no the championship seasons. But 06 was ok, 03 on PS2 (not Xbox/PC version different games entirely) had 20 custom fictional tracks and Namco characters (all PS2 entries had Namco characters though 3 only had the custom tracks it's why I like it).
MotoGP9/10 had management systems and excellent menu music. 9 was a bit different then that.
Some games may take out tracks per license/season just as much as teams that year but other times it's gamepaly differences.
MotoGP16 had rally car/dirt bikes alongside MotoGP bikes because it was based around the history of one rider that's why, it's why I bought it the content, the bonus content was actually more playable then the hard to play MotoGP bikes, same with Ride 4, hard to play good Forza Motorsport 1 & 2 region system ideas but more restrictive and interesting take on it.
GT7 I don't like but I find it's events/modes more compelling then time trial, racing, derby and just 1-2 modes type racing games that's for sure. Grid was ok but eh, Wreckfest races/derbies, good but boring over time/minimal differences and a drivable sofa/bus/lawn mower isn't that strong appeal if the same event types.
I seek mechanics/progression so I look for it and find it. XD
COD nowadays is a bit eh. I thought MW 2019 was kind of terrible and gave up around then even BO3 wasn't great. It was ok but even for last split screen COD it was ok of ideas. I liked the different sci-fi entries but that left just as quick as vehicles did in COD games.
I can minor tell the differences in AC games but not enough. Unity you walk into the buildings, Liberation 3 different clothing options and different caught status. It wasn't just oh different history/time period and location it was the gameplay as well.
COD I actually played the campaigns and noticed parts of MP not much but parts.
Re: Nike Has Gone Bananas With These Donkey Kong Country-Inspired Trainers
Where is the Nike 2022 from Gran Turismo 4 Nike were still waiting.
Other than that ok tie in.
Re: Not Even Squaresoft Could Convince Nintendo To Use Discs For The N64
DS has cutscenes and had 128MB, N64 had 4-64MB. I mean it's just the space on the carts/what to do with them. Sure he didn't want many carts like many floppy disks but even still.
Intellivison had a voice adaptor even. If 2600/Famicom can do online banking, others 3D it's what you do with the limitations of the hardware not so big and copy other mediums and have no better vision.
So if DS can do it, Rare and others did voices on N64 carts. It's what you do with it. Not many want to work with limitations unless it sells well like Nintendo handhelds or they want to get things out quick as they don't care. PSP/PSVR2 are clear of easy to not care about power and make whatever DS/Meta headset games because devs are lazy and have to cut costs constantly. Those that used the DS well for it's cart sizes, gimmicks in the carts and made good ports did, those that didn't wasted time and pushed it out the door.
Why Arthur and the Invisible DS is a party game, GBA/other versions are platformer 2D/3D is it. When it's a reverse of Rayman Raving Rabbids, GBA/DS is a platformer, everything else a party game.
People wanting cutscenes sure but we really didn't need them.
I hate this movie logic. Make a video game your not a animator/live action staff. Your in a video game business, make video games.
I'm not asking for a puzzle game with cutscenes and board games. I'm wanting a puzzle game on a game system with good ideas to make the puzzles fun. Or RPG with an epic adventure with gameplay, not story/bland level design. It's why I play tactics games with good gameplay ideas. Not turn based/real time bore fests of ok story and bland level design.
Your making a racing game but why is it only motorsports, you got any better vision/imagination at all to use cars no. Ok then bye.
Any platformers/adventure games with animals/insects, oh the bare minimum thanks Indies that need to think that bit more about making your game interesting because it's not. Try like the 1% of Indies that do not the 99% that are just inspired/nostalgically wasting time and not pushing their potential they don't care to offer.
Just make a game/in-game models do things well enough not always FMV/pre-rendered. Sure the environment were that's fine but even still.
Even GBA/DS of pre-rendered sometimes, sprites others. Seeing Narnia on GBA/DS and no pre-rendered was interesting as to me I prefer it on GBA then DS pre-rendered environments and saw this yesterday.
Re: Nintendo Will "Likely" Price The Switch 2 At $399, Says Analyst
Sounds like a fair assumption. If so I'm waiting. I waited till the US equivalent of $300 not the $400-500 AUD of OG Switch, better battery or OLED and Lite was cheaper sure but not what I was looking for. I'm glad I waited I can barely see text on OG Switch let alone a Switch Lite or DSi compared to the New 3DS XL. I read manga just as small and can still make out what it says just enough. No glasses either. So devs need better scaling not "TV ONLY BECAUSE WERE TOO LAZY TO PORT PROPERLY AND PUT BETTER TEXT SIZE".
1080? 1400? what it goes for and other aspects making me wonder really. If justified then sure the price is justified.
So I waited till 2021 to get one cheap. So you bet I'm not paying $500-600 AUD and waiting even longer. I've got plenty of Switch 1 game to still look into anyway let alone retro consoles so I'm good any time to wait.
I don't care for PS5/Series X anyway, others can buy them, I played them once to see what they are like, so PS4/Xbox One (still my least favourite consoles/libraries but I mean it's better than nothing of worth on those consoles with the same game design and more visuals, how boring. Tell me when devs aka programmers/animators/designers actually put effort in, Indies have more then their inspiration/nostalgia and have a brain like the 1% of Indies that do have a brain and create better games or else gaming is just going to be PS3/360 boring and less refined then those were with less staff, better competition, and quality I know I'm buying them and comparing to garbage modern gaming, I know how they feel and how good the gameplay ideas are then nowadays being so empty, bland and worthless) has been fine till devs wake up and push gameplay first not everything else first and waste my time. I'm 1 purchase they don't care about me anyway.
I've played PS2/PSP/Wii/DS versions before and had way more fun on many (some are misses, but most are hits) then PS3/360 versions so I'm good, parity and garbage game design doesn't get a pass. Weak hardware is not the problem, art style and level design/mechanics/movesets and execution are.
Nintendo/some devs have tried but even Pikmin 4 was so boring and core design/additions some I liked, most I hated. Pikmin 1 with New Play Control or 3 on Wii U were better. 4 was terrible in tweaks to the formula besides the repeated caves of 2 and new ones. Night mode good, motion controls restrictive and I never used but wanted to. Other eh upgrades/things. Oatchi can't swim till 5 days in.... Why?
Re: Opinion: Scrapping Gold Points Makes Sense For Nintendo, But It's A Bitter Pill For Loyal Fans
Yes and in a year or more were my poll picks.
The future is what we expected isn't it.
As if the console gimmicks weren't boring enough and the games may be good or may be repetitive and repeating history, my least favourite thing many devs haven't learnt to do anything about and wasting my time.
Re: Random: This Fan-Made Render Has Us Dreaming Of Switch 2's Dual-Screen Potential
With better IR that isn't just 'add another to the other Joycon' let alone casting to the TV, a dock/base station or whatever for save syncing or dual screens sure but Nintendo won't go that expensive or has moved on. Sure Mic on Wii/Wii U/3DS but not Switch.
USB C on top will be for charging not image to the TV. I doubt otherwise.
Nintendo Life staff you wanted Miiverse over Wii U.... Not listening to you.
Great render, attachment/base station. Swapping sides, if only Joycons were designed that way for holding/IR yet aren't cough Nintendo and IR cursors. Sigh. Fans showing potential ideas. Yay! Finally!
Camera kind of like PSP (not built in like Tapwave Zodiac/Gizmondo/DSi/3DS/Vita) fair.
Devs haven't cared for 2 screen design on Switch at all vertical/horizontal (party games or porting). They don't care. They didn't on Wii U regardless of money why would they now? Four Swords, Crystal Chronicles, Pacman Vs. Why would they care they don't. No split cutscene views, or anything like DS again.
Programmers/animators waste their time and artists get by with worlds. Designers make garbage level design, same repeats for 20+ years now. Engineers try to put whatever together as best they can but still have only a few things to implement in time or don't have many ideas at all anyway.
PS/Xbox care about boring visuals so they can just stop wasting people's time there.
Many things Switch 2 could do, isn't done, C button better be good or else boo a more powerful tablet with an old console's features....... Eh games repeating the same boring game design 20 years later (cough PS/Xbox already do it) and I'm just staying retro and sticking to Switch 1 and I didn't even find it's gimmicks good either. HD Rumble is eh and the dock didn't matter to me. The account system for a handheld and the stand was good enough that's it. IR was barely used and positioned wrong so it sucked to use.
Engineers clearly have tried a few ideas but so safely of oh magnets/laser pointer we had ideas for in the past and can do now. Great so I'll have to wait 7+ years for something different or marginal again. Pass.
Nintendo moves on from ideas quickly. I don't think they care. The Wii U, Vita, SmartGlass and apps was prime 2013, no one cared but a small audience.
So nowadays we have casting your phone to the TV or setting up a TV with a QR code. That's what dual screen is now besides dual screen phones that don't even get used well at all because no one wants to program anything for them but the bare minimum support.
VR it's the cheapest headsets, forget power they don't care. So we get garbage VR games. Devs not scaling things enough either. Or bad motion use that even Wii/Move balanced motion/button use & repeat 10+ years ago design failures from idiots.
DS was the start & best use of it Wii U was so just pitifully wasted on it (I love the console, still bad use of it), no dual cutscenes, average inventory experience, manual wasn't usable at the same time as the game was. GBA paused the game. Like it had limits.
I'm annoyed but dual screen won't happen. Devs don't know what to do with it, any GBA/GameCube games were single screen, no one cares. Very few of us do, the larger audience doesn't.
Telling them a genre term is still a don't understand responses what makes people think dual screens will be any easier to understand. People still didn't understand the Portal let alone would they Steam Link/Xbox second screen & remote play either.
Re: Nintendo Is Discontinuing Gold Points, One Of The Switch's Best Incentives
As if Club Nintendo wasn't better then My Nintendo and gold coins even if 1% physical, 5% digital they go nope we want to be even more greedy and remove it. Nintendo can't make up their mind.
I get the rewards bwere terrible or cutting codes even more so less production of them or whatever but even still they should have thought about that. Game carts cost more then the paper/codes anyway. What little is it saving? The bad rewards on the service no one used but eshop wise did because it was as more beneficial.
Even users like me that joined the eshop late bought a ton of games besides my physical limited for a time to go ok what I can't get physical time to start digital now. Did same with Wii U, 3DS, Vita and PS4.
I have not used Microsoft rewards or Sony's one either. But I thought Nintendo did it ok..... I don't care for loyalty programs anyway.
My Nintendo was just cut outs and stuff no one needed, even Tearaway on Vita/PS4 it was a simple thing, an if you want to replicate what's in the game, not image saves or crafts no one really cared about, besides platinum coins for visiting the site.
Club Nintendo at least allowed you to get a lot of cool stuff but selling games for Wii U/3DS deemed too generous but was cool, Game and Watch, ok niche physical things. Codes varied of inserts or reverse box art. Niche things but fair. A lot questionable but I see why they changed it too as they were too fair to fans and just throwing stuff at them later and I'm like that's cool but sounds too generous then it was like oh they are giving up/rebranding gotcha.
Each era is different and each leader, each version of the service, and what games didn't happen, what didn't release somewhere for region releases, what got cut, of content or cancelled games, what stayed in of content, what is fair for third parties, what gets cracked down on.
Is it shareholders or are Furukawa/Bowser just too greedy/bored or something.
I actually like gold points it's sets them apart from Sony/Microsoft (regular stores I don't know about loyalty programs I don't use any of them) yet nope. Nintendo can't make up their mind.
Re: Sonic Racing: CrossWorlds Adds Characters From "SEGA Universes"
This game needs to have good ideas, Transformed was good but who knows how far this game goes.
I'm fine with more Sega characters but the progression, tracks and more need to land. I enjoyed the original Allstars Racing and Transformed I have to get more into. I didn't even consider Sonic Team Racing and barely understood what it offered.
But a good mission mode, a fair mix of other more arcadey modes, fair level design and Sega game locations, actually more to the tracks to interact with not just insert Sega location here........ But I know it won't anyway because most people don't care about that neither do developers.
Jumping worlds is fine but I'm going to need more then that.
Re: Cult N64 Platformer 'Glover' Finally Gets Switch Release Date
@Count_of_Monte_Fisto As well as the over produced carts as well thanks to the publisher.
Re: Cult N64 Platformer 'Glover' Finally Gets Switch Release Date
Bleem.net ok that's a nice touch. XD
About time Piko Interactive went PC with it then Evercade and I was like what is going on here.
Like Gex I understand with the engine and besides that the PS1 games are on the Vita store still so I can get them there, but Piko Interactive were just wasting our time with barely any details of it's status. The 40 Winks N64 physical release sure but why didn't they just get someone to do it for the modern consoles release. Also why isn't 40 Winks on modern platforms either? I mean I was happy to get the PS1 version on Vita but even still. Why just a physical cart for N64 even when it finally got it's chance to be available then PS1 only for years.
About time I was going to just emulate it after a while and give up on support this game on a modern platform. I'll happily buy this now that it's getting there then being held off for so long.
$33.19 is high but I mean.... I paid similar for Kya Dark Lineage or Malice not as much. So eh desperation or discount waiting that may never happen for a while on the eshop hmm. I don't mind $30 or under really physical pre-owned anyway so eshop while I do question it more I'll still consider it.
I doubt this will even have much refinements or be the best native/emulated but eh. I get physical copy low print run or this release won't sell much so put it to $30 to make enough back sure. Especially for companies like this doing what they can to revive these games. Regardless of quality and refinement compared to others or more popular refined IPs.
I know the PS1 version, I am fine getting the N64 version with the more intended physics and less buggy/or worse physics and things. Like Space Station Silicon Valley I'd also like the N64 version to be revived (and the tap/trophy fixed like PS1 did even if it too had a bad release). I forget if Take Two owns Space Station Silicon Valley as well or dropped it or whatever. Ah DMA Design/Rockstar North.
At least it's not the same as COD Finest Hour/Big Red One and 3 ( don't have 2 yet) where I went forget this Activision/Microsoft for Xbox OG back compat and went fine I'll get the PS2/3 versions, you want us to use back compat support and offer others on PC sure. I've waited long enough. You want the OG Xbox/360 digital sales for those games sure, but you aren't offering them anyway. Sure I was getting a disk copy out of print but others could get the digital versions.
I already know the quality of this game, I also don't care, compared to more generic Indies with even worse quality of game design originality then inspiration and weak execution.
I'll gladly buy a Blitz game platformer like Glover as the controls sure it's a particular game/particular character and ball control and takes getting used to but I'm willing to adapt to any old game N64/PS1, PSP, Dreamcast/PS2/Xbox/GameCube/Wii, any others with gimmicks or odd controls still enjoyable enough and others as it's ideas still intrigue me regardless and also to experience those I haven't with interesting mechanics/ideas in them. Especially B grade platformers, my favourite platformers besides their less polish then other more well known platformers polish and ideas or marketing boosting them more.
Re: Sony Does What Nintendon't By Removing A Bunch Of 'eSlop' Titles
It varies. I have seen some really bad ones and gone eh I'll buy and review it. But others despite their laziness have decent ideas.
The really bad ones (even from their trailers to their YT channel) to just the yes jumping food ones are blatantly obvious.
The bad ones on their YT channel I assume they are trying. I'm no artist but if it lands enough in gameplay sure, problem is they don't.
Re: Talking Point: Where Should 'Luigi's Mansion 4' Take Place?
I wonder, do they lean into Mario/Luigi/Paper Mario worlds, or some other time period or some other Mushroom kingdom/others type stuff. Not for reference either. I mean as in those worlds or similar. Beans or whatever. Maybe magic beans, abilities with them, or some other nonsense. The Mario/Luigi games to me are so out there I was like is this even Mario? I was impressed and never played them.
A cruise ship could work. Isle Defino I think could work for mechanics not just location. A village is a bit generic but depends how they approach it. Space also allows for mechanics not just a cool location.
Putting coconut mall is a bit eh as unless it's like effecting the location it's just an iconic location, who cares. I want functionality with it not just oh this place I like. That's pointless.
I don't know enough about New Donk City but if it's playground enough then sure it can work. Most games 'aren't' so I find thme boring locations. Sunset Overdrive's skating like Ratchet grind rail flow, above/below states, the umbrellas that bounce and more made me appreciate that game's playground like feeling of a world. Using Cappy in Odyssey is fine for gaps or whatever is in places but just having a iconic place isn't good enough, you need to make the most of the ghosts, the gear Luigi has, why we should have these locations.
I like level design that is interactive, I don't want iconic static levels. I think creativity of functionality not emotional attachment to a bunch of places people like. It's why I find games boring, too much emotional attachment not enough world building functionality wise or lore wise to distinguish it and fit that universe not go oh it's a reference to this history/other thing....... wow how magical..........
I don't find realistic graphics and boring cities/whatever reference as fun, playground effect to them for abilities to me is immersive, not the base level look at this location recreated. BORING. Make it stand out to play and what it represents, make it have it's own rules/weird quirks or laws of well laws or laws of physics or whatever even. But people aren't going to be that intelligent or creative are they, sigh. Missed potential.
Do they keep the 19 whatevers it was type style in there I think so it makes things interesting. There is only so much to do with the characters/worlds if they keep it that mushroom kingdom/other Mario worlds type, unless they want to keep it in universe but it shows that doesn't matter.
For mechanics, no idea, anything is possible.
Motion controlled vaccum would be nice though like it could have with a New Play Control Wii version.
Otherwise I don't know enough about the series (never played one) so only seen bits and pieces of Goouigi or other parts here and there in footage people show when talking about the games or other topics.
Re: Talking Point: Why An LCD Screen Isn't The End Of The World For Switch 2
"Definitely not" for poll 2, and the 1st answer as the answers for poll 1 didn't offer one I would go with. I'm not buying a Switch 2 day one and I don't like OLED. But still wanted to add to the poll.
I think it's a good thing. Colours and design work. OLED on Vita/LCD (and it was early OLEDs too so function different probably) I don't think is the best comparison as depends on the LCDs Sony used or how devs went about their art styles but many games do look pixelated on Vita that were made with the OLED in mind.
I also hate OLED, the lighting/colour balance just isn't for me. I hated OLED on Vita the lighting was terrible. Switch may have it different but still applies probably.
I am not big on sustained colours or how it casts them to the screen. I don't love more dull colours or the tonally dark games with many shades either those become hard to understand what level design is or are too awkward or look dull. Some areas that need it for corruption or ruin sure, but the whole game no. But a balance works.
So with Switch the reverse, and to have OLED enhance colours later, or a for that audience in mind that wants that bit more I think is fair.
But then again many devs go oh tv in mind for text/menus and I"m like yeah great, thanks for that you lazy staff. You want a simple port and don't care to actually scale it to the Switch just go eh play it on the TV, who cares about handheld users or Switch Lite users anyway they can get by memorise it right?
So like I respect many in the industry for their use case of screen space let alone the colours in mind or readability either. Lazy.
Re: Feature: 12 Things Switch 2's Mysterious Not-C-Button Might Do, Maybe
Some fair assumptions. I do think some a bit ridiculous of screenshot deletion. But then again if it is customisable it's not what I care for but it would be something still.
Finger print is a fair one to assume. Then again NFC is there already so hmm.
Social hub? Get your miiverse heads out of the sky. Give me dual screens or a cast feature over socialising any day 101+ ways we already can.
Mouse on and off seems odd. I mean sure but it's an odd position for one and besides it's not analogue turn on/off like PlayStation 1 again. There are modern solutions for that already.
The rest are fair. Still some fair thoughts though/worthy speculation.
Re: EA: Switch 2 Could Help Games Like FC And Madden "Find Real Energy"
New audience? New console yes. But are you going to give them EA FC Legacy Editions too? What a load of garbage as usual.
What sports games aren't on Switch that could have been? What old Battlefield titles? What other IPs? Mirror's Edge/Catalyst?
What other old NFS games aren't on there? But NFS Hot Pursuit 2010 Remastered was. Burnout Paradise Remastered was. What licenses do they or don't they have they could/have lying around?
All EA Indie program type studios I assume go to Switch depending. The It Takes Two/other games studio has done great for Switch I assume. Whichever others that don't have their reasons for power/audience demographics, etc.
Why did it take until now for My Sims to come to Switch? Why are they not on other platforms? I get pulling a UDraw on things isn't ideal but even still.
It's like Ubisoft why is there no Far Cry 2 remastered on anything? No Far Cry 3 remaster on Switch when it went to PS/Xbox. Companies have to be particular with their IPs/time it takes/money, etc.
I get that but they kind of are asking for it when we customers can ask all these questions, know their IPs/business practices to a degree without all the inside info, an pick out licenses holding them back besides engines and things, guess studios and they give nonsense PR answers. XD
The moment it is Wii U numbers again they will pull out anyway.
Your not fooling anyone EA.
Re: Civilization VII Devs "Love" What Nintendo Is Doing With Switch 2 Joy-Con
Sure, a ok gimmick and a studio with making more ripped out of the game to resell it to you. I really care what they have to say.
Mice can be particular on a couch, mouse pad maybe, couch surface bluetooth, wifi dongle or cable not the best. So from a more holding it above perspective maybe?
I don't know unless the C button is worth the time I don't really care for the laser pointer really.
I see it more like IR used with Labo more then being good for mouse type movement in games. It's something but I mean it's not like they ACTUALLY USED IR FOR GYRO BASED SITUATIONS IN GAMES AS THEY PUT IT IN THE WRONG SPOT ON THE JOYCON AND DIDN'T ALLOW PLAYERS TO HOLD THE JOYCON DIFFERENTLY TO OFFER IR SUPPORT AND A POINTER ON THE SCREEN, SO A FAKE BAD POINTER INSTEAD THAT DOESN'T TRACK WELL. Sigh. Why? Nintendo, just move the triggers or make it a Pro Controller only thing. Why?
Or better design how the IR spot is so we can hold the Joycons the 'opposite' or a better way? Why won't they do that, it's so annoying.
That aside (more the publisher then the devs, unless they are that particularly minded as well) I mean we will see.
How the laser goes, compared to the motors or other things for Labo or games/apps.
I don't have much to care for with this. I need it to showcase something to me first to get into the mentality of why from that angle of the Joycon compared to the IR position (or unique controllers without as many buttons and leave the Pro Controller for other things) or what it can do.
I think the IR needs to be used more, it's on the bottom, it's got one on each Joycon now...... It was barely used and badly positioned before and they added another one? Like so much for better placement I guess. We can't hold them and have them be better but more Labo stuff or more VR like gestures? I guess? Like Revelations did when it was ported? Or other things like Brain Age but different?
I mean if more Labo sure but if not used well with games 'why are they here'?
I don't have much of an interest in this yet, I need to see it used to really appreciate it as to me it seems like Switch but more gimmicks I don't see much point in, oh we have docks, so what other consoles/portable PCs from the 2000s did it.
Joycons that split nice flexibility to play I like that but still Wii like which is fine. Oh a console then handheld type account system I like that.
Oh we have a laser pointer, yeah and as if mice can't do that it's just no one cared to move them in different ways for games/apps.
I mean it's no trackball or mouse scroll wheel which I think would have been a bit more interesting like the Playdate Crank is.
As if the DS didn't have a mouse laser/wheel thing peripheral to for 1 game I know of in DS accessories type videos.
Re: The Sims 1 & 2 Have Returned, But Not On Consoles
Origin account wall, pass.
Happy with the old disks.
Nice to have them supported/the content there, and fans have modded Sims 2&3 so much these days. Sims 5 cancelled so......
Hmm.
Console would they even bother though? Console games for the series were particularly missions or story driven, others were movement or cursor and flip flopped constantly.
My Sims I can see why they were console in mind besides PC. But primarily for Nintendo audiences anyway.
Sim Animals as well.
Sims 2 era was better for console controls, 1, 3 and 4 are all cursor and it's eh.
Songs were Sim language so it worked regardless just licenses still even if no voice likeness I guess? Besides those that sing in Sims language. Either way.
But yeah ports is a hard sell, accessible yes, good ports I doubt it. Windows compatibility mode varies and even then just get a virtual machine or low end enough parts or decent parts and make a Windows 98 or XP to 7 or 8 machine if know how. I still have my disks. Otherwise just a Windows ISO in virtual machine is easy and whatever of the games files and disk or USB support from there into the VM.
People use DOS box so even then.
They need a combination of character movement and cursor modes but refuse to.
Re: Rumour: Switch 2 Game Cases Might Take Up More Space On Your Shelf
To look different from the others sure but 3DS was thinner and different then DS.
I compared my Vita, 3DS, Switch and PS3 Blu ray sizes and yeah.
To me this seemss very much a rumour. The artwork to be bigger sure but otherwise even besides a rather believable and generic logo in the top left. I do feel why would they make bigger cases?
To stand out on shelves sure, bigger inserts I mean Devs had small controls slips (Hot Pursuit 2010 remaster) or artbooks (Wlidermyrh, Clive n Wrench ,etc.) or OST and season pass slips fit that size like got for Disgaea OSTs or Ubisoft season pass slips for Mario Rabbids.
Even the Prince of Persia PS4/Switch versions I have mentioning pre order skins or otherwise paper, those sizes were interesting as I own both and the info fits to size still.
I can see reasons but I also don't with this rumour.
This would be Blu ray case big. Vita is the tiniest format cases and thicker plastic then Switch spines. Switch is more PSP size but PSP are thicker and taller.
Switch stood out besides PSP but otherwise Nintendo hadn't done a design like that and nothing PSP like of case had been there so it dit Switch fine compared to the PS/Xbox cases. I doubt but would be surprised if we see DS/3DS style sizes in that plastic look of Switch 1.
The booklets I question of more space or not. DS/3DS cases maybe for more because it was like a DS/3DS opening like the sideways type approach.
Switch differs.
But for the Switch 2 hmm. Would they go back to a DS/3DS size and have larger paperwork spaces? I wonder.
Cardboard or cases they always had horizontal then vertical boxes that were that way it was only disk systems they did the DVD style case with tweaks.
So if it were a more horizontal design again it would be interesting.
Re: Minecraft Reveals New Mob Variants And Much More In Latest Content Drop
@IronDaughter Besides modding I wonder if it may happen but I doubt it. Then again with the many things in april fools updates or came later like coloured glass or others things WAY too late who knows. Mojang hasn't really impressed me with updates in years.
Quality of life stuff yes, but I'd love a lava sponge. I enjoy them with mods. They need more cauldron in the nether to use water kind of odd ideas for gameplay, but they seem to refuse to do so and make boring updates instead.
Re: Minecraft Reveals New Mob Variants And Much More In Latest Content Drop
Unless they offer different biome benefits, or like new mobs, who cares. I don't want visual changes to the same mobs. I didn't care for ore/block changes either. The art style change was eh, can go without it.
I never care for skins or variations in any other games. I care about functionality not what textures look like. It can be invisible for all I care and have outlines. But functionality wise a pigs/cow and wood log are still just that with the same functionality given, I don't care how immersive it is, it's boring, functionality changes things.
I don't play games for real world logic or visual variety I play them for gameplay, something many seem to not do with their boring real world logic or dull ideas developers. Oh my hobby into the game, how about your shove it developers and make something actually worth my time, yet you continue to not do so. Modders understand quality of life features, why do paid people not and have so many meetings and time wasted yet modders can go yep done, discord meetings or just do it themselves.
Not this team/waste of time and reporting nonsense that gets in the way and weak ideas by weak inside the box people. It's just hilarious. No matter the team size, the effort/lack of compelling ideas/prototyping is why games suck.
I am sick and tired of cosmetics. Give me gameplay, I don't care about immersion with boring reskins of animals.
It's like new blocks, oh cosmetic, useless moving on. They can look nice but I don't want say birds and they 'fill in the world' that's boring. I want them to have a use.
I don't want more Polar Bear or Glowsquid like useless mobs.
I don't want just a filler visuals update.
Updates these days have been terrible, mob votes were joke by players votes wanting a seed mob than interaction or mining benefits one so that was stupid. But Mojang's own functionality to the mobs or blocks is it's own problem as well more than players.
But when players want a end update when WE GOT ONE in 1.9 with the outer biome Chorus plants and things like give it up players who cares. I play enough to go I would rather not civilised buildings of villages in other dimensions or other structures.
Divine RPG was boring for hit mobs, get items, make weapons, move to next dimension, time after time.
Dungeons and beneficial items sure.
Tech mod features yes or quality of life are my go to. So the crafting features sure, most others have been visually, functionality wise boring updates.
Cave update/algorithm changes I hate too but they do change up the game so I can respect them even if I hated them 1.7.2 and 1.16 and 1.18 but let them pass 'when' the game loads biomes right.
Re: Rollercoaster Tycoon Classic Receives Much-Requested Touch Control Update
Better than nothing or later but still, could have been on release.
When is the old UI/HUD design update? Not this boring/mobile game box slop of UI design.
Re: Digital Foundry Digs Into Switch 2's 4K Upscaling Potential As Patents Inspire More Speculation
1400p or 4K upscale either way it's fine I don't care for visuals. AI/Upscaling isn't perfect. I can take native lower resolution instead. They can improve it but eh.
I don't care how many grass objects so less grass texture shows, whatever particles or details and resolution/saturation and moee, I just want games to have level design and character movesets be fun not boring. Something many games seem to fail to do these days. I can play a puzzle game or anything without characters and still have fun. I don't care.
Substance not visuals. I wanna. Bridge to be stable and fun to travel on not a pretty looking bridge.
Artstyle and gameplay/movesets/level design is my priority.
As eh as the laser pointer is to me of 'could be good but would have preferred something else', the magnets are a fair idea and will see compared to the rails and bending/snapping and the attachment/connector part.
Or SL/SR differences among other things.
As someone that wanted BETTER PLACEMENT of the IR on Switch 2! Self entitled people and their values. I want a sensor bar for sure. People can not use one but I'd have wanted dual screens but it's too niche and expensive to support of TV casting or split screens or a base station. Most people want generic experiences they can have that, but I don't.
Better reference points, not its own calibration on the spot of reference. Idiots.
You bet I"d put a sensor on my TV then gyro just having to calibrate all the time or features being underused. I still have my Wii sensor bar there (even if unplugged and to not lose it) for attaching to my Wii/Wii U whenever ready so they can look like fools to me as an anomaly I am of still keeping a sensor bar around. XD As if VR inside outside tracking is the best either? Or other devices with other hardware factors.
These tech enthusiasts don't care or think they just want pretty visual results and whatever APIs/number go up. They know what they are talking about still doesn't make things as simple of people to read and boring people because of it.
People seem to not understand niche audience hardware fans do they the typical audience or boring tech enthusiasts after whatever boring visuals and RAM/CPU/GPU upgrades. I"m not drooling to know they are.
Bunch of laziness, this is why innovation doesn't happen is oh the RAM/CPU/GPU upgrades, oh same controller inputs.
I'd take new controllers with none of the old controller designs and still have a Pro controller but that would never happen because of people in general. Too much effort for people to get their heads around or companies to make happen. It's hilarious. I don't take comfort. Sometimes but not always.
To me those are yawn inducing. Expected, don't care what games look like I care about the HARDWARE. So I'd gladly put a sensor bar on my TV/TV stand.
Re: PSA: Don't Fall For This New 'Wukong' Game On The Switch eShop
Already saw it in the eshop, watched the trailer, saw the other screenshots. I have no interest in the regular game as it is. I videoed my viewing of it encase it gets taken down. But their approval process is so stupid these things happening is just laziness at this point. Their automated system is useless. Have humans that are aware of products actually do a job as a human.
If the rating system companies per country have to approve things (not mobile but console/movies, etc.) why not humans at Nintendo for eshop approval?
Or are the human staff that incompetent? We players can hear about games we don't play yet still understand things and have the general mentality towards what's what, it's not that hard just because regular people are too fixated on other things. XD
If I can learn anime/music 10 years ago now from scratch, it's called effort and understanding things from any angle because I cared enough to.
The 2D platformer alongside 1 high res image was not fooling anyone. Let alone their other game releases when looking at publisher on the eshop.
Re: Mailbox: Switch 2 Caution, Unpopular Opinions, Easy Games - Nintendo Life Letters
Some great letters and points from the staff and letter writers. Was a very enjoyable read.
Re: Nintendo's Share Price Reaches An All-Time High One Week After Switch 2 Reveal
Interesting results. It's not a complete sign but maybe people buying them up for ebay later?
Or people getting as many models to collect or replace before Switch 2?
I wonder if a price cut on Switch 1 or just they discontinue it easily over time?
Would they really care to discount it to get rid of remaining Switch 1 stock? I mean I get like 3DS they would go hmm keep it around a while but I mean who knows really it's not a different name it is a like GBA another iteration with that brand name so who knows.
Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev
@Slobbert They don't have to, they'd likely disagree with me anyway.
I don't write for people with text/twitter length comment attention spans. They can read/move along for all I care.
No one is stopping them, they can continue scrolling that's totally fine, many other comments to read or just the article to read and move on, it's up to them.
You can't make a point with a twitter character length, it's why people make multiple to carry it out don't they. XD
Re: Ori Dev Asks Nintendo Fans If They Want 'No Rest For The Wicked' On Switch 2
Maybe, never heard of it. It's probably a fine game so why not, try for an audience and see if it's worth it, whoever responds as such towards it to support the developer or the game or whatever the case.
In terms of an M/adult rating I get it, is it worth the risk or it's not like Ori or their others games. But the thing is to me at least it looks very trendy/boring so I can't really say I'm the target audience but the world/creatures look cool the rest just looks very played out and done to death where I don't care enough about it. Gameplay via movesets or missions/level design otherwise the artstyle, world and characters look good the former look bland and repetitive and just don't excite me sorry.
Best of luck to them for audiences that are more interested in this then I am. They have an interesting game still regardless of what I think.
Re: Multiple Resident Evil Titles Might Be Getting A Next-Generation Refresh
Fair but not cloud versions this time either Capcom? Compared to last time? Would the same happen for Control or other IPs that were cloud versions? Hmmm.
Re: Video: We've Spotted Some Secrets In The Nintendo Switch 2 Reveal Trailer
@Bunkerneath I assume unlike a pro controller (by third parties that make those sorts of pro controllers not to be confused with Wii U/Switch pro controller) they are the new magnet releases for the Joycons like the buttons on the Switch 1 rails. But that's just a guess.
Re: Analyst States That Switch 2's Price Won't "Really Matter" For Early Adopters
Will always be the case as they are dedicated. Then again Nintendo prices varied and were usually pretty good I think compared to the competition handheld or console and later hardware release compared to the others or not.
While trade ins or otherwise of Switch are varied and seen a Switch $248 price at EB Games. Most times they are always in the $400 range for me or Lites at $300 range. So if it wasn't for like a 2nd hand store then you bet I wasn't getting a Switch for $300 or lower. That Switch price never goes down and $300 US is fair I think, it's just my currency isn't as bad as third world countries at all but for 1st world I do find it annoying.
Even then I didn't think 3DS price was that bad and the launch titles were good, just because people had to have a Mario 2D/Kart to be there for them sigh.
$300 US to my what $450-500 or so unless that was OLED. But yeah Lite made sense but to me the screen was just too small and text unreadable. So TV/handheld/stand had to be it and I got a OG Switch for $300 used and I'm happy with it still.
So if it's $400-500 eh..... I'm going late on Switch 2 as well but the ideas in it aren't impressing anyway and the games we have to wait for so will see. I have got many 2017 games later so eh. I got my Switch 1 in Dec 2021 used.
I'm willing to pay $300, $400 my currency is a bit high for me. $100/200 for 2 Vitas (1 OLED, 1 LCD, 1 PS Vita TV at a different time before the handheld Vitas) or 2nd PS2 Phat (no Slim yet), or 2nd Wii U Deluxe (no 8GB white ones yet) or 3rd 360 and was my first Slim ($59 or $69 for a PS3 Super Slim) for used/pre-owned was enough for me to go that's high enough. Those were in the last 3-5 years. First Vita was 2017 then Wii U, 3DS, Switch then what DS OG, PSP 2000 and the rest over the last 3-5 years.
Got my New 3DS XL (1st 3DS) for $148 in 2020. No idea my 1st Wii U probably close or cheaper in 2018
Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev
It's like seeing a cell shaded sim racer or an Earth car on planets not just Earth streets/rally courses but through portals, on alien worlds, anything. Not sci-fi anti grav, I mean 'fake cars' no brands either.
Someone willing to go 'lets do that then the same 'real life rules' approach. That's my point. Something people don't seem to get and don't care because they are too status quo or don't care.
They want characters/worlds but the worlds and characters aren't really doing anything for the games just the same things over and over.
I don't have to be a car fan to go put them in a different setting and level design and really challenge the player and ideas people can have about them.
Even something like Wheelspin on Wii was fun for being in crazy locations, it played eh but it's ideas were great. Same with many 5-6th gen platformers, controls were hit or miss but the ideas were excellent.
The fact I can post 360 shooters and people go 'wow that's a big list' and people have never heard of any of them. Being a collector is easy to surprise people like that isn't it. XD But is it the 'list' or the actual games. I assume the list as like people 'actually' care at all. It's like my comments on YT, people would rather play stupid and go 'what a large comment but miss all the actual depth or bad details about it because they don't have time or are too stupid to care what is said'. Not everything I say is gold, it's not suppose to be it's just thoughts. Thoughts no one has because status quo minds.
I don't care if they are on screen and likeable I want them to go through things and earn it or be awesome not just oh easy likeable status that's boring.
Pushing limits not inside the box fifth because they can't think what video games 'actually do' I want to see what they 'can do' if they think for a bit longer.