Comments 771

Re: "It's Very Powerful" - Borderlands 4 Dev Hypes Up The "Perfect" Switch 2

SuntannedDuck2

While like anything devs/pubs will say about a console to drum up hype or say it's great, then change their mind with sales and not build up an audience (cough like past ones) when it comes to making releases for a failing system.

Borderlands working on Vita or PSVR really showed how they can go about things or just genuine interest in the hardware.

The cell shading of Borderlands always worked out well I feel as it's good enough but still well detailed. While ones like Auto Modellista were good back in the GameCube days compared to say a GT Pro Series. Or Under The Skin and Wind Waker did it well enough Borderlands has so much detail in it's cell shading to really focus on details. None or better or worse but Borderlands handles it in a way I find interesting while others go for realism all the time.

The Switch's 5GB of LRAM and however much of HDR and more for specs and technical aspects, will see how things go besides DLSS. I prefer native but sure if it helps why not I guess.

At least Borderlands 4 carves enough of it's own (co-op, story driven and sure looter shooter) while the rest chase live service multiplayer shooters or other trends, or RPG systems. (Borderlands has been fair I think with it's looter/RPG mix to not annoy me that much, difficulty sure but not so much it's systems and well enough defined weapon manufacturers quirks), and story shooters are left behind and flop sadly.

Regardless of those can look to of questionable decisions, the games do land well enough.

The gameplay ideas in 4 aren't that exciting to me but they make a decent difference in the modern era compared to others movesets. But the tone is at least on track at least in footage shown.

Re: Video: Switch 2's Mouse Controls Are Nothing New For Nintendo

SuntannedDuck2

Good look at the Mouse supported games. People have made this point as well but yeah. Those that experienced it or those that look back and research and inform with videos or forum posts or wikis or whatever and seek it out to post or just find it themselves.

Yeah but I can say Sega/Sony/Nintendo have done dual screens (Dreamcast, GBA GameCube, DS, 3DS, to even dual screen phones by Samsung/Microsoft today even) or smartphone supported stuff or otherwise before and people go wait what. Because people only see what is newest in front of them. Only collectors/historian type gamers actually put the effort in to see more.

Motion has been on GBC/GBA, it has NES, it has the Xavix Port aka ex Nintendo employees making motion controllers for sports type games before the Wii came out. Who researches this stuff. Nobody but a small percentage.

Everybody 1-2 Switch smartphone support, Sony had Playlink PS4 games do this in 2014 so 10 years earlier, who noticed besides PSVR? Nobody.

Who used the PS Camera app not many either as many would assume it's just a webcam which PS5/Switch ones are but Kinect/PS Camera had more to them for tracking. So the Playroom Camera app had DLC for Vita to draw and phones/tablets to edit or something as a showcase of that prior to the Playlink brand. More people probably know about Touch Generations on DS then they do Wii or these Playlink games. Not just because it's a Nintendo thing Touch Generations. If they even played those games/saw the brand.

Anymore remember PSP/Vita remote play, second screen uses? Anyone remember Lair being playable on a PSP? Vita for Ico/Shadow of the Colossus? God of War collection?

Anyone remember smartphone companion apps for games? SmartGlass as Xbox's 360 & Xbox One offering as second screen too? No? Not surprised.

I can go into as much sources as Gizmondo/Tapwave Zodiac for GPS/cameras built in and PDA/Pocket PCs before PSP had a camera/GPS addon or Steam Deck and it makes no difference really.

Whatever is immediately there or popular is clear, everything else doesn't matter to people.

I mean Shareware, Famicom Disk System, 3D, radio streaming before Famicom/Satelliview/Sega Channel even with Coleco/Intellivison or Atari 2600 (I think Atari's was cancelled but the other one from either of those two came out).

But that's the thing, people that look, people that care to research, people that see what is easily there, who made what first, their favourite company, whatever the case.

Re: Opinion: Nintendo's Forgotten The Game With The Most 'Switch 2 Edition' Potential

SuntannedDuck2

It would benefit. Thing is I hated Pikmin 4, even the bad restrictive motion control aim, that was better in 1-3 Wiimote and not experienced 3 Deluxe cursor (and no turn controller around and use IR, cough cough Nintendo it's under used). So to me if they make the mouse pointer better by all means. Even if I think mouse pointer placement like IR is just as bad.

It's just to me Pikmin 4 isn't the same as a GT7 but might as well be. Cool features to games I hate. It won't convince me if the progression, core feature changes and more already sucked. At least night mode was under done but still interesting.

But the motion controls being restrictive, the core mechanics were changed and padded out I hated that of HOW to get Pikmin types in 4's format I had to check how 3 worked it threw me off. Let alone the character creator and bad introduction that's very repetitive, padded out and unnecessary. The other collectibles weren't too bad. The upgrade progression didn't care either way but could go without it.

Re: Nintendo Reiterates Plan To Continue Bringing Out "New Titles" For Switch

SuntannedDuck2

Rhythm Heaven Groove and Prime 4 for me. I'm ok using my Switch 1 longer. Did PS3/PS4/360/Xbox One and all for niche titles or other left overs so why not.

Who knows with Kirby or others if they still release on Switch 1. Whatever other titles. I'd say most are whatever was left in development rather then new due to focus on the Switch 2 making more sense of course. Third parties always will support something till eshop closure or physical ends.

Got my Switch in Dec 2021 so yeah I'm not that interested in Switch 2 yet due to it's eh ideas (even if Switch 1 wasn't that gimmick appealing either it's games still offer me enough. I don't even own a single mainstream Nintendo game on my system either, Wii U I have a few, not many, 3DS same thing a few).

Re: Former Assassin's Creed Lead Isn't Happy About Switch 2's Game-Key Cards

SuntannedDuck2

The temporary/limit is kind of like syncing a console the way Xbox One had to every 24 hours though. It's limiting. So if people wanted to go hey I have an Indie or other game on the system digital to put on the Game Key Card then yeah you can't. I get it for DRM or distribution but come on. It's kind of annoying.

It's like with PC/console whether you could on PC or not anymore or an illusion of use the disk, install the game and not always needing the disk for the license but console has ALWAYS needed the license to check. I get for like reselling and all this other stuff but it's so annoying. I don't hate getting up to put a disk in at all. It's just some flexibility of things.

But then again only Switch or prior Nintendo consoles have this 'use off the disk/cart'. We have no optional install like 360 had, PS3 forced it to transfer from disk to install and it's common place on all PS/Xbox consoles these days. Nintendo still has it run off the cart with Switch 1 and I assume Switch 2 will as well and the update revisions on carts will continue as PS/Xbox I don't think do that at all and go eh offer it via updates instead.

Regardless of rebranding like say GT Sport's VR update for example compared to the original release or PlayStation Hits games. I assume they are just recycling disks into those cases. Or other games with updates may or may not have (say Minecraft's Bedrock or PS4 rebranding type stuff but that's different, that or the starter packs, but it varies per each games update, rebrand and more approaches).

Not the same as DLC on disk of 360 (maybe PS3 had them not sure) or like Elder Scrolls Online each disk has each major expansion.

The PC/Xbox One used games thing yeah that was third parties, not just Microsoft you can tell as that was Ubisoft with Assassin's Creed 2 on PC not just Games for Windows Live either during the Vista/360 era as well.

Let alone EA with Need for Speed or others likely on PC. Some people have very good videos on this topic of 2000s PC games whether Games for Windows Live or regular PC physical releases and you can't resell them.

You can't say games like Terraria with the Steam key either. It's done for after use.

Re: Full Game List Revealed For Atari's Upcoming Bubsy Collection

SuntannedDuck2

Cool to see. I enjoyed the Jaguar and Lynx games in Atari 50 and to me 3D is a game to experience. The others depending how awkward even for old game standards or just bad design in Bubsy games does make me curious.

3D I think is an interesting game, regardless of textures or design I think it's not that bad. Off sure but still. I mean take away the camera from Rascal and a few things like the death bubbles and it's not a bad game.

But like anyone would care to think for more then a second and go 'it's bad' without any actual thought for game design. XD It ran at 60 FPS and had publisher demands of tank controls. The death bubble and camera are easy fixes really. The dual level themes thing (not the same) is kind of like Yooka Laylee Impossible Lair in a way but back then.

But I enjoy Mort the Chicken no matter how dull that game is so I'm not exactly that picky on some games design compared to trend following bland design, I enjoy bad games and have different expectations for them.

Re: Talking Point: With Prices Rising, Are Your Gaming Habits Changing?

SuntannedDuck2

2017+ I cut back on PS/Xbox 1st party (not like I was interested in them anyway), as much as AAA 3rd parties to odd AAs and Indies and I have just seen so much repetitive gameplay design that I've even cut back on those because they are disappointing.

So left behind IPs, niche IPs from AAA, is as far as I go really. Even then only 3rd parties, not 1st party unless Nintendo because from 2017 & 2022 (2 different models) I got a Vita, 2018 a Wii U, 2020 a New 3DS XL and Switch OG model in 2021, alongside other retro consoles (OG DS in pink, have a DSi in metallic blue but USED to own a DS OG with a Mario Kart sticker and was cyan/light blue, Wii in black with GameCube ports compared to my other White GameCube model WIi (2nd Wii), Wii U 32GB Black (2nd Wii U), PS2 PHAT (2nd PS2), PS3 Super Slim (2nd I have, as my PS3 OG overheated to Mass Effect 3 or a hot day, so had a PS3 Slim since 2012 and this Super Slim not long probably a year or more) 360 Slim aka the ones I didn't have as replacements not to own all console models, oh and 1st N64 or Retron HD, SNES Classic & PS Classic) 2nd versions or 3rd versions depending.

So unless it's retro or particular taste in the modern era (as not a lot impresses) yeah nah. I am not interested most times.

I respect some Indies/AA or niche AAA games whether for full on the cart/digital or what game design they have but most of the time I have no interest. Devs mentality for design has not impressed me over the years and I find myself going to particular mechanics/level design/progression/movesets.

Price is a factor but it's low on the list encase that wasn't obvious. Same with artstyle or themes/setting they are low on the list. I'm open to them but gameplay has to be appealing.

That's coming from someone that HAS expanded their genre/IP taste to other genres I never would (sure I'd played visual novel mix with other types like Metropolismania, had Legend of Spyro before or others, but visual novels, tactics, hack n slashes, arcade racers were not types I'd really gotten into (tycoon, sim, kart racers and such I had before) and enjoying them.

Platformers, shooters and racing to me are the worst they have ever been of lacking modes, progression, movesets, level design or creativity of any kind that isn't obvious inspiration/clones, cute characters and weak game design or motorsport/car brand focus for also weak design and unlicensed but recreated tracks/cars so basically garbage weak no creativity to them.

So it's not a 1 genre or 1 IP issue, it's a expanded to things and seeing the issues/mentality/nostalgia & inspirations then spinning off to making the most of their limits of skills with dull efforts of creativity that disappoint of other genres design or companies willingness to be creative Indie or AAA.

Re: Nintendo May Record Video And Audio From GameChat Sessions On Switch 2

SuntannedDuck2

So they want data whether camera or otherwise?

So like the PS3/360/Wii what search terms people used that Nintendo knows well people used the web browser for hmm, hmm. XD

Yeah so not like the PS Camera that got away with it and people barely used for the PS Camera app, Playlink PS4smartphone as the controller (like that PS5 smartphones as the controller Tactics RPG) party games or things before PSVR1 and did webcam or Just Dance tracking (besides phones or whatever for mic or other stuff I don't know I don't do Just Dance) and like Kinect being blamed. Hmm.

Lets be happy the Switch 1 & 2 have no camera on the system and it's separate compared to our phones. XD I've no interest in Game Chat or the Camera or any of that at all. So the PS Camera for it's other functionality sure but not webcam useless purposes.

Like Xbox One 2013 to 2017 I miss the Windows 8 style app picture in picture stuff or dual app on 1 screen and they offered social features, boo, I hate social features, get rid of them (I wish Wii U could do that alongside the Gamepad but alas it didn't, would have been exactly what I wanted, manual on Gamepad [GBA had that but it paused the games when you did interact with the manuals for GBA games via virtual console], gameplay on TV or vice versa or whatever, I'd want to use of both screens or multiple apps, but nope too much TV use and Gamepad for minor things or otherwise, sigh).

Re: Nintendo Expects To Sell 15 Million Switch 2 Consoles This Financial Year

SuntannedDuck2

We will see. I think it won't be THAT fast but a fair amount. Not all jump to sequel consoles or next ones. Not all have the games people want, not all have the money, interest or want more out of the console/games too.

But each varies.

Search terms is one thing, actual hardcore that buy it sure, Youtubers, other types of people.

Casuals or other hardcore that aren't Nintendo dedicated but still enjoy the platform and are more willing to wait yeah we will see.

Advertising or not, timing of other things for people to do, what games, if people care for another. I mean 3DS, SNES, Wii U all are sequel consoles. Yet no one talks about the SNES in the same way. Sure different era in comparison to the 3DS/Wii U so things are different and a new console then is different to gaming nowadays but even still.

A number of factors can be the case of pricing, a reason to buy the next one with a new one in a series, the types of casual games or otherwise. Depends how much people really care or see around them.

Re: Another Switch 2 "Code-In-Box" Physical Release Appears Online

SuntannedDuck2

While pointless I sometimes think 'why not just have a poster/box with a pamplet the paper without the code to tell people to buy it digital' then a download code. I know it's stupid but i mean it's just as meaningless as a download code.

But yeah if just like others have said of get Switch 1 and upgrade pack, buy pass it entirely. Not surprised.

Sigh like Switch 1 avoiding. Other then Drawn To Life Two Realms or NFS Hot Pursuit 2010 Remastered (to see both internet required and download code) I was never going to get either anyway. At least NFS it's just MP, and SP is on the cart so I can use the 1.0 version on the cart and still play.

Like do they really want retail customers money that badly, clearly not if they offer download codes and people go 'nah pass' that's whatever percentage that will and those that won't leading to lost sales right there versus digital sales. I mean if a download code, the box, artwork and art/paper for the download code costs that much, why have a retail presence at all?

What for physical type customers? The people that are new to Civ then the ones that are aware of Civ and buy physical, see this and go nah pass. The percentage and types of people vary but I mean come on. As if advertising isn't as eh as it is for gaming these days and how casual people do things I mean.... What do they expect to gain from cutting costs and particular messaging and download code ok with casuals and those that aren't.

I think I saw a mother that went nope to a download code once in store (different to the one I saw ask me about V Bucks via the PS store or wallet cards and had a Dualsense in box in hand), if some people are that way and aren't that aware of gaming that's lost sales by companies expecting ALL casuals to do so when they won't, some people are particular and determine that value or using a system with internet/online either. Some won't so some never access the eshop either. That's lost sales right there. Not just parental controls or those not tech aware either. I think some people may just have such values and go nope. I'm just theorising of course but some people fit into some sort of mindset as such to be possible like that.

Civ is different sure but if like Mario Rabbids or Pacman Re-Pac or others then yeah in a way that's lost sales by their own stupidity as companies thinking all casuals will bend over for them. Not all will, not just gaming aware hardcore like us.

Offer a card or have a piece of paper/poster on the shelf but retailers probably won't work with those posters/shelf space taken up with no code and for companies it's not good enough messaging even though download codes are enough 'we don't care' messaging as can get.

Companies are just lazy and dodgy. Why bother. Civ 7 is 'getting there' but the changes are odd and it takes time to fix it.

Why support such nonsense from 2K/Take Two.

I mean the Meta version is unique to it but otherwise we don't even get alternate versions on hardware anymore besides VR or phones nowadays. Not that the current ones are GOOD as much to me PS2/Wii/PSP ones were better, even sometimes then HD PS3/360/PC versions.

Re: PSA: You Can Still Play One Game Across Two Switches, But Not Online Anymore

SuntannedDuck2

Interesting details/methods, unfortunate in some cases but notable.

Even if pushing the details to the forefront and however much changes or stays, still appreciate reading this type of article.

Gameshare or virtual game cards or wifi access really needs to be worked out. DS Download Play had it's online and single cart, PSP I found it more complicated of game share or ad hoc multi game ones in naming and games with the features while DS it was more plentiful and clear on the boxes.

it's like streaming services and accounts, just make it simple. People want to play or watch something and get to it not have to give more money or go 'but but you can't do that' mentality to it. Offer the features or don't not over complicate things.

I mean I use wifi access changes to get around Ubisoft's Uplay/Ubisoft Club garbage and play offline Immortal Fenix Rising and Prince of Persia Lost Crown so it is possible to get past some things without online connection requirement.

But it varies per game, or system accessibility what use case and for multiplayer unless a local between two systems/split screen and whichever of account use cases yeah this stuff is inflated of complication when it doesn't need to be.

Re: Talking Point: Will You Be Buying Any Game-Key Card Switch 2 Games?

SuntannedDuck2

@premko1 I wasn't around when that was but yeah I know of Shareware, demos, making copies of things. I know Famicom Disk System wasn't the only one to do it.

Of course burning things to a Floppy/CD, DVD, etc.

I actually look around at all things failed, came before, firsts and more in tech/gaming. I look at PDAs, Pocket PCs and other things as well. Whatever came out and corners of hardware, software, console gimmicks, etc.

Just pointing out it was the first thing I thought of and keeping it Nintendo on topic. But of course Shareware and more no doubt are valid in this for comparison. Not discrediting that. I am not in a Nintendo bubble.

Re: Switch 2 Joy-Con 'HD Rumble' Won't Be As Loud As It Was On Switch

SuntannedDuck2

Volume is one thing, effectiveness is another. To me the Impulse Triggers on the Xbox One 2013 onwards controllers & Series S/X continues it besides the share button or Dualsense Haptics were more impress then HD Rumble.

So I'm not really missing much in games or the 'where is the controller vibration' feature on the OS menu it's put in.

Even PS4 Dualshock4 3 levels of vibrations I came across in Azure Gunvolt or yes even Clannad were more impressive.

Re: Talking Point: Will You Be Buying Any Game-Key Card Switch 2 Games?

SuntannedDuck2

Well with Virtual Game Cards being Famicom Disk System/rewriteable equivalent, and these being cards with still digital code in a box equivalent just different looking yeah nah.

Probably for certain games but in a case of 99% no, 1% yes or a 100% no, it varies what they put on the cards, not the IP itself.

Unless it's more balanced of singleplayer on the card and multiplayer off the card then sure like I see Doom did or like I have with NFS Hot Pursuit 2010 Remastered, but otherwise no why would I for partial download and not much point.

It's not hard to read up on this stuff and determine which is more worth it.

If companies get the smaller one and put nothing on it and 99% download and give the illusion with the card, why would people support that?

Re: Switch eShop Update Puts Less Focus On The Terrible 'eSlop'

SuntannedDuck2

@pikachupikachup If forget if they were that limited on options (kind of like filters on the eshop are, so with the casual/hardcore or the easy/difficul or whatever those were I'm trying to remember the names but those ratings were there.

I don't know if it was just that and a numbered rating, or they still allowed worded response reviews as you can't see any of those on the eshop I think Xbox is the only ones that offer that while the others just offer the number ratings or other info)

Or they were like the Club Nintendo surveys and people just saying nothing in them of worth, more banging their keyboard responses then anything useful to say (the percentage on that who knows of genuine or keyboard spamming nothing.

I don't know for sure as never reviewed anything or hadn't looked into how it worked that much.

Things change all the time so maybe it was a sign, maybe they just felt like changing it again.

Re: Switch eShop Update Puts Less Focus On The Terrible 'eSlop'

SuntannedDuck2

Yeah that becomes a problem, even if not paid for spots it ends up like the games sold most in Feb, March, articles.

Or big games only.

I don't know to me thr publisher after seeing something always helped. Or odd games elsewhere online, or a random.search of old game types.

If a ball maze like Labyrinth Plus edition of Windows XP sure. If something else random sure. Then publisher and browsing.

It's not use key japanese word I"d use to find many anime/manga on list website lecel of stupid but useful and many sometimes fit similar themes woth the words, it's I guess my alternative on the eshop.

Indies discovery for sure needs a good filter.

Why not the bad list or any words a player may want to filter out. I can use -name (minus and any word next to it) in google searches why not the shop.

They need a better handle of filters then just 2 week, most sales, etc.

It gives a bad impression.

Especially for most Indies, usually big budget get bought anyway or downlaoded so easy access is fine but, other pants offer that anyway, and genre filters or discounts only go so far of visibility, loading pages and so on.

But I usually look on YT or Wikipedia or metacritic to find devs, games, pubs, anything on them randomly.

So to me like an EB Games I know what I set out to look for usually or see the odd game among the common but eshops yeah very different. Way too large and genres or sales aren't enough for Indie discovery.

Books same thing , usually know a alrge amount on the shelf bar a few others put there. Though the graphic novel descriptions are always hilariously 1 sided of popularity and bad variety defined per types out there.

Re: You Can Now Hide Those Naughty Hentai Games On Switch

SuntannedDuck2

@Jumping_Dead agreed as Adults only games aren't allowed on consoles. Thr games just have that in the titles. xd peotake words too literally.

But a filter would be nice age rating or titles.

Even if the shop would be parent only and even parental controls so I mean other then adults not being OK seeing thr names.

But we have a bad word list on the Swiso why not a filter. Who knows.

Death end request code z and neptunia releases, oh that's unfortunate.

Was it sales? Was it really just not suitable enough how did Sony get it to be allowed then? Rules keep changinirs getting ridiculous.

Then again Death End, Dwcrpeti4 and Nights of Azure rarely or nrever have discounts either which is annoying.

Well PC is always an option...... yeah releases are getting awkward and we shouldn't have to treat releases like they are 18+ patches/all content relevant the websites have for those then the digital store fronts when they are still suitable for release on console and age raring and so on but have complications. Not a great example but came to mind. Can'thelp my mknd and sometimesI thinkto cut parts but eh..

Asian English releases even but they aren't used for that getting around things compared to their niche release purpose and limited copies for those audiences or at least a way to get them with options. Store fronts and subtitles.

Re: You Can Now Hide Those Naughty Hentai Games On Switch

SuntannedDuck2

I saw it as that but assumed like Sony intended hidden items for demos/betas. But Nintendo probably won't? I don't know.

I just jumped to the settings/controls menu.

Though thr shop sign in to get to this is a bit of a hassle of hidden after the virtual card menu and closed eshop app to to virtual game card me up. It's a bit silly/awkward and need a few changes Nintendo. xd it needs a bit of work for account access.

Maybe Switch 2 is PS5 store integrated or like Switch 1/Xbox with separate app still.

But otherwise if only Gal Gun had more screens or other games also had that to be convincing XD

But yeah fan service, violent or other purposes to hide things. Especially away from kids no doubt.

But redonwloading then just a better folder system and off screen view, then recently played layout. ps4 did this well and all current consoles don't its stupid.

Young people may use this anything digital purchased too being hidden they should have ans not even fitting into fan service/violent but just in general, who knows.

But on system software list then not and redownloading hmm.

Any purchases/downloads will never be removed from accounts even Windows 8 did that and they all suck for it these companies any service/products they do this with.

I don't have this issue but I can see why it is for some people, being careful, curious or intrigued or otherwise or like Steam a gifted game as a joke happens. xd

I need to see the extent as you can't put a demo/beta on a virtual game card so and they don't probably appear in that menu?

But yeah for hidden items, any games you don't want to be visible, fan service, violent or not playing or whatever it's fair.

They just need fhr hidden feat that bit further then it was when I explored around with the menu.

Why did it take this long though.

Xbox One did quick consoles and it took PS5 to do it. Sigh.

At least Xbox/Switch have groups, PS5 recently and library filters isn't good enough. I use like age rating, digital purchase order, release year, SD cards what games are in them, all useful, pointless, whatever I want.

On Wii U, 3DS, Vita or PS4/Steam hiding in folders is better more so PS4/Steam wth visibility off screen as the others don't as much.

So PS4 folders were better because off screen. The others all show everything on opening. Switch as well. Unless so many groups and further down visibility.

Re: PSA: Redownloading Switch eShop Games Has Now Changed With Latest Update

SuntannedDuck2

Yeah I looked around for a bit and my suspicion of Famicom Disk System rewriting was right, and pushing digiital redownloadable menu to further menus to prep us for Switch 2 with these rewritable cards 14 day use with account conditionsand such, however servers will go and so on.

Also can I say it took them this virtual card menu to offer hidden items when PS4/ Steam had this for years. For demo's and things yet people probably use it for fan service or other games. Sigh Nintendo. Your late.

Unlike PS4 you can't put them in a folder and be fine hiding them. Because all consoles have a recentlplayed view cough I hate this.

I use the Switch groups more than I did on Xbox One and Wii U/3DS/PS4 folders have that limitation of 1 title goes there while the groups you can put 100s of folders/groups as what to name them and bundle games there I did for age ratings, yeats of release, touch support, gyro support, digital, physical, which are on my 4 SD cards and many more.

But it took them this long for hidden feature hmm.....

What about physical but visible on the system hidden huh.... any visible violent or fan service games in recently or library. Doesn't effect me (violent ones sure but fan service no) but would region's with physical copies of fan service, I only get them digitally here. Thanks EB Games sigh.

Also why virtual cards menu. If betas/demos like Sony probably intended it for, they probably won't fit this menu use case as you can't put them in cards so they will be restricted as unusable/will they appear in the virtual card menu at all?

So that's pointless and I doubt Nintendo made it for violent/fan service game use for users to prevent visibility of them on their systems from family or other users protection and whichever accounts/user on their Switches.

I just don't see it being for fan service or violent game hiding in mind yet you could do that of course.

You can hide games for many no need to see purposes practically to sort them as cannot remove (the stores don't remove things.

But I did see in a Switch news an article I bookmarked be removed and a didn't usually not seen pages, so that's something). Or fan service/violence as well.

Yeah the new color (red may or may not be as better worse to redead through discount days text) as orange.

Orange looked better I think.

The new icon colours are OK.

The filters are fair for the virtual card menu.

But yeah not that into this.

Re: Talking Point: Which Nintendo Series Are You Most Excited To See Return On Switch 2?

SuntannedDuck2

Haven't played Three House yet but have Engage, hated Pikmin 4's core design changes/was ok with some additions, not all.

Another Code was fair.

Rhythm Heaven Groove better be good.

Metroid Prime 4 waited for of course.

Splatoon 3 not played but have 2 and it was good.

Famicom Detective Club Emio is good but not played the remake of the first 2 yet.

I really don't know yet.

I'll have to think about it.

F Zero, Excite, many others.

Re: More Switch 2 Estimated File Sizes Seemingly Revealed

SuntannedDuck2

@FormerGameAddict 2 games on the same cart?

You mean like third parties did like Sega's bundled ones? Sonic/Monkey Ball is one.

Or something like Pikmin 1 & 2 HD which I think is my only current dual game card I have so far besides digital ones by third parties offering both inside the game like I got with Mary Skelter 2 with the 1st game to unlock via a free DLC or just beat the game

Or those with game select menus rather then offering both separate.

Compared to like the Bayonetta downloads or separate releass.

Sure they were more plentiful on GBA with 2-4 in 1 carts or odd Wii games with the many disks bundled with a movie (WB did some back then or others did on PS3).

Or the PSP WipEout Pure demo and Stealth movie on it.

Among other examples out there for games or game + a movie but yeah Switch 1 has a few 2 games on 1 card types out there by third parties I don't know of many 1st party ones besides Pikmin but probably a few others exist.

I don't know of 2 cards 1 case though I don't think those exist the way they do off multi-disk game cases.

Most others end up as of course the RE4, 5, 6 and 4 is on the card or other examples with the codes and 1 card or code only and such by third parties.

Re: Nintendo Confirms Upgrade Pack Price For More 'Switch 2 Edition' Titles

SuntannedDuck2

Particular practices aside no games I'd upgrade for and none I own listed (will get bigger titles later).

If the other Nintendo niche (not that they need them really) or even some Fire Emblem/Xenoblade got upgrades with more to offer sure. Then may consider, but them not being offered is unfortunate so far.

Xenoblade would really benefit from upgrade enhancements or just updates rather then these upgrades.

Besides why not some Rhythm Heaven Groove at 120hz after that releases. XD

Re: Hori's New Switch 2 Camera Is Built For Handheld Play

SuntannedDuck2

Even besides resolution it's not that bad. Eye Toy was probably worse or around the same.

Fair to attach to it and peer over the Switch 2.

Portable camera is cool like Gameboy or PSP but not as built in as Gizmondo, Tapwave Zodiac prior to PSP even releasing, DSi, 3DS, Vita and others.

Why Switch 2 didn't have a camera built it to that form factor hmm.

Re: Opinion: Steam Deck Fans Are Seriously Underestimating The Switch 2

SuntannedDuck2

I think the Switch 2 will be fine, enough sales as Switch 1 no, Steam Deck, GPD, Aya Neo and others all have their niche as well as the OEMs with Windows offerings that try to fit into this handheld PC market compared to Laptops/Desktops they have been doing for years.

To me it's down to gameplay/artstyle, not resolution or the specs because if they can pull it off why not. I enjoyed Wii ports & found HD versions personality/progression and more boring so to me I really don't care. XD Unoptimized on PC is one thing, similar console functional. Depends on game, gameplay they offer, otherwise don't care.

Not boring worlds, movie like experiences, who cares dialogue, who cares skill trees/boring quests, level design, boring movesets (when Mario/Pitfall have more exciting human movesets then most characters these days & as many insect/alien/animal movesets can be more boring then more exciting 5/6th gen in comparison). If substance of gameplay isn't there, why bother.

Literal design then creative design is what many devs seem to push.

Creative ideas I care for not visuals, boring worlds, boring stories and basic movesets when I can get better retro games PC or console or Indies (cough when they actually try besides their skill levels do put the effort in for creativity then repeating/familiarity safeness).

Nintendo mixes their big and their niche with great creative ideas. Some like Pikmin 4 core changes (some new additions were good, not all) or Another Code remake (good game and keeps enough/changes what they felt the need to even though some puzzles recreated then a few eh ones offered instead, story is good, just gameplay issues, but generic third person format) did disappoint with their decisions but not all have the same way Microsoft has variety I barely care for, PS1-3/PSP/Vita, OG Xbox & 360 are way better.

Sony PS4/5 have just been who cares since 2016+. The few niche good, gone & Astro was eh.

But it's got enough specs competition/capabilities for third party AAA. Some ok not great gimmicks & a samey OS like Xbox One/Series.

Nintendo IPs are very much the deal here while Steam is fair for the few Valve IPs but of course it's a storefront first so just get the third parties want that way or others on Switch or other platforms.

I got the Vita ports on Switch and odd Indies. Steam is good but eh I just don't care to use my PC that much for it but I totally see the appeal.

It has better battery life still due to Nintendo always offering that.

The locked storefront compared to Steam Deck's options of OS without the need for hacking, and Steam offers enough from any PC era while Switch does what it can for licenses from it's many consoles & each virtual console/NSO always feels like it has a fair amount but still lacks compared to Sony/Microsoft's efforts due to what licenses they get or companies willing to offer them let alone do whatever they want with them being to put them in compilations or ignore the IP, or not have the source code so remake it or again ignore it.

Steam/GOG will always offer a different experience of PC access compared to Nintendo's offerings they can get deals with while others some delisted, others still available for years.

I think Switch 2 has a fair balance, what a console IS then the Steam Deck being just a form factor different to Pocket PCs/PDAs of 2020s.

Re: Switch 2 'Welcome Tour' Estimated File Size Revealed By Nintendo

SuntannedDuck2

The minigames do seem underwhelming, the idea is cool the presentation/execution is lacking. It feels like Labo but without the cardboard, a manual but with minigames and effort put in but they didn't want to bundle it at all. I'd consider it in a weird way. I got Night Vision on Switch 1 when it was cheap to just have IR use on the Switch as the games that use it don't interest me. I hate the IR placement anyway but still wanted something to use it with. Wasn't paying $15 but did the $3 or so for it because why not. I usually wouldn't though.

If we were paying for Wii U/3DS/Vita manuals then yeah I'd say no to that as well. But Nintendo knows some people will cover it so why not get money out of it I guess sigh.

It's like paying for Windows XP Tour,, not that you pay for that. Title or execution it is odd.

Some minigames are very basic and barely much too them of backgrounds, gameplay or otherwise to showcase. Even 3DS Lourve is probably better even for being a different type of experience.

Drag n Drive is Arms but not the same personality and to fit almost like a Pilot Wings kind of fit yet Pilot Wings in all entries still has more effort put into it besides being a tech showcase series, then Drag n Drive does of robot wheelchair basketball that is cool but still a bit generic in backgrounds and other things to communicate what it's offering, mouse use or fun factor or not look basketball with a robot and wheelchair twist. It's something but still lacking. It looks fit for tech demo use but a bit lacking and it's identity seems like it will be like Arms, for it's purpose, give up on it later. Kind of sad.

Paid for too Welcome Tour hmm.

Yeah Face Raiders, Photo Channel, AR, Welcome Park, Playroom, Astro's Playroom, all did a fair job being bundled in with the console and better then Welcome Tour.

To me Everybody 1-2 Switch is only noteable for the smartphone use like Playlink PS4 games were in 2014, otherwise for a 2024 equivalent with some supported smartphone minigame use yeah I don't see much in it other than that.

Same way i think the smartphone focused PS5 tactics RPG is cool for that but is it a must have controller method not really not. Cool but not ideal for most people. It stands out though which is more then I can say for some games lacking gameplay or ideas in them even if gimmicks aren't always great I appreciate them still.

To me Hidden Agenda to me was the only good Playlink game, the rest were generic quiz based party games. Hidden Agenda was like an adventure game with choices and tension and enough to it to be exciting. But whether Until Dawn like or less Tumble (Move or VR) they seemed to capture it with Hidden Agenda the others didn't being so generic for this type of thing.

Kind of like getting a Rhythm Heaven or Elite Beat Agents for Touch Generations on DS, those more gamey exciting ones among the more generic forgettable ones.

Re: Digital Foundry Delivers First Impressions Of Switch 2 - "It Stands Alone In What It Does"

SuntannedDuck2

I mean Switch 2 going HDR, 4K and however much of the dock versus the handheld, 5GB of the RAM it has then if were equivalent on PS4/Xbox One of their differences in RAM types not just 8GB but what 8GB they are offering of RAM types which changes things, (which is why Xbox One had it's strengths in other areas PS4 didn't have, vice versa), chips and other factors devs can or did use in certain cases. I'd say Switch 2 is fair for what it's offering dock and handheld wise to fit with AAA third parties wants while still balancing things enough.

Even besides how clocked over, under, etc. battery life then too much performance and weak battery life and Nintendo always favours battery life. Even if 3 hours I'm fine with that, other good handhelds also did that then efficiency over time or better batteries. Not just full performance and then going oh it barely lasts but looks competitive of visuals besides specs and other factors to try to compete and push them too far just to look comparable.

Part 2 about Far Cry/AC Shadows:
They could have offered Far Cry 3 on Switch 1 yet no Far Cry exists on Switch but 3 could have. It made it to PS4/Xbox One. Is that an audience thing, time thing, tools, other projects to focus on instead? Some platforms older entries could easily have been on Switch 1 but weren't from many pubs/devs. Then again outsource studios too I guess.

To me Shadows is an odd game, some of it works and other times I'm like this feels like it borrows from Mirage and it's rushed or too many trees and less varied space (only seen so much of it though or how terrain is, how some actions are, AI, it all varies of course), because of the tools or to work around what they could besides the platform aspect to link to past games. Not just sales desperation or time it takes or audience.

So to me Shadows feels like less what they learned or did with Odyssey and more a fill in of Mirage to scramble to make something. It has good moments but also a lot of odd ones. That's the impression I get whenever I talk to the person I do that plays it on and off and I view the games as an outsider and go hmm this does look good in these areas, odd in others and this is good enough and not that bad.

Re: Digital Foundry Delivers First Impressions Of Switch 2 - "It Stands Alone In What It Does"

SuntannedDuck2

@Dr_Lugae Sometimes I see it as specs, other times I see it as APIs or sales. Or whatever support is given of features devs can offer/what dev kits offer. Depends how much time/money they want to spend on it.

We don't see PS2/Wii/PSP like separate versions anymore either unless Meta VR like Cities Skylines, Civ 7 and such. Not just because it's VR design but hardware. Or Phones.

Up-scaling and whatever design is fair I guess, not surprised it's used as much as it is these days.

DK to me is very much gameplay first interesting hardware use or in general fun. While to my the others are more visuals and just not exciting gameplay for the hardware or in general.

Mario Kart World reminds me of Fuel on PS3/360 the way the drive the world or fast travel to the segmented races, but I could be wrong.

TVs/specs of consoles change but whatever tools are offered, whatever third parties use themselves, tweaks, etc. versus what the console makers offer, allow and so on with the hardware/software environment.

Besides whatever priorities they have of visuals too if they want to offer such artstyles, lighting, shadows, and other things to make it run or make it more appealing or just sacrifice visuals so much to get it to run at all on the amount of CPU/GPU/RAM they have to work with besides how much the system/OS takes up.

Indie and not the same but Clive n Wrench to me the animations and some stuff was very noticeable and the dev told me yeah I can't do much about it and I was like fair enough. For 1 person I don't blame them or as much time as they had been working on it but even still. AAA then Indie of course different.

While Indie and not the same either, Bright Memory Infinite may be shorter, one person made and use the PS5/Series X for it's high end features, but still supports phones or Switch with less going on. So to me I think some of it can be for sales, others can be for APIS. Yet that's a shooter with a focus on it's spectacle.

Some PS5/Series games no doubt can run on PS4/Xbox One if they wanted to put the effort. Yet some are Switch and current gen and not PS4/Xbox One. I see that as no interest in sales for those platforms, time it takes, the hardware differences and more. Switch 2 being newer is one thing but I think it makes sense of Switch 1 or 2 due to what is there of specs, what that handheld hardware is, what tools, what features in the dev kits that PS4/Xbox One don't offer because they aren't supposed to with the other consoles having the focus instead.

I don't know of MANY (but is still a thing of course) Switch as the lowest version of specs supported while still PS5/Series just to offer it on the platform and skip the PS4/Xbox One sales due to what they want the game to be like on those platforms just doesn't suit or isn't worth time for the workflow or audience maybe.

It comes down to many factors.

It fits a good PS4/Xbox handheld while offering PS5/Series and PCs level of features to fit in with devs wants.

Re: Community: Did We Miss A Great Switch Game? Give Us Your Recommendations

SuntannedDuck2

@Spider-Kev That'd be good to see a review of. To me the Switch version felt like it had less content unless the singleplayer challenges are placed elsewhere to me they seem removed on Switch and I assume VD Dev think the multiplayer value combined is worth it then the separated prices of either SP or MP. So the 3DS version seemed the better version for the price so it'd be a fair comparison but also to compare against other shooters on Switch being hit or miss. Even if to me Call of Juarez or others have been pretty fair.

Just checked and there is a review of the 3DS version and Rise Race of Future on Switch (never seen 3DS/Wii U mentions in places but they had it listed apparently) the other VD Dev game. Just beat Rise like a month ago was worth it for me challenges/championships, didn't bother with the time trials much. But co-op in all modes is good.

Re: Community: Did We Miss A Great Switch Game? Give Us Your Recommendations

SuntannedDuck2

Looked at what was listed on the site and what has reviews listed (not seen the recommendations page so can't confirm there).

Rayland (mini review of 1 or 2)

Dream Tactics

Love Is All Around or Vanity Fair

Probably others seen discounted or certain prices and really enjoyed so far.

I always see articles like this and go great, then go, but what do I recommend..... while prior times away from articles like this I'd know. XD

Ironfall Invasion/Rise: Race the Future reviews would be good.

Re: Rune Factory: Guardians Of Azuma Switch 2 Cart Will Apparently Also Work On Switch 1

SuntannedDuck2

So Gameboy to Gameboy Color or Xbox OG/360 on the same such as the Burger King games. Why not I'm fine with that being a thing.

That or like Pikmin 1 & 2 HD or other bundled versions it just offers the other but instead of two games that way it's for either console version. That or some other example 'in a way'. There was a other console equivalent example but can't remember. Probably digital then on the disk so not relevant.

Even Smart Delivery kind of was that but to me was kind of sad if it was just 'internet key for Series versions' as big games would but small games could easily fit on the disks but was still a download trigger.

It's not a USB back compat comparison as that's feature differences, CPUs have i3 to i7 features disabled rather then taken away I think.

SD cards with an adaptor would be just comparable to something else. Forget what example I was going to use there.

So either way fair solution the GBC/Xbox Burger King games type approach on the cart, as long as Nintendo doesn't pull an Xbox and go look we have 360/One versions in different cases. I mean they did digital codes for Tipping Stars and wasted plastic because they think audiences can't tell the difference even with a digital code in a box.

Then the Xbox One/Series smart delivery one or PS4/5 being also just a download as well.

Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes

SuntannedDuck2

For the niche IPs I did because you barely will see them again let alone them returning is a big deal, any other IP can be bought from any era even if it's newer/different.

I can wait for second hand market prices for the others I don't care as much about or never buy them. XD

Switch 2 price I mean, it's feature set isn't impressive of HDR, 4K or mouse pointer, left joycon IR and everything else, so to me the prices of the system or the games or how game cards work and ok at best box art layout, just make it even more unappealing.

Re: Is The Switch 2 A Steam Deck Killer? Digital Foundry Dives Deep

SuntannedDuck2

Different audience. Click bait articles for comments/clicks. Come on Nintendo Life, put effort in then tons of articles on Switch 2 to run with. XD Or to fuel fire. Journalists I swear, run with anything for clicks. Typical.

The GIzmondo/Tapwave Zodiac/NGage were PC/PDA/cellphone mixed with a gaming handheld. But no one cares, heard of them or remembers them at all.

Wii U/PSP & VIta/SmartGlass or other apps existed but everyone remembers the Wii U..... but not the others doing the same thing in 2012 because it was a console not a app or handheld. But remember the Wii U in the Nintendo only space.

No one cares the PSP/Nomad/Neo Geo X/Pocket PCs/PDAs and any other gaming/tech thing exists out there had cable or dock support to a TV, no one cares you can cast your smartphone to any screen. But when Nintendo does the Wii U/Switch it's the first or fine. Like lol. Want Playlink 2014 and Everybody 1-2 Switch 2024 comparison of smartphone use because I do my research and know how consoles features/the internet works.

One is a PC handheld with big picture mode and can still allow other OS to be on them (if want to compare to when PS3 had Other OS sure even if not that same thing any PC device can be made to have another OS on it).

It's like GeoForce Now, it has it's differences to other cloud solutions and different audience.

To me PC handhelds are just Pocket PCs of the 2020s instead of 2006 or whenever Pocket PCs had their fair time on the market compared to too many other devices before the iPhone. Pocket PCs, PDAs, Cellphones, pre iPhone smartphones, phones with weird gimmicks and such. Tons. Now it's just Android phones with odd gimmicks, way less but still around.

Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining

SuntannedDuck2

@FishyS Fair enough not played enough Metroidvanias. Most 2D ones I suck at like Dread, Axiom Verge and a few others. Prime 1 and Pitfall Lost Expedition were good 3D ones though.

Besides shooters like Battlefield I can't think of many. Even same with the swap feature Driver San Fransisco and Battlefield 2 Modern Combat have very few use that sort of mechanic.

There was that destruction game by an Indie but I forget the name.

But yeah I can't think of many others.

Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining

SuntannedDuck2

Mario Kart World better have worthy locations as to me trailers weren't the case for Splatoon 3 I thought and open world even though it was similar to the other games and just cosmetics they were showing off.

An open world MK game needs enough to it or else who cares. If just highways then sure.... But hardly that exciting you can get that anywhere regardless of Mario characters in it as an appeal. Or larger tracks or whatever they offer them for personality.

To me open world racing games have boring missions, Burnout Paradise was good but it got awkward with it's city layout being forgettable so it was hard to navigate and some missions especially stunt ones were awkward start locations to then pull off whatever needed. Midnight Club LA had the most 'functionally basic' events I've even seen wow it was boring.

Circuit/point-to- point racers are good but even their modes are just down to 2 and that's it for 20 hours, it's so boring I'd rather play anti-grav racers or 5-7th gen racing games instead 8th+ gen ones are so bland of modes/event types and personality Indies being nostalgic and pathetic besides a small handful actually being good or AAA being ntoo tire movement specific or licenses no one cares about and wasting years on 1 DLC let alone other boring car/track use cases interested then to make a game. Shooters/racing just such for map/being interesting these days.

So Mario Kart needs to put effort into it's world, Odyssey did fair I think, so Mario Kart needs to put effort in for a world or it's tracks to spice them up.

DK I think it's fair offering a platformer with destruction like this, it's like offering a Glover a character with interesting mechanics (even if a glove so different character type) or a Pitfall aka a human (Ape in DK's case) and making them have interesting mechanics, something most animal characters seem to not offer anymore just be cute and have generic moveset abilities/tasks to do, boring. HAL can make Kirby do so much, Nintendo has with DK here even if the other games did as well. Just talking modern era comparison of platformers these days.

Mario and Pitfall to me are the human characters with the most interesting movesets as much as any 5th/6th gen era movesets.

Most Indie platformer designs are boring gameplay wise, DK at least always had enough personality of mechanic ideas to be fair. This one seems to be pushing a few more interesting ideas others should take note on. Or else I'll keep buying/emulating 5th/6th gen games modern platforms or original platforms till Indies get their act together to put some spin on something with their skillsets not cute characters and bland movesets/level design and tasks so generic I'm surprised they even bother copying popular platformers or making mini open world games/sandbox games so boring.

Drag n Drive is ok to demo the mouse pointer but eh, it will be like Arms not supported enough. Making it robot wheelchair baskbetball is cool and it's nice to see an arcadey sports game but it seems a bit too safe looking to me to care about it and the mouse pointer stuff I can tell will be pretty eh used in it compared to a party game like the Wii Party ghost minigame in a 3D space to point around or other use cases they need to impress me on for other genres, IR was badly used on Switch 1 as it is compared to the Wii.

Kirby Airriders as a sequel/successor to Airride is cool.

Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One

SuntannedDuck2

A bandwagon and comparison sure but accurately. Not to the same extent at all.

Switch 1 will be the PS1/2 to PS2/3, Sony had PS1 from 1994 to 2005, PS2 from 2000 to 2013, PS3 from 2006 to 2019 and eshop is still up, Wii Shop was 2019 eshop, disks for Wii/Wii U and 3DS carts were 2019 or 2022 I think, eshop for Wii U/3DS was 2021

Or the NES with puzzle games during SNES era, or any other moments.

Is it PS3 Sony type greed hmm maybe. Switch 2 feels like a visuals/tech catchup console, catchup prices to the others for games, hardware price hmm not sure. High still sure I can agree enough or disagree depends where it can land, currency conversion, what it actually offers and such of upgrades, virtual cards, mouse pointer, HDR, etc.

PC handheld prices maybe higher but even still for a gaming handheld is it very high of a price regardless of region (besides the Japanese region locked version for part of the price which region languages and other stuff is a bit ridiculous besides currency conversion for a price difference) banking on customer desperation or preventing imports hmm, it seems. Sigh. If it was like the Chinese iQue systems or Taiwan 3DS or something sure but it's not.

I trick Immortals Fenix Rising & Prince of Persia Lost Crown with turning the network settings off to avoid Ubisoft account sign up, I can play it offline no problem and ignore their services.

Brazil with Sega consoles support.

Like look further. It's like the Astro's Playroom comparison to Welcome Tour uh news flash Face Raiders on 3DS, Streetpass even, Photo Channel SD card and minigames with photos on Wii, news/forecast channels, and more.

Welcome Park on VIta (who remembers that), Playroom/Playroom VR on PS4. Like come on. Tutorial or fun apps to showcase hardware (camera peripherals, AR, etc.)

People look at bundled games but not bundled apps. Wii Sports, Nintendo Land, Little Deviants, etc.

Hardly the oh it's 360 is offline. Most games don't shy away from being online only, many third parties having virtual game cards to be 'less visually clear it's a code' is the most dumb thing I've ever seen as a cover up yet still has a message to inform people.

Footnote or not it's been clear for a while now on games with a 'update required', 'online connectivity required'.

Compared to GT Sport will offline and the brand central being reworked, the sport mode offline, remove the sport mode videos, livery editor removed not just the sharing part, and 2 trophies for livery/sport mode videos unobtainable yeah that's different. Compared to games killed, no server reworking and just dead games, big difference.

Online/server DRM has been around since AC2 on PC, just more widespread on Xbox as a talking point third parties wanted to drill in more. Then was reversed. They still did it to people just differently for people to accept it. Let alone PS+/Xbox Live Gold/Core games.

PS/Nintendo sill offer offline support. Xbox you can but you have to change the network settings because the updates are forced otherwise.

Remember Socom Confrontation, MAG, Warhawk yeah PS3 games that are dead now, they came before online only multiplayer games, so do research there too.

Re: Nintendo Won't Reveal Donkey Kong's Switch 2 Dev, But We Might Already Know

SuntannedDuck2

Would make sense to be that time I think with how things have been going, it was taking it's time, it's the big show piece besides Mario Kart.

Why not a DK 3D game it's about time to see another one happen.

Kirby got his 3D game and has Air Riders as another go at Airride.

DK has his time to get a 2nd 3D game and they have some interesting presentation/mechanics here for sure.

Not everything has to be Mario, Luigi got his games. It may do better then Luigi's Mansion maybe. Audiences need to be open to DK, not just Mario always. The other characters have their great games with their movesets, worlds and personality, I'm fine with it they all feel different.

Most companies can't do that have a bunch of characters be all distinct yet still part of a major core universe. We see them as such characters of a brand sure, but in the way Nintendo has handled it it still surprises me.

It doesn't feel like Avengers/Justice League trying to force them together. They had their debuts and still get enough of their own identity/universes to split off to and offer more interesting games. It's so exciting to see/fun to play them.

DK getting his 3D return is great to see. DK is big enough to have a presence and with an interesting spin, so I can say it's fair to offer besides a big Mario game to offer all the time.

Re: Nintendo Understands Switch Owners May Not Be "Ready To Jump To Switch 2"

SuntannedDuck2

It's understandable like any past system support for a few years then move on, or any third parties that do/Indies that do till the eshop shuts.

Some back compat will effect a few games I own but I'm not that fussed. Compatibility will be ironed out or stay the same and I'll just keep them on old Switch 1 anyway, I'm not that fussed.

I'm more interested in Rhythm Heaven Groove then Switch 2 the system, features or games offered honestly even if DK/Kirby are good and Drag n Drive is ok but will be pretty underwhelming of support anyway.

I'm good to support the Rhythm Heaven series.

But I'm a niche first party games/Vita ports and odd Indies type, I'm not Nintendo's intended customer I'm one of their oddity customers they happens to jump on board. XD

I need to see what the mouse pointer can do as I'm not impressed and Game Chat C button was also a disappointment.

HD Rumble didn't impress me either. Dock and Joycon split is ok but the dock was not impressive same as demos are. They existed before docks or cabled to the TV or casting another device to it (not just in console space I mean phone apps to cast to any screen I want/PC space in the 2000s with docks or cables for PDAs, not just PSP or Nomad or otherwise).

Dreamcast/GBA to Wii U was a fair evolution to me it impressed me. Now it's just dual screen smartphones that barely have much use for it anyway but continues it on, oh well.

But for many of us not just financially but also uninterested in what IPs, or the hardware gimmicks, or otherwise yeah Nintendo is going to wait awhile for some of us, not just the cost or the Switch 2 branding being easy to understand.

Bayonetta 3/Prime 4 were my major wants and Bayo 3 was, ok not great. Prime 4 will probably be fine but Prime 3 was a bit odd to me 1 & 2 I thought were much better. Even if played 1 the most, 2 & 3 not as much.

Then it was just niche Nintendo IPs Switch got and well the rest is third party particular releases.

They have to justify it first for many of us to want to move on, for many reasons we may have or not want to move on and just go eh I can wait/give up entirely and end it at Switch 1.

I got a Vita 2017/2022, Wii U 2018, New 3DS XL 2020 and Switch 1 2021 all pre-owned (wasn't paying for Switch 1 OG or otherwise Lite/better battery model for the prices they were and Lite was too small, I wanted the full experience as I knew I'd want to jump between play styles and I have. I got them at particular times on purpose not just what I could find but price, interest, enough games, etc. other reasons.

So their support will vary, like 3DS/Wii U eshop was 2021. With physical being what 2019 I think it was for them?

Re: Switch 2 Game-Key Cards Aren't Tied To Nintendo Accounts

SuntannedDuck2

@Anti-Matter They should have just made them rewriteable but in this day and age going to kiosks or a online version of that wouldn't work and be too exploited sigh.

But yeah not surprised. I would assume/predict/understand that being very much the case.

It's still dodgey for third parties though. Code in a box, internet connection & partial mode access (unless Doom's singleplayer/multiplayer split as a fair one) or otherwise, they are just lazy to put it on the card, or get enough of the right size.

Even Jedi Survivor PS5/Series X disk was worthless, Halo Infinite's disk was worthless or Spyro Reignited (even if rushed) they just go oops not enough space on the disk or were going to rush it because we don't care.

(or Capcom's PS3 Ducktales I guess too besides the Megaman or RE Switch bundles.

The Star Wars 7 game bundle is so stupid for Switch, I always pass it when I see it on shelves)

Why make game select menus or not go oh but we just HAD to bundle 3 games (RE bundles, Borderlands bundles, etc.) and make the other 2 downloads, we just HAD to. It's so stupid. They don't even sync with eshop versions anyway do they?

Or do they still work as bound to the card? Even if still a download.

They can recontextualise a code to a card and fool people by people that don't understand, still have the game card warning and it still be confusing because companies want to take the easy way out.

They could just not have a physical presence at all? That's a thought. XD Just have advertising to look for it, they are well known enough games anyways by big publishers, people will see them in places.

Re: How Do Nintendo Switch, Switch 2 Virtual Game Cards Work? - Game Transfer & Lending Guide

SuntannedDuck2

A fair idea but I'd rather physical be like a digital so don't have to read the license all the time.

DRM or licence checks have always been a factor. So to me the between 2 systems was very noticeable of ejecting a digital game as they put it or family member game sharing apparently.

PC have done this after disk install years ago rather then streaming the data from the disk (pretty sure) but consoles refuse to do it for licensing checks. Can they not be just data install cards/disks, or because they think oh people will sell them and be worthless? When most people keep them still whenever needed.

For games it differed I think so for apps maybe?

Sure shortcuts and install of data but licensing I forget.

So to me digital acting like physical how they say it on the console news button section about it to eject and have for 2 systems or family sharing drums it up in a way but is a bit ridiculous.

Is a cool idea but just makes me mad, they won't do cards to digital flexibility when they had the chance to.

Surprised they even had physical to digital or whatever of SD Card thingy all, for saves or physical to digital games on 3DS as a thing even.

Re: Nintendo Has Sneakily Confirmed The Switch 2's Mysterious 'C' Button

SuntannedDuck2

We have a capture button already a different looking of the same is just stupid.

Also why would we need 2 capture buttons 1 for each Joycon?

It's like Microsoft with the share button is it useful yes but we got impulse triggers before so what an upgrade to have a button to make it easier then the menu but they added nothing else exciting to the controller.

Then again IR on both and yet still bad placement for them.

I want a cast button so bad.

If it connects with an app or is a captive button no thanks pass on Switch 2. Gimmicks matter to me with a system and the laser pointer is ok but hardly exciting.

Nintendo don't repeat gimmicks unless more to be done or successful aka DS to Wii U/3DS, so it's always hard to guess what they will do next with any system.

Then again a game offering phone support on PlayStation people haven't experienced of Play link or even Everybody 1-2 Switch like it's cool but most people don't think much of second ygames.

We forget second screen controllers/methods as much for PSVR or only smartphones and Portal doesn't. Dual screen phones won't get support heavily for things.

But yeah I'd take any sort of cast feature.

Not a chat system or other nonsense we have 100s of ways to socialise give me actually useful tech use cases.

Re: Nintendo Direct March 2025 - Every Announcement, Game Reveal, Trailer

SuntannedDuck2

Rhythm Heaven on Switch let's go. Been waiting and going hmm creator is sick will we ever get another one, especially as they sing in the games/make the music, but please don't make this a Megamix type thing and is a new game please. If so I am so hyped for this. Thought it would be just Wario Waree only and Rhythm Heaven was dead but so happy to see this.

Patapon 1&2 but no 3? Either way so cool to have. Sony audience doesn't have a sizeable audience that can make these types of games sell in Sony's eyes to be enough and they hate niche games it seems for more big IP projects.

And most of their focus don't buy these or market them well, besides the few western fans into Japan Studios games or the Japanese that may but also may not be enough usually besides other games on the market.

So why not a Nintendo audience enjoy these games and would more. Sony Japan's Studio',s games are so good but underrated/underappreciated, so giving them support then have them sit there with the remasters on PS4/5 or others left behind.

These need support. If they have Loco Roco, Puppeteer or others that would be awesome.

Even Gravity Rush, Knack and more.

Everybody/Hot Shots on Switch nice, go Claphands prior works or new? Besides their other golf game on Switch. I assume this is a port of the PS4 entry to Switch? Makes the most sense.

Prime 4 is cool to see more of.

A lot of other good stuff I'll need to look through more, but these were my highlights.

This was awesome.

Nintendo impressing and Sony/Microsoft continue to offer games but barely offer games of this type to excite so Sony offering the IPs they won't do anything with on Switch why not and a bunch of other alright games.

But Rhythm Heaven better do well for it being so late in the console's life.

Also physical please I had to get Fever and Megamix digital you can barely get them easily physical while DS I have 2 copies now. But also barely see.

So I really want to support the series physical on Switch.

Re: Round Up: Minecraft Live (March 2025) - Everything Announced

SuntannedDuck2

So cool Ghast feature (came across from a mod more then the MC Live), ok locator feature and the rest was who cares.

I don't even watch MC Live or anything anymore on MC, just whatever I want in the modding space and that's it. I ignore most of the game as none of it appeals to me other then my small corner I focus on nowadays.

Functionality for Minecraft updates let alone Mob Votes or even players preference or the way the devs handle anything is why I just ignore the updates. Decorations, bare bones functionality and whatever they can make in a time span really.

Mods all the way and my choice of mods with quality of life, tech and different ideas or me focusing on wikis for Legacy Fabric/Cursed Fabric aka old versions. Otherwise modern Minecraft is so pathetic every time in the modern space.