Comments 798

Re: Talking Point: Where Should 'Luigi's Mansion 4' Take Place?

SuntannedDuck2

I wonder, do they lean into Mario/Luigi/Paper Mario worlds, or some other time period or some other Mushroom kingdom/others type stuff. Not for reference either. I mean as in those worlds or similar. Beans or whatever. Maybe magic beans, abilities with them, or some other nonsense. The Mario/Luigi games to me are so out there I was like is this even Mario? I was impressed and never played them.

A cruise ship could work. Isle Defino I think could work for mechanics not just location. A village is a bit generic but depends how they approach it. Space also allows for mechanics not just a cool location.

Putting coconut mall is a bit eh as unless it's like effecting the location it's just an iconic location, who cares. I want functionality with it not just oh this place I like. That's pointless.

I don't know enough about New Donk City but if it's playground enough then sure it can work. Most games 'aren't' so I find thme boring locations. Sunset Overdrive's skating like Ratchet grind rail flow, above/below states, the umbrellas that bounce and more made me appreciate that game's playground like feeling of a world. Using Cappy in Odyssey is fine for gaps or whatever is in places but just having a iconic place isn't good enough, you need to make the most of the ghosts, the gear Luigi has, why we should have these locations.

I like level design that is interactive, I don't want iconic static levels. I think creativity of functionality not emotional attachment to a bunch of places people like. It's why I find games boring, too much emotional attachment not enough world building functionality wise or lore wise to distinguish it and fit that universe not go oh it's a reference to this history/other thing....... wow how magical..........

I don't find realistic graphics and boring cities/whatever reference as fun, playground effect to them for abilities to me is immersive, not the base level look at this location recreated. BORING. Make it stand out to play and what it represents, make it have it's own rules/weird quirks or laws of well laws or laws of physics or whatever even. But people aren't going to be that intelligent or creative are they, sigh. Missed potential.

Do they keep the 19 whatevers it was type style in there I think so it makes things interesting. There is only so much to do with the characters/worlds if they keep it that mushroom kingdom/other Mario worlds type, unless they want to keep it in universe but it shows that doesn't matter.

For mechanics, no idea, anything is possible.

Motion controlled vaccum would be nice though like it could have with a New Play Control Wii version.

Otherwise I don't know enough about the series (never played one) so only seen bits and pieces of Goouigi or other parts here and there in footage people show when talking about the games or other topics.

Re: Talking Point: Why An LCD Screen Isn't The End Of The World For Switch 2

SuntannedDuck2

"Definitely not" for poll 2, and the 1st answer as the answers for poll 1 didn't offer one I would go with. I'm not buying a Switch 2 day one and I don't like OLED. But still wanted to add to the poll.

I think it's a good thing. Colours and design work. OLED on Vita/LCD (and it was early OLEDs too so function different probably) I don't think is the best comparison as depends on the LCDs Sony used or how devs went about their art styles but many games do look pixelated on Vita that were made with the OLED in mind.

I also hate OLED, the lighting/colour balance just isn't for me. I hated OLED on Vita the lighting was terrible. Switch may have it different but still applies probably.

I am not big on sustained colours or how it casts them to the screen. I don't love more dull colours or the tonally dark games with many shades either those become hard to understand what level design is or are too awkward or look dull. Some areas that need it for corruption or ruin sure, but the whole game no. But a balance works.

So with Switch the reverse, and to have OLED enhance colours later, or a for that audience in mind that wants that bit more I think is fair.

But then again many devs go oh tv in mind for text/menus and I"m like yeah great, thanks for that you lazy staff. You want a simple port and don't care to actually scale it to the Switch just go eh play it on the TV, who cares about handheld users or Switch Lite users anyway they can get by memorise it right?

So like I respect many in the industry for their use case of screen space let alone the colours in mind or readability either. Lazy.

Re: Feature: 12 Things Switch 2's Mysterious Not-C-Button Might Do, Maybe

SuntannedDuck2

Some fair assumptions. I do think some a bit ridiculous of screenshot deletion. But then again if it is customisable it's not what I care for but it would be something still.

Finger print is a fair one to assume. Then again NFC is there already so hmm.

Social hub? Get your miiverse heads out of the sky. Give me dual screens or a cast feature over socialising any day 101+ ways we already can.

Mouse on and off seems odd. I mean sure but it's an odd position for one and besides it's not analogue turn on/off like PlayStation 1 again. There are modern solutions for that already.

The rest are fair. Still some fair thoughts though/worthy speculation.

Re: EA: Switch 2 Could Help Games Like FC And Madden "Find Real Energy"

SuntannedDuck2

New audience? New console yes. But are you going to give them EA FC Legacy Editions too? What a load of garbage as usual.

What sports games aren't on Switch that could have been? What old Battlefield titles? What other IPs? Mirror's Edge/Catalyst?

What other old NFS games aren't on there? But NFS Hot Pursuit 2010 Remastered was. Burnout Paradise Remastered was. What licenses do they or don't they have they could/have lying around?

All EA Indie program type studios I assume go to Switch depending. The It Takes Two/other games studio has done great for Switch I assume. Whichever others that don't have their reasons for power/audience demographics, etc.

Why did it take until now for My Sims to come to Switch? Why are they not on other platforms? I get pulling a UDraw on things isn't ideal but even still.

It's like Ubisoft why is there no Far Cry 2 remastered on anything? No Far Cry 3 remaster on Switch when it went to PS/Xbox. Companies have to be particular with their IPs/time it takes/money, etc.

I get that but they kind of are asking for it when we customers can ask all these questions, know their IPs/business practices to a degree without all the inside info, an pick out licenses holding them back besides engines and things, guess studios and they give nonsense PR answers. XD

The moment it is Wii U numbers again they will pull out anyway.

Your not fooling anyone EA.

Re: Civilization VII Devs "Love" What Nintendo Is Doing With Switch 2 Joy-Con

SuntannedDuck2

Sure, a ok gimmick and a studio with making more ripped out of the game to resell it to you. I really care what they have to say.

Mice can be particular on a couch, mouse pad maybe, couch surface bluetooth, wifi dongle or cable not the best. So from a more holding it above perspective maybe?

I don't know unless the C button is worth the time I don't really care for the laser pointer really.

I see it more like IR used with Labo more then being good for mouse type movement in games. It's something but I mean it's not like they ACTUALLY USED IR FOR GYRO BASED SITUATIONS IN GAMES AS THEY PUT IT IN THE WRONG SPOT ON THE JOYCON AND DIDN'T ALLOW PLAYERS TO HOLD THE JOYCON DIFFERENTLY TO OFFER IR SUPPORT AND A POINTER ON THE SCREEN, SO A FAKE BAD POINTER INSTEAD THAT DOESN'T TRACK WELL. Sigh. Why? Nintendo, just move the triggers or make it a Pro Controller only thing. Why?

Or better design how the IR spot is so we can hold the Joycons the 'opposite' or a better way? Why won't they do that, it's so annoying.

That aside (more the publisher then the devs, unless they are that particularly minded as well) I mean we will see.

How the laser goes, compared to the motors or other things for Labo or games/apps.

I don't have much to care for with this. I need it to showcase something to me first to get into the mentality of why from that angle of the Joycon compared to the IR position (or unique controllers without as many buttons and leave the Pro Controller for other things) or what it can do.

I think the IR needs to be used more, it's on the bottom, it's got one on each Joycon now...... It was barely used and badly positioned before and they added another one? Like so much for better placement I guess. We can't hold them and have them be better but more Labo stuff or more VR like gestures? I guess? Like Revelations did when it was ported? Or other things like Brain Age but different?

I mean if more Labo sure but if not used well with games 'why are they here'?

I don't have much of an interest in this yet, I need to see it used to really appreciate it as to me it seems like Switch but more gimmicks I don't see much point in, oh we have docks, so what other consoles/portable PCs from the 2000s did it.

Joycons that split nice flexibility to play I like that but still Wii like which is fine. Oh a console then handheld type account system I like that.

Oh we have a laser pointer, yeah and as if mice can't do that it's just no one cared to move them in different ways for games/apps.

I mean it's no trackball or mouse scroll wheel which I think would have been a bit more interesting like the Playdate Crank is.

As if the DS didn't have a mouse laser/wheel thing peripheral to for 1 game I know of in DS accessories type videos.

Re: The Sims 1 & 2 Have Returned, But Not On Consoles

SuntannedDuck2

Origin account wall, pass.

Happy with the old disks.

Nice to have them supported/the content there, and fans have modded Sims 2&3 so much these days. Sims 5 cancelled so......

Hmm.

Console would they even bother though? Console games for the series were particularly missions or story driven, others were movement or cursor and flip flopped constantly.

My Sims I can see why they were console in mind besides PC. But primarily for Nintendo audiences anyway.

Sim Animals as well.

Sims 2 era was better for console controls, 1, 3 and 4 are all cursor and it's eh.

Songs were Sim language so it worked regardless just licenses still even if no voice likeness I guess? Besides those that sing in Sims language. Either way.

But yeah ports is a hard sell, accessible yes, good ports I doubt it. Windows compatibility mode varies and even then just get a virtual machine or low end enough parts or decent parts and make a Windows 98 or XP to 7 or 8 machine if know how. I still have my disks. Otherwise just a Windows ISO in virtual machine is easy and whatever of the games files and disk or USB support from there into the VM.

People use DOS box so even then.

They need a combination of character movement and cursor modes but refuse to.

Re: Rumour: Switch 2 Game Cases Might Take Up More Space On Your Shelf

SuntannedDuck2

To look different from the others sure but 3DS was thinner and different then DS.

I compared my Vita, 3DS, Switch and PS3 Blu ray sizes and yeah.

To me this seemss very much a rumour. The artwork to be bigger sure but otherwise even besides a rather believable and generic logo in the top left. I do feel why would they make bigger cases?

To stand out on shelves sure, bigger inserts I mean Devs had small controls slips (Hot Pursuit 2010 remaster) or artbooks (Wlidermyrh, Clive n Wrench ,etc.) or OST and season pass slips fit that size like got for Disgaea OSTs or Ubisoft season pass slips for Mario Rabbids.

Even the Prince of Persia PS4/Switch versions I have mentioning pre order skins or otherwise paper, those sizes were interesting as I own both and the info fits to size still.

I can see reasons but I also don't with this rumour.

This would be Blu ray case big. Vita is the tiniest format cases and thicker plastic then Switch spines. Switch is more PSP size but PSP are thicker and taller.

Switch stood out besides PSP but otherwise Nintendo hadn't done a design like that and nothing PSP like of case had been there so it dit Switch fine compared to the PS/Xbox cases. I doubt but would be surprised if we see DS/3DS style sizes in that plastic look of Switch 1.

The booklets I question of more space or not. DS/3DS cases maybe for more because it was like a DS/3DS opening like the sideways type approach.

Switch differs.

But for the Switch 2 hmm. Would they go back to a DS/3DS size and have larger paperwork spaces? I wonder.

Cardboard or cases they always had horizontal then vertical boxes that were that way it was only disk systems they did the DVD style case with tweaks.

So if it were a more horizontal design again it would be interesting.

Re: Minecraft Reveals New Mob Variants And Much More In Latest Content Drop

SuntannedDuck2

@IronDaughter Besides modding I wonder if it may happen but I doubt it. Then again with the many things in april fools updates or came later like coloured glass or others things WAY too late who knows. Mojang hasn't really impressed me with updates in years.

Quality of life stuff yes, but I'd love a lava sponge. I enjoy them with mods. They need more cauldron in the nether to use water kind of odd ideas for gameplay, but they seem to refuse to do so and make boring updates instead.

Re: Minecraft Reveals New Mob Variants And Much More In Latest Content Drop

SuntannedDuck2

Unless they offer different biome benefits, or like new mobs, who cares. I don't want visual changes to the same mobs. I didn't care for ore/block changes either. The art style change was eh, can go without it.

I never care for skins or variations in any other games. I care about functionality not what textures look like. It can be invisible for all I care and have outlines. But functionality wise a pigs/cow and wood log are still just that with the same functionality given, I don't care how immersive it is, it's boring, functionality changes things.

I don't play games for real world logic or visual variety I play them for gameplay, something many seem to not do with their boring real world logic or dull ideas developers. Oh my hobby into the game, how about your shove it developers and make something actually worth my time, yet you continue to not do so. Modders understand quality of life features, why do paid people not and have so many meetings and time wasted yet modders can go yep done, discord meetings or just do it themselves.

Not this team/waste of time and reporting nonsense that gets in the way and weak ideas by weak inside the box people. It's just hilarious. No matter the team size, the effort/lack of compelling ideas/prototyping is why games suck.

I am sick and tired of cosmetics. Give me gameplay, I don't care about immersion with boring reskins of animals.

It's like new blocks, oh cosmetic, useless moving on. They can look nice but I don't want say birds and they 'fill in the world' that's boring. I want them to have a use.

I don't want more Polar Bear or Glowsquid like useless mobs.

I don't want just a filler visuals update.

Updates these days have been terrible, mob votes were joke by players votes wanting a seed mob than interaction or mining benefits one so that was stupid. But Mojang's own functionality to the mobs or blocks is it's own problem as well more than players.

But when players want a end update when WE GOT ONE in 1.9 with the outer biome Chorus plants and things like give it up players who cares. I play enough to go I would rather not civilised buildings of villages in other dimensions or other structures.

Divine RPG was boring for hit mobs, get items, make weapons, move to next dimension, time after time.

Dungeons and beneficial items sure.

Tech mod features yes or quality of life are my go to. So the crafting features sure, most others have been visually, functionality wise boring updates.

Cave update/algorithm changes I hate too but they do change up the game so I can respect them even if I hated them 1.7.2 and 1.16 and 1.18 but let them pass 'when' the game loads biomes right.

Re: Digital Foundry Digs Into Switch 2's 4K Upscaling Potential As Patents Inspire More Speculation

SuntannedDuck2

1400p or 4K upscale either way it's fine I don't care for visuals. AI/Upscaling isn't perfect. I can take native lower resolution instead. They can improve it but eh.

I don't care how many grass objects so less grass texture shows, whatever particles or details and resolution/saturation and moee, I just want games to have level design and character movesets be fun not boring. Something many games seem to fail to do these days. I can play a puzzle game or anything without characters and still have fun. I don't care.

Substance not visuals. I wanna. Bridge to be stable and fun to travel on not a pretty looking bridge.

Artstyle and gameplay/movesets/level design is my priority.

As eh as the laser pointer is to me of 'could be good but would have preferred something else', the magnets are a fair idea and will see compared to the rails and bending/snapping and the attachment/connector part.

Or SL/SR differences among other things.

As someone that wanted BETTER PLACEMENT of the IR on Switch 2! Self entitled people and their values. I want a sensor bar for sure. People can not use one but I'd have wanted dual screens but it's too niche and expensive to support of TV casting or split screens or a base station. Most people want generic experiences they can have that, but I don't.

Better reference points, not its own calibration on the spot of reference. Idiots.

You bet I"d put a sensor on my TV then gyro just having to calibrate all the time or features being underused. I still have my Wii sensor bar there (even if unplugged and to not lose it) for attaching to my Wii/Wii U whenever ready so they can look like fools to me as an anomaly I am of still keeping a sensor bar around. XD As if VR inside outside tracking is the best either? Or other devices with other hardware factors.

These tech enthusiasts don't care or think they just want pretty visual results and whatever APIs/number go up. They know what they are talking about still doesn't make things as simple of people to read and boring people because of it.

People seem to not understand niche audience hardware fans do they the typical audience or boring tech enthusiasts after whatever boring visuals and RAM/CPU/GPU upgrades. I"m not drooling to know they are.

Bunch of laziness, this is why innovation doesn't happen is oh the RAM/CPU/GPU upgrades, oh same controller inputs.

I'd take new controllers with none of the old controller designs and still have a Pro controller but that would never happen because of people in general. Too much effort for people to get their heads around or companies to make happen. It's hilarious. I don't take comfort. Sometimes but not always.

To me those are yawn inducing. Expected, don't care what games look like I care about the HARDWARE. So I'd gladly put a sensor bar on my TV/TV stand.

Re: PSA: Don't Fall For This New 'Wukong' Game On The Switch eShop

SuntannedDuck2

Already saw it in the eshop, watched the trailer, saw the other screenshots. I have no interest in the regular game as it is. I videoed my viewing of it encase it gets taken down. But their approval process is so stupid these things happening is just laziness at this point. Their automated system is useless. Have humans that are aware of products actually do a job as a human.

If the rating system companies per country have to approve things (not mobile but console/movies, etc.) why not humans at Nintendo for eshop approval?

Or are the human staff that incompetent? We players can hear about games we don't play yet still understand things and have the general mentality towards what's what, it's not that hard just because regular people are too fixated on other things. XD

If I can learn anime/music 10 years ago now from scratch, it's called effort and understanding things from any angle because I cared enough to.

The 2D platformer alongside 1 high res image was not fooling anyone. Let alone their other game releases when looking at publisher on the eshop.

Re: Nintendo's Share Price Reaches An All-Time High One Week After Switch 2 Reveal

SuntannedDuck2

Interesting results. It's not a complete sign but maybe people buying them up for ebay later?

Or people getting as many models to collect or replace before Switch 2?

I wonder if a price cut on Switch 1 or just they discontinue it easily over time?

Would they really care to discount it to get rid of remaining Switch 1 stock? I mean I get like 3DS they would go hmm keep it around a while but I mean who knows really it's not a different name it is a like GBA another iteration with that brand name so who knows.

Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev

SuntannedDuck2

@Slobbert They don't have to, they'd likely disagree with me anyway.

I don't write for people with text/twitter length comment attention spans. They can read/move along for all I care.

No one is stopping them, they can continue scrolling that's totally fine, many other comments to read or just the article to read and move on, it's up to them.

You can't make a point with a twitter character length, it's why people make multiple to carry it out don't they. XD

Re: Ori Dev Asks Nintendo Fans If They Want 'No Rest For The Wicked' On Switch 2

SuntannedDuck2

Maybe, never heard of it. It's probably a fine game so why not, try for an audience and see if it's worth it, whoever responds as such towards it to support the developer or the game or whatever the case.

In terms of an M/adult rating I get it, is it worth the risk or it's not like Ori or their others games. But the thing is to me at least it looks very trendy/boring so I can't really say I'm the target audience but the world/creatures look cool the rest just looks very played out and done to death where I don't care enough about it. Gameplay via movesets or missions/level design otherwise the artstyle, world and characters look good the former look bland and repetitive and just don't excite me sorry.

Best of luck to them for audiences that are more interested in this then I am. They have an interesting game still regardless of what I think.

Re: Analyst States That Switch 2's Price Won't "Really Matter" For Early Adopters

SuntannedDuck2

Will always be the case as they are dedicated. Then again Nintendo prices varied and were usually pretty good I think compared to the competition handheld or console and later hardware release compared to the others or not.

While trade ins or otherwise of Switch are varied and seen a Switch $248 price at EB Games. Most times they are always in the $400 range for me or Lites at $300 range. So if it wasn't for like a 2nd hand store then you bet I wasn't getting a Switch for $300 or lower. That Switch price never goes down and $300 US is fair I think, it's just my currency isn't as bad as third world countries at all but for 1st world I do find it annoying.

Even then I didn't think 3DS price was that bad and the launch titles were good, just because people had to have a Mario 2D/Kart to be there for them sigh.

$300 US to my what $450-500 or so unless that was OLED. But yeah Lite made sense but to me the screen was just too small and text unreadable. So TV/handheld/stand had to be it and I got a OG Switch for $300 used and I'm happy with it still.

So if it's $400-500 eh..... I'm going late on Switch 2 as well but the ideas in it aren't impressing anyway and the games we have to wait for so will see. I have got many 2017 games later so eh. I got my Switch 1 in Dec 2021 used.

I'm willing to pay $300, $400 my currency is a bit high for me. $100/200 for 2 Vitas (1 OLED, 1 LCD, 1 PS Vita TV at a different time before the handheld Vitas) or 2nd PS2 Phat (no Slim yet), or 2nd Wii U Deluxe (no 8GB white ones yet) or 3rd 360 and was my first Slim ($59 or $69 for a PS3 Super Slim) for used/pre-owned was enough for me to go that's high enough. Those were in the last 3-5 years. First Vita was 2017 then Wii U, 3DS, Switch then what DS OG, PSP 2000 and the rest over the last 3-5 years.

Got my New 3DS XL (1st 3DS) for $148 in 2020. No idea my 1st Wii U probably close or cheaper in 2018

Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev

SuntannedDuck2

It's like seeing a cell shaded sim racer or an Earth car on planets not just Earth streets/rally courses but through portals, on alien worlds, anything. Not sci-fi anti grav, I mean 'fake cars' no brands either.

Someone willing to go 'lets do that then the same 'real life rules' approach. That's my point. Something people don't seem to get and don't care because they are too status quo or don't care.

They want characters/worlds but the worlds and characters aren't really doing anything for the games just the same things over and over.

I don't have to be a car fan to go put them in a different setting and level design and really challenge the player and ideas people can have about them.

Even something like Wheelspin on Wii was fun for being in crazy locations, it played eh but it's ideas were great. Same with many 5-6th gen platformers, controls were hit or miss but the ideas were excellent.

The fact I can post 360 shooters and people go 'wow that's a big list' and people have never heard of any of them. Being a collector is easy to surprise people like that isn't it. XD But is it the 'list' or the actual games. I assume the list as like people 'actually' care at all. It's like my comments on YT, people would rather play stupid and go 'what a large comment but miss all the actual depth or bad details about it because they don't have time or are too stupid to care what is said'. Not everything I say is gold, it's not suppose to be it's just thoughts. Thoughts no one has because status quo minds.

I don't care if they are on screen and likeable I want them to go through things and earn it or be awesome not just oh easy likeable status that's boring.

Pushing limits not inside the box fifth because they can't think what video games 'actually do' I want to see what they 'can do' if they think for a bit longer.

Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev

SuntannedDuck2

Part 2:
Do I blame people and their emotions/nostalgia or do I blame them for just not having the time/thoughts, or do I blame audiences for being too stupid and that's why we get safe experiences is because they have to buy safe experiences and that's why good ideas don't happen anymore. Audiences are too grown up and stubborn for anything that isn't Mario, DK, Banjo, Spyro, Crash etc.

So I have no trust when Indies won't even bother. Let alone trying to get a studio willing to make a Banjo, no matter the scale but still sound of quality ideas in it then a generic platformer not fitting of the duo's past adventures.

So yeah my expectations are high because I haven't seen anything remotely good in the platforming scene by anyone in 20+ years.

I don't play favourites I think about ideas and I dig into the B grades for a reason not the same repetitive Indies following their AAA nostalgia trips and weak inspiration then better protottyping with ideas of any material texture or functionality. Their new ideas are ok but hardly noteworthy or amount to much then a few obstacles or a few different same functionality things.

Zera Myths Awaken is a fine Spyro clone (started as one) but the moves are hit and miss of advancing much and levels are too Spyro inspired still to be original. The formula is still the same.

Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev

SuntannedDuck2

Anything can but people are too Mario soft/absorbed to care. Any B grades of the past were more entertaining then Mario. Galaxy was good but that's about it. Everything else had ok ideas but didn't impress me in the slightest.

Like Double Dash did yet any other Mario Karts since haven't. Any kart racer with customisation or other features people go eh but Mario kart for nostalgia, tracks, characters or simplicity of controls, comfort, marketability. Like Smash people don't care what else is attempted, because why would they, it's comfort food. They don't care what else is attempted.

I could say the same about any Indie platformer yet they repeat history (humans love to do that and it annoys me so much it's beyond hilarious every time, whether their country land back, or whatever actions/goals, familiarity or way things were or status quo lifestyle, human beings are so boring) and waste my time so I don't even look at them. They don't want to push their own potentials as it is just recycle things.

Spyro 4 I wasn't going to be excited for beacuse I doubt it would have been anything more than Spyro 3.5 but Crash 4 did surprise in what it tried to do different so it was 'possible'.

Banjo has so many good elements to it for sure. Buty many inspired by it are empty, the devs aren't talented enough yet and emptiness fits modern gaming so it's 'fine'. Yeah no. Their world priorities versus platforming and missions, collectibles and more compared to say a Tak or something else with their structure, their immersion and more. B grades make me go 'wow' besides if it doesn't work like a Vexx, there are many others that 'do'. Indies make me go 'yeah you have years to achieve it or won't ever because you don't think about your worlds/mechanics enough just the bare minimum to be convincing'.

While Indies recycle things, even the modders making their own games off of Mario 64 made me go ah you aren't any better and just as useless as Indies with safe ideas come on. Try harder. Impress me. Not recycle history or be too close to your inspiration, stretch further than it. I want to see them do that, yet they don't and continue to disappoint me more and more and the genre to me is just a cut off. I'm sick and tired of potential not achieved because they don't try hard enough. Just play it safe every single time.

I want people to make stand out games not repetitive games. If it's money sure, if it's skill sure but it's like they see the trends and go oh I can be that safe and I'm like, this is why I go retro is the attitude is different nowadays and I can't stand it.

I've seen Minecraft modders with more creative smaller ideas that impress me or large scale ideas and just as much safe large scale ideas to recreate Forge mods to Fabric so it's just as hilarious of audiences being catered for or the safe 99% of modpacks being the same repetitive garbage because no one wants to actually look deeper at the possible ideas they want the same 0.00001 experience & their 'favourites' or make them.

he small ones can be repetitive too but those with a spin on it or truly unique I go wow & review them & am proud I did to show off "their" awesome ideas that 'really do' change things & my perspective of the game & their idea being achievable no matter what version but just 'completely available no matter how niche of downloads'. I'm proud 'for them' even.

Re: Round Up: Video Game Industry Reacts To Nintendo's Switch 2 Announcement

SuntannedDuck2

Ideal form...... I can't agree.

Lucid, what do they know. They can't even make Destruction Allstars for the right audience. There games are fine, whether new or Bizarre Creations staff like I care regardless.

Furukawa is what he is, but he isn't Iwata a game developer/risk taker and the engineers had ok ideas but not that exciting with Switch 2. The Switch 2 is pretty eh to me. The gimmicks even if not fully shown are not impressive even for what is shown till later reveal of functionality for them. I don't have high hopes for C button or laser pointer.

The back compat and few details are nice but expected and don't care enough for them, they aren't anything I am fussed about either way.

Re: Video: We've Spotted Some Secrets In The Nintendo Switch 2 Reveal Trailer

SuntannedDuck2

Mic if it's for headsets sure, if it's for social features, get rid of it. If it's for DS like use I doubt it these days.

If Xbox/PS/Switch 1 style OS again I'm done. Hate them, hate groups, hate the boxes, the sounds were good, but no music, eh OS design. The navigation is better then Xbox/PS5 but even still the design is so appallingly bad.

IR are in the worst spot again. Unless they are well used on both sides and upside down or other ways to hold the Joycon they are just terrible. Just back compat and more then a right Joycon with an IR for Labo stuff? Or something else. Sigh. Give me IR like the Wii but improved Nintendo not a bad placement of it for 5 or so games and not even in interesting ways either. VR does it better then this. The IR is just so badly positioned.

HD Rumble was so eh, I'm only getting around to it now. Impulse Triggers for Xbox One 2013+ are better used then HD Rumble is. Dualsense is it's own but Impulse Triggers are better.

LCD is fine I don't like OLED lighting, so eh the colours I hate the lighting. I hate it on Vita, no not the burn in that's expected of OLED and gotten better to avoid sure, I just hate the lighting of OLED. I can't stand it. Besides if games are LCD then OLED it works better. OLED to LCD for Vita, even if new OLED at the time wow the games look worse because they weren't made with the LCD in mind. Doesn't bother me at all I don't care about graphics, it's just noticeable still.

The tablet design is 'fine' I really don't care it's what I expected really even if I'd have preferred different. I'd take a base station like Vita & PS TV or Evercade, but syncing for dual screens or save transfers or whatever. I'd take a projector button or something else. But then again won't happen too expensive and even phone to TV is delayed to be so noticeable. PS4/Wii U to Vita and Gamepad made sense but at the same time Switch to TV even if difference of hardware then my underpowered phones even still it may be pretty eh or the TV processing.

C button needs to be good if it's 'connect' as in share feature (we got a photo/video button, that's all, not more) then goodbye Nintendo. I don't want a share button. I want something interesting out of that button. Xbox Series did a share button and what a let down over the Impulse Triggers greatness there of Xbox One. I get quick access over the software method that was there but that's it. I hate socialising we have 20+ ways to do it software or hardware, tell humanity to stop wanting to socailise and talk garbage. Give me tech ideas that are useful not repeating history for more talking and achieving nothing. Dualshock 4 share was eh, good and bad. I barely use it. Touchpad had 2 halves it's fine but eh I hate Share/options they feel awful.

SD card spot is fine. The Bezels and flatness...... If the grips are good that's fine.

I want more original controllers but nope it has to be like a regular controller in some way still. Make the Pro Controller the normal one. Why do the Joycons have to be so safe and with a few slight features. It's so annoying seeing safe controllers. I'd rather they go further with them but nope.

Re: Registration For The 'Nintendo Switch 2 Experience' Begins Soon

SuntannedDuck2

Fair to show it off and talks about it or whatever, glad not near Melbourne not that I would go anyway. I have no interest in Switch 2, the gimmicks are just eh. I refuse to care about it even if it's early days till more details, what's there is there and I'm done, Magnets hit and miss, Laser I think will be boringly used, bad IR placement AGAIN, SL/SR improvements. I don't like OLED so don't hate the LCD. Retro console gaming for me. Unless games are good of Vita like experiences of Switch 1 or decent 1st party hardware wise, no impressed.

Re: Poll: So, How Would You Feel About 24 Racers In Mario Kart 9?

SuntannedDuck2

For poll I said mode it depends (NFS Hot Pursuit Wii similarity sure, like even a Double Dash mode, I'm fine with modes not main play, I don't care if it's 'impressive' I want playability not chaos and weapons going everywhere or weaving in and out or just more people/AI characters to deal with I hate it in other games, I wouldn't want it here, if a mode sure, otherwise no pass) and 8 racers for second poll.

While 32-100 shooters like MAG are cool I don't question/don't care for it. For lobbies for Mario Kart 9 even eh. Make them smaller or a big player count mode that's it. Besides over time people will go to the smaller ones anyway as games get less supported so why bother.

Whether a kart racer, anti grav, rally, sim, arcade, boats, jet skis, etc. I don't want more than 8. I am happy with 4-6.

While I don't care for Mario Kart much and would an F Zero or others. I am not a fan of larger amounts of racers on the track. The AI/amount of people can be too much to deal with (not saying for hardware/frame rate I mean in terms of fun factor I don't find it fun) and it ruins the fun of smaller amounts and more strategy. I had more fun with even endurance races in like a Gran Turismo because the pitting and strategy was more fun. In later games i went this is boring, the progression also didn't help things. I get it's a kart racer/Mario Kart but even still. I don't like it in other games, any I've played on any old/later systems with real or fake cars, arcade or sim.

Having 6-8 I'm like that's enough of what feels like an elimination round kind of experience with fewer, it has it's own challenge.

More people, it's too crowded and just annoying. I don't mind the odd NFS Hot Pursuit 2010 Wii 100 racers survival mode and segmenting off checkpoints of how many racers but in actual racers in a GT/Forza or otherwise, too many racers and it gets boring, crowded and not fun.

Also the many rolling races suck. In Mario Kart I get it's at the start line but with all the weapons and more compared to an F Zero 99 yeah no thanks regardless of 20+ I just don't like it.

If I don't even like traffic in Burnout or other games (depends how it's handled) why would I weaving in and out of a kart racer? That sounds boring and hectic but frustrating.

I always hated more racers yet people go oh we want it for realism or challenge or whatever .I can't stand more racers on the tracks. Never have, never will, arcade or sim racers, kart racers either.

Re: Review: Donkey Kong Country Returns HD (Switch) - Aping A Retro Classic

SuntannedDuck2

No blowing, I forget that blowing on the mic is possible on a Wii mic/speaker. Lack of old credits is sad. 2010 game as a con, uh, if different content/3DS tweaks but Wii HD, sigh. I'm half & half on this con.

I mean some people may just have wanted it ported, if it were like DK GameCube with it's Wii additional levels sure. As if other games didn't have more content to justify them.

DKC Returns is just a HD fill out this period of the year release it seems, sad.

Surprised no IR support (barely supported then again if Switch 2 removes it or doesn't put it on the front I will be disappointed) or something else Switch compatible besides just yes being toggle-able off/removed. Oh well. It's not necessary.

Though with how underused the Switch features are in Another Code or other games I'm not surprised, but what a waste of R&D or execution. DKC doesn't need it though but it still makes me question? Why? Marketing yet barely used by some 1st/3rd parties.

(I get audiences may not want them and it's understandable or DK on Wii/3DS didn't really need the features but even still), sigh.

I know Another Code (or in this case the DK HD porting team) they aren't Cing or other devs that like to use hardware features but even still, what a really generic remake and eh both slapped together.

They are a capable developer some of these remake/port studios they do the job, I can tell in their other games but wow, what a drag.

Then again getting around to some motion/HD Rumble games finally and they are....... fine..... Impulse Triggers on Xbox One are more impressive. Then again I haven't played 1-2 Switch so who knows how it varies the vibrations around it, but for the ones I'm playing yeah they are pretty weak. Still fun but hardware use weak.

Blowing wasn't ideal but even then on DS I can see why for games that did. Wii I just never paid attention when people mentioned it. 3DS of course that version didn't have it nor did it need it.

Otherwise probably a fair game like Tropical Freeze is just different and older. Nice to have. I'd have preferred other games get support but they'd have to have remakes likely.

No Disaster Day of Crisis, no Sin and Punishment Wii, no others that can be easily ported and are too niche anyway or forgotten.

DK support sure. Though the GameCube one on Switch like the Wii version would be nice and GameCube controller support even if no Bongos. DK GBA/DS would be NSO anyway.

It's a game that's fair to have this time of year and DK is big so sure. Never played but I assume it's a fine game.

I prefer other games with other mechanics, but DK games are solid just not the 'best' thing I've ever played when 2D or 3D other mechanics in other games are just better. No nostalgia either. Level design looks nice sure but eh, it doesn't appeal to me. Sure I own Tropical Freeze and it's good, I struggle at times but that's my fault then the game's as it is an old school but modern game it's part of it's design. But I've played better games with more appealing ideas I prefer of the 5-6th gen era then it's good ideas but not really mechanics that make me go wow. Just visuals and set pieces that do and that's it. Solid ideas, very typical old school design and fitting of the character, but that's it. Not the most amazing moveset I've ever played. Even if it doesn't have to be.

Re: Rumour: Ubisoft Has "More Than Half A Dozen Games" Planned For Switch 2

SuntannedDuck2

Assassin's Creed is obvious whichever later ones as just the early entries in the series made sense even if in a way 3 and 4 were on Wii U while others the Switch got were fair I guess of collections/remasters/ports. But the Ezio collection, 3, 4, Liberation (Vita) and others sure. But otherwise when it gets to the later entries and them not downscaling the PS4/Xbox One entries was interesting to see. I don't care either way for the series but it is still interesting to see how far they went.

Will we see a Mario Rabbids bundle? Maybe? I doubt a 3rd game as Sparks of Hope didn't sell well even if it's 'such a big improvement' and was so good it sucks it didn't sell well. But it was quite late and a bigger scale title not surprised it took that long.

Far Cry anything maybe 6 would be a surprise to appear on Switch 2. I mean as if they couldn't have offered Far Cry 2, 3, (I doubt they care to offer the Instincts/other ones from OG Xbox or Wii to Switch at all) but nothing at all is just weird. Or did they give up on archiving those but Assassin's Creed they would. XD Why not just try, Yakuza on Wii U sure tried but probably wasn't right. I mean they need to try hard putting out at least 1 title on the systems.

A Red Steel 1 & 2 collection won't happen or Red Steel 2 VR but Far Cry not on Switch, is it too crazy for Nintendo fans? Clearly not but Ubi are just too lazy.

Whatever the case of Tom Clancy games of the past they care to offer/archive. Rayman remasters either. We will have to wait years for a new Rayman 2D or 3D.

In terms of a different game happening who knows. Seeing Mario Rabbids was surprising and while I got to them late I love them a lot like Red Steel 2 was so good on Wii. Or ZombiU on Wii U.

Ubisoft hasn't made much I care about other than Mario Rabbids or Prince of Persia these days, Rayman DLC is not something I wanted to see and I'm just buying their old games from different series instead to see what I missed.

But the current direction of their games or IP how they could be handled I don't have much hopes/care for really. Unless they have another Mario Rabbids or Immortals Fenix Rising type surprise I've very much not interested in the slightest and not interested in ports.

Getting different titles releasing like Snake Pass (got recently I know is on other platforms but still thought of as a Switch title) are great to see, but rarely when we see them from different third parties.

Re: Random: Geez, PS5 Game 'Anime Life Sim' Sure Looks Familiar

SuntannedDuck2

As if the 2020-2021 period of the game isn't relevant anymore like why a ripoff now of all times? It's just stupid.

Better store curation just doesn't happen it seems, sigh. Why act like the Play/App store, be better console makers. Or is it once Last of Us clone was on Switch, oh when it suits them. XD

A lot is very similar and probably crosses some line of Nintendo's for sure or like with others the licensing/patent edges to not be crossed not just Nintendo pushing for things as the lines for a ripoff yeah it's pretty clear here.

Some features seem odd too, some games are strictly that way for challenge or immersion or balance. They can be annoying but sometimes they make a game/series what it is. You can get used to it over time or just find others that are 'better' instead besides their theme differences, mechanically differences. Or a different entry as well.

Palworld was just Ark with tweaks and a survival game so it was different, the mechanic sure even if mods have done similar in other games like Minecraft and the Zelda BOTW/TOTKT style climbing/Pokemon looking creatures is something. But I respect what Palworld could do when it took inspiration but still did so much of it's own thing I respect it for sure as a survival game fan that isn't really into them that much anymore.

I dislike how nostalgic Indies can be and audiences eat it up and I want more originality then the inspiration given and focus on them but ripoffs like this are just disgustingly stupid.

They are too lazy to make their own, cut corners to even try and think oh we will fool people that don't understand licensing or go 'but I want this on other platforms' well make your own and a valid one not a garbage one.

It really isn't that hard to understand how licensing works (the artstyle/models and more sure it's convincing, I've never played Animal Crossing [eventually I may but not right now, I may get New Leaf or something, maybe New Horizons eventually, I've done research at least to know what the series is like and each entry] but I can still tell the difference in some details) but people are so stupid in their normal minds they deserve to be fooled if they can't understand the simplest things.

We gamers can because we use our brains, pay attention to things and it doesn't require much brainpower for licensing or other things to work it out and 'why' Animal Crossing is only on a Nintendo platform since N64/GameCube.

I don't complain going 'but but but Cruis'n is only on Nintendo' I go yeah and that's totally fine. Besides I'm interested in Cruis'n Blast when I get the chance but otherwise there are plenty of other arcade racers just not in the same way it is and that's totally fine.

Re: Rumour: Switch Virtual Console Was Apparently Nintendo's "Original Plan"

SuntannedDuck2

The only good about NSO was the game variety of licenses not on previous Wii/Wii U and 3DS or the NES/SNES Classic edition features, over Wii U, otherwise no thanks to a sub service and all the other and licenses taken away quicker via a sub service then via a store closure.

I don't want a recurring payment pass on that. I'd rather seek out the games or emu them but seeing as I have no interest to in many of them and would 3rd parties that never make it onto the service anyway it's emu or waiting for a physical cart/disk eventually. So why would i sub to give them money for something the game selection isn't appealing for me at all or remasters/ports come later anyways. I just don't see a use for it myself really. I'm happy with my Wii U/3DS purchases, I didn't get all but I'm still fine with what I got.

They may not kill NSO and carrry it over to the Switch because why bother trying to re-add games again, that'd be stupid and a waste of time and resources this time if they do.

Wii/Wii U were different enough (and the Wii menu and those games then the fewer Wii U offerings or changes to the software either, what was done was done there) and how they went about it even if Wii CPU/Wii U was overclocked so besides the look being darker and the control scheme features it was a hit and miss of upgrade fee.

But if Switch 2 the NSO stuff is Switch 1 mode like DS mode in 3DS or GameCube mode on Wii or it's own extent then sure.

Or whatever Switch 2 enhancements if need be but otherwise it shouldn't be more work if they do they want to do this to themselves for no reason at all.

Re: Mario And Zelda Modders Are Using Their Skills To Develop A New N64-Inspired Platformer

SuntannedDuck2

Looks good, still has movesets that are pretty typical and the reason I won't buy these Indies platformers, the level design and movesets are just so typical, or the tasks aren't fun if it's a Banjo/Spyro 2 & 3 kind of game yet they don't have the skill to make minigames or tasks on par with those just more safe modern game design or empty levels and boring tasks that aren't even fun let alone clear what to do.

So to me it's a pass.

If Mario Galaxy can have planetoids and ice flower used differently, or other games doing things, why are these Indie platformers so weak of ideas? Nintendo just thinks differently HOW to use things and these Indies don't. Same with old gen devs.

5th/6th gen had a lot of experimentation and I don't expect minigames or other stuff that's fine, I don't expect Indies/Modders to make them at all. But they could at least try something then how safe these Indie ones look and play.

But my problem is these games are 'too' 1st party or big games inspired, I want other mechanics or even inspiration from the AA/B grades or original ideas, I don't want tracing or recreations of favourites, that's boring, putting a spin on it or being original just doesn't seem to happen here and i find it sad, I don't want the same safe ideas we see all the time it's why I refuse to buy them.

it doesn't have to revolutionize I don't expect that but it's HOW they pace things, WHAT mechanics are used, as to why to me they are still boring and safe these days, it's so disappointing.

It's not like I don't compliment their efforts but I also don't think their efforts are that exciting I'm not seeing 100 others with the same inspiration and the same detail and just as boring or comparable of quality in passable. I can even get pass jank that's fine or how visuals look even but if the flow/abilities/test of level design is boring I'm not excited.

I can play many old games and have inspirations that are new and still different from what I was playing or researching because I think what the game has, what you can apply to a random material even, where is THAT prototyping, I don't se it, actual out of the box thinking of creativity a random animal and random materials and random functions.

These games aren't real world logic safe but they are just as boring in my mind of execution, yet everyone else seems to go oh make another Mario, Banjo, Crash, Spyro like. I don't want that I want NEW not safe inspiration/favourite game and similar ideas to them that's boring. I don't play 5-6th gen platformers for that. But their differing ideas.

Use them as a base, not for too much of the whole game, too much nostaglia or same blueprints or favourite game logic.

So I just go, well why would I want more of the safe or that when I can play that anyway or already did. Standing out seems to just not be a thing these days.

I don't expect like the biggest thing ever but the executions always disappoint me even with a Indie/Modders type skill set they still disappoint with the same safe execution I find boring.

It looks good sure, but mechanically unexciting. I'm going to be waiting years for a mechanically exciting platformers from any Indies, Modders, etc. aren't I, yep...... Sigh.

Re: Triangle Strategy Is Back Up On The Switch eShop

SuntannedDuck2

I plan to get it physical, Tactics Ogre Reborn is alright but has it's limits, Front Mission is ok as well. I may be particular with this one as well.

I saw it new or so at full price in one store, checked online of another and it's cheaper. I may order it from the other at cheaper pre-owned then.

It had intrigued but I just got other games of Square's in 2023 instead that were their 2022 releases on PS4 (some PlayStation only like Valkyrie Elyisum) while Diofield just got on PS4 as just the copy I found at the time.

I'll consider Triangle Strategy on Switch eventually. Will be my first HD 2D game and to see what the graphics are like besides just how modern Square tactics games are. Will I hate it or like it as I am tactics picky even if new to the genre in many cases and enjoy some, don't others.

Re: "I Was Honestly Surprised" - Yoshio Sakamoto On Nintendo's Approval Of Emio

SuntannedDuck2

Very interesting. I already bought the physical months ago but haven't played it. I plan to play the others. I'm glad to be in a visual novel mood again as took a fair break from them for a while other than games with smaller visual novel segments but longer form more visual novel and subtle aspects of gameplay (so reverse then more gameplay and less visual novel dialogue moments).

But no matter how dark (I am not that into Raging Loop's story but am fine with dark themes if appealing enough in other games). I am fine with a mature type story line or teen even Nintendo game. It would be interesting to see them try different things besides the others that work well for other IPs of their themes, gameplay, level design and artstyles.

I'm intrigued to play a Nintendo visual novel and not to just compare to others I have played of certain eras and their text highlights, choices, inventories, etc. but just curious about this series in general and getting a chance to (then a translation patch and Famicom/NES emulator) to overseas and a series we never would have till now but can now buy, play and enjoy.

It's great to see it. I enjoy the niche Nintendo series and any that may be interesting to have a chance today or reworked. But more so if they translate well (not just in localisation and dialogue but gameplay wise or how they keep the themes and core of the game like many of us want the same but just made overseas accessible and stays enough of the same).

Like if Urban Champion was reworked it could work. But other series would be fine just in the modern era (I don't mean just new entries or remasters with tweaks but they help for sure).

Or others. I'd love a Disaster Day of Crisis Switch release too.

Or seeing what else they could revive in interest ways as well but seeing Famciom Detective Club get support and a new entry is so great to see.

Re: Nintendo's Punch-Out!! Series May Be Dead And Buried For Good

SuntannedDuck2

Drunk hearsay, sure. Characters sigh. I mean ideas wise Punchout can go many directions, cartoony/realistic, gameplay ideas, F Zero GX type interviews (cough F Zero out of ideas aka sales)/minigame like Rhythm Heaven Fever had a wrestler with a reporter minigame,, good too.

Then again how many Retro studios projects went nowhere.

Quirks/nonsensical things for characters could apply. Rhythm Boxing/Nintendo Switch/Wii Sports.

Ah Teleroboxer/Arms take. Something different. Tentacles, slime or tails. Hmm. What texture/material?

Upgrades, different animations.

No wonder no Disaster Day of Crisis too silly to revive/forgotten.

Why not like Theme/Two Point Hospital does fake diseases/sicknesses. But I doubt it.

I don't mind quirks on reality but prefer fiction.

Is there a rule in Punchout development it 'has' to reference reality? Who says? Nintendo? I know for Metroid Prime devs said what lines it had to fit so I get why, but does Punchout?

If something like Kingsley's Adventure can have a coffee/tea drinkers (I think it was) quest/town, why not. It's super silly. Sure Soda Pop but I mean.

That Theme/Two Point Hospital thing came to me just as quick as Foamstars game modes did. Just think a bit of how to present them, maybe even a robot, pencil drawing, hologram, dark Little Mac, anything is possible.

Or do they 'have to be human' or close to reality?

I get stereotypes but I mean just don't have real countries, have fictional locations/countries/towns, backstory about them, & special moves in bios.They do in many games, like fake cars designs in many racing games (sure no magic power they run on but I mean people could if they think hard enough). Valkyria Chronicles & Advance Wars Reboot Camp are fictional countries/power source. Offer fictional ideas then real world connections as a base.

Why does it take me no time at all to think about this but many can't even have it cross their mind?

It's like the Ratchet 3 crates, regular/bomb box, how is a x2 bolt multipler & wrench power up are so hard for them to come up with? Stealth box on PS3. Strong ones used in 1 game only. The 'oh were out of box ideas' idiots. That dev deserved the beer after the bet because other devs were just not thinking enough, prototyping/rushed game (MP limited things) that landed well with audiences aside. (Useless Podcasts YT). It's moments like this why I laugh. Time/ideas.

Not saying my ideas are good or boosting my ego, they aren't. Thinking outside the box/Nintendo's IP limits. It's not hard to have an imagination as an adult? Give me Minecraft Cauldron in Nether logic or liquid XP machines (my mod idea) any day. Or block/tofu to squids in Splatoon. Thinking smart about creativity no matter how silly it is.

Couldn't care when based on reality, doesn't immerse me more compared to gameplay, I couldn't care in the slightest but for some reason people seem to because they lack better ideas or think it's artistic or whatever.

I couldn't care less what war, what car, what brand/product, whatever it's related, make it up. It's a video game seriously, think better about these things.

Or is it audiences have no imagination so devs have to limit things for audiences to immersive/it's too weird. Sigh wouldn't surprise me.

Sure it's boxing but it's cartoony. There is a lot of flexibility there. They don't have to be based around some European country or some Asian or whichever. Make it up. Or is that too hard? Do audiences have to relate too much?

Re: Nintendo Should Copy This Feature For Switch 2, But It Probably Won't

SuntannedDuck2

While cool, the software side already offers button remapping, so unless you really care for repainting/swapping a button it's still just a software action/contacts being different and swappable at the end of the day besides whatever is there.

If were talking like different stuff for triggers/buttons then sure the positioning is fine there as it actually changes things but otherwise, swapping the Nintendo layout to Xbox layout is pointless for a bunch of letter changes. XD

Unless it's for like the contacts or something then sure that's totally fine, among other possibilities. But just X and Y or A and B swapped who really cares. Software remapping already solves this.

Unless it's like analogue buttons or truly something different to change things up (which would barely be supported anyway if they did beacuse it's a third party one that only few would support, like seeing the Xbox screen controller was cool but I can see why it was how it turned out as a third party peripheral won't be supported, wheels and other such do have enough spread of relevance to offer such support compared to a fishing controller or analogue buttons/other types of features and games adapting to them or different sticks and tweaking them to suit which devs could do but players would have to work around a lot for it to feel right).

Modular can have a place but they also besides replacing could have issues and more wear wouldn't they?

But I don't hate the idea. It's also just getting rid of stock too not just replace and repair and all that which I am totally fine with modular Laptops and things but yeah for consoles not sure. Lots of factors because they are supposed to be so static unless peripherals not too much to the core other than minor adjustments. Like PC games are still the same besides when players offer a guitar controller input. On console is way different of offering such stuff due to the way the environment works.

Re: Just Like Us Mere Mortals, Square Enix's Staff Can't Wait To Get Their Hands On Switch 2

SuntannedDuck2

Fair to hype it up/they are excited for it. No E3 so whatever we hear of hype from devs besides the presentations about them saying it's great. Sure.

Whatever marketing strategy they have in place this time as well. Enough delays is fine for them to make it land as well when ready.

To me if the gimmicks are good and fair hardware power sure. But otherwise just better hardware/more power eh who cares, new system and probably fair launch titles, how long games take sure.

But a good gimmick and I'm interested. Even if games do matter for sure. Or I went eh 2021 I'll get a Switch because enough was out by then that was appealing. While waiting for the others.

Re: Best Of 2024: Why I Love A Good Map, And That Time I Mapped Yoshi's Melons For Nintendo Power

SuntannedDuck2

Good read, though to me Shovel Knight, Steam World Collection (all 3 great on Wii U), Axoim Verge (own on PS4) are fine games on Wii U but hardly worth the 'better on'.

Even Terraria or Minecraft are fine but New 3DS got the better Minecraft version for dual screen features. Wii U version was like getting the Vita version level of eh touchscreen support.

Terraria had stylus support and a few menu/gameplay stuff but nah wasn't that great.

The full on Gamepad and not in many games was nice but still.

Even multiplayer options was nice in some games.

Or games like Affordable Space Adventures and 3Souls or Captain U were great on Wii U. But it's not the same as Zelda DS games lid closing, or 2 different videos for Mario vs Donkey Kong or Mario Bros DS screen swapping.

Heck if we got manuals/dual apps and different per screen I'd say that's it but that's what no one on Xbox One cared for so Windows 8 then whatever Virtual Desktop can offer of Windows 10 and Quick Resume just reserves on Xbox Series these days while dual screen smartphones are 'there but barely supported beyond 2 apps per screen, sure'.

Wii U had more to utilise but didn't just being 2 screens and weakly used of that is just sad.

But I blame audiences and devs for TV use, the Gamepad loads faster and can do a lot but oh we have to have the TV, regardless of their first HD console.

Re: New Switch Golf Game Will Have Nintendo's Repair Team Sweating

SuntannedDuck2

While strange, the Wii U Umbra game with the balance board was more human effecting then a Joycon handled the way it does in the images. So equipment or horror game balance board/effects the player......

I think the Wii U situation was more a fair thing for Nintendo to get in on it compared to just yeah well don't use the equipment in such a way which could be worked around more.

Like with Labo or something else, developers......

Re: Wii Build Of Free Radical's Cancelled 'Star Wars Battlefront 3' Has Been Discovered

SuntannedDuck2

Looks fine, sad no showing of the Planet/Space transition only more general ship/story mode type on foot gameplay and cutscenes.

I wonder if it would be like Elite Squadron's PSP version as it is a salvaging of the ideas of Battlefront 3. A comparable to the PSP version (if a PSP was planned originally or it was always supposed to be consoles only not handhelds repackaging elements or the remains of the game to PSP and the DS version being there but not the exact same of course in assets/resources/time put into it that Rebellion salvaged and N Space did their thing on DS as they did at that time with COD games or others, but for what Rebellion had to work with that finished it up instead of Free Radical).

I always assumed PS3/360/PC but a Wii version is cool to see for sure especially as Battlefront wasn't on GameCube only Clone Wars, of course Rogue Squadron was Nintendo exclusive, or the other types of Star Wars games later that were more multi-platform.

But if a downscaled PS3/360/PC version then sure I'd be impressed still. If a Wii/PSP comparable it would have made some sense with both being fair to scale to, which many PS2/PSP/Wii ports were sometimes not just the Wii/PSP versions being unique like some are.

Re: Surprise Leak Reveals Lenovo Is Releasing Another Switch-Like Gaming Handheld

SuntannedDuck2

Well if the C button isn't just for connecting and we have more than the rails or whatever else of Joycons on the Switch 2, and we don't have a Wii U cough dual screen not a Portal style single screen casting then sure. Dual screens or I'm out.

The split controllers for Legion did always look cool but yeah what next can Nintendo do of a gimmick is what I've been wondering, a return or something different, something minor, or 'safe', shivers, don't want that happening, give the engineers a lot more to tinker with not safeness.

That or else the Iwata era is the end of that and a safe boring future of consoles till the next creative is in the leading position I guess. The games could get worse like some already have (not all but some) and the hardware will be boring.

Re: Talking Point: Is It Time For HD-2D To Take A Break?

SuntannedDuck2

I haven't bought or played any of them yet. Had considered Triangle Strategy though. Tactics Ogre Reborn I don't think counts does it?

Either way I do think that if used well, the techniques, the colours, the locations, the level design it can be good, they can obviously go further like Star Ocean 2 remake did but it varies how much depth or expanding on it they want to go with too for the visual style and depth of that in 2D/3D or 2D with the HD like enhancements.

Seeing Pacman Championship Edition and going oh they can expand on things past consoles couldn't with speed and other aspects for game modes is cool so doing so with HD 2D is nice to see on a visual side as well.

But yeah I haven't seen that many to get sick of it and I haven't played any of them yet so I don't really have much to say other than an outside view in and I find them fine enough still from an outside view.

Re: Capcom Intends To Continue "Re-Activating Dormant IPs"

SuntannedDuck2

I think Okami (not Den which is odd they won't offer that unless sequel is then an actual sequel) and Onimusha (wasn't a fan of the animations for combat even if a trailer, looks too repetitive to everything else following trends & I don't like it) getting more focus is nice to see & need to expand then same IPs/remakes/sequels/spinoffs, audience interest.

Sees articles/polls on YT like this, to me PN03 the tank/aiming was cool, it was different then what we have nowadays. Besides it was rushed, I assume it ended up with it's design by accident.

I mean Bionic Commando or something else could. Breath of Fire is fair. But to me PN03 & Under The Skin do it for me personally.

Can't forget Viewful Joe or Godhand. Zack & Wiki too, not played but are appealing.

PN03 & Under The Skin are my go two Capcom IPs I know will never but I want them to, a party/multiplayer game with disguises & perks. For streamers this would be a great game to have. I don't care about that but it's possible it could happen, better than generic live service games that's for sure. It has a good enough core/silliness to it I think it can work.

As if Watch Dogs Legion didn't have perks but for different uses. Being an alien, having perks, infected & more, offer more maps, more items, it's arcade fun.

Also RE3 content in it. Other than that I think a solid enough game to revive, cell shading is still good like Wind Waker & it's a cool game to have in this era, get arcade like game back please.

I want many Sega & Konami niche IPs to return but I'm not holding out for Coded Arms, Love Plus, GTI Club, Thrilldrive or Enthusia to return any time soon even with fake cars (or Enthusia/GTI Club did real cars anyway).

We have enough Mega Man games of all kinds at this point or Mega Man type Indies..... Like come on, as if what 30+ games or so at this point. Come on people got their fix. There are collections, 11, sub series collections, Indies/other companies. Give us something else. Are they good yes, my thing, not as much for the few I've tried. I want other IPs or ideas in IPs to happen not nostalgia/brand loyalty/seeing the characters & all that stuff.

I want logically better ideas, or creativity with good passion not emotionally easy to please audience money handling/nostalgia milking. I want quality not whatever audiences seem to want I don't catch because I don't catch emotional things I do quality of creativity.

Yet audiences/releases show, so I ignore them & go elsewhere for my creativity for games that are empty cores & think up my own or play other games better ideas. It's what makes this industry & audiences so boring now & why I go retro in the first place, quality experimentation not audiences/devs being pathetic.

Not sorry I am harsh for a reason. I'll stick to my Foamstars modes like brainstorming out of the box ideas of modes/abilities inspiration by elements in games I play (not copy paste) or see look dull & think up better ideas then them while everyone else wants worlds/characters/nostalgia. Pass. I'm 1 person, nothing will change as audiences as a whole make what things are after all, retro I go, only place to get it if studios no matter size of teams will offer good mechanically engaging ideas then boring worlds, boring characters, movesets & boring execution.

Re: Random: Metroid Prime 3 Dev Left Retro Studios After "Unhealthy Relationship" With Nintendo Micromanagement

SuntannedDuck2

Understandable but pub's decisions, go either way, Retro already have tons of projects they got revealed of on Did You Know Gaming or probably elsewhere.

With how Execs/western studios are these days sure, but back then West or East I think it was expected wasn't it.

Some rooms/levels have more of a wow factor of design to them and they want that. Not just 'make level, put bare minimum in it'. Others have particular purposes. Depends on the room they made, what enemies, what doors, what weapon attachment/ability was offered or not. Atmosphere matters a lot to Metroid games for sure.

This clip of Retro studios old staff that moved on 2 years ago: https://m.youtube.com/watch?v=rZBql2LtBlk&pp=ygUnS2l3aSB0YWxreiB3aHkgdGhleSBsZWF2ZSByZXRybyBzcnVkdW9z

So only getting out DK and Metroid when Rare got DK and more, different times, different skills/output, different consoles and things required for them for sure aside.

Some devs like this one I mean, it can go either way, the leaders can be particular but they also know what's intended for the product. Some like a Starfox Adventures are annoying to see putting another brand on it whenever during development to try make it sell when a game like Dinosaur Planet would have probably have been fine really like Banjo and others did.

But at the same time the Halo comparisons and them having to make it more their own like article months/year prior when Nintendo products feel very like them. Being what they consider not comparing to others which is why the game stand out so much is their take on something. Sure you can make comparisons and they can be similar in some ways but most times they try to go for their own impression on things and I like that.

Or how Samus's model looks or other little decisions in the game make sense why they have done what they have with the Prime series.

Even the immersive stuff in Prime series is so good regardless of GameCube the visor and weather and other little details or regular series on SNES and elsewhere, they are just great to see. Prime 3 was different then 1 & 2's structure but was still a surprise what they were going for.

Others like Other M/Fed Force trying something different were what they were, I don't mind them but I get why they aren't what people really wanted besides opening up the IP more or expanding on it even though any other could have gone that way or a new IP and format like Splatoon suiting better.

Either way this thing a dev is saying kind of sounds how I think of adaptations of anime/games end up, they get an IP, they do whatever with it and they end up sucking more.

Or how Neo Yokio ended up being just weird.

If people want their own creativity they can try (but like a janitor to low level staff or leadership and what particular decisions of ideas get through that suit the goal/IP) but unless an Indie or like the big noteworthy in the movie industry more so then gaming even if could be comparable.

They have to follow what's expected or present other ideas and see how closely they match the goal of the project, if their ideas don't make it in that's what happens. If they do in other ways then sure you got some ideas in but not all your ideas well end up in the final, they may be cleaned up or none at all, maybe they fit the next game.

Nature of the business and what's expected at least back then, maybe still now.

Re: Nintendo Left Sony "Standing At The Altar" With SNES Disk Add-On, Says Former PlayStation Exec

SuntannedDuck2

With Sony Image Soft and the way the console deal worked for Sony's cut/side of the deal. Eh could have gone either way. Would Sega be around maybe. Atari/Xbox well would we still see a console/PC threat at all maybe, maybe not.

N64 was good enough for PC ports in a way I guess as close to SGI Indy machines apparently.

Would Sony have asked for more out of it probably but at the same time hard to say.

Both Nintendo/Sega are pretty particular from that era after all. Anything could have happened. But at the same time with how Nintendo was open to technologies of Virtual Boy and Wii motion controls besides their own in GBC carts prior to Wii depends.

Sega and Sony said no to those technologies or Sega doing so to Sony as well. So I mean all companies made their competition attempt and either lasted or didn't and went elsewhere.

Sony can be particular in any era so it could have gone either way with the deal or how they have a handle on things compared to just the SNES sound chip or Imagesoft

But Philips just had a box for many things to use CDs and the CDi, Video/Audio CDs and more came about still among others of the CD standards/alliance I assume anyways.

Re: Talking Point: Can Sony And Microsoft Really Compete With Nintendo In A New 'Handheld War'?

SuntannedDuck2

Games library wise no Sony/Microsoft have not impressed me enough this gen to even care what they do with it.

PS4 like mobile equivalent or Series S hardware or whatever to base on sure. Whatever they go with.

3rd parties would have to pick up the slack. Wii U/Vita libraries are still good enough to me that I never had issues with the western third parties skipping Wii U, 3DS or Vita or offering family titles only or bad mobile to handheld ports then the hardcore/wider teen & adult audience IPs.

Still using my Vita, bought some Vita/PSP/PSP Minis the past few months let alone yesterday.

I literally couldn't have cared less about them if the Japanese/Indies are still great to pick up let alone many PSP Minis were. But most people did, I didn't miss out on anything when I got them, & I haven't since.

Either way those that did go to the system people barely cared.

Happy with Switch/Vita, PSP, DS, 3DS. Switch 2 better be good of gimmicks though. Hardware can be fine and game design better not be Pikmin 4 or others bad. But gimmicks & physical I'm there. BC can take or leave but is nice.

If Sony/Microsoft offer the hardware I'll research it, and the battery life/specs better be balanced but unless the Japanese 3rd parties or Indies deliver or we get gimmicks worth while like cough no dual screen on Portal then yeah I couldn't care less. They already have touchpad & gyro so nothing new there.

Besides Xbox having some patent/gyro plans, 3rd party controllers had a screen. Doubt MS care.

Steam Deck having those touchpads, gyro, etc. like the Steam Controller besides being a PC storefront is the successor of what Sony would do for a handheld with gimmicks on it.

Sony/Microsoft can look at the market and try but if they don't really commit couldn't care less what they do.

(I didn't care whether Sony dropped support games wise as they did what they could, they have a standard and did HD collections and other publishing to a point besides production to 2019, I'd say that's good enough.

I didn't need a new IP or the PS4 IPs on Vita, PSP had PS2/3 era IPs and they were fine but I didn't need to go oh there is only 1 or up to 3 not a new one every year still of like sports or shooters or whatever.

Even the PS2/Wii/PSP ports were fine, or PSP/DS unique ones like Wii. I didn't care for parity and I also had no issues with missed out IPs. Even Bioshock Vita a cancelled tactics game. I'd have liked that but others would complain going wah iPhone got Bioshock 1, why can't Vita. The way people did Killzone Liberation till Mercenary. Their expectations are too high. Declassified/BO4 solo expectations as well.

PSP had games people seek, I barely cared, I still get games I look forward to of puzzle, tactics, racing, etc. Still have many in mind pickups/research. So to me Vita having less/none of some IPs/gaps filled, didn't an issue the way others did). XD

They left it a hardcore for Indies support & Japanese to do their thing and those that did do Asian Eng releases made their effort/family friendly device.

The third parties like PSVR2 still delivered but did production wise in 2019/remote play app moved to Android anyway and the app for PS4/Android/iPhone/PC ever since was eh, of no target resolution and may be slightly better (no 360p/540p aka a 720/1080p etc. target setting) but even besides the 2.4ghz of Vita and the 2.4/5ghz of later PS4 models and of course PS5, not that fussed really as the app is pretty eh still).