I haven't even bought it yet. Will eventually. I got Rain Code physical, yet to get around to it. May do the same with Hundred Line as well.
Also since when would a game like this be GOTY? In someone's eyes sure, but if more then that and like a Persona 5 nominee situation not just an individual/someone on the site's personal pick then I think that's a bit far even if I don't know enough about the game.
Most people wanting GOTY are wide audience themes, graphics and whatever other nonsense hollywood appeal so why would I care about a boring event shows award, or the boring repetitive trash announcements by bad creatives.
I haven't played Rain Code/Hundred Line to tell how many of the staff's execution is here and I respect many niche games or odd gamer mainstream not mainstream mainstream games. But it's very niche these games, most have never even heard of many AA Japanese devs as it is, what makes people think it will mean much.
To me Astro wasn't even that great, has it's moments, it had ideas but was still pretty weak execution with them and there wasn't anything else to put besides other garbage that year or they WANTED to seem like 'look we don't go for hollywood cinematic like experiences everyone or just RPGs'. What a load of BS. They play nothing and don't even try, I've seen better 5th/6th gen games no Indies even look at, let alone AAA. I will still stand by that. No nostalgia just per creative ideas. It doesn't happen anymore.
Not that I agree with many the past few years I think many have had their clear signs and I think they are a joke but I have very different taste and only respect CERTAIN games and the rest are my own taste and not GOTY status individual or wider event shows type games. Because I care about quality/ideas and many have not met that at all with their design in the slightest as many games are such garbage these days. Only few Indies or Nintendo titles the rest are cinematic or graphical gameplay barren slop or nostalgia and just not spinning off anything enough, weak projects with more potential unachieved and mentality of creatives that just disappoint.
I respect multi genre songs more then I do games due to what focus games have that I find uncompelling. I can listen to any mix of sampled or instrumental and still be impressed with a genre mix transition, structure, and more. But I also seek out sound design interesting songs too as much as I do gameplay interesting games. How they execute it matters to me. Not marketing fluff.
I've made multi-genre songs before, even to per aspect of a song or just mini mixes or singular songs (with basic tools nothing special I'm not that good and i don't care to be) and how to make it flow. It's possible, but how you piece it together not bragging did a multi-genre anything especially ones that complement so easily. Showing it not telling it.
Will see it when it comes out. Multi genre means nothing these days. Everything wants to be a RPG with something or this and that.
Haven Call of the King and 'Freeformer' was a dumb marketing angle. The game was fair doing all these things with on foot, vehicle, space and more to then get their email address but even still. Was it worth it marketing or ambitions, not really. But I respect Travelers Tales efforts besides their other games too.
Also horror, point n click or visual novel and other aspects..... a theme and a few genres so close together..... How pathetic to do of marketing, marketing team.
The screenshots/trailer do not help. Oh so you have the uncovering clues of Danganronpa, you have the isometric camera in a stealth segment I assume, visual novel choices.... so standard stuff then. I get it's different tone, world, etc. but gameplay wise this still seems very them without being that far from what they already made. Some are different but not that different.
Also stealth isn't much it still fits the adventure/horror game formula weapons or not. Who are the marketers fooling here. XD There is a reason a puzzle game 2D or 3D to a shoot em up vehicle or controls or otherwise is a big dramatic change and most others of combat and gameplay in level design AREN'T. They still are genres but minor changes really.
Puzzle, shoot em up, tower defence is completely different. Who is making THAT game. No one clearly.
But are an adventure (detective or not), dialogue boxes, platforming, stealth, 3rd person shooter, let alone any with outposts, other interactions with quests, pillaging, collecting, combat and more. Yeah tell me why genres mean only so much when only differ so slightly here?
When movesets are so generic these days and limiting of animations let alone use cases for enemies and level design. I hardly think anything matters. When Mario or other characters past or current have more moves then most human, animal, alien or other characters let alone personality in their worlds or level design
(whether because it would break many of the good/bad or restricted focus a game has and what you can do with them, that and games would take longer and decisions/implementation longer to agree on being in the games not just how much CPU/GPU/RAM limits or cartoony artstyle or realistic also pushing or not the hardware) in games to platform, power ups or core character, why would I think much of other games and you barely even need many of Mario's other moves. XD
I haven't played enough of Rain Code yet and I haven't bought or played Hundred Line at all. But they seem to be pumping these games out quick or however localisation to release happens I guess.
If it was like a mix of things like 2D, 3D, or puzzle then shoot em up (minigames or major part) or whatever then sure. Some complement for multi genre and are just minigames or core additions, so to me multi-genre is a complete marketing waste of wording. XD
You can have puzzles in any action game. You can minigames in any game. Who cares.
To me it looks fine like their past games, artstyles, etc. But to me it's not a lot to go on yet and seems like marketing fluff. They do make great games so it's not like I'm that confused, but to me this means nothing.
Well they made two games and had Playtonic and Friends to assist other studios so not surprised. They haven't done much, probably staffed too much or whatever else going on.
To be honest another farm sim in a crowded genre and just as plain is not worth the dev time either. That's on them. Remaking their first game too, why bother. Try something else. Stick to others. Not just make Playtonic and Friends and have not enough to say 'this may not work insert studio staff'. But they don't say no so they have eh products and a cool Indie publisher but also not enough to maintain it or it's regular staff. I have questions.
Good on the staff leaving/in edge if they make it through.
But I question WHY! They would need to. What else is going on they won't tell us/made mistakes & didn't forsee them due to how pathetic game design is these days not just audiences expectations as well.
The staff to me these days Indie to AAA are just as questionable. Game design and practices. I barely have respect for them. Sometimes do, sometimes not depending.
What resources in the building, what staff decisions, and what staff pay rates. What is making it unbalanced is what needs to be focused on to better balance things. Not articles saying layoffs to make us feel for them when it goes deeper.
Audiences are just as much to blame it's why games are as pathetic as they are not just devs weak ideas/mentality.
Also this game did not need a remaster/expanded version yet they made 2 games and helped with others games or a program or whatever. They built up too much to quickly and I was confused why. I get the benefits of what they have done but in such a time it was questionable as well.
For smaller studios I don't take the layoffs as much as to me if they have things going on it's not the same as big studios focus on what they cut out and what expectations they have, QA or otherwise and disagreements or temp staff or whatever else of possibilities.
But how many people do they have, who had disagreements, who did they not need anymore.
Why do they keep staffing up and then going oh layoffs. Or is it journos that put the headlines, we know it doesn't always mean that but we take it as a bad thing most times then other factors.
I get it jobs are jobs but in some cases it isn't always a bad thing.
Unless it's bad company decisions.
To me why have more people if you can't handle it/don't need them. Or why have them spend too much on company food or other things they don't need but do put focus on.
Why do the design decisions throw them off and make things worse hmm I wonder why. It extends days and budgets more and more.
Like with money they want more and more and can't balance it and make a big deal out of it when they aren't getting more people/money yet don't sit and think enough why they need to balance it out more.
Do things that throw it off change yes, but at the same time I don't think it's always a bad thing layoffs, sometimes they don't need people, or they can better balance out jobs or better justify decisions of the games staff, marketing staff, other staff that aren't always acknowledged and more. They just don't sometimes and need to be better at it.
Then again if publishers are picky or they don't self publish it well that's also on them or the publishers being difficult with their expectations.
Nope. I always keep past consoles, whether for back compat or for certain features not on a later console, game compatibility (like Voodoo Vince on Xbox or how Master System games would or whatever, not that own any but still point made of some incompatibility due to code or custom things with some hardware chips or whatever/solution).
People can go oh nothing of note on PS4 to PS5 compat, but Robinson the Journey or others for VR or not you bet I know what they were. Just because other people didn't know. Their loss not mine.
Many Switch 1 games I have aren't compatible but that's fine. They will iron them out or they will stay on Switch 1 I don't care. I can still play them regardless by keeping the system or whenever in the mood for them.
Otherwise Switch 2's features are not compelling at all of grahpics features, mouse pointer and sigh Game Chat, removed IR RIP that thing could have been used better but nope can't swap hands for controllers and use IR for Wii like experiences or other games with more then a night light, hand gestures in Brain Training, a few other things and Resident Evil VR like reloading.
The console is in the boring ideas category of console gimmicks so I will hold off like PS5/Series and Switch 1 was an exception as enough games I wanted were on it but I still find the gimmicks pretty weak there too. But it had enough over a Vita/3DS I got a few years earlier. But mostly enough games I wanted were available and I wanted to open my Switch options enough in 2021 due to where I got one.
Games are not exciting yet. Very few are that worth while of ideas at launch (1st party are delivering but I would still go for the niche ones but the odd main IPs are exciting) and the rest are 3rd parties doing nothing exciting and just want money on a new platform and not good ones either. That's their weak strategy so why would I support third party readiness for a new platform with lack luster games. XD
Sure they are..... It's not like Wii U, Vita, VR headsets, early era of PS5/Series consoles and third parties know the user base, know how large will care about their type of game and still complain like children. Why would I respect their stupid margins and have the numbers but still expect more and forget people are people, not numbers.
Who bought a console, what they usually would and did it convince them this time around, did long time fans not like the direction. They don't care, don't think about it or don't know. Their loss and stupidity when not hard to find out online or by how much they don't play the games, message their thoughts and are firm on it.
I find many in marketing or feature showcases can be one thing and games suck the next. Or hate the marketing and refuse to buy them, or hate the marketing and buy them later (rarely).
Companies don't actually know customers these days, so it's their own fault.
Just like prior times and letting go of platforms over time...... Power is one thing, sales is more.
They can say oh it has that specs and graphical features we want, but if the games still suck and the prices are what they are or justification in other ways, audiences won't buy them, they will elsewhere because they want a different spec console version, or content or discounted or whatever the case, or no purchase at all.
I am not supporting big western AAA publishers games most times I do their niche projects like some Ubisoft ones for example or respect but not buy the EA ones by their Indie program.
I support AA Japanese games more. Odd Indies. Many AA western devs are hit and miss for me and sometimes are just smaller team AAA mentality in design focused so I refuse to support them. I don't buy for sympathy I do because on the quality or game design. Quality can be rough for AA/A/B whatever. But if the design is the same AAA inspired slop, I don't care what their game is. Same with Indies and their boring direction too. No nostalgia, no inspiration of AAA, their own ideas, or good spin on it. I don't always see that in some genres Indies have tried, so I don't respect them. They aren't getting money from me if their ideas are weak.
No good ideas or enough of ideas to spin them up, no sale. Same with books, movies, tv shows, music. They have potential, they don't put that effort in to push past their weak ideas, wish fulfillment and more, that's on them. Their mentality is their own enemy.
AAA western or Japanese pubs, pulling dodgy practices get no support and a watchful eye on their releases in game design as well as physical/digital.
If Switch 2 lacks at points like Vita, Wii U or anything else they will drop them like a hot potato and maybe come back at points, third parties are not trustworthy at all no matter VR, mobile or console/PC they are dodgy and I have no respect for them.
Ignore third parties then. Make bigger carts and make them have to pay for the cost. Make them digital only and they can market themselves. That's on them. Third parties are as dodgy as ever and even when the eshop wasn't on the Wii U or was after many third parties had eshop pages but still were physical only.
As latter releases for kids/families came around it was different, but for their launch games they didn't bother with digital. That's on them.
While a different situation it shows some third parties were lazy to do something about it back then.
Go for mobile and just be spoiled children, why build audiences when you can just be a child about it and not support those platforms at all. Offer better marketing then Nintendo back then but nope.
Nowadays they are the same mentality regardless of staff in leadership and still want to not go digital more and let go of physical 'too much' but just enough to keep it for that percent of people besides us that look at articles and still buy physical.
Everyone goes digital anyway other then a sizeable percentage anyway of casuals that don't know any better or prefer it and gamers that prefer physical as well.
If third parties want physical sales they can deal with posters/other things. If retail stores won't do that that's their problem. Not the customers.
I think having the additional for Switch 1/2 is needed to get back to the menu or something.
Especially as like the other GameCube controller some Switch games use it for analogue inputs or just another controller to use so if this one is TOO focused on NSO compared to the prior Switch 1 adapter ones that will be annoying if people want them to have more purpose for both situations and not NSO only.
The ZL needs to be either a menu button or a lefty Z button for people to use if they prefer over the regular right Z button but I doubt they use it for that. Would be cool though.
Like both sides to hold a DS and seeing the screen flipped for some games that offered lefty options. Doesn't effect me but was always cool to see.
@Jalex_64 Correct version so like the OG Xbox/360 Burger King games with both on there and just loads what it needs to for that console's version related stuff or any other bundled games with many on 1 card?
If so pretty cool.
It's what I questioned about Xbox One/Xbox Series smart delivery but that was just downloads for the Series versions not both on the disk, sad.
Why so much space on the left side. I'm sick of it. Give us the left size with the holding paper in place tabs. Not the smaller space above the game card.
Reverseable box art will be a thing right? Even though not see through and they won't print it on the inside either instead of the red of the thick case right? I mean solid colours or not it means thicker plastic too not just repainting the cases right? Or will we see transparent tinted red at all? I doubt it but would be cool.
The colour is fair even if more odd I guess going from clear to solid colours. It works but it is too strong of red I don't like it compared to other colours. Oh if PS2 or 3 ones were burdandy. I never got red PS3 cases in my region and I'm kind of glad I didn't as I enjoy the platinum/grey cases and the banners of Platinum/Essentials on them. The Blue or Black of others just works more. I prefer more soft/calm colours not red and loud for this. The Black GameCube, light blue Wii is strong but I still like it. It's distinctly Switch 2 sure but it's also kind of eh. Even Kinect Purple was fair too.
Having the PSP like case size but thinner I always enjoyed about Switch cases. It's annoying in JB Hifi seeing PSP ones there to push games forward but that's besides the point.
Custom cases are awkward to replace but they are also really cool.
Do they just have to make the left size so thin and the right size works for the space for the game card so thickness there happens. Like what a waste. Let devs offer thick enough booklets or whatever advertising on the left.
Not for consistency but for flexibility for paper sizes. The small artbooks thickness just is a bit eh on Switch 1.
Shrinking them down that much especially comparing Prince of Persia on PS4 and Switch physicals yeah it's noticeable how much smaller it is.
Let alone other games ones like Disgaea for example with their sizeable artbooks, their digital code OST papers and such.
Nintendo with carts and the costs involved and other factors can be possible to fill in gaps for. However much so compared to however many companies would rather skip out on a game card anyway and go digital but do or don't want a physical presence for that particular sizeable audience still and codes on cards or paper/artwork to dress it up. It's all a bit ridiculous.
Whether large chip costs for the cards or whichever.
I mean SD Cards are what they are of course, branded Switch ones or not.
Obviously big games matter to have with any system so it makes sense & Indies have only so many that appear on game cards due to their popularity or working out deals to get a physical available at all, rather then game size as of course they can fit on these cart sizes due to how small many can be.
With how much we may continue seeing PS5/Xbox Series X games being lazy with data on the disk is enough in itself whether it was Halo Infinite, Doom, Indy, Jedi Survivor, COD and more. I think companies are just lazy to go 'eh were lazy to put enough data on them, make deals with the factories' or other nonsense reasons.
Reliable or not it has some potential possibilities to it. With how much of a pointless thing these are and virtual ones for a limited time as well as yes they want to avoid reselling them I get it.
I'd take a poster in retail stores or a code in a box to tell you to go to the Switch 2 eshop instead. Still funny early 3rd parties had physical on Wii U and no digital and I don't think it was only because of the eshop/other services not on the console till was via an update as they could have added them any time later, what a rare situation that was. XD
From Doom 2016 or others with updates for multiplayer compared to Mortal Kombat only versus battles yeah it's not hard to be questionable of prior physical use cases and how modes, textures, gameplay inputs, NPC/enemy AI and more are. Versus just going eh we will cut it entirely.
I get segmented areas for loading times/how much can be on screen/on going in session or mode cutting and offering via an update multiplayer or so and solo is preserve/accessible on the card.
But even still some games just need to better balance how they present themselves, whether singleplayer and however much is the core to it or otherwise.
That and 3 or 7 game bundles are also an excuse too. Companies have tried every trick in the book and not even offer game select menus either.
I can question the same moving files to a USB/hard drive even if not the same as printing data to a non-read writable DVD or something but even still.
But a card with a code then a paper code slip is just pointless fooling customers and a joke. Again they do seem to forget people without internet still exist or would have to go into town to do it or whatever. Or people that have low data limits then companies with the best networking data transfer because they are too stupid to realise customers don't have that.
Companies always want an excuse to save money so why wouldn't I see it as not just Nintendo and them trying to do what they can with chips, storage sizes and more while third parties get particular or take the lazy option. Could they have others work with the chips sure but they don't due to control over it like in the past not the same but somewhat comparable of license holders and allowing for cartridge printing and licensed/unlicensed.
While not the same as Nintendo in the NES days (again referencing it) being more limited to offer cartridges due to chips or just the how many games can be made in a period of time and that may not apply here still. Their rules/contracts were what they were back then.
By years presented there sounds hmm of 2021. But when they have to get enough between factories and whatever made and price point and all this I kind of get it.
But 2022 or 2023 is too early to not finalise thing, make deals with factories, define enough of the system. SO people can go oh no this. When they had the other ready enough as a base idea for the system or core components ready enough. I think it's understandable.
To me the specs seem way above a Switch 1 Pro anyway in some cases. But in others it is.
Depends how much the system OS uses, the games/apps use, how much other chips take some of the load off (like other consoles have in the past such as the PS4 did due to it's lower CPU then the Xbox One but still had chips to do certain tasks then forcing too much on the CPU).
It is possible with enough on the boards to still achieve what they can.
Whether more or less VRAM for the GPU and however much they put of tweaks to the Tegra this time or however much of this LRAM or LDRAM or whatever.
Enough of mobile CPUs and such that may be used by Smartphones or other products in production or other factories to get in touch with.
Underclocking sure. Battery life. The mouse pointer, whatever to leave, keep, add more to (RIP IR).
The size being a fair size increase compared to the PC handhelds bulky design (I don't mind bulky I don't like slim regardless of the benefits).
Working to get enough units, enough measured of specs when prototyping, enough specs for graphical features to suit third parties and so on. Among other things.
Even besides the magnets or other things from Switch 1 that were cut and added to Switch 2 for it's design.
To me LCD isn't that much a sacrifice either. I hate OLED brightness (did non OLED too with brighter lighting too) even the colours are richer. But to me it having that to LCD is fine and doesn't ruin design for games. Vita had OLED first and while fair and early OLED the pixelation on the LCD 2000/Slim model was obvious for early games where the OLED hid that more due to them being made with that in mind.
Enough to work with, prototype, make deals with companies. I get it. It's disappointing but also not that unusual either.
While like anything devs/pubs will say about a console to drum up hype or say it's great, then change their mind with sales and not build up an audience (cough like past ones) when it comes to making releases for a failing system.
Borderlands working on Vita or PSVR really showed how they can go about things or just genuine interest in the hardware.
The cell shading of Borderlands always worked out well I feel as it's good enough but still well detailed. While ones like Auto Modellista were good back in the GameCube days compared to say a GT Pro Series. Or Under The Skin and Wind Waker did it well enough Borderlands has so much detail in it's cell shading to really focus on details. None or better or worse but Borderlands handles it in a way I find interesting while others go for realism all the time.
The Switch's 5GB of LRAM and however much of HDR and more for specs and technical aspects, will see how things go besides DLSS. I prefer native but sure if it helps why not I guess.
At least Borderlands 4 carves enough of it's own (co-op, story driven and sure looter shooter) while the rest chase live service multiplayer shooters or other trends, or RPG systems. (Borderlands has been fair I think with it's looter/RPG mix to not annoy me that much, difficulty sure but not so much it's systems and well enough defined weapon manufacturers quirks), and story shooters are left behind and flop sadly.
Regardless of those can look to of questionable decisions, the games do land well enough.
The gameplay ideas in 4 aren't that exciting to me but they make a decent difference in the modern era compared to others movesets. But the tone is at least on track at least in footage shown.
Good look at the Mouse supported games. People have made this point as well but yeah. Those that experienced it or those that look back and research and inform with videos or forum posts or wikis or whatever and seek it out to post or just find it themselves.
Yeah but I can say Sega/Sony/Nintendo have done dual screens (Dreamcast, GBA GameCube, DS, 3DS, to even dual screen phones by Samsung/Microsoft today even) or smartphone supported stuff or otherwise before and people go wait what. Because people only see what is newest in front of them. Only collectors/historian type gamers actually put the effort in to see more.
Motion has been on GBC/GBA, it has NES, it has the Xavix Port aka ex Nintendo employees making motion controllers for sports type games before the Wii came out. Who researches this stuff. Nobody but a small percentage.
Everybody 1-2 Switch smartphone support, Sony had Playlink PS4 games do this in 2014 so 10 years earlier, who noticed besides PSVR? Nobody.
Who used the PS Camera app not many either as many would assume it's just a webcam which PS5/Switch ones are but Kinect/PS Camera had more to them for tracking. So the Playroom Camera app had DLC for Vita to draw and phones/tablets to edit or something as a showcase of that prior to the Playlink brand. More people probably know about Touch Generations on DS then they do Wii or these Playlink games. Not just because it's a Nintendo thing Touch Generations. If they even played those games/saw the brand.
Anymore remember PSP/Vita remote play, second screen uses? Anyone remember Lair being playable on a PSP? Vita for Ico/Shadow of the Colossus? God of War collection?
Anyone remember smartphone companion apps for games? SmartGlass as Xbox's 360 & Xbox One offering as second screen too? No? Not surprised.
I can go into as much sources as Gizmondo/Tapwave Zodiac for GPS/cameras built in and PDA/Pocket PCs before PSP had a camera/GPS addon or Steam Deck and it makes no difference really.
Whatever is immediately there or popular is clear, everything else doesn't matter to people.
I mean Shareware, Famicom Disk System, 3D, radio streaming before Famicom/Satelliview/Sega Channel even with Coleco/Intellivison or Atari 2600 (I think Atari's was cancelled but the other one from either of those two came out).
But that's the thing, people that look, people that care to research, people that see what is easily there, who made what first, their favourite company, whatever the case.
Probably not but neat feature. I respect PINs for handhelds or consoles if enough users or solo its not something see enough need to if know people or don't take them anywhere either.
Nice. Like right analogue stick these additions for menus are nice. I don't use touchpad for keyboard but do blu-ray menu when watching shows to 15 second (swipe a few times) skip intros.
It would benefit. Thing is I hated Pikmin 4, even the bad restrictive motion control aim, that was better in 1-3 Wiimote and not experienced 3 Deluxe cursor (and no turn controller around and use IR, cough cough Nintendo it's under used). So to me if they make the mouse pointer better by all means. Even if I think mouse pointer placement like IR is just as bad.
It's just to me Pikmin 4 isn't the same as a GT7 but might as well be. Cool features to games I hate. It won't convince me if the progression, core feature changes and more already sucked. At least night mode was under done but still interesting.
But the motion controls being restrictive, the core mechanics were changed and padded out I hated that of HOW to get Pikmin types in 4's format I had to check how 3 worked it threw me off. Let alone the character creator and bad introduction that's very repetitive, padded out and unnecessary. The other collectibles weren't too bad. The upgrade progression didn't care either way but could go without it.
Rhythm Heaven Groove and Prime 4 for me. I'm ok using my Switch 1 longer. Did PS3/PS4/360/Xbox One and all for niche titles or other left overs so why not.
Who knows with Kirby or others if they still release on Switch 1. Whatever other titles. I'd say most are whatever was left in development rather then new due to focus on the Switch 2 making more sense of course. Third parties always will support something till eshop closure or physical ends.
Got my Switch in Dec 2021 so yeah I'm not that interested in Switch 2 yet due to it's eh ideas (even if Switch 1 wasn't that gimmick appealing either it's games still offer me enough. I don't even own a single mainstream Nintendo game on my system either, Wii U I have a few, not many, 3DS same thing a few).
The temporary/limit is kind of like syncing a console the way Xbox One had to every 24 hours though. It's limiting. So if people wanted to go hey I have an Indie or other game on the system digital to put on the Game Key Card then yeah you can't. I get it for DRM or distribution but come on. It's kind of annoying.
It's like with PC/console whether you could on PC or not anymore or an illusion of use the disk, install the game and not always needing the disk for the license but console has ALWAYS needed the license to check. I get for like reselling and all this other stuff but it's so annoying. I don't hate getting up to put a disk in at all. It's just some flexibility of things.
But then again only Switch or prior Nintendo consoles have this 'use off the disk/cart'. We have no optional install like 360 had, PS3 forced it to transfer from disk to install and it's common place on all PS/Xbox consoles these days. Nintendo still has it run off the cart with Switch 1 and I assume Switch 2 will as well and the update revisions on carts will continue as PS/Xbox I don't think do that at all and go eh offer it via updates instead.
Regardless of rebranding like say GT Sport's VR update for example compared to the original release or PlayStation Hits games. I assume they are just recycling disks into those cases. Or other games with updates may or may not have (say Minecraft's Bedrock or PS4 rebranding type stuff but that's different, that or the starter packs, but it varies per each games update, rebrand and more approaches).
Not the same as DLC on disk of 360 (maybe PS3 had them not sure) or like Elder Scrolls Online each disk has each major expansion.
The PC/Xbox One used games thing yeah that was third parties, not just Microsoft you can tell as that was Ubisoft with Assassin's Creed 2 on PC not just Games for Windows Live either during the Vista/360 era as well.
Let alone EA with Need for Speed or others likely on PC. Some people have very good videos on this topic of 2000s PC games whether Games for Windows Live or regular PC physical releases and you can't resell them.
You can't say games like Terraria with the Steam key either. It's done for after use.
Cool to see. I enjoyed the Jaguar and Lynx games in Atari 50 and to me 3D is a game to experience. The others depending how awkward even for old game standards or just bad design in Bubsy games does make me curious.
3D I think is an interesting game, regardless of textures or design I think it's not that bad. Off sure but still. I mean take away the camera from Rascal and a few things like the death bubbles and it's not a bad game.
But like anyone would care to think for more then a second and go 'it's bad' without any actual thought for game design. XD It ran at 60 FPS and had publisher demands of tank controls. The death bubble and camera are easy fixes really. The dual level themes thing (not the same) is kind of like Yooka Laylee Impossible Lair in a way but back then.
But I enjoy Mort the Chicken no matter how dull that game is so I'm not exactly that picky on some games design compared to trend following bland design, I enjoy bad games and have different expectations for them.
2017+ I cut back on PS/Xbox 1st party (not like I was interested in them anyway), as much as AAA 3rd parties to odd AAs and Indies and I have just seen so much repetitive gameplay design that I've even cut back on those because they are disappointing.
So left behind IPs, niche IPs from AAA, is as far as I go really. Even then only 3rd parties, not 1st party unless Nintendo because from 2017 & 2022 (2 different models) I got a Vita, 2018 a Wii U, 2020 a New 3DS XL and Switch OG model in 2021, alongside other retro consoles (OG DS in pink, have a DSi in metallic blue but USED to own a DS OG with a Mario Kart sticker and was cyan/light blue, Wii in black with GameCube ports compared to my other White GameCube model WIi (2nd Wii), Wii U 32GB Black (2nd Wii U), PS2 PHAT (2nd PS2), PS3 Super Slim (2nd I have, as my PS3 OG overheated to Mass Effect 3 or a hot day, so had a PS3 Slim since 2012 and this Super Slim not long probably a year or more) 360 Slim aka the ones I didn't have as replacements not to own all console models, oh and 1st N64 or Retron HD, SNES Classic & PS Classic) 2nd versions or 3rd versions depending.
So unless it's retro or particular taste in the modern era (as not a lot impresses) yeah nah. I am not interested most times.
I respect some Indies/AA or niche AAA games whether for full on the cart/digital or what game design they have but most of the time I have no interest. Devs mentality for design has not impressed me over the years and I find myself going to particular mechanics/level design/progression/movesets.
Price is a factor but it's low on the list encase that wasn't obvious. Same with artstyle or themes/setting they are low on the list. I'm open to them but gameplay has to be appealing.
That's coming from someone that HAS expanded their genre/IP taste to other genres I never would (sure I'd played visual novel mix with other types like Metropolismania, had Legend of Spyro before or others, but visual novels, tactics, hack n slashes, arcade racers were not types I'd really gotten into (tycoon, sim, kart racers and such I had before) and enjoying them.
Platformers, shooters and racing to me are the worst they have ever been of lacking modes, progression, movesets, level design or creativity of any kind that isn't obvious inspiration/clones, cute characters and weak game design or motorsport/car brand focus for also weak design and unlicensed but recreated tracks/cars so basically garbage weak no creativity to them.
So it's not a 1 genre or 1 IP issue, it's a expanded to things and seeing the issues/mentality/nostalgia & inspirations then spinning off to making the most of their limits of skills with dull efforts of creativity that disappoint of other genres design or companies willingness to be creative Indie or AAA.
So like the PS3/360/Wii what search terms people used that Nintendo knows well people used the web browser for hmm, hmm. XD
Yeah so not like the PS Camera that got away with it and people barely used for the PS Camera app, Playlink PS4smartphone as the controller (like that PS5 smartphones as the controller Tactics RPG) party games or things before PSVR1 and did webcam or Just Dance tracking (besides phones or whatever for mic or other stuff I don't know I don't do Just Dance) and like Kinect being blamed. Hmm.
Lets be happy the Switch 1 & 2 have no camera on the system and it's separate compared to our phones. XD I've no interest in Game Chat or the Camera or any of that at all. So the PS Camera for it's other functionality sure but not webcam useless purposes.
Like Xbox One 2013 to 2017 I miss the Windows 8 style app picture in picture stuff or dual app on 1 screen and they offered social features, boo, I hate social features, get rid of them (I wish Wii U could do that alongside the Gamepad but alas it didn't, would have been exactly what I wanted, manual on Gamepad [GBA had that but it paused the games when you did interact with the manuals for GBA games via virtual console], gameplay on TV or vice versa or whatever, I'd want to use of both screens or multiple apps, but nope too much TV use and Gamepad for minor things or otherwise, sigh).
We will see. I think it won't be THAT fast but a fair amount. Not all jump to sequel consoles or next ones. Not all have the games people want, not all have the money, interest or want more out of the console/games too.
But each varies.
Search terms is one thing, actual hardcore that buy it sure, Youtubers, other types of people.
Casuals or other hardcore that aren't Nintendo dedicated but still enjoy the platform and are more willing to wait yeah we will see.
Advertising or not, timing of other things for people to do, what games, if people care for another. I mean 3DS, SNES, Wii U all are sequel consoles. Yet no one talks about the SNES in the same way. Sure different era in comparison to the 3DS/Wii U so things are different and a new console then is different to gaming nowadays but even still.
A number of factors can be the case of pricing, a reason to buy the next one with a new one in a series, the types of casual games or otherwise. Depends how much people really care or see around them.
While pointless I sometimes think 'why not just have a poster/box with a pamplet the paper without the code to tell people to buy it digital' then a download code. I know it's stupid but i mean it's just as meaningless as a download code.
But yeah if just like others have said of get Switch 1 and upgrade pack, buy pass it entirely. Not surprised.
Sigh like Switch 1 avoiding. Other then Drawn To Life Two Realms or NFS Hot Pursuit 2010 Remastered (to see both internet required and download code) I was never going to get either anyway. At least NFS it's just MP, and SP is on the cart so I can use the 1.0 version on the cart and still play.
Like do they really want retail customers money that badly, clearly not if they offer download codes and people go 'nah pass' that's whatever percentage that will and those that won't leading to lost sales right there versus digital sales. I mean if a download code, the box, artwork and art/paper for the download code costs that much, why have a retail presence at all?
What for physical type customers? The people that are new to Civ then the ones that are aware of Civ and buy physical, see this and go nah pass. The percentage and types of people vary but I mean come on. As if advertising isn't as eh as it is for gaming these days and how casual people do things I mean.... What do they expect to gain from cutting costs and particular messaging and download code ok with casuals and those that aren't.
I think I saw a mother that went nope to a download code once in store (different to the one I saw ask me about V Bucks via the PS store or wallet cards and had a Dualsense in box in hand), if some people are that way and aren't that aware of gaming that's lost sales by companies expecting ALL casuals to do so when they won't, some people are particular and determine that value or using a system with internet/online either. Some won't so some never access the eshop either. That's lost sales right there. Not just parental controls or those not tech aware either. I think some people may just have such values and go nope. I'm just theorising of course but some people fit into some sort of mindset as such to be possible like that.
Civ is different sure but if like Mario Rabbids or Pacman Re-Pac or others then yeah in a way that's lost sales by their own stupidity as companies thinking all casuals will bend over for them. Not all will, not just gaming aware hardcore like us.
Offer a card or have a piece of paper/poster on the shelf but retailers probably won't work with those posters/shelf space taken up with no code and for companies it's not good enough messaging even though download codes are enough 'we don't care' messaging as can get.
Companies are just lazy and dodgy. Why bother. Civ 7 is 'getting there' but the changes are odd and it takes time to fix it.
Why support such nonsense from 2K/Take Two.
I mean the Meta version is unique to it but otherwise we don't even get alternate versions on hardware anymore besides VR or phones nowadays. Not that the current ones are GOOD as much to me PS2/Wii/PSP ones were better, even sometimes then HD PS3/360/PC versions.
Interesting details/methods, unfortunate in some cases but notable.
Even if pushing the details to the forefront and however much changes or stays, still appreciate reading this type of article.
Gameshare or virtual game cards or wifi access really needs to be worked out. DS Download Play had it's online and single cart, PSP I found it more complicated of game share or ad hoc multi game ones in naming and games with the features while DS it was more plentiful and clear on the boxes.
it's like streaming services and accounts, just make it simple. People want to play or watch something and get to it not have to give more money or go 'but but you can't do that' mentality to it. Offer the features or don't not over complicate things.
I mean I use wifi access changes to get around Ubisoft's Uplay/Ubisoft Club garbage and play offline Immortal Fenix Rising and Prince of Persia Lost Crown so it is possible to get past some things without online connection requirement.
But it varies per game, or system accessibility what use case and for multiplayer unless a local between two systems/split screen and whichever of account use cases yeah this stuff is inflated of complication when it doesn't need to be.
@premko1 I wasn't around when that was but yeah I know of Shareware, demos, making copies of things. I know Famicom Disk System wasn't the only one to do it.
Of course burning things to a Floppy/CD, DVD, etc.
I actually look around at all things failed, came before, firsts and more in tech/gaming. I look at PDAs, Pocket PCs and other things as well. Whatever came out and corners of hardware, software, console gimmicks, etc.
Just pointing out it was the first thing I thought of and keeping it Nintendo on topic. But of course Shareware and more no doubt are valid in this for comparison. Not discrediting that. I am not in a Nintendo bubble.
Volume is one thing, effectiveness is another. To me the Impulse Triggers on the Xbox One 2013 onwards controllers & Series S/X continues it besides the share button or Dualsense Haptics were more impress then HD Rumble.
So I'm not really missing much in games or the 'where is the controller vibration' feature on the OS menu it's put in.
Even PS4 Dualshock4 3 levels of vibrations I came across in Azure Gunvolt or yes even Clannad were more impressive.
Well with Virtual Game Cards being Famicom Disk System/rewriteable equivalent, and these being cards with still digital code in a box equivalent just different looking yeah nah.
Probably for certain games but in a case of 99% no, 1% yes or a 100% no, it varies what they put on the cards, not the IP itself.
Unless it's more balanced of singleplayer on the card and multiplayer off the card then sure like I see Doom did or like I have with NFS Hot Pursuit 2010 Remastered, but otherwise no why would I for partial download and not much point.
It's not hard to read up on this stuff and determine which is more worth it.
If companies get the smaller one and put nothing on it and 99% download and give the illusion with the card, why would people support that?
@pikachupikachup If forget if they were that limited on options (kind of like filters on the eshop are, so with the casual/hardcore or the easy/difficul or whatever those were I'm trying to remember the names but those ratings were there.
I don't know if it was just that and a numbered rating, or they still allowed worded response reviews as you can't see any of those on the eshop I think Xbox is the only ones that offer that while the others just offer the number ratings or other info)
Or they were like the Club Nintendo surveys and people just saying nothing in them of worth, more banging their keyboard responses then anything useful to say (the percentage on that who knows of genuine or keyboard spamming nothing.
I don't know for sure as never reviewed anything or hadn't looked into how it worked that much.
Things change all the time so maybe it was a sign, maybe they just felt like changing it again.
Yeah that becomes a problem, even if not paid for spots it ends up like the games sold most in Feb, March, articles.
Or big games only.
I don't know to me thr publisher after seeing something always helped. Or odd games elsewhere online, or a random.search of old game types.
If a ball maze like Labyrinth Plus edition of Windows XP sure. If something else random sure. Then publisher and browsing.
It's not use key japanese word I"d use to find many anime/manga on list website lecel of stupid but useful and many sometimes fit similar themes woth the words, it's I guess my alternative on the eshop.
Indies discovery for sure needs a good filter.
Why not the bad list or any words a player may want to filter out. I can use -name (minus and any word next to it) in google searches why not the shop.
They need a better handle of filters then just 2 week, most sales, etc.
It gives a bad impression.
Especially for most Indies, usually big budget get bought anyway or downlaoded so easy access is fine but, other pants offer that anyway, and genre filters or discounts only go so far of visibility, loading pages and so on.
But I usually look on YT or Wikipedia or metacritic to find devs, games, pubs, anything on them randomly.
So to me like an EB Games I know what I set out to look for usually or see the odd game among the common but eshops yeah very different. Way too large and genres or sales aren't enough for Indie discovery.
Books same thing , usually know a alrge amount on the shelf bar a few others put there. Though the graphic novel descriptions are always hilariously 1 sided of popularity and bad variety defined per types out there.
@Jumping_Dead agreed as Adults only games aren't allowed on consoles. Thr games just have that in the titles. xd peotake words too literally.
But a filter would be nice age rating or titles.
Even if the shop would be parent only and even parental controls so I mean other then adults not being OK seeing thr names.
But we have a bad word list on the Swiso why not a filter. Who knows.
Death end request code z and neptunia releases, oh that's unfortunate.
Was it sales? Was it really just not suitable enough how did Sony get it to be allowed then? Rules keep changinirs getting ridiculous.
Then again Death End, Dwcrpeti4 and Nights of Azure rarely or nrever have discounts either which is annoying.
Well PC is always an option...... yeah releases are getting awkward and we shouldn't have to treat releases like they are 18+ patches/all content relevant the websites have for those then the digital store fronts when they are still suitable for release on console and age raring and so on but have complications. Not a great example but came to mind. Can'thelp my mknd and sometimesI thinkto cut parts but eh..
Asian English releases even but they aren't used for that getting around things compared to their niche release purpose and limited copies for those audiences or at least a way to get them with options. Store fronts and subtitles.
I saw it as that but assumed like Sony intended hidden items for demos/betas. But Nintendo probably won't? I don't know.
I just jumped to the settings/controls menu.
Though thr shop sign in to get to this is a bit of a hassle of hidden after the virtual card menu and closed eshop app to to virtual game card me up. It's a bit silly/awkward and need a few changes Nintendo. xd it needs a bit of work for account access.
Maybe Switch 2 is PS5 store integrated or like Switch 1/Xbox with separate app still.
But otherwise if only Gal Gun had more screens or other games also had that to be convincing XD
But yeah fan service, violent or other purposes to hide things. Especially away from kids no doubt.
But redonwloading then just a better folder system and off screen view, then recently played layout. ps4 did this well and all current consoles don't its stupid.
Young people may use this anything digital purchased too being hidden they should have ans not even fitting into fan service/violent but just in general, who knows.
But on system software list then not and redownloading hmm.
Any purchases/downloads will never be removed from accounts even Windows 8 did that and they all suck for it these companies any service/products they do this with.
I don't have this issue but I can see why it is for some people, being careful, curious or intrigued or otherwise or like Steam a gifted game as a joke happens. xd
I need to see the extent as you can't put a demo/beta on a virtual game card so and they don't probably appear in that menu?
But yeah for hidden items, any games you don't want to be visible, fan service, violent or not playing or whatever it's fair.
They just need fhr hidden feat that bit further then it was when I explored around with the menu.
Why did it take this long though.
Xbox One did quick consoles and it took PS5 to do it. Sigh.
At least Xbox/Switch have groups, PS5 recently and library filters isn't good enough. I use like age rating, digital purchase order, release year, SD cards what games are in them, all useful, pointless, whatever I want.
On Wii U, 3DS, Vita or PS4/Steam hiding in folders is better more so PS4/Steam wth visibility off screen as the others don't as much.
So PS4 folders were better because off screen. The others all show everything on opening. Switch as well. Unless so many groups and further down visibility.
Yeah I looked around for a bit and my suspicion of Famicom Disk System rewriting was right, and pushing digiital redownloadable menu to further menus to prep us for Switch 2 with these rewritable cards 14 day use with account conditionsand such, however servers will go and so on.
Also can I say it took them this virtual card menu to offer hidden items when PS4/ Steam had this for years. For demo's and things yet people probably use it for fan service or other games. Sigh Nintendo. Your late.
Unlike PS4 you can't put them in a folder and be fine hiding them. Because all consoles have a recentlplayed view cough I hate this.
I use the Switch groups more than I did on Xbox One and Wii U/3DS/PS4 folders have that limitation of 1 title goes there while the groups you can put 100s of folders/groups as what to name them and bundle games there I did for age ratings, yeats of release, touch support, gyro support, digital, physical, which are on my 4 SD cards and many more.
But it took them this long for hidden feature hmm.....
What about physical but visible on the system hidden huh.... any visible violent or fan service games in recently or library. Doesn't effect me (violent ones sure but fan service no) but would region's with physical copies of fan service, I only get them digitally here. Thanks EB Games sigh.
Also why virtual cards menu. If betas/demos like Sony probably intended it for, they probably won't fit this menu use case as you can't put them in cards so they will be restricted as unusable/will they appear in the virtual card menu at all?
So that's pointless and I doubt Nintendo made it for violent/fan service game use for users to prevent visibility of them on their systems from family or other users protection and whichever accounts/user on their Switches.
I just don't see it being for fan service or violent game hiding in mind yet you could do that of course.
You can hide games for many no need to see purposes practically to sort them as cannot remove (the stores don't remove things.
But I did see in a Switch news an article I bookmarked be removed and a didn't usually not seen pages, so that's something). Or fan service/violence as well.
Yeah the new color (red may or may not be as better worse to redead through discount days text) as orange.
You mean like third parties did like Sega's bundled ones? Sonic/Monkey Ball is one.
Or something like Pikmin 1 & 2 HD which I think is my only current dual game card I have so far besides digital ones by third parties offering both inside the game like I got with Mary Skelter 2 with the 1st game to unlock via a free DLC or just beat the game
Or those with game select menus rather then offering both separate.
Compared to like the Bayonetta downloads or separate releass.
Sure they were more plentiful on GBA with 2-4 in 1 carts or odd Wii games with the many disks bundled with a movie (WB did some back then or others did on PS3).
Or the PSP WipEout Pure demo and Stealth movie on it.
Among other examples out there for games or game + a movie but yeah Switch 1 has a few 2 games on 1 card types out there by third parties I don't know of many 1st party ones besides Pikmin but probably a few others exist.
I don't know of 2 cards 1 case though I don't think those exist the way they do off multi-disk game cases.
Most others end up as of course the RE4, 5, 6 and 4 is on the card or other examples with the codes and 1 card or code only and such by third parties.
Particular practices aside no games I'd upgrade for and none I own listed (will get bigger titles later).
If the other Nintendo niche (not that they need them really) or even some Fire Emblem/Xenoblade got upgrades with more to offer sure. Then may consider, but them not being offered is unfortunate so far.
Xenoblade would really benefit from upgrade enhancements or just updates rather then these upgrades.
Besides why not some Rhythm Heaven Groove at 120hz after that releases. XD
I'm interested. How much action will it have (not needed) then the sense of driving, impressing your girlfriend and more Outrun offers why not.
Will it be Outrun The Run (NFS The Run like)? XD, your going across the country, some particular reason of money or some other reasoning, and just watch for whatever happens or play in the game's sense.
Fair offering. So where is the Under The Skin/PN03 offerings? Killer 7 and others?
Under The Skin live service or not even but online multiplayer at least and to revive a title with silly perks as a fun experience for solo/multiplayer it holds up cell shaded and gameplay wise, RE3 map/characters too.
I think the Switch 2 will be fine, enough sales as Switch 1 no, Steam Deck, GPD, Aya Neo and others all have their niche as well as the OEMs with Windows offerings that try to fit into this handheld PC market compared to Laptops/Desktops they have been doing for years.
To me it's down to gameplay/artstyle, not resolution or the specs because if they can pull it off why not. I enjoyed Wii ports & found HD versions personality/progression and more boring so to me I really don't care. XD Unoptimized on PC is one thing, similar console functional. Depends on game, gameplay they offer, otherwise don't care.
Not boring worlds, movie like experiences, who cares dialogue, who cares skill trees/boring quests, level design, boring movesets (when Mario/Pitfall have more exciting human movesets then most characters these days & as many insect/alien/animal movesets can be more boring then more exciting 5/6th gen in comparison). If substance of gameplay isn't there, why bother.
Literal design then creative design is what many devs seem to push.
Creative ideas I care for not visuals, boring worlds, boring stories and basic movesets when I can get better retro games PC or console or Indies (cough when they actually try besides their skill levels do put the effort in for creativity then repeating/familiarity safeness).
Nintendo mixes their big and their niche with great creative ideas. Some like Pikmin 4 core changes (some new additions were good, not all) or Another Code remake (good game and keeps enough/changes what they felt the need to even though some puzzles recreated then a few eh ones offered instead, story is good, just gameplay issues, but generic third person format) did disappoint with their decisions but not all have the same way Microsoft has variety I barely care for, PS1-3/PSP/Vita, OG Xbox & 360 are way better.
Sony PS4/5 have just been who cares since 2016+. The few niche good, gone & Astro was eh.
But it's got enough specs competition/capabilities for third party AAA. Some ok not great gimmicks & a samey OS like Xbox One/Series.
Nintendo IPs are very much the deal here while Steam is fair for the few Valve IPs but of course it's a storefront first so just get the third parties want that way or others on Switch or other platforms.
I got the Vita ports on Switch and odd Indies. Steam is good but eh I just don't care to use my PC that much for it but I totally see the appeal.
It has better battery life still due to Nintendo always offering that.
The locked storefront compared to Steam Deck's options of OS without the need for hacking, and Steam offers enough from any PC era while Switch does what it can for licenses from it's many consoles & each virtual console/NSO always feels like it has a fair amount but still lacks compared to Sony/Microsoft's efforts due to what licenses they get or companies willing to offer them let alone do whatever they want with them being to put them in compilations or ignore the IP, or not have the source code so remake it or again ignore it.
Steam/GOG will always offer a different experience of PC access compared to Nintendo's offerings they can get deals with while others some delisted, others still available for years.
I think Switch 2 has a fair balance, what a console IS then the Steam Deck being just a form factor different to Pocket PCs/PDAs of 2020s.
The minigames do seem underwhelming, the idea is cool the presentation/execution is lacking. It feels like Labo but without the cardboard, a manual but with minigames and effort put in but they didn't want to bundle it at all. I'd consider it in a weird way. I got Night Vision on Switch 1 when it was cheap to just have IR use on the Switch as the games that use it don't interest me. I hate the IR placement anyway but still wanted something to use it with. Wasn't paying $15 but did the $3 or so for it because why not. I usually wouldn't though.
If we were paying for Wii U/3DS/Vita manuals then yeah I'd say no to that as well. But Nintendo knows some people will cover it so why not get money out of it I guess sigh.
It's like paying for Windows XP Tour,, not that you pay for that. Title or execution it is odd.
Some minigames are very basic and barely much too them of backgrounds, gameplay or otherwise to showcase. Even 3DS Lourve is probably better even for being a different type of experience.
Drag n Drive is Arms but not the same personality and to fit almost like a Pilot Wings kind of fit yet Pilot Wings in all entries still has more effort put into it besides being a tech showcase series, then Drag n Drive does of robot wheelchair basketball that is cool but still a bit generic in backgrounds and other things to communicate what it's offering, mouse use or fun factor or not look basketball with a robot and wheelchair twist. It's something but still lacking. It looks fit for tech demo use but a bit lacking and it's identity seems like it will be like Arms, for it's purpose, give up on it later. Kind of sad.
Paid for too Welcome Tour hmm.
Yeah Face Raiders, Photo Channel, AR, Welcome Park, Playroom, Astro's Playroom, all did a fair job being bundled in with the console and better then Welcome Tour.
To me Everybody 1-2 Switch is only noteable for the smartphone use like Playlink PS4 games were in 2014, otherwise for a 2024 equivalent with some supported smartphone minigame use yeah I don't see much in it other than that.
Same way i think the smartphone focused PS5 tactics RPG is cool for that but is it a must have controller method not really not. Cool but not ideal for most people. It stands out though which is more then I can say for some games lacking gameplay or ideas in them even if gimmicks aren't always great I appreciate them still.
To me Hidden Agenda to me was the only good Playlink game, the rest were generic quiz based party games. Hidden Agenda was like an adventure game with choices and tension and enough to it to be exciting. But whether Until Dawn like or less Tumble (Move or VR) they seemed to capture it with Hidden Agenda the others didn't being so generic for this type of thing.
Kind of like getting a Rhythm Heaven or Elite Beat Agents for Touch Generations on DS, those more gamey exciting ones among the more generic forgettable ones.
I mean Switch 2 going HDR, 4K and however much of the dock versus the handheld, 5GB of the RAM it has then if were equivalent on PS4/Xbox One of their differences in RAM types not just 8GB but what 8GB they are offering of RAM types which changes things, (which is why Xbox One had it's strengths in other areas PS4 didn't have, vice versa), chips and other factors devs can or did use in certain cases. I'd say Switch 2 is fair for what it's offering dock and handheld wise to fit with AAA third parties wants while still balancing things enough.
Even besides how clocked over, under, etc. battery life then too much performance and weak battery life and Nintendo always favours battery life. Even if 3 hours I'm fine with that, other good handhelds also did that then efficiency over time or better batteries. Not just full performance and then going oh it barely lasts but looks competitive of visuals besides specs and other factors to try to compete and push them too far just to look comparable.
Part 2 about Far Cry/AC Shadows:
They could have offered Far Cry 3 on Switch 1 yet no Far Cry exists on Switch but 3 could have. It made it to PS4/Xbox One. Is that an audience thing, time thing, tools, other projects to focus on instead? Some platforms older entries could easily have been on Switch 1 but weren't from many pubs/devs. Then again outsource studios too I guess.
To me Shadows is an odd game, some of it works and other times I'm like this feels like it borrows from Mirage and it's rushed or too many trees and less varied space (only seen so much of it though or how terrain is, how some actions are, AI, it all varies of course), because of the tools or to work around what they could besides the platform aspect to link to past games. Not just sales desperation or time it takes or audience.
So to me Shadows feels like less what they learned or did with Odyssey and more a fill in of Mirage to scramble to make something. It has good moments but also a lot of odd ones. That's the impression I get whenever I talk to the person I do that plays it on and off and I view the games as an outsider and go hmm this does look good in these areas, odd in others and this is good enough and not that bad.
@Dr_Lugae Sometimes I see it as specs, other times I see it as APIs or sales. Or whatever support is given of features devs can offer/what dev kits offer. Depends how much time/money they want to spend on it.
We don't see PS2/Wii/PSP like separate versions anymore either unless Meta VR like Cities Skylines, Civ 7 and such. Not just because it's VR design but hardware. Or Phones.
Up-scaling and whatever design is fair I guess, not surprised it's used as much as it is these days.
DK to me is very much gameplay first interesting hardware use or in general fun. While to my the others are more visuals and just not exciting gameplay for the hardware or in general.
Mario Kart World reminds me of Fuel on PS3/360 the way the drive the world or fast travel to the segmented races, but I could be wrong.
TVs/specs of consoles change but whatever tools are offered, whatever third parties use themselves, tweaks, etc. versus what the console makers offer, allow and so on with the hardware/software environment.
Besides whatever priorities they have of visuals too if they want to offer such artstyles, lighting, shadows, and other things to make it run or make it more appealing or just sacrifice visuals so much to get it to run at all on the amount of CPU/GPU/RAM they have to work with besides how much the system/OS takes up.
Indie and not the same but Clive n Wrench to me the animations and some stuff was very noticeable and the dev told me yeah I can't do much about it and I was like fair enough. For 1 person I don't blame them or as much time as they had been working on it but even still. AAA then Indie of course different.
While Indie and not the same either, Bright Memory Infinite may be shorter, one person made and use the PS5/Series X for it's high end features, but still supports phones or Switch with less going on. So to me I think some of it can be for sales, others can be for APIS. Yet that's a shooter with a focus on it's spectacle.
Some PS5/Series games no doubt can run on PS4/Xbox One if they wanted to put the effort. Yet some are Switch and current gen and not PS4/Xbox One. I see that as no interest in sales for those platforms, time it takes, the hardware differences and more. Switch 2 being newer is one thing but I think it makes sense of Switch 1 or 2 due to what is there of specs, what that handheld hardware is, what tools, what features in the dev kits that PS4/Xbox One don't offer because they aren't supposed to with the other consoles having the focus instead.
I don't know of MANY (but is still a thing of course) Switch as the lowest version of specs supported while still PS5/Series just to offer it on the platform and skip the PS4/Xbox One sales due to what they want the game to be like on those platforms just doesn't suit or isn't worth time for the workflow or audience maybe.
It comes down to many factors.
It fits a good PS4/Xbox handheld while offering PS5/Series and PCs level of features to fit in with devs wants.
Comments 888
Re: Opinion: Not Enough People Are Talking About This Early GOTY Contender
I haven't even bought it yet. Will eventually. I got Rain Code physical, yet to get around to it. May do the same with Hundred Line as well.
Also since when would a game like this be GOTY? In someone's eyes sure, but if more then that and like a Persona 5 nominee situation not just an individual/someone on the site's personal pick then I think that's a bit far even if I don't know enough about the game.
Most people wanting GOTY are wide audience themes, graphics and whatever other nonsense hollywood appeal so why would I care about a boring event shows award, or the boring repetitive trash announcements by bad creatives.
I haven't played Rain Code/Hundred Line to tell how many of the staff's execution is here and I respect many niche games or odd gamer mainstream not mainstream mainstream games. But it's very niche these games, most have never even heard of many AA Japanese devs as it is, what makes people think it will mean much.
To me Astro wasn't even that great, has it's moments, it had ideas but was still pretty weak execution with them and there wasn't anything else to put besides other garbage that year or they WANTED to seem like 'look we don't go for hollywood cinematic like experiences everyone or just RPGs'. What a load of BS. They play nothing and don't even try, I've seen better 5th/6th gen games no Indies even look at, let alone AAA. I will still stand by that. No nostalgia just per creative ideas. It doesn't happen anymore.
Not that I agree with many the past few years I think many have had their clear signs and I think they are a joke but I have very different taste and only respect CERTAIN games and the rest are my own taste and not GOTY status individual or wider event shows type games. Because I care about quality/ideas and many have not met that at all with their design in the slightest as many games are such garbage these days. Only few Indies or Nintendo titles the rest are cinematic or graphical gameplay barren slop or nostalgia and just not spinning off anything enough, weak projects with more potential unachieved and mentality of creatives that just disappoint.
Re: Switch 2's News Section Will Reduce Clutter With Individual Account Feeds
@PALgamer Ah gotcha thanks for that, missed that detail.
Re: Danganronpa Creator's "Multi-Genre" Game Is Out September, And It Sounds Absolutely Wild
Part 2:
I respect multi genre songs more then I do games due to what focus games have that I find uncompelling. I can listen to any mix of sampled or instrumental and still be impressed with a genre mix transition, structure, and more. But I also seek out sound design interesting songs too as much as I do gameplay interesting games. How they execute it matters to me. Not marketing fluff.
I've made multi-genre songs before, even to per aspect of a song or just mini mixes or singular songs (with basic tools nothing special I'm not that good and i don't care to be) and how to make it flow. It's possible, but how you piece it together not bragging did a multi-genre anything especially ones that complement so easily. Showing it not telling it.
Re: Danganronpa Creator's "Multi-Genre" Game Is Out September, And It Sounds Absolutely Wild
Will see it when it comes out. Multi genre means nothing these days. Everything wants to be a RPG with something or this and that.
Haven Call of the King and 'Freeformer' was a dumb marketing angle. The game was fair doing all these things with on foot, vehicle, space and more to then get their email address but even still. Was it worth it marketing or ambitions, not really. But I respect Travelers Tales efforts besides their other games too.
Also horror, point n click or visual novel and other aspects..... a theme and a few genres so close together..... How pathetic to do of marketing, marketing team.
The screenshots/trailer do not help. Oh so you have the uncovering clues of Danganronpa, you have the isometric camera in a stealth segment I assume, visual novel choices.... so standard stuff then. I get it's different tone, world, etc. but gameplay wise this still seems very them without being that far from what they already made. Some are different but not that different.
Also stealth isn't much it still fits the adventure/horror game formula weapons or not. Who are the marketers fooling here. XD There is a reason a puzzle game 2D or 3D to a shoot em up vehicle or controls or otherwise is a big dramatic change and most others of combat and gameplay in level design AREN'T. They still are genres but minor changes really.
Puzzle, shoot em up, tower defence is completely different. Who is making THAT game. No one clearly.
But are an adventure (detective or not), dialogue boxes, platforming, stealth, 3rd person shooter, let alone any with outposts, other interactions with quests, pillaging, collecting, combat and more. Yeah tell me why genres mean only so much when only differ so slightly here?
When movesets are so generic these days and limiting of animations let alone use cases for enemies and level design. I hardly think anything matters. When Mario or other characters past or current have more moves then most human, animal, alien or other characters let alone personality in their worlds or level design
(whether because it would break many of the good/bad or restricted focus a game has and what you can do with them, that and games would take longer and decisions/implementation longer to agree on being in the games not just how much CPU/GPU/RAM limits or cartoony artstyle or realistic also pushing or not the hardware) in games to platform, power ups or core character, why would I think much of other games and you barely even need many of Mario's other moves. XD
I haven't played enough of Rain Code yet and I haven't bought or played Hundred Line at all. But they seem to be pumping these games out quick or however localisation to release happens I guess.
If it was like a mix of things like 2D, 3D, or puzzle then shoot em up (minigames or major part) or whatever then sure. Some complement for multi genre and are just minigames or core additions, so to me multi-genre is a complete marketing waste of wording. XD
You can have puzzles in any action game. You can minigames in any game. Who cares.
To me it looks fine like their past games, artstyles, etc. But to me it's not a lot to go on yet and seems like marketing fluff. They do make great games so it's not like I'm that confused, but to me this means nothing.
How they execute it, not hype it up.
Re: Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs
Well they made two games and had Playtonic and Friends to assist other studios so not surprised. They haven't done much, probably staffed too much or whatever else going on.
To be honest another farm sim in a crowded genre and just as plain is not worth the dev time either. That's on them. Remaking their first game too, why bother. Try something else. Stick to others. Not just make Playtonic and Friends and have not enough to say 'this may not work insert studio staff'. But they don't say no so they have eh products and a cool Indie publisher but also not enough to maintain it or it's regular staff. I have questions.
Good on the staff leaving/in edge if they make it through.
But I question WHY! They would need to. What else is going on they won't tell us/made mistakes & didn't forsee them due to how pathetic game design is these days not just audiences expectations as well.
The staff to me these days Indie to AAA are just as questionable. Game design and practices. I barely have respect for them. Sometimes do, sometimes not depending.
What resources in the building, what staff decisions, and what staff pay rates. What is making it unbalanced is what needs to be focused on to better balance things. Not articles saying layoffs to make us feel for them when it goes deeper.
Audiences are just as much to blame it's why games are as pathetic as they are not just devs weak ideas/mentality.
Also this game did not need a remaster/expanded version yet they made 2 games and helped with others games or a program or whatever. They built up too much to quickly and I was confused why. I get the benefits of what they have done but in such a time it was questionable as well.
For smaller studios I don't take the layoffs as much as to me if they have things going on it's not the same as big studios focus on what they cut out and what expectations they have, QA or otherwise and disagreements or temp staff or whatever else of possibilities.
But how many people do they have, who had disagreements, who did they not need anymore.
Why do they keep staffing up and then going oh layoffs. Or is it journos that put the headlines, we know it doesn't always mean that but we take it as a bad thing most times then other factors.
I get it jobs are jobs but in some cases it isn't always a bad thing.
Unless it's bad company decisions.
To me why have more people if you can't handle it/don't need them. Or why have them spend too much on company food or other things they don't need but do put focus on.
Why do the design decisions throw them off and make things worse hmm I wonder why. It extends days and budgets more and more.
Like with money they want more and more and can't balance it and make a big deal out of it when they aren't getting more people/money yet don't sit and think enough why they need to balance it out more.
Do things that throw it off change yes, but at the same time I don't think it's always a bad thing layoffs, sometimes they don't need people, or they can better balance out jobs or better justify decisions of the games staff, marketing staff, other staff that aren't always acknowledged and more. They just don't sometimes and need to be better at it.
Then again if publishers are picky or they don't self publish it well that's also on them or the publishers being difficult with their expectations.
Re: Switch 2's News Section Will Reduce Clutter With Individual Account Feeds
I read the news on occasion some I care for some I don't. But you can filter through or sub/unsub from different games news, same on PS5.
But per user is interesting to offer then for all users. Among other things possibly.
Hopefully they don't change the wishlists like PS5 does and removed from PS4.
Re: Random: Switch 2's Controller Settings Hide A Neat Musical Secret
Fine, but not something I'll think about all that much.
Re: Talking Point: Are You Ghosting Switch 1 To Save Yourself For Switch 2?
Nope. I always keep past consoles, whether for back compat or for certain features not on a later console, game compatibility (like Voodoo Vince on Xbox or how Master System games would or whatever, not that own any but still point made of some incompatibility due to code or custom things with some hardware chips or whatever/solution).
People can go oh nothing of note on PS4 to PS5 compat, but Robinson the Journey or others for VR or not you bet I know what they were. Just because other people didn't know. Their loss not mine.
Many Switch 1 games I have aren't compatible but that's fine. They will iron them out or they will stay on Switch 1 I don't care. I can still play them regardless by keeping the system or whenever in the mood for them.
Otherwise Switch 2's features are not compelling at all of grahpics features, mouse pointer and sigh Game Chat, removed IR RIP that thing could have been used better but nope can't swap hands for controllers and use IR for Wii like experiences or other games with more then a night light, hand gestures in Brain Training, a few other things and Resident Evil VR like reloading.
The console is in the boring ideas category of console gimmicks so I will hold off like PS5/Series and Switch 1 was an exception as enough games I wanted were on it but I still find the gimmicks pretty weak there too. But it had enough over a Vita/3DS I got a few years earlier. But mostly enough games I wanted were available and I wanted to open my Switch options enough in 2021 due to where I got one.
Games are not exciting yet. Very few are that worth while of ideas at launch (1st party are delivering but I would still go for the niche ones but the odd main IPs are exciting) and the rest are 3rd parties doing nothing exciting and just want money on a new platform and not good ones either. That's their weak strategy so why would I support third party readiness for a new platform with lack luster games. XD
So no.
Re: Nintendo Predicted To Become "Primary Partner For Third-Party Game Publishers"
Sure they are..... It's not like Wii U, Vita, VR headsets, early era of PS5/Series consoles and third parties know the user base, know how large will care about their type of game and still complain like children. Why would I respect their stupid margins and have the numbers but still expect more and forget people are people, not numbers.
Who bought a console, what they usually would and did it convince them this time around, did long time fans not like the direction. They don't care, don't think about it or don't know. Their loss and stupidity when not hard to find out online or by how much they don't play the games, message their thoughts and are firm on it.
I find many in marketing or feature showcases can be one thing and games suck the next. Or hate the marketing and refuse to buy them, or hate the marketing and buy them later (rarely).
Companies don't actually know customers these days, so it's their own fault.
Just like prior times and letting go of platforms over time...... Power is one thing, sales is more.
They can say oh it has that specs and graphical features we want, but if the games still suck and the prices are what they are or justification in other ways, audiences won't buy them, they will elsewhere because they want a different spec console version, or content or discounted or whatever the case, or no purchase at all.
I am not supporting big western AAA publishers games most times I do their niche projects like some Ubisoft ones for example or respect but not buy the EA ones by their Indie program.
I support AA Japanese games more. Odd Indies. Many AA western devs are hit and miss for me and sometimes are just smaller team AAA mentality in design focused so I refuse to support them. I don't buy for sympathy I do because on the quality or game design. Quality can be rough for AA/A/B whatever. But if the design is the same AAA inspired slop, I don't care what their game is. Same with Indies and their boring direction too. No nostalgia, no inspiration of AAA, their own ideas, or good spin on it. I don't always see that in some genres Indies have tried, so I don't respect them. They aren't getting money from me if their ideas are weak.
No good ideas or enough of ideas to spin them up, no sale. Same with books, movies, tv shows, music. They have potential, they don't put that effort in to push past their weak ideas, wish fulfillment and more, that's on them. Their mentality is their own enemy.
AAA western or Japanese pubs, pulling dodgy practices get no support and a watchful eye on their releases in game design as well as physical/digital.
If Switch 2 lacks at points like Vita, Wii U or anything else they will drop them like a hot potato and maybe come back at points, third parties are not trustworthy at all no matter VR, mobile or console/PC they are dodgy and I have no respect for them.
Re: Nintendo: "Physical Games Are Still A Key Part Of Our Business"
Tell that to third parties.
Ignore third parties then. Make bigger carts and make them have to pay for the cost. Make them digital only and they can market themselves. That's on them. Third parties are as dodgy as ever and even when the eshop wasn't on the Wii U or was after many third parties had eshop pages but still were physical only.
As latter releases for kids/families came around it was different, but for their launch games they didn't bother with digital. That's on them.
While a different situation it shows some third parties were lazy to do something about it back then.
Go for mobile and just be spoiled children, why build audiences when you can just be a child about it and not support those platforms at all. Offer better marketing then Nintendo back then but nope.
Nowadays they are the same mentality regardless of staff in leadership and still want to not go digital more and let go of physical 'too much' but just enough to keep it for that percent of people besides us that look at articles and still buy physical.
Everyone goes digital anyway other then a sizeable percentage anyway of casuals that don't know any better or prefer it and gamers that prefer physical as well.
If third parties want physical sales they can deal with posters/other things. If retail stores won't do that that's their problem. Not the customers.
Re: Nintendo Has "No Plans" To Use Game-Key Cards For First-Party-Developed Titles
Really, so not like Fire Emblem 1 was cough cough Nintendo.
The internet never forgets. You can say your regular releases but special releases too. Don't think so.
Re: Video: Nintendo Gives Us A Closer Look At Switch 2's GameCube Controller
I think having the additional for Switch 1/2 is needed to get back to the menu or something.
Especially as like the other GameCube controller some Switch games use it for analogue inputs or just another controller to use so if this one is TOO focused on NSO compared to the prior Switch 1 adapter ones that will be annoying if people want them to have more purpose for both situations and not NSO only.
The ZL needs to be either a menu button or a lefty Z button for people to use if they prefer over the regular right Z button but I doubt they use it for that. Would be cool though.
Like both sides to hold a DS and seeing the screen flipped for some games that offered lefty options. Doesn't effect me but was always cool to see.
Re: Here's A Look At The Size And Inside Of Switch 2 Game Cases
@Jalex_64 Correct version so like the OG Xbox/360 Burger King games with both on there and just loads what it needs to for that console's version related stuff or any other bundled games with many on 1 card?
If so pretty cool.
It's what I questioned about Xbox One/Xbox Series smart delivery but that was just downloads for the Series versions not both on the disk, sad.
PS4/5 with download was always more clear to me.
Re: Here's A Look At The Size And Inside Of Switch 2 Game Cases
Why so much space on the left side. I'm sick of it. Give us the left size with the holding paper in place tabs. Not the smaller space above the game card.
Reverseable box art will be a thing right? Even though not see through and they won't print it on the inside either instead of the red of the thick case right? I mean solid colours or not it means thicker plastic too not just repainting the cases right? Or will we see transparent tinted red at all? I doubt it but would be cool.
The colour is fair even if more odd I guess going from clear to solid colours. It works but it is too strong of red I don't like it compared to other colours. Oh if PS2 or 3 ones were burdandy. I never got red PS3 cases in my region and I'm kind of glad I didn't as I enjoy the platinum/grey cases and the banners of Platinum/Essentials on them. The Blue or Black of others just works more. I prefer more soft/calm colours not red and loud for this. The Black GameCube, light blue Wii is strong but I still like it. It's distinctly Switch 2 sure but it's also kind of eh. Even Kinect Purple was fair too.
Having the PSP like case size but thinner I always enjoyed about Switch cases. It's annoying in JB Hifi seeing PSP ones there to push games forward but that's besides the point.
Custom cases are awkward to replace but they are also really cool.
Do they just have to make the left size so thin and the right size works for the space for the game card so thickness there happens. Like what a waste. Let devs offer thick enough booklets or whatever advertising on the left.
Not for consistency but for flexibility for paper sizes. The small artbooks thickness just is a bit eh on Switch 1.
Shrinking them down that much especially comparing Prince of Persia on PS4 and Switch physicals yeah it's noticeable how much smaller it is.
Let alone other games ones like Disgaea for example with their sizeable artbooks, their digital code OST papers and such.
Re: Rumour: New Leak May Explain Why So Many Switch 2 Physicals Are Game Key Cards
Part 2:
Nintendo with carts and the costs involved and other factors can be possible to fill in gaps for. However much so compared to however many companies would rather skip out on a game card anyway and go digital but do or don't want a physical presence for that particular sizeable audience still and codes on cards or paper/artwork to dress it up. It's all a bit ridiculous.
Whether large chip costs for the cards or whichever.
I mean SD Cards are what they are of course, branded Switch ones or not.
Obviously big games matter to have with any system so it makes sense & Indies have only so many that appear on game cards due to their popularity or working out deals to get a physical available at all, rather then game size as of course they can fit on these cart sizes due to how small many can be.
With how much we may continue seeing PS5/Xbox Series X games being lazy with data on the disk is enough in itself whether it was Halo Infinite, Doom, Indy, Jedi Survivor, COD and more. I think companies are just lazy to go 'eh were lazy to put enough data on them, make deals with the factories' or other nonsense reasons.
Re: Rumour: New Leak May Explain Why So Many Switch 2 Physicals Are Game Key Cards
Reliable or not it has some potential possibilities to it. With how much of a pointless thing these are and virtual ones for a limited time as well as yes they want to avoid reselling them I get it.
I'd take a poster in retail stores or a code in a box to tell you to go to the Switch 2 eshop instead. Still funny early 3rd parties had physical on Wii U and no digital and I don't think it was only because of the eshop/other services not on the console till was via an update as they could have added them any time later, what a rare situation that was. XD
From Doom 2016 or others with updates for multiplayer compared to Mortal Kombat only versus battles yeah it's not hard to be questionable of prior physical use cases and how modes, textures, gameplay inputs, NPC/enemy AI and more are. Versus just going eh we will cut it entirely.
I get segmented areas for loading times/how much can be on screen/on going in session or mode cutting and offering via an update multiplayer or so and solo is preserve/accessible on the card.
But even still some games just need to better balance how they present themselves, whether singleplayer and however much is the core to it or otherwise.
That and 3 or 7 game bundles are also an excuse too. Companies have tried every trick in the book and not even offer game select menus either.
I can question the same moving files to a USB/hard drive even if not the same as printing data to a non-read writable DVD or something but even still.
But a card with a code then a paper code slip is just pointless fooling customers and a joke. Again they do seem to forget people without internet still exist or would have to go into town to do it or whatever. Or people that have low data limits then companies with the best networking data transfer because they are too stupid to realise customers don't have that.
Companies always want an excuse to save money so why wouldn't I see it as not just Nintendo and them trying to do what they can with chips, storage sizes and more while third parties get particular or take the lazy option. Could they have others work with the chips sure but they don't due to control over it like in the past not the same but somewhat comparable of license holders and allowing for cartridge printing and licensed/unlicensed.
While not the same as Nintendo in the NES days (again referencing it) being more limited to offer cartridges due to chips or just the how many games can be made in a period of time and that may not apply here still. Their rules/contracts were what they were back then.
Re: Nintendo Switch 2 Hardware Chip Was Potentially Finalised As Early As 2021
By years presented there sounds hmm of 2021. But when they have to get enough between factories and whatever made and price point and all this I kind of get it.
But 2022 or 2023 is too early to not finalise thing, make deals with factories, define enough of the system. SO people can go oh no this. When they had the other ready enough as a base idea for the system or core components ready enough. I think it's understandable.
To me the specs seem way above a Switch 1 Pro anyway in some cases. But in others it is.
Depends how much the system OS uses, the games/apps use, how much other chips take some of the load off (like other consoles have in the past such as the PS4 did due to it's lower CPU then the Xbox One but still had chips to do certain tasks then forcing too much on the CPU).
It is possible with enough on the boards to still achieve what they can.
Whether more or less VRAM for the GPU and however much they put of tweaks to the Tegra this time or however much of this LRAM or LDRAM or whatever.
Enough of mobile CPUs and such that may be used by Smartphones or other products in production or other factories to get in touch with.
Underclocking sure. Battery life. The mouse pointer, whatever to leave, keep, add more to (RIP IR).
The size being a fair size increase compared to the PC handhelds bulky design (I don't mind bulky I don't like slim regardless of the benefits).
Working to get enough units, enough measured of specs when prototyping, enough specs for graphical features to suit third parties and so on. Among other things.
Even besides the magnets or other things from Switch 1 that were cut and added to Switch 2 for it's design.
To me LCD isn't that much a sacrifice either. I hate OLED brightness (did non OLED too with brighter lighting too) even the colours are richer. But to me it having that to LCD is fine and doesn't ruin design for games. Vita had OLED first and while fair and early OLED the pixelation on the LCD 2000/Slim model was obvious for early games where the OLED hid that more due to them being made with that in mind.
Enough to work with, prototype, make deals with companies. I get it. It's disappointing but also not that unusual either.
Re: "It's Very Powerful" - Borderlands 4 Dev Hypes Up The "Perfect" Switch 2
While like anything devs/pubs will say about a console to drum up hype or say it's great, then change their mind with sales and not build up an audience (cough like past ones) when it comes to making releases for a failing system.
Borderlands working on Vita or PSVR really showed how they can go about things or just genuine interest in the hardware.
The cell shading of Borderlands always worked out well I feel as it's good enough but still well detailed. While ones like Auto Modellista were good back in the GameCube days compared to say a GT Pro Series. Or Under The Skin and Wind Waker did it well enough Borderlands has so much detail in it's cell shading to really focus on details. None or better or worse but Borderlands handles it in a way I find interesting while others go for realism all the time.
The Switch's 5GB of LRAM and however much of HDR and more for specs and technical aspects, will see how things go besides DLSS. I prefer native but sure if it helps why not I guess.
At least Borderlands 4 carves enough of it's own (co-op, story driven and sure looter shooter) while the rest chase live service multiplayer shooters or other trends, or RPG systems. (Borderlands has been fair I think with it's looter/RPG mix to not annoy me that much, difficulty sure but not so much it's systems and well enough defined weapon manufacturers quirks), and story shooters are left behind and flop sadly.
Regardless of those can look to of questionable decisions, the games do land well enough.
The gameplay ideas in 4 aren't that exciting to me but they make a decent difference in the modern era compared to others movesets. But the tone is at least on track at least in footage shown.
Re: Video: Switch 2's Mouse Controls Are Nothing New For Nintendo
Good look at the Mouse supported games. People have made this point as well but yeah. Those that experienced it or those that look back and research and inform with videos or forum posts or wikis or whatever and seek it out to post or just find it themselves.
Yeah but I can say Sega/Sony/Nintendo have done dual screens (Dreamcast, GBA GameCube, DS, 3DS, to even dual screen phones by Samsung/Microsoft today even) or smartphone supported stuff or otherwise before and people go wait what. Because people only see what is newest in front of them. Only collectors/historian type gamers actually put the effort in to see more.
Motion has been on GBC/GBA, it has NES, it has the Xavix Port aka ex Nintendo employees making motion controllers for sports type games before the Wii came out. Who researches this stuff. Nobody but a small percentage.
Everybody 1-2 Switch smartphone support, Sony had Playlink PS4 games do this in 2014 so 10 years earlier, who noticed besides PSVR? Nobody.
Who used the PS Camera app not many either as many would assume it's just a webcam which PS5/Switch ones are but Kinect/PS Camera had more to them for tracking. So the Playroom Camera app had DLC for Vita to draw and phones/tablets to edit or something as a showcase of that prior to the Playlink brand. More people probably know about Touch Generations on DS then they do Wii or these Playlink games. Not just because it's a Nintendo thing Touch Generations. If they even played those games/saw the brand.
Anymore remember PSP/Vita remote play, second screen uses? Anyone remember Lair being playable on a PSP? Vita for Ico/Shadow of the Colossus? God of War collection?
Anyone remember smartphone companion apps for games? SmartGlass as Xbox's 360 & Xbox One offering as second screen too? No? Not surprised.
I can go into as much sources as Gizmondo/Tapwave Zodiac for GPS/cameras built in and PDA/Pocket PCs before PSP had a camera/GPS addon or Steam Deck and it makes no difference really.
Whatever is immediately there or popular is clear, everything else doesn't matter to people.
I mean Shareware, Famicom Disk System, 3D, radio streaming before Famicom/Satelliview/Sega Channel even with Coleco/Intellivison or Atari 2600 (I think Atari's was cancelled but the other one from either of those two came out).
But that's the thing, people that look, people that care to research, people that see what is easily there, who made what first, their favourite company, whatever the case.
Re: Metroid Prime Dev's Cancelled 3D Platformer 'Harmony' Streamed Online For More Than Four Hours
Retro Studios projects always get cancelled sigh. Whatever was further along or Harmony.
Leaking sure but even still.
Re: PSA: You Can Stop Others Accessing Your Switch 2 With A PIN
Probably not but neat feature. I respect PINs for handhelds or consoles if enough users or solo its not something see enough need to if know people or don't take them anywhere either.
Re: PSA: You Can Use Mouse Controls On The Switch 2 HOME Menu
Nice. Like right analogue stick these additions for menus are nice. I don't use touchpad for keyboard but do blu-ray menu when watching shows to 15 second (swipe a few times) skip intros.
Re: Opinion: Nintendo's Forgotten The Game With The Most 'Switch 2 Edition' Potential
It would benefit. Thing is I hated Pikmin 4, even the bad restrictive motion control aim, that was better in 1-3 Wiimote and not experienced 3 Deluxe cursor (and no turn controller around and use IR, cough cough Nintendo it's under used). So to me if they make the mouse pointer better by all means. Even if I think mouse pointer placement like IR is just as bad.
It's just to me Pikmin 4 isn't the same as a GT7 but might as well be. Cool features to games I hate. It won't convince me if the progression, core feature changes and more already sucked. At least night mode was under done but still interesting.
But the motion controls being restrictive, the core mechanics were changed and padded out I hated that of HOW to get Pikmin types in 4's format I had to check how 3 worked it threw me off. Let alone the character creator and bad introduction that's very repetitive, padded out and unnecessary. The other collectibles weren't too bad. The upgrade progression didn't care either way but could go without it.
Re: Nintendo Reiterates Plan To Continue Bringing Out "New Titles" For Switch
Rhythm Heaven Groove and Prime 4 for me. I'm ok using my Switch 1 longer. Did PS3/PS4/360/Xbox One and all for niche titles or other left overs so why not.
Who knows with Kirby or others if they still release on Switch 1. Whatever other titles. I'd say most are whatever was left in development rather then new due to focus on the Switch 2 making more sense of course. Third parties always will support something till eshop closure or physical ends.
Got my Switch in Dec 2021 so yeah I'm not that interested in Switch 2 yet due to it's eh ideas (even if Switch 1 wasn't that gimmick appealing either it's games still offer me enough. I don't even own a single mainstream Nintendo game on my system either, Wii U I have a few, not many, 3DS same thing a few).
Re: Former Assassin's Creed Lead Isn't Happy About Switch 2's Game-Key Cards
The temporary/limit is kind of like syncing a console the way Xbox One had to every 24 hours though. It's limiting. So if people wanted to go hey I have an Indie or other game on the system digital to put on the Game Key Card then yeah you can't. I get it for DRM or distribution but come on. It's kind of annoying.
It's like with PC/console whether you could on PC or not anymore or an illusion of use the disk, install the game and not always needing the disk for the license but console has ALWAYS needed the license to check. I get for like reselling and all this other stuff but it's so annoying. I don't hate getting up to put a disk in at all. It's just some flexibility of things.
But then again only Switch or prior Nintendo consoles have this 'use off the disk/cart'. We have no optional install like 360 had, PS3 forced it to transfer from disk to install and it's common place on all PS/Xbox consoles these days. Nintendo still has it run off the cart with Switch 1 and I assume Switch 2 will as well and the update revisions on carts will continue as PS/Xbox I don't think do that at all and go eh offer it via updates instead.
Regardless of rebranding like say GT Sport's VR update for example compared to the original release or PlayStation Hits games. I assume they are just recycling disks into those cases. Or other games with updates may or may not have (say Minecraft's Bedrock or PS4 rebranding type stuff but that's different, that or the starter packs, but it varies per each games update, rebrand and more approaches).
Not the same as DLC on disk of 360 (maybe PS3 had them not sure) or like Elder Scrolls Online each disk has each major expansion.
The PC/Xbox One used games thing yeah that was third parties, not just Microsoft you can tell as that was Ubisoft with Assassin's Creed 2 on PC not just Games for Windows Live either during the Vista/360 era as well.
Let alone EA with Need for Speed or others likely on PC. Some people have very good videos on this topic of 2000s PC games whether Games for Windows Live or regular PC physical releases and you can't resell them.
You can't say games like Terraria with the Steam key either. It's done for after use.
Re: Full Game List Revealed For Atari's Upcoming Bubsy Collection
Cool to see. I enjoyed the Jaguar and Lynx games in Atari 50 and to me 3D is a game to experience. The others depending how awkward even for old game standards or just bad design in Bubsy games does make me curious.
3D I think is an interesting game, regardless of textures or design I think it's not that bad. Off sure but still. I mean take away the camera from Rascal and a few things like the death bubbles and it's not a bad game.
But like anyone would care to think for more then a second and go 'it's bad' without any actual thought for game design. XD It ran at 60 FPS and had publisher demands of tank controls. The death bubble and camera are easy fixes really. The dual level themes thing (not the same) is kind of like Yooka Laylee Impossible Lair in a way but back then.
But I enjoy Mort the Chicken no matter how dull that game is so I'm not exactly that picky on some games design compared to trend following bland design, I enjoy bad games and have different expectations for them.
Re: Talking Point: With Prices Rising, Are Your Gaming Habits Changing?
2017+ I cut back on PS/Xbox 1st party (not like I was interested in them anyway), as much as AAA 3rd parties to odd AAs and Indies and I have just seen so much repetitive gameplay design that I've even cut back on those because they are disappointing.
So left behind IPs, niche IPs from AAA, is as far as I go really. Even then only 3rd parties, not 1st party unless Nintendo because from 2017 & 2022 (2 different models) I got a Vita, 2018 a Wii U, 2020 a New 3DS XL and Switch OG model in 2021, alongside other retro consoles (OG DS in pink, have a DSi in metallic blue but USED to own a DS OG with a Mario Kart sticker and was cyan/light blue, Wii in black with GameCube ports compared to my other White GameCube model WIi (2nd Wii), Wii U 32GB Black (2nd Wii U), PS2 PHAT (2nd PS2), PS3 Super Slim (2nd I have, as my PS3 OG overheated to Mass Effect 3 or a hot day, so had a PS3 Slim since 2012 and this Super Slim not long probably a year or more) 360 Slim aka the ones I didn't have as replacements not to own all console models, oh and 1st N64 or Retron HD, SNES Classic & PS Classic) 2nd versions or 3rd versions depending.
So unless it's retro or particular taste in the modern era (as not a lot impresses) yeah nah. I am not interested most times.
I respect some Indies/AA or niche AAA games whether for full on the cart/digital or what game design they have but most of the time I have no interest. Devs mentality for design has not impressed me over the years and I find myself going to particular mechanics/level design/progression/movesets.
Price is a factor but it's low on the list encase that wasn't obvious. Same with artstyle or themes/setting they are low on the list. I'm open to them but gameplay has to be appealing.
That's coming from someone that HAS expanded their genre/IP taste to other genres I never would (sure I'd played visual novel mix with other types like Metropolismania, had Legend of Spyro before or others, but visual novels, tactics, hack n slashes, arcade racers were not types I'd really gotten into (tycoon, sim, kart racers and such I had before) and enjoying them.
Platformers, shooters and racing to me are the worst they have ever been of lacking modes, progression, movesets, level design or creativity of any kind that isn't obvious inspiration/clones, cute characters and weak game design or motorsport/car brand focus for also weak design and unlicensed but recreated tracks/cars so basically garbage weak no creativity to them.
So it's not a 1 genre or 1 IP issue, it's a expanded to things and seeing the issues/mentality/nostalgia & inspirations then spinning off to making the most of their limits of skills with dull efforts of creativity that disappoint of other genres design or companies willingness to be creative Indie or AAA.
Re: Nintendo May Record Video And Audio From GameChat Sessions On Switch 2
So they want data whether camera or otherwise?
So like the PS3/360/Wii what search terms people used that Nintendo knows well people used the web browser for hmm, hmm. XD
Yeah so not like the PS Camera that got away with it and people barely used for the PS Camera app, Playlink PS4smartphone as the controller (like that PS5 smartphones as the controller Tactics RPG) party games or things before PSVR1 and did webcam or Just Dance tracking (besides phones or whatever for mic or other stuff I don't know I don't do Just Dance) and like Kinect being blamed. Hmm.
Lets be happy the Switch 1 & 2 have no camera on the system and it's separate compared to our phones. XD I've no interest in Game Chat or the Camera or any of that at all. So the PS Camera for it's other functionality sure but not webcam useless purposes.
Like Xbox One 2013 to 2017 I miss the Windows 8 style app picture in picture stuff or dual app on 1 screen and they offered social features, boo, I hate social features, get rid of them (I wish Wii U could do that alongside the Gamepad but alas it didn't, would have been exactly what I wanted, manual on Gamepad [GBA had that but it paused the games when you did interact with the manuals for GBA games via virtual console], gameplay on TV or vice versa or whatever, I'd want to use of both screens or multiple apps, but nope too much TV use and Gamepad for minor things or otherwise, sigh).
Re: Nintendo Expects To Sell 15 Million Switch 2 Consoles This Financial Year
We will see. I think it won't be THAT fast but a fair amount. Not all jump to sequel consoles or next ones. Not all have the games people want, not all have the money, interest or want more out of the console/games too.
But each varies.
Search terms is one thing, actual hardcore that buy it sure, Youtubers, other types of people.
Casuals or other hardcore that aren't Nintendo dedicated but still enjoy the platform and are more willing to wait yeah we will see.
Advertising or not, timing of other things for people to do, what games, if people care for another. I mean 3DS, SNES, Wii U all are sequel consoles. Yet no one talks about the SNES in the same way. Sure different era in comparison to the 3DS/Wii U so things are different and a new console then is different to gaming nowadays but even still.
A number of factors can be the case of pricing, a reason to buy the next one with a new one in a series, the types of casual games or otherwise. Depends how much people really care or see around them.
Re: Another Switch 2 "Code-In-Box" Physical Release Appears Online
While pointless I sometimes think 'why not just have a poster/box with a pamplet the paper without the code to tell people to buy it digital' then a download code. I know it's stupid but i mean it's just as meaningless as a download code.
But yeah if just like others have said of get Switch 1 and upgrade pack, buy pass it entirely. Not surprised.
Sigh like Switch 1 avoiding. Other then Drawn To Life Two Realms or NFS Hot Pursuit 2010 Remastered (to see both internet required and download code) I was never going to get either anyway. At least NFS it's just MP, and SP is on the cart so I can use the 1.0 version on the cart and still play.
Like do they really want retail customers money that badly, clearly not if they offer download codes and people go 'nah pass' that's whatever percentage that will and those that won't leading to lost sales right there versus digital sales. I mean if a download code, the box, artwork and art/paper for the download code costs that much, why have a retail presence at all?
What for physical type customers? The people that are new to Civ then the ones that are aware of Civ and buy physical, see this and go nah pass. The percentage and types of people vary but I mean come on. As if advertising isn't as eh as it is for gaming these days and how casual people do things I mean.... What do they expect to gain from cutting costs and particular messaging and download code ok with casuals and those that aren't.
I think I saw a mother that went nope to a download code once in store (different to the one I saw ask me about V Bucks via the PS store or wallet cards and had a Dualsense in box in hand), if some people are that way and aren't that aware of gaming that's lost sales by companies expecting ALL casuals to do so when they won't, some people are particular and determine that value or using a system with internet/online either. Some won't so some never access the eshop either. That's lost sales right there. Not just parental controls or those not tech aware either. I think some people may just have such values and go nope. I'm just theorising of course but some people fit into some sort of mindset as such to be possible like that.
Civ is different sure but if like Mario Rabbids or Pacman Re-Pac or others then yeah in a way that's lost sales by their own stupidity as companies thinking all casuals will bend over for them. Not all will, not just gaming aware hardcore like us.
Offer a card or have a piece of paper/poster on the shelf but retailers probably won't work with those posters/shelf space taken up with no code and for companies it's not good enough messaging even though download codes are enough 'we don't care' messaging as can get.
Companies are just lazy and dodgy. Why bother. Civ 7 is 'getting there' but the changes are odd and it takes time to fix it.
Why support such nonsense from 2K/Take Two.
I mean the Meta version is unique to it but otherwise we don't even get alternate versions on hardware anymore besides VR or phones nowadays. Not that the current ones are GOOD as much to me PS2/Wii/PSP ones were better, even sometimes then HD PS3/360/PC versions.
Re: PSA: You Can Still Play One Game Across Two Switches, But Not Online Anymore
Interesting details/methods, unfortunate in some cases but notable.
Even if pushing the details to the forefront and however much changes or stays, still appreciate reading this type of article.
Gameshare or virtual game cards or wifi access really needs to be worked out. DS Download Play had it's online and single cart, PSP I found it more complicated of game share or ad hoc multi game ones in naming and games with the features while DS it was more plentiful and clear on the boxes.
it's like streaming services and accounts, just make it simple. People want to play or watch something and get to it not have to give more money or go 'but but you can't do that' mentality to it. Offer the features or don't not over complicate things.
I mean I use wifi access changes to get around Ubisoft's Uplay/Ubisoft Club garbage and play offline Immortal Fenix Rising and Prince of Persia Lost Crown so it is possible to get past some things without online connection requirement.
But it varies per game, or system accessibility what use case and for multiplayer unless a local between two systems/split screen and whichever of account use cases yeah this stuff is inflated of complication when it doesn't need to be.
Re: Talking Point: Will You Be Buying Any Game-Key Card Switch 2 Games?
@premko1 I wasn't around when that was but yeah I know of Shareware, demos, making copies of things. I know Famicom Disk System wasn't the only one to do it.
Of course burning things to a Floppy/CD, DVD, etc.
I actually look around at all things failed, came before, firsts and more in tech/gaming. I look at PDAs, Pocket PCs and other things as well. Whatever came out and corners of hardware, software, console gimmicks, etc.
Just pointing out it was the first thing I thought of and keeping it Nintendo on topic. But of course Shareware and more no doubt are valid in this for comparison. Not discrediting that. I am not in a Nintendo bubble.
Re: Switch 2 Joy-Con 'HD Rumble' Won't Be As Loud As It Was On Switch
Volume is one thing, effectiveness is another. To me the Impulse Triggers on the Xbox One 2013 onwards controllers & Series S/X continues it besides the share button or Dualsense Haptics were more impress then HD Rumble.
So I'm not really missing much in games or the 'where is the controller vibration' feature on the OS menu it's put in.
Even PS4 Dualshock4 3 levels of vibrations I came across in Azure Gunvolt or yes even Clannad were more impressive.
Re: Talking Point: Will You Be Buying Any Game-Key Card Switch 2 Games?
Well with Virtual Game Cards being Famicom Disk System/rewriteable equivalent, and these being cards with still digital code in a box equivalent just different looking yeah nah.
Probably for certain games but in a case of 99% no, 1% yes or a 100% no, it varies what they put on the cards, not the IP itself.
Unless it's more balanced of singleplayer on the card and multiplayer off the card then sure like I see Doom did or like I have with NFS Hot Pursuit 2010 Remastered, but otherwise no why would I for partial download and not much point.
It's not hard to read up on this stuff and determine which is more worth it.
If companies get the smaller one and put nothing on it and 99% download and give the illusion with the card, why would people support that?
Re: Switch eShop Update Puts Less Focus On The Terrible 'eSlop'
@pikachupikachup If forget if they were that limited on options (kind of like filters on the eshop are, so with the casual/hardcore or the easy/difficul or whatever those were I'm trying to remember the names but those ratings were there.
I don't know if it was just that and a numbered rating, or they still allowed worded response reviews as you can't see any of those on the eshop I think Xbox is the only ones that offer that while the others just offer the number ratings or other info)
Or they were like the Club Nintendo surveys and people just saying nothing in them of worth, more banging their keyboard responses then anything useful to say (the percentage on that who knows of genuine or keyboard spamming nothing.
I don't know for sure as never reviewed anything or hadn't looked into how it worked that much.
Things change all the time so maybe it was a sign, maybe they just felt like changing it again.
Re: Switch eShop Update Puts Less Focus On The Terrible 'eSlop'
Yeah that becomes a problem, even if not paid for spots it ends up like the games sold most in Feb, March, articles.
Or big games only.
I don't know to me thr publisher after seeing something always helped. Or odd games elsewhere online, or a random.search of old game types.
If a ball maze like Labyrinth Plus edition of Windows XP sure. If something else random sure. Then publisher and browsing.
It's not use key japanese word I"d use to find many anime/manga on list website lecel of stupid but useful and many sometimes fit similar themes woth the words, it's I guess my alternative on the eshop.
Indies discovery for sure needs a good filter.
Why not the bad list or any words a player may want to filter out. I can use -name (minus and any word next to it) in google searches why not the shop.
They need a better handle of filters then just 2 week, most sales, etc.
It gives a bad impression.
Especially for most Indies, usually big budget get bought anyway or downlaoded so easy access is fine but, other pants offer that anyway, and genre filters or discounts only go so far of visibility, loading pages and so on.
But I usually look on YT or Wikipedia or metacritic to find devs, games, pubs, anything on them randomly.
So to me like an EB Games I know what I set out to look for usually or see the odd game among the common but eshops yeah very different. Way too large and genres or sales aren't enough for Indie discovery.
Books same thing , usually know a alrge amount on the shelf bar a few others put there. Though the graphic novel descriptions are always hilariously 1 sided of popularity and bad variety defined per types out there.
Re: You Can Now Hide Those Naughty Hentai Games On Switch
@Jumping_Dead agreed as Adults only games aren't allowed on consoles. Thr games just have that in the titles. xd peotake words too literally.
But a filter would be nice age rating or titles.
Even if the shop would be parent only and even parental controls so I mean other then adults not being OK seeing thr names.
But we have a bad word list on the Swiso why not a filter. Who knows.
Death end request code z and neptunia releases, oh that's unfortunate.
Was it sales? Was it really just not suitable enough how did Sony get it to be allowed then? Rules keep changinirs getting ridiculous.
Then again Death End, Dwcrpeti4 and Nights of Azure rarely or nrever have discounts either which is annoying.
Well PC is always an option...... yeah releases are getting awkward and we shouldn't have to treat releases like they are 18+ patches/all content relevant the websites have for those then the digital store fronts when they are still suitable for release on console and age raring and so on but have complications. Not a great example but came to mind. Can'thelp my mknd and sometimesI thinkto cut parts but eh..
Asian English releases even but they aren't used for that getting around things compared to their niche release purpose and limited copies for those audiences or at least a way to get them with options. Store fronts and subtitles.
Re: You Can Now Hide Those Naughty Hentai Games On Switch
I saw it as that but assumed like Sony intended hidden items for demos/betas. But Nintendo probably won't? I don't know.
I just jumped to the settings/controls menu.
Though thr shop sign in to get to this is a bit of a hassle of hidden after the virtual card menu and closed eshop app to to virtual game card me up. It's a bit silly/awkward and need a few changes Nintendo. xd it needs a bit of work for account access.
Maybe Switch 2 is PS5 store integrated or like Switch 1/Xbox with separate app still.
But otherwise if only Gal Gun had more screens or other games also had that to be convincing XD
But yeah fan service, violent or other purposes to hide things. Especially away from kids no doubt.
But redonwloading then just a better folder system and off screen view, then recently played layout. ps4 did this well and all current consoles don't its stupid.
Young people may use this anything digital purchased too being hidden they should have ans not even fitting into fan service/violent but just in general, who knows.
But on system software list then not and redownloading hmm.
Any purchases/downloads will never be removed from accounts even Windows 8 did that and they all suck for it these companies any service/products they do this with.
I don't have this issue but I can see why it is for some people, being careful, curious or intrigued or otherwise or like Steam a gifted game as a joke happens. xd
I need to see the extent as you can't put a demo/beta on a virtual game card so and they don't probably appear in that menu?
But yeah for hidden items, any games you don't want to be visible, fan service, violent or not playing or whatever it's fair.
They just need fhr hidden feat that bit further then it was when I explored around with the menu.
Why did it take this long though.
Xbox One did quick consoles and it took PS5 to do it. Sigh.
At least Xbox/Switch have groups, PS5 recently and library filters isn't good enough. I use like age rating, digital purchase order, release year, SD cards what games are in them, all useful, pointless, whatever I want.
On Wii U, 3DS, Vita or PS4/Steam hiding in folders is better more so PS4/Steam wth visibility off screen as the others don't as much.
So PS4 folders were better because off screen. The others all show everything on opening. Switch as well. Unless so many groups and further down visibility.
Re: PSA: Redownloading Switch eShop Games Has Now Changed With Latest Update
Yeah I looked around for a bit and my suspicion of Famicom Disk System rewriting was right, and pushing digiital redownloadable menu to further menus to prep us for Switch 2 with these rewritable cards 14 day use with account conditionsand such, however servers will go and so on.
Also can I say it took them this virtual card menu to offer hidden items when PS4/ Steam had this for years. For demo's and things yet people probably use it for fan service or other games. Sigh Nintendo. Your late.
Unlike PS4 you can't put them in a folder and be fine hiding them. Because all consoles have a recentlplayed view cough I hate this.
I use the Switch groups more than I did on Xbox One and Wii U/3DS/PS4 folders have that limitation of 1 title goes there while the groups you can put 100s of folders/groups as what to name them and bundle games there I did for age ratings, yeats of release, touch support, gyro support, digital, physical, which are on my 4 SD cards and many more.
But it took them this long for hidden feature hmm.....
What about physical but visible on the system hidden huh.... any visible violent or fan service games in recently or library. Doesn't effect me (violent ones sure but fan service no) but would region's with physical copies of fan service, I only get them digitally here. Thanks EB Games sigh.
Also why virtual cards menu. If betas/demos like Sony probably intended it for, they probably won't fit this menu use case as you can't put them in cards so they will be restricted as unusable/will they appear in the virtual card menu at all?
So that's pointless and I doubt Nintendo made it for violent/fan service game use for users to prevent visibility of them on their systems from family or other users protection and whichever accounts/user on their Switches.
I just don't see it being for fan service or violent game hiding in mind yet you could do that of course.
You can hide games for many no need to see purposes practically to sort them as cannot remove (the stores don't remove things.
But I did see in a Switch news an article I bookmarked be removed and a didn't usually not seen pages, so that's something). Or fan service/violence as well.
Yeah the new color (red may or may not be as better worse to redead through discount days text) as orange.
Orange looked better I think.
The new icon colours are OK.
The filters are fair for the virtual card menu.
But yeah not that into this.
Re: Talking Point: Which Nintendo Series Are You Most Excited To See Return On Switch 2?
Haven't played Three House yet but have Engage, hated Pikmin 4's core design changes/was ok with some additions, not all.
Another Code was fair.
Rhythm Heaven Groove better be good.
Metroid Prime 4 waited for of course.
Splatoon 3 not played but have 2 and it was good.
Famicom Detective Club Emio is good but not played the remake of the first 2 yet.
I really don't know yet.
I'll have to think about it.
F Zero, Excite, many others.
Re: Opinion: Switch's Secret Best Couch Multiplayer Game Won't Be Playable On Switch 2
Not heard of this one as not looked into later Labo Kits at all (only video footage on the early ones).
Looks cool.
Yeah IR related stuff for Labo or the few Switch 1 games/apps won't be compatible if no IR on Switch 2.
Re: More Switch 2 Estimated File Sizes Seemingly Revealed
@FormerGameAddict 2 games on the same cart?
You mean like third parties did like Sega's bundled ones? Sonic/Monkey Ball is one.
Or something like Pikmin 1 & 2 HD which I think is my only current dual game card I have so far besides digital ones by third parties offering both inside the game like I got with Mary Skelter 2 with the 1st game to unlock via a free DLC or just beat the game
Or those with game select menus rather then offering both separate.
Compared to like the Bayonetta downloads or separate releass.
Sure they were more plentiful on GBA with 2-4 in 1 carts or odd Wii games with the many disks bundled with a movie (WB did some back then or others did on PS3).
Or the PSP WipEout Pure demo and Stealth movie on it.
Among other examples out there for games or game + a movie but yeah Switch 1 has a few 2 games on 1 card types out there by third parties I don't know of many 1st party ones besides Pikmin but probably a few others exist.
I don't know of 2 cards 1 case though I don't think those exist the way they do off multi-disk game cases.
Most others end up as of course the RE4, 5, 6 and 4 is on the card or other examples with the codes and 1 card or code only and such by third parties.
Re: Nintendo Confirms Upgrade Pack Price For More 'Switch 2 Edition' Titles
Particular practices aside no games I'd upgrade for and none I own listed (will get bigger titles later).
If the other Nintendo niche (not that they need them really) or even some Fire Emblem/Xenoblade got upgrades with more to offer sure. Then may consider, but them not being offered is unfortunate so far.
Xenoblade would really benefit from upgrade enhancements or just updates rather then these upgrades.
Besides why not some Rhythm Heaven Groove at 120hz after that releases. XD
Re: Hori's New Switch 2 Camera Is Built For Handheld Play
Even besides resolution it's not that bad. Eye Toy was probably worse or around the same.
Fair to attach to it and peer over the Switch 2.
Portable camera is cool like Gameboy or PSP but not as built in as Gizmondo, Tapwave Zodiac prior to PSP even releasing, DSi, 3DS, Vita and others.
Why Switch 2 didn't have a camera built it to that form factor hmm.
Re: Sega's Classic 'OutRun' Is Reportedly Getting A Movie Adaptation Led By Michael Bay
I'm interested. How much action will it have (not needed) then the sense of driving, impressing your girlfriend and more Outrun offers why not.
Will it be Outrun The Run (NFS The Run like)? XD, your going across the country, some particular reason of money or some other reasoning, and just watch for whatever happens or play in the game's sense.
Re: Switch Onimusha 1+2 Bundle Pack Launching Alongside Sequel Remaster
Fair offering. So where is the Under The Skin/PN03 offerings? Killer 7 and others?
Under The Skin live service or not even but online multiplayer at least and to revive a title with silly perks as a fun experience for solo/multiplayer it holds up cell shaded and gameplay wise, RE3 map/characters too.
Re: Opinion: Steam Deck Fans Are Seriously Underestimating The Switch 2
I think the Switch 2 will be fine, enough sales as Switch 1 no, Steam Deck, GPD, Aya Neo and others all have their niche as well as the OEMs with Windows offerings that try to fit into this handheld PC market compared to Laptops/Desktops they have been doing for years.
To me it's down to gameplay/artstyle, not resolution or the specs because if they can pull it off why not. I enjoyed Wii ports & found HD versions personality/progression and more boring so to me I really don't care. XD Unoptimized on PC is one thing, similar console functional. Depends on game, gameplay they offer, otherwise don't care.
Not boring worlds, movie like experiences, who cares dialogue, who cares skill trees/boring quests, level design, boring movesets (when Mario/Pitfall have more exciting human movesets then most characters these days & as many insect/alien/animal movesets can be more boring then more exciting 5/6th gen in comparison). If substance of gameplay isn't there, why bother.
Literal design then creative design is what many devs seem to push.
Creative ideas I care for not visuals, boring worlds, boring stories and basic movesets when I can get better retro games PC or console or Indies (cough when they actually try besides their skill levels do put the effort in for creativity then repeating/familiarity safeness).
Nintendo mixes their big and their niche with great creative ideas. Some like Pikmin 4 core changes (some new additions were good, not all) or Another Code remake (good game and keeps enough/changes what they felt the need to even though some puzzles recreated then a few eh ones offered instead, story is good, just gameplay issues, but generic third person format) did disappoint with their decisions but not all have the same way Microsoft has variety I barely care for, PS1-3/PSP/Vita, OG Xbox & 360 are way better.
Sony PS4/5 have just been who cares since 2016+. The few niche good, gone & Astro was eh.
But it's got enough specs competition/capabilities for third party AAA. Some ok not great gimmicks & a samey OS like Xbox One/Series.
Nintendo IPs are very much the deal here while Steam is fair for the few Valve IPs but of course it's a storefront first so just get the third parties want that way or others on Switch or other platforms.
I got the Vita ports on Switch and odd Indies. Steam is good but eh I just don't care to use my PC that much for it but I totally see the appeal.
It has better battery life still due to Nintendo always offering that.
The locked storefront compared to Steam Deck's options of OS without the need for hacking, and Steam offers enough from any PC era while Switch does what it can for licenses from it's many consoles & each virtual console/NSO always feels like it has a fair amount but still lacks compared to Sony/Microsoft's efforts due to what licenses they get or companies willing to offer them let alone do whatever they want with them being to put them in compilations or ignore the IP, or not have the source code so remake it or again ignore it.
Steam/GOG will always offer a different experience of PC access compared to Nintendo's offerings they can get deals with while others some delisted, others still available for years.
I think Switch 2 has a fair balance, what a console IS then the Steam Deck being just a form factor different to Pocket PCs/PDAs of 2020s.
Re: Switch 2 'Welcome Tour' Estimated File Size Revealed By Nintendo
The minigames do seem underwhelming, the idea is cool the presentation/execution is lacking. It feels like Labo but without the cardboard, a manual but with minigames and effort put in but they didn't want to bundle it at all. I'd consider it in a weird way. I got Night Vision on Switch 1 when it was cheap to just have IR use on the Switch as the games that use it don't interest me. I hate the IR placement anyway but still wanted something to use it with. Wasn't paying $15 but did the $3 or so for it because why not. I usually wouldn't though.
If we were paying for Wii U/3DS/Vita manuals then yeah I'd say no to that as well. But Nintendo knows some people will cover it so why not get money out of it I guess sigh.
It's like paying for Windows XP Tour,, not that you pay for that. Title or execution it is odd.
Some minigames are very basic and barely much too them of backgrounds, gameplay or otherwise to showcase. Even 3DS Lourve is probably better even for being a different type of experience.
Drag n Drive is Arms but not the same personality and to fit almost like a Pilot Wings kind of fit yet Pilot Wings in all entries still has more effort put into it besides being a tech showcase series, then Drag n Drive does of robot wheelchair basketball that is cool but still a bit generic in backgrounds and other things to communicate what it's offering, mouse use or fun factor or not look basketball with a robot and wheelchair twist. It's something but still lacking. It looks fit for tech demo use but a bit lacking and it's identity seems like it will be like Arms, for it's purpose, give up on it later. Kind of sad.
Paid for too Welcome Tour hmm.
Yeah Face Raiders, Photo Channel, AR, Welcome Park, Playroom, Astro's Playroom, all did a fair job being bundled in with the console and better then Welcome Tour.
To me Everybody 1-2 Switch is only noteable for the smartphone use like Playlink PS4 games were in 2014, otherwise for a 2024 equivalent with some supported smartphone minigame use yeah I don't see much in it other than that.
Same way i think the smartphone focused PS5 tactics RPG is cool for that but is it a must have controller method not really not. Cool but not ideal for most people. It stands out though which is more then I can say for some games lacking gameplay or ideas in them even if gimmicks aren't always great I appreciate them still.
To me Hidden Agenda to me was the only good Playlink game, the rest were generic quiz based party games. Hidden Agenda was like an adventure game with choices and tension and enough to it to be exciting. But whether Until Dawn like or less Tumble (Move or VR) they seemed to capture it with Hidden Agenda the others didn't being so generic for this type of thing.
Kind of like getting a Rhythm Heaven or Elite Beat Agents for Touch Generations on DS, those more gamey exciting ones among the more generic forgettable ones.
Re: Digital Foundry Delivers First Impressions Of Switch 2 - "It Stands Alone In What It Does"
I mean Switch 2 going HDR, 4K and however much of the dock versus the handheld, 5GB of the RAM it has then if were equivalent on PS4/Xbox One of their differences in RAM types not just 8GB but what 8GB they are offering of RAM types which changes things, (which is why Xbox One had it's strengths in other areas PS4 didn't have, vice versa), chips and other factors devs can or did use in certain cases. I'd say Switch 2 is fair for what it's offering dock and handheld wise to fit with AAA third parties wants while still balancing things enough.
Even besides how clocked over, under, etc. battery life then too much performance and weak battery life and Nintendo always favours battery life. Even if 3 hours I'm fine with that, other good handhelds also did that then efficiency over time or better batteries. Not just full performance and then going oh it barely lasts but looks competitive of visuals besides specs and other factors to try to compete and push them too far just to look comparable.
Part 2 about Far Cry/AC Shadows:
They could have offered Far Cry 3 on Switch 1 yet no Far Cry exists on Switch but 3 could have. It made it to PS4/Xbox One. Is that an audience thing, time thing, tools, other projects to focus on instead? Some platforms older entries could easily have been on Switch 1 but weren't from many pubs/devs. Then again outsource studios too I guess.
To me Shadows is an odd game, some of it works and other times I'm like this feels like it borrows from Mirage and it's rushed or too many trees and less varied space (only seen so much of it though or how terrain is, how some actions are, AI, it all varies of course), because of the tools or to work around what they could besides the platform aspect to link to past games. Not just sales desperation or time it takes or audience.
So to me Shadows feels like less what they learned or did with Odyssey and more a fill in of Mirage to scramble to make something. It has good moments but also a lot of odd ones. That's the impression I get whenever I talk to the person I do that plays it on and off and I view the games as an outsider and go hmm this does look good in these areas, odd in others and this is good enough and not that bad.
Re: Digital Foundry Delivers First Impressions Of Switch 2 - "It Stands Alone In What It Does"
@Dr_Lugae Sometimes I see it as specs, other times I see it as APIs or sales. Or whatever support is given of features devs can offer/what dev kits offer. Depends how much time/money they want to spend on it.
We don't see PS2/Wii/PSP like separate versions anymore either unless Meta VR like Cities Skylines, Civ 7 and such. Not just because it's VR design but hardware. Or Phones.
Up-scaling and whatever design is fair I guess, not surprised it's used as much as it is these days.
DK to me is very much gameplay first interesting hardware use or in general fun. While to my the others are more visuals and just not exciting gameplay for the hardware or in general.
Mario Kart World reminds me of Fuel on PS3/360 the way the drive the world or fast travel to the segmented races, but I could be wrong.
TVs/specs of consoles change but whatever tools are offered, whatever third parties use themselves, tweaks, etc. versus what the console makers offer, allow and so on with the hardware/software environment.
Besides whatever priorities they have of visuals too if they want to offer such artstyles, lighting, shadows, and other things to make it run or make it more appealing or just sacrifice visuals so much to get it to run at all on the amount of CPU/GPU/RAM they have to work with besides how much the system/OS takes up.
Indie and not the same but Clive n Wrench to me the animations and some stuff was very noticeable and the dev told me yeah I can't do much about it and I was like fair enough. For 1 person I don't blame them or as much time as they had been working on it but even still. AAA then Indie of course different.
While Indie and not the same either, Bright Memory Infinite may be shorter, one person made and use the PS5/Series X for it's high end features, but still supports phones or Switch with less going on. So to me I think some of it can be for sales, others can be for APIS. Yet that's a shooter with a focus on it's spectacle.
Some PS5/Series games no doubt can run on PS4/Xbox One if they wanted to put the effort. Yet some are Switch and current gen and not PS4/Xbox One. I see that as no interest in sales for those platforms, time it takes, the hardware differences and more. Switch 2 being newer is one thing but I think it makes sense of Switch 1 or 2 due to what is there of specs, what that handheld hardware is, what tools, what features in the dev kits that PS4/Xbox One don't offer because they aren't supposed to with the other consoles having the focus instead.
I don't know of MANY (but is still a thing of course) Switch as the lowest version of specs supported while still PS5/Series just to offer it on the platform and skip the PS4/Xbox One sales due to what they want the game to be like on those platforms just doesn't suit or isn't worth time for the workflow or audience maybe.
It comes down to many factors.
It fits a good PS4/Xbox handheld while offering PS5/Series and PCs level of features to fit in with devs wants.