Comments 728

Re: Nintendo Would Rather "Organically Expand The Organisation" Than Rely Solely On Acquisitions

SuntannedDuck2

I'm fine with their approach but it varies what ideas they have. Some genres they could approach but I can see why they have approached what they have currently.

But building up staff, building up new talent, getting them to build up great ideas is just great. Sure not everyone can stay with the same company, but if they take some values, appreciate what they get then others where the ideas or staff values or creativity or 'trends/money making and other goals' are different then yeah you notice somethings.

Not talent to buy, then control,, some are flexible others aren't, then make them do what they weren't even good at (or they are creative but oh not the business practices fitting they were looking for and then drop them) then drop them yeah that's been great to see in the industry with Hogwarts Legacy surviving for a company that was killed off by Disney for WB to get them a second chance, if HL flopped well WB would either kill them again or give them a chance MAYBE but I highly doubt it.

Yet Redfall or others don't take a hint or those studios just try to transition but struggle to. What great ideas that was for forced competition then others probably not as great either in the past competition forced direction (which could have gone either way) but I mean they still turned out creative enough in my books despite how they maybe were in development environments, after buying/researching them of 5-7th gen consoles niche/popular/left behind gems I appreciate.

What to attach to that gameplay to make it really work, feel Nintendo, suit an audience they see it could do or the gameplay it would naturally flow with. Pikmin works so well with the gardening theme and a bunch of aliens to offer a very interesting take on a strategy game then just armies/buildings just exploration or instead of turn based on a grid, real movement but with other factors to focus on.

Other games just go for an approach like those or an action adventure game.

Pikmin feels like a strategy/survival game (but only for day/night rather than well stamina, thirst and other factors type unless that were to be part of a hardcore mode of sorts).

Ever since the Metroid Prime article on NLite I think it was not TimeExten I have thought about that more what they think of, out of the box thinking then copying from others.

Researching competition of the past with racing, shooters and platformers has been especially enlightening in comparison to the eh modes of racing nowadays, eh themes/gameplay of shooters today and the copy paste-ness of Indie/Astrobot these days that's just sickening. Ah what genres I used to like now retro only I research/buy. Unless they put a good spin on things.

Re: Random: "I'm A Pretty Normal Person" - Miyamoto Disputes 'Genius' Label

SuntannedDuck2

I think he has a lot of good ideas, bad ideas (characters pushed onto games that didn't need to, other than that I don't think some things are too bad though even if he has less for story I mean it does mean more gameplay focus, but other than that even if less input on Mario Sports games I mean....... those could do with some better input then the ridiculous state they are of milking as little content, lacking the creativity the other series Mario or otherwise offer) and in-between.

Seeing the Witness and going that's a Game and Watch type random idea from somewhere inspiration those are rare. Others come from a number of places/moments randomly considering something else.

Some ideas can spin off of others, or so much they are just boring and weak inspirations because they play it too safe and while some are still good if they are too functionality similar that's when I get annoyed so Indies don't get a pass there. or Astrobot, it especially doesn't get a pass from me.

But then again. You look at other devs, west/eastern and they have their inspirations (sometimes too heavily inspired then prototyping a bunch of random ideas to see what sticks which is why I don't find them as compelling compared to those that did think outside the box that did make the effort).

Their ideas to go beyond with their imagination, visions, but you look at current gen and while Miyamoto is focused on other projects which is totally fine, other devs are still just as creative at Nintendo.

With the other studios of the third parties/west want to be as less modes, recreate reality in games (snore have broader imagination people from the west seriously, oh we have to for casuals for sales not just a holiday destination or pushing graphics, oh we need relate-ability or easy brands or other factors or attractive locations, Nintendo doesn't need that with their creativity which is why it's so funny to me but whatever works I guess for some audiences or some developers sales/to sleep at night when creativity if done well makes an impact, snore), more graphics/story telling push as possible so I mean anyone being consistent of creativity and focusing on that then other priorities say a lot regardless of title I think.

Thinking outside the box is one thing, people actually appreciating it is another.

In a company people do value the ideas or combat that or come to an agreement, use them later or they never do, in their own means as a creator or in a comment section most people couldn't care less what people come up with. People will buy into anything or actually value it, it just depends on that tipping point. XD I know all too well. XD People are people. They could hold back their ideas for all people know or care.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

SuntannedDuck2

@Warioware Oh of course not everyone has the space or can justify keeping them for many reasons I totally get that. That part I don't mind.

I got physical as besides space I don't want companies and their control/having to emulate everything I couldn't access after a while.

That's fair. I own the Wii U version of WW/TP, I see the GC version sometimes but I've no interest to get it even besides price.

I just find people go oh I want to because stuck on old consoles, for price sure, but for oh I didn't experience it or nostalgic, I go sigh ok whatever, moving on more better things for Nintendo then a nostalgic audience or those not willing to buy a console, play them and sell it or keep it. They could just emulate it as well at that point if wanted.

Maybe. I mean as audiences can be brand/character focused sure but that's also why I get so picky. I'm too gameplay focused or want to see other things then remakes/reboots all the time. So I appreciate when Nintendo offers other stitles and justfiies the content addiotins then whelp here is the next remaster/remake of the same game.

It's why I get confused Square didn't bother with Tactics Ogre 1 or the N64 one but nope it's the 2nd game AGAIN when on PSP and modern consoles. Even though never played the series till the modern consoles I still would have preferred a different entry be the one.

I never finished XCX either I still have it though on me to hop into and better understand the game then the leveling up I've done for 20 hours of each class and need to restart it and go hmm different role/main class (then the combat classes) and side quests I can or can't complete to the point I don't even remember the story anymore.

Yeah getting consoles again whether rebuying or family or whatever. I would still pick it up from family if I left them but I maintain all my consoles and still live with them so don't have that situation but I understand it whenever I hear/see it as a situation for people same with any other things left behind at other people's places. Thought getting rid of a CRT/DVD TV though annoyed me let alone other things like PS3 BC model overheated to rip it open, selling NON PS3 3D glasses compatible games because stupidity.

Yeah NSO sounds like how they would do it, annoying but not surprising either to see happen.

I prefer VC too I have no interest to sign up for NSO at all. Yeah better than nothing silver lining as much as there is one.

Maybe, hard to say as they want more subs and money coming through. Still surprised Sony even offered purchases then service subs only like Nintendo does. Even if the games on NSO are different offerings (not just in IP but length, graphics and other things to work on/play through).

Re: Round Up: QUByte Connect 2024 - Every Switch Game Announcement

SuntannedDuck2

Part 2:
Why are all these modern games so bland and boring in offer some ITEMS to use, not so much on Nintendo platforms but just PS/Xbox or third parties on any, if Zelda games can do it to make using the ice power on water to get a treasure in BOTW or magnet for the gates or other stuff (let alone any other past Zelda games items to use on the level design) why is everything else so bland and pathetic). I don't play racing games for wow it's a car, I play them to use them in different modes not just the physics.

Even playing as a doll would be if done well more exciting then a human character and boring themes/dialogue and such offered with boring graphics/level design in games.

Re: Round Up: QUByte Connect 2024 - Every Switch Game Announcement

SuntannedDuck2

Fair ones listed but I've been waiting for Glover to come to ANY modern console now for too long. PC then Evercade. Like it's cool but seriously I'm at the point I'll just emulate it it's not that hard, then wait for 2025 to support it.

Top Racer looks like the most bland, boring generic racing game I am sick to death of in the genre right now. Can racing games by ANYONE actually offer content worthwhile then artstyle, done to death content or so little it's boring. Driving a vehicle/playing as an animal I've experienced so why do they make them as bland and like its so new to casuals and playing as a human is still the most boring thing every because they don't have items to use just guns/fists/boring tasks to do in games. Why are games so casual/nostalgia focused bore fests.

AAA ones are bland and graphics focused, 'wow it's racing' really I hadn't noticed thanks for making it BLAND and BORING of a product. Skip. You used to offer cone/gate modes with time or drift or a little spin to offer 3 different drift modes, or derbies or other things. Now it's 'racing' or time trial..... Wow what real effort made. XD

It's like COD with only deathmatch, give us more than that.

While Indie arcade old school ones are just as well boring & bland. Wow the nostalgia. I'm sorry but it's like with platformers, Banjo/Spyro had so much variety, can Indies replicate it no but at the same time they still make bland Indie games as they still don't fill it with enough still for their skill level they make the bare minimum & level design is boring, the tasks are boring if that kind of platformer in a Banjo/Spyro 3 kind of way then a sometimes more interesting simplicity of level design fun in a Spyro 1 kind of way.

I want modes not wow your graphics/cars are there, the physics being fair but MODES.

I don't play games with animals going you know what it needs more story, or to be very basic & illusion of playing an animal. Like come on. Make even the most bland of animal movesets compelling with a cat climbing, meowing for a voice door opening thing or attack, a tail to open key holes, ANYTHING in the level design but nope they don't anymore just boring bland tasks, characters to play as & dialogue.

I play one for the jumping, combat, the movesets aspects OF ANY ANIMAL DEVELOPERS, using them well in level design to be a good climb, a good chameleon twist tongue pole vault or suck up enemies, a good dig, fly, anything else. I look/ignore Glover & I go this is great the ball changes of heavy to crystal, the animations & glove aspects are really creative. It being a glove is still exciting then another insert human here. Why else wouldn't I want to play it it's got appeal then generic human with generic drama problems & generic tasks to do for people.

It's why I enjoy them not playing as boring humans (they don't have to be superhero type abilities either just offer something of items to use not the most generic no item focused game design we see with boring moves and wow guns, give me something exciting in a fantasy/sci-fi/otherwise).

If I can find Pitfall Lost Expedition more fun as a metroidvania close to Metroid Prime 2 of release with an explorer and the shield, ice picks for combat spinning around or climbing, canteen to fill or drink (making that actually small but fun to do seriously), gas mask, sling and more are well paced and fun in a some magic but still more normalised world even if cartoony way.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

SuntannedDuck2

@Warioware I'd rather the DS games, Seasons on GBC or others or just a new game. To me DS entries were the only ones I could really get into as many Zelda games start in such a way and then I get either through them well or stuck. BOTW was stuck on great plateau, got around it eventually, stuck on Goron after Sumo lessons learned, just a me thing with the series. XD

But nope people going oh I loved or don't want to use a GameCube/Wii U for TP/WW. In terms of cost it's understandable but I also just look to 'other games' when collecting so I just don't pay attention to mainstream game prices that much or got them on Wii U at the right time I guess.

in terms of the Tingle Tuner it made sense from GBA/GameCube to Wii U then a different way on Switch. Same with Nintendo Land or Four Swords they fit the dualscreen approach then just I want I want I want then thinking about how to work around them. I mean Nintendo Land as a concept makes sense to apply without dual screen, a theme park minigame collection but it's dualscreen element made it fun. Same as Playroom VR, nothing else used the dualscreen of VR/TV, Everybody 1-2 Switch doing the Playlink PS4 mobile supported party games thing later and in a way could be seen as similar to the PS2 Buzz games just buttons on a buzzer to a smartphone. As if ideas don't come back around in a way..... For those that pay attention to this stuff then wanting games, characters, etc. and that's it. yes yes thinking too deep I know.

As if the reputation, buying another system then selling after finishing or it lying around then their Switch focus/few systems or so it's too much for them when they know Nintendo doesn't just remaster blindly they put new features to justify the product which I respect and it's also more creative breathing for the staff not just porting something all the time for customers demands. As if even if they would want to and Xenoblade X is an example of waiting till they could work on it and wanted to bring it to Switch not just blindly doing it. At least pretty sure was the case.

Justifying a reason to add more to the game not blindly remaster because customers want it emotionally/want to be manipulated. They complain about it when companies do it but still want it to happen in other cases with other things. XD

Nintendo I think has more creative ideas/things to do with their time and money then TP/WW ports, they tried, they put their ideas out there for the games, they have others they want to offer instead for Zelda and even the Famicom Detective Club, Another Code or Endless Ocean or others to offer to me has been exciting as well. But that's also because they appeal to me more than just another Mario/Zelda/Pokemon unless they have a cool idea to apply to them I can go without the mainstream IPs I'll play anything for appealing mechanics.

We got 2 Wario Ware games, Rhythm Heaven hasn't because of the singer/music composer staff that was the creator of the series is sick or was so that's going to be a ways off. That audience is waiting patiently or creating their own games instead in the mean time as they should to fill in the gap. Let alone the same maybe happened for Endless Ocean or others that I maybe just don't know about.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

SuntannedDuck2

Part 3:
You don't hear people on Vita or Sega Saturn/Dreamcast saying this about Wii U do you because so many were great on there and they look broader but are collectors not Switch users or non Nintendo users that go oh Wii U, ok moving on.

A reputation/sales were low system means nothing to me, if it was genuinely good it was good and Wii U like Vita/Saturn/Dreamcast were good. I like the Gizmondo's ideas, hey it's got a built in camera it was an addon on PSP. The OS was fair, the business practices were bad but it was still a good system but I think further then most it seems then whatever people see as bad or simple answer they want to hear then think for more than 2 seconds or only games not hardware which is why I bought a Switch not the dock, but HD Rumble or oh HD games on a handheld is cool to see. But otherwise it's mostly because PS5/Series consoles games 1st/3rd party suck and lack interesting gameplay ideas, just graphics/story/the most dull trend or lazy gameplay I've ever seen, that goes for Indies too the nostalgic/too heavily inspired Indies then the 1% with random ideas that isn't easy to come up with but are more exciting still then heavily inspired and while original assets the ideas are still WEAK in them.

I played the dualscreen Indie games the PSP Minis to expanded Wii U/mobile games, the eshop Indies that were exclusive and the Devil's Third/Tank Tank Tank type releases.

If were talking only the 'good' Wii U games then the Star Fox Zero or others by all means turn a blind eye.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

SuntannedDuck2

Part 2:
Same as how I hate 'oh the Wii U turned into the Switch' uh did you people use Pocket PCs aka Steam Deck before Steam Deck same as GPD and others came before Steam Deck it's just those were niche while everyone was going wow Valve did this niche thing and made it popular because we have hard of Valve/Steam. Yeah clearly people that only look at surface level things. It's like AR/VR and Mixed Reality differences. Do people really understand that? Similar enough comparison.

I go by tech or structure of game design not by emotion/vibes and 'it magically is fun to play'.

Do people actually understand casting their phone to the TV with wifi, then to a PS4 with a Vita or a Switch via a dock or a PSVR that's cabled but used as a casting the same screen then two separate in Playroom VR.

Am I/small audience the only ones paying attention to how dual screens work, care then just wow these characters/games/themes/vibes games offer. Sigh. How they change the way gameplay/tech features work when they have the right ideas, time to make them. Give me character movesets or level design or technical aspects over the other things customers/journos want sorry. Bland movesets pass on most games these days for that along over graphics/passable story and eh level design so bland or so recreation (cities/real world or safe in original assets but not mechanics just heavily inspired by their favourite popular narrow view games they know well enough, what a boring product) and people go oh the cats or other things. I'm sick to death of bland game design. There is simple to master and the little things in life but in games the most mundane and easy to understand I find is very boring.

GBA to GameCube which was dual screen, Dreamcast same thing, or PSP/Nomad to the TV? Like at all? Didn't think so.

I used the Wii U for get this for the dual screens, not for a HD system, not for it casting it to the cloud, but the local dual screen between console and a second screen. I can take the games on Wii U sure but it was 'how' not wow TP/WW like give me Seasons or Minish Cap or something else. I'd take a Rob/Urban Champion remake to be expanded, Kid Icarus, anything over TP/WW again with no new features just people too nostalgic/emotional stupid and 'I don't want to use the Wii U' responses because 'I want to use the Switch, the Switch 2, Switch 3, because nothing is good enough for them even though we all know how console compatibility works'.

The games were good on Wii U but who experienced the eshop games, what percentage? I wonder knowing Nintendo fans stereotypes that come up and which are true in many cases or those games not ported of third parties or 1st party STILL people forget about or the only particular characters/games they care about and ignore the rest when I cared about if not all the games on Wii U I experienced not oh only the 'few key ones' and ignore the rest.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

SuntannedDuck2

It's a good thing this is going to Switch (didn't get DLC, fair additions the trailer shows, did the disk version packs for loading though from the eshop) for more support/a different experience though it's a good game and then again it didn't matter that much on Wii U what it utilised of the dualscreen and so on (if Four Swords goes to Switch I will be disappointed what a GBA/GameCube dualscreen approach and to single screen it would be disappointing) and sure Monolith needed enough time/money to make it happen but even still where is my Disaster Day of Crisis port Monolith?

I think it's fair for Splatoon 1 to not be on Switch, who cares for Tank Tank Tank and others on Switch, anyone remember those, who, what? Exactly. But what other GameCube, Wii, Wii U and so on?

Many Wii U games are still great then 3DS/Switch versions for certain details. Or what dualscreen approach then DS 2 screen gameplay or 2 screen video we didn't see on Wii U (or other potential on Wii U, there is a reason I think Joycons/Vita/Evercade and Wii U potential combined is possible and think outside the box then Journos with no brains for tech and Miiverse wanting from Wii U even if was on 3DS as well/clickbait titles to offer) or remote play offered of PS4/Xbox One SmartGlass/Remote play. Or Wii U exclusive then the narrow view this clickbait title offers.

What besides Xenoblade 1 on Wii the third parties around the same time not ported over that could?

If we got 3Souls, Affordable Space Adventures, Edge, Rush or others on Switch I'd be surprised. Let alone if people know many if any of them Indies on there or Indies skipped Switch as on PS4/Xbox One/Wii U and those sales on PS4/Xbox One and PS5/Series are enough for them as working on other platforms than porting them.

Where are other IPs Nintendo? I'm glad many have come to Switch like ANother Code, Endless Ocean and so on but plenty of IPs/ideas still can happen if they wanted to I had Rob/Urban Champion remake ideas to expand on them. Who cares, me I think outside the box for a reason then typical releases and people going oh the reputation or oh I don't feel anything for that. I don't either but I still think outside the box when presented a base of ideas like Foamstars to 5 modes then it offered of 2 and being bland when foam/surfboards have a lot of mode potential. I think like a creative for fun but that's just me. I can wait for Rhythm Heaven due to circumstances but even still.

I hate this headline, then again Miiverse over dualscreen I can't agree with Nintendo Life here. Same as me looking at wow social features on Xbox over the Windows 8 approach I'm sorry I want tech to happen not social platforms for people to talk on we talk all the time EVERYWHERE seriously people why are you so annoying and stupid, who cares give me tech features I want to see then places for people to talk garbage on. This is why I hate humanity too much talking and stupidity then tech going places, in terms of used badly sure I don't want tech used for evil but even still, sigh humanity I swear.

Re: Nintendo Museum Overseas Visitors Reportedly Breaking 'No Photos' Rule

SuntannedDuck2

It's a museum come on. I get rules or how they think is different and overseas people will do that but even still. They aren't selling the photos either, oh they are spoiling the museum well not everyone can buy/have a chance to go, it goes like the many themed cafes that are limited and only people with memory of it besides photos/videos will know, not everyone can remember it probably well either over time, how else can they remember it oh too bad with their memory then no photos.

There is respect/rules and then there is money and they clearly want money and people to walk in walk out and they close it down and people forget. Sounds great. Give people a gift like the 3DS The Louve. But a video or something showing a tour/some person's experience or a 3D animated thing. Not just wow we can't photo/video it.

Flash photography rule sure but if not flash even then well what don't show of this thing you need to pay for, not respect or disturb this sounds more like to me.

Prototypes people want to see and other things. Partnership consoles or games or other things they do or don't present likely either. Whether CDI or Twin Famicom or others maybe? The Sharp TV even?

Stop hiding them if your going to show them in public in a museum. We all know what paints are at many galleries, we don't go oh no about it.

People want to know this stuff. Why else have multiple documentaries not 1 and only one and go oh you can't have that information or see that because of these circumstances then it goes away and the information is lost oh how bad.

People want to see things. In terms of company secrets sure that makes sense IN the company for competition from other companies or like the Xavix Port or Tiger or others that competed even if Xavix was old Nintendo employees making a different console before the Wii came out, not showing off your history only in 1 place it's just silly.

It's like them hiding they made playing cards or had other business ideas in the past, like it happened what more do you want to hide. Or keep public then rules following or private to only those who witnessed it.

Re: Review: Nikoderiko: The Magical World (Switch) - A Gleeful DKC Tribute, But Light On New Ideas

SuntannedDuck2

Was this or a different game shown at opening night live?

It looks good but character weight of movement memorable and flexible character movement you don't even have to think about it) plays/level design (variety visually is fair but stage design, collectibles, combat, lives, etc. obstacles, Kya the Wind is so memorable to me not just as a focus besides WW/BOTW) & mechanics which eh movesets in platformers has been a problem for me these days.

I thought a fair DK clone but do we really need one? The ideas could be better to be honest it's what has put me off A LOT of Indies and it's getting tiring. Can they please just prototype ideas for longer instead of too close to their inspirations just this once.

Starting out is fine but not much further is just annoying to see the industry go this way. Other Indies got their starts prototyping ideas, why don't people learn from them or learn from OTHER IPs in the genre instead of 'the best' or 'their favourites as a kid' to recreate. It's just boring and repetitive and I just can't get behind them.

Good start for them sure but over time it does get repetitive, too many come out and then the industry/Indies wonder why I'm not buying their games it's because they need to try that bit harder sometimes to stand out with their product.

I don't think oh only Mario Kart can fill the space for cart racers, sure DD/DS are good mechanically/mission mode but others I'm not that into even if bought Wii out of curiosity and that's about it. As it doesn't for me, nostalgia doesn't hold me from games, game design does, I care for Croc for it's simplicity, sure played it years ago but at the same time it's simplicity doesn't bother me as much because of the era while in other cases I think Theme Hospital's simplicity is good for a city builder then modern ones could be too complex or too many systems I don't care for to expand upon.

Some depth, some spins work, others simplicity works but needs to be done well which is why even if oh a grapple in Splatoon 2 how original, I actually liked it because of HOW they used it which is usually my problem is HOW or WHAT the mechanics are the case with many games. Simple to play, hard to master is one thing but simple and still fun is another thing. Same with learning to base of the inspiration but doesn't have the same personality or good enough spins of ideas to be enjoyable because not only is the other games on the mind but also just wanting more from Indies to try harder, make it their own, the potential they just aren't showing us.

In those cases or other genres or things but in some cases if the better already exists an inspiration has an up hill battle competing really other than those curious/maybe wants a bit of the same but only so much or goes nah just doesn't.

I'm open minded and loving many 5-6th gen platformers because of their more stand out design but for Indies in the modern era it's just not connecting with me the same way in trailers or those I have played then dropped off.

Not just wow it's like this or has this art style/characters. Like they need to try harder with mechanics sometimes to really sell their product to people seeking that type of thing not just the rest and it landing for some sure but not all of us.

It's just disappointing. As a basis sure but not enough to even spin it off into better. Just safe Indies can't prototype that bit longer some ideas, any ideas beyond the basis.

Re: Croc: The Legend Of Gobbos Remaster Brings Beloved PS1 Platformer To Switch

SuntannedDuck2

Can't wait, it's simple but I have wanted to experience this again.

And 2 as never played it. The Croc's World 2D games are fair I guess (for free on phones than cost on consoles).

That aside I think other platformers had more exciting ideas but I enjoy some simple platformers from time to time and it was an early era games so it is fair to be simple then 2 expanded on things of course.

But I enjoy Spyro 1's simplicity and pacing of mechanics/level design as each level goes, 2 I don't mind the additional things they added of objectives, it's fine about it. I think, 3 went way too far I find.

Sometimes just platforming then all the additional/objectives and new sandbox open world type approach I'm not that into, so simplicity is enough for me but it's how they do the mechanics and pacing/level design to make that simplicity worth it though.

If we got Indies that weren't trying to put a spin or original assets but still be heavily inspired by ideas in popular games sure but they keep doing it so I'm going to keep ignoring them.

I don't like to just randomly fun an old game just like that but I will wait.

Physical will be ways off I think or if LRG then pass as no physical elsewhere then sigh.

I'll just wait for it digital then even though would like a physical for this or else PS1/Saturn it is if I ever find a copy which haven't yet. But did Malice/Kya for bit high but still worth it to me picking them up and 100%ed Malice so loved it. Willing to try other Argonaut games and of course Croc again.

Re: Review: Yakuza Kiwami (Switch) - A Decent Port Of An Ambitious, Frustrating Game

SuntannedDuck2

Ok review, but yeah right audience for reviewers let alone sales if this hopefully does well. I wish Sega would offer other IPs even though they have some but eh they shoot well with Yakuza and it hasn't gone to Switch? Or just overseas it hasn't huh I guess better late than ever right?

Even if Wii U 1 & 2 came overseas and wasn't Japan only it still wouldn't have succeeded because right audience.

Depends what the reviewer is into and even then the review is a bit awkward at times.

I'm not into the games though I did buy 3 randomly on PS3 and I'm interested to give it a go. I can take the wacky and serious it offers even if not into many open worlds I'm willing to branch out a bit and bought a few crime thrillers due to the gameplay not the themes but I can experience them and go yeah I might enjoy this.

Mind you if Streets of Rage or other beat em ups, or the Turtles games sure but Yakuza with a few more elements hmm.

Re: As Expected, Nintendo Is Struggling To Contain Switch Online Playtest Leaks

SuntannedDuck2

If the screenshots are anything to go by this looks really cool. I've thought of stuff like this before but not this scale or depth.

The glass places image kind of remind me of a Minecraft map Ant Farm or something Antvenom did years ago. Let alone just how Pikmin or something could work with limited locations or something.

Dev core image kind of gives me a few ideas, a hub space to customise maybe like PS Home or like people assumed with Foamstars player hubs. Anything is possible there of locations to build, decorate, socailise, or build a game or whatever in the spaces. This is really cool.

I mean it's more exciting to me then Miiverse was as just wow a Nintendo social media, like it and Xbox social/party features when to me the TV TV TV multi app support of Windows 8 was way cooler yeah people have to social the boring players, they have multiple places/ways to do it but no has to be on the console like come on give me app swapping features Quick Resume isn't the same.

Having a Dreams/Game Builder Garage or survival game or an MMO or something like that's cool. I don't just expect the same games from Nintendo even if a spin on things, I mean what does it have to be old and classic like F Zero 99/Tetris 99, Mario 35 and such for some people to get on board with new things sigh. But creative ideas like this are great to see.

The possibilities. Not my thing really but I'm open to the idea it looks great.

It's just well yeah like many things leaking because forget the NDA who doesn't' realy the fine print or care because they just have to leak it. Sigh. Why even bother.

No wonder the video game industry are secret. They want to make sure competition aren't finding out what they work on till they do and customers/insiders may or may not be trustworthy. So why should the company be trustworthy unless to particular types like those in early access or other insider programs.

Re: Xbox Studio Rare Excited About The Return Of Banjo-Tooie Next Week

SuntannedDuck2

Cool to see but to me Xbox has just not bothered with much. Then again Sony has what Sackboy/Ratchet/Astro....... a bunch of remasters of Japan studios games that filled in that gap nicely. Sigh.

There is seeking devs wanting to and then there is like Gex/Blinx we see nothing much done with them even when let go.

Different times, different goals, different audiences, different boring outputs of games and going retro instead.

Couldn't care less about nostalgia from Indies (inspiration, trace/copy paste even if original assets but the ideas are recycled then out of the box prototyping from my experience) or AAA or safe design or whatever money making we see. Controller gimmicks sure, but if the game design sucks I'm sticking to retro got plenty to play/researched already.

Pitfall could have a chance besides Joe Wander, Tad, Indy, Tomb Raider, Uncharted yet is left to die. Why is Lost Expedition not on Gamepass and BC by now as it's the only title Xbox got and is a Metroidvania before Prime 2 came out so had Prime 1 to go off of I think. They aren't the same but to me was my first understanding of a metroidvania of sorts before Prime 1 I played many years later now.

No Activison Lives on the Xbox....

Banjo getting it's re-experience for fans and out there for newcomers is fair but at the same time just 2 games, a GBA 1.5 adventure and Pilot that don't really get that much attention of releases ever.

Rare's creativity has gone either way as staff changed and times change for sure. Audiences are clear these days or staff/leadership and more as well.

I don't hate Viva Pinata or Goolies or Kameo/etc. I think they are great titles for sure.

Look at Retro's output beside DK/Metroid what original games or Zelda spinoffs or other projects have they had cancelled? Same could have happened to Rare, Retro's supposed projects are amazing. Even what they were working on before Prime 4 taking as long as it is due to the restart. What were they working on I wonder? We will have to wait or it maybe was cancelled then just postponed to make way for Prime.

Retro and Rare can be kind of compared in that way, not the same but enough in a way.

Re: Random: Of Course Someone's Playing Metaphor: ReFantazio On Their 3DS

SuntannedDuck2

Seen people do this, the visuals to send is one thing, to me not that special it's a screen, you can send it make it possible sure, whatever homebrew/converting or such, it's cool but eh pretty understanadble to send an image to any screen.

But when they get the inputs to work in projects like these which I have also seen, that is when it is really cool on a whole other level. That's the effort for sure there.

New 3DS has the buttons just no stick clicking so its' good enough of inputs (it's why I always go huh when thinking about inputs on GB, GBA, DS, 3DS, New 3DS, Switch of button inputs for handhelds over time) which Vita could do on rear touch pad at least. Still cool the homebrew scene.

Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC

SuntannedDuck2

Interesting, so their emulators, by their terms and so on. Right sounds like Nintendo to me. Sigh.

If it was Wii/Wii U/3DS/Switch or so then sure but actual PCs, they are full of themselves clearly to do whatever they want and say with it aren't they? Sigh.

It's their game4s, their emulators sure I can see some reason in that but if like a PS1 Classic and they were lazy and go eh fan emulators to do the work then well eh. But if the NES/SNES emu for the Classic systems on PC then I mean...... sure..... they can rework things for different platforms of course but even still, it's just the actions and 'we can do this' fans don't have the ability to because it's not their tech, its our products and our emulation tech so we can do it. Like come on.

If they were like the MSX versions of games like the Hudson Super Mario Bros 1 port to Japanese PCs (I forget if MSX or a different one) or something else, I'd say sure.

But if it's actually emulating systems via Windows PC then yeah that's very questionable.

Re: Bandai Namco Reportedly Cancels Nintendo-Commissioned Project

SuntannedDuck2

Disappointing. Whatever it was, Blue Protocol ended, Pacman World Re-pac went codes really quick so you bet I wasn't buying it glad got Klonoa collection physical with the cart when I did.

That aside why do they continue with the 'room for you do do nothing in', firing is one thing but keeping them around to do nothing is just hmm. I mean in the west we'd go sweet nothing to do and get paid or whatever (I can't remember if do or it's just they leave you on the rosters and things, I don't remember enough) or be annoyed we are being treated that way if they are dedicated, maybe, but to them it's obviously different.

Either way Agresuko or IRL examples or other stuff is pretty clear of what it means and how not great it is then just firing them.

I myself go eh, I mean living on your own is something but at your job well yeah the meaning is there then doing the work. But if people find being on their own hard and are very community/lonely easily or don't like the mundane tasks/singled out (then those that don't care whether singled out or not and still do fine) then the nothing at all then well it's not that hard but they have to 'make people break' I guess?

If Re-Pac 2 didn't then what is Now Productions working on then? (Know of them from Practical Intelligence Quotient 1 & 2 on PSP, they have made fair stuff but don't remember what they were).

Whatever this project was of Bandai Namco's IPs and whoever was let go or changed happened or whatever the case and a Nintendo one whatever it could have been who knows but if they couldn't (or whoever) could get Prime 4 to be what it could be, I don't have high hopes for others.

Anime games and certain series will keep them going but it isn't worth the wait or the disappointment of other titles.

Re: No, Tomonobu Itagaki's Game Studio Hasn't Shut Down, It's Just Had A Name Change

SuntannedDuck2

Good to know I struggled to find or what to consider of Valhalla, their next studio name and now this.

I liked Devils Third, on the turret part at the end of the game on hard and enjoyed it on normal.

I like shooters third or first person of that era, sure it's a late era game, sure that wave of them past but I'm still picking up those games on PS3/360/Wii still as it is. It may have been 2015, but it's multiplayer looked different so for Wii U/PC it seemed fair but the solo campaign I enjoyed. The gunplay/melee isn't the best but still playable, it has jank but still playable enough to get through and no updates for it either is still surprising they never fixed it's rough moments and went eh release. Or did the update just not get finished or the servers or whatever. Oh well.

Soleil do a great job with Wanted Dead besides it's jank as a successor of sorts but with more to it. Or whichever of the Valhalla staff/Itagaki's team or whichever the case.

But they have a fair bit a of variety in their games too.

But I have yet to try Wanted Dead again and finish Valkyrie Elysium as well.

Re: 'Neptunia Riders VS Dogoos' Brings Motorcycle Combat Action To Switch In January 2025

SuntannedDuck2

If the screenshots are anything to go off of then this is just an arena beat em up but with vehicles correct?

So like Nep vs. Zombies then? But with bikes? Or others of it's kind like Malicious Rebirth, the Tamsoft Utawarerumono Zen games or others. This is a Tamsoft game too right?

Or actually Compile Heart I don't know it's not really looking like a game they'd make it's why they do visual novels or other RPGs and their dungeon crawling style.

I knew it wouldn't be a Nep Kart Racer or anything with the combat part in it.

It's very different, no idea how appealing or much sense it makes but intriguing still.

Re: Fear Not, Sonic Team Plans To Support Last-Gen Consoles For A While

SuntannedDuck2

It's interesting for sure. They want money, they have other IPs getting support again.

We don't get handheld or PS2/Wii like versions anymore. We have to have parity or no unique versions of games. It's an interesting time for companies to go huh old gen players aren't moving on due to financial so they can't upgrade, playing other games but may still buy others if see anything of interest.

Those not being happy about current gen and won't upgrade till we see game design actually be GOOD regardless of hardware. Limitations or current gen only. If they want money but bare bones game design (not saying the Sonic games are just other games I look at) (me that's why I said it I'm not moving on), supporting Switch I guess which makes sense and hardware there (but no Wii situation still parity) among other factors.

Re: Random: The Latest 'Switch 2' Rumour? Scroll Wheel Shoulder Buttons

SuntannedDuck2

So like for paddle controllers but for shoulder button position. Hmm interesting. Not something I'd think about but we aren't getting trackball shoulder buttons so hmm.

I mean scroll wheels on mice have a place, the web browser on Wii U worked well for scrolling but for games.... Did Nintendo more so leakers take notice of the Playdate and went hmm a scroll shoulder button then a crank, ah ha. Or the leakers were using a scroll wheel at the time and thought huh this sounds plausible right? Right?

Like that's how this sounds to me. It's different for sure but at the same time I don't know what to think really.

If no analogue triggers but scroll wheel ones then for Mario Party minigames I can say sure or for a water pressure thing like Sunshine or others with similar of like Playdate need for rotation in their game design, then how an analogue stick would but for other games I don't know what to think about that.

I'm fine with it as a concept and potential execution, it's no dual screens or other stuff, it's no reworked IR, it's no other stuff but we aren't going to see 1-9 phone pad type button layouts these days that's for sure but a scroll wheel I can see possibilities in, but it's very different and cool that most wouldn't expect a purpose or use immediately.

But just thinking how third parties would respond to it and how much to believe as sounds cool but also not possible Nintendo would go that far I think. An addon controller likely more than to the main system even if the main system having it makes sense as it would need more uses for it.

Re: Nintendo To Go In 'Different Direction' To Current AI Trends, Says Miyamoto

SuntannedDuck2

I think them being creative, finding their own trends they can start or just going with what they find a solution/fun idea for is a great thing to see then trend chasers with nothing going for them but just moments and then gone/catching up.

AI can do things but has it's limits the same as less creative people it's just they won't copy paste it and solve the problem as much as an AI that's feed something and takes longer to learn from it.

Procedural generation is fair but sometimes hand made can offer imperfections or interesting takes that a computer won't offer in world design or art style. You can try and change values for things but it has it's limits. Computers/gaming offers the ability for floaty design well and weighty stuff to be realistic is ok but not that convincing that's stuff I find it can do well if someone wants more odd things to happen but still controlled enough.

Humans will put their own touch on something, get a weird idea from something mundane, some clouds in the sky to a dream they had, a shadow, a sound or anything random happening then a algorithm that is good at repeating or calculating but not so much creativity and to pull out new ideas that's where humans come in.

Being in the world, seeing someone pressing calculator buttons, seeing all sorts of things, thinking on it deeper then probably should, how would an AI get that from somewhere of someone passing the time, tapping to listen to music, it can but not in the same way unless well explained to it.

It can repeat lines of code or assets but unless it has any idea what something originally started as, wants to change filters/settings then yeah try getting an AI to make something abstract or odd or alter design elements than a human putting their own weird touch on things and making a really cool new thing. An AI fills in gaps not offers a cool take on something or has many mistakes or things that can be anything minor to major, when no one else thinks about because it has to be fed it first.

Many need to stand out more but they don't have the start and stop or the moment to say lets experiment and find what makes us able to compete they just follow along. I like companies that IF they are able to stand out and try something. Hopefully it doesn't even up TOO big of a miss but those that are still dedicated to it will try, that audience even if small cared about it and if they stick around then sure.

I don't see everything Nintendo or other companies with a think outside the box nature as the ones going oh we need the next big thing to be in the news all the time. They just make something exciting.

It's why I question the Switch 2 and if it will be very boring just a power upgrade. The Iwata era really changed things.

NES to N64 was good it had a lot of interesting ideas for sure on the side but at the forefront 2000s/2010s really did have that experimentation in hardware or still in games that even if didn't go well was fun because many companies wanted to play it safe more and more so to me it was great to see the few that will still try something experiment just as much as the past. It's very exciting stuff.

Re: Forget The Console Wars, Miyamoto Says Nintendo Has Always Followed Its Own Path

SuntannedDuck2

Seems that way to me. Sure US ad wise they fought back with the SNES ads but in terms of hardware or peripherals or whatever tech they had of Virtual Boy/Wii concepts pitched to them that other companies rejected.

Them having the entertainment/toy logic approach/creativity to think outside the box to make games fun, use hardware in interesting ways is just great. Iwata era with GameCube to Switch are that way. The GBA/GameCube is sure similar to Dreamcast VMU but at the same time they had the GBC rumble/tilt sensor games for Kirby/Yoshi. Wario Ware/Drilldozer have their aspects to their carts.

Sure Microsoft repurposing Kinect for HoloLens. Some do find other audience uses but many companies move on or try again later like 3D or other things I guess.

They have misteps but work it out well afterwards.

Other third parties did like Tony Hawk Motion. Pokemon Bluetooth keyboard for it's DS game even if Mario Teaches Typing and others have existed prior.

Or Gameboy being what it was compared to the Game and Watch, Microvision, Lynx, Game Gear. They knew what they were doing. Tetris then Mario was also a fair idea to go with as well.

I'd say many examples besides what I said have shown when tech was offered to them like Virtual Boy or Wii to whatever they thought was be a fair idea to expand on makes sense.

I mean SNES Satelliview, Sega had the Mega Modem yet I just came across XBAND for both yesterday as a third party one.

Famicom DIsk System banking? I mean I hear the Atari and Coleco ones but Atari never did go through with it but Coleco had I think similar of something.

So these companies clearly experiment to see what they can do in one way or another but Nintendo makes sense it fits the lines they want.

Sony/Microsoft want to appeal to teen/adults and offer cutting edge or a PC in the home and so on. Nintendo wants to offer a console/entertainment experience that isn't prioritised as a media device with DVDs/Blu-rays (even if Sony/Microsoft will pull away from that anyway and media apps).

Wii U tried to offer media app stuff but still. Who was doing Panaroma apps?

Like sure Sony did Playlink but who paid attention to it in 2014 the same as Everybody 1-2 Switch doing the same thing 10 years later (yes Everybody 1-2 Switch because of the phone support Playlink and it offer is the point even if Playlink was a branding the same way Touch Generations was for it's intended audience and experiences).

Many companies try different things but yes Sony/Microsoft have odd experiments but do focus on mostly the core more unless to particular like Kinect or too particular like being a media box.

Nintendo just focuses on being a console. The other companies they partnered with for parts did the Panasonic Q or Sharp Twin Famicom and so on. Same as Sega did with the JVC X Eye besides the CDX.

You can make comparisons sure but they also have their own ways of doing things.

Bayonetta 2/Devils Third, other mature game examples, many other possibilities.

Tiger wouldn't have followed behind them with R Zone, LCD games to keep going with or the Gamecom (even if in a way comparable to the Workboy or PDA like and 2 slots that DSi didn't have). I think the Gamecom was a fair system, same as Tapwave Zodiac and Gizmondo as hardware, for games sure understandable there but as hardware goes and PDAs/Pocket PCs as consoles they made sense in a way for the time and were before PSP features too or built in no addons like PSP had them still.

Re: Does Astro Bot's Super Mario 'Inspiration' Cross A Line? Fans Seem Divided

SuntannedDuck2

From the galaxy menu sure, for other parts no idea not played it or seen enough.

I can say Mario Galaxy was after Ratchet 2 & 3's planets, I can say Crush was before Super Paper Mario's 2D/3D mechanic. Who cares. Me, who really cares, no one. XD Popularity/other priorities over first or inspiration. I know this well enough.

AAA always want to copy from others. Competition may have been what it was in the past but I still preferred it as the mechanics were still different between platformers, shooters, racing. Nowadays it's more nostaglia/copy paste.

Though the Japan Studios offering Nintendo like experiences could seem a bit literal here in some areas of inspiration though yes. It still differs sure but to me even the 'use other games mechanics/costumes' in Astro is a bit why should I care? The mechanics aren't different enough, the mouse is small and not exciting use of the ears I'd prefer to see happen of helicopter ears or sound sensing or other cool mechanics. That's the out of the box disappointment I have with Astrobot. The personality is good, the mechanics are a disappointment. The themes are standard stuff.

Indies as well, nostalgia and nothing new to add to it. I blame audiences as well as devs that are also the same audiences reaching that audience. So the lack of good ideas happens. Recycle Sega Rally, recycle a bunch of platformers. I'm sick and tired of nostalgia/emotional satisfying people. Do something new. Spend time and money trying. IF others get inspirations from a dream or something random why not.

Why are others so useless. I can think up ideas easily by seeing hey foam in Foamstars used this way and that way. Why are these people in creative industries so pathetic. I get the technical/creative are two types but I do technical things while also having a creative moment so it's not hard to blend both together really.

The new Indie platformers are fine but they still have that nostalgia limitation to them besides trying to be different, they aren't different enough. Oh a Crash/DK clone. Oh a Spyro clone. Oh a Sonic clone. Oh we see Pikmin/Paper Mario clones.

I'm sick and tired of nostalgia/emotionally baiting customers. It's annoying.

The good Indies are unique, lazy Indies don't have a broad enough imagination or a good enough difference from their inspirations. It's very noticeable.

Why else do I not care about Indie platformers. I'm sticking to 5-7th platformers. More unique ideas, no one cares about so might as well play them, spreading around how they are won't do anything for people to notice anyways.

Other genres I have my excited, eh and avoidance for them too. It varies.

Re: Nintendo Reminds Us It's Not Ready To Announce The "Switch Successor"

SuntannedDuck2

I can wait, I watched for the Switch, I can wait here. Still no interest in a PS5/Series at all. I got a Wii U/3DS during 2018/2020 and was fair on that besides Wii U ports. I get the Switch original games or ports anyways. If BC or new gimmicks I want them to be exciting or fair games offered for the system or else pass. Sure Prime 4 but I had like what 10+ games I wanted on Switch. PS5/Series have barely that I care about for them let alone ANY really it's so boring on those platforms.

Got Switch in 2021. I can wait.

Or I can wait till the games I care for on them are cheap. I mean racing games I'm skeptical but played older entries and gone ah that's how they have changed. I can wait for them. They always go cheap later anyways.

Others from other genres are eh pretty average. Seem enough about them, most can get on old gen as 3rd parties. 1st party PS5/Series are so pathetically boring I can't even be bothered, the audience focus has changed, might as well move on to Switch and retro PS1-3/PSP/Vita/OG Xbox/360 pickups and have since 2017 anyways.

There is a reason I'm picking up old shooters/racing/platformers, action adventure and whatever hack n slash/tactics of old and modern as many genres trends and mechanics kind of suck.

Many Indies are too safe, copy this, eh hobbies, eh worlds and boring controls/level design/missions. If they tried harder sure, but their imaginations/nostalgia and making a distinct game are pretty weak.

Re: Review: Gori: Cuddly Carnage (Switch) - An Interesting But Messy Spin On The Character Platformer

SuntannedDuck2

Been waiting for this game, yet to play the demo. Akimbot and Gori are very Ratchet, Jak or Blinx or others. I miss those types.

The DK platformer was very eh pass but something like Gori/Akimbot are more what I've wanted to see. Whether the vibe or the gameplay being more 'exciting' then the really boring 5th gen platformer type Indies when 5th gen platformers have more exciting mechanics or worlds and more talented developers even besides working with 3D for the first time.

Games like Gori/Akimbot make me go wow they actually pay attention, put more effort in and make better platformers with some hack n slash or other stuff in there or fancy cities/other locations. It's the games I've been waiting for.

I can skip nostalgia, but to me Ratchet/Jak/Sly were good for their VARIETY, their experimentation not just oh the humour/characters or wacky stores and edge. It's the gameplay. Using vehicles, early open worlds of Sly/Jak. The minigames/puzzles/gadgets of Ratchet then the more focused on being a boring kids movie and boring gameplay. Something the old ones regardless of edge and 20 year olds making Ratchet the experimentation and humour was fair for cool engaging worlds.

If no time powers sure but if Microsoft won't make Blinx or no one else cares for Blinx and other than Gex remasters and no one caring to touch Gex either when it was up for ignored IP status unless just the trademark or name or whatever then eh. Copyright is complicated but still.

Re: Talking Point: Would $499 Be Too Much For 'Switch 2'?

SuntannedDuck2

I paid $300 AUD to match USD range with a pre-owned/used Switch in a second hand store. Even pre-owned in an EB Games was $400 range, many ones are what $450-500 so for me nah. Nintendo gets the money through software from me from particular purchases.

Otherwise though the gimmicks being good, BC if possible please. I'll be excited. Switch is good but Wii U was still more my type of console regardless of still paying what $50 for pre-owned games and such but getting rid of EB's stock and whatever others found of DEvils Third $10 (EU copy not US) and Tank Tank Tank for $60 yeah it varies.

I usually pay $5-30 for PS2/3/360/Wii, etc games and if been around not long of say 3-6 months then sure $28 if EB, any other pickups if interesting enough or what amount ranging as a total.

$100-200 for Vita, N64, Wii U, 3DS as my firsts, 360/PS3/Wii U/DS OG/PSP 2000 as 2nd models.

So for a new console yeah higher hmm. If the specs are fair sure but dont' care, if the gimmicks are complex enough I'll let the high price pass I mean if I want a syncing dock/base station and handheld or TV syncing. A Wii U/Switch/Vita handheld & PS Vita TV or Evercade (console/handheld but with syncing) then yeah it'd be expensive.

Or whatever other compelling gimmicks. If not then eh. The games better be good or else a generic console pass.

Re: It's Official, The Nintendo Museum Opens October 2024

SuntannedDuck2

Cool but probably can see people cover it online anyway without a need for an account, or may know most of this stuff anyway (unless it's more particular then sure).

So a fair venue but eh. As much as I care about history, it depends what shows up that's even worthy going to see it anyway. If the most common then pass, if more in-depth, more niche or more exciting tid bits then I'd say yes it's worth it.

There better be a Switch Nintendo Museum app like 3DS The Lourve. XD

Re: Gamescom's Best Nintendo Game Award Scrapped Because Of "Too Few" Games

SuntannedDuck2

Fewer games should result in easier awards to pick. Also multiplats that are BIG games that get the awards is a joke.

Like someone else said, Wii U qualitifed. No one cared about Rush, Umbra or any other Wii U Indie exclusives/mobile to Wii U ports did they on the eshop let alone less with physical. I could put any Wii U Indie or PS Minis/mobile ports on Wii U up for awards or 'interest to buy them' as I did look at them when the eshop was active.

What nonsense are they on about with Switch not having enough, they don't even look hard enough first or third party for these awards do they. I don't even care for awards but it's always funny when they make up nonsense like this because they don't even try.

They just don't want to pay and they also don't care enough to show off. That's fair.

They always skip the Indie exclusives because they don't care and most people look at the awards don't care for those games/have or haven't heard of them either. So critics won't bother because that's way too much effort to even try.

It's not like Indies don't start on 1 platform sometimes, or a second party deal game can't be awarded but NO it has to be something well known, multiplat and of other qualities to LOOK GOOD because critics are too much wasting their time and go eh the multiplat will win and is what we cared about the most/looked the coolest or did enough why not. It's what audiences may accept/look at too for clicks. Eh this one.

Not to say they aren't great games that do get the awards even if not my types of games, but just saying the award criteria isn't that deep enough if is console only limited than other awards are for them TRYING at all to look for any.

Like most anticipated is the largest fanbase/nostalgia bias anyway so like I pay attention to those kinds of awards on any shows/events anyway. Quality over emotional state of people. Yes pass.

I don't care for awards but doesn't mean I can't look at them and go did you even try, no. Because they really don't.

Re: 16-Bit Platformers Based On Halloween And Evil Dead Announced For Switch

SuntannedDuck2

Kind of cool. Never into the Evil Dead IP much but I found Boomstick during 6th to be cool picked it up I think last year or year before. No interest in the multiplayer modern one. A 2D platformer is probably fine something the series hasn't experienced before I think don't remember GBA or DS/PSP entries/ports at all. So fair I guess to have these but I think like the others to explore those worlds and whatever horror game design in a modern way would be cool.

Re: N64 Platformer 'Glover' Returns As A Physical Switch Release

SuntannedDuck2

1.Annoying captcha when I already did the password right NL.

2.I've been wanting a modern console version of the N64 version for a while now since the PC release. Getting on Evercade is cool for that audience but for the rest of us yeah got to be other consoles instead.

But LRG physical how lazy. I get Piko Interactive aren't large of a company but I mean come on just offer the digital and be done with it been waiting too long now. Gex sure that's handled differently and by a different team but even then I'd just get the Vita release at this point (I know the PS1 Glover port isn't good apparently according to some which I mean still baffles me when companies port something and your like hmm I don't know about this.

I get different hardware but why the more texture quality, sure different physics I can get why between consoles/languages/APIs and parts to convey what they were going for but even then. Some companies offer lazy ports sigh to either platform. It probably isn't as bad as people say but it does looks and act how it does regardless of what Youtubers as and using my brain/eyes to determine it myself and ignoring N64 bias, like sure I'm not into PC versions either but besides visuals they probably run fair enough too I guess) but at least get it over with.

Or else I'll just emu it and go stuff it.

I think this game does a fair job of glove animations and the whole ball transformation thing is neat and uses the ball in water/weight/point scoring and ball platforming situations well. It's hardly perfect but I think it's cool.

Glover/Space Station Silicon Valley NEED modern releases. Jumping Flash was fun. For a PS IP that gets left behind when it's really fun.

But I like Mort the Chicken regardless of how safe that games to play and so my B grade platformer standards are very different when AAA ones are 'fine' but the platforming or combat or other priorities just don't do it for me besides the B grade's sure not as good personality/quality but fair more compelling mechanics and level design to me.

Playing enough PS1/2 era games has made me go huh I'm getting into these, sure they are different in controls, graphics, way we think to play a game to achieve what it's asking of us but to me that's part of the challenge/fun. I get into many Genesis/Atari games from compilations and never played those consoles before and some were easy to understand in a few seconds while others were a fair challenge for me to learn. Better than some modern games being complex in their you get skill trees/other stuff but so boring in missions/level design/movesets and other factors but depends on the developer/genre as well and how fun and excellent they are or just boring and dumbed down their game is for a different audience that while fine is too much so and just not fun in the slightest.

Re: Poll: Are You Ready To Move On From The Switch?

SuntannedDuck2

Regardless of getting one in 2021 December, a Wii U in Feb 2018, 3DS in Feb 2020 any other systems as well of retro (or a 36 Slim/2nd Wii U 32GB Deluxe with Mario Kart 8 pre installed (never used the game) in the last month).

20+ games, backlog but still interested in new.

I'm still enjoying Switch as new, it doesn't feel like 2 years for me really. It's a fair tablet/handheld in a dock. With home console UI/OS details that make it better than 3DS/Vita did not just solo/split screen/other details. PSP cabled, Nomad cabled/Pocket PCs to a dock, Steam Deck to a dock, a Laptop to a TV with a cable. Cast my phone to a TV 3rd party app. Cast PS4 remote play to a phone then TV.

Sony 3D Display isn't a monitor as it's too awkward to be one but is a size of one. But it's not a great TV either and doesn't have aerial or other features for it. No idea of smart features either for the time.

The hardware is clear of it's age but honestly I'm not fussed either way, artstyles have helped in some cases, lighting, attention to detail.

Other than the IR to fix or better motion in some games (wanting dual screens but the ability to sync it for those that want it) I find it to still be fair but I got into it late not early so others will feel or have noticed it's age more than I have. Even phones I'm like eh they are 'there' but also not that much more impressive either.

But I'm still using PS3/360/PS4/Xbox One so to me the 720/1080p isn't a bother. 4K isn't compelling to me it's the hardware gimmicks or the games offered.

Even then 360 had 'optional' installs, PS3 had some forced and 50% to 100% loaded like Fear 2 using only the disk and forced install, no updates and takes a few seconds, as good as FF7 Rebirth with checkpoint/new areas jumping. Stock hard drive too not swapped. Sure PS4/Xbox One hard drive swaps are nice but still.

Nintendo systems have no installs for games (digital only not physical carts/disks talking about) while PS4/Xbox One and PS5/Series it's mandatory. Says a lot about development and how some handle it of laziness not the hard drive.

The few 1.0 disks/carts of Xbox One, PS4, Switch, Vita. It says a lot how bad development has been and laziness. Some run fine, others too heavily updated take yes 1-2 minutes but I sometimes just ignore the updates on some games. Most I've played aren't big titles though more AA/Indies or Nintendo titles. So I don't notice as much.

Switch is fair library but it's no PS2/DS/PSP for me of broader titles especially in genres like racing, shooters, platformers or obstacle course 3D puzzle games (I don't care for Tetris/Bejeweled style ones) I find better on those platforms then the ok quality of racing these days. None of the ones I care for on PSP for puzzle games on modern platforms. Platformers by Indies are ok but no where near as exciting as 5th/6th gen ideas major IPs or niche ones, even if some are going to modern platforms Indie ones are just so safe in mission design, movesets or level design. Some this year are fair but most are pretty boring.

So as good as Switch is it's far from my favourite platform. Hardware gimmick wise it's Wii U, in terms of this decade Switch is far more exciting then PS4/Xbox One were, and still is over PS5/Series consoles. But game lineup/excitement not even close to older eras and me buying up retro games I never owned/never heard of, so it's not game nostalgia or era nostalgia it's just genuine game design/products offered in comparison.

Re: koROBO Devs Don't Want Fans To Approach Game As A New Chibi-Robo

SuntannedDuck2

Seeing as people would do that no idea how much people will keep that in mind besides first sight/impressions. Then again many you have Yooka Laylee, Judas, Bloodstained, Azure Gunvolt or others as ex devs making similar games to what they did yeah can't not help seeing it that way.

Compared to a ex Burnout to No Man's Sky or ex Bioware to Nightingale. Some do different dramatically, others along the same lines, others probably similar LOOKING elements but fundamentally different. Which is totally fine, as long as audiences have their mindsets straight.

Unless we get an oh Banjo Nuts and Bolts eh from audiences then I blame them for wanting one thing, not actually understanding what they are making to make a different game and sigh this is why we can't have nice things and get similar games and lack originality in the space is audience push back of gameplay design I'm sick to death of seeing. But me drumming up ideas that are posted to a journo site doesn't do much or get seen by devs (obviously I know that) and most people don't have creative/critical thinking of gameplay design just what they see is cool/look cool visually as easy to understand and thought about unless they are deep into gameplay ideas.

I'm interested either way for them to change things up/make a new game even if similar looks, but isn't because it just shares a robot/family but is different entirely in other areas, whether point n click or different goals or other gameplay factors or story factors maybe.

A game can look a certain way but can always turn out different.

I'm open minded.

Re: 'Splatterbot' Is A Potent Mix Of Splatoon And Boomerang Fu

SuntannedDuck2

A 4 MP painting game? To battle not so for co-op modes either? Splatoon had ink to reload, hide, jump, & many weapons & no idea if weapon grapple in MP. Foamstars bare minimum. Bare minimum. Camp Laszlo, De Blob & others come to mind.

Where a colour barriers mode (CTF, bases, colour changing (any colours that make up another/primary colours combo points) or to confuse players with too many additional colours, some ACTUAL DEPTH FOR ONCE), verticality with vaccums, cannons, tunnels, ladders, trampolines or other things to add to the boring & flat level design this game has. Too safe, easy in and out matches. Sure.

Or just some poison paint or ink turrets/squids that assist. Any depth would be better than what is offered here & I came up with these off the top of my head right now besides a Wii game & a shooter I'll detail below.

Tell me why the game industry is ideas bankrupt & I can come up with many I just don't have the coding skill to make it happen but these ideas took me 10 minutes. People have no creativity anymore.

That just came to mind from Mercury Meltdown on Wii/PS2/PSP, I could pick a bunch of ideas from that game and go yep multiplayer mode out of it and that's a game about Liquid Mercury playing in ball maze/labyrinth type levels. Aka if anyone is familiar Labyrinth Plus Edition on Windows XP the Microsoft Plus games. Or any other ball maze wooden/plastic boxes they know of. That game was simple but had power ups, it's not hard for me to come up with ideas to modernise it further.

I'm all for a MP territory game to be a thing, but it's so bland looking in the screenshots & description in the article, just safe paint covering, in & out, wow how fun, done to death, needs more depth not bare minimum but easy to move on from. It's a party trick game, simple, easy, ignorable. XD Do they want lasting appeal/challenge or player skill? Or just are too lazy/can't create things (if so understandable) that are too complex or think audiences are stupid? Either are possible.

Why no chemicals or bad paint/other items to avoid. Why no traps, why not anything actually exciting on the maps. Also why are maps so small. It's something in Smash Bros I felt was sometimes on or off with certain ones being so small, some encounters sure but others just lack in navigation or interesting elements to them at certain ends of the map or are so small that battles are just so simple and tight a lot of the same happens.

It's like having a kart racer with no items or dull items. The locations are fair, but the assets to fill in the space are pretty typical. If a shooter like Ironsight a COD Black Ops MP experience can offer a bridge/loading dock crane platform or moving shipping containers why not here. Why not water event or fountain in the plant pot map screenshot? Maps are static no interactivity/dynamic elements/lifeless.

if an office why no paper/filing cabinets that can move around. Floor is lava type concept even and going to only desks or walls or whatever. Add a 3D element of walls not just the flat ground.

I mean sure. I've seen others like this game before as minigames or actual games though besides even thinking oh Power Stone just a painting territory game instead. <ap layouts are fair, if traps, other assets/objects or more painting ideas I'd praise it more but it doesn't. Sigh the 'oh Splatoon meets this' sure whatever. Foamstars was & it lacked foam use case modes because games have boring bare bones gameplay nowadays.

Re: Soapbox: New Roots - How Pikmin 4 Made My Move Abroad Bloom

SuntannedDuck2

Ok article of a trip somewhere and playing Pikmin Bloom/4 ok then.

To me Pikmin 4 was half a fair game with the Ice Pikmin and general experience of a Pikmin game but the new stuff and other tweaks to the formula really didn't impress me and felt dragged out or boring.

They made Oatchi take 5 days to swim which is annoying on repeat playthroughs or the intro to get anything done.

The character creation felt pointless.

The night levels were a bit basic in terms of depth but a cool addition, just got harder in the last few ones and very badly designed of some of the bigger creatures being just ridiculous to survive against even with memorising where they are and what to do efficiently.

The way you gain new Pikmin and why you can't get other colours changing when wanting to use the flowers to get others you DON'T have an Onion for yet so you have to wait for that Onion to be collected really annoyed me and dragged the game out even longer then past games. I hate this change it not only was confusing for half the game but also frustrating.

The upgrades were ok of an idea but didn't care for them.

The bosses were ok, the last one was annoying.

The recycled caves from Pikmin 2 surprised me when I played 4 first then 2 and went oh this is a copy and paste but small tweaks, yeah that's not lazy, so the old ones were eh but the new ones were fine.

They were challenging but eh.

I got 98% treasures and spent 78 hours. I hated it. Beat 3 100% (not the bingo) on Wii U and 99%ed Pikmin 1 new play control just have the final boss to beat but not bothered to do so, got a fair amount of the way through Pikmin 2 on Switch about half way through it, I don't know where to go and what caves or areas I'm missing for the remaining treasures or key parts of the game.

Pikmin 4 is a fine game but overall I found it to be the most disappointing direction of the series being too awkward in how it used it's new ideas and how part casual appealing it wants to be with a character creators that's useless but how part bloated it was.

No it's not because I 100%ed it either. I had no issues doing that with 1 or 3.

Played many retro games and beaten many in that time. Will get to the modern era ones when in the mood to. Some finished, some not cared to progress that much into.

I binged Mario Rabbids to halfway in a few days, back on it again after mostly Forza Motorsport 2-4 or some PS2 era games that are short by todays length but normal for the time.

Re: Hideki Kamiya Still Wants To Make Okami 2 And Viewtiful Joe 3

SuntannedDuck2

Would be interesting. I want a Under The Skin 2 or PN03 2 more so but Okami Den needs a port/remaster. Not just a Okami 2

There is 2 main line and whatever spin offs or the PSP entry/version for Viewful Joe so it got far but not far enough. Yeah some of them do deserve a return.

Sure sure Bayonetta, Vanquish and others exist and in a way Vanessa from PN03 was maybe a proto Cereza/Bayonetta even if ideas from PN03 were made into Vanquish.

PN03 could be remade to fix the level design limitations but the combos/awkward controls I find is it's charm and more fun then a cover system in so many games are today, the tank controls but auto aim is it's own cool angle to thing then the way shooters are these days.

Under the Skin is a great game for a party game about coins and disguises with different abilities and the RE3 Nemesis stuff would be fair I guess still or no? The cell shading holds up fairly well like Wind Waker.

Viewtiful Joe does too with it's artstyle.

Another Godhand would be nice. I mean it's camera angle yet the many moves to customise I find BETTER than God of War, Ryse Son of Rome and Hellblade use of the camera angle up close to the character.

Re: Ex Chibi-Robo Devs Announce Spiritual Successor 'koROBO'

SuntannedDuck2

Good to see. Will it be a point n click like the original was before it changed? Even if not I'm excited.

Nintendo made the marketing really bad for past Chibi Robo games and the series suffered even if it was Skip's most well known IP even then still were underground to most people.

Can't be less unfortunate than those circumstances.

Hopefully this studio can succeed with the IP in this current gaming timing.

It's moments like this were I hope the studio succeeds. Making Judas, Bloodstained, Azure Gunvolt (or other Castlevania/Mega Man clones) or Yooka Laylee as successors to Bioshock or Banjo is one thing but they were well known enough staff or IPs. In this case they need all the help they can get.

As average as Zip Lash was it was ok but yeah the games deserved better marketing. If Pikmin can, if Toy Story can, if Grounded can, if Bugs Life can, if Tinykin can, if Metamorphosis can (Indie I played the demo of), if Deadly Creatures on Wii can, if Mushroom Men on Wii/DS can and many others with a small scale character doing things in their worlds, whether Chibi Robo being a cleaning robot and tv shows can do it. Why can't it be possible? It can I assume if they try hard enough.

Re: Random: "Let Them Play, First Thing!" - Sakurai Is Tired Of Slow Game Openings

SuntannedDuck2

For game testing it's a pain. To set the scene sure but some people want to PLAY the game or catch up on the story later. Too much dialogue or fancy animated scenes even if impressive can be annoying.

Balancing scenes and gameplay moments, puzzle, exploration, combat, dialogue that plays over the scenes, actual cutscenes taking up the time to load a level or show a scene happen that doesn't look good to them in-engine or moving the models in such ways, etc.

Earning story through gameplay makes sense. Skipping cutscenes and playing them back in the cutscene menu if the game has one which many don't.

As annoying as logo intros are they make sense but many devs that can allow them to be skipped and aren't trying to do something behind the scenes the same can happen for cutscenes prepping the level, that's fine. But making it TOO long and unable to be skipped is just wasting our time, pushing lore/scenes we may not care about unless they set the scene, answer questions or bring up questions, otherwise it's situational fluff we don't need.

Visual novels make the CGs, particular scenes/endings, particular artwork/other content a reward or a failure, how can other games with too much 'inspired by movies' or doing this and that story telling focus on it too much, but they couldn't get into live action or animated movie writing but push it to us on games.

Then again some combat or dialogue systems don't allow for somethings to happen and are restrictive, but with how scripted games are these days more cutscenes and nonsense doesn't make them less appealing of games over time the more we see priorities then gameplay being so dull yet tech/story get pushed and we seek arcade experiences or puzzle, platformers or other gaming focused genres with little to no story or skipping dialogue as an option anyway in their story modes.

I went little backstory but want to get into the action. I can take story but I do come to play a game. Unless it's a visual novel or an FMV game why do we have so much story to push, people's worlds and passion are fine but they do push it too far sometimes.

Even if fantasy/sci-fi to world build many are still similar (give us but then again isekai go off oh you know already and that's pretty weak writing too to 'build their world' so plainly and safely with not much details to set them apart other than a gimmick or 'push the self insert fantasy already' then explaining how they died and not just a doorway and a way back to the real world like a Narnia anymore).

So I don't disagree with Sakurai he has a point.

Programmers camera can be annoying with some buttons to open doors too unless it was unclear where to go.

Re: Review: Hot Lap Racing (Switch) - An Enjoyable "Simcade" Racer That Still Falls Between Stools

SuntannedDuck2

Part 2:
It fills a space on Switch but R Racing Evolution, GT Cube/Pro Series, Auto Modellista, & more on GameCube. RIMs for a bike game is probably fair. As bad as it is, terrain ideas for Motorcycle Club was cool (even though it's times were hard to beat, the limited bikes didn't bother me but progression did, I own that game because it's a 1.0 disk & because of it's ideas, not because I like it).

Gear Club Unlimited 2 wasn't much but it's few modes were fair, it's structure was fair, it was arcade for sure and the Tracks DLC tried to compete I guess but both DLCs have differences that I think are fair from the base game's systems.

Autosport was 2014 on PS3/360 then iPhone then Switch.

It's like Diofield Chronicle, fair ideas but Valkyria Chronciles 4 came out in 2018 & has more depth in mission variety as goals, sure a boss/regular enemy and a parachute bomb or a ship turret or tanks or the map layout isn't much but some get to here or do this & that in fair scenarios. May be different but 'focus on story' with only 2 character restricted missions as the 'gameplay highlight', rest repetitive & whatever story showed some devs are lazy, do the bare minimum & can't think up exciting ideas.

Hot Lap Racing is the Diofield to VC4's Grid Autosport in this comparison.

Distance, Art of Rally and Interial Drift, Horizon Chase Turbo have been cool but otherwise many seem to be oh were Virtua Racing, Outrun, Sega Rally, Micro Machines and I'm like nah pass. I don't seek nostaglia I seek game design and that seems to not happen because people are too emotional/inspired/nostalgic and making successors but really unexciting ones. There is filling in a space and making an interesting distinct game even if inspired. I want interesting in the racing genre and I haven't found it yet.

I mess around with music or just making up my own Power Points for games based on ideas, not fan game or fan music level nonsense. I get ideas and design concepts just for fun. No different to seeing Foamstars and going foam, what can be done with that in cool ways yet that came made it as sad as possible as a business model first game and surfboards only for defeating enemies, no races, nothing else exciting. Where are maps that do things, like a shipyard with moving cranes/platforms, a being a bug size, mostly platformers or Grounded have done that, but others could in their own way, in different locals for object scale.

Same with Platformers they have ok moveset additions but they are still pretty boring, or if are inspired have boring missions/level design to play in.

I'm a bit critical but it's because the competition I felt of ideas was better in the past. Samew ith No Man's Sky/Nightinggale from veterans making a survival game for the first time, ambitioushard to make structures/features.

I don't expect Indies to go that far as it's tough but at least some fair different mode (at least one, or make it a different type of game even if involves cars) in a racing game or fake cars would be nice.

Like the Raycevick racing sucks video. The using cars of Earth in different locales would be cool, why do we have to make it so realistic and boring. Make them have fun stunts or fun locations.

Gravel was fair as a game show rally game, OnRush was MotorStorm but it's own fair modes, sure more MP focused but still fun. What happened to racing games being so bland.

Re: Review: Hot Lap Racing (Switch) - An Enjoyable "Simcade" Racer That Still Falls Between Stools

SuntannedDuck2

For physical ($52.99 dig, $70 phys AUD but $39 USD dig or phy), looks ok, eh. Passable. This game is probably fine but little boring & unexciting with classes & basic modes. When anti-grav/scifi racers are better for Switch that says something. No idea for Karts, Mario Kart or fair ported ones. Arcade/simcade are just ok on Switch, not as good as GameCube.

5/10, the MC score I gave shovelware Dodge Charger Vs Challenger on Wii had 2 side modes & average progression/controls/polish for an ad game, Ford Racing challenges, Alfa Romeo rewind feature before Grid/Forza 3.

Hot Lap has potential & better production values, (lacks filling in track details/new modes) it's passable but sad.

French brands is fine but even then the tracks/cars, even if lookalikes in other cars cases. Why not ONLY fictional cars. It's always ads/brands & boring modes with arcade/simcades/sims nowadays.

Ok tracks, some layouts look similar and some screenshots look like real tracks, lacking fake track personality.

Historical/small challenges would be nice. MotoGP games had challenges.

I suck at open wheel/F1, surprised by this review. Even if assuming car details/Switch performance then control I guess?

The tracks do look lifeless. Even if not people, no fantasy trees or quirks on the sides on on the track. Even GT series had the Loch Ness Monster in Trial Mountain or other fun details. Grand Canyon people. Others maybe balloons or interesting TV screen features. Indie or not they could try some details even with their fair budget/artstyle (which is fine) but lacking personality on the tracks is unfortunate.

The 'we are trying to compete with Grid' is fine (not a bad thing, fine with) but to me in a bland way, modes or progression. When playing WRC 3 on 360 has many event types besides the typical ones, found gate ones fun & the combo ones later a challenge, or PGR has kudos flashy driving (car dealership/garages, Geometry Wars), Forza challenges/autocross/drag/hillclimbs. Why do 8th+ gen games suck. Project Cars 3 sucked & it still had point gate events & typical races even if progression sucked.

Virtua Tennis on PSP (can't say for other entries) has the fruit, block & other modes are fun. To me it was more appealing of a Tennis game. Wow how distinct of a game.

Racing games 8th gen+ are soulless when we used to have 'mechanics' & modes with more exciting ideas, now it's business models & safe. Rewind was in 2006 by a advertising game (Milestone innovated regardless of ad/other games), then Grid, then Forza Motorsport 3 and the same ever since.

Ride 4 (FM1 & 2 region system expanded upon)/WRC 2023 (car builder, assume not as deep as Sega GT/Pure but something) have innovated, others have eh game design progression/features instead.

Nostalgia ones exist.... Indies are trying. Touge/Hillclimbs don't even exist in games anymore. Pink slips? Anything? Nope. Fair game I think but the lack of doing anything to compete other than the focus licenses & classes, but no fun modes is what stops me from wanting this title.

So many racing games are just bland with no exciting modes anymore just racing, time trial & drift, and oh licensed cars. Wreckfest has no licenses, no Flatout driver flinging events, but it had sofa, lawnmower & bus events were fair besides derbies or racing & fair track layouts. It's ok but better than others at being a modern game that was crowdfunded. Wrecreation hoping too.

Basic modes, eh cars/tracks (even fictional & I'll play), boring.