Comments 888

Re: Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure

SuntannedDuck2

@FortniteJ It is strange, besides them wanting such budgets, their projects don't really align.

The only thing I can think of is 'good business relationship' like Bethesda and the past OG Xbox/360 releases, otherwise I don't know. Sometimes the business relationship and what investors want don't align which is weird, saying one thing, having good speaking terms don't add up. I can see why those things are the case but it doesn't really wok if the top say otherwise not just the others having good relationship terms over the years depending on the staff that got on well with them at a point in time that the new leadership won't have.

Their release output maybe but I barely remember what they release, they don't have that Obsidian or Asobo type faster pace of working out releases in a shorter time even if different team sizes or scale of projects. Not just team visions.

Re: Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure

SuntannedDuck2

@HammerGalladeBro I think Nintendo makes deals or has them make whatever IP they want that's how I've always seen it. I can't think of one, may they do but I assume they see what visions and talent they have and the rest is outsourced and if they see a need to make them more safe under them buy them.

Also Disaster Day of Crisis can't forget that great Monolith game from the Xenoblade studio for Wii that JP/EU got but US didn't and people remember right? The fair driving, exploration and more that gives off Uncharted or Disaster Report type vibes.

Re: Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure

SuntannedDuck2

Double Fine, Ninja Theory, Compulsion or Undead Labs I see being gone. It will be sad for all of them but Undead Labs took way too long to make State of Decay 3, who knows current Arcane and their next project even.

Ninja Theory is stuck in Hellblade and that's sad, Project Mara could have worked but who knows, they could try another type of game but who knows if they want to go that direction and not just make dark games like they have it seems since Hellblade, DMC was a bit different but still and otherwise they did Enslaved Odyssey to the West, Heavnly Sword, the ninja game for Xbox and Disney Infinity, so not much, but they also besides their size and scale made a game that took too long, focused too much on other things and really didn't need to go that direction at all.

Many of these aren't Asobo or Obsidian type studios so it's a bit tricky to look at them in such a way of what they choose to do with their budget/time/people and their project scope/scale.

Ninja Theory made Bleeding Edge for Xbox One, I never played it, but I remember it, I saw it for $2 one time in a 1st market retail store. Do the investors remember that? I do, I bet they don't. XD

Double Fine is creative but I think Kiln is not the right game to make. Compulsion with South of Midnight I think it's a great game but it will be another Tango situation, a great game and the studio gone as it doesn't do enough for some audiences or isn't multiplayer scale either. While I think they are great singleplayer games and had a lot of good ideas/presentation to them.

Re: Rejoice! The Original Switch eShop Isn't Awful Anymore

SuntannedDuck2

@LightSpirit That's what they get for putting the PS4's UI and code onto a PS3, the idiots. Was never a fan of that. While Vita has it's issues too. Sony's PS3 PS4 eshop decision was just stupid.

Xbox it was consistent and Xbox One/Series is 'too consistent' and for the worse, it runs like garbage.

While sure I can push an Xbox One X with 2 hours of back compat disk license checking and menu hopping to stop them installing and just add them to a back compat group (I use Switch groups more then I did Xbox One and Xbox One introduced the feature, same with quiet Xbox and more PS5 has tried to de), it says a lot that's all I did and the dashboard ran like garbage, menu hopping the dashboard between 2 or 3 menu layers that's it, not just an eh navigation or eh eshop either.

As hilarious as making comments on YT and it breaking too, too long, too particular of channel's stances on comments, too particular of editing, it just breaks.

I find more things that break just by my general use then them actually working.

Re: Rejoice! The Original Switch eShop Isn't Awful Anymore

SuntannedDuck2

Part 2:
PS3 to PS4 did it, Xbox One/Series is the same dashboard/style and it sucks not just their bad navigation design in general for a decade, Windows 8 sure, I was ok with it even the live tiles, but that continued and made worse more and more, no, not a fan.

Does the Switch 2 eshop on Switch 1 make it an interesting experience, some cues or quality of life is nice, but they also ruined it and I want the old one back.

The performance, sure it's great, doesn't mean I care. I focus on failures, popularity, niche corner details, niche games, trending or niche ideas in game design, gameplay dynamics, modes, progression, not garbage UI design/HUD design, peripheral use cases, etc.

Yes I'm a tech enthusiast how did you know, hate some UI design, don't care about performance or specs/power wanting creative decisions instead.

I can still use a web browser on 8GB of RAM (without factoring in text based browsers), only when the OS maker or web browser makers aren't making it worse on purpose, and I can tell too.

Re: Rejoice! The Original Switch eShop Isn't Awful Anymore

SuntannedDuck2

Not a fan Nintendo/Nintendo Life, so I don't feel the same way about it. Sorry. Sleep or no games/too much cached/cleanup, made no difference, it was how it generated/viewed or scrolled. They just coded it a particular way, it wasn't the UI design at all just the backend, well some of the UI design was bad but I still prefer the old one. The new one has 'performance' but visually besides a few quality of life it sucks.

Also less wishlist max, come on Nintendo. I max it out all the time and you ruined/removed many of mine. Not happy.

It came at random to me & I was like what? They don't usually use firmware updates to block the eshop like PlayStation does.

I got to say I'm mixed on it. Performance 'sure', cutting 100 off my wish list , cough cough. Not a fan. It kept breaking even before this with instead of 299, 297, 296 & I was like what is going on? Sure I had some of my 'purchased' in my wish list, sure I had 'shovelware' I WANTED to see in my wishlist so I can track the publishers, but no Nintendo you ruined that. You hypocrites. I had a system & you ruined it.

Layouts for things eh, search has categories, I want "just" a search bar. OS is still eh to run but 'eshop runs better' yeah what great duality. XD

Images/framing of wishlist/general eshop is eh. Too much longer/too much shorter in areas, it looks off & bad. Also UI space on the screen is smaller. It was made for Switch 2 & it shows. I have a Switch 1 OG model (not at launch got it in 2021 just the model I ended up with) and yeah the way the dock went about it is weird, it cuts off more of the screen. Sure I'm on a 2010s era 3D 50 or 55 inch TV but even on my 2016 32 inch one it'd still be weird.

The discount toggle is great, the lack of a filter for days of discount more/less or 'about to expire' 'many days to go' 'higher', lower' or whatever NOT being a thing is ridiculous, why not offer that? They were close yet not close enough of quality of life and filter thinking, but so is many things with filters, they are still the 'bare minimum' not over effective like I want them to be so I can't find anything.

The dark mode is nice to have, the UI framing makes it stick out badly.

I prefer when a console has the OLD eshop/UI design too, just view less images, or shrink the UI or whatever, not make them large and annoying or too many small ones to fit into the frame, but no they just port over a UI/backend that's the same on a new console, it runs well yet by the end it won't because for some reason they do too much back end and both Switch 1 and 2 will be over and the eshop will run like garbage because of changes over time. That's how that works right?

Not the 'new system to keep it aligned' I hate that. Switch 1 will be around that's clear for any 3rd parties till it's over but even still. Will we see much past Rhythm Heaven Groove of 1st party IPs, no clue, I doubt it. But they know Switch 1 sales for things will be fair I guess like 3DS was for further sales but they aren't pulling many 1st party IPs there I guess.

I'm happy on Switch 1 picking up a few FMV games or Indies till they are over with the system. Plenty on PS5 (I haven't checked the Switch 2 versions of any as much) to get, but still plenty on PS4 or Switch 1 to get.

Re: PSA: This Is Your Last Chance To Grab The Awesome Arcade Racer 'Horizon Chase Turbo'

SuntannedDuck2

Yeah the PS Store it ticks over after a few hours when the store changes so I was able to get it.

But Nintendo Eshop it just ends at 12am for me. So I missed it.

I have the physical cart at least on Switch but PS4 I got the digital and all content for it (not the OST but didn't realize that was a thing). Easy to find OSTs online anyway.

Either way I got as much as I could of it between platforms.

Re: Shift Up Will Self-Publish The Stellar Blade Sequel To Reach A "Broad Global Audience"

SuntannedDuck2

@MyUsernameWasTaken Your welcome.

Fair point. I mostly probably remember what I said and not always denying them just not seeing a point in the way they were expressed or something. Probably another meaning thinking of (or thinking there is when there isn't another angle to go with XD) Sometimes I post, then retract and copy paste it to a text document or something. Or give up on it or leave it (if too much and would need editing/moderation to fit the site's limits or just changed my mind or whatever the case may be).

Depends on the stance, personal reasons or whatever. Who knows in the times of posting anything (generalising and confusing myself and being too broad but trying to account for any types of comments).

I think your comment still has a lot of weight/meaning to it though. But yeah.

That and me when I try to say I get it and still say something (or too much the other direction XD). Being self aware or offering a meaning can be tough (or properly conveying it too).

Or whatever I'm thinking about there. Probably over confusing myself on stances of things. Either way. XD

But indeed, know what fights to pick or continue the points to make/what's worth something is important no doubt about that. Decisions like that matter.

If it has a point, or whatever light to be seen, taken action or, spoken up about or whatever. No idea where that was going. Anyway.

As do I.

My feelings may change but who knows. I'll still remember enough about it. Or how I word it due to 'feeling' versus seeing different sides or logic or something. But anyway. Whatever I recall.

Till next time or next article.

Re: Don't Worry, Sega Is Still Reviving Multiple Legacy Franchises

SuntannedDuck2

@Windbreaker1612 Agreed. Daytona sure but if Sega has to use real cars for Sega Rally/Sega GT (I want a new Sega GT so bad, same with Outrun) then I hope they rework them to fictional cars so they can work out more ideas for the series and not limit the IPs.

Daytona for sure needs to return for sure. I haven't played them but I know the appeal for sure and fair amount about them.

Re: Don't Worry, Sega Is Still Reviving Multiple Legacy Franchises

SuntannedDuck2

Using Golden Axe well lets see.

Total Warhammer will 'hopefully' be good. The rest yeah not for me.

Jet Set/Crazy Taxi sure but depends how they handle them. I have to check my old Crazy Taxi new open world ideas again articles ago like 2 years ago probably at this point. Or think up new ones.

Valkyria/Sakura Wars no where in sight sadly. But they won't bend them in fair directions either, sigh.

Re: Sega Has Officially Cancelled Its "Super Game"

SuntannedDuck2

@Markatron84 Agreed while Nintendo has Tetris 99 and others with retro scale live services and I just laugh at the others making big scale live service games. XD

Why didn't Sega just make a Mario 35 or Sonic Drift scale one like F Zero 99. Or maybe something more particular for retro ones in smart ways. They don't have to copy that but still just making a point.

Some studios look too big when they could think smarter about things and use the gameplay/characters in better ways.

Even Kiln to me is just another bad Bleeding Edge waiting to happen. A studio making an artstyle, but the depth so weak of a multiplayer game it's pathetic. Double Fine can do better.

But it's live service, that money and the ideas aren't even well executed of 'good games'.

Even fan service games have fair gameplay besides the fan service. Yet live service games cores are so baffling.

But money first and the most paper thin gameplay works for them I guess then smart ideas for audiences to be interested.

Oh well, ideas like my modes for Foamstars using foam (anyone who uses the core in different ways to make it work no matter the genre, characters, level design, core mechanics and prototypes it well) for building or reverse of foam clean up or traps and more can stay mine (not 'amazing ideas' but still more thought put into it then they did), they wanted cosmetics and paper thin design appeal. 2 remixed modes done already and barely add anything, banking on cosmetics and artstyle.

I came up with those ideas in no time at all and they did the game itself and it shows yet they copied other games, I didn't. XD

Under The Skin Capcom won't use it's disguises/perks system for a live service. I'll keep that idea too.

Destruction Allstars being a Twisted Metal or others format, a genre/style that audience they wanted to target has no interest in. XD Like come on who at Lucid or Sony used their brains there. It's not hard. If it had personality/style for another audience it may have worked, but nope. They approached it wrong.

Some games/studios need better personality or gameplay ideas but they just don't. They mix the ingredients the wrong way and it's glaringly sad.

I'd prefer them to focus on mainstay IPs (well and revive others smartly if they can), but even still, their live service efforts are just pathetic and it's just sad.

Better management, better ideas, better balancing of projects, why is it so easy to think up ideas, IPs, think up character moves/modes (even if not amazing but still something) then the most hit and miss competitive ideas to compete/make a project about.

Re: Sega Has Officially Cancelled Its "Super Game"

SuntannedDuck2

Whether a live service/Games as a service, whether a all Sega IPs theme park or Roblox style for Sega games, or whatever we can assume.

Or a big Sonic IP game or something?

A platform for an IP?

By 'super' anything could be the case. Could be a new IP and not related to the other IPs and combining them or using just 1 and expanding it.

Anything could be the case.

Having Rovio do their thing for I assume mobile still, Atlas do theirs, and the other Sega studios work on mainstays is fair but what are they going to do with them though?

Which ones to revive besides collection re-releases?

The few we know are getting major focus for sure and see competitors offer via Indies that enjoy those IPs so they put a spin on it and see appeal in the market for them.

Modernise them and so on. To whatever scale.

If fair medium/large scale and not 'super' scale.

Re: Shift Up Will Self-Publish The Stellar Blade Sequel To Reach A "Broad Global Audience"

SuntannedDuck2

@MyUsernameWasTaken All good and I did go overboard for sure. XD I've listed my thoughts on Pikmin 4, my thoughts on how Foamstars could change it's side of things, Biomutant, and many others so I get it the 'look forward to something and disappointment' we all have our own for that no doubt. Or see only so much reason to bring it back up again if it's relevant to do so.

I respect your response to them, not an attack at all, hopefully that was clear. Great wording and great points made for sure. A fair reminder they did need no doubt.

I have seen their comments and I can agree with you they do go over board with it. XD Many of us do on here sometimes. XD

I overdo my responses for sure in many places, take a step back, think about what typed, edit, redit, delete and more and just give up commenting.

I have cut back every day to about every week now. So I know what you mean still you do see a lot of repeat posts and they do venture off topic or repeating the same arguments for sure.

Yeah their point (or others can also) has lost it's weight for sure and is just repeating for the sake of it and adding nothing to the conversation for sure. Can agree there. Just redirects back to it.

Which you did for sure make clear. My bad there. I did mostly mean to agree with you for sure on a lot but I overdid/overthought things (as I do) XD.

Your wisdom/advice for sure is valued though.

Only so few realise in the future, respect it (reflect and so on).

I've thought about that in my time going yeah I'll research (as much as can, or realise what's going on), think in the moment more (not perfectly of course).

I may not be the age for it when others have very much more over my age on top of things no doubt, but I try to think about what I read (as much as I can understand of course with lack of experience, knowledge and more in a moment).

Still, respect your comment. I could easily re-edit my comment or delete it entirely (probably could).

Always good to have points/perspectives like yours on here though.

Re: Stop Stressing, Nintendo Says More Switch 2 Games Are Coming

SuntannedDuck2

@N00BiSH Agreed, but then again with so many Zelda/Mario/Pokemon games and sub series and so on yeah.

But they spread IPs so far. Also many Mario universe characters and yet how many still want a Mario game, insert a character or sub series then another character or sub series/gameplay potential.

I care for gameplay so to me I couldn't care less.

There is a reason I focus on the other IPs more and go for the big ones later as I know they will sell, the others don't stand a chance and I do actually enjoy the niche IPs they put out, so I want the niche ones to succeed so the companies know they can try them, just not enough to expect them to want big numbers and make things worse. But enough to show they can try new things and we will support them not just have a new sub series for a Mario all the time. Or try to get out 2D, 2.5D, 3D, Kart, puzzle games, RPG and other sub series out for them to get audiences interested.

I mean we don't see Wario Land but at least we have Wario Ware I guess.

Toad/Peach have least games.

Starfox when we can support it but clearly want more then remakes of 64 all the time.

The more I've explored the IPs over time to get an idea how they handle things the more it's been clear how audiences are or just how the IPs fair over time, especially when new to them and how each audiences/IP/company/ecosystem is.

The live service ones do their thing (not my thing) of Tetris 99, F Zero 99, Pacman 99, etc.

Bought Square and Ubisoft niche IPs, so doing the same with Nintendo. Not like Square/Ubisoft cared but still.

But most people care for major stuff or their IP of focus not surprised. That will always happen.

While the rest of us buy and support the niche IPs, Indies, AA, AAA, whatever, and way more, the others maybe do but say their highest priority or ONLY buy those games, have less games then the rest of us supporting them and we don't complain nearly as much about the big IP but do the niche ones we give more a chance of other factors or the business stances or whatever.

Sure I wanted Bayo 3 and Metroid Prime 4 but I still had others in mind of Vita ports or niche Nintendo IPs or Indies and the others in mind sometimes were more interesting then those I focused on as 'higher priority'. But doesn't work that way for everyone.

Still those of us that focus on the smaller IPs give them a chance at least.

I can say I don't support many games and I don't of the major ones anymore as the gameplay isn't for me as they care for graphics/stories or the gameplay is 'accessible for anyone' (fine with colour blindness and motor skills and other things but gameplay for casuals yeah to a point it does make games a bit eh for me when I seek sometimes good balance of for gamers and casuals (meaning I don't want just difficulty settings with stats but also puzzle level design, or skipping segments or whatever else they feel the need to or auto aim or whatever) or just for gamers and not nostalgia or trends too closely as the excuse by 3rd parties to get money but genuinely interesting ideas for gameplay). But I support whatever IPs I can per studios if I think it's good enough or deserves support.

Oh well back to playing niche games and popular old games and thinking up my own ideas not for copy pasting but random ideas to come to mind, or the games in the modern era I tolerate.

Re: Nintendo To Counter Switch 2's Global Price Hikes With Robust Software Lineup

SuntannedDuck2

@Exerion76 Agreed and not all games did the touch inputs with the sticks, while others did. The blacklist is still there besides what hackers have removed of it and added the support themselves as studios didn't care to add updates to their games for the PS Vita TV.

That and Evercade handheld/console or Vita handheld and PS Vita TV are what they are, similar hardware inside them (assuming for Evercade).

Switch 1 games do what they can to offer controller/touch screen support (or like the piano game near launch be handheld only).

Played many DS or Vita ports or others that go for a mix of things. Visual novels that offer options too. But it's more a ports/remasters or niche games thing.

Regina and Mac was a Wii U Gamepad only and TV not used game (can tell it displays the Wii U menu on the TV still) yet for PS4/Xbox One no idea if it's TV used as I doubt it was Vita or phone related or SmartGlass the thing no one remembers XD, same with Playlink PS4 party games yet many do PSVR1 (Xbox One/360 phone app at the time that's changed over the years of remote play and more for Xbox app)

But those are exceptions and most people rarely or never encounter them anyway.

Re: Nintendo To Counter Switch 2's Global Price Hikes With Robust Software Lineup

SuntannedDuck2

Unless the ideas are strong or IPs are strong I doubt it.

Costs or not I haven't cared for most 3rd party IPs. I was surprised I even cared about Square's 2022 Diofield/Valkyrie Elysium at all.

Or some of Ubisoft's smaller IPs.

I've supported the niche Nintendo IPs sure.

I've not been impressed still by much but i'm gameplay first so I am more critical, I play all genres though, still doesn't change things of dev mentality for gameplay ideas and story/world/other priorities not just budget or skills it's what they do with them. XD

Well I can come up with ideas in my own head and will continue to say in articles, way more fun then playing the actual games at times. XD

They can say what they want but eh.

Splatoon's new game is fine but the Splatoon mechanics need more to them. Reusing the same ones for 3 games to a point was 'fair but even if 2's grapple and 3's ideas were good' it's not saying much either.

They were fun but I put them in the same category also as the Titanfall 2/Splatoon 3 were good for this era of shooters, or the I tolerated Gravel, Grid Legends and Gear Club Unlimited series for racing games. XD Not that high of expectations but 'enjoyable enough'. I've not been 'wowed'. I'll continue to play retro games and yes the niche left behind ones, not because they are 'niche' and wow imagine that, but because the ideas are actually GOOD.

Not IP loyalty. Ideas that are exciting. Fair to spin off of old ones, new or whatever else. Nintendo doesn't always follow a trend they do their own thing, but sometimes have a few that do but in their own way. Or a thing they see a need to target like Pikmin did as a strategy game it's own way then the base/recruitment and more others do with structures and units. Pikmin has it's goals.

Different platforms/obstacles/enemies is fine but eventually they need more moves/abilities it looks very safe of a moveset and I'm kind of waiting for them to show something actually exciting with it.

Rhythm Heaven sure I want to support it.

But what other IPs to rework for the modern era?

What other NSO releases from old consoles?

What are we actually going to see?

Console gimmicks used well? Maybe? I don't know.

They can throw software at us and the 'prices' but they have to prove it first.

We don't want Wii U type logic of the software will help as it didn't.

I like the Wii U and it's ideas and IPs but even I can tell the price was particular for people. Wasn't me and yes i got one in 2018 so sure but I didn't even know what one was compared to nowadays 2017+ researching every failed and popular console out there and well games there is more out there then consoles over the years to research. XD

Re: Shift Up Will Self-Publish The Stellar Blade Sequel To Reach A "Broad Global Audience"

SuntannedDuck2

Fair to see. If they are going a broad release to more platforms and have the money (we know they do with their other IPs anyway).

It's good to see them still try console audiences and with an IP like this.

It wasn't my kind of game, the moveset/combat wasn't a pace I was a fan of but I respect the game, very interesting game.

Maybe I may consider it in the future.

Still a sequel to whichever platforms or however they handle the themes or whatever. A cult following still or broader and lose what it had before as they want to appeal to more audiences (not even a filter for costume/cosmetics and just focus on what works for more audiences).

It's up to them though.

They can take the story whatever direction, gameplay, world building, etc.

But that's wider audience part did make me think of more, why wouldn't it.

Re: Shift Up Will Self-Publish The Stellar Blade Sequel To Reach A "Broad Global Audience"

SuntannedDuck2

@MyUsernameWasTaken Fair perspective. Morals/money companies want? Extents of things. IP expectations. Neptunia being big IP for IF/CH too. Not just fans wanting such things.

I repeat random ideas for games, don't care if people care. Still got more ideas then some devs who put their efforts into other areas they care about more. I do gameplay ideas. What audiences are ok with things that others aren't. Other platforms/sites too.

Some of us like to continue points (if worth adding to the conversation yes we can repeat with no new XD) or scream at the clouds. XD Some of us do stop.

Whatever situation was DLC. I do another entry's changes of dialogue/weapons name changed to meet rating to 'improve' sales. No word filter toggle/same rating. Audiences/companies/people are particular, sometimes fair. Sometimes over blown (self aware yes I know how it can be seen of fans thinking such things to others yes). XD

I've let go of IPs, played old games, modern games, branched out genres, seen some eh Indies, other 3rd parties, 1st parties, (so I don't get comfortable at all), still will complain about things because of how some companies can be/mentality of staff ideas we see (devs not just marketing, PR/HR, pubs, etc.).

It's mentality of the devs ideas not just the companies & what they allow on their platforms/other sources. Skills/budgets aside. Wrapping it up in something else not boring.

Doesn't change that while branching out we still see others make similar decisions for games, what audiences allow, gloss over, don't care, etc.

'Restrictions' companies put on things/why games end up just being unable to release other then 'not' major storefronts. We don't all need a revolt/act.

If just fan service sure, if violence, anything else sure. If dark stories, are we allowed to anymore? Thought provoking stories/visuals? Is that allowed anymore? Not just in what publishers allow but also devs, players? Not just shock value either I mean messages to convey.

Sure older eras did push a fair bit/some studios do with what they can or can't no doubt but even still. If it wasn't just say character skins or whatever story telling and was other things? What emphasis they allow?

Is that going more broad yes but it also factors in other things companies allow, devs push the bar on. Not all but still.

People get or got creative with them for sure, till whatever fair extent the barrier goes to try things or to make a creative IP and point with what they are making or to test the limits, depends on the intentions.

Sometimes it's valid, other types it's so hypocritical. It depends on the extent. Just like how some things are presented and age ratings present it, what approval staff or what each platform has per limit.

What tightens, what is relaxed, etc.

18+ patches or versions for games on MangaGamer/others, credit card companies do if people can't pay any other way for things on sites.

Of course Neptunia isn't anywhere near that level but still.

Fan service humour in general too in Japanese games? Designs?

Whether character skins/dialogue or other things.

Blood/gore options or removing profanity/such options used to be a thing (sometimes still is but very rare seen 1 PS5/Series game do it, forget name of it).

That & well Idea Factory and Compile Heart whatever they plan on for the series. NIS/other pubs/devs.

Re: Nintendo's President Apparently Wants Switch 2 To Match The Long Lifespan Of The Original System

SuntannedDuck2

@DangoTown What do you suggest? Other then existing IPs (niche and popular ones they have supported and revived for Switch 1).

What angles for the popular IPs, or what broad other audience IPs should they do?

Do we get Project Hammer or other style IPs reattempted? I'd go for a Disaster Day of Crisis port/sequel.

Not a dig just a curiosity question.

I haven't thought up any yet but I can think of a few that could. Could they change Splatoon's core moveset a bit.

Take Pikmin a few other directions.

Do more with Another Code, make it not exactly a Tomb Raider/Uncharted/Pitfall/Indy and more but a more fair IP for adventures in the way it does? Professor Layton and others work for theirs.

More Famicom Detective Club?

I do think in the RPG space they could try some things. Fire Emblem/Xenoblade/Mario Luigi/Paper Mario do somethings but I can tell also that the 'PS/Xbox audience' are very particular too. But like Nintendo cares they know they go for 3rd parties if they care to on Switch or play on other platforms instead.

But the niche games not sure they have done a fair job really so far.

The popular IPs they could do anything really who knows. Current Nintendo is not perfect but some fair games, yeah the services/costs and more.

Live services are Tetris 99, Pacman 99, Mario 35 ended, F Zero 99 and such then 'large scale' like the rest of the industry goes for. XD

Do we see more attempts at other trends? It's not really Nintendo';s style really.

Do we other characters, worlds, themes, gameplay ideas, console gimmick uses (like Drag n Drive or others do)?

Do they fit in other themes, cross over IPs more?

Fit other IPs into other genres to try something? Even if Retro had some of those ideas or other ideas but they got cut short and we got only Metroid/DK from them.

The team that does the Mario vs Donkey Kong games haven't done a Wave Race/1080 or others in years even if that's mostly a team focused on whatever their goal is.

Whatever other IPs to revive they haven't yet.

Do they rework Urban Champion when they have Smash already.

Excite Bike/Bots/Trucks again or expanded upon? Mario Kart sort of fits that instead of the others.

Do they Rob or their games for NES to something else? Or just keep them a Smash fighter instead?

Do they use other Mario universe characters for a different genre like they have Wario, Peach, Toad, Yoshi and more. Do we see Waluigi get his own game for once? Birdo? Bowsers (some villain perspective game maybe even if many times they have collaborated in other games in the past while dealing with another villain). Any others?

So many IPs or possibilities.

Re: Nintendo's President Apparently Wants Switch 2 To Match The Long Lifespan Of The Original System

SuntannedDuck2

As long as they don't stretch it as far as 3DS as many IPs just didn't make it or studios. So we will see.

I'm fine being on Switch 1 for a few years. But we know Indies can pull it off and collectors pay attention to them. But it depends what works for each audience to a point or the price point to jump onto Switch 2.

Some IPs aren't worth risking.

Sure Switch 1 & 2 are back compat while 3DS to Switch 1 weren't so it changed things but even still.

If they can pan it out of releases for software besides the hardware side ending that's fine.

Hardware doesn't bother me that much its' good enough or whatever they can of handheld hardware. If the specs/flash storage is what it is by such companies it is what it is. I don't compare a handheld (always behind, even besides Gameboy, who bought a Lynx/Game Gear? Nomad? Neo Geo Pocket? Wonderswan? or others? Similar hardware, better hardware?

Libraries? Price point and more? Tegra was going to be used for 3DS, was in the MS Surface I think. Would have been better then a Vita likely. Panasonic Jungle not sure.

The Switch 2 will do fine for specs, it's just down to the games, what 3rd parties have, Nintendo has, console gimmicks used well per IP.

Whatever they plan to do to fit the timespan they feel the need to.

I already don't care about PS5/Series anyways. 3rd parties there is a few but even still. I don't like modern game design, ever since PS3/360, plenty of left behind I[s I'm picking up, many of the major ones I don't like their ideas at all.

I enjoyed PS2/PSP/Wii versions their gameplay/graphics were more compelling.

Gameboy was 10 years. GBA they waited on Atlantis till later.

Many consoles last 12 to 14 years. Or drop off sooner. Dreamcast got 1998 to 2007, most US/EU games were well 2002.

Indies push eshops so much for releases till the last point of production for physical or eshop approval dates for digital.

Re: All Delisted Nintendo Switch 1 & 2 Games Missing From The eShop

SuntannedDuck2

Star Trek Prodigy Supernova isn't listed. I got it when it discounted and delisted.

Great list though.

I wasn't sure for the JP classic games but got confused with titles with Aftermath collection the JW one. Oh well. Still if cared for them can get them physical.

I'd have to look at the others here, lot of interesting games.

Re: Nintendo Says Approximately 40% Of Tomodachi Life: Living The Dream Players Are Switch 2 Owners

SuntannedDuck2

Fair, but a 'high number' versus what the actual sales are, people have multiple Switch 1s and 2, so how many users and are 1 person or multiple, or guest accounts if that's a thing.

Tomodachi Life is a fair series for sure. If it works for the audience who wanted a new one, they got one so that's good. That and it not going no where or Japan only or whatever as many stand out then expand to more regions hoping there is an audience. I hope it continues to do well though.

Not Animal Crossing numbers but still pretty well at least. Besides the DS one, Miitomo/Miitopia and more of course with Mii characters.

I'm waiting for Rhythm Heaven/Paradise Groove personally though. I bought up Another Code and other IPs I cared about supporting of course.

But yeah some numbers are to make things look good but don't say all that much when people with a brain think for more then 2 seconds and go, uh these details factor in, this is just trying to sound impressive or focus on new consoles only hmm.

How impressive.

While it is cool to know it only says so much. We know the low Switch 2 numbers but still fair amount of people out there playing it on there.

But 40% out of say what 2 to 10 million or whatever Switch 2s (I haven't checked the numbers recently). 3.8 million sales of Tomodachi life, how many per region and so on, still if say few thousand for Switch 2 that's still fair.

With whatever the case of users split between them, when they play it and so on.

Too much math to break down but still.

Everyone else goes, wow what numbers those are, I don't care it's a percentage or actual numbers or how it's broken down the math, I'm moving on with my day after that news thanks'. XD

Still congrats on Tomodachi Life doing well and the audience who enjoys them. It's worth it to get another then just a one off or the DS one that never came to the rest of the world The mobile ones and the 3DS one. Getting one for Switch/Switch 2 is good to see. It would have been considered a niche title but it has a sizeable audience so that's nice to see.

But Nintendo still pushing IPs like this is great, while PS/Xbox try but let go of others. Xbox has variety but nothing as varie as Nintendo's.

While Nintendo has retro IP live services as well. XD PS/Xbox are too large scale focused and it kind of hurts them. XD

Ubisoft does but also puts a lot of their garbage progression in them so they end up annoying. Nintendo at least offering variety and different ideas per the games, not Ubisoft like insert this and that into the branched out IPs. XD

I've seen thumbnails of Vtubers play it.

It's not my kind of game, yes I have the 3DS one on a shelf I got cheap. But it was more to collect and see how it was.

Re: Star Fox Switch 2 amiibo Compatibility Confirmed, Here's What You Can Unlock

SuntannedDuck2

I mean at least people aren't missing out but it's also not the most exciting rewards either.

At least with a GBA to GameCube or DS Download Play you got something of modes.

I get sure they don't want to put that much effort into it and know most get it for figures.

While some offer a quality of life feature behind it which is a bit much.

It's hard to balance what to put functionality in them for though hmm.

Leveling them up for like few percent damage or cosmetic ships or something would be better then emblems or avatars really. But that's just me. I personally don't care.

I'd go for console functionality anyway. Mouse mode hasn't done much for me yet. I doubt it will. IR use wasn't impressive either.

Re: The World Is In Such A Mess, Investors Actually Want Nintendo To Raise The Price Of The Switch 2

SuntannedDuck2

@Antraxx777 Agreed, that and I assume they don't want to offer any too far out Switch 1 games like they did Kirby or Mario and Luigi among others for 3DS (or other consoles) and want to keep it like a Wii U and more end it and move to the others instead.

Still plenty of games to enjoy in the mean time (if players make the effort to browse and sets expectations right).

Old or current platforms despite companies wanting us to move on.

Though when my "favourite hobby" isn't making trash games 1st or 3rd parties to make me want to move on (any platform I am still fine with 'most' decisions/ideas in current Nintendo games just Pikmin 4 just didn't do it for me at times but everything else was good but PS/Xbox or major 3rd parties or certain Indies are just not worth my time)

Switch 2's ideas aren't 'exciting to me' compared to others in the past, but at least I consider it a worthy product compared to PS5/Series and enjoy handhelds..

Can still go for books or music, TV/Movies eh it varies there.

Re: Video: Nintendo Showcases Its Biggest Switch 2 Games In New Ad

SuntannedDuck2

Fair ad. I expected it to move the Switch 2s in a circle not jump to another lot of them but whatever works.

Did they show IR for Switch 1 ads as much as Mouse Mode for Switch 2 ads?

Just thinking this did they even have many UK, European and so on ads show the Wii U/Gamepad well together. There is a reason I still come to the conclusion of a 'setting up the Wii U ad' or putting a disk in it, and picking up the Gamepad (similar to the Switch 1 early ads of playing it then putting in the dock).

Either way, it's a fair ad, gets the points across.

I didn't realise it had a built in mic, so DS games when for NSO?

Even PSP/VIta I forget if it was a headset or on the system for some games or just chatboxes only?

Still. They social angle, sure I get it. But the rest is still fair advertising/visual presentation and a general showcase of the features for the system sure.

Pretty standard ad, but not a bad one. Not all need to be wacky, but this one I think is a fair modern ad showcasing features. Not a lot to say but it does the job.

Re: The World Is In Such A Mess, Investors Actually Want Nintendo To Raise The Price Of The Switch 2

SuntannedDuck2

Yeah smaller userbase, the parts, and timing. It's tough for sure. Switch 1 will always be there for sure of sales and support of games but Nintendo likely wants to support Switch 2 and have the power to make things with it so it is unfortunate.

But it's clear what it taking up the parts.

Putting prices up won't help.

I already checked the prices not long ago and went wow ok then that puts perspective for my currency, let alone others being vastly different.

Re: All Nintendo Switch 2 Exclusive Games

SuntannedDuck2

@blecch Agreed. To me Welcome Tour made me think of Welcome Park for Vita, a great app I go back to on occasion to test how my Vita works. Besides other games of course.

That and yes Nintendo Land was a lot of fun. Wii Sports. 3DS software was fair for things to do. Switch 1 had uh the news app, and that other one that came out.

Or the few games i get for testing peripherals when I care to look into them (or workarounds when some are delisted like Playlink PS4 games the disks for the games and the Android versions of the apps for old firmware, not usable on PS5. Basically Everybody 1 2 Switch smartphone supported minigames but it's PS4 2014, years before PSVR1. That 2010s smartphone apps with consoles era like Wii U/Vita having second screen functionality. Only games like Hidden Agenda were good and the rest were average party games or Singstar (after it's PS3 outing a fair PS4 offering).

Re: You Can Watch YouTube On Switch 2, But It Isn't Pretty

SuntannedDuck2

Fair I guess. I only have Shining Resonance Refrain's e-manual aka it's website it directs to that I know of for Switch 1.

I do wonder if the game happens to be particular with memory usable or other things but otherwise if this game/app works by all means they are getting a lot of weird users jumping into it and hour counts for the game. XD

Loophole games whether for hackers or not yeah, I assume they may patch this out.

You can use YT on anything at this point but sure. I get it.

I haven't even launched YT on my Switch 1 yet. I waited a while to use it on my Wii U even till it became awkward to use of hardware limits and discontinued.

At least PS4/Xbox One 8GB of RAM and more are fair for web browsing still.

No idea how Switch 1 holds up with it. But yeah whenever companies can make their apps available on consoles is anyone's guess.

Xbox One/Series you can use Edge while the other platforms yeah they hide it on purpose for other use cases with Minecraft marketplace or websites with the manuals for 3rd party developers or whatever the case for accessing particular content.

I think Sony/Nintendo got sick and tired of the 'particular searches' on their web browsers.

I can't find the link to the article or the info but the top particular searches were hilarious to read that's for sure. I just can't find that article or any that covered the search terms used.

Either way.

Re: Star Fox Is Finally Getting Another Game, Out June 2026 Exclusively On Switch 2

SuntannedDuck2

Again? Sure I got Wii U/3DS entries late. Sure I like vehicle/flight sim games but come on. They need a prequel to present it not 64 again. Make a better newcomer entry, not the same game again to make fans even more conflicted to support it.

Also face filters? So like ZombiU Ubisoft did for Wii U?

Because we need animal filters like kids did in the 2010s, whether a DSi or smartphone apps. Sigh.

Well the 3DS/Wii U features will be nice or other ideas I guess for it but even still. Another remake. At least they are doing something with the IP is kind of hard to say with straight face anymore and be excited.

We want it to exist, but it's getting tiring at this point.

Miyamoto 'we have no ideas to apply to F Zero but it's also the sales are low' (same applied to Starfox only one entry though)

Also we treat Starfox as just Starfox 64 forever now. XD New audiences all the time after all.

Retro's ideas shot down or any other studios ideas shot down.

Nintendo and whoever says so nowadays in said position of the company:

'we need to reboot Starfox SNES/64 again, the fans love it we have no new ideas for gameplay/story to offer, they can't be bothered to buy anything else, the numbers are all us staff members focus on, we can't come up with other ideas at all we will milk Starfox 64 forever because that's all we can do with the IP'.

Clearly Nintendo forgets any other games with animals, whether fantasy, scifi or more have shown you can present them however you want.

Ratchet, Biomutant, the new upcoming one and many others over the years.

But Nintendo has no ideas for Starfox, even after Starlink Battle for Atlas by Ubisoft?

How are they this tonedeaf?

There is handling Chibi Robo and other IPs and then there is this with the 'you must buy this new Switch 2 only Starfox game if you want to see the series live and also buy the next remake of Starfox 64 as well'.

They are just incompetent at this point.

Why not just remaster the 3DS game, or not remake 64 every console at this point. I get a new audience all the time.

But Mario doesn't get a Mario 64/Mario NES remake all the time.

Why not make a prequel, have references or something in a new Starfox game?

Something different come on.

Re: ICYMI: Indiana Jones And The Great Circle Estimated Switch 2 File Size Revealed

SuntannedDuck2

Part 2:
They will work out speeds over time for the carts.

But if not then just go digital, but they want a physical presence. XD

Companies just complain all the time and act like children when the solutions at the current time aren't achievable, don't want to reprint or have high expectations that aren't realistic or suitable for a hardware maker company to provide, so its just nonsense.

SD cards or internal or game carts, it's all a load of company complaining nonsense.

Do they want Quantum Computing levels of speeds for carts? Well that's not happening. XD

Re: ICYMI: Indiana Jones And The Great Circle Estimated Switch 2 File Size Revealed

SuntannedDuck2

@Res462 High capacity or cough, 2 to 3 cartridges. It was 2 disks on PS5 FF7 Rebirth, the only 2 disk game I know of (may be others).

They are just lazy to offer install carts is all for any games. It can't be that hard to setup at all. It didn't take Nintendo long to offer multi game carts for Pikmin, Sega games or others in the Switch 1's life. Switch 2 has some Switch 1/Switch 2 versions, as rare as that is compared to the digital or both versions on one disk of PS4/5 or Xbox One/Series or in other cases Xbox/360 for the Burger King games. Not just digital only syncing like 360 disks to be on Xbox One (different there but still as they were just 360 reprints more so). But Smart Delivery there as just Xbox One disks and a Series X download or whatever else.

That and companies won't go for 'we have a poster saying the game is out, get it on the eshop' they won't offer just advertising as retailers won't and companies need more then that too, they have to have a physical presence somehow.

Even when physical is so low, the casuals who buy physical or us gamers who buy physical and think more about it know better with our purchases for sure.

Plenty of large games were on multiple CDs or DVDs in the past and they want EVERYONE of any demographic to buy their game which is just stupid logic but is what it is, even when their games are not the same curated experiences they once were of old school design versus modern design, but they have to have that money XD they just don't care nowadays with any 4K blu-ray disks or multiple carts.

If collections sometimes like Capcom did (besides the later multi-game carts) to make a game select menu or offer 2 carts but no the 2nd, 3rd or other games were digital downloads.

Many other 3rd parties Japanese or European, USA, all do it.

Nintendo offering 2 cart cases can't be that hard either.

Both the console maker/3rd parties are at fault.

If they can't communicate a deal to make enough case models for more carts from the cart maker companies Nintendo makes deals with or the case model companies and more, won't pay for more carts or won't offer enough storage sizes then it's on all of them to work out enough demand but the 3rd parties don't want to so Nintendo doesn't bother regardless of how much it costs them or others to make it possible for production.

The cart speeds is another, if 3rd parties complain going oh we want faster speeds, then wait for it to be possible.

It's like just complaining about science/physics not be capable enough, they are too stupid and want to complain then what the companies are capable of for demand and working out enough space/capabilities into things.

If they have high expectations for speeds that's on them. They need to do better optimisation and algorithms or work out how their open worlds and other games formats are for levels, objects, textures and more let alone checkpoints.

FF7 Rebirth on PS5 (can't say for Switch 1 or Switch 2 games I haven't enough experience with open worlds or some others on the system due to what games I care about on Switch 1 aren't the big 3rd party IPs as much) to me impressed me with it's new regions versus same region but checkpoint fast travel. Most other games seem to be pathetically behind in that use of loading what is already there and the teleporting of the player and assets around them to be visible. The others seem to just regenerate like it's fresh all the time and it's just pathetic programming.

Re: Video: 15 Exciting Games Coming To Switch 1 & 2 In May 2026

SuntannedDuck2

With Bubsy 4D in May and Rhythm Heaven/Paradise Groove in July, well I will have to prep for them then. Both games I think are going to be exciting if done well.

Yoshi I'll get later, I haven't got Crafted World yet so I'll go for that then the new one. I'll fill in what I don't have for Switch 1 first before moving over to Switch 2. Like I did Wii U/3DS (not all but a fair amount of) before moved to Switch 1 (well not as much years gap as will be for Switch 2 but either way, and what games I find physical as the digital discounts for 1st party are hmm and how often they do either).

Even looking in EB/Gamestop I was like eh, not many Indies I care about as the current trends don't interest me. The major 3rd parties are pretty eh. IPs fit the current trends to revive them so I don't care for them.

I picked up the Ghost one for OG Xbox and some other one I don't know what it's about but seemed like a fair action game.

I don't know modern gaming look a bit eh. I only came across a horror shooter (seemed fine, wasn't as exciting as FEAR or others but still looked fair for what it was as much as I could make out what it was, no idea if singleplayer or what just looked like a generic scifi horror shooter, barely much appeal to it) I wasn't familiar with for PS5 when browsing their website compared to in store.

Not a fan of gaming being just story/settings as to me the gameplay is super boring in many games and Is don't get what I'm supposed to get excited about, settings can be anything but what sets it apart? Nothing apparently in this gen? What artstyle? Sure but where is the gameplay ideas?

So there is stuff out there it's just most of it I've never heard of in the news website and otherwise most others in the shows/events I barely remember or don't interest me so to me most stuff this gen for any platform has been pretty boring, barely remember them or never seen them advertised and may appeal to me but I don't hear about them till years later.

Splatoon's new game in June/July (even if I don't have a Switch 2 and can wait for it, I still have the remaining Switch 1 1st party to get that I haven't yet as I got the niche ones first not the mainstream IPs) I'm mixed on, it is great to see a singleplayer focused one but at the same time I'm not that excited for it. Most of it doesn't seem to do much other then the core mechanics 'good' again.

Or are they just not showing off the good stuff yet, which is fine but it really doesn't5 make it clear what it's doing other then large regions but not much new to them. Are they just not able to come up with other uses for ink? Or expand it to other materials even?

The structure may be good but the presentation to make it clear what they are doing doesn't look like much.

Also if it's just mission based then pass.

It makes me think it's a Splatoon Odyssey scale platformer shooter but in doing so I haven't seen much here compared to others. I think i need to see more. Splatoon 3 I got the impression of a desert open world and it wasn't that (was the cosmetics trailer).

But here while I see a fair amount being used of the core mechanics and while 2's grapple and 3's fair level design ideas of the weapon restrictions were fun I don't see much in this one.

Re: Mailbox: The Wii U's Legacy, Mii Singing, Hippos - Nintendo Life Letters

SuntannedDuck2

@Mgalens The multiplayer maybe with the Wiimote, I don't know I never used it. That's be my guess, otherwise no the game is just that awkward on both screens.

Even games with odd aim like Brothers in Arms, it's intentional, in games like Starfox Zero it yeah is that awkward.

Silent Scope on Dreamcast had the VMU as a scope, with a primitive screen like that being playable for a scope it says a lot, I mean if they wanted to make it just 2 views sure, but they went too far making it more awkward then it needed to be.

Platinum knew the Wii U at that point, Nintendo just wanted it to be weird.

Re: Mailbox: The Wii U's Legacy, Mii Singing, Hippos - Nintendo Life Letters

SuntannedDuck2

@Ploppy Agreed. Most people didn't even care for dual screens, they just wanted to save dev time and couldn't be bothered. But oh the d-pad is better, yeah if they were better UI designers. Sigh. Excuses is all I see, the Wii U was great.

Having it swap between screens just isn't the same. Having the inventory/map and more was always great. Or just multiple views like Steam World Dig/Heist and others had would have been nice to go between.

Most people wouldn't even have looked at the Wii U version or gone oh that's a great feature. They all bought the Switch version regardless. Would people make videos comparing them sure, would most people care no.

No one did when Sony had smartphone party games with the apps used for making decisions and things.

Everybody 1 2 Switch has it with smartphone supported minigames. Which I don't even know if the smartphone apps have the Zelda map and other info on them? I forget. I never used them.

Or PSVR and the TV having a different viewer for those players.

Everyone just does online for Cluedo or UNO or asymmetrical multiplayer games. Not dual screens when they can do it with any smartphone app and the game itself and connect to a console.

Re: Mailbox: The Wii U's Legacy, Mii Singing, Hippos - Nintendo Life Letters

SuntannedDuck2

The Wii U or Playlink PS4 smartphone apps or Everybody 1 2 Switch smartphone use in some minigames (or PS5 D&D style tactics games stats/character info on phones).

Great for Cluedo/UNO & not for having the paper/cards or 'look away'/online per system view then inventories/maps/other cool ideas.

People get QR codes/authentication apps, but don't gaming uses, sigh (Silent Scope on Dreamcast with the VMU did a scope view better then Starfox Zero cockpit view). Resident Evil on Dreamcast has stats on VMU.

Same with Intellivision, Famicom & more radio services for games sent to the player, horse betting/banking or many other things. Sega and Nintendo having many ideas, not competitive multiplayer but just games sent to the consoles like a server only different.

Can say the same for 3D from Nintendo/Sega, the same with 2 card slots on Tiger Gamecom/Tapwave Zodiac but not DSi, Genesis/Jaguar VR cancelled yet till 2012 onward VR, and much more.

Even the V Smile edutainment console is cool. Let alone the Sega Piko.

Everybody 1 2 Switch smartphone access, is Playlink for PS4 family party games 10 years later. I have them & delisted Android archived apps/disks for the games.

Wii U is my favourite Nintendo system for ideas/potential, solid games/Indies exclusives most people didn't play, yes some were PS Minis/mobile games but I like them.

"The Wii U walked so Switch runs and jump & wahoo into the stratosphere. It's still the best place to play Mario Maker, Nintendo Land was an underrated winner, and I still love being able to whack a golf ball from my GamePad into the telly. I liked the Wii U and it's curvy discs then, and I like them now. Handful of exclusives, but Wii U will never be truly gone all the while it holds Affordable Space Adventures. - Ed."

Never sat well with me as to me they are a different use cases/not the same.

Is affordable space adventures great absolutely. I didn't buy it but I know how good it is.

I mean Wonderful 101 Remastered shows how lacking a 2nd screen is. Could they rework the game more sure, but it defeats the point.

Same with Nintendo Land, Etrian Odyssey HD/Dynasty Warriors PSP map on the side.

People forget/never saw Sim Tower/Yoot Tower or Sim Town with different windows/views of things on PC had 2 windows, some games did do this for one view and zoomed in view or whatever. I can make comparisons all day is my point.

People don't get dual screens and it's just sad. I love the idea a lot.

Never agreed with this as to me dual screen is the step forward, single screen and a dock is a step back. Good feature, yes, progress, no.

PSP Go and plenty of other PDAs/Pocket PCs had docks. Switch having a dock is fine to continue that, but it's just like the Super Gameboy or a PSP via a component cable or a DS/3DS/Vita if it had a cable rather then the PS Vita TV.

While the Dreamcast, GBA and GameCube, Wii U is that dual screen connectivity right there, same as smartphones and other screens (not casting to the TV which I can do with easy apps, or phones with 2 apps and not need the form factor Flip/Fold/Duo it's just better when they do), it's not DS/3DS on the TV, it's other components.

Wii U is great 70 feet wireless, Vita/Xbox One/Steam/Portal are all phone hotspot/modem, it sucks.

I enjoy the Switch (eh HD Rumble, IR, gyro varies but good touch screen), dual screen is better, Switch is HDMI/USB C cable directly sorry, dock to upscale/rework same image, other screen.

Re: Talking Point: What Would You Want From A New Star Fox Game?

SuntannedDuck2

For them to offer a prequel or spinoff or future or any old or new characters, whatever the case to showcase the universe.

Command i think had a fair story but ok missions, not great. But I think it was an interesting game. Assault/Adventures showed other possibilities which was good.

I hate open worlds so to me sizeable planets is a good enough scale and just balance the vehicles or on-rails or others for different audiences and to fill out the world and what characters can do for conflict, good at some things in vehicles or whatever.

Heck even Starfox Guard while just an excuse to have the brand/characters like Adventures, was still a good game.

Mix things up, offer different vehicle missions, offer varied types of missions with different vehicles, weapons, goals, assistance/gadget stuff if need be for different vehicles, pods, objects and to assist people.

It's space, make it fit the theme, have limitations, have maybe some on foot if they want again.

There is so much they can do with the existing characters, new or younger versions of the existing ones, have different forms of space/scifi items and gear or equipment or vehicles.

Does it have to be that scale no, but if I can come up with it not just repeating Starfox SNES/64 all the time then it shows you can use these characters, animal or alien or whatever and the vehicles or the worlds or the storylines or the conflicts out there in the world to be anything.

Nintendo just chooses not to. They can take Mario to any world of fantasy, any genre of gameplay, but Starfox has a wide space universe and fair mix of vehicles or new ones they could utilise and they do nothing with it.

Even Starlink Battle For Atlas had fair ship uses, not the greatest but it was still something.

I thought bigger scale then that but even still.

I'd be fine with regular ship missions, wider arena ones, or other above planet objectives not just space and ship ones.

Some can be on rails, others can be whatever else they can think of. Make it fair for people seeking the on rails play style, and others for the more varied stuff.

So people get enough playtime out of the planets and playstyles they want.

People not interested in some isn't the best. So it's best to balance enough of that.

Notice i haven't even said open world, I haven't said this jumping planets in the galaxies, it can still be menu based.

Re: Rumour: Red Dead Redemption May Be Getting A Rubbish 'Code-In-A-Box' Release

SuntannedDuck2

Unfortunate. Not a game I care for on Switch and plenty of other places to play it, put it but even still. Not surprised they didn't care enough and had to have retail presence for it this way. Can't have a poster for it, or people look only on the eshop for it, they have to have physical code in a box space for it. SIgh.

Then again aren't Game Key Cards not limited of dates compared to the codes? They could be reworked to, but code in a box is what is printed, but otherwise changeable if they wanted just they'd need retailers to change it their end?

Re: Sunsoft's Upcoming Switch Game Has One Of The Most Ridiculous Titles Ever

SuntannedDuck2

Fair title, seems like a fair game.

But that subtitle for the article. Ah yes light novel fans.

But does anyone remember the PS4 game with the longest title? As it's still larger then those titles but these ones are up there for sure.

I'll paste it.

Rough translation is: Summer-Colored High School ★ Adolescent Record – A Summer At School On An Island Where I Contemplate How The First Day After I Transferred, I Ran Into A Childhood Friend And Was Forced To Join The Journalism Club Where While My Days As A Paparazzi Kid With Great Scoops Made Me Rather Popular Among The Girls, But Strangely My Camera Is Full Of Panty Shots, And Where My Candid Romance Is Going. (from Kotaku article),

while Wikipedia and their source has it as:
Summertime High School: A Young Man's Notes—How a New Exchange Student Like Myself Ran Into His Childhood Friend on the School Tour, Then for Some Reason Became Super-Popular with the Girls for His Daily Scoops on the School Photography Club Even Though He Only Takes Panty Shots, and What He Thinks as He Goes on Dates During His Summer of Island School Life

can be shortened to Natsuiro High School: Seishun Hakusho

Otherwise another was a Cthulhu Saves The World Collection or something.

Re: Rumour: Call Of Duty's Nintendo Release Is Apparently On Target For 2026

SuntannedDuck2

How they couldn't launch a single old COD game on Switch 1 is baffling, same with no Far Cry 3 or others Ubisoft?

But they want multiplayer money or something Series S/mobile scaled don't they so sigh it will be Warzone/COD Mobile won't it. Can't get the others on there or the older ones as they 'moved on from them' apparently.

Yet COD 1 for PC got it's modern support. They pick and choose whenever they feel like it. Sigh. There is a reason I got my PS2 copies of that era of COD games and ignored the Xbox never getting them for back compat.

Why? What a load of lazy people. I get in terms of porting studios sure or if the Activision studios staff without Switch 1 dev kits or no interest in it as a platform to move on from now to Switch 2, but come on.

Who are they kidding they had the entire lifecycle to scale any game to the Switch, it didn't have to be Warzone as updates and moving on.

It says a lot when they had less studios work on them, they got them on the Wii a bit later or had NSpace do DS ports every single year and the Wii only missed out on MW2.

But they couldn't even do 4 MW Remastered or MW2 Remastered? Like why? What about Ghosts or something else that's PS3/360/PS4/Xbox One. Too much to down scale? Too lazy to access those games source files again? Seriously?

Hardware is one thing, and 'we haven't started yet but will put it on there for the deal we made to put it on Nintendo hardware'.

What a load of excuses.

I mean I have Call of Juarez Gunslinger on Switch just for curiosity and because I buy up games with gyro or PS3/360/Wii and older shooters so that game is more accessible on Switch then it is on PS3 eshop as the last place to get it other then Steam as no 360 eshop anymore.

I go for all sorts of Indies or AA/AAA on Switch, whatever I feel like really. Same with any console. I don't expect much from racing games on Switch but even GameCube and Switch are decent for them compared to the Wii or Wii U or 3DS that have a few but that many great ones.