Fair article. But unless games make any animals, aliens, robots, snowmen/other objects/beings or insects interesting of movesets I don't care how they are included, joke/silly articles or not.
NPCs or playable cows, need good movesets or else I don't take it seriously, sorry.
Part 2:
Switch 1 I think was a fair balance of good enough timing to get such IPs again, of other time on the market relevance IPs or sequels or a port, that weren't too far along people had played them, discount waited or otherwise considered them compared to later sales.
Skylanders, Just Dance and more besides fair Indie 3rd party ports. Besides the portability/console hype, financial situation, awareness of the product by normies, and more. Besides the fewer games then this time around and besides the Wii U marketing.
If 3rd parties don't know enough about their teen/adult audiences or how 'it's in my mind I may get it discounted or not think about it but may with a port/remaster in a few years focus on it' and just go oh they will buy anything again immediately which doesn't work, merch, games, everything, that their narrow minds want that's on them.
Not the human that is more particular on price, timing, if it actually fits with particular interests them (or timing of awareness they encounter something) or not among other awareness or things they themselves do that companies can't figure out and no one can, but they can try, but don't work those people out at all. They go off social media/data and don't understand people well enough to market to them clearly.
They have the business understanding but not the psychology of people well enough to go oh we can't measure for that, is this worth the effort to port this or not, make another game, etc, but we can try. They just don't. Whether online or offline types either. Or besides other places to go if they pay attention enough which some may. Or those that inform the uninformed.
So if you wanted say Mario Kart, Fast Fusion/Dustblood (whenever that is) your good. Exclusives aren't my point here, the business practices are.
@kalosn Agreed, that stigma and yeah 1st party more interesting, timing of 3rd parties and more. Wii U learning from among understanding audiences they clearly don't (not saying Nintendo only I mean in general any platform, timing, those interested in them again/at all or discounts).
Even if we put aside the Nintendo fans only buy Nintendo games. I think it's just the 8 months later release type thing the Wii U had. Gamepad gimmicks weren't doing it for people, and late releases people play, got discounted on other platforms and more. You can't guess people with particular tastes like say gameplay being appealing or only fantasy games or other platforms they seek stuff and their reputation mindset to things or whatever else.
The way they have approached this is things they don't account for, or won't/can't.
Third parties don't understand their audiences only that they want it to sell and push their values and target teen/adults, nothing more in depth as it's hard to work off that data or read signs of people at all it seems past who they mix with or their minds.
When they seem to forget how people think, and why they would need or want their product, whether it be the discounts on other platforms, reputation of the games persisting as well, the types of audience that fits a particular thing of tastes, timing (if in a few months/discounts or otherwise and they still weren't interested, why would they compared to years later but that doesn't make them money does it) and more, not just oh it's a Nintendo fan or teen/adult or the hype of it's a new platform.
It's the more niche audiences or particular things third parties 'don't look at' that is hard to cover but very important. Nintendo wouldn't sell to me unless it had gameplay/gimmick use or a weird artstyle angle. Yet I buy their niche IPs (their mainstream ones later) and the Vita ports, my Switch has no mainstream Switch game yet I'm waiting on them. I'm not their target audience but I still contribute in my own niche weird way. Other then a few reviews for platinum coins or a few eshop purchases I don't register really. So I fit in the anomaly or maybe slight Nintendo fan category then wider audience category.
But the other factors I brought up, are more valid then anomalies like myself or Nintendo fans.
Besides Nintendo fans or those testing the hardware differences of those games, who wanted these games 'again', full price or on another platform, the price, game key cards or already were focused on Mario Kart and their Switch 1 library.
Wii U many went hmm 8 months or so later, (compared to Switch where it was a larger jump of time to focus on those games ported/remastered), time can play a factor too when people think about something. Gamepad gimmicks, audiences that fit or don't. Among other factors i keep forgetting. Besides the Wii U marketing as well.
Lol, companies are desperate for more money on any platforms they haven't put it on yet. Game Key cards and Mario Kart are not the only factors.
Also early console numbers, 3rd parties wanting 10 mill when the console isn't even 10 mill yet either. XD
The fact I have a more aware thoughts (Nintendo life also having the same thoughts & others comment 1 out of the 4+ factors says a lot XD) regardling this then others says a lot about human stupidity/psychology people ignore about business. Timing/understanding people to the finest detail is a big one players/business miss.
3rd parties are so narrow focused I immediately have plenty I know where they went wrong.
Yet like Wii U (like many PS3/360 3rd party type games few appeal to at launch/in general) they seem to forget from 10 years ago (let me guess they will do the same/ignore Switch 2 audience not even for sales but just for demographics taking too long as well right.
3rd parties we love to laugh at), while Wii U had bad marketing, concept people still don't understand (let alone Gamepad features wouldn't sell people on it, some people but not all/replaying said games again aka timing), even if they use their phones for dual screen uses without thinking about it.
Wii U was an easy thing to remember for its' factors/ones that apply to 3rd party releases on Switch 2. Yakuza 1 & 2 even, Wii U wasn't well known/even then it was Nintendo die hards/family audience console/gimmick/collector types, same with Vita Indies as I think less Nintendo fans cared for Indies on Wii U.
Others come later when enough comes out that appeals to them.
I did when Vita ports of niche ecchi games, 1st party Nintendo niche games did.
So unless it fits a weird angle of audience appeal, I think 3rd parties were over-expecting/seem to ignore obvious factors. Yet they also played it safe due to the Switch 2 being a different launch period then the other consoles or when other games would be ready. So what were they expecting. XD
Let alone audiences. They can look at demographics of kid to adult all they want but if they don't pay attention to the niches of audiences, or die hards/any other then that's their problem.
They just go oh new platform, oh decent teen/adult audience games to put on here were desperate for money. They are so dumb. Mario Kart/console prices/other factors aside even. 3rd parties were too narrow focused then on other factors that apply here.
It's a new launch, what is your audience, Nintendo die hards. If percentage of those aren't into 3rd parties on other platforms, got them on other platforms if cared or besides tech interested people to compare. What were 3rd parties expecting?
Dumb. XD
Nintendo audience or ones that got those games would have on other platforms because months later/discounts purchases not new full price on a new platform.
Other than Dustblood (only 3rd party here that will appear whenever & audiences it appeals to/disappoints, it does but still NEW then ports) or Mario Kart (& other 1st party later), what was there to get excited about. XD
Like with anything, they seem to forget how customers think, or only see social media audiences/devs with good internet & forget players conditions, they can't read others it's hilarious. The wider picture is lost on them in many ways.
Idiots. They are so up themselves of 'we have an IP, get an audience', but seem to forget the specifics are so obvious from a mile away. XD
The right one looks awful, wow what bonus details and sunlight. Looks bad.
Offering a Switch 2version sure. It will run better then Mojang is offer
Like the 1.14 artstyle it worked but eh.
Combat was hit and miss.
Other major changes were hit and miss.
1.18 was eh, the time they took was understandable, still hated it. I hate world gen updates and I hate generic mob vote (Mojang uses of them and players wants of certain ones being worse then others)/end village/ore stuff from players, they have no creative ideas worth listening too.
1.16 Nether wasn't as bad as 1.7.2 I hated 1.7.2, I still hate that update.
Part 2:
Gimmicks with the hardware/software use that yes Sony/Microsoft have offered theirs but differently, and with however much effort or care to remove them over time, or even other adult IPs Sony/Microsoft won't offer as they don't suit their standards so told those devs to get stuffed.
I don't own a single mainstream Nintendo Switch game (will at some point but not right away, so I am more an anomaly Switch player) only niche 1st party and 3rd party, all for teens/adults, so if they want to say Switch is a kids console, by all means. I own many kid friendly games and reviewed a few for platinum coins. Doesn't mean I don't primarily use it for teen/adult games same as PS/Xbox platforms mix of kid friendly and teen/adult games as well.
That and when Nintendo's IPs have more gameplay interesting ideas and Sony's and Microsoft's bore me to death and are too story focused and boring gameplay wise for me so I gave up on Ratchet or GT series potential being not garbage let alone others, XD That's on them for their current strategies. I can use whatever device for any audience of games I want.
We don't see Sony offering a handheld besides Portal to play it safe and see the potential (no dual screen either) or cater enough to Vita/PSVR2, only just enough. Wii U Nintendo still even if not the best enough support to it at least. Sony moves on too quickly and we just eat up what we can get on them.
In the beginning with the SNES CD sure, but nowadays in competition, I mean hardware wise for power level sure but other peripheral type use cases, how are they not?
In terms of people's first console, a family console, their different direction or just cheaper then the competition sure.
But Nintendo isn't just covering a demographic thing, Sony/Microsoft clearly make for all types, not just oh kids/adults it's people into all sorts of other things. To market share quantify that sure it doesn't appear on charts but even still.
In terms of Xbox where it's Japan where it's less known due to Microsoft's decisions/marketing issues or how they don't appeal to the Japanese, or doesn't even exist in other countries where Sony/Nintendo offer then yeah no doubt.
Sony has their audience/tech focus differences but they are still consoles. So his context or not you can see it many ways what he means as being factors, and misunderstand it. I'll take the misunderstand side as his point is clear but also eh I don't know they are more then just the clear points he is making there.
If everything is power no wonder devs/pubs are boring people, & we get boring consoles/games with dumb mentality behind it.
Just cut VR & all the other projects & make them as boring as possible Sony why don't you. XD
I know every tech/peripheral idea both have done and give mention of them firsts or how they used them. Failed consoles or successful ones.
But Sony/Microsoft staff former or current say things just makes me laugh. It's their fault they made me give up on their garbage current strategy to move to Nintendo primarily and go retro or keep the PS4/Xbox One around for other uses. I'm not upgrading to their garbage consoles. They haven;'t given me a single game, peripheral or OS reason to want to use them. I don't even have to buy them and I refuse to buy myself or touch the ones I have access to from others around me. Make a decent system/games and I'll use it.
I don't think Switch 1 or 2 are perfect but they were more appealing even for my issues with them. I prefer the Wii U even.
If were talking audience too. Uh what kid besides pushing part parental controls is buying a Switch for adult audience games Sony doesn't allow on their platform while others they do?
Exactly. Kids/family console, Sony/Microsoft are idiots as usual.
Are they catering to different teen/adult audiences yes, they are.
Many of us adults may want to play family friendly games not because they are family friendly but quality comes from them, or even the Vita ports or PS4 ecchi games Sony says no to. Or many others on Steam even.
I bought up a Vita, Wii U, 3DS, Switch for a reason, because Sony/Microsoft were offering nothing of worth. So I keep my PS4/Xbox One as bonuses.
Sony/Microsoft can cater to whatever they want of audiences they pushed away over the years, or even committee type audiences but the rest of us went to Nintendo not just for it being a family friendly games console with cough quality games Sony hasn't provided to the same way of treating their IPs.
If they show off the mechanics well, whatever editions and such sure.
Maybe 1 look at a level/the core mechanics would be nice.
As do we need to see story?
Whatever business and whatever of the case they are willing to show off.
If we see a Pikmin 4 situation of marketing and I go well this game sucks due to core design changes, ok ideas that are good but not enough to elevate the product or padding that's in excusable then well I can easily avoid DK Bananza.
Nice to see. Seeing as I only have the Switch as my option as no PS4 version I'll be open minded how this runs besides the PS1/Vita versions on store or not.
@ottoecamn Besides the Scott's Stash launch video, review incoming I guess at some point. Or Gubble/Flingsmash. He has to do them at some point not just reference them. They could be L button never happens ones though. So the community will do it. Or well others already do videos on such games anyway, first impressions or reviews.
Haven't seen the Nitro Rad revival one of Croc yet. But he did the Ty ones when those came around.
They seem fair. Haven't seen the Scott Stash video of the launch.
No PAL option (feels like what you'd expect of PS3/PSP/Vita releases, just the NTSC US version only whether for HD collections or PS1 type eshop releases hmm, I get there is enhancements or teams have to work with what they can for those they get licensed to and what effort they put in but even still.
PAL OSTs matter to me, did with Spyro as well with how Tree Tops or High Caves were, those alternate ones were way better then NTSC for example or voice acting/in general versions in PAL is always nice to have the UK/other region voices too, come on. Even Sony or Nintendo offer easy version and at cheaper prices yet however much effort.
I get third parties do their best with what they can work with/are given of source code or the engine and other aspects but even still. It's sad.
Even then odd licensing companies do is just a challenge like Battle Engine Aquila on Xbox? Why was it PS2 only Atari? Source code issue? Who knows? Among other examples out there.
I can pay less for the PS1 versions on Vita (if still there that is and of course they aren't the same amount of effort put into them as the modern ones of course I get that but still THIS much for all 3 it's a bit hmm) and PS5/Switch/Xbox Series only, seriously? Well that's quite annoying, Switch is more pricey sigh. What is with this third party based on demand/users or otherwise logic to the store prices. It's ridiculous.
Glover did the same, Croc I think was the same. Like seriously.
Don't have Switch 2 but hate OLED (even on my phones) so LCD/others are fine by me. Also VVR/VSync, etc.
People can want nice things but:
Artstyles should do enough of the job (just like any underpowered console, artists/animators/programmers being smart about it then wanting MORE power & being less creative, I already see it in gameplay & visuals are very hmm of creativity of artstyles as it is, some are good others are hmm not just the screens, cameras and more to factor in devices, I literally looked at 2015 era phone photos and modern and yeah the differences are so minor to how it processes it or whatever else the device was doing, the focal shot and more) more then the screens I also think but getting into other factors.
I hate HDR, RT, Motion Blur and other graphical techniques anyway so to me it's up to artstyle or smart design in other areas dev staff, not excuses besides how the hardware offers it. Switch 2 is new we will see how they use it over time.
CRTs they worked around it's benefits of blur back then, they can work around HDR on/off as well. Or 2D on modern TVs in mind too.
People can want 'fancy' but won't pay up. I can easily go with the non-OLED. I don't want it anyway. So to me I'm fine it's cheaper/not included. People that wanted OLED Switch 1 got that.
I ignored it. I can wait for Switch 2 (enough games/pre-owned price) for LCD/better stand (ignoring OLED Switch 1) & do touch/handheld when I feel like it due to how often I TV/handheld use has changed then my 2021 purchase handheld use.
If it's LCD first/OLED later I think more early titles/all titles will look good on both no matter their life time. On Vita they look worse because of the OLED first (or how cheap Sony went with the LCD 2000 model so I don't have a definitive answer here)
Sure Nintendo has always done a fair job with artstyle/screens regardless of viewing angles with screens on 3DS/otherwise let alone the DS/3DS larger screens even or the smaller ones like Switch Lite. They work but readability and produced colours or particles or otherwise eh it varies. Also we aren't dealing with backlights or not anymore either as they are standard and not Game Gear/Lynx and others have them and Nintendo ones didn't besides Gameboy Light anymore.
I even have to question how washed out/how stylised a game is and to not always praise saturated looks as in way other artstyles could be better really.
1.I hate OLED brightness, detail and lighting, if I hate DS Lite brightness settings or smartphones, yes I hate OLED, AMOLED and all that stuff, I can't say for MicroLED or MiniLED or those but I am totally fine with LCD and good enough viewing angles.
2.while I don't expect the same and it was Sony's decision and may not effect the Switch the same way as Sony did cut costs with Vita 2000, as much I think it could due to how Vita 2000s LCDs or processing details are.
The early titles with the Vita 1000 in mind look pixelated & awful on Vita 2000s, may vary on PS Vita TV which is a 2000 with TV first/many 1000 era titles using the handheld aspects/blacklist or modded whitelisting I think vary of still being visually fair on TVs either.
PSPs I can't comment on 3000 model screens but 2000, 1000 look fine TV out/regular handheld use.
But on Vita 1000 OLED covers up details & I hate brightness it has.
So again repeating this here, if it's LCD first & OLED later I think more early titles or all titles will look good on both no matter their life time.
If they could make remakes of the ones in Atari 50, this one is just another insert metroidvania type.
Why is it not top down or first person or actually reflecting on it.
No purchase.
I think Lunar Lander Beyond (not bought but seemed fair for what it was) looks better then these excuses for metroidvanias are for Yars/Adventure do.
I mean if you want why not another Trevor McFur or another Atari Karts or any other Lynx, Jaugar, 2600/7800 IPs even. Or something original?
Do these companies actually think that far outside the box. I'm not exactly a fan of this Infogrames Atari at all and never have been.
Other then Bubsy I may try out, I don't see Atari making anything that exciting really.
Renaming another game with Adventure is just dumb. This is Starfox Adventures like renaming for no reason and without the characterisation either.
I don't care what you name it. No purchase Atari. Other then Atari 50 or Roller Coaster Tycoon Classic (the others are garbage and RCT3 is ok but plays worse then Classic does with control scheme it's atrocious, get used to sure but RCT 1 and 2 Classic is way better) you haven't really provided a compelling mix of revivals and anything else published is fine but not my thing really anyway.
@sixrings Oh of course no doubt. It's why I didn't even want to compare to MKW as it's not even worth comparing.
Price wise sure, content wise it's very unfair to do so. It's why I compared to others in the series or would other arcade racers of the time not a modern game. I wouldn't even compare them to other MK games as it's just a different genre and unfair to do so of content even in those games to Ridge Racer 1/arcade.
Or didn't compare to kart racers let alone just value to money. But more style or same series or so.
My expectations are different, like with any games with a good story mode or singleplayer campaign or good progression or mechanics or whatever. I research a lot of 5/6th gen racers on N64/PS1/PS2 and other consoles a lot, not so much Indie ones as I find they don't cover what I'm looking for but many people may want those types so I didn't want to discredit them just because I don't like the ones that release (as I said in my comment prior).
But yeah Ridge Racer ACA is not a bad release by any means it looks good for what it is, it came out when it did, it has arcade style fun to be had. Like anything to do a time trial or a high score it is fun for that just like any game with that design besides how Ridge Racer ACA is (as I am no expert on the game and it's pretty clear of that).
If we see the others by all means I think that would be great.
I just went with what platforms I know already exist of console releases as that's info I can go on then speculation or information that may be out there I haven't seen yet.
Arcade releases of Ridge Racer I am not familiar with so I didn't mention them.
Like I said I am not an expert on the series at all and it shows. So thanks for letting me know of other arcade Ridge Racer releases. I'll have to look them up.
So my approach is very much based on what I have come across in research, not someone that was around when these games came out when they were new or researching enough corners of the internet to find EVERYTHING about the series mobile, console, arcade, etc.
Arcade is not something I usually look into. I only know of few arcade releases for certain types of games racing or otherwise. Even Thrilldrive by Konami or the Sega arcade only ones look cool even and I'd love to see on ACA.
I research a LOT of arcade, simcade and sims racing games on old (mostly N64/PS1/PS2 and other consoles of those eras) and modern console platforms, mostly third party ones that got left behind. Only looked a bit into Switch or GameCube/Wii ones.
Not so much the retro ones but there are plenty out there if your looking for those kinds compared to a Ridge Racer type and to not go so modern.
That or arcade like Need For Speed Hot Pursuit 2010 remastered which to me is a Burnout 5. I prefer the Wii version but that one is not a priority for EA at all.
Gear Club Unlimited 1 and 2 are quite fair of point a to b type. But the Tracks Edition has a few circuits that are alright.
Like Grip or RISE: Race The Future are pretty good for what they are of arcade racers with their own ideas/direction to them.
Wreckfest is good for a bunch of goofy vehicle types like buses, lawnmowers, a motorised sofa.
Otherwise I guess things like Hot Lap Racing (I had my eye on since last year or the year before, it's pretty good) or Grid Autosport or some I think retro ones like the Formula 1 or other retro style racers. Depends what your looking for really as Switch has a lot.
I think many like the Formula Legends that had a trailer recently, many like that have been around the past few years.
Even Atari I think published a retro style one not to long ago too.
You could also try searching the racing games category on the Switch eshop and see what you can find of mixed to pretty fair quality.
Fair round up. I have said enough my disappointment with the gimmicks, no care for graphics techniques and all that but have praised DK/Kirby trailers.
It's a 5/10 for me. The specs are a fair jump but also I didn't care whether it was 5GB of RAM or 12GB. The 12GB helps a lot no doubt but at the same time eh. The other specs are fair no doubt but I mean unlike the Switch as a HD handheld besides phones I mean. The gimmicks/IPs have to be there or else I don't care.
PS5/Series S and X are boring as every because the 1st party, 3rd parties and gimmicks are sub par to the most boring I've ever seen for a console even compared to others building consoles up and had peripherals then being built into the console like these days software or hardware gimmicks.
Games are just so pathetic and gimmicks are 'there' but not as compelling as past ones.
LCD versus OLED, I hate OLED lighting and colours don't impress me, I hate OLED as much as high nit brightness or the DS Lite type of brightness upgrades, and games will be better built and look less blurry as well, have you seen the Vita 2000 experience, OLED first was a bad idea. Impressive sure, in the later area when cutting costs I think Sony probably did it wrong and not the LCD's fault but Dev's fault but they didn't care at all and you could tell which was in mind first anyway.
So LCD first is more ideal for them to focus on things not the OLED and the gaps LCD has looking worse. Doing it later allows enough to be LCD in mind and enhanced for OLED. Not look like garbage for most if not all of it's life with OLED.
So to me it's a fine upgrade but not an exciting one to me.
More games will come as they always do of course.
Price point and strategy are very hmm. Furukawa to me is not someone I was that excited for when Switch 2 was going to be a thing and I'm correct on that. The gimmicks and magnets are left over ideas or new ones for them but kind of whatever and the rest is or doesn't need to be as wacky but I would have liked to see a better Iwata level execution here but oh well.
Not that the leader changes much in the hardware or games, but can and it kind of shows even if more other areas of the company or regional leaders too.
But that was never going to happen. Even if we got NON Furukawa and another staff member that had broad ideas they would allow, I don't know who or how that would have gone and I doubt we would see any in the way Iwata did. Iwata wasn't perfect but he attempted things and had some bold ideas and I respect that. So the engineers had far more better ideas I think even if they are still going with them I just find them less compelling.
But I'll get one like did Switch 1 late when enough games or pricing when pre-owned to get one is right.
Price, whatever branding and whatever device category ranges. Who really cares.
People bhy whatever IPs, or whatever services they have of relevance to them.
It's a handheld, with Xbox branding. So what. It isn't the delayed handheld to fit with next gen consoles.
Price range or IPs.
I got a Switch 1 for sure Nintendo titles but also Vita ports being more accessible then going the Vita Asian English route unless desperate but back then it was more the only way to access many of them. So to me Switch 1 was idle for those types of 3rd parties.
So for many people if they didn't want PC and were limited to a Switch for certain IPs that are niche, they'd get a Switch.
So a Switch 2 price point to just more recognisable then the others part of their niche community, it's fine for them to have those.
I like niche stuff, I don't buy them but I do some things. But most i do research on. The majority of people don't need to or don't care. So those that do, will buy them or research them/remember them.
Who remembers Pocket PCs/PDAs? No one only tech enthusiasts then or now and businesses that used them back then. They weren't priced low enough and with so many device categories, most people barely if ever noticed them before the iPhone.
Phones being for socialising or cameras for capturing moments versus the iPhone/Android, etc. does enough of the general use cases, I mean as if it wasn't obvious. Who bought a smartphone from the 90s/pre 2007, or heard the term.
Who thought the OG DS looked like a PDA (or was their first touch screen experience). Very few to nobody.
That and why people don't notice besides a small audience for GPD/Aya Neo ones before Steam Deck/OEMs jumped on board because most people hadn't even heard of them, let alone gamers don't pay attention to niche consoles/handhelds or anything tech related because it's not gaming first focused.
Who knew about touch screen CRTs? Or Windows 3.1 Pen Computing, XP Tablet edition, no one cares these days besides tech enthusiasts and most people didn't experience them, or who did what first only, what is in front of their view for lifestyle/benefits them or other factors.
I like niche devices, but this is a branding thing and a who cares just like the Push Square article of the same thing with less comments too.
I'm confused, article says singleplayer yet this trailer jumps between matches and I assume part of the world gaps.
I mean is this a Star Wars Battlefront/Unreal Tournament kind of matches singleplayer?
Or is this like I assume Splatoon 3 was with the desert/and customisation trailer making me THINK it was an open world and this is actually a Splatoon open world but it has matches.
This I think is pretty weak actually.
They could easily make this a Mario Odyssey or Zelda BOTW/TOTK style with puzzles for ink and such. I'd be ok with decent sized regions, not open worlds. Like ReCore on Xbox One or others with decent sized spaces to explore. Just as long as they aren't too annoying and complex as some like Banjo/Yooka Laylee I like the art but the things to do were always confusing.
Even Zelda games all intros confuse me till I get used to them and still struggle to do things in them.
I don't want a 'large' world but decent size ones to explore like the HUBs usually are, but maybe a tad bigger or same size.
Like to me De Blob was a fine game but didn't do it for me at times due to the core being pretty simple and repetitive. It did change some stuff up but wasn't a strong core to me.
Splatoon 2's grapple is a lot of who cares it's a grapple to oh they used this so well I loved 2's story mode.
So to me I can see reason in this game as Splatoon's core mechanics to reload, stealth and jump is great but it can be used so many ways for puzzles/exploration. There is a reason i could separate how Foamstars was/could have been for modes and how Splatoon is for it's strong singleplayer/multiplayer side.
I didn't care for BOTW/TOTK but I did their use of items like any Zelda does for the dungeons, shrines or even if pointless junk in chests how to get the chests was always fun like any 3D platformer was when done right. As in like Banjo/Spyro types not the pathetic Indie ones that don't match their quality (even if are inspired clones they don't meet that level of game design ideas).
So I am half on Splatoon Raiders, half not here. Depends HOW they handle it.
I don't own Splatoon 3 yet so I'll think about Raiders but still get 3 when I see the price as reasonable like I did 2 pre-owned.
@nin10doom No that's how Ridge Racer 1 or arcade was designed. Think of it like 'we are trying a new thing' kind of release. Or more so a better way to say it is as an arcade experience.
Circuit does mean a well a continued start/end point track or like electrical a circuit, it's not point to point, point a to b type of racing game like other arcade racers did have. Only 1 circuit.
But this looks like a good release for this arcade classic.
I'd say Cruis'n Blast is fair to experience if haven't. Or whatever other retro racing games I don't think much of as I think they lack in areas, but plenty of them out there regardless of what I seek in racing games that aren't there.
It's designed to be an arcade experience that's light on content. Unlike Ridge Racer Vita that is inexcusable in it's content handling.
This PS1/arcade era experience or first entry is understandable for the time but in the modern era you have to enjoy it as the novelty or thing it is basically.
Later entries added more tracks, cars and so on personality but the first Ridge Racer is more 1 track and being an arcade experience in the home to just play for time/high scores or within it's limitations.
I don't recommend it unless want to try something for what it is, as an arcade experience many will play over and over or to play once and never again, but yeah due to how much presence Ridge Racer had on Nintendo systems. Unless there is Ridge Racer 64, DS or 3DS then yeah don't really bother with this arcade experience if content is a priority to you. It does what it set out to do back in the day though besides it's limitations.
Play Type 4 or Ridge Racers/2nd PSP entry on PlayStation or emulate them or something. Those are more (good story moments in Type 4) besides more tracks, cars and things to do in those entries.
That or pick up Ridge Racer 5 on PS2, 7 on PS3 and 6 on 360. I think Type 4 on PS1, Ridge Racers 1 and 2 on PSP, 6 on 360 and 7 on PS3 are the more feature interesting entries. Only played or started the series with 2 on PSP and Type 4 on PS Classic so I am not an expert or veteran at all. Never grew up with it. Just through research.
Looks good but the speeds/AI seem like Neo, awkward to play but interesting game is my impression. So unchanged. Is it worth it yes. Too hard or too awkward to control at times yes.
Seeing as I did excel at WipEout games I know the entry/challenge these offer and sucked at F Zero at times so I know what to expect but to me these feel as bad as Ride 4 was for unfair AI or later MotoGP games. I know as MotoGP16's MotoGP bikes AI was garbage and Dirt bike/Rally car events were well balanced. XD
Looks 'fine' like Fuel did for PS3/360, with it's segmented or it's zones or wide space to drive.
It may be more then that but it gives off that vibe mixed with Sunset Overdrive or skating type moves on rails. It looks fine.
Hardly a big deal. Different for the series sure, the most exciting, eh. No.
Plenty of other games whether Kirby, DK or literally any other third parties retro or modern I'd rather care about then Mario Kart anything (not the boring ports to Switch 2 many third parties are offering).
I even think Sonic Crossworlds will be just a Transformed successor but just as bland and barely push the potential it can.
I'd rather take Coded Arms or Love Plus or GTI Club or Enthusia but sure the Lost in Blue/Survival Kids series has potential no doubt.
I haven't played Lost in Blue 3 (I think it is) on DS loose, yet but own it and heard of the series before. They have interesting elements no doubt but eh.
But whatever I guess my gameplay brain is too much interested and the devs don't care at all, and oh the themes or genres aren't worth it, so why not offer this one due to whatever inspirations or things they can do with it. I get it but eh.
Seems fair, about as good, maybe a bit better then Welcome Park on Vita or Playroom/Playroom VR on PS4.
Or like Face Raiders on 3DS. Some fun stuff to look into. The payment eh but otherwise fair minigames and info I guess.
But I paid $3 for the IR camera app by the same one that made an ok Chess game so eh. I wasn't spending the full price on that Night Vision app at all. I wanted something to use my IR for even if I would games more then an app but eh. It has it's use still.
Until Geist, PN03 (cough Capcom and Under The Skin for PS+ PS2 as well thanks), Cubivore or Eternal Darkness I don't care.
F Zero is nice, Chibi Robo is nice but otherwise eh. Wave Race Blue Storm I forget if was in list or not.
No interest in Pokemon but it being on there is something with how expensive it is.
I'd take something like Vexx (whatever happened with Acclaim's IPs) as well, Dr Muto (cough WB with your Midway IPs), or many others I'd like to see.
I'd take the COD games on GameCube, Activision wouldn't even bother there would they?
Give us Pitfall Lost Expedition. Won't happen, didn't for Xbox at all. Won't PS2 either I doubt.
I don't even care to use NSO anyway but I'd like to see them happen.
But plenty that could be offered on services but won't. I can support Mister Mosquito, Battle Engine Aquila and more on PS2 PS+/buy digital license or want many PSP puzzle games that were never digital on PSP/Vita among many others and it won't happen so might as well physical or emulate instead. Or the DS versions of those available as well.
Actually where is Polarium for GBA on NSO? Rhythm Tengoku sure emulation can be hit and miss there but even still. They could have done official translation if possible too like they had some others released on Wii U oh well.
Unless some interesting third parties don't care. Even N64 so many 3rd parties I'd want but oh licenses, oh source code, oh those that don't care to use the IPs, might as well emulate or them physical as many third parties are too lazy to offer them.
Odd, other then a mistake or how something like using Game Bar to record and recognise titles of apps/games and how some people will do recordings and how the output of the image is sure.
But otherwise something else likely or some titling put somewhere, AI or someone trying something or a actual mistake.
Well it's a sign it's getting closer. What they add or change or keep the same who knows as no idea how the Vita one is but otherwise fair release coming i guess.
Even to me the PSP one felt very light on content, the charm is there but eh. So no clue how the 2nd PSP one, PS3 or Vita ones are they don't seem like much really.
But arcade sports games are always welcome when they put the charm and effort in.
Fair for you all, I'm keeping mine. Switch 2 Nintendo titles have appeal but the price on the console and the eh gimmicks (till used in interesting ways) or the third parties aka the Japanese AAs I got Vita ports or other Switch releases from and a few Indies I may care for I'll move on.
Got my backlog of retro, Switch, PS4, Xbox One games, no interest in current consoles/Switch 2 at all. They suck of ideas on PS5/Series X, Switch 2 gimmicks/game library needs to prove itself first and prices/boring execution, why bother.
The western third parties have the weakest offerings because Nintendo releases at odd times or only those with enough time to work with the dev kits for something else or whatever deals or ideas they may have otherwise a bunch of ports. Boring.
I get it like Wii U a bunch of ports but to me even Wii U's launch had more interesting games being ported, regardless of 8 months or otherwise time they were and the Gamepad features to me were enough (people can go oh Reggie struggled to and yeah I don't deny that but portability and addition content or other things work for people or systems they already are loyal to and get a remaster later they will buy, hypocrites) or a new audience getting them on another console. Besides not all of them had Companion App features on PS3/360/PS4/Xbox One till later or none at all so by all means Wii U versions.
Everything has to effect idiots lifestyle or a few years later mentality, it's a joke and I laugh at idiots as to me whenever and whatever is fine, but no it has to be enough time or enough of a weak but strong in their eyes reason. People are just hilarious.
I didn't get a Wii U that much after I did in 2018 Feb, 3DS 2020 Jan and Switch 2021 so to me I'm content with whatever is cheaper or whatever is still around of availability.
Like PS5/Series I got what I could of PS3/360/Wii/Wii U games from places before they disappeared around November 2020. 3DS were here and there and on occasion appear from stores still, but otherwise yeah I'm good getting the ones I've waited for/not as desperate for, for cheap or leftover availability.
But the western third parties IPs are boring and the Indies I see as big deals are 'fine' but not that much my thing.
So Fast Fusion (cool but I'll suck at it just like Neo/RMX) and DK/Kirby, otherwise..... Eh.
Otherwise the niche Nintendo IPs like Rhythm Heaven Groove are on Switch 1 anyways so I'm not missing out. I'll get Prime 4 as well like Bayo 3 waited for it. Other titles sure but the big ones to still wait for of course.
I'll consider the mainstream Nintendo titles I don't own but otherwise like any console I wait around till it's cheap pre-owned or till enough games on it. So cheap, niche games full price due to stock availability will go and if the gimmicks/games are good of third parties otherwise pass.
Switch 2 has to impress me with it's gimmicks as it's ideas, OS and more are just so boring and the graphics techniques are what boring devs want to push garbage and gameplay ideas take a hit dramatically and have for 2 gens now, eh leadership/pubs and just boring overall products, not what I want, I couldn't care less about any of those.
PS5/Series are as boring of 1st and 3rd parties because of those reasons, boring gimmick use and boring gameplay with other annoying priorities. Unless modern gaming picks up why would I contribute to it.
Fair. Got 1, it's ok. 2 is infinite discounted so sure 3 happening is fine.
To me 1 needed a better AI, better choice of attacks on pieces not randomised. In SNES era sure, but nowadays it needs a new combat mode not randomised and annoying to work with.
Otherwise story was ok, visuals were fine. Controls ok.
I tried 1 for a bit and 2 is probably more the same, 3 more the same.
It was better then Tactics Ogre Reborn that's for sure but that's not saying a lot I think both a good old games revived for access but their lack of elements to them is also an issue they are too much weird tweaks like TOR's level limiting and otherwise.
Both are SNES games with graphics overhauls and minor changes but still feel lacking to me.
Part 2: I research a LOT of racing games, as much as platformers and shooters.
Who looks to the advergaming ones? Option Tuning PS1 or some N64 ones of GT64 and more? Not just Beetle Adventure or Mario Kart/Diddy Kong. Certain people out there of course.
I've been researching tons of 5-7th gen racing games arcade, simcade, sim, whatever. PC ones I'll get to eventually of course to play but have researched a fair amount.
Grid Legends story was passable in story and mechanically doing something even if the 1 team member & 2 team members felt like Diofield Chronicle, attempted then barely anything else to mix things up yet others had. Even then it's skill tree was so pointless but it's upgrade the car to enter was ok of an idea, not great but it was something from just classes all the time.
Well yeah but also I don't go oh DLCs/MTX or anything at all for a reason either.
@Scollurio I know I enjoyed TOCA/V8 Supercars/DTM race driver series and R Racing Evolution. I grew up on the PS2/Xbox Race Driver series, I even now own the PS1 trilogy too.
The historical stuff for scenarios in prior F1 games was cool. They can't always do that but still. Sometimes challenges are enough from just a championship/season mode.
I always bought the older MotoGP games for the challenges not just because they are more playable to me.
I go between retro and modern games just to get an idea where things are going and some modern ones I do enjoy.
GT's formula isn't perfect at all. Forza and many others went classes and I just hate it, they feel pointless and unrewarding.
I didn't even like the calendar approach in Forza Motorsport 3 & 4 I found the Event list more fun.
I don't have a definitive progression model in mind but many others have done fair arcade and many modes approaches before, some gems, some trash, but still enjoyable enough.
Whether prizes or event requirements or management systems or whatever I'm fine with that. Even a car builder like Sega GT Dreamcast had or Pure ATV PS3/360 had and WRC 23 I think had. While Apex/Racing Evoluzione was rather basic and it fit the story rather then gameplay depth.
Whether different event types being more challenges or more racing but with a twist I'm fine with but not just oh wow it's racing and time trial, or drift, or derby as just that is fine but it's so basic and repetitive for 20 hours or so when a lot can be done with the tracks, cars, and rules/obstacles/penalties.
GT isn't much but even it has enough coffee breaks or driving missions to do, while arcade/simcade racers offered their many drift, elimination, autocross, bowling, stunts or others modes, upgrades or other rewards/goals in the past.
Let alone things like Stuntman as it's own thing.
You can make a car, boat, bike, whatever vehicle do ANYTHING just like any human, animal, alien, etc. character in any other genre whether puzzles, platforming, combat, collecting, outposts, whatever yet they don't. Yet character movesets in some are just as basic and push menus/other generic things in their worlds, while others embrace their crazy ideas.
Cars aren't just their brands or objects.
I grew up on GT/Forza I own the whole series, grew up with MotoGP3 with it's 20 fictional tracks not just the real ones of the era, I just open my options and also bring up the Nintendo consoles with a fair amount of racing options from N64 to Wii to compare to Switch when they tried to reach out with arcade or simcade.
I've researched many licensed or other types out there.
I never experienced many arcade racers, not NFS or PGR or others, I have now over time but yeah I mostly was used to certain sim/simcade ones. I just open my options to games to play, mechanically or otherwise.
I got to Project Cars a few times before and got Assetto Corsa original recently along with the FIA Euro Truck racing game and they are alright. I still have to get the hang of them.
I'm not so much a motorsports fan if that's more fitting to your comment/thoughts. I enjoy racing games and I enjoy motorsport movies. But I'm not like into the brands that deeply like others or a wheel rig. I don't pretend to be. I have a wheel/pedals, but I am not sim obsessed. I am fine with the brands/licenses being a thing but I just wish devs didn't rely on them but as many players do not surprised.
Well seeing as the original is still available and the remake adds a few visual tweaks and other expanded content that an update can just offer like OG and Impossible Lair had, why bother.
The game isn't that old or a generation inaccessible either there are no PS3/360/Wii U versions or anything.
Why would people remake a game that's still accessible and discounted a fair amount, still playable and an expanded version is being offered they want people to give money to. I get making a new game isn't easy to do (or on the scale they want to make then other options they could make in such a time) but even still.
They could have offered better marketing for the with Friends label games, could have offered DLC levels or something.
But nope.
What did they expect for wishlisting.
Besides the audiences that did or didn't like the original and did Impossible Lair even though the 3D platformer was coming back and even then I liked the OG and wasn't great at Banjo but it doesn't change much either.
It was good but they are asking too much and think people are dedicated fans, some are but not a large audience.
Not all of us will sympathy pay for a game that's cheap a lot and expanding it's content/graphics.
Think about it Playtonic, your trying to get people that are aware of back compat not casuals that have no clue. I think we know as a platformer audience what is out there and how accessible on platforms to purchase they are. XD
Part 2:
To me Codemasters, Milestone or others have made generic annual games (in some cases out of their control I get that) even if tried at times, or sometimes broken AI or other details and otherwise their non licensed F1, MotoGP, WRC efforts have just as many progression, modes or classes/skill tree and other boring game design problems.
Wreckfest was good on Switch but it's progression is the same boring design I hate of 2 modes and wow different vehicle types that really don't change much other then wow it's a motor sofa or lawn mower, but really changes nothing at all.
To me Forza Motorsport 5-7, GT Sport/7, Need For Speed and others by third parties were decent of arcade, simcade, etc. and 'ideas' but many third parties have the most class, car wish fulfillment for players into that and boring progression I've ever seen of 8th and 9th gen gaming they just suck and are forgettable or empty or uncreative.
5-6th gen racing has the better ideas of mechanics, plenty of modes or progression ideas, even with limited licenses it's how they play that's fun. That is lost.
Racing games suck these days. They lack creativity of location, progression, vehicles and more.
I enjoyed GameCube/Wii racers but otherwise Switch has modern era gaming problems for racing, platformers by Indies and just are boring games these days regardless of if the Switch gets them or not changes nothing if the game design sucks to begin with.
What a joke headlight. They can gauge sales or try with the hardware but is it really going to change much? The game design will still be subpar the devs lack of creativity licensed of F1, WRC, etc. or Grid and others over the years (or not just Codemasters but ANY third party or 1st party racing game studios) or genre has had since 8th gen of being terrible.
Analogue triggers or otherwise and fair GameCube support if they do I just don't care. To me racers suck on all platforms even if Switch is a fair one for them no analogue triggers making them awkward to play at times. But the core progression for many in the genre are so garbage I find the Indies just as no licensing but motorsports/nostalgia focused boring and unoriginal the genre sucks.
Otherwise Codemasters could have put any racing games they have licenses for on Switch or get this make a non-licensed one but that will never happen, no one wants to make a Wreckfest like no licenses game with their own tracks/ideas, they want licenses because reasons and reference and to be lazy then have creative ideas.
Putiing F1 or anything else on Switch sure, making good game design that's a whole other thing.
I'm surprised they even tried with F1 09 on Wii to begin with and had Grid Autosport on Switch which is a fair game even if awkward at times analogue not being there and AI/physics. Works better then my broken PS3 copy though erroring out all the time.
To me F1 is fine but honestly I'd take anything else but they are too license deep or EA deep at this point so like I really care.
Where is Grid Legends on Switch?
Dirt Rally? Anything else?
To me Dirt 5 was like Dirt 3 with gymkhana being 1% of the time then better paced out and a lot of objectives, repetitive tracks and really boring ideas so whether it went to Switch 2 or not I'd not even care it was so bland and boring.
Gravel by Milestone isn't either. But MotoGP is on Switch? Hmm.
F1 is already ok in it's current form, but I haven't gotten into them as much the modern ones, probably still playable and I have 2020 on Xbox One but haven't bothered to play it much, even F1 10, 11, 12, 13, 14 are alright. They didn't excite me as much as MotoGP 06 to 09/10 or WRC 2 & 3 did.
I have old MotoGP and I hate current MotoGP games the AI are terrible and the progression is passable even MotoGP 16 had dirt bikes/rally cars and played better or had better AI then the MotoGP bikes which is hilarious. But even Ride 4 had that issue. They are too hardcore audience or padded out and very easy is a broken difficulty setting. I don't know if they have fixed it but refuse to buy them to find out and researching is hard as like with any menus or detailed info is hard to find as no youtubers/players ask the questions I ask so I have to buy them. It's annoying.
Some of Milestone's worst games compared to their Apex/Racing Evoluzione or others back in the day let alone WRC 2 and 3 I love their campaigns and everything since by KT or others have been eh but I'm not the core audience either so like it matters.
Codemasters these days are alright but not as exciting as their prior eras.
I haven't even bought it yet. Will eventually. I got Rain Code physical, yet to get around to it. May do the same with Hundred Line as well.
Also since when would a game like this be GOTY? In someone's eyes sure, but if more then that and like a Persona 5 nominee situation not just an individual/someone on the site's personal pick then I think that's a bit far even if I don't know enough about the game.
Most people wanting GOTY are wide audience themes, graphics and whatever other nonsense hollywood appeal so why would I care about a boring event shows award, or the boring repetitive trash announcements by bad creatives.
I haven't played Rain Code/Hundred Line to tell how many of the staff's execution is here and I respect many niche games or odd gamer mainstream not mainstream mainstream games. But it's very niche these games, most have never even heard of many AA Japanese devs as it is, what makes people think it will mean much.
To me Astro wasn't even that great, has it's moments, it had ideas but was still pretty weak execution with them and there wasn't anything else to put besides other garbage that year or they WANTED to seem like 'look we don't go for hollywood cinematic like experiences everyone or just RPGs'. What a load of BS. They play nothing and don't even try, I've seen better 5th/6th gen games no Indies even look at, let alone AAA. I will still stand by that. No nostalgia just per creative ideas. It doesn't happen anymore.
Not that I agree with many the past few years I think many have had their clear signs and I think they are a joke but I have very different taste and only respect CERTAIN games and the rest are my own taste and not GOTY status individual or wider event shows type games. Because I care about quality/ideas and many have not met that at all with their design in the slightest as many games are such garbage these days. Only few Indies or Nintendo titles the rest are cinematic or graphical gameplay barren slop or nostalgia and just not spinning off anything enough, weak projects with more potential unachieved and mentality of creatives that just disappoint.
I respect multi genre songs more then I do games due to what focus games have that I find uncompelling. I can listen to any mix of sampled or instrumental and still be impressed with a genre mix transition, structure, and more. But I also seek out sound design interesting songs too as much as I do gameplay interesting games. How they execute it matters to me. Not marketing fluff.
I've made multi-genre songs before, even to per aspect of a song or just mini mixes or singular songs (with basic tools nothing special I'm not that good and i don't care to be) and how to make it flow. It's possible, but how you piece it together not bragging did a multi-genre anything especially ones that complement so easily. Showing it not telling it.
Will see it when it comes out. Multi genre means nothing these days. Everything wants to be a RPG with something or this and that.
Haven Call of the King and 'Freeformer' was a dumb marketing angle. The game was fair doing all these things with on foot, vehicle, space and more to then get their email address but even still. Was it worth it marketing or ambitions, not really. But I respect Travelers Tales efforts besides their other games too.
Also horror, point n click or visual novel and other aspects..... a theme and a few genres so close together..... How pathetic to do of marketing, marketing team.
The screenshots/trailer do not help. Oh so you have the uncovering clues of Danganronpa, you have the isometric camera in a stealth segment I assume, visual novel choices.... so standard stuff then. I get it's different tone, world, etc. but gameplay wise this still seems very them without being that far from what they already made. Some are different but not that different.
Also stealth isn't much it still fits the adventure/horror game formula weapons or not. Who are the marketers fooling here. XD There is a reason a puzzle game 2D or 3D to a shoot em up vehicle or controls or otherwise is a big dramatic change and most others of combat and gameplay in level design AREN'T. They still are genres but minor changes really.
Puzzle, shoot em up, tower defence is completely different. Who is making THAT game. No one clearly.
But are an adventure (detective or not), dialogue boxes, platforming, stealth, 3rd person shooter, let alone any with outposts, other interactions with quests, pillaging, collecting, combat and more. Yeah tell me why genres mean only so much when only differ so slightly here?
When movesets are so generic these days and limiting of animations let alone use cases for enemies and level design. I hardly think anything matters. When Mario or other characters past or current have more moves then most human, animal, alien or other characters let alone personality in their worlds or level design
(whether because it would break many of the good/bad or restricted focus a game has and what you can do with them, that and games would take longer and decisions/implementation longer to agree on being in the games not just how much CPU/GPU/RAM limits or cartoony artstyle or realistic also pushing or not the hardware) in games to platform, power ups or core character, why would I think much of other games and you barely even need many of Mario's other moves. XD
I haven't played enough of Rain Code yet and I haven't bought or played Hundred Line at all. But they seem to be pumping these games out quick or however localisation to release happens I guess.
If it was like a mix of things like 2D, 3D, or puzzle then shoot em up (minigames or major part) or whatever then sure. Some complement for multi genre and are just minigames or core additions, so to me multi-genre is a complete marketing waste of wording. XD
You can have puzzles in any action game. You can minigames in any game. Who cares.
To me it looks fine like their past games, artstyles, etc. But to me it's not a lot to go on yet and seems like marketing fluff. They do make great games so it's not like I'm that confused, but to me this means nothing.
Well they made two games and had Playtonic and Friends to assist other studios so not surprised. They haven't done much, probably staffed too much or whatever else going on.
To be honest another farm sim in a crowded genre and just as plain is not worth the dev time either. That's on them. Remaking their first game too, why bother. Try something else. Stick to others. Not just make Playtonic and Friends and have not enough to say 'this may not work insert studio staff'. But they don't say no so they have eh products and a cool Indie publisher but also not enough to maintain it or it's regular staff. I have questions.
Good on the staff leaving/in edge if they make it through.
But I question WHY! They would need to. What else is going on they won't tell us/made mistakes & didn't forsee them due to how pathetic game design is these days not just audiences expectations as well.
The staff to me these days Indie to AAA are just as questionable. Game design and practices. I barely have respect for them. Sometimes do, sometimes not depending.
What resources in the building, what staff decisions, and what staff pay rates. What is making it unbalanced is what needs to be focused on to better balance things. Not articles saying layoffs to make us feel for them when it goes deeper.
Audiences are just as much to blame it's why games are as pathetic as they are not just devs weak ideas/mentality.
Also this game did not need a remaster/expanded version yet they made 2 games and helped with others games or a program or whatever. They built up too much to quickly and I was confused why. I get the benefits of what they have done but in such a time it was questionable as well.
For smaller studios I don't take the layoffs as much as to me if they have things going on it's not the same as big studios focus on what they cut out and what expectations they have, QA or otherwise and disagreements or temp staff or whatever else of possibilities.
But how many people do they have, who had disagreements, who did they not need anymore.
Why do they keep staffing up and then going oh layoffs. Or is it journos that put the headlines, we know it doesn't always mean that but we take it as a bad thing most times then other factors.
I get it jobs are jobs but in some cases it isn't always a bad thing.
Unless it's bad company decisions.
To me why have more people if you can't handle it/don't need them. Or why have them spend too much on company food or other things they don't need but do put focus on.
Why do the design decisions throw them off and make things worse hmm I wonder why. It extends days and budgets more and more.
Like with money they want more and more and can't balance it and make a big deal out of it when they aren't getting more people/money yet don't sit and think enough why they need to balance it out more.
Do things that throw it off change yes, but at the same time I don't think it's always a bad thing layoffs, sometimes they don't need people, or they can better balance out jobs or better justify decisions of the games staff, marketing staff, other staff that aren't always acknowledged and more. They just don't sometimes and need to be better at it.
Then again if publishers are picky or they don't self publish it well that's also on them or the publishers being difficult with their expectations.
Nope. I always keep past consoles, whether for back compat or for certain features not on a later console, game compatibility (like Voodoo Vince on Xbox or how Master System games would or whatever, not that own any but still point made of some incompatibility due to code or custom things with some hardware chips or whatever/solution).
People can go oh nothing of note on PS4 to PS5 compat, but Robinson the Journey or others for VR or not you bet I know what they were. Just because other people didn't know. Their loss not mine.
Many Switch 1 games I have aren't compatible but that's fine. They will iron them out or they will stay on Switch 1 I don't care. I can still play them regardless by keeping the system or whenever in the mood for them.
Otherwise Switch 2's features are not compelling at all of grahpics features, mouse pointer and sigh Game Chat, removed IR RIP that thing could have been used better but nope can't swap hands for controllers and use IR for Wii like experiences or other games with more then a night light, hand gestures in Brain Training, a few other things and Resident Evil VR like reloading.
The console is in the boring ideas category of console gimmicks so I will hold off like PS5/Series and Switch 1 was an exception as enough games I wanted were on it but I still find the gimmicks pretty weak there too. But it had enough over a Vita/3DS I got a few years earlier. But mostly enough games I wanted were available and I wanted to open my Switch options enough in 2021 due to where I got one.
Games are not exciting yet. Very few are that worth while of ideas at launch (1st party are delivering but I would still go for the niche ones but the odd main IPs are exciting) and the rest are 3rd parties doing nothing exciting and just want money on a new platform and not good ones either. That's their weak strategy so why would I support third party readiness for a new platform with lack luster games. XD
Sure they are..... It's not like Wii U, Vita, VR headsets, early era of PS5/Series consoles and third parties know the user base, know how large will care about their type of game and still complain like children. Why would I respect their stupid margins and have the numbers but still expect more and forget people are people, not numbers.
Who bought a console, what they usually would and did it convince them this time around, did long time fans not like the direction. They don't care, don't think about it or don't know. Their loss and stupidity when not hard to find out online or by how much they don't play the games, message their thoughts and are firm on it.
I find many in marketing or feature showcases can be one thing and games suck the next. Or hate the marketing and refuse to buy them, or hate the marketing and buy them later (rarely).
Companies don't actually know customers these days, so it's their own fault.
Just like prior times and letting go of platforms over time...... Power is one thing, sales is more.
They can say oh it has that specs and graphical features we want, but if the games still suck and the prices are what they are or justification in other ways, audiences won't buy them, they will elsewhere because they want a different spec console version, or content or discounted or whatever the case, or no purchase at all.
I am not supporting big western AAA publishers games most times I do their niche projects like some Ubisoft ones for example or respect but not buy the EA ones by their Indie program.
I support AA Japanese games more. Odd Indies. Many AA western devs are hit and miss for me and sometimes are just smaller team AAA mentality in design focused so I refuse to support them. I don't buy for sympathy I do because on the quality or game design. Quality can be rough for AA/A/B whatever. But if the design is the same AAA inspired slop, I don't care what their game is. Same with Indies and their boring direction too. No nostalgia, no inspiration of AAA, their own ideas, or good spin on it. I don't always see that in some genres Indies have tried, so I don't respect them. They aren't getting money from me if their ideas are weak.
No good ideas or enough of ideas to spin them up, no sale. Same with books, movies, tv shows, music. They have potential, they don't put that effort in to push past their weak ideas, wish fulfillment and more, that's on them. Their mentality is their own enemy.
AAA western or Japanese pubs, pulling dodgy practices get no support and a watchful eye on their releases in game design as well as physical/digital.
If Switch 2 lacks at points like Vita, Wii U or anything else they will drop them like a hot potato and maybe come back at points, third parties are not trustworthy at all no matter VR, mobile or console/PC they are dodgy and I have no respect for them.
Ignore third parties then. Make bigger carts and make them have to pay for the cost. Make them digital only and they can market themselves. That's on them. Third parties are as dodgy as ever and even when the eshop wasn't on the Wii U or was after many third parties had eshop pages but still were physical only.
As latter releases for kids/families came around it was different, but for their launch games they didn't bother with digital. That's on them.
While a different situation it shows some third parties were lazy to do something about it back then.
Go for mobile and just be spoiled children, why build audiences when you can just be a child about it and not support those platforms at all. Offer better marketing then Nintendo back then but nope.
Nowadays they are the same mentality regardless of staff in leadership and still want to not go digital more and let go of physical 'too much' but just enough to keep it for that percent of people besides us that look at articles and still buy physical.
Everyone goes digital anyway other then a sizeable percentage anyway of casuals that don't know any better or prefer it and gamers that prefer physical as well.
If third parties want physical sales they can deal with posters/other things. If retail stores won't do that that's their problem. Not the customers.
Comments 728
Re: Back Page: Every Game Should Have A Cow
Fair article. But unless games make any animals, aliens, robots, snowmen/other objects/beings or insects interesting of movesets I don't care how they are included, joke/silly articles or not.
NPCs or playable cows, need good movesets or else I don't take it seriously, sorry.
Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"
Part 2:
Switch 1 I think was a fair balance of good enough timing to get such IPs again, of other time on the market relevance IPs or sequels or a port, that weren't too far along people had played them, discount waited or otherwise considered them compared to later sales.
Skylanders, Just Dance and more besides fair Indie 3rd party ports. Besides the portability/console hype, financial situation, awareness of the product by normies, and more. Besides the fewer games then this time around and besides the Wii U marketing.
If 3rd parties don't know enough about their teen/adult audiences or how 'it's in my mind I may get it discounted or not think about it but may with a port/remaster in a few years focus on it' and just go oh they will buy anything again immediately which doesn't work, merch, games, everything, that their narrow minds want that's on them.
Not the human that is more particular on price, timing, if it actually fits with particular interests them (or timing of awareness they encounter something) or not among other awareness or things they themselves do that companies can't figure out and no one can, but they can try, but don't work those people out at all. They go off social media/data and don't understand people well enough to market to them clearly.
They have the business understanding but not the psychology of people well enough to go oh we can't measure for that, is this worth the effort to port this or not, make another game, etc, but we can try. They just don't. Whether online or offline types either. Or besides other places to go if they pay attention enough which some may. Or those that inform the uninformed.
So if you wanted say Mario Kart, Fast Fusion/Dustblood (whenever that is) your good. Exclusives aren't my point here, the business practices are.
Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"
@kalosn Agreed, that stigma and yeah 1st party more interesting, timing of 3rd parties and more. Wii U learning from among understanding audiences they clearly don't (not saying Nintendo only I mean in general any platform, timing, those interested in them again/at all or discounts).
Even if we put aside the Nintendo fans only buy Nintendo games. I think it's just the 8 months later release type thing the Wii U had. Gamepad gimmicks weren't doing it for people, and late releases people play, got discounted on other platforms and more. You can't guess people with particular tastes like say gameplay being appealing or only fantasy games or other platforms they seek stuff and their reputation mindset to things or whatever else.
The way they have approached this is things they don't account for, or won't/can't.
Third parties don't understand their audiences only that they want it to sell and push their values and target teen/adults, nothing more in depth as it's hard to work off that data or read signs of people at all it seems past who they mix with or their minds.
When they seem to forget how people think, and why they would need or want their product, whether it be the discounts on other platforms, reputation of the games persisting as well, the types of audience that fits a particular thing of tastes, timing (if in a few months/discounts or otherwise and they still weren't interested, why would they compared to years later but that doesn't make them money does it) and more, not just oh it's a Nintendo fan or teen/adult or the hype of it's a new platform.
It's the more niche audiences or particular things third parties 'don't look at' that is hard to cover but very important. Nintendo wouldn't sell to me unless it had gameplay/gimmick use or a weird artstyle angle. Yet I buy their niche IPs (their mainstream ones later) and the Vita ports, my Switch has no mainstream Switch game yet I'm waiting on them. I'm not their target audience but I still contribute in my own niche weird way. Other then a few reviews for platinum coins or a few eshop purchases I don't register really. So I fit in the anomaly or maybe slight Nintendo fan category then wider audience category.
But the other factors I brought up, are more valid then anomalies like myself or Nintendo fans.
Besides Nintendo fans or those testing the hardware differences of those games, who wanted these games 'again', full price or on another platform, the price, game key cards or already were focused on Mario Kart and their Switch 1 library.
Wii U many went hmm 8 months or so later, (compared to Switch where it was a larger jump of time to focus on those games ported/remastered), time can play a factor too when people think about something. Gamepad gimmicks, audiences that fit or don't. Among other factors i keep forgetting. Besides the Wii U marketing as well.
Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"
Lol, companies are desperate for more money on any platforms they haven't put it on yet. Game Key cards and Mario Kart are not the only factors.
Also early console numbers, 3rd parties wanting 10 mill when the console isn't even 10 mill yet either. XD
The fact I have a more aware thoughts (Nintendo life also having the same thoughts & others comment 1 out of the 4+ factors says a lot XD) regardling this then others says a lot about human stupidity/psychology people ignore about business. Timing/understanding people to the finest detail is a big one players/business miss.
3rd parties are so narrow focused I immediately have plenty I know where they went wrong.
Yet like Wii U (like many PS3/360 3rd party type games few appeal to at launch/in general) they seem to forget from 10 years ago (let me guess they will do the same/ignore Switch 2 audience not even for sales but just for demographics taking too long as well right.
3rd parties we love to laugh at), while Wii U had bad marketing, concept people still don't understand (let alone Gamepad features wouldn't sell people on it, some people but not all/replaying said games again aka timing), even if they use their phones for dual screen uses without thinking about it.
Wii U was an easy thing to remember for its' factors/ones that apply to 3rd party releases on Switch 2. Yakuza 1 & 2 even, Wii U wasn't well known/even then it was Nintendo die hards/family audience console/gimmick/collector types, same with Vita Indies as I think less Nintendo fans cared for Indies on Wii U.
Others come later when enough comes out that appeals to them.
I did when Vita ports of niche ecchi games, 1st party Nintendo niche games did.
So unless it fits a weird angle of audience appeal, I think 3rd parties were over-expecting/seem to ignore obvious factors. Yet they also played it safe due to the Switch 2 being a different launch period then the other consoles or when other games would be ready. So what were they expecting. XD
Let alone audiences. They can look at demographics of kid to adult all they want but if they don't pay attention to the niches of audiences, or die hards/any other then that's their problem.
They just go oh new platform, oh decent teen/adult audience games to put on here were desperate for money. They are so dumb. Mario Kart/console prices/other factors aside even. 3rd parties were too narrow focused then on other factors that apply here.
It's a new launch, what is your audience, Nintendo die hards. If percentage of those aren't into 3rd parties on other platforms, got them on other platforms if cared or besides tech interested people to compare. What were 3rd parties expecting?
Dumb. XD
Nintendo audience or ones that got those games would have on other platforms because months later/discounts purchases not new full price on a new platform.
Other than Dustblood (only 3rd party here that will appear whenever & audiences it appeals to/disappoints, it does but still NEW then ports) or Mario Kart (& other 1st party later), what was there to get excited about. XD
Like with anything, they seem to forget how customers think, or only see social media audiences/devs with good internet & forget players conditions, they can't read others it's hilarious. The wider picture is lost on them in many ways.
Idiots. They are so up themselves of 'we have an IP, get an audience', but seem to forget the specifics are so obvious from a mile away. XD
Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch
The right one looks awful, wow what bonus details and sunlight. Looks bad.
Offering a Switch 2version sure. It will run better then Mojang is offer
Like the 1.14 artstyle it worked but eh.
Combat was hit and miss.
Other major changes were hit and miss.
1.18 was eh, the time they took was understandable, still hated it. I hate world gen updates and I hate generic mob vote (Mojang uses of them and players wants of certain ones being worse then others)/end village/ore stuff from players, they have no creative ideas worth listening too.
1.16 Nether wasn't as bad as 1.7.2 I hated 1.7.2, I still hate that update.
Re: Shuhei Yoshida Says Sony Doesn't Really Consider Nintendo As Competition
Part 2:
Gimmicks with the hardware/software use that yes Sony/Microsoft have offered theirs but differently, and with however much effort or care to remove them over time, or even other adult IPs Sony/Microsoft won't offer as they don't suit their standards so told those devs to get stuffed.
I don't own a single mainstream Nintendo Switch game (will at some point but not right away, so I am more an anomaly Switch player) only niche 1st party and 3rd party, all for teens/adults, so if they want to say Switch is a kids console, by all means. I own many kid friendly games and reviewed a few for platinum coins. Doesn't mean I don't primarily use it for teen/adult games same as PS/Xbox platforms mix of kid friendly and teen/adult games as well.
That and when Nintendo's IPs have more gameplay interesting ideas and Sony's and Microsoft's bore me to death and are too story focused and boring gameplay wise for me so I gave up on Ratchet or GT series potential being not garbage let alone others, XD That's on them for their current strategies. I can use whatever device for any audience of games I want.
We don't see Sony offering a handheld besides Portal to play it safe and see the potential (no dual screen either) or cater enough to Vita/PSVR2, only just enough. Wii U Nintendo still even if not the best enough support to it at least. Sony moves on too quickly and we just eat up what we can get on them.
Re: Shuhei Yoshida Says Sony Doesn't Really Consider Nintendo As Competition
In the beginning with the SNES CD sure, but nowadays in competition, I mean hardware wise for power level sure but other peripheral type use cases, how are they not?
In terms of people's first console, a family console, their different direction or just cheaper then the competition sure.
But Nintendo isn't just covering a demographic thing, Sony/Microsoft clearly make for all types, not just oh kids/adults it's people into all sorts of other things. To market share quantify that sure it doesn't appear on charts but even still.
In terms of Xbox where it's Japan where it's less known due to Microsoft's decisions/marketing issues or how they don't appeal to the Japanese, or doesn't even exist in other countries where Sony/Nintendo offer then yeah no doubt.
Sony has their audience/tech focus differences but they are still consoles. So his context or not you can see it many ways what he means as being factors, and misunderstand it. I'll take the misunderstand side as his point is clear but also eh I don't know they are more then just the clear points he is making there.
If everything is power no wonder devs/pubs are boring people, & we get boring consoles/games with dumb mentality behind it.
Just cut VR & all the other projects & make them as boring as possible Sony why don't you. XD
I know every tech/peripheral idea both have done and give mention of them firsts or how they used them. Failed consoles or successful ones.
But Sony/Microsoft staff former or current say things just makes me laugh. It's their fault they made me give up on their garbage current strategy to move to Nintendo primarily and go retro or keep the PS4/Xbox One around for other uses. I'm not upgrading to their garbage consoles. They haven;'t given me a single game, peripheral or OS reason to want to use them. I don't even have to buy them and I refuse to buy myself or touch the ones I have access to from others around me. Make a decent system/games and I'll use it.
I don't think Switch 1 or 2 are perfect but they were more appealing even for my issues with them. I prefer the Wii U even.
If were talking audience too. Uh what kid besides pushing part parental controls is buying a Switch for adult audience games Sony doesn't allow on their platform while others they do?
Exactly. Kids/family console, Sony/Microsoft are idiots as usual.
Are they catering to different teen/adult audiences yes, they are.
Many of us adults may want to play family friendly games not because they are family friendly but quality comes from them, or even the Vita ports or PS4 ecchi games Sony says no to. Or many others on Steam even.
I bought up a Vita, Wii U, 3DS, Switch for a reason, because Sony/Microsoft were offering nothing of worth. So I keep my PS4/Xbox One as bonuses.
Sony/Microsoft can cater to whatever they want of audiences they pushed away over the years, or even committee type audiences but the rest of us went to Nintendo not just for it being a family friendly games console with cough quality games Sony hasn't provided to the same way of treating their IPs.
Re: Talking Point: What Are You Hoping To See In The Donkey Kong Bananza Direct?
If they show off the mechanics well, whatever editions and such sure.
Maybe 1 look at a level/the core mechanics would be nice.
As do we need to see story?
Whatever business and whatever of the case they are willing to show off.
If we see a Pikmin 4 situation of marketing and I go well this game sucks due to core design changes, ok ideas that are good but not enough to elevate the product or padding that's in excusable then well I can easily avoid DK Bananza.
Re: Gex Trilogy Adding PAL Versions (And Voices) In Its Next Update
Nice to see. Seeing as I only have the Switch as my option as no PS4 version I'll be open minded how this runs besides the PS1/Vita versions on store or not.
Re: Review: Gex Trilogy (Switch) - A Happy Throwback That Couldn't Be Any More '90s
@ottoecamn Besides the Scott's Stash launch video, review incoming I guess at some point. Or Gubble/Flingsmash. He has to do them at some point not just reference them. They could be L button never happens ones though. So the community will do it. Or well others already do videos on such games anyway, first impressions or reviews.
Haven't seen the Nitro Rad revival one of Croc yet. But he did the Ty ones when those came around.
Re: Review: Gex Trilogy (Switch) - A Happy Throwback That Couldn't Be Any More '90s
They seem fair. Haven't seen the Scott Stash video of the launch.
No PAL option (feels like what you'd expect of PS3/PSP/Vita releases, just the NTSC US version only whether for HD collections or PS1 type eshop releases hmm, I get there is enhancements or teams have to work with what they can for those they get licensed to and what effort they put in but even still.
PAL OSTs matter to me, did with Spyro as well with how Tree Tops or High Caves were, those alternate ones were way better then NTSC for example or voice acting/in general versions in PAL is always nice to have the UK/other region voices too, come on. Even Sony or Nintendo offer easy version and at cheaper prices yet however much effort.
I get third parties do their best with what they can work with/are given of source code or the engine and other aspects but even still. It's sad.
Even then odd licensing companies do is just a challenge like Battle Engine Aquila on Xbox? Why was it PS2 only Atari? Source code issue? Who knows? Among other examples out there.
I can pay less for the PS1 versions on Vita (if still there that is and of course they aren't the same amount of effort put into them as the modern ones of course I get that but still THIS much for all 3 it's a bit hmm) and PS5/Switch/Xbox Series only, seriously? Well that's quite annoying, Switch is more pricey sigh. What is with this third party based on demand/users or otherwise logic to the store prices. It's ridiculous.
Glover did the same, Croc I think was the same. Like seriously.
Re: Poll: Are You Happy With Switch 2's Screen? Because Some People Certainly Aren't
Don't have Switch 2 but hate OLED (even on my phones) so LCD/others are fine by me. Also VVR/VSync, etc.
People can want nice things but:
Artstyles should do enough of the job (just like any underpowered console, artists/animators/programmers being smart about it then wanting MORE power & being less creative, I already see it in gameplay & visuals are very hmm of creativity of artstyles as it is, some are good others are hmm not just the screens, cameras and more to factor in devices, I literally looked at 2015 era phone photos and modern and yeah the differences are so minor to how it processes it or whatever else the device was doing, the focal shot and more) more then the screens I also think but getting into other factors.
I hate HDR, RT, Motion Blur and other graphical techniques anyway so to me it's up to artstyle or smart design in other areas dev staff, not excuses besides how the hardware offers it. Switch 2 is new we will see how they use it over time.
CRTs they worked around it's benefits of blur back then, they can work around HDR on/off as well. Or 2D on modern TVs in mind too.
People can want 'fancy' but won't pay up. I can easily go with the non-OLED. I don't want it anyway. So to me I'm fine it's cheaper/not included. People that wanted OLED Switch 1 got that.
I ignored it. I can wait for Switch 2 (enough games/pre-owned price) for LCD/better stand (ignoring OLED Switch 1) & do touch/handheld when I feel like it due to how often I TV/handheld use has changed then my 2021 purchase handheld use.
If it's LCD first/OLED later I think more early titles/all titles will look good on both no matter their life time. On Vita they look worse because of the OLED first (or how cheap Sony went with the LCD 2000 model so I don't have a definitive answer here)
Sure Nintendo has always done a fair job with artstyle/screens regardless of viewing angles with screens on 3DS/otherwise let alone the DS/3DS larger screens even or the smaller ones like Switch Lite. They work but readability and produced colours or particles or otherwise eh it varies. Also we aren't dealing with backlights or not anymore either as they are standard and not Game Gear/Lynx and others have them and Nintendo ones didn't besides Gameboy Light anymore.
I even have to question how washed out/how stylised a game is and to not always praise saturated looks as in way other artstyles could be better really.
1.I hate OLED brightness, detail and lighting, if I hate DS Lite brightness settings or smartphones, yes I hate OLED, AMOLED and all that stuff, I can't say for MicroLED or MiniLED or those but I am totally fine with LCD and good enough viewing angles.
2.while I don't expect the same and it was Sony's decision and may not effect the Switch the same way as Sony did cut costs with Vita 2000, as much I think it could due to how Vita 2000s LCDs or processing details are.
The early titles with the Vita 1000 in mind look pixelated & awful on Vita 2000s, may vary on PS Vita TV which is a 2000 with TV first/many 1000 era titles using the handheld aspects/blacklist or modded whitelisting I think vary of still being visually fair on TVs either.
PSPs I can't comment on 3000 model screens but 2000, 1000 look fine TV out/regular handheld use.
But on Vita 1000 OLED covers up details & I hate brightness it has.
So again repeating this here, if it's LCD first & OLED later I think more early titles or all titles will look good on both no matter their life time.
Re: Classic Atari 2600 Title 'Adventure' Is Being Revived As A Metroidvania
Like Yars, this is not Adventure.
If they could make remakes of the ones in Atari 50, this one is just another insert metroidvania type.
Why is it not top down or first person or actually reflecting on it.
No purchase.
I think Lunar Lander Beyond (not bought but seemed fair for what it was) looks better then these excuses for metroidvanias are for Yars/Adventure do.
I mean if you want why not another Trevor McFur or another Atari Karts or any other Lynx, Jaugar, 2600/7800 IPs even. Or something original?
Do these companies actually think that far outside the box. I'm not exactly a fan of this Infogrames Atari at all and never have been.
Other then Bubsy I may try out, I don't see Atari making anything that exciting really.
Renaming another game with Adventure is just dumb. This is Starfox Adventures like renaming for no reason and without the characterisation either.
I don't care what you name it. No purchase Atari. Other then Atari 50 or Roller Coaster Tycoon Classic (the others are garbage and RCT3 is ok but plays worse then Classic does with control scheme it's atrocious, get used to sure but RCT 1 and 2 Classic is way better) you haven't really provided a compelling mix of revivals and anything else published is fine but not my thing really anyway.
Re: Review: Arcade Archives 2: Ridge Racer (Switch 2) - Still A Thrill, More Than 30 Years Later
@sixrings Oh of course no doubt. It's why I didn't even want to compare to MKW as it's not even worth comparing.
Price wise sure, content wise it's very unfair to do so. It's why I compared to others in the series or would other arcade racers of the time not a modern game. I wouldn't even compare them to other MK games as it's just a different genre and unfair to do so of content even in those games to Ridge Racer 1/arcade.
Or didn't compare to kart racers let alone just value to money. But more style or same series or so.
My expectations are different, like with any games with a good story mode or singleplayer campaign or good progression or mechanics or whatever. I research a lot of 5/6th gen racers on N64/PS1/PS2 and other consoles a lot, not so much Indie ones as I find they don't cover what I'm looking for but many people may want those types so I didn't want to discredit them just because I don't like the ones that release (as I said in my comment prior).
But yeah Ridge Racer ACA is not a bad release by any means it looks good for what it is, it came out when it did, it has arcade style fun to be had. Like anything to do a time trial or a high score it is fun for that just like any game with that design besides how Ridge Racer ACA is (as I am no expert on the game and it's pretty clear of that).
If we see the others by all means I think that would be great.
I just went with what platforms I know already exist of console releases as that's info I can go on then speculation or information that may be out there I haven't seen yet.
Arcade releases of Ridge Racer I am not familiar with so I didn't mention them.
Like I said I am not an expert on the series at all and it shows. So thanks for letting me know of other arcade Ridge Racer releases. I'll have to look them up.
So my approach is very much based on what I have come across in research, not someone that was around when these games came out when they were new or researching enough corners of the internet to find EVERYTHING about the series mobile, console, arcade, etc.
Arcade is not something I usually look into. I only know of few arcade releases for certain types of games racing or otherwise. Even Thrilldrive by Konami or the Sega arcade only ones look cool even and I'd love to see on ACA.
Re: Review: Arcade Archives 2: Ridge Racer (Switch 2) - Still A Thrill, More Than 30 Years Later
@nin10doom No problem/your welcome.
I research a LOT of arcade, simcade and sims racing games on old (mostly N64/PS1/PS2 and other consoles of those eras) and modern console platforms, mostly third party ones that got left behind. Only looked a bit into Switch or GameCube/Wii ones.
Not so much the retro ones but there are plenty out there if your looking for those kinds compared to a Ridge Racer type and to not go so modern.
That or arcade like Need For Speed Hot Pursuit 2010 remastered which to me is a Burnout 5. I prefer the Wii version but that one is not a priority for EA at all.
Gear Club Unlimited 1 and 2 are quite fair of point a to b type. But the Tracks Edition has a few circuits that are alright.
I could recommend videos on Indie racers if you want to. https://www.youtube.com/watch?v=4kzP-0SLs64&pp=ygUXZG92ZSBpbmRpZSByYWNpbmcgZ2FtZXM%3D,
[url.external]https://www.youtube.com/watch?v=lBD92kG9QI8&pp=ygUXZG92ZSBpbmRpZSByYWNpbmcgZ2FtZXM%3D
Or this type of search: [url.external]https://www.youtube.com/results?search_query=top+retro+switch+racing+games
Like Grip or RISE: Race The Future are pretty good for what they are of arcade racers with their own ideas/direction to them.
Wreckfest is good for a bunch of goofy vehicle types like buses, lawnmowers, a motorised sofa.
Otherwise I guess things like Hot Lap Racing (I had my eye on since last year or the year before, it's pretty good) or Grid Autosport or some I think retro ones like the Formula 1 or other retro style racers. Depends what your looking for really as Switch has a lot.
I think many like the Formula Legends that had a trailer recently, many like that have been around the past few years.
Even Atari I think published a retro style one not to long ago too.
You could also try searching the racing games category on the Switch eshop and see what you can find of mixed to pretty fair quality.
Re: Round Up: The Reviews Are In For The Nintendo Switch 2
Fair round up. I have said enough my disappointment with the gimmicks, no care for graphics techniques and all that but have praised DK/Kirby trailers.
It's a 5/10 for me. The specs are a fair jump but also I didn't care whether it was 5GB of RAM or 12GB. The 12GB helps a lot no doubt but at the same time eh. The other specs are fair no doubt but I mean unlike the Switch as a HD handheld besides phones I mean. The gimmicks/IPs have to be there or else I don't care.
PS5/Series S and X are boring as every because the 1st party, 3rd parties and gimmicks are sub par to the most boring I've ever seen for a console even compared to others building consoles up and had peripherals then being built into the console like these days software or hardware gimmicks.
Games are just so pathetic and gimmicks are 'there' but not as compelling as past ones.
LCD versus OLED, I hate OLED lighting and colours don't impress me, I hate OLED as much as high nit brightness or the DS Lite type of brightness upgrades, and games will be better built and look less blurry as well, have you seen the Vita 2000 experience, OLED first was a bad idea. Impressive sure, in the later area when cutting costs I think Sony probably did it wrong and not the LCD's fault but Dev's fault but they didn't care at all and you could tell which was in mind first anyway.
So LCD first is more ideal for them to focus on things not the OLED and the gaps LCD has looking worse. Doing it later allows enough to be LCD in mind and enhanced for OLED. Not look like garbage for most if not all of it's life with OLED.
So to me it's a fine upgrade but not an exciting one to me.
More games will come as they always do of course.
Price point and strategy are very hmm. Furukawa to me is not someone I was that excited for when Switch 2 was going to be a thing and I'm correct on that. The gimmicks and magnets are left over ideas or new ones for them but kind of whatever and the rest is or doesn't need to be as wacky but I would have liked to see a better Iwata level execution here but oh well.
Not that the leader changes much in the hardware or games, but can and it kind of shows even if more other areas of the company or regional leaders too.
But that was never going to happen. Even if we got NON Furukawa and another staff member that had broad ideas they would allow, I don't know who or how that would have gone and I doubt we would see any in the way Iwata did. Iwata wasn't perfect but he attempted things and had some bold ideas and I respect that. So the engineers had far more better ideas I think even if they are still going with them I just find them less compelling.
But I'll get one like did Switch 1 late when enough games or pricing when pre-owned to get one is right.
Otherwise I don't really care.
Re: Xbox Officially Enters The Handheld Space, But Nintendo Won't Be Worried
Price, whatever branding and whatever device category ranges. Who really cares.
People bhy whatever IPs, or whatever services they have of relevance to them.
It's a handheld, with Xbox branding. So what. It isn't the delayed handheld to fit with next gen consoles.
Price range or IPs.
I got a Switch 1 for sure Nintendo titles but also Vita ports being more accessible then going the Vita Asian English route unless desperate but back then it was more the only way to access many of them. So to me Switch 1 was idle for those types of 3rd parties.
So for many people if they didn't want PC and were limited to a Switch for certain IPs that are niche, they'd get a Switch.
So a Switch 2 price point to just more recognisable then the others part of their niche community, it's fine for them to have those.
I like niche stuff, I don't buy them but I do some things. But most i do research on. The majority of people don't need to or don't care. So those that do, will buy them or research them/remember them.
Who remembers Pocket PCs/PDAs? No one only tech enthusiasts then or now and businesses that used them back then. They weren't priced low enough and with so many device categories, most people barely if ever noticed them before the iPhone.
Phones being for socialising or cameras for capturing moments versus the iPhone/Android, etc. does enough of the general use cases, I mean as if it wasn't obvious. Who bought a smartphone from the 90s/pre 2007, or heard the term.
Who thought the OG DS looked like a PDA (or was their first touch screen experience). Very few to nobody.
That and why people don't notice besides a small audience for GPD/Aya Neo ones before Steam Deck/OEMs jumped on board because most people hadn't even heard of them, let alone gamers don't pay attention to niche consoles/handhelds or anything tech related because it's not gaming first focused.
Who knew about touch screen CRTs? Or Windows 3.1 Pen Computing, XP Tablet edition, no one cares these days besides tech enthusiasts and most people didn't experience them, or who did what first only, what is in front of their view for lifestyle/benefits them or other factors.
I like niche devices, but this is a branding thing and a who cares just like the Push Square article of the same thing with less comments too.
Re: Splatoon Raiders, A New Splatoon Spin-Off, Is Confirmed For Switch 2
I'm confused, article says singleplayer yet this trailer jumps between matches and I assume part of the world gaps.
I mean is this a Star Wars Battlefront/Unreal Tournament kind of matches singleplayer?
Or is this like I assume Splatoon 3 was with the desert/and customisation trailer making me THINK it was an open world and this is actually a Splatoon open world but it has matches.
This I think is pretty weak actually.
They could easily make this a Mario Odyssey or Zelda BOTW/TOTK style with puzzles for ink and such. I'd be ok with decent sized regions, not open worlds. Like ReCore on Xbox One or others with decent sized spaces to explore. Just as long as they aren't too annoying and complex as some like Banjo/Yooka Laylee I like the art but the things to do were always confusing.
Even Zelda games all intros confuse me till I get used to them and still struggle to do things in them.
I don't want a 'large' world but decent size ones to explore like the HUBs usually are, but maybe a tad bigger or same size.
Like to me De Blob was a fine game but didn't do it for me at times due to the core being pretty simple and repetitive. It did change some stuff up but wasn't a strong core to me.
Splatoon 2's grapple is a lot of who cares it's a grapple to oh they used this so well I loved 2's story mode.
So to me I can see reason in this game as Splatoon's core mechanics to reload, stealth and jump is great but it can be used so many ways for puzzles/exploration. There is a reason i could separate how Foamstars was/could have been for modes and how Splatoon is for it's strong singleplayer/multiplayer side.
I didn't care for BOTW/TOTK but I did their use of items like any Zelda does for the dungeons, shrines or even if pointless junk in chests how to get the chests was always fun like any 3D platformer was when done right. As in like Banjo/Spyro types not the pathetic Indie ones that don't match their quality (even if are inspired clones they don't meet that level of game design ideas).
So I am half on Splatoon Raiders, half not here. Depends HOW they handle it.
I don't own Splatoon 3 yet so I'll think about Raiders but still get 3 when I see the price as reasonable like I did 2 pre-owned.
Re: Review: Arcade Archives 2: Ridge Racer (Switch 2) - Still A Thrill, More Than 30 Years Later
@nin10doom No that's how Ridge Racer 1 or arcade was designed. Think of it like 'we are trying a new thing' kind of release. Or more so a better way to say it is as an arcade experience.
Circuit does mean a well a continued start/end point track or like electrical a circuit, it's not point to point, point a to b type of racing game like other arcade racers did have. Only 1 circuit.
But this looks like a good release for this arcade classic.
I'd say Cruis'n Blast is fair to experience if haven't. Or whatever other retro racing games I don't think much of as I think they lack in areas, but plenty of them out there regardless of what I seek in racing games that aren't there.
It's designed to be an arcade experience that's light on content. Unlike Ridge Racer Vita that is inexcusable in it's content handling.
This PS1/arcade era experience or first entry is understandable for the time but in the modern era you have to enjoy it as the novelty or thing it is basically.
Later entries added more tracks, cars and so on personality but the first Ridge Racer is more 1 track and being an arcade experience in the home to just play for time/high scores or within it's limitations.
I don't recommend it unless want to try something for what it is, as an arcade experience many will play over and over or to play once and never again, but yeah due to how much presence Ridge Racer had on Nintendo systems. Unless there is Ridge Racer 64, DS or 3DS then yeah don't really bother with this arcade experience if content is a priority to you. It does what it set out to do back in the day though besides it's limitations.
Play Type 4 or Ridge Racers/2nd PSP entry on PlayStation or emulate them or something. Those are more (good story moments in Type 4) besides more tracks, cars and things to do in those entries.
That or pick up Ridge Racer 5 on PS2, 7 on PS3 and 6 on 360. I think Type 4 on PS1, Ridge Racers 1 and 2 on PSP, 6 on 360 and 7 on PS3 are the more feature interesting entries. Only played or started the series with 2 on PSP and Type 4 on PS Classic so I am not an expert or veteran at all. Never grew up with it. Just through research.
Re: Review: Wobbly Life (Switch) - Kid-Friendly Open-World Sandbox Is Frustrating Fun
I already saw the news/trailer on the Switch. It looked ok.
I'd rather a Dream Tactics, Empire of Angels 4 (not just saying these tactics games they just came to mind) or other reviews instead.
A game I'd like to see will never get made anyway.
Wobbly Life has ideas but it's still pretty eh in ideas, it's pretty weak creatively to it's rules/convincing world.
Re: Video: Check Out 14 Minutes Of Blistering Fast Fusion Gameplay On Switch 2
Looks good but the speeds/AI seem like Neo, awkward to play but interesting game is my impression. So unchanged. Is it worth it yes. Too hard or too awkward to control at times yes.
Seeing as I did excel at WipEout games I know the entry/challenge these offer and sucked at F Zero at times so I know what to expect but to me these feel as bad as Ride 4 was for unfair AI or later MotoGP games. I know as MotoGP16's MotoGP bikes AI was garbage and Dirt bike/Rally car events were well balanced. XD
Re: PSA: Switch 2's Flashy New Kickstand Is Perfect For TATE Mode Play
When more vertical games then?
For arcade or other vertical shooter releases?
Or any unique ones? Either way this is cool.
Surprised Vita had Tate mode minigames in some games.
That and DS/3DS did it well in book form..... so we getting DS/3DS on Switch 2? I doubt it.
Re: Talking Point: Does Your Switch 2 Vent Smell?
Fair details, good write up.
Re: Review In Progress: Mario Kart World (Switch 2) - The Perfect Introduction To A New Console Generation?
Looks 'fine' like Fuel did for PS3/360, with it's segmented or it's zones or wide space to drive.
It may be more then that but it gives off that vibe mixed with Sunset Overdrive or skating type moves on rails. It looks fine.
Hardly a big deal. Different for the series sure, the most exciting, eh. No.
Plenty of other games whether Kirby, DK or literally any other third parties retro or modern I'd rather care about then Mario Kart anything (not the boring ports to Switch 2 many third parties are offering).
I even think Sonic Crossworlds will be just a Transformed successor but just as bland and barely push the potential it can.
Re: The Switch 2 GameCube Controller Has Gyro And A Better D-Pad
Gyro nice, ZL for other things nice.
The same terrible d-pad, they can change the underside contacts, but don't the top for authentic design. No thanks.
Re: Nintendo Patents 'Virtual Violin', So Is It Time For Switch Music On Switch 2?
Well the IR would have been good for this so maybe the mouse pointer will.
But if so why not offer a cough, Wii Party type of minigame like the ghost one to pull it onto the TV screen.
Or cough, Wiimote style that cough IR could have offered with Joycons in opposite hands but NO.
Also a Wii Music successor better be better, make it like Lumines or others did with cough original music or Nintendo music or something.
Even Wii Chess could be better.
Re: Feature: "It Was Always About Surviving Together" - Why Konami Chose This Forgotten IP For Switch 2's Launch
I'd rather take Coded Arms or Love Plus or GTI Club or Enthusia but sure the Lost in Blue/Survival Kids series has potential no doubt.
I haven't played Lost in Blue 3 (I think it is) on DS loose, yet but own it and heard of the series before. They have interesting elements no doubt but eh.
But whatever I guess my gameplay brain is too much interested and the devs don't care at all, and oh the themes or genres aren't worth it, so why not offer this one due to whatever inspirations or things they can do with it. I get it but eh.
Re: Video: Do You Even Need A Pro Controller For The Switch 2?
Fair controller with the headphone jack and the additional buttons but Game Chat, should be used for ANYTHING else.
Re: Video: "It's Actually...Really Good" - Our Hot 'Nintendo Switch 2 Welcome Tour' Preview Take
Seems fair, about as good, maybe a bit better then Welcome Park on Vita or Playroom/Playroom VR on PS4.
Or like Face Raiders on 3DS. Some fun stuff to look into. The payment eh but otherwise fair minigames and info I guess.
But I paid $3 for the IR camera app by the same one that made an ok Chess game so eh. I wasn't spending the full price on that Night Vision app at all. I wanted something to use my IR for even if I would games more then an app but eh. It has it's use still.
Re: Gallery: Here's Another Look At GameCube Games On Switch 2
Until Geist, PN03 (cough Capcom and Under The Skin for PS+ PS2 as well thanks), Cubivore or Eternal Darkness I don't care.
F Zero is nice, Chibi Robo is nice but otherwise eh. Wave Race Blue Storm I forget if was in list or not.
No interest in Pokemon but it being on there is something with how expensive it is.
I'd take something like Vexx (whatever happened with Acclaim's IPs) as well, Dr Muto (cough WB with your Midway IPs), or many others I'd like to see.
I'd take the COD games on GameCube, Activision wouldn't even bother there would they?
Give us Pitfall Lost Expedition. Won't happen, didn't for Xbox at all. Won't PS2 either I doubt.
I don't even care to use NSO anyway but I'd like to see them happen.
But plenty that could be offered on services but won't. I can support Mister Mosquito, Battle Engine Aquila and more on PS2 PS+/buy digital license or want many PSP puzzle games that were never digital on PSP/Vita among many others and it won't happen so might as well physical or emulate instead. Or the DS versions of those available as well.
Actually where is Polarium for GBA on NSO? Rhythm Tengoku sure emulation can be hit and miss there but even still. They could have done official translation if possible too like they had some others released on Wii U oh well.
Unless some interesting third parties don't care. Even N64 so many 3rd parties I'd want but oh licenses, oh source code, oh those that don't care to use the IPs, might as well emulate or them physical as many third parties are too lazy to offer them.
Re: Random: Xenoblade Chronicles X Pops Up On Microsoft PC Game Page
Odd, other then a mistake or how something like using Game Bar to record and recognise titles of apps/games and how some people will do recordings and how the output of the image is sure.
But otherwise something else likely or some titling put somewhere, AI or someone trying something or a actual mistake.
Re: Everybody's Golf: Hot Shots Has Been Rated By The ESRB
Well it's a sign it's getting closer. What they add or change or keep the same who knows as no idea how the Vita one is but otherwise fair release coming i guess.
Even to me the PSP one felt very light on content, the charm is there but eh. So no clue how the 2nd PSP one, PS3 or Vita ones are they don't seem like much really.
But arcade sports games are always welcome when they put the charm and effort in.
Re: Feature: Farewell, Nintendo Switch - It's Finally Time To Bid Our Old Friend 'Adieu'
Fair for you all, I'm keeping mine. Switch 2 Nintendo titles have appeal but the price on the console and the eh gimmicks (till used in interesting ways) or the third parties aka the Japanese AAs I got Vita ports or other Switch releases from and a few Indies I may care for I'll move on.
Got my backlog of retro, Switch, PS4, Xbox One games, no interest in current consoles/Switch 2 at all. They suck of ideas on PS5/Series X, Switch 2 gimmicks/game library needs to prove itself first and prices/boring execution, why bother.
The western third parties have the weakest offerings because Nintendo releases at odd times or only those with enough time to work with the dev kits for something else or whatever deals or ideas they may have otherwise a bunch of ports. Boring.
I get it like Wii U a bunch of ports but to me even Wii U's launch had more interesting games being ported, regardless of 8 months or otherwise time they were and the Gamepad features to me were enough (people can go oh Reggie struggled to and yeah I don't deny that but portability and addition content or other things work for people or systems they already are loyal to and get a remaster later they will buy, hypocrites) or a new audience getting them on another console. Besides not all of them had Companion App features on PS3/360/PS4/Xbox One till later or none at all so by all means Wii U versions.
Everything has to effect idiots lifestyle or a few years later mentality, it's a joke and I laugh at idiots as to me whenever and whatever is fine, but no it has to be enough time or enough of a weak but strong in their eyes reason. People are just hilarious.
I didn't get a Wii U that much after I did in 2018 Feb, 3DS 2020 Jan and Switch 2021 so to me I'm content with whatever is cheaper or whatever is still around of availability.
Like PS5/Series I got what I could of PS3/360/Wii/Wii U games from places before they disappeared around November 2020. 3DS were here and there and on occasion appear from stores still, but otherwise yeah I'm good getting the ones I've waited for/not as desperate for, for cheap or leftover availability.
But the western third parties IPs are boring and the Indies I see as big deals are 'fine' but not that much my thing.
So Fast Fusion (cool but I'll suck at it just like Neo/RMX) and DK/Kirby, otherwise..... Eh.
Otherwise the niche Nintendo IPs like Rhythm Heaven Groove are on Switch 1 anyways so I'm not missing out. I'll get Prime 4 as well like Bayo 3 waited for it. Other titles sure but the big ones to still wait for of course.
I'll consider the mainstream Nintendo titles I don't own but otherwise like any console I wait around till it's cheap pre-owned or till enough games on it. So cheap, niche games full price due to stock availability will go and if the gimmicks/games are good of third parties otherwise pass.
Switch 2 has to impress me with it's gimmicks as it's ideas, OS and more are just so boring and the graphics techniques are what boring devs want to push garbage and gameplay ideas take a hit dramatically and have for 2 gens now, eh leadership/pubs and just boring overall products, not what I want, I couldn't care less about any of those.
PS5/Series are as boring of 1st and 3rd parties because of those reasons, boring gimmick use and boring gameplay with other annoying priorities. Unless modern gaming picks up why would I contribute to it.
Re: Front Mission 3: Remake Is Still Alive, And It's Coming To Switch Soon
Fair. Got 1, it's ok. 2 is infinite discounted so sure 3 happening is fine.
To me 1 needed a better AI, better choice of attacks on pieces not randomised. In SNES era sure, but nowadays it needs a new combat mode not randomised and annoying to work with.
Otherwise story was ok, visuals were fine. Controls ok.
I tried 1 for a bit and 2 is probably more the same, 3 more the same.
It was better then Tactics Ogre Reborn that's for sure but that's not saying a lot I think both a good old games revived for access but their lack of elements to them is also an issue they are too much weird tweaks like TOR's level limiting and otherwise.
Both are SNES games with graphics overhauls and minor changes but still feel lacking to me.
Re: Nintendo Updates Switch 2 Backwards Compatibility List
Fair, Gal Guardians I have a bit to go with, so will keep that one in mind.
Don't have Travis Strikes Again yet but will keep it in mind for testing.
Interesting to see which ones get more fixes to be compatible.
Not getting a Switch 2 right away but will keep in mind the list updates for future purchases or past purchases to compare with the list.
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
Part 2:
I research a LOT of racing games, as much as platformers and shooters.
Who looks to the advergaming ones? Option Tuning PS1 or some N64 ones of GT64 and more? Not just Beetle Adventure or Mario Kart/Diddy Kong. Certain people out there of course.
I've been researching tons of 5-7th gen racing games arcade, simcade, sim, whatever. PC ones I'll get to eventually of course to play but have researched a fair amount.
Grid Legends story was passable in story and mechanically doing something even if the 1 team member & 2 team members felt like Diofield Chronicle, attempted then barely anything else to mix things up yet others had. Even then it's skill tree was so pointless but it's upgrade the car to enter was ok of an idea, not great but it was something from just classes all the time.
Well yeah but also I don't go oh DLCs/MTX or anything at all for a reason either.
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
@Scollurio I know I enjoyed TOCA/V8 Supercars/DTM race driver series and R Racing Evolution. I grew up on the PS2/Xbox Race Driver series, I even now own the PS1 trilogy too.
The historical stuff for scenarios in prior F1 games was cool. They can't always do that but still. Sometimes challenges are enough from just a championship/season mode.
I always bought the older MotoGP games for the challenges not just because they are more playable to me.
I go between retro and modern games just to get an idea where things are going and some modern ones I do enjoy.
GT's formula isn't perfect at all. Forza and many others went classes and I just hate it, they feel pointless and unrewarding.
I didn't even like the calendar approach in Forza Motorsport 3 & 4 I found the Event list more fun.
I don't have a definitive progression model in mind but many others have done fair arcade and many modes approaches before, some gems, some trash, but still enjoyable enough.
Whether prizes or event requirements or management systems or whatever I'm fine with that. Even a car builder like Sega GT Dreamcast had or Pure ATV PS3/360 had and WRC 23 I think had. While Apex/Racing Evoluzione was rather basic and it fit the story rather then gameplay depth.
Whether different event types being more challenges or more racing but with a twist I'm fine with but not just oh wow it's racing and time trial, or drift, or derby as just that is fine but it's so basic and repetitive for 20 hours or so when a lot can be done with the tracks, cars, and rules/obstacles/penalties.
GT isn't much but even it has enough coffee breaks or driving missions to do, while arcade/simcade racers offered their many drift, elimination, autocross, bowling, stunts or others modes, upgrades or other rewards/goals in the past.
Let alone things like Stuntman as it's own thing.
You can make a car, boat, bike, whatever vehicle do ANYTHING just like any human, animal, alien, etc. character in any other genre whether puzzles, platforming, combat, collecting, outposts, whatever yet they don't. Yet character movesets in some are just as basic and push menus/other generic things in their worlds, while others embrace their crazy ideas.
Cars aren't just their brands or objects.
I grew up on GT/Forza I own the whole series, grew up with MotoGP3 with it's 20 fictional tracks not just the real ones of the era, I just open my options and also bring up the Nintendo consoles with a fair amount of racing options from N64 to Wii to compare to Switch when they tried to reach out with arcade or simcade.
I've researched many licensed or other types out there.
I never experienced many arcade racers, not NFS or PGR or others, I have now over time but yeah I mostly was used to certain sim/simcade ones. I just open my options to games to play, mechanically or otherwise.
I got to Project Cars a few times before and got Assetto Corsa original recently along with the FIA Euro Truck racing game and they are alright. I still have to get the hang of them.
I'm not so much a motorsports fan if that's more fitting to your comment/thoughts. I enjoy racing games and I enjoy motorsport movies. But I'm not like into the brands that deeply like others or a wheel rig. I don't pretend to be. I have a wheel/pedals, but I am not sim obsessed. I am fine with the brands/licenses being a thing but I just wish devs didn't rely on them but as many players do not surprised.
Re: Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs
Well seeing as the original is still available and the remake adds a few visual tweaks and other expanded content that an update can just offer like OG and Impossible Lair had, why bother.
The game isn't that old or a generation inaccessible either there are no PS3/360/Wii U versions or anything.
Why would people remake a game that's still accessible and discounted a fair amount, still playable and an expanded version is being offered they want people to give money to. I get making a new game isn't easy to do (or on the scale they want to make then other options they could make in such a time) but even still.
They could have offered better marketing for the with Friends label games, could have offered DLC levels or something.
But nope.
What did they expect for wishlisting.
Besides the audiences that did or didn't like the original and did Impossible Lair even though the 3D platformer was coming back and even then I liked the OG and wasn't great at Banjo but it doesn't change much either.
It was good but they are asking too much and think people are dedicated fans, some are but not a large audience.
Not all of us will sympathy pay for a game that's cheap a lot and expanding it's content/graphics.
Think about it Playtonic, your trying to get people that are aware of back compat not casuals that have no clue. I think we know as a platformer audience what is out there and how accessible on platforms to purchase they are. XD
Some devs are just not thinking at all.
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
Part 2:
To me Codemasters, Milestone or others have made generic annual games (in some cases out of their control I get that) even if tried at times, or sometimes broken AI or other details and otherwise their non licensed F1, MotoGP, WRC efforts have just as many progression, modes or classes/skill tree and other boring game design problems.
Wreckfest was good on Switch but it's progression is the same boring design I hate of 2 modes and wow different vehicle types that really don't change much other then wow it's a motor sofa or lawn mower, but really changes nothing at all.
To me Forza Motorsport 5-7, GT Sport/7, Need For Speed and others by third parties were decent of arcade, simcade, etc. and 'ideas' but many third parties have the most class, car wish fulfillment for players into that and boring progression I've ever seen of 8th and 9th gen gaming they just suck and are forgettable or empty or uncreative.
5-6th gen racing has the better ideas of mechanics, plenty of modes or progression ideas, even with limited licenses it's how they play that's fun. That is lost.
Racing games suck these days. They lack creativity of location, progression, vehicles and more.
I enjoyed GameCube/Wii racers but otherwise Switch has modern era gaming problems for racing, platformers by Indies and just are boring games these days regardless of if the Switch gets them or not changes nothing if the game design sucks to begin with.
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
What a joke headlight. They can gauge sales or try with the hardware but is it really going to change much? The game design will still be subpar the devs lack of creativity licensed of F1, WRC, etc. or Grid and others over the years (or not just Codemasters but ANY third party or 1st party racing game studios) or genre has had since 8th gen of being terrible.
Analogue triggers or otherwise and fair GameCube support if they do I just don't care. To me racers suck on all platforms even if Switch is a fair one for them no analogue triggers making them awkward to play at times. But the core progression for many in the genre are so garbage I find the Indies just as no licensing but motorsports/nostalgia focused boring and unoriginal the genre sucks.
Otherwise Codemasters could have put any racing games they have licenses for on Switch or get this make a non-licensed one but that will never happen, no one wants to make a Wreckfest like no licenses game with their own tracks/ideas, they want licenses because reasons and reference and to be lazy then have creative ideas.
Putiing F1 or anything else on Switch sure, making good game design that's a whole other thing.
I'm surprised they even tried with F1 09 on Wii to begin with and had Grid Autosport on Switch which is a fair game even if awkward at times analogue not being there and AI/physics. Works better then my broken PS3 copy though erroring out all the time.
To me F1 is fine but honestly I'd take anything else but they are too license deep or EA deep at this point so like I really care.
Where is Grid Legends on Switch?
Dirt Rally? Anything else?
To me Dirt 5 was like Dirt 3 with gymkhana being 1% of the time then better paced out and a lot of objectives, repetitive tracks and really boring ideas so whether it went to Switch 2 or not I'd not even care it was so bland and boring.
Gravel by Milestone isn't either. But MotoGP is on Switch? Hmm.
F1 is already ok in it's current form, but I haven't gotten into them as much the modern ones, probably still playable and I have 2020 on Xbox One but haven't bothered to play it much, even F1 10, 11, 12, 13, 14 are alright. They didn't excite me as much as MotoGP 06 to 09/10 or WRC 2 & 3 did.
I have old MotoGP and I hate current MotoGP games the AI are terrible and the progression is passable even MotoGP 16 had dirt bikes/rally cars and played better or had better AI then the MotoGP bikes which is hilarious. But even Ride 4 had that issue. They are too hardcore audience or padded out and very easy is a broken difficulty setting. I don't know if they have fixed it but refuse to buy them to find out and researching is hard as like with any menus or detailed info is hard to find as no youtubers/players ask the questions I ask so I have to buy them. It's annoying.
Some of Milestone's worst games compared to their Apex/Racing Evoluzione or others back in the day let alone WRC 2 and 3 I love their campaigns and everything since by KT or others have been eh but I'm not the core audience either so like it matters.
Codemasters these days are alright but not as exciting as their prior eras.
Re: Opinion: Not Enough People Are Talking About This Early GOTY Contender
I haven't even bought it yet. Will eventually. I got Rain Code physical, yet to get around to it. May do the same with Hundred Line as well.
Also since when would a game like this be GOTY? In someone's eyes sure, but if more then that and like a Persona 5 nominee situation not just an individual/someone on the site's personal pick then I think that's a bit far even if I don't know enough about the game.
Most people wanting GOTY are wide audience themes, graphics and whatever other nonsense hollywood appeal so why would I care about a boring event shows award, or the boring repetitive trash announcements by bad creatives.
I haven't played Rain Code/Hundred Line to tell how many of the staff's execution is here and I respect many niche games or odd gamer mainstream not mainstream mainstream games. But it's very niche these games, most have never even heard of many AA Japanese devs as it is, what makes people think it will mean much.
To me Astro wasn't even that great, has it's moments, it had ideas but was still pretty weak execution with them and there wasn't anything else to put besides other garbage that year or they WANTED to seem like 'look we don't go for hollywood cinematic like experiences everyone or just RPGs'. What a load of BS. They play nothing and don't even try, I've seen better 5th/6th gen games no Indies even look at, let alone AAA. I will still stand by that. No nostalgia just per creative ideas. It doesn't happen anymore.
Not that I agree with many the past few years I think many have had their clear signs and I think they are a joke but I have very different taste and only respect CERTAIN games and the rest are my own taste and not GOTY status individual or wider event shows type games. Because I care about quality/ideas and many have not met that at all with their design in the slightest as many games are such garbage these days. Only few Indies or Nintendo titles the rest are cinematic or graphical gameplay barren slop or nostalgia and just not spinning off anything enough, weak projects with more potential unachieved and mentality of creatives that just disappoint.
Re: Switch 2's News Section Will Reduce Clutter With Individual Account Feeds
@PALgamer Ah gotcha thanks for that, missed that detail.
Re: Danganronpa Creator's "Multi-Genre" Game Is Out September, And It Sounds Absolutely Wild
Part 2:
I respect multi genre songs more then I do games due to what focus games have that I find uncompelling. I can listen to any mix of sampled or instrumental and still be impressed with a genre mix transition, structure, and more. But I also seek out sound design interesting songs too as much as I do gameplay interesting games. How they execute it matters to me. Not marketing fluff.
I've made multi-genre songs before, even to per aspect of a song or just mini mixes or singular songs (with basic tools nothing special I'm not that good and i don't care to be) and how to make it flow. It's possible, but how you piece it together not bragging did a multi-genre anything especially ones that complement so easily. Showing it not telling it.
Re: Danganronpa Creator's "Multi-Genre" Game Is Out September, And It Sounds Absolutely Wild
Will see it when it comes out. Multi genre means nothing these days. Everything wants to be a RPG with something or this and that.
Haven Call of the King and 'Freeformer' was a dumb marketing angle. The game was fair doing all these things with on foot, vehicle, space and more to then get their email address but even still. Was it worth it marketing or ambitions, not really. But I respect Travelers Tales efforts besides their other games too.
Also horror, point n click or visual novel and other aspects..... a theme and a few genres so close together..... How pathetic to do of marketing, marketing team.
The screenshots/trailer do not help. Oh so you have the uncovering clues of Danganronpa, you have the isometric camera in a stealth segment I assume, visual novel choices.... so standard stuff then. I get it's different tone, world, etc. but gameplay wise this still seems very them without being that far from what they already made. Some are different but not that different.
Also stealth isn't much it still fits the adventure/horror game formula weapons or not. Who are the marketers fooling here. XD There is a reason a puzzle game 2D or 3D to a shoot em up vehicle or controls or otherwise is a big dramatic change and most others of combat and gameplay in level design AREN'T. They still are genres but minor changes really.
Puzzle, shoot em up, tower defence is completely different. Who is making THAT game. No one clearly.
But are an adventure (detective or not), dialogue boxes, platforming, stealth, 3rd person shooter, let alone any with outposts, other interactions with quests, pillaging, collecting, combat and more. Yeah tell me why genres mean only so much when only differ so slightly here?
When movesets are so generic these days and limiting of animations let alone use cases for enemies and level design. I hardly think anything matters. When Mario or other characters past or current have more moves then most human, animal, alien or other characters let alone personality in their worlds or level design
(whether because it would break many of the good/bad or restricted focus a game has and what you can do with them, that and games would take longer and decisions/implementation longer to agree on being in the games not just how much CPU/GPU/RAM limits or cartoony artstyle or realistic also pushing or not the hardware) in games to platform, power ups or core character, why would I think much of other games and you barely even need many of Mario's other moves. XD
I haven't played enough of Rain Code yet and I haven't bought or played Hundred Line at all. But they seem to be pumping these games out quick or however localisation to release happens I guess.
If it was like a mix of things like 2D, 3D, or puzzle then shoot em up (minigames or major part) or whatever then sure. Some complement for multi genre and are just minigames or core additions, so to me multi-genre is a complete marketing waste of wording. XD
You can have puzzles in any action game. You can minigames in any game. Who cares.
To me it looks fine like their past games, artstyles, etc. But to me it's not a lot to go on yet and seems like marketing fluff. They do make great games so it's not like I'm that confused, but to me this means nothing.
How they execute it, not hype it up.
Re: Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs
Well they made two games and had Playtonic and Friends to assist other studios so not surprised. They haven't done much, probably staffed too much or whatever else going on.
To be honest another farm sim in a crowded genre and just as plain is not worth the dev time either. That's on them. Remaking their first game too, why bother. Try something else. Stick to others. Not just make Playtonic and Friends and have not enough to say 'this may not work insert studio staff'. But they don't say no so they have eh products and a cool Indie publisher but also not enough to maintain it or it's regular staff. I have questions.
Good on the staff leaving/in edge if they make it through.
But I question WHY! They would need to. What else is going on they won't tell us/made mistakes & didn't forsee them due to how pathetic game design is these days not just audiences expectations as well.
The staff to me these days Indie to AAA are just as questionable. Game design and practices. I barely have respect for them. Sometimes do, sometimes not depending.
What resources in the building, what staff decisions, and what staff pay rates. What is making it unbalanced is what needs to be focused on to better balance things. Not articles saying layoffs to make us feel for them when it goes deeper.
Audiences are just as much to blame it's why games are as pathetic as they are not just devs weak ideas/mentality.
Also this game did not need a remaster/expanded version yet they made 2 games and helped with others games or a program or whatever. They built up too much to quickly and I was confused why. I get the benefits of what they have done but in such a time it was questionable as well.
For smaller studios I don't take the layoffs as much as to me if they have things going on it's not the same as big studios focus on what they cut out and what expectations they have, QA or otherwise and disagreements or temp staff or whatever else of possibilities.
But how many people do they have, who had disagreements, who did they not need anymore.
Why do they keep staffing up and then going oh layoffs. Or is it journos that put the headlines, we know it doesn't always mean that but we take it as a bad thing most times then other factors.
I get it jobs are jobs but in some cases it isn't always a bad thing.
Unless it's bad company decisions.
To me why have more people if you can't handle it/don't need them. Or why have them spend too much on company food or other things they don't need but do put focus on.
Why do the design decisions throw them off and make things worse hmm I wonder why. It extends days and budgets more and more.
Like with money they want more and more and can't balance it and make a big deal out of it when they aren't getting more people/money yet don't sit and think enough why they need to balance it out more.
Do things that throw it off change yes, but at the same time I don't think it's always a bad thing layoffs, sometimes they don't need people, or they can better balance out jobs or better justify decisions of the games staff, marketing staff, other staff that aren't always acknowledged and more. They just don't sometimes and need to be better at it.
Then again if publishers are picky or they don't self publish it well that's also on them or the publishers being difficult with their expectations.
Re: Switch 2's News Section Will Reduce Clutter With Individual Account Feeds
I read the news on occasion some I care for some I don't. But you can filter through or sub/unsub from different games news, same on PS5.
But per user is interesting to offer then for all users. Among other things possibly.
Hopefully they don't change the wishlists like PS5 does and removed from PS4.
Re: Random: Switch 2's Controller Settings Hide A Neat Musical Secret
Fine, but not something I'll think about all that much.
Re: Talking Point: Are You Ghosting Switch 1 To Save Yourself For Switch 2?
Nope. I always keep past consoles, whether for back compat or for certain features not on a later console, game compatibility (like Voodoo Vince on Xbox or how Master System games would or whatever, not that own any but still point made of some incompatibility due to code or custom things with some hardware chips or whatever/solution).
People can go oh nothing of note on PS4 to PS5 compat, but Robinson the Journey or others for VR or not you bet I know what they were. Just because other people didn't know. Their loss not mine.
Many Switch 1 games I have aren't compatible but that's fine. They will iron them out or they will stay on Switch 1 I don't care. I can still play them regardless by keeping the system or whenever in the mood for them.
Otherwise Switch 2's features are not compelling at all of grahpics features, mouse pointer and sigh Game Chat, removed IR RIP that thing could have been used better but nope can't swap hands for controllers and use IR for Wii like experiences or other games with more then a night light, hand gestures in Brain Training, a few other things and Resident Evil VR like reloading.
The console is in the boring ideas category of console gimmicks so I will hold off like PS5/Series and Switch 1 was an exception as enough games I wanted were on it but I still find the gimmicks pretty weak there too. But it had enough over a Vita/3DS I got a few years earlier. But mostly enough games I wanted were available and I wanted to open my Switch options enough in 2021 due to where I got one.
Games are not exciting yet. Very few are that worth while of ideas at launch (1st party are delivering but I would still go for the niche ones but the odd main IPs are exciting) and the rest are 3rd parties doing nothing exciting and just want money on a new platform and not good ones either. That's their weak strategy so why would I support third party readiness for a new platform with lack luster games. XD
So no.
Re: Nintendo Predicted To Become "Primary Partner For Third-Party Game Publishers"
Sure they are..... It's not like Wii U, Vita, VR headsets, early era of PS5/Series consoles and third parties know the user base, know how large will care about their type of game and still complain like children. Why would I respect their stupid margins and have the numbers but still expect more and forget people are people, not numbers.
Who bought a console, what they usually would and did it convince them this time around, did long time fans not like the direction. They don't care, don't think about it or don't know. Their loss and stupidity when not hard to find out online or by how much they don't play the games, message their thoughts and are firm on it.
I find many in marketing or feature showcases can be one thing and games suck the next. Or hate the marketing and refuse to buy them, or hate the marketing and buy them later (rarely).
Companies don't actually know customers these days, so it's their own fault.
Just like prior times and letting go of platforms over time...... Power is one thing, sales is more.
They can say oh it has that specs and graphical features we want, but if the games still suck and the prices are what they are or justification in other ways, audiences won't buy them, they will elsewhere because they want a different spec console version, or content or discounted or whatever the case, or no purchase at all.
I am not supporting big western AAA publishers games most times I do their niche projects like some Ubisoft ones for example or respect but not buy the EA ones by their Indie program.
I support AA Japanese games more. Odd Indies. Many AA western devs are hit and miss for me and sometimes are just smaller team AAA mentality in design focused so I refuse to support them. I don't buy for sympathy I do because on the quality or game design. Quality can be rough for AA/A/B whatever. But if the design is the same AAA inspired slop, I don't care what their game is. Same with Indies and their boring direction too. No nostalgia, no inspiration of AAA, their own ideas, or good spin on it. I don't always see that in some genres Indies have tried, so I don't respect them. They aren't getting money from me if their ideas are weak.
No good ideas or enough of ideas to spin them up, no sale. Same with books, movies, tv shows, music. They have potential, they don't put that effort in to push past their weak ideas, wish fulfillment and more, that's on them. Their mentality is their own enemy.
AAA western or Japanese pubs, pulling dodgy practices get no support and a watchful eye on their releases in game design as well as physical/digital.
If Switch 2 lacks at points like Vita, Wii U or anything else they will drop them like a hot potato and maybe come back at points, third parties are not trustworthy at all no matter VR, mobile or console/PC they are dodgy and I have no respect for them.
Re: Nintendo: "Physical Games Are Still A Key Part Of Our Business"
Tell that to third parties.
Ignore third parties then. Make bigger carts and make them have to pay for the cost. Make them digital only and they can market themselves. That's on them. Third parties are as dodgy as ever and even when the eshop wasn't on the Wii U or was after many third parties had eshop pages but still were physical only.
As latter releases for kids/families came around it was different, but for their launch games they didn't bother with digital. That's on them.
While a different situation it shows some third parties were lazy to do something about it back then.
Go for mobile and just be spoiled children, why build audiences when you can just be a child about it and not support those platforms at all. Offer better marketing then Nintendo back then but nope.
Nowadays they are the same mentality regardless of staff in leadership and still want to not go digital more and let go of physical 'too much' but just enough to keep it for that percent of people besides us that look at articles and still buy physical.
Everyone goes digital anyway other then a sizeable percentage anyway of casuals that don't know any better or prefer it and gamers that prefer physical as well.
If third parties want physical sales they can deal with posters/other things. If retail stores won't do that that's their problem. Not the customers.