It's looking good. I don't know what to think of it for purchase as I did ok with Shovel Knight progressing through it and I'm not that into that old Zelda style, Link to the Past confused me a lot, but I'm glad to see it's making it's way over time. They know what they are doing though, absolutely great at this stuff. Old school but modern flare/great ideas in them.
@obijuankanoobie I am familiar with it, researched a lot of Zelda, Mario, etc. stuff only have a handful of the games. I don't mind off topic posts, fine by me.
Even the TOTK green through platforms feature reminded me of the wall mechanic in Link Between Worlds or the item renting or get at start BOTW also did which I kind of think is fair.
I tried Link to the Past and it was ok, like many console Zeldas (TP, WW, SS) I get lost all the time or stuck at parts where I didn't in the DS Zeldas for some reason. But the sequel Link Between Worlds is, may fix some things or have more to it that might make it appealing.
I don't have the game but i have a few 3DS 1st party games I've gotten a fair way through. I have my eye on Link Between Worlds though, I enjoyed the DS Zelda games.
I do have a 3DS (since 2020, never owned one back in the day). I'll consider it. I'm making my way through whatever 3DS games I find even got Rabbids 3D and it was a decent platformer (as not a fan of the Rabbids but got used to them in Mario Rabbids and to me those are great tactics games).
Mostly been playing PS2, PS3, 360, Wii, PS4, Switch 1 at the moment but I pull out my PSP, DS, 3DS, Vita, OG Xbox, GameCube games (don't own a OG Xbox/GameCube) from time to time.
I mostly have looked at other types of games across platforms though. I don't even own the mainstream Switch 1st party (a few 1st party but not many, mostly niche 3rd party Indies or AAs) games, which I know is rare but no joke.
Fair update, for a mediocre game. Style and familiarity over substance, pass. Like most games Indie or AA/AAA, style over substance and it shows. Sigh.
Lil Gator game I could respect due to the theming that enhances it despite how particular it is, I wasn't that into it but I kind of appreciate it, for a family friendly game it's charming despite how non violent it is, it's fair play pretend, it's not my type of game but I gave it a go and I see the appeal (will try it again at some point), but it at least is compelling enough gameplay wise despite how thematic it fits what it's going for when most games of it's type I would ignore. LCBC is just trash.
I'd rather a more compelling game with cat movesets then this. I don't think I'll see a decent platformer game with animals again due to the current design these days.
Gori Cuddly Carnage is fair but it's also more a hack n slash then a Blinx or something else more exciting. Most platformers by Indies or boring cozy games are pretty generic and lack depth these days.
This remake and assisting other studios. They made 2 games, wanted to be a publisher or assist studio or something, whatever Playtonic and Friends was, barely can do that and think they can survive, to me they made some stupid mistakes/decisions.
To me it's not as much so as others, but I think many vets seem to think they can make it yet they seem to go 'oh we loved this IP we were making, but hate all the AAA publisher nonsense, make the same game (the few like No Man's Sky or Nightingale that go a different direction while others make successors to what they were making) and they get ok in sales or direction/don't have budgets as others and it shows. Some may pull it off like Gunvolt/Bloodstained or others by Inti Creates or other sort of retro games modernised types out there, but the big game run vets, yeah those ones don't and fit the many that aren't. Like Calisto to Dead Space remake, or many others people can think of, that try and just don't have that much interest from players.
Devs may have ideas they couldn't try due to publishers, but many of those ideas maybe weren't strong enough either. We don't know what gets cut or kept or tried later till it happens. Sometimes pubs do ruin things. Like I thought the Tom Clancy's Extraction goo was cool but yeah Ubisoft wanted it applied to that game and players weren't interest. Other situations like making Pitfall Lost Expedition more family friendly yet they want a mature game, like Jak 4 kind of might have been.
So sometimes publishers are right, sometimes devs are right, it varies.
It's what makes me just sigh, they got too comfortable with what they were used to despite being in a dramatic change of a situation, but hated the direction/politics or otherwise yet besides the lack of that brand name or company they were part of before, their games only have a certain audience really aid them in sales or they make other stupid decisions as if they think they are on the same level as they were before, yet they aren't in budget, publishers and efforts to coordinate and it blows up in their face. Like they are so out of tune and players go you do know where you are right now right?
At least that's how I see it with the many I've looked at from the outside as Yooka Laylee is the only one I really supported, the others I just saw similar.
Unlike the original and Impossible Lair which I did support.
Not supporting this one. Even then I have found so many Indie platformers to be terrible. So I refuse to support them.
It's features are not exciting and wow it has Ray tracing and other nonsense.
Like nah pass.
I doubt it would fix my issues with the original for general progression either. I got into this game more then I did Banjo, but it still had issues that made me just give up on the game. Impossible Lair not as much but it too had issues.
Playtonic just don't have many games and their ideas are ok, but like any Rare game of the past. I want to play them but I can't progress in them because they annoy me too much with basic design that annoys me.
Same with Zelda games, other then the 2 DS games I progressed easily through those, I can't any other Zelda game because they have design that is just too confusing and annoying to do basic things.
Older games that need fixing sure, but to me I'd rather a Spyro Enter The Dragonfly or any others that needed major work.
Or remasters/ports of gems.
I don't care that much for Yooka Laylee getting a remake/definitive edition with features I don't even care about that Impossible Lair got via updates and even then I didn't use those features at all either.
What a interesting survey, but a load of disgusting devs/pubs, they can get stuffed.
Seeing a G2A backdoor method was enough for me to go, so what was the point if it's temporary or otherwise designed. IT makes it a waste of a solution and 3rd parties are lazy. I get cart size costs but even still. Why not Switch 2 Indie relevant sizes? But nope.
Add various sizes of carts. But nope.
3rd parties should just give up physical or offer posters for advertising/marketing in retail stores. Seriously. Why should they care about the 10-20% or however many of physical. They clearly don't want that audience. But they won't give them up. They are so stupid.
They do realise they will be losing physical owners and then go but but our 10 to 20% physical audience we need to get over the line to make our sales look good, and those people aren't going to digital. Yeah too bad idiot companies.
Customers have their own mindset, don't bully them into digital they don't want, understand people not data and charts/numbers go up or a green/red arrow.
I only go digital for particular cases, otherwise it's physical. I didn't buy Pacman World Re-Pac for a code in a box, I still don't have it digital or physical. Thanks Namco. I haven't bought it at all. You didn't keep it around that long, that's your loss.
If they want to be lazy and think oh young people will still buy digital, yeah messaging works, if it does here, it will broader over time too.
But Disgaea 7 is NOT Hour of Darkness, editor/writer please fix this. That's Disagea 1 PS2 or PSP subtitle, and even then on Switch 1 it's Disagea 1 Complete.
Disagea 7 is Vows of the Virtueless, some games do have other subtitles, I know 3 on PS3/Vita is different, and others between some older versions though but 7 is just that and Complete I'm pretty sure.
@Joekun Oh of course yeah I knew it was popular in Japan the PC Engine.
Yeah true the Famicom Disk System sales/option should have too been mentioned if it made a difference, or was it too brief or most just used the regular carts instead of the Disk System offering or enhancements for releases? I don't know enough. Would have to look into those.
Fair. I'll consider it at some point. Like Repac 2. It's not other Namco IPs, but it's still good to see then none of their niche ones coming back, it's great to see these have some success/appearance again.
OK so maybe some fair Indies, Namco with Pacman World 2 Repac and Katamari is nice but the only really appealing games here I think, the rest is pretty boring, fair quality IPs or execution of them or skip worthy I find at least. At least I found 1-2 I care about, even if not that big of a deal games.
I don't own the first Repac as they went to code in a box real quick so that was annoying, at least I got Klonoa collection physical. I missed the prior PS4/Switch discounts and just been looking at other things.
But still cool to see. I might go for Repac 2. I have World 3 on PSP so that's something.
I mean Monster Hunter Stories 3 and new Hyrule Warriors is fair. Octopath Traveller 0 is fair. I'm not going to play them but they are fair games.
Yeah there wasn't much here, like at all. It's pretty disappointing really. It's clear what audiences or devs are behind these and yeah.... I think too early, or people will buy them later the audiences that may be into them. Otherwise those that have them on other platforms or are desperate for them will, but how much sales, no clue.
Will this end up like Wii U or Switch or any other in-betweens of 'offer them on the platform for sales regardless like GameCube/Wii or others and see how they do, or just straight give up'.
Drag and Drive is 'something' but still lacks personality but I don't think Nintendo cares enough about it either and it shows in their other IPs efforts, the others are eh IPs I couldn't care less about, remasters and new games that aren't appealing in the slightest of AA or AAA.
Besides the game key cards as well in there.
So I missed nothing at all not tuning in, cool, glad I didn't have to. Even though I don't anyway to Directs really at all and just read articles and piece together whatever I can between articles.
Katamari new entry and not another remaster fair.
Otherwise a lot of IPs or styles I don't care for. So almost like giving people PS5 related audience IPs to Switch 2, when most of the audience is hardcore Nintendo fans so far, besides the odd sales of those into these IPs.....
Yeah I'll wait for Rhythm Heaven Groove in 2026..... on Switch 1.
To be honest I haven't even looked at releases for 2025 at all, 2024 I did besides beating 30 games across old and current consoles, thing is I have looked at barely much games at all for 2025 and beaten what 10 or so games this year.
What a lineup of games publishers/devs, I am doing good not caring at all about your IPs, your lacking game design and boring execution of some remasters, some new games and not really the audience to go with for sales yet. But they 'have to have them' for any to upgrade I guess, or just buy on other platforms instead as well....
@Wewewi For console sure, unless it's PC modding, I've seen the odd Japanese mods for Java edition Minecraft, or odd Chinese ones. But that's nothing to really go on either.
I mean a lot of the modding community is adults in the west, playing them or playing them and following along Youtubers, even I who covers many niche mods has an audience around my age bracket not ages where minigames are played, whether tech mods, fantasy/scifi ones, besides yes your odd Pokemon mod, quality of life, etc.
But if big numbers I'd agree with you likely kids playing on Switch for sure.
But yes I'd say mostly kids playing offline or multiplayer minigame servers. At least in the west, can't say for Asian regions what many of them do I haven't looked at that side of Youtube or survey or anything of players.
Fortnite or Splatoon though I'd probably agree there too.
But I'd say many go to Fornite or Apex if adults. More so then Splatoon. But that's just a guess. As you hear about Apex a bit, I've read manga with a focus on Apex gamer type strategies one that was a high school cast manga, romcom/slice of life and such (I read a few chapters and it was alright).
Otherwise most manga is pretty Nintendo Switch focused for kids with Smash or other equivalents and others can be whatever consoles (like Cat Gamer or Wotaki or others that are for an adult/college sort of cast, for example) and the odd retro stuff from what I've come across of those in the last 5 years types of manga focused on gaming.
Not talking other world ones trend I mean like contemporary slice of life/comedy ones.
Obviously manga doesn't define everything.
But for people having the 'time' to play, which games you hear about from certain sources or lives yeah likely kids playing these games then those playing horror, visual novels, JRPGs, fighting games or other types as teens/adults on Switch let alone those from Vita or 3DS.
@Joekun Agreed, many came before and successful in other regions. Sony/Microsoft had 'bring developers and a good system for them to use' solutions and messaging and that varied or worked. I mean the RE4 to OG Xbox didn't get across in the meeting on it of course.
I mean it's the Turbo Express/Sega Nomad pre-Switch or any cabled/dockable Pocket PCs. Who noticed? Who bothers to research it nowadays? If even the Wall Street Journal wouldn't look at pre-Switch devices, why would I expect other people unless into collecting/history care to.
but many just look to what is popuarlised or when 'they' came across them.
But then again I didn't know the Bandai Apple/Atmark Pippin had VGA before the Dreamcast, so we come across these details in our own way at different times too.
I mean I can say as much similarities of tech for sure, but how many people check that and only do the consoles space or what they really like to focus on. Companies try all sorts of things.
Turbo Grafx/PC Engine before Genesis/Mega Drive, 3DO, Jaguar CD, CDI, PlayStation, Saturn, PC-FX, etc.
It's like 2600 is first when it wasn't it's just no one knew the prior consoles, or cared. Yet Odyssey, pong consoles, Fairchild Channel F and more came out earlier.
Even then most would probably go oh the Game and Watch or TV Game 6 because Nintendo made them, the same way the Phillips CDI is decent but people only care about the Mario/Zelda games on the system and ignore it entirely otherwise yet was decent, not great but still had some aspects to it like 3DO or Jaguar did.
I don't expect even many people to know what a Xavix Port (before the Wii), or Playdia or Casio Loopy but even still.
It's like the Gizmondo or Tapwave Zodiac, they had as much if not more features then the PSP and came first, but most have never heard of them. The Gizmondo people only know because it's the worst selling, but what features it had or even besides the business side being a mess, most people don't know or don't care.
Cover based shooters were done by Namco or others during the PS2 era way earlier then PS3/360 with Uncharted or Gears, I own some third party games (I don't own Killswitch or Dead to Rights by Namco of 2002/2003) but I do PSI Ops (Midway), or looked into others that do, or even Sony 1st party like 24 the game that do.
Bodycount is one of the later few I know of with side to side aiming like Medal of Honor did in the 6th gen to Airborne era.
Same with racing games with rewinds, people look to Grid 2008 or Forza Motorsport 3, yet Milestone an Italian AA studio that did many RPG and rewind feature licensed one car maker games like 2006's Alfa Romeo Racing Italiano or even a Chevy Corvette game/Evolution GT or even other games (not rewind features but other types of features), never gets noticed other then the MotoGP or WRC spaces these days.
Most people don't notice or care for these details unless they go back, came across it back in the day, or see it popularised in AAA.
Or I guess like Capcom's Sweet Home to Resident Evil. Most people just never come across what came prior.
All that is a bit unnecessary yes. But you know, when people really care about this stuff.
Very interesting. But whatever about the Turbo/PC Engine CD, or Sega CD? Most still supported cartridges but the Saturn/PS1/3DO/CDI were more focused on CDs so it was more a good balance for prices and units or just how the business model worked but yeah NES was tough for sure and then many did or didn't have as much restriction I guess of the exclusivity contracts or cartridge unit orders or business deals as some may have tried Master System but Sega was very particular back then too, till the Genesis/Mega Drive so not surprised that when they had a chance they went with those for the differences, and by PlayStation the CD units and structure of things were different by then.
@JohnnyMind No problem/your welcome. You can toggle the auto combat on and off via the + button I think. Otherwise there is characters/menus to put XP into other things so it really tries to push levels or skill enhancing. I never had issues playing 6 at all compared to other entries.
Don't remember using the randomly generated dungeons or item world to enhance items, much either in later games, but did in older entries more. Though they do vary per game what they offer of paths, enemies, rewards, etc. Never encountered them but I am not a hardcore player either.
I was new to the series with D2 on PS3 about 5 years or more when was branching out to other genres, so never grew up with them at all, was my start to Tactics games as a whole, and sort of just explored what I could.
6 has a few mechanics/menus I don't remember using, but for how grindy the games can get and how many hardcore fans hate 6, 6 is the more suitable accessible game for sure for general play or those menus to enhance things. I didn't mind it. I just casually play.
I have near beaten 4 and 6 so yeah. I think I remember using XP potions a few times in maybe 4 or 5. When they would drop or be in the general stores.
1 Complete, 5, 6 and 7 are on Switch so you have a fair few options besides the collection ones of other NIS games that are similar to Disagea but also different in their own universes/combat/core mechanics.
How was the paint programs that were for Switch and other platforms prior?
I get the animations/tools and nostalgia but to me I don't see that much of an interest here.
Even then why is there no Art Academy for Switch either?
Were sales that bad for 3DS/Wii U?
I don't eat up nostalgia/emotional nonsense excuses, but I see appeal in this being offered as something different to the service.
Also if mouse functionality, even though why not just 3rd party mouse offering as well to replicate (not completely but enough) of the SNES mouse. Where is the SNES mouse to sell to people or we only getting offered controllers?
When is Sim City SNES with mouse support as the original doesn't offer it?
What other 3rd parties will offer their games at all?
Seeing a variety of not just GameCube only but also others is fine but even still. It is still a service lacking.
When Xbox has back compat it's fair, when Sony has back compat it is building still but has a lot more IP appeal I find. Even then I can buy them for $15, I don't have to sub, neither do I back compat digital/physical disk to digital license, or have to care about game pass.
NSO is fine but I also see a lot lacking in games I'd like to see offered that aren't, and even then I refuse to subscribe.
I'd like to see Polarium GBA or DS added.
Even then PSP puzzle games won't come to PS4/5 any time soon, they didn't even PSP eshop or Vita/PS3 at all.
@JohnnyMind Enjoy, I'd say try 6 if you want it to be more accessible (the levels being higher numbers is ok but didn't do much and it's the only game with auto combat, but the tutorials in prior games do a good job and are fun to read).
But 3 to 5 have more quality of life that 1 and 2 don't have (even if 2 is on older systems so might as well have a Vita or PSP, and 3 is well PS3/Vita, otherwise other entries are pretty accessible on modern systems) but most games in the series are good I find. I just had played too many by the time I got to 7. Besides it's ideas just weren't as exciting either.
Prinny games are alright for hard platformers too.
But the dialogue is still enjoyable, geo panels to make interesting level challenges, similar dumb or damage dealing enemies. It's all good fun.
I do find 7's giant mode more appealing even if not that big of a deal, then the Disagea 4 tower system (I just used the core mechanics) I just wasn't into that at all to line up characters in it. So I think 7's giant mode was a fair idea even if wasn't that exciting.
I enjoyed 5's dual weapon system but it can be a bit pricey of in game weapons per character. My favourites are 2, 4 and 5 so far.
That or get the NIS collections with pre-Disgaea type gameplay ideas or story telling like La Pucelle, not tried much of Phantom Brave 1 but have 2 physical, I'm enjoying them quite a bit compared to Disagea 7.
Pass. I have the original on Switch 1 cart, I don't always care for the Complete versions content whether Disagea 1, 4+ or otherwise.
I just picked up what I wanted as access to those entries in the series, never used that Complete version/edition content. Or even the PSP or Vita versions content of prior ones.
I don't resell, I only sold a few shovelware or not as much wanting good PS2 games a few weeks ago, I never sell my games unless I really care to. Last time games got sold was probably the OG Xbox when getting a Wii/PS3.
Even then NIS OSTs have been limited code uses of the OST on a paper slip to their website.
While Indies go 'go to Bandcamp and get it that way'. I mean why not.
A far thing from Danganronpa V3, Ace Combat Assault Horizon OST disks or the journal that game has.
Artbooks I have for some games like Raging Loop, or anime (with Blu-ray/DVDs or the few that have both and no artbook but just offer DVD versions because why not).
To me digital complete editions with OST apps (players if they exist even though I am more familiar with the USB transfer apps which I am surprised they even offer but are probably DRMed for sure which is fine).
Or digital artbook apps. Those I am ok with.
Even then games used to or still have the OST menus in the games so having them outside of that is fair.
Senran Kagura or Kandagawa Jet Girls by Marvelous were great for this.
I can't say for Death End Request 2 as I got the standard edition and can't get the complete and it RARELY if never goes on sale it only did once a few months ago. No idea how that complete or version it's called edition works.
Better then Gravel's complete edition method 'purchase, then download from store because it has counted the purchase but enabling it all in the store' was a pain. In and out constantly. Others do it their way of course.
I'm hit and miss on Atari, Roller Coaster Tycoon has been going downhill, I got the classic version and it's great of controls but fair restructuring of the game's park order.
3 is a eh conversion of controls it put me off.
Their own IPs are alright with the Beyond revival games, or Yars Rising, Atari 50 was good but then they just kept going and going and it kind of put me off.
To me Steam World Heist 2 disappointed, the class system just didn't appeal to me, the missions were alright, the weapons and more. The restrictions of locations. The ship didn't disappoint me as much as I thought it would.
Preferred Steam World Heist 1 more besides it's limits in comparison.
Thunderful publishing has been fair of what they have offered. I haven't experienced them much but they seem good on the outside looking at them.
But some games have been hit and miss.
Atari could mess with things and I don't want to see that.
@DesertRainReads Agreed. I'd rather they just have posters or screens with game trailers/ads playing on them (even EB/Gamestop do this) setup in retail stores then these game key cards, if they want advertising to go to the eshop, why not just do that. It won't happen because why bother but I mean code in a boxes almost are achieving the same. Go to the eshop instructions.
It's not their fault people pay attention to a game of interest rather then tracking publishers/developers like many gamers in the know do.
Otherwise I agree with your points.
Creating more inbetween methods is just getting silly.
Servers could vary.
Temp cloud session files as well. The future is getting more particular and testing us.
Just like prior examples I mentioned of PC, console, etc.
Well Mario Kart World has been out longer, it's a family game so multiple players and it's the type of game many people will play, DK is a one and done or go back to a few times, it's a singleplayer/co-op or whatever experience. Odyssey doesn't outsell Mario Kart either, or 3D World, or Bros U Deluxe either. It's pretty obvious why people have Mario Kart at all, bundled or separated, for any Nintendo consoles since the SNES.
DK or Kirby Airriders looks more compelling anyway. I don't even have any Mario/Zeldas on my Switch 1 yet, I'm an anomaly I went for 3rd parties, probably similar to how I would N64, more 3rd parties compelled me though in the case of Switch 1 I care more for the niche Nintendo IPs like Another Code, Famicom Detective Club Emio, I'll get Rhythm Heaven Groove in 2026, I didn't Endless Ocean as I don't care that much for it, the mainstream Mario, Zelda, (not Pokemon) etc. I'll get whenever I feel like anyway.
It wasn't like Wii U where I got a fair mix of IPs for it. Even then my only Mario universe game I think is Captain Toad, 3DS I have 3D Land/Bros 2 (I got them late as I wasn't that interested in them but saw them at a decent time), but Wii U I don't. I got a range of IPs for it even Tank Tank Tank/Devil's Third, Yoshi, all 3 Zeldas, Bayonetta 1/2, Pikmin 3 and a few others. Most stuff since has been obvious 3rd parties, but I have bent my 'don't get games you have on PS3/360'/PS4/Xbox One/Switch 1 rule even though I was trying to stick to that, Sonic Racing Transformed was the last of that before Darksiders 2 (PS4 and 360/Wii U now)/AC3 (360 & Wii U) and 4 (PS4 & Wii U).
DK I can wait years for. I got Splatoon 2 cheaper used, I waited, I can wait for Splatoon 3 or any others.
@LastFootnote Interesting, I hadn't seen that yet.
Well have the Switch 1 physical release anyway, I don't care to upgrade at all.
I don't care for the complete versions of Disgaea (assuming it as at this point for the Switch 2 release), I just happened to get a few of them due to platform availability.
Also Disagea 7 was ok, I have had my on and off with it. Wasn't that exciting.
Companies really love their business speak don't they. Sigh. Well if this happens to future Disgaea or other releases, digital or giving up entirely as forget it with Game Key cards.
Like I have said before, might as well put posters in retail stores to tell people to go to the eshop, but companies and retailers won't do that, but it's no different to a code in a box either.
Customers that don't use the internet as much as others or at all other then key things in life to use a smartphone/internet, they might as well just use an eshop, or might as well avoid game key cards/partial data disks on PS/Xbox.
Also with how many Trails games you'd assume they make enough money at this point? But nope got to be using business speak and save money.
These games can fit on the card, what a load of nonsense. AAA I can see why as the games are bigger or they want to save money.
But AA I mean sure to save money too, but don't they want to be seen in a better light with how limiting their physical presence can be sometimes? Seems not. Sigh.
Shame on you NIS.
It's just cheaper then Switch 2 physical, not code in a box, so an in-between and an excuse/bad messaging. Also it's like having cloud, but without the temp files part. It's not cloud physical but it is still ridiculous. They won't even stop piracy with this, just get people to still rip the games more or just go Switch 1. Or give up entirely on those studios, games in general or go to other platforms. Or go retro. Whichever applies/someone chooses.
It's disgusting. Do they want to limit their audiences and fool people at every turn, wonder why sales are down and like others, blame audiences going 'you want digital or you didn't support the game' when 'audiences are too smart, we need to play dirtier' it's just disgusting.
I like to see things release then cancelled, but at this point I'd almost flip and say I'd rather a company be gone and failing if they want to just manipulate customers. There is doing business within reason and there is just being so manipulatively lazy it's disgusting and people won't support them and it's all on the company for doing so as the customers got smarter and got sick of this nonsense.
How AA Japanese companies were getting more recognised only for them to annoy players and wonder why they are losing sales is because they will go backwards instead of the support they finally started getting more noticed for. Their own fault really.
I can still buy my retro games and ignore those I've discovered over the years, it's really that easy.
There are those of us that are easy to manipulate, and those of us that put more behind a game, anime, manga, character, etc. manipulation tactic. I put a lot about gameplay and business above anime or other things. It's why I find gacha games so boring, I have better things to do.
Well as it's not for AR or VR or anything else for tracking or other coordination in a game, it's not an Everybody 1-2 Switch or Playlink to use smartphones for kind of thing for a Switch 2 game use of minigames at all in Mario Party or another game as a requirement it is just a peripheral, just webcam and any can be used 1st or 3rd party, why would people buy one.
I have no need for a PS5 HD camera at all, but the PS4 one I keep for VR or Playroom original app use as well as for the Vita/smartphone use DLCs that were free with the free app for the PS4.
Vita/3DS used the camera for things, DSi or PSP camera/GPS did as well for games/apps. Eye Toy could be used as a webcam, not a great one but again like Kinect or Move had tracking use cases.
Those that like to have webcams will, those that don't and use text/premade responses or just play online to play a game, will do so then use a webcam to capture their reaction.
This is great to see, players will play any way, it's the way I see games with many levels of puzzles (but that never happens). This game is very different to DKC but to me DKC was decent, good but the mechanics and level design looked good but didn't excite me. Also I just am bad at the old school challenge but that's on me.
I have avoided looking at the game, I haven't played Odyssey, I assume I could hate them but they have enough interesting elements to me at least. But I can assume they have things about them that are hit and miss or empty, but if they balance them I think it's fine. BOTW to me had fun uses of items to get chests but the rewards were boring, or I only cared for the shrines, that's it. That's all I played it for, the rest I had no interest in.
But I'm also more into 3D platformers too then 2D ones. I like 3D ones that aren't filled with filler. I like them to be to the point like 2D ones, either simple movesets and levels with a point a to b goal and odd things to do with dead end secrets. Spyro 1 was simple but I enjoyed it, Demon Turf was alright at it's approach to moveset and level design.
Or a better mix of missions even if many of these types I am not big on as I find many of the missions really boring. In Indies they have less skill or time so we get more basic ones. Not that into those sandbox ones. But it varies how they approach them. It's why I find Sunset Overdrive, Infamous Second Son, Gravity Rush balance their open worlds with moveset based challenge missions besides story stuff, or ok other stuff (wasn't into all of Infamous Second Son's side content but it was good enough), or combat challenges, or tower defence not outposts in Sunset Overdrive.
Not all can offer minigames but to me many of them I have more fun with. Not collect or talk or do other nonsense in Indie sandbox platformers or open worlds in general they are just so boring and the movesets/level design are generic and not fun to explore. Especially games going for reality it's so boring. Platforming can offer any climbing, jumping, combat, triple jumps, swimming, special moves, whatever else. That's what makes them fun.
But filling a world in, animations/movesets being exciting. This is why I respect games like this. I mean even voxel based games are their own design that's interesting compared to more particularly done games that only have dig points or none at all.
Even then, DK Bonaza and many older platformers had a good use of animal movesets, not cute characters and mundane things to do, once many Indies notice they can actually offer interesting movesets not just the bare minimum and make a world with generic things to do or collect, or explore but it isn't fun tod o that.
This is why I like 5-6th gen platformers so much, DK having a destruction element is a lot of work but they balanced a mix of things and that is great to see, how they balance that for secrets, missions, whatever the case, especially compared to how they handled Mario Odyssey moons, exploration or the hat capture mechanic and those to compare to Banjo or Dr Muto/Scaler/Space Station Silicon Valley or even DK64 for character switching mechanics many different ways back then.
@Samalik Why would I want/not want a to go meal type experience, sometimes I do enjoy them. I watch trashy anime or live action (more older ones for live action western media) as well not only thoughtful ones. XD
I go back and forth on sometimes I want quality and sometimes I want trashy stuff.
I do think of them as art I'm a gameplay first time sure but even still enjoy a good silly story, I leave room for artstyles and story telling to be of quality or silly situations.
I think this is a fair analysis. Was Switch 1, however much time with Switch 2 hardware. The destructing the terrain is an excellent mechanic. 1080 or 1200 is pretty cool, sure frame rates vary, but patch or not it's still 30, it's not 15 or something. They focus on gameplay and good enough and I respect that. I don't care for how many objects are on screen, eh ray tracing use and more.
Sure VVR and more can help but they worked with what they could.
FSR1 I mean yeah but it's Nintendo they get around to other technologies later then the others, I give them a bit of slack as it's expected. They work with enough of what they do with hardware, N64 was pushing a fair amount but was new to 3D from SNES. Wii U was new to HD for them. Switch 2 is new to 4K and other technology changes again. I can give them that. They work with enough of what they can.
I don't expect the best from them of using graphics technologies at all, I don't even care about them, more objects, how to use lighting/HDR colour ranges and more, I learn as much as I ca,n but I still don't actually care.
If artstyles are good enough but level design/character movesets are engaging, I'm already there for the gameplay decisions.
@SoIDecidedTo That sounds great. I wish more did this T and M versions but the problem is that many ratings still have to count the M version content so many publishers or devs dropped that.
I'd be more for just a terminology filter for any it detects or exceptions, even web browsers have website filters to allow some and block others for things like cookies or other stuff.
Nintendo have the bad word list, why not use it for the eshop with filtering?
Otherwise some visual novels just became T versions or PG versions from their Eroge releases which makes sense.
Any swearing bleeped or blood/gore filters, don't happen anymore like a few I know of in the PS3/360 era.
Even Neptunia Sisters vs Sisters I think it was, updated their game to make it change rating due to terminology (yet something like Disagea either stopped using them or continues to use them and doesn't care it's T rated) which I think is just dumb. But it is what it is.
I wish games just had swear/term, blood/gore or dismemberment/clothed filters. I mean any that go a bit far have the sun rays or other solutions anyways.
@jsty3105 I have found some decent ones sure, I was too general and didn't expand (long comment so hard to do so) a lot of good Indies (searching publishers, random searches, etc. mostly puzzle games which I am fine with Indies) have been at least in certain genres, inspired, nostalgic garbage (shooters, racing, platformers usually have disappointed me a lot) and offer nothing of worth. Decent worlds, boring gameplay.
@xenobladexfan agreed, even the sales/upcoming games news stuff, some are decent, others are just recycling games per categories.
But eshop or whatever random we find per youtube or articles or lists or whatever strategies for sure.
Then again a recommendation solution can vary, even relevant search filters I fins just as odd compared to just others I'd rather use or just browse myself or per publisher (same as I do a Wikipedia dev/pub rabbit hole browsing).
I do many Wikipedia or YouTube browsing for all consoles old and new to collect/look out for.
Let alone with anime on list websites I do even random word searches, see what comes up besidethr auto recommendationsor user recommendations. Not as much console eshops. Some odd solutions, offer fair results.
For garbage Indies or shovelware sure. Even the long title obvious ones.
Some odd Indies are decent of course.
The fake Hentai games aren't even that its just terminology thrown around/utter garbage.
Quality control should have happened years go but glad they have gotten around to it.
What humans or computer system coverage though of quality assurance, they need good human training, better computer checks.
But an 18+ or other filters would be nice. If N64 can have it why not the eshop? But strict rules of course. I mean they have age checks every time I view MA15/R18 games and thats fine, it's annoying but I get it.
For AA/AAA, like many AA Japanese Vita ports (Seven Pirates, Moero games, Mary Skelter and more from Compile/Idea Factory, Senran Kagura games maybe, any others out there that fit that type of identity), whether ecchi games sigh, time to get those before they get removed or guidelines get stricter.
Will we see old school strict Nintendo or a middle ground? I hope a middle ground.
I don't want to go to PC for those games. I got a Switch for Nintendo games odd Indies and the Vita ports ecchi games. Well.those my country would 'allow' digitally (no Mary Skelter finale or certain others but that's fine), EB Games were too scared of physical of.
If for bundles yeah seen some odd ones like nGolf for example.
But some like the 7 Star Wars games bundle are spaced out. Others yeah are a joke.
I do think it's necessary filtering/game removal even but how strict does it go?
Can many ecchi games still appear on the eshop or are they dead, well PC or non major store fronts they stay hidden away I guess. Sigh.
That or goodbye AA Japanese ecchi games glad bought many of them already but not all.
If filtering or prevention on the platform for shovelware sure.
Or better quality control as some games are too mobile and badly mapped to a controller for camera or other things (some mobile devs I am familar with) and I am surprised they even get a pass. On any platform.
Even watching the E3 from 2000s, it was clear what Iwata was on about, what actions he took with consoles and more. I respect him a lot. Not all things but I still understood why he did what he did in his time that I won't question it too much.
His Iwata Asks segments I have respect for, he understood his staff, he made an effort many CEOs, leadership or others of the business type mentality people, that would never.
His business practices made enough sense, he had his odd moments but you could understand why he came to the conclusions he did.
He was a gamer, a programmer, he worked his way up, he wasn't a business type with no understanding like many these days at the top are.
A fair business man but still a creative, a programmer I think wasn't he at HAL or other places?
Even the console gimmicks were more impressive or how they were utilised.
Sure the engineers at Nintendo are trying but to me the refinements just aren't enough. Switch 1 may still have been an Iwata thing but I still found it a bit eh, it was under utilised, which even if Wii U was, it was used enough or I had more potential ideas. For Switch I don't.
Even some games, Pikmin 4 had ok ideas but a lot of the core changed in ways that felt padded. Zelda TOTK's story was repeated 4 times. But the mechanics were interesting.
Switch 2 to me is too much business practices the direction we don't like. Prices or youtuber/news outlets coverage that is very hmm. Games being spaced out is fine for them to take time, like N64/Wii U, very different times for technologies Nintendo had to get used to but even still.
With all the PS3/360/Wii games with solo modes and multiplayer, bot matches, LAN, Minecraft on PC versus console of Solo, LAN, Mojang Realms and third party hosting services.
It's more about consumer rights then it is how companies want us to treat our disks (recycling cough Ubisoft) or otherwise. They can right whatever T&Cs and EULAs but if were not happy we won't even buy their games, but most people don't care.
Many eshops are just 'pay up, download happens, you can't refund'. Either the Steam 2 hour period, or the 'once downloaded, no refunds unless exceptions'. It's such nonsense. Switch it auto downloads (unless I have to find the setting to make it not do that), PS4/5 it's a select to download. Xbox I think it auto downloads as well (I don't purchase Xbox digital so going off what I remember of seeing others do so).
If we want to play them, make videos on them or otherwise you have to get onto them fast or else, goodbye, buy our latest like a sports game but instead it lasts 10 years or as long as it sells. It's such nonsense.
Companies do whatever, governments may or may not understand/change it in maybe odd ways and other services go 'we don't want to change what we already have setup/will misunderstand, were lazy' and that just makes us mad. People want consumer rights. It's pretty clear on that.
Like come on. Sure account issues can happen but even still. Most companies are too lazy with DRM anymore and just go oh Denuvo or server based will work. Like no people still find ways around them in things the games have bugs/off design not just breaching games. So to me it's just silly. The perfection is just so I don't care for me at least, but matters to companies to make a perfect product but in doing so the game design is so boring I don't even want to play them. I'm not even a cheat/glitch type either.
GT Sport/Suicide Squad did, they had them tied in but GT Sport cut the livery editor and the community sharing (I think over doing it but I understand why so they don't have to maintain it with odd designs). Sportsmanship tutorial videos, even if breaks trophies and the dealership was reworked, I get why for car duplication but it was annoying and they had to fix Credit and other stuff in Sport/7 anyway so to me the server DRM is just a joke anyway. I did a full recorded footage (not as great but tried) and 1.68 to 1.69 comparison in offline, leading up to and update conversion state wiki write up anyway on GT Fandom. I also did the GT PSP memory card between PSPs and GT5/6 account (not hard drive) or per consoles testing. So Polyphony have done this for a while, not just GT Sport/7. So it makes sense.
Other games, it varies what they convert or just add an offline state, not hard to do. Or just pure laziness to do so when they update the game all the time.
It's up to the devs, the companies want us to buy the next one, so kill the entire project it seems, how fun for customers.
It depends, if it's HR or any other particular roles or nonsense roles created, sure, we don't need THAT many of those, just enough, but not taking up more space then needed to approach those purposes.
If main staff of animators, designers, programmers/engine programmers, designers, sound team, leader roles and more then it varies, how competent were they?
Why have so many if they aren't capable, need to learn and they can't then build them up better so they can keep up, or are good but it varies how good they are at balancing between other staff such as many leaders or other staff's output, do their job, or struggling to do their job if not as good at this sort of work/design angle being asked of them, and are building up to it.
Many types of people of different skill levels, different tasks, deadlines, and so on.
That or management (whoever many that is or who they are and why they make things difficult) who just change their mind every second and we wonder why it takes so long, is it's not just lots of people and whatever they do in meetings/work, or they take too long (I would if I didn't know how to code something but would try but I also wouldn't be in those roles either) but also just management or leaders want it this way, another that way, or the artists, animators, programmers, designers are picky or whichever may be the case.
It all varies.
I think too much staff is too much but at the same time it is more up to the people in the roles then just too many people to talk to, making assets and so on.
Nah. I think it's not as great as Switch 1 or even Wii U/older in what it does.
In sales, I mean, the sequels or support better be good or else I won't care at all. It's a generic tablet with boring gimmicks and modern garbage games. 1st party was hit and miss, so it better be good on Switch 2. I only care for 1 Switch 1 game and it's first party niche anyway. The rest will be odd eshop 3rd parties or odd 3rd party physical not AAA slop.
I already don't care about the systems's OS or features or anything, Switch 2 is just boring, not for the library side as to me that's going to take time so of course it's not that exciting if it has to build it up first.
Same as Switch 1 did and even then Switch 1's library is not as good of niche games appealing as PS2 or Wii or PSP or DS were. Switch 1's Indies are just eh, the Vita ports were good and AAA are boring with odd AA, not many being that exciting because modern games design/gameplay ideas suck. Indies game design is either decent ideas or nostalgia/personality focused slop that's boring to play, lacks depth and is just bad.
So to me unless the sales/marketing or library is worth it sure but if most games are just boring pass.
Also the Switch 2 gimmicks are worse then Switch 1. Mouse mode is just a joke of positioning for such a awkward way to use it. It needs more around the room use not just a over surfaces use. IR was also dropped when it could have been used in Wii ways but nope. Pathetic.
Game Chat is garbage feature, why a 100th way to socialise, get rid of this garbage. Performance or won't use even why do we need this garbage. Human beings suck.
Part 2: Also Wii was available for Wii U with it's single and dual layer disks similar to DVDs on PS2/Xbox OG/360. So 1.8 or under for GameCube is nothing compared to the 4.7/9GB of Wii Disks being like DVDs.
N64/DS sure are like 64 or 128 and under so it's easy, but anything 3DS at 4GB and under, GameCube, Wii are getting there. Making the most of limitations and features of each console to be creative.
I mean also 1.8GB GameCube disks is nothing compared to PS2/Xbox single 4.7GB or dual layered ones to be what 9GB or so. Let alone UMD PSP disks were what 1.5 or something or what 1.8 and GameCube was the different one. I forget. But other then the odd cut content or PS2/Wii/PSP versions or PSP unique then yeah you got some pretty reasonable stuff there, GameCube as well for under 1GB game third parties or those that worked well enough within that range. Besides the few 2 disk games.
PS3 blu-rays were 25 to 50GB, Uncharted 3 was very big (GT5 and 6 were really small in comparison not just because of the few premium and many standard PS2/PSP car models either) and used a lot of it. Some third parties like Ubisoft had multiple Assassin's Creed and Far Cry games bundled on 1 disk and are just digital downloads to install to the PS3. Because many games were just 360 dual layered disk focused then.
So unless you had a JRPG, Sony first party or were strictly making for PS3, the blu-ray made a lot of sense.
So to me Sony's PS1, PS2, PSP, output makes sense for the games they are to offer, and the game sizes are more fair then PS3 not just in CELL and the rest but also blu-ray sized games.
Nintendo has always had more smaller sizes so with what it is I can see why to question it but seeing how many third party Switch games are under 20GB (not counting like collections as many try to get away with that for their sizes) still I think the 1GB is nothing.
Even if GameCube remasters are cool and yeah they did that to gauge GameCube interest even though people were interested for YEARS. But sales are sales sure not just those that have been talking GameCube back compat or eshop purchases for years, let alone NSO.
They did Wii disks, why is GameCube sizes a problem if Wii ones on Wii U are way larger. XD Sure N64 is like 4MB to 64 or 128MB. But Wii is way larger then all of the prior systems sizes.
I think many would like to not have to use NSO and like PS/Xbox offer the digital purchase besides the service. Nintendo does a on and off job of quality with their emulation and NSO walled garden. So it is what it is. I'd love to have purchaseable games then NSO, like virtual console but they won't do it.
I got whatever I could on Virtual Console but didn't have a lot of time to do so. Enough, but not a lot as I do now.
I only buy PS+ Deluxe/Premium games not use the service. I bought the digital license to Battle Engine Aquila (no OG Xbox back compat offering Atari/Ziggurat with Microsoft) as I have wanted to play it for years.
Did Time Splitters as never played them before. Did Rogue Trooper remastered (not from service but still). I want more PSP puzzle games or others. Many PS2 niche games. It just depends on the licensing, I have played and researched so many, it's up to companies. I'm just waiting for what comes around.
I'm researching games all the time, of course I am interested in many, whichever they put on is more so the factor, as I seek more AA or B grades, while everyone wants their narrow AAA experiences, I want more then that as there are plenty out there I have had fun researching. But a lot of racing ones won't appear but if many platformers/shooters/hack n slashes/tactics sure I'd buy them no problem.
Same with Nintendo or Xbox, whichever show up, I'm interested. Just offer the licenses third parties or 1st parties and I'm ready. It's just an if they do. NSO works for constant money, so I doubt they will do what virtual console offered again. But I like Sony's strategy as I'm not interested in subbing to their old games. I think subbing works for the trials or PS4/5 games. I have plenty of backlog games to play, why would I sub to play old games. I want to play it in my own time, and depending on the length of some games why would I sub anyway.
Yeah not surprised, browsing the eshop, wikipedia or video recommendations otherwise. Not many others I have experienced.
Ah locations, yeah I can see that, never thought about it that way as I'm too gameplay focused/mechanic focused then what locations have of themes but I guess that is a fair way to look at them yeah.
@MrHeli All good, agreed it's simplicity can be what people may be after.
Yeah not surprised many have looked around. There are other Indie racers that may fit but I haven't played them so only video, wikipedia or eshop recommendations would have to go off of.
A fair extension, NOT a DOCK. I don't care for looks only function and I think it looks fine. If it works well and it's not too hacky then by all means. You never know how Nintendo goes about cable ports or control over things even if they look like regular ports you never know how they are configured for their purposes.
I can see from the image exactly what it is, not the title. So to me I can read/understand images and how extensions or adapters work.
The same way the GameCube third party screens did, or Gameboy Player or any others worked. Let alone the GameCube controller adapter for Wii U/Switch 1.
Comments 798
Re: 'Mina The Hollower', Yacht Club's Retro Zelda-Inspired Adventure, Scores Switch 2 Release Date
It's looking good. I don't know what to think of it for purchase as I did ok with Shovel Knight progressing through it and I'm not that into that old Zelda style, Link to the Past confused me a lot, but I'm glad to see it's making it's way over time. They know what they are doing though, absolutely great at this stuff. Old school but modern flare/great ideas in them.
Re: Yooka-Replaylee Is Now "Content Complete"
@obijuankanoobie I am familiar with it, researched a lot of Zelda, Mario, etc. stuff only have a handful of the games. I don't mind off topic posts, fine by me.
Even the TOTK green through platforms feature reminded me of the wall mechanic in Link Between Worlds or the item renting or get at start BOTW also did which I kind of think is fair.
I tried Link to the Past and it was ok, like many console Zeldas (TP, WW, SS) I get lost all the time or stuck at parts where I didn't in the DS Zeldas for some reason. But the sequel Link Between Worlds is, may fix some things or have more to it that might make it appealing.
I don't have the game but i have a few 3DS 1st party games I've gotten a fair way through. I have my eye on Link Between Worlds though, I enjoyed the DS Zelda games.
I do have a 3DS (since 2020, never owned one back in the day). I'll consider it. I'm making my way through whatever 3DS games I find even got Rabbids 3D and it was a decent platformer (as not a fan of the Rabbids but got used to them in Mario Rabbids and to me those are great tactics games).
Mostly been playing PS2, PS3, 360, Wii, PS4, Switch 1 at the moment but I pull out my PSP, DS, 3DS, Vita, OG Xbox, GameCube games (don't own a OG Xbox/GameCube) from time to time.
I mostly have looked at other types of games across platforms though. I don't even own the mainstream Switch 1st party (a few 1st party but not many, mostly niche 3rd party Indies or AAs) games, which I know is rare but no joke.
Re: Little Kitty, Big City Will Soon Let You Customise Your Cat And Snap Adorable Pictures Of Them
Fair update, for a mediocre game. Style and familiarity over substance, pass. Like most games Indie or AA/AAA, style over substance and it shows. Sigh.
Lil Gator game I could respect due to the theming that enhances it despite how particular it is, I wasn't that into it but I kind of appreciate it, for a family friendly game it's charming despite how non violent it is, it's fair play pretend, it's not my type of game but I gave it a go and I see the appeal (will try it again at some point), but it at least is compelling enough gameplay wise despite how thematic it fits what it's going for when most games of it's type I would ignore. LCBC is just trash.
I'd rather a more compelling game with cat movesets then this. I don't think I'll see a decent platformer game with animals again due to the current design these days.
Gori Cuddly Carnage is fair but it's also more a hack n slash then a Blinx or something else more exciting. Most platformers by Indies or boring cozy games are pretty generic and lack depth these days.
Re: Timberland Is Teaming Up With Sonic On A New Range Of Boots And Clothing
They look 'fine'.
Had me thinking it was like Beaterator, the Timbaland artist collabing, but no it's Timberland a shoe/otherwise brand.
Sure whatever.
Would have fit sneakers more though.
I don't care for brand collabs/merch like this.
Never have, never will.
I only go for books/tv series/movies/games, not figures, keychains, characters on plates or other nonsense like that.
Re: Yooka-Replaylee Is Now "Content Complete"
@JasonLee99 Unfortunately yes.
This remake and assisting other studios. They made 2 games, wanted to be a publisher or assist studio or something, whatever Playtonic and Friends was, barely can do that and think they can survive, to me they made some stupid mistakes/decisions.
To me it's not as much so as others, but I think many vets seem to think they can make it yet they seem to go 'oh we loved this IP we were making, but hate all the AAA publisher nonsense, make the same game (the few like No Man's Sky or Nightingale that go a different direction while others make successors to what they were making) and they get ok in sales or direction/don't have budgets as others and it shows. Some may pull it off like Gunvolt/Bloodstained or others by Inti Creates or other sort of retro games modernised types out there, but the big game run vets, yeah those ones don't and fit the many that aren't. Like Calisto to Dead Space remake, or many others people can think of, that try and just don't have that much interest from players.
Devs may have ideas they couldn't try due to publishers, but many of those ideas maybe weren't strong enough either. We don't know what gets cut or kept or tried later till it happens. Sometimes pubs do ruin things. Like I thought the Tom Clancy's Extraction goo was cool but yeah Ubisoft wanted it applied to that game and players weren't interest. Other situations like making Pitfall Lost Expedition more family friendly yet they want a mature game, like Jak 4 kind of might have been.
So sometimes publishers are right, sometimes devs are right, it varies.
It's what makes me just sigh, they got too comfortable with what they were used to despite being in a dramatic change of a situation, but hated the direction/politics or otherwise yet besides the lack of that brand name or company they were part of before, their games only have a certain audience really aid them in sales or they make other stupid decisions as if they think they are on the same level as they were before, yet they aren't in budget, publishers and efforts to coordinate and it blows up in their face. Like they are so out of tune and players go you do know where you are right now right?
At least that's how I see it with the many I've looked at from the outside as Yooka Laylee is the only one I really supported, the others I just saw similar.
Re: Yooka-Replaylee Is Now "Content Complete"
Unlike the original and Impossible Lair which I did support.
Not supporting this one. Even then I have found so many Indie platformers to be terrible. So I refuse to support them.
It's features are not exciting and wow it has Ray tracing and other nonsense.
Like nah pass.
I doubt it would fix my issues with the original for general progression either. I got into this game more then I did Banjo, but it still had issues that made me just give up on the game. Impossible Lair not as much but it too had issues.
Playtonic just don't have many games and their ideas are ok, but like any Rare game of the past. I want to play them but I can't progress in them because they annoy me too much with basic design that annoys me.
Same with Zelda games, other then the 2 DS games I progressed easily through those, I can't any other Zelda game because they have design that is just too confusing and annoying to do basic things.
Older games that need fixing sure, but to me I'd rather a Spyro Enter The Dragonfly or any others that needed major work.
Or remasters/ports of gems.
I don't care that much for Yooka Laylee getting a remake/definitive edition with features I don't even care about that Impossible Lair got via updates and even then I didn't use those features at all either.
Re: Feature: What We Expect From Nintendo For Super Mario Bros.' 40th Anniversary
What merch or other games this time? I don't have high hopes but who knows.
Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey
What a interesting survey, but a load of disgusting devs/pubs, they can get stuffed.
Seeing a G2A backdoor method was enough for me to go, so what was the point if it's temporary or otherwise designed. IT makes it a waste of a solution and 3rd parties are lazy. I get cart size costs but even still. Why not Switch 2 Indie relevant sizes? But nope.
Add various sizes of carts. But nope.
3rd parties should just give up physical or offer posters for advertising/marketing in retail stores. Seriously. Why should they care about the 10-20% or however many of physical. They clearly don't want that audience. But they won't give them up. They are so stupid.
They do realise they will be losing physical owners and then go but but our 10 to 20% physical audience we need to get over the line to make our sales look good, and those people aren't going to digital. Yeah too bad idiot companies.
Customers have their own mindset, don't bully them into digital they don't want, understand people not data and charts/numbers go up or a green/red arrow.
I only go digital for particular cases, otherwise it's physical. I didn't buy Pacman World Re-Pac for a code in a box, I still don't have it digital or physical. Thanks Namco. I haven't bought it at all. You didn't keep it around that long, that's your loss.
If they want to be lazy and think oh young people will still buy digital, yeah messaging works, if it does here, it will broader over time too.
Re: PSA: Pokémon YouTube Channel Uploads 'Pokémon The Movie 2000'
Not my thing but pretty cool.
The anime that are on Youtube for those regions it's compatible for are pretty nice. But if Pokemon is world wide access that's pretty cool.
Re: More Switch Games Reportedly Receive Switch 2 Compatibility Fixes
Good list/article of fixes.
But Disgaea 7 is NOT Hour of Darkness, editor/writer please fix this. That's Disagea 1 PS2 or PSP subtitle, and even then on Switch 1 it's Disagea 1 Complete.
Disagea 7 is Vows of the Virtueless, some games do have other subtitles, I know 3 on PS3/Vita is different, and others between some older versions though but 7 is just that and Complete I'm pretty sure.
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
@Joekun Oh of course yeah I knew it was popular in Japan the PC Engine.
Yeah true the Famicom Disk System sales/option should have too been mentioned if it made a difference, or was it too brief or most just used the regular carts instead of the Disk System offering or enhancements for releases? I don't know enough. Would have to look into those.
Re: Nintendo Highlights Multiple Switch 2 And Switch Games Launching In August 2025
Other then Kirby this is pretty pass worthy of releases. Not so much highlights to me but still fair games offered I guess.
I am not going for the DLC though but it's fair content to offer the game/Switch 2.
I will get the original game at some point the demo was pretty fair.
I'll get many of the major Nintendo 1st party IPs at some point I only bothered with the niche ones as I wanted them more and for them to succeed.
Re: Ys X: Proud Nordics Allows Switch Players To Transfer "Clear Data" To Switch 2
When is the western release for the expanded version?
I mean this is 'something' of an offering that clear data is.
Re: A Brand New Katamari Game Is Coming To Switch
Fair. I'll consider it at some point. Like Repac 2. It's not other Namco IPs, but it's still good to see then none of their niche ones coming back, it's great to see these have some success/appearance again.
Re: Reaction: Switch 2 Needed A Partner Showcase With Pep; This Wasn't It
OK so maybe some fair Indies, Namco with Pacman World 2 Repac and Katamari is nice but the only really appealing games here I think, the rest is pretty boring, fair quality IPs or execution of them or skip worthy I find at least. At least I found 1-2 I care about, even if not that big of a deal games.
I don't own the first Repac as they went to code in a box real quick so that was annoying, at least I got Klonoa collection physical. I missed the prior PS4/Switch discounts and just been looking at other things.
But still cool to see. I might go for Repac 2. I have World 3 on PSP so that's something.
I mean Monster Hunter Stories 3 and new Hyrule Warriors is fair. Octopath Traveller 0 is fair. I'm not going to play them but they are fair games.
Yeah there wasn't much here, like at all. It's pretty disappointing really. It's clear what audiences or devs are behind these and yeah.... I think too early, or people will buy them later the audiences that may be into them. Otherwise those that have them on other platforms or are desperate for them will, but how much sales, no clue.
Will this end up like Wii U or Switch or any other in-betweens of 'offer them on the platform for sales regardless like GameCube/Wii or others and see how they do, or just straight give up'.
Drag and Drive is 'something' but still lacks personality but I don't think Nintendo cares enough about it either and it shows in their other IPs efforts, the others are eh IPs I couldn't care less about, remasters and new games that aren't appealing in the slightest of AA or AAA.
Besides the game key cards as well in there.
So I missed nothing at all not tuning in, cool, glad I didn't have to. Even though I don't anyway to Directs really at all and just read articles and piece together whatever I can between articles.
Katamari new entry and not another remaster fair.
Otherwise a lot of IPs or styles I don't care for. So almost like giving people PS5 related audience IPs to Switch 2, when most of the audience is hardcore Nintendo fans so far, besides the odd sales of those into these IPs.....
Yeah I'll wait for Rhythm Heaven Groove in 2026..... on Switch 1.
To be honest I haven't even looked at releases for 2025 at all, 2024 I did besides beating 30 games across old and current consoles, thing is I have looked at barely much games at all for 2025 and beaten what 10 or so games this year.
What a lineup of games publishers/devs, I am doing good not caring at all about your IPs, your lacking game design and boring execution of some remasters, some new games and not really the audience to go with for sales yet. But they 'have to have them' for any to upgrade I guess, or just buy on other platforms instead as well....
Or other IPs to attract the audience that is.
Re: Japanese Variety Show Ranks Nation's Favourite Games, Mario & Animal Crossing Miss Top Spot
@Wewewi For console sure, unless it's PC modding, I've seen the odd Japanese mods for Java edition Minecraft, or odd Chinese ones. But that's nothing to really go on either.
I mean a lot of the modding community is adults in the west, playing them or playing them and following along Youtubers, even I who covers many niche mods has an audience around my age bracket not ages where minigames are played, whether tech mods, fantasy/scifi ones, besides yes your odd Pokemon mod, quality of life, etc.
But if big numbers I'd agree with you likely kids playing on Switch for sure.
But yes I'd say mostly kids playing offline or multiplayer minigame servers. At least in the west, can't say for Asian regions what many of them do I haven't looked at that side of Youtube or survey or anything of players.
Fortnite or Splatoon though I'd probably agree there too.
But I'd say many go to Fornite or Apex if adults. More so then Splatoon. But that's just a guess. As you hear about Apex a bit, I've read manga with a focus on Apex gamer type strategies one that was a high school cast manga, romcom/slice of life and such (I read a few chapters and it was alright).
Otherwise most manga is pretty Nintendo Switch focused for kids with Smash or other equivalents and others can be whatever consoles (like Cat Gamer or Wotaki or others that are for an adult/college sort of cast, for example) and the odd retro stuff from what I've come across of those in the last 5 years types of manga focused on gaming.
Not talking other world ones trend I mean like contemporary slice of life/comedy ones.
Obviously manga doesn't define everything.
But for people having the 'time' to play, which games you hear about from certain sources or lives yeah likely kids playing these games then those playing horror, visual novels, JRPGs, fighting games or other types as teens/adults on Switch let alone those from Vita or 3DS.
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
@Joekun Agreed, many came before and successful in other regions. Sony/Microsoft had 'bring developers and a good system for them to use' solutions and messaging and that varied or worked. I mean the RE4 to OG Xbox didn't get across in the meeting on it of course.
I mean it's the Turbo Express/Sega Nomad pre-Switch or any cabled/dockable Pocket PCs. Who noticed? Who bothers to research it nowadays? If even the Wall Street Journal wouldn't look at pre-Switch devices, why would I expect other people unless into collecting/history care to.
but many just look to what is popuarlised or when 'they' came across them.
But then again I didn't know the Bandai Apple/Atmark Pippin had VGA before the Dreamcast, so we come across these details in our own way at different times too.
I mean I can say as much similarities of tech for sure, but how many people check that and only do the consoles space or what they really like to focus on. Companies try all sorts of things.
Turbo Grafx/PC Engine before Genesis/Mega Drive, 3DO, Jaguar CD, CDI, PlayStation, Saturn, PC-FX, etc.
It's like 2600 is first when it wasn't it's just no one knew the prior consoles, or cared. Yet Odyssey, pong consoles, Fairchild Channel F and more came out earlier.
Even then most would probably go oh the Game and Watch or TV Game 6 because Nintendo made them, the same way the Phillips CDI is decent but people only care about the Mario/Zelda games on the system and ignore it entirely otherwise yet was decent, not great but still had some aspects to it like 3DO or Jaguar did.
I don't expect even many people to know what a Xavix Port (before the Wii), or Playdia or Casio Loopy but even still.
It's like the Gizmondo or Tapwave Zodiac, they had as much if not more features then the PSP and came first, but most have never heard of them. The Gizmondo people only know because it's the worst selling, but what features it had or even besides the business side being a mess, most people don't know or don't care.
Cover based shooters were done by Namco or others during the PS2 era way earlier then PS3/360 with Uncharted or Gears, I own some third party games (I don't own Killswitch or Dead to Rights by Namco of 2002/2003) but I do PSI Ops (Midway), or looked into others that do, or even Sony 1st party like 24 the game that do.
Bodycount is one of the later few I know of with side to side aiming like Medal of Honor did in the 6th gen to Airborne era.
Same with racing games with rewinds, people look to Grid 2008 or Forza Motorsport 3, yet Milestone an Italian AA studio that did many RPG and rewind feature licensed one car maker games like 2006's Alfa Romeo Racing Italiano or even a Chevy Corvette game/Evolution GT or even other games (not rewind features but other types of features), never gets noticed other then the MotoGP or WRC spaces these days.
Most people don't notice or care for these details unless they go back, came across it back in the day, or see it popularised in AAA.
Or I guess like Capcom's Sweet Home to Resident Evil. Most people just never come across what came prior.
All that is a bit unnecessary yes. But you know, when people really care about this stuff.
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
Very interesting. But whatever about the Turbo/PC Engine CD, or Sega CD? Most still supported cartridges but the Saturn/PS1/3DO/CDI were more focused on CDs so it was more a good balance for prices and units or just how the business model worked but yeah NES was tough for sure and then many did or didn't have as much restriction I guess of the exclusivity contracts or cartridge unit orders or business deals as some may have tried Master System but Sega was very particular back then too, till the Genesis/Mega Drive so not surprised that when they had a chance they went with those for the differences, and by PlayStation the CD units and structure of things were different by then.
Re: Disgaea 7 Complete Lands Western Switch 2 Release Date
@JohnnyMind No problem/your welcome. You can toggle the auto combat on and off via the + button I think. Otherwise there is characters/menus to put XP into other things so it really tries to push levels or skill enhancing. I never had issues playing 6 at all compared to other entries.
https://www.youtube.com/results?search_query=disgaea+6+how+to+get+started Encase you may need help, here is a general search for beginner tips. I never needed to use these, but I have seen a few videos on other entries after playing many of the games.
Don't remember using the randomly generated dungeons or item world to enhance items, much either in later games, but did in older entries more. Though they do vary per game what they offer of paths, enemies, rewards, etc. Never encountered them but I am not a hardcore player either.
I was new to the series with D2 on PS3 about 5 years or more when was branching out to other genres, so never grew up with them at all, was my start to Tactics games as a whole, and sort of just explored what I could.
6 has a few mechanics/menus I don't remember using, but for how grindy the games can get and how many hardcore fans hate 6, 6 is the more suitable accessible game for sure for general play or those menus to enhance things. I didn't mind it. I just casually play.
I have near beaten 4 and 6 so yeah. I think I remember using XP potions a few times in maybe 4 or 5. When they would drop or be in the general stores.
1 Complete, 5, 6 and 7 are on Switch so you have a fair few options besides the collection ones of other NIS games that are similar to Disagea but also different in their own universes/combat/core mechanics.
Re: Nintendo Expands Switch Online's SNES Library With A Mouse Game
It's no N64DD ones but it's something.
How was the paint programs that were for Switch and other platforms prior?
I get the animations/tools and nostalgia but to me I don't see that much of an interest here.
Even then why is there no Art Academy for Switch either?
Were sales that bad for 3DS/Wii U?
I don't eat up nostalgia/emotional nonsense excuses, but I see appeal in this being offered as something different to the service.
Also if mouse functionality, even though why not just 3rd party mouse offering as well to replicate (not completely but enough) of the SNES mouse. Where is the SNES mouse to sell to people or we only getting offered controllers?
When is Sim City SNES with mouse support as the original doesn't offer it?
What other 3rd parties will offer their games at all?
Seeing a variety of not just GameCube only but also others is fine but even still. It is still a service lacking.
When Xbox has back compat it's fair, when Sony has back compat it is building still but has a lot more IP appeal I find. Even then I can buy them for $15, I don't have to sub, neither do I back compat digital/physical disk to digital license, or have to care about game pass.
NSO is fine but I also see a lot lacking in games I'd like to see offered that aren't, and even then I refuse to subscribe.
I'd like to see Polarium GBA or DS added.
Even then PSP puzzle games won't come to PS4/5 any time soon, they didn't even PSP eshop or Vita/PS3 at all.
Re: Video: Game Builder Garage Still Rules On Switch 2
Very cool, Project Spark, Dreams, Mario Maker/Game Builder Garage are just great to see all the projects people make.
Like level editor flash games then seeing e player's packs was always cool too.
Re: DSiWare Game 'Handy Hockey' Makes A Return On Switch 2
Fair to offer, if only we got other DSiware titles to modern systems.
Well at least PS Minis are still on PS3/Vita storefronts.
Re: Disgaea 7 Complete Lands Western Switch 2 Release Date
@JohnnyMind Enjoy, I'd say try 6 if you want it to be more accessible (the levels being higher numbers is ok but didn't do much and it's the only game with auto combat, but the tutorials in prior games do a good job and are fun to read).
But 3 to 5 have more quality of life that 1 and 2 don't have (even if 2 is on older systems so might as well have a Vita or PSP, and 3 is well PS3/Vita, otherwise other entries are pretty accessible on modern systems) but most games in the series are good I find. I just had played too many by the time I got to 7. Besides it's ideas just weren't as exciting either.
Prinny games are alright for hard platformers too.
But the dialogue is still enjoyable, geo panels to make interesting level challenges, similar dumb or damage dealing enemies. It's all good fun.
I do find 7's giant mode more appealing even if not that big of a deal, then the Disagea 4 tower system (I just used the core mechanics) I just wasn't into that at all to line up characters in it. So I think 7's giant mode was a fair idea even if wasn't that exciting.
I enjoyed 5's dual weapon system but it can be a bit pricey of in game weapons per character. My favourites are 2, 4 and 5 so far.
That or get the NIS collections with pre-Disgaea type gameplay ideas or story telling like La Pucelle, not tried much of Phantom Brave 1 but have 2 physical, I'm enjoying them quite a bit compared to Disagea 7.
Re: Disgaea 7 Complete Lands Western Switch 2 Release Date
Pass. I have the original on Switch 1 cart, I don't always care for the Complete versions content whether Disagea 1, 4+ or otherwise.
I just picked up what I wanted as access to those entries in the series, never used that Complete version/edition content. Or even the PSP or Vita versions content of prior ones.
I don't resell, I only sold a few shovelware or not as much wanting good PS2 games a few weeks ago, I never sell my games unless I really care to. Last time games got sold was probably the OG Xbox when getting a Wii/PS3.
Even then NIS OSTs have been limited code uses of the OST on a paper slip to their website.
While Indies go 'go to Bandcamp and get it that way'. I mean why not.
A far thing from Danganronpa V3, Ace Combat Assault Horizon OST disks or the journal that game has.
Artbooks I have for some games like Raging Loop, or anime (with Blu-ray/DVDs or the few that have both and no artbook but just offer DVD versions because why not).
To me digital complete editions with OST apps (players if they exist even though I am more familiar with the USB transfer apps which I am surprised they even offer but are probably DRMed for sure which is fine).
Or digital artbook apps. Those I am ok with.
Even then games used to or still have the OST menus in the games so having them outside of that is fair.
Senran Kagura or Kandagawa Jet Girls by Marvelous were great for this.
I can't say for Death End Request 2 as I got the standard edition and can't get the complete and it RARELY if never goes on sale it only did once a few months ago. No idea how that complete or version it's called edition works.
Better then Gravel's complete edition method 'purchase, then download from store because it has counted the purchase but enabling it all in the store' was a pain. In and out constantly. Others do it their way of course.
Re: Atari To Acquire 'SteamWorld' Dev Thunderful
I'm hit and miss on Atari, Roller Coaster Tycoon has been going downhill, I got the classic version and it's great of controls but fair restructuring of the game's park order.
3 is a eh conversion of controls it put me off.
Their own IPs are alright with the Beyond revival games, or Yars Rising, Atari 50 was good but then they just kept going and going and it kind of put me off.
To me Steam World Heist 2 disappointed, the class system just didn't appeal to me, the missions were alright, the weapons and more. The restrictions of locations. The ship didn't disappoint me as much as I thought it would.
Preferred Steam World Heist 1 more besides it's limits in comparison.
Thunderful publishing has been fair of what they have offered. I haven't experienced them much but they seem good on the outside looking at them.
But some games have been hit and miss.
Atari could mess with things and I don't want to see that.
Re: Forget Switch 2 Game Key-Cards - "Full On-The-Cart Physical Releases" Are What People Want, Says Publisher Lost In Cult
@DesertRainReads Agreed. I'd rather they just have posters or screens with game trailers/ads playing on them (even EB/Gamestop do this) setup in retail stores then these game key cards, if they want advertising to go to the eshop, why not just do that. It won't happen because why bother but I mean code in a boxes almost are achieving the same. Go to the eshop instructions.
It's not their fault people pay attention to a game of interest rather then tracking publishers/developers like many gamers in the know do.
Otherwise I agree with your points.
Creating more inbetween methods is just getting silly.
Servers could vary.
Temp cloud session files as well. The future is getting more particular and testing us.
Just like prior examples I mentioned of PC, console, etc.
Re: Japanese Charts: Donkey Kong Bananza Sells A Bunch, But Can't Beat Mario Kart
Well Mario Kart World has been out longer, it's a family game so multiple players and it's the type of game many people will play, DK is a one and done or go back to a few times, it's a singleplayer/co-op or whatever experience. Odyssey doesn't outsell Mario Kart either, or 3D World, or Bros U Deluxe either. It's pretty obvious why people have Mario Kart at all, bundled or separated, for any Nintendo consoles since the SNES.
DK or Kirby Airriders looks more compelling anyway. I don't even have any Mario/Zeldas on my Switch 1 yet, I'm an anomaly I went for 3rd parties, probably similar to how I would N64, more 3rd parties compelled me though in the case of Switch 1 I care more for the niche Nintendo IPs like Another Code, Famicom Detective Club Emio, I'll get Rhythm Heaven Groove in 2026, I didn't Endless Ocean as I don't care that much for it, the mainstream Mario, Zelda, (not Pokemon) etc. I'll get whenever I feel like anyway.
It wasn't like Wii U where I got a fair mix of IPs for it. Even then my only Mario universe game I think is Captain Toad, 3DS I have 3D Land/Bros 2 (I got them late as I wasn't that interested in them but saw them at a decent time), but Wii U I don't. I got a range of IPs for it even Tank Tank Tank/Devil's Third, Yoshi, all 3 Zeldas, Bayonetta 1/2, Pikmin 3 and a few others. Most stuff since has been obvious 3rd parties, but I have bent my 'don't get games you have on PS3/360'/PS4/Xbox One/Switch 1 rule even though I was trying to stick to that, Sonic Racing Transformed was the last of that before Darksiders 2 (PS4 and 360/Wii U now)/AC3 (360 & Wii U) and 4 (PS4 & Wii U).
DK I can wait years for. I got Splatoon 2 cheaper used, I waited, I can wait for Splatoon 3 or any others.
Re: NIS America: Trails Beyond The Horizon Switch 2 Game-Key Card Release Is "Most Beneficial Option" For Fans
@LastFootnote Interesting, I hadn't seen that yet.
Well have the Switch 1 physical release anyway, I don't care to upgrade at all.
I don't care for the complete versions of Disgaea (assuming it as at this point for the Switch 2 release), I just happened to get a few of them due to platform availability.
Also Disagea 7 was ok, I have had my on and off with it. Wasn't that exciting.
Re: NIS America: Trails Beyond The Horizon Switch 2 Game-Key Card Release Is "Most Beneficial Option" For Fans
Companies really love their business speak don't they. Sigh. Well if this happens to future Disgaea or other releases, digital or giving up entirely as forget it with Game Key cards.
Like I have said before, might as well put posters in retail stores to tell people to go to the eshop, but companies and retailers won't do that, but it's no different to a code in a box either.
Customers that don't use the internet as much as others or at all other then key things in life to use a smartphone/internet, they might as well just use an eshop, or might as well avoid game key cards/partial data disks on PS/Xbox.
Also with how many Trails games you'd assume they make enough money at this point? But nope got to be using business speak and save money.
These games can fit on the card, what a load of nonsense. AAA I can see why as the games are bigger or they want to save money.
But AA I mean sure to save money too, but don't they want to be seen in a better light with how limiting their physical presence can be sometimes? Seems not. Sigh.
Shame on you NIS.
It's just cheaper then Switch 2 physical, not code in a box, so an in-between and an excuse/bad messaging. Also it's like having cloud, but without the temp files part. It's not cloud physical but it is still ridiculous. They won't even stop piracy with this, just get people to still rip the games more or just go Switch 1. Or give up entirely on those studios, games in general or go to other platforms. Or go retro. Whichever applies/someone chooses.
It's disgusting. Do they want to limit their audiences and fool people at every turn, wonder why sales are down and like others, blame audiences going 'you want digital or you didn't support the game' when 'audiences are too smart, we need to play dirtier' it's just disgusting.
I like to see things release then cancelled, but at this point I'd almost flip and say I'd rather a company be gone and failing if they want to just manipulate customers. There is doing business within reason and there is just being so manipulatively lazy it's disgusting and people won't support them and it's all on the company for doing so as the customers got smarter and got sick of this nonsense.
How AA Japanese companies were getting more recognised only for them to annoy players and wonder why they are losing sales is because they will go backwards instead of the support they finally started getting more noticed for. Their own fault really.
I can still buy my retro games and ignore those I've discovered over the years, it's really that easy.
There are those of us that are easy to manipulate, and those of us that put more behind a game, anime, manga, character, etc. manipulation tactic. I put a lot about gameplay and business above anime or other things. It's why I find gacha games so boring, I have better things to do.
Re: Nintendo's Official Camera "Attach Rate" With Switch 2 Revealed For US
Well as it's not for AR or VR or anything else for tracking or other coordination in a game, it's not an Everybody 1-2 Switch or Playlink to use smartphones for kind of thing for a Switch 2 game use of minigames at all in Mario Party or another game as a requirement it is just a peripheral, just webcam and any can be used 1st or 3rd party, why would people buy one.
I have no need for a PS5 HD camera at all, but the PS4 one I keep for VR or Playroom original app use as well as for the Vita/smartphone use DLCs that were free with the free app for the PS4.
Vita/3DS used the camera for things, DSi or PSP camera/GPS did as well for games/apps. Eye Toy could be used as a webcam, not a great one but again like Kinect or Move had tracking use cases.
Those that like to have webcams will, those that don't and use text/premade responses or just play online to play a game, will do so then use a webcam to capture their reaction.
Re: Random: Shigeru Miyamoto Did Exactly What We Did When Playtesting Donkey Kong Bananza
This is great to see, players will play any way, it's the way I see games with many levels of puzzles (but that never happens). This game is very different to DKC but to me DKC was decent, good but the mechanics and level design looked good but didn't excite me. Also I just am bad at the old school challenge but that's on me.
I have avoided looking at the game, I haven't played Odyssey, I assume I could hate them but they have enough interesting elements to me at least. But I can assume they have things about them that are hit and miss or empty, but if they balance them I think it's fine. BOTW to me had fun uses of items to get chests but the rewards were boring, or I only cared for the shrines, that's it. That's all I played it for, the rest I had no interest in.
But I'm also more into 3D platformers too then 2D ones. I like 3D ones that aren't filled with filler. I like them to be to the point like 2D ones, either simple movesets and levels with a point a to b goal and odd things to do with dead end secrets. Spyro 1 was simple but I enjoyed it, Demon Turf was alright at it's approach to moveset and level design.
Or a better mix of missions even if many of these types I am not big on as I find many of the missions really boring. In Indies they have less skill or time so we get more basic ones. Not that into those sandbox ones. But it varies how they approach them. It's why I find Sunset Overdrive, Infamous Second Son, Gravity Rush balance their open worlds with moveset based challenge missions besides story stuff, or ok other stuff (wasn't into all of Infamous Second Son's side content but it was good enough), or combat challenges, or tower defence not outposts in Sunset Overdrive.
Not all can offer minigames but to me many of them I have more fun with. Not collect or talk or do other nonsense in Indie sandbox platformers or open worlds in general they are just so boring and the movesets/level design are generic and not fun to explore. Especially games going for reality it's so boring. Platforming can offer any climbing, jumping, combat, triple jumps, swimming, special moves, whatever else. That's what makes them fun.
But filling a world in, animations/movesets being exciting. This is why I respect games like this. I mean even voxel based games are their own design that's interesting compared to more particularly done games that only have dig points or none at all.
Even then, DK Bonaza and many older platformers had a good use of animal movesets, not cute characters and mundane things to do, once many Indies notice they can actually offer interesting movesets not just the bare minimum and make a world with generic things to do or collect, or explore but it isn't fun tod o that.
This is why I like 5-6th gen platformers so much, DK having a destruction element is a lot of work but they balanced a mix of things and that is great to see, how they balance that for secrets, missions, whatever the case, especially compared to how they handled Mario Odyssey moons, exploration or the hat capture mechanic and those to compare to Banjo or Dr Muto/Scaler/Space Station Silicon Valley or even DK64 for character switching mechanics many different ways back then.
Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2
@Samalik Why would I want/not want a to go meal type experience, sometimes I do enjoy them. I watch trashy anime or live action (more older ones for live action western media) as well not only thoughtful ones. XD
I go back and forth on sometimes I want quality and sometimes I want trashy stuff.
I do think of them as art I'm a gameplay first time sure but even still enjoy a good silly story, I leave room for artstyles and story telling to be of quality or silly situations.
I literally play every single genre.
Re: Nintendo Download: 17th July (North America)
Misc is more what I was looking forward to, not this week, but maybe. Others in this lineup I would have to look at.
Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza
I think this is a fair analysis. Was Switch 1, however much time with Switch 2 hardware. The destructing the terrain is an excellent mechanic. 1080 or 1200 is pretty cool, sure frame rates vary, but patch or not it's still 30, it's not 15 or something. They focus on gameplay and good enough and I respect that. I don't care for how many objects are on screen, eh ray tracing use and more.
Sure VVR and more can help but they worked with what they could.
FSR1 I mean yeah but it's Nintendo they get around to other technologies later then the others, I give them a bit of slack as it's expected. They work with enough of what they do with hardware, N64 was pushing a fair amount but was new to 3D from SNES. Wii U was new to HD for them. Switch 2 is new to 4K and other technology changes again. I can give them that. They work with enough of what they can.
I don't expect the best from them of using graphics technologies at all, I don't even care about them, more objects, how to use lighting/HDR colour ranges and more, I learn as much as I ca,n but I still don't actually care.
If artstyles are good enough but level design/character movesets are engaging, I'm already there for the gameplay decisions.
Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2
@SoIDecidedTo That sounds great. I wish more did this T and M versions but the problem is that many ratings still have to count the M version content so many publishers or devs dropped that.
I'd be more for just a terminology filter for any it detects or exceptions, even web browsers have website filters to allow some and block others for things like cookies or other stuff.
Nintendo have the bad word list, why not use it for the eshop with filtering?
Otherwise some visual novels just became T versions or PG versions from their Eroge releases which makes sense.
Any swearing bleeped or blood/gore filters, don't happen anymore like a few I know of in the PS3/360 era.
Even Neptunia Sisters vs Sisters I think it was, updated their game to make it change rating due to terminology (yet something like Disagea either stopped using them or continues to use them and doesn't care it's T rated) which I think is just dumb. But it is what it is.
I wish games just had swear/term, blood/gore or dismemberment/clothed filters. I mean any that go a bit far have the sun rays or other solutions anyways.
Re: Rumour: Major Third-Party Devs Reportedly Sitting On Multiple Switch 2 Announcements
They better be smart about them. XD
Know their audience now, later, don't go oh Wii U levels of support.
Ports many may own, game key cards handling and more. They think people are fools.
Now what they offer of old but didn't on Switch 1 sure, what new, sure but if a load of wasted potential then that's on them, not the customer. XD
Re: Switch Port Specialist Believes Switch 2 Can Surpass Its Predecessor's Success
@jsty3105 I have found some decent ones sure, I was too general and didn't expand (long comment so hard to do so) a lot of good Indies (searching publishers, random searches, etc. mostly puzzle games which I am fine with Indies) have been at least in certain genres, inspired, nostalgic garbage (shooters, racing, platformers usually have disappointed me a lot) and offer nothing of worth. Decent worlds, boring gameplay.
Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2
@xenobladexfan agreed, even the sales/upcoming games news stuff, some are decent, others are just recycling games per categories.
But eshop or whatever random we find per youtube or articles or lists or whatever strategies for sure.
Then again a recommendation solution can vary, even relevant search filters I fins just as odd compared to just others I'd rather use or just browse myself or per publisher (same as I do a Wikipedia dev/pub rabbit hole browsing).
I do many Wikipedia or YouTube browsing for all consoles old and new to collect/look out for.
Let alone with anime on list websites I do even random word searches, see what comes up besidethr auto recommendationsor user recommendations. Not as much console eshops. Some odd solutions, offer fair results.
Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2
Fair changes but also questionable.
For garbage Indies or shovelware sure. Even the long title obvious ones.
Some odd Indies are decent of course.
The fake Hentai games aren't even that its just terminology thrown around/utter garbage.
Quality control should have happened years go but glad they have gotten around to it.
What humans or computer system coverage though of quality assurance, they need good human training, better computer checks.
But an 18+ or other filters would be nice. If N64 can have it why not the eshop? But strict rules of course. I mean they have age checks every time I view MA15/R18 games and thats fine, it's annoying but I get it.
For AA/AAA, like many AA Japanese Vita ports (Seven Pirates, Moero games, Mary Skelter and more from Compile/Idea Factory, Senran Kagura games maybe, any others out there that fit that type of identity), whether ecchi games sigh, time to get those before they get removed or guidelines get stricter.
Will we see old school strict Nintendo or a middle ground? I hope a middle ground.
I don't want to go to PC for those games. I got a Switch for Nintendo games odd Indies and the Vita ports ecchi games. Well.those my country would 'allow' digitally (no Mary Skelter finale or certain others but that's fine), EB Games were too scared of physical of.
If for bundles yeah seen some odd ones like nGolf for example.
But some like the 7 Star Wars games bundle are spaced out. Others yeah are a joke.
I do think it's necessary filtering/game removal even but how strict does it go?
Can many ecchi games still appear on the eshop or are they dead, well PC or non major store fronts they stay hidden away I guess. Sigh.
That or goodbye AA Japanese ecchi games glad bought many of them already but not all.
If filtering or prevention on the platform for shovelware sure.
Or better quality control as some games are too mobile and badly mapped to a controller for camera or other things (some mobile devs I am familar with) and I am surprised they even get a pass. On any platform.
Re: Anniversary: 10 Years After His Passing, Satoru Iwata's Thoughts Are More Relevant Than Ever
Even watching the E3 from 2000s, it was clear what Iwata was on about, what actions he took with consoles and more. I respect him a lot. Not all things but I still understood why he did what he did in his time that I won't question it too much.
His Iwata Asks segments I have respect for, he understood his staff, he made an effort many CEOs, leadership or others of the business type mentality people, that would never.
His business practices made enough sense, he had his odd moments but you could understand why he came to the conclusions he did.
He was a gamer, a programmer, he worked his way up, he wasn't a business type with no understanding like many these days at the top are.
A fair business man but still a creative, a programmer I think wasn't he at HAL or other places?
Even the console gimmicks were more impressive or how they were utilised.
Sure the engineers at Nintendo are trying but to me the refinements just aren't enough. Switch 1 may still have been an Iwata thing but I still found it a bit eh, it was under utilised, which even if Wii U was, it was used enough or I had more potential ideas. For Switch I don't.
Even some games, Pikmin 4 had ok ideas but a lot of the core changed in ways that felt padded. Zelda TOTK's story was repeated 4 times. But the mechanics were interesting.
Switch 2 to me is too much business practices the direction we don't like. Prices or youtuber/news outlets coverage that is very hmm. Games being spaced out is fine for them to take time, like N64/Wii U, very different times for technologies Nintendo had to get used to but even still.
Re: "It Will Have A Chilling Effect On Game Design" - EU Group Responds To 'Stop Killing Games'
With all the PS3/360/Wii games with solo modes and multiplayer, bot matches, LAN, Minecraft on PC versus console of Solo, LAN, Mojang Realms and third party hosting services.
It's more about consumer rights then it is how companies want us to treat our disks (recycling cough Ubisoft) or otherwise. They can right whatever T&Cs and EULAs but if were not happy we won't even buy their games, but most people don't care.
Many eshops are just 'pay up, download happens, you can't refund'. Either the Steam 2 hour period, or the 'once downloaded, no refunds unless exceptions'. It's such nonsense. Switch it auto downloads (unless I have to find the setting to make it not do that), PS4/5 it's a select to download. Xbox I think it auto downloads as well (I don't purchase Xbox digital so going off what I remember of seeing others do so).
If we want to play them, make videos on them or otherwise you have to get onto them fast or else, goodbye, buy our latest like a sports game but instead it lasts 10 years or as long as it sells. It's such nonsense.
Companies do whatever, governments may or may not understand/change it in maybe odd ways and other services go 'we don't want to change what we already have setup/will misunderstand, were lazy' and that just makes us mad. People want consumer rights. It's pretty clear on that.
Like come on. Sure account issues can happen but even still. Most companies are too lazy with DRM anymore and just go oh Denuvo or server based will work. Like no people still find ways around them in things the games have bugs/off design not just breaching games. So to me it's just silly. The perfection is just so I don't care for me at least, but matters to companies to make a perfect product but in doing so the game design is so boring I don't even want to play them. I'm not even a cheat/glitch type either.
GT Sport/Suicide Squad did, they had them tied in but GT Sport cut the livery editor and the community sharing (I think over doing it but I understand why so they don't have to maintain it with odd designs). Sportsmanship tutorial videos, even if breaks trophies and the dealership was reworked, I get why for car duplication but it was annoying and they had to fix Credit and other stuff in Sport/7 anyway so to me the server DRM is just a joke anyway. I did a full recorded footage (not as great but tried) and 1.68 to 1.69 comparison in offline, leading up to and update conversion state wiki write up anyway on GT Fandom. I also did the GT PSP memory card between PSPs and GT5/6 account (not hard drive) or per consoles testing. So Polyphony have done this for a while, not just GT Sport/7. So it makes sense.
Other games, it varies what they convert or just add an offline state, not hard to do. Or just pure laziness to do so when they update the game all the time.
It's up to the devs, the companies want us to buy the next one, so kill the entire project it seems, how fun for customers.
Re: "It's Heartbreaking" - The Pokémon Company Tech VP Joins Industry In Criticising Microsoft Layoffs
It depends, if it's HR or any other particular roles or nonsense roles created, sure, we don't need THAT many of those, just enough, but not taking up more space then needed to approach those purposes.
If main staff of animators, designers, programmers/engine programmers, designers, sound team, leader roles and more then it varies, how competent were they?
Why have so many if they aren't capable, need to learn and they can't then build them up better so they can keep up, or are good but it varies how good they are at balancing between other staff such as many leaders or other staff's output, do their job, or struggling to do their job if not as good at this sort of work/design angle being asked of them, and are building up to it.
Many types of people of different skill levels, different tasks, deadlines, and so on.
That or management (whoever many that is or who they are and why they make things difficult) who just change their mind every second and we wonder why it takes so long, is it's not just lots of people and whatever they do in meetings/work, or they take too long (I would if I didn't know how to code something but would try but I also wouldn't be in those roles either) but also just management or leaders want it this way, another that way, or the artists, animators, programmers, designers are picky or whichever may be the case.
It all varies.
I think too much staff is too much but at the same time it is more up to the people in the roles then just too many people to talk to, making assets and so on.
Who really needed to go?
Re: Nintendo Highlights Multiple Switch 2 And Switch Games Launching In July 2025
Decent games, nothing for me this month. Patapon got the prior PS4 remasters so happy there.
The others are hit and miss or no interest to me at all.
Not bad, not great.
Re: Switch Port Specialist Believes Switch 2 Can Surpass Its Predecessor's Success
Nah. I think it's not as great as Switch 1 or even Wii U/older in what it does.
In sales, I mean, the sequels or support better be good or else I won't care at all. It's a generic tablet with boring gimmicks and modern garbage games. 1st party was hit and miss, so it better be good on Switch 2. I only care for 1 Switch 1 game and it's first party niche anyway. The rest will be odd eshop 3rd parties or odd 3rd party physical not AAA slop.
I already don't care about the systems's OS or features or anything, Switch 2 is just boring, not for the library side as to me that's going to take time so of course it's not that exciting if it has to build it up first.
Same as Switch 1 did and even then Switch 1's library is not as good of niche games appealing as PS2 or Wii or PSP or DS were. Switch 1's Indies are just eh, the Vita ports were good and AAA are boring with odd AA, not many being that exciting because modern games design/gameplay ideas suck. Indies game design is either decent ideas or nostalgia/personality focused slop that's boring to play, lacks depth and is just bad.
So to me unless the sales/marketing or library is worth it sure but if most games are just boring pass.
Also the Switch 2 gimmicks are worse then Switch 1. Mouse mode is just a joke of positioning for such a awkward way to use it. It needs more around the room use not just a over surfaces use. IR was also dropped when it could have been used in Wii ways but nope. Pathetic.
Game Chat is garbage feature, why a 100th way to socialise, get rid of this garbage. Performance or won't use even why do we need this garbage. Human beings suck.
Re: PSA: You Can Play One Of The Greatest Platformers Of All Time In Street Fighter 6
So Capcom doing the Sega thing..... Ok.
Also greatest, nah, more mechanically exciting platformers over the past few years, not nostalgia, personality or otherwise, so yeah, pass.
Also I'd rather more niche Capcom games not recycling the same games over and over.
Re: Talking Point: With Bigger GameCube File Sizes, Should Nintendo Let Us Download Individual NSO Games?
Part 2:
Also Wii was available for Wii U with it's single and dual layer disks similar to DVDs on PS2/Xbox OG/360. So 1.8 or under for GameCube is nothing compared to the 4.7/9GB of Wii Disks being like DVDs.
N64/DS sure are like 64 or 128 and under so it's easy, but anything 3DS at 4GB and under, GameCube, Wii are getting there. Making the most of limitations and features of each console to be creative.
I mean also 1.8GB GameCube disks is nothing compared to PS2/Xbox single 4.7GB or dual layered ones to be what 9GB or so. Let alone UMD PSP disks were what 1.5 or something or what 1.8 and GameCube was the different one. I forget. But other then the odd cut content or PS2/Wii/PSP versions or PSP unique then yeah you got some pretty reasonable stuff there, GameCube as well for under 1GB game third parties or those that worked well enough within that range. Besides the few 2 disk games.
PS3 blu-rays were 25 to 50GB, Uncharted 3 was very big (GT5 and 6 were really small in comparison not just because of the few premium and many standard PS2/PSP car models either) and used a lot of it. Some third parties like Ubisoft had multiple Assassin's Creed and Far Cry games bundled on 1 disk and are just digital downloads to install to the PS3. Because many games were just 360 dual layered disk focused then.
So unless you had a JRPG, Sony first party or were strictly making for PS3, the blu-ray made a lot of sense.
So to me Sony's PS1, PS2, PSP, output makes sense for the games they are to offer, and the game sizes are more fair then PS3 not just in CELL and the rest but also blu-ray sized games.
Nintendo has always had more smaller sizes so with what it is I can see why to question it but seeing how many third party Switch games are under 20GB (not counting like collections as many try to get away with that for their sizes) still I think the 1GB is nothing.
Even if GameCube remasters are cool and yeah they did that to gauge GameCube interest even though people were interested for YEARS. But sales are sales sure not just those that have been talking GameCube back compat or eshop purchases for years, let alone NSO.
So whatever the case with space on those servers.
Re: Talking Point: With Bigger GameCube File Sizes, Should Nintendo Let Us Download Individual NSO Games?
They did Wii disks, why is GameCube sizes a problem if Wii ones on Wii U are way larger. XD Sure N64 is like 4MB to 64 or 128MB. But Wii is way larger then all of the prior systems sizes.
I think many would like to not have to use NSO and like PS/Xbox offer the digital purchase besides the service. Nintendo does a on and off job of quality with their emulation and NSO walled garden. So it is what it is. I'd love to have purchaseable games then NSO, like virtual console but they won't do it.
I got whatever I could on Virtual Console but didn't have a lot of time to do so. Enough, but not a lot as I do now.
I only buy PS+ Deluxe/Premium games not use the service. I bought the digital license to Battle Engine Aquila (no OG Xbox back compat offering Atari/Ziggurat with Microsoft) as I have wanted to play it for years.
Did Time Splitters as never played them before. Did Rogue Trooper remastered (not from service but still). I want more PSP puzzle games or others. Many PS2 niche games. It just depends on the licensing, I have played and researched so many, it's up to companies. I'm just waiting for what comes around.
I'm researching games all the time, of course I am interested in many, whichever they put on is more so the factor, as I seek more AA or B grades, while everyone wants their narrow AAA experiences, I want more then that as there are plenty out there I have had fun researching. But a lot of racing ones won't appear but if many platformers/shooters/hack n slashes/tactics sure I'd buy them no problem.
Same with Nintendo or Xbox, whichever show up, I'm interested. Just offer the licenses third parties or 1st parties and I'm ready. It's just an if they do. NSO works for constant money, so I doubt they will do what virtual console offered again. But I like Sony's strategy as I'm not interested in subbing to their old games. I think subbing works for the trials or PS4/5 games. I have plenty of backlog games to play, why would I sub to play old games. I want to play it in my own time, and depending on the length of some games why would I sub anyway.
Re: Review: Arcade Archives 2: Ridge Racer (Switch 2) - Still A Thrill, More Than 30 Years Later
@nin10doom
Yeah not surprised, browsing the eshop, wikipedia or video recommendations otherwise. Not many others I have experienced.
Ah locations, yeah I can see that, never thought about it that way as I'm too gameplay focused/mechanic focused then what locations have of themes but I guess that is a fair way to look at them yeah.
All good.
Re: Review: Arcade Archives 2: Ridge Racer (Switch 2) - Still A Thrill, More Than 30 Years Later
@MrHeli All good, agreed it's simplicity can be what people may be after.
Yeah not surprised many have looked around. There are other Indie racers that may fit but I haven't played them so only video, wikipedia or eshop recommendations would have to go off of.
Re: This New Switch 2 Dock Could Be Perfect For GameCube Enthusiasts
A fair extension, NOT a DOCK. I don't care for looks only function and I think it looks fine. If it works well and it's not too hacky then by all means. You never know how Nintendo goes about cable ports or control over things even if they look like regular ports you never know how they are configured for their purposes.
I can see from the image exactly what it is, not the title. So to me I can read/understand images and how extensions or adapters work.
The same way the GameCube third party screens did, or Gameboy Player or any others worked. Let alone the GameCube controller adapter for Wii U/Switch 1.