Comments 771

Re: NIS America: Trails Beyond The Horizon Switch 2 Game-Key Card Release Is "Most Beneficial Option" For Fans

SuntannedDuck2

@LastFootnote Interesting, I hadn't seen that yet.

Well have the Switch 1 physical release anyway, I don't care to upgrade at all.

I don't care for the complete versions of Disgaea (assuming it as at this point for the Switch 2 release), I just happened to get a few of them due to platform availability.

Also Disagea 7 was ok, I have had my on and off with it. Wasn't that exciting.

Re: NIS America: Trails Beyond The Horizon Switch 2 Game-Key Card Release Is "Most Beneficial Option" For Fans

SuntannedDuck2

Companies really love their business speak don't they. Sigh. Well if this happens to future Disgaea or other releases, digital or giving up entirely as forget it with Game Key cards.

Like I have said before, might as well put posters in retail stores to tell people to go to the eshop, but companies and retailers won't do that, but it's no different to a code in a box either.

Customers that don't use the internet as much as others or at all other then key things in life to use a smartphone/internet, they might as well just use an eshop, or might as well avoid game key cards/partial data disks on PS/Xbox.

Also with how many Trails games you'd assume they make enough money at this point? But nope got to be using business speak and save money.

These games can fit on the card, what a load of nonsense. AAA I can see why as the games are bigger or they want to save money.

But AA I mean sure to save money too, but don't they want to be seen in a better light with how limiting their physical presence can be sometimes? Seems not. Sigh.

Shame on you NIS.

It's just cheaper then Switch 2 physical, not code in a box, so an in-between and an excuse/bad messaging. Also it's like having cloud, but without the temp files part. It's not cloud physical but it is still ridiculous. They won't even stop piracy with this, just get people to still rip the games more or just go Switch 1. Or give up entirely on those studios, games in general or go to other platforms. Or go retro. Whichever applies/someone chooses.

It's disgusting. Do they want to limit their audiences and fool people at every turn, wonder why sales are down and like others, blame audiences going 'you want digital or you didn't support the game' when 'audiences are too smart, we need to play dirtier' it's just disgusting.

I like to see things release then cancelled, but at this point I'd almost flip and say I'd rather a company be gone and failing if they want to just manipulate customers. There is doing business within reason and there is just being so manipulatively lazy it's disgusting and people won't support them and it's all on the company for doing so as the customers got smarter and got sick of this nonsense.

How AA Japanese companies were getting more recognised only for them to annoy players and wonder why they are losing sales is because they will go backwards instead of the support they finally started getting more noticed for. Their own fault really.

I can still buy my retro games and ignore those I've discovered over the years, it's really that easy.

There are those of us that are easy to manipulate, and those of us that put more behind a game, anime, manga, character, etc. manipulation tactic. I put a lot about gameplay and business above anime or other things. It's why I find gacha games so boring, I have better things to do.

Re: Nintendo's Official Camera "Attach Rate" With Switch 2 Revealed For US

SuntannedDuck2

Well as it's not for AR or VR or anything else for tracking or other coordination in a game, it's not an Everybody 1-2 Switch or Playlink to use smartphones for kind of thing for a Switch 2 game use of minigames at all in Mario Party or another game as a requirement it is just a peripheral, just webcam and any can be used 1st or 3rd party, why would people buy one.

I have no need for a PS5 HD camera at all, but the PS4 one I keep for VR or Playroom original app use as well as for the Vita/smartphone use DLCs that were free with the free app for the PS4.

Vita/3DS used the camera for things, DSi or PSP camera/GPS did as well for games/apps. Eye Toy could be used as a webcam, not a great one but again like Kinect or Move had tracking use cases.

Those that like to have webcams will, those that don't and use text/premade responses or just play online to play a game, will do so then use a webcam to capture their reaction.

Re: Random: Shigeru Miyamoto Did Exactly What We Did When Playtesting Donkey Kong Bananza

SuntannedDuck2

This is great to see, players will play any way, it's the way I see games with many levels of puzzles (but that never happens). This game is very different to DKC but to me DKC was decent, good but the mechanics and level design looked good but didn't excite me. Also I just am bad at the old school challenge but that's on me.

I have avoided looking at the game, I haven't played Odyssey, I assume I could hate them but they have enough interesting elements to me at least. But I can assume they have things about them that are hit and miss or empty, but if they balance them I think it's fine. BOTW to me had fun uses of items to get chests but the rewards were boring, or I only cared for the shrines, that's it. That's all I played it for, the rest I had no interest in.

But I'm also more into 3D platformers too then 2D ones. I like 3D ones that aren't filled with filler. I like them to be to the point like 2D ones, either simple movesets and levels with a point a to b goal and odd things to do with dead end secrets. Spyro 1 was simple but I enjoyed it, Demon Turf was alright at it's approach to moveset and level design.

Or a better mix of missions even if many of these types I am not big on as I find many of the missions really boring. In Indies they have less skill or time so we get more basic ones. Not that into those sandbox ones. But it varies how they approach them. It's why I find Sunset Overdrive, Infamous Second Son, Gravity Rush balance their open worlds with moveset based challenge missions besides story stuff, or ok other stuff (wasn't into all of Infamous Second Son's side content but it was good enough), or combat challenges, or tower defence not outposts in Sunset Overdrive.

Not all can offer minigames but to me many of them I have more fun with. Not collect or talk or do other nonsense in Indie sandbox platformers or open worlds in general they are just so boring and the movesets/level design are generic and not fun to explore. Especially games going for reality it's so boring. Platforming can offer any climbing, jumping, combat, triple jumps, swimming, special moves, whatever else. That's what makes them fun.

But filling a world in, animations/movesets being exciting. This is why I respect games like this. I mean even voxel based games are their own design that's interesting compared to more particularly done games that only have dig points or none at all.

Even then, DK Bonaza and many older platformers had a good use of animal movesets, not cute characters and mundane things to do, once many Indies notice they can actually offer interesting movesets not just the bare minimum and make a world with generic things to do or collect, or explore but it isn't fun tod o that.

This is why I like 5-6th gen platformers so much, DK having a destruction element is a lot of work but they balanced a mix of things and that is great to see, how they balance that for secrets, missions, whatever the case, especially compared to how they handled Mario Odyssey moons, exploration or the hat capture mechanic and those to compare to Banjo or Dr Muto/Scaler/Space Station Silicon Valley or even DK64 for character switching mechanics many different ways back then.

Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2

SuntannedDuck2

@Samalik Why would I want/not want a to go meal type experience, sometimes I do enjoy them. I watch trashy anime or live action (more older ones for live action western media) as well not only thoughtful ones. XD

I go back and forth on sometimes I want quality and sometimes I want trashy stuff.

I do think of them as art I'm a gameplay first time sure but even still enjoy a good silly story, I leave room for artstyles and story telling to be of quality or silly situations.

I literally play every single genre.

Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza

SuntannedDuck2

I think this is a fair analysis. Was Switch 1, however much time with Switch 2 hardware. The destructing the terrain is an excellent mechanic. 1080 or 1200 is pretty cool, sure frame rates vary, but patch or not it's still 30, it's not 15 or something. They focus on gameplay and good enough and I respect that. I don't care for how many objects are on screen, eh ray tracing use and more.

Sure VVR and more can help but they worked with what they could.

FSR1 I mean yeah but it's Nintendo they get around to other technologies later then the others, I give them a bit of slack as it's expected. They work with enough of what they do with hardware, N64 was pushing a fair amount but was new to 3D from SNES. Wii U was new to HD for them. Switch 2 is new to 4K and other technology changes again. I can give them that. They work with enough of what they can.

I don't expect the best from them of using graphics technologies at all, I don't even care about them, more objects, how to use lighting/HDR colour ranges and more, I learn as much as I ca,n but I still don't actually care.

If artstyles are good enough but level design/character movesets are engaging, I'm already there for the gameplay decisions.

Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2

SuntannedDuck2

@SoIDecidedTo That sounds great. I wish more did this T and M versions but the problem is that many ratings still have to count the M version content so many publishers or devs dropped that.

I'd be more for just a terminology filter for any it detects or exceptions, even web browsers have website filters to allow some and block others for things like cookies or other stuff.

Nintendo have the bad word list, why not use it for the eshop with filtering?

Otherwise some visual novels just became T versions or PG versions from their Eroge releases which makes sense.

Any swearing bleeped or blood/gore filters, don't happen anymore like a few I know of in the PS3/360 era.

Even Neptunia Sisters vs Sisters I think it was, updated their game to make it change rating due to terminology (yet something like Disagea either stopped using them or continues to use them and doesn't care it's T rated) which I think is just dumb. But it is what it is.

I wish games just had swear/term, blood/gore or dismemberment/clothed filters. I mean any that go a bit far have the sun rays or other solutions anyways.

Re: Switch Port Specialist Believes Switch 2 Can Surpass Its Predecessor's Success

SuntannedDuck2

@jsty3105 I have found some decent ones sure, I was too general and didn't expand (long comment so hard to do so) a lot of good Indies (searching publishers, random searches, etc. mostly puzzle games which I am fine with Indies) have been at least in certain genres, inspired, nostalgic garbage (shooters, racing, platformers usually have disappointed me a lot) and offer nothing of worth. Decent worlds, boring gameplay.

Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2

SuntannedDuck2

@xenobladexfan agreed, even the sales/upcoming games news stuff, some are decent, others are just recycling games per categories.

But eshop or whatever random we find per youtube or articles or lists or whatever strategies for sure.

Then again a recommendation solution can vary, even relevant search filters I fins just as odd compared to just others I'd rather use or just browse myself or per publisher (same as I do a Wikipedia dev/pub rabbit hole browsing).

I do many Wikipedia or YouTube browsing for all consoles old and new to collect/look out for.

Let alone with anime on list websites I do even random word searches, see what comes up besidethr auto recommendationsor user recommendations. Not as much console eshops. Some odd solutions, offer fair results.

Re: Nintendo Has Seemingly Taken Further Steps To Combat 'eSlop' On Switch 2

SuntannedDuck2

Fair changes but also questionable.

For garbage Indies or shovelware sure. Even the long title obvious ones.

Some odd Indies are decent of course.

The fake Hentai games aren't even that its just terminology thrown around/utter garbage.

Quality control should have happened years go but glad they have gotten around to it.

What humans or computer system coverage though of quality assurance, they need good human training, better computer checks.

But an 18+ or other filters would be nice. If N64 can have it why not the eshop? But strict rules of course. I mean they have age checks every time I view MA15/R18 games and thats fine, it's annoying but I get it.

For AA/AAA, like many AA Japanese Vita ports (Seven Pirates, Moero games, Mary Skelter and more from Compile/Idea Factory, Senran Kagura games maybe, any others out there that fit that type of identity), whether ecchi games sigh, time to get those before they get removed or guidelines get stricter.

Will we see old school strict Nintendo or a middle ground? I hope a middle ground.

I don't want to go to PC for those games. I got a Switch for Nintendo games odd Indies and the Vita ports ecchi games. Well.those my country would 'allow' digitally (no Mary Skelter finale or certain others but that's fine), EB Games were too scared of physical of.

If for bundles yeah seen some odd ones like nGolf for example.

But some like the 7 Star Wars games bundle are spaced out. Others yeah are a joke.

I do think it's necessary filtering/game removal even but how strict does it go?

Can many ecchi games still appear on the eshop or are they dead, well PC or non major store fronts they stay hidden away I guess. Sigh.

That or goodbye AA Japanese ecchi games glad bought many of them already but not all.

If filtering or prevention on the platform for shovelware sure.

Or better quality control as some games are too mobile and badly mapped to a controller for camera or other things (some mobile devs I am familar with) and I am surprised they even get a pass. On any platform.

Re: Anniversary: 10 Years After His Passing, Satoru Iwata's Thoughts Are More Relevant Than Ever

SuntannedDuck2

Even watching the E3 from 2000s, it was clear what Iwata was on about, what actions he took with consoles and more. I respect him a lot. Not all things but I still understood why he did what he did in his time that I won't question it too much.

His Iwata Asks segments I have respect for, he understood his staff, he made an effort many CEOs, leadership or others of the business type mentality people, that would never.

His business practices made enough sense, he had his odd moments but you could understand why he came to the conclusions he did.

He was a gamer, a programmer, he worked his way up, he wasn't a business type with no understanding like many these days at the top are.

A fair business man but still a creative, a programmer I think wasn't he at HAL or other places?

Even the console gimmicks were more impressive or how they were utilised.

Sure the engineers at Nintendo are trying but to me the refinements just aren't enough. Switch 1 may still have been an Iwata thing but I still found it a bit eh, it was under utilised, which even if Wii U was, it was used enough or I had more potential ideas. For Switch I don't.

Even some games, Pikmin 4 had ok ideas but a lot of the core changed in ways that felt padded. Zelda TOTK's story was repeated 4 times. But the mechanics were interesting.

Switch 2 to me is too much business practices the direction we don't like. Prices or youtuber/news outlets coverage that is very hmm. Games being spaced out is fine for them to take time, like N64/Wii U, very different times for technologies Nintendo had to get used to but even still.

Re: "It Will Have A Chilling Effect On Game Design" - EU Group Responds To 'Stop Killing Games'

SuntannedDuck2

With all the PS3/360/Wii games with solo modes and multiplayer, bot matches, LAN, Minecraft on PC versus console of Solo, LAN, Mojang Realms and third party hosting services.

It's more about consumer rights then it is how companies want us to treat our disks (recycling cough Ubisoft) or otherwise. They can right whatever T&Cs and EULAs but if were not happy we won't even buy their games, but most people don't care.

Many eshops are just 'pay up, download happens, you can't refund'. Either the Steam 2 hour period, or the 'once downloaded, no refunds unless exceptions'. It's such nonsense. Switch it auto downloads (unless I have to find the setting to make it not do that), PS4/5 it's a select to download. Xbox I think it auto downloads as well (I don't purchase Xbox digital so going off what I remember of seeing others do so).

If we want to play them, make videos on them or otherwise you have to get onto them fast or else, goodbye, buy our latest like a sports game but instead it lasts 10 years or as long as it sells. It's such nonsense.

Companies do whatever, governments may or may not understand/change it in maybe odd ways and other services go 'we don't want to change what we already have setup/will misunderstand, were lazy' and that just makes us mad. People want consumer rights. It's pretty clear on that.

Like come on. Sure account issues can happen but even still. Most companies are too lazy with DRM anymore and just go oh Denuvo or server based will work. Like no people still find ways around them in things the games have bugs/off design not just breaching games. So to me it's just silly. The perfection is just so I don't care for me at least, but matters to companies to make a perfect product but in doing so the game design is so boring I don't even want to play them. I'm not even a cheat/glitch type either.

GT Sport/Suicide Squad did, they had them tied in but GT Sport cut the livery editor and the community sharing (I think over doing it but I understand why so they don't have to maintain it with odd designs). Sportsmanship tutorial videos, even if breaks trophies and the dealership was reworked, I get why for car duplication but it was annoying and they had to fix Credit and other stuff in Sport/7 anyway so to me the server DRM is just a joke anyway. I did a full recorded footage (not as great but tried) and 1.68 to 1.69 comparison in offline, leading up to and update conversion state wiki write up anyway on GT Fandom. I also did the GT PSP memory card between PSPs and GT5/6 account (not hard drive) or per consoles testing. So Polyphony have done this for a while, not just GT Sport/7. So it makes sense.

Other games, it varies what they convert or just add an offline state, not hard to do. Or just pure laziness to do so when they update the game all the time.

It's up to the devs, the companies want us to buy the next one, so kill the entire project it seems, how fun for customers.

Re: "It's Heartbreaking" - The Pokémon Company Tech VP Joins Industry In Criticising Microsoft Layoffs

SuntannedDuck2

It depends, if it's HR or any other particular roles or nonsense roles created, sure, we don't need THAT many of those, just enough, but not taking up more space then needed to approach those purposes.

If main staff of animators, designers, programmers/engine programmers, designers, sound team, leader roles and more then it varies, how competent were they?

Why have so many if they aren't capable, need to learn and they can't then build them up better so they can keep up, or are good but it varies how good they are at balancing between other staff such as many leaders or other staff's output, do their job, or struggling to do their job if not as good at this sort of work/design angle being asked of them, and are building up to it.

Many types of people of different skill levels, different tasks, deadlines, and so on.

That or management (whoever many that is or who they are and why they make things difficult) who just change their mind every second and we wonder why it takes so long, is it's not just lots of people and whatever they do in meetings/work, or they take too long (I would if I didn't know how to code something but would try but I also wouldn't be in those roles either) but also just management or leaders want it this way, another that way, or the artists, animators, programmers, designers are picky or whichever may be the case.

It all varies.

I think too much staff is too much but at the same time it is more up to the people in the roles then just too many people to talk to, making assets and so on.

Who really needed to go?

Re: Switch Port Specialist Believes Switch 2 Can Surpass Its Predecessor's Success

SuntannedDuck2

Nah. I think it's not as great as Switch 1 or even Wii U/older in what it does.

In sales, I mean, the sequels or support better be good or else I won't care at all. It's a generic tablet with boring gimmicks and modern garbage games. 1st party was hit and miss, so it better be good on Switch 2. I only care for 1 Switch 1 game and it's first party niche anyway. The rest will be odd eshop 3rd parties or odd 3rd party physical not AAA slop.

I already don't care about the systems's OS or features or anything, Switch 2 is just boring, not for the library side as to me that's going to take time so of course it's not that exciting if it has to build it up first.

Same as Switch 1 did and even then Switch 1's library is not as good of niche games appealing as PS2 or Wii or PSP or DS were. Switch 1's Indies are just eh, the Vita ports were good and AAA are boring with odd AA, not many being that exciting because modern games design/gameplay ideas suck. Indies game design is either decent ideas or nostalgia/personality focused slop that's boring to play, lacks depth and is just bad.

So to me unless the sales/marketing or library is worth it sure but if most games are just boring pass.

Also the Switch 2 gimmicks are worse then Switch 1. Mouse mode is just a joke of positioning for such a awkward way to use it. It needs more around the room use not just a over surfaces use. IR was also dropped when it could have been used in Wii ways but nope. Pathetic.

Game Chat is garbage feature, why a 100th way to socialise, get rid of this garbage. Performance or won't use even why do we need this garbage. Human beings suck.

Re: Talking Point: With Bigger GameCube File Sizes, Should Nintendo Let Us Download Individual NSO Games?

SuntannedDuck2

Part 2:
Also Wii was available for Wii U with it's single and dual layer disks similar to DVDs on PS2/Xbox OG/360. So 1.8 or under for GameCube is nothing compared to the 4.7/9GB of Wii Disks being like DVDs.

N64/DS sure are like 64 or 128 and under so it's easy, but anything 3DS at 4GB and under, GameCube, Wii are getting there. Making the most of limitations and features of each console to be creative.

I mean also 1.8GB GameCube disks is nothing compared to PS2/Xbox single 4.7GB or dual layered ones to be what 9GB or so. Let alone UMD PSP disks were what 1.5 or something or what 1.8 and GameCube was the different one. I forget. But other then the odd cut content or PS2/Wii/PSP versions or PSP unique then yeah you got some pretty reasonable stuff there, GameCube as well for under 1GB game third parties or those that worked well enough within that range. Besides the few 2 disk games.

PS3 blu-rays were 25 to 50GB, Uncharted 3 was very big (GT5 and 6 were really small in comparison not just because of the few premium and many standard PS2/PSP car models either) and used a lot of it. Some third parties like Ubisoft had multiple Assassin's Creed and Far Cry games bundled on 1 disk and are just digital downloads to install to the PS3. Because many games were just 360 dual layered disk focused then.

So unless you had a JRPG, Sony first party or were strictly making for PS3, the blu-ray made a lot of sense.

So to me Sony's PS1, PS2, PSP, output makes sense for the games they are to offer, and the game sizes are more fair then PS3 not just in CELL and the rest but also blu-ray sized games.

Nintendo has always had more smaller sizes so with what it is I can see why to question it but seeing how many third party Switch games are under 20GB (not counting like collections as many try to get away with that for their sizes) still I think the 1GB is nothing.

Even if GameCube remasters are cool and yeah they did that to gauge GameCube interest even though people were interested for YEARS. But sales are sales sure not just those that have been talking GameCube back compat or eshop purchases for years, let alone NSO.

So whatever the case with space on those servers.

Re: Talking Point: With Bigger GameCube File Sizes, Should Nintendo Let Us Download Individual NSO Games?

SuntannedDuck2

They did Wii disks, why is GameCube sizes a problem if Wii ones on Wii U are way larger. XD Sure N64 is like 4MB to 64 or 128MB. But Wii is way larger then all of the prior systems sizes.

I think many would like to not have to use NSO and like PS/Xbox offer the digital purchase besides the service. Nintendo does a on and off job of quality with their emulation and NSO walled garden. So it is what it is. I'd love to have purchaseable games then NSO, like virtual console but they won't do it.

I got whatever I could on Virtual Console but didn't have a lot of time to do so. Enough, but not a lot as I do now.

I only buy PS+ Deluxe/Premium games not use the service. I bought the digital license to Battle Engine Aquila (no OG Xbox back compat offering Atari/Ziggurat with Microsoft) as I have wanted to play it for years.

Did Time Splitters as never played them before. Did Rogue Trooper remastered (not from service but still). I want more PSP puzzle games or others. Many PS2 niche games. It just depends on the licensing, I have played and researched so many, it's up to companies. I'm just waiting for what comes around.

I'm researching games all the time, of course I am interested in many, whichever they put on is more so the factor, as I seek more AA or B grades, while everyone wants their narrow AAA experiences, I want more then that as there are plenty out there I have had fun researching. But a lot of racing ones won't appear but if many platformers/shooters/hack n slashes/tactics sure I'd buy them no problem.

Same with Nintendo or Xbox, whichever show up, I'm interested. Just offer the licenses third parties or 1st parties and I'm ready. It's just an if they do. NSO works for constant money, so I doubt they will do what virtual console offered again. But I like Sony's strategy as I'm not interested in subbing to their old games. I think subbing works for the trials or PS4/5 games. I have plenty of backlog games to play, why would I sub to play old games. I want to play it in my own time, and depending on the length of some games why would I sub anyway.

Re: This New Switch 2 Dock Could Be Perfect For GameCube Enthusiasts

SuntannedDuck2

A fair extension, NOT a DOCK. I don't care for looks only function and I think it looks fine. If it works well and it's not too hacky then by all means. You never know how Nintendo goes about cable ports or control over things even if they look like regular ports you never know how they are configured for their purposes.

I can see from the image exactly what it is, not the title. So to me I can read/understand images and how extensions or adapters work.

The same way the GameCube third party screens did, or Gameboy Player or any others worked. Let alone the GameCube controller adapter for Wii U/Switch 1.

Re: Minecraft Is Updating Copper To "Make It More Useful"

SuntannedDuck2

@batmanbud2 I have wished for more tech or useful interactive things in years, I think they want to avoid any industrlaisation or more to it then that, even though it's not hard to use redstone, gunpowder or any other things really easily. Improve crossbows/bows, more to fishing rods, more to potions even.

It's why Iron/Copper/Gold is barely used at all, they just can't be bothered or would say oh it takes too long. Hasn't stopped modders with smaller teams and same amount of time to do it. Mojang just can't be bothered and have pitiful ideas.

That's just a guess.

I mean even modular arms or legs for the Golems I had thought up since the mob vote (like any other prior NPC related mobs with their tasks to do things let alone tech mods with blocks that do things for players) that had them and we got the seed one instead or whatever the case. Like we won't see it happen, but they could, they would be a greater help then what is included in this trailer.

Re: Minecraft Is Updating Copper To "Make It More Useful"

SuntannedDuck2

I'm sorry but modders have had copper even before 1.17 and even after 1.17 probably used it better. This is pathetically boring. Copper gear has been thought up a lot, so it's good to see it but it will probably be basic, and boring. If it's inbetween Iron/Stone, that's fine.

But the other thing is, what about the lighting rod? At least modders have used that and Mojang have done nothing useful with it at all. Pathetic as usual. It could be used as an item whether for combat, resistance, technology but nope. It's a maybe for redstone and only was introduced because of wool roofs, like what a load of stupidity is that, what we HAD to have it for that because why teach others to use commands or I don't know make rock wool, something that has been around since Thermal Expansion in 1.2.5 or other versions (not anymore I think but even still), is hardened wool or glass that confusing for players? Like come on. They can add stay this way copper that's rusted at any of it's stages but not hardened wool. Logic of these idiot programmers/artists/designers/animators at Mojang. Incompetent fictional ideas creating ability as usual.

Will it have weathering? No. Yet would make for a good poison or other aspects, but they won't do that. That's TOO CREATIVE. They'd say 'oh it would be itching or unrealistic' I don't care about realism in Minecraft, put leather padding in it or something I don't care. Or I can imagine leather padding in any Iron to Netherite ones. Or 'we can't make copper better then other ones with enchantments or other durability valuable ones' yeah and tell that to Ratchet Size Matters with a better armour system with abilities then Rift Apart with it's resistant to this enemy, and that one basic direction.

Sure the abilities and damage reduction sucks but I mean they still put the effort in. That's the point.

A new mob, a golem, THE ONE I WANTED TO HAPPEN IN ONE OF THE MOB VOTES yet we got the useless seeds one. I'm glad it's here but at least Mojang finally added it when the community were useless.

I still bet the modders will make even more useful golems/other assist mobs then how Mojang implements it. Even if many have been up and down with modders over the years.

If modders expand on it by all means even. I am glad about these ideas, but I am also at a point of ABOUT TIME Mojang. Like seriously. I am sick and tired of waiting for better ideas, not subpar ones. So these ones are good to see, but I am so uninterested that this only 'slightly boosts me to that's cool but not enough to be that excited for many vanilla additions in the past to make up for it beside modding the game heavily still'.

Interactivity first should be the focus, you don't have to make everything int he player's favour just offer something interesting to interact with or avoid, not visuals and useless mobs/drops/blocks we can resource pack color or add hardness/other properties too.

Also the 'look were at a mine', like why do we need this, it pads the video, it's pointless and to me it's why I hate Mojang, like all the other nonsense of 'oh my hobbies' or other garbage, they haven't had good ideas for the game's updates in years, let alone boring management.

Re: After Croc, Argonaut Games Wants To Remaster This N64 Cult Classic

SuntannedDuck2

Fair. I'm interested. I would Malice or i-Ninja but I get why they'd go for others then the tougher to get licensing ones.

Or whichever other older IPs they have access to. We may not see the other ports/handheld/cellphone games I assume revived for Croc or other games?

Malice under 2K/Take Two pretty sure as they were published by Mud Duck or others back then. Or whoever Evolved games was part of for the EU publishing.

i-Ninja being Namco/Zoo/Sony.

Re: EA Worker Pay Continues To Dwindle As CEO Picks Up $5 Million Bonus, Thus Creating Amusingly Tall Financial Graph

SuntannedDuck2

Fair enough, if that's what they want to do, by all means, I don't support them, only their Indie program games are any good anyway these days. I haven't cared for their major ones. Squadrons was fair. later Battlefields have been ok but not dived into them really. I got a few NFS games out of curiosity as I already experienced enough of the key circuit/linear ones of the series I enjoyed.

Unluckily I only buy older non EA account related EA games pre-owned as that's when they made/published better games. Nothing modern at all besides what Titanfall 2.

Ubisoft I just turn network settings off for Prince of Persia Lost Crown and Immortals Fenix Rising and they work fine. XD

Re: Nintendo Expands Switch 2's GameCube Library Next Week

SuntannedDuck2

Fair additions but until we see other licensing of 3rd party games or a random inclusion (please Capcom) like PN03 (Under The Skin for PS2 PS+ offering as well), or other oddities like Eternal Darkness, Geist, Cubivore and more I don't think GameCube will really show much and that will be underusing it's potential offering on NSO.

Also if they offer Mario Tennis/Party then I mean, who will play Aces? Others but hardcore fans know the better Mario Sports/Party entries of course N64 or GameCube not just in nostalgia but quality.

GameCube taking time to offer whatever they can with licenses, emulation quality and more to get them working is totally fine, and because it's on Switch 2 rather then Wii U where it and Wii fit much better on the hardware. I mean, they are taking their time and it shows but it is interesting to think but hard to tell what we are going to get.

I mean even on a phone/PC Dolphin if it's not good enough sure some games can be quite awkward of dips, so I can understand waiting till Switch 2 and with Nintendo's own emulator offering a good experience with it without the lengths Dolphin has over the years on any hardware and however well for certain games/hardware used on, not just as a thing to offer something for it but for better performance.

But licensing is always a challenge so it varies what they will get for NSO, but if they run out of 1st party, what 3rd party will they offer?

Safe ones like Sega offering Sonic Adventure? While would be cool, what about other types of well known enough games?

Also I assume they don't want to interconnect GBA/GameCube, we many have already covered of Wind Waker's Tingle Tuner, I assume many others that utilise them. I assume in the ways GB and N64 connected as well if they did or left them out as a lot of work for such a thing.

I was surprised Battle Engine Aquila even came to PS2 service, no Xbox at all. So thanks Atari on that (of course no GameCube for that) but there are plenty of 3rd party GameCube games they can offer, multiplayer servers/LAN modes in the originals expanded with, or split screen or whichever.

Or a wide range of niche to well known GameCube versions of third party games even on NSO.

Re: Switch 2 'Drag x Drive' Estimated File Size Revealed By Nintendo

SuntannedDuck2

@chardir That's why I wasn't sure on mouse pointer in that position, same with IR on Switch 1 (but no hold in different direction in a Wiimote way but nope only held downward or Labo ways it was used only which sucked).

To me a mouse with more coverage or an underneath would be better then holding it the way it is with so little to hold onto.

I also thought of the Wii Party ghost minigame with moving it off then onto the screen (kind of thing), why not something like that, or any other around the room (not completely AR but still more then just pointing/hovering over a floor or other surface) or any point and clicks or light puzzles or something. But oh well. I have too many ideas and I don't think it will happen.

Re: Switch 2 Exclusive 'Drag x Drive' Won't Include Local Multiplayer Support

SuntannedDuck2

As fair as Drag x Drive is I think online only is a bad idea here, the game's environments and characters on screen can handle it.

For showcasing the mouse pointer like Arms was new and showcased what it did, like Pilot Wings and others before it had their purposes to tech showcase or be a new IP in different areas and may have lacking content too.

I think online only is a bit of a waste. It could disappear of players very quickly and server costs wouldn't be worth it at all so what is the point? Do they think online and make your own fun is working as audiences have made it clear it doesn't work due to how much they lack in their approaches to it. There is a lot you can do with robots and basketballs in the way they have even if they haven't really gone into arcade or more typical sports game approaches besides Mario sports games that vary per console or direction over the years, or even besides third parties releases of sports games either appearing, skipping or not being as good on the platform.

Are we going to see more online only of this format and more co-op or cursor type multiplayer for singleplayer games be the only local ones? If so that would be sad.

This is a robot basketball game, I think local would be fair with 3 players per team then a 4th or 6 or whatever the case. I think it's fine to do that. Or 4 per team. But if it's 3 and a court layout or scoring then I'd be fine with that or whatever powerups or other things it may have but I assume the game is rather basic. It looks basic.

Re: Former Nintendo Duo Fear We Might Be Waiting A While For A 3D Mario On Switch 2, Thanks To Donkey Kong

SuntannedDuck2

@Real_Obsi I completely agree with you there. I research any series, play the games I want to and otherwise sometimes try to understand the communities or dev diaries and things, but not always, so I get a better understanding of whats going on even if I'm still a player and not knowing 100% what is going on.

I still give the good with the bad. Pikmin 4 did fair, I think it was good in some areas but wasn't in my eyes in others but hardly the worst.

I don't have context for a Mario Odyssey dev time and I forget how long that team's games have been due to all the restructuring Nintendo has had and all the different games that come out between teams, compared to other studios more clear IP focus and ones we see talk to us players/at the top. But I'm learning as I go.

It wasn't a Prime 4 type restart situation for DK Banaza anyway. If it took them like BOTW long to make DK after Odyssey, by all means, they had a lot of ideas, or a lot to get working.

To me the destruction and other details looks like it would have taken a long time and the effort is clearly there no doubt about it, like when Minecraft took longer to do it's world regeneration updates I had respect for them delaying them as I knew it wasn't an easy task, I wasn't a fan of other updates but I could tell but some things of scale, but even then maybe other details in the game did as well to get to what the game is. We don't know other then what we have seen in the Direct and prior trailers either.

Re: Front Mission 3: Remake Appears To Replace 2D Art Assets With Generative AI

SuntannedDuck2

So much for proper remakes. Like Square or Forever care I guess. Well at least Front Mission 2 was discounted on Switch with no end date/finitely up to the release of Front Mission 3 for a long time.

But yeah otherwise this is a terrible cost saving and lazy use of tech measure.

What a waste of time and money let alone reputation/disrespecting your audience and thinking "they won't notice their nostalgia blinded and will eat this stuff up".

Do these companies REALLY think that? Let alone newcomers that want to get into the games like I did and had my issues with Front Mission 1, but still felt it was a fair remake.

But this, this is disgusting they think they can bother to do this and go 'oh people didn't really want these games as much as we thought', 'they won't notice our corner cutting or we get less sales game per game' when it's a just a matter of 'we want more respectful effort put onto these sorts of projects, not to fool us with garbage'.

Re: Former Nintendo Duo Fear We Might Be Waiting A While For A 3D Mario On Switch 2, Thanks To Donkey Kong

SuntannedDuck2

They take their time, why panic over nothing. I don't care if Mario or any other characters are on the cover I care if the mechanics are compelling. If they are, I will support them.

The niche ones were so I supported those as like Id' easily be able to get copies of those later. The mainstream ones always sell, so I can get them whenever I feel like it.

Devs take time, Youtubers want views and to mess with audiences due to whatever IPs they can talk about that audiences eat up of the few IPs they play.

I'd rather devs take their time, make whatever they want with any characters or worlds (as long as it's creative and not bland/repetitive garbage mechanics or game design in any way, really easy to do yet so many fail but Nintendo is hit and miss for me but usually hit so far of old and new era stuff just some like Pikmin 4 disappointed).

Otherwise the sky is the limit, let devs make games and take time, make creative projects Nintnedo devs can.

Re: Forget Switch 2 Game Key-Cards - "Full On-The-Cart Physical Releases" Are What People Want, Says Publisher Lost In Cult

SuntannedDuck2

Well when we finally understood how Virtual ones were like loaning to a friends without the physical they don't give it back or re-writeable.

Companies want their lack of production costs and cuts to eshops or want their launcher purchased games money. They can get stuffed for all we care. We are not stuck in the past we are stuck in what's fair to not only us but many people in the years to come.

They can have their control/creation, but they also do whatever they want and we can in our ways too. Want to play as children we will act like children or smart children about what happens to any media.

While the Game Key Cards are just DRM excuses and however servers go like Wii, Wii U, 3DS eshop downloads before them, for third parties to make 2000/2010s like PC Games for Windows Live, Xbox One 2013 and more level excuses and tricking the many physical types not just casuals and we aren't easily fooled we looked deep and third parties seem to think were that stupid when many of us are very collector, historian or other self aware, you bet we were wanting it on the cards.

Third parties think were stupid, we are far from it and are willing to open, spread word and tell them to go get stuffed before they think their illusions work. They don't. Were smarter then they are.

It's like a teacher being locked to their choices to do things of policies or conditioned of their ways of thinking and can't think around what they have always lived by and can't deal with things too much for them, the students are smarter and don't put up with garbage.

Re: Opinion: I Never Felt True Nostalgia Until I Played GameCube On Switch 2

SuntannedDuck2

The GameCube was more mechanically interesting, I don't put nostalgia on things, I put quality. It had quality like PS2, Dreamcast and Xbox did. It was good, it had it's handle, games were better.

So reading a nostalgia article or how well it handles them on Switch 2 is fine, but I also am just going to skim it and move on.

Modern gaming sucks. I refuse to also use NSO I'd rather emu GameCube games or buy the third parties or niche cheap I want. That's it.

NSO needs the more interesting GameCube games, licensing or otherwise. Even PS+ has more interesting I'd rather buy then care for Xbox back compat at this point because the many on there were fine but yeah. PS+ isn't 'great' either'.

To me retro has so many games with eh licensing, dead developers/publishers or whoever has them or source code to tell if companies will offer anything for them to see it as viable or source code available (as a sad but fair reason) that I might as well look them out myself as none will offer what I want.

Re: Video: Right, We Need To Talk About GameChat On Switch 2

SuntannedDuck2

Why would it be popular? We know how it functions and some like myself wanted other gimmicks not a mouse pointer that I hate the positioning of, it's a mouse pointer, so I already don't care how it's repurposed, and a 100th way to socialise via Game Chat. So yeah, what was there to get excited for?

If games use it as another function sure, but like PS4 share button I hate it (I use it to record some things but socialising first mentality makes me mad and game design sucks so why would I want to record or talk to people? Devs/console makers are dumb). I'd rather use the touchpad in many ways even. I hate share buttons. I want inputs not socalising menus for the 100th implementation humanity. Give me tech first, not garbage we don't need.

Nintendo offering Tetris 99, Mario 35, F Zero 99 and more are fair retro attempts at live service games so to me those are fine to have. They aren't effecting the niche or popular Nintendo first party games at all compared to Sony or Microsoft or other third parties working with Nintendo or go to all platforms.

If the camera was like Playroom/Playlink (Everybody 1-2 Switch 10 years earlier and a whole range of games, Hidden Agenda is the best or that PS5 tactics RPG will be as well) on PS4 or Eye Toy like PS2 or PS Eye for PS3, or Singstar or Buzz or Labo anything else or something, interesting uses for AR or otherwise I'd be ok with it.

If it was good for dancing for say Just Dance, or VR or something interesting, I would maybe consider it or go that's cool and not use it but respect it.

But the Camera/Game Chat are pathetically boring of the recording/streaming angle and I have no interest in that at all.

A Recording feature for 30 seconds to PS/Xbox for a few minutes was fine enough. But doubling down on it. Come on. Nothing annoys me more then social features on Xbox One and cutting in 2017 the TV TV TV feature. Why because I liked Windows 8/Wii U so you bet I was NOT HAPPY about social features getting priority and OS changes over the years also removing it. I hate socialising being a factor over genuine tech ideas. You have 100s of ways to communicate. WHY!

This was the same I felt with the Share button on the Xbox Series after the greatness that was Impulse Triggers. You expect me to get excited over a button to a solution it solves as quick access. No, I don't get excited over that. Useful yes, but the ONLY thing to add to a controller, no.

Switch 2 Pro Controller with a mic port (like Wii U had and PS4/Xbox have had as well) sure that's fair for the third party Pro controllers programmable buttons angle too, it's not exciting but it's still good to have that I can respect it. I had considered the PS4 back button attachment but didn't bother. I have nothing against those and remapping buttons I think that's a great feature. But I would also like something more exciting too to allow games to do something gameplay exciting not just push other safe things instead.

I don't care about online gaming family, streaming, whatever, the games are already boring to play, if the gameplay was good sure but they aren't. Gimmicks make me care more, as gameplay is either good or bland. Most are bland so to me if gimmicks don't save it, what else is there for me to get excited for? Retro games that did great mechanics instead and not supporting the modern industry's boring direction.

Re: Pauline's Age In Donkey Kong Bananza Has Been Revealed

SuntannedDuck2

To me this is just Yoshi's island again? I get yeah Donkey Kong has Pauline and all that but really a Yoshi's Island dynamic, did we really need one?

Ok but kind of eh story and character use cases in the game to be honest. Not interested for that.

If the game was relying on that and didn't have the destructable worlds (depends how it's used of course), I wouldn't buy it that's for sure.

Re: Back Page: Every Game Should Have A Cow

SuntannedDuck2

Fair article. But unless games make any animals, aliens, robots, snowmen/other objects/beings or insects interesting of movesets I don't care how they are included, joke/silly articles or not.

NPCs or playable cows, need good movesets or else I don't take it seriously, sorry.

Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"

SuntannedDuck2

Part 2:
Switch 1 I think was a fair balance of good enough timing to get such IPs again, of other time on the market relevance IPs or sequels or a port, that weren't too far along people had played them, discount waited or otherwise considered them compared to later sales.

Skylanders, Just Dance and more besides fair Indie 3rd party ports. Besides the portability/console hype, financial situation, awareness of the product by normies, and more. Besides the fewer games then this time around and besides the Wii U marketing.

If 3rd parties don't know enough about their teen/adult audiences or how 'it's in my mind I may get it discounted or not think about it but may with a port/remaster in a few years focus on it' and just go oh they will buy anything again immediately which doesn't work, merch, games, everything, that their narrow minds want that's on them.

Not the human that is more particular on price, timing, if it actually fits with particular interests them (or timing of awareness they encounter something) or not among other awareness or things they themselves do that companies can't figure out and no one can, but they can try, but don't work those people out at all. They go off social media/data and don't understand people well enough to market to them clearly.

They have the business understanding but not the psychology of people well enough to go oh we can't measure for that, is this worth the effort to port this or not, make another game, etc, but we can try. They just don't. Whether online or offline types either. Or besides other places to go if they pay attention enough which some may. Or those that inform the uninformed.

So if you wanted say Mario Kart, Fast Fusion/Dustblood (whenever that is) your good. Exclusives aren't my point here, the business practices are.

Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"

SuntannedDuck2

@kalosn Agreed, that stigma and yeah 1st party more interesting, timing of 3rd parties and more. Wii U learning from among understanding audiences they clearly don't (not saying Nintendo only I mean in general any platform, timing, those interested in them again/at all or discounts).

Even if we put aside the Nintendo fans only buy Nintendo games. I think it's just the 8 months later release type thing the Wii U had. Gamepad gimmicks weren't doing it for people, and late releases people play, got discounted on other platforms and more. You can't guess people with particular tastes like say gameplay being appealing or only fantasy games or other platforms they seek stuff and their reputation mindset to things or whatever else.

The way they have approached this is things they don't account for, or won't/can't.

Third parties don't understand their audiences only that they want it to sell and push their values and target teen/adults, nothing more in depth as it's hard to work off that data or read signs of people at all it seems past who they mix with or their minds.

When they seem to forget how people think, and why they would need or want their product, whether it be the discounts on other platforms, reputation of the games persisting as well, the types of audience that fits a particular thing of tastes, timing (if in a few months/discounts or otherwise and they still weren't interested, why would they compared to years later but that doesn't make them money does it) and more, not just oh it's a Nintendo fan or teen/adult or the hype of it's a new platform.

It's the more niche audiences or particular things third parties 'don't look at' that is hard to cover but very important. Nintendo wouldn't sell to me unless it had gameplay/gimmick use or a weird artstyle angle. Yet I buy their niche IPs (their mainstream ones later) and the Vita ports, my Switch has no mainstream Switch game yet I'm waiting on them. I'm not their target audience but I still contribute in my own niche weird way. Other then a few reviews for platinum coins or a few eshop purchases I don't register really. So I fit in the anomaly or maybe slight Nintendo fan category then wider audience category.

But the other factors I brought up, are more valid then anomalies like myself or Nintendo fans.

Besides Nintendo fans or those testing the hardware differences of those games, who wanted these games 'again', full price or on another platform, the price, game key cards or already were focused on Mario Kart and their Switch 1 library.

Wii U many went hmm 8 months or so later, (compared to Switch where it was a larger jump of time to focus on those games ported/remastered), time can play a factor too when people think about something. Gamepad gimmicks, audiences that fit or don't. Among other factors i keep forgetting. Besides the Wii U marketing as well.

Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"

SuntannedDuck2

Lol, companies are desperate for more money on any platforms they haven't put it on yet. Game Key cards and Mario Kart are not the only factors.

Also early console numbers, 3rd parties wanting 10 mill when the console isn't even 10 mill yet either. XD

The fact I have a more aware thoughts (Nintendo life also having the same thoughts & others comment 1 out of the 4+ factors says a lot XD) regardling this then others says a lot about human stupidity/psychology people ignore about business. Timing/understanding people to the finest detail is a big one players/business miss.

3rd parties are so narrow focused I immediately have plenty I know where they went wrong.

Yet like Wii U (like many PS3/360 3rd party type games few appeal to at launch/in general) they seem to forget from 10 years ago (let me guess they will do the same/ignore Switch 2 audience not even for sales but just for demographics taking too long as well right.

3rd parties we love to laugh at), while Wii U had bad marketing, concept people still don't understand (let alone Gamepad features wouldn't sell people on it, some people but not all/replaying said games again aka timing), even if they use their phones for dual screen uses without thinking about it.

Wii U was an easy thing to remember for its' factors/ones that apply to 3rd party releases on Switch 2. Yakuza 1 & 2 even, Wii U wasn't well known/even then it was Nintendo die hards/family audience console/gimmick/collector types, same with Vita Indies as I think less Nintendo fans cared for Indies on Wii U.

Others come later when enough comes out that appeals to them.

I did when Vita ports of niche ecchi games, 1st party Nintendo niche games did.

So unless it fits a weird angle of audience appeal, I think 3rd parties were over-expecting/seem to ignore obvious factors. Yet they also played it safe due to the Switch 2 being a different launch period then the other consoles or when other games would be ready. So what were they expecting. XD

Let alone audiences. They can look at demographics of kid to adult all they want but if they don't pay attention to the niches of audiences, or die hards/any other then that's their problem.

They just go oh new platform, oh decent teen/adult audience games to put on here were desperate for money. They are so dumb. Mario Kart/console prices/other factors aside even. 3rd parties were too narrow focused then on other factors that apply here.

It's a new launch, what is your audience, Nintendo die hards. If percentage of those aren't into 3rd parties on other platforms, got them on other platforms if cared or besides tech interested people to compare. What were 3rd parties expecting?

Dumb. XD

Nintendo audience or ones that got those games would have on other platforms because months later/discounts purchases not new full price on a new platform.

Other than Dustblood (only 3rd party here that will appear whenever & audiences it appeals to/disappoints, it does but still NEW then ports) or Mario Kart (& other 1st party later), what was there to get excited about. XD

Like with anything, they seem to forget how customers think, or only see social media audiences/devs with good internet & forget players conditions, they can't read others it's hilarious. The wider picture is lost on them in many ways.

Idiots. They are so up themselves of 'we have an IP, get an audience', but seem to forget the specifics are so obvious from a mile away. XD

Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch

SuntannedDuck2

The right one looks awful, wow what bonus details and sunlight. Looks bad.

Offering a Switch 2version sure. It will run better then Mojang is offer

Like the 1.14 artstyle it worked but eh.

Combat was hit and miss.

Other major changes were hit and miss.

1.18 was eh, the time they took was understandable, still hated it. I hate world gen updates and I hate generic mob vote (Mojang uses of them and players wants of certain ones being worse then others)/end village/ore stuff from players, they have no creative ideas worth listening too.

1.16 Nether wasn't as bad as 1.7.2 I hated 1.7.2, I still hate that update.

Re: Shuhei Yoshida Says Sony Doesn't Really Consider Nintendo As Competition

SuntannedDuck2

Part 2:
Gimmicks with the hardware/software use that yes Sony/Microsoft have offered theirs but differently, and with however much effort or care to remove them over time, or even other adult IPs Sony/Microsoft won't offer as they don't suit their standards so told those devs to get stuffed.

I don't own a single mainstream Nintendo Switch game (will at some point but not right away, so I am more an anomaly Switch player) only niche 1st party and 3rd party, all for teens/adults, so if they want to say Switch is a kids console, by all means. I own many kid friendly games and reviewed a few for platinum coins. Doesn't mean I don't primarily use it for teen/adult games same as PS/Xbox platforms mix of kid friendly and teen/adult games as well.

That and when Nintendo's IPs have more gameplay interesting ideas and Sony's and Microsoft's bore me to death and are too story focused and boring gameplay wise for me so I gave up on Ratchet or GT series potential being not garbage let alone others, XD That's on them for their current strategies. I can use whatever device for any audience of games I want.

We don't see Sony offering a handheld besides Portal to play it safe and see the potential (no dual screen either) or cater enough to Vita/PSVR2, only just enough. Wii U Nintendo still even if not the best enough support to it at least. Sony moves on too quickly and we just eat up what we can get on them.

Re: Shuhei Yoshida Says Sony Doesn't Really Consider Nintendo As Competition

SuntannedDuck2

In the beginning with the SNES CD sure, but nowadays in competition, I mean hardware wise for power level sure but other peripheral type use cases, how are they not?

In terms of people's first console, a family console, their different direction or just cheaper then the competition sure.

But Nintendo isn't just covering a demographic thing, Sony/Microsoft clearly make for all types, not just oh kids/adults it's people into all sorts of other things. To market share quantify that sure it doesn't appear on charts but even still.

In terms of Xbox where it's Japan where it's less known due to Microsoft's decisions/marketing issues or how they don't appeal to the Japanese, or doesn't even exist in other countries where Sony/Nintendo offer then yeah no doubt.

Sony has their audience/tech focus differences but they are still consoles. So his context or not you can see it many ways what he means as being factors, and misunderstand it. I'll take the misunderstand side as his point is clear but also eh I don't know they are more then just the clear points he is making there.

If everything is power no wonder devs/pubs are boring people, & we get boring consoles/games with dumb mentality behind it.

Just cut VR & all the other projects & make them as boring as possible Sony why don't you. XD

I know every tech/peripheral idea both have done and give mention of them firsts or how they used them. Failed consoles or successful ones.

But Sony/Microsoft staff former or current say things just makes me laugh. It's their fault they made me give up on their garbage current strategy to move to Nintendo primarily and go retro or keep the PS4/Xbox One around for other uses. I'm not upgrading to their garbage consoles. They haven;'t given me a single game, peripheral or OS reason to want to use them. I don't even have to buy them and I refuse to buy myself or touch the ones I have access to from others around me. Make a decent system/games and I'll use it.

I don't think Switch 1 or 2 are perfect but they were more appealing even for my issues with them. I prefer the Wii U even.

If were talking audience too. Uh what kid besides pushing part parental controls is buying a Switch for adult audience games Sony doesn't allow on their platform while others they do?

Exactly. Kids/family console, Sony/Microsoft are idiots as usual.

Are they catering to different teen/adult audiences yes, they are.

Many of us adults may want to play family friendly games not because they are family friendly but quality comes from them, or even the Vita ports or PS4 ecchi games Sony says no to. Or many others on Steam even.

I bought up a Vita, Wii U, 3DS, Switch for a reason, because Sony/Microsoft were offering nothing of worth. So I keep my PS4/Xbox One as bonuses.

Sony/Microsoft can cater to whatever they want of audiences they pushed away over the years, or even committee type audiences but the rest of us went to Nintendo not just for it being a family friendly games console with cough quality games Sony hasn't provided to the same way of treating their IPs.