Comments 888

Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year

SuntannedDuck2

I hope it's a fair step up and not a safe game? 1 and 2 were fair but I'd like to see a bit more interesting ideas.

Porsche DLC/Tracks DLC angles were very surprising of progression, I hope we see more experimenting please Eden.

It doesn't have to be ambitious just a good remix.

There is a reason I play old racing games for their car builder (doesn't need to due to the stations for Gear Club games being interesting enough already and the fair dealerships).

But the progression could offer more little details please.

That aside yet again Gear Club gives me a reason to want a Switch.

While Bayo 3/Prime 4 disappoint (Prime 4 is alright but I don't know with it's direction to try and compete seems a bit eh).

Splatoon's new one isn't as much what I expect but even 3's cosmetics showcase I thought was an open world desert and it wasn't a showing of that at all so who knows.

Re: Video: We've Played Tomb Raider: Definitive Edition On Switch 2 - Here's 18 Minutes Of Gameplay

SuntannedDuck2

Good coverage. I was surprised it took this long to come to Switch but understandable due to the other Tomb Raider releases appearing first.

I came across a PS3 copy yesterday and played the 360 copy twice. I preferred it to Rise and not played Shadow. I own all 3 of the trilogy though physical, just not played Shadow. I got through the halfway point I think of Rise and didn't care to play more. I never got the definitive edition at all of any of these games, wasn't interested.

I'd say I'd get 2013 on Switch 1 if I wanted just so it's portable or to compare versions (like have some other games with PS3, 360, Wii U versions) and check the other content out but otherwise I'll wait. I don't care to play it again that soon, only to support it and have it sit in my Switch 1 library.

I think the price/10% discount is fair.

I'm not into skill trees or much mission design but Tomb Raider 2013 did it in a fair way to make me want to play it twice despite how dark it is. Or how particular the characters/story telling is, the gameplay had fair tombs and core gameplay to keep me interested twice.

Re: RollerCoaster Tycoon 3: Complete Edition Physical Release Announced For Switch

SuntannedDuck2

@AussieMcBucket I'd say check out reviews or footage. The game itself was always a pretty good game but yeah the controls for the Switch port (can't remember PC experience as didn't play it a lot when it released or it's expansions compared to RCT1 and 2) were not my type of approach personally. Maybe you may approach it better then I did, but I wasn't big on the controls they chose to go with.

To me it was more the way you go about the triggers and buttons. Maybe it was the tutorial that's very much likely, but moving around the wheels or different aspects to even building rides, plaving paths and staff. I was scratching my head trying to find the right order to do things.

That and the camera too.

RCT Classic's touch support isn't perfect but it's stick/triggers/buttons was intuitive enough and I've beaten 2 groups worth of parks in about 70 to 100 hours.

I gave RCT3 a few minutes or hour or 2 in the first park and just wrestled with the controls. It may be more suitable over time and I may understand it better later, but I only gave it a bit of times.

Sure RCT Classic is still very limited camera angles and placement, but it's limitations I am used to and can get by on. I wouldn't say it's for everyone due to how it's limitations are besides how refined it is still.

I wish they had a demo. The discounts as rare as they have been (twice since I was looking into them or seeing in my wishlist and due to the 'purchased' bug I have and leave (or other additions that say it after purchasing a different edition)).

But the artstyle and content even if from the 2000s it stands out well I'd say still RCT3.

I never was big on RCT3, I didn't play it much on PC back in the day compared to 1 and 2 (I'd say 3 is better then the later entries for mobile/PC, no idea the 3DS entry and the Xbox OG version of RCT1 I remember being fair when I used to own it) but even with my open mind to RCT3 this time around the controls were the issue not the game itself.

Re: Sakurai Is Keen To Live An "Unassuming Life", Despite His Fame And Prestige

SuntannedDuck2

Sure but what ideas the creators have matters, it's what draws me to the game, what they contributed to the game design to make me want to play it. It's their mind and their imagination after all.

But Sakuari and many others have great ideas. Regardless of fame, and not knowing all team members part of some games, they all contribute amazing or disappointing ideas (varies per studio/staff member's ideas).

Re: RollerCoaster Tycoon 3: Complete Edition Physical Release Announced For Switch

SuntannedDuck2

@AussieMcBucket Agreed, I love how the Classic one combining 1 and 2 plays, best PC/mobile to console conversion. I love those controls.

3 on Switch to me I didn't like the way the buttons or touch screen worked. So if they pull it off with Switch 2 mouse I'd say it's fair, if not then well bad button input/stick input/touch input is what it is.

3 came first and I assume with RCT Classic they learnt or different team or whatever. But yeah to me 3 is 'not ideal to play' the content is fine, the controls were so bad I gave up on it and will come back to it later.

Re: Nintendo Switch 2 System Update 21.0.0 Is Now Live, Here Are The Full Patch Notes

SuntannedDuck2

About time they added the digital and physical I can tell which is which but the icon difference helps more.

No download pause is annoying but download all/cancel all os fair.

No selection for multi carts I guess both just appear. But still bundles to receive is fair. Surprised they had to fix that.

Pther other names for things or quality of life here. I like it Nintendo. Good changes.

Good update.

I like the physical cart design but no digital icon change to be blue with more or a V or something, its just the same icon, oh well. Still nice to see a distinction.

Re: Biped 2 Waddles Onto Switch Next Month With Even More Nintendo-Style Co-Op Chaos

SuntannedDuck2

I'm unsure about this one. I played part of the original and wow in singleplayer it sucks.

The tutorial was unplayable due to how they want you to move around at a particular part. There is a reason some games make sense as co-op and others aren't slow enough or have a pause feature or offer more singleplayer benefits. Games made with both in mind are and add benefits or are scaled for it of 1 player 2 controlled or a 'good enough' NPC to work with, but Biped 1 just had major issues. 2 may be great to see but if they don't fix some issues then what's the point.

I like puzzle games and don't mind 2 character ones for co-op or singleplayer. A few of it's ideas were pretty fair in the 1st game, to even Shrek GBA to any others I've played but even still.

1st game's pathetically bad tutorial at a point near the end of the tutorial put me off the game, even if the first few levels aren't too bad.

Re: "We Couldn't Find Common Ground" - Nintendo Producer Explains The Tensions That Forged Metroid Prime

SuntannedDuck2

In terms of workflow or other factors sure. Even western/eastern animation differs. Among other factors. That I can understand differences. That is a dramatic difference for Retro no doubt.

Let alone their cancelled projects some original. Others offering ideas for IPs in directions Nintendo didn't want to see the case. Which can be awkward I can understand that.

Or what Namco US to others have struggled with to make games for regions or fit the eastern standards.

Seeing Nintendo Software Technology even with Mini Mario's versus Wave Race/1080 and such. Goodbye Project Hammer even.

In terms of copying trends versus make random ideas and not look at others. You bet I prefer the latter.

I look at old games even nowadays because of how unique thry are today and left behind ideas but still find my own ideas off of those or look at cores of.games as if oh this is foam in foamstars make moses from this and irs still distinct from Splatoon or current Foamstars. This is that.

But random ideas further of what prototyping for sure to add mechanics, level design, tone, artstyle and more perosnality.

You bet I respect the Nintendo design strategy as the western competitive scene is so boring. Its why I cared less is how generic it all is with so much less thought put into it.

Competitive sure but so boring and not compelling products.

I don't want more of thr same for 10 years I want a game I can respect or want to play not look over. Pull apart. Have subtle moments and cover up generic gameplay with graphics and themes. Boring.

Sure PS1 to PS3/360 you had platformer to racing to shooter ttends among others but so many still had gameplay ideas I respect and am buying up.

Nowadays not even close they are so.boring.

Re: "Go Tell Nintendo" - Ex-Blizzard President Responds After Xbox Calls Exclusives "Antiquated"

SuntannedDuck2

Well Nintendo focuses on gameplay and audiences.

Some studios ideas get delayed like Retro to only DK/Metroid and their others put aside a lot.

Not all ideas happen of course but eben still.

Microsoft wants the next trend and I just don't care.

Playstation has their athletes and odd trwnd follow stuff it shows in their updates/DLCs for sure.

Alongside the odd their own direction. It varies.

Nintendo has random ideas and the odd trwnd ideas.

I mean Pacman 99/Tetris 99/F Zero 99/Mario 35 and more are way less costly.then other live services by anyone else.

Sony wants mwrch, blockbusters and other media cross over and Microsoft wants anything they can get.

They tried the Sony PS1 to 3 method. Didn't work.

They try and other solutions and still trying.

Nintendo has always found a new angle each time.e.

The odd repeating safe in there like Mario Bros DS to U but even still.

Each IP has value.

Mario universe with each character sub series to sport, kart, RPG and more sub series.

Not all are great but many are solid enough.

Microsoft and Sony have made accessible games and yet they seem to fit 3rd parties design or their own.

Or less gameplay and more other things.

While Sony enats to push hardware as a hardware company y that will software transition maybe more over time despite being Cloud gaming first woth OnLive 2010 they bought up for PS Now.

Remote play among other things.

The gimmicks Sony offers are fair but 1st party barely use them or those studios that did are gone now.

While Nintendo tries and nowadays the gimmicks are hit and miss feeling more for marketing then use.

The engineers try and devs go uh what do we do.woth this. Something of we can think of anything.

But they at least try.

Sony's srudios. Few have ideas the rest don't even bother.

Or have to make gamss that fit an identity while Nintendo just has gamss that fit any era, gameplay first.

They don't all.get it right but most do

The weaker hardware and business models vary but I still would rather Nintendo than the current Xbox or Playstation these days.

PS3/360 and older any day for those.

They ignored gyration (Nintendo used instead) to go with another to have Sixaxis.

Nintendo. Makes every controller different. The games have fair ideas but don't continue an IP till they can.

Even if F Zero ideas they say they can't but we k ow its IP struggle not lacking ideas.

Re: Nintendo Reportedly Increases Switch 2 Production To 25 Million Units For Year 1

SuntannedDuck2

Fair but like Switch 1 I waited till 2021 and a pre-owned source to get a Switch 1 so the only contributions to Nintendo have been physical or mostly Indie eshop game purchases.

The Switch 1 was ok, Switch 2 hasn't impressed me yet.

It's building up it's library for sure, but mouse mode has not impressed me. IR didn't impress me.

Just building up a library is not enough, for Switch 1 sure, for the Joycon splitting and account system sure, better then a Vita (not everything but some things).

Vita IP ports have been good too. Niche Nintendo IPs have been great.

But a HD handheld, it's fair but not a deal breaker for me.

A 1080p with 4K dock, doesn't appeal to me. It's fine but not a selling point.

The games are. Pikmin 4 disappointed. I will have to see how others go. I don't know about Prime 4.

Bayonetta 3 was fine. Another Code remake was eh and lost a lot of the original 2 games ideas or unique Wii menu tap out (even Doki Doki Lit Club worked around that).

Other then the AA Japanese 3rd parties or odd Indies I've just used Switch if I see a fair price on things. Otherwise PS4 instead.

Switch 2 hasn't sold me on it yet. Business practices or otherwise. PS5/Series haven't impressed me either. Game play has been boring, eh VR or Portal are disappointments, PS+ for cards I don't have PS+ so don't care.

Quick resume is cool but applies to digital only and I don't do digital on Xbox, cool features but not a selling point, so no reason for me to upgrade.

Switch 2, PS5 or Xbox Series upgrades or back compat enhancements don't interest me either. I don't care what resolution, frame rate or otherwise.

Some games maybe, but 99% of the time I don't.

Re: Rumour: Nintendo Patent Supposedly Points To Return Of DS Games

SuntannedDuck2

But Tate mode or vertical screen mode? Dual screen? Can we use 2 Switches for this?

Can we use our phone for this? I mean Playlink PS4 titles did this 10 years ago.

Everybody 1-2 Switch also did this with smartphones for some minigames.

Give us DS/3DS/Wii U with a suitable approach come on Nintendo.

If you offered it already with Switch 2 this would have been solved already but you haven't so we have to guess the weird way this is going to work if it is 'real' then just a rumour.

Also phones do DS/3DS emu pretty well or even Samsung phones whether the Flip, Fold or even non-those offer the 2 apps approach. IF they can offer similar to other phones by all means. I mean they did 2DS 1 screen as 2 images top and bottom. So they clearly can do Tate/vertical mode.

Are they going to do the Wii U style 2 screens side by side? If so that's fine but sometimes the inputs were better on the Gamepad.

Even then Brain Age/Training works fair on the touch screen and isn't as great for TV use other then the training/demo session (like DS did for the demo mode) with few minigames to showcase the game to someone else.

Re: Sonic Racing: CrossWorlds Team Open To More DLC: "Tell Us What You Want"

SuntannedDuck2

I mean if we as an audience really wanted to go there you'd have all the past Sega IPs/characters left behind, or those in past Sonic racing games too then as DLC, cough cough.

They could do anything but they won't. So many licenses to try and work around, so many Sega characters they don't bother with.

I'd love to see even their racing games have themed tracks as well as a thing.

Give us a Daytona, Sega Rally, Sega GT and more, but that won't happen. I don't expect the cars, but the track layouts or a new track but with those games artstyles I'd love to see that just to see those IPs used or covered in some way.

Sega give us a poll/survey and let us put whatever we want, filter them out and such. I loved the Square/Crystal Dynamics surveys, and would contribute as such here too.

This drip fed approach is just dumb.

Re: Nintendo's Trademarking 'Virtual Console' Again, But Don't Get Your Hopes Up

SuntannedDuck2

Sony offers both PS+ Premium/Deluxe and separate purchases, to me that's the best option.

Nintendo does NSO and only NSO for those.

Microsoft does Xbox back compat and whatever filters into Gamepass of OG Xbox/360 games, or EA Access 360 games.

They may use Virtual Console for anything with this, as it's a legacy branding so who knows what it's used for really instead of what we would want it to be used for instead.

This could be when mentioning them prior on the service of past brands, I mean if they felt the need to New Play Control and say past Wii/GameCube titles.

I don't know, this could mean anything to use that term/branding for things nowadays, not just the games individually on the Switch eshop like Arcade Archives or other types.

Or download instead of streaming or whatever. Or however the NSO apps work for sessions.

Re: Wolfenstein II Gets A New Physical Edition For Switch Full Of Tat

SuntannedDuck2

Fair, the USB floppy disk while cool what's it for? Just a USB? Or like the OST Xenoblade did but limited space on it?

Or is it blank and like the Ace Combat Assault Horizon notebook you can just do whatever with it as it's empty but just a cool cosmetic thing?

Of course Switch 2 upgrade comes to mind but that aside fair other stuff to offer I guess even if a bit late on doing so.

Re: Captain Toad: Treasure Tracker Receives A Small Update (Version 1.4.1)

SuntannedDuck2

Fair but still waiting on the Xenoblade ones, Another Code or other 1st/2nd party related titles to get theirs.

@premko1
I'd take a hub over an open world, unless they have small diorama puzzles in the hubs/open world. I hate open worlds as most times the quests or environments or movesets of characters suck. It's why I hate most open worlds is how bland the world is to play in and the characterse are to control.

ReCore I didn't mind the hub approach and odd structures in areas or dungeons (combat or platforming).

Whether we get a region of levels, or puzzles then portals to them or whatever I think it could work, depends though. If as big as like N64/PS1 regions sure, anything bigger it's just not worth it for puzzles as they get too big, too elaborate.

Splatoon 3 cosmetics trailer showed the desert and gave me open world vibes and I wasn't sure then, but we never got it, the new Splatoon game has me unsure.

But unless it's open world with a mix of small things to do I'm not interested.

Even then Toad's moveset is limiting so unless they use the power ups enough I don't think so.

It's why BOTW/TOTK work. Is the items at the start or not (after Link Between Worlds, not played but I know it comes from there). While I found the look boring, the act of getting it was fun, just like the shrines, at least that's what I got out of the game. (I didn't play TOTK though).

Playing PSP puzzle games that are 2D/3D obstacle courses (Crush had Super Paper Mario 2D/3D mechanic, also came before it, Cube, Voodoo Dice, Mercury Meltdown, Practice Intelligence Quotient 1 and 2, Exit and more) as I call them many of their levels vary and are fun so it's why I was drawn to Splatoon for it's mechanics and platforming, or Captain Toad for similar reasons with it's dioramas and his walking and power ups direction, as well as I find the Mario universe games (even if not that big a Mario fan but enjoy some of the games) do different characters with different movesets in fun ways and makes them worth while playing not just if your a fan of the character, that other companies don't seem to get the memo on.

It's why I cared more for Sunset Overdrive or Infamous Second Son or Gravity Rush with more moveset related quests, or 'some' not many Spiderman 2018 ones (lab puzzles, rings were ok, taskmaster missions were ok, Sunset Overdrive's tower defence was better then generic outposts with waves Insomniac).

Even if the book level select did work pretty well depending on gems collected for later levels. As far as I remember in the Wii U version (unless they changed things for Switch/3DS version not just the Odyssey levels, control scheme for Switch or fixes).

Re: Nintendo Is Opening Its Fourth Store In Japan This Year

SuntannedDuck2

@datamonkey Unfortunate for physical stores, but was better then US Club Nintendo but not as much as Japan. As far as I've seen/heard, I never used it.

It varies what they want to offer per region I guess. Where to put a physical store I guess.

Then again aren't they doing the emulation so I guess they have 'some' importance depending then just being a regional thing.

Re: Switch 2 Named One Of The Best 'Entertainment & Gaming' Inventions Of 2025

SuntannedDuck2

Part 2:
Xbox Ally is fine but it's limited of back compat/play anywhere besides general PC or PC Gamepass side of things, while Impulse Triggers (no one talks about and are great) or quick resume are nice to have as benefits or the OS/mode for the device it's still just a branded device with Xbox features that while make a difference isn't that great. It's a fair margin of the way there though.

PS Portal even (while older so doesn't apply here) it's lack of dual screen, resolution targeting and more makes it just so basic and boring. Other then Wifi 5 (low but for a range of networks per region or per person I think is fine than those without wifi 6 or 7). But the Portal is so basic and bland the Dualsense in half is only a tiny benefit compared to a PC, a Vita or PS4 or phone, and a Vita had resolution targeting even if it was 360p/540p as much as the device could handle.

Even Switch 1 it's hit and miss of IR use cases, let alone fair wider touch screen or gyro or surround sound support in certain titles but touch/gyro varies. At least for the many Indies or odd big titles I own, so for the Indies to use them a fair amount is really great. I have folders just for touch, surround and gyro but need to update them, still a fair amount to them.

Re: Switch 2 Named One Of The Best 'Entertainment & Gaming' Inventions Of 2025

SuntannedDuck2

Sigh, to me it's not the case, if you wanted a more capable Switch sure, but the mouse mode isn't showing enough of it's self yet. The Switch 2 library is building so I will never judge by that. But the Switch 2 is so minor in additions, the UI is the same besides the Switch 1 getting past features as well. The Switch 2 specs are fine over the original, but I don't compare it to PC handhelds. Sure it may use comparable PC mobile/laptop parts and not iPhone/Android parts, I don't know for sure so that's why the translation layer? Or the differences in things.

The Switch 2 is 'fine' but hardly exciting or interesting. Even Switch 1 it's got fine ideas but even then I wasn't in love with it. Even besides the Tegra not in 3DS and was in Switch, sure a HD handheld after 3DS/Vita is great, but to me it's not that exciting compared to controller gimmicks/peripherals or game design choices that aren't modern era skill trees, dumb downed movesets and eh level design compared to the 2000s and older. Because besides puzzle games or some other genres, shooters, platformers, racing and even some IPs in other genres suck.

Pikmin 4 was too shop/changing it's core and it annoyed me. Some changes made sense or new modes, but otherwise eh. It varies per games what a dev chooses to do though. How far they change it, dramatic in a good way, dramatic in a bad way, the core being too awkward, it varies.

I was the Vita or Wii U not because they were failures but because even besides their potential that was or was not achieved of dual screens or other technical features I think they are great, notice how I don't mention games, to me I mean if games did more DS top/bottom screen flipping or we had 2 apps/games not 1 game/app 2 screen use, much more power needed (even Xbox One had the TV TV TV WIndows 8 app use or the picture in picture, even phones can do nowadays and move the picture around, even PS5 with Sackboy showed it off somewhat but it's a feature like cards no one probably used anyway) but besides what games 'could' do it wasn't the library of those consoles to me that was bad or NOT ACHIEVED at all, I don't care what 3rd parties didn't make it onto them, I don't care for those IPs, we got plenty of Indies that used it fairly well, not to the extent I'd like but good enough, even if DS used those ideas more just not wireless like Wii U, at least it got Reversi on Wii U at eshop end.

But the what was or 'can' be, is still there. Switch 1 or 2 isn't going that direction and won't have that potential so that's why I don't see them the same way. Vita TV/handheld or Evercade or any others sure, I don't see them getting syncing or screen matching. But Switch 2 is designed to be just an upgrade, not the 2 screen, no syncing, just same idea but mouse mode/more power, how boring. I can cast my phone to a screen with an app. Can cable my PSP, laptop, or even use a projector if I want, PDAs, Pocket PCs of the 2000s, using VGA or HDMI.

Casting via wireless is way more exciting then a dock/cable.

See that's what NO ONE wants to compare is the mobile/laptop differences a PC handheld or a Switch would have. They just go 'POWER' and I'm like but they aren't the same hardware, or parts companies or spec.

But like anyone cares. As POWER is easier to complain about.

Re: Best Nintendo Switch Management And Tycoon Games

SuntannedDuck2

Fair list. I'd have to disagree with RCT3 (even if older period added it to the list), while the content is good the controls are atrocious.

I think RCT Classic did a better job with controls, RCT3 I'm going to have to learn a lot more as to me it's more awkward To me it's one of the best mobile or PC controls conversions to a console even as someone who played the OG PC versions and not the mobile port. Or haven't owned the OG Xbox version of the 1st game in years.

But comparing even Theme Hospital PS1 to PC or Game of Life PS1 to PC I'd say for a modern effort RCT Classic is really good on console. The touch inputs are limited I assume compared to mobile or I just have to learn it more which is very likely a me skill issue. XD

The racing manager games I'm not too familiar with but seem cool.

Other tycoon games seem fair even if I haven't played Two Point Hospital yet but Campus I wasn't that into while Let's School I got more into why I messed up or progressed compared to Two Point Campus I'd have to restart.

Re: Best 18+ Switch Games For Adults

SuntannedDuck2

Not many to any in this list I'd count as such. But whatever works for people I guess of gore, beheading/dismemberment, or dark themes or so.

Also the subtitle is not funny. 'No not those ones' but that's what I would filter it as, not any of these games at all, best added aside.

Thing is, it wouldn't be a 'best list then would it'? It would be a bunch of games most have never heard of, played or even a place like this wouldn't even review (approved by eshops wise I mean, not further out then that, I get that and I wouldn't those that far either). XD

Says a lot about 'lists' doesn't. If were counting hardcore audience games and particular angles of themes sure but to me I'd count none of these for a list like this, not for 'best' but just adult filtering angle.

I mean where is Postal? The Larry games? Or any others? Again not saying 'best'.

Most of this stuff is like really low on dark to me. Themes, blood, gore, fan service and more.

Even looking at the listings of PSN eshop games under that sort of filter many were visual novels or particular themes and to me none fit the 'hardcore' but dark themes listed here.

Not idea what Nintendo's filtering would be, not that I think it has one, maybe it does. Not checked Xbox's filter for it, if they even have one.

There are plenty of visual novels or even others of other types of games with themes, blood, fan service and more I'd think of then any of these games regardless of their themes yes fitting in a way, but they aren't the first I think of personally.

Most of these are tame, good games yes, or best, sure even if only some I care for most I don't, but take 'best' away and none of these would be listed. But you wouldn't have a 'best list' would you either? You'd have a list with games 99% have never heard of.

Re: Best Nintendo Switch Strategy Games

SuntannedDuck2

Fair list. Some not heard of may check out, even if only a handful I haven't even for being still new (as in getting the hang of their differences, but bought a lot of them more then I'd thought so not, NEW new) to tactics games even if dived in a few years ago.

Also no Warhammer? Sigmar and Mechanicus are good. Switch or any platform they are on. I haven't played them but and Mechanicus takes time but even still. Great tactics games.

Pikmin is so particular, that and I just see a bunch of Tactics games in this list also XD more then 'Civ or any other strategy games on here' either. Also Civ in article description but not in list? Logic on that one. XD Also I hated Pikmin 4 so to me I would never add it to the list. Too much core changes that were padded and annoyed me I had to check how 1 New Play Control or 3 played of core. Night mode was underdeveloped but fair, other additions were hit and miss but mostly misses. Also the amount of caves from 2 reused, like wow.

Steam World Heist 2 disappointed so 1 Ultimate Edition makes sense. Found it way better, regardless of enjoying it on the Wii U Gamepad map and all.

XCOM2 just put me off. Not played the first game at all so no clue how it is but 2 just wasn't for me it's too annoying to work with. While others that use the format play way better.

Tactics Ogre/Front Mission 1st just annoyed me, I respect them being re-released but that's about it. Reborn's changes are just eh even as a newcomer, 1st Remake needed a modern mode not just 'we recreated it and included all the nonsense too' that I could only take for a few missions and 2-3 regions before just not bothering. I'm willing to play a SNES game but even then many SNES era RPGs I do not want to deal with their nonsense.

There is a reason I go more for PS1/2 era of other genres or just go a bit into some of old format, but rarely. More the refined ones of those old gens (not just the re-releases).

Got into Triangle Strategy, Absolute Tactics, Fire Emblem 3 Houses and Demon's Rise (kept putting it off, it's cheap but don't know why, just did, seems ok so far learning it today) recently. Triangle Strategy is fair so far, Absolute Tactics as well, they are fine.

Disgaea 7 is ok but 1, 4 or 5 are way better. I didn't hate 6, it was different but I far from hated it it was just ok.

Also no La Pucelle? I get were focusing on new games but even still, for older ones it's great for pre-Disgaea.

Valkyria Chronicles 1 or 4 could be here really.

Mario Rabbids are both great, I prefer the 2nd game more It's ideas and movement was just better to me. It's more refined.

I haven't got into Hundred Line yet. I saw the 20% discount and went eh. I haven't even played but got physical Master Detective even. I need to focus on them.

Mutant Year Zero is fair but it and Miasma have annoying difficulty and stealth issues I got fed up with. They start fine, get ridiculous of AI, enemy levels and strategies, barely places to grind and I'm like what is the point here? To set the tone sure, playable, not even close with that design structure too far to make the player feel it's fair and tense of a situation to disempower them, they do it so badly.

Re: 'Scurge: Hive' Spreads Its Isometric, Metroid-y Retro Virus To Switch This Week

SuntannedDuck2

Fair, I'd looked this game up randomly months/years ago, didn't know much about it. I'll take a look but not that into metroidvanias, or got a few to look into as it is. Or plenty of other games.

Plenty of other old games I care more for but it's still nice to have.

Heck even forgot I saw Enclave on eshop, then checked some Xbox Reddit post, the went to the eshop and went oh yeah I did see this prior under Ziggurat's games on the eshop.

Re: Round Up: The Reviews Are In For Super Mario Galaxy + Super Mario Galaxy 2 On Switch

SuntannedDuck2

Better hope the Joycons motion works, or any other actions.

I mean price, well they are 40 each aren't they? People getting physical that didn't get the .

They are ports too though so I mean.... unless it's that flexible to play then I don't know. They don't come with much else just the two games? They didn't have much other stuff in menus of unlockables did they I forget? If they did then it's fine, they don't need additional.

Or whatever was holding Galaxy 2 back other then 'we just wanted to leave it at 3 games not 4' as also reasoning not just controls. Many make trilogies not always tetralogies (Scholarly intent nonsense for the definition or whatever)/Quadrilogy, they can't give us that much of a deal why would they.

It still won't use the IR either will it? Has to be a cursor/gyro or buttons? So awkward tracking and no 'hold the Joycons the opposite way to mimic a Wiimote at all, ever?

Re: Bandai Namco Is Shutting Down Another Pac-Man Battle Royale Game On Switch

SuntannedDuck2

It's always weird to see things like this.

1.Offline singleplayer

2.Make a smaller scale one like Tetris 99 or F Zero 99, put a spin on it, make it cheap, do updates. It's really not that hard. As if Championship edition wasn't enough of a sign.

It looks it but my thought would be go further then just the other Pacman games for maze details. Go further with maze designs, AI, fruit, traps, minigames, etc.

3.Add more modes, add more things to each season that are dramatic enough.

That or target with a different IP instead of Pacman. They just need to try more.

That or have lower expectations then others and understand what is in your game, what your IP is and more. It's really not that hard.

Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode

SuntannedDuck2

Limited dev kits is understandable, they could wait.

To me it's hilarious as watching launch title videos of prior consoles, competition was different, time taking not to just use the internet for updates and games dramatically changed in 1 year after time with the consoles, but nowadays, it takes a bit to get used to the console, what devs want to push on the consoles and they want that timing to matter more then the game launching well enough.

30FPS isn't bad but it is odd, it is a 2017 game with more hardware to consider so to me it's kind of odd they have or haven't taken the time to optimise it more.

Besides the 2017 version cut the PS3, 360, Wii U (no idea if 3DS/Vita planned) so it was just PS4, Xbox One, Switch and PC to focus on, now it's I assume modern gen only? Or more platforms?

Small team or not they need to just not rush it for release and make the most of it even if 30FPS is still fine as long as it's a good 30FPS and not a rough 30DPS due to balancing out other things, or not enough balancing.

Re: Feature: Who Is Devon Pritchard? - Meet The Next NOA President Stepping Into Bowser's Boots

SuntannedDuck2

We will see, how they go about presence in Directs, acting on things of what the games will be like for the US market of consistency, changes for localization or otherwise, US marketing and more.

Her being part of the company not just someone that makes their way in, is a good sign, so she knows a lot that's happened over the years or currently in that branch/with the company, but you never know though if because they know the company they know a lot to get through with things issues or not in the company as well. Solvable or not, or to be solved or not.

I don't think we will see that much of the Wii era (forget the women's name, the one we saw at some E3s in the past with some games of the DS or Wii era on stage) or any other 'looking forward to this and that' in Directs. Or whatever else. It depends how they present themselves for sure though.

Not everyone has to be a gamer or an strong personality on stage, as long as they present things well for the business, but it is interesting to see how some who do play the odd games but can manage the business side to. Not just a gamer/good business person and sometimes some fair or tough calls.

I'm not saying families or some people around them can ruin things though for some devs, I have seen this be the case not just the publishers changing the tone of some games or the culture either. So leadership roles no idea.

She can be qualified, have kids/understand the family and other audiences Nintendo is trying to appeal to or other business decisions and more, but it very well depends on what she goes about doing action wise, mentality wise and not just what she says/how she says it.

Good luck to her though in this role. It is tough being in a leadership role like that let alone a branch one for a region.

It is tough though as like with Sega or any other companies, whether consoles or games and whatever the other region dev teams, localisation teams or marketers, many of the HQ may do some things, the other branches have to comply unless there are the odd things they can intervene or inform on before they present it to the public, but in some cases they can't do things.

Re: Arc System Works Announces Its New Interactive Adventure For Switch

SuntannedDuck2

Another Code Recollection was hit and miss for me.

It controls and looks like modern in a boring way, so we just have to have 3rd person because casuals are lazy and won't take anything that isn't 1st person/3rd person camera it can't be any other camera angle because reasons.

Story works, puzzles cut down from the originals and the ones it has aren't great, or not as well communicated.

The motion one in the beginning is not well done motion, it's atrociously designed. Whether handheld, 1 joycons or resetting it's so bad. I like motion controls but it's badly done. So it having motion is not my issue at all.

Let alone another one that was more normal but isn't well explained, it felt point and click like but in a very I didn't know what thing I was missing interacting with or hitting the keys right on the piano.

That or the end scene ones building up getting out of the room also was a pain. I did beat the first game and am paused at the start of the second one but the 1st one had awkward moments of gameplay.

Awkward texturing with even rocks near the boat at the beginning of the game, having not well hidden textures.

No game select, just '1st one always the start,' which is dumb. What did they think people would complain saying 'I didn't get my money's worth yet I'm too stupid to play both' yet the devs were too stupid to add a game select menu and just combined them instead.

Combined together with no way to go back to collect the prior collectibles you missed in the first game so you go back to a prior save and redo the story scenes again which is annoying.

I'm maybe interested in the next game but this remake had issues that were easy enough to fix yet didn't. I haven't checked for updates though.

Re: Panzer Dragoon Zwei: Remake Finally Shows Off Gameplay, Seven Years After Reveal

SuntannedDuck2

@w1p3out Completely agree. You'd expect better from them.

Then again same said for any other lower budget publisher remakes Sega/Square/others don't really care enough.

How FF Tactics gets the focus (sure team sizes or devs to give them too) but the outsourcing hasn't made them that much better at all for the Panzer Dragoon/Front Mission or other remakes/remasters.

Let alone the amount they want when making them because audience expectations not just their profit expectations (they have to be big enough sellers because reasons) then making a more reasonable scale remake then outsourcing due to teams to push them to and besides their decisions/budget.

Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director

SuntannedDuck2

Part 2:
That or how 'close to real life' they look. People are delusional, human psychology isn't that hard to understand, same with behind the scenes media tropes/cliches/structure or how audiences respond to things, but for many it might as well be some secret, because they don't pay attention to any of it, experience and move on.

No matter how simple or with depth or 'accessible' for the worst then accessible for the better.

That or level design/puzzles for all levels not just a skip button or a 'we need to make it have none of that at all anymore'.

They are a business yes but it's HOW they do business. I don't think they need to 100% commit to customers, I'm not saying that at all. I get some angles they have to go with for things, I'm not 'think about me at all' I do look at the other sides for sure.

Even some Indies are more fan games then actual games, so I refuse to buy them.

I agree it did grow too big, I do respect it more when it was for kids/nerds. Games nowadays are skill tree or accessible dumbed down garbage, movesets are bland and stats tweak things or many moves have no value and are put behind the skill tree (Spiderman 2018 used the ground pound for 1 side mission, isn't that useful in combat and I forgot it after using it).

Progression just got worse in many games, gameplay got worse.

Cozy games have a place but lets not kid outselves and forget puzzle games or adventure games or farming games didn't existed before 8th gen.

I'm not going into story telling/other cultural things I don't care to. I focus on gameplay.

The more padding or more 'accessible' is just dull and not great. Isn't even a nostalgia/comfort thing of old games it's quality just dropped more and more over time.

Indies sure they don't always need physical and some can get to their own publisher stage (more veteran ones) or limited copy companies.

Even then seeing devs go from Indie like experiences to AAA like House Marque, it's like is this all your going to do now, make bullet hell roguelikes with story as if movie like aspects are all games can be at the end, as if that is the end goal and have to meet it. It just makes me laugh at some studios.

But like many devs, clearly they get too big, management ends up the way it is of Microsoft level bad for Forza Motorsport and people don't even know how to make the game from someone's prior code or art assets or animations.

Hello games went from ex EA staff working on Burnout to Joe Danger/No Man's Sky (yet many people weren't used to Minecraft or other even Gran Turismo like free updates in the games they focused on but did DLC or online passes or other things over time).

Ex Bioware devs that made Nightingale, somewhat worked out the model but not that well.

Or we get veterans making successors to their IPs they enjoyed making already just different budget/publisher.

So that works....

Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director

SuntannedDuck2

@ro-kurorai It's the industry's own fault for wanting it to get bigger or not controlling it or audiences hardcore or casual buying into it.

Even if my 'poster' idea in retail stores is dumb, so are their cards, if most physical may be hardcore, some may be casuals, you see online ads, but if the rest are buying via eshops, why bother? That's what confuses me for one. XD Who are they trying to convince? What percentage of physical casuals versus hardcore physical? Besides newcomers that see via retail. Not just that they do their research/think about it for a moment like saw 1 mother go oh it's a code, put it back on the shelf, that's not everyone.

Even if we consider leaders, those that follow, those above them as well, those that spawn out, those that do anything about it, those that compete a certain way, those that mix with 3rd parties ideas, and more, across any consoles over the years (even with thinking Microsoft more with this one).

That or brand stretching each of them do as well. Expanding to others is one thing, having audiences pushed away doesn't bother them if they can appeal to others and probably badly right (just like mobile gaming of the 2010s but instead of the modern era of TV/movies/theme parks and they experience it/move on or 'expand' to gaming or not at all).

We can weigh up the costs, the production, design of such card sizes and speeds they COULD offer but don't, the SD Card Express only, the read speeds and how devs could work around it or just not compete with it (that's a thought XD), the other business aspects for sure but we all know these answers no matter how much we compare/diagnose. Or have gone over them for sure. Unless we missed some other angles.

I respect long comments whether filled with good points, getting their points or bad ones as it allows for a lot to cover not just a text message/tweet.

Let alone even MTX or even cutting things to be more drip feed or loyalty/manipulative/desperation focused.

I mean even racing game fans are so delusional no wonder they eat up the same cars or other things, while the rest of us enjoy older ones with smarter game design.

Let alone any how soap operas work wonders for their drama and things people take way too seriously of moral things or back and forth dynamics people eat up. Among other stuff you can compare and contrast too for gaming story, design, money, etc.

Re: Round Up: Minecraft Live (September 2025) - New Drops, Mobs, Weapons, DLC And More

SuntannedDuck2

@LastLife Having tested it on PS5 it is interesting how it goes about things but no idea how Switch 1 would run it. Not tried it on PS4 or tested much thoroughly though.

Also to me the base game colour changes of grass per biome or general stuff is good enough, shaders are overrated of lighting of the sun/moon or the fog and more. I've never been a fan. It works but I find it just looks dumb and unnecessary but that's just me.

Even the clouds don't change they are still the blocky clouds compared to Java edition fan shaders.

So it only changes so much really of lighting and fog.

Even PS5 with a few addons it crashes, or seems like memory leaks or particular with some addons over others.

More a saving issue.

So to me no matter the render distance/simulation distance or more on Switch to limit mob counts or block updates and how the player goes about things or the game acts on it, I'm not sure how well vibrant visuals would go for the water, fog atmospheric stuff and more. It can also be a bit awkward at times to use with settings too.

At least with how Mojang treats the game with Bedrock, older Java versions with Shaders was clearly possible, my PC is average/outdated and even then Shaders were ok with the older versions I was testing it with for a mod review or general testing of some Java performance mods. I don't even use performance mods on Java anyway besides review.

Re: Round Up: Minecraft Live (September 2025) - New Drops, Mobs, Weapons, DLC And More

SuntannedDuck2

Copper tools were needed but like Shulkers, took 3 updates or more because reasons.

The Zombie horse returns after being dumped in the 1.6 Horse update, Skeleton Horses are a rare spawn for commands only to I can't remember if always in the game or cut entirely. I mean they literally are recycling the Zombie horse which is fine but it also comes off as look we made this when they didn't it's the same texture. XD

Why do we have 5 zombies or skeletons, because Mojang can't think of anything else to be undead and creative angle with them.

Spears better be more then Crossbows were as to me they were just slower bows and didn't tweak the bow back to it's machine gun status so to me the crossbow is pointless.

Throwing a spear sure but otherwise the damage/relevance seems kind of pointless, what a cheaper trident then?

Mojang doesn't really tweak some things for a lot of purpose. They make small updates that have less worth (even if were all over the play prior but are less exciting in how they gave purpose to them and not just compared to mods either).

The Golems are nice but at the same time I mean, mob vote a while ago was supposed to have them. Mojang goes 'oh community engagement' but to me it's just 'lets dangle a carrot then put effort into things'.

I get sometimes they try to do things different from modders but sometimes they work really badly or have a fair use case outcome but most updates have been 'we wanted something quick for more attention' but lack substance and are random ideas shot at the wall. It's one of the most well known/played games, what more attention can you want. You make money from modders/texture artists and more on the Bedrock version but the EULA on Java isn't the case and Java creators have to host 3rd party sites for that stuff. (I'm glad they are free on Java as it would restrict people more even if there is importing of Bedrock content but they don't work on console only Windows/Mobile and not as much validation program to deal with).

Their rules never make sense.

But coming from the 'can't harm the player' = Phantoms added to punish players who don't sleep, also Thunder has existed for years. Their rules make no sense at all and never have.

Re: Review: Pac-Man World 2 Re-Pac (Switch 2) - Short, Sweet, Prettified, And Not For Everyone

SuntannedDuck2

Fair review, some parts I wouldn't say 'age' but it is just what they decided to keep consistent or not is hit and miss.

But it varies per person really.

Retro frustrations I think is hit and miss. They want to keep the old feel and not take too much away with a modern feel.

I mean I thought Front Mission Remake could have had a modern combat 'pick what limps to attack/defend' option but nope. So I can see reason in some things to be modern.

Not just like with racing games more arcade feel or sim feel, how the difficulty, enemies, platforming, etc. can be for lives or health or hits or gaps or so.

But i think the same with games with puzzles but they have '1 puzzle' and a hint or spoiler, rather then '4 puzzles' and offering easy to hard level range because that's too much level design and testing to offer.

That or like the old days just skillful players areas, as everything has to be accessible to players so we get boring difficulty values nowadays so the games are more boring.

Filler I mean, could be I don't know for sure. Sometimes they can be but I mean they are "OPTIONAL". If a player wants to play it all sure but that's why skilled or yes particular design was back then. Sometimes it was bad, sometimes it was achieved, it varied how they developed it back then and how players overcame it or it was yes badly designed not just to the dev's preferences and others couldn't beat it and not tweaked.

From what I remember of a review of the old one yeah the bosses aren't great. They could tweak them.