
After eight years of articles and YouTube content covering the Switch, you might think there are no surprises left to uncover, but I'm here to say that the very best couch multiplayer on the system – a game by Nintendo themselves – was completely missed by seemingly everyone on the planet. There’s barely any mention of it online except for my own desperate Reddit posts trying to find someone who agrees with me.
What’s more, due to the peripherals it came packed with, it’s currently very difficult to buy – and it’s also one of the only games Nintendo have listed as being unplayable on the Switch 2.

So, from a preservation point of view, this article might be the last chance for people to realise that Kablasta scratches the same competitive itch as Wii Bowling, while in many ways offering a tighter, more varied experience that doesn’t deserve to be forgotten.
Kablasta is the Switch's hidden, shining jewel
Some people likely haven't even heard of the game, so let’s do a quick recap and make some bold statements in the process.
Kablasta was released as part of the Labo VR Kit, one of two games designed to show off the large orange blaster gun. It's a two-player competitive experience that is — if you ignore the two-hour ordeal of setting up the actual gun — a huge omission from any list of the Switch’s best couch multiplayer games. Sadly, its competitive nature also makes it ineligible for our own list of the best couch co-ops.
Just like Wii Bowling, it's pure fun: play with some friends, have a good time, win or lose, get addicted, and play again.
Through the VR, you’re transported to a sun-drenched Aztec-style pool arena. The gun you're holding in real life is replicated in the VR world as a cartoonish blunderbuss. From two coloured scoring zones on either side, players take turns aiming and firing different kinds of fruit into the open mouths of hippos in the water. Some hippos are alert, mouths open, ready and waiting. Others are facing away from you or dozing with their faces submerged and can't be hit.
A look above your head reveals plenty of floating pieces of fruit – apples, different melons, bananas, different coloured grapes, pineapples, and so on. Pump the gun so that a little vortex from the barrel satisfyingly sucks in your chosen fruit, take aim, anticipate the arc and behaviour of each item, fire, and luxuriate in the impressively engineered thud of the Labo blaster.
If a hippo gulps down that fruit, it'll swim towards you and into your scoring zone. Make a difficult shot and hit a hippo at the far edge of the pool and, as it swims towards you, it'll push the other hippos into your scoring zone along with it, allowing for multiple points in one go. You can also steal hippos from your opponent, along with a few other tactical twists.
Added together, Kablasta’s gameplay makes it one of the most compelling and competitive casual multiplayer games I’ve ever played, built on slow-paced strategy, precision aiming, sabotaging your opponent, and the tension that comes with not wanting to make a mistake and fall behind.
Fruit for thought
Time for an even bigger statement. Kablasta — along with at least one other Labo VR multiplayer — provides unique pass-and-play VR gameplay that doesn’t exist elsewhere. The strapless design of the Switch's VR means that you’re able to pass the gun between turns effortlessly. This is instant, fun, and accessible VR gameplay – historic in its own way.
I daydream about why people failed to notice this game – the difficult build, how Labo was marketed at kids, the comparatively low resolution of the Switch’s screen.
The one thing I know for sure is that the out-of-the-box settings don’t sell its strengths. You have to change the default five pieces of fruit to ten pieces of fruit (as each piece of fruit represents one round, you’re doubling the length of the game). Selecting ‘fruit sharing’ is better too. It means players choose from the same selection, which adds weight to your choices.
If each game only lasts five rounds, as per the default, the impact of messing up a shot is completely lost and there’s no sense of building your score, no jeopardy.

Max out those rounds and you have a 10-shot, 20-minute multiplayer experience that slow burns to a tense finale. Seven or eight rounds in, you've carefully built a decent score – make a killer shot in the ninth, steal some hippos, and experience a genuine rush of excitement. Miss and feel pure disappointment. Lose and you’ll need to play again. You’ll demand a rematch. There are echoes of real-life sports and games. The final moments of a curling match. The final shots of Mölkky.
More than hungry hippos
Elsewhere, there are other impressive elements, the kind of attention to detail like when you accidentally threw your ball backwards in Wii Bowling and the characters all jumped up in surprise. In Kablasta the enthusiastic announcer, the cheering crowd, and the strange way that the hippos somehow feel as if they are familiar with the sport — professionals somehow — add a subtle touch of Nintendo quality.
And there’s depth. You need to master the different types of fruit and choose when best to use each one. Grapes fire like machine gun bullets or like a shotgun spread, depending on their colour. Bananas curve like boomerangs. Apples fly straight. Lean back and fire the pineapple high into the air and see it drift downwards like a helicopter seed, attracting multiple hippos around its landing zone. Blast a watermelon against a hippo's forehead and it explodes into pieces that can feed multiple hippos.
You also need to play around with the whistle — which turns hippos, potentially opening up difficult shots — and the latch on the side of the blaster that, when flipped, displays each hippo’s preferred fruit. Choose correctly and the hippo swims towards you with added momentum. Arguably, Wii Bowling had far less going on.
With my best ever shot I aimed at the tree in the middle of the pool, another feature that adds strategic depth. I fired, knocked off four mangoes, fed multiple hippos, including the green hippo, worth triple points. Those hippos pushed five more along with them into my scoring zone – and I basked in the satisfaction of hearing the briiing briiing briiing sound out ten times for each point.
When I passed over the gun, I had glee in my eyes.
Everyone I’ve ever played Kablasta with — nieces and nephews, brothers and sisters, parents, friends — enjoyed it. That experience of bringing together multiple generations of gamers and non-gamers hadn’t happened for me since the Wii.
Technically, you can play Kablasta without the VR goggles, but it’s not how it’s meant to be experienced. And that’s a shame. With the Switch 2’s larger form factor — and slim-to-no chance of a Labo VR revival — this multiplayer gem looks set to be left behind. Part of me wonders if a few clever tweaks (some gaffer tape adjustments to the Labo cardboard, maybe) might somehow salvage it, providing the Switch 2 loads the cartridge.
Regardless, Kablasta deserves a place in history. My only hope is that this article will help make that happen.

Comments 43
Yet one more reason to keep your current Switch instead of trading it in etc. - was already interested in eventually (and finally considering when it came out) giving Labo a try, but even more so after reading this if I ever have the chance!
How will we ever survive?!
I totally had fun playing Kablasta with my sister, and this makes me want to break it out again. 😁
The blaster is the only true VR I have. And I love it, it's about as much VR as anyone truly wants. Good for short play sessions, and you didn't sink a good $300 for something you'll probably hardly touch
Not playable on switch oled. It’s all Nintendos fault.
I’ll never forgive Nintendo for selling us cardboard.
The starter VR set was one of the best profucts I got for the Switch. Building that things with my brother back in 2019 when I was single and years later playing those VR games to the woman who is now my wife and my new nieces was a blast, and yep, Kablasta is one of the parts she still wishes to return from time to time. Preserving all that cardboard in good condition for half a decade and many home moves is not precisely easy, but it was worth it.
Dang, I'm sorry this passed me by! Thanks for the great writeup.
In my opinion, Nintendo should have made this sort of thing out of durable plastic and/or metal, so it wouldn't be so easy to break.
On a semi-related note, does anyone remember the Labo Vehicle Kit? That had a mode where you drove around freely and completed a bunch of scattered missions - not too dissimilar from what's going on with Mario Kart World, thinking about it.
@1UP_MARIO i thought that would be the case when I upgraded, and it's not the case at all. It works perfectly. I only have an OLED now and still use my labor VR.
@BrokenCiv Wait until you find out they have expensive cardboard in the form of trading cards. 🥴
Nintendo doing more with VR on Switch 2 would be amazing.
I have a really soft spot for Labo. Really inventive, yet it was clearly mostly targeted at kids, something I'm presently lacking, so I ended up not buying it. A shame that all some people understood about it was "Nintendo selling cardboard for the price of a game".
Labo was great! I had a blast building it all and then a great time playing it, though if I’m honest I think I got more from the former.
I had the standard pack and the VR, also picked up the robot suit in the sale ages ago and have yet to build it. The main drawback of Labo is that none of it flattens back down again, so it’s a real pain to store. Never got the vehicle one or built the robot mainly because of the storage issue. Still got the gun built and ready to go though! Needs new elastic bands but bar that it’s held up well.
@obijuankanoobie it works but it’s not a good experience as when playing on the normal bezel switches
@Hawkes142 My cardboard has lasted well. If it was made out of plastic then I probably would have dropped and broken it by now!
That blaster game was seriously dope. Most fun I ever had in VR, and I've owned not one but two headsets (which have been collecting dust for over half a decade).
I have played VR three times, if you count the time I cheated with my Switch Lite. It was pretty fun(not the switch lite)
Speaking of VR, I was expecting Nintendo to announce some VR module for Switch 2, at least that's what some patent seemed to suggest a while ago. I'm surprised there are still no news about it.
Snipperclips is the best though
Never played it but sounds fun. But does it get old sooner, or later?
Maybe not the couch one, but anyone plays Obakeidoro?
@kal_el_07241 as former Magic the Gathering collector and a current player of Star Wars Unlimited I would have to say that’s a tad different. We aren’t sitting there making mechanical peripherals out of our cards that will eventually break down and not work properly and tying it to some watered down mobile app-like games. 🫠
My GOTY of 2019. Thanks!
Thanks for the recommendation, I own this but have yet to do the build or play it. Something to look forward to!!
My kids and I had a blast with Labo VR in general.
Maybe we'll have Switch 2 enhanced labo, with slightly thicker cardboard for the low low price of 150€/set
@1UP_MARIO what makes it worse? I can't tell the difference. I don't have the side by side but I remember everything working just fine.
Any chance Labo comes back on Switch 2?
@obijuankanoobie playing the vr labo games. The glasses are not aligned properly. It’s a little stretched. I have a normal switch and a oled and it’s playable but not a good experience on the oled.
Same with breath of the wild, captain toad or Mario odyssey you can tell the picture is not fully centred or aligned
@BrokenCiv really expensive cardboard too
April Fools was 26 days ago. This is a little late.
Not heard of this one as not looked into later Labo Kits at all (only video footage on the early ones).
Looks cool.
Yeah IR related stuff for Labo or the few Switch 1 games/apps won't be compatible if no IR on Switch 2.
It's a shame that Nintendo didn't do much with their brief VR foray. What was there was really fun and they could probably have created some non-LABO bundles.
For me, it was 'Guess the Doodle!', the Pictionary-style game using the elephant mask. Just brilliant.
That was such a cool thing to pass around at a gathering, that only had to include those playing, and didn't steal attention from others by turning on a TV.
Drawing in 3D and having others guess your weird sculptures? Magic.
@Hawkes142
For me, the cardboard was never the issue with LABO. The issue proved to be the elastic bands, which have all decayed and broken.
@Pod In a longer version of this article I would have got to the Guess the Doodle game! It's also great. Not quite up there for Kablasta for me, but I had some fun nights with it.
I found the VR Labo on sale for dirt cheap a few years back but never put it together for fear of ruining my child's eyes. Well, it sounds like it's time to get started ruining!
Side note: I seriously regret not buying the other Labo sets when I saw them on sale, too. On the other hand, both my backlog and the "graveyard of unfinished projects" room in my house are probably okay with that.
This is an excellent article. I wish LABO had been more successful; such a fun idea
Loved the concept. Hated the cardboard.
I still want a VR headset so I can play whatever few games are playable on Switch that way.
But I don't think that this is necessarily indicative of the Switch 2 not supporting VR going forward.
I'm curious if someone could jury-rig a Labo VR headset for Switch 2 to allow the game to work. Nintendo may block the game from launching on Switch 2, to prevent people from trying.
All the Labo games were great, some of the most unique gameplay I've ever seen.
Arms?
Blasted character limit...
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