You mean like third parties did like Sega's bundled ones? Sonic/Monkey Ball is one.
Or something like Pikmin 1 & 2 HD which I think is my only current dual game card I have so far besides digital ones by third parties offering both inside the game like I got with Mary Skelter 2 with the 1st game to unlock via a free DLC or just beat the game
Or those with game select menus rather then offering both separate.
Compared to like the Bayonetta downloads or separate releass.
Sure they were more plentiful on GBA with 2-4 in 1 carts or odd Wii games with the many disks bundled with a movie (WB did some back then or others did on PS3).
Or the PSP WipEout Pure demo and Stealth movie on it.
Among other examples out there for games or game + a movie but yeah Switch 1 has a few 2 games on 1 card types out there by third parties I don't know of many 1st party ones besides Pikmin but probably a few others exist.
I don't know of 2 cards 1 case though I don't think those exist the way they do off multi-disk game cases.
Most others end up as of course the RE4, 5, 6 and 4 is on the card or other examples with the codes and 1 card or code only and such by third parties.
Particular practices aside no games I'd upgrade for and none I own listed (will get bigger titles later).
If the other Nintendo niche (not that they need them really) or even some Fire Emblem/Xenoblade got upgrades with more to offer sure. Then may consider, but them not being offered is unfortunate so far.
Xenoblade would really benefit from upgrade enhancements or just updates rather then these upgrades.
Besides why not some Rhythm Heaven Groove at 120hz after that releases. XD
I'm interested. How much action will it have (not needed) then the sense of driving, impressing your girlfriend and more Outrun offers why not.
Will it be Outrun The Run (NFS The Run like)? XD, your going across the country, some particular reason of money or some other reasoning, and just watch for whatever happens or play in the game's sense.
Fair offering. So where is the Under The Skin/PN03 offerings? Killer 7 and others?
Under The Skin live service or not even but online multiplayer at least and to revive a title with silly perks as a fun experience for solo/multiplayer it holds up cell shaded and gameplay wise, RE3 map/characters too.
I think the Switch 2 will be fine, enough sales as Switch 1 no, Steam Deck, GPD, Aya Neo and others all have their niche as well as the OEMs with Windows offerings that try to fit into this handheld PC market compared to Laptops/Desktops they have been doing for years.
To me it's down to gameplay/artstyle, not resolution or the specs because if they can pull it off why not. I enjoyed Wii ports & found HD versions personality/progression and more boring so to me I really don't care. XD Unoptimized on PC is one thing, similar console functional. Depends on game, gameplay they offer, otherwise don't care.
Not boring worlds, movie like experiences, who cares dialogue, who cares skill trees/boring quests, level design, boring movesets (when Mario/Pitfall have more exciting human movesets then most characters these days & as many insect/alien/animal movesets can be more boring then more exciting 5/6th gen in comparison). If substance of gameplay isn't there, why bother.
Literal design then creative design is what many devs seem to push.
Creative ideas I care for not visuals, boring worlds, boring stories and basic movesets when I can get better retro games PC or console or Indies (cough when they actually try besides their skill levels do put the effort in for creativity then repeating/familiarity safeness).
Nintendo mixes their big and their niche with great creative ideas. Some like Pikmin 4 core changes (some new additions were good, not all) or Another Code remake (good game and keeps enough/changes what they felt the need to even though some puzzles recreated then a few eh ones offered instead, story is good, just gameplay issues, but generic third person format) did disappoint with their decisions but not all have the same way Microsoft has variety I barely care for, PS1-3/PSP/Vita, OG Xbox & 360 are way better.
Sony PS4/5 have just been who cares since 2016+. The few niche good, gone & Astro was eh.
But it's got enough specs competition/capabilities for third party AAA. Some ok not great gimmicks & a samey OS like Xbox One/Series.
Nintendo IPs are very much the deal here while Steam is fair for the few Valve IPs but of course it's a storefront first so just get the third parties want that way or others on Switch or other platforms.
I got the Vita ports on Switch and odd Indies. Steam is good but eh I just don't care to use my PC that much for it but I totally see the appeal.
It has better battery life still due to Nintendo always offering that.
The locked storefront compared to Steam Deck's options of OS without the need for hacking, and Steam offers enough from any PC era while Switch does what it can for licenses from it's many consoles & each virtual console/NSO always feels like it has a fair amount but still lacks compared to Sony/Microsoft's efforts due to what licenses they get or companies willing to offer them let alone do whatever they want with them being to put them in compilations or ignore the IP, or not have the source code so remake it or again ignore it.
Steam/GOG will always offer a different experience of PC access compared to Nintendo's offerings they can get deals with while others some delisted, others still available for years.
I think Switch 2 has a fair balance, what a console IS then the Steam Deck being just a form factor different to Pocket PCs/PDAs of 2020s.
The minigames do seem underwhelming, the idea is cool the presentation/execution is lacking. It feels like Labo but without the cardboard, a manual but with minigames and effort put in but they didn't want to bundle it at all. I'd consider it in a weird way. I got Night Vision on Switch 1 when it was cheap to just have IR use on the Switch as the games that use it don't interest me. I hate the IR placement anyway but still wanted something to use it with. Wasn't paying $15 but did the $3 or so for it because why not. I usually wouldn't though.
If we were paying for Wii U/3DS/Vita manuals then yeah I'd say no to that as well. But Nintendo knows some people will cover it so why not get money out of it I guess sigh.
It's like paying for Windows XP Tour,, not that you pay for that. Title or execution it is odd.
Some minigames are very basic and barely much too them of backgrounds, gameplay or otherwise to showcase. Even 3DS Lourve is probably better even for being a different type of experience.
Drag n Drive is Arms but not the same personality and to fit almost like a Pilot Wings kind of fit yet Pilot Wings in all entries still has more effort put into it besides being a tech showcase series, then Drag n Drive does of robot wheelchair basketball that is cool but still a bit generic in backgrounds and other things to communicate what it's offering, mouse use or fun factor or not look basketball with a robot and wheelchair twist. It's something but still lacking. It looks fit for tech demo use but a bit lacking and it's identity seems like it will be like Arms, for it's purpose, give up on it later. Kind of sad.
Paid for too Welcome Tour hmm.
Yeah Face Raiders, Photo Channel, AR, Welcome Park, Playroom, Astro's Playroom, all did a fair job being bundled in with the console and better then Welcome Tour.
To me Everybody 1-2 Switch is only noteable for the smartphone use like Playlink PS4 games were in 2014, otherwise for a 2024 equivalent with some supported smartphone minigame use yeah I don't see much in it other than that.
Same way i think the smartphone focused PS5 tactics RPG is cool for that but is it a must have controller method not really not. Cool but not ideal for most people. It stands out though which is more then I can say for some games lacking gameplay or ideas in them even if gimmicks aren't always great I appreciate them still.
To me Hidden Agenda to me was the only good Playlink game, the rest were generic quiz based party games. Hidden Agenda was like an adventure game with choices and tension and enough to it to be exciting. But whether Until Dawn like or less Tumble (Move or VR) they seemed to capture it with Hidden Agenda the others didn't being so generic for this type of thing.
Kind of like getting a Rhythm Heaven or Elite Beat Agents for Touch Generations on DS, those more gamey exciting ones among the more generic forgettable ones.
I mean Switch 2 going HDR, 4K and however much of the dock versus the handheld, 5GB of the RAM it has then if were equivalent on PS4/Xbox One of their differences in RAM types not just 8GB but what 8GB they are offering of RAM types which changes things, (which is why Xbox One had it's strengths in other areas PS4 didn't have, vice versa), chips and other factors devs can or did use in certain cases. I'd say Switch 2 is fair for what it's offering dock and handheld wise to fit with AAA third parties wants while still balancing things enough.
Even besides how clocked over, under, etc. battery life then too much performance and weak battery life and Nintendo always favours battery life. Even if 3 hours I'm fine with that, other good handhelds also did that then efficiency over time or better batteries. Not just full performance and then going oh it barely lasts but looks competitive of visuals besides specs and other factors to try to compete and push them too far just to look comparable.
Part 2 about Far Cry/AC Shadows:
They could have offered Far Cry 3 on Switch 1 yet no Far Cry exists on Switch but 3 could have. It made it to PS4/Xbox One. Is that an audience thing, time thing, tools, other projects to focus on instead? Some platforms older entries could easily have been on Switch 1 but weren't from many pubs/devs. Then again outsource studios too I guess.
To me Shadows is an odd game, some of it works and other times I'm like this feels like it borrows from Mirage and it's rushed or too many trees and less varied space (only seen so much of it though or how terrain is, how some actions are, AI, it all varies of course), because of the tools or to work around what they could besides the platform aspect to link to past games. Not just sales desperation or time it takes or audience.
So to me Shadows feels like less what they learned or did with Odyssey and more a fill in of Mirage to scramble to make something. It has good moments but also a lot of odd ones. That's the impression I get whenever I talk to the person I do that plays it on and off and I view the games as an outsider and go hmm this does look good in these areas, odd in others and this is good enough and not that bad.
@Dr_Lugae Sometimes I see it as specs, other times I see it as APIs or sales. Or whatever support is given of features devs can offer/what dev kits offer. Depends how much time/money they want to spend on it.
We don't see PS2/Wii/PSP like separate versions anymore either unless Meta VR like Cities Skylines, Civ 7 and such. Not just because it's VR design but hardware. Or Phones.
Up-scaling and whatever design is fair I guess, not surprised it's used as much as it is these days.
DK to me is very much gameplay first interesting hardware use or in general fun. While to my the others are more visuals and just not exciting gameplay for the hardware or in general.
Mario Kart World reminds me of Fuel on PS3/360 the way the drive the world or fast travel to the segmented races, but I could be wrong.
TVs/specs of consoles change but whatever tools are offered, whatever third parties use themselves, tweaks, etc. versus what the console makers offer, allow and so on with the hardware/software environment.
Besides whatever priorities they have of visuals too if they want to offer such artstyles, lighting, shadows, and other things to make it run or make it more appealing or just sacrifice visuals so much to get it to run at all on the amount of CPU/GPU/RAM they have to work with besides how much the system/OS takes up.
Indie and not the same but Clive n Wrench to me the animations and some stuff was very noticeable and the dev told me yeah I can't do much about it and I was like fair enough. For 1 person I don't blame them or as much time as they had been working on it but even still. AAA then Indie of course different.
While Indie and not the same either, Bright Memory Infinite may be shorter, one person made and use the PS5/Series X for it's high end features, but still supports phones or Switch with less going on. So to me I think some of it can be for sales, others can be for APIS. Yet that's a shooter with a focus on it's spectacle.
Some PS5/Series games no doubt can run on PS4/Xbox One if they wanted to put the effort. Yet some are Switch and current gen and not PS4/Xbox One. I see that as no interest in sales for those platforms, time it takes, the hardware differences and more. Switch 2 being newer is one thing but I think it makes sense of Switch 1 or 2 due to what is there of specs, what that handheld hardware is, what tools, what features in the dev kits that PS4/Xbox One don't offer because they aren't supposed to with the other consoles having the focus instead.
I don't know of MANY (but is still a thing of course) Switch as the lowest version of specs supported while still PS5/Series just to offer it on the platform and skip the PS4/Xbox One sales due to what they want the game to be like on those platforms just doesn't suit or isn't worth time for the workflow or audience maybe.
It comes down to many factors.
It fits a good PS4/Xbox handheld while offering PS5/Series and PCs level of features to fit in with devs wants.
Good list. To me it'd be more the GT Cube/Pro Series or Geist or R Racing Evolution, Auto Modellista, Metal Arms Glitch in the System a bunch of other stuff.
But for what's here I'd say a fair list of good stuff, licensed or otherwise, some really good games in this list, first and third party.
@Spider-Kev That'd be good to see a review of. To me the Switch version felt like it had less content unless the singleplayer challenges are placed elsewhere to me they seem removed on Switch and I assume VD Dev think the multiplayer value combined is worth it then the separated prices of either SP or MP. So the 3DS version seemed the better version for the price so it'd be a fair comparison but also to compare against other shooters on Switch being hit or miss. Even if to me Call of Juarez or others have been pretty fair.
Just checked and there is a review of the 3DS version and Rise Race of Future on Switch (never seen 3DS/Wii U mentions in places but they had it listed apparently) the other VD Dev game. Just beat Rise like a month ago was worth it for me challenges/championships, didn't bother with the time trials much. But co-op in all modes is good.
So Gameboy to Gameboy Color or Xbox OG/360 on the same such as the Burger King games. Why not I'm fine with that being a thing.
That or like Pikmin 1 & 2 HD or other bundled versions it just offers the other but instead of two games that way it's for either console version. That or some other example 'in a way'. There was a other console equivalent example but can't remember. Probably digital then on the disk so not relevant.
Even Smart Delivery kind of was that but to me was kind of sad if it was just 'internet key for Series versions' as big games would but small games could easily fit on the disks but was still a download trigger.
It's not a USB back compat comparison as that's feature differences, CPUs have i3 to i7 features disabled rather then taken away I think.
SD cards with an adaptor would be just comparable to something else. Forget what example I was going to use there.
So either way fair solution the GBC/Xbox Burger King games type approach on the cart, as long as Nintendo doesn't pull an Xbox and go look we have 360/One versions in different cases. I mean they did digital codes for Tipping Stars and wasted plastic because they think audiences can't tell the difference even with a digital code in a box.
Then the Xbox One/Series smart delivery one or PS4/5 being also just a download as well.
For the niche IPs I did because you barely will see them again let alone them returning is a big deal, any other IP can be bought from any era even if it's newer/different.
I can wait for second hand market prices for the others I don't care as much about or never buy them. XD
Switch 2 price I mean, it's feature set isn't impressive of HDR, 4K or mouse pointer, left joycon IR and everything else, so to me the prices of the system or the games or how game cards work and ok at best box art layout, just make it even more unappealing.
Different audience. Click bait articles for comments/clicks. Come on Nintendo Life, put effort in then tons of articles on Switch 2 to run with. XD Or to fuel fire. Journalists I swear, run with anything for clicks. Typical.
The GIzmondo/Tapwave Zodiac/NGage were PC/PDA/cellphone mixed with a gaming handheld. But no one cares, heard of them or remembers them at all.
Wii U/PSP & VIta/SmartGlass or other apps existed but everyone remembers the Wii U..... but not the others doing the same thing in 2012 because it was a console not a app or handheld. But remember the Wii U in the Nintendo only space.
No one cares the PSP/Nomad/Neo Geo X/Pocket PCs/PDAs and any other gaming/tech thing exists out there had cable or dock support to a TV, no one cares you can cast your smartphone to any screen. But when Nintendo does the Wii U/Switch it's the first or fine. Like lol. Want Playlink 2014 and Everybody 1-2 Switch 2024 comparison of smartphone use because I do my research and know how consoles features/the internet works.
One is a PC handheld with big picture mode and can still allow other OS to be on them (if want to compare to when PS3 had Other OS sure even if not that same thing any PC device can be made to have another OS on it).
It's like GeoForce Now, it has it's differences to other cloud solutions and different audience.
To me PC handhelds are just Pocket PCs of the 2020s instead of 2006 or whenever Pocket PCs had their fair time on the market compared to too many other devices before the iPhone. Pocket PCs, PDAs, Cellphones, pre iPhone smartphones, phones with weird gimmicks and such. Tons. Now it's just Android phones with odd gimmicks, way less but still around.
@FishyS Fair enough not played enough Metroidvanias. Most 2D ones I suck at like Dread, Axiom Verge and a few others. Prime 1 and Pitfall Lost Expedition were good 3D ones though.
Besides shooters like Battlefield I can't think of many. Even same with the swap feature Driver San Fransisco and Battlefield 2 Modern Combat have very few use that sort of mechanic.
There was that destruction game by an Indie but I forget the name.
Mario Kart World better have worthy locations as to me trailers weren't the case for Splatoon 3 I thought and open world even though it was similar to the other games and just cosmetics they were showing off.
An open world MK game needs enough to it or else who cares. If just highways then sure.... But hardly that exciting you can get that anywhere regardless of Mario characters in it as an appeal. Or larger tracks or whatever they offer them for personality.
To me open world racing games have boring missions, Burnout Paradise was good but it got awkward with it's city layout being forgettable so it was hard to navigate and some missions especially stunt ones were awkward start locations to then pull off whatever needed. Midnight Club LA had the most 'functionally basic' events I've even seen wow it was boring.
Circuit/point-to- point racers are good but even their modes are just down to 2 and that's it for 20 hours, it's so boring I'd rather play anti-grav racers or 5-7th gen racing games instead 8th+ gen ones are so bland of modes/event types and personality Indies being nostalgic and pathetic besides a small handful actually being good or AAA being ntoo tire movement specific or licenses no one cares about and wasting years on 1 DLC let alone other boring car/track use cases interested then to make a game. Shooters/racing just such for map/being interesting these days.
So Mario Kart needs to put effort into it's world, Odyssey did fair I think, so Mario Kart needs to put effort in for a world or it's tracks to spice them up.
DK I think it's fair offering a platformer with destruction like this, it's like offering a Glover a character with interesting mechanics (even if a glove so different character type) or a Pitfall aka a human (Ape in DK's case) and making them have interesting mechanics, something most animal characters seem to not offer anymore just be cute and have generic moveset abilities/tasks to do, boring. HAL can make Kirby do so much, Nintendo has with DK here even if the other games did as well. Just talking modern era comparison of platformers these days.
Mario and Pitfall to me are the human characters with the most interesting movesets as much as any 5th/6th gen era movesets.
Most Indie platformer designs are boring gameplay wise, DK at least always had enough personality of mechanic ideas to be fair. This one seems to be pushing a few more interesting ideas others should take note on. Or else I'll keep buying/emulating 5th/6th gen games modern platforms or original platforms till Indies get their act together to put some spin on something with their skillsets not cute characters and bland movesets/level design and tasks so generic I'm surprised they even bother copying popular platformers or making mini open world games/sandbox games so boring.
Drag n Drive is ok to demo the mouse pointer but eh, it will be like Arms not supported enough. Making it robot wheelchair baskbetball is cool and it's nice to see an arcadey sports game but it seems a bit too safe looking to me to care about it and the mouse pointer stuff I can tell will be pretty eh used in it compared to a party game like the Wii Party ghost minigame in a 3D space to point around or other use cases they need to impress me on for other genres, IR was badly used on Switch 1 as it is compared to the Wii.
Kirby Airriders as a sequel/successor to Airride is cool.
A bandwagon and comparison sure but accurately. Not to the same extent at all.
Switch 1 will be the PS1/2 to PS2/3, Sony had PS1 from 1994 to 2005, PS2 from 2000 to 2013, PS3 from 2006 to 2019 and eshop is still up, Wii Shop was 2019 eshop, disks for Wii/Wii U and 3DS carts were 2019 or 2022 I think, eshop for Wii U/3DS was 2021
Or the NES with puzzle games during SNES era, or any other moments.
Is it PS3 Sony type greed hmm maybe. Switch 2 feels like a visuals/tech catchup console, catchup prices to the others for games, hardware price hmm not sure. High still sure I can agree enough or disagree depends where it can land, currency conversion, what it actually offers and such of upgrades, virtual cards, mouse pointer, HDR, etc.
PC handheld prices maybe higher but even still for a gaming handheld is it very high of a price regardless of region (besides the Japanese region locked version for part of the price which region languages and other stuff is a bit ridiculous besides currency conversion for a price difference) banking on customer desperation or preventing imports hmm, it seems. Sigh. If it was like the Chinese iQue systems or Taiwan 3DS or something sure but it's not.
I trick Immortals Fenix Rising & Prince of Persia Lost Crown with turning the network settings off to avoid Ubisoft account sign up, I can play it offline no problem and ignore their services.
Brazil with Sega consoles support.
Like look further. It's like the Astro's Playroom comparison to Welcome Tour uh news flash Face Raiders on 3DS, Streetpass even, Photo Channel SD card and minigames with photos on Wii, news/forecast channels, and more.
Welcome Park on VIta (who remembers that), Playroom/Playroom VR on PS4. Like come on. Tutorial or fun apps to showcase hardware (camera peripherals, AR, etc.)
People look at bundled games but not bundled apps. Wii Sports, Nintendo Land, Little Deviants, etc.
Hardly the oh it's 360 is offline. Most games don't shy away from being online only, many third parties having virtual game cards to be 'less visually clear it's a code' is the most dumb thing I've ever seen as a cover up yet still has a message to inform people.
Footnote or not it's been clear for a while now on games with a 'update required', 'online connectivity required'.
Compared to GT Sport will offline and the brand central being reworked, the sport mode offline, remove the sport mode videos, livery editor removed not just the sharing part, and 2 trophies for livery/sport mode videos unobtainable yeah that's different. Compared to games killed, no server reworking and just dead games, big difference.
Online/server DRM has been around since AC2 on PC, just more widespread on Xbox as a talking point third parties wanted to drill in more. Then was reversed. They still did it to people just differently for people to accept it. Let alone PS+/Xbox Live Gold/Core games.
PS/Nintendo sill offer offline support. Xbox you can but you have to change the network settings because the updates are forced otherwise.
Remember Socom Confrontation, MAG, Warhawk yeah PS3 games that are dead now, they came before online only multiplayer games, so do research there too.
Would make sense to be that time I think with how things have been going, it was taking it's time, it's the big show piece besides Mario Kart.
Why not a DK 3D game it's about time to see another one happen.
Kirby got his 3D game and has Air Riders as another go at Airride.
DK has his time to get a 2nd 3D game and they have some interesting presentation/mechanics here for sure.
Not everything has to be Mario, Luigi got his games. It may do better then Luigi's Mansion maybe. Audiences need to be open to DK, not just Mario always. The other characters have their great games with their movesets, worlds and personality, I'm fine with it they all feel different.
Most companies can't do that have a bunch of characters be all distinct yet still part of a major core universe. We see them as such characters of a brand sure, but in the way Nintendo has handled it it still surprises me.
It doesn't feel like Avengers/Justice League trying to force them together. They had their debuts and still get enough of their own identity/universes to split off to and offer more interesting games. It's so exciting to see/fun to play them.
DK getting his 3D return is great to see. DK is big enough to have a presence and with an interesting spin, so I can say it's fair to offer besides a big Mario game to offer all the time.
It's understandable like any past system support for a few years then move on, or any third parties that do/Indies that do till the eshop shuts.
Some back compat will effect a few games I own but I'm not that fussed. Compatibility will be ironed out or stay the same and I'll just keep them on old Switch 1 anyway, I'm not that fussed.
I'm more interested in Rhythm Heaven Groove then Switch 2 the system, features or games offered honestly even if DK/Kirby are good and Drag n Drive is ok but will be pretty underwhelming of support anyway.
I'm good to support the Rhythm Heaven series.
But I'm a niche first party games/Vita ports and odd Indies type, I'm not Nintendo's intended customer I'm one of their oddity customers they happens to jump on board. XD
I need to see what the mouse pointer can do as I'm not impressed and Game Chat C button was also a disappointment.
HD Rumble didn't impress me either. Dock and Joycon split is ok but the dock was not impressive same as demos are. They existed before docks or cabled to the TV or casting another device to it (not just in console space I mean phone apps to cast to any screen I want/PC space in the 2000s with docks or cables for PDAs, not just PSP or Nomad or otherwise).
Dreamcast/GBA to Wii U was a fair evolution to me it impressed me. Now it's just dual screen smartphones that barely have much use for it anyway but continues it on, oh well.
But for many of us not just financially but also uninterested in what IPs, or the hardware gimmicks, or otherwise yeah Nintendo is going to wait awhile for some of us, not just the cost or the Switch 2 branding being easy to understand.
Bayonetta 3/Prime 4 were my major wants and Bayo 3 was, ok not great. Prime 4 will probably be fine but Prime 3 was a bit odd to me 1 & 2 I thought were much better. Even if played 1 the most, 2 & 3 not as much.
Then it was just niche Nintendo IPs Switch got and well the rest is third party particular releases.
They have to justify it first for many of us to want to move on, for many reasons we may have or not want to move on and just go eh I can wait/give up entirely and end it at Switch 1.
I got a Vita 2017/2022, Wii U 2018, New 3DS XL 2020 and Switch 1 2021 all pre-owned (wasn't paying for Switch 1 OG or otherwise Lite/better battery model for the prices they were and Lite was too small, I wanted the full experience as I knew I'd want to jump between play styles and I have. I got them at particular times on purpose not just what I could find but price, interest, enough games, etc. other reasons.
So their support will vary, like 3DS/Wii U eshop was 2021. With physical being what 2019 I think it was for them?
@Anti-Matter They should have just made them rewriteable but in this day and age going to kiosks or a online version of that wouldn't work and be too exploited sigh.
But yeah not surprised. I would assume/predict/understand that being very much the case.
It's still dodgey for third parties though. Code in a box, internet connection & partial mode access (unless Doom's singleplayer/multiplayer split as a fair one) or otherwise, they are just lazy to put it on the card, or get enough of the right size.
Even Jedi Survivor PS5/Series X disk was worthless, Halo Infinite's disk was worthless or Spyro Reignited (even if rushed) they just go oops not enough space on the disk or were going to rush it because we don't care.
(or Capcom's PS3 Ducktales I guess too besides the Megaman or RE Switch bundles.
The Star Wars 7 game bundle is so stupid for Switch, I always pass it when I see it on shelves)
Why make game select menus or not go oh but we just HAD to bundle 3 games (RE bundles, Borderlands bundles, etc.) and make the other 2 downloads, we just HAD to. It's so stupid. They don't even sync with eshop versions anyway do they?
Or do they still work as bound to the card? Even if still a download.
They can recontextualise a code to a card and fool people by people that don't understand, still have the game card warning and it still be confusing because companies want to take the easy way out.
They could just not have a physical presence at all? That's a thought. XD Just have advertising to look for it, they are well known enough games anyways by big publishers, people will see them in places.
A fair idea but I'd rather physical be like a digital so don't have to read the license all the time.
DRM or licence checks have always been a factor. So to me the between 2 systems was very noticeable of ejecting a digital game as they put it or family member game sharing apparently.
PC have done this after disk install years ago rather then streaming the data from the disk (pretty sure) but consoles refuse to do it for licensing checks. Can they not be just data install cards/disks, or because they think oh people will sell them and be worthless? When most people keep them still whenever needed.
For games it differed I think so for apps maybe?
Sure shortcuts and install of data but licensing I forget.
So to me digital acting like physical how they say it on the console news button section about it to eject and have for 2 systems or family sharing drums it up in a way but is a bit ridiculous.
Is a cool idea but just makes me mad, they won't do cards to digital flexibility when they had the chance to.
Surprised they even had physical to digital or whatever of SD Card thingy all, for saves or physical to digital games on 3DS as a thing even.
We have a capture button already a different looking of the same is just stupid.
Also why would we need 2 capture buttons 1 for each Joycon?
It's like Microsoft with the share button is it useful yes but we got impulse triggers before so what an upgrade to have a button to make it easier then the menu but they added nothing else exciting to the controller.
Then again IR on both and yet still bad placement for them.
I want a cast button so bad.
If it connects with an app or is a captive button no thanks pass on Switch 2. Gimmicks matter to me with a system and the laser pointer is ok but hardly exciting.
Nintendo don't repeat gimmicks unless more to be done or successful aka DS to Wii U/3DS, so it's always hard to guess what they will do next with any system.
Then again a game offering phone support on PlayStation people haven't experienced of Play link or even Everybody 1-2 Switch like it's cool but most people don't think much of second ygames.
We forget second screen controllers/methods as much for PSVR or only smartphones and Portal doesn't. Dual screen phones won't get support heavily for things.
But yeah I'd take any sort of cast feature.
Not a chat system or other nonsense we have 100s of ways to socialise give me actually useful tech use cases.
Rhythm Heaven on Switch let's go. Been waiting and going hmm creator is sick will we ever get another one, especially as they sing in the games/make the music, but please don't make this a Megamix type thing and is a new game please. If so I am so hyped for this. Thought it would be just Wario Waree only and Rhythm Heaven was dead but so happy to see this.
Patapon 1&2 but no 3? Either way so cool to have. Sony audience doesn't have a sizeable audience that can make these types of games sell in Sony's eyes to be enough and they hate niche games it seems for more big IP projects.
And most of their focus don't buy these or market them well, besides the few western fans into Japan Studios games or the Japanese that may but also may not be enough usually besides other games on the market.
So why not a Nintendo audience enjoy these games and would more. Sony Japan's Studio',s games are so good but underrated/underappreciated, so giving them support then have them sit there with the remasters on PS4/5 or others left behind.
These need support. If they have Loco Roco, Puppeteer or others that would be awesome.
Even Gravity Rush, Knack and more.
Everybody/Hot Shots on Switch nice, go Claphands prior works or new? Besides their other golf game on Switch. I assume this is a port of the PS4 entry to Switch? Makes the most sense.
Prime 4 is cool to see more of.
A lot of other good stuff I'll need to look through more, but these were my highlights.
This was awesome.
Nintendo impressing and Sony/Microsoft continue to offer games but barely offer games of this type to excite so Sony offering the IPs they won't do anything with on Switch why not and a bunch of other alright games.
But Rhythm Heaven better do well for it being so late in the console's life.
Also physical please I had to get Fever and Megamix digital you can barely get them easily physical while DS I have 2 copies now. But also barely see.
So I really want to support the series physical on Switch.
Fair I guess. But gold coins going today/tomorrow around the world.
Vouchers I never understand much the point of and don't care. Doesn't effect my region or may way of doing thing I think really. But for those it does by all means I guess.
So cool Ghast feature (came across from a mod more then the MC Live), ok locator feature and the rest was who cares.
I don't even watch MC Live or anything anymore on MC, just whatever I want in the modding space and that's it. I ignore most of the game as none of it appeals to me other then my small corner I focus on nowadays.
Functionality for Minecraft updates let alone Mob Votes or even players preference or the way the devs handle anything is why I just ignore the updates. Decorations, bare bones functionality and whatever they can make in a time span really.
Mods all the way and my choice of mods with quality of life, tech and different ideas or me focusing on wikis for Legacy Fabric/Cursed Fabric aka old versions. Otherwise modern Minecraft is so pathetic every time in the modern space.
Makes sense to be affordable but have the specs, the gimmick features and however they end up used (bad IR placement and a left Joycon IR, laser pointer, magnets and more).
But I mean. To me Switch 1 was $300 pre-owned before I jumped on one. Not the not taken down $300 to $450 my currency I wasn't going to pay.
Even a PS5 with Astro bundle is like $650 or something digital or physical being a bit higher. So to me a Switch 2 even if not that excited for it at the moment till later revealed details I'd be waiting for the price to go down or just like PS4/Xbox One happy on them as PS5/Series X don't appeal to me at all of games/console gimmicks/peripherals, even OS navigation is just pathetic.
Switch 2 UI better be good (it won't) and the gimmicks need to be revealed more to interest me.
It's fair for studios to make more then sequels or same IPs but I mean I'd love a Under The Skin (even if not the same talent or interest) live service or not multiplayer side or just a re-release. The disguises/perks are so cool in that game and it's party game chaotic fun even as someone not into party games I think it's great.
Has RE3 content from the time.
Under The Skin or PN03 to me are just go tos of that era I want revived.
But of course Viewful Joe and others would be nice to see.
Of course I'm interested in original ones as well depending what they come up with.
PN03 I think needs it's old controls and modern controls let alone better level design than so much of it beating repetitive and rushed. The combat/controls are very unique and probably on accident I think and nothing is like it, it being the inverse of what RE4, Killswitch that Uncharted/Gears were inspired by and the PS3/360 era onwards direction of shooters to aim and move in such a way, where PN03 it's tank but also aiming/dodging important. So it's very different and I like it for that.
Pretty cool, the PSP had a comics/music app, Nintendo has the separate app for music, 3DS had 3D movies in Japan but mostly 3D trailers for games in all regions so we don't see this stuff as often anymore.
Pretty nice to see. But yeah otherwise just wait for the Splatoon manga physicals or yeah otherwise 'the digital experience with fan translations' that exists.
I like when visual novels gave the definitive/limited editions to overseas fans and getting to read the Date A Live visual novel exclusive short LNs was cool for example (sure PS3/Vita/PS4 game but the example came to mind), just sad it wasn't subtitled over the Japanese audio dramas as well the only part of the game's bonuses not subtitled/translated. Sigh.
I have seen but haven't bought the Splatoon manga as it's just a bunch of random multiplayer match stories I don't find that interesting. It feels like the Minecraft books that focus on custom characters and while that's cool Splatoon's approach to it could have had more fun original stores but they put it too much on the multiplayer matches as the scenarios I think at least. That's how the descriptions always seemed to me.
I haven't read the Zelda ones (I assume) retelling the stories, so Splatoon having that and the scrolls would have been nice but eh. The manga is probably fine just not bothered really.
@-wc- Well seeing Ubisoft tried to push Rabbids on a kids game that a studio tried to make when Wiiwaa or whatever it was called when Baby Sitting Mama came out and with it's toy and the other got cancelled but was a mobile app later then Wii game with a toy that was cancelled.
I wouldn't say just kids liked it. I think it was because beside Rayman a safe character to use and they don't speak a proper language so fit them into whatever situations and the party games maybe sold well. They wanted to push them on other projects if they could.
I hate the Rabbids too but I still bought Sparks of Hope on a whim and bought other games as a nowadays fan of tactics games. I buy for gameplay, I am not a Mario fan but still on occasion buy the games if they interest me gameplay wise.
Part 2: It's a game people tried during Switch 1st year and went oh why not. But when enough has come out over the years yeah it's tough to get people interested unfortunately.
I think it's unfair, they can't know how sales will go and how people may stick around for a sequel. I'm glad it exists though I may have been too turned off Kingdom Battle I think if it was the only one that released.
People may have not liked the game and took it back, or just let it sit on their shelf and it still counts as a sale. I can see why people may not like the games but I really like them, so for a random pickup but still somewhat paying attention to them yeah I'm glad I did.
I love it and am glad I got it. I got Prince of Persia Lost Crown/Sparks of Hope as the like Red Steel 2, Rayman, Splintercell games of old or Ghost Recon older entries as my sort of Ubisoft catch up or modern niche games these companies only have on occassion I really want to support games like these we rarely see.
The niche ones I want to see happen that don't get the support. Indies are nice and AA but yeah the odd other projects ones barely survive and seem to be the ones I enjoy more because they are so different and some like Sony say nope while I go to the few publishers like Ubisoft are here and buy these as I really like what they are doing here. But they just aren't big sellers for more then a sequel it seems. The best entries Sparks of Hope/Red Steel 2 and just flop, sigh.
Because they actually appeal to me for once. I don't even like the Rabbids, or can tolerate Mario games but i buy based on gameplay and I enjoy them.
I'd have been happy to wait for it. But I may have not as well. But then again Ubisoft and Rayman Legends delay with all those other games crowded around it and Zombi U sales. Why a family friendly game like Rayman needed to be delayed for more sales and their mature zombie game didn't sell well. Everything regardless of demographic must sell in their minds 10+ years later is not surprising.
I hate the Rabbids but I wasn't going to let that prevent me from a gameplay direction I may be into. I was and I loved Sparks of Hope.
I picked up Sparks of Hope randomly one day as I wasn't sure If I'd like it but was into tactics games and willing to give some a go like Muntant Year Zero even, binged like half of Sparks of Hope and bought the 1st game after. Sparks of Hope is so good and a massive improvement over the first game. I find the 1st game kind of dull, too much 3D World and has it's moments of working but Sparks of Hope improved so much and felt more alive. It's difficulty I was totally ok with. Some of my strategies were just not that smart and I eventually got through them. I think for a family friendly game and especially compared to how I hated XCOM 2 and how it does things Sparks of Hope balances things better by being more accessible but still a good mix of things to do. I was totally fine with how they handled it.
Sometimes the maps/hubs got confusing but I eventually got there. I was still willing to make the most of what was there and think about where they wanted me to go. It's not like metroidvanias where I want to like them but many times the blocked paths or forced paths are so annoying. Hated Metroid Dread for it's more restrictive paths I found it so annoying. Prime 1 even besides being 3D didn't feel like that at all. Pitfall Lost Expedition I've 100% and is earlier then Prime series but even still. 2D ones can be particular and I find them just eh.
But Sparks of Hope shines I think in the right ways. I wasn't asking for much anyway.
I don't care for the Rabbids at all but they made things so much more interesting of that world, quality of life and just everything. I didn't care for online or the DLC which are probably fine or much else to really expand on it, I think it expanded in the right areas.
It's a solid tactics game with other exploration. I was skeptical as I don't usually like tactics games with that approach but it really convinced me.
Thing is the timing, the expectations and the type of game it is isn't surprising as besides even the Mario Luigi games on 3DS being a why are you still releasing here and whatever other crowded games Sparks of Hope had to compete with I think it just didn't have the right appeal to it maybe for people. It does suck when devs really care and it was a niche title in a way regardless of having Mario in it.
Sad no date, but if wishlistable on platforms why not.
I have held off on the PS1 versions on PS3/Vita going well might as well wait for these then. If they are more worth it I might as well and skip these.
Still the PS1 versions on Switch would be nice. Never played the games but have looked into each version of the games before through research.
No widescreen for Gex 1 is interesting why? They don't want to stretch it? Or unable to of how it'd presents it's 2D form then 3D ones. If fans can mod old games with widescreen well why not here? What's so different about this one? 3DO version? PS1 version? Saturn?
The engine better be good though to handle them.
I'll go digital with this anyway, no interest in some limited physical copies at all.
Glover one time, Gex the other, can't wait. 4 games to play of old platforming goodness regardless of how aged. I'm still interested.
Decent stuff but Glover, I literally am prepped for it. It's a bit eh of $30 my region but eh I'm willing to I've waited enough time for it to come out already.
Already enjoyed many PS2 games like Malice so Glover to play will be interesting as something different for this year of old games to go back to and never played but always wanted to.
What a great benefit for them for age ratings on platforms and wider audience to play it (besides yes credit card or wallet purchase and parental controls on platforms). Other cards games don't have to deal with this depending what they have of course.
The CDI gambling game made sense sure for ratings back then in the 18+ let alone most fan service games that go a bit far make sense. Or those likely unrated on fan service launchers but that's it's own subject matter.
Then again no one focuses on ratings on phones anyways but PC/console have to be rated. For physical sure to inform, on digital just as much but I mean phones don't have that restriction so it is a bit ridiculous. They could just release on the phone only and go forget it, sure audience reach would be cut but I mean they'd get around a rating being restrictive that's for sure.
But loot boxes or other card games don't have this so this game being 12+ I think is fair enough. It's understood enough by that age, the rules are fair enough for the rating and I mean as if people don't like share food or whatever if they fake bet or just play any game with some rewards or something to them and house rules.
I've never played it but even still. I assume it fits well enough for a 12+ age rating with it's rules/use of cards and other factors into it.
But even then it's not money or gambling in a broader sense. With Monopoly players could have house rules to further gambling but it's in their house and not the intended way unless a different rule set of a monopoly addition before being sold to the customer. Sure it's monopoly money, or maybe it's real money, either way not on the business at that point and pointless to blame the board game makers, same with modding games and blaming the game company when it's the modder's creation and the player knowing any different.
I keep my old ones, for comparison, space on the storage and more. I like to just collect them too but mostly for compatibility or how they run comparison. PS2 and PS3 (non back compat models of course) for PS1 or their own libraries, Nintendo it varies but N64, Wii/Wii U of course or GameCube games (not a GameCube yet). Not gotten into their handhelds but GBA on DS/on 3DS I haven't touched Gameboy/Color yet.
PS/Nintendo system may have more 99% back compat support but not always the best support either.
Xbox it's more limited so yeah I have to keep them around for annual racing games, movie tie ins or other titles with lacking compatibility because left behind shooters (that I'm collecting) or other stuff on 360. Yeah great Army of Two 1st game or Grid 2/Autosport or none of the one offs/other trilogies supported let alone other odd titles ported or back compat support (I'm surprised that 360 Live Arcade games some on disk or digital are supported so Triple Indie Pack with Splosion Man, Trials HD and Limbo was great alongside the Pacman Championship Edition and others but no UNO on 360 sigh), but if I want the other games in the series I can't and have to keep a 360 around.
Even Gran Turismo games I'd have to keep the old systems and their better content/design then the modern entries. Let alone other IPs left behind on PS3 1st/3rd parties.
Wii games never go onto Switch (besides Force Unleashed or DKC Returns I guess) and third parties barely do. Not seeing NFS Hot Pursuit 2010 Wii version only the Remaster on Switch. I prefer the Wii version so it stays on Wii. Red Steel 2 yeah thanks Ubisoft put it in VR already. Call of Juarez Gunslinger by Techland the 4th entry/digital only on Switch is fine but even still.
Not just for licensing of cars/sponsors/music (besides menu music being original in 1-6 and races licensed music, nowadays it's all licensed) and more either even if the main reason. Forza Motorsport/PGR as well some are back compat, others aren't.
Niche games just get left behind.
PS3 had PS2 games with odd compatibility too as Youtubers like Mystic Ryan have proven well with.
Nintendo it may be similar with some games using some code or hardware a a certain way. Or Labo or other types.
Some peripherals can be but it varies.
Even if more a thing I think some PS/Xbox titles would like Voodoo Vince or others.
Or sometimes I have no choice like OG Xbox on 360/Xbox One I don't own an OG Xbox.
Yeah different colours, better eyes, no chest size I assume? How is it definitive then? XD Either way. It adds more to character customisation, not everyone uses it in silly ways. This isn't Blinx 2 character creator with odd thin or thick design features of the space cats.
I don't know for DLC I never got them I did the fast loading packs for the disk version though. But it looks better. Not that the Wii U version is flat it looks fine. Dual screen over single screen and how the menus were though hmm. I found the menu hit and miss on Wii U.
The colours seem odd, regardless of OLED or not that I don't think would be the case. If they wanted to change colours for it or to make the definitive edition look different that's fine but I don't think the capture picks that up does it?
On LCD Switch/Lite I think it'd be interesting then OLED comparison if that's what was used.
Gameplay looks similar it has that enemies can still attack you that I always found jarring. I know it's supposed to be MMO like then more particular real time in the typical sense but I always found that attacks just happened. It felt too turn based attacks with movement flexibility and it didn't make any sense.
But the cool downs, abilities and combat classes were fine just the other always seemed off to me.
That and the quests, base class (not combat classes those you can switch) were a kind of eh. I didn't get far into the story, I mostly did combat class grinding and that's it as I had no idea how to progress the story and I need to restart and change my base class (whatever the term is, whatever job the player selects and sticks with) to a different one.
I picked the radio tower type one and I couldn't find many so it didn't really work out much for an exploration class. Others I think are better.
Part 2: Splatoon 2 enhanced so much and was a way better campaign then the 1st game to me I'd say it's a sequel. To me it has it's elements of 1 sure to work for Switch owners compared to Wii U owners and 3 probably goes further but to me I thought 3 would have an open world in the desert, it didn't but it's major changes were still enough to me and I haven't even bought it yet.
It's grapple in Splatoon 2 isn't anything special but how it was used in level design was fun or tough and almost unbeatable (got past it eventually) compare to other games with grapples used it blandly in comparison. Splatoon 2 was part of my 30 games I beat last year besides 29 retro games across PS2/Wii/PS3/360 in 2024.
Borderlands 4 to me doesn't have anything amazing of ideas in it but 3 and Tiny Tina did.
For us that play for gameplay yes, we want experimenting not a bland basic gameplay moveset and a world wow how boring of your worlds/story execution these days many developers besides those that do change up gameplay or tweak other things.
Fair letters. I think iterations make sense, it's not just the worlds/stories it's the gameplay. Sometimes the same world is fine it's established so why not gameplay enhancements, did people have to see visual changes/a different world to go oh it's a sequel. Like come on. This isn't Windows and a new taskbar look to be called a sequel because people can't tell by feel but can by visuals. XD
I seek mechanics and features not just setting. I don't like Steam World Heist 2 I find it's features bloat, unfun and just eh. The core of the past game besides some eh tweaks/pirate setting is excellent, but the gameplay additions I hate all of them, seriously. All of them.
But I can tell the difference between COD/AC games and I don't even play them. I could tell the loadouts of Black Ops 2, the campaign of Infinite Warfare was progression wise different. The dogs had relevance in Ghosts.
People don't see that with games they don't play and go oh annual games. I can tell the differences in WRC/MotoGP and F1 because I'm buying them cheap, each one has different personality, cut features, new cars if new F1 or WRC technology.
I loved WRC 3 for PS3/360 the career mode was excellent of mode variety with gates and other stuff, the events were so much fun. 2 had fair length but fair management systems. 4 was more simple. 9 compared to 4-8 had it's own challenges or other management systems. See my point?
Research & haven't played versus those I've played. MotoGP games I buy for the challenges no the championship seasons. But 06 was ok, 03 on PS2 (not Xbox/PC version different games entirely) had 20 custom fictional tracks and Namco characters (all PS2 entries had Namco characters though 3 only had the custom tracks it's why I like it).
MotoGP9/10 had management systems and excellent menu music. 9 was a bit different then that.
Some games may take out tracks per license/season just as much as teams that year but other times it's gamepaly differences.
MotoGP16 had rally car/dirt bikes alongside MotoGP bikes because it was based around the history of one rider that's why, it's why I bought it the content, the bonus content was actually more playable then the hard to play MotoGP bikes, same with Ride 4, hard to play good Forza Motorsport 1 & 2 region system ideas but more restrictive and interesting take on it.
GT7 I don't like but I find it's events/modes more compelling then time trial, racing, derby and just 1-2 modes type racing games that's for sure. Grid was ok but eh, Wreckfest races/derbies, good but boring over time/minimal differences and a drivable sofa/bus/lawn mower isn't that strong appeal if the same event types.
I seek mechanics/progression so I look for it and find it. XD
COD nowadays is a bit eh. I thought MW 2019 was kind of terrible and gave up around then even BO3 wasn't great. It was ok but even for last split screen COD it was ok of ideas. I liked the different sci-fi entries but that left just as quick as vehicles did in COD games.
I can minor tell the differences in AC games but not enough. Unity you walk into the buildings, Liberation 3 different clothing options and different caught status. It wasn't just oh different history/time period and location it was the gameplay as well.
COD I actually played the campaigns and noticed parts of MP not much but parts.
DS has cutscenes and had 128MB, N64 had 4-64MB. I mean it's just the space on the carts/what to do with them. Sure he didn't want many carts like many floppy disks but even still.
Intellivison had a voice adaptor even. If 2600/Famicom can do online banking, others 3D it's what you do with the limitations of the hardware not so big and copy other mediums and have no better vision.
So if DS can do it, Rare and others did voices on N64 carts. It's what you do with it. Not many want to work with limitations unless it sells well like Nintendo handhelds or they want to get things out quick as they don't care. PSP/PSVR2 are clear of easy to not care about power and make whatever DS/Meta headset games because devs are lazy and have to cut costs constantly. Those that used the DS well for it's cart sizes, gimmicks in the carts and made good ports did, those that didn't wasted time and pushed it out the door.
Why Arthur and the Invisible DS is a party game, GBA/other versions are platformer 2D/3D is it. When it's a reverse of Rayman Raving Rabbids, GBA/DS is a platformer, everything else a party game.
People wanting cutscenes sure but we really didn't need them.
I hate this movie logic. Make a video game your not a animator/live action staff. Your in a video game business, make video games.
I'm not asking for a puzzle game with cutscenes and board games. I'm wanting a puzzle game on a game system with good ideas to make the puzzles fun. Or RPG with an epic adventure with gameplay, not story/bland level design. It's why I play tactics games with good gameplay ideas. Not turn based/real time bore fests of ok story and bland level design.
Your making a racing game but why is it only motorsports, you got any better vision/imagination at all to use cars no. Ok then bye.
Any platformers/adventure games with animals/insects, oh the bare minimum thanks Indies that need to think that bit more about making your game interesting because it's not. Try like the 1% of Indies that do not the 99% that are just inspired/nostalgically wasting time and not pushing their potential they don't care to offer.
Just make a game/in-game models do things well enough not always FMV/pre-rendered. Sure the environment were that's fine but even still.
Even GBA/DS of pre-rendered sometimes, sprites others. Seeing Narnia on GBA/DS and no pre-rendered was interesting as to me I prefer it on GBA then DS pre-rendered environments and saw this yesterday.
Sounds like a fair assumption. If so I'm waiting. I waited till the US equivalent of $300 not the $400-500 AUD of OG Switch, better battery or OLED and Lite was cheaper sure but not what I was looking for. I'm glad I waited I can barely see text on OG Switch let alone a Switch Lite or DSi compared to the New 3DS XL. I read manga just as small and can still make out what it says just enough. No glasses either. So devs need better scaling not "TV ONLY BECAUSE WERE TOO LAZY TO PORT PROPERLY AND PUT BETTER TEXT SIZE".
1080? 1400? what it goes for and other aspects making me wonder really. If justified then sure the price is justified.
So I waited till 2021 to get one cheap. So you bet I'm not paying $500-600 AUD and waiting even longer. I've got plenty of Switch 1 game to still look into anyway let alone retro consoles so I'm good any time to wait.
I don't care for PS5/Series X anyway, others can buy them, I played them once to see what they are like, so PS4/Xbox One (still my least favourite consoles/libraries but I mean it's better than nothing of worth on those consoles with the same game design and more visuals, how boring. Tell me when devs aka programmers/animators/designers actually put effort in, Indies have more then their inspiration/nostalgia and have a brain like the 1% of Indies that do have a brain and create better games or else gaming is just going to be PS3/360 boring and less refined then those were with less staff, better competition, and quality I know I'm buying them and comparing to garbage modern gaming, I know how they feel and how good the gameplay ideas are then nowadays being so empty, bland and worthless) has been fine till devs wake up and push gameplay first not everything else first and waste my time. I'm 1 purchase they don't care about me anyway.
I've played PS2/PSP/Wii/DS versions before and had way more fun on many (some are misses, but most are hits) then PS3/360 versions so I'm good, parity and garbage game design doesn't get a pass. Weak hardware is not the problem, art style and level design/mechanics/movesets and execution are.
Nintendo/some devs have tried but even Pikmin 4 was so boring and core design/additions some I liked, most I hated. Pikmin 1 with New Play Control or 3 on Wii U were better. 4 was terrible in tweaks to the formula besides the repeated caves of 2 and new ones. Night mode good, motion controls restrictive and I never used but wanted to. Other eh upgrades/things. Oatchi can't swim till 5 days in.... Why?
As if the console gimmicks weren't boring enough and the games may be good or may be repetitive and repeating history, my least favourite thing many devs haven't learnt to do anything about and wasting my time.
With better IR that isn't just 'add another to the other Joycon' let alone casting to the TV, a dock/base station or whatever for save syncing or dual screens sure but Nintendo won't go that expensive or has moved on. Sure Mic on Wii/Wii U/3DS but not Switch.
USB C on top will be for charging not image to the TV. I doubt otherwise.
Nintendo Life staff you wanted Miiverse over Wii U.... Not listening to you.
Great render, attachment/base station. Swapping sides, if only Joycons were designed that way for holding/IR yet aren't cough Nintendo and IR cursors. Sigh. Fans showing potential ideas. Yay! Finally!
Camera kind of like PSP (not built in like Tapwave Zodiac/Gizmondo/DSi/3DS/Vita) fair.
Devs haven't cared for 2 screen design on Switch at all vertical/horizontal (party games or porting). They don't care. They didn't on Wii U regardless of money why would they now? Four Swords, Crystal Chronicles, Pacman Vs. Why would they care they don't. No split cutscene views, or anything like DS again.
Programmers/animators waste their time and artists get by with worlds. Designers make garbage level design, same repeats for 20+ years now. Engineers try to put whatever together as best they can but still have only a few things to implement in time or don't have many ideas at all anyway.
PS/Xbox care about boring visuals so they can just stop wasting people's time there.
Many things Switch 2 could do, isn't done, C button better be good or else boo a more powerful tablet with an old console's features....... Eh games repeating the same boring game design 20 years later (cough PS/Xbox already do it) and I'm just staying retro and sticking to Switch 1 and I didn't even find it's gimmicks good either. HD Rumble is eh and the dock didn't matter to me. The account system for a handheld and the stand was good enough that's it. IR was barely used and positioned wrong so it sucked to use.
Engineers clearly have tried a few ideas but so safely of oh magnets/laser pointer we had ideas for in the past and can do now. Great so I'll have to wait 7+ years for something different or marginal again. Pass.
Nintendo moves on from ideas quickly. I don't think they care. The Wii U, Vita, SmartGlass and apps was prime 2013, no one cared but a small audience.
So nowadays we have casting your phone to the TV or setting up a TV with a QR code. That's what dual screen is now besides dual screen phones that don't even get used well at all because no one wants to program anything for them but the bare minimum support.
VR it's the cheapest headsets, forget power they don't care. So we get garbage VR games. Devs not scaling things enough either. Or bad motion use that even Wii/Move balanced motion/button use & repeat 10+ years ago design failures from idiots.
DS was the start & best use of it Wii U was so just pitifully wasted on it (I love the console, still bad use of it), no dual cutscenes, average inventory experience, manual wasn't usable at the same time as the game was. GBA paused the game. Like it had limits.
I'm annoyed but dual screen won't happen. Devs don't know what to do with it, any GBA/GameCube games were single screen, no one cares. Very few of us do, the larger audience doesn't.
Telling them a genre term is still a don't understand responses what makes people think dual screens will be any easier to understand. People still didn't understand the Portal let alone would they Steam Link/Xbox second screen & remote play either.
As if Club Nintendo wasn't better then My Nintendo and gold coins even if 1% physical, 5% digital they go nope we want to be even more greedy and remove it. Nintendo can't make up their mind.
I get the rewards bwere terrible or cutting codes even more so less production of them or whatever but even still they should have thought about that. Game carts cost more then the paper/codes anyway. What little is it saving? The bad rewards on the service no one used but eshop wise did because it was as more beneficial.
Even users like me that joined the eshop late bought a ton of games besides my physical limited for a time to go ok what I can't get physical time to start digital now. Did same with Wii U, 3DS, Vita and PS4.
I have not used Microsoft rewards or Sony's one either. But I thought Nintendo did it ok..... I don't care for loyalty programs anyway.
My Nintendo was just cut outs and stuff no one needed, even Tearaway on Vita/PS4 it was a simple thing, an if you want to replicate what's in the game, not image saves or crafts no one really cared about, besides platinum coins for visiting the site.
Club Nintendo at least allowed you to get a lot of cool stuff but selling games for Wii U/3DS deemed too generous but was cool, Game and Watch, ok niche physical things. Codes varied of inserts or reverse box art. Niche things but fair. A lot questionable but I see why they changed it too as they were too fair to fans and just throwing stuff at them later and I'm like that's cool but sounds too generous then it was like oh they are giving up/rebranding gotcha.
Each era is different and each leader, each version of the service, and what games didn't happen, what didn't release somewhere for region releases, what got cut, of content or cancelled games, what stayed in of content, what is fair for third parties, what gets cracked down on.
Is it shareholders or are Furukawa/Bowser just too greedy/bored or something.
I actually like gold points it's sets them apart from Sony/Microsoft (regular stores I don't know about loyalty programs I don't use any of them) yet nope. Nintendo can't make up their mind.
This game needs to have good ideas, Transformed was good but who knows how far this game goes.
I'm fine with more Sega characters but the progression, tracks and more need to land. I enjoyed the original Allstars Racing and Transformed I have to get more into. I didn't even consider Sonic Team Racing and barely understood what it offered.
But a good mission mode, a fair mix of other more arcadey modes, fair level design and Sega game locations, actually more to the tracks to interact with not just insert Sega location here........ But I know it won't anyway because most people don't care about that neither do developers.
Jumping worlds is fine but I'm going to need more then that.
About time Piko Interactive went PC with it then Evercade and I was like what is going on here.
Like Gex I understand with the engine and besides that the PS1 games are on the Vita store still so I can get them there, but Piko Interactive were just wasting our time with barely any details of it's status. The 40 Winks N64 physical release sure but why didn't they just get someone to do it for the modern consoles release. Also why isn't 40 Winks on modern platforms either? I mean I was happy to get the PS1 version on Vita but even still. Why just a physical cart for N64 even when it finally got it's chance to be available then PS1 only for years.
About time I was going to just emulate it after a while and give up on support this game on a modern platform. I'll happily buy this now that it's getting there then being held off for so long.
$33.19 is high but I mean.... I paid similar for Kya Dark Lineage or Malice not as much. So eh desperation or discount waiting that may never happen for a while on the eshop hmm. I don't mind $30 or under really physical pre-owned anyway so eshop while I do question it more I'll still consider it.
I doubt this will even have much refinements or be the best native/emulated but eh. I get physical copy low print run or this release won't sell much so put it to $30 to make enough back sure. Especially for companies like this doing what they can to revive these games. Regardless of quality and refinement compared to others or more popular refined IPs.
I know the PS1 version, I am fine getting the N64 version with the more intended physics and less buggy/or worse physics and things. Like Space Station Silicon Valley I'd also like the N64 version to be revived (and the tap/trophy fixed like PS1 did even if it too had a bad release). I forget if Take Two owns Space Station Silicon Valley as well or dropped it or whatever. Ah DMA Design/Rockstar North.
At least it's not the same as COD Finest Hour/Big Red One and 3 ( don't have 2 yet) where I went forget this Activision/Microsoft for Xbox OG back compat and went fine I'll get the PS2/3 versions, you want us to use back compat support and offer others on PC sure. I've waited long enough. You want the OG Xbox/360 digital sales for those games sure, but you aren't offering them anyway. Sure I was getting a disk copy out of print but others could get the digital versions.
I already know the quality of this game, I also don't care, compared to more generic Indies with even worse quality of game design originality then inspiration and weak execution.
I'll gladly buy a Blitz game platformer like Glover as the controls sure it's a particular game/particular character and ball control and takes getting used to but I'm willing to adapt to any old game N64/PS1, PSP, Dreamcast/PS2/Xbox/GameCube/Wii, any others with gimmicks or odd controls still enjoyable enough and others as it's ideas still intrigue me regardless and also to experience those I haven't with interesting mechanics/ideas in them. Especially B grade platformers, my favourite platformers besides their less polish then other more well known platformers polish and ideas or marketing boosting them more.
Comments 798
Re: Opinion: Switch's Secret Best Couch Multiplayer Game Won't Be Playable On Switch 2
Not heard of this one as not looked into later Labo Kits at all (only video footage on the early ones).
Looks cool.
Yeah IR related stuff for Labo or the few Switch 1 games/apps won't be compatible if no IR on Switch 2.
Re: More Switch 2 Estimated File Sizes Seemingly Revealed
@FormerGameAddict 2 games on the same cart?
You mean like third parties did like Sega's bundled ones? Sonic/Monkey Ball is one.
Or something like Pikmin 1 & 2 HD which I think is my only current dual game card I have so far besides digital ones by third parties offering both inside the game like I got with Mary Skelter 2 with the 1st game to unlock via a free DLC or just beat the game
Or those with game select menus rather then offering both separate.
Compared to like the Bayonetta downloads or separate releass.
Sure they were more plentiful on GBA with 2-4 in 1 carts or odd Wii games with the many disks bundled with a movie (WB did some back then or others did on PS3).
Or the PSP WipEout Pure demo and Stealth movie on it.
Among other examples out there for games or game + a movie but yeah Switch 1 has a few 2 games on 1 card types out there by third parties I don't know of many 1st party ones besides Pikmin but probably a few others exist.
I don't know of 2 cards 1 case though I don't think those exist the way they do off multi-disk game cases.
Most others end up as of course the RE4, 5, 6 and 4 is on the card or other examples with the codes and 1 card or code only and such by third parties.
Re: Nintendo Confirms Upgrade Pack Price For More 'Switch 2 Edition' Titles
Particular practices aside no games I'd upgrade for and none I own listed (will get bigger titles later).
If the other Nintendo niche (not that they need them really) or even some Fire Emblem/Xenoblade got upgrades with more to offer sure. Then may consider, but them not being offered is unfortunate so far.
Xenoblade would really benefit from upgrade enhancements or just updates rather then these upgrades.
Besides why not some Rhythm Heaven Groove at 120hz after that releases. XD
Re: Hori's New Switch 2 Camera Is Built For Handheld Play
Even besides resolution it's not that bad. Eye Toy was probably worse or around the same.
Fair to attach to it and peer over the Switch 2.
Portable camera is cool like Gameboy or PSP but not as built in as Gizmondo, Tapwave Zodiac prior to PSP even releasing, DSi, 3DS, Vita and others.
Why Switch 2 didn't have a camera built it to that form factor hmm.
Re: Sega's Classic 'OutRun' Is Reportedly Getting A Movie Adaptation Led By Michael Bay
I'm interested. How much action will it have (not needed) then the sense of driving, impressing your girlfriend and more Outrun offers why not.
Will it be Outrun The Run (NFS The Run like)? XD, your going across the country, some particular reason of money or some other reasoning, and just watch for whatever happens or play in the game's sense.
Re: Switch Onimusha 1+2 Bundle Pack Launching Alongside Sequel Remaster
Fair offering. So where is the Under The Skin/PN03 offerings? Killer 7 and others?
Under The Skin live service or not even but online multiplayer at least and to revive a title with silly perks as a fun experience for solo/multiplayer it holds up cell shaded and gameplay wise, RE3 map/characters too.
Re: Opinion: Steam Deck Fans Are Seriously Underestimating The Switch 2
I think the Switch 2 will be fine, enough sales as Switch 1 no, Steam Deck, GPD, Aya Neo and others all have their niche as well as the OEMs with Windows offerings that try to fit into this handheld PC market compared to Laptops/Desktops they have been doing for years.
To me it's down to gameplay/artstyle, not resolution or the specs because if they can pull it off why not. I enjoyed Wii ports & found HD versions personality/progression and more boring so to me I really don't care. XD Unoptimized on PC is one thing, similar console functional. Depends on game, gameplay they offer, otherwise don't care.
Not boring worlds, movie like experiences, who cares dialogue, who cares skill trees/boring quests, level design, boring movesets (when Mario/Pitfall have more exciting human movesets then most characters these days & as many insect/alien/animal movesets can be more boring then more exciting 5/6th gen in comparison). If substance of gameplay isn't there, why bother.
Literal design then creative design is what many devs seem to push.
Creative ideas I care for not visuals, boring worlds, boring stories and basic movesets when I can get better retro games PC or console or Indies (cough when they actually try besides their skill levels do put the effort in for creativity then repeating/familiarity safeness).
Nintendo mixes their big and their niche with great creative ideas. Some like Pikmin 4 core changes (some new additions were good, not all) or Another Code remake (good game and keeps enough/changes what they felt the need to even though some puzzles recreated then a few eh ones offered instead, story is good, just gameplay issues, but generic third person format) did disappoint with their decisions but not all have the same way Microsoft has variety I barely care for, PS1-3/PSP/Vita, OG Xbox & 360 are way better.
Sony PS4/5 have just been who cares since 2016+. The few niche good, gone & Astro was eh.
But it's got enough specs competition/capabilities for third party AAA. Some ok not great gimmicks & a samey OS like Xbox One/Series.
Nintendo IPs are very much the deal here while Steam is fair for the few Valve IPs but of course it's a storefront first so just get the third parties want that way or others on Switch or other platforms.
I got the Vita ports on Switch and odd Indies. Steam is good but eh I just don't care to use my PC that much for it but I totally see the appeal.
It has better battery life still due to Nintendo always offering that.
The locked storefront compared to Steam Deck's options of OS without the need for hacking, and Steam offers enough from any PC era while Switch does what it can for licenses from it's many consoles & each virtual console/NSO always feels like it has a fair amount but still lacks compared to Sony/Microsoft's efforts due to what licenses they get or companies willing to offer them let alone do whatever they want with them being to put them in compilations or ignore the IP, or not have the source code so remake it or again ignore it.
Steam/GOG will always offer a different experience of PC access compared to Nintendo's offerings they can get deals with while others some delisted, others still available for years.
I think Switch 2 has a fair balance, what a console IS then the Steam Deck being just a form factor different to Pocket PCs/PDAs of 2020s.
Re: Switch 2 'Welcome Tour' Estimated File Size Revealed By Nintendo
The minigames do seem underwhelming, the idea is cool the presentation/execution is lacking. It feels like Labo but without the cardboard, a manual but with minigames and effort put in but they didn't want to bundle it at all. I'd consider it in a weird way. I got Night Vision on Switch 1 when it was cheap to just have IR use on the Switch as the games that use it don't interest me. I hate the IR placement anyway but still wanted something to use it with. Wasn't paying $15 but did the $3 or so for it because why not. I usually wouldn't though.
If we were paying for Wii U/3DS/Vita manuals then yeah I'd say no to that as well. But Nintendo knows some people will cover it so why not get money out of it I guess sigh.
It's like paying for Windows XP Tour,, not that you pay for that. Title or execution it is odd.
Some minigames are very basic and barely much too them of backgrounds, gameplay or otherwise to showcase. Even 3DS Lourve is probably better even for being a different type of experience.
Drag n Drive is Arms but not the same personality and to fit almost like a Pilot Wings kind of fit yet Pilot Wings in all entries still has more effort put into it besides being a tech showcase series, then Drag n Drive does of robot wheelchair basketball that is cool but still a bit generic in backgrounds and other things to communicate what it's offering, mouse use or fun factor or not look basketball with a robot and wheelchair twist. It's something but still lacking. It looks fit for tech demo use but a bit lacking and it's identity seems like it will be like Arms, for it's purpose, give up on it later. Kind of sad.
Paid for too Welcome Tour hmm.
Yeah Face Raiders, Photo Channel, AR, Welcome Park, Playroom, Astro's Playroom, all did a fair job being bundled in with the console and better then Welcome Tour.
To me Everybody 1-2 Switch is only noteable for the smartphone use like Playlink PS4 games were in 2014, otherwise for a 2024 equivalent with some supported smartphone minigame use yeah I don't see much in it other than that.
Same way i think the smartphone focused PS5 tactics RPG is cool for that but is it a must have controller method not really not. Cool but not ideal for most people. It stands out though which is more then I can say for some games lacking gameplay or ideas in them even if gimmicks aren't always great I appreciate them still.
To me Hidden Agenda to me was the only good Playlink game, the rest were generic quiz based party games. Hidden Agenda was like an adventure game with choices and tension and enough to it to be exciting. But whether Until Dawn like or less Tumble (Move or VR) they seemed to capture it with Hidden Agenda the others didn't being so generic for this type of thing.
Kind of like getting a Rhythm Heaven or Elite Beat Agents for Touch Generations on DS, those more gamey exciting ones among the more generic forgettable ones.
Re: Digital Foundry Delivers First Impressions Of Switch 2 - "It Stands Alone In What It Does"
I mean Switch 2 going HDR, 4K and however much of the dock versus the handheld, 5GB of the RAM it has then if were equivalent on PS4/Xbox One of their differences in RAM types not just 8GB but what 8GB they are offering of RAM types which changes things, (which is why Xbox One had it's strengths in other areas PS4 didn't have, vice versa), chips and other factors devs can or did use in certain cases. I'd say Switch 2 is fair for what it's offering dock and handheld wise to fit with AAA third parties wants while still balancing things enough.
Even besides how clocked over, under, etc. battery life then too much performance and weak battery life and Nintendo always favours battery life. Even if 3 hours I'm fine with that, other good handhelds also did that then efficiency over time or better batteries. Not just full performance and then going oh it barely lasts but looks competitive of visuals besides specs and other factors to try to compete and push them too far just to look comparable.
Part 2 about Far Cry/AC Shadows:
They could have offered Far Cry 3 on Switch 1 yet no Far Cry exists on Switch but 3 could have. It made it to PS4/Xbox One. Is that an audience thing, time thing, tools, other projects to focus on instead? Some platforms older entries could easily have been on Switch 1 but weren't from many pubs/devs. Then again outsource studios too I guess.
To me Shadows is an odd game, some of it works and other times I'm like this feels like it borrows from Mirage and it's rushed or too many trees and less varied space (only seen so much of it though or how terrain is, how some actions are, AI, it all varies of course), because of the tools or to work around what they could besides the platform aspect to link to past games. Not just sales desperation or time it takes or audience.
So to me Shadows feels like less what they learned or did with Odyssey and more a fill in of Mirage to scramble to make something. It has good moments but also a lot of odd ones. That's the impression I get whenever I talk to the person I do that plays it on and off and I view the games as an outsider and go hmm this does look good in these areas, odd in others and this is good enough and not that bad.
Re: Digital Foundry Delivers First Impressions Of Switch 2 - "It Stands Alone In What It Does"
@Dr_Lugae Sometimes I see it as specs, other times I see it as APIs or sales. Or whatever support is given of features devs can offer/what dev kits offer. Depends how much time/money they want to spend on it.
We don't see PS2/Wii/PSP like separate versions anymore either unless Meta VR like Cities Skylines, Civ 7 and such. Not just because it's VR design but hardware. Or Phones.
Up-scaling and whatever design is fair I guess, not surprised it's used as much as it is these days.
DK to me is very much gameplay first interesting hardware use or in general fun. While to my the others are more visuals and just not exciting gameplay for the hardware or in general.
Mario Kart World reminds me of Fuel on PS3/360 the way the drive the world or fast travel to the segmented races, but I could be wrong.
TVs/specs of consoles change but whatever tools are offered, whatever third parties use themselves, tweaks, etc. versus what the console makers offer, allow and so on with the hardware/software environment.
Besides whatever priorities they have of visuals too if they want to offer such artstyles, lighting, shadows, and other things to make it run or make it more appealing or just sacrifice visuals so much to get it to run at all on the amount of CPU/GPU/RAM they have to work with besides how much the system/OS takes up.
Indie and not the same but Clive n Wrench to me the animations and some stuff was very noticeable and the dev told me yeah I can't do much about it and I was like fair enough. For 1 person I don't blame them or as much time as they had been working on it but even still. AAA then Indie of course different.
While Indie and not the same either, Bright Memory Infinite may be shorter, one person made and use the PS5/Series X for it's high end features, but still supports phones or Switch with less going on. So to me I think some of it can be for sales, others can be for APIS. Yet that's a shooter with a focus on it's spectacle.
Some PS5/Series games no doubt can run on PS4/Xbox One if they wanted to put the effort. Yet some are Switch and current gen and not PS4/Xbox One. I see that as no interest in sales for those platforms, time it takes, the hardware differences and more. Switch 2 being newer is one thing but I think it makes sense of Switch 1 or 2 due to what is there of specs, what that handheld hardware is, what tools, what features in the dev kits that PS4/Xbox One don't offer because they aren't supposed to with the other consoles having the focus instead.
I don't know of MANY (but is still a thing of course) Switch as the lowest version of specs supported while still PS5/Series just to offer it on the platform and skip the PS4/Xbox One sales due to what they want the game to be like on those platforms just doesn't suit or isn't worth time for the workflow or audience maybe.
It comes down to many factors.
It fits a good PS4/Xbox handheld while offering PS5/Series and PCs level of features to fit in with devs wants.
Re: Feature: 27 GameCube Games We'd Love To See On Nintendo Switch 2 NSO
Good list. To me it'd be more the GT Cube/Pro Series or Geist or R Racing Evolution, Auto Modellista, Metal Arms Glitch in the System a bunch of other stuff.
But for what's here I'd say a fair list of good stuff, licensed or otherwise, some really good games in this list, first and third party.
Re: Community: Did We Miss A Great Switch Game? Give Us Your Recommendations
@Spider-Kev That'd be good to see a review of. To me the Switch version felt like it had less content unless the singleplayer challenges are placed elsewhere to me they seem removed on Switch and I assume VD Dev think the multiplayer value combined is worth it then the separated prices of either SP or MP. So the 3DS version seemed the better version for the price so it'd be a fair comparison but also to compare against other shooters on Switch being hit or miss. Even if to me Call of Juarez or others have been pretty fair.
Just checked and there is a review of the 3DS version and Rise Race of Future on Switch (never seen 3DS/Wii U mentions in places but they had it listed apparently) the other VD Dev game. Just beat Rise like a month ago was worth it for me challenges/championships, didn't bother with the time trials much. But co-op in all modes is good.
Re: Community: Did We Miss A Great Switch Game? Give Us Your Recommendations
Looked at what was listed on the site and what has reviews listed (not seen the recommendations page so can't confirm there).
Rayland (mini review of 1 or 2)
Dream Tactics
Love Is All Around or Vanity Fair
Probably others seen discounted or certain prices and really enjoyed so far.
I always see articles like this and go great, then go, but what do I recommend..... while prior times away from articles like this I'd know. XD
Ironfall Invasion/Rise: Race the Future reviews would be good.
Re: Rune Factory: Guardians Of Azuma Switch 2 Cart Will Apparently Also Work On Switch 1
So Gameboy to Gameboy Color or Xbox OG/360 on the same such as the Burger King games. Why not I'm fine with that being a thing.
That or like Pikmin 1 & 2 HD or other bundled versions it just offers the other but instead of two games that way it's for either console version. That or some other example 'in a way'. There was a other console equivalent example but can't remember. Probably digital then on the disk so not relevant.
Even Smart Delivery kind of was that but to me was kind of sad if it was just 'internet key for Series versions' as big games would but small games could easily fit on the disks but was still a download trigger.
It's not a USB back compat comparison as that's feature differences, CPUs have i3 to i7 features disabled rather then taken away I think.
SD cards with an adaptor would be just comparable to something else. Forget what example I was going to use there.
So either way fair solution the GBC/Xbox Burger King games type approach on the cart, as long as Nintendo doesn't pull an Xbox and go look we have 360/One versions in different cases. I mean they did digital codes for Tipping Stars and wasted plastic because they think audiences can't tell the difference even with a digital code in a box.
Then the Xbox One/Series smart delivery one or PS4/5 being also just a download as well.
Re: Ex-PlayStation Boss Comments On Switch 2's "Hefty" Price Hikes
For the niche IPs I did because you barely will see them again let alone them returning is a big deal, any other IP can be bought from any era even if it's newer/different.
I can wait for second hand market prices for the others I don't care as much about or never buy them. XD
Switch 2 price I mean, it's feature set isn't impressive of HDR, 4K or mouse pointer, left joycon IR and everything else, so to me the prices of the system or the games or how game cards work and ok at best box art layout, just make it even more unappealing.
Re: Is The Switch 2 A Steam Deck Killer? Digital Foundry Dives Deep
Different audience. Click bait articles for comments/clicks. Come on Nintendo Life, put effort in then tons of articles on Switch 2 to run with. XD Or to fuel fire. Journalists I swear, run with anything for clicks. Typical.
The GIzmondo/Tapwave Zodiac/NGage were PC/PDA/cellphone mixed with a gaming handheld. But no one cares, heard of them or remembers them at all.
Wii U/PSP & VIta/SmartGlass or other apps existed but everyone remembers the Wii U..... but not the others doing the same thing in 2012 because it was a console not a app or handheld. But remember the Wii U in the Nintendo only space.
No one cares the PSP/Nomad/Neo Geo X/Pocket PCs/PDAs and any other gaming/tech thing exists out there had cable or dock support to a TV, no one cares you can cast your smartphone to any screen. But when Nintendo does the Wii U/Switch it's the first or fine. Like lol. Want Playlink 2014 and Everybody 1-2 Switch 2024 comparison of smartphone use because I do my research and know how consoles features/the internet works.
One is a PC handheld with big picture mode and can still allow other OS to be on them (if want to compare to when PS3 had Other OS sure even if not that same thing any PC device can be made to have another OS on it).
It's like GeoForce Now, it has it's differences to other cloud solutions and different audience.
To me PC handhelds are just Pocket PCs of the 2020s instead of 2006 or whenever Pocket PCs had their fair time on the market compared to too many other devices before the iPhone. Pocket PCs, PDAs, Cellphones, pre iPhone smartphones, phones with weird gimmicks and such. Tons. Now it's just Android phones with odd gimmicks, way less but still around.
Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining
@FishyS Fair enough not played enough Metroidvanias. Most 2D ones I suck at like Dread, Axiom Verge and a few others. Prime 1 and Pitfall Lost Expedition were good 3D ones though.
Besides shooters like Battlefield I can't think of many. Even same with the swap feature Driver San Fransisco and Battlefield 2 Modern Combat have very few use that sort of mechanic.
There was that destruction game by an Indie but I forget the name.
But yeah I can't think of many others.
Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining
Mario Kart World better have worthy locations as to me trailers weren't the case for Splatoon 3 I thought and open world even though it was similar to the other games and just cosmetics they were showing off.
An open world MK game needs enough to it or else who cares. If just highways then sure.... But hardly that exciting you can get that anywhere regardless of Mario characters in it as an appeal. Or larger tracks or whatever they offer them for personality.
To me open world racing games have boring missions, Burnout Paradise was good but it got awkward with it's city layout being forgettable so it was hard to navigate and some missions especially stunt ones were awkward start locations to then pull off whatever needed. Midnight Club LA had the most 'functionally basic' events I've even seen wow it was boring.
Circuit/point-to- point racers are good but even their modes are just down to 2 and that's it for 20 hours, it's so boring I'd rather play anti-grav racers or 5-7th gen racing games instead 8th+ gen ones are so bland of modes/event types and personality Indies being nostalgic and pathetic besides a small handful actually being good or AAA being ntoo tire movement specific or licenses no one cares about and wasting years on 1 DLC let alone other boring car/track use cases interested then to make a game. Shooters/racing just such for map/being interesting these days.
So Mario Kart needs to put effort into it's world, Odyssey did fair I think, so Mario Kart needs to put effort in for a world or it's tracks to spice them up.
DK I think it's fair offering a platformer with destruction like this, it's like offering a Glover a character with interesting mechanics (even if a glove so different character type) or a Pitfall aka a human (Ape in DK's case) and making them have interesting mechanics, something most animal characters seem to not offer anymore just be cute and have generic moveset abilities/tasks to do, boring. HAL can make Kirby do so much, Nintendo has with DK here even if the other games did as well. Just talking modern era comparison of platformers these days.
Mario and Pitfall to me are the human characters with the most interesting movesets as much as any 5th/6th gen era movesets.
Most Indie platformer designs are boring gameplay wise, DK at least always had enough personality of mechanic ideas to be fair. This one seems to be pushing a few more interesting ideas others should take note on. Or else I'll keep buying/emulating 5th/6th gen games modern platforms or original platforms till Indies get their act together to put some spin on something with their skillsets not cute characters and bland movesets/level design and tasks so generic I'm surprised they even bother copying popular platformers or making mini open world games/sandbox games so boring.
Drag n Drive is ok to demo the mouse pointer but eh, it will be like Arms not supported enough. Making it robot wheelchair baskbetball is cool and it's nice to see an arcadey sports game but it seems a bit too safe looking to me to care about it and the mouse pointer stuff I can tell will be pretty eh used in it compared to a party game like the Wii Party ghost minigame in a 3D space to point around or other use cases they need to impress me on for other genres, IR was badly used on Switch 1 as it is compared to the Wii.
Kirby Airriders as a sequel/successor to Airride is cool.
Re: Some Fans Are Drawing Unfavourable Comparisons Between Switch 2 And Xbox One
A bandwagon and comparison sure but accurately. Not to the same extent at all.
Switch 1 will be the PS1/2 to PS2/3, Sony had PS1 from 1994 to 2005, PS2 from 2000 to 2013, PS3 from 2006 to 2019 and eshop is still up, Wii Shop was 2019 eshop, disks for Wii/Wii U and 3DS carts were 2019 or 2022 I think, eshop for Wii U/3DS was 2021
Or the NES with puzzle games during SNES era, or any other moments.
Is it PS3 Sony type greed hmm maybe. Switch 2 feels like a visuals/tech catchup console, catchup prices to the others for games, hardware price hmm not sure. High still sure I can agree enough or disagree depends where it can land, currency conversion, what it actually offers and such of upgrades, virtual cards, mouse pointer, HDR, etc.
PC handheld prices maybe higher but even still for a gaming handheld is it very high of a price regardless of region (besides the Japanese region locked version for part of the price which region languages and other stuff is a bit ridiculous besides currency conversion for a price difference) banking on customer desperation or preventing imports hmm, it seems. Sigh. If it was like the Chinese iQue systems or Taiwan 3DS or something sure but it's not.
I trick Immortals Fenix Rising & Prince of Persia Lost Crown with turning the network settings off to avoid Ubisoft account sign up, I can play it offline no problem and ignore their services.
Brazil with Sega consoles support.
Like look further. It's like the Astro's Playroom comparison to Welcome Tour uh news flash Face Raiders on 3DS, Streetpass even, Photo Channel SD card and minigames with photos on Wii, news/forecast channels, and more.
Welcome Park on VIta (who remembers that), Playroom/Playroom VR on PS4. Like come on. Tutorial or fun apps to showcase hardware (camera peripherals, AR, etc.)
People look at bundled games but not bundled apps. Wii Sports, Nintendo Land, Little Deviants, etc.
Hardly the oh it's 360 is offline. Most games don't shy away from being online only, many third parties having virtual game cards to be 'less visually clear it's a code' is the most dumb thing I've ever seen as a cover up yet still has a message to inform people.
Footnote or not it's been clear for a while now on games with a 'update required', 'online connectivity required'.
Compared to GT Sport will offline and the brand central being reworked, the sport mode offline, remove the sport mode videos, livery editor removed not just the sharing part, and 2 trophies for livery/sport mode videos unobtainable yeah that's different. Compared to games killed, no server reworking and just dead games, big difference.
Online/server DRM has been around since AC2 on PC, just more widespread on Xbox as a talking point third parties wanted to drill in more. Then was reversed. They still did it to people just differently for people to accept it. Let alone PS+/Xbox Live Gold/Core games.
PS/Nintendo sill offer offline support. Xbox you can but you have to change the network settings because the updates are forced otherwise.
Remember Socom Confrontation, MAG, Warhawk yeah PS3 games that are dead now, they came before online only multiplayer games, so do research there too.
Re: Nintendo Won't Reveal Donkey Kong's Switch 2 Dev, But We Might Already Know
Would make sense to be that time I think with how things have been going, it was taking it's time, it's the big show piece besides Mario Kart.
Why not a DK 3D game it's about time to see another one happen.
Kirby got his 3D game and has Air Riders as another go at Airride.
DK has his time to get a 2nd 3D game and they have some interesting presentation/mechanics here for sure.
Not everything has to be Mario, Luigi got his games. It may do better then Luigi's Mansion maybe. Audiences need to be open to DK, not just Mario always. The other characters have their great games with their movesets, worlds and personality, I'm fine with it they all feel different.
Most companies can't do that have a bunch of characters be all distinct yet still part of a major core universe. We see them as such characters of a brand sure, but in the way Nintendo has handled it it still surprises me.
It doesn't feel like Avengers/Justice League trying to force them together. They had their debuts and still get enough of their own identity/universes to split off to and offer more interesting games. It's so exciting to see/fun to play them.
DK getting his 3D return is great to see. DK is big enough to have a presence and with an interesting spin, so I can say it's fair to offer besides a big Mario game to offer all the time.
Re: Nintendo Understands Switch Owners May Not Be "Ready To Jump To Switch 2"
It's understandable like any past system support for a few years then move on, or any third parties that do/Indies that do till the eshop shuts.
Some back compat will effect a few games I own but I'm not that fussed. Compatibility will be ironed out or stay the same and I'll just keep them on old Switch 1 anyway, I'm not that fussed.
I'm more interested in Rhythm Heaven Groove then Switch 2 the system, features or games offered honestly even if DK/Kirby are good and Drag n Drive is ok but will be pretty underwhelming of support anyway.
I'm good to support the Rhythm Heaven series.
But I'm a niche first party games/Vita ports and odd Indies type, I'm not Nintendo's intended customer I'm one of their oddity customers they happens to jump on board. XD
I need to see what the mouse pointer can do as I'm not impressed and Game Chat C button was also a disappointment.
HD Rumble didn't impress me either. Dock and Joycon split is ok but the dock was not impressive same as demos are. They existed before docks or cabled to the TV or casting another device to it (not just in console space I mean phone apps to cast to any screen I want/PC space in the 2000s with docks or cables for PDAs, not just PSP or Nomad or otherwise).
Dreamcast/GBA to Wii U was a fair evolution to me it impressed me. Now it's just dual screen smartphones that barely have much use for it anyway but continues it on, oh well.
But for many of us not just financially but also uninterested in what IPs, or the hardware gimmicks, or otherwise yeah Nintendo is going to wait awhile for some of us, not just the cost or the Switch 2 branding being easy to understand.
Bayonetta 3/Prime 4 were my major wants and Bayo 3 was, ok not great. Prime 4 will probably be fine but Prime 3 was a bit odd to me 1 & 2 I thought were much better. Even if played 1 the most, 2 & 3 not as much.
Then it was just niche Nintendo IPs Switch got and well the rest is third party particular releases.
They have to justify it first for many of us to want to move on, for many reasons we may have or not want to move on and just go eh I can wait/give up entirely and end it at Switch 1.
I got a Vita 2017/2022, Wii U 2018, New 3DS XL 2020 and Switch 1 2021 all pre-owned (wasn't paying for Switch 1 OG or otherwise Lite/better battery model for the prices they were and Lite was too small, I wanted the full experience as I knew I'd want to jump between play styles and I have. I got them at particular times on purpose not just what I could find but price, interest, enough games, etc. other reasons.
So their support will vary, like 3DS/Wii U eshop was 2021. With physical being what 2019 I think it was for them?
Re: Switch 2 Game-Key Cards Aren't Tied To Nintendo Accounts
@Anti-Matter They should have just made them rewriteable but in this day and age going to kiosks or a online version of that wouldn't work and be too exploited sigh.
But yeah not surprised. I would assume/predict/understand that being very much the case.
It's still dodgey for third parties though. Code in a box, internet connection & partial mode access (unless Doom's singleplayer/multiplayer split as a fair one) or otherwise, they are just lazy to put it on the card, or get enough of the right size.
Even Jedi Survivor PS5/Series X disk was worthless, Halo Infinite's disk was worthless or Spyro Reignited (even if rushed) they just go oops not enough space on the disk or were going to rush it because we don't care.
(or Capcom's PS3 Ducktales I guess too besides the Megaman or RE Switch bundles.
The Star Wars 7 game bundle is so stupid for Switch, I always pass it when I see it on shelves)
Why make game select menus or not go oh but we just HAD to bundle 3 games (RE bundles, Borderlands bundles, etc.) and make the other 2 downloads, we just HAD to. It's so stupid. They don't even sync with eshop versions anyway do they?
Or do they still work as bound to the card? Even if still a download.
They can recontextualise a code to a card and fool people by people that don't understand, still have the game card warning and it still be confusing because companies want to take the easy way out.
They could just not have a physical presence at all? That's a thought. XD Just have advertising to look for it, they are well known enough games anyways by big publishers, people will see them in places.
Re: How Do Nintendo Switch, Switch 2 Virtual Game Cards Work? - Game Transfer & Lending Guide
A fair idea but I'd rather physical be like a digital so don't have to read the license all the time.
DRM or licence checks have always been a factor. So to me the between 2 systems was very noticeable of ejecting a digital game as they put it or family member game sharing apparently.
PC have done this after disk install years ago rather then streaming the data from the disk (pretty sure) but consoles refuse to do it for licensing checks. Can they not be just data install cards/disks, or because they think oh people will sell them and be worthless? When most people keep them still whenever needed.
For games it differed I think so for apps maybe?
Sure shortcuts and install of data but licensing I forget.
So to me digital acting like physical how they say it on the console news button section about it to eject and have for 2 systems or family sharing drums it up in a way but is a bit ridiculous.
Is a cool idea but just makes me mad, they won't do cards to digital flexibility when they had the chance to.
Surprised they even had physical to digital or whatever of SD Card thingy all, for saves or physical to digital games on 3DS as a thing even.
Re: Nintendo Has Sneakily Confirmed The Switch 2's Mysterious 'C' Button
We have a capture button already a different looking of the same is just stupid.
Also why would we need 2 capture buttons 1 for each Joycon?
It's like Microsoft with the share button is it useful yes but we got impulse triggers before so what an upgrade to have a button to make it easier then the menu but they added nothing else exciting to the controller.
Then again IR on both and yet still bad placement for them.
I want a cast button so bad.
If it connects with an app or is a captive button no thanks pass on Switch 2. Gimmicks matter to me with a system and the laser pointer is ok but hardly exciting.
Nintendo don't repeat gimmicks unless more to be done or successful aka DS to Wii U/3DS, so it's always hard to guess what they will do next with any system.
Then again a game offering phone support on PlayStation people haven't experienced of Play link or even Everybody 1-2 Switch like it's cool but most people don't think much of second ygames.
We forget second screen controllers/methods as much for PSVR or only smartphones and Portal doesn't. Dual screen phones won't get support heavily for things.
But yeah I'd take any sort of cast feature.
Not a chat system or other nonsense we have 100s of ways to socialise give me actually useful tech use cases.
Re: Nintendo Direct March 2025 - Every Announcement, Game Reveal, Trailer
Rhythm Heaven on Switch let's go. Been waiting and going hmm creator is sick will we ever get another one, especially as they sing in the games/make the music, but please don't make this a Megamix type thing and is a new game please. If so I am so hyped for this. Thought it would be just Wario Waree only and Rhythm Heaven was dead but so happy to see this.
Patapon 1&2 but no 3? Either way so cool to have. Sony audience doesn't have a sizeable audience that can make these types of games sell in Sony's eyes to be enough and they hate niche games it seems for more big IP projects.
And most of their focus don't buy these or market them well, besides the few western fans into Japan Studios games or the Japanese that may but also may not be enough usually besides other games on the market.
So why not a Nintendo audience enjoy these games and would more. Sony Japan's Studio',s games are so good but underrated/underappreciated, so giving them support then have them sit there with the remasters on PS4/5 or others left behind.
These need support. If they have Loco Roco, Puppeteer or others that would be awesome.
Even Gravity Rush, Knack and more.
Everybody/Hot Shots on Switch nice, go Claphands prior works or new? Besides their other golf game on Switch. I assume this is a port of the PS4 entry to Switch? Makes the most sense.
Prime 4 is cool to see more of.
A lot of other good stuff I'll need to look through more, but these were my highlights.
This was awesome.
Nintendo impressing and Sony/Microsoft continue to offer games but barely offer games of this type to excite so Sony offering the IPs they won't do anything with on Switch why not and a bunch of other alright games.
But Rhythm Heaven better do well for it being so late in the console's life.
Also physical please I had to get Fever and Megamix digital you can barely get them easily physical while DS I have 2 copies now. But also barely see.
So I really want to support the series physical on Switch.
Re: Nintendo Reuploads Game Vouchers Trailer With Switch 2 Fine Print
Fair I guess. But gold coins going today/tomorrow around the world.
Vouchers I never understand much the point of and don't care. Doesn't effect my region or may way of doing thing I think really. But for those it does by all means I guess.
Re: Round Up: Minecraft Live (March 2025) - Everything Announced
So cool Ghast feature (came across from a mod more then the MC Live), ok locator feature and the rest was who cares.
I don't even watch MC Live or anything anymore on MC, just whatever I want in the modding space and that's it. I ignore most of the game as none of it appeals to me other then my small corner I focus on nowadays.
Functionality for Minecraft updates let alone Mob Votes or even players preference or the way the devs handle anything is why I just ignore the updates. Decorations, bare bones functionality and whatever they can make in a time span really.
Mods all the way and my choice of mods with quality of life, tech and different ideas or me focusing on wikis for Legacy Fabric/Cursed Fabric aka old versions. Otherwise modern Minecraft is so pathetic every time in the modern space.
Re: Switch 2 Predicted To Cost "$400 Or More"
Makes sense to be affordable but have the specs, the gimmick features and however they end up used (bad IR placement and a left Joycon IR, laser pointer, magnets and more).
But I mean. To me Switch 1 was $300 pre-owned before I jumped on one. Not the not taken down $300 to $450 my currency I wasn't going to pay.
Even a PS5 with Astro bundle is like $650 or something digital or physical being a bit higher. So to me a Switch 2 even if not that excited for it at the moment till later revealed details I'd be waiting for the price to go down or just like PS4/Xbox One happy on them as PS5/Series X don't appeal to me at all of games/console gimmicks/peripherals, even OS navigation is just pathetic.
Switch 2 UI better be good (it won't) and the gimmicks need to be revealed more to interest me.
Re: Okami 2 Studio Won't Limit Itself To Sequels And Existing IP
It's fair for studios to make more then sequels or same IPs but I mean I'd love a Under The Skin (even if not the same talent or interest) live service or not multiplayer side or just a re-release. The disguises/perks are so cool in that game and it's party game chaotic fun even as someone not into party games I think it's great.
Has RE3 content from the time.
Under The Skin or PN03 to me are just go tos of that era I want revived.
But of course Viewful Joe and others would be nice to see.
Of course I'm interested in original ones as well depending what they come up with.
PN03 I think needs it's old controls and modern controls let alone better level design than so much of it beating repetitive and rushed. The combat/controls are very unique and probably on accident I think and nothing is like it, it being the inverse of what RE4, Killswitch that Uncharted/Gears were inspired by and the PS3/360 era onwards direction of shooters to aim and move in such a way, where PN03 it's tank but also aiming/dodging important. So it's very different and I like it for that.
Re: Splatoon Manga Spotted On Japan's Switch eShop, Out Next Week
Pretty cool, the PSP had a comics/music app, Nintendo has the separate app for music, 3DS had 3D movies in Japan but mostly 3D trailers for games in all regions so we don't see this stuff as often anymore.
Pretty nice to see. But yeah otherwise just wait for the Splatoon manga physicals or yeah otherwise 'the digital experience with fan translations' that exists.
I like when visual novels gave the definitive/limited editions to overseas fans and getting to read the Date A Live visual novel exclusive short LNs was cool for example (sure PS3/Vita/PS4 game but the example came to mind), just sad it wasn't subtitled over the Japanese audio dramas as well the only part of the game's bonuses not subtitled/translated. Sigh.
I have seen but haven't bought the Splatoon manga as it's just a bunch of random multiplayer match stories I don't find that interesting. It feels like the Minecraft books that focus on custom characters and while that's cool Splatoon's approach to it could have had more fun original stores but they put it too much on the multiplayer matches as the scenarios I think at least. That's how the descriptions always seemed to me.
I haven't read the Zelda ones (I assume) retelling the stories, so Splatoon having that and the scrolls would have been nice but eh. The manga is probably fine just not bothered really.
Re: Mario + Rabbids Director Recalls "Harsh" Ubisoft Comment On 'Sparks Of Hope'
@-wc- Well seeing Ubisoft tried to push Rabbids on a kids game that a studio tried to make when Wiiwaa or whatever it was called when Baby Sitting Mama came out and with it's toy and the other got cancelled but was a mobile app later then Wii game with a toy that was cancelled.
https://www.youtube.com/watch?v=PimNSkk24go&pp=ygUwRGlkIHlvdSBrbm93IGdhbWluZyB3aWlibyB0aGUgY2FuY2VsbGVkIHdpaSBnYW1l
I wouldn't say just kids liked it. I think it was because beside Rayman a safe character to use and they don't speak a proper language so fit them into whatever situations and the party games maybe sold well. They wanted to push them on other projects if they could.
I hate the Rabbids too but I still bought Sparks of Hope on a whim and bought other games as a nowadays fan of tactics games. I buy for gameplay, I am not a Mario fan but still on occasion buy the games if they interest me gameplay wise.
Re: Mario + Rabbids Director Recalls "Harsh" Ubisoft Comment On 'Sparks Of Hope'
Part 2:
It's a game people tried during Switch 1st year and went oh why not. But when enough has come out over the years yeah it's tough to get people interested unfortunately.
I think it's unfair, they can't know how sales will go and how people may stick around for a sequel. I'm glad it exists though I may have been too turned off Kingdom Battle I think if it was the only one that released.
People may have not liked the game and took it back, or just let it sit on their shelf and it still counts as a sale. I can see why people may not like the games but I really like them, so for a random pickup but still somewhat paying attention to them yeah I'm glad I did.
I love it and am glad I got it. I got Prince of Persia Lost Crown/Sparks of Hope as the like Red Steel 2, Rayman, Splintercell games of old or Ghost Recon older entries as my sort of Ubisoft catch up or modern niche games these companies only have on occassion I really want to support games like these we rarely see.
The niche ones I want to see happen that don't get the support. Indies are nice and AA but yeah the odd other projects ones barely survive and seem to be the ones I enjoy more because they are so different and some like Sony say nope while I go to the few publishers like Ubisoft are here and buy these as I really like what they are doing here. But they just aren't big sellers for more then a sequel it seems. The best entries Sparks of Hope/Red Steel 2 and just flop, sigh.
Because they actually appeal to me for once. I don't even like the Rabbids, or can tolerate Mario games but i buy based on gameplay and I enjoy them.
Re: Mario + Rabbids Director Recalls "Harsh" Ubisoft Comment On 'Sparks Of Hope'
I'd have been happy to wait for it. But I may have not as well. But then again Ubisoft and Rayman Legends delay with all those other games crowded around it and Zombi U sales. Why a family friendly game like Rayman needed to be delayed for more sales and their mature zombie game didn't sell well. Everything regardless of demographic must sell in their minds 10+ years later is not surprising.
I hate the Rabbids but I wasn't going to let that prevent me from a gameplay direction I may be into. I was and I loved Sparks of Hope.
I picked up Sparks of Hope randomly one day as I wasn't sure If I'd like it but was into tactics games and willing to give some a go like Muntant Year Zero even, binged like half of Sparks of Hope and bought the 1st game after. Sparks of Hope is so good and a massive improvement over the first game. I find the 1st game kind of dull, too much 3D World and has it's moments of working but Sparks of Hope improved so much and felt more alive. It's difficulty I was totally ok with. Some of my strategies were just not that smart and I eventually got through them. I think for a family friendly game and especially compared to how I hated XCOM 2 and how it does things Sparks of Hope balances things better by being more accessible but still a good mix of things to do. I was totally fine with how they handled it.
Sometimes the maps/hubs got confusing but I eventually got there. I was still willing to make the most of what was there and think about where they wanted me to go. It's not like metroidvanias where I want to like them but many times the blocked paths or forced paths are so annoying. Hated Metroid Dread for it's more restrictive paths I found it so annoying. Prime 1 even besides being 3D didn't feel like that at all. Pitfall Lost Expedition I've 100% and is earlier then Prime series but even still. 2D ones can be particular and I find them just eh.
But Sparks of Hope shines I think in the right ways. I wasn't asking for much anyway.
I don't care for the Rabbids at all but they made things so much more interesting of that world, quality of life and just everything. I didn't care for online or the DLC which are probably fine or much else to really expand on it, I think it expanded in the right areas.
It's a solid tactics game with other exploration. I was skeptical as I don't usually like tactics games with that approach but it really convinced me.
Thing is the timing, the expectations and the type of game it is isn't surprising as besides even the Mario Luigi games on 3DS being a why are you still releasing here and whatever other crowded games Sparks of Hope had to compete with I think it just didn't have the right appeal to it maybe for people. It does suck when devs really care and it was a niche title in a way regardless of having Mario in it.
Re: Gex Trilogy Confirms Summer 2025 Switch Release, Here's The Official Trailer
Sad no date, but if wishlistable on platforms why not.
I have held off on the PS1 versions on PS3/Vita going well might as well wait for these then. If they are more worth it I might as well and skip these.
Still the PS1 versions on Switch would be nice. Never played the games but have looked into each version of the games before through research.
No widescreen for Gex 1 is interesting why? They don't want to stretch it? Or unable to of how it'd presents it's 2D form then 3D ones. If fans can mod old games with widescreen well why not here? What's so different about this one? 3DO version? PS1 version? Saturn?
The engine better be good though to handle them.
I'll go digital with this anyway, no interest in some limited physical copies at all.
Glover one time, Gex the other, can't wait. 4 games to play of old platforming goodness regardless of how aged. I'm still interested.
Re: Nintendo Download: 27th February (North America)
Decent stuff but Glover, I literally am prepped for it. It's a bit eh of $30 my region but eh I'm willing to I've waited enough time for it to come out already.
Already enjoyed many PS2 games like Malice so Glover to play will be interesting as something different for this year of old games to go back to and never played but always wanted to.
Re: Balatro's Ridiculous 18+ Age Rating Is Finally Lowered
What a great benefit for them for age ratings on platforms and wider audience to play it (besides yes credit card or wallet purchase and parental controls on platforms). Other cards games don't have to deal with this depending what they have of course.
The CDI gambling game made sense sure for ratings back then in the 18+ let alone most fan service games that go a bit far make sense. Or those likely unrated on fan service launchers but that's it's own subject matter.
Then again no one focuses on ratings on phones anyways but PC/console have to be rated. For physical sure to inform, on digital just as much but I mean phones don't have that restriction so it is a bit ridiculous. They could just release on the phone only and go forget it, sure audience reach would be cut but I mean they'd get around a rating being restrictive that's for sure.
But loot boxes or other card games don't have this so this game being 12+ I think is fair enough. It's understood enough by that age, the rules are fair enough for the rating and I mean as if people don't like share food or whatever if they fake bet or just play any game with some rewards or something to them and house rules.
I've never played it but even still. I assume it fits well enough for a 12+ age rating with it's rules/use of cards and other factors into it.
But even then it's not money or gambling in a broader sense. With Monopoly players could have house rules to further gambling but it's in their house and not the intended way unless a different rule set of a monopoly addition before being sold to the customer. Sure it's monopoly money, or maybe it's real money, either way not on the business at that point and pointless to blame the board game makers, same with modding games and blaming the game company when it's the modder's creation and the player knowing any different.
Re: Poll: Will You Trade In Your Switch When Switch 2 Arrives?
I keep my old ones, for comparison, space on the storage and more. I like to just collect them too but mostly for compatibility or how they run comparison. PS2 and PS3 (non back compat models of course) for PS1 or their own libraries, Nintendo it varies but N64, Wii/Wii U of course or GameCube games (not a GameCube yet). Not gotten into their handhelds but GBA on DS/on 3DS I haven't touched Gameboy/Color yet.
PS/Nintendo system may have more 99% back compat support but not always the best support either.
Xbox it's more limited so yeah I have to keep them around for annual racing games, movie tie ins or other titles with lacking compatibility because left behind shooters (that I'm collecting) or other stuff on 360. Yeah great Army of Two 1st game or Grid 2/Autosport or none of the one offs/other trilogies supported let alone other odd titles ported or back compat support (I'm surprised that 360 Live Arcade games some on disk or digital are supported so Triple Indie Pack with Splosion Man, Trials HD and Limbo was great alongside the Pacman Championship Edition and others but no UNO on 360 sigh), but if I want the other games in the series I can't and have to keep a 360 around.
Even Gran Turismo games I'd have to keep the old systems and their better content/design then the modern entries. Let alone other IPs left behind on PS3 1st/3rd parties.
Wii games never go onto Switch (besides Force Unleashed or DKC Returns I guess) and third parties barely do. Not seeing NFS Hot Pursuit 2010 Wii version only the Remaster on Switch. I prefer the Wii version so it stays on Wii. Red Steel 2 yeah thanks Ubisoft put it in VR already. Call of Juarez Gunslinger by Techland the 4th entry/digital only on Switch is fine but even still.
Not just for licensing of cars/sponsors/music (besides menu music being original in 1-6 and races licensed music, nowadays it's all licensed) and more either even if the main reason. Forza Motorsport/PGR as well some are back compat, others aren't.
Niche games just get left behind.
PS3 had PS2 games with odd compatibility too as Youtubers like Mystic Ryan have proven well with.
Nintendo it may be similar with some games using some code or hardware a a certain way. Or Labo or other types.
Some peripherals can be but it varies.
Even if more a thing I think some PS/Xbox titles would like Voodoo Vince or others.
Or sometimes I have no choice like OG Xbox on 360/Xbox One I don't own an OG Xbox.
Re: Video: Let's Compare Xenoblade Chronicles X On Wii U And Switch
Yeah different colours, better eyes, no chest size I assume? How is it definitive then? XD Either way. It adds more to character customisation, not everyone uses it in silly ways. This isn't Blinx 2 character creator with odd thin or thick design features of the space cats.
I don't know for DLC I never got them I did the fast loading packs for the disk version though. But it looks better. Not that the Wii U version is flat it looks fine. Dual screen over single screen and how the menus were though hmm. I found the menu hit and miss on Wii U.
The colours seem odd, regardless of OLED or not that I don't think would be the case. If they wanted to change colours for it or to make the definitive edition look different that's fine but I don't think the capture picks that up does it?
On LCD Switch/Lite I think it'd be interesting then OLED comparison if that's what was used.
Gameplay looks similar it has that enemies can still attack you that I always found jarring. I know it's supposed to be MMO like then more particular real time in the typical sense but I always found that attacks just happened. It felt too turn based attacks with movement flexibility and it didn't make any sense.
But the cool downs, abilities and combat classes were fine just the other always seemed off to me.
That and the quests, base class (not combat classes those you can switch) were a kind of eh. I didn't get far into the story, I mostly did combat class grinding and that's it as I had no idea how to progress the story and I need to restart and change my base class (whatever the term is, whatever job the player selects and sticks with) to a different one.
I picked the radio tower type one and I couldn't find many so it didn't really work out much for an exploration class. Others I think are better.
Re: Mailbox: Switch 2 Pre-Order Preoccupation, Iterative Crimes - Nintendo Life Letters
Part 2:
Splatoon 2 enhanced so much and was a way better campaign then the 1st game to me I'd say it's a sequel. To me it has it's elements of 1 sure to work for Switch owners compared to Wii U owners and 3 probably goes further but to me I thought 3 would have an open world in the desert, it didn't but it's major changes were still enough to me and I haven't even bought it yet.
It's grapple in Splatoon 2 isn't anything special but how it was used in level design was fun or tough and almost unbeatable (got past it eventually) compare to other games with grapples used it blandly in comparison. Splatoon 2 was part of my 30 games I beat last year besides 29 retro games across PS2/Wii/PS3/360 in 2024.
Borderlands 4 to me doesn't have anything amazing of ideas in it but 3 and Tiny Tina did.
For us that play for gameplay yes, we want experimenting not a bland basic gameplay moveset and a world wow how boring of your worlds/story execution these days many developers besides those that do change up gameplay or tweak other things.
Re: Mailbox: Switch 2 Pre-Order Preoccupation, Iterative Crimes - Nintendo Life Letters
Fair letters. I think iterations make sense, it's not just the worlds/stories it's the gameplay. Sometimes the same world is fine it's established so why not gameplay enhancements, did people have to see visual changes/a different world to go oh it's a sequel. Like come on. This isn't Windows and a new taskbar look to be called a sequel because people can't tell by feel but can by visuals. XD
I seek mechanics and features not just setting. I don't like Steam World Heist 2 I find it's features bloat, unfun and just eh. The core of the past game besides some eh tweaks/pirate setting is excellent, but the gameplay additions I hate all of them, seriously. All of them.
But I can tell the difference between COD/AC games and I don't even play them. I could tell the loadouts of Black Ops 2, the campaign of Infinite Warfare was progression wise different. The dogs had relevance in Ghosts.
People don't see that with games they don't play and go oh annual games. I can tell the differences in WRC/MotoGP and F1 because I'm buying them cheap, each one has different personality, cut features, new cars if new F1 or WRC technology.
I loved WRC 3 for PS3/360 the career mode was excellent of mode variety with gates and other stuff, the events were so much fun. 2 had fair length but fair management systems. 4 was more simple. 9 compared to 4-8 had it's own challenges or other management systems. See my point?
Research & haven't played versus those I've played. MotoGP games I buy for the challenges no the championship seasons. But 06 was ok, 03 on PS2 (not Xbox/PC version different games entirely) had 20 custom fictional tracks and Namco characters (all PS2 entries had Namco characters though 3 only had the custom tracks it's why I like it).
MotoGP9/10 had management systems and excellent menu music. 9 was a bit different then that.
Some games may take out tracks per license/season just as much as teams that year but other times it's gamepaly differences.
MotoGP16 had rally car/dirt bikes alongside MotoGP bikes because it was based around the history of one rider that's why, it's why I bought it the content, the bonus content was actually more playable then the hard to play MotoGP bikes, same with Ride 4, hard to play good Forza Motorsport 1 & 2 region system ideas but more restrictive and interesting take on it.
GT7 I don't like but I find it's events/modes more compelling then time trial, racing, derby and just 1-2 modes type racing games that's for sure. Grid was ok but eh, Wreckfest races/derbies, good but boring over time/minimal differences and a drivable sofa/bus/lawn mower isn't that strong appeal if the same event types.
I seek mechanics/progression so I look for it and find it. XD
COD nowadays is a bit eh. I thought MW 2019 was kind of terrible and gave up around then even BO3 wasn't great. It was ok but even for last split screen COD it was ok of ideas. I liked the different sci-fi entries but that left just as quick as vehicles did in COD games.
I can minor tell the differences in AC games but not enough. Unity you walk into the buildings, Liberation 3 different clothing options and different caught status. It wasn't just oh different history/time period and location it was the gameplay as well.
COD I actually played the campaigns and noticed parts of MP not much but parts.
Re: Nike Has Gone Bananas With These Donkey Kong Country-Inspired Trainers
Where is the Nike 2022 from Gran Turismo 4 Nike were still waiting.
Other than that ok tie in.
Re: Not Even Squaresoft Could Convince Nintendo To Use Discs For The N64
DS has cutscenes and had 128MB, N64 had 4-64MB. I mean it's just the space on the carts/what to do with them. Sure he didn't want many carts like many floppy disks but even still.
Intellivison had a voice adaptor even. If 2600/Famicom can do online banking, others 3D it's what you do with the limitations of the hardware not so big and copy other mediums and have no better vision.
So if DS can do it, Rare and others did voices on N64 carts. It's what you do with it. Not many want to work with limitations unless it sells well like Nintendo handhelds or they want to get things out quick as they don't care. PSP/PSVR2 are clear of easy to not care about power and make whatever DS/Meta headset games because devs are lazy and have to cut costs constantly. Those that used the DS well for it's cart sizes, gimmicks in the carts and made good ports did, those that didn't wasted time and pushed it out the door.
Why Arthur and the Invisible DS is a party game, GBA/other versions are platformer 2D/3D is it. When it's a reverse of Rayman Raving Rabbids, GBA/DS is a platformer, everything else a party game.
People wanting cutscenes sure but we really didn't need them.
I hate this movie logic. Make a video game your not a animator/live action staff. Your in a video game business, make video games.
I'm not asking for a puzzle game with cutscenes and board games. I'm wanting a puzzle game on a game system with good ideas to make the puzzles fun. Or RPG with an epic adventure with gameplay, not story/bland level design. It's why I play tactics games with good gameplay ideas. Not turn based/real time bore fests of ok story and bland level design.
Your making a racing game but why is it only motorsports, you got any better vision/imagination at all to use cars no. Ok then bye.
Any platformers/adventure games with animals/insects, oh the bare minimum thanks Indies that need to think that bit more about making your game interesting because it's not. Try like the 1% of Indies that do not the 99% that are just inspired/nostalgically wasting time and not pushing their potential they don't care to offer.
Just make a game/in-game models do things well enough not always FMV/pre-rendered. Sure the environment were that's fine but even still.
Even GBA/DS of pre-rendered sometimes, sprites others. Seeing Narnia on GBA/DS and no pre-rendered was interesting as to me I prefer it on GBA then DS pre-rendered environments and saw this yesterday.
Re: Nintendo Will "Likely" Price The Switch 2 At $399, Says Analyst
Sounds like a fair assumption. If so I'm waiting. I waited till the US equivalent of $300 not the $400-500 AUD of OG Switch, better battery or OLED and Lite was cheaper sure but not what I was looking for. I'm glad I waited I can barely see text on OG Switch let alone a Switch Lite or DSi compared to the New 3DS XL. I read manga just as small and can still make out what it says just enough. No glasses either. So devs need better scaling not "TV ONLY BECAUSE WERE TOO LAZY TO PORT PROPERLY AND PUT BETTER TEXT SIZE".
1080? 1400? what it goes for and other aspects making me wonder really. If justified then sure the price is justified.
So I waited till 2021 to get one cheap. So you bet I'm not paying $500-600 AUD and waiting even longer. I've got plenty of Switch 1 game to still look into anyway let alone retro consoles so I'm good any time to wait.
I don't care for PS5/Series X anyway, others can buy them, I played them once to see what they are like, so PS4/Xbox One (still my least favourite consoles/libraries but I mean it's better than nothing of worth on those consoles with the same game design and more visuals, how boring. Tell me when devs aka programmers/animators/designers actually put effort in, Indies have more then their inspiration/nostalgia and have a brain like the 1% of Indies that do have a brain and create better games or else gaming is just going to be PS3/360 boring and less refined then those were with less staff, better competition, and quality I know I'm buying them and comparing to garbage modern gaming, I know how they feel and how good the gameplay ideas are then nowadays being so empty, bland and worthless) has been fine till devs wake up and push gameplay first not everything else first and waste my time. I'm 1 purchase they don't care about me anyway.
I've played PS2/PSP/Wii/DS versions before and had way more fun on many (some are misses, but most are hits) then PS3/360 versions so I'm good, parity and garbage game design doesn't get a pass. Weak hardware is not the problem, art style and level design/mechanics/movesets and execution are.
Nintendo/some devs have tried but even Pikmin 4 was so boring and core design/additions some I liked, most I hated. Pikmin 1 with New Play Control or 3 on Wii U were better. 4 was terrible in tweaks to the formula besides the repeated caves of 2 and new ones. Night mode good, motion controls restrictive and I never used but wanted to. Other eh upgrades/things. Oatchi can't swim till 5 days in.... Why?
Re: Opinion: Scrapping Gold Points Makes Sense For Nintendo, But It's A Bitter Pill For Loyal Fans
Yes and in a year or more were my poll picks.
The future is what we expected isn't it.
As if the console gimmicks weren't boring enough and the games may be good or may be repetitive and repeating history, my least favourite thing many devs haven't learnt to do anything about and wasting my time.
Re: Random: This Fan-Made Render Has Us Dreaming Of Switch 2's Dual-Screen Potential
With better IR that isn't just 'add another to the other Joycon' let alone casting to the TV, a dock/base station or whatever for save syncing or dual screens sure but Nintendo won't go that expensive or has moved on. Sure Mic on Wii/Wii U/3DS but not Switch.
USB C on top will be for charging not image to the TV. I doubt otherwise.
Nintendo Life staff you wanted Miiverse over Wii U.... Not listening to you.
Great render, attachment/base station. Swapping sides, if only Joycons were designed that way for holding/IR yet aren't cough Nintendo and IR cursors. Sigh. Fans showing potential ideas. Yay! Finally!
Camera kind of like PSP (not built in like Tapwave Zodiac/Gizmondo/DSi/3DS/Vita) fair.
Devs haven't cared for 2 screen design on Switch at all vertical/horizontal (party games or porting). They don't care. They didn't on Wii U regardless of money why would they now? Four Swords, Crystal Chronicles, Pacman Vs. Why would they care they don't. No split cutscene views, or anything like DS again.
Programmers/animators waste their time and artists get by with worlds. Designers make garbage level design, same repeats for 20+ years now. Engineers try to put whatever together as best they can but still have only a few things to implement in time or don't have many ideas at all anyway.
PS/Xbox care about boring visuals so they can just stop wasting people's time there.
Many things Switch 2 could do, isn't done, C button better be good or else boo a more powerful tablet with an old console's features....... Eh games repeating the same boring game design 20 years later (cough PS/Xbox already do it) and I'm just staying retro and sticking to Switch 1 and I didn't even find it's gimmicks good either. HD Rumble is eh and the dock didn't matter to me. The account system for a handheld and the stand was good enough that's it. IR was barely used and positioned wrong so it sucked to use.
Engineers clearly have tried a few ideas but so safely of oh magnets/laser pointer we had ideas for in the past and can do now. Great so I'll have to wait 7+ years for something different or marginal again. Pass.
Nintendo moves on from ideas quickly. I don't think they care. The Wii U, Vita, SmartGlass and apps was prime 2013, no one cared but a small audience.
So nowadays we have casting your phone to the TV or setting up a TV with a QR code. That's what dual screen is now besides dual screen phones that don't even get used well at all because no one wants to program anything for them but the bare minimum support.
VR it's the cheapest headsets, forget power they don't care. So we get garbage VR games. Devs not scaling things enough either. Or bad motion use that even Wii/Move balanced motion/button use & repeat 10+ years ago design failures from idiots.
DS was the start & best use of it Wii U was so just pitifully wasted on it (I love the console, still bad use of it), no dual cutscenes, average inventory experience, manual wasn't usable at the same time as the game was. GBA paused the game. Like it had limits.
I'm annoyed but dual screen won't happen. Devs don't know what to do with it, any GBA/GameCube games were single screen, no one cares. Very few of us do, the larger audience doesn't.
Telling them a genre term is still a don't understand responses what makes people think dual screens will be any easier to understand. People still didn't understand the Portal let alone would they Steam Link/Xbox second screen & remote play either.
Re: Nintendo Is Discontinuing Gold Points, One Of The Switch's Best Incentives
As if Club Nintendo wasn't better then My Nintendo and gold coins even if 1% physical, 5% digital they go nope we want to be even more greedy and remove it. Nintendo can't make up their mind.
I get the rewards bwere terrible or cutting codes even more so less production of them or whatever but even still they should have thought about that. Game carts cost more then the paper/codes anyway. What little is it saving? The bad rewards on the service no one used but eshop wise did because it was as more beneficial.
Even users like me that joined the eshop late bought a ton of games besides my physical limited for a time to go ok what I can't get physical time to start digital now. Did same with Wii U, 3DS, Vita and PS4.
I have not used Microsoft rewards or Sony's one either. But I thought Nintendo did it ok..... I don't care for loyalty programs anyway.
My Nintendo was just cut outs and stuff no one needed, even Tearaway on Vita/PS4 it was a simple thing, an if you want to replicate what's in the game, not image saves or crafts no one really cared about, besides platinum coins for visiting the site.
Club Nintendo at least allowed you to get a lot of cool stuff but selling games for Wii U/3DS deemed too generous but was cool, Game and Watch, ok niche physical things. Codes varied of inserts or reverse box art. Niche things but fair. A lot questionable but I see why they changed it too as they were too fair to fans and just throwing stuff at them later and I'm like that's cool but sounds too generous then it was like oh they are giving up/rebranding gotcha.
Each era is different and each leader, each version of the service, and what games didn't happen, what didn't release somewhere for region releases, what got cut, of content or cancelled games, what stayed in of content, what is fair for third parties, what gets cracked down on.
Is it shareholders or are Furukawa/Bowser just too greedy/bored or something.
I actually like gold points it's sets them apart from Sony/Microsoft (regular stores I don't know about loyalty programs I don't use any of them) yet nope. Nintendo can't make up their mind.
Re: Sonic Racing: CrossWorlds Adds Characters From "SEGA Universes"
This game needs to have good ideas, Transformed was good but who knows how far this game goes.
I'm fine with more Sega characters but the progression, tracks and more need to land. I enjoyed the original Allstars Racing and Transformed I have to get more into. I didn't even consider Sonic Team Racing and barely understood what it offered.
But a good mission mode, a fair mix of other more arcadey modes, fair level design and Sega game locations, actually more to the tracks to interact with not just insert Sega location here........ But I know it won't anyway because most people don't care about that neither do developers.
Jumping worlds is fine but I'm going to need more then that.
Re: Cult N64 Platformer 'Glover' Finally Gets Switch Release Date
@Count_of_Monte_Fisto As well as the over produced carts as well thanks to the publisher.
Re: Cult N64 Platformer 'Glover' Finally Gets Switch Release Date
Bleem.net ok that's a nice touch. XD
About time Piko Interactive went PC with it then Evercade and I was like what is going on here.
Like Gex I understand with the engine and besides that the PS1 games are on the Vita store still so I can get them there, but Piko Interactive were just wasting our time with barely any details of it's status. The 40 Winks N64 physical release sure but why didn't they just get someone to do it for the modern consoles release. Also why isn't 40 Winks on modern platforms either? I mean I was happy to get the PS1 version on Vita but even still. Why just a physical cart for N64 even when it finally got it's chance to be available then PS1 only for years.
About time I was going to just emulate it after a while and give up on support this game on a modern platform. I'll happily buy this now that it's getting there then being held off for so long.
$33.19 is high but I mean.... I paid similar for Kya Dark Lineage or Malice not as much. So eh desperation or discount waiting that may never happen for a while on the eshop hmm. I don't mind $30 or under really physical pre-owned anyway so eshop while I do question it more I'll still consider it.
I doubt this will even have much refinements or be the best native/emulated but eh. I get physical copy low print run or this release won't sell much so put it to $30 to make enough back sure. Especially for companies like this doing what they can to revive these games. Regardless of quality and refinement compared to others or more popular refined IPs.
I know the PS1 version, I am fine getting the N64 version with the more intended physics and less buggy/or worse physics and things. Like Space Station Silicon Valley I'd also like the N64 version to be revived (and the tap/trophy fixed like PS1 did even if it too had a bad release). I forget if Take Two owns Space Station Silicon Valley as well or dropped it or whatever. Ah DMA Design/Rockstar North.
At least it's not the same as COD Finest Hour/Big Red One and 3 ( don't have 2 yet) where I went forget this Activision/Microsoft for Xbox OG back compat and went fine I'll get the PS2/3 versions, you want us to use back compat support and offer others on PC sure. I've waited long enough. You want the OG Xbox/360 digital sales for those games sure, but you aren't offering them anyway. Sure I was getting a disk copy out of print but others could get the digital versions.
I already know the quality of this game, I also don't care, compared to more generic Indies with even worse quality of game design originality then inspiration and weak execution.
I'll gladly buy a Blitz game platformer like Glover as the controls sure it's a particular game/particular character and ball control and takes getting used to but I'm willing to adapt to any old game N64/PS1, PSP, Dreamcast/PS2/Xbox/GameCube/Wii, any others with gimmicks or odd controls still enjoyable enough and others as it's ideas still intrigue me regardless and also to experience those I haven't with interesting mechanics/ideas in them. Especially B grade platformers, my favourite platformers besides their less polish then other more well known platformers polish and ideas or marketing boosting them more.
Re: Sony Does What Nintendon't By Removing A Bunch Of 'eSlop' Titles
It varies. I have seen some really bad ones and gone eh I'll buy and review it. But others despite their laziness have decent ideas.
The really bad ones (even from their trailers to their YT channel) to just the yes jumping food ones are blatantly obvious.
The bad ones on their YT channel I assume they are trying. I'm no artist but if it lands enough in gameplay sure, problem is they don't.