Part 2: Do I blame people and their emotions/nostalgia or do I blame them for just not having the time/thoughts, or do I blame audiences for being too stupid and that's why we get safe experiences is because they have to buy safe experiences and that's why good ideas don't happen anymore. Audiences are too grown up and stubborn for anything that isn't Mario, DK, Banjo, Spyro, Crash etc.
So I have no trust when Indies won't even bother. Let alone trying to get a studio willing to make a Banjo, no matter the scale but still sound of quality ideas in it then a generic platformer not fitting of the duo's past adventures.
So yeah my expectations are high because I haven't seen anything remotely good in the platforming scene by anyone in 20+ years.
I don't play favourites I think about ideas and I dig into the B grades for a reason not the same repetitive Indies following their AAA nostalgia trips and weak inspiration then better protottyping with ideas of any material texture or functionality. Their new ideas are ok but hardly noteworthy or amount to much then a few obstacles or a few different same functionality things.
Zera Myths Awaken is a fine Spyro clone (started as one) but the moves are hit and miss of advancing much and levels are too Spyro inspired still to be original. The formula is still the same.
Anything can but people are too Mario soft/absorbed to care. Any B grades of the past were more entertaining then Mario. Galaxy was good but that's about it. Everything else had ok ideas but didn't impress me in the slightest.
Like Double Dash did yet any other Mario Karts since haven't. Any kart racer with customisation or other features people go eh but Mario kart for nostalgia, tracks, characters or simplicity of controls, comfort, marketability. Like Smash people don't care what else is attempted, because why would they, it's comfort food. They don't care what else is attempted.
I could say the same about any Indie platformer yet they repeat history (humans love to do that and it annoys me so much it's beyond hilarious every time, whether their country land back, or whatever actions/goals, familiarity or way things were or status quo lifestyle, human beings are so boring) and waste my time so I don't even look at them. They don't want to push their own potentials as it is just recycle things.
Spyro 4 I wasn't going to be excited for beacuse I doubt it would have been anything more than Spyro 3.5 but Crash 4 did surprise in what it tried to do different so it was 'possible'.
Banjo has so many good elements to it for sure. Buty many inspired by it are empty, the devs aren't talented enough yet and emptiness fits modern gaming so it's 'fine'. Yeah no. Their world priorities versus platforming and missions, collectibles and more compared to say a Tak or something else with their structure, their immersion and more. B grades make me go 'wow' besides if it doesn't work like a Vexx, there are many others that 'do'. Indies make me go 'yeah you have years to achieve it or won't ever because you don't think about your worlds/mechanics enough just the bare minimum to be convincing'.
While Indies recycle things, even the modders making their own games off of Mario 64 made me go ah you aren't any better and just as useless as Indies with safe ideas come on. Try harder. Impress me. Not recycle history or be too close to your inspiration, stretch further than it. I want to see them do that, yet they don't and continue to disappoint me more and more and the genre to me is just a cut off. I'm sick and tired of potential not achieved because they don't try hard enough. Just play it safe every single time.
I want people to make stand out games not repetitive games. If it's money sure, if it's skill sure but it's like they see the trends and go oh I can be that safe and I'm like, this is why I go retro is the attitude is different nowadays and I can't stand it.
I've seen Minecraft modders with more creative smaller ideas that impress me or large scale ideas and just as much safe large scale ideas to recreate Forge mods to Fabric so it's just as hilarious of audiences being catered for or the safe 99% of modpacks being the same repetitive garbage because no one wants to actually look deeper at the possible ideas they want the same 0.00001 experience & their 'favourites' or make them.
he small ones can be repetitive too but those with a spin on it or truly unique I go wow & review them & am proud I did to show off "their" awesome ideas that 'really do' change things & my perspective of the game & their idea being achievable no matter what version but just 'completely available no matter how niche of downloads'. I'm proud 'for them' even.
Lucid, what do they know. They can't even make Destruction Allstars for the right audience. There games are fine, whether new or Bizarre Creations staff like I care regardless.
Furukawa is what he is, but he isn't Iwata a game developer/risk taker and the engineers had ok ideas but not that exciting with Switch 2. The Switch 2 is pretty eh to me. The gimmicks even if not fully shown are not impressive even for what is shown till later reveal of functionality for them. I don't have high hopes for C button or laser pointer.
The back compat and few details are nice but expected and don't care enough for them, they aren't anything I am fussed about either way.
Mic if it's for headsets sure, if it's for social features, get rid of it. If it's for DS like use I doubt it these days.
If Xbox/PS/Switch 1 style OS again I'm done. Hate them, hate groups, hate the boxes, the sounds were good, but no music, eh OS design. The navigation is better then Xbox/PS5 but even still the design is so appallingly bad.
IR are in the worst spot again. Unless they are well used on both sides and upside down or other ways to hold the Joycon they are just terrible. Just back compat and more then a right Joycon with an IR for Labo stuff? Or something else. Sigh. Give me IR like the Wii but improved Nintendo not a bad placement of it for 5 or so games and not even in interesting ways either. VR does it better then this. The IR is just so badly positioned.
HD Rumble was so eh, I'm only getting around to it now. Impulse Triggers for Xbox One 2013+ are better used then HD Rumble is. Dualsense is it's own but Impulse Triggers are better.
LCD is fine I don't like OLED lighting, so eh the colours I hate the lighting. I hate it on Vita, no not the burn in that's expected of OLED and gotten better to avoid sure, I just hate the lighting of OLED. I can't stand it. Besides if games are LCD then OLED it works better. OLED to LCD for Vita, even if new OLED at the time wow the games look worse because they weren't made with the LCD in mind. Doesn't bother me at all I don't care about graphics, it's just noticeable still.
The tablet design is 'fine' I really don't care it's what I expected really even if I'd have preferred different. I'd take a base station like Vita & PS TV or Evercade, but syncing for dual screens or save transfers or whatever. I'd take a projector button or something else. But then again won't happen too expensive and even phone to TV is delayed to be so noticeable. PS4/Wii U to Vita and Gamepad made sense but at the same time Switch to TV even if difference of hardware then my underpowered phones even still it may be pretty eh or the TV processing.
C button needs to be good if it's 'connect' as in share feature (we got a photo/video button, that's all, not more) then goodbye Nintendo. I don't want a share button. I want something interesting out of that button. Xbox Series did a share button and what a let down over the Impulse Triggers greatness there of Xbox One. I get quick access over the software method that was there but that's it. I hate socialising we have 20+ ways to do it software or hardware, tell humanity to stop wanting to socailise and talk garbage. Give me tech ideas that are useful not repeating history for more talking and achieving nothing. Dualshock 4 share was eh, good and bad. I barely use it. Touchpad had 2 halves it's fine but eh I hate Share/options they feel awful.
SD card spot is fine. The Bezels and flatness...... If the grips are good that's fine.
I want more original controllers but nope it has to be like a regular controller in some way still. Make the Pro Controller the normal one. Why do the Joycons have to be so safe and with a few slight features. It's so annoying seeing safe controllers. I'd rather they go further with them but nope.
Fair to show it off and talks about it or whatever, glad not near Melbourne not that I would go anyway. I have no interest in Switch 2, the gimmicks are just eh. I refuse to care about it even if it's early days till more details, what's there is there and I'm done, Magnets hit and miss, Laser I think will be boringly used, bad IR placement AGAIN, SL/SR improvements. I don't like OLED so don't hate the LCD. Retro console gaming for me. Unless games are good of Vita like experiences of Switch 1 or decent 1st party hardware wise, no impressed.
For poll I said mode it depends (NFS Hot Pursuit Wii similarity sure, like even a Double Dash mode, I'm fine with modes not main play, I don't care if it's 'impressive' I want playability not chaos and weapons going everywhere or weaving in and out or just more people/AI characters to deal with I hate it in other games, I wouldn't want it here, if a mode sure, otherwise no pass) and 8 racers for second poll.
While 32-100 shooters like MAG are cool I don't question/don't care for it. For lobbies for Mario Kart 9 even eh. Make them smaller or a big player count mode that's it. Besides over time people will go to the smaller ones anyway as games get less supported so why bother.
Whether a kart racer, anti grav, rally, sim, arcade, boats, jet skis, etc. I don't want more than 8. I am happy with 4-6.
While I don't care for Mario Kart much and would an F Zero or others. I am not a fan of larger amounts of racers on the track. The AI/amount of people can be too much to deal with (not saying for hardware/frame rate I mean in terms of fun factor I don't find it fun) and it ruins the fun of smaller amounts and more strategy. I had more fun with even endurance races in like a Gran Turismo because the pitting and strategy was more fun. In later games i went this is boring, the progression also didn't help things. I get it's a kart racer/Mario Kart but even still. I don't like it in other games, any I've played on any old/later systems with real or fake cars, arcade or sim.
Having 6-8 I'm like that's enough of what feels like an elimination round kind of experience with fewer, it has it's own challenge.
More people, it's too crowded and just annoying. I don't mind the odd NFS Hot Pursuit 2010 Wii 100 racers survival mode and segmenting off checkpoints of how many racers but in actual racers in a GT/Forza or otherwise, too many racers and it gets boring, crowded and not fun.
Also the many rolling races suck. In Mario Kart I get it's at the start line but with all the weapons and more compared to an F Zero 99 yeah no thanks regardless of 20+ I just don't like it.
If I don't even like traffic in Burnout or other games (depends how it's handled) why would I weaving in and out of a kart racer? That sounds boring and hectic but frustrating.
I always hated more racers yet people go oh we want it for realism or challenge or whatever .I can't stand more racers on the tracks. Never have, never will, arcade or sim racers, kart racers either.
Very interested in this. Haven't played Phantom Brave yet but have researched it and it's very interesting. So I wasn't sure if this was a sequel or a remake as the bundle has the original. But a sequel why not. I'll try the demo why not.
No blowing, I forget that blowing on the mic is possible on a Wii mic/speaker. Lack of old credits is sad. 2010 game as a con, uh, if different content/3DS tweaks but Wii HD, sigh. I'm half & half on this con.
I mean some people may just have wanted it ported, if it were like DK GameCube with it's Wii additional levels sure. As if other games didn't have more content to justify them.
DKC Returns is just a HD fill out this period of the year release it seems, sad.
Surprised no IR support (barely supported then again if Switch 2 removes it or doesn't put it on the front I will be disappointed) or something else Switch compatible besides just yes being toggle-able off/removed. Oh well. It's not necessary.
Though with how underused the Switch features are in Another Code or other games I'm not surprised, but what a waste of R&D or execution. DKC doesn't need it though but it still makes me question? Why? Marketing yet barely used by some 1st/3rd parties.
(I get audiences may not want them and it's understandable or DK on Wii/3DS didn't really need the features but even still), sigh.
I know Another Code (or in this case the DK HD porting team) they aren't Cing or other devs that like to use hardware features but even still, what a really generic remake and eh both slapped together.
They are a capable developer some of these remake/port studios they do the job, I can tell in their other games but wow, what a drag.
Then again getting around to some motion/HD Rumble games finally and they are....... fine..... Impulse Triggers on Xbox One are more impressive. Then again I haven't played 1-2 Switch so who knows how it varies the vibrations around it, but for the ones I'm playing yeah they are pretty weak. Still fun but hardware use weak.
Blowing wasn't ideal but even then on DS I can see why for games that did. Wii I just never paid attention when people mentioned it. 3DS of course that version didn't have it nor did it need it.
Otherwise probably a fair game like Tropical Freeze is just different and older. Nice to have. I'd have preferred other games get support but they'd have to have remakes likely.
No Disaster Day of Crisis, no Sin and Punishment Wii, no others that can be easily ported and are too niche anyway or forgotten.
DK support sure. Though the GameCube one on Switch like the Wii version would be nice and GameCube controller support even if no Bongos. DK GBA/DS would be NSO anyway.
It's a game that's fair to have this time of year and DK is big so sure. Never played but I assume it's a fine game.
I prefer other games with other mechanics, but DK games are solid just not the 'best' thing I've ever played when 2D or 3D other mechanics in other games are just better. No nostalgia either. Level design looks nice sure but eh, it doesn't appeal to me. Sure I own Tropical Freeze and it's good, I struggle at times but that's my fault then the game's as it is an old school but modern game it's part of it's design. But I've played better games with more appealing ideas I prefer of the 5-6th gen era then it's good ideas but not really mechanics that make me go wow. Just visuals and set pieces that do and that's it. Solid ideas, very typical old school design and fitting of the character, but that's it. Not the most amazing moveset I've ever played. Even if it doesn't have to be.
Assassin's Creed is obvious whichever later ones as just the early entries in the series made sense even if in a way 3 and 4 were on Wii U while others the Switch got were fair I guess of collections/remasters/ports. But the Ezio collection, 3, 4, Liberation (Vita) and others sure. But otherwise when it gets to the later entries and them not downscaling the PS4/Xbox One entries was interesting to see. I don't care either way for the series but it is still interesting to see how far they went.
Will we see a Mario Rabbids bundle? Maybe? I doubt a 3rd game as Sparks of Hope didn't sell well even if it's 'such a big improvement' and was so good it sucks it didn't sell well. But it was quite late and a bigger scale title not surprised it took that long.
Far Cry anything maybe 6 would be a surprise to appear on Switch 2. I mean as if they couldn't have offered Far Cry 2, 3, (I doubt they care to offer the Instincts/other ones from OG Xbox or Wii to Switch at all) but nothing at all is just weird. Or did they give up on archiving those but Assassin's Creed they would. XD Why not just try, Yakuza on Wii U sure tried but probably wasn't right. I mean they need to try hard putting out at least 1 title on the systems.
A Red Steel 1 & 2 collection won't happen or Red Steel 2 VR but Far Cry not on Switch, is it too crazy for Nintendo fans? Clearly not but Ubi are just too lazy.
Whatever the case of Tom Clancy games of the past they care to offer/archive. Rayman remasters either. We will have to wait years for a new Rayman 2D or 3D.
In terms of a different game happening who knows. Seeing Mario Rabbids was surprising and while I got to them late I love them a lot like Red Steel 2 was so good on Wii. Or ZombiU on Wii U.
Ubisoft hasn't made much I care about other than Mario Rabbids or Prince of Persia these days, Rayman DLC is not something I wanted to see and I'm just buying their old games from different series instead to see what I missed.
But the current direction of their games or IP how they could be handled I don't have much hopes/care for really. Unless they have another Mario Rabbids or Immortals Fenix Rising type surprise I've very much not interested in the slightest and not interested in ports.
Getting different titles releasing like Snake Pass (got recently I know is on other platforms but still thought of as a Switch title) are great to see, but rarely when we see them from different third parties.
As if the 2020-2021 period of the game isn't relevant anymore like why a ripoff now of all times? It's just stupid.
Better store curation just doesn't happen it seems, sigh. Why act like the Play/App store, be better console makers. Or is it once Last of Us clone was on Switch, oh when it suits them. XD
A lot is very similar and probably crosses some line of Nintendo's for sure or like with others the licensing/patent edges to not be crossed not just Nintendo pushing for things as the lines for a ripoff yeah it's pretty clear here.
Some features seem odd too, some games are strictly that way for challenge or immersion or balance. They can be annoying but sometimes they make a game/series what it is. You can get used to it over time or just find others that are 'better' instead besides their theme differences, mechanically differences. Or a different entry as well.
Palworld was just Ark with tweaks and a survival game so it was different, the mechanic sure even if mods have done similar in other games like Minecraft and the Zelda BOTW/TOTKT style climbing/Pokemon looking creatures is something. But I respect what Palworld could do when it took inspiration but still did so much of it's own thing I respect it for sure as a survival game fan that isn't really into them that much anymore.
I dislike how nostalgic Indies can be and audiences eat it up and I want more originality then the inspiration given and focus on them but ripoffs like this are just disgustingly stupid.
They are too lazy to make their own, cut corners to even try and think oh we will fool people that don't understand licensing or go 'but I want this on other platforms' well make your own and a valid one not a garbage one.
It really isn't that hard to understand how licensing works (the artstyle/models and more sure it's convincing, I've never played Animal Crossing [eventually I may but not right now, I may get New Leaf or something, maybe New Horizons eventually, I've done research at least to know what the series is like and each entry] but I can still tell the difference in some details) but people are so stupid in their normal minds they deserve to be fooled if they can't understand the simplest things.
We gamers can because we use our brains, pay attention to things and it doesn't require much brainpower for licensing or other things to work it out and 'why' Animal Crossing is only on a Nintendo platform since N64/GameCube.
I don't complain going 'but but but Cruis'n is only on Nintendo' I go yeah and that's totally fine. Besides I'm interested in Cruis'n Blast when I get the chance but otherwise there are plenty of other arcade racers just not in the same way it is and that's totally fine.
The only good about NSO was the game variety of licenses not on previous Wii/Wii U and 3DS or the NES/SNES Classic edition features, over Wii U, otherwise no thanks to a sub service and all the other and licenses taken away quicker via a sub service then via a store closure.
I don't want a recurring payment pass on that. I'd rather seek out the games or emu them but seeing as I have no interest to in many of them and would 3rd parties that never make it onto the service anyway it's emu or waiting for a physical cart/disk eventually. So why would i sub to give them money for something the game selection isn't appealing for me at all or remasters/ports come later anyways. I just don't see a use for it myself really. I'm happy with my Wii U/3DS purchases, I didn't get all but I'm still fine with what I got.
They may not kill NSO and carrry it over to the Switch because why bother trying to re-add games again, that'd be stupid and a waste of time and resources this time if they do.
Wii/Wii U were different enough (and the Wii menu and those games then the fewer Wii U offerings or changes to the software either, what was done was done there) and how they went about it even if Wii CPU/Wii U was overclocked so besides the look being darker and the control scheme features it was a hit and miss of upgrade fee.
But if Switch 2 the NSO stuff is Switch 1 mode like DS mode in 3DS or GameCube mode on Wii or it's own extent then sure.
Or whatever Switch 2 enhancements if need be but otherwise it shouldn't be more work if they do they want to do this to themselves for no reason at all.
Looks good, still has movesets that are pretty typical and the reason I won't buy these Indies platformers, the level design and movesets are just so typical, or the tasks aren't fun if it's a Banjo/Spyro 2 & 3 kind of game yet they don't have the skill to make minigames or tasks on par with those just more safe modern game design or empty levels and boring tasks that aren't even fun let alone clear what to do.
So to me it's a pass.
If Mario Galaxy can have planetoids and ice flower used differently, or other games doing things, why are these Indie platformers so weak of ideas? Nintendo just thinks differently HOW to use things and these Indies don't. Same with old gen devs.
5th/6th gen had a lot of experimentation and I don't expect minigames or other stuff that's fine, I don't expect Indies/Modders to make them at all. But they could at least try something then how safe these Indie ones look and play.
But my problem is these games are 'too' 1st party or big games inspired, I want other mechanics or even inspiration from the AA/B grades or original ideas, I don't want tracing or recreations of favourites, that's boring, putting a spin on it or being original just doesn't seem to happen here and i find it sad, I don't want the same safe ideas we see all the time it's why I refuse to buy them.
it doesn't have to revolutionize I don't expect that but it's HOW they pace things, WHAT mechanics are used, as to why to me they are still boring and safe these days, it's so disappointing.
It's not like I don't compliment their efforts but I also don't think their efforts are that exciting I'm not seeing 100 others with the same inspiration and the same detail and just as boring or comparable of quality in passable. I can even get pass jank that's fine or how visuals look even but if the flow/abilities/test of level design is boring I'm not excited.
I can play many old games and have inspirations that are new and still different from what I was playing or researching because I think what the game has, what you can apply to a random material even, where is THAT prototyping, I don't se it, actual out of the box thinking of creativity a random animal and random materials and random functions.
These games aren't real world logic safe but they are just as boring in my mind of execution, yet everyone else seems to go oh make another Mario, Banjo, Crash, Spyro like. I don't want that I want NEW not safe inspiration/favourite game and similar ideas to them that's boring. I don't play 5-6th gen platformers for that. But their differing ideas.
Use them as a base, not for too much of the whole game, too much nostaglia or same blueprints or favourite game logic.
So I just go, well why would I want more of the safe or that when I can play that anyway or already did. Standing out seems to just not be a thing these days.
I don't expect like the biggest thing ever but the executions always disappoint me even with a Indie/Modders type skill set they still disappoint with the same safe execution I find boring.
It looks good sure, but mechanically unexciting. I'm going to be waiting years for a mechanically exciting platformers from any Indies, Modders, etc. aren't I, yep...... Sigh.
I plan to get it physical, Tactics Ogre Reborn is alright but has it's limits, Front Mission is ok as well. I may be particular with this one as well.
I saw it new or so at full price in one store, checked online of another and it's cheaper. I may order it from the other at cheaper pre-owned then.
It had intrigued but I just got other games of Square's in 2023 instead that were their 2022 releases on PS4 (some PlayStation only like Valkyrie Elyisum) while Diofield just got on PS4 as just the copy I found at the time.
I'll consider Triangle Strategy on Switch eventually. Will be my first HD 2D game and to see what the graphics are like besides just how modern Square tactics games are. Will I hate it or like it as I am tactics picky even if new to the genre in many cases and enjoy some, don't others.
Very interesting. I already bought the physical months ago but haven't played it. I plan to play the others. I'm glad to be in a visual novel mood again as took a fair break from them for a while other than games with smaller visual novel segments but longer form more visual novel and subtle aspects of gameplay (so reverse then more gameplay and less visual novel dialogue moments).
But no matter how dark (I am not that into Raging Loop's story but am fine with dark themes if appealing enough in other games). I am fine with a mature type story line or teen even Nintendo game. It would be interesting to see them try different things besides the others that work well for other IPs of their themes, gameplay, level design and artstyles.
I'm intrigued to play a Nintendo visual novel and not to just compare to others I have played of certain eras and their text highlights, choices, inventories, etc. but just curious about this series in general and getting a chance to (then a translation patch and Famicom/NES emulator) to overseas and a series we never would have till now but can now buy, play and enjoy.
It's great to see it. I enjoy the niche Nintendo series and any that may be interesting to have a chance today or reworked. But more so if they translate well (not just in localisation and dialogue but gameplay wise or how they keep the themes and core of the game like many of us want the same but just made overseas accessible and stays enough of the same).
Like if Urban Champion was reworked it could work. But other series would be fine just in the modern era (I don't mean just new entries or remasters with tweaks but they help for sure).
Or others. I'd love a Disaster Day of Crisis Switch release too.
Or seeing what else they could revive in interest ways as well but seeing Famciom Detective Club get support and a new entry is so great to see.
Drunk hearsay, sure. Characters sigh. I mean ideas wise Punchout can go many directions, cartoony/realistic, gameplay ideas, F Zero GX type interviews (cough F Zero out of ideas aka sales)/minigame like Rhythm Heaven Fever had a wrestler with a reporter minigame,, good too.
Then again how many Retro studios projects went nowhere.
Quirks/nonsensical things for characters could apply. Rhythm Boxing/Nintendo Switch/Wii Sports.
Ah Teleroboxer/Arms take. Something different. Tentacles, slime or tails. Hmm. What texture/material?
Upgrades, different animations.
No wonder no Disaster Day of Crisis too silly to revive/forgotten.
Why not like Theme/Two Point Hospital does fake diseases/sicknesses. But I doubt it.
I don't mind quirks on reality but prefer fiction.
Is there a rule in Punchout development it 'has' to reference reality? Who says? Nintendo? I know for Metroid Prime devs said what lines it had to fit so I get why, but does Punchout?
If something like Kingsley's Adventure can have a coffee/tea drinkers (I think it was) quest/town, why not. It's super silly. Sure Soda Pop but I mean.
That Theme/Two Point Hospital thing came to me just as quick as Foamstars game modes did. Just think a bit of how to present them, maybe even a robot, pencil drawing, hologram, dark Little Mac, anything is possible.
Or do they 'have to be human' or close to reality?
I get stereotypes but I mean just don't have real countries, have fictional locations/countries/towns, backstory about them, & special moves in bios.They do in many games, like fake cars designs in many racing games (sure no magic power they run on but I mean people could if they think hard enough). Valkyria Chronicles & Advance Wars Reboot Camp are fictional countries/power source. Offer fictional ideas then real world connections as a base.
Why does it take me no time at all to think about this but many can't even have it cross their mind?
It's like the Ratchet 3 crates, regular/bomb box, how is a x2 bolt multipler & wrench power up are so hard for them to come up with? Stealth box on PS3. Strong ones used in 1 game only. The 'oh were out of box ideas' idiots. That dev deserved the beer after the bet because other devs were just not thinking enough, prototyping/rushed game (MP limited things) that landed well with audiences aside. (Useless Podcasts YT). It's moments like this why I laugh. Time/ideas.
Not saying my ideas are good or boosting my ego, they aren't. Thinking outside the box/Nintendo's IP limits. It's not hard to have an imagination as an adult? Give me Minecraft Cauldron in Nether logic or liquid XP machines (my mod idea) any day. Or block/tofu to squids in Splatoon. Thinking smart about creativity no matter how silly it is.
Couldn't care when based on reality, doesn't immerse me more compared to gameplay, I couldn't care in the slightest but for some reason people seem to because they lack better ideas or think it's artistic or whatever.
I couldn't care less what war, what car, what brand/product, whatever it's related, make it up. It's a video game seriously, think better about these things.
Or is it audiences have no imagination so devs have to limit things for audiences to immersive/it's too weird. Sigh wouldn't surprise me.
Sure it's boxing but it's cartoony. There is a lot of flexibility there. They don't have to be based around some European country or some Asian or whichever. Make it up. Or is that too hard? Do audiences have to relate too much?
While cool, the software side already offers button remapping, so unless you really care for repainting/swapping a button it's still just a software action/contacts being different and swappable at the end of the day besides whatever is there.
If were talking like different stuff for triggers/buttons then sure the positioning is fine there as it actually changes things but otherwise, swapping the Nintendo layout to Xbox layout is pointless for a bunch of letter changes. XD
Unless it's for like the contacts or something then sure that's totally fine, among other possibilities. But just X and Y or A and B swapped who really cares. Software remapping already solves this.
Unless it's like analogue buttons or truly something different to change things up (which would barely be supported anyway if they did beacuse it's a third party one that only few would support, like seeing the Xbox screen controller was cool but I can see why it was how it turned out as a third party peripheral won't be supported, wheels and other such do have enough spread of relevance to offer such support compared to a fishing controller or analogue buttons/other types of features and games adapting to them or different sticks and tweaking them to suit which devs could do but players would have to work around a lot for it to feel right).
Modular can have a place but they also besides replacing could have issues and more wear wouldn't they?
But I don't hate the idea. It's also just getting rid of stock too not just replace and repair and all that which I am totally fine with modular Laptops and things but yeah for consoles not sure. Lots of factors because they are supposed to be so static unless peripherals not too much to the core other than minor adjustments. Like PC games are still the same besides when players offer a guitar controller input. On console is way different of offering such stuff due to the way the environment works.
Fair to hype it up/they are excited for it. No E3 so whatever we hear of hype from devs besides the presentations about them saying it's great. Sure.
Whatever marketing strategy they have in place this time as well. Enough delays is fine for them to make it land as well when ready.
To me if the gimmicks are good and fair hardware power sure. But otherwise just better hardware/more power eh who cares, new system and probably fair launch titles, how long games take sure.
But a good gimmick and I'm interested. Even if games do matter for sure. Or I went eh 2021 I'll get a Switch because enough was out by then that was appealing. While waiting for the others.
Good read, though to me Shovel Knight, Steam World Collection (all 3 great on Wii U), Axoim Verge (own on PS4) are fine games on Wii U but hardly worth the 'better on'.
Even Terraria or Minecraft are fine but New 3DS got the better Minecraft version for dual screen features. Wii U version was like getting the Vita version level of eh touchscreen support.
Terraria had stylus support and a few menu/gameplay stuff but nah wasn't that great.
The full on Gamepad and not in many games was nice but still.
Even multiplayer options was nice in some games.
Or games like Affordable Space Adventures and 3Souls or Captain U were great on Wii U. But it's not the same as Zelda DS games lid closing, or 2 different videos for Mario vs Donkey Kong or Mario Bros DS screen swapping.
Heck if we got manuals/dual apps and different per screen I'd say that's it but that's what no one on Xbox One cared for so Windows 8 then whatever Virtual Desktop can offer of Windows 10 and Quick Resume just reserves on Xbox Series these days while dual screen smartphones are 'there but barely supported beyond 2 apps per screen, sure'.
Wii U had more to utilise but didn't just being 2 screens and weakly used of that is just sad.
But I blame audiences and devs for TV use, the Gamepad loads faster and can do a lot but oh we have to have the TV, regardless of their first HD console.
While strange, the Wii U Umbra game with the balance board was more human effecting then a Joycon handled the way it does in the images. So equipment or horror game balance board/effects the player......
I think the Wii U situation was more a fair thing for Nintendo to get in on it compared to just yeah well don't use the equipment in such a way which could be worked around more.
Like with Labo or something else, developers......
Looks fine, sad no showing of the Planet/Space transition only more general ship/story mode type on foot gameplay and cutscenes.
I wonder if it would be like Elite Squadron's PSP version as it is a salvaging of the ideas of Battlefront 3. A comparable to the PSP version (if a PSP was planned originally or it was always supposed to be consoles only not handhelds repackaging elements or the remains of the game to PSP and the DS version being there but not the exact same of course in assets/resources/time put into it that Rebellion salvaged and N Space did their thing on DS as they did at that time with COD games or others, but for what Rebellion had to work with that finished it up instead of Free Radical).
I always assumed PS3/360/PC but a Wii version is cool to see for sure especially as Battlefront wasn't on GameCube only Clone Wars, of course Rogue Squadron was Nintendo exclusive, or the other types of Star Wars games later that were more multi-platform.
But if a downscaled PS3/360/PC version then sure I'd be impressed still. If a Wii/PSP comparable it would have made some sense with both being fair to scale to, which many PS2/PSP/Wii ports were sometimes not just the Wii/PSP versions being unique like some are.
Well if the C button isn't just for connecting and we have more than the rails or whatever else of Joycons on the Switch 2, and we don't have a Wii U cough dual screen not a Portal style single screen casting then sure. Dual screens or I'm out.
The split controllers for Legion did always look cool but yeah what next can Nintendo do of a gimmick is what I've been wondering, a return or something different, something minor, or 'safe', shivers, don't want that happening, give the engineers a lot more to tinker with not safeness.
That or else the Iwata era is the end of that and a safe boring future of consoles till the next creative is in the leading position I guess. The games could get worse like some already have (not all but some) and the hardware will be boring.
I haven't bought or played any of them yet. Had considered Triangle Strategy though. Tactics Ogre Reborn I don't think counts does it?
Either way I do think that if used well, the techniques, the colours, the locations, the level design it can be good, they can obviously go further like Star Ocean 2 remake did but it varies how much depth or expanding on it they want to go with too for the visual style and depth of that in 2D/3D or 2D with the HD like enhancements.
Seeing Pacman Championship Edition and going oh they can expand on things past consoles couldn't with speed and other aspects for game modes is cool so doing so with HD 2D is nice to see on a visual side as well.
But yeah I haven't seen that many to get sick of it and I haven't played any of them yet so I don't really have much to say other than an outside view in and I find them fine enough still from an outside view.
I think Okami (not Den which is odd they won't offer that unless sequel is then an actual sequel) and Onimusha (wasn't a fan of the animations for combat even if a trailer, looks too repetitive to everything else following trends & I don't like it) getting more focus is nice to see & need to expand then same IPs/remakes/sequels/spinoffs, audience interest.
Sees articles/polls on YT like this, to me PN03 the tank/aiming was cool, it was different then what we have nowadays. Besides it was rushed, I assume it ended up with it's design by accident.
I mean Bionic Commando or something else could. Breath of Fire is fair. But to me PN03 & Under The Skin do it for me personally.
Can't forget Viewful Joe or Godhand. Zack & Wiki too, not played but are appealing.
PN03 & Under The Skin are my go two Capcom IPs I know will never but I want them to, a party/multiplayer game with disguises & perks. For streamers this would be a great game to have. I don't care about that but it's possible it could happen, better than generic live service games that's for sure. It has a good enough core/silliness to it I think it can work.
As if Watch Dogs Legion didn't have perks but for different uses. Being an alien, having perks, infected & more, offer more maps, more items, it's arcade fun.
Also RE3 content in it. Other than that I think a solid enough game to revive, cell shading is still good like Wind Waker & it's a cool game to have in this era, get arcade like game back please.
I want many Sega & Konami niche IPs to return but I'm not holding out for Coded Arms, Love Plus, GTI Club, Thrilldrive or Enthusia to return any time soon even with fake cars (or Enthusia/GTI Club did real cars anyway).
We have enough Mega Man games of all kinds at this point or Mega Man type Indies..... Like come on, as if what 30+ games or so at this point. Come on people got their fix. There are collections, 11, sub series collections, Indies/other companies. Give us something else. Are they good yes, my thing, not as much for the few I've tried. I want other IPs or ideas in IPs to happen not nostalgia/brand loyalty/seeing the characters & all that stuff.
I want logically better ideas, or creativity with good passion not emotionally easy to please audience money handling/nostalgia milking. I want quality not whatever audiences seem to want I don't catch because I don't catch emotional things I do quality of creativity.
Yet audiences/releases show, so I ignore them & go elsewhere for my creativity for games that are empty cores & think up my own or play other games better ideas. It's what makes this industry & audiences so boring now & why I go retro in the first place, quality experimentation not audiences/devs being pathetic.
Not sorry I am harsh for a reason. I'll stick to my Foamstars modes like brainstorming out of the box ideas of modes/abilities inspiration by elements in games I play (not copy paste) or see look dull & think up better ideas then them while everyone else wants worlds/characters/nostalgia. Pass. I'm 1 person, nothing will change as audiences as a whole make what things are after all, retro I go, only place to get it if studios no matter size of teams will offer good mechanically engaging ideas then boring worlds, boring characters, movesets & boring execution.
Understandable but pub's decisions, go either way, Retro already have tons of projects they got revealed of on Did You Know Gaming or probably elsewhere.
With how Execs/western studios are these days sure, but back then West or East I think it was expected wasn't it.
Some rooms/levels have more of a wow factor of design to them and they want that. Not just 'make level, put bare minimum in it'. Others have particular purposes. Depends on the room they made, what enemies, what doors, what weapon attachment/ability was offered or not. Atmosphere matters a lot to Metroid games for sure.
So only getting out DK and Metroid when Rare got DK and more, different times, different skills/output, different consoles and things required for them for sure aside.
Some devs like this one I mean, it can go either way, the leaders can be particular but they also know what's intended for the product. Some like a Starfox Adventures are annoying to see putting another brand on it whenever during development to try make it sell when a game like Dinosaur Planet would have probably have been fine really like Banjo and others did.
But at the same time the Halo comparisons and them having to make it more their own like article months/year prior when Nintendo products feel very like them. Being what they consider not comparing to others which is why the game stand out so much is their take on something. Sure you can make comparisons and they can be similar in some ways but most times they try to go for their own impression on things and I like that.
Or how Samus's model looks or other little decisions in the game make sense why they have done what they have with the Prime series.
Even the immersive stuff in Prime series is so good regardless of GameCube the visor and weather and other little details or regular series on SNES and elsewhere, they are just great to see. Prime 3 was different then 1 & 2's structure but was still a surprise what they were going for.
Others like Other M/Fed Force trying something different were what they were, I don't mind them but I get why they aren't what people really wanted besides opening up the IP more or expanding on it even though any other could have gone that way or a new IP and format like Splatoon suiting better.
Either way this thing a dev is saying kind of sounds how I think of adaptations of anime/games end up, they get an IP, they do whatever with it and they end up sucking more.
Or how Neo Yokio ended up being just weird.
If people want their own creativity they can try (but like a janitor to low level staff or leadership and what particular decisions of ideas get through that suit the goal/IP) but unless an Indie or like the big noteworthy in the movie industry more so then gaming even if could be comparable.
They have to follow what's expected or present other ideas and see how closely they match the goal of the project, if their ideas don't make it in that's what happens. If they do in other ways then sure you got some ideas in but not all your ideas well end up in the final, they may be cleaned up or none at all, maybe they fit the next game.
Nature of the business and what's expected at least back then, maybe still now.
With Sony Image Soft and the way the console deal worked for Sony's cut/side of the deal. Eh could have gone either way. Would Sega be around maybe. Atari/Xbox well would we still see a console/PC threat at all maybe, maybe not.
N64 was good enough for PC ports in a way I guess as close to SGI Indy machines apparently.
Would Sony have asked for more out of it probably but at the same time hard to say.
Both Nintendo/Sega are pretty particular from that era after all. Anything could have happened. But at the same time with how Nintendo was open to technologies of Virtual Boy and Wii motion controls besides their own in GBC carts prior to Wii depends.
Sega and Sony said no to those technologies or Sega doing so to Sony as well. So I mean all companies made their competition attempt and either lasted or didn't and went elsewhere.
Sony can be particular in any era so it could have gone either way with the deal or how they have a handle on things compared to just the SNES sound chip or Imagesoft
But Philips just had a box for many things to use CDs and the CDi, Video/Audio CDs and more came about still among others of the CD standards/alliance I assume anyways.
Games library wise no Sony/Microsoft have not impressed me enough this gen to even care what they do with it.
PS4 like mobile equivalent or Series S hardware or whatever to base on sure. Whatever they go with.
3rd parties would have to pick up the slack. Wii U/Vita libraries are still good enough to me that I never had issues with the western third parties skipping Wii U, 3DS or Vita or offering family titles only or bad mobile to handheld ports then the hardcore/wider teen & adult audience IPs.
Still using my Vita, bought some Vita/PSP/PSP Minis the past few months let alone yesterday.
I literally couldn't have cared less about them if the Japanese/Indies are still great to pick up let alone many PSP Minis were. But most people did, I didn't miss out on anything when I got them, & I haven't since.
Either way those that did go to the system people barely cared.
Happy with Switch/Vita, PSP, DS, 3DS. Switch 2 better be good of gimmicks though. Hardware can be fine and game design better not be Pikmin 4 or others bad. But gimmicks & physical I'm there. BC can take or leave but is nice.
If Sony/Microsoft offer the hardware I'll research it, and the battery life/specs better be balanced but unless the Japanese 3rd parties or Indies deliver or we get gimmicks worth while like cough no dual screen on Portal then yeah I couldn't care less. They already have touchpad & gyro so nothing new there.
Besides Xbox having some patent/gyro plans, 3rd party controllers had a screen. Doubt MS care.
Steam Deck having those touchpads, gyro, etc. like the Steam Controller besides being a PC storefront is the successor of what Sony would do for a handheld with gimmicks on it.
Sony/Microsoft can look at the market and try but if they don't really commit couldn't care less what they do.
(I didn't care whether Sony dropped support games wise as they did what they could, they have a standard and did HD collections and other publishing to a point besides production to 2019, I'd say that's good enough.
I didn't need a new IP or the PS4 IPs on Vita, PSP had PS2/3 era IPs and they were fine but I didn't need to go oh there is only 1 or up to 3 not a new one every year still of like sports or shooters or whatever.
Even the PS2/Wii/PSP ports were fine, or PSP/DS unique ones like Wii. I didn't care for parity and I also had no issues with missed out IPs. Even Bioshock Vita a cancelled tactics game. I'd have liked that but others would complain going wah iPhone got Bioshock 1, why can't Vita. The way people did Killzone Liberation till Mercenary. Their expectations are too high. Declassified/BO4 solo expectations as well.
PSP had games people seek, I barely cared, I still get games I look forward to of puzzle, tactics, racing, etc. Still have many in mind pickups/research. So to me Vita having less/none of some IPs/gaps filled, didn't an issue the way others did). XD
They left it a hardcore for Indies support & Japanese to do their thing and those that did do Asian Eng releases made their effort/family friendly device.
The third parties like PSVR2 still delivered but did production wise in 2019/remote play app moved to Android anyway and the app for PS4/Android/iPhone/PC ever since was eh, of no target resolution and may be slightly better (no 360p/540p aka a 720/1080p etc. target setting) but even besides the 2.4ghz of Vita and the 2.4/5ghz of later PS4 models and of course PS5, not that fussed really as the app is pretty eh still).
@MSaturn With how things are said that students focus on video games compared to sports (however much of that applies to different types of people) I can understand that. So whether like a sport/competitive angle or otherwise. Whatever accuracy of skins and how people weigh up social status or what's cool these days compared to the past.
Whatever is actually accurate there when what gets said and of course many students or types of people/social circles fit exceptions too.
I don't even know how much of us back in the day versus kids now ever saw them as a narrative medium exciting versus those that just wanted whatever looked cool.
From what I hear online (not much of Aussie students anyways let alone in my own town) versus the reality I don't know what to believe.
I probably cared for narratives maybe but more so over the years not back in the day I cared for and still strongly do gameplay, regardless of a game for families/kids or teens/adults. Never had issues reading/spelling though.
Is there even much manga or particular books that don't even have a chance in libraries? Even I didn't read manga till after, I knew people into anime/manga but I myself got into it late and of my own choice but it was late high school anyway. But book reports and things weren't that much of an issue maybe they are these days with people's interests/expectations/attention spans. Whatever the case. Varies per person/what they are used to I guess.
Let alone anime/gaming being different of wide spread or closed off of the past to now.
Besides all the adult jokes in kids films being blatant to more toned down over the years as well too. Whether intentional by the creators or because of rating boards I do wonder.
I haven't played or seen enough of other regions to AU ratings so eh. But the above comment's Atelier ones is really strange but not surprising.
In Gal Gun from years ago you had girls come to your room for a trophy and besides sometimes talking mostly was just a model viewer type experience so that's 'story related'. XD Lol. I get not going further but even still is an odd feature that felt weird in the game in the state it was in.
They were high school related of setting and so on but even still, year 1 to 3 high school.
I mean Conception, Fire Emblem or others cutting bond modes or other things sure it's a bit odd. Even though Gal Gun/Conception were PS4 examples and Gal Gun it was EB didn't want to stock them, same with Senran Kagura while Conception PS4 they did stock it's where I got my copy from. So digital only even if the R18 rating on them and more 2015-2017 period so the Sony check stuff.
But when you have different rules, different people viewing them, and so on and depending what they showcase/get to when viewing the games you do question it.
Besides what audience is mostly going to buy Hunter Hunter anyways, older fans, not really kids/teens I'd assume. But I don't know anything is possible when people browse and eshop or see something as popular as Hunter Hunter anyway.
So is it a bad thing to have it at a MA15 or R18 rating? Obviously more R18 rating in this case. Do the devs want to scale it to meet the expectations or leave it at R18. Still surprised Gal Gun Returns was M when 2 and Double Peace are R18 so I have no idea how much it didn't have and because of the side modes or the other gadgets and things it made the rating go up I assume.
I know nothing about Hunter Hunter but even still some games get passes others don't and rules change over time/different staff impressions. But we all know these series have those particular characters in them for sure so I still get enough of what's going on. Like I just thought Tokyo Ghoul and the tissue scene or other aspects. We all know enough about fan service scenes in anime related of shounen, seinen, etc. of demographic and whatever genres not ecchi/harem but more than that of dynamics.
I'm surprised, Why Are You Here Teachers even got a physical blu-ray I'm still surprised it did and the R18 uncensored besides how it presents scenes you never know how strict some can be and I can understand why. Still some having that and DAL visual novels having dream/scenarios and the tied up for Tohka and while that scene put me off it I wasn't going to complain about it, it was like 1 scene out of the whole 3 visual novels I thought was odd yet MA15, so eh. Whatever aspect counts towards a rating I guess more than others of dialogue, visuals and extent?
Just like any other blood, gore, swearing and more of say Gears/COD with warnings yet that didn't change ratings I assume like Nep word changes and they didn't bother with a alternate word option, just did whatever in an update to lower it/do same for later releases.
Still surprised it's ecchi/fan service related and not drugs/violence or others as it usually is.
Then again with how the characters are I have no clue how the context is.
So has the expansion packs, has 1 & 2, (I mean that's good but if people already care about OpenRCT2 then they use it already on PC). Performance for zoom in is unfortunate but hopefully they fix that, otherwise if the outer zoom view is good enough and it's up close crowds/rides or otherwise I'd say it's fair enough but still odd.
Controls I'd always wonder about. It's been a long time since I remember the OG Xbox controls for RCT1 at all and other types of games city builder/tycoon/strategy always are weird on console whether all buttons to map menus or otherwise they always feel weird or 'get close'.
Then again as eh as Theme Hospital on PS1 is versus PC it was still better than Two Point Campus (I know not the same) or Project Highrise versus Sim Tower/Yoot Tower. The depth and changes just felt off. So however this goes I do wonder.
I think while a freeform mode would be nice the games have enough scenarios as 'solve this prior unfinished coaster' as well as the other park objectives from no money of the desert one in Loopy Landscapes to other basic objectives. I think they vary a lot, sure it takes hours and a fair bit of time, the research/marketing campaigns are fair to use and so on.
No riding the rides but to me that didn't matter as Theme Park World you can but I sucked at that game while didn't at RCT 1 or 2 ever unless it was my own stupidity. 3 offers it I think but didn't get into 3 as much anyway. Thrillville was it's own different game though.
The UI changes I don't like, they look cheap not 'modern' and 'sci-fi' or whatever they think is fancy. They look dull and hilarious next to the old design of the originals and fair enough transition to Switch I'd say it looks a bit off but it may be the screenshots or an illusion I'm seeing.
I'd have like to see more updated cartoony fairly detailed versions of the old UI that would show effort, not comfort I'm asking for just more effort put in and matches, sure sure they take up space but, not with these generic shapes/see through ones and more space to show the environments..... very mobile, safe, cheap, no effort and boring.
Otherwise it's probably a solid duology/complete edition of both games.
Touch screen I can agree should be here, the isometric view, the zoom in is fair for the time and modern era even so a touch screen should be usable and the series was on phones (well the later ones). No idea if the OG ones these are were on mobile I only know of 2 on Xbox OG and that's it.
Does it have gyro/cursor support even to be like a mouse. I doubt it. Stick/d-pad is good enough but still. The extra helps. Especially as if mobile had it (forget port existed or other entries have it) then yeah why?
Fair version if it's close enough as possible to the originals then it seems.
I see them every so often not that common but from time to time, probably at least 1 a year, 2 if lucky, they fit the Wii style ads, and not as particular trying to sell you it as Wii U ads.
Mostly seen Animal Crossing the one with the women getting home and her dog I think and a Switch Sports one with a son/father. I think those are the ones I remember seeing naturally when they showed up.
I don't mind them. Not for me but they do the job for the audience I think. They are enjoyable enough, sometimes a fair family/dad joke kind of fair kid and parent competitive angle that I do think is really good for the ads. They capture the family vibe pretty well I'll say.
I'm a solo Switch owner and I'm fine with it that way.
Aussie ads can go either way though and I enjoy some, not others.
Even the Hungry Jacks ads when they eat the food it's over exaggerated but also makes me uncomfortable. Many of them the past few months have just been uncomfortable, the oh the sauce or over-exaggerated eating the new chicken pieces with the sauce, it makes me just look away so if they want to do so mission accomplished.
Some animated ones are good even for Insurance companies which is something.
If only the DSi/DSi XL had a SD to GBA adapter. Or SD/IO support like Pocket PCs/PDAs had. Other than that many of these were pretty cool. Heard of all of them though elsewhere.
I'd go for either of these. Ah Nintendo Life you have an opinion piece that's fair of many of these even the solar panel, USB C when I mean any peripherals sure, but oh Streetpass while fair over dualscreens but touchpad on the back gets in. Why?
Why the social features seriously. We have plenty already so many social means in the world, then and now, seriously, go socialise elsewhere then Streetpass/Miiverse seriously. No matter the minigames of Streetpass and other factors. It's like Xbox One cut features for boring social features that sure people use but what a waste of tech.
People like to talk garbage when they can anywhere, why? What a waste of console power and time. Capturing screenshots sure, but talking on platforms when can on many others. Pass.
Same with Sony, oh PSVR, Playlink, Vita second screen/remote play dual screen stuff all to just ignore it later. What a waste of build up.
Why are audiences so boring. The games are fair but they can only do so much and offer boring hardware.
As if DS didn't do it the most of dual video from different perspectives, the lid close, swapping screens and more not just maps and inventory and Wii U the least (besides the yes wireless aspect, it had the panorama, a few games 'tried' to do multiple inventory/map and other views but barely, or the cough devs HAD to show the TV because gamers/casuals have to see the TV factor in.
As if Kirby Rainbow Paintbrush/Curse also doing the look at the Gamepad and people go but I want to see the HD well you know what I want the faster connection speed of the Gamepad and the possibilities to reverse more but no we have to have the TV take over because they know audiences complain. I'd have wanted manual/games not the full manual on both, dual instances like multiple desktops on Windows but that'd be too much power I guess even if quick resume is cool it's not the same of reserved versus 2 screens doing things) but wireless it had it's own obstacles.
Possibilities get wasted because 'particular' audiences want a boring device and boring games, not creative engineers and otherwise staff don't think it can't be done (unless it can't under some limits). I mean as if we can't have Four Swords Adventures again but nope no one wants to make it happen due to laziness or oh graphics when literally the next gen or beside Alien Hominid or others we got Indies and pixel successors/of hit old IPs and people finally get around to the idea. Aka like analogue sticks when d-pad was the comfort, or motion controls, audiences hate anything new unless it's easy enough. Audiences kill everything with their comfort.
They forget we had right sticks for more than camera too but very few configuring it for preference with racing games I guess these days versus core to it like a Knack/old God of War to dodge, Pitfall for item use/cool animations per direction of a canteen to drink/fill up, shield above or infront, etc., Skate games or others as most use it for camera.
Part 2: Rambling about wireless connection screen casting.
Let alone I think the wireless casting of Wii U and Vita run better than me using a single screen phone to my TV with a modem to bridge it using a third party app and the lag so 2-5 seconds noticeable (when watching a tv show, or swapping apps, it's unfit for gaming that's also the factor there, but if you want a tv show or to use apps on the big screen and don't care about the delay it's functional). That's with an average spec phone I"m using too.
Besides PSVR or phone/Vita or Playlink party games for PS4 with smartphones as the controllers (Everybody 1-2 Switch phone support 10+ years later of Playlink types stuff).
It says a lot how good Wii U/Vita implementations were by Nintendo/Sony (Xbox remote play/Steam Link, Xbox SmartGlass aka second screen like Vita offered, so same as Vita of over the network while Wii U was local to only the Wii U console, even if Wii U had what 70 feet length and Vita/others had further than that for a local connection it's pretty impressive with no modem or otherwise to extend/bounce it more to other devices and interpret it either to apps/devices it would work with or Pixel phones like Vita being remote play exclusive kind of thing so restrictive till opened up later like Android in 2019/iPhone later, etc.) how good they are for their time and still now besides their limits. Or other smartphone apps by the AAA companies back in that 2012 period no one remembers. Deux Ex Human Revolution worked for Vita/Wii U and I think a smarphone app at the time.
Let alone a dual instance situation like Windows 10 offers of multiple desktop spaces, or how Windows 8 sort of tried. Something Xbox One could have but abandoned because TV TV TV people weren't into, and unused features, thanks gamers, sigh. Cool tech gone for social features and being generally boring console, I love when companies make cool stuff and gamers want a boring box, what a waste. But that's me rambling about other things.
@N00BiSH Don't own one but from what I've seen I think the app use cases are fair but unlike a Wii U/3DS/DS it's a pretty basic experience because no one wants to make expand on use cases for them, just the oh 2 apps, 1 big app. If the app even scales well that is. But it varies per app and how much they have made it function on these devices to take advantage of the screen differences they offer.
Even DS did the multiple video per thing, lid close, swapping screens and while you can do say 2 movies, or a web browser/game, write a document and have research on the other on either sure, on Wii U/3DS/DS you obviously can't in the same way so they are ahead but it's a thing I wise Nintendo offered but didn't.
Cut and moved wireless connection stuff with Wii U/3rd party phone apps and such.
I think it can go further but no one wants to bother. Too much time/effort for little use or appreciation of the ideas even if they did happen.
Like to write up a document/research it's probably fine (bigger screen helps then how small the Flip/Fold are I think), for dual movie watching probably fine (no Simulview of PS3 3D glasses games but still). For gaming & a walkthrough/manual probably fine, but I think it can go further.
I assume the touch screen inputs may not be as flexible and may be limited besides multiple touch that's also my guess but I've never heard anyone say anything about it.
That or flexing of screens isn't great but maybe that's been fixed with later models? Or is still a problem these days, 'eventually' they will solve that. Can only guess. They are very expensive for basically a gimmick that you either can get around or not worth it at all.
I think they are cool but understand the limits and do think the lack of app support to expand on them kind of sucks. That and I mean in a general use of apps the few that can support them well for screen space or other factors not just fancy uses I'd want to see happen.
Would be cool. Panasonic did the Jungle as a MMO handheld kind of like a GPD PC handheld and a DS but that was cancelled, was around time of 3DS/Vita.
Samsung has done Pocket PCs/Tablets in the past in the 2000s, I think the Fold/Flip are really cool, same with the MS Duo till that well stopped. But I like foldable/multiple screen handhelds. They may be expensive but I think it's great they are still around then gone and going great well we get the same slabs forever.
So a handheld form factor whether for gaming or general use is really nice to hear even if a patent.
Give it a good app for casting to the TV and you have the Wii U successor idea I've wanted for a while now. Just like already cast my phone with a third party app to my TV, it has very noticeable lag but for an average phone not the connection tech problems it does a fair job.
Besides the IR better positioned on Right Side Joycons.
Fair to offer. If they loop them I think it's fine to extend to 2-3 minutes or more seconds/1 minute if that short.
Ah seeing the people that go 'big game focus/their nostalgic OSTs' I care about the Brain Age/Brain Training or other soundtracks.
Even Practical Intelligence Quotient/Devil Dice OSTs for some PSP/PS1 puzzle games I find are just as good of an OST as Ridge Racer/other Namco OSTs. I hear Ridge Racer, Ace Combat and go wow I love the menu music immediately and never played them before.
But oh it's not an obvious IP Nintendo that HAS TO BE THERE. Same as the virtual console/Switch online THEY HAD TO HAVE MARIO/ZELDA/POKEMON or the service sucks in their eyes. Like the other games are great to see. Some people like the OST and the game of value aren't the same.
Some of my favourite OSTs are menu music from third party PS/Xbox games not the 1st party always either.
I think the OST is good for this, even if short they are great to listen to, the DS/N64 like sound differences to clearer ones are great and offer their own charm.
You can find Mario/Zelda/Pokemon OSTs anywhere, try finding the others on YT, try it. Very few even though really good. I care about other games or OSTs then the more generic stuff so glad Nintendo is digging these up. The service to access them eh, but the thought/effort I appreciate.
I don't need to fund Mario/Zelda/Pokemon but will the other games Nintendo offers because they are more exciting in general then the 100th of the others. Regardless of their ideas in them.
I'd like to see Sight Training/Flash Focus's OST on there as well, or whatever Bandai Namco/Nintendo or the music staff have around that.
Other than that not sure would have to look through the other Nintendo games. Mostly thinking the more unlikely ones then obvious games or OSTs.
Like I mean Rhythm Heaven's a tough one and Love Rap or Fork Lifter from Fever on Wii, Space Soccer, Lockstep, and Remix 8 from DS
@Bolt_Strike I can see reason in that. Sometimes it doesn't need to be 'that' thick for sure. It isn't a laptop after all so rugged thicknesses doesn't need to apply but it did need to be child breaking it thick as well. Discounting the yes hinge still had its issues.
I do overthink or over expand in a way so I do deserve the challenging of my comments (thanks). Or bad editing in my prior comments.
I don't agree on efficiency always being the case there. It can for sure as less empty space/airflow over compensation, cable or daughter boards and more for sure but even still.
Aesthetic and fashion sense or social status does matter o people in some cases but it depends on the person too. That or maybe those types are too newest thing ego boost types that's also very likely. But some people especially tech go for can they talk on it (smartphone not referring to Picto Chat there just to clarify but it ended up kind of fitting that till I noticed), does it look nice they don't understand tech they wouldn't buy it for those reasons of course.
Most gamers may think similar to me or you and that's fine, care about the games, some of us do the tech side and I have a lot of Weider tech takes do that's more my minority view really will agree there.
Otherwise whatever games, now is it because they appealed due to the cooking/other touch generations games and easy to understand, or diary/other types of purpose preferences? Which for the ebooks, apps/pre smartphone helpful ones on the go made sense for the time.
DS was also people's first touch screen other then a smartphone, a PDA most didn't have or touch screen monitors if their business had them but especially for kids their first. Was my first I think likely.
Or whatever was hype/easily talked about IPs, marketing on TV, etc? Besides well genuinely looked cool but was still niche.
I agree thick devices are too big for the hands yes, slimming it down to a degree isn't a bad thing.
I just think the DS Lite was too slim and too terrible of a design I think an in-between would have been better. That bit thicker maybe on the underside. I already mentioned the slimming parts/space but of course.
Also as if bezels are that bad then so thin it wobbles, yeah that's great Slim design for laptops or other devices. XD Besides speakers wherever positioned. Or other factors of slimming too far.
It's not like I don't see it with PS5 why they did and Xbox already slimmed it like a compact PC case so they already considered it with their design. PS5 for airflow probably made sense but it does look like a plant pot/statue aka a aesthetic choice I don't see it as a engineer's design nor likely in any case besides prototypes, would it, it has to look appealing. Even if it stands out a lot.
That being besides other feature consideration like DS Lite brightness, PS4 5ghz then 2.4ghz of the OG model. Battery life on handhelds, etc.
That and obvious design distinction between models. It's easier to tell a DS apart then it did 1000 to 3000/Street PSP models little details but I have by now at least, PSP Go is obvious how different it is.
Like the DSi shows like the Dualshock 3 they can use the same design and pack more in and doesn't mean they should either.
A GTA 5 mod? I mean sure. But I can easily point out Minecraft mods over the years that used bottles or machines to pick up cows/sheep, etc even. XD
Patents and competition are the case with this lawsuit. Palworld is too close of things Nintendo doesn't like and wants some money. Grid series has a nemesis system but it's not the same as Warner Bros but just because it's a racing game (genre doesn't really matter likely here).
Did Namco sue over cover based mechanics they did in Killswitch/I think Dead to Rights as well in 2002/3, that Uncharted/Gears popularised and took inspiration from?
Did Milestone with Alfa Romeo Racing Italiano when Grid/Forza Motorsport 3 didn't have the RPG mechanics, but kept aspects of the rewind system. I mean Forza's is more the way the industry has done it for years now let alone Grid's but no pro mode/limited to 1-5 if you choose it's just it detects parts where you were hit and goes with it. Sure games have minor details of that or the player chooses to use it for damage/lap times but otherwise it's been a basic duller feature the for many years then the licensed game advergame of 2006 on PS2 (Milestone innovated a lot back then, they even take and improved the Forza Motorsport 1 & 2 region system to be more restrictive in Ride 4, they take a fair amount of comparison in Ride 2 as well with the FM6 style cutscenes).
No one has a car builder patent? Sega GT on Dreamcast? Milestone's Apex/Racing Evoluzione, Disney with Pure the ATV game for PS3/360? Nope.
Barely any games actually did the game in loading screen by Namco besides Ridge Racer/Tekkan let alone competed and weren't conformed about it either like Test Drive or others of the era.
So do the patents actually have weight?
Like Ender IO with a bottle.
Mekfarm/Tesla Powered Things has machines with cages to pick them up.
The Pixelmon mod wouldn't be safe a option.
Many mods making it easier to pick up in different ways have been around for years then moving cows/sheep/pigs by food and walking all the way back is tedious.
What Atari can't be bothered and they know the later ones suck so bad they release the OG entries I mean it's cool to offer on Switch like RCT 1 was on OG Xbox but I mean the desperation you can see a mile away come on.
For things like Atari 50 for the Jaguar/Lynx games among history lesson/other systems sure otherwise no cared or thought much otherwise. Their ok 2000s efforts for other games sure but RCT they never did well with any time.
The studio working on it I'll give them a fair chance as never heard of them (but always open to studios trying, porting or otherwise) they probably have done great in the past but yeah it's a port job or remaster? Hmm either way good luck.
Not touched anything RCT since 3, 3 was fine but just didn't care for the art style and no idea the features I don't remember it enough while 1 & 2 I remember more.
Everything else was Atari trying too hard but not executing it as well.
There is making a game accessible but there is also making it dull and many of us fans of RCT aren't casuals too stupid needing it dumbed down, similar to why Xbox One Zoo Tycoon sucked too, it didn't need to be that dumbed down, it isn't Activision Budget range or others shovelware Tycoon games come on.
Screamride I take as a physics puzzle game on console. I enjoy the odd flash physics games.
There is a reason I get why Thrillville or others took off.
That or I find some depth did make some Project Highrise or Two Point series games too much for me over Sim Tower/Yoot Tower or Theme Hospital (didn't get into Theme Park World was too confusing what it's goals was after some points in level 1 even but Theme Hospital had no issues just how it ran).
I wasn't into how Theme Hospital played on PS1 while Game of Life was fine. But otherwise eh console ports go either way with too much button inputs or work really well. Also Keyboard/Mouse support would be nice for this.
Part 2:
The hinge isn't the best, none are but the Lite to me is so cheap and garbage, carts sticking out is eh of take or leave and may be better or not but even still. I just don't like the Lite at all.
in screen and thickness, GBA support and in my opinion besides the XL models my favourite model is the OG.
I hate the brightness of an OLED on Vita, don't have an OLED screen elesewhere and no use for an OLED Switch other than the stand, not the screen itself. So even the brightness upgrade the Lite had over an OG DS and Slimness nah pass.
Besides got a DSi so I don't need a Lite other than GBA support which the OG has anyway.
I can't say for GBA front/backlight but backlights make sense regardless then a dim Gameboy likely does (never used).
Hate brightness/slimmer design of Lite.
But the original design, made sense as a tool, aka competing with Tapwave/Gizmondo and PDAs/Pocket PCs, but most gamers/gaming journalists know that or pay attention outside their narrow vision box they are in.
Portable Big PCs of today Steam Deck & otherwise unless you were into business/PC enthusiast, gamers didn't pay attention to PDAs/Pocket PCs, when they were bulkier or business use and expensive. Exactly. But it's not hard to do research either of the time.
In a way the DSi could have had a SD slot an SD I/O slot but wasn't. So Guitar Hero, etc. peripherals could have had an SD I/O to GBA convertor maybe but nope.
Like compare it to a Palm PDA of the time & it's comparable OG DS.
But like Wii U Miiverse (aka socialising when can ANYWHERE) over dual screens or anything functional why would i listen to other people anyway.
I hate slim anything, it breaks easy, looks like garbage and I just can't stand it, but customers/companies wanting to look impressive or slim being over used so I find it ugly and boring not impressive.
Palm inspired or Apple inspired. I'd rather take Palm thanks. Apple white/slimness is fine but even as good as testing a Mac is & eh phones/making phones/TVs the most 'where the buttons/logo, standby light/anything not forgettable of model differences.
Like buttons/dials and a touchscreen in a car dashboard prefer buttons not more navigation nightmare of a touchscreen.
Never understood the Fisher Price side of OG DS/Wii U, I prefer them, people want break easy and looks slim then rugged laptop/Palm PDA look sure that's fine, but I don't agree with social status/easy to look at visual design people prefer apparently.
Childhood first DS is an easy excuse I think like the iPod/Phone, easy to social status point finger people will do.
Apple/future looking, visual/social status lifestyle trash people love to eat up, I avoid products or people like them for a reason. I prefer tech function over a art piece tech product and people with boring design appeal.
I can tell handheld consoles apart, I can't phones/TVs.
I can take Win8 Metro over Fluent Win10/11 garbage but phones/any other slim designs pass. I don't want an art piece/break easy design I want a functional one by engineers no matter how bulky. Not marketing/fashion people mindset. Or visuals over fictional substance & dialogue/themes when gameplay is better or else walk outside for an errand simulator instead. Any customers that value social status/looks the door is that way.
So the Prototype being the Phat but slight details, unfinished of speakers and things it's fine but the Phat I think the finished details add to it more.
So XL I'd prefer as I have a DSi and it's ok but not great but a New 3DS XL does the job instead.
DSi is slim but the bonus features 'at the time' were more appealing. I don't want rugged but people want slimness because oh look at it. In terms of technical sure, in terms of other nonsense pass.
I don't like social status/visual nonsense so you can tell why I like the OG right? Fair balance of thickness. Looks like a PDA/Pocket PC.
I'd rather hardened glass over glass like fragile or just other materials is how I'll word that.
I had a Mario Kart sticker Light Blue OG DS & went for a DSi in Matte Blue, skipping the Lite. I prefer even besides differences on 3DS I'm happy with my New 3DS XL in orange/black.
OG DS as awkward as it is makes sense design wise as competition wise no one looks to PDAs which is looks like. But most gamers are too slim this and games that to understand why it looks like what it does besides making a thicker console for kids/anyone else to use.
With this and KoRobo the Chibi Robo successor I'm interested to see how things go. I need to get back into Patapon/Loco Roco really I tried them, but really need to give them a further go. I appreciate them but really need to try more with them.
They want more sales so for everything with a screen/Xbox app and the rest is PS/Nintendo. I prefer OG/360 for Xbox. One was.... ok and Series is just more boring. I don't hate multiplat but I still don't care for their games besides that open money approach. Like Saturn/PC. Or GBC/GBA besides Xbox/360.
But still be IP or next release picky even though old CODs? Why not? Pitfall? Old Halos? Any others? Forza mobile? They aren't taking that many chances of old games to be on Switch when could but go eh Minecraft/a few others are fine right? They would if they cared.
Cloud and Xbox on anything isn't bad, they are just aiming wider then the others, that's all. It's no Vita/Stadia with Pixel phones exclusivity.
Only dedicated fans buy an Xbox or those open to all 3 platforms if they can justify the cost/find the iPs or back compat/services worthy enough.
To me the Xbox One X/VCR are for BC, blu-ray app or CD app as CDs don't work on PS4/5 and what Soundcloud as no need for Spotify Sony. YT is on anything so not a problem there.
I'm only buying Xbox One older games not a single 2020-2024 Xbox One/Series game. Very few on PS4 either of 2020-2024 but at least there were some.
To me the creativity and impact is just so eh. Variety but not impactful variety Nintendo offers. I can buy any of the niche ones and still have a large enough library to care about Switch.
To me 1st party Sony/Xbox just have gone different directions for audiences and the gameplay isn't a priority in the design so we get safe games with worlds/graphics/story/whatever values they want to push so why should I buy them?
I want console gimmicks but Impulse triggers no one cared about 2013+ aka before HD Rumble/Haptics & the Triggers not having rumble but tension of a few states, quick resume no one not on Xbox cares about. Gyro in the next controller who cares PS/Nintendo have offered it already. They could try pressure sensitive/analogue face buttons again like PS2/Xbox but I doubt it.
Switch's gimmicks are fine but didn't really excite me the way Wii U did. But Switch has the games I'm open to so it's more my platform besides retro games.
Xbox has the variety but less direction or security for us to care to support them regardless of however much people buy them so what's the point then if nothing matters when giving them money if it's never enough. Same with Square's 2022 games. I supported them, what difference did it make it wasn't ever good enough for them it's too low for them. So why wouldn't I pay $28, why would I pay $100 if it doesn't change much as 1 person then 100s more they'd want expectations of.
Why should we care about Japanese/kids game support when they really don't care there either. They may go to TGS or other ways, but the JPubs will still offer the same safe options to Xbox because they know the others don't sell because Xbox open minded or still into those types but have an Xbox are willing to, then casuals/stereotype audience still make it clear of messaging in sales making it hard for Xbox to get off the ground.
They could try better European audience approach but don't.
Where is Wildcard/Snails games of it's tech trees/other aspects like Ark and their other games? Hmmmmmmmm...... You don't see them going after other survival games that take notes from it or Palworld, point made there if we are talking actual inspiration or similarities.
Nintendo seeing competition when it's actually competing with Snail Games/Wildcard more than any Nintendo game is or the Zelda climbing mechanics.
Palworld is successful, you don't hear people going on about Minecraft mods with a bottle capture mechanic? Or other niche games?
Sure Pixelmon is one thing but other mods with a different focus like a tech mod like Ender IO but has 1 bottle that's for catching animals because leading animals is tedious.
Nintendo/others can use patents but Palworld is Ark tech trees/progression and style but with Zelda BOTW climbing and Pokemon style characters. I understand survival games/game design.
So how much of the game is actually Pokemon or other things of a patent similarity?
Do they just want people to pay them for using it or fight competition? What about if it actually came to Switch? Crafttopia was similar enough right by Pocket Pair, was it on Switch too?
Looks good to me. I was surprised they even offered Emio as physical, so I bought it immediately as I thought I'd never see a copy of it again. If they never offered them physical it'd be sad but I still wanted to play them.
So them being physical yes please. I can't wait to get started with the series finally if they are physical then a digital purchase.
But physical of the prior releases I'm interested in that. No limited copies though I want wide enough like Another Code/Endless Ocean got they need more support. Visual novels I don't see often physical. Sure I have seen Mato or some others but not often they go quick and are 1 copy in my town at least. Or very few copies then gone forever.
Good sign I was wondering about digital or NSO but also physical as they could easily say it's digital like PSP to Vita to rebuy them (of course digital in Switch's case to pass over makes sense then older console examples where I can't think of any that did, did 360 pass over to Xbox One if already owned? I assume so? PS4 to 5, Xbox One to Series sure but others not sure) and not all PSP games were made available on the digital shop and with no UMD drive to convert (neither Sony/Microsoft or Nintendo offer a physical to digital send in or conversion program).
Labo* is a good sign too as people would question many peripherals with any consoles when upgrading what is or isn't getting carried over to the next one or not for sure.
Otherwise same form factor or similar hmmm. I question it. I want to hope we get an interesting gimmicks but if the R&D didn't get to like Iwata allowed them to go that bit bigger and broader and Furukawa wants more simpler consoles or R&D haven't got any other ideas then yeah that will be sad to see, which ends up being the case really......
I'm not interested in a Switch like console with spec upgrades, pass. I can appreciate PS2/Xbox/GameCube/Dreamcast but I mean each had a unique quality to them besides the experimental games era it was that PS3/360/Wii went in the still 6th gen game design to it's own differences but I appreciate that time a lot because pressure sensitive buttons on PS2/Xbox, the controller slot on Xbox/Dreamcast like N64 or the PS1/Saturn ports for mem cards or serial, parallel I forget.
GameCube/GBA like Dreamcast for different support of dual screen stuff. Wii continued that well. DS with Wii or PSP with PS2/3 continued that. We sort of see odd details between things depending what they come up with but we have see other directions of features and they vary of fair in how ambitious and land, don't land but a small audience appreciates them to not interesting in the slightest from either.
Gimmicks and good game mechanics sell me on a game/console, if I don't see it in the creativity, or the hardware uses and more specs then yawn, well moving on better things to see and do. Their creativity has changed, whelp time to not fund them then.
That and seeing Switch 2 going the boring ways of PS5/Series consoles will be a non-purchase from me and well furthering retro like I already have for near a decade now because of the disappointing state of the industry and priorities being else where for games/consoles and I'm not having any of it. But I'm one person so like companies care, they have new customers or existing to care about instead no matter the strategies.
Just means I'll get my digital Switch games I planned on and move on the rest is physical of the few on there or multiplats of Switch/PS4/Xbox One then.
10th gen has to be good or else what's the point of 8th/9th gen Part 3 (8th) or 2 (9th) it's just getting boring. Or should I say 7th gen (Part 4) but even more dull of 8th gen continuing on to Part 4 (7th) at this point. As if companies think we haven't noticed direction changes/quality differences.
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Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev
Part 2:
Do I blame people and their emotions/nostalgia or do I blame them for just not having the time/thoughts, or do I blame audiences for being too stupid and that's why we get safe experiences is because they have to buy safe experiences and that's why good ideas don't happen anymore. Audiences are too grown up and stubborn for anything that isn't Mario, DK, Banjo, Spyro, Crash etc.
So I have no trust when Indies won't even bother. Let alone trying to get a studio willing to make a Banjo, no matter the scale but still sound of quality ideas in it then a generic platformer not fitting of the duo's past adventures.
So yeah my expectations are high because I haven't seen anything remotely good in the platforming scene by anyone in 20+ years.
I don't play favourites I think about ideas and I dig into the B grades for a reason not the same repetitive Indies following their AAA nostalgia trips and weak inspiration then better protottyping with ideas of any material texture or functionality. Their new ideas are ok but hardly noteworthy or amount to much then a few obstacles or a few different same functionality things.
Zera Myths Awaken is a fine Spyro clone (started as one) but the moves are hit and miss of advancing much and levels are too Spyro inspired still to be original. The formula is still the same.
Re: Banjo-Kazooie Has The Potential To "Rival 3D Mario", Says Ori Dev
Anything can but people are too Mario soft/absorbed to care. Any B grades of the past were more entertaining then Mario. Galaxy was good but that's about it. Everything else had ok ideas but didn't impress me in the slightest.
Like Double Dash did yet any other Mario Karts since haven't. Any kart racer with customisation or other features people go eh but Mario kart for nostalgia, tracks, characters or simplicity of controls, comfort, marketability. Like Smash people don't care what else is attempted, because why would they, it's comfort food. They don't care what else is attempted.
I could say the same about any Indie platformer yet they repeat history (humans love to do that and it annoys me so much it's beyond hilarious every time, whether their country land back, or whatever actions/goals, familiarity or way things were or status quo lifestyle, human beings are so boring) and waste my time so I don't even look at them. They don't want to push their own potentials as it is just recycle things.
Spyro 4 I wasn't going to be excited for beacuse I doubt it would have been anything more than Spyro 3.5 but Crash 4 did surprise in what it tried to do different so it was 'possible'.
Banjo has so many good elements to it for sure. Buty many inspired by it are empty, the devs aren't talented enough yet and emptiness fits modern gaming so it's 'fine'. Yeah no. Their world priorities versus platforming and missions, collectibles and more compared to say a Tak or something else with their structure, their immersion and more. B grades make me go 'wow' besides if it doesn't work like a Vexx, there are many others that 'do'. Indies make me go 'yeah you have years to achieve it or won't ever because you don't think about your worlds/mechanics enough just the bare minimum to be convincing'.
While Indies recycle things, even the modders making their own games off of Mario 64 made me go ah you aren't any better and just as useless as Indies with safe ideas come on. Try harder. Impress me. Not recycle history or be too close to your inspiration, stretch further than it. I want to see them do that, yet they don't and continue to disappoint me more and more and the genre to me is just a cut off. I'm sick and tired of potential not achieved because they don't try hard enough. Just play it safe every single time.
I want people to make stand out games not repetitive games. If it's money sure, if it's skill sure but it's like they see the trends and go oh I can be that safe and I'm like, this is why I go retro is the attitude is different nowadays and I can't stand it.
I've seen Minecraft modders with more creative smaller ideas that impress me or large scale ideas and just as much safe large scale ideas to recreate Forge mods to Fabric so it's just as hilarious of audiences being catered for or the safe 99% of modpacks being the same repetitive garbage because no one wants to actually look deeper at the possible ideas they want the same 0.00001 experience & their 'favourites' or make them.
he small ones can be repetitive too but those with a spin on it or truly unique I go wow & review them & am proud I did to show off "their" awesome ideas that 'really do' change things & my perspective of the game & their idea being achievable no matter what version but just 'completely available no matter how niche of downloads'. I'm proud 'for them' even.
Re: Round Up: Video Game Industry Reacts To Nintendo's Switch 2 Announcement
Ideal form...... I can't agree.
Lucid, what do they know. They can't even make Destruction Allstars for the right audience. There games are fine, whether new or Bizarre Creations staff like I care regardless.
Furukawa is what he is, but he isn't Iwata a game developer/risk taker and the engineers had ok ideas but not that exciting with Switch 2. The Switch 2 is pretty eh to me. The gimmicks even if not fully shown are not impressive even for what is shown till later reveal of functionality for them. I don't have high hopes for C button or laser pointer.
The back compat and few details are nice but expected and don't care enough for them, they aren't anything I am fussed about either way.
Re: Video: We've Spotted Some Secrets In The Nintendo Switch 2 Reveal Trailer
Mic if it's for headsets sure, if it's for social features, get rid of it. If it's for DS like use I doubt it these days.
If Xbox/PS/Switch 1 style OS again I'm done. Hate them, hate groups, hate the boxes, the sounds were good, but no music, eh OS design. The navigation is better then Xbox/PS5 but even still the design is so appallingly bad.
IR are in the worst spot again. Unless they are well used on both sides and upside down or other ways to hold the Joycon they are just terrible. Just back compat and more then a right Joycon with an IR for Labo stuff? Or something else. Sigh. Give me IR like the Wii but improved Nintendo not a bad placement of it for 5 or so games and not even in interesting ways either. VR does it better then this. The IR is just so badly positioned.
HD Rumble was so eh, I'm only getting around to it now. Impulse Triggers for Xbox One 2013+ are better used then HD Rumble is. Dualsense is it's own but Impulse Triggers are better.
LCD is fine I don't like OLED lighting, so eh the colours I hate the lighting. I hate it on Vita, no not the burn in that's expected of OLED and gotten better to avoid sure, I just hate the lighting of OLED. I can't stand it. Besides if games are LCD then OLED it works better. OLED to LCD for Vita, even if new OLED at the time wow the games look worse because they weren't made with the LCD in mind. Doesn't bother me at all I don't care about graphics, it's just noticeable still.
The tablet design is 'fine' I really don't care it's what I expected really even if I'd have preferred different. I'd take a base station like Vita & PS TV or Evercade, but syncing for dual screens or save transfers or whatever. I'd take a projector button or something else. But then again won't happen too expensive and even phone to TV is delayed to be so noticeable. PS4/Wii U to Vita and Gamepad made sense but at the same time Switch to TV even if difference of hardware then my underpowered phones even still it may be pretty eh or the TV processing.
C button needs to be good if it's 'connect' as in share feature (we got a photo/video button, that's all, not more) then goodbye Nintendo. I don't want a share button. I want something interesting out of that button. Xbox Series did a share button and what a let down over the Impulse Triggers greatness there of Xbox One. I get quick access over the software method that was there but that's it. I hate socialising we have 20+ ways to do it software or hardware, tell humanity to stop wanting to socailise and talk garbage. Give me tech ideas that are useful not repeating history for more talking and achieving nothing. Dualshock 4 share was eh, good and bad. I barely use it. Touchpad had 2 halves it's fine but eh I hate Share/options they feel awful.
SD card spot is fine. The Bezels and flatness...... If the grips are good that's fine.
I want more original controllers but nope it has to be like a regular controller in some way still. Make the Pro Controller the normal one. Why do the Joycons have to be so safe and with a few slight features. It's so annoying seeing safe controllers. I'd rather they go further with them but nope.
Re: Registration For The 'Nintendo Switch 2 Experience' Begins Soon
Fair to show it off and talks about it or whatever, glad not near Melbourne not that I would go anyway. I have no interest in Switch 2, the gimmicks are just eh. I refuse to care about it even if it's early days till more details, what's there is there and I'm done, Magnets hit and miss, Laser I think will be boringly used, bad IR placement AGAIN, SL/SR improvements. I don't like OLED so don't hate the LCD. Retro console gaming for me. Unless games are good of Vita like experiences of Switch 1 or decent 1st party hardware wise, no impressed.
Re: Poll: So, How Would You Feel About 24 Racers In Mario Kart 9?
For poll I said mode it depends (NFS Hot Pursuit Wii similarity sure, like even a Double Dash mode, I'm fine with modes not main play, I don't care if it's 'impressive' I want playability not chaos and weapons going everywhere or weaving in and out or just more people/AI characters to deal with I hate it in other games, I wouldn't want it here, if a mode sure, otherwise no pass) and 8 racers for second poll.
While 32-100 shooters like MAG are cool I don't question/don't care for it. For lobbies for Mario Kart 9 even eh. Make them smaller or a big player count mode that's it. Besides over time people will go to the smaller ones anyway as games get less supported so why bother.
Whether a kart racer, anti grav, rally, sim, arcade, boats, jet skis, etc. I don't want more than 8. I am happy with 4-6.
While I don't care for Mario Kart much and would an F Zero or others. I am not a fan of larger amounts of racers on the track. The AI/amount of people can be too much to deal with (not saying for hardware/frame rate I mean in terms of fun factor I don't find it fun) and it ruins the fun of smaller amounts and more strategy. I had more fun with even endurance races in like a Gran Turismo because the pitting and strategy was more fun. In later games i went this is boring, the progression also didn't help things. I get it's a kart racer/Mario Kart but even still. I don't like it in other games, any I've played on any old/later systems with real or fake cars, arcade or sim.
Having 6-8 I'm like that's enough of what feels like an elimination round kind of experience with fewer, it has it's own challenge.
More people, it's too crowded and just annoying. I don't mind the odd NFS Hot Pursuit 2010 Wii 100 racers survival mode and segmenting off checkpoints of how many racers but in actual racers in a GT/Forza or otherwise, too many racers and it gets boring, crowded and not fun.
Also the many rolling races suck. In Mario Kart I get it's at the start line but with all the weapons and more compared to an F Zero 99 yeah no thanks regardless of 20+ I just don't like it.
If I don't even like traffic in Burnout or other games (depends how it's handled) why would I weaving in and out of a kart racer? That sounds boring and hectic but frustrating.
I always hated more racers yet people go oh we want it for realism or challenge or whatever .I can't stand more racers on the tracks. Never have, never will, arcade or sim racers, kart racers either.
Re: Nippon Ichi Software's 'Phantom Brave: The Lost Hero' Scores Free eShop Demo This Week
Very interested in this. Haven't played Phantom Brave yet but have researched it and it's very interesting. So I wasn't sure if this was a sequel or a remake as the bundle has the original. But a sequel why not. I'll try the demo why not.
Re: Review: Donkey Kong Country Returns HD (Switch) - Aping A Retro Classic
No blowing, I forget that blowing on the mic is possible on a Wii mic/speaker. Lack of old credits is sad. 2010 game as a con, uh, if different content/3DS tweaks but Wii HD, sigh. I'm half & half on this con.
I mean some people may just have wanted it ported, if it were like DK GameCube with it's Wii additional levels sure. As if other games didn't have more content to justify them.
DKC Returns is just a HD fill out this period of the year release it seems, sad.
Surprised no IR support (barely supported then again if Switch 2 removes it or doesn't put it on the front I will be disappointed) or something else Switch compatible besides just yes being toggle-able off/removed. Oh well. It's not necessary.
Though with how underused the Switch features are in Another Code or other games I'm not surprised, but what a waste of R&D or execution. DKC doesn't need it though but it still makes me question? Why? Marketing yet barely used by some 1st/3rd parties.
(I get audiences may not want them and it's understandable or DK on Wii/3DS didn't really need the features but even still), sigh.
I know Another Code (or in this case the DK HD porting team) they aren't Cing or other devs that like to use hardware features but even still, what a really generic remake and eh both slapped together.
They are a capable developer some of these remake/port studios they do the job, I can tell in their other games but wow, what a drag.
Then again getting around to some motion/HD Rumble games finally and they are....... fine..... Impulse Triggers on Xbox One are more impressive. Then again I haven't played 1-2 Switch so who knows how it varies the vibrations around it, but for the ones I'm playing yeah they are pretty weak. Still fun but hardware use weak.
Blowing wasn't ideal but even then on DS I can see why for games that did. Wii I just never paid attention when people mentioned it. 3DS of course that version didn't have it nor did it need it.
Otherwise probably a fair game like Tropical Freeze is just different and older. Nice to have. I'd have preferred other games get support but they'd have to have remakes likely.
No Disaster Day of Crisis, no Sin and Punishment Wii, no others that can be easily ported and are too niche anyway or forgotten.
DK support sure. Though the GameCube one on Switch like the Wii version would be nice and GameCube controller support even if no Bongos. DK GBA/DS would be NSO anyway.
It's a game that's fair to have this time of year and DK is big so sure. Never played but I assume it's a fine game.
I prefer other games with other mechanics, but DK games are solid just not the 'best' thing I've ever played when 2D or 3D other mechanics in other games are just better. No nostalgia either. Level design looks nice sure but eh, it doesn't appeal to me. Sure I own Tropical Freeze and it's good, I struggle at times but that's my fault then the game's as it is an old school but modern game it's part of it's design. But I've played better games with more appealing ideas I prefer of the 5-6th gen era then it's good ideas but not really mechanics that make me go wow. Just visuals and set pieces that do and that's it. Solid ideas, very typical old school design and fitting of the character, but that's it. Not the most amazing moveset I've ever played. Even if it doesn't have to be.
Re: Rumour: Ubisoft Has "More Than Half A Dozen Games" Planned For Switch 2
Assassin's Creed is obvious whichever later ones as just the early entries in the series made sense even if in a way 3 and 4 were on Wii U while others the Switch got were fair I guess of collections/remasters/ports. But the Ezio collection, 3, 4, Liberation (Vita) and others sure. But otherwise when it gets to the later entries and them not downscaling the PS4/Xbox One entries was interesting to see. I don't care either way for the series but it is still interesting to see how far they went.
Will we see a Mario Rabbids bundle? Maybe? I doubt a 3rd game as Sparks of Hope didn't sell well even if it's 'such a big improvement' and was so good it sucks it didn't sell well. But it was quite late and a bigger scale title not surprised it took that long.
Far Cry anything maybe 6 would be a surprise to appear on Switch 2. I mean as if they couldn't have offered Far Cry 2, 3, (I doubt they care to offer the Instincts/other ones from OG Xbox or Wii to Switch at all) but nothing at all is just weird. Or did they give up on archiving those but Assassin's Creed they would. XD Why not just try, Yakuza on Wii U sure tried but probably wasn't right. I mean they need to try hard putting out at least 1 title on the systems.
A Red Steel 1 & 2 collection won't happen or Red Steel 2 VR but Far Cry not on Switch, is it too crazy for Nintendo fans? Clearly not but Ubi are just too lazy.
Whatever the case of Tom Clancy games of the past they care to offer/archive. Rayman remasters either. We will have to wait years for a new Rayman 2D or 3D.
In terms of a different game happening who knows. Seeing Mario Rabbids was surprising and while I got to them late I love them a lot like Red Steel 2 was so good on Wii. Or ZombiU on Wii U.
Ubisoft hasn't made much I care about other than Mario Rabbids or Prince of Persia these days, Rayman DLC is not something I wanted to see and I'm just buying their old games from different series instead to see what I missed.
But the current direction of their games or IP how they could be handled I don't have much hopes/care for really. Unless they have another Mario Rabbids or Immortals Fenix Rising type surprise I've very much not interested in the slightest and not interested in ports.
Getting different titles releasing like Snake Pass (got recently I know is on other platforms but still thought of as a Switch title) are great to see, but rarely when we see them from different third parties.
Re: Random: Geez, PS5 Game 'Anime Life Sim' Sure Looks Familiar
As if the 2020-2021 period of the game isn't relevant anymore like why a ripoff now of all times? It's just stupid.
Better store curation just doesn't happen it seems, sigh. Why act like the Play/App store, be better console makers. Or is it once Last of Us clone was on Switch, oh when it suits them. XD
A lot is very similar and probably crosses some line of Nintendo's for sure or like with others the licensing/patent edges to not be crossed not just Nintendo pushing for things as the lines for a ripoff yeah it's pretty clear here.
Some features seem odd too, some games are strictly that way for challenge or immersion or balance. They can be annoying but sometimes they make a game/series what it is. You can get used to it over time or just find others that are 'better' instead besides their theme differences, mechanically differences. Or a different entry as well.
Palworld was just Ark with tweaks and a survival game so it was different, the mechanic sure even if mods have done similar in other games like Minecraft and the Zelda BOTW/TOTKT style climbing/Pokemon looking creatures is something. But I respect what Palworld could do when it took inspiration but still did so much of it's own thing I respect it for sure as a survival game fan that isn't really into them that much anymore.
I dislike how nostalgic Indies can be and audiences eat it up and I want more originality then the inspiration given and focus on them but ripoffs like this are just disgustingly stupid.
They are too lazy to make their own, cut corners to even try and think oh we will fool people that don't understand licensing or go 'but I want this on other platforms' well make your own and a valid one not a garbage one.
It really isn't that hard to understand how licensing works (the artstyle/models and more sure it's convincing, I've never played Animal Crossing [eventually I may but not right now, I may get New Leaf or something, maybe New Horizons eventually, I've done research at least to know what the series is like and each entry] but I can still tell the difference in some details) but people are so stupid in their normal minds they deserve to be fooled if they can't understand the simplest things.
We gamers can because we use our brains, pay attention to things and it doesn't require much brainpower for licensing or other things to work it out and 'why' Animal Crossing is only on a Nintendo platform since N64/GameCube.
I don't complain going 'but but but Cruis'n is only on Nintendo' I go yeah and that's totally fine. Besides I'm interested in Cruis'n Blast when I get the chance but otherwise there are plenty of other arcade racers just not in the same way it is and that's totally fine.
Re: Rumour: Switch Virtual Console Was Apparently Nintendo's "Original Plan"
The only good about NSO was the game variety of licenses not on previous Wii/Wii U and 3DS or the NES/SNES Classic edition features, over Wii U, otherwise no thanks to a sub service and all the other and licenses taken away quicker via a sub service then via a store closure.
I don't want a recurring payment pass on that. I'd rather seek out the games or emu them but seeing as I have no interest to in many of them and would 3rd parties that never make it onto the service anyway it's emu or waiting for a physical cart/disk eventually. So why would i sub to give them money for something the game selection isn't appealing for me at all or remasters/ports come later anyways. I just don't see a use for it myself really. I'm happy with my Wii U/3DS purchases, I didn't get all but I'm still fine with what I got.
They may not kill NSO and carrry it over to the Switch because why bother trying to re-add games again, that'd be stupid and a waste of time and resources this time if they do.
Wii/Wii U were different enough (and the Wii menu and those games then the fewer Wii U offerings or changes to the software either, what was done was done there) and how they went about it even if Wii CPU/Wii U was overclocked so besides the look being darker and the control scheme features it was a hit and miss of upgrade fee.
But if Switch 2 the NSO stuff is Switch 1 mode like DS mode in 3DS or GameCube mode on Wii or it's own extent then sure.
Or whatever Switch 2 enhancements if need be but otherwise it shouldn't be more work if they do they want to do this to themselves for no reason at all.
Re: Triangle Strategy Is Back Up On The Switch eShop
@Staatz Fair enough. I'll look into it more.
Re: Mario And Zelda Modders Are Using Their Skills To Develop A New N64-Inspired Platformer
Looks good, still has movesets that are pretty typical and the reason I won't buy these Indies platformers, the level design and movesets are just so typical, or the tasks aren't fun if it's a Banjo/Spyro 2 & 3 kind of game yet they don't have the skill to make minigames or tasks on par with those just more safe modern game design or empty levels and boring tasks that aren't even fun let alone clear what to do.
So to me it's a pass.
If Mario Galaxy can have planetoids and ice flower used differently, or other games doing things, why are these Indie platformers so weak of ideas? Nintendo just thinks differently HOW to use things and these Indies don't. Same with old gen devs.
5th/6th gen had a lot of experimentation and I don't expect minigames or other stuff that's fine, I don't expect Indies/Modders to make them at all. But they could at least try something then how safe these Indie ones look and play.
But my problem is these games are 'too' 1st party or big games inspired, I want other mechanics or even inspiration from the AA/B grades or original ideas, I don't want tracing or recreations of favourites, that's boring, putting a spin on it or being original just doesn't seem to happen here and i find it sad, I don't want the same safe ideas we see all the time it's why I refuse to buy them.
it doesn't have to revolutionize I don't expect that but it's HOW they pace things, WHAT mechanics are used, as to why to me they are still boring and safe these days, it's so disappointing.
It's not like I don't compliment their efforts but I also don't think their efforts are that exciting I'm not seeing 100 others with the same inspiration and the same detail and just as boring or comparable of quality in passable. I can even get pass jank that's fine or how visuals look even but if the flow/abilities/test of level design is boring I'm not excited.
I can play many old games and have inspirations that are new and still different from what I was playing or researching because I think what the game has, what you can apply to a random material even, where is THAT prototyping, I don't se it, actual out of the box thinking of creativity a random animal and random materials and random functions.
These games aren't real world logic safe but they are just as boring in my mind of execution, yet everyone else seems to go oh make another Mario, Banjo, Crash, Spyro like. I don't want that I want NEW not safe inspiration/favourite game and similar ideas to them that's boring. I don't play 5-6th gen platformers for that. But their differing ideas.
Use them as a base, not for too much of the whole game, too much nostaglia or same blueprints or favourite game logic.
So I just go, well why would I want more of the safe or that when I can play that anyway or already did. Standing out seems to just not be a thing these days.
I don't expect like the biggest thing ever but the executions always disappoint me even with a Indie/Modders type skill set they still disappoint with the same safe execution I find boring.
It looks good sure, but mechanically unexciting. I'm going to be waiting years for a mechanically exciting platformers from any Indies, Modders, etc. aren't I, yep...... Sigh.
Re: Triangle Strategy Is Back Up On The Switch eShop
I plan to get it physical, Tactics Ogre Reborn is alright but has it's limits, Front Mission is ok as well. I may be particular with this one as well.
I saw it new or so at full price in one store, checked online of another and it's cheaper. I may order it from the other at cheaper pre-owned then.
It had intrigued but I just got other games of Square's in 2023 instead that were their 2022 releases on PS4 (some PlayStation only like Valkyrie Elyisum) while Diofield just got on PS4 as just the copy I found at the time.
I'll consider Triangle Strategy on Switch eventually. Will be my first HD 2D game and to see what the graphics are like besides just how modern Square tactics games are. Will I hate it or like it as I am tactics picky even if new to the genre in many cases and enjoy some, don't others.
Re: "I Was Honestly Surprised" - Yoshio Sakamoto On Nintendo's Approval Of Emio
Very interesting. I already bought the physical months ago but haven't played it. I plan to play the others. I'm glad to be in a visual novel mood again as took a fair break from them for a while other than games with smaller visual novel segments but longer form more visual novel and subtle aspects of gameplay (so reverse then more gameplay and less visual novel dialogue moments).
But no matter how dark (I am not that into Raging Loop's story but am fine with dark themes if appealing enough in other games). I am fine with a mature type story line or teen even Nintendo game. It would be interesting to see them try different things besides the others that work well for other IPs of their themes, gameplay, level design and artstyles.
I'm intrigued to play a Nintendo visual novel and not to just compare to others I have played of certain eras and their text highlights, choices, inventories, etc. but just curious about this series in general and getting a chance to (then a translation patch and Famicom/NES emulator) to overseas and a series we never would have till now but can now buy, play and enjoy.
It's great to see it. I enjoy the niche Nintendo series and any that may be interesting to have a chance today or reworked. But more so if they translate well (not just in localisation and dialogue but gameplay wise or how they keep the themes and core of the game like many of us want the same but just made overseas accessible and stays enough of the same).
Like if Urban Champion was reworked it could work. But other series would be fine just in the modern era (I don't mean just new entries or remasters with tweaks but they help for sure).
Or others. I'd love a Disaster Day of Crisis Switch release too.
Or seeing what else they could revive in interest ways as well but seeing Famciom Detective Club get support and a new entry is so great to see.
Re: Nintendo's Punch-Out!! Series May Be Dead And Buried For Good
Drunk hearsay, sure. Characters sigh. I mean ideas wise Punchout can go many directions, cartoony/realistic, gameplay ideas, F Zero GX type interviews (cough F Zero out of ideas aka sales)/minigame like Rhythm Heaven Fever had a wrestler with a reporter minigame,, good too.
Then again how many Retro studios projects went nowhere.
Quirks/nonsensical things for characters could apply. Rhythm Boxing/Nintendo Switch/Wii Sports.
Ah Teleroboxer/Arms take. Something different. Tentacles, slime or tails. Hmm. What texture/material?
Upgrades, different animations.
No wonder no Disaster Day of Crisis too silly to revive/forgotten.
Why not like Theme/Two Point Hospital does fake diseases/sicknesses. But I doubt it.
I don't mind quirks on reality but prefer fiction.
Is there a rule in Punchout development it 'has' to reference reality? Who says? Nintendo? I know for Metroid Prime devs said what lines it had to fit so I get why, but does Punchout?
If something like Kingsley's Adventure can have a coffee/tea drinkers (I think it was) quest/town, why not. It's super silly. Sure Soda Pop but I mean.
That Theme/Two Point Hospital thing came to me just as quick as Foamstars game modes did. Just think a bit of how to present them, maybe even a robot, pencil drawing, hologram, dark Little Mac, anything is possible.
Or do they 'have to be human' or close to reality?
I get stereotypes but I mean just don't have real countries, have fictional locations/countries/towns, backstory about them, & special moves in bios.They do in many games, like fake cars designs in many racing games (sure no magic power they run on but I mean people could if they think hard enough). Valkyria Chronicles & Advance Wars Reboot Camp are fictional countries/power source. Offer fictional ideas then real world connections as a base.
Why does it take me no time at all to think about this but many can't even have it cross their mind?
It's like the Ratchet 3 crates, regular/bomb box, how is a x2 bolt multipler & wrench power up are so hard for them to come up with? Stealth box on PS3. Strong ones used in 1 game only. The 'oh were out of box ideas' idiots. That dev deserved the beer after the bet because other devs were just not thinking enough, prototyping/rushed game (MP limited things) that landed well with audiences aside. (Useless Podcasts YT). It's moments like this why I laugh. Time/ideas.
Not saying my ideas are good or boosting my ego, they aren't. Thinking outside the box/Nintendo's IP limits. It's not hard to have an imagination as an adult? Give me Minecraft Cauldron in Nether logic or liquid XP machines (my mod idea) any day. Or block/tofu to squids in Splatoon. Thinking smart about creativity no matter how silly it is.
Couldn't care when based on reality, doesn't immerse me more compared to gameplay, I couldn't care in the slightest but for some reason people seem to because they lack better ideas or think it's artistic or whatever.
I couldn't care less what war, what car, what brand/product, whatever it's related, make it up. It's a video game seriously, think better about these things.
Or is it audiences have no imagination so devs have to limit things for audiences to immersive/it's too weird. Sigh wouldn't surprise me.
Sure it's boxing but it's cartoony. There is a lot of flexibility there. They don't have to be based around some European country or some Asian or whichever. Make it up. Or is that too hard? Do audiences have to relate too much?
Re: Nintendo Should Copy This Feature For Switch 2, But It Probably Won't
While cool, the software side already offers button remapping, so unless you really care for repainting/swapping a button it's still just a software action/contacts being different and swappable at the end of the day besides whatever is there.
If were talking like different stuff for triggers/buttons then sure the positioning is fine there as it actually changes things but otherwise, swapping the Nintendo layout to Xbox layout is pointless for a bunch of letter changes. XD
Unless it's for like the contacts or something then sure that's totally fine, among other possibilities. But just X and Y or A and B swapped who really cares. Software remapping already solves this.
Unless it's like analogue buttons or truly something different to change things up (which would barely be supported anyway if they did beacuse it's a third party one that only few would support, like seeing the Xbox screen controller was cool but I can see why it was how it turned out as a third party peripheral won't be supported, wheels and other such do have enough spread of relevance to offer such support compared to a fishing controller or analogue buttons/other types of features and games adapting to them or different sticks and tweaking them to suit which devs could do but players would have to work around a lot for it to feel right).
Modular can have a place but they also besides replacing could have issues and more wear wouldn't they?
But I don't hate the idea. It's also just getting rid of stock too not just replace and repair and all that which I am totally fine with modular Laptops and things but yeah for consoles not sure. Lots of factors because they are supposed to be so static unless peripherals not too much to the core other than minor adjustments. Like PC games are still the same besides when players offer a guitar controller input. On console is way different of offering such stuff due to the way the environment works.
Re: Just Like Us Mere Mortals, Square Enix's Staff Can't Wait To Get Their Hands On Switch 2
Fair to hype it up/they are excited for it. No E3 so whatever we hear of hype from devs besides the presentations about them saying it's great. Sure.
Whatever marketing strategy they have in place this time as well. Enough delays is fine for them to make it land as well when ready.
To me if the gimmicks are good and fair hardware power sure. But otherwise just better hardware/more power eh who cares, new system and probably fair launch titles, how long games take sure.
But a good gimmick and I'm interested. Even if games do matter for sure. Or I went eh 2021 I'll get a Switch because enough was out by then that was appealing. While waiting for the others.
Re: Best Of 2024: Why I Love A Good Map, And That Time I Mapped Yoshi's Melons For Nintendo Power
Good read, though to me Shovel Knight, Steam World Collection (all 3 great on Wii U), Axoim Verge (own on PS4) are fine games on Wii U but hardly worth the 'better on'.
Even Terraria or Minecraft are fine but New 3DS got the better Minecraft version for dual screen features. Wii U version was like getting the Vita version level of eh touchscreen support.
Terraria had stylus support and a few menu/gameplay stuff but nah wasn't that great.
The full on Gamepad and not in many games was nice but still.
Even multiplayer options was nice in some games.
Or games like Affordable Space Adventures and 3Souls or Captain U were great on Wii U. But it's not the same as Zelda DS games lid closing, or 2 different videos for Mario vs Donkey Kong or Mario Bros DS screen swapping.
Heck if we got manuals/dual apps and different per screen I'd say that's it but that's what no one on Xbox One cared for so Windows 8 then whatever Virtual Desktop can offer of Windows 10 and Quick Resume just reserves on Xbox Series these days while dual screen smartphones are 'there but barely supported beyond 2 apps per screen, sure'.
Wii U had more to utilise but didn't just being 2 screens and weakly used of that is just sad.
But I blame audiences and devs for TV use, the Gamepad loads faster and can do a lot but oh we have to have the TV, regardless of their first HD console.
Re: Best Of 2024: As A Nintendo Fan, Do You Really Need To Play The Virtual Boy?
I'd say yes, Teleroboxer, Jack Bros, Ins no Yakata and more are excellent 3D and otherwise quality for the system.
3D/red and black or not, I think it's cool/fun. In the right mindset.
Re: New Switch Golf Game Will Have Nintendo's Repair Team Sweating
While strange, the Wii U Umbra game with the balance board was more human effecting then a Joycon handled the way it does in the images. So equipment or horror game balance board/effects the player......
I think the Wii U situation was more a fair thing for Nintendo to get in on it compared to just yeah well don't use the equipment in such a way which could be worked around more.
Like with Labo or something else, developers......
Re: Wii Build Of Free Radical's Cancelled 'Star Wars Battlefront 3' Has Been Discovered
@Kilroy Must have missed it thanks for clarifying.
Re: Wii Build Of Free Radical's Cancelled 'Star Wars Battlefront 3' Has Been Discovered
Looks fine, sad no showing of the Planet/Space transition only more general ship/story mode type on foot gameplay and cutscenes.
I wonder if it would be like Elite Squadron's PSP version as it is a salvaging of the ideas of Battlefront 3. A comparable to the PSP version (if a PSP was planned originally or it was always supposed to be consoles only not handhelds repackaging elements or the remains of the game to PSP and the DS version being there but not the exact same of course in assets/resources/time put into it that Rebellion salvaged and N Space did their thing on DS as they did at that time with COD games or others, but for what Rebellion had to work with that finished it up instead of Free Radical).
I always assumed PS3/360/PC but a Wii version is cool to see for sure especially as Battlefront wasn't on GameCube only Clone Wars, of course Rogue Squadron was Nintendo exclusive, or the other types of Star Wars games later that were more multi-platform.
But if a downscaled PS3/360/PC version then sure I'd be impressed still. If a Wii/PSP comparable it would have made some sense with both being fair to scale to, which many PS2/PSP/Wii ports were sometimes not just the Wii/PSP versions being unique like some are.
Re: Surprise Leak Reveals Lenovo Is Releasing Another Switch-Like Gaming Handheld
Well if the C button isn't just for connecting and we have more than the rails or whatever else of Joycons on the Switch 2, and we don't have a Wii U cough dual screen not a Portal style single screen casting then sure. Dual screens or I'm out.
The split controllers for Legion did always look cool but yeah what next can Nintendo do of a gimmick is what I've been wondering, a return or something different, something minor, or 'safe', shivers, don't want that happening, give the engineers a lot more to tinker with not safeness.
That or else the Iwata era is the end of that and a safe boring future of consoles till the next creative is in the leading position I guess. The games could get worse like some already have (not all but some) and the hardware will be boring.
Re: Talking Point: Is It Time For HD-2D To Take A Break?
I haven't bought or played any of them yet. Had considered Triangle Strategy though. Tactics Ogre Reborn I don't think counts does it?
Either way I do think that if used well, the techniques, the colours, the locations, the level design it can be good, they can obviously go further like Star Ocean 2 remake did but it varies how much depth or expanding on it they want to go with too for the visual style and depth of that in 2D/3D or 2D with the HD like enhancements.
Seeing Pacman Championship Edition and going oh they can expand on things past consoles couldn't with speed and other aspects for game modes is cool so doing so with HD 2D is nice to see on a visual side as well.
But yeah I haven't seen that many to get sick of it and I haven't played any of them yet so I don't really have much to say other than an outside view in and I find them fine enough still from an outside view.
Re: Capcom Intends To Continue "Re-Activating Dormant IPs"
I think Okami (not Den which is odd they won't offer that unless sequel is then an actual sequel) and Onimusha (wasn't a fan of the animations for combat even if a trailer, looks too repetitive to everything else following trends & I don't like it) getting more focus is nice to see & need to expand then same IPs/remakes/sequels/spinoffs, audience interest.
Sees articles/polls on YT like this, to me PN03 the tank/aiming was cool, it was different then what we have nowadays. Besides it was rushed, I assume it ended up with it's design by accident.
I mean Bionic Commando or something else could. Breath of Fire is fair. But to me PN03 & Under The Skin do it for me personally.
Can't forget Viewful Joe or Godhand. Zack & Wiki too, not played but are appealing.
PN03 & Under The Skin are my go two Capcom IPs I know will never but I want them to, a party/multiplayer game with disguises & perks. For streamers this would be a great game to have. I don't care about that but it's possible it could happen, better than generic live service games that's for sure. It has a good enough core/silliness to it I think it can work.
As if Watch Dogs Legion didn't have perks but for different uses. Being an alien, having perks, infected & more, offer more maps, more items, it's arcade fun.
Also RE3 content in it. Other than that I think a solid enough game to revive, cell shading is still good like Wind Waker & it's a cool game to have in this era, get arcade like game back please.
I want many Sega & Konami niche IPs to return but I'm not holding out for Coded Arms, Love Plus, GTI Club, Thrilldrive or Enthusia to return any time soon even with fake cars (or Enthusia/GTI Club did real cars anyway).
We have enough Mega Man games of all kinds at this point or Mega Man type Indies..... Like come on, as if what 30+ games or so at this point. Come on people got their fix. There are collections, 11, sub series collections, Indies/other companies. Give us something else. Are they good yes, my thing, not as much for the few I've tried. I want other IPs or ideas in IPs to happen not nostalgia/brand loyalty/seeing the characters & all that stuff.
I want logically better ideas, or creativity with good passion not emotionally easy to please audience money handling/nostalgia milking. I want quality not whatever audiences seem to want I don't catch because I don't catch emotional things I do quality of creativity.
Yet audiences/releases show, so I ignore them & go elsewhere for my creativity for games that are empty cores & think up my own or play other games better ideas. It's what makes this industry & audiences so boring now & why I go retro in the first place, quality experimentation not audiences/devs being pathetic.
Not sorry I am harsh for a reason. I'll stick to my Foamstars modes like brainstorming out of the box ideas of modes/abilities inspiration by elements in games I play (not copy paste) or see look dull & think up better ideas then them while everyone else wants worlds/characters/nostalgia. Pass. I'm 1 person, nothing will change as audiences as a whole make what things are after all, retro I go, only place to get it if studios no matter size of teams will offer good mechanically engaging ideas then boring worlds, boring characters, movesets & boring execution.
Re: Random: Metroid Prime 3 Dev Left Retro Studios After "Unhealthy Relationship" With Nintendo Micromanagement
Understandable but pub's decisions, go either way, Retro already have tons of projects they got revealed of on Did You Know Gaming or probably elsewhere.
With how Execs/western studios are these days sure, but back then West or East I think it was expected wasn't it.
Some rooms/levels have more of a wow factor of design to them and they want that. Not just 'make level, put bare minimum in it'. Others have particular purposes. Depends on the room they made, what enemies, what doors, what weapon attachment/ability was offered or not. Atmosphere matters a lot to Metroid games for sure.
This clip of Retro studios old staff that moved on 2 years ago: https://m.youtube.com/watch?v=rZBql2LtBlk&pp=ygUnS2l3aSB0YWxreiB3aHkgdGhleSBsZWF2ZSByZXRybyBzcnVkdW9z
So only getting out DK and Metroid when Rare got DK and more, different times, different skills/output, different consoles and things required for them for sure aside.
Some devs like this one I mean, it can go either way, the leaders can be particular but they also know what's intended for the product. Some like a Starfox Adventures are annoying to see putting another brand on it whenever during development to try make it sell when a game like Dinosaur Planet would have probably have been fine really like Banjo and others did.
But at the same time the Halo comparisons and them having to make it more their own like article months/year prior when Nintendo products feel very like them. Being what they consider not comparing to others which is why the game stand out so much is their take on something. Sure you can make comparisons and they can be similar in some ways but most times they try to go for their own impression on things and I like that.
Or how Samus's model looks or other little decisions in the game make sense why they have done what they have with the Prime series.
Even the immersive stuff in Prime series is so good regardless of GameCube the visor and weather and other little details or regular series on SNES and elsewhere, they are just great to see. Prime 3 was different then 1 & 2's structure but was still a surprise what they were going for.
Others like Other M/Fed Force trying something different were what they were, I don't mind them but I get why they aren't what people really wanted besides opening up the IP more or expanding on it even though any other could have gone that way or a new IP and format like Splatoon suiting better.
Either way this thing a dev is saying kind of sounds how I think of adaptations of anime/games end up, they get an IP, they do whatever with it and they end up sucking more.
Or how Neo Yokio ended up being just weird.
If people want their own creativity they can try (but like a janitor to low level staff or leadership and what particular decisions of ideas get through that suit the goal/IP) but unless an Indie or like the big noteworthy in the movie industry more so then gaming even if could be comparable.
They have to follow what's expected or present other ideas and see how closely they match the goal of the project, if their ideas don't make it in that's what happens. If they do in other ways then sure you got some ideas in but not all your ideas well end up in the final, they may be cleaned up or none at all, maybe they fit the next game.
Nature of the business and what's expected at least back then, maybe still now.
Re: Nintendo Left Sony "Standing At The Altar" With SNES Disk Add-On, Says Former PlayStation Exec
With Sony Image Soft and the way the console deal worked for Sony's cut/side of the deal. Eh could have gone either way. Would Sega be around maybe. Atari/Xbox well would we still see a console/PC threat at all maybe, maybe not.
N64 was good enough for PC ports in a way I guess as close to SGI Indy machines apparently.
Would Sony have asked for more out of it probably but at the same time hard to say.
Both Nintendo/Sega are pretty particular from that era after all. Anything could have happened. But at the same time with how Nintendo was open to technologies of Virtual Boy and Wii motion controls besides their own in GBC carts prior to Wii depends.
Sega and Sony said no to those technologies or Sega doing so to Sony as well. So I mean all companies made their competition attempt and either lasted or didn't and went elsewhere.
Sony can be particular in any era so it could have gone either way with the deal or how they have a handle on things compared to just the SNES sound chip or Imagesoft
But Philips just had a box for many things to use CDs and the CDi, Video/Audio CDs and more came about still among others of the CD standards/alliance I assume anyways.
Re: Talking Point: Can Sony And Microsoft Really Compete With Nintendo In A New 'Handheld War'?
Games library wise no Sony/Microsoft have not impressed me enough this gen to even care what they do with it.
PS4 like mobile equivalent or Series S hardware or whatever to base on sure. Whatever they go with.
3rd parties would have to pick up the slack. Wii U/Vita libraries are still good enough to me that I never had issues with the western third parties skipping Wii U, 3DS or Vita or offering family titles only or bad mobile to handheld ports then the hardcore/wider teen & adult audience IPs.
Still using my Vita, bought some Vita/PSP/PSP Minis the past few months let alone yesterday.
I literally couldn't have cared less about them if the Japanese/Indies are still great to pick up let alone many PSP Minis were. But most people did, I didn't miss out on anything when I got them, & I haven't since.
Either way those that did go to the system people barely cared.
Happy with Switch/Vita, PSP, DS, 3DS. Switch 2 better be good of gimmicks though. Hardware can be fine and game design better not be Pikmin 4 or others bad. But gimmicks & physical I'm there. BC can take or leave but is nice.
If Sony/Microsoft offer the hardware I'll research it, and the battery life/specs better be balanced but unless the Japanese 3rd parties or Indies deliver or we get gimmicks worth while like cough no dual screen on Portal then yeah I couldn't care less. They already have touchpad & gyro so nothing new there.
Besides Xbox having some patent/gyro plans, 3rd party controllers had a screen. Doubt MS care.
Steam Deck having those touchpads, gyro, etc. like the Steam Controller besides being a PC storefront is the successor of what Sony would do for a handheld with gimmicks on it.
Sony/Microsoft can look at the market and try but if they don't really commit couldn't care less what they do.
(I didn't care whether Sony dropped support games wise as they did what they could, they have a standard and did HD collections and other publishing to a point besides production to 2019, I'd say that's good enough.
I didn't need a new IP or the PS4 IPs on Vita, PSP had PS2/3 era IPs and they were fine but I didn't need to go oh there is only 1 or up to 3 not a new one every year still of like sports or shooters or whatever.
Even the PS2/Wii/PSP ports were fine, or PSP/DS unique ones like Wii. I didn't care for parity and I also had no issues with missed out IPs. Even Bioshock Vita a cancelled tactics game. I'd have liked that but others would complain going wah iPhone got Bioshock 1, why can't Vita. The way people did Killzone Liberation till Mercenary. Their expectations are too high. Declassified/BO4 solo expectations as well.
PSP had games people seek, I barely cared, I still get games I look forward to of puzzle, tactics, racing, etc. Still have many in mind pickups/research. So to me Vita having less/none of some IPs/gaps filled, didn't an issue the way others did). XD
They left it a hardcore for Indies support & Japanese to do their thing and those that did do Asian Eng releases made their effort/family friendly device.
The third parties like PSVR2 still delivered but did production wise in 2019/remote play app moved to Android anyway and the app for PS4/Android/iPhone/PC ever since was eh, of no target resolution and may be slightly better (no 360p/540p aka a 720/1080p etc. target setting) but even besides the 2.4ghz of Vita and the 2.4/5ghz of later PS4 models and of course PS5, not that fussed really as the app is pretty eh still).
Re: Tactical RPG From Danganronpa & Zero Escape Creators Gets April 2025 Release Date
Looks good, still got to get through Rain Code, but a tactics game I'm in when it comes around and I see standard edition copies available.
Re: New Switch Anime Fighter Due Out In 2025 "Refused Classification" Down Under
@MSaturn With how things are said that students focus on video games compared to sports (however much of that applies to different types of people) I can understand that. So whether like a sport/competitive angle or otherwise. Whatever accuracy of skins and how people weigh up social status or what's cool these days compared to the past.
Whatever is actually accurate there when what gets said and of course many students or types of people/social circles fit exceptions too.
I don't even know how much of us back in the day versus kids now ever saw them as a narrative medium exciting versus those that just wanted whatever looked cool.
From what I hear online (not much of Aussie students anyways let alone in my own town) versus the reality I don't know what to believe.
I probably cared for narratives maybe but more so over the years not back in the day I cared for and still strongly do gameplay, regardless of a game for families/kids or teens/adults. Never had issues reading/spelling though.
Is there even much manga or particular books that don't even have a chance in libraries? Even I didn't read manga till after, I knew people into anime/manga but I myself got into it late and of my own choice but it was late high school anyway. But book reports and things weren't that much of an issue maybe they are these days with people's interests/expectations/attention spans. Whatever the case. Varies per person/what they are used to I guess.
Let alone anime/gaming being different of wide spread or closed off of the past to now.
Besides all the adult jokes in kids films being blatant to more toned down over the years as well too. Whether intentional by the creators or because of rating boards I do wonder.
Re: New Switch Anime Fighter Due Out In 2025 "Refused Classification" Down Under
While makes sense.
I haven't played or seen enough of other regions to AU ratings so eh. But the above comment's Atelier ones is really strange but not surprising.
In Gal Gun from years ago you had girls come to your room for a trophy and besides sometimes talking mostly was just a model viewer type experience so that's 'story related'. XD Lol. I get not going further but even still is an odd feature that felt weird in the game in the state it was in.
They were high school related of setting and so on but even still, year 1 to 3 high school.
I mean Conception, Fire Emblem or others cutting bond modes or other things sure it's a bit odd. Even though Gal Gun/Conception were PS4 examples and Gal Gun it was EB didn't want to stock them, same with Senran Kagura while Conception PS4 they did stock it's where I got my copy from. So digital only even if the R18 rating on them and more 2015-2017 period so the Sony check stuff.
But when you have different rules, different people viewing them, and so on and depending what they showcase/get to when viewing the games you do question it.
Besides what audience is mostly going to buy Hunter Hunter anyways, older fans, not really kids/teens I'd assume. But I don't know anything is possible when people browse and eshop or see something as popular as Hunter Hunter anyway.
So is it a bad thing to have it at a MA15 or R18 rating? Obviously more R18 rating in this case. Do the devs want to scale it to meet the expectations or leave it at R18. Still surprised Gal Gun Returns was M when 2 and Double Peace are R18 so I have no idea how much it didn't have and because of the side modes or the other gadgets and things it made the rating go up I assume.
I know nothing about Hunter Hunter but even still some games get passes others don't and rules change over time/different staff impressions. But we all know these series have those particular characters in them for sure so I still get enough of what's going on. Like I just thought Tokyo Ghoul and the tissue scene or other aspects. We all know enough about fan service scenes in anime related of shounen, seinen, etc. of demographic and whatever genres not ecchi/harem but more than that of dynamics.
I'm surprised, Why Are You Here Teachers even got a physical blu-ray I'm still surprised it did and the R18 uncensored besides how it presents scenes you never know how strict some can be and I can understand why. Still some having that and DAL visual novels having dream/scenarios and the tied up for Tohka and while that scene put me off it I wasn't going to complain about it, it was like 1 scene out of the whole 3 visual novels I thought was odd yet MA15, so eh. Whatever aspect counts towards a rating I guess more than others of dialogue, visuals and extent?
Just like any other blood, gore, swearing and more of say Gears/COD with warnings yet that didn't change ratings I assume like Nep word changes and they didn't bother with a alternate word option, just did whatever in an update to lower it/do same for later releases.
Still surprised it's ecchi/fan service related and not drugs/violence or others as it usually is.
Then again with how the characters are I have no clue how the context is.
Re: Review: Rollercoaster Tycoon Classic (Switch) - One Heck Of A Ride, But With A Few Leaves On The Track
So has the expansion packs, has 1 & 2, (I mean that's good but if people already care about OpenRCT2 then they use it already on PC). Performance for zoom in is unfortunate but hopefully they fix that, otherwise if the outer zoom view is good enough and it's up close crowds/rides or otherwise I'd say it's fair enough but still odd.
Controls I'd always wonder about. It's been a long time since I remember the OG Xbox controls for RCT1 at all and other types of games city builder/tycoon/strategy always are weird on console whether all buttons to map menus or otherwise they always feel weird or 'get close'.
Then again as eh as Theme Hospital on PS1 is versus PC it was still better than Two Point Campus (I know not the same) or Project Highrise versus Sim Tower/Yoot Tower. The depth and changes just felt off. So however this goes I do wonder.
I think while a freeform mode would be nice the games have enough scenarios as 'solve this prior unfinished coaster' as well as the other park objectives from no money of the desert one in Loopy Landscapes to other basic objectives. I think they vary a lot, sure it takes hours and a fair bit of time, the research/marketing campaigns are fair to use and so on.
No riding the rides but to me that didn't matter as Theme Park World you can but I sucked at that game while didn't at RCT 1 or 2 ever unless it was my own stupidity. 3 offers it I think but didn't get into 3 as much anyway. Thrillville was it's own different game though.
The UI changes I don't like, they look cheap not 'modern' and 'sci-fi' or whatever they think is fancy. They look dull and hilarious next to the old design of the originals and fair enough transition to Switch I'd say it looks a bit off but it may be the screenshots or an illusion I'm seeing.
I'd have like to see more updated cartoony fairly detailed versions of the old UI that would show effort, not comfort I'm asking for just more effort put in and matches, sure sure they take up space but, not with these generic shapes/see through ones and more space to show the environments..... very mobile, safe, cheap, no effort and boring.
Otherwise it's probably a solid duology/complete edition of both games.
Touch screen I can agree should be here, the isometric view, the zoom in is fair for the time and modern era even so a touch screen should be usable and the series was on phones (well the later ones). No idea if the OG ones these are were on mobile I only know of 2 on Xbox OG and that's it.
Does it have gyro/cursor support even to be like a mouse. I doubt it. Stick/d-pad is good enough but still. The extra helps. Especially as if mobile had it (forget port existed or other entries have it) then yeah why?
Fair version if it's close enough as possible to the originals then it seems.
Re: Round Up: No One Does Switch Commercials Like Nintendo Australia
I see them every so often not that common but from time to time, probably at least 1 a year, 2 if lucky, they fit the Wii style ads, and not as particular trying to sell you it as Wii U ads.
Mostly seen Animal Crossing the one with the women getting home and her dog I think and a Switch Sports one with a son/father. I think those are the ones I remember seeing naturally when they showed up.
I don't mind them. Not for me but they do the job for the audience I think. They are enjoyable enough, sometimes a fair family/dad joke kind of fair kid and parent competitive angle that I do think is really good for the ads. They capture the family vibe pretty well I'll say.
I'm a solo Switch owner and I'm fine with it that way.
Aussie ads can go either way though and I enjoy some, not others.
Even the Hungry Jacks ads when they eat the food it's over exaggerated but also makes me uncomfortable. Many of them the past few months have just been uncomfortable, the oh the sauce or over-exaggerated eating the new chicken pieces with the sauce, it makes me just look away so if they want to do so mission accomplished.
Some animated ones are good even for Insurance companies which is something.
But seen enough of them.
Re: Opinion: Raise A Glass To The Nintendo DS' Peculiar Peripherals
If only the DSi/DSi XL had a SD to GBA adapter. Or SD/IO support like Pocket PCs/PDAs had. Other than that many of these were pretty cool. Heard of all of them though elsewhere.
Re: Feature: 9 Things Nintendo Could Add To Switch 2 So It's Not 'Just Another Switch'
I'd go for either of these. Ah Nintendo Life you have an opinion piece that's fair of many of these even the solar panel, USB C when I mean any peripherals sure, but oh Streetpass while fair over dualscreens but touchpad on the back gets in. Why?
Why the social features seriously. We have plenty already so many social means in the world, then and now, seriously, go socialise elsewhere then Streetpass/Miiverse seriously. No matter the minigames of Streetpass and other factors. It's like Xbox One cut features for boring social features that sure people use but what a waste of tech.
People like to talk garbage when they can anywhere, why? What a waste of console power and time. Capturing screenshots sure, but talking on platforms when can on many others. Pass.
Same with Sony, oh PSVR, Playlink, Vita second screen/remote play dual screen stuff all to just ignore it later. What a waste of build up.
Why are audiences so boring. The games are fair but they can only do so much and offer boring hardware.
As if DS didn't do it the most of dual video from different perspectives, the lid close, swapping screens and more not just maps and inventory and Wii U the least (besides the yes wireless aspect, it had the panorama, a few games 'tried' to do multiple inventory/map and other views but barely, or the cough devs HAD to show the TV because gamers/casuals have to see the TV factor in.
As if Kirby Rainbow Paintbrush/Curse also doing the look at the Gamepad and people go but I want to see the HD well you know what I want the faster connection speed of the Gamepad and the possibilities to reverse more but no we have to have the TV take over because they know audiences complain. I'd have wanted manual/games not the full manual on both, dual instances like multiple desktops on Windows but that'd be too much power I guess even if quick resume is cool it's not the same of reserved versus 2 screens doing things) but wireless it had it's own obstacles.
Possibilities get wasted because 'particular' audiences want a boring device and boring games, not creative engineers and otherwise staff don't think it can't be done (unless it can't under some limits). I mean as if we can't have Four Swords Adventures again but nope no one wants to make it happen due to laziness or oh graphics when literally the next gen or beside Alien Hominid or others we got Indies and pixel successors/of hit old IPs and people finally get around to the idea. Aka like analogue sticks when d-pad was the comfort, or motion controls, audiences hate anything new unless it's easy enough. Audiences kill everything with their comfort.
They forget we had right sticks for more than camera too but very few configuring it for preference with racing games I guess these days versus core to it like a Knack/old God of War to dodge, Pitfall for item use/cool animations per direction of a canteen to drink/fill up, shield above or infront, etc., Skate games or others as most use it for camera.
Re: Patent Suggests Samsung May Create Its Own Foldable Handheld Console
Part 2:
Rambling about wireless connection screen casting.
Let alone I think the wireless casting of Wii U and Vita run better than me using a single screen phone to my TV with a modem to bridge it using a third party app and the lag so 2-5 seconds noticeable (when watching a tv show, or swapping apps, it's unfit for gaming that's also the factor there, but if you want a tv show or to use apps on the big screen and don't care about the delay it's functional). That's with an average spec phone I"m using too.
Besides PSVR or phone/Vita or Playlink party games for PS4 with smartphones as the controllers (Everybody 1-2 Switch phone support 10+ years later of Playlink types stuff).
It says a lot how good Wii U/Vita implementations were by Nintendo/Sony (Xbox remote play/Steam Link, Xbox SmartGlass aka second screen like Vita offered, so same as Vita of over the network while Wii U was local to only the Wii U console, even if Wii U had what 70 feet length and Vita/others had further than that for a local connection it's pretty impressive with no modem or otherwise to extend/bounce it more to other devices and interpret it either to apps/devices it would work with or Pixel phones like Vita being remote play exclusive kind of thing so restrictive till opened up later like Android in 2019/iPhone later, etc.) how good they are for their time and still now besides their limits. Or other smartphone apps by the AAA companies back in that 2012 period no one remembers. Deux Ex Human Revolution worked for Vita/Wii U and I think a smarphone app at the time.
Let alone a dual instance situation like Windows 10 offers of multiple desktop spaces, or how Windows 8 sort of tried. Something Xbox One could have but abandoned because TV TV TV people weren't into, and unused features, thanks gamers, sigh. Cool tech gone for social features and being generally boring console, I love when companies make cool stuff and gamers want a boring box, what a waste. But that's me rambling about other things.
Re: Patent Suggests Samsung May Create Its Own Foldable Handheld Console
@N00BiSH Don't own one but from what I've seen I think the app use cases are fair but unlike a Wii U/3DS/DS it's a pretty basic experience because no one wants to make expand on use cases for them, just the oh 2 apps, 1 big app. If the app even scales well that is. But it varies per app and how much they have made it function on these devices to take advantage of the screen differences they offer.
Even DS did the multiple video per thing, lid close, swapping screens and while you can do say 2 movies, or a web browser/game, write a document and have research on the other on either sure, on Wii U/3DS/DS you obviously can't in the same way so they are ahead but it's a thing I wise Nintendo offered but didn't.
Cut and moved wireless connection stuff with Wii U/3rd party phone apps and such.
I think it can go further but no one wants to bother. Too much time/effort for little use or appreciation of the ideas even if they did happen.
Like to write up a document/research it's probably fine (bigger screen helps then how small the Flip/Fold are I think), for dual movie watching probably fine (no Simulview of PS3 3D glasses games but still). For gaming & a walkthrough/manual probably fine, but I think it can go further.
I assume the touch screen inputs may not be as flexible and may be limited besides multiple touch that's also my guess but I've never heard anyone say anything about it.
That or flexing of screens isn't great but maybe that's been fixed with later models? Or is still a problem these days, 'eventually' they will solve that. Can only guess. They are very expensive for basically a gimmick that you either can get around or not worth it at all.
I think they are cool but understand the limits and do think the lack of app support to expand on them kind of sucks. That and I mean in a general use of apps the few that can support them well for screen space or other factors not just fancy uses I'd want to see happen.
Re: Patent Suggests Samsung May Create Its Own Foldable Handheld Console
Would be cool. Panasonic did the Jungle as a MMO handheld kind of like a GPD PC handheld and a DS but that was cancelled, was around time of 3DS/Vita.
Samsung has done Pocket PCs/Tablets in the past in the 2000s, I think the Fold/Flip are really cool, same with the MS Duo till that well stopped. But I like foldable/multiple screen handhelds. They may be expensive but I think it's great they are still around then gone and going great well we get the same slabs forever.
So a handheld form factor whether for gaming or general use is really nice to hear even if a patent.
Give it a good app for casting to the TV and you have the Wii U successor idea I've wanted for a while now. Just like already cast my phone with a third party app to my TV, it has very noticeable lag but for an average phone not the connection tech problems it does a fair job.
Besides the IR better positioned on Right Side Joycons.
Re: 'Nintendo Music' Adds Another DS Soundtrack, Here's Every Song Included
Fair to offer. If they loop them I think it's fine to extend to 2-3 minutes or more seconds/1 minute if that short.
Ah seeing the people that go 'big game focus/their nostalgic OSTs' I care about the Brain Age/Brain Training or other soundtracks.
Even Practical Intelligence Quotient/Devil Dice OSTs for some PSP/PS1 puzzle games I find are just as good of an OST as Ridge Racer/other Namco OSTs. I hear Ridge Racer, Ace Combat and go wow I love the menu music immediately and never played them before.
But oh it's not an obvious IP Nintendo that HAS TO BE THERE. Same as the virtual console/Switch online THEY HAD TO HAVE MARIO/ZELDA/POKEMON or the service sucks in their eyes. Like the other games are great to see. Some people like the OST and the game of value aren't the same.
Some of my favourite OSTs are menu music from third party PS/Xbox games not the 1st party always either.
I think the OST is good for this, even if short they are great to listen to, the DS/N64 like sound differences to clearer ones are great and offer their own charm.
You can find Mario/Zelda/Pokemon OSTs anywhere, try finding the others on YT, try it. Very few even though really good. I care about other games or OSTs then the more generic stuff so glad Nintendo is digging these up. The service to access them eh, but the thought/effort I appreciate.
I don't need to fund Mario/Zelda/Pokemon but will the other games Nintendo offers because they are more exciting in general then the 100th of the others. Regardless of their ideas in them.
I'd like to see Sight Training/Flash Focus's OST on there as well, or whatever Bandai Namco/Nintendo or the music staff have around that.
Other than that not sure would have to look through the other Nintendo games. Mostly thinking the more unlikely ones then obvious games or OSTs.
Like I mean Rhythm Heaven's a tough one and Love Rap or Fork Lifter from Fever on Wii, Space Soccer, Lockstep, and Remix 8 from DS
Bunny Hop from GBA/Megamix.
Re: Poll: Was The Nintendo DS Prototype Really So Ugly?
@Bolt_Strike I can see reason in that. Sometimes it doesn't need to be 'that' thick for sure. It isn't a laptop after all so rugged thicknesses doesn't need to apply but it did need to be child breaking it thick as well. Discounting the yes hinge still had its issues.
I do overthink or over expand in a way so I do deserve the challenging of my comments (thanks). Or bad editing in my prior comments.
I don't agree on efficiency always being the case there. It can for sure as less empty space/airflow over compensation, cable or daughter boards and more for sure but even still.
Aesthetic and fashion sense or social status does matter o people in some cases but it depends on the person too. That or maybe those types are too newest thing ego boost types that's also very likely. But some people especially tech go for can they talk on it (smartphone not referring to Picto Chat there just to clarify but it ended up kind of fitting that till I noticed), does it look nice they don't understand tech they wouldn't buy it for those reasons of course.
Most gamers may think similar to me or you and that's fine, care about the games, some of us do the tech side and I have a lot of Weider tech takes do that's more my minority view really will agree there.
Otherwise whatever games, now is it because they appealed due to the cooking/other touch generations games and easy to understand, or diary/other types of purpose preferences? Which for the ebooks, apps/pre smartphone helpful ones on the go made sense for the time.
DS was also people's first touch screen other then a smartphone, a PDA most didn't have or touch screen monitors if their business had them but especially for kids their first. Was my first I think likely.
Or whatever was hype/easily talked about IPs, marketing on TV, etc? Besides well genuinely looked cool but was still niche.
I agree thick devices are too big for the hands yes, slimming it down to a degree isn't a bad thing.
I just think the DS Lite was too slim and too terrible of a design I think an in-between would have been better. That bit thicker maybe on the underside. I already mentioned the slimming parts/space but of course.
Also as if bezels are that bad then so thin it wobbles, yeah that's great Slim design for laptops or other devices. XD Besides speakers wherever positioned. Or other factors of slimming too far.
It's not like I don't see it with PS5 why they did and Xbox already slimmed it like a compact PC case so they already considered it with their design. PS5 for airflow probably made sense but it does look like a plant pot/statue aka a aesthetic choice I don't see it as a engineer's design nor likely in any case besides prototypes, would it, it has to look appealing. Even if it stands out a lot.
That being besides other feature consideration like DS Lite brightness, PS4 5ghz then 2.4ghz of the OG model. Battery life on handhelds, etc.
That and obvious design distinction between models. It's easier to tell a DS apart then it did 1000 to 3000/Street PSP models little details but I have by now at least, PSP Go is obvious how different it is.
Like the DSi shows like the Dualshock 3 they can use the same design and pack more in and doesn't mean they should either.
Re: Palworld Dev May Have Found An Unexpected Ally In Nintendo's Lawsuit: An Old GTA 5 Mod
A GTA 5 mod? I mean sure. But I can easily point out Minecraft mods over the years that used bottles or machines to pick up cows/sheep, etc even. XD
Patents and competition are the case with this lawsuit. Palworld is too close of things Nintendo doesn't like and wants some money. Grid series has a nemesis system but it's not the same as Warner Bros but just because it's a racing game (genre doesn't really matter likely here).
Did Namco sue over cover based mechanics they did in Killswitch/I think Dead to Rights as well in 2002/3, that Uncharted/Gears popularised and took inspiration from?
Did Milestone with Alfa Romeo Racing Italiano when Grid/Forza Motorsport 3 didn't have the RPG mechanics, but kept aspects of the rewind system. I mean Forza's is more the way the industry has done it for years now let alone Grid's but no pro mode/limited to 1-5 if you choose it's just it detects parts where you were hit and goes with it. Sure games have minor details of that or the player chooses to use it for damage/lap times but otherwise it's been a basic duller feature the for many years then the licensed game advergame of 2006 on PS2 (Milestone innovated a lot back then, they even take and improved the Forza Motorsport 1 & 2 region system to be more restrictive in Ride 4, they take a fair amount of comparison in Ride 2 as well with the FM6 style cutscenes).
No one has a car builder patent? Sega GT on Dreamcast? Milestone's Apex/Racing Evoluzione, Disney with Pure the ATV game for PS3/360? Nope.
Barely any games actually did the game in loading screen by Namco besides Ridge Racer/Tekkan let alone competed and weren't conformed about it either like Test Drive or others of the era.
So do the patents actually have weight?
Like Ender IO with a bottle.
Mekfarm/Tesla Powered Things has machines with cages to pick them up.
The Pixelmon mod wouldn't be safe a option.
Many mods making it easier to pick up in different ways have been around for years then moving cows/sheep/pigs by food and walking all the way back is tedious.
Re: Rollercoaster Tycoon Classic Is Making Its Way To Switch Next Month
What Atari can't be bothered and they know the later ones suck so bad they release the OG entries I mean it's cool to offer on Switch like RCT 1 was on OG Xbox but I mean the desperation you can see a mile away come on.
For things like Atari 50 for the Jaguar/Lynx games among history lesson/other systems sure otherwise no cared or thought much otherwise. Their ok 2000s efforts for other games sure but RCT they never did well with any time.
The studio working on it I'll give them a fair chance as never heard of them (but always open to studios trying, porting or otherwise) they probably have done great in the past but yeah it's a port job or remaster? Hmm either way good luck.
Not touched anything RCT since 3, 3 was fine but just didn't care for the art style and no idea the features I don't remember it enough while 1 & 2 I remember more.
Everything else was Atari trying too hard but not executing it as well.
There is making a game accessible but there is also making it dull and many of us fans of RCT aren't casuals too stupid needing it dumbed down, similar to why Xbox One Zoo Tycoon sucked too, it didn't need to be that dumbed down, it isn't Activision Budget range or others shovelware Tycoon games come on.
Screamride I take as a physics puzzle game on console. I enjoy the odd flash physics games.
There is a reason I get why Thrillville or others took off.
That or I find some depth did make some Project Highrise or Two Point series games too much for me over Sim Tower/Yoot Tower or Theme Hospital (didn't get into Theme Park World was too confusing what it's goals was after some points in level 1 even but Theme Hospital had no issues just how it ran).
I wasn't into how Theme Hospital played on PS1 while Game of Life was fine. But otherwise eh console ports go either way with too much button inputs or work really well. Also Keyboard/Mouse support would be nice for this.
Re: Poll: Was The Nintendo DS Prototype Really So Ugly?
Part 2:
The hinge isn't the best, none are but the Lite to me is so cheap and garbage, carts sticking out is eh of take or leave and may be better or not but even still. I just don't like the Lite at all.
in screen and thickness, GBA support and in my opinion besides the XL models my favourite model is the OG.
I hate the brightness of an OLED on Vita, don't have an OLED screen elesewhere and no use for an OLED Switch other than the stand, not the screen itself. So even the brightness upgrade the Lite had over an OG DS and Slimness nah pass.
Besides got a DSi so I don't need a Lite other than GBA support which the OG has anyway.
I can't say for GBA front/backlight but backlights make sense regardless then a dim Gameboy likely does (never used).
Hate brightness/slimmer design of Lite.
But the original design, made sense as a tool, aka competing with Tapwave/Gizmondo and PDAs/Pocket PCs, but most gamers/gaming journalists know that or pay attention outside their narrow vision box they are in.
Portable Big PCs of today Steam Deck & otherwise unless you were into business/PC enthusiast, gamers didn't pay attention to PDAs/Pocket PCs, when they were bulkier or business use and expensive. Exactly. But it's not hard to do research either of the time.
In a way the DSi could have had a SD slot an SD I/O slot but wasn't. So Guitar Hero, etc. peripherals could have had an SD I/O to GBA convertor maybe but nope.
Like compare it to a Palm PDA of the time & it's comparable OG DS.
But like Wii U Miiverse (aka socialising when can ANYWHERE) over dual screens or anything functional why would i listen to other people anyway.
Re: Poll: Was The Nintendo DS Prototype Really So Ugly?
I hate slim anything, it breaks easy, looks like garbage and I just can't stand it, but customers/companies wanting to look impressive or slim being over used so I find it ugly and boring not impressive.
Palm inspired or Apple inspired. I'd rather take Palm thanks. Apple white/slimness is fine but even as good as testing a Mac is & eh phones/making phones/TVs the most 'where the buttons/logo, standby light/anything not forgettable of model differences.
Like buttons/dials and a touchscreen in a car dashboard prefer buttons not more navigation nightmare of a touchscreen.
Never understood the Fisher Price side of OG DS/Wii U, I prefer them, people want break easy and looks slim then rugged laptop/Palm PDA look sure that's fine, but I don't agree with social status/easy to look at visual design people prefer apparently.
Childhood first DS is an easy excuse I think like the iPod/Phone, easy to social status point finger people will do.
Apple/future looking, visual/social status lifestyle trash people love to eat up, I avoid products or people like them for a reason. I prefer tech function over a art piece tech product and people with boring design appeal.
I can tell handheld consoles apart, I can't phones/TVs.
I can take Win8 Metro over Fluent Win10/11 garbage but phones/any other slim designs pass. I don't want an art piece/break easy design I want a functional one by engineers no matter how bulky. Not marketing/fashion people mindset. Or visuals over fictional substance & dialogue/themes when gameplay is better or else walk outside for an errand simulator instead. Any customers that value social status/looks the door is that way.
So the Prototype being the Phat but slight details, unfinished of speakers and things it's fine but the Phat I think the finished details add to it more.
So XL I'd prefer as I have a DSi and it's ok but not great but a New 3DS XL does the job instead.
DSi is slim but the bonus features 'at the time' were more appealing. I don't want rugged but people want slimness because oh look at it. In terms of technical sure, in terms of other nonsense pass.
I don't like social status/visual nonsense so you can tell why I like the OG right? Fair balance of thickness. Looks like a PDA/Pocket PC.
I'd rather hardened glass over glass like fragile or just other materials is how I'll word that.
I had a Mario Kart sticker Light Blue OG DS & went for a DSi in Matte Blue, skipping the Lite. I prefer even besides differences on 3DS I'm happy with my New 3DS XL in orange/black.
OG DS as awkward as it is makes sense design wise as competition wise no one looks to PDAs which is looks like. But most gamers are too slim this and games that to understand why it looks like what it does besides making a thicker console for kids/anyone else to use.
Re: Video: Ratatan, A Rhythm Roguelike From The Team Behind Patapon, Scores A New Trailer
With this and KoRobo the Chibi Robo successor I'm interested to see how things go. I need to get back into Patapon/Loco Roco really I tried them, but really need to give them a further go. I appreciate them but really need to try more with them.
Re: Xbox Chief On Bringing Games To Other Platforms, Says There Are No "Red Lines"
They want more sales so for everything with a screen/Xbox app and the rest is PS/Nintendo. I prefer OG/360 for Xbox. One was.... ok and Series is just more boring. I don't hate multiplat but I still don't care for their games besides that open money approach. Like Saturn/PC. Or GBC/GBA besides Xbox/360.
But still be IP or next release picky even though old CODs? Why not? Pitfall? Old Halos? Any others? Forza mobile? They aren't taking that many chances of old games to be on Switch when could but go eh Minecraft/a few others are fine right? They would if they cared.
Cloud and Xbox on anything isn't bad, they are just aiming wider then the others, that's all. It's no Vita/Stadia with Pixel phones exclusivity.
Only dedicated fans buy an Xbox or those open to all 3 platforms if they can justify the cost/find the iPs or back compat/services worthy enough.
To me the Xbox One X/VCR are for BC, blu-ray app or CD app as CDs don't work on PS4/5 and what Soundcloud as no need for Spotify Sony. YT is on anything so not a problem there.
I'm only buying Xbox One older games not a single 2020-2024 Xbox One/Series game. Very few on PS4 either of 2020-2024 but at least there were some.
To me the creativity and impact is just so eh. Variety but not impactful variety Nintendo offers. I can buy any of the niche ones and still have a large enough library to care about Switch.
To me 1st party Sony/Xbox just have gone different directions for audiences and the gameplay isn't a priority in the design so we get safe games with worlds/graphics/story/whatever values they want to push so why should I buy them?
I want console gimmicks but Impulse triggers no one cared about 2013+ aka before HD Rumble/Haptics & the Triggers not having rumble but tension of a few states, quick resume no one not on Xbox cares about. Gyro in the next controller who cares PS/Nintendo have offered it already. They could try pressure sensitive/analogue face buttons again like PS2/Xbox but I doubt it.
Switch's gimmicks are fine but didn't really excite me the way Wii U did. But Switch has the games I'm open to so it's more my platform besides retro games.
Xbox has the variety but less direction or security for us to care to support them regardless of however much people buy them so what's the point then if nothing matters when giving them money if it's never enough. Same with Square's 2022 games. I supported them, what difference did it make it wasn't ever good enough for them it's too low for them. So why wouldn't I pay $28, why would I pay $100 if it doesn't change much as 1 person then 100s more they'd want expectations of.
Why should we care about Japanese/kids game support when they really don't care there either. They may go to TGS or other ways, but the JPubs will still offer the same safe options to Xbox because they know the others don't sell because Xbox open minded or still into those types but have an Xbox are willing to, then casuals/stereotype audience still make it clear of messaging in sales making it hard for Xbox to get off the ground.
They could try better European audience approach but don't.
Re: Nintendo's Lawsuit Against Palworld Is "A Clear Case Of Bullying", Says Analyst
Where is Wildcard/Snails games of it's tech trees/other aspects like Ark and their other games? Hmmmmmmmm...... You don't see them going after other survival games that take notes from it or Palworld, point made there if we are talking actual inspiration or similarities.
Nintendo seeing competition when it's actually competing with Snail Games/Wildcard more than any Nintendo game is or the Zelda climbing mechanics.
Palworld is successful, you don't hear people going on about Minecraft mods with a bottle capture mechanic? Or other niche games?
Sure Pixelmon is one thing but other mods with a different focus like a tech mod like Ender IO but has 1 bottle that's for catching animals because leading animals is tedious.
Nintendo/others can use patents but Palworld is Ark tech trees/progression and style but with Zelda BOTW climbing and Pokemon style characters. I understand survival games/game design.
So how much of the game is actually Pokemon or other things of a patent similarity?
Do they just want people to pay them for using it or fight competition? What about if it actually came to Switch? Crafttopia was similar enough right by Pocket Pair, was it on Switch too?
Re: English Box Art For Famicom Detective Club Remakes Spotted In Official Nintendo Graphic
Looks good to me. I was surprised they even offered Emio as physical, so I bought it immediately as I thought I'd never see a copy of it again. If they never offered them physical it'd be sad but I still wanted to play them.
So them being physical yes please. I can't wait to get started with the series finally if they are physical then a digital purchase.
But physical of the prior releases I'm interested in that. No limited copies though I want wide enough like Another Code/Endless Ocean got they need more support. Visual novels I don't see often physical. Sure I have seen Mato or some others but not often they go quick and are 1 copy in my town at least. Or very few copies then gone forever.
Re: Reaction: Rest Easy, Folks, Your Switch Backlog Ain't Going Anywhere
Good sign I was wondering about digital or NSO but also physical as they could easily say it's digital like PSP to Vita to rebuy them (of course digital in Switch's case to pass over makes sense then older console examples where I can't think of any that did, did 360 pass over to Xbox One if already owned? I assume so? PS4 to 5, Xbox One to Series sure but others not sure) and not all PSP games were made available on the digital shop and with no UMD drive to convert (neither Sony/Microsoft or Nintendo offer a physical to digital send in or conversion program).
Labo* is a good sign too as people would question many peripherals with any consoles when upgrading what is or isn't getting carried over to the next one or not for sure.
Otherwise same form factor or similar hmmm. I question it. I want to hope we get an interesting gimmicks but if the R&D didn't get to like Iwata allowed them to go that bit bigger and broader and Furukawa wants more simpler consoles or R&D haven't got any other ideas then yeah that will be sad to see, which ends up being the case really......
I'm not interested in a Switch like console with spec upgrades, pass. I can appreciate PS2/Xbox/GameCube/Dreamcast but I mean each had a unique quality to them besides the experimental games era it was that PS3/360/Wii went in the still 6th gen game design to it's own differences but I appreciate that time a lot because pressure sensitive buttons on PS2/Xbox, the controller slot on Xbox/Dreamcast like N64 or the PS1/Saturn ports for mem cards or serial, parallel I forget.
GameCube/GBA like Dreamcast for different support of dual screen stuff. Wii continued that well. DS with Wii or PSP with PS2/3 continued that. We sort of see odd details between things depending what they come up with but we have see other directions of features and they vary of fair in how ambitious and land, don't land but a small audience appreciates them to not interesting in the slightest from either.
Gimmicks and good game mechanics sell me on a game/console, if I don't see it in the creativity, or the hardware uses and more specs then yawn, well moving on better things to see and do. Their creativity has changed, whelp time to not fund them then.
That and seeing Switch 2 going the boring ways of PS5/Series consoles will be a non-purchase from me and well furthering retro like I already have for near a decade now because of the disappointing state of the industry and priorities being else where for games/consoles and I'm not having any of it. But I'm one person so like companies care, they have new customers or existing to care about instead no matter the strategies.
Just means I'll get my digital Switch games I planned on and move on the rest is physical of the few on there or multiplats of Switch/PS4/Xbox One then.
10th gen has to be good or else what's the point of 8th/9th gen Part 3 (8th) or 2 (9th) it's just getting boring. Or should I say 7th gen (Part 4) but even more dull of 8th gen continuing on to Part 4 (7th) at this point. As if companies think we haven't noticed direction changes/quality differences.