Comments 798

Re: Mailbox: The Wii U's Legacy, Mii Singing, Hippos - Nintendo Life Letters

SuntannedDuck2

@Mgalens The multiplayer maybe with the Wiimote, I don't know I never used it. That's be my guess, otherwise no the game is just that awkward on both screens.

Even games with odd aim like Brothers in Arms, it's intentional, in games like Starfox Zero it yeah is that awkward.

Silent Scope on Dreamcast had the VMU as a scope, with a primitive screen like that being playable for a scope it says a lot, I mean if they wanted to make it just 2 views sure, but they went too far making it more awkward then it needed to be.

Platinum knew the Wii U at that point, Nintendo just wanted it to be weird.

Re: Mailbox: The Wii U's Legacy, Mii Singing, Hippos - Nintendo Life Letters

SuntannedDuck2

@Ploppy Agreed. Most people didn't even care for dual screens, they just wanted to save dev time and couldn't be bothered. But oh the d-pad is better, yeah if they were better UI designers. Sigh. Excuses is all I see, the Wii U was great.

Having it swap between screens just isn't the same. Having the inventory/map and more was always great. Or just multiple views like Steam World Dig/Heist and others had would have been nice to go between.

Most people wouldn't even have looked at the Wii U version or gone oh that's a great feature. They all bought the Switch version regardless. Would people make videos comparing them sure, would most people care no.

No one did when Sony had smartphone party games with the apps used for making decisions and things.

Everybody 1 2 Switch has it with smartphone supported minigames. Which I don't even know if the smartphone apps have the Zelda map and other info on them? I forget. I never used them.

Or PSVR and the TV having a different viewer for those players.

Everyone just does online for Cluedo or UNO or asymmetrical multiplayer games. Not dual screens when they can do it with any smartphone app and the game itself and connect to a console.

Re: Mailbox: The Wii U's Legacy, Mii Singing, Hippos - Nintendo Life Letters

SuntannedDuck2

The Wii U or Playlink PS4 smartphone apps or Everybody 1 2 Switch smartphone use in some minigames (or PS5 D&D style tactics games stats/character info on phones).

Great for Cluedo/UNO & not for having the paper/cards or 'look away'/online per system view then inventories/maps/other cool ideas.

People get QR codes/authentication apps, but don't gaming uses, sigh (Silent Scope on Dreamcast with the VMU did a scope view better then Starfox Zero cockpit view). Resident Evil on Dreamcast has stats on VMU.

Same with Intellivision, Famicom & more radio services for games sent to the player, horse betting/banking or many other things. Sega and Nintendo having many ideas, not competitive multiplayer but just games sent to the consoles like a server only different.

Can say the same for 3D from Nintendo/Sega, the same with 2 card slots on Tiger Gamecom/Tapwave Zodiac but not DSi, Genesis/Jaguar VR cancelled yet till 2012 onward VR, and much more.

Even the V Smile edutainment console is cool. Let alone the Sega Piko.

Everybody 1 2 Switch smartphone access, is Playlink for PS4 family party games 10 years later. I have them & delisted Android archived apps/disks for the games.

Wii U is my favourite Nintendo system for ideas/potential, solid games/Indies exclusives most people didn't play, yes some were PS Minis/mobile games but I like them.

"The Wii U walked so Switch runs and jump & wahoo into the stratosphere. It's still the best place to play Mario Maker, Nintendo Land was an underrated winner, and I still love being able to whack a golf ball from my GamePad into the telly. I liked the Wii U and it's curvy discs then, and I like them now. Handful of exclusives, but Wii U will never be truly gone all the while it holds Affordable Space Adventures. - Ed."

Never sat well with me as to me they are a different use cases/not the same.

Is affordable space adventures great absolutely. I didn't buy it but I know how good it is.

I mean Wonderful 101 Remastered shows how lacking a 2nd screen is. Could they rework the game more sure, but it defeats the point.

Same with Nintendo Land, Etrian Odyssey HD/Dynasty Warriors PSP map on the side.

People forget/never saw Sim Tower/Yoot Tower or Sim Town with different windows/views of things on PC had 2 windows, some games did do this for one view and zoomed in view or whatever. I can make comparisons all day is my point.

People don't get dual screens and it's just sad. I love the idea a lot.

Never agreed with this as to me dual screen is the step forward, single screen and a dock is a step back. Good feature, yes, progress, no.

PSP Go and plenty of other PDAs/Pocket PCs had docks. Switch having a dock is fine to continue that, but it's just like the Super Gameboy or a PSP via a component cable or a DS/3DS/Vita if it had a cable rather then the PS Vita TV.

While the Dreamcast, GBA and GameCube, Wii U is that dual screen connectivity right there, same as smartphones and other screens (not casting to the TV which I can do with easy apps, or phones with 2 apps and not need the form factor Flip/Fold/Duo it's just better when they do), it's not DS/3DS on the TV, it's other components.

Wii U is great 70 feet wireless, Vita/Xbox One/Steam/Portal are all phone hotspot/modem, it sucks.

I enjoy the Switch (eh HD Rumble, IR, gyro varies but good touch screen), dual screen is better, Switch is HDMI/USB C cable directly sorry, dock to upscale/rework same image, other screen.

Re: Talking Point: What Would You Want From A New Star Fox Game?

SuntannedDuck2

For them to offer a prequel or spinoff or future or any old or new characters, whatever the case to showcase the universe.

Command i think had a fair story but ok missions, not great. But I think it was an interesting game. Assault/Adventures showed other possibilities which was good.

I hate open worlds so to me sizeable planets is a good enough scale and just balance the vehicles or on-rails or others for different audiences and to fill out the world and what characters can do for conflict, good at some things in vehicles or whatever.

Heck even Starfox Guard while just an excuse to have the brand/characters like Adventures, was still a good game.

Mix things up, offer different vehicle missions, offer varied types of missions with different vehicles, weapons, goals, assistance/gadget stuff if need be for different vehicles, pods, objects and to assist people.

It's space, make it fit the theme, have limitations, have maybe some on foot if they want again.

There is so much they can do with the existing characters, new or younger versions of the existing ones, have different forms of space/scifi items and gear or equipment or vehicles.

Does it have to be that scale no, but if I can come up with it not just repeating Starfox SNES/64 all the time then it shows you can use these characters, animal or alien or whatever and the vehicles or the worlds or the storylines or the conflicts out there in the world to be anything.

Nintendo just chooses not to. They can take Mario to any world of fantasy, any genre of gameplay, but Starfox has a wide space universe and fair mix of vehicles or new ones they could utilise and they do nothing with it.

Even Starlink Battle For Atlas had fair ship uses, not the greatest but it was still something.

I thought bigger scale then that but even still.

I'd be fine with regular ship missions, wider arena ones, or other above planet objectives not just space and ship ones.

Some can be on rails, others can be whatever else they can think of. Make it fair for people seeking the on rails play style, and others for the more varied stuff.

So people get enough playtime out of the planets and playstyles they want.

People not interested in some isn't the best. So it's best to balance enough of that.

Notice i haven't even said open world, I haven't said this jumping planets in the galaxies, it can still be menu based.

Re: Rumour: Red Dead Redemption May Be Getting A Rubbish 'Code-In-A-Box' Release

SuntannedDuck2

Unfortunate. Not a game I care for on Switch and plenty of other places to play it, put it but even still. Not surprised they didn't care enough and had to have retail presence for it this way. Can't have a poster for it, or people look only on the eshop for it, they have to have physical code in a box space for it. SIgh.

Then again aren't Game Key Cards not limited of dates compared to the codes? They could be reworked to, but code in a box is what is printed, but otherwise changeable if they wanted just they'd need retailers to change it their end?

Re: Sunsoft's Upcoming Switch Game Has One Of The Most Ridiculous Titles Ever

SuntannedDuck2

Fair title, seems like a fair game.

But that subtitle for the article. Ah yes light novel fans.

But does anyone remember the PS4 game with the longest title? As it's still larger then those titles but these ones are up there for sure.

I'll paste it.

Rough translation is: Summer-Colored High School ★ Adolescent Record – A Summer At School On An Island Where I Contemplate How The First Day After I Transferred, I Ran Into A Childhood Friend And Was Forced To Join The Journalism Club Where While My Days As A Paparazzi Kid With Great Scoops Made Me Rather Popular Among The Girls, But Strangely My Camera Is Full Of Panty Shots, And Where My Candid Romance Is Going. (from Kotaku article),

while Wikipedia and their source has it as:
Summertime High School: A Young Man's Notes—How a New Exchange Student Like Myself Ran Into His Childhood Friend on the School Tour, Then for Some Reason Became Super-Popular with the Girls for His Daily Scoops on the School Photography Club Even Though He Only Takes Panty Shots, and What He Thinks as He Goes on Dates During His Summer of Island School Life

can be shortened to Natsuiro High School: Seishun Hakusho

Otherwise another was a Cthulhu Saves The World Collection or something.

Re: Rumour: Call Of Duty's Nintendo Release Is Apparently On Target For 2026

SuntannedDuck2

How they couldn't launch a single old COD game on Switch 1 is baffling, same with no Far Cry 3 or others Ubisoft?

But they want multiplayer money or something Series S/mobile scaled don't they so sigh it will be Warzone/COD Mobile won't it. Can't get the others on there or the older ones as they 'moved on from them' apparently.

Yet COD 1 for PC got it's modern support. They pick and choose whenever they feel like it. Sigh. There is a reason I got my PS2 copies of that era of COD games and ignored the Xbox never getting them for back compat.

Why? What a load of lazy people. I get in terms of porting studios sure or if the Activision studios staff without Switch 1 dev kits or no interest in it as a platform to move on from now to Switch 2, but come on.

Who are they kidding they had the entire lifecycle to scale any game to the Switch, it didn't have to be Warzone as updates and moving on.

It says a lot when they had less studios work on them, they got them on the Wii a bit later or had NSpace do DS ports every single year and the Wii only missed out on MW2.

But they couldn't even do 4 MW Remastered or MW2 Remastered? Like why? What about Ghosts or something else that's PS3/360/PS4/Xbox One. Too much to down scale? Too lazy to access those games source files again? Seriously?

Hardware is one thing, and 'we haven't started yet but will put it on there for the deal we made to put it on Nintendo hardware'.

What a load of excuses.

I mean I have Call of Juarez Gunslinger on Switch just for curiosity and because I buy up games with gyro or PS3/360/Wii and older shooters so that game is more accessible on Switch then it is on PS3 eshop as the last place to get it other then Steam as no 360 eshop anymore.

I go for all sorts of Indies or AA/AAA on Switch, whatever I feel like really. Same with any console. I don't expect much from racing games on Switch but even GameCube and Switch are decent for them compared to the Wii or Wii U or 3DS that have a few but that many great ones.

Re: "Are You High?" – Xbox Co-Creator Believes Whatever Nintendo Makes Next Is Far More Interesting Than Project Helix

SuntannedDuck2

Glad I'm not the only one.

While Helix is PC/Xbox bridging the gap or more storefronts it's not that exciting. Storefronts are just that, deals on a platform.

Offering cloud on a TV maybe, but even still.

Wii U to me had me excited even in 2018 onward. Vita too 2017+, 3DS, Switch, they have issues but were still more exciting then what Sony and Xbox was doing that's for sure.

People can go oh it's underpowered, oh it has insert mainstream Nintendo IPs here. Yet I've had more niche IPs, Vita ports, fair and not as much fun as Wii U controller features use in games. Niche Nintendo IPs, I haven't' touched the live service retro IP stuff but it's still a thing to point out compared to higher budget live service games that flop. XD

But that withered technologies mantra is still there and still exciting. XD

I love dual screens and it's why Portal was so boring to me. Sony had fair ideas for PS4 and PS5 it's just PSVR2 that's great but they don't care to support (for budget reasons) and Portal is just a reworked Vita app, reworked resolution targets for cloud only not remote play and no dual screen features. So it's just boring. Wii U Gameapd had limits compared to DS or 3DS, or even just not the same GameCube/Dreamcast/PS2 to PSP features, or as much Gamepad and not TV first mentality focus still, among better app/game per screen design due to the way they used the hardware/resources of the software.

While Xbox One in a way did things better, same with Window app/game uses, even smartphones have 2 apps type design regardless of the form factor ones.

That stuff is exciting to me. Not further resolution, cut down gameplay for visuals/story telling, yeah I play Nintendo games for the gameplay, 3rd parties also and their consoles for the interesting hardware ideas. Software has been hmm of the UI/OS features but otherwise the hardware ideas are fair enough.

Quick Resume is cool, while RIP 2013-2017 Xbox One feature.

Cards and more on PS5 is 'something' but the quiet/groups and more has been on Xbox One for years now.

Switch 3 will be safe too of dock/handheld and no dual screens or other things (TVs also to blame for their weak hardware also factoring into that) but I mean Nintendo always tries something with the hardware. While they dropped IR and that was sad and I think mouse mode isn't that exciting it's still more exciting then a bland controller and more storefronts.

Bridging the gap is a fair one but I assume as a developer it's particular to work around and not that exciting. 2 platforms or 1 platform, simple as that, what will they choose to solve.

Re: 'Hytale' Dev Seeks Legal Action Against Knock-Off Switch eShop Game

SuntannedDuck2

@MarioBrickLayer They had questions about console and mobile. They may plan it but it's still in very early access but had a fair amount to it of content and is working out fair updates/bug fixes.

It could be a fair amount of time before they go to console, or they keep it just a PC game as they want to stick to the original Java version not the Riot one making it a more corporate game like Minecraft Bedrock or even worse.

They have answers to this stuff it's just been a while and I forget the original context. Best to check. I think it's the latter of stays on PC.

Then again Mojang hasn't taken PoJav down of the Java edition on mobile yet, so some projects can work I guess?

Re: 'Hytale' Dev Seeks Legal Action Against Knock-Off Switch eShop Game

SuntannedDuck2

Well we see garbage games and we see knockoffs that companies approve as their staff are stupid or they let the automated system approve it.

Hytale is great. It's in early access but taking time but no the person who made the knockoff has to have their money and there 'we need to offer console users something' but they can't wait and they have to make money off it with a weak knockoff.

No one clearly cares to have originality for shovelware anymore it's pathetic. Sigh.

If people are stupid enough to buy this and can't use their brain/a quick web search they really are stupid.

Re: Miyamoto Expected "Significant Resistance Internally" To Fox In The Mario Galaxy Movie

SuntannedDuck2

I don't mind, I mean Mario Kart can be more then just Mario, Smash Bros is what it is, any others they can mix in for other things to happen, expand the universe, showcase other Nintendo IPs, why not, this movie sure I can see it depending how they handled it being not great, but even still. It's fair to mix it up. It's a scifi IP, I wasn't expecting it, I wouldn't even Pikmin.

Or Metroid or any others. Not Galactic Pinball clearly. Or Teleroboxer. Or others.

When is the Punchout Easter Egg or scene? Them as a boss fight, but actually an ally or whatever. Anything is possible.

Where is a Mario movie showcasing their other IPs. Jumping between games, not a montage, but an actual thing to solve something going on between them.

But if they want to just focus on Mario sure, but it limits a lot and if Nintendo wants people to buy their other IPs they need to give more focus to them, don't they HMM.

I mean they could offer an Another Code movie/tv series, but that won't happen. Too niche.

Potential for the IP, why not, Starlink was it's last appearance besides Star Fox Zero so I think it deserves more.

But if Nintendo limits it to Starfox SNES/64 storyline/character range and otherwise that's on them for not offering Command/Adventures/Assault or anything original with the IP that's on them for being restrictive to not do anything with it.

Re: Movie Review: The Super Mario Galaxy Movie - A Faithful But Overstuffed Sequel

SuntannedDuck2

Part 2:
I can watch anything and still go yeah I don't need the modern culture, just give me an adventure with creativity, but I don't get that in any form of media anymore, I get so much other boring themes, jokes and scenes I don't care about.

Like with the Santa Claus films, why should I prefer the Christmas magic, when really it's just about some boring adults and their life.

I want to follow what the kids do, I have an imagination, the adults in these movies don't or others around me, I can still go between serious and not listening to boring films other themes, I want to see the world, I don't want to see other boring things with boring adult characters and their boring responses to life.

But I'm not normal people so to me I'd rather see the creativity on offer or smarter theme use not the boring themes they shove in that make me not care at all.

With a Mario movie, sure I expect moments of showing the other sub series, but if they do, make it work.

Just shoving western jokes I have NEVER liked into an IP where you can experience anything in it's universe, power ups, characters, whatever and I still have to experience bland western humour in it, is not worth my time.

Re: Movie Review: The Super Mario Galaxy Movie - A Faithful But Overstuffed Sequel

SuntannedDuck2

Fair. I only saw parts of trailers and went eh.

I don't care for Illumination at all, other then Sony Pictures changing their tact with Spiderverse and some other films and not Emoji movie level garbage and got their act together somewhat, even if GOAT had Space Jam or other vibes and it's message with the Goat and the others on the team, like Zootopia or others.

Even Pixar/Disney studios made me just go wow this is pathetic, it's 'creative' of the animals, humans thing but even then I've seen better, it even gave off Open Season vibes, Sony Animation's first film in 2007, but it's not good enough to get me to watch it.

Yeah western animation isn't appealing to me in the major space (I haven't checked enough Indies or others to comment on them).

So anime and it's tropes if I can tolerate them it is.

Or just playing games/music that I can tolerate.

Their humour and so on. The visuals seem fine, if they even bothered with many Galaxies, Rosalina will be fair, the Lumas seemed fair, but most of what I saw in trailers looked typical Illumination stuff I don't care for at all.

Mario Galaxy storylines are fair. But yeah it seemed like it wanted to show off or have really bad jokes. The showing the galaxies sure, but I doubt that will really happen really. The jokes already make it clear how pathetic it will be. I am not a fan of modern humour, for adults or kids so to me I just won't even bother.

I already watched Magic Faraway Tree and I felt it had moments of great, for it's visuals, it's themes shoved in, it's dialogue for some characters was bad, the magic side stuff was great, the 'self insert' humans were bland. Some were fair, others were just obnoxious with so much boring modern era garbage that makes me want to ignore all western writers I'm sick of it. It contributed nothing to the context.

Can we not have a magical adventure at all, no, we have to have other garbage or themes. So there is a reason why we don't get neutral we get loud obnoxious garbage in western media and I don't want to watch any of it.

So western adults must be really boring people, writers at least, animators who knows and other stuff but wow are those writers boring people.

Or the 'assumed adult audience' taking their families there. As I can't sit through any western media anymore unless it's older, or it's neutral and gets on with it's adventure, not it's themes it wants to shove down throats.

I also hate it had to lean into the angles of modern life as it did. I'd rather watch as an adult, as if like the kids, enjoying an adventure that's magical. But no, I have to listen to all the garbage for the adults that even I don't care about at all. I understand it, I don't want to.

Re: Nintendo Really Wants You To Press Switch 2's GameChat Button

SuntannedDuck2

Well seeing as I can get Platinum points every time a game survey comes up why would i bother? Also Platinum points are useless anyway.

That aside I mean they have Game Chat, there was the Switch app prior, or people use Discord and others, so what do people really want? Or is it because it's not free online anymore and users complain even though they should know better but still complain anyway? Or the Game Chat doesn't run well? Or are they using 4 players game chat when they could just not use it to that extent all the time and just 1 or 2. Or other means at all. It's up to the user really.

Whatever is really the case here on Nintendo's end or the users end.

They wanted to remove Gold ones, they have other systems and printable stuff you can get anyway, and not really worthy rewards, then they need a better system or better things to put behind it.

Simple as that.

I couldn't care less.

I focus on the games.

Not other services they have. No interest in NSO (their retro games I'll get elsewhere or if they provide them via the eshop).

No interest in rewards programs.

No interest in Game Chat at all.

Make smarter decisions. XD

To quote Scott the Woz, give it up Sony I'm not replying. I mean Nintendo, I'm not replying.

Re: Feature: "Stop Tagging Us About Bubsy!" - Fabraz On Being Bullied Into Reviving A Maligned Mascot

SuntannedDuck2

@CaptainQuo So they have a bad mascot?

So they can't turn that around? Just because prior devs weren't so capable, they can't try and turn it around.

Is the first impression or prior ones the only direction for a series, or 1 mess up.

With the tone of Demon Turf and it's fair gameplay. I think this team is perfect to make the most of the IP and think smartly how to use it.

There is plenty of bad mascots and characters or gameplay in the past. I know I'm researching and playing them.

But then there are studios who really think about what they have and use it well, good characterization, maybe some jokes about it.

Smart gameplay. Fair worlds to set things.

It is possible.

People who hold a grudge or a previous impression, sure, but if they can't see change, potential, opportunity, that's on the people thinking they can't when some devs can pull it off.

They can't guess everything people may want but they can get pretty close.

I mean they pointed out other games and how their game design is, I'd say DK's latest entry is a puzzle game with those kinds of mechanics/level design, nothing wrong with a puzzle platformer, Mario games have their approach per entry, 3D World and Odyssey don't have the same goals after all. I've played plenty with mechanics pre-Odyssey, not so much DK64/Banjo but Space Station Silicon Valley, I replayed Scaler plenty of times, Dr Muto, and many more.

I think this team knows what they are making and how to use the character smartly like they did in Demon Turf.

I'd think the same way, with any character, a bar of soap is plain and boring but I go hmm, maybe some splitting the soap, reshaping it, bubbles, what happens when it's wet or melted or reshape it to be more solid, or shaped into anything for pressure plates for puzzles (like Glover does the crystal to balls of their weight) or whatever the level design needs.

Just for platformer level design use cases, but people would go oh its a bar of soap, why should I care. I go I see a bar of soap, what characteristics can I give the character for the level design. It's not that hard. That's without me saying a bar of soap needs laser eyes or to have disguises or whatever. That's going further but you get my point of how subtle I gave a bar of soap a moveset without going too far of fiction to it.

I can compare it to Mercury the PSP/PS2/Wii puzzle game and how it uses many colours for doors, or gravity, or ramps or eating enemies or whatever and you play as Liquid Mercury. Not some human scientist. A blob of Liquid Mercury. Or Practical Intelligence Quotient you do play as a human and through whatever room layouts, lasers, doors, buttons, whatever. Or Voodoo Dice. Ah PSP puzzle games were great.

I'm not saying some Tetris/Bejeweled stuff I'm talking 3D puzzle games.

Not even setup the worlds yet, is it a bathroom, is it a canyon and sand gets collected by the soap. Who knows. But maybe it does.

I've looked at many 90s/2000s niche platformers and gone yep those ideas work, those don't. I've seen some fair Indie platformers out there. But not been that impressed with them.

Even many 6th-7th gen shooters, plenty of bad ones, but also plenty of exciting ones that are left behind one offs with great ideas. It gets my brain going with all sorts of ideas.

I can look at bad games and go this dialogue/tone, this obstacle, this moveset, this mode, etc. Smart people have good ideas and think about what a character/game needs.

Re: Feature: "Stop Tagging Us About Bubsy!" - Fabraz On Being Bullied Into Reviving A Maligned Mascot

SuntannedDuck2

Part 2:
Bubsy also has way too much moments where you just can't do much, you play it slow to learn it but also because the level design/objects/enemies don't allow for it.

This game knows what Bubsy is capable of or what they can put a spin on and smartly use the movesets and level design. The old Bubsy games seemed to not really do that, they give off the impression of just wanting to compete, like many boring live service games, or many bland games out there, even many Indies.

They have the nostalgia or competition angle but their games lack good gameplay. Too much visuals and not enough play testing or gameplay design ideas.

They don't have to have the most innovation, just smartly designed levels, compelling movesets, and fair dialogue/story/artstyle, it's not hard.

They have toned Bubsy well for this and the gameplay/scenarios seem fair for what they are.

Bubsy being turned around with the Demon Turf team, while I wasn't that big on Demon Turf, I still respected it as a game, I bought the Xbox One physical but went eh I'll buy both Demon Turf/Tides on Switch why not. I think with the different moves, fair dialogue and fair level design Bubsy can work and this team has a fair tone with Demon Turf, not in the same way I found as Disgaea, but that's fine, different rules, universe and expectations set by both teams for their ideas of a demon world, characterization and of course they are different games entirely in genre too.

They very much know how to make a platformer and have a character with that sort of tone of writing so I think they are the right team for Bubsy for sure.

If they want references like Gex that's fine, but if they make movesets or different scenarios for the Bobcat I'm totally fine with that.

Plenty of niche 90s/2000s platformers or even during 7th gen shooters, plenty of mechanics I've had fun with.

To me it's not about the characters, it's about their movesets, it's a platformer.

The dialogue/tone can be silly, but silly I think it a way that works across anything..

If they want references, be fair in them.

If they want to make Bubsy shaped for different things, so like a Homerball/a boulder to roll up half pipes or smash into walls, ground pound or whatever they can think of, I'm all for it. Whether it be for a movie set, or through buildings, or whatever biome and terrain.

Instead of bombs you can bash through walls. If need claws or climbing gear.

If need flight just fly or wings or a jetpack or other powers to make the flight up more to it.

Whatever works. If they have creative ideas I'm all for it.

I keep having more ideas for a bar of soap, something mundane and not a human/animal. So if they are that creative with Bubsy to come up with random ideas like 90s platformers ACTUALLY did, not what Indies say that I never find appealing sadly. I'm all for it.

Be creative with the characters for scenarios.

Re: Feature: "Stop Tagging Us About Bubsy!" - Fabraz On Being Bullied Into Reviving A Maligned Mascot

SuntannedDuck2

As someone who researches every platformer, shooter and racing game for 5th-7th gen.

I can see a lot of interesting ideas here. I see a smart team, I wasn't the biggest on Demon Turf but the characterisation was great, the gameplay didn't hook me but it wasn't boring or bad. I still enjoyed my time with it. People can say oh it's Bubsy why try, well with the right team and this is the right team, I see it happening.

If they have creative ideas, I'm ready for it.

I do wonder about the upgrades/skins though, I want moves and level design to be fitting, either for the level themes or just in general to make level design varied, fun and paced well, or bounce back to prior mechanics if need be, mix things up.

I find upgrades/skins to be an excuse, but if upgrades are done well I'm fine with it, but don't rely on them. Make abilities work well with the levels.

The levels do seem fair but it's still hard to tell what most of them will be like.

But if it's random films/TV series locations, I'm fine with that. I mean Rascal had one version then another ones, a film set and the western setting, or other examples. So I'm all for them doing similar with Bubsy whatever way they want to theme/fit things in.

The B list actor angle is very smart of them to do. Also if they have to age Bubsy up to remove the screechy voice, that's fine. I just care for the gameplay but if they want to fit context I'm fine with that. I mean for a character that's been around as long as they have, the large gap and then the prior two games to now this one. Why not, I'm fine with them leaning into it for a stuntman or just B list actor and then him going through acting scenes or going eh I have an adventure to go on. Whatever they want to do for story context. XD

I think when studios make it clear in-universe its bad, but it shows the production and why, or it's bad, but they work with it being bad to make fun of it with the characters and what scenarios they go through, I'm totally fine with that.

Bubsy felt like a character trying to fit in. Jazz Jackrabbit also had guns and fast speed but the level design wasn't the best for it. Many others existed, but that's the thing, there is trend starters, and then there are smart devs but the gems get left behind.

I prefer the latter smart ones, not the ones trying to compete badly. I know I'm researching and many shooters have been terrible, and the many one offs with great mechanics, story and more have been a blast to play through and were my most hyped for ones to play and they lived up to it.

Many old platformers you can say the same. Many racing games I've seen the same, some cool ideas, or some eh execution. Or some mechanics dumbed down over time to be popularised, sigh.

I care too much about game design, sigh. But when you find the right devs who really care, you know and the games become memorable, who cares if it's infamous, if they turn it around, by all means.

The ones who stick with their first experience/first opinion regardless of changes, updates, etc. or the infamy and think it can't change, that's on them.

I think this Bubsy game will be great, they just needed the right angle, and they have it.

Re: Round Up: Minecraft Live (March 2026) - New Game, Drops, Mobs, Biomes And More

SuntannedDuck2

These were 'something'.

The mobs/other features for the new update are eh.

The baby animals are boring, no DNA no nothing interesting just cosmetic fluff.

Unless it was a performance update, what a waste of an update. At least Bees were something but I was happy with it being a performance update.

Updates are just bland these days.

Minecraft World is 'fine' but couldn't care less.

Dungeons 2 is fine but I found Dungeons 1 to be 'ok' not that exciting.

Re: Review: Anbernic RG G01 Controller For Switch 1 & 2 - Acceptable Basics, But Won't Get Your Heart Racing

SuntannedDuck2

The screen for settings, presets and more I think is fine.

If it could be used for on screen gaming off the Switch, like the HipGear ones for PS2/Xbox/GameCube, I'd be up for that.

We aren't getting dual screen gaming off this but still. I see a point to screens on 3rd party controllers for sure.

I care for other hardware/software use in things though.

The heart rate monitor is a decision for sure. Could be interesting, could be pointless. I mean Tetris for N64 that had heart rate peripheral feature.

We getting the vitality sensor for Switch 2 the Wii never gave us?

I think it can have a place for sure for people who know how to use it well for different purposes. I think it has a place. Just because everyone else wants a generic 3rd party controller or to write 3rd party controllers off for being too plain, too experimental, too not the 1st party one, or not cheap enough or any other valid or excuses. I think this controller is fair, it's more of interest to me for some use cases. Not going to buy one but still is my kind of thing.

The cons for NFC, wake up and HD Rumble, I mean, some things I'd assume are Nintendo locked, or too expensive so I don't see much point in conning those. That's just a preference or an opinion, not a valid con I see really.

The Xbox layout yeah that is an odd one.

Non touch screen is fine, but navigation buttons/stick or something else or more clear way to access the screen settings/features to not have to use home held down or otherwise and d-pad to navigate would be nice but oh well.

Design looks fine to me. The plastic if it isn't good, yeah I can see reason in that.

The under triggers I mean if they are usable or feel fair enough.

Re: Mailbox: Senran Kagura Mysteries, First-Party Indies, Miyamoto Tragedies - Nintendo Life Letters

SuntannedDuck2

Senran Kagura page popular and people looking at it as they look back on the series? Or at the time a series like that on a Nintendo platform instead of mostly PlayStation platforms. Not surprised, if I didn't check on Wikipedia, eshops or otherwise videos I'd probably have gone to a site like this to take a look.

Miyamoto doing what he is doing makes sense, expanded to other things in other areas for the company.

IF the staff have eh ideas that's on them or whoever the leadership is nowadays. Pikmin 4 was awkward of changes, Splatoon 2 and 3 were good.

Not played many of the big IPs yet, more so the niche ones of Switch 1.

Had no issues with the Wii U/3DS IPs so far.

I do think some other IPs could come back, or get a niche remaster, or continuation, Pushmo and that series, Mole Mania like how Link's Awakening got the treatment.

F Zero has it's 'revival' with F Zero 99, it's something.

Star Fox Guard was a great spin on the series for lore and tower defence gameplay, but I think we need more of a Command or Assault or new direction, remaking the others all the time is getting annoying. Starlink was fair with that Starfox content but even still.

Re: Nintendo Shows Off Icon Design Proposals For Switch 2's 'C' Button

SuntannedDuck2

Fair designs, but if only it had more uses then what it is for. Oh well.

Some of them make sense of chat or multiplayer or other angles, the C just being that is something then an icon though. Maybe they wanted it to be a letter then an icon and they change/expand on it over time?

With a menu if you hold it versus press it? Who knows.

Re: Nintendo Indie World Showcase March 2026: Every Announcement, Game Reveal, Trailer

SuntannedDuck2

Not very good.

Denshaattack is still fair.

Puzzle games appeal to me but hmm. So Woodo could be alright.

Ratatan great to see.

Midnight Walk/Blue Prince ports is fine. Blue Prince is a great game.

The visual novels sound good but can go either way for me.

All the boring roguelikes and cozy calm relaxing games are boring wastes of time with notbing interestinv to offer to spin them up.

Brawlers I am not going to care for due to the angle they are.

Ooo or the bomb one sounded good but its just Bomb Chicken and not that exciting stages. Ok... unless it has more not interested when would be.

If they madr a Bomberman in 2D this eay it woyld probably be the same and Konami would makr a really boring game with the IP.

That aside good on them for fair art and angle woth bombs just wish it had more to it then it does for level design or bomb situations are very lacking and basic.

The rest look very been there done that. I find many indies too inspjred in the wrong way, too nostalgic for surface level IPs so narrow view of gaming or other recent games so even more lack of imagination of inspiration or approaching trends with decent ideas to compete and super boring

As bad as AAA/AA so yeah not impressed here.

Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?

SuntannedDuck2

Using the sticks instead of d-pad/face buttons is just silly, I get the layout but still. Customisation for sure of A and B there I'd say.

The plastic is expensive for sure. Cardboard is a fair option. I think the Switch 1 and 2 slotting pieces is fair, but at the same time it says a lot about how much the tablets are to the form factor of the Virtual Boy really. The tripod was unclear but seems decent. Not head strap sure but not had to get one.

Novelty it is, but on a shelf, that's a silly pro to make.

I do think not offering the controller is sad and lazy. They did the N64 controller and others but oh no pay up for a novelty and do half the work?

Other then a few other games the ones at launch are great, most of the good games are here. Jack Bros, prototypes of F Zero/Bound High I hope and other ones to go, besides the licensed ones not offered.

They have some fair depth, not the most but still enough to experience.

I mean who wants to play Mario Clash with save states I bet.

Neck/Eye strain sure but I mean you can position it however you want, strap or tripod or whatever. It's up to you.

It's more involved then Famicom/NES to 3D TV era glasses so I mean, what do people expect? So recreating it via software sure, but how else via physical means? You want them to be even more lazy and offer 2D and not offer the experience it's intended to?

VB is a tough thing, it had potential, it's great to see them offer it then not at all.

Will we see Pokemon Mini? Will we see Wonderswan and others as we have Neo Geo Pocket and MSX on the eshop?

Who knows.

I'm fine with novelties like this. Not NSO I'd gladly take a collection instead or each game on the eshop. But oh well.

Re: Poll: How Would You Rate The Nintendo Classics Virtual Boy Launch Games?

SuntannedDuck2

Well seeing they have Innsmouth no Yakata, Red Alarm, Teleroboxer and VB Wario Land I'd say that's pretty good of a launch, in terms of how they function absolutely no idea how well the software 3D versus hardware 3D of the original compares, the others vary in licenses, quality and more.

I mean compare VB Wario Land to Mutant Mudds and sure, there is a difference there.

How much eye strain or colours and whatever tweaks or playing in such a way for 3D/VR it says a lot really once you play it. Even if this is software not hardware with the mirrors.

Jack Bros being added, Bound High the unreleased game by Japan System Supply. Whatever the case of the F Zero type game on the system if worked out for release. Anything else we might not know of or forget are uncovered.

3D Tetris is a way is better then the regular Tetris or Pocket Bomber, they have their appeal but aren't the most exciting.

Golf is ok but not a great use of the hardware.

Galactic Pinball is fair.

Mario Clash is ok but not as great as others to modernise the title, it could have been handled better I think.

I'd say they have enough of the best games in the launch, the rest who knows as no Gundam, Waterworld or others are going to appear at all.

The fishing game?

Who knows whatever else.

The system only has 20 games, 14 in the US and it was only lacking a few games from the Japanese side of things.

I mean these games being accessible is better then the prices for them. But some are novelties/try once. Others have fair depth or just hardware impressive scale. It really varies.

Whatever else we see.

It's a small library but a decent library.

It fills out a gap.

We won;'t see Pokemon Mini, Super Famicom Satelliview, N64DD, but we do Virtual Boy.

No Wii yet, Wii U/3DS are ports/remasters,so what else do they have to offer some systems other then just more games/licenses/source code and assets if they can.

GameCube was still a surprise.

Re: My Nintendo Store Adds A New Virtual Boy Reward (Europe)

SuntannedDuck2

@Coalescence And Game and Wario, the 9 Volt minigame with them gaming and hiding one it's on the right on the TV stand. So it has it's fair few references/appearances, but not many. Most would know it from Smash like many things, unless they look back at history or whatever Youtubers say about it.

Whatever the company versus whatever the magazine type people were are different to me.

VB had it's moments. Of course getting a bunch of posters is 'something' as never experienced one like many in the European/Australian, etc. regions but still. Yet still think it was cool for what it did offer.

I guess they are making the most of it of a past console and trying to drum up interest for it on NSO I guess.

We ever going to see that Pokemon Mini for NSO you think? That's something niche I wonder if they will bother with at all.

Let alone offer Game and Watch again to NSO besides just the few GBC/GBA and DS collections.

Re: Review: Carmageddon: Rogue Shift (Switch 2) - A Destructive, Roguelite Wreck Fest That Runs Out Of Road

SuntannedDuck2

Not surprised, atmosphere and aesthetic fair but as usual for me with any racing games, lacking content or VARIETY of it and just gameplay is subpar or content is subpar so to me the genre is just not handling itself well at all even for a niche audience.

Also the roguelite elements have me not that interested and was excited for this one till I came across that.

I'll look it up but I'm not excited for any if ever a racing game again if we get more like we have been seeing so far.

I'll stick to old ones.

Re: Talking Point: Age Of Imprisonment Could Inspire Next Zelda Game, Say Devs, But What Does That Mean?

SuntannedDuck2

I think it's a bad move, the series has had great stories, and fair gameplay already without it. The current era of BOTW onwards to me is really not appealing at all, the scale is 'fine' but the gameplay is only exciting to do shrines and use the items on generic chests for me. That's all I cared about in BOTW, the dungeons were fine but still. The quests were just generic stuff in any RPG I didn't care for the combat wasn't great even compared to hack n slashes I've played with better and the fire to wind and other stuff is cool if I had more use cases for it but still very cool.

I'd rather play the other games honestly not because they are linear but I had more fun with the curated design and how I got each item or the inbetween parts. I suck at the Goron part in Twilight Princess and can't progress at all but still.

I just didn't care for BOTW and TOTK seems more of fair differences, nothing in the sky till the next entry and great physics building stuff that when it works it works, ok NPC stuff and ok underground but honestly I don't really see much point as it's not gameplay I care for but respect.

I'll stick to the older Zeldas or the Link's Awaken and Echoes of Wisdom format, I don't own them yet but it's more what i'd go for I think.

They want to make it this big scale thing but Zelda games already had fun gameplay and fair story telling without voice acting for years. I may suck at playing console Zelda games (can't say for GB or GBA ones and barely played t he 3DS entries) but that's just my lack of understanding how to do certain things, not the game's fault.

The stories don't need some other reworking to fit the BOTW/TOTK world or this particular scale of characters, factions and stuff I don't care about any of that, bigger scale is NOT better or needing to be forced further, if we get some Musou or other scale battles or working out faction negotiations or other things in a different way, some eh story telling (not that I cared for either of the BOTW/TOTK stories at all) then yeah I'm not going to be that interested.

I'll go for the older style Zelda games I haven't played or whatever the top down ones go for instead and I haven't even bought those for Switch 1 yet. Last Zelda game I got was probably Skyward Sword for Wii (physical besides my prior digital copy on Wii U0 and the 3DS Ocarina of Time version or Twilight Princess/Wind Waker on Wii U.

But I'm a DS Zelda fan, played them so much and enjoyed their design, the stylus is a bit eh these days but the design was still fun and less confusing then other entries for me.

That or Four Swords Anniversary.

Re: Hamster's 'Console Archives' Starting Lineup Revealed, Includes More Than 10 Titles

SuntannedDuck2

Some great stuff, not really to my taste but still good from what I can tell.

I think Rhapsody being included here is kind of a waste of dev time, NIS already has it bundled with and discount with La Pucelle, so why a separate release for all these.

Sure getting the enhancements of rewind and fast forward and save states and more is nice over the bundle as just a port/remaster but even still I think it's sa bit much for that level of effort for a game everyone on Switch 1 &.2 or I think even PC has those NIS Classics can already access.

Other platforms sure, but even still it's a bit much.

Not discounting the game I think it's fine for as much as I played, not as good as other NIS games of that era but even still.

I bought Pikmin 1 and 2 and only needed the second but I wasn't disappointed.

Other then the 'getting recognized' I think it's a waste of time them working on that and time could have been spent working on another instead to take it's place.

Re: The Super Mario Galaxy Movie Gets A Brand New Teaser With An Iconic Boss

SuntannedDuck2

Fair. I don't remember that boss at all, I had to look it up. I remember having the Bullet Bills and the cages I think, but the boss itself couldn't tell you a single thing about it.

Still a fair thing for this movie.

Galaxy has a lot of great lore, characters, power ups, level design gimmicks and possibilities.

Honestly my favourite Mario game, I haven';t finished it yet I'm in one of the later Galaxies or section of galaxies or whatever they are called, but I also got 3D World for Wii U recently so I don't know what to think yet of it.

I have to get back to Paper Mario Colour Splash too after starting that, or Mario Bros U on Wii U as well. I need to play my Wii U more after the gaps of using it and the few Wii games I'm playing through vWii/Wii Mode.

Too many games for easy retro console or the 'few' Indies that interest me on Switch 1/PS4 or retro OG Xbox games I haven't bothered with.

Re: Interview: "Kids Don't Like Being Treated Like Kids" - How 4PGP Is Harnessing The Power Of Sega Rally's Director To Challenge Mario Kart

SuntannedDuck2

@PeterTomlan86 there is that and fhen we have auto modellita on 6th gen by Capcom, GT Cube/Pro srries by MTO on Gamecube and Wii.

NFS Unbound for 9th gen.

Odd games with cartoony or cell shading and some risk it others don't because it matters to people and its so rare to see those style of racing games do it even besides f1's offical kart racer in 2012/2013 or so.

Its so rare. It has to fit a tone or realism or physics, attitude/tone, atmosphere, sounds, etc. or whstever. I perosnally don't care I like seeing the artstyle variety and still play a game for gameplay.

Thats how little I care about artstyle or themes or tone. Any genre, setting, whstever. It can be anything use rhe cars in any situation or modes or events (which is also rare nowadays to the bare boring minmum sadly) or combat or whatever. But gameplay I get picky if its intruging or not.

F1 arcadey 90s style games with cartoony artstyle for sure you see 100s in this era I am sick and tired of them its like Wii shovelware or just bland Indie racing games. 90s or licensing nostalgiq and I just skip them.

I know I research or own some.

Or see eshop listings and skip them.

Or thr many F1 arcadey games in Nintendo Life articles.

You see odd cool stuff even if I think hot lap racing was cool to see for competiton reasons but is very bland and generic to me personally. I supported them because I wanted to for competiton and rhey had a few decent ideas. Not because I enjoyed the game.

But otherwise I couldn't care less about artstyle for tone. I would play any vehicle based cartoony game and it have disparity or justication or whatever. Whether crime or apoclayse or any dark tone or just artstyle not even for story or themes just dark looking. Bright looking.

I don't need it to be a kart racer. Or arcade racer.

Like Conker or others I'm totally up for that. Most people aren't. That weird angle doesn't wprk in most peiple's minds. While I just play I will play anything bright or dark.

I never think of oh its childish while many do ans those who do enjoy a good kart racer, platformer or anything else qill still enjoy the artstyle or genre or woeld building or characterisation or gameplay or themes.

Whether niche or not I'm up for it.

Even a monochrome like Mayhem as a car combat game looks cool to me also rare arsttle fot a vehicle based game.

Its up to audiences not just devs.
Racing community is picky.

Its why I play old racing gamss not nostalgia but how esport or bland Indies or even AAA/AA ones are. Gameplay, modes, events, progression, other fun features of a car builder, older better rewind thats less simple and easy to use but has depth, and more.

Licensed or inspired by lic3nses are bpeing and overdone.

I prefer non licensed like a Wreckfest or others. But even they have similar issies and follow the same formula and are boring.

They lack depth to me.

They have some stand out but not much or not enough at least in my eyrs..

To me Indie platformers and racing games are rhe most embarassing I've ever seen them. Of nostaliga and weak game design. Artstyles sure but progression, movesets, strong ideas. Nope.

Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch 2 Games

SuntannedDuck2

Funny as to me I don't care for killer apps, Rhythm Heaven Groove is my go to for this year, not PS5/Series anything at all.

I'd say Fire Emblem is a killer app for many. I mean Splatoon's new entry isn't that appealing to me compared to the 1st 3 games. But I will see. Pikmin 4 annoyed me so I don't know what to think there.

Famicom Detective Club was remakes and Emio.

Pilot Wings/Steeldiver would be for me for 3DS when it launched but I wasn't too familiar with what was going on then like I am nowadays. I didn't need Mario 3D Land to care.

Ratchet/Space Marine 2 were not exciting on PS5 and are the only games i've touched on the console. Echoes of the End is fair but even still to me PS5 is garbage and boring. peripherals don't appeal to me as other PS consoles and

Also has to be Mario/Zelda, because IP or characters over gameplay? DK to me is one? But oh it doesn't have a Mario in there. This is why people are boring. To me none of PS5/Series characters or games are killer apps they are all very boring.

I got Gear Club Unlimited 2 for Switch 1 when I bought one. Danganronpa Ultra Despair Girls for Vita. Bayo 2/BOTW for Wii U (BOTW was not a game I cared about as a go to for Wii U it just wasn't).

I can't remember much for 3DS they were ok of maybe Mario Kart 7, Zelda Ocarina of Time, Fire Emblem Warriors or others, they were what I happened to find, not really 'go to' games or anything.

Bayonetta 3/Metroid Prime 4 were my 'I'd like to get this' but there was more Vita ports or other things I'd still rather get. Got both Bayo 3/Prime 4 and they are 'fine' but I don't let a system be limited to only those either. Got plenty of other games I enjoyed or waited for or were surprised by and never considered.

Even then many retro games on Switch or on older consoles.

Killer app to most casuals is not a killer app for me ever.

But I was fine with the 3DS launch lineup, most people weren't.

Re: Nintendo Explains Why Switch Games Are Still Getting Free Updates

SuntannedDuck2

@Maxz Agreed. They are doing fine and people will move on to Switch 2 when they are ready. People seem to keep separating them even though any digital or physical purchase of a time is still support, people separate and complain going wah I want only this hardware to support and go oh the resources but if they actually think for more then 2 seconds the support and resources are fine and going well. People are too close minded or cut things off and forget what the bigger picture is.

Wah this game is dead because I said so (millions of others still play it and don't care), or I only use this hardware now I've moved on. Yeah so what. XD

I can't wait to buy Rhythm Heaven Groove and wait for a Switch 2 when I'm ready. I got a Switch 1 in Dec 2021 and was fine waiting that long for one, same with Wii U/3DS/Vita when I did after their relevance. I've bought enough Switch 1 games digitally while still physical for the ones I genuinely care for or happen to find that way at that time.

I also enjoy low end versions, I'm always curious what port, or what unique version they offer. Wii I had a blast with many of those over the PS3/360 versions, whether unique to the Wii or PS2/PSP/Wii ports. Those were a lot of fun. It's only a mobile/VR thing nowadays but even still. Like having many late PS2 or late PS3/360 or late PS4/Xbox One it's interesting to see what they cut as I don't care how many grass objects and this and that and am fine with flat textures, less shadows or more grass textured terrain, or less enemies or racing game opponents (hate more anyway never felt that was fun), among other things. I really don't care. Gameplay for me any day. I'm still immersed regardless.

I mean if collectors can support a system till the last Indies, the last eshop relevance date, the last disk/cart, it says a lot how much they will support something regardless of reasons why (if they actually care, or for archiving or for bragging rights, it all varies per person really) and others will go but, but it has to go through the newer console only, even when both still support the others anyway. Same eshop Switch 1 and 2 after all, same company behind it. XD

I mean Famicom parts took till the 2000s to be let go. That's still impressive.

Resources aren't being stretched, not yet even. They will move on when they are ready just like they did 3DS, just like any other consoles in the past either.

Re: Nintendo Explains Why Switch Games Are Still Getting Free Updates

SuntannedDuck2

Fair fiancial report. Animal Crossing update seems fine content/enhancements. Till the next games come, adapted to Switch 2's hardware, ideas for games, etc. I'm not in with Furukawa or the engineers for Switch 2 appeal but I respect his 'when customers feel the need' not 'you must' despite the other actions.

I'll use Switch 1 till it's end of eshop, Indies with peripherals use cases and more. Did Wii U, did 3DS. Switch 2 doesn't appeal to me yet of games/mouse mode and more yet.

Heck collectors will support consoles til very end, most people don't.

That aside I can't wait to play Rhythm Heaven Groove, it's niche but a great game I hope. I bought up the Wii and 3DS entry digitally just to have them and just to support the series/experience what I missed out on having only played the DS one prior and watching the others to see what I'd missed. Experiencing them was a joy.

I'm not interested in Switch 2 right now, it's mouse mode is pretty bland, it's hardware is fair and it's not got much compelling for me right now.

I waited till Dec 2021 to get a Switch pre-owned & waited not as long as Wii U (2018 bought)/3DS (2020) for me to start buying digital (probably after owned a Switch) and stayed physical for a while.

I think PS5/Series are garbage, regardless of amount of time on market. Games are bland, consoles UIs are eh, the peripherals aren't compelling/supported well, Portal has no dual screen, it's worse then Vita remote play for settings & things, wow it has Dualsense/WIFI 5 and a screen, next bland OLED, snore.

Motion controls for PSVR2 games are worse then 1st let alone Wii games have better motion/button use cases because they actually put more effort into them then 'realism' & other pushing them too far in ways they don't work & it annoys me. Also many are tech demos & a disappointment.

At least Cosmic Smash was on PSVR2/non VR mode I guess. Dreamcast version was very eh of stick/buttons, I wasn't impressed by how it played but was by the game's personality/gameplay itself, and no it's not because it was 1 stick, I've played enough PSP, Dreamcast or N64 games to know how it works and had tons of fun. Still more fun & stands out among the slop these days even for a Breakout style game.

I get the 'support the new thing more' but I mean I'm still happy with the Switch 1 (well as happy as can be with a bland boring modern console for the purposes I got it for and still disappointed in it).

They don't have to let the old one go that quickly.

Nintendo resources are not being stretched that much and the hardware increase will be fine but for the games they are offering on both that's like saying oh they should have cut the puzzles games on NES and only released them on SNES oh those resources. XD

Everything is about hardware or welcoming characters/IP use with you people but you seem to forget if they can pull it off with fun gameplay/artstyle who cares.

I had more fun with Wii ports or unique versions those devs cared enough to spend time on with NFS Hot Pursuit 2010, Nitro, Star Wars Force Unleashed Wii/PSP/PS2 port, Prince of Persia Forgotten Sands and more, then I did most PS3/360 games and their garbage graphics, lacking gameplay and blooming and other nonsense graphics features that made them look like garbage then and still do today.

Even Aragon's Quest is an average game but looks better on Wii then the bloom and other garbage in the PS3 version.

Re: Book Review: Super Nintendo: How One Japanese Company Helped The World Have Fun

SuntannedDuck2

Part 2:
Nintendo are great and their early stuff and history is interesting, but so are many of the other companies working on the NES/SNES, their peripherals, games, unlicensed, licensed, whatever else, or even other niche failed consoles as well no one clearly will read or buy a book about so have to research it ourselves and if those collectors are even telling valid information either and are a bunch of stuck up fans too instead of being biased and pathetic to not tell the history well enough or showcase the games well enough or have to follow typical things to get views because audiences only jump for their favourite companies/products. I'm open to all of them, not key ones to get my emotions/chemicals in my brain going.

But unless they really want to hint at enough in the book or the interviews, concept art, marketing, legal situations and other details or whatever else to tell us a bit more or we have more prototypes or other things I don't see much point and its just recycling what we already know and an easy company to make a book about over and over about the same people and the same companies over and over again.

Re: Book Review: Super Nintendo: How One Japanese Company Helped The World Have Fun

SuntannedDuck2

@Maxz So a 'intriguing introduction' I get your point and I was harsh, but that doesn't tell me anything. That's just an introduction to get people excited, that doesn't hint anything in the book. XD

I care about what the studios did, or what lead them to such conclusions or what concept art/inspiration (not trend following/copying others) or what angle the hardware or what cancelled hardware or whatever prototypes. But it varies who and where and why. Any hardware or business angle is fine but WHO's information is it? Repeats or new people/information?

I'm fine with maybe some more Mole Mania or Pikmin the gardening inspiration or other things or other types of games (1st or 3rd party or hardware, or ads/market consideration or choice of hardware or whatever) but if it's about Mario for the 100th time (and not much else interesting to add onto it about Mario games, character design, level designs, whatever else) unless it's worthy I don't care.

Depends what games, what things to the hardware, what companies, staff, marketing, devs, lawyers if it's part of some situation in the past. It varies what that info is and who and where and why.

Also those words could be used with anything. I could have fun with any console first thrown in front of me, or PC, didn't have to be a Nintendo. Sure it was for many people but so what. It was popular and for fair reason.

I mean is there much European side of things info? Not just Japan/USA either the more key markets or ones talked about more all the time? Other Asian countries even if some other countries got Famicom clones and other such sure.

For some people yes the common info we know is still new to them but for some of us it would be nice to see other information or behind the scenes or dev/marketers/other mentality or whatever else to hear about, in places we don't usually.

We going to hear from not big deal developers and publishers? Who's information are we hearing about? If it's the same types of companies or people I mean sure unless they have some really worthy insight we haven't heard from them yet, it's still the same companies, different people sure, or whatever they have to offer but if we just hear from Nintendo and Rare and others for the 100th time I don't care.

It's like hearing from war vets or general people from that time, and their experiences are valid and their own to tell, that's fine, but unless there is so much else to be said and from whichever countries side of history "we don't hear about" to further my point or other really interesting experiences from those 'SAME PLACES WE KEEP HEARING FROM FOR SOME REASON" and different people, who really cares.

It's like hearing about different theory, scientists/archaeologists have, it's fair but unless they propose something worthwhile I don't care. They can keep pushing another theory and another, or speculate or dig for more or uncover more or think much more uses or mentality/culture or whatever, but unless enough little bits are clear or tell us much or whatever, I don't care what award/prize they got or so. I want them to offer enough valid information to back it up or something fair for how new that theory is. Not just them talking to be in the public eye or get recognised for their reputation. I don't care about any of that garbage.