Comments 888

Re: Miyamoto Wants Nintendo Products To Be As Ubiquitous As School Bags

SuntannedDuck2

So for brand/merch sake, boring. I get spreading the name but come on.

I can't wait, oh we have to have many Nintendo clocks, calendars, notebooks, bags, lunch boxes, clothes, cafes, food, drinks, breakfast, lunch, dinner, shampoo, they already have a Mario golfing bath set, anymore.

Xbox shampoo anyone (real product).

When are the Nintendo Love Hotels again?

I've not bought Zelda or Splatoon or other manga because I honestly couldn't care less about the IPs in that way. I'm not into the series that much, games sure, a TV/Movie or book if worth my time sure. Otherwise I don't care for merch and never have.

Books, music, movies, tv shows, games, that's it. No figures, or bags or cup coasters, I just don't care. I don't even care for clothes with the characters or company logo on it. I like plain coloured and simple clothes. I'm plain but care about creativity elsewhere. Food, the other mediums I said. Specific stuff.

I'd pick other pastas or cereal with certain shapes, not Mario or other characters on them. Couldn't care less. The flavours also wouldn't be very good either for food even besides what I've already seen.

I could say anything bizarre and it's obvious companies want a name everywhere. So what. I can come up with that idea in seconds too companies, doesn't mean I care. What is there nothing else to do in life? What leave this planet once we work out enough of oxygen and living on other planets if never leaving because we can't.

Can't wait to live off Nintendo merch the way people can Evangelion merch. XD

It's just boring, suffocating and pathetic.

Companies will want everyone to have their name everywhere, all audiences, all 7+ billion on the planet, do these people think for more then 2 seconds, understand audience ceilings at all, no, because most humans don't think that far or care, it's why I find most people boring.

Companies don't have a brain and process anything at all. They can't understand emotion, just numbers, and are boring people with a goal for? Power? Achieving anything over a long period of time?

Building an army? I mean cough, userbase. Tell me humanity doesn't just come up with new ways to repeat history and re-contextualize things. This is why humanity is so predictable and formulaic to read they are so boring.

People are so 'this is normal' and I'm like yeah I think bigger and know this stuff but still think it's pathetic.

We get it but when they say it out loud it's just hilarious. I know it's the goal but even still.

Typical of companies though. They can say it and I get that but even still.

It's just not appealing to hear that at all. Over time sure, but make it worth it not just oh brand here, money there. That's just boring and not exciting at all.

Other then laws and rules/policies or 'power' which I couldn't care less about power.

What makes companies special? Nothing. They are just run by idiots and have concepts that make them 'seem special'.

Things humans create are sense as such but otherwise, who cares.

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

SuntannedDuck2

Part 3:
Metroid games have fair abilities, fair reasons to look for secrets, fair reasons to open doors, go here and there depends how far the next region is.

Pitfall Lost Expeditiuon is not perfect but for a between Prime 1 and 2 game and the last console entry and a rough game that it is, it is a game I've replayed a lot as much as people would Pikmin 1 many times or the Ratchet PS2 games due to how well designed and fun or godo the mechanics are utilised between general exploration, secrets (not perfect in some areas) and fits the theme well of random things as explorer gear for opening areas, combat and the shop for abilities for secrets or easier combat options.

Even Coded Arms to me is a more fun roguelike then modern ones and it's primitive locations are so clear in level design. That's a gone Konami IP even.

It's like if I compared Outrun 2, GTI Club, Juiced 2 and Onrush (a modern game example) or Inertial Drift even (Indie game) to other arcade racers with the most bland events/modes yet these games have so many that make me go wow, these are fun, varied of rules, scoring and uses for cars or whatever framing they wanted to. That's just rare nowadays. Stuntman Hollywood I hope is good for framing it's gameplay as not much as it is with it's licenses it wants to use to get it to sell compared to prior entries.

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

SuntannedDuck2

Part 2:
Racing games with challenges or modes/event requirements do this, but it's so rare now.

Gran Turismo has it with side events, Forza used to have it with bowling, other racing disciplines and got rid of them. GTI Club has races, hot potato and others. It didn't have many but it was fun too.

Most games are so bland these days. Dumbed down to be easy to understand and the basics. Can you tell I play old games and search for mechanics and level design and modes? Because I clearly am talking about them a lot for a reason.

Racing games are just tracks and locations to drive in with whatever car brands, forget car builders with custom parts (sure engine swaps but even still), forget other modes, forget fictional tracks, just bland stuff, wow how boring and easy to develop.

Wow Gear Club Unlimited 3 having highway or stamina mode. What is this Need For Speed Hot Pursuit 2010 Wii and Gran Turismo 6 fuel lifting challenges. XD I'm glad it's a thing but I mean, come on. Onrush had fair modes for it's many racers on the track but that game flopped.

The same recycled events. Burnout Paradise has more fun events and it came out in 2008, even Midnight Club I went this is it? Wow. It has personality but the events were bland and boring.

It's why I wasn't sure how Crazy Taxi's new game would fair. I forget my ideas for it but even still. I'd come up with something and it being random ideas. Not recycled bland missions I've seen before.

Spiderman 2018 I enjoyed 2 side missions, yes 2, the ground pound one the only one in the game that requires a skill to be used for it and the laser grid one, the one where they reused the Ratchet 2016 lasers from the last level and put them above the city in Spiderman 2018. That or the task master missions.

I know I know very video gamey but that's why I like them. Not boring context, boring mechanics, bland outposts with the most bland waves of enemies, nothing of challenges or abilities or rewards worth my time at all. Regardless of the stealth not as good as other games that fixed that.

I play Indie platformers and go wow bland missions in them, nostalgia focus from well known games, sigh, I'll play the niche forgotten ones at least they were more compete even if forgotten and have more personality.

While I play a Spyro or Banjo and go I need these abilities or mechanics used this way, vehicles, etc. in other games.

Indies don't have the budget, mentality or interest in that so they make bland levels, bland missions and I just go, why should I care. Oh it's a family friendly game sure, but that's not good enough. They put personality but it lacks in the point of the genre for gameplay. Platformers weren't just family friendly.

They can be violent or parodies even but apparently to most people they skip the gameplay and make it rather basic for other goals. They end up as action adventure games not platformers. The stats of enemies and collectibles sure but the platforming is so bland, the missions, bland, mechanics, bland.

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

SuntannedDuck2

@FullMetalWesker Agreed, more to it underground or above ground not just 'it's a desert so empty space'. Many games have used desert settings with or without ruins and had enough to do in them.

My favourite open worlds (barely any XD) are those with mechanics purposes used a lot in general missions or side missions or flexible navigation in them to move around the map, many fail at this and are too 'generic human or animal'. Sunset Overdrive, Gravity Rush, Infamous Second Son. The side missions, tower defence, challenges, all were fun for me.

Biomutant could have done this with animals via the character creator or picked up animals traits across the game, but nope just make it an apocalypse setting and not use wings, a glider, and more in creative ways. Items or traits from animals is a good navigation balance. Can't swim use a Jet Ski, or a water creature trait. But that's too much dev time who would make something creative like that. Sigh. Pathetic. Had that idea in my mind since I played it.

Most animals in games nowadays are just 'animals' or animals that are human like, so basically not even as creative as animal platformers of the 90s/2000s anymore. Just bland and 'easy to understand' nowadays. It's just sad. Context for them is hit and miss.

Echoes of the End is linear but had fun PS2 era mechanics. It's a game I'd play over and over compared to God of War 2018/Ragnarok, even Knack 1 and 2, no joke.

Most others are just bland missions with mechanics that were just the generic, bland reasoning and not fun. Boring story telling. But that's just me. I find 99% of open worlds boring.

Bland characters, bland worlds, story and worlds that are easy to understand.

Uncharted had fair pacing, if it was open world I'd be bored. Tomb Raider 2013+ trilogy had fair weapons for combat and navigation, or puzzles. That's why I like 2013 and was fine replaying it for Switch 1. I didn't play as much of Rise and haven't played Shadow (got the series on PS4 Shadow, Xbox One Rise and 360 2013), but it made the weapons and level design worth it for me.

That just gets lost on a lot of games.

Outposts in open worlds, where are the challenges for more rewards? Or just for fun? Ratchet games have arenas with more challenges then an open world outposts has repetitive waves, enemy layouts and the most bland design uses of buildings I've ever seen for gameplay. Wow how realistic, not gamey and that's why they are boring. I'd replay Sunset Overdrive tower defence or Ratchet arenas over and over again because their challenges are so good of uses for weapons, enemy type, mode factors for timers, sleeping gas for basically life stealing I guess to put it, weapon restrictions and more.

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

SuntannedDuck2

Part 2:
I'd not be ok with a Metroid open world at all though. Too much focus on the world, the abilities wouldn't be used well, I know the series does have them, but Retro have shown they can do things but over time the linear with Corruption jumping planets, Federation Force and Prime 4 showed how they expanded in good and bad ways.

Dread I couldn't even play it was so restrictive I hated it. So my purchase was more to support the series then anything. Prime 1 I enjoyed. 2 didn't play much of. 3 I barely got through the beginning at all. Prime 4 in a way too, but I'm pacing out my playthrough just not in the same Singularity/Alice Madness Return way. Prime 4 is ok.

Retro goes between sometimes Nintendo focused pull ideas from random testing, and western design that's lazy and copies others. It annoys me so much.

I can play other games too but I'm not actively wanting copying from them. I'm using it for random ideas pulling. Sigh.

I play all genres.

I don't just go oh a bike is cool for marketing and a weak use of it in the game itself. Or wasted open ended areas for no reason, what scale, who cares. Give it worth in the level design.

It's like when a Mario 3D game uses power ups, sometimes they are really good and sometimes they are just for enemies and it varies. 2D Mario games can use them for secrets but usually are for enemies and I find them not as fun. 3D Mario makes the use of them worth it more.

Re: Opinion: When It Comes To Metroid's Future, Familiar Is Better

SuntannedDuck2

PItfall Lost Expedition is my favourite metroidvania. It blended mundane explorer gear and fun moves. It may not be graphically interesting, but it's secrets and more as bad as some are I don't care how far the remaining ones are across the map. I still 100%ed it and the bad Native games, was worse with it on the Wii version but PS2 I 100%ed it and glad I did.

With Metroid it's the personality/gameplay. Sure Metroid works better as a well Metroid style game for level design and abilities but I think Federation Force while a more multiplayer first game.

I was totally ok with it's more particular missions & being linear. Weapons and more however yeah I don't know.

I mean I hate platformers (any budget it's dev mentality I hate towards the genre these days) with bland missions, I just do.

Using the mechanics well for them, vehicles, etc. that old games did not so much modern ones (varies).

I'm ok with but I still care for platforming, that doesn't happen much as people want characters and worlds. I want gameplay, it doesn't happen.

Metroid being more isolated I think yes works, mechanics that are fun. Not lively and having NPCs being an annoyance.

Metroid works as an alien horror approach with the world speaking for itself, Research notes if people want some context besides visuals and fun weapons/abilities, well done level design.

Not a telling people things all the time to make it fit another style of game.

Another Code to me was the same. I get it with the remake but why have the awkward motion controls 1st puzzle and the rest being the fair same puzzles or new ones because oh the DS and Wii games had gimmicks in them that wouldn't translate or they didn't care. They wanted a puzzle/adventure story game about her story in both games and I get that but even still. It felt too much like a generic 3rd person action adventure game just well more adventure and no action as it's not the goal.

Even combining both was dumb, but oh the game would be short but a game select menu, oh can't go back and get collectibles missed, come on. Sigh.

The scaling was off but that didn't make it bad.

Most shooters are so generic Federation Force was more fun because of how particular it was.

Most shooters mechanically are super boring these days, multiplayer, RPGs and more. With bland movesets.

Borderlands offering a grapple, wow how amazing, never seen that before. Snore.

Splatoon is good but even Raiders isn't impressing me either.

Alice Madness Returns, Singularity, Fracture, Inversion and more are my go to games currently of old games with fun mechanics. Army of Two was fair but still kind of standard just with fair co-op mechanics.

Metroid works for exploration, upgrades, abilities, secrets, etc.

But if they have fair settings, fair exploration sure.

Not always oh the Galactic Federation either.

Just linear exploration with a few paths, fun abilities and weapons. I'd be ok with that.

Ratchet does it well just not in the last few entries, the but early ones were great for gadgets, other NPCs for puzzle solving and weapon creativity.

Zelda same but BOTW/TOTK have their cool ideas but I found the world very eh. Getting a chest was 'fun to get' but not the same fun as a platformer with the collectibles being more worth my time. Not generic items inside like an RPG as the reward.

Re: Two Cancelled Virtual Boy Games Join 'Nintendo Classics' Today

SuntannedDuck2

Great to see Zero Racers offered. Didn't know the other but still cool. Colour options is nice. They really are offering whatever they can with Virtual Boy, that's a good sign.

No Pokemon Mini yet, but still Virtual Boy getting support it needs. Who knows other GameCube games. Wii games will be however far along I guess. Other licenses here and there for the other systems. GameCube GBA support for games if they could I doubt it but still.

I'd rather buy the games, I'm not subbing to a service to access them but still.

Pokemon GBA games got the eshop treatment because it's their biggest IP but niche games they won't not surprised.

Whatever else is left of Virtual Boy games I guess?

Builds, licensing, etc.

Did the Japan System Supply game (Chameleon Twist and others) Bound high get offered at some point? That was cancelled and no idea who the licensor is of that game.

Mario VB isn't offered as likely not developed enough I assume?

007 Racing wouldn't due to licensing or however far it was in development either.

What other Virtual Boy games are left even?

Other Japanese region only games being offered on the service. There wasn't many Virtual Boy games after all.

Re: Shigeru Miyamoto "Not Really Thinking About" Directing Another Game

SuntannedDuck2

@Optimumjay It kind of varies. To me many Indies platformers have been just bland and boring. Clive and Wrench was 'fine'. Duskfade I played the demo but I was just not impressed, it felt better then other games I'd played but it's ideas are just so boring and it's inspiration is very clear. Aka, inspiration taken too far so why would i play something not distinct enough, many are too nostalgic and not creative enough.

FMV games have been fun so far and I'm new to the genre.

Old school dungeon crawlers. I have to start more of Etrian Odyssey HD but I have mostly played those that were Vita ports like the Moero games.

Rhythm Heaven Groove is of course fun but I have played the rest of the series so I knew what to expect.

Splatoon 2 and 3 were fun.

Most PS3/360 shooters have been fun. Many modern ones lack interesting ideas nowadays.

Singularity was a blast. Alice Madness Returns was a fun game. Inversion i have to play more of which is a Gears like but with it's own other ideas. It's more fun then Gears I'll say mechanically. Story/presentation sure differ.

Tactics games and hack n slashes I've all enjoyed so far. But they are kind of varying for me recently. I've looked into some but not played them enough to comment on which I'm actively playing as not really any right now.

On rail shooters have been fun, modern like Gal Gun or old ones like House of the Dead for Overkill.

Racing games have just trash progression, whether the anti grav, arcade or simcade just not been impressed. I think the most recent one release why I enjoyed was Onrush, Gravel, Wreckfest, Gear Club 1 and 2 (I'm interested in 3 and will get a Switch 2 for it a few years from now) or Grid Legends and even then they were kind of in the I enjoyed in a respecting them way.

So I'm sort of playing a mix of everything. I've bought a fair amount and only played a few.

Yasha was an ok roguelike I picked up, but like many with the modern roguelike formula I don't like them. Ghost Master was fair but will take me a bit of getting used to but I knew it was a PC/OG Xbox game so I'm ok with that and how some of them back then were of it's type of game.

Recent games would be Blinx 2, Outrun 2 (got Coast to Coast but still), Rhythm Heaven Groove, Minecraft Java modding on old versions and mod updates/wikis for modloaders.

Playing Gran Turismo 1 to 4 for wiki purposes to write up features not documented yet.

Mario Wonder and 3D World (Wii U version and near the end)..

FMV dating sims like Five Hearts Under One Roof 2 (for fun and also wiki purposes for the series) I have the last 3 endings to beat. Got plenty of other FMV games to try.

I started Night Trap to try it out and that was fair for a 1st try of it.

I've sort of played things and not played things. It varies for me right now. I haven't even beaten much this year.

Sure thats a lot but its over the course of this year that I can remember or games prior years I can remember. Not everything but highlights.

20 to 30 games I beat big budget old games and Indies in 2024/2025, 2026 not a lot really. just not bothered to as much. I think it was maybe under 10 I think 6 games it was back in like early this year, not in a few months really.

Re: Shigeru Miyamoto "Not Really Thinking About" Directing Another Game

SuntannedDuck2

@HatesCheese I know they aren't, neither are the others Miyamoto worked on either. Nintendo Life can say a bunch of particular examples but I wasn't completely relating them to much. That's on me but still I was expanding the topic a bit more.

Pikmin 4 added fair features but other then the night stuff, the onions were padded out for the worst, the new content wasn't very good, the character creator was pointless.

The gyro controls were so locked and restrictive I never used them when I wanted to. I played 4, got confused, played 3 (Wii U not Switch) and it felt much better to play with the old way onions worked. The new content wasn't very good.

Caves were fine but many were recycled from 2.

I rated it a 4/10 it was so bad.

It's terrible. I played it to 99% or whatever across 78 hours. I hated it. I bet 1 and 3 to near 100%. 2 I played a bit of and didn't get into it much. 3 was my 1st entry in the series. 1 was a lot of fun.

I wasn't praising the DS/Wii etc. Mario games I didn't say anything about them.I suck at Wii, DS was fair, Wii U and 3DS I get what people mean. I've played a fair amount of 3D World even. Artstyle, abilities, personlaity and more I totally get it. I totally get the appeal of Wonder.

I didn't say Wonder was bland did I? Read again. I said fine. That isn't bad. I haven't played much of it. I'm not going to say it's brilliant if I haven't played much of it yet and not prefaced that till now of course.

I don't have anything to comment on about Wonder in full yet. Nintendo even sending the automated surveys and I was like I played 1 hour of Wonder Nintendo automated system I have nothing to say on it yet.

But I do like what it has to offer. Again read my comment again. I didn't say Wonder was a bad game. I am enjoying it so far for what I have played of a handful of levels so far. Stop mixing words incorrectly. I separated what I meant per game. How is that hard to read. XD

Typical of people it seems today they just misread my words and can't understand how I present sentences and context. They just put emotion in and carry it into the whole paragraph. Sigh.

Re: Xenoblade Chronicles Studio Monolith Soft Helped Out With Splatoon Raiders

SuntannedDuck2

They help but in what way for this one? The game doesn't require anything that technical. Sure more staff on a project is still nice but the game's design is bland levels and RPG stats. Wow using the jetpack, vehicle and working out whatever of level design but this game doesn't have much of that.

I mean them familiar with prior games having worked on them too. Sure. That's fair. But I don't think that's a good thing in Raiders case. The level design needed more. It lacks, a lot of depth that the linear ones fit more with their scale. They just look barren and lifeless. Not in oh it's an apocalyse, I mean in a they have nothing fun or engaging to navigate or as obstacles. Even open worlds are bland for lack of this. It's always bland hills, other biomes, cities, but nothing interesting. Just lifeless recreation garbage. This isn't that but it is still very lifeless. There is nothing video game gimmicky or abilities interesting about any of them. Where is that? It doesn't even feel like a world either. Not that I'd want that but if that's what they were going for I don't see it.

It's like all we get is 'basic mechanics for the characters' and then a padded out world of 'nothing' fun to do just bland missions or scenarios. How is that fun? The linear games pacing just works better, here they are just larger scale but it ruins the flow more.

Also I don't see much standing out here. Stats? Passives? Weapons? I'm not playing Splatoon Borderlands. I'm playing Splatoon.

They haven't expanded much use of the jetpack, vehicles, ink and non ink things.

I still remember the cosmetics trailer for Splatoon 3, that city/desert, nothing like that since. I look at Raiders and go, so it's co op? RPG stat garbage skills or whatever passives?

Probably fair weapons, the story with 'raiders' or whatever and levels that are just the same as prior games, a bunch of islands that don't really fit in this game I think. In the linear games sure, but in this game the larger worlds make the world feel lifeless.

Other then additional staff to fill out 'whatever' is going on sure. Otherwise I don't see the point. The game is just 'Splatoon' but with larger areas. I don't see the point.

I respect Monolith Soft a lot for their efforts I just don't care much to play their games. Xenoblade X did impress me but even still. I'm just not a JRPG Turn based/real time, or any other combinations in the more quests/world format. It just doesn't interest me. I play tactics games instead that are smaller scale. The only particular tactics with a world I played was Mario Rabbids or Mutant Year Zero and well Mario Rabbids was great to a point.

Re: Shigeru Miyamoto "Not Really Thinking About" Directing Another Game

SuntannedDuck2

@Pillowpants I'm playing retro games and having a blast (Not for nostalgia, I'm picking up anything across all genres, all consoles/handhelds, the ideas no matter how niche, popular, trends, shovelware, licensed, whatever, all better games), modern ones are just so safe nowadays, I see it everywhere, every single budget/staff member is just not creative anymore. Yes even Indies but it depends. Most of them I've seen aren't creative though.

Adventure game Indies are doing great. While other genres and those inspired are weaklings with no creativity just inspiration and can't even think outside the box.

I'm playing the odd FMV games or old school dungeon crawlers.

Rhythm Heaven Groove has been good but it's kind of lacking personality in areas. It is good but I'd still put it below other entries.

Most Devs regardless in studios/genre/game inspiration that's a joke:
Movesets, bland, abilities, never heard of them it seems, level design, trash, artstyles/settings, sure they work and the artists do a fair job. But the programmers suck or a click dragging. Animators, what animations. Level designers, a joke.

What we have 'writers' and some fair artists. But the rest of the staff are pathetic and make me question their creativity, skills, intelligence and ability to not copy paste their surface level games when I've researched more then they can not code, not animate and not level design anything exciting.

Re: Shigeru Miyamoto "Not Really Thinking About" Directing Another Game

SuntannedDuck2

It will vary. I haven't been that impressed lately with many of the Switch 1st party lineup. Pikmin 4 was trash and reworked systems that already worked, so it otherwise was padded.

Mario Wonder is fine. Zelda is going to maybe go ok between paths of game design.

I've not been impressed much. The AR stuff isn't that appealing at all.

interviews saying he is overseeing other projects sure. Sure the staff at many of these studios/IPs are fine but some are kind of hit and miss or lack personality.

Some creatives moving on isn't bad but sometimes even their ideas can be a bit eh over time. Look at Paper Mario over time.

The Mario Sports games are also a bit awkward at times with their 'ideas'.

I don't know who I'd trust really. Modern gaming is just so bad.

I've supported the niche IPs returning but they don't have any relation here. But some other IPs are just a bit eh and not impressing me at all.

From Nintendo, Sony or Microsoft. The gameplay ideas are just getting safer and weaker and I don't want to even buy them anymore.

Indies aren't much better, some in some studios/genres work great, others are the most boring I've ever seen of trend following excuses so in turn weak ideas from clearly not creative people if the gameplay is garbage and oh it has a different setting/characters, snore.

Nostalgia, or weak ideas in general. It's not budget it's mentality/presentation and they lack it. Let alone skill, click and dragging or actually good at coding, no excuses.

Splatoon Raiders even doesn't impress me. It's weak at it's ideas there too. Sure I enjoyed 2 and 3, but only by so much. Raiders doesn't seem to do anything at all. Just recycle a lot and repurpose to larger areas, but in turn isn't doing anything.

Oh yeah RPG stat garbage, jetpack, vehicles, aka nothing to expand on ink, nothing to expand on enemies, nothing to expand on level design platforms, or anything. Just blandness.

Re: Japanese Charts: Holy Moly, Look At Those Rhythm Heaven Groove Sales

SuntannedDuck2

That's great to hear. I was worried about it even if for the price and the type of series and besides well the Wii entry/3DS entry how it would fair, physical or digital.

But new and above a Goeman game is surprising.

Sure it's a co-op/VS party game and a singleplayer fun WarioWare style game with music and yes I love the series, and Groove has to be the weirdest with it's 2nd half I've seen in the series. So it has some interesting ideas for sure after the Wii entry and compared to the 3DS Megamix format they went for.

For one of the last 1st parties and not going too many years further it is a good sign so far. This game needs to succeed, we love the series for sure and it's creativity.

I'm hit and miss on the character returns and personality it has. The backup dancers one disappointed me. What a waste of these characters, Rhythm Rally was their best I find. I hated the GBA one and this new one is better of personality but the gameplay still sucks. The rest of the games are good, many catchy songs, many fair ideas. It's no DS or Wii but it's still a good entry even with the 2nd half being a weird direction I'm kind of all for.

The scoring system is all over the place though.

Re: PSA: Disgaea Mayhem Demo For Switch 1 & 2 Available Now On The eShop

SuntannedDuck2

I'll give it a go but I don't think much of this spin the series compared to the platformer Prinny duology for PSP, Infinite the visual novel (also for PSP) (yes usually a tactics/visual novel style game) and the mobile games are what they are.

While I'm fine with more hack n slash spin offs or 'adaptations' of the visual novel tactics games like Utawarerumono had with Zan from Mask of Deception.

I'm not that big on this Disagea spin off it seems ok but is a bit bland.

Artstyle doesn't matter to me, gameplay does, but personality lacking in games/world design/level design isn't a good thing if it lacks though. I haven't minded the 3D artstyle even if the 2D one is way better.

The old school dungeon crawler Labyrinth of Refrain was a fair duology or however many so far but I found Moero Chronicle better. Even Etrian Odyssey is also fair for a DS game on Switch and my demo experience with the 1st game on 3DS or whichever.

I enjoy Wii era games over some HD ones but even still. They had the gameplay/personality even if many western games the publishers don't care about those versions and it shows despite the studios making some fair effort games.

This game has moments but not a lot going for it I think it's a very safe spin off rather then a fair one to utilise the universe I think. Which is why I don't think much of it or I can only go for so many Dynasty Warriors Musou style hack n slashes.

If we got a 4X or RTS or a more to it character action hack n slash sure but a Musou one eh. Let alone one with more personality to it.

Re: Talking Point: What Are You Playing This Weekend? (11th July)

SuntannedDuck2

Mostly Rhythm Heaven Groove, already in the Flipside and a few of the sequel games or Karate one (assuming a Karate Man prequel?) and so on were cool.

Might get back to Blinx 2 on 360/OG Xbox compat. Otherwise not been doing much, wikis, Minecraft Java on old versions.

Other games on the eshop checking every so often. I played Yasha (roguelike that's ok) and Ghost Master which was fair, I expected a bit better from it controls wise but it's not a bad game, I knew what I was getting into it's just in that I expect better from games with that PC focus coming to console even if it was on OG Xbox. Roller Coaster Tycoon I think is still the best PC/mobile to console port controls wise even besides how good the old Classic releases are and my familiarity with it.

Bunch of Switch 1 games to play or any other platforms. Mostly FMV dating sims like Speed Dates Summer Edition (and the original), some other Eastern ones as well like Charming Hearts and a few others.

Re: Rumour: Call Of Duty Black Ops 1 & 2 Switch Ports Supposedly "Not Planned"

SuntannedDuck2

@progx Agreed even compared to Wii, and the audience/disk sizes of GameCube. Switch has shown it has a Vita audience, it has families, it has many hardcore looking for a handheld. Nintendo fans may be the target audience mostly for Switch 2 due to how early it is but even still it will expand over time.

We could have had any COD, Far Cry 3 Remastered, or many others. Companies are just so picky and seem to only treat it as a family machine or can't be bothered porting, but even besides the amount of studios, they seem to forget that they could have more to it then they do.

Sure in the Ubisoft side we got Call of Juarez 4th digital only entry on Switch so that's something but even still. But that's maybe just Techland themselves.

Some of these companies really seem to be too safe. Series S and PC handhelds have shown what the options are, Switch 2 is close enough. There is no excuses now other then having a studio available.

Dev kits sure, mouse mode they can skip even if would be nice.

ARM they make mobile games so no excuses there other then however Nintendo handles the hardware for sure. All I see is excuses from companies not understanding audiences or wanting to try anything at all.

I mean Ubisoft saying oh Zombi U didn't sell so hold back Rayman Legends is still the funniest thing ever.

Numbers are numbers and people's preferences are people and they don't understand people at all. They can't read between the lines at all these people it's why they fail at business.

Re: Rumour: Call Of Duty Black Ops 1 & 2 Switch Ports Supposedly "Not Planned"

SuntannedDuck2

@wizzgamer Besides the 360 versions already existing and hacker filled servers, they went well we can't PS3 versions so just offer it on the other platform.

Star Wars Republic Commando got Switch 1 and PS4 ports, not an Xbox related one as the OG Xbox version.

In terms of not Switch 1 or 2 I assume laziness not so much engine, dev kit or hardware capabilities. Doesn't even have to be mouse mode compatible either.

They have ARM versions with mobile, it's just up to them if they care enough to or not.

Re: Rumour: Call Of Duty Black Ops 1 & 2 Switch Ports Supposedly "Not Planned"

SuntannedDuck2

@Toastmaster Tell that to the mobile team working on ARM, Nvidia deals in mind since 3DS, aka 3DS was going to be Tegra (not X1 or the new one for Switch 2) even but wasn't. Even besides the Shield TV support with the Wii/GameCube ports of well known 1st party games.

They don't even have to support Mouse mode, they could and we'd prefer it but they don't have to. They can't say it's speeds either, they are old games they don't need to run fast at all.

They just didn't want to bother. They could have any past COD games, they have an opportunity and were too lazy to. Switch 2 isn't behind of engine support, sure a bit of time to work on it but that's expected with any platform. Even Switch 1 was capable of modern engines. Who are we kidding. Power does not equal engine compatibility or other technologies if the hardware makers make them possible they are compatible.

Dev kit availability is another factor but 'incapable hardware' is not an excuse.

Or not the right audience I mean Ubisoft could do the same with Far Cry 3 Remastered yet didn't. Plenty of shooters shovelware and good AAA ones or rough ports are on Switch 1.

Re: Rumour: Call Of Duty Black Ops 1 & 2 Switch Ports Supposedly "Not Planned"

SuntannedDuck2

How lazy are Activision? They couldn't get a port studio or the same studio porting them to do it sure, but NOT PLANNED, it's the easiest excuse for a port to the platform, saying they 'have put COD on a Nintendo platform' inline with the current deal of COD on all platforms and they say no?

What is wrong with these companies seriously. XD

The new ones only, what a load of garbage.

They wouldn't put Modern Warfare 1 and 2 Remastered it was a fair amount of time out, or not much for licensing or whatever, but the moment a new opportunity they don't do it at all with Black Ops?

I don't care for these ports but even still, what an opportunity they wasted for 'only for the PS5 audience'. Excuses, excuses, excuses.

Game Cards, game key cards, code in a box or digital only they just couldn't be bothered.

Re: Shigeru Miyamoto Wants To Bring "New Characters To The World" Outside Of Nintendo Games

SuntannedDuck2

@OrtadragoonX Agreed, while some like Urban Champion and others only have so much to them or expand a universe in some way like a River City Girls or Street Fighter.
They have plenty of IPs they can.

I'd be up for more Eternal Darkness, Geist, Project Hammer, Disaster Day of Crisis.

Bayonetta who knows

Wave Race/1080 even. Their other teen or adult IPs have value for sure.

I mean Emio was good but it also got a lot of people confused even if fair for the visual novel audience.

Re: Shigeru Miyamoto Wants To Bring "New Characters To The World" Outside Of Nintendo Games

SuntannedDuck2

Understandable but also strange. They had TV shows/Movies, magazines to promote the games in various ways. Pokemon happens all the time in many merch, anime TV series/movies, games, etc. forms of the games.

They just needed to work out the right ways to go about which IPs, what characters, etc.

Also 'reach' imagine that, Sony has tried but also in the most bland way possible too or not very well. Microsoft tried but no matter the TV series/movies they were hit and miss but they have Windows, Cloud, Office, so like they care. Would they more of the Fallout, Elder Scrolls, World of Warcraft, Diablo, etc. Will Spyro or Crash get a new TV show besides Skylanders?

Nintendo reviving many of their IPs for Switch 1 really made me happy, which will they use more for a TV show/Movie? Who knows?

Another Code TV series adaptation? A 2 movie duology?

Fire Emblem/Xenoblade?

Disaster Day of Crisis I doubt it but would be cool.

Famicom Detective Club having it's trilogy now?

Re: Cruis'n Blast Has Been Delisted From The Switch eShop

SuntannedDuck2

Well that's great, the eshop change confused me on what is in my wishlist, I miss the news for the week and they do this. Well time to get it physical the hard way if any store will allow me too. Sigh. It was never on sale either whenever I'd check so I kept putting it off. I didn't even get a notification either.

Whether music, car licenses, etc. why no warning?

This is why I prefer non licensed cars the games are better for it in licensing. But the games can still be bad regardless when boring progression/formulas in other games.

4 years on the eshop though? That's way too short. They never put it on discounts for a year or more. I got my Switch in Dec 2021 and put it on the eshop about 1 to 2 years ago I think. Nothing, it was one of the 1st 5 or 10 I'd put in my wishlist. Waiting constantly for it to be discounted and never was in the time I watched out for it.

As bad as Deception 4 or Nights of Azure that never go on sale on PS4/Switch (well Nights of Azure 2 in this case). So full price or nothing then. Or a physical copy (do Nights of Azure 1 on PS4, got Deception 4 on Vita).

Well physical or emulation as the only options left.

Re: Nintendo Talks About Connecting Players With Its Past Via Switch Online

SuntannedDuck2

Pokemon Mini or 64DD would be a surprise.

That or 'not just Pokemon GBA on the eshop and offering others cough cough and not just on NSO only cough cough unless we get HD versions or remakes sure but I'd rather that then NSO only'. That'd never happen right? XD

Satelliview games as well. But who knows.

Wii maybe? DS? 3DS? Will we ever see dual screen GameCube/GBA or DS stuff? Tate mode or horizontal? Some DS games are on the Switch 1 so it's possible of those making it 1 screen like Scurge HD or World Ends With You right?

2 with how the map/screen is of Etrian Odyssey HD series at the moment, for example.

Would we ever see Dreamcast? Turbo Grafx again like we did Wii and Wii U? Anything is possible but who knows.

We have seen Saturn ports of 3rd parties after all. Anything can happen it's just if any are willing to.

That or furthering out the libraries of 3rd parties or 1st party games they haven't done yet.

They may not even revive other IPs even. Yet they have some.

Re: Rise Of The Tomb Raider At 60fps On Switch 2 Would Have Required "Serious Compromises"

SuntannedDuck2

Part 2:
It can't be that hard to adapt this game to an ARM or Tegra that much after removing a fair amount of some details, sure remodelling and more they can't touch of details, sure the way the code and assets stream and etc. on ARM or Tegra, I get it but come on?

I've played 20FPS I've played 15FPS, I've played Ark Survival Evolved on a weak PC at 12FPS, so sure I can handle it I just think they can do better. Blurry visuals don't bother me, noticeable sure sometimes not but it's just principle.

Re: Rise Of The Tomb Raider At 60fps On Switch 2 Would Have Required "Serious Compromises"

SuntannedDuck2

I find that a bit riduclous handheld or not this came out on PS4/Xbox One and Xbox 360. XD Aspyer just not trying it seems and wanting to get it out in a reasonable state and quickly. It's why I was like I get it not supporting Switch 1 but like why? So 60 FPS for Switch 2 not being possible is just an excuse to me.

I respect them saying it's a more GPU heavy game but I mean in what way? What does it need to push the GPU more for in regards to? We need more clarity there. The water in some tombs sure. The snow? Who cares it's snow you can remove some particles or snow piles or grass in other areas, we don't need it.

Sure I get it's ARM and Tegra, with 12GB of RAM (however much types of RAM factor in as well sure, battery life and more), it's not the same hardware as the others.

But do we need it to be exact and pushing upscaling/downscaling, other things, and 'not altering the core product' which to me is just an excuse by Square, Crystal or Edio 'IF' that's the case. Or whatever Aspyer counts as good enough sure but I find it very strange.

30FPS or 40FPS, what they are keeping/what they aren't

Where is the performance mode/graphics modes or other balancing act of things not needed in the game or they aren't allowed to alter much when porting it?

Regardless of the engine on ARM they got the 2013 game on there, how far is Rise from that?

That's the real question how far did the games go pushing some elements and it not adapting to ARM yet still did 360 Power PC they were used to and had another studio port it of course as many did then compared to others in house still focusing on the main platforms being x86 8th gen?

They won't release it like 360 but they will Switch 2 in a 'good enough' state to get it out in time. Not actual alter enough of the game as they can't or won't.

2013 Definitive Edition sure how much it really changed things I guess.

But Rise with or without the Anniversary content per PS4 version due to how VR was for that right? Besides the costumes and more sure (even if I've seen VR games ported to Switch 1 still Spice and Wolf VR 1 and 2 however VR mode is for it of camera/the card board goggles or Nefy which was converted for example).

The main environments can't be that intense? Shadow sure as people clearly pushed it for PC tests for a reason for some reason and whatever they were going for there, but Rise? It was mid gen it can't have been pushing that much could it?

Also of course its GPU because got to have those graphics devs. No wonder PS4s scream with their 7GB of RAM and particular GPU. No wonder games got more boring even if 2013/Rise/Shadow have ok gameplay of that 7th gen design I can 'tolerate'. But am not the biggest on. I enjoyed 2013 sure but even still whether my 360 version or this Switch version it seemed fair to me. More then NFS HP 2010 360, Switch remastered and the Wii version was better and more fun. XD That's for sure. Regardless of the Switch version's multiplayer being a download/update the singleplayer on the cart is good enough for me.

Actually Switch 2 having Rise with multiplayer as well as 2013 had it, Rise had it, Shadow didn't I think right? I have Rise on Xbox One yes yes, Shadow on PS4 I have these games it's just surprised.

Re: Review: Rhythm Heaven Groove (Switch) - A Low-Key Swansong And Perfect Mic-Drop For Switch 1

SuntannedDuck2

Will read review but mt impression is demo doing 1 multiplayer (I do myself not with others same as the Wii entry 2 Wii Motes and this one Joycons and Pro Controller as couldn't get SL SR layout working during the demo and haven't tried release version yet but due to how A and down d-pad are not surprised either why wouldn't be too great on the otber maybe of how either are held and may not be able to do 2 inputs a finger per hand so who knows with combos/holds later XD) is odd (got amazing on it after failing and it was a break between), goods or really goods on solo ones. But demo transfer is nice.

Though main game purchase thoughts. Yeah it has fair ideas but amazings have to be perfect or maybe like other games are varied on number of inputs or percenrage but if its only perfect for all minigames its too hard this game. Not a good change if they did do that. Prior entries would be more accessible then this. Not a niche veterans only rhyrhm game thats not ideal due to how unique Rhythm Heaven is as a series.

No dog at the cafe is a let down. Ghr characters/voices and songs are good enouvh but no Headphones Dog? Come on Nintendo or just a cafe background rhat is with textboxes. Very lazy. No other character to appear at all. Lazy.

The minigames are good not as personality deep as others in the past.

The dev game one was good the dog frisbee one is annoying.

The leaning into buttons, combos and holds is fine pacing but even still.

A lot opening in multiplayer was a surprise whether demo transfer doing that I doubt it and just 1/3 sort of approach and many to play so minor progression and easy access is a good thing for multiplayer to start. But its a lot to open there.

Kind of like some.racing game multiplayer of fair access but singleplayer or multiplauer effect unlocks and thats fair.

No Karate Joe start? But Rhythm Tweezers is for multiplayer? What why? Or its a last one I guess and confusing it with GBA compared to DS/Wii/3DS I think. It has some returning characters and many new ones which is fine.

The music unlocks is nice so it isn't only by amazing/reward only to access them like older entries were so thats a good change.

Music ourside rhr game via the app sure even though people qill rip the files for YT anyway. But a music listening in game was always a thing so its not separate OST app/artbook app sort of thing qhich is understandable with other entries in the game access.

It has a lot for its format of game but it is a bit hmm. I'll play more but still.

TV input hasn't been too bad for me. I have to test handheld and I haven't used game mode on my TV yet and irs an old 50 or 55 inch 3D TV yeah that old (why not I play PS3/460 3D TV supported games) I might try my 2016 32 inch as well.

So for me it wasn't too bad of input. So.etimes but not much. I mean for qireless controller of Wiimotes/Joycons or Pro controller I did fair I'd say of that much input difference in timing to work with.

The dev hurdle one I noticed the timing the most.

Timing of too many at once in the bubble popping one of press/hold introduction throwing me off more then input lag but not sure.

No touch acreen is sad as DS/3DS were great for that I was better at tap/flip/hold on a stylus then I was buttons.

This entry is a Wii type format but with more ird ok but I did enjoy Wii and DS, 3DS was a goos mox to combine them and fair ideas there.

GBA I wasn't that into.

Re: It's Looking Likely That Switch 2 Will Have A Handheld PS6 Competitor

SuntannedDuck2

@boxyguy Completely agree. Even then Switch 1/2 stood out with IR/Mouse mode even if they don't do much with them the split controller idea even since Wii was a good idea (yes I know the cable but it was still different for the time). Sony knew even with motion controls in the Sixaxis/Dualshock 3 to then do Move later or planned it just did it later (I mean Sony gave up on Gyration that Nintendo was happen to partner with for Wii motion compared to whatever they did with Kirby Tilt and Tumble or Yoshi Topsy Turvy Gameboy cartridges prior to that).

Even Dreamcast VMU/GBA with GameCube, DS, 3DS, Wii U no one questioned, even Vita/Smartphones (PS4 Playlink and SmartGlass yes I remember these things no one used but the companies advertised around the time of Wii U), the amount of things that happen and no one remembers or cares it says a lot what companies try that I think is cool but goes nowhere. XD

That's just dual screens. PSP dock anyone? Anyway. You get the idea. Whoever tries or has the marketing and it works for people by all means. Plenty of past examples of too early to do it, or not marketed well and someone else does it.

It always happens. It's why it's fun me researching old tech and who did what first in games, devices in the PC/console/mobile space it puts perspective too and who did what, when, how, was close but not close enough or otherwise or features done but never again. Even games using some controller features, I don't buy games for those features (sometimes) but even stumbling across random ones that interest me I end up finding games that do. XD

Re: It's Looking Likely That Switch 2 Will Have A Handheld PS6 Competitor

SuntannedDuck2

@Nintendo_Thumb They could offer more varied gameplay but they have their audience/gameplay to a minimal as it is of story/graphics so to me they are done with gameplay interactivity and more the same safe trend following RPG systems, open worlds/linear games to 'compete with the market'. It's why I gave up on them and moved more to Nintendo. I'm PS4 and under, same with Xbox One and under. Xbox has variety but none of them are that exciting either.

That and they gave people a bad grip underside controller I prefer the Xbox One S controller with minor grip and Bluetooth, not a share button and worse grip. I don't want to feel sand or the grips on a car floor cover or something. Or a drink bottle grip, like no it's terrible.

I think quiet PS5 (Xbox One already did this), groups (Xbox One/Switch do this), Tension Triggers/Haptics (Xbox One had Impulse Triggers since 2013 and I like the games that used it as guidance or other use cases, Switch had HD Rumble years later and is hit and miss of use cases).

Dualshock 4 had a few games with a few ranges of vibration (Azure Gunvolt 1 or 2 levels, Clannad a visual novel on many platforms 3 levels). 2 halves touchpad in PS1/PS2/PSP games or Nier Automata or others, (that Vita had 4 quadrants even if more for L2, L3, R2, R3 besides front touchscreen/backtouchpad), motion controls, a speaker that few games use, mostly western studio games do, so like the Wiimote did years ago I guess but more to it then just sound effects, a headphone jack that Xbox also had with Xbox One or Wii U Gamepad had.

PS Camera for PS4 was few things like Playroom or PSVR1, but HD PS5 one was just a webcam, Xbox did it and people complained but people that played Just Dance were happy likely. Nowadays it's the phone app or whatever else Ubisoft does with Just Dance I guess for tracking.

So yeah unless we get some other gimmicks, and not more 'picture in picture, game share, cards (the fast travel or PS+ help videos or whatever), that PS5 did that people clearly remember XD even then cards or picture in picture with the Spiderman Miles/Sackboy Big Adventure footage video years ago, then yeah what else are they doing with the console/controller? The heat/cold thing on the controller? Who knows.

They didn't do VR gloves and I think they should have. But sure past glove tracking hasn't been good even for PC peripherals either.

But I think the PSVR2 controllers aren't great or devs push them too far. The lacking buttons is strange. Wii has less and yet devs used motion/buttons either badly or smarter over time and that wasn't head tracking or 'pull from my back' and other bad use cases with 'realism' in mind and that's why I find the gripping a weapon to reload and more stuff is just bad. The motion isn't there yet and they over use it badly. Games vary of course there is good ones but some are just a joke.

Re: It's Looking Likely That Switch 2 Will Have A Handheld PS6 Competitor

SuntannedDuck2

@FrylockJ Agreed, they may have let Vita/PSVR2 happen but they will produce them till there is no support regardless of niche support,same with their Android MP3 players.

Valve's devices I see either way, we know they are niche, we know they are low units, we know they are for people who want an option. Most games don't need to support it, they choose to, they have Steam, make multiplayer games as much as any other developer and run a storefront forever, or a new game like Alyx if they feel the need but 99% of the time they don't care about the hardware they have storefront.

I mean the Steam Controller 1 didn't support much but controller configs happen with the community. Same with this one, same with Steam Machine or Steam Deck, devs support it if they care, that's on them. Sure Proton support helps the Linux community, they don't have to do that, they choose to. Why bother with a userbase so small and open source or otherwise per Distro goals. Even besides custom console operating systems for their purposes.

Sony does the same with Portal, streaming to it if they want. 99% of the time Portal was a 'don't need to develop for it device' it's remote play, not dual screen or anything more to it of support needed device. It's why I found Portal boring, not that it was a remote play device that's fine, but it lacking support for broader things while being a remote play device (I wasn't expecting a handheld but Sony has kept remote play alive since it's creation they were never going to drop it as remote play is valuable to them).

Re: It's Looking Likely That Switch 2 Will Have A Handheld PS6 Competitor

SuntannedDuck2

@MontyCircus Can see that, how relatable.

Or we see an 'I like PlayStation, and their handhelds' $1000, picture the Xbox One on the couch ad/Magnavox Odyssey ads but PlayStation handheld.

Or I can take it on the go, aka a bunch of stuff any PS handheld has done for years but it's new product so it has to frame what it can again to people like they have no clue compared to us that know all the features and games of past Sony handhelds to a tee. XD

Re: It's Looking Likely That Switch 2 Will Have A Handheld PS6 Competitor

SuntannedDuck2

@gameovermarty Same here, I stopped caring about graphics years ago, but I stopped caring about games mostly due to weak gameplay ideas, so to me I'm even more picky and I"m branching out to different genres/studios just to keep going, even besides collecting retro games on old consoles, looking into gimmicks of the past to see if they were interesting, past trends, gems, etc. So I'm branching out but just find modern consoles boring of games, gimmicks and features (4K, HDR, AI, etc.)

My research/collecting side stepped in, but in doing so has given perspective for my player side.

Re: It's Looking Likely That Switch 2 Will Have A Handheld PS6 Competitor

SuntannedDuck2

@LEGEND_MARIOID I assume docks are a standard now? Remote play Sony will keep going they have for every console gen at this point or device since PS3/PSP.

Touch screen, motion controls, other gimmicks maybe, memory cards who knows this time if they do or not. Anything is possible really. Digital only wouldn't be surprised either.

Well Sony offered remote play, and a cable to the PSP and a Vita/PS Vita TV, did many people notice before Portal, no. Even Playlink, PS4 party games 10 years before Everybody 1 2 Switch did the smartphone supported minigames, basically that but separate games as quiz games or party games or an adventure game like Hidden Agenda. Sony did so many remote play/dual screen stuff for Vita, PSP, PSVR1, Smartphones, Portal, no one cared.

So is a Portal/dock or cabled/separate box a good idea? I assume docks are a standard now? PSP had a dock, no one cared.

PDAs/Pocket PCs were niche devices when most never had a cellphone or maybe did, PDAs/tablets existed before the iPad or iPhone, it depends what people encounter and how it's marketed, the right timing, the right idea, the right framing of it even if 10 companies make the idea, 1 does it better then the others.

No wonder Portal/This is a n Xbox confused people when remote play has been around since PSP, let alone remote desktop connections or laptops/projectors. But who pays attention to that stuff, people like me saying oh people don't use dual screens well they do their smartphone for authentication apps to login to college/their work laptops/desktops, that's dual screen just not gaming. People don't think very far like that.

Re: Splatoon Raiders Nintendo Direct June 2026: Time, Date, How To Watch

SuntannedDuck2

@Hirsbrunner The first trailer I saw was from a news post in the Switch OS and I wasn't impressed. I hope it shows more but I'm not impressed at all.

2 and 3 had fair ideas and directions but were very minor ideas. This one needs more it really feels like they are limiting themselves with ink here or the level design looks bland.

They could reshape ink uses for anything, or add solids, other liquids, gases, expand the universe but no they will stick to ink it seems. We could even have creatures or plant life with more organic level design even.

Them going away from the city is nice, I thought 3 was that but it just was more ice then desert like I thought it was of a desert open world yet that was a cosmetic trailer of all things. XD O)r whatever the multiplayer maps are as I haven't played 2 or 3's multiplayer only the 1st games and even then it was 'fine' not my thing. Regardless of free Wii U online.

This game could do a lot but it seems to not but again maybe it has more. But first impressions not that impressed.

Re: Splatoon Raiders Nintendo Direct June 2026: Time, Date, How To Watch

SuntannedDuck2

@Booloon You didn't see the 2nd and 3rd game singleplayer. I think they improved things a bit with the grapple and fair levels in the 2nd (it is just the 1st game with some fair other ideas not a big leap) and the weapons focused changes or challenge angle of 3's obstacle courses.

2 is more of 1 with a grapple and ok other ideas. But yeah I can see reason in only playing the 1st only. I enjoyed the 1st but to me 2 and 3 really did improve things for me, but only just a little bit.

I still enjoyed them but looking back even if I got them only a few months or a year or 2 ago for cheaper I still think they felt like minor steps but still good ones. But they can do more I think they just haven't.

it's like they are making the ink limit their creativity nowadays then actually having good ideas to use it with. They need to find more angles to use ink or find new materials, solids, liquids, gases, whatever the case to mix things up a bit more.

Re: Splatoon Raiders Nintendo Direct June 2026: Time, Date, How To Watch

SuntannedDuck2

@arrmixer You may have played them but did you ever play the singleplayer in the last 3 games at all? Just the way your comment is worded that's all.

With how badly they use the manholes/sewer grates in the other 3 games to hide the entrance to the singleplayer modes of these games just wondering.

I wouldn't be surprised people missed them when the major shops/buildings show the multiplayer or how they frame/advertise Splatoon it seems a multiplayer only series when they aren't. They have always had singleplayer. I only play them for the singleplayer.

Re: Splatoon Raiders Nintendo Direct June 2026: Time, Date, How To Watch

SuntannedDuck2

I hope it does more as the trailers have really bland levels and goals. Sure not a lot was shown but even still. Not much to the ink, level design/platforms, the goals per level doesn't look like much, the environments look like some Mario 3D Land/3D World levels they lack appeal of gameplay ideas or just need more to them. Even if 1 biome it still looks bland.

A singleplayer Splatoon is also an interesting choice compared to the 'we hide the singleplayer and only show multiplayer as the forefront' which was always a weird decision and I am a Splatoon singleplayer type.

Sure 2 and 3 were fair but even still while the levels and minor ideas per one were good they still needed more. Raiders doesn't seem to solve this and just wants to stretch the world.

I thought 3 would be open world with it's desert in the cosmetic trailer or whatever. Glad it wasn't but even still.

But this isn't very exciting. The weapons or level design goals/obstacles need more. It's not like Mario Odyssey where I haven't played it but Cappy made sense with how level design and enemies can be used.

Splatoon doesn't have that or Kirby copy abilities or anything really expanding on the use of ink for platforms or a jetpack or other stuff shown yet, or particular platforms that react more to the ink, so to me the trailer made it look rather bland looking for a first trailer.

Re: Mini Review: Sonic Frontiers - Definitive Edition (Switch 2) - Fans Deserve Better Than This

SuntannedDuck2

They cut corners to make a release for sure then a good port and it shows. But a very weird review too.

Performance and visuals are improved over Switch 1 (very low bar) [Fair I agree it is underwhelming there]

You can fish [Take or leave it's a feature or not, who cares]

Creatively bankrupt worlds [Disagree, I haven't played the game but I don't need populated or past games areas which you just stated in another con about borrowing from previous games, so new areas sure, but you stated old ones even if for examples, so that kind of devalues your point even if making examples your still not saying a new castle, ruins, scifi, fantasy, jungle, beach, whatever zones, just named/familiar ones.

Sure can we have a new whatever zones sure, but even still. Make a point, not put familiar ones that sure gets the reader to understand/on your side, make a point and word it as such. I'd say regions I don't need some past Sonic games names to make me care or be on the writer's side. I care about personality and gameplay but mostly gameplay. I think Frontiers was fair. Not perfect but still.

I just don't care. Sure does Frontiers look like a fan game or a game where someone had a skybox/plains biome and put objects in it yes but even if they did offer more particular landscape loops would people still judge it badly? Like if it had other Sonic games landscapes of other 3D games but more fleshed out? Sure I can see that.

Sure Sonic series has many but they wanted to try something else, very well, maybe not and I can see reason in that, we complaining about the mix of structures/open on rails of Wii and older era Sonic games in 3D of past worlds too?]

Pop-in is still absolutely horrendous [I think it varies but yes it can be distracting but depending on the distance/scaling sure]

Blurry visuals, especially in Performance Mode [They could do better yes but I don't care much, I do think it needs to be better though yes, I've seen SD games look good, HD games look good, no excuses here really]

Borrows too much from prior games, Sonic and otherwise [I mean what do people expect it's an open world Sonic game, like Zelda can get away with it (yes in new ways as well too) but come on. I get it some games need to have fair open worlds with past games areas or new areas sure but still]

Longer load times [That is strange and should be better for sure]

No upgrade path feels like an insult to Sonic fans [This too isn't a good look won't deny that]

Re: Review: Star Fox (Switch 2) - Stays On The Rails, But Absolutely Hits The Target

SuntannedDuck2

I think it could do more with the challenges/fair 'remixing' of it, enough same but enough using in same levels but other things to do, side paths, challenges, vehicles, whatever to remix it & make each part of the 'same game' new visuals/voices worth it.

I'm a gameplay type so to me cutscenes/visuals unless enough. It needs enough to justify it and gameplay is the factor more then people realise. It's why I'm thinking challenges mostly or side paths or new vehicle use cases. Remix stuff.

If Nintendo can do it for NES Remix and Sega found many minigames for Virtua Tennis/Outrun 2 challenges. I don't see why Nintendo can't Star Fox/other games.

I mean challenges can be using weapons or none, timers, get all the rings, use this vehicle, a score to reach or a scoring system based on particular things. I can more so think this about racing games then a 3D shoot em up/flight game or 2D shoot em ups (horizontal or vertical) so to me I don't have much to say but even still, they are similar going around the layout and what is on the levels, what do the vehicles, enemies, weapons, core systems have you can have a challenge, scoring system, rewards or remix if that makes sense?

I enjoy racing games and their challenges/remix ideas if done well, this can do the same if Nintnedo cared enough to do so.

That or a custom route generator, a mix of level orders or different half or quarters of levels. That would be cool. I mean some racing games have custom event/track order/championships, that could work. Sure I get not having custom cutscenes or custom other things someone can make their own but even still. This isn't a level creators/editor just a remixing option.

Some are ok, even if you didn't say all (or did and it's like wow that's it). But even racing games with tracks, stages, whatever have enough variety in challenges with their limited locations/layouts.

So they really need to make use of them in enough challenging ways. But I see it being a more, all hav a time, all have enemy counts and maybe one other that's the same or unique to that level. I don't see much more creative here.

I have the 3DS and Wii U releases, I have Command on Wii U VC. I have 1 and 2 on SNES Classic I haven';t played 3DS, Command or 1 and 2 on SNES all the way through though.

So to me this new release is fine but a bit hmm I don't know.

I can try 3DS more and see what level routes offer me and story sure as Wii U didn't do that and I was like uh what?

The cutscenes seem nice, the presentation seems nice but yeah gameplay wise hmm. It needs enough to really make it stand out not just visuals.

it looks nice but the gaemplay has to be there even if it's solid.

It's why I'm focusing on the challenges is if enough of the core is three the side content needs to stack up or else why bother, it needs enough for new people and old fans or those new to the series with many releases like I have to be interesting enough, not just visuals.

If the level had new side paths sure and the core dialogue, core main path was the same, maybe other vehicles were used for new areas or side areas or challenges sure. But otherwise it needs enough to justify it.

Because the challenges are 'mentioned' and not said outright I don't know what to think here other then it's the same game, looks nice, feels nice, fair new voice acting ,etc.

Re: Sega Wants To Know Your Thoughts About Sonic Racing: CrossWorlds

SuntannedDuck2

I think the character choices are 'weird'. But so much for 'Sega characters' being in it, but others to get people interested.

Never played it, it has ok ideas but even then.

May try it, may skip it, don't know.

If it has a decent set of missions/cups or whatever sure, otherwise not fussed other then progression/opponents offline.

That and UI that makes sense, but I haven't seen it so can't comment on that.

Re: Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure

SuntannedDuck2

@DiggleDog Agreed, while they have the Tetris, Pacman, F Zero live service games and at their scale, they think about game design, they think about how they make their characters/worlds/gameplay matter.

They make deals, they wait for the time to offer niche IPs or turn games around if need be (ones I was glad to see return and fully supported at launch or near launch when the next time was to go to the shops to pick up a copy, I can't wait to support Rhythm Heaven Groove after picking up the rest of the series, well Wii/3DS digitally due to timing of them as late as I got them, had DS game for years) and supporting Famicom Detective Club Emio, Another Code and others physical.

Their outsourcing deals make sense.

Nintendo aren't perfect but they do pick well and look around to make sure things work out well. Probably after all the prior characters/IP handing out in the past and got more particular with how they want to do things. Who they hand things to, how they want things and more. We see odd stuff here and there but it's usually pretty on point.

Sony/Microsoft make it clear with their numbers focus and what IPs they have, how they handle talent and it's kind of sad and made me just pull away and go to Nintendo instead or research/buy up retro games on all past Sony/Microsoft/Nintendo/etc. platforms as well. Sony peripherals I think are fair but their games just haven't been impressing me. 3rd parties are hit and miss depending, but I still branch out genres and to new to me 3rd parties all the time. The controller/console features of PS/Nintendo are always cool to see, even if many don't care for them I seek out games that use them and enjoy them.

Re: Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure

SuntannedDuck2

@metaphysician I'd say that's true but then again studios like Monolith was a smart one, they have made a lot of the Xenoblade/Zelda open world tech very well to assist Nintendo, the others are yes outsources that work well within whatever deals they make and then yeah who knows how they turn out or they stop the project and try again till a different time. They may be very strict and particular in some cases but fair in others.

Re: Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure

SuntannedDuck2

@ParasolStars Regardless of people not understanding internet and a screen angle that is VERY simple, Gamepass, streaming, or remote play either with Wii U, PS Portal, etc. either. I think it was fine. Playlink PS4 party games (Everybody 1 2 Switch like 10 years earlier for a comparison or other smartphone connected console games for other usability by 3rd parties like the PS5 D&D style game).

Also most OG/360/One games, I barely even heard of most of the 3rd party exclusives either, compared to the ones on other platforms people bring up more. Vocal or those that discovered them/got them back in the day.

Do Series era IPs really appeal to people that much not just the 'oh it will go to my platform' or do I want another console, do I want Gamepass, is there other more interesting games coming out, financial or otherwise?

Xbox One regardless of what happened, who cared about those IPs? Lets be real? I have many of them over time but the ones I 'care' about not many. Was the marketing, writing, themes, settings, etc. appeal enough for people not just the 'get 2 consoles or other major factors?

I only cared about around a few of them, a bit more of PS4 IPs and even then with PS4 I only cared about half of them, the ones for the 'key audience' they target I am not interested in and they pushed more on PS5, so I'm less interested in PS5 already. But I'm not most audiences that they care to cater to so I moved to Nintendo instead and barely cared for Series at all other then quick resume (I don't buy digital games on Xbox at all).

Regardless of 3rd parties games I don't care for either due to their game design decisions they care to offer too, Indies, AA, AAA, etc.

I'm buying FMV games or other genres I don't usually go for, because I find game design in other genres so boring.

Did digital libraries factor in for most people? Maybe, did DRM, sure, did the IPs interest people or the marketing work for people?

Are people all consoles types or 1 type at this point? As enough releases on Nintendo/Sony platforms they seek out? I assume so. Not in a loyalty way just in a 'this has enough of what i"m looking for way'.

No idea, whether game ones or console ones or services ones?

Around 2017 I got a Vita, 2018 a Wii U, 3DS 2020, Switch 1 2021, I stopped caring a decade ago at this point and have bought up many retro IPs/consoles as well as those from that gen onward and to me 9th gen is a joke but I'm the anomaly not the rule too.

So financial aside that people factor in, are the IPs any good on Xbox?

I could compare them, I could see the marketing, I could say would they do well or too late to release on PS5? Do people care? Probably not.

I mean I think South of Midnight/Hi FI Rush are great, not played or bought them, Forza Motorsport 2023 as a joke and I went why should I support this after buying up Motorsport 6 and 7 cheap to go I didn't experience them compared to 5 at launch. I have no interest in Forza Horizon at all or many open world racing games I find many of them bland and boring of event types, same with many circuit racers these days, any sub genre or racing discipline/vehicles because their events/progression are boring.

Crackdown, State of Decay and many others could appeal but do they? The same way other equivalents do or close enough to compare to IPs or 3rd parties out there?

Action adventure and other genres trends/progressions are clear at this point.

Re: Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure

SuntannedDuck2

@Serpenterror Good point, good collection, good mix of NES to N64 games.

I mean Rare worked on GBA games during OG Xbox/360, why not move Rare Replay over or are they just not interested 10 years later to do so, but then again some have plenty of older projects remastered for PS4/Xbox One, PS5/Series they choose to do nothing with and it's on them, regardless of audience size of a chicken egg situation they don't care to know the answer to and may say 'oh we tried on the Wii' and it's like yeah but that was years ago, they don't care to have additional data at all for the wide audience on Switch and the many hardcore audience games on Switch 1 or Switch 2 that clearly show an audience compared to other Nintendo systems not just the hardware scaling to.

Re: Multiple Xbox Studios Reportedly In Active Negotiations With Microsoft To Avoid Closure

SuntannedDuck2

@Hammerbro Business relationships or 'deals that sound convincing' versus what investors ask for. Microsoft wants things to fill out Gamepass but they need variety, but numbers ask for anything to be unrealistic of scale and appeal to audiences.

We creative types may not be as big, we may or may not care for an Xbox but I mean, they try, it's just companies don't care for that.

Or each audience differs.

I mean there is a reason many of us have a Nintendo system now, creative 1st party, draws in creative 3rd parties, gimmicks for consoles we take or leave (I enjoy them), handheld preference or use multiple ways or whatever else over the years of other controllers or main controllers.

I mean Sony wants Ips they can put across any medium or certain scale appeal or money makers so I mean.

Microsoft also wants money makers.

So for these creative studios I do find it weird.

It's why I'm annoyed the amount of creative studios at PlayStation I enjoyed, all or most have gone and I went well might as well go to Nintendo (even if I dropped off and went to Nintendo or consoles I didn't have around 2017+ and haven't looked back).

That and game design disappointed more and more so to me 'looking over' at PS5/Series not caring I think it was a smart move for me to. Other people may say otherwise and that's up to them of preference but while I use all 3 platforms, I do in a 8th gen way. 9th gen has not impressed me. More so the odd games that do and looking at the business side then caring about the 1st/3rd parties on the other 2 platforms. While buying the niche Nintendo IPs and getting the popular ones later. To help them but because they actually interested me more too.