Comments 771

Re: Nintendo Indie World Showcase March 2026: Every Announcement, Game Reveal, Trailer

SuntannedDuck2

Not very good.

Denshaattack is still fair.

Puzzle games appeal to me but hmm. So Woodo could be alright.

Ratatan great to see.

Midnight Walk/Blue Prince ports is fine. Blue Prince is a great game.

The visual novels sound good but can go either way for me.

All the boring roguelikes and cozy calm relaxing games are boring wastes of time with notbing interestinv to offer to spin them up.

Brawlers I am not going to care for due to the angle they are.

Ooo or the bomb one sounded good but its just Bomb Chicken and not that exciting stages. Ok... unless it has more not interested when would be.

If they madr a Bomberman in 2D this eay it woyld probably be the same and Konami would makr a really boring game with the IP.

That aside good on them for fair art and angle woth bombs just wish it had more to it then it does for level design or bomb situations are very lacking and basic.

The rest look very been there done that. I find many indies too inspjred in the wrong way, too nostalgic for surface level IPs so narrow view of gaming or other recent games so even more lack of imagination of inspiration or approaching trends with decent ideas to compete and super boring

As bad as AAA/AA so yeah not impressed here.

Re: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?

SuntannedDuck2

Using the sticks instead of d-pad/face buttons is just silly, I get the layout but still. Customisation for sure of A and B there I'd say.

The plastic is expensive for sure. Cardboard is a fair option. I think the Switch 1 and 2 slotting pieces is fair, but at the same time it says a lot about how much the tablets are to the form factor of the Virtual Boy really. The tripod was unclear but seems decent. Not head strap sure but not had to get one.

Novelty it is, but on a shelf, that's a silly pro to make.

I do think not offering the controller is sad and lazy. They did the N64 controller and others but oh no pay up for a novelty and do half the work?

Other then a few other games the ones at launch are great, most of the good games are here. Jack Bros, prototypes of F Zero/Bound High I hope and other ones to go, besides the licensed ones not offered.

They have some fair depth, not the most but still enough to experience.

I mean who wants to play Mario Clash with save states I bet.

Neck/Eye strain sure but I mean you can position it however you want, strap or tripod or whatever. It's up to you.

It's more involved then Famicom/NES to 3D TV era glasses so I mean, what do people expect? So recreating it via software sure, but how else via physical means? You want them to be even more lazy and offer 2D and not offer the experience it's intended to?

VB is a tough thing, it had potential, it's great to see them offer it then not at all.

Will we see Pokemon Mini? Will we see Wonderswan and others as we have Neo Geo Pocket and MSX on the eshop?

Who knows.

I'm fine with novelties like this. Not NSO I'd gladly take a collection instead or each game on the eshop. But oh well.

Re: Poll: How Would You Rate The Nintendo Classics Virtual Boy Launch Games?

SuntannedDuck2

Well seeing they have Innsmouth no Yakata, Red Alarm, Teleroboxer and VB Wario Land I'd say that's pretty good of a launch, in terms of how they function absolutely no idea how well the software 3D versus hardware 3D of the original compares, the others vary in licenses, quality and more.

I mean compare VB Wario Land to Mutant Mudds and sure, there is a difference there.

How much eye strain or colours and whatever tweaks or playing in such a way for 3D/VR it says a lot really once you play it. Even if this is software not hardware with the mirrors.

Jack Bros being added, Bound High the unreleased game by Japan System Supply. Whatever the case of the F Zero type game on the system if worked out for release. Anything else we might not know of or forget are uncovered.

3D Tetris is a way is better then the regular Tetris or Pocket Bomber, they have their appeal but aren't the most exciting.

Golf is ok but not a great use of the hardware.

Galactic Pinball is fair.

Mario Clash is ok but not as great as others to modernise the title, it could have been handled better I think.

I'd say they have enough of the best games in the launch, the rest who knows as no Gundam, Waterworld or others are going to appear at all.

The fishing game?

Who knows whatever else.

The system only has 20 games, 14 in the US and it was only lacking a few games from the Japanese side of things.

I mean these games being accessible is better then the prices for them. But some are novelties/try once. Others have fair depth or just hardware impressive scale. It really varies.

Whatever else we see.

It's a small library but a decent library.

It fills out a gap.

We won;'t see Pokemon Mini, Super Famicom Satelliview, N64DD, but we do Virtual Boy.

No Wii yet, Wii U/3DS are ports/remasters,so what else do they have to offer some systems other then just more games/licenses/source code and assets if they can.

GameCube was still a surprise.

Re: My Nintendo Store Adds A New Virtual Boy Reward (Europe)

SuntannedDuck2

@Coalescence And Game and Wario, the 9 Volt minigame with them gaming and hiding one it's on the right on the TV stand. So it has it's fair few references/appearances, but not many. Most would know it from Smash like many things, unless they look back at history or whatever Youtubers say about it.

Whatever the company versus whatever the magazine type people were are different to me.

VB had it's moments. Of course getting a bunch of posters is 'something' as never experienced one like many in the European/Australian, etc. regions but still. Yet still think it was cool for what it did offer.

I guess they are making the most of it of a past console and trying to drum up interest for it on NSO I guess.

We ever going to see that Pokemon Mini for NSO you think? That's something niche I wonder if they will bother with at all.

Let alone offer Game and Watch again to NSO besides just the few GBC/GBA and DS collections.

Re: Review: Carmageddon: Rogue Shift (Switch 2) - A Destructive, Roguelite Wreck Fest That Runs Out Of Road

SuntannedDuck2

Not surprised, atmosphere and aesthetic fair but as usual for me with any racing games, lacking content or VARIETY of it and just gameplay is subpar or content is subpar so to me the genre is just not handling itself well at all even for a niche audience.

Also the roguelite elements have me not that interested and was excited for this one till I came across that.

I'll look it up but I'm not excited for any if ever a racing game again if we get more like we have been seeing so far.

I'll stick to old ones.

Re: Talking Point: Age Of Imprisonment Could Inspire Next Zelda Game, Say Devs, But What Does That Mean?

SuntannedDuck2

I think it's a bad move, the series has had great stories, and fair gameplay already without it. The current era of BOTW onwards to me is really not appealing at all, the scale is 'fine' but the gameplay is only exciting to do shrines and use the items on generic chests for me. That's all I cared about in BOTW, the dungeons were fine but still. The quests were just generic stuff in any RPG I didn't care for the combat wasn't great even compared to hack n slashes I've played with better and the fire to wind and other stuff is cool if I had more use cases for it but still very cool.

I'd rather play the other games honestly not because they are linear but I had more fun with the curated design and how I got each item or the inbetween parts. I suck at the Goron part in Twilight Princess and can't progress at all but still.

I just didn't care for BOTW and TOTK seems more of fair differences, nothing in the sky till the next entry and great physics building stuff that when it works it works, ok NPC stuff and ok underground but honestly I don't really see much point as it's not gameplay I care for but respect.

I'll stick to the older Zeldas or the Link's Awaken and Echoes of Wisdom format, I don't own them yet but it's more what i'd go for I think.

They want to make it this big scale thing but Zelda games already had fun gameplay and fair story telling without voice acting for years. I may suck at playing console Zelda games (can't say for GB or GBA ones and barely played t he 3DS entries) but that's just my lack of understanding how to do certain things, not the game's fault.

The stories don't need some other reworking to fit the BOTW/TOTK world or this particular scale of characters, factions and stuff I don't care about any of that, bigger scale is NOT better or needing to be forced further, if we get some Musou or other scale battles or working out faction negotiations or other things in a different way, some eh story telling (not that I cared for either of the BOTW/TOTK stories at all) then yeah I'm not going to be that interested.

I'll go for the older style Zelda games I haven't played or whatever the top down ones go for instead and I haven't even bought those for Switch 1 yet. Last Zelda game I got was probably Skyward Sword for Wii (physical besides my prior digital copy on Wii U0 and the 3DS Ocarina of Time version or Twilight Princess/Wind Waker on Wii U.

But I'm a DS Zelda fan, played them so much and enjoyed their design, the stylus is a bit eh these days but the design was still fun and less confusing then other entries for me.

That or Four Swords Anniversary.

Re: Hamster's 'Console Archives' Starting Lineup Revealed, Includes More Than 10 Titles

SuntannedDuck2

Some great stuff, not really to my taste but still good from what I can tell.

I think Rhapsody being included here is kind of a waste of dev time, NIS already has it bundled with and discount with La Pucelle, so why a separate release for all these.

Sure getting the enhancements of rewind and fast forward and save states and more is nice over the bundle as just a port/remaster but even still I think it's sa bit much for that level of effort for a game everyone on Switch 1 &.2 or I think even PC has those NIS Classics can already access.

Other platforms sure, but even still it's a bit much.

Not discounting the game I think it's fine for as much as I played, not as good as other NIS games of that era but even still.

I bought Pikmin 1 and 2 and only needed the second but I wasn't disappointed.

Other then the 'getting recognized' I think it's a waste of time them working on that and time could have been spent working on another instead to take it's place.

Re: The Super Mario Galaxy Movie Gets A Brand New Teaser With An Iconic Boss

SuntannedDuck2

Fair. I don't remember that boss at all, I had to look it up. I remember having the Bullet Bills and the cages I think, but the boss itself couldn't tell you a single thing about it.

Still a fair thing for this movie.

Galaxy has a lot of great lore, characters, power ups, level design gimmicks and possibilities.

Honestly my favourite Mario game, I haven';t finished it yet I'm in one of the later Galaxies or section of galaxies or whatever they are called, but I also got 3D World for Wii U recently so I don't know what to think yet of it.

I have to get back to Paper Mario Colour Splash too after starting that, or Mario Bros U on Wii U as well. I need to play my Wii U more after the gaps of using it and the few Wii games I'm playing through vWii/Wii Mode.

Too many games for easy retro console or the 'few' Indies that interest me on Switch 1/PS4 or retro OG Xbox games I haven't bothered with.

Re: Interview: "Kids Don't Like Being Treated Like Kids" - How 4PGP Is Harnessing The Power Of Sega Rally's Director To Challenge Mario Kart

SuntannedDuck2

@PeterTomlan86 there is that and fhen we have auto modellita on 6th gen by Capcom, GT Cube/Pro srries by MTO on Gamecube and Wii.

NFS Unbound for 9th gen.

Odd games with cartoony or cell shading and some risk it others don't because it matters to people and its so rare to see those style of racing games do it even besides f1's offical kart racer in 2012/2013 or so.

Its so rare. It has to fit a tone or realism or physics, attitude/tone, atmosphere, sounds, etc. or whstever. I perosnally don't care I like seeing the artstyle variety and still play a game for gameplay.

Thats how little I care about artstyle or themes or tone. Any genre, setting, whstever. It can be anything use rhe cars in any situation or modes or events (which is also rare nowadays to the bare boring minmum sadly) or combat or whatever. But gameplay I get picky if its intruging or not.

F1 arcadey 90s style games with cartoony artstyle for sure you see 100s in this era I am sick and tired of them its like Wii shovelware or just bland Indie racing games. 90s or licensing nostalgiq and I just skip them.

I know I research or own some.

Or see eshop listings and skip them.

Or thr many F1 arcadey games in Nintendo Life articles.

You see odd cool stuff even if I think hot lap racing was cool to see for competiton reasons but is very bland and generic to me personally. I supported them because I wanted to for competiton and rhey had a few decent ideas. Not because I enjoyed the game.

But otherwise I couldn't care less about artstyle for tone. I would play any vehicle based cartoony game and it have disparity or justication or whatever. Whether crime or apoclayse or any dark tone or just artstyle not even for story or themes just dark looking. Bright looking.

I don't need it to be a kart racer. Or arcade racer.

Like Conker or others I'm totally up for that. Most people aren't. That weird angle doesn't wprk in most peiple's minds. While I just play I will play anything bright or dark.

I never think of oh its childish while many do ans those who do enjoy a good kart racer, platformer or anything else qill still enjoy the artstyle or genre or woeld building or characterisation or gameplay or themes.

Whether niche or not I'm up for it.

Even a monochrome like Mayhem as a car combat game looks cool to me also rare arsttle fot a vehicle based game.

Its up to audiences not just devs.
Racing community is picky.

Its why I play old racing gamss not nostalgia but how esport or bland Indies or even AAA/AA ones are. Gameplay, modes, events, progression, other fun features of a car builder, older better rewind thats less simple and easy to use but has depth, and more.

Licensed or inspired by lic3nses are bpeing and overdone.

I prefer non licensed like a Wreckfest or others. But even they have similar issies and follow the same formula and are boring.

They lack depth to me.

They have some stand out but not much or not enough at least in my eyrs..

To me Indie platformers and racing games are rhe most embarassing I've ever seen them. Of nostaliga and weak game design. Artstyles sure but progression, movesets, strong ideas. Nope.

Re: Nintendo Reconfirms Release Windows For Major Upcoming Switch 2 Games

SuntannedDuck2

Funny as to me I don't care for killer apps, Rhythm Heaven Groove is my go to for this year, not PS5/Series anything at all.

I'd say Fire Emblem is a killer app for many. I mean Splatoon's new entry isn't that appealing to me compared to the 1st 3 games. But I will see. Pikmin 4 annoyed me so I don't know what to think there.

Famicom Detective Club was remakes and Emio.

Pilot Wings/Steeldiver would be for me for 3DS when it launched but I wasn't too familiar with what was going on then like I am nowadays. I didn't need Mario 3D Land to care.

Ratchet/Space Marine 2 were not exciting on PS5 and are the only games i've touched on the console. Echoes of the End is fair but even still to me PS5 is garbage and boring. peripherals don't appeal to me as other PS consoles and

Also has to be Mario/Zelda, because IP or characters over gameplay? DK to me is one? But oh it doesn't have a Mario in there. This is why people are boring. To me none of PS5/Series characters or games are killer apps they are all very boring.

I got Gear Club Unlimited 2 for Switch 1 when I bought one. Danganronpa Ultra Despair Girls for Vita. Bayo 2/BOTW for Wii U (BOTW was not a game I cared about as a go to for Wii U it just wasn't).

I can't remember much for 3DS they were ok of maybe Mario Kart 7, Zelda Ocarina of Time, Fire Emblem Warriors or others, they were what I happened to find, not really 'go to' games or anything.

Bayonetta 3/Metroid Prime 4 were my 'I'd like to get this' but there was more Vita ports or other things I'd still rather get. Got both Bayo 3/Prime 4 and they are 'fine' but I don't let a system be limited to only those either. Got plenty of other games I enjoyed or waited for or were surprised by and never considered.

Even then many retro games on Switch or on older consoles.

Killer app to most casuals is not a killer app for me ever.

But I was fine with the 3DS launch lineup, most people weren't.

Re: Nintendo Explains Why Switch Games Are Still Getting Free Updates

SuntannedDuck2

@Maxz Agreed. They are doing fine and people will move on to Switch 2 when they are ready. People seem to keep separating them even though any digital or physical purchase of a time is still support, people separate and complain going wah I want only this hardware to support and go oh the resources but if they actually think for more then 2 seconds the support and resources are fine and going well. People are too close minded or cut things off and forget what the bigger picture is.

Wah this game is dead because I said so (millions of others still play it and don't care), or I only use this hardware now I've moved on. Yeah so what. XD

I can't wait to buy Rhythm Heaven Groove and wait for a Switch 2 when I'm ready. I got a Switch 1 in Dec 2021 and was fine waiting that long for one, same with Wii U/3DS/Vita when I did after their relevance. I've bought enough Switch 1 games digitally while still physical for the ones I genuinely care for or happen to find that way at that time.

I also enjoy low end versions, I'm always curious what port, or what unique version they offer. Wii I had a blast with many of those over the PS3/360 versions, whether unique to the Wii or PS2/PSP/Wii ports. Those were a lot of fun. It's only a mobile/VR thing nowadays but even still. Like having many late PS2 or late PS3/360 or late PS4/Xbox One it's interesting to see what they cut as I don't care how many grass objects and this and that and am fine with flat textures, less shadows or more grass textured terrain, or less enemies or racing game opponents (hate more anyway never felt that was fun), among other things. I really don't care. Gameplay for me any day. I'm still immersed regardless.

I mean if collectors can support a system till the last Indies, the last eshop relevance date, the last disk/cart, it says a lot how much they will support something regardless of reasons why (if they actually care, or for archiving or for bragging rights, it all varies per person really) and others will go but, but it has to go through the newer console only, even when both still support the others anyway. Same eshop Switch 1 and 2 after all, same company behind it. XD

I mean Famicom parts took till the 2000s to be let go. That's still impressive.

Resources aren't being stretched, not yet even. They will move on when they are ready just like they did 3DS, just like any other consoles in the past either.

Re: Nintendo Explains Why Switch Games Are Still Getting Free Updates

SuntannedDuck2

Fair fiancial report. Animal Crossing update seems fine content/enhancements. Till the next games come, adapted to Switch 2's hardware, ideas for games, etc. I'm not in with Furukawa or the engineers for Switch 2 appeal but I respect his 'when customers feel the need' not 'you must' despite the other actions.

I'll use Switch 1 till it's end of eshop, Indies with peripherals use cases and more. Did Wii U, did 3DS. Switch 2 doesn't appeal to me yet of games/mouse mode and more yet.

Heck collectors will support consoles til very end, most people don't.

That aside I can't wait to play Rhythm Heaven Groove, it's niche but a great game I hope. I bought up the Wii and 3DS entry digitally just to have them and just to support the series/experience what I missed out on having only played the DS one prior and watching the others to see what I'd missed. Experiencing them was a joy.

I'm not interested in Switch 2 right now, it's mouse mode is pretty bland, it's hardware is fair and it's not got much compelling for me right now.

I waited till Dec 2021 to get a Switch pre-owned & waited not as long as Wii U (2018 bought)/3DS (2020) for me to start buying digital (probably after owned a Switch) and stayed physical for a while.

I think PS5/Series are garbage, regardless of amount of time on market. Games are bland, consoles UIs are eh, the peripherals aren't compelling/supported well, Portal has no dual screen, it's worse then Vita remote play for settings & things, wow it has Dualsense/WIFI 5 and a screen, next bland OLED, snore.

Motion controls for PSVR2 games are worse then 1st let alone Wii games have better motion/button use cases because they actually put more effort into them then 'realism' & other pushing them too far in ways they don't work & it annoys me. Also many are tech demos & a disappointment.

At least Cosmic Smash was on PSVR2/non VR mode I guess. Dreamcast version was very eh of stick/buttons, I wasn't impressed by how it played but was by the game's personality/gameplay itself, and no it's not because it was 1 stick, I've played enough PSP, Dreamcast or N64 games to know how it works and had tons of fun. Still more fun & stands out among the slop these days even for a Breakout style game.

I get the 'support the new thing more' but I mean I'm still happy with the Switch 1 (well as happy as can be with a bland boring modern console for the purposes I got it for and still disappointed in it).

They don't have to let the old one go that quickly.

Nintendo resources are not being stretched that much and the hardware increase will be fine but for the games they are offering on both that's like saying oh they should have cut the puzzles games on NES and only released them on SNES oh those resources. XD

Everything is about hardware or welcoming characters/IP use with you people but you seem to forget if they can pull it off with fun gameplay/artstyle who cares.

I had more fun with Wii ports or unique versions those devs cared enough to spend time on with NFS Hot Pursuit 2010, Nitro, Star Wars Force Unleashed Wii/PSP/PS2 port, Prince of Persia Forgotten Sands and more, then I did most PS3/360 games and their garbage graphics, lacking gameplay and blooming and other nonsense graphics features that made them look like garbage then and still do today.

Even Aragon's Quest is an average game but looks better on Wii then the bloom and other garbage in the PS3 version.

Re: Book Review: Super Nintendo: How One Japanese Company Helped The World Have Fun

SuntannedDuck2

Part 2:
Nintendo are great and their early stuff and history is interesting, but so are many of the other companies working on the NES/SNES, their peripherals, games, unlicensed, licensed, whatever else, or even other niche failed consoles as well no one clearly will read or buy a book about so have to research it ourselves and if those collectors are even telling valid information either and are a bunch of stuck up fans too instead of being biased and pathetic to not tell the history well enough or showcase the games well enough or have to follow typical things to get views because audiences only jump for their favourite companies/products. I'm open to all of them, not key ones to get my emotions/chemicals in my brain going.

But unless they really want to hint at enough in the book or the interviews, concept art, marketing, legal situations and other details or whatever else to tell us a bit more or we have more prototypes or other things I don't see much point and its just recycling what we already know and an easy company to make a book about over and over about the same people and the same companies over and over again.

Re: Book Review: Super Nintendo: How One Japanese Company Helped The World Have Fun

SuntannedDuck2

@Maxz So a 'intriguing introduction' I get your point and I was harsh, but that doesn't tell me anything. That's just an introduction to get people excited, that doesn't hint anything in the book. XD

I care about what the studios did, or what lead them to such conclusions or what concept art/inspiration (not trend following/copying others) or what angle the hardware or what cancelled hardware or whatever prototypes. But it varies who and where and why. Any hardware or business angle is fine but WHO's information is it? Repeats or new people/information?

I'm fine with maybe some more Mole Mania or Pikmin the gardening inspiration or other things or other types of games (1st or 3rd party or hardware, or ads/market consideration or choice of hardware or whatever) but if it's about Mario for the 100th time (and not much else interesting to add onto it about Mario games, character design, level designs, whatever else) unless it's worthy I don't care.

Depends what games, what things to the hardware, what companies, staff, marketing, devs, lawyers if it's part of some situation in the past. It varies what that info is and who and where and why.

Also those words could be used with anything. I could have fun with any console first thrown in front of me, or PC, didn't have to be a Nintendo. Sure it was for many people but so what. It was popular and for fair reason.

I mean is there much European side of things info? Not just Japan/USA either the more key markets or ones talked about more all the time? Other Asian countries even if some other countries got Famicom clones and other such sure.

For some people yes the common info we know is still new to them but for some of us it would be nice to see other information or behind the scenes or dev/marketers/other mentality or whatever else to hear about, in places we don't usually.

We going to hear from not big deal developers and publishers? Who's information are we hearing about? If it's the same types of companies or people I mean sure unless they have some really worthy insight we haven't heard from them yet, it's still the same companies, different people sure, or whatever they have to offer but if we just hear from Nintendo and Rare and others for the 100th time I don't care.

It's like hearing from war vets or general people from that time, and their experiences are valid and their own to tell, that's fine, but unless there is so much else to be said and from whichever countries side of history "we don't hear about" to further my point or other really interesting experiences from those 'SAME PLACES WE KEEP HEARING FROM FOR SOME REASON" and different people, who really cares.

It's like hearing about different theory, scientists/archaeologists have, it's fair but unless they propose something worthwhile I don't care. They can keep pushing another theory and another, or speculate or dig for more or uncover more or think much more uses or mentality/culture or whatever, but unless enough little bits are clear or tell us much or whatever, I don't care what award/prize they got or so. I want them to offer enough valid information to back it up or something fair for how new that theory is. Not just them talking to be in the public eye or get recognised for their reputation. I don't care about any of that garbage.

Re: EB Games Is Closing Some Stores In Australia This Month

SuntannedDuck2

@StorminNorman I know Kmart, Target and Myer are the same. I'm well aware of that. I meant comparing the American Kmart (probably badly worded that but that's what I was aiming for when typing it).

I also was talking about my town, which did muddle the comment yes, I see where I messed up wording things the way I needed to so thanks for pointing out.

That means they did go away, they were converted to Coles yes I know that. They were converted, but Bi Lo was yes 'phased out'. There is I assume still low end food stores and yes I know there is more then just Coles/Woolworths I've seen the local ones I've seen IGA, Foodworks, Fresh and Save and others out there.

I am familiar with the Safeway/Woolworths thing I lived where Safeway was and now live where Woolworths is.

I think I just worded things wrong in my comment, this does happen.

Re: Book Review: Super Nintendo: How One Japanese Company Helped The World Have Fun

SuntannedDuck2

Fair but where is the PC Engine/Turbo Grafx book among others? Oh why publish one of those most won't read it or have to just cater only with Nintendo.

It's probably a fine book but really is just telling as well.

Also doubt it has anything that interesting in there, maybe a few descent interviews, bland coverage of popular games then anything genuinely interesting of other games, 3rd party peripherals or anything. Just the same generic information we have heard, maybe a bit different and new but most of it won't be that great.

Re: EB Games Is Closing Some Stores In Australia This Month

SuntannedDuck2

@KingMike I think they are separate or they may have been related, I can't remember but Aussies do enjoy a Kmart and that's why they have been around so long. I'd have to look it up even as an Aussie I forget.

it has it's moments of not being great but still good enough to stay afloat, probably due to how much Targets (mid range and even mine in my town left years ago but still have a Kmart around going strong and busy queues often) and Myers (high end) end up.

Had a few other types of department stores stay, go or go to other new smaller scale centres built up to place some other department stores around for different types of items and ranges for arts, tech, furniture and things.

Then again Bi Lo went down and Coles (food supermarket) is the option on that side instead.

Re: EB Games Is Closing Some Stores In Australia This Month

SuntannedDuck2

Well that's sad, some of their prices are still not good, won't deny that, but in many cases, whatever shows up at my 2nd hand stores as it is aren't great either, so having one less source for retro physical, or even 'exciting' current gen' is the problem.

I still shop regularly at EB Games, I only get Anime DVDs/blu-rays or SD Cards from JB Hi-Fi as most of their games have cycled out and I don't care for 9th gen at all really. Big W or others aren't worth it for games, other then what a physical game storage shelf, getting bedding every so often, yeah not much for me to get really.

If games were more exciting with no weak ideas then sure,but modern games are so garbage, and I have bought every preowned game I can from them and the odd one copies that appear in my store as it is.

Depends per region what stores of course go over time, but if they go in my region like Sanity did I'll be disappointed having less options over time.

At least EB Games conditions while not well checked are 99% more usable then those I get from other 2nd hand stores.

Re: Opinion: The Nintendo Console Nobody Wanted To Review Returns Soon, And I'm Here For It, Again

SuntannedDuck2

@Lanmanna I know colour matters to people. A lot matters to people of being impressive.

I know enough about the Virtual Boy history and why they chose red. Of course having black and white and even the green for Gameboy to show it off more was done on purpose as well.

Blue LEDs apparently were too expensive and they wanted hardware out before N64. This thing was a fair idea but yeah put out to be as quick as possible too despite them attempting 3D again.

Or the original company with the idea also had something to show with it in red I can't remember.

Either way I won't deny yes people expected more, not denying the warnings/head aches and more.

Even Genesis VR I doubt would have been worth the risk of sickness either but again, would have been impressive for the time.

Not all things need to release but when they do I am still impressed they got somewhere, while most others expect more quality I get that. I am more open minded to them making the attempt even if for how primitive in areas it is.

Re: Ubisoft Cancels 6 Games In Major Organisation Restructure

SuntannedDuck2

No idea what Idle Miner Tycoon, Ketchapp, Hungry Shark, Invincible: Guarding the Globe even are. Sure UNO/Monopoly I knew Ubisoft made versions of and seen other Hasabro or others board games and such be done by other smaller companies but even still.

The pillars are something alright.

Mario Rabbids/Lost Crown will be my last, if Splintercell is open world I'm done, it better be good or else retro only Ubisoft games from now on. Or if they make some other audience game decent for once.

Re: Random: YouTuber Combines Switch 2, PS5, And Xbox Series S Into One Huge Machine

SuntannedDuck2

As far as PC and as far as 3 different consoles layouts of parts and more go and to access them all via other parts and select whichever want goes people could make or otherwise it's impressive I guess.

I am glad we get 3 consoles separately so we get console gimmicks because if we did have just 1 box it would be boring. Hardware innovation would be eh and the controller features or software features would be just gone and simplified to a boring box and the games would also suck like they do nowadays anyway so not much would change there.

But 3 combined and their 3 quirks still included and just all in 1 casing is another factor.

Re: Opinion: The Nintendo Console Nobody Wanted To Review Returns Soon, And I'm Here For It, Again

SuntannedDuck2

@Starburst I agree it is a bit expensive, depending how it goes about it but that aside watching the games be played gives you enough of an idea despite the lack of 3D to gauge it is easy enough to understand.

I was even surprised how easy to understand 3DS 3D was in video form (right angle to capture it at least of the 3D test screen in the setup, not all 3D use cases).

I do hope they offer the Japanese games to westerners, etc. the horror game is excellent, some others are hit and miss.

Heck getting to play Jack Bros without having to spend a lot of money is a plus in itself.

Re: Opinion: The Nintendo Console Nobody Wanted To Review Returns Soon, And I'm Here For It, Again

SuntannedDuck2

@rvcolem1 Fair but the point is 3D not red and black 2D, if it works like a 3DS sure with eye tracking here (however much the headset is more a prop this time I assume or however the mirrors/screen works (whatever they get close to the original) but if it doesn't no point.

That or it's portable use only, not on the TV. Depends how they use it really.

I haven't tested Virtual Boy fan emulation to see how it does the 2D/3D.

Re: Opinion: The Nintendo Console Nobody Wanted To Review Returns Soon, And I'm Here For It, Again

SuntannedDuck2

I would have if I was alive back then.

I'm all for it. Sure it isn't the same thing as the original.

But to me a 32 bit, goggles form factor device to me that's awesome for the time, that and 3D, but oh it was red/black, typical of idiots who wanted colour or expected better, I mean it was clear why they made it before N64 and the red LEDs, cheapened it out and so on, but I still think it was brilliant, compared to Sega Master System 3D which was better then Famicom 3D (in genres, in execution yeah it was similar).

I get oh it's red/black, yeah I don't care how they cheapened out, the potential was still there to lead into colour later, you want to dismiss black and white TVs too? Some people see nothing or want the end result, it doesn't work that way.

That or misunderstand 3D and go oh I'll use my 2D experience to get it. Sigh, did you think for more then 2 seconds, clearly not understanding depth there. Or how 3D/VR works for a camera, the wider world scale the application/game has to offer (like VorpX or others do for wide screen or wide monitor style viewing, it's a space to generate after all or however they want to handle it, or tracking or otherwise.

I mean after Genesis VR or Jaguar VR were cancelled (Genesis VR would have been impressive and was very close to finished, sure it would be not as great polygon worlds but I'd have been impressed back then).

I saw the potential or it as a start, people want perfection or other things or it to be finished or it to be closer to real life because it's easy for their tiny little brains. I couldn't care less, I hate reality, I want to see what extent it took, build up to things or even go a different direction. Reality is boring, people are boring and their mentality is boring why would i want that garbage to be achieved when more can. I want to see ambitious experimental things build up to something.

I could care less about reality/easily understood stuff, that's why I respect things that actually try something, see the potential/the attempt at least.

Re: Feature: Who Is Devon Pritchard? - Meet The Next NOA President Stepping Into Bowser's Boots

SuntannedDuck2

Let's see how things go. Will she be as charismatic or particular of creative angles (besides the Operation Rainfall and others moments but decisions are decisions of what to take on or not or whatever messaging they have to go with like with Wii U marketing) as Reggie or particular of presence in places necessary, will we see a more behind the scenes person, will we see some fair decisions or some really awkward ones with their leadership and whatever they can do.

We won't know till a few weeks/months in really.

Re: Talking Point: Does Switch 2 Have Nintendo's Best Launch Line-Up Ever?

SuntannedDuck2

No, not really. Fair 3rd parties but I've seen better on GameCube or NES/SNES.

Heck if were not even counting launch titles, GameCube/Switch has the most IP support of most Nintendo IPs on them.

DS maybe had a fair bit better. N64 didn't have much and even if I would have gone for Pilot Wings over Mario 64. 3DS I mean I like Pilot Wings 3D, Steeldiver is a fair thing to experience and the 3rd parties were good even if people into other IPs would say otherwise, even myself I wouldn't care for most generic IPs nowadays. Aka a lot of Switch 2 launch or PS/Xbox launches or libraries by 3rd parties I have no interest in playing/not even buying or researching and don't have to as hear about them all the time despite ignoring them.

Wii had a lot of garbage but even among that the games many rate low like GT Pro Series (GT Advance on console and a Gran Turismo Lite, even if a Wii international release of a GameCube game, yeah I had fun with it) I enjoyed and fit the genre at launch (4x4 Monster wasn't great, but i had a soft spot for what it tries to do) among the 1st parties of action adventure, racing and more odd games,. Red Steel 1 isn't great but at least something.

For 3rd parties it's reasonable, but to me even if the large launch lineups aren't always great, to me it did more then Switch 2 did of fair games, eh game key cards and not really games I'd care for at all, regardless of platform so, fair lineup yes.

But past Nintendo systems, let alone any other consoles (failed, popular aka Sega/Sony/Microsoft, niche, etc.) had better then Switch 2. XD

Re: Rumour: A Game-Key Card Alternative? Nintendo May Have Smaller Switch 2 Carts In The Works

SuntannedDuck2

So was this a ploy by Nintendo/the card maker to go oh we will have them but just no idea of demand or get away from carts entirely?

Making them that strict size can couldn't be bothered to scale them down let alone scale them up a bit.

Ridiculous.

Outlaws was expecting too much with speeds, but we have to have a rtail pressence, well just have posters or a code at that point. Otherwise GKC are a joke.

Sure the physical full carts speeds will get that but even still, let them do so.

It's like the dual games per cart that took time to offer after, or game select menus, devs and pubs cut so many corners or can't wait, it's so stupid.

That aside how much more 'regular' 'game key card' or 'another method/' and another method and another, levels of confusion and stupidity to we need?

Re: 'Nitrome Classics' Range Announced For Switch, First Game Arrives In Early 2026

SuntannedDuck2

While cool I'd rather see their flash games developed for consoles.

Like Fire Boy Water Girl was (aka Fire and Water on Switch, not a great port to be fair it controls badly, looks rough, it's not great, despite a great flash co-op game), Bloons and Bloons TD was good on PSP for what it was converting the 1st game in both to consoles and being PS Minis too (of course has expanded a lot over the years to what 5 or 6 nowadays of Bloons TD), N way of the Ninja/N++ is excellent on consoles, PSP or even modern consoles and, so they vary. in quality of console ports/recreations.

I'd love to play Nitrome Must Die or Test Subject Blue, Green and Complete on consoles.

Re: Minecraft's 'Mounts Of Mayhem' Update Out Today, Here Are The Patch Notes

SuntannedDuck2

Other then the horses/donkeys/mules swimming yeah not interested in mounts or spears (fair but not that exciting). Also why did it take them that long to offer it yet 2018/1.13 had player swimming? Why does Mojang take that long to think about some things. Sigh.

The trailer was 'something' to wrap up how lacking the update is into something supposedly 'interesting'.

The mechanics for spears is fair but where is the combat snapshots stuff to axes and other tools? Nowhere, sigh.

If we get more mechanics sure but even then. We still don't have shield enchantments being expanded upon or some quality of life would be nice.

Minecraft updates lack. I don't care for adventures, just quality of life or interesting mobs for that not combat/other things to fight, I have no interest in dungeons or bosses or an end update and other lived in places. Just quality of life. Or other interesting blocks to place with.

Re: Round Up: The Reviews Are In For Metroid Prime 4: Beyond

SuntannedDuck2

@Lilligant562 Fair enough. I'll look into into it more as some areas of footage only show so much (not denying that) and marketing doesn't cover enough but if they thought those were the exciting parts that really undervalues the game sadly (besides others they want to avoid spoiling or showcase instead). Appreciate the clarifying and what you have played does sound fair and interesting enough.

If it's a sizeable region I'm ok with that, that I'm more open to. Wording can be confusing what they actually mean by open world, semi-open world, hub based, etc. then or wanting to present scale when it's better if they just present it differently, I mean if like a Tomb Raider 2013 or Borderlands (pre 4 formula) I'm fine with that, if just 1 area and the rest focuses on other ways of presenting the environment I'm fine with that too.

Re: Gear.Club Unlimited 3 Switch 2 Pre-Orders Release Alongside New Gameplay Trailer

SuntannedDuck2

Don't have a Switch 2 or want to use modern consoles yet but wow a trash trailer & 2 mode mentions, a Unlimited letter thing, highway driving (maybe NFS Hot Pursuit 2010 Wii pass 100/The Run overtaking type event) & maybe drifting that's it? That's not a lot & safe event types. We can't have cone use/time gates, or cars functioning differently/other types or modes/event types? Just safe events. Typical. Bare minimum ideas/use of cars to cut dev time, push visuals, push other garbage.

Gear Club is good but wow it can be more engaging, but nope just as safe as everyone else. Why? I'm interested, enjoy GC1&2 but still. Not great marketing or potential features.

Better then FH wow they are boring.

Says a lot that Motorcycle Club a ok bike game by Kylotonn had interesting crumbled surfaces, & no game bothers to do anything about terrain for level design? Or other interesting events? Why are devs so boring?

If Gear Club 3 has as much appeal as a PGR1-3 format sure, but it has to prove it. As to me it doesn't really give off that level of exciting ideas/direction yet. Marketing feels like every other generic arcade/sim racer with nothing interesting.

Wow who cares locations, who knows layouts, decent car selection (good enough for classes, we don't need 100s if they barely matter anyway in gameplay compared to a GT with strategy and one make races or whatever, as most go classes not strict event conditions like GT series does and many arcade racers did fine with under 50 cars, so that's fine, how much polishing did they do with them, not just budget for car licenses, that's another factor, no wonder the game looks bland and lacking too much car polish then the game itself).

Like that making an EDM song meme, do this with samples, add more reverb, repeat. Polish in boring places/visuals focus/enough sounds/physics & rest is bland/forgettable.

Juiced 2 had 3 drift event types & other variety of events (don't care about customisation), WRC3 is my favourite annual racing game because of it's events/pacing. Why are racing games garbage/polish wrong things/cut corners for events as it's too much effort, really? Eell put the effort in.

Why are devs so lazy, they go oh focus on physics, cars/visuals, car branding (Wreckfest/Burnout don't & even Wreckfest got boring with 1 event per new other vehicle types & race/derby modes for 20 hours, was super boring & no driver fling event as we can't do that in the 2020s for fair reasons, that level of silliness is gone) & safe progression which Gear Club 2 did better between Porsche/Tracks DLCs. Hoping not boring in 3.

Streets/illusion & 2 world locations. Hate marketing/devs, I want events, I don't care where it's set or reality, I don't care if it's fictional/looked like another place, don't need that reference.

This is why the racing genre sucks, use cars in interesting ways, Insomniac said they had no ideas for Spyro (thinking only on an animal level/other devs of era thought better ideas) yet many other devs proved they had enough ideas for the dragon regardless of him not having hands/being anthropomorphic, same to me applies here, we have the same safe uses for cars/events or progression & get same garbage marketing/game design. Not saying transforming cars but still.

I want gameplay not polish and branding of 'we have licensed cars' keys/carrot dangled in our faces.

When will racing game devs learn to offer things not play it so safe/be boring. Sick & tired of it honestly. Genre/devs suck.

Re: Review: Metroid Prime 4: Beyond - Nintendo Switch 2 Edition (Switch 2) - Samus Returns In Prime Form

SuntannedDuck2

@Banjo- agreed. Ubisoft gets a lot of hate yet when you think about it they have minigames, outposts, collecting, combat, puzzles, whatever and as others put it more in a scenario way then I do it adds up to a lot.

I thought Watch Dogs had a fair idea but not great use of it.

I thought Sonic Feontiers fit the character well as a platformer and movement focus. So no matter the ramps it looked great.

Just because players who don't make Sonic fan games don't get how it looks when assets are applied in such a way.

Like a skating game the level design needs good skating design not always reality.

Or Extraction had a good mechanic but bad angle to it and players like the realistic angle.

I myself don't care for Ubisoft's open qorld dssign as I focus on gameplay impact and to me it isn't but to most its likely repetition while it still fits enough of the premise of Vikings, Assassins, etc. Settings.

Far Cry 6 didn't do much but had enough to fit its premise.

Raycevick's video on Ubisoft games os very good. The hatred but also why thr studios do whay they can, can't evolve ghr games but fit enough of the marketing.

Have variety of shooters, settings, action adventure games, things to do in them for those types, sports games, live service and mroe. They have so many audiences type products yet it's the formula.

They have so much to do its exhausting but it also makes sense those games can last a year or more. Depending on pacing.

I respect what settings and reach but thr formula has irs issues.

Or people complaining for a narrative then thinking what they are getting.

I prefer more interactivity then the movesets and level design.

Or in Infamous Second Son I prefer its side missions scenarios.

It varies.