Same ideas, different characters/artstyle, wow so different, veterans really are just as boring as passionate fan Indies are, worthless.
I mean sure it's great to see a Starfox like, but who cares, I want more interesting ideas. Why are human beings so unimaginative.
It's always 'characters and world' the gameplay is stagnant and I'm sick and tired of it. This is why modern gaming is boring. I don't want familiar I want ideas that spin off enough if they are going to, but we don't we just see clones with minor tweaks to appeal to customers and not get sued or too inspired and fit a safe line. It's so boring.
Same efforts by programmers/animators as always, making safe experiences and nothing interesting. Their programming skills are wasted making the same basics we see all the time, they barely do anything amazing anymore and I am sick and tired of it.
Nothing for me here, but for those that do, by all means. All surface level games I don't care for personally. Got my Indies I'm interested in and they aren't part of this sale, or I got them earlier anyway.
I don't have the skills, location relevance or the 'narrative/mentality' so I'd be unable to apply. Not that I'd want to anyway. The articles/videos are fair.
Fair for art asets, but to me I always blame the programmers and animators for not coming up with good ideas or execution, that or whatever artists/designers do if they have weak ideas for reference material, level design, boring locations, boring characters, boring enemy AI, boring imagination/passion or had original ideas using their actual brains for once.
@StarCollector How bad is it? Even on PC I've used a weak Netbook spec 2 in 1 with Bedrock and it was ok but Java it couldn't run well at all. But I've used my PCs to fair graphics settings otherwise or RAM/CPU part changes.
I only have PS4, Xbox One, 360 and Vita editions and I haven't played Bedrock on my PC or on Xbox One/PS4 in years. I see things from those around me playing it on PS5.
I've seen odd Switch 1 footage but I don't have enough reference for it. Vita edition after all updates was pretty awkward (4J tried but Mojang's programming is abysmal).
Too Java focused these days and using old versions/making wikis so I'm out of the loop.
I may consider it for Switch just out of curiosity. 3DS seemed fair for what it was/Bedrock based then Legacy console based. Also GOOD dual screen use compared to Wii U, even if all are outdated versions yes.
Yep and it reuses the 1.6 Zombie Horse (even the Skeleton one was re-applyed like Spider Jockeys years earlier then this new update). Other then the horse quality of life I don't see much to this update.
Added mounts for above ground/underwater, but we still got Armadillos used for only Wolf armour. Nothing interesting to ride there in a weird way, why be that creative Mojang. Golems that limited and mods still offer better automation then golems, dispensers and too many things then 1 block that solves it all and do it better that way or among other blocks with better design thought out for them.
Spears are limited as like the Trident and Bow to the Spear/Crossbow, the latter are a joke. Where is more interesting ideas to use. Wow another weapon with ranged focus that barely effects the game, the stats are still within the same safe range and still takes 2 hits to defeat a spider/zombie, wow, how exciting is that. XD
Looks boring like many of Mojang's past updates. Do Minecraft players really eat up all that enthusiasm the team has in marketing because to me it makes me want to bash them over the head.
The odd quality of life stuff is great but otherwise eh. Their mentality is as bad as any other game developers, probably the worst even and 'need to get updates for attention span reasons and make whatever ok but not great ideas' you can finish in a week (it's not the length it's the execution and wanting to reuse them in each world).
This update is very minimal besides the bugs on Bedrock.
No motivation, only mods in Beta or old versions currently besides making wikis for them or mod updates on forums.
Hytale to me is it's own thing that won't take away from Minecraft and it's ideas are here and there as Minecraft is more customisable then just 'wow we added adventure stuff people talk about' that I couldn't care less about.
Fair size and I assume use of the world. The trailers haven't impressed me that much more worried me but I'll see.
Pikmin 4 disappointed with it's later trailers and the game itself also disappointed me, 98% many hours longer then most people but even still it was half good new ideas, ok returning ones and core structure that annoyed me so much to pad it out compared to all 3 prior games being consistent and not changing the rules yet had still fair long lengths but weren't annoying about it, and why I hated 4 so much.
The hub or open world approach the trailers give me the impression of, they want to change things up and I get that but eh, even Splatoon gives me ok impressions of changes but even then not much.
But the last few trailers for Prime 4 do worry me. 3's angle was fair but I found made it even more confusing then the original formula Metroid goes for.
I'm getting it on Switch 1 anyway. Same with Rhythm Heaven Groove as well.
Fair. I never know with the family awards or the console awards or otherwise.
DK I think did enough interesting ideas with it's mechanics and I haven't even played it. How well it does sure, but I mean even if I can compare it to other games or even Mario Odyssey with Cappy to many PS2/GameCube/Xbox era IPs I'm glad to see ideas like those carry on as most devs seem to have forgotten or most Indies barely come close to those mechanics of exciting and make pretty standard games that empty rather empty on the mechanics/level design front.
I prefer games from the older eras. Even Echoes of the End brings those back and I'm glad to see it, just doesn't happen in MOST games, so might as well pick out the ones that can.
@AussieMcBucket Agreed, can't tell by looking and each person's perspective is different.
No idea when the next sales are but either way good luck if you find other games like it (is Planet Coaster on Switch? Maybe try that) or try them out when the next sale is.
@Burning_Spear Don't blame you racing games have some of the most bland trailers I've seen. Always showing cars and backgrounds but barely showcase or explain anything, they feel like nonsense footage or highlight reels then substance at all. Can be said about a lot of games 'showing off and being fancy' but telling us nothing.
So it's not as much a Grid Autosport but if you wanted something different it's good I think at least. Grid Autosport/Gear Club were my go to racing games for Switch. 1 and 2 go cheap fair enough I'd say. Don't set high expectations. They are solid games production value wise I'd say. To me they fit in line with what AAs or AAAs did with arcade/simcades in the GameCube era (I mean gameplay, I don't care for graphics, or physics unless it's that bad, I care about progression/events/modes, I hate how empty and graphics first games are, so when I say old platforms I prefer them in game design and see them as superior to modern gaming) and it's why I like it.
Gear Club is good enough for split screen though I'd say if want it just for multiplayer.
If like the prior ones it's kind of like Need For Speed of the PS1 era looking of highways type tracks, the odd circuit layouts but usually point a to b. Has fair sports/supercars/rally types for classes and a level system but it's pretty common stuff, nothing to hard to understand.
It has cosmetic and performance stations in your garage (can also customise you garage with objects and the background), kind of reminds me of Auto Modellista on GameCube in that way for the background customisation.
I guess you could compare Hot Pursuit 2010 Remastered for Switch but even it has Burnout influence, Gear Club doesn't have that.
It has fair event types, not amazing but decent common ones of race, elimination, point a to b, nothing amazing but no racing games do these days. Heck can't even get cone challenges or more creative ones like fuel travel limits or other stuff (Gran Turismo seems to be the last one to push those, everything else doesn't) (or even creative progression anymore) these days. It's always race, time trial, drift, elimination, or in Wreckfest things like derbies, such as Flatout did years ago minus the driver flinging minigame, so boring, event rules in racing games suck so I set my expectations very low.
Fair arcade racer I'd say. I think it's separated how it is mobile like that the first game was. 2 did enough separation of that and it seemed like a start for them to get back to console so started with mobile. There is no micro transactions or anything in the console games.
Even players barely show the menus/modes so that I have to find the right youtubers or buy the games cheap myself to find out, when to me they are very important to the experience not the physics and 'licensed cars/bikes, etc' they always show.
I enjoyed the 1st 2 games (enough footage of the menus/stations to upgrade the cars/customise and how the progression works, I doubt 3 will have progression like Porsche/Tracks DLCs had but who knows) but if more of the same who knows. I'd reference those if you want an idea, otherwise who knows.
I hope it's a fair step up and not a safe game? 1 and 2 were fair but I'd like to see a bit more interesting ideas.
Porsche DLC/Tracks DLC angles were very surprising of progression, I hope we see more experimenting please Eden.
It doesn't have to be ambitious just a good remix.
There is a reason I play old racing games for their car builder (doesn't need to due to the stations for Gear Club games being interesting enough already and the fair dealerships).
But the progression could offer more little details please.
That aside yet again Gear Club gives me a reason to want a Switch.
While Bayo 3/Prime 4 disappoint (Prime 4 is alright but I don't know with it's direction to try and compete seems a bit eh).
Splatoon's new one isn't as much what I expect but even 3's cosmetics showcase I thought was an open world desert and it wasn't a showing of that at all so who knows.
Good coverage. I was surprised it took this long to come to Switch but understandable due to the other Tomb Raider releases appearing first.
I came across a PS3 copy yesterday and played the 360 copy twice. I preferred it to Rise and not played Shadow. I own all 3 of the trilogy though physical, just not played Shadow. I got through the halfway point I think of Rise and didn't care to play more. I never got the definitive edition at all of any of these games, wasn't interested.
I'd say I'd get 2013 on Switch 1 if I wanted just so it's portable or to compare versions (like have some other games with PS3, 360, Wii U versions) and check the other content out but otherwise I'll wait. I don't care to play it again that soon, only to support it and have it sit in my Switch 1 library.
I think the price/10% discount is fair.
I'm not into skill trees or much mission design but Tomb Raider 2013 did it in a fair way to make me want to play it twice despite how dark it is. Or how particular the characters/story telling is, the gameplay had fair tombs and core gameplay to keep me interested twice.
@AussieMcBucket I'd say check out reviews or footage. The game itself was always a pretty good game but yeah the controls for the Switch port (can't remember PC experience as didn't play it a lot when it released or it's expansions compared to RCT1 and 2) were not my type of approach personally. Maybe you may approach it better then I did, but I wasn't big on the controls they chose to go with.
To me it was more the way you go about the triggers and buttons. Maybe it was the tutorial that's very much likely, but moving around the wheels or different aspects to even building rides, plaving paths and staff. I was scratching my head trying to find the right order to do things.
That and the camera too.
RCT Classic's touch support isn't perfect but it's stick/triggers/buttons was intuitive enough and I've beaten 2 groups worth of parks in about 70 to 100 hours.
I gave RCT3 a few minutes or hour or 2 in the first park and just wrestled with the controls. It may be more suitable over time and I may understand it better later, but I only gave it a bit of times.
Sure RCT Classic is still very limited camera angles and placement, but it's limitations I am used to and can get by on. I wouldn't say it's for everyone due to how it's limitations are besides how refined it is still.
I wish they had a demo. The discounts as rare as they have been (twice since I was looking into them or seeing in my wishlist and due to the 'purchased' bug I have and leave (or other additions that say it after purchasing a different edition)).
But the artstyle and content even if from the 2000s it stands out well I'd say still RCT3.
I never was big on RCT3, I didn't play it much on PC back in the day compared to 1 and 2 (I'd say 3 is better then the later entries for mobile/PC, no idea the 3DS entry and the Xbox OG version of RCT1 I remember being fair when I used to own it) but even with my open mind to RCT3 this time around the controls were the issue not the game itself.
Sure but what ideas the creators have matters, it's what draws me to the game, what they contributed to the game design to make me want to play it. It's their mind and their imagination after all.
But Sakuari and many others have great ideas. Regardless of fame, and not knowing all team members part of some games, they all contribute amazing or disappointing ideas (varies per studio/staff member's ideas).
@AussieMcBucket Agreed, I love how the Classic one combining 1 and 2 plays, best PC/mobile to console conversion. I love those controls.
3 on Switch to me I didn't like the way the buttons or touch screen worked. So if they pull it off with Switch 2 mouse I'd say it's fair, if not then well bad button input/stick input/touch input is what it is.
3 came first and I assume with RCT Classic they learnt or different team or whatever. But yeah to me 3 is 'not ideal to play' the content is fine, the controls were so bad I gave up on it and will come back to it later.
About time they added the digital and physical I can tell which is which but the icon difference helps more.
No download pause is annoying but download all/cancel all os fair.
No selection for multi carts I guess both just appear. But still bundles to receive is fair. Surprised they had to fix that.
Pther other names for things or quality of life here. I like it Nintendo. Good changes.
Good update.
I like the physical cart design but no digital icon change to be blue with more or a V or something, its just the same icon, oh well. Still nice to see a distinction.
Fair addition. Bit safe though. Also what a crossover. Never appeared in prior ones but still. Similiar audience no but either way.
We won't see any Valkyria Chronciels characters any time soon. Then again to many it would be like seeing many Fire Emblem characters in Smash comparison for sure there. XD
I'm unsure about this one. I played part of the original and wow in singleplayer it sucks.
The tutorial was unplayable due to how they want you to move around at a particular part. There is a reason some games make sense as co-op and others aren't slow enough or have a pause feature or offer more singleplayer benefits. Games made with both in mind are and add benefits or are scaled for it of 1 player 2 controlled or a 'good enough' NPC to work with, but Biped 1 just had major issues. 2 may be great to see but if they don't fix some issues then what's the point.
I like puzzle games and don't mind 2 character ones for co-op or singleplayer. A few of it's ideas were pretty fair in the 1st game, to even Shrek GBA to any others I've played but even still.
1st game's pathetically bad tutorial at a point near the end of the tutorial put me off the game, even if the first few levels aren't too bad.
In terms of workflow or other factors sure. Even western/eastern animation differs. Among other factors. That I can understand differences. That is a dramatic difference for Retro no doubt.
Let alone their cancelled projects some original. Others offering ideas for IPs in directions Nintendo didn't want to see the case. Which can be awkward I can understand that.
Or what Namco US to others have struggled with to make games for regions or fit the eastern standards.
Seeing Nintendo Software Technology even with Mini Mario's versus Wave Race/1080 and such. Goodbye Project Hammer even.
In terms of copying trends versus make random ideas and not look at others. You bet I prefer the latter.
I look at old games even nowadays because of how unique thry are today and left behind ideas but still find my own ideas off of those or look at cores of.games as if oh this is foam in foamstars make moses from this and irs still distinct from Splatoon or current Foamstars. This is that.
But random ideas further of what prototyping for sure to add mechanics, level design, tone, artstyle and more perosnality.
You bet I respect the Nintendo design strategy as the western competitive scene is so boring. Its why I cared less is how generic it all is with so much less thought put into it.
Competitive sure but so boring and not compelling products.
I don't want more of thr same for 10 years I want a game I can respect or want to play not look over. Pull apart. Have subtle moments and cover up generic gameplay with graphics and themes. Boring.
Sure PS1 to PS3/360 you had platformer to racing to shooter ttends among others but so many still had gameplay ideas I respect and am buying up.
Some studios ideas get delayed like Retro to only DK/Metroid and their others put aside a lot.
Not all ideas happen of course but eben still.
Microsoft wants the next trend and I just don't care.
Playstation has their athletes and odd trwnd follow stuff it shows in their updates/DLCs for sure.
Alongside the odd their own direction. It varies.
Nintendo has random ideas and the odd trwnd ideas.
I mean Pacman 99/Tetris 99/F Zero 99/Mario 35 and more are way less costly.then other live services by anyone else.
Sony wants mwrch, blockbusters and other media cross over and Microsoft wants anything they can get.
They tried the Sony PS1 to 3 method. Didn't work.
They try and other solutions and still trying.
Nintendo has always found a new angle each time.e.
The odd repeating safe in there like Mario Bros DS to U but even still.
Each IP has value.
Mario universe with each character sub series to sport, kart, RPG and more sub series.
Not all are great but many are solid enough.
Microsoft and Sony have made accessible games and yet they seem to fit 3rd parties design or their own.
Or less gameplay and more other things.
While Sony enats to push hardware as a hardware company y that will software transition maybe more over time despite being Cloud gaming first woth OnLive 2010 they bought up for PS Now.
Remote play among other things.
The gimmicks Sony offers are fair but 1st party barely use them or those studios that did are gone now.
While Nintendo tries and nowadays the gimmicks are hit and miss feeling more for marketing then use.
The engineers try and devs go uh what do we do.woth this. Something of we can think of anything.
But they at least try.
Sony's srudios. Few have ideas the rest don't even bother.
Or have to make gamss that fit an identity while Nintendo just has gamss that fit any era, gameplay first.
They don't all.get it right but most do
The weaker hardware and business models vary but I still would rather Nintendo than the current Xbox or Playstation these days.
PS3/360 and older any day for those.
They ignored gyration (Nintendo used instead) to go with another to have Sixaxis.
Nintendo. Makes every controller different. The games have fair ideas but don't continue an IP till they can.
Even if F Zero ideas they say they can't but we k ow its IP struggle not lacking ideas.
Fair but like Switch 1 I waited till 2021 and a pre-owned source to get a Switch 1 so the only contributions to Nintendo have been physical or mostly Indie eshop game purchases.
The Switch 1 was ok, Switch 2 hasn't impressed me yet.
It's building up it's library for sure, but mouse mode has not impressed me. IR didn't impress me.
Just building up a library is not enough, for Switch 1 sure, for the Joycon splitting and account system sure, better then a Vita (not everything but some things).
Vita IP ports have been good too. Niche Nintendo IPs have been great.
But a HD handheld, it's fair but not a deal breaker for me.
A 1080p with 4K dock, doesn't appeal to me. It's fine but not a selling point.
The games are. Pikmin 4 disappointed. I will have to see how others go. I don't know about Prime 4.
Bayonetta 3 was fine. Another Code remake was eh and lost a lot of the original 2 games ideas or unique Wii menu tap out (even Doki Doki Lit Club worked around that).
Other then the AA Japanese 3rd parties or odd Indies I've just used Switch if I see a fair price on things. Otherwise PS4 instead.
Switch 2 hasn't sold me on it yet. Business practices or otherwise. PS5/Series haven't impressed me either. Game play has been boring, eh VR or Portal are disappointments, PS+ for cards I don't have PS+ so don't care.
Quick resume is cool but applies to digital only and I don't do digital on Xbox, cool features but not a selling point, so no reason for me to upgrade.
Switch 2, PS5 or Xbox Series upgrades or back compat enhancements don't interest me either. I don't care what resolution, frame rate or otherwise.
But Tate mode or vertical screen mode? Dual screen? Can we use 2 Switches for this?
Can we use our phone for this? I mean Playlink PS4 titles did this 10 years ago.
Everybody 1-2 Switch also did this with smartphones for some minigames.
Give us DS/3DS/Wii U with a suitable approach come on Nintendo.
If you offered it already with Switch 2 this would have been solved already but you haven't so we have to guess the weird way this is going to work if it is 'real' then just a rumour.
Also phones do DS/3DS emu pretty well or even Samsung phones whether the Flip, Fold or even non-those offer the 2 apps approach. IF they can offer similar to other phones by all means. I mean they did 2DS 1 screen as 2 images top and bottom. So they clearly can do Tate/vertical mode.
Are they going to do the Wii U style 2 screens side by side? If so that's fine but sometimes the inputs were better on the Gamepad.
Even then Brain Age/Training works fair on the touch screen and isn't as great for TV use other then the training/demo session (like DS did for the demo mode) with few minigames to showcase the game to someone else.
I mean if we as an audience really wanted to go there you'd have all the past Sega IPs/characters left behind, or those in past Sonic racing games too then as DLC, cough cough.
They could do anything but they won't. So many licenses to try and work around, so many Sega characters they don't bother with.
I'd love to see even their racing games have themed tracks as well as a thing.
Give us a Daytona, Sega Rally, Sega GT and more, but that won't happen. I don't expect the cars, but the track layouts or a new track but with those games artstyles I'd love to see that just to see those IPs used or covered in some way.
Sega give us a poll/survey and let us put whatever we want, filter them out and such. I loved the Square/Crystal Dynamics surveys, and would contribute as such here too.
@Suketoudara Not to my knowledge. ebooks you got on DS (100 Classic Books, I have a 3rd party one that's for Artemis Fowl even).
Blogs well they have the Nintendo website/news icon stuff.
Who knows really what they are going for. I don't know of anything that would relate to those though. But something could be related, not to what I mentioned but other things instead.
Sony offers both PS+ Premium/Deluxe and separate purchases, to me that's the best option.
Nintendo does NSO and only NSO for those.
Microsoft does Xbox back compat and whatever filters into Gamepass of OG Xbox/360 games, or EA Access 360 games.
They may use Virtual Console for anything with this, as it's a legacy branding so who knows what it's used for really instead of what we would want it to be used for instead.
This could be when mentioning them prior on the service of past brands, I mean if they felt the need to New Play Control and say past Wii/GameCube titles.
I don't know, this could mean anything to use that term/branding for things nowadays, not just the games individually on the Switch eshop like Arcade Archives or other types.
Or download instead of streaming or whatever. Or however the NSO apps work for sessions.
Fair but still waiting on the Xenoblade ones, Another Code or other 1st/2nd party related titles to get theirs.
@premko1
I'd take a hub over an open world, unless they have small diorama puzzles in the hubs/open world. I hate open worlds as most times the quests or environments or movesets of characters suck. It's why I hate most open worlds is how bland the world is to play in and the characterse are to control.
ReCore I didn't mind the hub approach and odd structures in areas or dungeons (combat or platforming).
Whether we get a region of levels, or puzzles then portals to them or whatever I think it could work, depends though. If as big as like N64/PS1 regions sure, anything bigger it's just not worth it for puzzles as they get too big, too elaborate.
Splatoon 3 cosmetics trailer showed the desert and gave me open world vibes and I wasn't sure then, but we never got it, the new Splatoon game has me unsure.
But unless it's open world with a mix of small things to do I'm not interested.
Even then Toad's moveset is limiting so unless they use the power ups enough I don't think so.
It's why BOTW/TOTK work. Is the items at the start or not (after Link Between Worlds, not played but I know it comes from there). While I found the look boring, the act of getting it was fun, just like the shrines, at least that's what I got out of the game. (I didn't play TOTK though).
Playing PSP puzzle games that are 2D/3D obstacle courses (Crush had Super Paper Mario 2D/3D mechanic, also came before it, Cube, Voodoo Dice, Mercury Meltdown, Practice Intelligence Quotient 1 and 2, Exit and more) as I call them many of their levels vary and are fun so it's why I was drawn to Splatoon for it's mechanics and platforming, or Captain Toad for similar reasons with it's dioramas and his walking and power ups direction, as well as I find the Mario universe games (even if not that big a Mario fan but enjoy some of the games) do different characters with different movesets in fun ways and makes them worth while playing not just if your a fan of the character, that other companies don't seem to get the memo on.
It's why I cared more for Sunset Overdrive or Infamous Second Son or Gravity Rush with more moveset related quests, or 'some' not many Spiderman 2018 ones (lab puzzles, rings were ok, taskmaster missions were ok, Sunset Overdrive's tower defence was better then generic outposts with waves Insomniac).
Even if the book level select did work pretty well depending on gems collected for later levels. As far as I remember in the Wii U version (unless they changed things for Switch/3DS version not just the Odyssey levels, control scheme for Switch or fixes).
@datamonkey Unfortunate for physical stores, but was better then US Club Nintendo but not as much as Japan. As far as I've seen/heard, I never used it.
It varies what they want to offer per region I guess. Where to put a physical store I guess.
Then again aren't they doing the emulation so I guess they have 'some' importance depending then just being a regional thing.
Part 2: Xbox Ally is fine but it's limited of back compat/play anywhere besides general PC or PC Gamepass side of things, while Impulse Triggers (no one talks about and are great) or quick resume are nice to have as benefits or the OS/mode for the device it's still just a branded device with Xbox features that while make a difference isn't that great. It's a fair margin of the way there though.
PS Portal even (while older so doesn't apply here) it's lack of dual screen, resolution targeting and more makes it just so basic and boring. Other then Wifi 5 (low but for a range of networks per region or per person I think is fine than those without wifi 6 or 7). But the Portal is so basic and bland the Dualsense in half is only a tiny benefit compared to a PC, a Vita or PS4 or phone, and a Vita had resolution targeting even if it was 360p/540p as much as the device could handle.
Even Switch 1 it's hit and miss of IR use cases, let alone fair wider touch screen or gyro or surround sound support in certain titles but touch/gyro varies. At least for the many Indies or odd big titles I own, so for the Indies to use them a fair amount is really great. I have folders just for touch, surround and gyro but need to update them, still a fair amount to them.
Sigh, to me it's not the case, if you wanted a more capable Switch sure, but the mouse mode isn't showing enough of it's self yet. The Switch 2 library is building so I will never judge by that. But the Switch 2 is so minor in additions, the UI is the same besides the Switch 1 getting past features as well. The Switch 2 specs are fine over the original, but I don't compare it to PC handhelds. Sure it may use comparable PC mobile/laptop parts and not iPhone/Android parts, I don't know for sure so that's why the translation layer? Or the differences in things.
The Switch 2 is 'fine' but hardly exciting or interesting. Even Switch 1 it's got fine ideas but even then I wasn't in love with it. Even besides the Tegra not in 3DS and was in Switch, sure a HD handheld after 3DS/Vita is great, but to me it's not that exciting compared to controller gimmicks/peripherals or game design choices that aren't modern era skill trees, dumb downed movesets and eh level design compared to the 2000s and older. Because besides puzzle games or some other genres, shooters, platformers, racing and even some IPs in other genres suck.
Pikmin 4 was too shop/changing it's core and it annoyed me. Some changes made sense or new modes, but otherwise eh. It varies per games what a dev chooses to do though. How far they change it, dramatic in a good way, dramatic in a bad way, the core being too awkward, it varies.
I was the Vita or Wii U not because they were failures but because even besides their potential that was or was not achieved of dual screens or other technical features I think they are great, notice how I don't mention games, to me I mean if games did more DS top/bottom screen flipping or we had 2 apps/games not 1 game/app 2 screen use, much more power needed (even Xbox One had the TV TV TV WIndows 8 app use or the picture in picture, even phones can do nowadays and move the picture around, even PS5 with Sackboy showed it off somewhat but it's a feature like cards no one probably used anyway) but besides what games 'could' do it wasn't the library of those consoles to me that was bad or NOT ACHIEVED at all, I don't care what 3rd parties didn't make it onto them, I don't care for those IPs, we got plenty of Indies that used it fairly well, not to the extent I'd like but good enough, even if DS used those ideas more just not wireless like Wii U, at least it got Reversi on Wii U at eshop end.
But the what was or 'can' be, is still there. Switch 1 or 2 isn't going that direction and won't have that potential so that's why I don't see them the same way. Vita TV/handheld or Evercade or any others sure, I don't see them getting syncing or screen matching. But Switch 2 is designed to be just an upgrade, not the 2 screen, no syncing, just same idea but mouse mode/more power, how boring. I can cast my phone to a screen with an app. Can cable my PSP, laptop, or even use a projector if I want, PDAs, Pocket PCs of the 2000s, using VGA or HDMI.
Casting via wireless is way more exciting then a dock/cable.
See that's what NO ONE wants to compare is the mobile/laptop differences a PC handheld or a Switch would have. They just go 'POWER' and I'm like but they aren't the same hardware, or parts companies or spec.
But like anyone cares. As POWER is easier to complain about.
Fair list. I'd have to disagree with RCT3 (even if older period added it to the list), while the content is good the controls are atrocious.
I think RCT Classic did a better job with controls, RCT3 I'm going to have to learn a lot more as to me it's more awkward To me it's one of the best mobile or PC controls conversions to a console even as someone who played the OG PC versions and not the mobile port. Or haven't owned the OG Xbox version of the 1st game in years.
But comparing even Theme Hospital PS1 to PC or Game of Life PS1 to PC I'd say for a modern effort RCT Classic is really good on console. The touch inputs are limited I assume compared to mobile or I just have to learn it more which is very likely a me skill issue. XD
The racing manager games I'm not too familiar with but seem cool.
Other tycoon games seem fair even if I haven't played Two Point Hospital yet but Campus I wasn't that into while Let's School I got more into why I messed up or progressed compared to Two Point Campus I'd have to restart.
Not many to any in this list I'd count as such. But whatever works for people I guess of gore, beheading/dismemberment, or dark themes or so.
Also the subtitle is not funny. 'No not those ones' but that's what I would filter it as, not any of these games at all, best added aside.
Thing is, it wouldn't be a 'best list then would it'? It would be a bunch of games most have never heard of, played or even a place like this wouldn't even review (approved by eshops wise I mean, not further out then that, I get that and I wouldn't those that far either). XD
Says a lot about 'lists' doesn't. If were counting hardcore audience games and particular angles of themes sure but to me I'd count none of these for a list like this, not for 'best' but just adult filtering angle.
I mean where is Postal? The Larry games? Or any others? Again not saying 'best'.
Most of this stuff is like really low on dark to me. Themes, blood, gore, fan service and more.
Even looking at the listings of PSN eshop games under that sort of filter many were visual novels or particular themes and to me none fit the 'hardcore' but dark themes listed here.
Not idea what Nintendo's filtering would be, not that I think it has one, maybe it does. Not checked Xbox's filter for it, if they even have one.
There are plenty of visual novels or even others of other types of games with themes, blood, fan service and more I'd think of then any of these games regardless of their themes yes fitting in a way, but they aren't the first I think of personally.
Most of these are tame, good games yes, or best, sure even if only some I care for most I don't, but take 'best' away and none of these would be listed. But you wouldn't have a 'best list' would you either? You'd have a list with games 99% have never heard of.
Fair list. Some not heard of may check out, even if only a handful I haven't even for being still new (as in getting the hang of their differences, but bought a lot of them more then I'd thought so not, NEW new) to tactics games even if dived in a few years ago.
Also no Warhammer? Sigmar and Mechanicus are good. Switch or any platform they are on. I haven't played them but and Mechanicus takes time but even still. Great tactics games.
Pikmin is so particular, that and I just see a bunch of Tactics games in this list also XD more then 'Civ or any other strategy games on here' either. Also Civ in article description but not in list? Logic on that one. XD Also I hated Pikmin 4 so to me I would never add it to the list. Too much core changes that were padded and annoyed me I had to check how 1 New Play Control or 3 played of core. Night mode was underdeveloped but fair, other additions were hit and miss but mostly misses. Also the amount of caves from 2 reused, like wow.
Steam World Heist 2 disappointed so 1 Ultimate Edition makes sense. Found it way better, regardless of enjoying it on the Wii U Gamepad map and all.
XCOM2 just put me off. Not played the first game at all so no clue how it is but 2 just wasn't for me it's too annoying to work with. While others that use the format play way better.
Tactics Ogre/Front Mission 1st just annoyed me, I respect them being re-released but that's about it. Reborn's changes are just eh even as a newcomer, 1st Remake needed a modern mode not just 'we recreated it and included all the nonsense too' that I could only take for a few missions and 2-3 regions before just not bothering. I'm willing to play a SNES game but even then many SNES era RPGs I do not want to deal with their nonsense.
There is a reason I go more for PS1/2 era of other genres or just go a bit into some of old format, but rarely. More the refined ones of those old gens (not just the re-releases).
Got into Triangle Strategy, Absolute Tactics, Fire Emblem 3 Houses and Demon's Rise (kept putting it off, it's cheap but don't know why, just did, seems ok so far learning it today) recently. Triangle Strategy is fair so far, Absolute Tactics as well, they are fine.
Disgaea 7 is ok but 1, 4 or 5 are way better. I didn't hate 6, it was different but I far from hated it it was just ok.
Also no La Pucelle? I get were focusing on new games but even still, for older ones it's great for pre-Disgaea.
Valkyria Chronicles 1 or 4 could be here really.
Mario Rabbids are both great, I prefer the 2nd game more It's ideas and movement was just better to me. It's more refined.
I haven't got into Hundred Line yet. I saw the 20% discount and went eh. I haven't even played but got physical Master Detective even. I need to focus on them.
Mutant Year Zero is fair but it and Miasma have annoying difficulty and stealth issues I got fed up with. They start fine, get ridiculous of AI, enemy levels and strategies, barely places to grind and I'm like what is the point here? To set the tone sure, playable, not even close with that design structure too far to make the player feel it's fair and tense of a situation to disempower them, they do it so badly.
Fair, I'd looked this game up randomly months/years ago, didn't know much about it. I'll take a look but not that into metroidvanias, or got a few to look into as it is. Or plenty of other games.
Plenty of other old games I care more for but it's still nice to have.
Heck even forgot I saw Enclave on eshop, then checked some Xbox Reddit post, the went to the eshop and went oh yeah I did see this prior under Ziggurat's games on the eshop.
Better hope the Joycons motion works, or any other actions.
I mean price, well they are 40 each aren't they? People getting physical that didn't get the .
They are ports too though so I mean.... unless it's that flexible to play then I don't know. They don't come with much else just the two games? They didn't have much other stuff in menus of unlockables did they I forget? If they did then it's fine, they don't need additional.
Or whatever was holding Galaxy 2 back other then 'we just wanted to leave it at 3 games not 4' as also reasoning not just controls. Many make trilogies not always tetralogies (Scholarly intent nonsense for the definition or whatever)/Quadrilogy, they can't give us that much of a deal why would they.
It still won't use the IR either will it? Has to be a cursor/gyro or buttons? So awkward tracking and no 'hold the Joycons the opposite way to mimic a Wiimote at all, ever?
2.Make a smaller scale one like Tetris 99 or F Zero 99, put a spin on it, make it cheap, do updates. It's really not that hard. As if Championship edition wasn't enough of a sign.
It looks it but my thought would be go further then just the other Pacman games for maze details. Go further with maze designs, AI, fruit, traps, minigames, etc.
3.Add more modes, add more things to each season that are dramatic enough.
That or target with a different IP instead of Pacman. They just need to try more.
That or have lower expectations then others and understand what is in your game, what your IP is and more. It's really not that hard.
Comments 798
Re: Star Fox Programmer's Next Game May As Well Be A New Entry In Nintendo's Series
Same ideas, different characters/artstyle, wow so different, veterans really are just as boring as passionate fan Indies are, worthless.
I mean sure it's great to see a Starfox like, but who cares, I want more interesting ideas. Why are human beings so unimaginative.
It's always 'characters and world' the gameplay is stagnant and I'm sick and tired of it. This is why modern gaming is boring. I don't want familiar I want ideas that spin off enough if they are going to, but we don't we just see clones with minor tweaks to appeal to customers and not get sued or too inspired and fit a safe line. It's so boring.
Same efforts by programmers/animators as always, making safe experiences and nothing interesting. Their programming skills are wasted making the same basics we see all the time, they barely do anything amazing anymore and I am sick and tired of it.
Re: 40 Switch 1 & 2 Games You Should Check Out In The 'Cyber Deals' eShop Sale (North America)
Nothing for me here, but for those that do, by all means. All surface level games I don't care for personally. Got my Indies I'm interested in and they aren't part of this sale, or I got them earlier anyway.
Re: Site News: Want To Join Nintendo Life As A Video Producer? We're Hiring
I mean for those willing by all means.
I don't have the skills, location relevance or the 'narrative/mentality' so I'd be unable to apply. Not that I'd want to anyway. The articles/videos are fair.
Re: Nintendo To Acquire Bandai Namco Studios Singapore As A Subsidiary
Fair for art asets, but to me I always blame the programmers and animators for not coming up with good ideas or execution, that or whatever artists/designers do if they have weak ideas for reference material, level design, boring locations, boring characters, boring enemy AI, boring imagination/passion or had original ideas using their actual brains for once.
Re: Minecraft's Final Game Drop Of 2025 Arrives Next Month
@StarCollector How bad is it? Even on PC I've used a weak Netbook spec 2 in 1 with Bedrock and it was ok but Java it couldn't run well at all. But I've used my PCs to fair graphics settings otherwise or RAM/CPU part changes.
I only have PS4, Xbox One, 360 and Vita editions and I haven't played Bedrock on my PC or on Xbox One/PS4 in years. I see things from those around me playing it on PS5.
I've seen odd Switch 1 footage but I don't have enough reference for it. Vita edition after all updates was pretty awkward (4J tried but Mojang's programming is abysmal).
Too Java focused these days and using old versions/making wikis so I'm out of the loop.
I may consider it for Switch just out of curiosity. 3DS seemed fair for what it was/Bedrock based then Legacy console based. Also GOOD dual screen use compared to Wii U, even if all are outdated versions yes.
Re: Minecraft's Final Game Drop Of 2025 Arrives Next Month
Yep and it reuses the 1.6 Zombie Horse (even the Skeleton one was re-applyed like Spider Jockeys years earlier then this new update). Other then the horse quality of life I don't see much to this update.
Added mounts for above ground/underwater, but we still got Armadillos used for only Wolf armour. Nothing interesting to ride there in a weird way, why be that creative Mojang. Golems that limited and mods still offer better automation then golems, dispensers and too many things then 1 block that solves it all and do it better that way or among other blocks with better design thought out for them.
Spears are limited as like the Trident and Bow to the Spear/Crossbow, the latter are a joke. Where is more interesting ideas to use. Wow another weapon with ranged focus that barely effects the game, the stats are still within the same safe range and still takes 2 hits to defeat a spider/zombie, wow, how exciting is that. XD
Looks boring like many of Mojang's past updates. Do Minecraft players really eat up all that enthusiasm the team has in marketing because to me it makes me want to bash them over the head.
The odd quality of life stuff is great but otherwise eh. Their mentality is as bad as any other game developers, probably the worst even and 'need to get updates for attention span reasons and make whatever ok but not great ideas' you can finish in a week (it's not the length it's the execution and wanting to reuse them in each world).
This update is very minimal besides the bugs on Bedrock.
No motivation, only mods in Beta or old versions currently besides making wikis for them or mod updates on forums.
Hytale to me is it's own thing that won't take away from Minecraft and it's ideas are here and there as Minecraft is more customisable then just 'wow we added adventure stuff people talk about' that I couldn't care less about.
Re: ICYMI: Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
Fair size and I assume use of the world. The trailers haven't impressed me that much more worried me but I'll see.
Pikmin 4 disappointed with it's later trailers and the game itself also disappointed me, 98% many hours longer then most people but even still it was half good new ideas, ok returning ones and core structure that annoyed me so much to pad it out compared to all 3 prior games being consistent and not changing the rules yet had still fair long lengths but weren't annoying about it, and why I hated 4 so much.
The hub or open world approach the trailers give me the impression of, they want to change things up and I get that but eh, even Splatoon gives me ok impressions of changes but even then not much.
But the last few trailers for Prime 4 do worry me. 3's angle was fair but I found made it even more confusing then the original formula Metroid goes for.
I'm getting it on Switch 1 anyway. Same with Rhythm Heaven Groove as well.
Re: Game Of The Year Nominee Donkey Kong Bananza Wins Critics' Choice Award
Fair. I never know with the family awards or the console awards or otherwise.
DK I think did enough interesting ideas with it's mechanics and I haven't even played it. How well it does sure, but I mean even if I can compare it to other games or even Mario Odyssey with Cappy to many PS2/GameCube/Xbox era IPs I'm glad to see ideas like those carry on as most devs seem to have forgotten or most Indies barely come close to those mechanics of exciting and make pretty standard games that empty rather empty on the mechanics/level design front.
I prefer games from the older eras. Even Echoes of the End brings those back and I'm glad to see it, just doesn't happen in MOST games, so might as well pick out the ones that can.
Re: RollerCoaster Tycoon 3: Complete Edition Physical Release Announced For Switch
@AussieMcBucket Agreed, can't tell by looking and each person's perspective is different.
No idea when the next sales are but either way good luck if you find other games like it (is Planet Coaster on Switch? Maybe try that) or try them out when the next sale is.
Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
@Burning_Spear Don't blame you racing games have some of the most bland trailers I've seen. Always showing cars and backgrounds but barely showcase or explain anything, they feel like nonsense footage or highlight reels then substance at all. Can be said about a lot of games 'showing off and being fancy' but telling us nothing.
So it's not as much a Grid Autosport but if you wanted something different it's good I think at least. Grid Autosport/Gear Club were my go to racing games for Switch. 1 and 2 go cheap fair enough I'd say. Don't set high expectations. They are solid games production value wise I'd say. To me they fit in line with what AAs or AAAs did with arcade/simcades in the GameCube era (I mean gameplay, I don't care for graphics, or physics unless it's that bad, I care about progression/events/modes, I hate how empty and graphics first games are, so when I say old platforms I prefer them in game design and see them as superior to modern gaming) and it's why I like it.
Gear Club is good enough for split screen though I'd say if want it just for multiplayer.
If like the prior ones it's kind of like Need For Speed of the PS1 era looking of highways type tracks, the odd circuit layouts but usually point a to b. Has fair sports/supercars/rally types for classes and a level system but it's pretty common stuff, nothing to hard to understand.
It has cosmetic and performance stations in your garage (can also customise you garage with objects and the background), kind of reminds me of Auto Modellista on GameCube in that way for the background customisation.
I guess you could compare Hot Pursuit 2010 Remastered for Switch but even it has Burnout influence, Gear Club doesn't have that.
It has fair event types, not amazing but decent common ones of race, elimination, point a to b, nothing amazing but no racing games do these days. Heck can't even get cone challenges or more creative ones like fuel travel limits or other stuff (Gran Turismo seems to be the last one to push those, everything else doesn't) (or even creative progression anymore) these days. It's always race, time trial, drift, elimination, or in Wreckfest things like derbies, such as Flatout did years ago minus the driver flinging minigame, so boring, event rules in racing games suck so I set my expectations very low.
Fair arcade racer I'd say. I think it's separated how it is mobile like that the first game was. 2 did enough separation of that and it seemed like a start for them to get back to console so started with mobile. There is no micro transactions or anything in the console games.
Even players barely show the menus/modes so that I have to find the right youtubers or buy the games cheap myself to find out, when to me they are very important to the experience not the physics and 'licensed cars/bikes, etc' they always show.
I enjoyed the 1st 2 games (enough footage of the menus/stations to upgrade the cars/customise and how the progression works, I doubt 3 will have progression like Porsche/Tracks DLCs had but who knows) but if more of the same who knows. I'd reference those if you want an idea, otherwise who knows.
Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
I hope it's a fair step up and not a safe game? 1 and 2 were fair but I'd like to see a bit more interesting ideas.
Porsche DLC/Tracks DLC angles were very surprising of progression, I hope we see more experimenting please Eden.
It doesn't have to be ambitious just a good remix.
There is a reason I play old racing games for their car builder (doesn't need to due to the stations for Gear Club games being interesting enough already and the fair dealerships).
But the progression could offer more little details please.
That aside yet again Gear Club gives me a reason to want a Switch.
While Bayo 3/Prime 4 disappoint (Prime 4 is alright but I don't know with it's direction to try and compete seems a bit eh).
Splatoon's new one isn't as much what I expect but even 3's cosmetics showcase I thought was an open world desert and it wasn't a showing of that at all so who knows.
Re: Video: We've Played Tomb Raider: Definitive Edition On Switch 2 - Here's 18 Minutes Of Gameplay
Good coverage. I was surprised it took this long to come to Switch but understandable due to the other Tomb Raider releases appearing first.
I came across a PS3 copy yesterday and played the 360 copy twice. I preferred it to Rise and not played Shadow. I own all 3 of the trilogy though physical, just not played Shadow. I got through the halfway point I think of Rise and didn't care to play more. I never got the definitive edition at all of any of these games, wasn't interested.
I'd say I'd get 2013 on Switch 1 if I wanted just so it's portable or to compare versions (like have some other games with PS3, 360, Wii U versions) and check the other content out but otherwise I'll wait. I don't care to play it again that soon, only to support it and have it sit in my Switch 1 library.
I think the price/10% discount is fair.
I'm not into skill trees or much mission design but Tomb Raider 2013 did it in a fair way to make me want to play it twice despite how dark it is. Or how particular the characters/story telling is, the gameplay had fair tombs and core gameplay to keep me interested twice.
Re: RollerCoaster Tycoon 3: Complete Edition Physical Release Announced For Switch
@AussieMcBucket I'd say check out reviews or footage. The game itself was always a pretty good game but yeah the controls for the Switch port (can't remember PC experience as didn't play it a lot when it released or it's expansions compared to RCT1 and 2) were not my type of approach personally. Maybe you may approach it better then I did, but I wasn't big on the controls they chose to go with.
To me it was more the way you go about the triggers and buttons. Maybe it was the tutorial that's very much likely, but moving around the wheels or different aspects to even building rides, plaving paths and staff. I was scratching my head trying to find the right order to do things.
That and the camera too.
RCT Classic's touch support isn't perfect but it's stick/triggers/buttons was intuitive enough and I've beaten 2 groups worth of parks in about 70 to 100 hours.
I gave RCT3 a few minutes or hour or 2 in the first park and just wrestled with the controls. It may be more suitable over time and I may understand it better later, but I only gave it a bit of times.
Sure RCT Classic is still very limited camera angles and placement, but it's limitations I am used to and can get by on. I wouldn't say it's for everyone due to how it's limitations are besides how refined it is still.
I wish they had a demo. The discounts as rare as they have been (twice since I was looking into them or seeing in my wishlist and due to the 'purchased' bug I have and leave (or other additions that say it after purchasing a different edition)).
But the artstyle and content even if from the 2000s it stands out well I'd say still RCT3.
I never was big on RCT3, I didn't play it much on PC back in the day compared to 1 and 2 (I'd say 3 is better then the later entries for mobile/PC, no idea the 3DS entry and the Xbox OG version of RCT1 I remember being fair when I used to own it) but even with my open mind to RCT3 this time around the controls were the issue not the game itself.
Re: Sakurai Is Keen To Live An "Unassuming Life", Despite His Fame And Prestige
Sure but what ideas the creators have matters, it's what draws me to the game, what they contributed to the game design to make me want to play it. It's their mind and their imagination after all.
But Sakuari and many others have great ideas. Regardless of fame, and not knowing all team members part of some games, they all contribute amazing or disappointing ideas (varies per studio/staff member's ideas).
Re: RollerCoaster Tycoon 3: Complete Edition Physical Release Announced For Switch
@AussieMcBucket Agreed, I love how the Classic one combining 1 and 2 plays, best PC/mobile to console conversion. I love those controls.
3 on Switch to me I didn't like the way the buttons or touch screen worked. So if they pull it off with Switch 2 mouse I'd say it's fair, if not then well bad button input/stick input/touch input is what it is.
3 came first and I assume with RCT Classic they learnt or different team or whatever. But yeah to me 3 is 'not ideal to play' the content is fine, the controls were so bad I gave up on it and will come back to it later.
Re: Nintendo Switch 2 System Update 21.0.0 Is Now Live, Here Are The Full Patch Notes
About time they added the digital and physical I can tell which is which but the icon difference helps more.
No download pause is annoying but download all/cancel all os fair.
No selection for multi carts I guess both just appear. But still bundles to receive is fair. Surprised they had to fix that.
Pther other names for things or quality of life here. I like it Nintendo. Good changes.
Good update.
I like the physical cart design but no digital icon change to be blue with more or a V or something, its just the same icon, oh well. Still nice to see a distinction.
Re: Nintendo UK's Holiday Switch 2 Ads Are Another Raye Of Sunshine
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Re: Nintendo UK's Holiday Switch 2 Ads Are Another Raye Of Sunshine
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Re: Switch 2 Sells Over 10 Million Units, Nintendo Increases Forecast Even Further
Fair. Just need a further roll out of games, better marketing as it's atrocius and better uses for the Joycon mouse mode.
So fair it's fair for them to keep going but it's still not an appealing system.
Switch 1 has it's 'moments' but was enough for me to bother getting one.
Switch 2, PS5/6, Series/Next Xbox do not.
Re: Nintendo UK's Holiday Switch 2 Ads Are Another Raye Of Sunshine
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Re: Sonic Racing: CrossWorlds Is Getting Another Free Guest Character Next Week
Fair addition. Bit safe though. Also what a crossover. Never appeared in prior ones but still. Similiar audience no but either way.
We won't see any Valkyria Chronciels characters any time soon. Then again to many it would be like seeing many Fire Emblem characters in Smash comparison for sure there. XD
Re: Nintendo Expands Switch 2's GameCube Library Today With A Spooky Classic
Fair to add. Still waiting on Geist, let alone Eternal Darkness.
Or any other particular GameCube games.
Re: Biped 2 Waddles Onto Switch Next Month With Even More Nintendo-Style Co-Op Chaos
I'm unsure about this one. I played part of the original and wow in singleplayer it sucks.
The tutorial was unplayable due to how they want you to move around at a particular part. There is a reason some games make sense as co-op and others aren't slow enough or have a pause feature or offer more singleplayer benefits. Games made with both in mind are and add benefits or are scaled for it of 1 player 2 controlled or a 'good enough' NPC to work with, but Biped 1 just had major issues. 2 may be great to see but if they don't fix some issues then what's the point.
I like puzzle games and don't mind 2 character ones for co-op or singleplayer. A few of it's ideas were pretty fair in the 1st game, to even Shrek GBA to any others I've played but even still.
1st game's pathetically bad tutorial at a point near the end of the tutorial put me off the game, even if the first few levels aren't too bad.
Re: Back Page: I Was The Louvre Heist Thief, But I Was Just Trying To Steal Their 3DSes
Very enjoyable and convincing back page goof. April Fools came late but it's still good.
Re: "We Couldn't Find Common Ground" - Nintendo Producer Explains The Tensions That Forged Metroid Prime
In terms of workflow or other factors sure. Even western/eastern animation differs. Among other factors. That I can understand differences. That is a dramatic difference for Retro no doubt.
Let alone their cancelled projects some original. Others offering ideas for IPs in directions Nintendo didn't want to see the case. Which can be awkward I can understand that.
Or what Namco US to others have struggled with to make games for regions or fit the eastern standards.
Seeing Nintendo Software Technology even with Mini Mario's versus Wave Race/1080 and such. Goodbye Project Hammer even.
In terms of copying trends versus make random ideas and not look at others. You bet I prefer the latter.
I look at old games even nowadays because of how unique thry are today and left behind ideas but still find my own ideas off of those or look at cores of.games as if oh this is foam in foamstars make moses from this and irs still distinct from Splatoon or current Foamstars. This is that.
But random ideas further of what prototyping for sure to add mechanics, level design, tone, artstyle and more perosnality.
You bet I respect the Nintendo design strategy as the western competitive scene is so boring. Its why I cared less is how generic it all is with so much less thought put into it.
Competitive sure but so boring and not compelling products.
I don't want more of thr same for 10 years I want a game I can respect or want to play not look over. Pull apart. Have subtle moments and cover up generic gameplay with graphics and themes. Boring.
Sure PS1 to PS3/360 you had platformer to racing to shooter ttends among others but so many still had gameplay ideas I respect and am buying up.
Nowadays not even close they are so.boring.
Re: "Go Tell Nintendo" - Ex-Blizzard President Responds After Xbox Calls Exclusives "Antiquated"
Well Nintendo focuses on gameplay and audiences.
Some studios ideas get delayed like Retro to only DK/Metroid and their others put aside a lot.
Not all ideas happen of course but eben still.
Microsoft wants the next trend and I just don't care.
Playstation has their athletes and odd trwnd follow stuff it shows in their updates/DLCs for sure.
Alongside the odd their own direction. It varies.
Nintendo has random ideas and the odd trwnd ideas.
I mean Pacman 99/Tetris 99/F Zero 99/Mario 35 and more are way less costly.then other live services by anyone else.
Sony wants mwrch, blockbusters and other media cross over and Microsoft wants anything they can get.
They tried the Sony PS1 to 3 method. Didn't work.
They try and other solutions and still trying.
Nintendo has always found a new angle each time.e.
The odd repeating safe in there like Mario Bros DS to U but even still.
Each IP has value.
Mario universe with each character sub series to sport, kart, RPG and more sub series.
Not all are great but many are solid enough.
Microsoft and Sony have made accessible games and yet they seem to fit 3rd parties design or their own.
Or less gameplay and more other things.
While Sony enats to push hardware as a hardware company y that will software transition maybe more over time despite being Cloud gaming first woth OnLive 2010 they bought up for PS Now.
Remote play among other things.
The gimmicks Sony offers are fair but 1st party barely use them or those studios that did are gone now.
While Nintendo tries and nowadays the gimmicks are hit and miss feeling more for marketing then use.
The engineers try and devs go uh what do we do.woth this. Something of we can think of anything.
But they at least try.
Sony's srudios. Few have ideas the rest don't even bother.
Or have to make gamss that fit an identity while Nintendo just has gamss that fit any era, gameplay first.
They don't all.get it right but most do
The weaker hardware and business models vary but I still would rather Nintendo than the current Xbox or Playstation these days.
PS3/360 and older any day for those.
They ignored gyration (Nintendo used instead) to go with another to have Sixaxis.
Nintendo. Makes every controller different. The games have fair ideas but don't continue an IP till they can.
Even if F Zero ideas they say they can't but we k ow its IP struggle not lacking ideas.
Re: Nintendo Reportedly Increases Switch 2 Production To 25 Million Units For Year 1
Fair but like Switch 1 I waited till 2021 and a pre-owned source to get a Switch 1 so the only contributions to Nintendo have been physical or mostly Indie eshop game purchases.
The Switch 1 was ok, Switch 2 hasn't impressed me yet.
It's building up it's library for sure, but mouse mode has not impressed me. IR didn't impress me.
Just building up a library is not enough, for Switch 1 sure, for the Joycon splitting and account system sure, better then a Vita (not everything but some things).
Vita IP ports have been good too. Niche Nintendo IPs have been great.
But a HD handheld, it's fair but not a deal breaker for me.
A 1080p with 4K dock, doesn't appeal to me. It's fine but not a selling point.
The games are. Pikmin 4 disappointed. I will have to see how others go. I don't know about Prime 4.
Bayonetta 3 was fine. Another Code remake was eh and lost a lot of the original 2 games ideas or unique Wii menu tap out (even Doki Doki Lit Club worked around that).
Other then the AA Japanese 3rd parties or odd Indies I've just used Switch if I see a fair price on things. Otherwise PS4 instead.
Switch 2 hasn't sold me on it yet. Business practices or otherwise. PS5/Series haven't impressed me either. Game play has been boring, eh VR or Portal are disappointments, PS+ for cards I don't have PS+ so don't care.
Quick resume is cool but applies to digital only and I don't do digital on Xbox, cool features but not a selling point, so no reason for me to upgrade.
Switch 2, PS5 or Xbox Series upgrades or back compat enhancements don't interest me either. I don't care what resolution, frame rate or otherwise.
Some games maybe, but 99% of the time I don't.
Re: Ask Iwata Is Getting A Paperback Release In Summer 2026
Paperback run. I got the hard copy version months ago. A new print run I assume more so too.
I already got a copy last year or months ago this year.
I am a few chapters in and it's great but got distracted by many manga I'm reading.
Re: Rumour: Nintendo Patent Supposedly Points To Return Of DS Games
But Tate mode or vertical screen mode? Dual screen? Can we use 2 Switches for this?
Can we use our phone for this? I mean Playlink PS4 titles did this 10 years ago.
Everybody 1-2 Switch also did this with smartphones for some minigames.
Give us DS/3DS/Wii U with a suitable approach come on Nintendo.
If you offered it already with Switch 2 this would have been solved already but you haven't so we have to guess the weird way this is going to work if it is 'real' then just a rumour.
Also phones do DS/3DS emu pretty well or even Samsung phones whether the Flip, Fold or even non-those offer the 2 apps approach. IF they can offer similar to other phones by all means. I mean they did 2DS 1 screen as 2 images top and bottom. So they clearly can do Tate/vertical mode.
Are they going to do the Wii U style 2 screens side by side? If so that's fine but sometimes the inputs were better on the Gamepad.
Even then Brain Age/Training works fair on the touch screen and isn't as great for TV use other then the training/demo session (like DS did for the demo mode) with few minigames to showcase the game to someone else.
Re: Sonic Racing: CrossWorlds Team Open To More DLC: "Tell Us What You Want"
I mean if we as an audience really wanted to go there you'd have all the past Sega IPs/characters left behind, or those in past Sonic racing games too then as DLC, cough cough.
They could do anything but they won't. So many licenses to try and work around, so many Sega characters they don't bother with.
I'd love to see even their racing games have themed tracks as well as a thing.
Give us a Daytona, Sega Rally, Sega GT and more, but that won't happen. I don't expect the cars, but the track layouts or a new track but with those games artstyles I'd love to see that just to see those IPs used or covered in some way.
Sega give us a poll/survey and let us put whatever we want, filter them out and such. I loved the Square/Crystal Dynamics surveys, and would contribute as such here too.
This drip fed approach is just dumb.
Re: Nintendo's Trademarking 'Virtual Console' Again, But Don't Get Your Hopes Up
@Suketoudara Not to my knowledge. ebooks you got on DS (100 Classic Books, I have a 3rd party one that's for Artemis Fowl even).
Blogs well they have the Nintendo website/news icon stuff.
Who knows really what they are going for. I don't know of anything that would relate to those though. But something could be related, not to what I mentioned but other things instead.
Re: Nintendo's Trademarking 'Virtual Console' Again, But Don't Get Your Hopes Up
Sony offers both PS+ Premium/Deluxe and separate purchases, to me that's the best option.
Nintendo does NSO and only NSO for those.
Microsoft does Xbox back compat and whatever filters into Gamepass of OG Xbox/360 games, or EA Access 360 games.
They may use Virtual Console for anything with this, as it's a legacy branding so who knows what it's used for really instead of what we would want it to be used for instead.
This could be when mentioning them prior on the service of past brands, I mean if they felt the need to New Play Control and say past Wii/GameCube titles.
I don't know, this could mean anything to use that term/branding for things nowadays, not just the games individually on the Switch eshop like Arcade Archives or other types.
Or download instead of streaming or whatever. Or however the NSO apps work for sessions.
Re: Wolfenstein II Gets A New Physical Edition For Switch Full Of Tat
Fair, the USB floppy disk while cool what's it for? Just a USB? Or like the OST Xenoblade did but limited space on it?
Or is it blank and like the Ace Combat Assault Horizon notebook you can just do whatever with it as it's empty but just a cool cosmetic thing?
Of course Switch 2 upgrade comes to mind but that aside fair other stuff to offer I guess even if a bit late on doing so.
Re: Captain Toad: Treasure Tracker Receives A Small Update (Version 1.4.1)
Fair but still waiting on the Xenoblade ones, Another Code or other 1st/2nd party related titles to get theirs.
@premko1
I'd take a hub over an open world, unless they have small diorama puzzles in the hubs/open world. I hate open worlds as most times the quests or environments or movesets of characters suck. It's why I hate most open worlds is how bland the world is to play in and the characterse are to control.
ReCore I didn't mind the hub approach and odd structures in areas or dungeons (combat or platforming).
Whether we get a region of levels, or puzzles then portals to them or whatever I think it could work, depends though. If as big as like N64/PS1 regions sure, anything bigger it's just not worth it for puzzles as they get too big, too elaborate.
Splatoon 3 cosmetics trailer showed the desert and gave me open world vibes and I wasn't sure then, but we never got it, the new Splatoon game has me unsure.
But unless it's open world with a mix of small things to do I'm not interested.
Even then Toad's moveset is limiting so unless they use the power ups enough I don't think so.
It's why BOTW/TOTK work. Is the items at the start or not (after Link Between Worlds, not played but I know it comes from there). While I found the look boring, the act of getting it was fun, just like the shrines, at least that's what I got out of the game. (I didn't play TOTK though).
Playing PSP puzzle games that are 2D/3D obstacle courses (Crush had Super Paper Mario 2D/3D mechanic, also came before it, Cube, Voodoo Dice, Mercury Meltdown, Practice Intelligence Quotient 1 and 2, Exit and more) as I call them many of their levels vary and are fun so it's why I was drawn to Splatoon for it's mechanics and platforming, or Captain Toad for similar reasons with it's dioramas and his walking and power ups direction, as well as I find the Mario universe games (even if not that big a Mario fan but enjoy some of the games) do different characters with different movesets in fun ways and makes them worth while playing not just if your a fan of the character, that other companies don't seem to get the memo on.
It's why I cared more for Sunset Overdrive or Infamous Second Son or Gravity Rush with more moveset related quests, or 'some' not many Spiderman 2018 ones (lab puzzles, rings were ok, taskmaster missions were ok, Sunset Overdrive's tower defence was better then generic outposts with waves Insomniac).
Even if the book level select did work pretty well depending on gems collected for later levels. As far as I remember in the Wii U version (unless they changed things for Switch/3DS version not just the Odyssey levels, control scheme for Switch or fixes).
Re: Nintendo Is Opening Its Fourth Store In Japan This Year
@datamonkey Unfortunate for physical stores, but was better then US Club Nintendo but not as much as Japan. As far as I've seen/heard, I never used it.
It varies what they want to offer per region I guess. Where to put a physical store I guess.
Then again aren't they doing the emulation so I guess they have 'some' importance depending then just being a regional thing.
Re: Switch 2 Named One Of The Best 'Entertainment & Gaming' Inventions Of 2025
Part 2:
Xbox Ally is fine but it's limited of back compat/play anywhere besides general PC or PC Gamepass side of things, while Impulse Triggers (no one talks about and are great) or quick resume are nice to have as benefits or the OS/mode for the device it's still just a branded device with Xbox features that while make a difference isn't that great. It's a fair margin of the way there though.
PS Portal even (while older so doesn't apply here) it's lack of dual screen, resolution targeting and more makes it just so basic and boring. Other then Wifi 5 (low but for a range of networks per region or per person I think is fine than those without wifi 6 or 7). But the Portal is so basic and bland the Dualsense in half is only a tiny benefit compared to a PC, a Vita or PS4 or phone, and a Vita had resolution targeting even if it was 360p/540p as much as the device could handle.
Even Switch 1 it's hit and miss of IR use cases, let alone fair wider touch screen or gyro or surround sound support in certain titles but touch/gyro varies. At least for the many Indies or odd big titles I own, so for the Indies to use them a fair amount is really great. I have folders just for touch, surround and gyro but need to update them, still a fair amount to them.
Re: Switch 2 Named One Of The Best 'Entertainment & Gaming' Inventions Of 2025
Sigh, to me it's not the case, if you wanted a more capable Switch sure, but the mouse mode isn't showing enough of it's self yet. The Switch 2 library is building so I will never judge by that. But the Switch 2 is so minor in additions, the UI is the same besides the Switch 1 getting past features as well. The Switch 2 specs are fine over the original, but I don't compare it to PC handhelds. Sure it may use comparable PC mobile/laptop parts and not iPhone/Android parts, I don't know for sure so that's why the translation layer? Or the differences in things.
The Switch 2 is 'fine' but hardly exciting or interesting. Even Switch 1 it's got fine ideas but even then I wasn't in love with it. Even besides the Tegra not in 3DS and was in Switch, sure a HD handheld after 3DS/Vita is great, but to me it's not that exciting compared to controller gimmicks/peripherals or game design choices that aren't modern era skill trees, dumb downed movesets and eh level design compared to the 2000s and older. Because besides puzzle games or some other genres, shooters, platformers, racing and even some IPs in other genres suck.
Pikmin 4 was too shop/changing it's core and it annoyed me. Some changes made sense or new modes, but otherwise eh. It varies per games what a dev chooses to do though. How far they change it, dramatic in a good way, dramatic in a bad way, the core being too awkward, it varies.
I was the Vita or Wii U not because they were failures but because even besides their potential that was or was not achieved of dual screens or other technical features I think they are great, notice how I don't mention games, to me I mean if games did more DS top/bottom screen flipping or we had 2 apps/games not 1 game/app 2 screen use, much more power needed (even Xbox One had the TV TV TV WIndows 8 app use or the picture in picture, even phones can do nowadays and move the picture around, even PS5 with Sackboy showed it off somewhat but it's a feature like cards no one probably used anyway) but besides what games 'could' do it wasn't the library of those consoles to me that was bad or NOT ACHIEVED at all, I don't care what 3rd parties didn't make it onto them, I don't care for those IPs, we got plenty of Indies that used it fairly well, not to the extent I'd like but good enough, even if DS used those ideas more just not wireless like Wii U, at least it got Reversi on Wii U at eshop end.
But the what was or 'can' be, is still there. Switch 1 or 2 isn't going that direction and won't have that potential so that's why I don't see them the same way. Vita TV/handheld or Evercade or any others sure, I don't see them getting syncing or screen matching. But Switch 2 is designed to be just an upgrade, not the 2 screen, no syncing, just same idea but mouse mode/more power, how boring. I can cast my phone to a screen with an app. Can cable my PSP, laptop, or even use a projector if I want, PDAs, Pocket PCs of the 2000s, using VGA or HDMI.
Casting via wireless is way more exciting then a dock/cable.
See that's what NO ONE wants to compare is the mobile/laptop differences a PC handheld or a Switch would have. They just go 'POWER' and I'm like but they aren't the same hardware, or parts companies or spec.
But like anyone cares. As POWER is easier to complain about.
Re: Best Nintendo Switch Management And Tycoon Games
Fair list. I'd have to disagree with RCT3 (even if older period added it to the list), while the content is good the controls are atrocious.
I think RCT Classic did a better job with controls, RCT3 I'm going to have to learn a lot more as to me it's more awkward To me it's one of the best mobile or PC controls conversions to a console even as someone who played the OG PC versions and not the mobile port. Or haven't owned the OG Xbox version of the 1st game in years.
But comparing even Theme Hospital PS1 to PC or Game of Life PS1 to PC I'd say for a modern effort RCT Classic is really good on console. The touch inputs are limited I assume compared to mobile or I just have to learn it more which is very likely a me skill issue. XD
The racing manager games I'm not too familiar with but seem cool.
Other tycoon games seem fair even if I haven't played Two Point Hospital yet but Campus I wasn't that into while Let's School I got more into why I messed up or progressed compared to Two Point Campus I'd have to restart.
Re: Best Nintendo Switch Strategy Games
@dartmonkey Thank you very much I didn't see the management and tycoon section from the list, thanks for redirecting me to it.
Re: Review: BALL x PIT (Switch) - Ballsy, Beautifully Balanced, Mercilessly Addictive
It's no Odama or Cosmic Smash but it's fair for what it is.
I think I've seen a similar game on Switch eshop that's bowling like this but a bit more to it/arcadey.
But this one seems to have a bit more to it.
Re: Best 18+ Switch Games For Adults
Not many to any in this list I'd count as such. But whatever works for people I guess of gore, beheading/dismemberment, or dark themes or so.
Also the subtitle is not funny. 'No not those ones' but that's what I would filter it as, not any of these games at all, best added aside.
Thing is, it wouldn't be a 'best list then would it'? It would be a bunch of games most have never heard of, played or even a place like this wouldn't even review (approved by eshops wise I mean, not further out then that, I get that and I wouldn't those that far either). XD
Says a lot about 'lists' doesn't. If were counting hardcore audience games and particular angles of themes sure but to me I'd count none of these for a list like this, not for 'best' but just adult filtering angle.
I mean where is Postal? The Larry games? Or any others? Again not saying 'best'.
Most of this stuff is like really low on dark to me. Themes, blood, gore, fan service and more.
Even looking at the listings of PSN eshop games under that sort of filter many were visual novels or particular themes and to me none fit the 'hardcore' but dark themes listed here.
Not idea what Nintendo's filtering would be, not that I think it has one, maybe it does. Not checked Xbox's filter for it, if they even have one.
There are plenty of visual novels or even others of other types of games with themes, blood, fan service and more I'd think of then any of these games regardless of their themes yes fitting in a way, but they aren't the first I think of personally.
Most of these are tame, good games yes, or best, sure even if only some I care for most I don't, but take 'best' away and none of these would be listed. But you wouldn't have a 'best list' would you either? You'd have a list with games 99% have never heard of.
Re: Best Nintendo Switch Strategy Games
Is there a city builder/theme park builder? Tycoon or so list at all @NintendoLife ?
Do they fit under simulation? Or cozy? Life and Farm Sim? Or something else?
Re: Best Nintendo Switch Strategy Games
Fair list. Some not heard of may check out, even if only a handful I haven't even for being still new (as in getting the hang of their differences, but bought a lot of them more then I'd thought so not, NEW new) to tactics games even if dived in a few years ago.
Also no Warhammer? Sigmar and Mechanicus are good. Switch or any platform they are on. I haven't played them but and Mechanicus takes time but even still. Great tactics games.
Pikmin is so particular, that and I just see a bunch of Tactics games in this list also XD more then 'Civ or any other strategy games on here' either. Also Civ in article description but not in list? Logic on that one. XD Also I hated Pikmin 4 so to me I would never add it to the list. Too much core changes that were padded and annoyed me I had to check how 1 New Play Control or 3 played of core. Night mode was underdeveloped but fair, other additions were hit and miss but mostly misses. Also the amount of caves from 2 reused, like wow.
Steam World Heist 2 disappointed so 1 Ultimate Edition makes sense. Found it way better, regardless of enjoying it on the Wii U Gamepad map and all.
XCOM2 just put me off. Not played the first game at all so no clue how it is but 2 just wasn't for me it's too annoying to work with. While others that use the format play way better.
Tactics Ogre/Front Mission 1st just annoyed me, I respect them being re-released but that's about it. Reborn's changes are just eh even as a newcomer, 1st Remake needed a modern mode not just 'we recreated it and included all the nonsense too' that I could only take for a few missions and 2-3 regions before just not bothering. I'm willing to play a SNES game but even then many SNES era RPGs I do not want to deal with their nonsense.
There is a reason I go more for PS1/2 era of other genres or just go a bit into some of old format, but rarely. More the refined ones of those old gens (not just the re-releases).
Got into Triangle Strategy, Absolute Tactics, Fire Emblem 3 Houses and Demon's Rise (kept putting it off, it's cheap but don't know why, just did, seems ok so far learning it today) recently. Triangle Strategy is fair so far, Absolute Tactics as well, they are fine.
Disgaea 7 is ok but 1, 4 or 5 are way better. I didn't hate 6, it was different but I far from hated it it was just ok.
Also no La Pucelle? I get were focusing on new games but even still, for older ones it's great for pre-Disgaea.
Valkyria Chronicles 1 or 4 could be here really.
Mario Rabbids are both great, I prefer the 2nd game more It's ideas and movement was just better to me. It's more refined.
I haven't got into Hundred Line yet. I saw the 20% discount and went eh. I haven't even played but got physical Master Detective even. I need to focus on them.
Mutant Year Zero is fair but it and Miasma have annoying difficulty and stealth issues I got fed up with. They start fine, get ridiculous of AI, enemy levels and strategies, barely places to grind and I'm like what is the point here? To set the tone sure, playable, not even close with that design structure too far to make the player feel it's fair and tense of a situation to disempower them, they do it so badly.
Re: Nintendo Expands Switch Online's SNES Library With Three More Titles
Fair line up. They better not add all the Bubsy games though or it will make the other redundant. Rewinds in all, other tweaks, etc.
Re: 'Scurge: Hive' Spreads Its Isometric, Metroid-y Retro Virus To Switch This Week
Fair, I'd looked this game up randomly months/years ago, didn't know much about it. I'll take a look but not that into metroidvanias, or got a few to look into as it is. Or plenty of other games.
Plenty of other old games I care more for but it's still nice to have.
Heck even forgot I saw Enclave on eshop, then checked some Xbox Reddit post, the went to the eshop and went oh yeah I did see this prior under Ziggurat's games on the eshop.
Re: Everybody's Golf Hot Shots Has Been Updated For Switch, Here Are The Full Patch Notes
@romanista How much golf games going to list? Can't forget outlaw golf. XD
Whatever big golf games I guess. Too many bad ones out there too.
Re: Everybody's Golf Hot Shots Has Been Updated For Switch, Here Are The Full Patch Notes
Fair I'll have to look at the updates. Been busy with other games.
Re: Round Up: The Reviews Are In For Super Mario Galaxy + Super Mario Galaxy 2 On Switch
Better hope the Joycons motion works, or any other actions.
I mean price, well they are 40 each aren't they? People getting physical that didn't get the .
They are ports too though so I mean.... unless it's that flexible to play then I don't know. They don't come with much else just the two games? They didn't have much other stuff in menus of unlockables did they I forget? If they did then it's fine, they don't need additional.
Or whatever was holding Galaxy 2 back other then 'we just wanted to leave it at 3 games not 4' as also reasoning not just controls. Many make trilogies not always tetralogies (Scholarly intent nonsense for the definition or whatever)/Quadrilogy, they can't give us that much of a deal why would they.
It still won't use the IR either will it? Has to be a cursor/gyro or buttons? So awkward tracking and no 'hold the Joycons the opposite way to mimic a Wiimote at all, ever?
Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director
@ro-kurorai No problem
Re: Bandai Namco Is Shutting Down Another Pac-Man Battle Royale Game On Switch
It's always weird to see things like this.
1.Offline singleplayer
2.Make a smaller scale one like Tetris 99 or F Zero 99, put a spin on it, make it cheap, do updates. It's really not that hard. As if Championship edition wasn't enough of a sign.
It looks it but my thought would be go further then just the other Pacman games for maze details. Go further with maze designs, AI, fruit, traps, minigames, etc.
3.Add more modes, add more things to each season that are dramatic enough.
That or target with a different IP instead of Pacman. They just need to try more.
That or have lower expectations then others and understand what is in your game, what your IP is and more. It's really not that hard.