Who cares. I can use any mod with a glass bottle or other means.
Its a mechanic that barely anyone in gaming console land uses, why bother, it's hardly worth patenting anyway, you can do it multiple ways to offer side or sub characters appear and disappear with an object/item the player uses, a menu, or otherwise, see how dull it is to patent the same way we got loading bars and few games patent period or not with ghe mingame loading screen its dumb to patent as barely used then, barely achieved.
Sure its the case for Pokemon but I labelled a menu to beat that unless they include it but who knows.
It's a character appearing or disappearing that could be a teleporting, it could be anything its so.vague in game development to offer sch a thing.
Yet mods in games like Minecraft do (I don't mean Pixelmon I mean utility or tech mods, the glass bottle reference was to Ender IO).
@YANDMAN 32bit hardware before GBA and GBA had light 3D with no intention of 3D but 3rd parties took on the challenge themselves, yeah but the red was also a choice too. The company who pitched it probably had a higher budget idea.
Whether we got more colours, or blue instead of red LEDs either. Red was cheap and understandable.
Its a n interesting system for sure, fair potential. Some of realised like thr Japanese horror games or Teleroboxer or others. Many not so.
If Nintendo opened it up to not just emulation for them of these games but also third party development we could see some.great here. Like Playdate levels of creativity.
Also Genesis VR/Jaguar VR were impressive for the time too. Regardless of being cancelled.
Still 3D VB, 3D Gamecube Luigis Mansion, 3D GBA cancelled to go for 3DS later. Besides Famciom or Master System 3D or I think some other systems.
It is 3D not VR so it maybe had a chance portable or not to do 3D then a console.
They better offer the Japanese games, the horror game, or others as well. No excuses. Honestly the best thing in the direct but if they don't handle it well worst thing Nintendo hasn't achieved its 20 games come on its a small library. No excuses.
I like the accessory, it is a 3D system anyone complaining is an idiot and forgets what a virtual boy's purpose was. Otherwise if you want a Wario Land VB play Mutant Muds or something else.
Play another 3D ship game or something wireframe for Red Alarm.
Good luck woth Jack Bros. Human beings are so dumba in go I want my comfort then why should we do ANYTHING at all. Seriously it's a 3D system, what do you expect it to do to replication the 3D mirror flipping to Switch or unofficially 3DS with 3D mode.
Stop complaining and get off your regularly scheduled TV remote mentality of controllers you lazy idiots.
Offer region app options or localisation but they would go oh it's not popular enough for that to out extra work into to offer a translation patch, then why emulate them if it hasn't got enough of an audience.
Sure not all these games are return worthy, but some are so this is great to see.
A remake of the 1st or 3rd game sure but 2nd, come on people got the 2nd Wii edition. Sigh.
Sure whatever entries to offer alongside 4 and 5 why not. Still a bit ridiculous of only the 2nd game in Nintendo platforms and not offering the others.
Seriously reselling 1 and 2 as a collection? Is it limited time too like 3D Allstars or Fire Emblem 1?
This is stupid they have to sell.Galaxy as a collection of 2 games and Galaxy 1 again. This is scummy.
Prices go up for minimal effort additions and porting work.
I have no nostaglia for the game I got it late, so it was a 'new' to me thing with Wii collecting. Yes I had very few Wii games when I got a Wii and barely any of the main ones. I even had both DS Zeldas but not Mario Bros DS, but did the Wii one so for me a ot of things varied.
I'm not glued to Galaxy and I can get these whenever I feel like it. If the new content is worth it sure, but otherwise as solid as these games are I can wait it out. I got Skyward Sword on Wii U digital before the Switch release. I have a Wii physical copy years later now.
I got Metroid Prime trilogy on Wii U. I get stuff when I can or consider it, I don't do it for nostalgia but game quality or intriguing mechanics/worlds.
I got Pikmin 1 & 2 on Switch to play Pikmin 2 because I got 1 New Play Control on Wii so that's on me but even still. This is a bit ridiculous of pricing I agree. Oh Amiibo support and new content, 1080p like Nvidia Shield version then of the 1st game?
Either way good games yes I enjoy Galaxy on Wii, find 64 boring N64 or DS and never played Sunshine and don't own Galaxy 2 but even still eh.
I mean if that's why many ideas get into the games sure but by doing so I see a lot that makes me go oh that's cool, content or not that into it.
It sounds messy but I guess if they wrap something well around it of what ideas get more focus then others, or for the next game, level, etc. make sure the engine resources aren't too costly, or how they place it in levels then by all means. Whatever the core mechanics are, whatever the level gimmicks are, pacing, and more.
I prefer prototyping random ideas as I'll look to those games more, then 'oh this is understood, copy paste that because it's good' not 'this was a fun idea, we tested it, put a spin on it and it's fun'. I want to see the latter and Nintendo does that a lot.
Splatoon 2 I went oh a grapple hook, yet to me it's so smartly used. Minds me of Spyro, or even my own Minecraft Portal like map with it's teleportation use cases and avoiding terracotta (a mod someone made I used in a map), coming up with scenario uses for it. Prototyping based around core ideas, no matter how random, unrealistic of context. It's more fun then 'reference this, make it accessible' it's just boring.
Make it fun, it's a video game, you can make it out of ANYTHING. So Nintendo does, make random ideas, apply them well and go for it. I play many games based on mechanics, think up modes/ideas randomly in my head all the time, sometimes instantly, other times takes a bit to make it work of it's core or whatever material I see and how it can form around something with code, animations, artwork.
It's why I think Tom Clancy's Extraction was a bit sad, a cool idea they had, had to apply it to something and it just happened to end up attached to that. Sigh.
Sigh like Pikmin 4, too much tweaking and the core is just terrible in that game, new additions were good sometimes, not others, or a bit lacking or too use a shop, recycle 2's caves besides new ones. I was not impressed. I 98%ed it and didn't bother with the other collectbles. I 100%ed 3 as my first game, got to the boss of the 1st on Wii New Play Control and yeah 4 just didn't do it for me. 2 is alright. Hey Pikmin is fine.
Then again many of Retro's games got cancelled so.....
I get the make it your own mentality I prefer it but some ideas I'm like hmm, this works, that doesn't or am just content which I'd rather content/this works. But it varies what ideas they have, how the management/leadership works with that and how good the collaboration is.
Some things that get cut in Nintendo games or unfinished make sense and can be sad too, just like any game seeing what was attempted, altered to be reworked, or cut entirely.
They haven't met me then. I'd be open to lots of minor changes in games. XD
Or coming up with broad or minor ideas for long running or new IPs.
That aside great interview. Also turn based and action based cinematic angle? Not turn based but with a shogi/chess board grid then exploration and menu turn based? I'm too gameplay structure mindset like I guess, sigh. Regardless of how the story is of cinematic I guess.
They aren't wrong it's just anomalies exist when people look around at other games over the years, or at game design.
Story sure I get altering it or not, but gameplay come on. I wanted more out of Front Mission 1st Remake with a direct what attacks you want to each limp but nope.
Or Foamstars modes, or many other things for other games (just used Square games as a reference).
I was happy when Ratchet Crack in Time changed things up, it was praised by fans and rarely does that happen, most games try anything too different and people freak out. Some things fair, others not.
So some people do exist out there in some fanbases, or cult following one offs but it varies.
Part 2: I have opened up my interest in genres or game design I have never played at all, so I don't limit myself ever. I have my preferences but I still open myself up to things.
That's why I can look at things in a particular way, I do the research, not narrow minded say this should be this and that way. I'd give suggestions but I have to experience or see enough of something to understand it before commenting and it varies per things I come to a conclusion on.
People can move on from things and that happens it's why many racing/skating and more are so niche (less kids tv shows, or less action movies with them, or oversaturation or people grew up and have other things they focus on or creatives moved on to other design decisions more so in the games space is why I buy less games is they approach them in ways that push us away, rather then dramatically good it's dramatically bad not that we are going 'oh this is the only way they should make it and that's it' as some minor changes aren't enough to apply to it) compared to the past, or people went to or started on mobile and console racing games or skating games are not getting the audience numbers but it's also that those games are weak in their execution.
I want games with gameplay depth and many of them don't but I also don't buy RPGs unless they are Tactics RPG so I'm not the target audience for the Indies or other AAA/AA ones unless they have an appealing angle/hook to them.
@LikelySatan I know and that's why I don't buy Indies that are nostalgic, I am not against artstyle, or settings or themes anymore, used to but I've opened myself up a lot, but I do focus on gameplay a lot as my restriction is what mechanics, how they pace it, etc.
So what same artstyle, characters, events. Yeah.....
I have bought many brown and grey shooters, why because of their gameplay, not the artstyle and how competitive each was in gameplay besides how generic their settings/artstyles were. That's enough reason for me to buy them. Sure with the Square HD 2D RPGs I'm not buying them but if I did I wouldn't be limiting it due to artstyle at all.
It's why I am more picky on platformers, shooters, racing, any others at all. But opened myself up to visual novels, hack n slashes, rail shooters, puzzle games (more then the past), city builders as only played a handful, strategy games same thing only a handful.
So no one can say 'oh your too critical you only play 1 genre'. I play EVER genre. Or pick out what I like about some games, what I like they chose to do. i don't use nostalgia or a few titles as references and complain about everything else. But I look at what's been done, what can be, etc.
They miss the point, don't have the skills and seem to just try to capture as much as they can but can't achieve the same. RPGs I think do achieve it, but many other genres 'don't' just the artstyle but not the basic fundamentals.
While RPG Indies I think do I just don't play them.
So it can't always be 'oh I want only THIS artstyle' because I'm nostalgic, that's limiting to a developer, there is targeting an audience and an ignorant audience any why creativity goes down the toilet. Too much emotion or nostalgia or other nonsense.
I buy many gems left behind so don't think oh they only buy older nostaglid games I don't.
I get it people are nostalgic, blah blah blah.
But I mean does every AAA publisher have to make nostalgic safe games like their childhoods? Every player sees it differently for one. They can't experiment in graphic styles or gameplay because customers are picky. How is that not pathetic. They don't have to cater to them and only them.
This is why customers are just annoying to deal with and can ruin games. I'm not saying they should always appeal to other audiences either, but narrow views are also why devs got safe not just publisher demands, that or the devs weren't creative enough that also happens, but customers are also narrow minded and safe too. They are cornered by what they can make.
I respect those with dramatic changes, not all but some.
Devs want to add a hook, or a tech they want to use, or something or a reason to buy it (artstyle, gameplay, story, world, etc.) not just whatever a customer has in their mind that's too narrow focused.
We get saturation or weak games and people wonder why. But they won't look in themselves at why they want nostalgic games or other factors they limit a game to just blame the devs because they can't look inside themselves at all.
Fair collection. I bought the remake or whatever it was, not knowing anything about it and it was pretty good.
I enjoy other rail shooters, not played many run and guns or anything. So it was fair to offer for sure. I haven't played it much I did give it a long enough play to get a fair way into it, but yet to finish it.
Bought it for $40 and went hmm not sure about that but I've also played House of the Dead Overkill on Wii and Gal Gun Returns, Double Peace and 2 and bought all 3 Gal Gun multiple times (didn't need to but felt like it to have on each platform and check the differences as well as just find the games stupid fun).
I need to get into other House of the Dead games, I got Time Crisis on PS3 with the other 2 ones in the collection so I have yet to play that as never played a Time Crisis game.
Got RE Umbrella Chronicles on Wii as well. I haven't bothered to look into Ghost Storm on Wii or Nerf on Wii or others at all.
I never saw much in these games, so I look at them and pass them by, that and not a horror fan anyway. But fair write up on them, gave me more context then I had seen on eshops.
I have no issues with HD-2D. It's their artstyle hook, I like it for that. I am not into pixel art but I go for gameplay, the problem is many devs get nostalgic to try and win players over or they themselves are, if it's because of their budget, sure, but nostalgia, that's where I draw the line and tell Indies to go get stuffed. I am sick to death of that emotional manipulative garbage angle. Make a good game with good ideas or art direction, not garbage referencing or weak excuses because they don't have the creative mentality to do anything about it. I already hate many Indies being just as weak as AAA in their mentality for games.
But this is Square and HD-2D is there thing so I don't find it that oversaturated yet.
People are boring anyway. Oh it's HD-2D, oh it's water colour, oh it's too realistic, oh it's too cartoony. What artstyle can they make that people won't complain about or THEY are comfortable with.
That aside city building cool but how they go about it who knows. I never played much of Ni No Kuni really. Not experienced it in White Knight Chornicles as was online feature which is dead now.
Sims does it fair, survival games vary in their modular designs or better Minecraft design.
It varies what the games offer to make building fun, or the resources, or free building or whatever.
@Bizzyb Thanks I don't even play mobile and to me when I did get into mobile with Windows 8 phone or flash games, aka a less filled app space it was clear how much you saw.
So if iPhone/Android (I have Android now but don't use it for mobile games at all) were a large scale of that, of your MTX Asphalts or your free but eh bland games then yeah no way.
But I also focus on game design, or what glimpses I catch of mobile. Some good Indies in there but a lot of garbage and not just the AAA kind.
Even WipEout Rush for Sony's use of the IP on mobile I was like, an idle game really? So many manager games on mobile for one, so many scifi/arcade racers on mobile.
Also competing against other arcade racers or other scifi racing games, why send it out to die and think PS gamers will save it not the casuals that can move on to any game or how bland it looked among a crowded market.
IF the game design is bland which in mobile or even console games I find to be the case, why bother.
I played a few sci-fi racers and they were 'ok' nothing fun enough to keep going with. I assume they have gotten more bland or consistently bland and then again most go for the MTX big budget ones as they are the lightly first things people see. Are they good enough quality, in some cases yes how fancy they are or fun factor can be there, but also greedy for a reason and the free lower tier not heard about ones are for a reason, design mentality and not great enough. But game design doesn't matter to devs really anyway, they know most people don't care, only those that do have that particular mindset compared to graphics/flashy effects, cool skins, 'playable' and so on.
It's easy to understand game design mentality/psychology these days, but yeah. It's sad. But I just look at things structurally so that's just me. XD Game design, music, books, tv shows, I don't let it take over 'that' much but can be in the back of my mind. Or that I care about the mediums too much. XD
I tried Gear Club on mobile and it was alright, Switch 1 version is just slightly reworked so similar enough experience but even still. It did feel more compelling on Switch 1, not just me as a player mentality either oh how i would treat the game.
I barely played many arcade racers on mobile and even I thought they were sub par.
@Simu001 I think they went, this is a gimmick title/casual soulless and works fine. Or went too deep on the robot side of things and thought it would work when there are plenty of examples of more appealing robot games.
I think they wanted to get it out the door and didn't care. Here is a mouse mode use case game, now get off our backs. I guess.
Which is weird as Pilot Wings was made for SNES/N64/3DS for the sake of 3D showcasing/graphics and has way more personality. Arms has a fair personality even if not the strongest. Splatoon has so much in it's simplicity that it works so well for it and is fun. I love Splatoon's simplicity but still smartly designed core. Showing some can do that.
If it was a Nintendo Software Technologies game like the Mario DK games are it would make sense, them making something as a good test for things for how that studio functions, sure it would be bland but it would make sense and I can respect that of how they do things, but it's not so it is questionable.
Part 2:
News Outlets need to understand the point of the features and games that have their identity to showcase them, stop complaining, and get your heads out of your butts, seriously, stop being complacent, or else why even be in Gaming News at all, it's like any tech channel they wouldn't be doing it if they weren't curious about this stuff.
You don't have to like it just understand it's purpose and move on, if games are boring, add hardware features as a hook. I need that for that reason. I don't buy a phone or PC for their features because they are so common use I don't care. Smartphones I have to have for reality, I hate them, but have to have one. A console I want features to excite me or else I wouldn't buy one, modern consoles already are boring as it is.
There is a reason I had more mode ideas then Foamstsars had personality/content, it lacked it, Splatoon puts substance behind it's mechanics and level design SP or MP. If I can enjoy Splatoon 2's singleplayer with a grapple hook and good level design like playing an N64/PS1 era platformer that's simple yet many of them also have more compelling mechanics and depth but to make a comparison for the sake of a point.
Then it is possible in simplicity having appeal. This doesn't and is souless, no skins save a game like this. Personality in modes, character designs, animations, etc. Make robots with personality.
Or the wheelchairs or other vehicles an option with more fun animations.
That's the thing it's missing.
Mouse mode is one thing, but also mimcking a wheelchair is another. Too much 'realism' and grounding it, not enough imagination, it's why I find many western games boring, not enough personality and weak mechanics that ANY game can have an are 'accessible but also casually' wise the most boring games ever.
There is a reason I will buy any PS3/360/Wii shooter and not modern ones, the others that tried flopped and the rest are boring and lack the game design or personality.
Brown and grey but still personality in there. That's the point. The brown and grey is the tone/artstyle, but it makes up for it in gameplay, how it covers that tone/themes and dialogue being fun or serious but balanced of it, not 1 note.
Drag X Drive is 1 note. It's bland and forgettable.
People felt the same with the sportsmates in Nintendo Switch sports, Miis had way more going for them with the Mii Channel from the get go and it showed with the GameCube app they would have been a part of pre Mii Channel on Wii, but at the same time it had something to it that's decent.
To me Drag X Drive feels like Arms but worse, the wheelchair basketball angle is cool, the robots or not is fine, the problem is it's the most dry forgettable lacking perseonality Nintendo game.
Where is the colour, personality and more that lacks.
You can have a brown and grey shooter but still have personality of the mechanics or modes (cough modes are always light in games these days, it's why I find modern racing games boring, too much physics even in no licensed cars racing games is enough for me to go, you have a choice and you chose to not put effort in basically, in racing games with licenses sure, a lot there, modelling time, etc. but in non licensed, the potential is there and yet they waste it).
With a headlight like that I think Nintendo Life is missing the point. Its either supposed to be (think a death match but more tame or EA Sims to MySims, or supposed to be bland, that aside).
Miis/others or skins is pointless. That won't solve it.
A better street angle or some odd lore, or something. Even robot boxing or others have enough tone/personality too them. Among many other robot games over the years. Brown/grey shooters have mechanics/tone/dialogue that makes me buy them. Not modern ones colourful and bland to play. Think about that.
Nintendo Life staff also are missing the point, why be complacement, it's 1 game that uses Mouse Mode, get over yourselves, there are plenty of IPs your going to play and forget Drag X Drive anyway, so why complain about it. Seriously some people. The point of Pilot Wings was to show off graphics/physics/3D capabilities SNES/N64/3DS and does so. So why complain about mouse controls and a stick. You make yourselves sound stupid. You didn't with d-pads on N64 did you? But guess what 'you adjusted' imagine that, some people I swear just make me laugh at them. N64/GameCube era (all consoles that gen) had great experimentation and gimmicks. Not so nowadays and to me gimmicks are all we have left as games get more grounded and boring. I'd rather play a more interesting one but if the gimmick is it's goal it's better then with a stick to play a no personality game isn't it? Sigh.
Some games are for controls/graphics/physics/etc. showcases and others are not. Why is that so hard for people to comprehend. Especially in gaming journalism, it's just hilarious.
I think it will be awkward too but I respect it to be, then games playing the same and being the most boring movesets/missions/level design in years. It's why PS4/5, Xbox One/Series, 3rd parties of all regions, bore me to death already.
Indies are hit and miss with their ideas too, nostalgia, some decent ideas, most just reference material/heavily inspired, copy paste to learn how to make games, or fan games but not those IPs, but that's the problem. I don't find them compelling at all. While others eat those up.
Nintendo games also are getting very safe and accessible and boring too in some IPs cases, of design ideas. So to me Drag X Drive is great of an idea even if not done as well.
I find d-pads/sticks and buttons so done to death and nothing to use them with with creative animations, modes or anything anymore so to me this is actually exciting compared to you people getting to demo them.
I don't like mouse mode, I think the laser position like IR on Switch 1 Joycon was a bad placement but I mean it's Nintendo they can't remove triggers because normal people want comfort, they can't be too Wiimote like again, or make a 'unique controller as it's not going to get used/backlash or it's too particular to make money from a different design' so Nintendo can't do anything for idiots that complain (journalists, gamers, casuals that can't learn something so simple because their rules of reality are too much the focus and anything outside their bubble is too much for their tiny brains) they don't want to learn things yet do every day and know it too they just like complain.
But they also didn't or any 3rd parties either use it for Wiimote like features to point at the TV without a sensor bar, so what lack of use cases there that annoyed me.
I am excited, I don't want it to go too overboard, 2 and a mix of it's ideas is more what i want, to expand a bit but not too much.
I mean Wrecreation looks to compete but isn't appealing to me as much. Gear Club games I do enjoy, they aren't the best I've ever played but they do fill a gap on Nintendo systems like Fast Racing does for anti grav racers till the later ones get ported (like many Switch 1 examples).
So to me if I have to wait for another Grid Autosport/Hot Lap Racing then sure, but otherwise a new Gear Club to fill in for that type of racing as long as it does things right of event types, fair use of car classes, and maybe some Tracks DLC type stuff maybe. Whatever they can balance. Or are they just going for like the original Gear Club formula with highways, if so I'm ok with that but it does need some progression tweaks here and there or event variety. Event variety or progression structure matters a lot and was glad 2's DLCs did change things up.
@Bizzyb That's the impression I got too. To me the mobile market is too crowded, only so much from free to play/MTX or you have your Asphalt or others to pick from that are way too deep and way too flashy and catch people's eyes.
That or console users go, hmm what is there to play more then mobile gamers may try, jump off a lot more when there are too many to choice from and give up on while console gamers go yep I will make sure my purchase counts and give fair feedback. At a guess.
Traditional I mean many sims on PC early days, and consoles more had arcade style or ports. Simcades to be accessible to both styles like your Grid/TOCA (same series), Driveclub (Evolution did do WRC for PS2 but did more Motorstorm types after) or others of the PS2/OG Xbox or PS3/360. Gear Club I think fits either arcade or simcade, more arcade just with sim style upgrades in there then most arcade style games. There isn't as much tweaking or deeper personality or involved but it's minor these days to compare I guess.
Hot Lap Racing felt the same as a Switch 1/PC only, a lesser Grid by a fair French team, but it did the job. It wasn't the best I'd ever played but I enjoyed what it tried to do even if it felt pretty safe (like many racing games these days so only few I pick up).
While console is crowded too I think it fits within it's budget for a B or AA compared to a NFS Hot Pursuit or others and how long they took to come to the platform rather then feeling like a Gameloft COD/Burnout clones.
2 wasn't as big scale as Grid Autosport for it's Tracks DLC but it had a few decent ideas. Main game/Porsche DLC/Tracks DLCs did try a few things so it shows they are willing to mix things up when they can. Though Microids had been particular with the standard, complete and code in a box later approach for physical so that was annoying to see, glad got the Porsche edition (never used the DLC) and complete edition physical.
The games are always cheap too on discount so by now they aren't too bad to get on Switch, on PS5 yeah too much competition I think.
Gear Club 3 I think will fit it's place like the 1st 2 did early in the Switch 1's life cycle but for Switch 2. They know they have a gap to fill in there, discounted often, it works for them.
I think Gear Club fits in like Fast Racing does for F Zero/other anti grave racers on Nintendo platforms.
Compared to N64 which had your licensed manufacturer ones (more PS1/PS2/Xbox) it got at times like Lambo or Beetle Adventure Racing, or GT64 for sims, or other odd arcade ones like Crusi'n, Ridge Racer 64 and more.
Or GameCube where you got your Auto Modellista (Capcom), R Racing Evolution (Namco) or exclusives like GT Cube/Pro Series (for console entry of GT Advance so 4th entry) and PS2 or Xbox got way more sim/arcade ones, GameCube didn't get much but a fair amount. Wii was way more shovelware or decent. Wii U was mostly kart racers, sigh no Project Cars 1 Wii U port, really would have liked that. At least F1 Allstars was a fair kart racer/arcade racer.
Switch kinds of feels like a GameCube/Wii of odd 3rd party AAA will of NFS on Wii especially, and other shovelware and then the decent B/A/AA ones come in for the Switch era.
I'd say Gear Club is decent with the right mindset. Hot Lap Racing also for it's side of racing different from Gear Club.
But 2 is better. They are highway/arcade racers but still upgrades kind of like a sim would. Some are single racer, others cups. There is a small OST so don't think much of it for it's EDM/Rock (I can't remember what else it had but like 2-3 songs per genre so not a lot).
1 is mostly highways (closed to make circuits or point to point), classes, a garage to customise/put upgrade stations in. It feels like it wants to be kind of Need For Speed or Asphalt like but different.
2 refines a lot, the DLCs also have their different structure. The tracks one having a more few licensed tracks, fair tire/fuel elements to them. It's no competition to Grid Autosport but it was "trying to" even if it's a minor addition of ideas.
It doesn't have an open world if that's what your looking for of a Burnout Paradise or something. Think of it like the more NFS Hot Pursuit 2010 or NFS PS1 era (NFS 2 on PS1 I can use for reference have played of that old compared to collecting all the other 2000s/2010s ones over the years as a newcomer) kind or any other point to point/circuit ones of highways with plains, beachside cities, canyons, mountains, etc. As much as I can compare.
Porsche DLC also has differences but reuses tracks from the main game I think from what I remember, but progression is different besides being focused on Porsche vehicles.
Both games have rally cars and fair mix of sports, super, etc. but don't have high expectations, they have decent vehicle counts, fair states, ok credit/money payouts, ok progression. They feel like a mobile to A/B grade kind of game, decent.
Can be fun but don't have high expectations.
Don't expect like Split Second/Blur type action/gimmicks, or anything older and flashy. They feel how I do of many Grid Legends/Project Cars 3/Gravel/Onrush/Wreckfest types, fun but many others are more eh of progression, event variety and so on. Or too motorsport realistic and put me off with AI or progression/lack of fun factor. GT7 has that in side events, but most others don't.
Inertial Drift is an Indie with fair flare.
Other racers are more nostalgic and I don't bother with those as I want gameplay/progression not vibes.
Otherwise Hot Lap Racing is on Switch 1/PC and it was ok, felt like a lower budget Grid Autosport, they tried but to me it lacked even if it is a solid enough game (regardless of what i seek in racing games) if you haven't played it. Fair progression, fair classes/tracks, not as much licensing or any, but fair fictional ones.
It's no Switch 1/2 port second life but on NSO is fair to offer for people.
Fair review. Controls for camera/controlling a character in general varied back then, some had the hang of modern controls, others went more particular. I enjoy the more particular but it is nice to have more modern controls of back then still.
Chibi Robo is as good as Toy Story 2, Mushroom Men and others of being small, doing tasks but set in a family household solving things, making them happy and more. It's a great idea, it's charming and more.
I'll get around to the series one day (besides Ziplash yes I own and bet the story even the robot battle of Ziplash, it had awkward levels but was still fun enough).
@Daniel36 To me some games these days always seem like they are a close enough extent to being sued due to how inspired they are. Obviously many still are different enough and sure when you get to others that are very misleading then sure, by whatever extent they are being looked at from.
But you do make good points though so I see what you mean.
Not many are by gameplay but I mean with how standardised many are you'd assume they could be. Not just by visuals, assets and code stealing or others that are more clear or accurate to being fitting for such yes.
Not all do sue either. Atari has Test Drive with pong in the loading screen, I own a copy. Yet Namco never sued for the minigames in loading screens patent. So it varies per if the companies know or care enough to sue on whatever terms, when they do and how it's closely related or blatant.
Of course many can name a game or mod that offered the Pokemon functionality, whether a Pokemon mod or even just using another item to achieve the same thing or a different way.
Even I can compare DK64, Dr Muto, Scaler, Space Station Silicon Valley as all having transformations or character switching, yet they aren't able to be sued as they aren't the same, they are all different.
Ok your Warhammer/elf and dwarf comparison is a fair one to point out as an an example. As yes many versions of those types of character exist in visual, lore, etc. extents.
But yeah I haven't seen every Pokemon to compare the designs at all, and yes the case wasn't related to those.
Even the Horizon/Tecent comparison I mean that deal and that side of things I mean. I also made my Croc, Zapper, and other comparisons of deals let go and reworked them to still release and not be sued. So it is possible.
But yeah it's not like Nintendo didn't see something similar about it and it's success, no doubt.
I know. As someone buying up PS2/OG Xbox/PS3/360/Wii shooters you bet I want to play Geist it's ideas are cool.
It's a gem in my eyes.
I just got SIngularity, so I'm up for any other weird FPS games of the era or older. I'd take Conduit 1, 2 or Red Steel 2 on NSO even if we had Wii offered. Put Prince of Persia Forgotten Sands Wii on there.
If we don't get Red Steel 2 in VR at least offer it on Wii come on. Any 3rd parties can FINALLY offer their Wii games on NSO if they do. I keep buying the Wii/PSP/PS2 unique versions or ports as they never will get re-released again. Many I prefer over the HD versions.
I want them to release it like Pikmin or Metroid, port or remaster it. I'm not going to NSO for it.
But I'm still waiting for Capcom to off Under The Skin as is, modern multiplayer or live service the multiplayer due to the perks system being so good for party game/multiplayer silliness, let alone the RE3 content even. Add other Capcom IPs to it. It's a game full of possibilities besides it's great simple concept. Holds up cell shading like Wind Waker without being too detailed cell shading like a Borderlands or others.
Or PN03, will that ever go on NSO, I doubt it. Already experienced it but still. I'm want modern access to it.
Great review. I've only just gotten into Pixel Game Maker Series Puzzle Pedestrians and it's fun enough, challenging but I just have to work around it.
This kind of gives off similar to how to put people in the right spots. Or I guess a more expanded version of pen and paper like versions of this.
OK yeah this is a ripoff. I respect Palworld for what it combines, they understand how to mix things from popular games in a certain way while having it's own identity in gameplay/other elements.
I mean how many games AAA to Indies, that are so copy paste and bland today anyway. Gameplay alone. Their worlds/characters and such sure, their personality that way, but gameplay, easily so close. I mean how many loading screens were similar across many gens. Exactly. Insert this solution that works across many games or game design structures. But players don't think about that.
I play for gameplay so you bet I'd less respect many other games, but no people only care about characters/worlds/story and other things, the style, I care about the substnace and so many even in the PS3/360 era to even 8th gen nowadays are more closer then people think to play it's so boring in the gameplay side of things, prior eras tried but didn't get as close, now many are so close in gameplay it's boring that's why I get bored and annoyed with gaming.
Palworld is understanding of what it's inspired by while having an identity that's strong.
I'd say many Indies are more bland in their nostaglia, successor, etc. and have nothing to offer. Palworld had a lot to offer.
Palworld wasn't a rip off, it wasn't a 1 to 1 of Pokemon, tell me a POkemon game that is a survival game? I'll wait?
There isn't one. The Horizon ripoff was a ripoff.
Even Croc was different enough from being a Yoshi game. Zapper is different enough from a Frogger game after Swampy's Revenge on PS1.
We can keep going for comparisons of 'inspired or was going for this IP license then kept it going'.
It just understood elements and appeal of Zelda and Pokemon as well as get this Ark Survival Evolved and it's family friendly game PIxark.
But all these people that never played a survival game or look inot the space go oh these character designs.
Like Palworld has a lot going on that I see is way better then Ark/Pixark yet has elements from the Nintendo side of things of appeal.
This game is just a bad, barely wants to put copyright/thought into itself.
There is a reason I find many games bland and there are those that are just so lazy and bad that yeah this shouldn't exist at all.
Other then Seat Taken (as into these weird puzzle games lately even if prefer obstacle course ones more).
Or Mina the Hollower.
Or Ball Pit I guess.
Opus maybe.
Yeah a lot of bland, a lot of copy garbage with no depth.
Other trends doing nothing interesting with them.
Indies to me are like AAA, safe, decent surprise or nostalgic and too inspired to branch out.
Tell me how low budget, building their skills/businesses (totally fine) and lack of anything past their narrow gaming experiences, lack of random ideas to apply, doesn't make them any more bland?
Cozy ones are just bland. Not as in for no combat or such stereotyping, but just anything.
Wow boring mudane tasks that offer nothing but as much as an activity pack with no relevanceof consequence, there is a reason I enjoy puzzle games, not tasks that offer story or nothing but boring emotional garbage.
Others lack depth or decent ideas.
If they can't do gameplay complexity that fine but cover it in good pacing or worlds or other ideas.
Fair art and themes/style. But I don't see much for gameplay just more the setting, the artstyle and what they are going for aesthetically, which doesn't help.
It isn't my thing but I respect it. Even then with how particular Disgaea DS is, to me that's kind of more appealing even if I have the other versions to play instead.
Better have the depth DS games had, experimental or otherwise, I hate modern gaming being empty or just 'look at our art/story telling' and the gameplay is modern and basic as ever. It annoys me so much.
But then I only enjoy tactics games for RPGs (any hack n slashes, racing with more depth too, platformers need depth, shooters need more depth, puzzle games are the only genre actually impressing me these days in the modern space, and visual novels or odd city builders from time to time) not other generic RPG game design, and have gotten to be more 'this needs good ideas' like any other genres after I get the hang of them.
It's looking good. I don't know what to think of it for purchase as I did ok with Shovel Knight progressing through it and I'm not that into that old Zelda style, Link to the Past confused me a lot, but I'm glad to see it's making it's way over time. They know what they are doing though, absolutely great at this stuff. Old school but modern flare/great ideas in them.
@obijuankanoobie I am familiar with it, researched a lot of Zelda, Mario, etc. stuff only have a handful of the games. I don't mind off topic posts, fine by me.
Even the TOTK green through platforms feature reminded me of the wall mechanic in Link Between Worlds or the item renting or get at start BOTW also did which I kind of think is fair.
I tried Link to the Past and it was ok, like many console Zeldas (TP, WW, SS) I get lost all the time or stuck at parts where I didn't in the DS Zeldas for some reason. But the sequel Link Between Worlds is, may fix some things or have more to it that might make it appealing.
I don't have the game but i have a few 3DS 1st party games I've gotten a fair way through. I have my eye on Link Between Worlds though, I enjoyed the DS Zelda games.
I do have a 3DS (since 2020, never owned one back in the day). I'll consider it. I'm making my way through whatever 3DS games I find even got Rabbids 3D and it was a decent platformer (as not a fan of the Rabbids but got used to them in Mario Rabbids and to me those are great tactics games).
Mostly been playing PS2, PS3, 360, Wii, PS4, Switch 1 at the moment but I pull out my PSP, DS, 3DS, Vita, OG Xbox, GameCube games (don't own a OG Xbox/GameCube) from time to time.
I mostly have looked at other types of games across platforms though. I don't even own the mainstream Switch 1st party (a few 1st party but not many, mostly niche 3rd party Indies or AAs) games, which I know is rare but no joke.
Fair update, for a mediocre game. Style and familiarity over substance, pass. Like most games Indie or AA/AAA, style over substance and it shows. Sigh.
Lil Gator game I could respect due to the theming that enhances it despite how particular it is, I wasn't that into it but I kind of appreciate it, for a family friendly game it's charming despite how non violent it is, it's fair play pretend, it's not my type of game but I gave it a go and I see the appeal (will try it again at some point), but it at least is compelling enough gameplay wise despite how thematic it fits what it's going for when most games of it's type I would ignore. LCBC is just trash.
I'd rather a more compelling game with cat movesets then this. I don't think I'll see a decent platformer game with animals again due to the current design these days.
Gori Cuddly Carnage is fair but it's also more a hack n slash then a Blinx or something else more exciting. Most platformers by Indies or boring cozy games are pretty generic and lack depth these days.
This remake and assisting other studios. They made 2 games, wanted to be a publisher or assist studio or something, whatever Playtonic and Friends was, barely can do that and think they can survive, to me they made some stupid mistakes/decisions.
To me it's not as much so as others, but I think many vets seem to think they can make it yet they seem to go 'oh we loved this IP we were making, but hate all the AAA publisher nonsense, make the same game (the few like No Man's Sky or Nightingale that go a different direction while others make successors to what they were making) and they get ok in sales or direction/don't have budgets as others and it shows. Some may pull it off like Gunvolt/Bloodstained or others by Inti Creates or other sort of retro games modernised types out there, but the big game run vets, yeah those ones don't and fit the many that aren't. Like Calisto to Dead Space remake, or many others people can think of, that try and just don't have that much interest from players.
Devs may have ideas they couldn't try due to publishers, but many of those ideas maybe weren't strong enough either. We don't know what gets cut or kept or tried later till it happens. Sometimes pubs do ruin things. Like I thought the Tom Clancy's Extraction goo was cool but yeah Ubisoft wanted it applied to that game and players weren't interest. Other situations like making Pitfall Lost Expedition more family friendly yet they want a mature game, like Jak 4 kind of might have been.
So sometimes publishers are right, sometimes devs are right, it varies.
It's what makes me just sigh, they got too comfortable with what they were used to despite being in a dramatic change of a situation, but hated the direction/politics or otherwise yet besides the lack of that brand name or company they were part of before, their games only have a certain audience really aid them in sales or they make other stupid decisions as if they think they are on the same level as they were before, yet they aren't in budget, publishers and efforts to coordinate and it blows up in their face. Like they are so out of tune and players go you do know where you are right now right?
At least that's how I see it with the many I've looked at from the outside as Yooka Laylee is the only one I really supported, the others I just saw similar.
Unlike the original and Impossible Lair which I did support.
Not supporting this one. Even then I have found so many Indie platformers to be terrible. So I refuse to support them.
It's features are not exciting and wow it has Ray tracing and other nonsense.
Like nah pass.
I doubt it would fix my issues with the original for general progression either. I got into this game more then I did Banjo, but it still had issues that made me just give up on the game. Impossible Lair not as much but it too had issues.
Playtonic just don't have many games and their ideas are ok, but like any Rare game of the past. I want to play them but I can't progress in them because they annoy me too much with basic design that annoys me.
Same with Zelda games, other then the 2 DS games I progressed easily through those, I can't any other Zelda game because they have design that is just too confusing and annoying to do basic things.
Older games that need fixing sure, but to me I'd rather a Spyro Enter The Dragonfly or any others that needed major work.
Or remasters/ports of gems.
I don't care that much for Yooka Laylee getting a remake/definitive edition with features I don't even care about that Impossible Lair got via updates and even then I didn't use those features at all either.
What a interesting survey, but a load of disgusting devs/pubs, they can get stuffed.
Seeing a G2A backdoor method was enough for me to go, so what was the point if it's temporary or otherwise designed. IT makes it a waste of a solution and 3rd parties are lazy. I get cart size costs but even still. Why not Switch 2 Indie relevant sizes? But nope.
Add various sizes of carts. But nope.
3rd parties should just give up physical or offer posters for advertising/marketing in retail stores. Seriously. Why should they care about the 10-20% or however many of physical. They clearly don't want that audience. But they won't give them up. They are so stupid.
They do realise they will be losing physical owners and then go but but our 10 to 20% physical audience we need to get over the line to make our sales look good, and those people aren't going to digital. Yeah too bad idiot companies.
Customers have their own mindset, don't bully them into digital they don't want, understand people not data and charts/numbers go up or a green/red arrow.
I only go digital for particular cases, otherwise it's physical. I didn't buy Pacman World Re-Pac for a code in a box, I still don't have it digital or physical. Thanks Namco. I haven't bought it at all. You didn't keep it around that long, that's your loss.
If they want to be lazy and think oh young people will still buy digital, yeah messaging works, if it does here, it will broader over time too.
But Disgaea 7 is NOT Hour of Darkness, editor/writer please fix this. That's Disagea 1 PS2 or PSP subtitle, and even then on Switch 1 it's Disagea 1 Complete.
Disagea 7 is Vows of the Virtueless, some games do have other subtitles, I know 3 on PS3/Vita is different, and others between some older versions though but 7 is just that and Complete I'm pretty sure.
@Joekun Oh of course yeah I knew it was popular in Japan the PC Engine.
Yeah true the Famicom Disk System sales/option should have too been mentioned if it made a difference, or was it too brief or most just used the regular carts instead of the Disk System offering or enhancements for releases? I don't know enough. Would have to look into those.
Fair. I'll consider it at some point. Like Repac 2. It's not other Namco IPs, but it's still good to see then none of their niche ones coming back, it's great to see these have some success/appearance again.
OK so maybe some fair Indies, Namco with Pacman World 2 Repac and Katamari is nice but the only really appealing games here I think, the rest is pretty boring, fair quality IPs or execution of them or skip worthy I find at least. At least I found 1-2 I care about, even if not that big of a deal games.
I don't own the first Repac as they went to code in a box real quick so that was annoying, at least I got Klonoa collection physical. I missed the prior PS4/Switch discounts and just been looking at other things.
But still cool to see. I might go for Repac 2. I have World 3 on PSP so that's something.
I mean Monster Hunter Stories 3 and new Hyrule Warriors is fair. Octopath Traveller 0 is fair. I'm not going to play them but they are fair games.
Yeah there wasn't much here, like at all. It's pretty disappointing really. It's clear what audiences or devs are behind these and yeah.... I think too early, or people will buy them later the audiences that may be into them. Otherwise those that have them on other platforms or are desperate for them will, but how much sales, no clue.
Will this end up like Wii U or Switch or any other in-betweens of 'offer them on the platform for sales regardless like GameCube/Wii or others and see how they do, or just straight give up'.
Drag and Drive is 'something' but still lacks personality but I don't think Nintendo cares enough about it either and it shows in their other IPs efforts, the others are eh IPs I couldn't care less about, remasters and new games that aren't appealing in the slightest of AA or AAA.
Besides the game key cards as well in there.
So I missed nothing at all not tuning in, cool, glad I didn't have to. Even though I don't anyway to Directs really at all and just read articles and piece together whatever I can between articles.
Katamari new entry and not another remaster fair.
Otherwise a lot of IPs or styles I don't care for. So almost like giving people PS5 related audience IPs to Switch 2, when most of the audience is hardcore Nintendo fans so far, besides the odd sales of those into these IPs.....
Yeah I'll wait for Rhythm Heaven Groove in 2026..... on Switch 1.
To be honest I haven't even looked at releases for 2025 at all, 2024 I did besides beating 30 games across old and current consoles, thing is I have looked at barely much games at all for 2025 and beaten what 10 or so games this year.
What a lineup of games publishers/devs, I am doing good not caring at all about your IPs, your lacking game design and boring execution of some remasters, some new games and not really the audience to go with for sales yet. But they 'have to have them' for any to upgrade I guess, or just buy on other platforms instead as well....
@Wewewi For console sure, unless it's PC modding, I've seen the odd Japanese mods for Java edition Minecraft, or odd Chinese ones. But that's nothing to really go on either.
I mean a lot of the modding community is adults in the west, playing them or playing them and following along Youtubers, even I who covers many niche mods has an audience around my age bracket not ages where minigames are played, whether tech mods, fantasy/scifi ones, besides yes your odd Pokemon mod, quality of life, etc.
But if big numbers I'd agree with you likely kids playing on Switch for sure.
But yes I'd say mostly kids playing offline or multiplayer minigame servers. At least in the west, can't say for Asian regions what many of them do I haven't looked at that side of Youtube or survey or anything of players.
Fortnite or Splatoon though I'd probably agree there too.
But I'd say many go to Fornite or Apex if adults. More so then Splatoon. But that's just a guess. As you hear about Apex a bit, I've read manga with a focus on Apex gamer type strategies one that was a high school cast manga, romcom/slice of life and such (I read a few chapters and it was alright).
Otherwise most manga is pretty Nintendo Switch focused for kids with Smash or other equivalents and others can be whatever consoles (like Cat Gamer or Wotaki or others that are for an adult/college sort of cast, for example) and the odd retro stuff from what I've come across of those in the last 5 years types of manga focused on gaming.
Not talking other world ones trend I mean like contemporary slice of life/comedy ones.
Obviously manga doesn't define everything.
But for people having the 'time' to play, which games you hear about from certain sources or lives yeah likely kids playing these games then those playing horror, visual novels, JRPGs, fighting games or other types as teens/adults on Switch let alone those from Vita or 3DS.
@Joekun Agreed, many came before and successful in other regions. Sony/Microsoft had 'bring developers and a good system for them to use' solutions and messaging and that varied or worked. I mean the RE4 to OG Xbox didn't get across in the meeting on it of course.
I mean it's the Turbo Express/Sega Nomad pre-Switch or any cabled/dockable Pocket PCs. Who noticed? Who bothers to research it nowadays? If even the Wall Street Journal wouldn't look at pre-Switch devices, why would I expect other people unless into collecting/history care to.
but many just look to what is popuarlised or when 'they' came across them.
But then again I didn't know the Bandai Apple/Atmark Pippin had VGA before the Dreamcast, so we come across these details in our own way at different times too.
I mean I can say as much similarities of tech for sure, but how many people check that and only do the consoles space or what they really like to focus on. Companies try all sorts of things.
Turbo Grafx/PC Engine before Genesis/Mega Drive, 3DO, Jaguar CD, CDI, PlayStation, Saturn, PC-FX, etc.
It's like 2600 is first when it wasn't it's just no one knew the prior consoles, or cared. Yet Odyssey, pong consoles, Fairchild Channel F and more came out earlier.
Even then most would probably go oh the Game and Watch or TV Game 6 because Nintendo made them, the same way the Phillips CDI is decent but people only care about the Mario/Zelda games on the system and ignore it entirely otherwise yet was decent, not great but still had some aspects to it like 3DO or Jaguar did.
I don't expect even many people to know what a Xavix Port (before the Wii), or Playdia or Casio Loopy but even still.
It's like the Gizmondo or Tapwave Zodiac, they had as much if not more features then the PSP and came first, but most have never heard of them. The Gizmondo people only know because it's the worst selling, but what features it had or even besides the business side being a mess, most people don't know or don't care.
Cover based shooters were done by Namco or others during the PS2 era way earlier then PS3/360 with Uncharted or Gears, I own some third party games (I don't own Killswitch or Dead to Rights by Namco of 2002/2003) but I do PSI Ops (Midway), or looked into others that do, or even Sony 1st party like 24 the game that do.
Bodycount is one of the later few I know of with side to side aiming like Medal of Honor did in the 6th gen to Airborne era.
Same with racing games with rewinds, people look to Grid 2008 or Forza Motorsport 3, yet Milestone an Italian AA studio that did many RPG and rewind feature licensed one car maker games like 2006's Alfa Romeo Racing Italiano or even a Chevy Corvette game/Evolution GT or even other games (not rewind features but other types of features), never gets noticed other then the MotoGP or WRC spaces these days.
Most people don't notice or care for these details unless they go back, came across it back in the day, or see it popularised in AAA.
Or I guess like Capcom's Sweet Home to Resident Evil. Most people just never come across what came prior.
All that is a bit unnecessary yes. But you know, when people really care about this stuff.
Very interesting. But whatever about the Turbo/PC Engine CD, or Sega CD? Most still supported cartridges but the Saturn/PS1/3DO/CDI were more focused on CDs so it was more a good balance for prices and units or just how the business model worked but yeah NES was tough for sure and then many did or didn't have as much restriction I guess of the exclusivity contracts or cartridge unit orders or business deals as some may have tried Master System but Sega was very particular back then too, till the Genesis/Mega Drive so not surprised that when they had a chance they went with those for the differences, and by PlayStation the CD units and structure of things were different by then.
@JohnnyMind No problem/your welcome. You can toggle the auto combat on and off via the + button I think. Otherwise there is characters/menus to put XP into other things so it really tries to push levels or skill enhancing. I never had issues playing 6 at all compared to other entries.
Don't remember using the randomly generated dungeons or item world to enhance items, much either in later games, but did in older entries more. Though they do vary per game what they offer of paths, enemies, rewards, etc. Never encountered them but I am not a hardcore player either.
I was new to the series with D2 on PS3 about 5 years or more when was branching out to other genres, so never grew up with them at all, was my start to Tactics games as a whole, and sort of just explored what I could.
6 has a few mechanics/menus I don't remember using, but for how grindy the games can get and how many hardcore fans hate 6, 6 is the more suitable accessible game for sure for general play or those menus to enhance things. I didn't mind it. I just casually play.
I have near beaten 4 and 6 so yeah. I think I remember using XP potions a few times in maybe 4 or 5. When they would drop or be in the general stores.
1 Complete, 5, 6 and 7 are on Switch so you have a fair few options besides the collection ones of other NIS games that are similar to Disagea but also different in their own universes/combat/core mechanics.
How was the paint programs that were for Switch and other platforms prior?
I get the animations/tools and nostalgia but to me I don't see that much of an interest here.
Even then why is there no Art Academy for Switch either?
Were sales that bad for 3DS/Wii U?
I don't eat up nostalgia/emotional nonsense excuses, but I see appeal in this being offered as something different to the service.
Also if mouse functionality, even though why not just 3rd party mouse offering as well to replicate (not completely but enough) of the SNES mouse. Where is the SNES mouse to sell to people or we only getting offered controllers?
When is Sim City SNES with mouse support as the original doesn't offer it?
What other 3rd parties will offer their games at all?
Seeing a variety of not just GameCube only but also others is fine but even still. It is still a service lacking.
When Xbox has back compat it's fair, when Sony has back compat it is building still but has a lot more IP appeal I find. Even then I can buy them for $15, I don't have to sub, neither do I back compat digital/physical disk to digital license, or have to care about game pass.
NSO is fine but I also see a lot lacking in games I'd like to see offered that aren't, and even then I refuse to subscribe.
I'd like to see Polarium GBA or DS added.
Even then PSP puzzle games won't come to PS4/5 any time soon, they didn't even PSP eshop or Vita/PS3 at all.
Comments 728
Re: Super Mario Galaxy 1 + 2 Prices Are Live, And It's Sticker Shock Time
@electrolite77 I know. I'll consider it but at the same time there are other games digitally, discount or not I'd rather consider.
Not ignoring the digital option at all. I could have Pikmin 2 as well I just didn't bother to. Got Another Code physical as well.
Re: Pokémon's Former Chief Legal Officer Believes Nintendo's Latest Patent Will Be Ignored
Who cares. I can use any mod with a glass bottle or other means.
Its a mechanic that barely anyone in gaming console land uses, why bother, it's hardly worth patenting anyway, you can do it multiple ways to offer side or sub characters appear and disappear with an object/item the player uses, a menu, or otherwise, see how dull it is to patent the same way we got loading bars and few games patent period or not with ghe mingame loading screen its dumb to patent as barely used then, barely achieved.
Sure its the case for Pokemon but I labelled a menu to beat that unless they include it but who knows.
It's a character appearing or disappearing that could be a teleporting, it could be anything its so.vague in game development to offer sch a thing.
Yet mods in games like Minecraft do (I don't mean Pixelmon I mean utility or tech mods, the glass bottle reference was to Ender IO).
Re: Virtual Boy Is Being Added To Nintendo Switch Online
@YANDMAN 32bit hardware before GBA and GBA had light 3D with no intention of 3D but 3rd parties took on the challenge themselves, yeah but the red was also a choice too. The company who pitched it probably had a higher budget idea.
Whether we got more colours, or blue instead of red LEDs either. Red was cheap and understandable.
Its a n interesting system for sure, fair potential. Some of realised like thr Japanese horror games or Teleroboxer or others. Many not so.
If Nintendo opened it up to not just emulation for them of these games but also third party development we could see some.great here. Like Playdate levels of creativity.
Also Genesis VR/Jaguar VR were impressive for the time too. Regardless of being cancelled.
Still 3D VB, 3D Gamecube Luigis Mansion, 3D GBA cancelled to go for 3DS later. Besides Famciom or Master System 3D or I think some other systems.
It is 3D not VR so it maybe had a chance portable or not to do 3D then a console.
Re: Virtual Boy Is Being Added To Nintendo Switch Online
They better offer the Japanese games, the horror game, or others as well. No excuses. Honestly the best thing in the direct but if they don't handle it well worst thing Nintendo hasn't achieved its 20 games come on its a small library. No excuses.
I like the accessory, it is a 3D system anyone complaining is an idiot and forgets what a virtual boy's purpose was. Otherwise if you want a Wario Land VB play Mutant Muds or something else.
Play another 3D ship game or something wireframe for Red Alarm.
Good luck woth Jack Bros. Human beings are so dumba in go I want my comfort then why should we do ANYTHING at all. Seriously it's a 3D system, what do you expect it to do to replication the 3D mirror flipping to Switch or unofficially 3DS with 3D mode.
Stop complaining and get off your regularly scheduled TV remote mentality of controllers you lazy idiots.
Offer region app options or localisation but they would go oh it's not popular enough for that to out extra work into to offer a translation patch, then why emulate them if it hasn't got enough of an audience.
Sure not all these games are return worthy, but some are so this is great to see.
Re: Fatal Frame 2: Crimson Butterfly Remake Set To Haunt Your Switch 2 In 2026
A remake of the 1st or 3rd game sure but 2nd, come on people got the 2nd Wii edition. Sigh.
Sure whatever entries to offer alongside 4 and 5 why not. Still a bit ridiculous of only the 2nd game in Nintendo platforms and not offering the others.
Re: Super Mario Galaxy 1 + 2 Prices Are Live, And It's Sticker Shock Time
Seriously reselling 1 and 2 as a collection? Is it limited time too like 3D Allstars or Fire Emblem 1?
This is stupid they have to sell.Galaxy as a collection of 2 games and Galaxy 1 again. This is scummy.
Prices go up for minimal effort additions and porting work.
I have no nostaglia for the game I got it late, so it was a 'new' to me thing with Wii collecting. Yes I had very few Wii games when I got a Wii and barely any of the main ones. I even had both DS Zeldas but not Mario Bros DS, but did the Wii one so for me a ot of things varied.
I'm not glued to Galaxy and I can get these whenever I feel like it. If the new content is worth it sure, but otherwise as solid as these games are I can wait it out. I got Skyward Sword on Wii U digital before the Switch release. I have a Wii physical copy years later now.
I got Metroid Prime trilogy on Wii U. I get stuff when I can or consider it, I don't do it for nostalgia but game quality or intriguing mechanics/worlds.
I got Pikmin 1 & 2 on Switch to play Pikmin 2 because I got 1 New Play Control on Wii so that's on me but even still. This is a bit ridiculous of pricing I agree. Oh Amiibo support and new content, 1080p like Nvidia Shield version then of the 1st game?
Either way good games yes I enjoy Galaxy on Wii, find 64 boring N64 or DS and never played Sunshine and don't own Galaxy 2 but even still eh.
Re: "Everyone Is A Director" At Nintendo, Says Former Dev, But Don't Make Excuses
I mean if that's why many ideas get into the games sure but by doing so I see a lot that makes me go oh that's cool, content or not that into it.
It sounds messy but I guess if they wrap something well around it of what ideas get more focus then others, or for the next game, level, etc. make sure the engine resources aren't too costly, or how they place it in levels then by all means. Whatever the core mechanics are, whatever the level gimmicks are, pacing, and more.
I prefer prototyping random ideas as I'll look to those games more, then 'oh this is understood, copy paste that because it's good' not 'this was a fun idea, we tested it, put a spin on it and it's fun'. I want to see the latter and Nintendo does that a lot.
Splatoon 2 I went oh a grapple hook, yet to me it's so smartly used. Minds me of Spyro, or even my own Minecraft Portal like map with it's teleportation use cases and avoiding terracotta (a mod someone made I used in a map), coming up with scenario uses for it. Prototyping based around core ideas, no matter how random, unrealistic of context. It's more fun then 'reference this, make it accessible' it's just boring.
Make it fun, it's a video game, you can make it out of ANYTHING. So Nintendo does, make random ideas, apply them well and go for it. I play many games based on mechanics, think up modes/ideas randomly in my head all the time, sometimes instantly, other times takes a bit to make it work of it's core or whatever material I see and how it can form around something with code, animations, artwork.
It's why I think Tom Clancy's Extraction was a bit sad, a cool idea they had, had to apply it to something and it just happened to end up attached to that. Sigh.
Sigh like Pikmin 4, too much tweaking and the core is just terrible in that game, new additions were good sometimes, not others, or a bit lacking or too use a shop, recycle 2's caves besides new ones. I was not impressed. I 98%ed it and didn't bother with the other collectbles. I 100%ed 3 as my first game, got to the boss of the 1st on Wii New Play Control and yeah 4 just didn't do it for me. 2 is alright. Hey Pikmin is fine.
Then again many of Retro's games got cancelled so.....
I get the make it your own mentality I prefer it but some ideas I'm like hmm, this works, that doesn't or am just content which I'd rather content/this works. But it varies what ideas they have, how the management/leadership works with that and how good the collaboration is.
Some things that get cut in Nintendo games or unfinished make sense and can be sad too, just like any game seeing what was attempted, altered to be reworked, or cut entirely.
Re: Review: Operation Night Strikers (Switch) - M2 Does It Again With This Taito-Themed Collection
@romanista Interesting I'll keep that in mind if I ever look into them. Thanks for the heads up.
Re: Feature: "The Bigger A Fan You Are...The More Averse You Are To Making Changes" - Final Fantasy Tactics Interview
They haven't met me then. I'd be open to lots of minor changes in games. XD
Or coming up with broad or minor ideas for long running or new IPs.
That aside great interview. Also turn based and action based cinematic angle? Not turn based but with a shogi/chess board grid then exploration and menu turn based? I'm too gameplay structure mindset like I guess, sigh. Regardless of how the story is of cinematic I guess.
They aren't wrong it's just anomalies exist when people look around at other games over the years, or at game design.
Story sure I get altering it or not, but gameplay come on. I wanted more out of Front Mission 1st Remake with a direct what attacks you want to each limp but nope.
Or Foamstars modes, or many other things for other games (just used Square games as a reference).
I was happy when Ratchet Crack in Time changed things up, it was praised by fans and rarely does that happen, most games try anything too different and people freak out. Some things fair, others not.
So some people do exist out there in some fanbases, or cult following one offs but it varies.
Re: Ubisoft Kicks Off Rayman's 30th Anniversary, Says New Project Is In "Good Hands"
Well we will see if we get another 2D Rayman, as I doubt it will be the Ubiart framework again?
A new 3D one or whatever.
We have been waiting patiently.
Re: Opinion: HD-2D Might Be Old News, But Octopath 0's City Building Has Me Buzzing
Part 2:
I have opened up my interest in genres or game design I have never played at all, so I don't limit myself ever. I have my preferences but I still open myself up to things.
That's why I can look at things in a particular way, I do the research, not narrow minded say this should be this and that way. I'd give suggestions but I have to experience or see enough of something to understand it before commenting and it varies per things I come to a conclusion on.
People can move on from things and that happens it's why many racing/skating and more are so niche (less kids tv shows, or less action movies with them, or oversaturation or people grew up and have other things they focus on or creatives moved on to other design decisions more so in the games space is why I buy less games is they approach them in ways that push us away, rather then dramatically good it's dramatically bad not that we are going 'oh this is the only way they should make it and that's it' as some minor changes aren't enough to apply to it) compared to the past, or people went to or started on mobile and console racing games or skating games are not getting the audience numbers but it's also that those games are weak in their execution.
I want games with gameplay depth and many of them don't but I also don't buy RPGs unless they are Tactics RPG so I'm not the target audience for the Indies or other AAA/AA ones unless they have an appealing angle/hook to them.
Re: Opinion: HD-2D Might Be Old News, But Octopath 0's City Building Has Me Buzzing
@LikelySatan I know and that's why I don't buy Indies that are nostalgic, I am not against artstyle, or settings or themes anymore, used to but I've opened myself up a lot, but I do focus on gameplay a lot as my restriction is what mechanics, how they pace it, etc.
So what same artstyle, characters, events. Yeah.....
I have bought many brown and grey shooters, why because of their gameplay, not the artstyle and how competitive each was in gameplay besides how generic their settings/artstyles were. That's enough reason for me to buy them. Sure with the Square HD 2D RPGs I'm not buying them but if I did I wouldn't be limiting it due to artstyle at all.
It's why I am more picky on platformers, shooters, racing, any others at all. But opened myself up to visual novels, hack n slashes, rail shooters, puzzle games (more then the past), city builders as only played a handful, strategy games same thing only a handful.
So no one can say 'oh your too critical you only play 1 genre'. I play EVER genre. Or pick out what I like about some games, what I like they chose to do. i don't use nostalgia or a few titles as references and complain about everything else. But I look at what's been done, what can be, etc.
They miss the point, don't have the skills and seem to just try to capture as much as they can but can't achieve the same. RPGs I think do achieve it, but many other genres 'don't' just the artstyle but not the basic fundamentals.
While RPG Indies I think do I just don't play them.
So it can't always be 'oh I want only THIS artstyle' because I'm nostalgic, that's limiting to a developer, there is targeting an audience and an ignorant audience any why creativity goes down the toilet. Too much emotion or nostalgia or other nonsense.
I buy many gems left behind so don't think oh they only buy older nostaglid games I don't.
I get it people are nostalgic, blah blah blah.
But I mean does every AAA publisher have to make nostalgic safe games like their childhoods? Every player sees it differently for one. They can't experiment in graphic styles or gameplay because customers are picky. How is that not pathetic. They don't have to cater to them and only them.
This is why customers are just annoying to deal with and can ruin games. I'm not saying they should always appeal to other audiences either, but narrow views are also why devs got safe not just publisher demands, that or the devs weren't creative enough that also happens, but customers are also narrow minded and safe too. They are cornered by what they can make.
I respect those with dramatic changes, not all but some.
Devs want to add a hook, or a tech they want to use, or something or a reason to buy it (artstyle, gameplay, story, world, etc.) not just whatever a customer has in their mind that's too narrow focused.
We get saturation or weak games and people wonder why. But they won't look in themselves at why they want nostalgic games or other factors they limit a game to just blame the devs because they can't look inside themselves at all.
Re: Review: Operation Night Strikers (Switch) - M2 Does It Again With This Taito-Themed Collection
Fair collection. I bought the remake or whatever it was, not knowing anything about it and it was pretty good.
I enjoy other rail shooters, not played many run and guns or anything. So it was fair to offer for sure. I haven't played it much I did give it a long enough play to get a fair way into it, but yet to finish it.
Bought it for $40 and went hmm not sure about that but I've also played House of the Dead Overkill on Wii and Gal Gun Returns, Double Peace and 2 and bought all 3 Gal Gun multiple times (didn't need to but felt like it to have on each platform and check the differences as well as just find the games stupid fun).
I need to get into other House of the Dead games, I got Time Crisis on PS3 with the other 2 ones in the collection so I have yet to play that as never played a Time Crisis game.
Got RE Umbrella Chronicles on Wii as well. I haven't bothered to look into Ghost Storm on Wii or Nerf on Wii or others at all.
Re: Mini Review: The Exit 8 - Nintendo Switch 2 Edition - Unnerving Horror Loop Is Worth The Budget Price
I never saw much in these games, so I look at them and pass them by, that and not a horror fan anyway. But fair write up on them, gave me more context then I had seen on eshops.
Re: Opinion: HD-2D Might Be Old News, But Octopath 0's City Building Has Me Buzzing
I have no issues with HD-2D. It's their artstyle hook, I like it for that. I am not into pixel art but I go for gameplay, the problem is many devs get nostalgic to try and win players over or they themselves are, if it's because of their budget, sure, but nostalgia, that's where I draw the line and tell Indies to go get stuffed. I am sick to death of that emotional manipulative garbage angle. Make a good game with good ideas or art direction, not garbage referencing or weak excuses because they don't have the creative mentality to do anything about it. I already hate many Indies being just as weak as AAA in their mentality for games.
But this is Square and HD-2D is there thing so I don't find it that oversaturated yet.
People are boring anyway. Oh it's HD-2D, oh it's water colour, oh it's too realistic, oh it's too cartoony. What artstyle can they make that people won't complain about or THEY are comfortable with.
That aside city building cool but how they go about it who knows. I never played much of Ni No Kuni really. Not experienced it in White Knight Chornicles as was online feature which is dead now.
Sims does it fair, survival games vary in their modular designs or better Minecraft design.
It varies what the games offer to make building fun, or the resources, or free building or whatever.
Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
@Bizzyb Thanks I don't even play mobile and to me when I did get into mobile with Windows 8 phone or flash games, aka a less filled app space it was clear how much you saw.
So if iPhone/Android (I have Android now but don't use it for mobile games at all) were a large scale of that, of your MTX Asphalts or your free but eh bland games then yeah no way.
But I also focus on game design, or what glimpses I catch of mobile. Some good Indies in there but a lot of garbage and not just the AAA kind.
Even WipEout Rush for Sony's use of the IP on mobile I was like, an idle game really? So many manager games on mobile for one, so many scifi/arcade racers on mobile.
Also competing against other arcade racers or other scifi racing games, why send it out to die and think PS gamers will save it not the casuals that can move on to any game or how bland it looked among a crowded market.
IF the game design is bland which in mobile or even console games I find to be the case, why bother.
I played a few sci-fi racers and they were 'ok' nothing fun enough to keep going with. I assume they have gotten more bland or consistently bland and then again most go for the MTX big budget ones as they are the lightly first things people see. Are they good enough quality, in some cases yes how fancy they are or fun factor can be there, but also greedy for a reason and the free lower tier not heard about ones are for a reason, design mentality and not great enough. But game design doesn't matter to devs really anyway, they know most people don't care, only those that do have that particular mindset compared to graphics/flashy effects, cool skins, 'playable' and so on.
It's easy to understand game design mentality/psychology these days, but yeah. It's sad. But I just look at things structurally so that's just me. XD Game design, music, books, tv shows, I don't let it take over 'that' much but can be in the back of my mind. Or that I care about the mediums too much. XD
I tried Gear Club on mobile and it was alright, Switch 1 version is just slightly reworked so similar enough experience but even still. It did feel more compelling on Switch 1, not just me as a player mentality either oh how i would treat the game.
I barely played many arcade racers on mobile and even I thought they were sub par.
Re: Talking Point: Would Drag x Drive Be Better With Miis Or Non-Mouse Control Options?
@Simu001 I think they went, this is a gimmick title/casual soulless and works fine. Or went too deep on the robot side of things and thought it would work when there are plenty of examples of more appealing robot games.
I think they wanted to get it out the door and didn't care. Here is a mouse mode use case game, now get off our backs. I guess.
Which is weird as Pilot Wings was made for SNES/N64/3DS for the sake of 3D showcasing/graphics and has way more personality. Arms has a fair personality even if not the strongest. Splatoon has so much in it's simplicity that it works so well for it and is fun. I love Splatoon's simplicity but still smartly designed core. Showing some can do that.
If it was a Nintendo Software Technologies game like the Mario DK games are it would make sense, them making something as a good test for things for how that studio functions, sure it would be bland but it would make sense and I can respect that of how they do things, but it's not so it is questionable.
Re: Talking Point: Would Drag x Drive Be Better With Miis Or Non-Mouse Control Options?
Part 2:
News Outlets need to understand the point of the features and games that have their identity to showcase them, stop complaining, and get your heads out of your butts, seriously, stop being complacent, or else why even be in Gaming News at all, it's like any tech channel they wouldn't be doing it if they weren't curious about this stuff.
You don't have to like it just understand it's purpose and move on, if games are boring, add hardware features as a hook. I need that for that reason. I don't buy a phone or PC for their features because they are so common use I don't care. Smartphones I have to have for reality, I hate them, but have to have one. A console I want features to excite me or else I wouldn't buy one, modern consoles already are boring as it is.
There is a reason I had more mode ideas then Foamstsars had personality/content, it lacked it, Splatoon puts substance behind it's mechanics and level design SP or MP. If I can enjoy Splatoon 2's singleplayer with a grapple hook and good level design like playing an N64/PS1 era platformer that's simple yet many of them also have more compelling mechanics and depth but to make a comparison for the sake of a point.
Then it is possible in simplicity having appeal. This doesn't and is souless, no skins save a game like this. Personality in modes, character designs, animations, etc. Make robots with personality.
Or the wheelchairs or other vehicles an option with more fun animations.
That's the thing it's missing.
Mouse mode is one thing, but also mimcking a wheelchair is another. Too much 'realism' and grounding it, not enough imagination, it's why I find many western games boring, not enough personality and weak mechanics that ANY game can have an are 'accessible but also casually' wise the most boring games ever.
There is a reason I will buy any PS3/360/Wii shooter and not modern ones, the others that tried flopped and the rest are boring and lack the game design or personality.
Brown and grey but still personality in there. That's the point. The brown and grey is the tone/artstyle, but it makes up for it in gameplay, how it covers that tone/themes and dialogue being fun or serious but balanced of it, not 1 note.
Drag X Drive is 1 note. It's bland and forgettable.
People felt the same with the sportsmates in Nintendo Switch sports, Miis had way more going for them with the Mii Channel from the get go and it showed with the GameCube app they would have been a part of pre Mii Channel on Wii, but at the same time it had something to it that's decent.
To me Drag X Drive feels like Arms but worse, the wheelchair basketball angle is cool, the robots or not is fine, the problem is it's the most dry forgettable lacking perseonality Nintendo game.
Where is the colour, personality and more that lacks.
You can have a brown and grey shooter but still have personality of the mechanics or modes (cough modes are always light in games these days, it's why I find modern racing games boring, too much physics even in no licensed cars racing games is enough for me to go, you have a choice and you chose to not put effort in basically, in racing games with licenses sure, a lot there, modelling time, etc. but in non licensed, the potential is there and yet they waste it).
Re: Talking Point: Would Drag x Drive Be Better With Miis Or Non-Mouse Control Options?
With a headlight like that I think Nintendo Life is missing the point. Its either supposed to be (think a death match but more tame or EA Sims to MySims, or supposed to be bland, that aside).
Miis/others or skins is pointless. That won't solve it.
A better street angle or some odd lore, or something. Even robot boxing or others have enough tone/personality too them. Among many other robot games over the years. Brown/grey shooters have mechanics/tone/dialogue that makes me buy them. Not modern ones colourful and bland to play. Think about that.
Nintendo Life staff also are missing the point, why be complacement, it's 1 game that uses Mouse Mode, get over yourselves, there are plenty of IPs your going to play and forget Drag X Drive anyway, so why complain about it. Seriously some people. The point of Pilot Wings was to show off graphics/physics/3D capabilities SNES/N64/3DS and does so. So why complain about mouse controls and a stick. You make yourselves sound stupid. You didn't with d-pads on N64 did you? But guess what 'you adjusted' imagine that, some people I swear just make me laugh at them. N64/GameCube era (all consoles that gen) had great experimentation and gimmicks. Not so nowadays and to me gimmicks are all we have left as games get more grounded and boring. I'd rather play a more interesting one but if the gimmick is it's goal it's better then with a stick to play a no personality game isn't it? Sigh.
Some games are for controls/graphics/physics/etc. showcases and others are not. Why is that so hard for people to comprehend. Especially in gaming journalism, it's just hilarious.
I think it will be awkward too but I respect it to be, then games playing the same and being the most boring movesets/missions/level design in years. It's why PS4/5, Xbox One/Series, 3rd parties of all regions, bore me to death already.
Indies are hit and miss with their ideas too, nostalgia, some decent ideas, most just reference material/heavily inspired, copy paste to learn how to make games, or fan games but not those IPs, but that's the problem. I don't find them compelling at all. While others eat those up.
Nintendo games also are getting very safe and accessible and boring too in some IPs cases, of design ideas. So to me Drag X Drive is great of an idea even if not done as well.
I find d-pads/sticks and buttons so done to death and nothing to use them with with creative animations, modes or anything anymore so to me this is actually exciting compared to you people getting to demo them.
I don't like mouse mode, I think the laser position like IR on Switch 1 Joycon was a bad placement but I mean it's Nintendo they can't remove triggers because normal people want comfort, they can't be too Wiimote like again, or make a 'unique controller as it's not going to get used/backlash or it's too particular to make money from a different design' so Nintendo can't do anything for idiots that complain (journalists, gamers, casuals that can't learn something so simple because their rules of reality are too much the focus and anything outside their bubble is too much for their tiny brains) they don't want to learn things yet do every day and know it too they just like complain.
But they also didn't or any 3rd parties either use it for Wiimote like features to point at the TV without a sensor bar, so what lack of use cases there that annoyed me.
Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
I am excited, I don't want it to go too overboard, 2 and a mix of it's ideas is more what i want, to expand a bit but not too much.
I mean Wrecreation looks to compete but isn't appealing to me as much. Gear Club games I do enjoy, they aren't the best I've ever played but they do fill a gap on Nintendo systems like Fast Racing does for anti grav racers till the later ones get ported (like many Switch 1 examples).
So to me if I have to wait for another Grid Autosport/Hot Lap Racing then sure, but otherwise a new Gear Club to fill in for that type of racing as long as it does things right of event types, fair use of car classes, and maybe some Tracks DLC type stuff maybe. Whatever they can balance. Or are they just going for like the original Gear Club formula with highways, if so I'm ok with that but it does need some progression tweaks here and there or event variety. Event variety or progression structure matters a lot and was glad 2's DLCs did change things up.
Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
@Bizzyb That's the impression I got too. To me the mobile market is too crowded, only so much from free to play/MTX or you have your Asphalt or others to pick from that are way too deep and way too flashy and catch people's eyes.
That or console users go, hmm what is there to play more then mobile gamers may try, jump off a lot more when there are too many to choice from and give up on while console gamers go yep I will make sure my purchase counts and give fair feedback. At a guess.
Traditional I mean many sims on PC early days, and consoles more had arcade style or ports. Simcades to be accessible to both styles like your Grid/TOCA (same series), Driveclub (Evolution did do WRC for PS2 but did more Motorstorm types after) or others of the PS2/OG Xbox or PS3/360. Gear Club I think fits either arcade or simcade, more arcade just with sim style upgrades in there then most arcade style games. There isn't as much tweaking or deeper personality or involved but it's minor these days to compare I guess.
Hot Lap Racing felt the same as a Switch 1/PC only, a lesser Grid by a fair French team, but it did the job. It wasn't the best I'd ever played but I enjoyed what it tried to do even if it felt pretty safe (like many racing games these days so only few I pick up).
While console is crowded too I think it fits within it's budget for a B or AA compared to a NFS Hot Pursuit or others and how long they took to come to the platform rather then feeling like a Gameloft COD/Burnout clones.
2 wasn't as big scale as Grid Autosport for it's Tracks DLC but it had a few decent ideas. Main game/Porsche DLC/Tracks DLCs did try a few things so it shows they are willing to mix things up when they can. Though Microids had been particular with the standard, complete and code in a box later approach for physical so that was annoying to see, glad got the Porsche edition (never used the DLC) and complete edition physical.
The games are always cheap too on discount so by now they aren't too bad to get on Switch, on PS5 yeah too much competition I think.
Gear Club 3 I think will fit it's place like the 1st 2 did early in the Switch 1's life cycle but for Switch 2. They know they have a gap to fill in there, discounted often, it works for them.
I think Gear Club fits in like Fast Racing does for F Zero/other anti grave racers on Nintendo platforms.
Compared to N64 which had your licensed manufacturer ones (more PS1/PS2/Xbox) it got at times like Lambo or Beetle Adventure Racing, or GT64 for sims, or other odd arcade ones like Crusi'n, Ridge Racer 64 and more.
Or GameCube where you got your Auto Modellista (Capcom), R Racing Evolution (Namco) or exclusives like GT Cube/Pro Series (for console entry of GT Advance so 4th entry) and PS2 or Xbox got way more sim/arcade ones, GameCube didn't get much but a fair amount. Wii was way more shovelware or decent. Wii U was mostly kart racers, sigh no Project Cars 1 Wii U port, really would have liked that. At least F1 Allstars was a fair kart racer/arcade racer.
Switch kinds of feels like a GameCube/Wii of odd 3rd party AAA will of NFS on Wii especially, and other shovelware and then the decent B/A/AA ones come in for the Switch era.
I'd say Gear Club is decent with the right mindset. Hot Lap Racing also for it's side of racing different from Gear Club.
Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
@Princess_Lilly 1/the mobile game are fair.
But 2 is better. They are highway/arcade racers but still upgrades kind of like a sim would. Some are single racer, others cups. There is a small OST so don't think much of it for it's EDM/Rock (I can't remember what else it had but like 2-3 songs per genre so not a lot).
1 is mostly highways (closed to make circuits or point to point), classes, a garage to customise/put upgrade stations in. It feels like it wants to be kind of Need For Speed or Asphalt like but different.
2 refines a lot, the DLCs also have their different structure. The tracks one having a more few licensed tracks, fair tire/fuel elements to them. It's no competition to Grid Autosport but it was "trying to" even if it's a minor addition of ideas.
It doesn't have an open world if that's what your looking for of a Burnout Paradise or something. Think of it like the more NFS Hot Pursuit 2010 or NFS PS1 era (NFS 2 on PS1 I can use for reference have played of that old compared to collecting all the other 2000s/2010s ones over the years as a newcomer) kind or any other point to point/circuit ones of highways with plains, beachside cities, canyons, mountains, etc. As much as I can compare.
Porsche DLC also has differences but reuses tracks from the main game I think from what I remember, but progression is different besides being focused on Porsche vehicles.
Both games have rally cars and fair mix of sports, super, etc. but don't have high expectations, they have decent vehicle counts, fair states, ok credit/money payouts, ok progression. They feel like a mobile to A/B grade kind of game, decent.
Can be fun but don't have high expectations.
Don't expect like Split Second/Blur type action/gimmicks, or anything older and flashy. They feel how I do of many Grid Legends/Project Cars 3/Gravel/Onrush/Wreckfest types, fun but many others are more eh of progression, event variety and so on. Or too motorsport realistic and put me off with AI or progression/lack of fun factor. GT7 has that in side events, but most others don't.
Inertial Drift is an Indie with fair flare.
Other racers are more nostalgic and I don't bother with those as I want gameplay/progression not vibes.
Otherwise Hot Lap Racing is on Switch 1/PC and it was ok, felt like a lower budget Grid Autosport, they tried but to me it lacked even if it is a solid enough game (regardless of what i seek in racing games) if you haven't played it. Fair progression, fair classes/tracks, not as much licensing or any, but fair fictional ones.
Re: Review: Chibi-Robo (GameCube) - A Charming Game About An Altruistic Robot Or A Shambolic Scavenger Hunt?
It's no Switch 1/2 port second life but on NSO is fair to offer for people.
Fair review. Controls for camera/controlling a character in general varied back then, some had the hang of modern controls, others went more particular. I enjoy the more particular but it is nice to have more modern controls of back then still.
Chibi Robo is as good as Toy Story 2, Mushroom Men and others of being small, doing tasks but set in a family household solving things, making them happy and more. It's a great idea, it's charming and more.
I'll get around to the series one day (besides Ziplash yes I own and bet the story even the robot battle of Ziplash, it had awkward levels but was still fun enough).
Re: Random: Oh Jeez, Now Palworld Has Its Own Rip-Off On The Switch eShop
@Daniel36 To me some games these days always seem like they are a close enough extent to being sued due to how inspired they are. Obviously many still are different enough and sure when you get to others that are very misleading then sure, by whatever extent they are being looked at from.
But you do make good points though so I see what you mean.
Not many are by gameplay but I mean with how standardised many are you'd assume they could be. Not just by visuals, assets and code stealing or others that are more clear or accurate to being fitting for such yes.
Not all do sue either. Atari has Test Drive with pong in the loading screen, I own a copy. Yet Namco never sued for the minigames in loading screens patent. So it varies per if the companies know or care enough to sue on whatever terms, when they do and how it's closely related or blatant.
Of course many can name a game or mod that offered the Pokemon functionality, whether a Pokemon mod or even just using another item to achieve the same thing or a different way.
Even I can compare DK64, Dr Muto, Scaler, Space Station Silicon Valley as all having transformations or character switching, yet they aren't able to be sued as they aren't the same, they are all different.
Ok your Warhammer/elf and dwarf comparison is a fair one to point out as an an example. As yes many versions of those types of character exist in visual, lore, etc. extents.
But yeah I haven't seen every Pokemon to compare the designs at all, and yes the case wasn't related to those.
Even the Horizon/Tecent comparison I mean that deal and that side of things I mean. I also made my Croc, Zapper, and other comparisons of deals let go and reworked them to still release and not be sued. So it is possible.
But yeah it's not like Nintendo didn't see something similar about it and it's success, no doubt.
Re: Anniversary: n-Space & Nintendo's M-Rated GameCube Gem Is 20 Years Old
I know. As someone buying up PS2/OG Xbox/PS3/360/Wii shooters you bet I want to play Geist it's ideas are cool.
It's a gem in my eyes.
I just got SIngularity, so I'm up for any other weird FPS games of the era or older. I'd take Conduit 1, 2 or Red Steel 2 on NSO even if we had Wii offered. Put Prince of Persia Forgotten Sands Wii on there.
If we don't get Red Steel 2 in VR at least offer it on Wii come on. Any 3rd parties can FINALLY offer their Wii games on NSO if they do. I keep buying the Wii/PSP/PS2 unique versions or ports as they never will get re-released again. Many I prefer over the HD versions.
I want them to release it like Pikmin or Metroid, port or remaster it. I'm not going to NSO for it.
But I'm still waiting for Capcom to off Under The Skin as is, modern multiplayer or live service the multiplayer due to the perks system being so good for party game/multiplayer silliness, let alone the RE3 content even. Add other Capcom IPs to it. It's a game full of possibilities besides it's great simple concept. Holds up cell shading like Wind Waker without being too detailed cell shading like a Borderlands or others.
Or PN03, will that ever go on NSO, I doubt it. Already experienced it but still. I'm want modern access to it.
Re: Mini Review: Is This Seat Taken? (Switch) - Sit Down And Get Comfy With This Short, Simple Puzzler
Great review. I've only just gotten into
Pixel Game Maker Series Puzzle Pedestrians and it's fun enough, challenging but I just have to work around it.
This kind of gives off similar to how to put people in the right spots. Or I guess a more expanded version of pen and paper like versions of this.
Re: Random: Oh Jeez, Now Palworld Has Its Own Rip-Off On The Switch eShop
OK yeah this is a ripoff. I respect Palworld for what it combines, they understand how to mix things from popular games in a certain way while having it's own identity in gameplay/other elements.
I mean how many games AAA to Indies, that are so copy paste and bland today anyway. Gameplay alone. Their worlds/characters and such sure, their personality that way, but gameplay, easily so close. I mean how many loading screens were similar across many gens. Exactly. Insert this solution that works across many games or game design structures. But players don't think about that.
I play for gameplay so you bet I'd less respect many other games, but no people only care about characters/worlds/story and other things, the style, I care about the substnace and so many even in the PS3/360 era to even 8th gen nowadays are more closer then people think to play it's so boring in the gameplay side of things, prior eras tried but didn't get as close, now many are so close in gameplay it's boring that's why I get bored and annoyed with gaming.
Palworld is understanding of what it's inspired by while having an identity that's strong.
I'd say many Indies are more bland in their nostaglia, successor, etc. and have nothing to offer. Palworld had a lot to offer.
Palworld wasn't a rip off, it wasn't a 1 to 1 of Pokemon, tell me a POkemon game that is a survival game? I'll wait?
There isn't one. The Horizon ripoff was a ripoff.
Even Croc was different enough from being a Yoshi game. Zapper is different enough from a Frogger game after Swampy's Revenge on PS1.
We can keep going for comparisons of 'inspired or was going for this IP license then kept it going'.
It just understood elements and appeal of Zelda and Pokemon as well as get this Ark Survival Evolved and it's family friendly game PIxark.
But all these people that never played a survival game or look inot the space go oh these character designs.
Like Palworld has a lot going on that I see is way better then Ark/Pixark yet has elements from the Nintendo side of things of appeal.
This game is just a bad, barely wants to put copyright/thought into itself.
There is a reason I find many games bland and there are those that are just so lazy and bad that yeah this shouldn't exist at all.
Re: Nintendo Indie World Showcase August 2025 - Every Announcement, Game Reveal & Trailer
Didn't watch, reading article late.
Other then Seat Taken (as into these weird puzzle games lately even if prefer obstacle course ones more).
Or Mina the Hollower.
Or Ball Pit I guess.
Opus maybe.
Yeah a lot of bland, a lot of copy garbage with no depth.
Other trends doing nothing interesting with them.
Indies to me are like AAA, safe, decent surprise or nostalgic and too inspired to branch out.
Tell me how low budget, building their skills/businesses (totally fine) and lack of anything past their narrow gaming experiences, lack of random ideas to apply, doesn't make them any more bland?
Cozy ones are just bland. Not as in for no combat or such stereotyping, but just anything.
Wow boring mudane tasks that offer nothing but as much as an activity pack with no relevanceof consequence, there is a reason I enjoy puzzle games, not tasks that offer story or nothing but boring emotional garbage.
Others lack depth or decent ideas.
If they can't do gameplay complexity that fine but cover it in good pacing or worlds or other ideas.
None do so I refuse to buy such garbage.
Re: Tactical RPG 'Demonschool' Finally Gets A Launch Date, And It's Real Soon
Fair art and themes/style. But I don't see much for gameplay just more the setting, the artstyle and what they are going for aesthetically, which doesn't help.
It isn't my thing but I respect it. Even then with how particular Disgaea DS is, to me that's kind of more appealing even if I have the other versions to play instead.
Better have the depth DS games had, experimental or otherwise, I hate modern gaming being empty or just 'look at our art/story telling' and the gameplay is modern and basic as ever. It annoys me so much.
But then I only enjoy tactics games for RPGs (any hack n slashes, racing with more depth too, platformers need depth, shooters need more depth, puzzle games are the only genre actually impressing me these days in the modern space, and visual novels or odd city builders from time to time) not other generic RPG game design, and have gotten to be more 'this needs good ideas' like any other genres after I get the hang of them.
Re: UFO 50 Gets A Surprise Shadow Drop On Switch Today
Higher quality Action 52/Retro Game Challenge let's go.
It's no Phoenix Games Retro for PS2 either.
Re: 'Mina The Hollower', Yacht Club's Retro Zelda-Inspired Adventure, Scores Switch 2 Release Date
It's looking good. I don't know what to think of it for purchase as I did ok with Shovel Knight progressing through it and I'm not that into that old Zelda style, Link to the Past confused me a lot, but I'm glad to see it's making it's way over time. They know what they are doing though, absolutely great at this stuff. Old school but modern flare/great ideas in them.
Re: Yooka-Replaylee Is Now "Content Complete"
@obijuankanoobie I am familiar with it, researched a lot of Zelda, Mario, etc. stuff only have a handful of the games. I don't mind off topic posts, fine by me.
Even the TOTK green through platforms feature reminded me of the wall mechanic in Link Between Worlds or the item renting or get at start BOTW also did which I kind of think is fair.
I tried Link to the Past and it was ok, like many console Zeldas (TP, WW, SS) I get lost all the time or stuck at parts where I didn't in the DS Zeldas for some reason. But the sequel Link Between Worlds is, may fix some things or have more to it that might make it appealing.
I don't have the game but i have a few 3DS 1st party games I've gotten a fair way through. I have my eye on Link Between Worlds though, I enjoyed the DS Zelda games.
I do have a 3DS (since 2020, never owned one back in the day). I'll consider it. I'm making my way through whatever 3DS games I find even got Rabbids 3D and it was a decent platformer (as not a fan of the Rabbids but got used to them in Mario Rabbids and to me those are great tactics games).
Mostly been playing PS2, PS3, 360, Wii, PS4, Switch 1 at the moment but I pull out my PSP, DS, 3DS, Vita, OG Xbox, GameCube games (don't own a OG Xbox/GameCube) from time to time.
I mostly have looked at other types of games across platforms though. I don't even own the mainstream Switch 1st party (a few 1st party but not many, mostly niche 3rd party Indies or AAs) games, which I know is rare but no joke.
Re: Little Kitty, Big City Will Soon Let You Customise Your Cat And Snap Adorable Pictures Of Them
Fair update, for a mediocre game. Style and familiarity over substance, pass. Like most games Indie or AA/AAA, style over substance and it shows. Sigh.
Lil Gator game I could respect due to the theming that enhances it despite how particular it is, I wasn't that into it but I kind of appreciate it, for a family friendly game it's charming despite how non violent it is, it's fair play pretend, it's not my type of game but I gave it a go and I see the appeal (will try it again at some point), but it at least is compelling enough gameplay wise despite how thematic it fits what it's going for when most games of it's type I would ignore. LCBC is just trash.
I'd rather a more compelling game with cat movesets then this. I don't think I'll see a decent platformer game with animals again due to the current design these days.
Gori Cuddly Carnage is fair but it's also more a hack n slash then a Blinx or something else more exciting. Most platformers by Indies or boring cozy games are pretty generic and lack depth these days.
Re: Timberland Is Teaming Up With Sonic On A New Range Of Boots And Clothing
They look 'fine'.
Had me thinking it was like Beaterator, the Timbaland artist collabing, but no it's Timberland a shoe/otherwise brand.
Sure whatever.
Would have fit sneakers more though.
I don't care for brand collabs/merch like this.
Never have, never will.
I only go for books/tv series/movies/games, not figures, keychains, characters on plates or other nonsense like that.
Re: Yooka-Replaylee Is Now "Content Complete"
@JasonLee99 Unfortunately yes.
This remake and assisting other studios. They made 2 games, wanted to be a publisher or assist studio or something, whatever Playtonic and Friends was, barely can do that and think they can survive, to me they made some stupid mistakes/decisions.
To me it's not as much so as others, but I think many vets seem to think they can make it yet they seem to go 'oh we loved this IP we were making, but hate all the AAA publisher nonsense, make the same game (the few like No Man's Sky or Nightingale that go a different direction while others make successors to what they were making) and they get ok in sales or direction/don't have budgets as others and it shows. Some may pull it off like Gunvolt/Bloodstained or others by Inti Creates or other sort of retro games modernised types out there, but the big game run vets, yeah those ones don't and fit the many that aren't. Like Calisto to Dead Space remake, or many others people can think of, that try and just don't have that much interest from players.
Devs may have ideas they couldn't try due to publishers, but many of those ideas maybe weren't strong enough either. We don't know what gets cut or kept or tried later till it happens. Sometimes pubs do ruin things. Like I thought the Tom Clancy's Extraction goo was cool but yeah Ubisoft wanted it applied to that game and players weren't interest. Other situations like making Pitfall Lost Expedition more family friendly yet they want a mature game, like Jak 4 kind of might have been.
So sometimes publishers are right, sometimes devs are right, it varies.
It's what makes me just sigh, they got too comfortable with what they were used to despite being in a dramatic change of a situation, but hated the direction/politics or otherwise yet besides the lack of that brand name or company they were part of before, their games only have a certain audience really aid them in sales or they make other stupid decisions as if they think they are on the same level as they were before, yet they aren't in budget, publishers and efforts to coordinate and it blows up in their face. Like they are so out of tune and players go you do know where you are right now right?
At least that's how I see it with the many I've looked at from the outside as Yooka Laylee is the only one I really supported, the others I just saw similar.
Re: Yooka-Replaylee Is Now "Content Complete"
Unlike the original and Impossible Lair which I did support.
Not supporting this one. Even then I have found so many Indie platformers to be terrible. So I refuse to support them.
It's features are not exciting and wow it has Ray tracing and other nonsense.
Like nah pass.
I doubt it would fix my issues with the original for general progression either. I got into this game more then I did Banjo, but it still had issues that made me just give up on the game. Impossible Lair not as much but it too had issues.
Playtonic just don't have many games and their ideas are ok, but like any Rare game of the past. I want to play them but I can't progress in them because they annoy me too much with basic design that annoys me.
Same with Zelda games, other then the 2 DS games I progressed easily through those, I can't any other Zelda game because they have design that is just too confusing and annoying to do basic things.
Older games that need fixing sure, but to me I'd rather a Spyro Enter The Dragonfly or any others that needed major work.
Or remasters/ports of gems.
I don't care that much for Yooka Laylee getting a remake/definitive edition with features I don't even care about that Impossible Lair got via updates and even then I didn't use those features at all either.
Re: Feature: What We Expect From Nintendo For Super Mario Bros.' 40th Anniversary
What merch or other games this time? I don't have high hopes but who knows.
Re: Nintendo Sends Out Second Game-Key Card & Physical Game Survey
What a interesting survey, but a load of disgusting devs/pubs, they can get stuffed.
Seeing a G2A backdoor method was enough for me to go, so what was the point if it's temporary or otherwise designed. IT makes it a waste of a solution and 3rd parties are lazy. I get cart size costs but even still. Why not Switch 2 Indie relevant sizes? But nope.
Add various sizes of carts. But nope.
3rd parties should just give up physical or offer posters for advertising/marketing in retail stores. Seriously. Why should they care about the 10-20% or however many of physical. They clearly don't want that audience. But they won't give them up. They are so stupid.
They do realise they will be losing physical owners and then go but but our 10 to 20% physical audience we need to get over the line to make our sales look good, and those people aren't going to digital. Yeah too bad idiot companies.
Customers have their own mindset, don't bully them into digital they don't want, understand people not data and charts/numbers go up or a green/red arrow.
I only go digital for particular cases, otherwise it's physical. I didn't buy Pacman World Re-Pac for a code in a box, I still don't have it digital or physical. Thanks Namco. I haven't bought it at all. You didn't keep it around that long, that's your loss.
If they want to be lazy and think oh young people will still buy digital, yeah messaging works, if it does here, it will broader over time too.
Re: PSA: Pokémon YouTube Channel Uploads 'Pokémon The Movie 2000'
Not my thing but pretty cool.
The anime that are on Youtube for those regions it's compatible for are pretty nice. But if Pokemon is world wide access that's pretty cool.
Re: More Switch Games Reportedly Receive Switch 2 Compatibility Fixes
Good list/article of fixes.
But Disgaea 7 is NOT Hour of Darkness, editor/writer please fix this. That's Disagea 1 PS2 or PSP subtitle, and even then on Switch 1 it's Disagea 1 Complete.
Disagea 7 is Vows of the Virtueless, some games do have other subtitles, I know 3 on PS3/Vita is different, and others between some older versions though but 7 is just that and Complete I'm pretty sure.
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
@Joekun Oh of course yeah I knew it was popular in Japan the PC Engine.
Yeah true the Famicom Disk System sales/option should have too been mentioned if it made a difference, or was it too brief or most just used the regular carts instead of the Disk System offering or enhancements for releases? I don't know enough. Would have to look into those.
Re: Nintendo Highlights Multiple Switch 2 And Switch Games Launching In August 2025
Other then Kirby this is pretty pass worthy of releases. Not so much highlights to me but still fair games offered I guess.
I am not going for the DLC though but it's fair content to offer the game/Switch 2.
I will get the original game at some point the demo was pretty fair.
I'll get many of the major Nintendo 1st party IPs at some point I only bothered with the niche ones as I wanted them more and for them to succeed.
Re: Ys X: Proud Nordics Allows Switch Players To Transfer "Clear Data" To Switch 2
When is the western release for the expanded version?
I mean this is 'something' of an offering that clear data is.
Re: A Brand New Katamari Game Is Coming To Switch
Fair. I'll consider it at some point. Like Repac 2. It's not other Namco IPs, but it's still good to see then none of their niche ones coming back, it's great to see these have some success/appearance again.
Re: Reaction: Switch 2 Needed A Partner Showcase With Pep; This Wasn't It
OK so maybe some fair Indies, Namco with Pacman World 2 Repac and Katamari is nice but the only really appealing games here I think, the rest is pretty boring, fair quality IPs or execution of them or skip worthy I find at least. At least I found 1-2 I care about, even if not that big of a deal games.
I don't own the first Repac as they went to code in a box real quick so that was annoying, at least I got Klonoa collection physical. I missed the prior PS4/Switch discounts and just been looking at other things.
But still cool to see. I might go for Repac 2. I have World 3 on PSP so that's something.
I mean Monster Hunter Stories 3 and new Hyrule Warriors is fair. Octopath Traveller 0 is fair. I'm not going to play them but they are fair games.
Yeah there wasn't much here, like at all. It's pretty disappointing really. It's clear what audiences or devs are behind these and yeah.... I think too early, or people will buy them later the audiences that may be into them. Otherwise those that have them on other platforms or are desperate for them will, but how much sales, no clue.
Will this end up like Wii U or Switch or any other in-betweens of 'offer them on the platform for sales regardless like GameCube/Wii or others and see how they do, or just straight give up'.
Drag and Drive is 'something' but still lacks personality but I don't think Nintendo cares enough about it either and it shows in their other IPs efforts, the others are eh IPs I couldn't care less about, remasters and new games that aren't appealing in the slightest of AA or AAA.
Besides the game key cards as well in there.
So I missed nothing at all not tuning in, cool, glad I didn't have to. Even though I don't anyway to Directs really at all and just read articles and piece together whatever I can between articles.
Katamari new entry and not another remaster fair.
Otherwise a lot of IPs or styles I don't care for. So almost like giving people PS5 related audience IPs to Switch 2, when most of the audience is hardcore Nintendo fans so far, besides the odd sales of those into these IPs.....
Yeah I'll wait for Rhythm Heaven Groove in 2026..... on Switch 1.
To be honest I haven't even looked at releases for 2025 at all, 2024 I did besides beating 30 games across old and current consoles, thing is I have looked at barely much games at all for 2025 and beaten what 10 or so games this year.
What a lineup of games publishers/devs, I am doing good not caring at all about your IPs, your lacking game design and boring execution of some remasters, some new games and not really the audience to go with for sales yet. But they 'have to have them' for any to upgrade I guess, or just buy on other platforms instead as well....
Or other IPs to attract the audience that is.
Re: Japanese Variety Show Ranks Nation's Favourite Games, Mario & Animal Crossing Miss Top Spot
@Wewewi For console sure, unless it's PC modding, I've seen the odd Japanese mods for Java edition Minecraft, or odd Chinese ones. But that's nothing to really go on either.
I mean a lot of the modding community is adults in the west, playing them or playing them and following along Youtubers, even I who covers many niche mods has an audience around my age bracket not ages where minigames are played, whether tech mods, fantasy/scifi ones, besides yes your odd Pokemon mod, quality of life, etc.
But if big numbers I'd agree with you likely kids playing on Switch for sure.
But yes I'd say mostly kids playing offline or multiplayer minigame servers. At least in the west, can't say for Asian regions what many of them do I haven't looked at that side of Youtube or survey or anything of players.
Fortnite or Splatoon though I'd probably agree there too.
But I'd say many go to Fornite or Apex if adults. More so then Splatoon. But that's just a guess. As you hear about Apex a bit, I've read manga with a focus on Apex gamer type strategies one that was a high school cast manga, romcom/slice of life and such (I read a few chapters and it was alright).
Otherwise most manga is pretty Nintendo Switch focused for kids with Smash or other equivalents and others can be whatever consoles (like Cat Gamer or Wotaki or others that are for an adult/college sort of cast, for example) and the odd retro stuff from what I've come across of those in the last 5 years types of manga focused on gaming.
Not talking other world ones trend I mean like contemporary slice of life/comedy ones.
Obviously manga doesn't define everything.
But for people having the 'time' to play, which games you hear about from certain sources or lives yeah likely kids playing these games then those playing horror, visual novels, JRPGs, fighting games or other types as teens/adults on Switch let alone those from Vita or 3DS.
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
@Joekun Agreed, many came before and successful in other regions. Sony/Microsoft had 'bring developers and a good system for them to use' solutions and messaging and that varied or worked. I mean the RE4 to OG Xbox didn't get across in the meeting on it of course.
I mean it's the Turbo Express/Sega Nomad pre-Switch or any cabled/dockable Pocket PCs. Who noticed? Who bothers to research it nowadays? If even the Wall Street Journal wouldn't look at pre-Switch devices, why would I expect other people unless into collecting/history care to.
but many just look to what is popuarlised or when 'they' came across them.
But then again I didn't know the Bandai Apple/Atmark Pippin had VGA before the Dreamcast, so we come across these details in our own way at different times too.
I mean I can say as much similarities of tech for sure, but how many people check that and only do the consoles space or what they really like to focus on. Companies try all sorts of things.
Turbo Grafx/PC Engine before Genesis/Mega Drive, 3DO, Jaguar CD, CDI, PlayStation, Saturn, PC-FX, etc.
It's like 2600 is first when it wasn't it's just no one knew the prior consoles, or cared. Yet Odyssey, pong consoles, Fairchild Channel F and more came out earlier.
Even then most would probably go oh the Game and Watch or TV Game 6 because Nintendo made them, the same way the Phillips CDI is decent but people only care about the Mario/Zelda games on the system and ignore it entirely otherwise yet was decent, not great but still had some aspects to it like 3DO or Jaguar did.
I don't expect even many people to know what a Xavix Port (before the Wii), or Playdia or Casio Loopy but even still.
It's like the Gizmondo or Tapwave Zodiac, they had as much if not more features then the PSP and came first, but most have never heard of them. The Gizmondo people only know because it's the worst selling, but what features it had or even besides the business side being a mess, most people don't know or don't care.
Cover based shooters were done by Namco or others during the PS2 era way earlier then PS3/360 with Uncharted or Gears, I own some third party games (I don't own Killswitch or Dead to Rights by Namco of 2002/2003) but I do PSI Ops (Midway), or looked into others that do, or even Sony 1st party like 24 the game that do.
Bodycount is one of the later few I know of with side to side aiming like Medal of Honor did in the 6th gen to Airborne era.
Same with racing games with rewinds, people look to Grid 2008 or Forza Motorsport 3, yet Milestone an Italian AA studio that did many RPG and rewind feature licensed one car maker games like 2006's Alfa Romeo Racing Italiano or even a Chevy Corvette game/Evolution GT or even other games (not rewind features but other types of features), never gets noticed other then the MotoGP or WRC spaces these days.
Most people don't notice or care for these details unless they go back, came across it back in the day, or see it popularised in AAA.
Or I guess like Capcom's Sweet Home to Resident Evil. Most people just never come across what came prior.
All that is a bit unnecessary yes. But you know, when people really care about this stuff.
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
Very interesting. But whatever about the Turbo/PC Engine CD, or Sega CD? Most still supported cartridges but the Saturn/PS1/3DO/CDI were more focused on CDs so it was more a good balance for prices and units or just how the business model worked but yeah NES was tough for sure and then many did or didn't have as much restriction I guess of the exclusivity contracts or cartridge unit orders or business deals as some may have tried Master System but Sega was very particular back then too, till the Genesis/Mega Drive so not surprised that when they had a chance they went with those for the differences, and by PlayStation the CD units and structure of things were different by then.
Re: Disgaea 7 Complete Lands Western Switch 2 Release Date
@JohnnyMind No problem/your welcome. You can toggle the auto combat on and off via the + button I think. Otherwise there is characters/menus to put XP into other things so it really tries to push levels or skill enhancing. I never had issues playing 6 at all compared to other entries.
https://www.youtube.com/results?search_query=disgaea+6+how+to+get+started Encase you may need help, here is a general search for beginner tips. I never needed to use these, but I have seen a few videos on other entries after playing many of the games.
Don't remember using the randomly generated dungeons or item world to enhance items, much either in later games, but did in older entries more. Though they do vary per game what they offer of paths, enemies, rewards, etc. Never encountered them but I am not a hardcore player either.
I was new to the series with D2 on PS3 about 5 years or more when was branching out to other genres, so never grew up with them at all, was my start to Tactics games as a whole, and sort of just explored what I could.
6 has a few mechanics/menus I don't remember using, but for how grindy the games can get and how many hardcore fans hate 6, 6 is the more suitable accessible game for sure for general play or those menus to enhance things. I didn't mind it. I just casually play.
I have near beaten 4 and 6 so yeah. I think I remember using XP potions a few times in maybe 4 or 5. When they would drop or be in the general stores.
1 Complete, 5, 6 and 7 are on Switch so you have a fair few options besides the collection ones of other NIS games that are similar to Disagea but also different in their own universes/combat/core mechanics.
Re: Nintendo Expands Switch Online's SNES Library With A Mouse Game
It's no N64DD ones but it's something.
How was the paint programs that were for Switch and other platforms prior?
I get the animations/tools and nostalgia but to me I don't see that much of an interest here.
Even then why is there no Art Academy for Switch either?
Were sales that bad for 3DS/Wii U?
I don't eat up nostalgia/emotional nonsense excuses, but I see appeal in this being offered as something different to the service.
Also if mouse functionality, even though why not just 3rd party mouse offering as well to replicate (not completely but enough) of the SNES mouse. Where is the SNES mouse to sell to people or we only getting offered controllers?
When is Sim City SNES with mouse support as the original doesn't offer it?
What other 3rd parties will offer their games at all?
Seeing a variety of not just GameCube only but also others is fine but even still. It is still a service lacking.
When Xbox has back compat it's fair, when Sony has back compat it is building still but has a lot more IP appeal I find. Even then I can buy them for $15, I don't have to sub, neither do I back compat digital/physical disk to digital license, or have to care about game pass.
NSO is fine but I also see a lot lacking in games I'd like to see offered that aren't, and even then I refuse to subscribe.
I'd like to see Polarium GBA or DS added.
Even then PSP puzzle games won't come to PS4/5 any time soon, they didn't even PSP eshop or Vita/PS3 at all.