Comments 798

Re: Minecraft Is Updating Copper To "Make It More Useful"

SuntannedDuck2

@batmanbud2 I have wished for more tech or useful interactive things in years, I think they want to avoid any industrlaisation or more to it then that, even though it's not hard to use redstone, gunpowder or any other things really easily. Improve crossbows/bows, more to fishing rods, more to potions even.

It's why Iron/Copper/Gold is barely used at all, they just can't be bothered or would say oh it takes too long. Hasn't stopped modders with smaller teams and same amount of time to do it. Mojang just can't be bothered and have pitiful ideas.

That's just a guess.

I mean even modular arms or legs for the Golems I had thought up since the mob vote (like any other prior NPC related mobs with their tasks to do things let alone tech mods with blocks that do things for players) that had them and we got the seed one instead or whatever the case. Like we won't see it happen, but they could, they would be a greater help then what is included in this trailer.

Re: Minecraft Is Updating Copper To "Make It More Useful"

SuntannedDuck2

I'm sorry but modders have had copper even before 1.17 and even after 1.17 probably used it better. This is pathetically boring. Copper gear has been thought up a lot, so it's good to see it but it will probably be basic, and boring. If it's inbetween Iron/Stone, that's fine.

But the other thing is, what about the lighting rod? At least modders have used that and Mojang have done nothing useful with it at all. Pathetic as usual. It could be used as an item whether for combat, resistance, technology but nope. It's a maybe for redstone and only was introduced because of wool roofs, like what a load of stupidity is that, what we HAD to have it for that because why teach others to use commands or I don't know make rock wool, something that has been around since Thermal Expansion in 1.2.5 or other versions (not anymore I think but even still), is hardened wool or glass that confusing for players? Like come on. They can add stay this way copper that's rusted at any of it's stages but not hardened wool. Logic of these idiot programmers/artists/designers/animators at Mojang. Incompetent fictional ideas creating ability as usual.

Will it have weathering? No. Yet would make for a good poison or other aspects, but they won't do that. That's TOO CREATIVE. They'd say 'oh it would be itching or unrealistic' I don't care about realism in Minecraft, put leather padding in it or something I don't care. Or I can imagine leather padding in any Iron to Netherite ones. Or 'we can't make copper better then other ones with enchantments or other durability valuable ones' yeah and tell that to Ratchet Size Matters with a better armour system with abilities then Rift Apart with it's resistant to this enemy, and that one basic direction.

Sure the abilities and damage reduction sucks but I mean they still put the effort in. That's the point.

A new mob, a golem, THE ONE I WANTED TO HAPPEN IN ONE OF THE MOB VOTES yet we got the useless seeds one. I'm glad it's here but at least Mojang finally added it when the community were useless.

I still bet the modders will make even more useful golems/other assist mobs then how Mojang implements it. Even if many have been up and down with modders over the years.

If modders expand on it by all means even. I am glad about these ideas, but I am also at a point of ABOUT TIME Mojang. Like seriously. I am sick and tired of waiting for better ideas, not subpar ones. So these ones are good to see, but I am so uninterested that this only 'slightly boosts me to that's cool but not enough to be that excited for many vanilla additions in the past to make up for it beside modding the game heavily still'.

Interactivity first should be the focus, you don't have to make everything int he player's favour just offer something interesting to interact with or avoid, not visuals and useless mobs/drops/blocks we can resource pack color or add hardness/other properties too.

Also the 'look were at a mine', like why do we need this, it pads the video, it's pointless and to me it's why I hate Mojang, like all the other nonsense of 'oh my hobbies' or other garbage, they haven't had good ideas for the game's updates in years, let alone boring management.

Re: After Croc, Argonaut Games Wants To Remaster This N64 Cult Classic

SuntannedDuck2

Fair. I'm interested. I would Malice or i-Ninja but I get why they'd go for others then the tougher to get licensing ones.

Or whichever other older IPs they have access to. We may not see the other ports/handheld/cellphone games I assume revived for Croc or other games?

Malice under 2K/Take Two pretty sure as they were published by Mud Duck or others back then. Or whoever Evolved games was part of for the EU publishing.

i-Ninja being Namco/Zoo/Sony.

Re: EA Worker Pay Continues To Dwindle As CEO Picks Up $5 Million Bonus, Thus Creating Amusingly Tall Financial Graph

SuntannedDuck2

Fair enough, if that's what they want to do, by all means, I don't support them, only their Indie program games are any good anyway these days. I haven't cared for their major ones. Squadrons was fair. later Battlefields have been ok but not dived into them really. I got a few NFS games out of curiosity as I already experienced enough of the key circuit/linear ones of the series I enjoyed.

Unluckily I only buy older non EA account related EA games pre-owned as that's when they made/published better games. Nothing modern at all besides what Titanfall 2.

Ubisoft I just turn network settings off for Prince of Persia Lost Crown and Immortals Fenix Rising and they work fine. XD

Re: Nintendo Expands Switch 2's GameCube Library Next Week

SuntannedDuck2

Fair additions but until we see other licensing of 3rd party games or a random inclusion (please Capcom) like PN03 (Under The Skin for PS2 PS+ offering as well), or other oddities like Eternal Darkness, Geist, Cubivore and more I don't think GameCube will really show much and that will be underusing it's potential offering on NSO.

Also if they offer Mario Tennis/Party then I mean, who will play Aces? Others but hardcore fans know the better Mario Sports/Party entries of course N64 or GameCube not just in nostalgia but quality.

GameCube taking time to offer whatever they can with licenses, emulation quality and more to get them working is totally fine, and because it's on Switch 2 rather then Wii U where it and Wii fit much better on the hardware. I mean, they are taking their time and it shows but it is interesting to think but hard to tell what we are going to get.

I mean even on a phone/PC Dolphin if it's not good enough sure some games can be quite awkward of dips, so I can understand waiting till Switch 2 and with Nintendo's own emulator offering a good experience with it without the lengths Dolphin has over the years on any hardware and however well for certain games/hardware used on, not just as a thing to offer something for it but for better performance.

But licensing is always a challenge so it varies what they will get for NSO, but if they run out of 1st party, what 3rd party will they offer?

Safe ones like Sega offering Sonic Adventure? While would be cool, what about other types of well known enough games?

Also I assume they don't want to interconnect GBA/GameCube, we many have already covered of Wind Waker's Tingle Tuner, I assume many others that utilise them. I assume in the ways GB and N64 connected as well if they did or left them out as a lot of work for such a thing.

I was surprised Battle Engine Aquila even came to PS2 service, no Xbox at all. So thanks Atari on that (of course no GameCube for that) but there are plenty of 3rd party GameCube games they can offer, multiplayer servers/LAN modes in the originals expanded with, or split screen or whichever.

Or a wide range of niche to well known GameCube versions of third party games even on NSO.

Re: Switch 2 'Drag x Drive' Estimated File Size Revealed By Nintendo

SuntannedDuck2

@chardir That's why I wasn't sure on mouse pointer in that position, same with IR on Switch 1 (but no hold in different direction in a Wiimote way but nope only held downward or Labo ways it was used only which sucked).

To me a mouse with more coverage or an underneath would be better then holding it the way it is with so little to hold onto.

I also thought of the Wii Party ghost minigame with moving it off then onto the screen (kind of thing), why not something like that, or any other around the room (not completely AR but still more then just pointing/hovering over a floor or other surface) or any point and clicks or light puzzles or something. But oh well. I have too many ideas and I don't think it will happen.

Re: Switch 2 Exclusive 'Drag x Drive' Won't Include Local Multiplayer Support

SuntannedDuck2

As fair as Drag x Drive is I think online only is a bad idea here, the game's environments and characters on screen can handle it.

For showcasing the mouse pointer like Arms was new and showcased what it did, like Pilot Wings and others before it had their purposes to tech showcase or be a new IP in different areas and may have lacking content too.

I think online only is a bit of a waste. It could disappear of players very quickly and server costs wouldn't be worth it at all so what is the point? Do they think online and make your own fun is working as audiences have made it clear it doesn't work due to how much they lack in their approaches to it. There is a lot you can do with robots and basketballs in the way they have even if they haven't really gone into arcade or more typical sports game approaches besides Mario sports games that vary per console or direction over the years, or even besides third parties releases of sports games either appearing, skipping or not being as good on the platform.

Are we going to see more online only of this format and more co-op or cursor type multiplayer for singleplayer games be the only local ones? If so that would be sad.

This is a robot basketball game, I think local would be fair with 3 players per team then a 4th or 6 or whatever the case. I think it's fine to do that. Or 4 per team. But if it's 3 and a court layout or scoring then I'd be fine with that or whatever powerups or other things it may have but I assume the game is rather basic. It looks basic.

Re: Former Nintendo Duo Fear We Might Be Waiting A While For A 3D Mario On Switch 2, Thanks To Donkey Kong

SuntannedDuck2

@Real_Obsi I completely agree with you there. I research any series, play the games I want to and otherwise sometimes try to understand the communities or dev diaries and things, but not always, so I get a better understanding of whats going on even if I'm still a player and not knowing 100% what is going on.

I still give the good with the bad. Pikmin 4 did fair, I think it was good in some areas but wasn't in my eyes in others but hardly the worst.

I don't have context for a Mario Odyssey dev time and I forget how long that team's games have been due to all the restructuring Nintendo has had and all the different games that come out between teams, compared to other studios more clear IP focus and ones we see talk to us players/at the top. But I'm learning as I go.

It wasn't a Prime 4 type restart situation for DK Banaza anyway. If it took them like BOTW long to make DK after Odyssey, by all means, they had a lot of ideas, or a lot to get working.

To me the destruction and other details looks like it would have taken a long time and the effort is clearly there no doubt about it, like when Minecraft took longer to do it's world regeneration updates I had respect for them delaying them as I knew it wasn't an easy task, I wasn't a fan of other updates but I could tell but some things of scale, but even then maybe other details in the game did as well to get to what the game is. We don't know other then what we have seen in the Direct and prior trailers either.

Re: Front Mission 3: Remake Appears To Replace 2D Art Assets With Generative AI

SuntannedDuck2

So much for proper remakes. Like Square or Forever care I guess. Well at least Front Mission 2 was discounted on Switch with no end date/finitely up to the release of Front Mission 3 for a long time.

But yeah otherwise this is a terrible cost saving and lazy use of tech measure.

What a waste of time and money let alone reputation/disrespecting your audience and thinking "they won't notice their nostalgia blinded and will eat this stuff up".

Do these companies REALLY think that? Let alone newcomers that want to get into the games like I did and had my issues with Front Mission 1, but still felt it was a fair remake.

But this, this is disgusting they think they can bother to do this and go 'oh people didn't really want these games as much as we thought', 'they won't notice our corner cutting or we get less sales game per game' when it's a just a matter of 'we want more respectful effort put onto these sorts of projects, not to fool us with garbage'.

Re: Former Nintendo Duo Fear We Might Be Waiting A While For A 3D Mario On Switch 2, Thanks To Donkey Kong

SuntannedDuck2

They take their time, why panic over nothing. I don't care if Mario or any other characters are on the cover I care if the mechanics are compelling. If they are, I will support them.

The niche ones were so I supported those as like Id' easily be able to get copies of those later. The mainstream ones always sell, so I can get them whenever I feel like it.

Devs take time, Youtubers want views and to mess with audiences due to whatever IPs they can talk about that audiences eat up of the few IPs they play.

I'd rather devs take their time, make whatever they want with any characters or worlds (as long as it's creative and not bland/repetitive garbage mechanics or game design in any way, really easy to do yet so many fail but Nintendo is hit and miss for me but usually hit so far of old and new era stuff just some like Pikmin 4 disappointed).

Otherwise the sky is the limit, let devs make games and take time, make creative projects Nintnedo devs can.

Re: Forget Switch 2 Game Key-Cards - "Full On-The-Cart Physical Releases" Are What People Want, Says Publisher Lost In Cult

SuntannedDuck2

Well when we finally understood how Virtual ones were like loaning to a friends without the physical they don't give it back or re-writeable.

Companies want their lack of production costs and cuts to eshops or want their launcher purchased games money. They can get stuffed for all we care. We are not stuck in the past we are stuck in what's fair to not only us but many people in the years to come.

They can have their control/creation, but they also do whatever they want and we can in our ways too. Want to play as children we will act like children or smart children about what happens to any media.

While the Game Key Cards are just DRM excuses and however servers go like Wii, Wii U, 3DS eshop downloads before them, for third parties to make 2000/2010s like PC Games for Windows Live, Xbox One 2013 and more level excuses and tricking the many physical types not just casuals and we aren't easily fooled we looked deep and third parties seem to think were that stupid when many of us are very collector, historian or other self aware, you bet we were wanting it on the cards.

Third parties think were stupid, we are far from it and are willing to open, spread word and tell them to go get stuffed before they think their illusions work. They don't. Were smarter then they are.

It's like a teacher being locked to their choices to do things of policies or conditioned of their ways of thinking and can't think around what they have always lived by and can't deal with things too much for them, the students are smarter and don't put up with garbage.

Re: Opinion: I Never Felt True Nostalgia Until I Played GameCube On Switch 2

SuntannedDuck2

The GameCube was more mechanically interesting, I don't put nostalgia on things, I put quality. It had quality like PS2, Dreamcast and Xbox did. It was good, it had it's handle, games were better.

So reading a nostalgia article or how well it handles them on Switch 2 is fine, but I also am just going to skim it and move on.

Modern gaming sucks. I refuse to also use NSO I'd rather emu GameCube games or buy the third parties or niche cheap I want. That's it.

NSO needs the more interesting GameCube games, licensing or otherwise. Even PS+ has more interesting I'd rather buy then care for Xbox back compat at this point because the many on there were fine but yeah. PS+ isn't 'great' either'.

To me retro has so many games with eh licensing, dead developers/publishers or whoever has them or source code to tell if companies will offer anything for them to see it as viable or source code available (as a sad but fair reason) that I might as well look them out myself as none will offer what I want.

Re: Video: Right, We Need To Talk About GameChat On Switch 2

SuntannedDuck2

Why would it be popular? We know how it functions and some like myself wanted other gimmicks not a mouse pointer that I hate the positioning of, it's a mouse pointer, so I already don't care how it's repurposed, and a 100th way to socialise via Game Chat. So yeah, what was there to get excited for?

If games use it as another function sure, but like PS4 share button I hate it (I use it to record some things but socialising first mentality makes me mad and game design sucks so why would I want to record or talk to people? Devs/console makers are dumb). I'd rather use the touchpad in many ways even. I hate share buttons. I want inputs not socalising menus for the 100th implementation humanity. Give me tech first, not garbage we don't need.

Nintendo offering Tetris 99, Mario 35, F Zero 99 and more are fair retro attempts at live service games so to me those are fine to have. They aren't effecting the niche or popular Nintendo first party games at all compared to Sony or Microsoft or other third parties working with Nintendo or go to all platforms.

If the camera was like Playroom/Playlink (Everybody 1-2 Switch 10 years earlier and a whole range of games, Hidden Agenda is the best or that PS5 tactics RPG will be as well) on PS4 or Eye Toy like PS2 or PS Eye for PS3, or Singstar or Buzz or Labo anything else or something, interesting uses for AR or otherwise I'd be ok with it.

If it was good for dancing for say Just Dance, or VR or something interesting, I would maybe consider it or go that's cool and not use it but respect it.

But the Camera/Game Chat are pathetically boring of the recording/streaming angle and I have no interest in that at all.

A Recording feature for 30 seconds to PS/Xbox for a few minutes was fine enough. But doubling down on it. Come on. Nothing annoys me more then social features on Xbox One and cutting in 2017 the TV TV TV feature. Why because I liked Windows 8/Wii U so you bet I was NOT HAPPY about social features getting priority and OS changes over the years also removing it. I hate socialising being a factor over genuine tech ideas. You have 100s of ways to communicate. WHY!

This was the same I felt with the Share button on the Xbox Series after the greatness that was Impulse Triggers. You expect me to get excited over a button to a solution it solves as quick access. No, I don't get excited over that. Useful yes, but the ONLY thing to add to a controller, no.

Switch 2 Pro Controller with a mic port (like Wii U had and PS4/Xbox have had as well) sure that's fair for the third party Pro controllers programmable buttons angle too, it's not exciting but it's still good to have that I can respect it. I had considered the PS4 back button attachment but didn't bother. I have nothing against those and remapping buttons I think that's a great feature. But I would also like something more exciting too to allow games to do something gameplay exciting not just push other safe things instead.

I don't care about online gaming family, streaming, whatever, the games are already boring to play, if the gameplay was good sure but they aren't. Gimmicks make me care more, as gameplay is either good or bland. Most are bland so to me if gimmicks don't save it, what else is there for me to get excited for? Retro games that did great mechanics instead and not supporting the modern industry's boring direction.

Re: Pauline's Age In Donkey Kong Bananza Has Been Revealed

SuntannedDuck2

To me this is just Yoshi's island again? I get yeah Donkey Kong has Pauline and all that but really a Yoshi's Island dynamic, did we really need one?

Ok but kind of eh story and character use cases in the game to be honest. Not interested for that.

If the game was relying on that and didn't have the destructable worlds (depends how it's used of course), I wouldn't buy it that's for sure.

Re: Back Page: Every Game Should Have A Cow

SuntannedDuck2

Fair article. But unless games make any animals, aliens, robots, snowmen/other objects/beings or insects interesting of movesets I don't care how they are included, joke/silly articles or not.

NPCs or playable cows, need good movesets or else I don't take it seriously, sorry.

Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"

SuntannedDuck2

Part 2:
Switch 1 I think was a fair balance of good enough timing to get such IPs again, of other time on the market relevance IPs or sequels or a port, that weren't too far along people had played them, discount waited or otherwise considered them compared to later sales.

Skylanders, Just Dance and more besides fair Indie 3rd party ports. Besides the portability/console hype, financial situation, awareness of the product by normies, and more. Besides the fewer games then this time around and besides the Wii U marketing.

If 3rd parties don't know enough about their teen/adult audiences or how 'it's in my mind I may get it discounted or not think about it but may with a port/remaster in a few years focus on it' and just go oh they will buy anything again immediately which doesn't work, merch, games, everything, that their narrow minds want that's on them.

Not the human that is more particular on price, timing, if it actually fits with particular interests them (or timing of awareness they encounter something) or not among other awareness or things they themselves do that companies can't figure out and no one can, but they can try, but don't work those people out at all. They go off social media/data and don't understand people well enough to market to them clearly.

They have the business understanding but not the psychology of people well enough to go oh we can't measure for that, is this worth the effort to port this or not, make another game, etc, but we can try. They just don't. Whether online or offline types either. Or besides other places to go if they pay attention enough which some may. Or those that inform the uninformed.

So if you wanted say Mario Kart, Fast Fusion/Dustblood (whenever that is) your good. Exclusives aren't my point here, the business practices are.

Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"

SuntannedDuck2

@kalosn Agreed, that stigma and yeah 1st party more interesting, timing of 3rd parties and more. Wii U learning from among understanding audiences they clearly don't (not saying Nintendo only I mean in general any platform, timing, those interested in them again/at all or discounts).

Even if we put aside the Nintendo fans only buy Nintendo games. I think it's just the 8 months later release type thing the Wii U had. Gamepad gimmicks weren't doing it for people, and late releases people play, got discounted on other platforms and more. You can't guess people with particular tastes like say gameplay being appealing or only fantasy games or other platforms they seek stuff and their reputation mindset to things or whatever else.

The way they have approached this is things they don't account for, or won't/can't.

Third parties don't understand their audiences only that they want it to sell and push their values and target teen/adults, nothing more in depth as it's hard to work off that data or read signs of people at all it seems past who they mix with or their minds.

When they seem to forget how people think, and why they would need or want their product, whether it be the discounts on other platforms, reputation of the games persisting as well, the types of audience that fits a particular thing of tastes, timing (if in a few months/discounts or otherwise and they still weren't interested, why would they compared to years later but that doesn't make them money does it) and more, not just oh it's a Nintendo fan or teen/adult or the hype of it's a new platform.

It's the more niche audiences or particular things third parties 'don't look at' that is hard to cover but very important. Nintendo wouldn't sell to me unless it had gameplay/gimmick use or a weird artstyle angle. Yet I buy their niche IPs (their mainstream ones later) and the Vita ports, my Switch has no mainstream Switch game yet I'm waiting on them. I'm not their target audience but I still contribute in my own niche weird way. Other then a few reviews for platinum coins or a few eshop purchases I don't register really. So I fit in the anomaly or maybe slight Nintendo fan category then wider audience category.

But the other factors I brought up, are more valid then anomalies like myself or Nintendo fans.

Besides Nintendo fans or those testing the hardware differences of those games, who wanted these games 'again', full price or on another platform, the price, game key cards or already were focused on Mario Kart and their Switch 1 library.

Wii U many went hmm 8 months or so later, (compared to Switch where it was a larger jump of time to focus on those games ported/remastered), time can play a factor too when people think about something. Gamepad gimmicks, audiences that fit or don't. Among other factors i keep forgetting. Besides the Wii U marketing as well.

Re: Third-Party Launch Games On Switch 2 Reportedly Sold "Very Low Numbers"

SuntannedDuck2

Lol, companies are desperate for more money on any platforms they haven't put it on yet. Game Key cards and Mario Kart are not the only factors.

Also early console numbers, 3rd parties wanting 10 mill when the console isn't even 10 mill yet either. XD

The fact I have a more aware thoughts (Nintendo life also having the same thoughts & others comment 1 out of the 4+ factors says a lot XD) regardling this then others says a lot about human stupidity/psychology people ignore about business. Timing/understanding people to the finest detail is a big one players/business miss.

3rd parties are so narrow focused I immediately have plenty I know where they went wrong.

Yet like Wii U (like many PS3/360 3rd party type games few appeal to at launch/in general) they seem to forget from 10 years ago (let me guess they will do the same/ignore Switch 2 audience not even for sales but just for demographics taking too long as well right.

3rd parties we love to laugh at), while Wii U had bad marketing, concept people still don't understand (let alone Gamepad features wouldn't sell people on it, some people but not all/replaying said games again aka timing), even if they use their phones for dual screen uses without thinking about it.

Wii U was an easy thing to remember for its' factors/ones that apply to 3rd party releases on Switch 2. Yakuza 1 & 2 even, Wii U wasn't well known/even then it was Nintendo die hards/family audience console/gimmick/collector types, same with Vita Indies as I think less Nintendo fans cared for Indies on Wii U.

Others come later when enough comes out that appeals to them.

I did when Vita ports of niche ecchi games, 1st party Nintendo niche games did.

So unless it fits a weird angle of audience appeal, I think 3rd parties were over-expecting/seem to ignore obvious factors. Yet they also played it safe due to the Switch 2 being a different launch period then the other consoles or when other games would be ready. So what were they expecting. XD

Let alone audiences. They can look at demographics of kid to adult all they want but if they don't pay attention to the niches of audiences, or die hards/any other then that's their problem.

They just go oh new platform, oh decent teen/adult audience games to put on here were desperate for money. They are so dumb. Mario Kart/console prices/other factors aside even. 3rd parties were too narrow focused then on other factors that apply here.

It's a new launch, what is your audience, Nintendo die hards. If percentage of those aren't into 3rd parties on other platforms, got them on other platforms if cared or besides tech interested people to compare. What were 3rd parties expecting?

Dumb. XD

Nintendo audience or ones that got those games would have on other platforms because months later/discounts purchases not new full price on a new platform.

Other than Dustblood (only 3rd party here that will appear whenever & audiences it appeals to/disappoints, it does but still NEW then ports) or Mario Kart (& other 1st party later), what was there to get excited about. XD

Like with anything, they seem to forget how customers think, or only see social media audiences/devs with good internet & forget players conditions, they can't read others it's hilarious. The wider picture is lost on them in many ways.

Idiots. They are so up themselves of 'we have an IP, get an audience', but seem to forget the specifics are so obvious from a mile away. XD

Re: Minecraft's Nintendo Players Request "Switch 2 Edition" After Graphics Update Skips Switch

SuntannedDuck2

The right one looks awful, wow what bonus details and sunlight. Looks bad.

Offering a Switch 2version sure. It will run better then Mojang is offer

Like the 1.14 artstyle it worked but eh.

Combat was hit and miss.

Other major changes were hit and miss.

1.18 was eh, the time they took was understandable, still hated it. I hate world gen updates and I hate generic mob vote (Mojang uses of them and players wants of certain ones being worse then others)/end village/ore stuff from players, they have no creative ideas worth listening too.

1.16 Nether wasn't as bad as 1.7.2 I hated 1.7.2, I still hate that update.

Re: Shuhei Yoshida Says Sony Doesn't Really Consider Nintendo As Competition

SuntannedDuck2

Part 2:
Gimmicks with the hardware/software use that yes Sony/Microsoft have offered theirs but differently, and with however much effort or care to remove them over time, or even other adult IPs Sony/Microsoft won't offer as they don't suit their standards so told those devs to get stuffed.

I don't own a single mainstream Nintendo Switch game (will at some point but not right away, so I am more an anomaly Switch player) only niche 1st party and 3rd party, all for teens/adults, so if they want to say Switch is a kids console, by all means. I own many kid friendly games and reviewed a few for platinum coins. Doesn't mean I don't primarily use it for teen/adult games same as PS/Xbox platforms mix of kid friendly and teen/adult games as well.

That and when Nintendo's IPs have more gameplay interesting ideas and Sony's and Microsoft's bore me to death and are too story focused and boring gameplay wise for me so I gave up on Ratchet or GT series potential being not garbage let alone others, XD That's on them for their current strategies. I can use whatever device for any audience of games I want.

We don't see Sony offering a handheld besides Portal to play it safe and see the potential (no dual screen either) or cater enough to Vita/PSVR2, only just enough. Wii U Nintendo still even if not the best enough support to it at least. Sony moves on too quickly and we just eat up what we can get on them.

Re: Shuhei Yoshida Says Sony Doesn't Really Consider Nintendo As Competition

SuntannedDuck2

In the beginning with the SNES CD sure, but nowadays in competition, I mean hardware wise for power level sure but other peripheral type use cases, how are they not?

In terms of people's first console, a family console, their different direction or just cheaper then the competition sure.

But Nintendo isn't just covering a demographic thing, Sony/Microsoft clearly make for all types, not just oh kids/adults it's people into all sorts of other things. To market share quantify that sure it doesn't appear on charts but even still.

In terms of Xbox where it's Japan where it's less known due to Microsoft's decisions/marketing issues or how they don't appeal to the Japanese, or doesn't even exist in other countries where Sony/Nintendo offer then yeah no doubt.

Sony has their audience/tech focus differences but they are still consoles. So his context or not you can see it many ways what he means as being factors, and misunderstand it. I'll take the misunderstand side as his point is clear but also eh I don't know they are more then just the clear points he is making there.

If everything is power no wonder devs/pubs are boring people, & we get boring consoles/games with dumb mentality behind it.

Just cut VR & all the other projects & make them as boring as possible Sony why don't you. XD

I know every tech/peripheral idea both have done and give mention of them firsts or how they used them. Failed consoles or successful ones.

But Sony/Microsoft staff former or current say things just makes me laugh. It's their fault they made me give up on their garbage current strategy to move to Nintendo primarily and go retro or keep the PS4/Xbox One around for other uses. I'm not upgrading to their garbage consoles. They haven;'t given me a single game, peripheral or OS reason to want to use them. I don't even have to buy them and I refuse to buy myself or touch the ones I have access to from others around me. Make a decent system/games and I'll use it.

I don't think Switch 1 or 2 are perfect but they were more appealing even for my issues with them. I prefer the Wii U even.

If were talking audience too. Uh what kid besides pushing part parental controls is buying a Switch for adult audience games Sony doesn't allow on their platform while others they do?

Exactly. Kids/family console, Sony/Microsoft are idiots as usual.

Are they catering to different teen/adult audiences yes, they are.

Many of us adults may want to play family friendly games not because they are family friendly but quality comes from them, or even the Vita ports or PS4 ecchi games Sony says no to. Or many others on Steam even.

I bought up a Vita, Wii U, 3DS, Switch for a reason, because Sony/Microsoft were offering nothing of worth. So I keep my PS4/Xbox One as bonuses.

Sony/Microsoft can cater to whatever they want of audiences they pushed away over the years, or even committee type audiences but the rest of us went to Nintendo not just for it being a family friendly games console with cough quality games Sony hasn't provided to the same way of treating their IPs.

Re: Talking Point: What Are You Hoping To See In The Donkey Kong Bananza Direct?

SuntannedDuck2

If they show off the mechanics well, whatever editions and such sure.

Maybe 1 look at a level/the core mechanics would be nice.

As do we need to see story?

Whatever business and whatever of the case they are willing to show off.

If we see a Pikmin 4 situation of marketing and I go well this game sucks due to core design changes, ok ideas that are good but not enough to elevate the product or padding that's in excusable then well I can easily avoid DK Bananza.

Re: Review: Gex Trilogy (Switch) - A Happy Throwback That Couldn't Be Any More '90s

SuntannedDuck2

@ottoecamn Besides the Scott's Stash launch video, review incoming I guess at some point. Or Gubble/Flingsmash. He has to do them at some point not just reference them. They could be L button never happens ones though. So the community will do it. Or well others already do videos on such games anyway, first impressions or reviews.

Haven't seen the Nitro Rad revival one of Croc yet. But he did the Ty ones when those came around.

Re: Review: Gex Trilogy (Switch) - A Happy Throwback That Couldn't Be Any More '90s

SuntannedDuck2

They seem fair. Haven't seen the Scott Stash video of the launch.

No PAL option (feels like what you'd expect of PS3/PSP/Vita releases, just the NTSC US version only whether for HD collections or PS1 type eshop releases hmm, I get there is enhancements or teams have to work with what they can for those they get licensed to and what effort they put in but even still.

PAL OSTs matter to me, did with Spyro as well with how Tree Tops or High Caves were, those alternate ones were way better then NTSC for example or voice acting/in general versions in PAL is always nice to have the UK/other region voices too, come on. Even Sony or Nintendo offer easy version and at cheaper prices yet however much effort.

I get third parties do their best with what they can work with/are given of source code or the engine and other aspects but even still. It's sad.

Even then odd licensing companies do is just a challenge like Battle Engine Aquila on Xbox? Why was it PS2 only Atari? Source code issue? Who knows? Among other examples out there.

I can pay less for the PS1 versions on Vita (if still there that is and of course they aren't the same amount of effort put into them as the modern ones of course I get that but still THIS much for all 3 it's a bit hmm) and PS5/Switch/Xbox Series only, seriously? Well that's quite annoying, Switch is more pricey sigh. What is with this third party based on demand/users or otherwise logic to the store prices. It's ridiculous.

Glover did the same, Croc I think was the same. Like seriously.

Re: Poll: Are You Happy With Switch 2's Screen? Because Some People Certainly Aren't

SuntannedDuck2

Don't have Switch 2 but hate OLED (even on my phones) so LCD/others are fine by me. Also VVR/VSync, etc.

People can want nice things but:

Artstyles should do enough of the job (just like any underpowered console, artists/animators/programmers being smart about it then wanting MORE power & being less creative, I already see it in gameplay & visuals are very hmm of creativity of artstyles as it is, some are good others are hmm not just the screens, cameras and more to factor in devices, I literally looked at 2015 era phone photos and modern and yeah the differences are so minor to how it processes it or whatever else the device was doing, the focal shot and more) more then the screens I also think but getting into other factors.

I hate HDR, RT, Motion Blur and other graphical techniques anyway so to me it's up to artstyle or smart design in other areas dev staff, not excuses besides how the hardware offers it. Switch 2 is new we will see how they use it over time.

CRTs they worked around it's benefits of blur back then, they can work around HDR on/off as well. Or 2D on modern TVs in mind too.

People can want 'fancy' but won't pay up. I can easily go with the non-OLED. I don't want it anyway. So to me I'm fine it's cheaper/not included. People that wanted OLED Switch 1 got that.

I ignored it. I can wait for Switch 2 (enough games/pre-owned price) for LCD/better stand (ignoring OLED Switch 1) & do touch/handheld when I feel like it due to how often I TV/handheld use has changed then my 2021 purchase handheld use.

If it's LCD first/OLED later I think more early titles/all titles will look good on both no matter their life time. On Vita they look worse because of the OLED first (or how cheap Sony went with the LCD 2000 model so I don't have a definitive answer here)

Sure Nintendo has always done a fair job with artstyle/screens regardless of viewing angles with screens on 3DS/otherwise let alone the DS/3DS larger screens even or the smaller ones like Switch Lite. They work but readability and produced colours or particles or otherwise eh it varies. Also we aren't dealing with backlights or not anymore either as they are standard and not Game Gear/Lynx and others have them and Nintendo ones didn't besides Gameboy Light anymore.

I even have to question how washed out/how stylised a game is and to not always praise saturated looks as in way other artstyles could be better really.

1.I hate OLED brightness, detail and lighting, if I hate DS Lite brightness settings or smartphones, yes I hate OLED, AMOLED and all that stuff, I can't say for MicroLED or MiniLED or those but I am totally fine with LCD and good enough viewing angles.

2.while I don't expect the same and it was Sony's decision and may not effect the Switch the same way as Sony did cut costs with Vita 2000, as much I think it could due to how Vita 2000s LCDs or processing details are.

The early titles with the Vita 1000 in mind look pixelated & awful on Vita 2000s, may vary on PS Vita TV which is a 2000 with TV first/many 1000 era titles using the handheld aspects/blacklist or modded whitelisting I think vary of still being visually fair on TVs either.

PSPs I can't comment on 3000 model screens but 2000, 1000 look fine TV out/regular handheld use.

But on Vita 1000 OLED covers up details & I hate brightness it has.

So again repeating this here, if it's LCD first & OLED later I think more early titles or all titles will look good on both no matter their life time.

Re: Classic Atari 2600 Title 'Adventure' Is Being Revived As A Metroidvania

SuntannedDuck2

Like Yars, this is not Adventure.

If they could make remakes of the ones in Atari 50, this one is just another insert metroidvania type.

Why is it not top down or first person or actually reflecting on it.

No purchase.

I think Lunar Lander Beyond (not bought but seemed fair for what it was) looks better then these excuses for metroidvanias are for Yars/Adventure do.

I mean if you want why not another Trevor McFur or another Atari Karts or any other Lynx, Jaugar, 2600/7800 IPs even. Or something original?

Do these companies actually think that far outside the box. I'm not exactly a fan of this Infogrames Atari at all and never have been.

Other then Bubsy I may try out, I don't see Atari making anything that exciting really.

Renaming another game with Adventure is just dumb. This is Starfox Adventures like renaming for no reason and without the characterisation either.

I don't care what you name it. No purchase Atari. Other then Atari 50 or Roller Coaster Tycoon Classic (the others are garbage and RCT3 is ok but plays worse then Classic does with control scheme it's atrocious, get used to sure but RCT 1 and 2 Classic is way better) you haven't really provided a compelling mix of revivals and anything else published is fine but not my thing really anyway.

Re: Review: Arcade Archives 2: Ridge Racer (Switch 2) - Still A Thrill, More Than 30 Years Later

SuntannedDuck2

@sixrings Oh of course no doubt. It's why I didn't even want to compare to MKW as it's not even worth comparing.

Price wise sure, content wise it's very unfair to do so. It's why I compared to others in the series or would other arcade racers of the time not a modern game. I wouldn't even compare them to other MK games as it's just a different genre and unfair to do so of content even in those games to Ridge Racer 1/arcade.

Or didn't compare to kart racers let alone just value to money. But more style or same series or so.

My expectations are different, like with any games with a good story mode or singleplayer campaign or good progression or mechanics or whatever. I research a lot of 5/6th gen racers on N64/PS1/PS2 and other consoles a lot, not so much Indie ones as I find they don't cover what I'm looking for but many people may want those types so I didn't want to discredit them just because I don't like the ones that release (as I said in my comment prior).

But yeah Ridge Racer ACA is not a bad release by any means it looks good for what it is, it came out when it did, it has arcade style fun to be had. Like anything to do a time trial or a high score it is fun for that just like any game with that design besides how Ridge Racer ACA is (as I am no expert on the game and it's pretty clear of that).

If we see the others by all means I think that would be great.

I just went with what platforms I know already exist of console releases as that's info I can go on then speculation or information that may be out there I haven't seen yet.

Arcade releases of Ridge Racer I am not familiar with so I didn't mention them.

Like I said I am not an expert on the series at all and it shows. So thanks for letting me know of other arcade Ridge Racer releases. I'll have to look them up.

So my approach is very much based on what I have come across in research, not someone that was around when these games came out when they were new or researching enough corners of the internet to find EVERYTHING about the series mobile, console, arcade, etc.

Arcade is not something I usually look into. I only know of few arcade releases for certain types of games racing or otherwise. Even Thrilldrive by Konami or the Sega arcade only ones look cool even and I'd love to see on ACA.

Re: Review: Arcade Archives 2: Ridge Racer (Switch 2) - Still A Thrill, More Than 30 Years Later

SuntannedDuck2

@nin10doom No problem/your welcome.

I research a LOT of arcade, simcade and sims racing games on old (mostly N64/PS1/PS2 and other consoles of those eras) and modern console platforms, mostly third party ones that got left behind. Only looked a bit into Switch or GameCube/Wii ones.

Not so much the retro ones but there are plenty out there if your looking for those kinds compared to a Ridge Racer type and to not go so modern.

That or arcade like Need For Speed Hot Pursuit 2010 remastered which to me is a Burnout 5. I prefer the Wii version but that one is not a priority for EA at all.

Gear Club Unlimited 1 and 2 are quite fair of point a to b type. But the Tracks Edition has a few circuits that are alright.

I could recommend videos on Indie racers if you want to. https://www.youtube.com/watch?v=4kzP-0SLs64&pp=ygUXZG92ZSBpbmRpZSByYWNpbmcgZ2FtZXM%3D,

[url.external]https://www.youtube.com/watch?v=lBD92kG9QI8&pp=ygUXZG92ZSBpbmRpZSByYWNpbmcgZ2FtZXM%3D

Or this type of search: [url.external]https://www.youtube.com/results?search_query=top+retro+switch+racing+games

Like Grip or RISE: Race The Future are pretty good for what they are of arcade racers with their own ideas/direction to them.

Wreckfest is good for a bunch of goofy vehicle types like buses, lawnmowers, a motorised sofa.

Otherwise I guess things like Hot Lap Racing (I had my eye on since last year or the year before, it's pretty good) or Grid Autosport or some I think retro ones like the Formula 1 or other retro style racers. Depends what your looking for really as Switch has a lot.

I think many like the Formula Legends that had a trailer recently, many like that have been around the past few years.

Even Atari I think published a retro style one not to long ago too.

You could also try searching the racing games category on the Switch eshop and see what you can find of mixed to pretty fair quality.

Re: Round Up: The Reviews Are In For The Nintendo Switch 2

SuntannedDuck2

Fair round up. I have said enough my disappointment with the gimmicks, no care for graphics techniques and all that but have praised DK/Kirby trailers.

It's a 5/10 for me. The specs are a fair jump but also I didn't care whether it was 5GB of RAM or 12GB. The 12GB helps a lot no doubt but at the same time eh. The other specs are fair no doubt but I mean unlike the Switch as a HD handheld besides phones I mean. The gimmicks/IPs have to be there or else I don't care.

PS5/Series S and X are boring as every because the 1st party, 3rd parties and gimmicks are sub par to the most boring I've ever seen for a console even compared to others building consoles up and had peripherals then being built into the console like these days software or hardware gimmicks.

Games are just so pathetic and gimmicks are 'there' but not as compelling as past ones.

LCD versus OLED, I hate OLED lighting and colours don't impress me, I hate OLED as much as high nit brightness or the DS Lite type of brightness upgrades, and games will be better built and look less blurry as well, have you seen the Vita 2000 experience, OLED first was a bad idea. Impressive sure, in the later area when cutting costs I think Sony probably did it wrong and not the LCD's fault but Dev's fault but they didn't care at all and you could tell which was in mind first anyway.

So LCD first is more ideal for them to focus on things not the OLED and the gaps LCD has looking worse. Doing it later allows enough to be LCD in mind and enhanced for OLED. Not look like garbage for most if not all of it's life with OLED.

So to me it's a fine upgrade but not an exciting one to me.

More games will come as they always do of course.

Price point and strategy are very hmm. Furukawa to me is not someone I was that excited for when Switch 2 was going to be a thing and I'm correct on that. The gimmicks and magnets are left over ideas or new ones for them but kind of whatever and the rest is or doesn't need to be as wacky but I would have liked to see a better Iwata level execution here but oh well.

Not that the leader changes much in the hardware or games, but can and it kind of shows even if more other areas of the company or regional leaders too.

But that was never going to happen. Even if we got NON Furukawa and another staff member that had broad ideas they would allow, I don't know who or how that would have gone and I doubt we would see any in the way Iwata did. Iwata wasn't perfect but he attempted things and had some bold ideas and I respect that. So the engineers had far more better ideas I think even if they are still going with them I just find them less compelling.

But I'll get one like did Switch 1 late when enough games or pricing when pre-owned to get one is right.

Otherwise I don't really care.

Re: Xbox Officially Enters The Handheld Space, But Nintendo Won't Be Worried

SuntannedDuck2

Price, whatever branding and whatever device category ranges. Who really cares.

People bhy whatever IPs, or whatever services they have of relevance to them.

It's a handheld, with Xbox branding. So what. It isn't the delayed handheld to fit with next gen consoles.

Price range or IPs.

I got a Switch 1 for sure Nintendo titles but also Vita ports being more accessible then going the Vita Asian English route unless desperate but back then it was more the only way to access many of them. So to me Switch 1 was idle for those types of 3rd parties.

So for many people if they didn't want PC and were limited to a Switch for certain IPs that are niche, they'd get a Switch.

So a Switch 2 price point to just more recognisable then the others part of their niche community, it's fine for them to have those.

I like niche stuff, I don't buy them but I do some things. But most i do research on. The majority of people don't need to or don't care. So those that do, will buy them or research them/remember them.

Who remembers Pocket PCs/PDAs? No one only tech enthusiasts then or now and businesses that used them back then. They weren't priced low enough and with so many device categories, most people barely if ever noticed them before the iPhone.

Phones being for socialising or cameras for capturing moments versus the iPhone/Android, etc. does enough of the general use cases, I mean as if it wasn't obvious. Who bought a smartphone from the 90s/pre 2007, or heard the term.

Who thought the OG DS looked like a PDA (or was their first touch screen experience). Very few to nobody.

That and why people don't notice besides a small audience for GPD/Aya Neo ones before Steam Deck/OEMs jumped on board because most people hadn't even heard of them, let alone gamers don't pay attention to niche consoles/handhelds or anything tech related because it's not gaming first focused.

Who knew about touch screen CRTs? Or Windows 3.1 Pen Computing, XP Tablet edition, no one cares these days besides tech enthusiasts and most people didn't experience them, or who did what first only, what is in front of their view for lifestyle/benefits them or other factors.

I like niche devices, but this is a branding thing and a who cares just like the Push Square article of the same thing with less comments too.

Re: Splatoon Raiders, A New Splatoon Spin-Off, Is Confirmed For Switch 2

SuntannedDuck2

I'm confused, article says singleplayer yet this trailer jumps between matches and I assume part of the world gaps.

I mean is this a Star Wars Battlefront/Unreal Tournament kind of matches singleplayer?

Or is this like I assume Splatoon 3 was with the desert/and customisation trailer making me THINK it was an open world and this is actually a Splatoon open world but it has matches.

This I think is pretty weak actually.

They could easily make this a Mario Odyssey or Zelda BOTW/TOTK style with puzzles for ink and such. I'd be ok with decent sized regions, not open worlds. Like ReCore on Xbox One or others with decent sized spaces to explore. Just as long as they aren't too annoying and complex as some like Banjo/Yooka Laylee I like the art but the things to do were always confusing.

Even Zelda games all intros confuse me till I get used to them and still struggle to do things in them.

I don't want a 'large' world but decent size ones to explore like the HUBs usually are, but maybe a tad bigger or same size.

Like to me De Blob was a fine game but didn't do it for me at times due to the core being pretty simple and repetitive. It did change some stuff up but wasn't a strong core to me.

Splatoon 2's grapple is a lot of who cares it's a grapple to oh they used this so well I loved 2's story mode.

So to me I can see reason in this game as Splatoon's core mechanics to reload, stealth and jump is great but it can be used so many ways for puzzles/exploration. There is a reason i could separate how Foamstars was/could have been for modes and how Splatoon is for it's strong singleplayer/multiplayer side.

I didn't care for BOTW/TOTK but I did their use of items like any Zelda does for the dungeons, shrines or even if pointless junk in chests how to get the chests was always fun like any 3D platformer was when done right. As in like Banjo/Spyro types not the pathetic Indie ones that don't match their quality (even if are inspired clones they don't meet that level of game design ideas).

So I am half on Splatoon Raiders, half not here. Depends HOW they handle it.

I don't own Splatoon 3 yet so I'll think about Raiders but still get 3 when I see the price as reasonable like I did 2 pre-owned.

Re: Review: Arcade Archives 2: Ridge Racer (Switch 2) - Still A Thrill, More Than 30 Years Later

SuntannedDuck2

@nin10doom No that's how Ridge Racer 1 or arcade was designed. Think of it like 'we are trying a new thing' kind of release. Or more so a better way to say it is as an arcade experience.

Circuit does mean a well a continued start/end point track or like electrical a circuit, it's not point to point, point a to b type of racing game like other arcade racers did have. Only 1 circuit.

But this looks like a good release for this arcade classic.

I'd say Cruis'n Blast is fair to experience if haven't. Or whatever other retro racing games I don't think much of as I think they lack in areas, but plenty of them out there regardless of what I seek in racing games that aren't there.

It's designed to be an arcade experience that's light on content. Unlike Ridge Racer Vita that is inexcusable in it's content handling.

This PS1/arcade era experience or first entry is understandable for the time but in the modern era you have to enjoy it as the novelty or thing it is basically.

Later entries added more tracks, cars and so on personality but the first Ridge Racer is more 1 track and being an arcade experience in the home to just play for time/high scores or within it's limitations.

I don't recommend it unless want to try something for what it is, as an arcade experience many will play over and over or to play once and never again, but yeah due to how much presence Ridge Racer had on Nintendo systems. Unless there is Ridge Racer 64, DS or 3DS then yeah don't really bother with this arcade experience if content is a priority to you. It does what it set out to do back in the day though besides it's limitations.

Play Type 4 or Ridge Racers/2nd PSP entry on PlayStation or emulate them or something. Those are more (good story moments in Type 4) besides more tracks, cars and things to do in those entries.

That or pick up Ridge Racer 5 on PS2, 7 on PS3 and 6 on 360. I think Type 4 on PS1, Ridge Racers 1 and 2 on PSP, 6 on 360 and 7 on PS3 are the more feature interesting entries. Only played or started the series with 2 on PSP and Type 4 on PS Classic so I am not an expert or veteran at all. Never grew up with it. Just through research.

Re: Video: Check Out 14 Minutes Of Blistering Fast Fusion Gameplay On Switch 2

SuntannedDuck2

Looks good but the speeds/AI seem like Neo, awkward to play but interesting game is my impression. So unchanged. Is it worth it yes. Too hard or too awkward to control at times yes.

Seeing as I did excel at WipEout games I know the entry/challenge these offer and sucked at F Zero at times so I know what to expect but to me these feel as bad as Ride 4 was for unfair AI or later MotoGP games. I know as MotoGP16's MotoGP bikes AI was garbage and Dirt bike/Rally car events were well balanced. XD

Re: Review In Progress: Mario Kart World (Switch 2) - The Perfect Introduction To A New Console Generation?

SuntannedDuck2

Looks 'fine' like Fuel did for PS3/360, with it's segmented or it's zones or wide space to drive.

It may be more then that but it gives off that vibe mixed with Sunset Overdrive or skating type moves on rails. It looks fine.

Hardly a big deal. Different for the series sure, the most exciting, eh. No.

Plenty of other games whether Kirby, DK or literally any other third parties retro or modern I'd rather care about then Mario Kart anything (not the boring ports to Switch 2 many third parties are offering).

I even think Sonic Crossworlds will be just a Transformed successor but just as bland and barely push the potential it can.

Re: Nintendo Patents 'Virtual Violin', So Is It Time For Switch Music On Switch 2?

SuntannedDuck2

Well the IR would have been good for this so maybe the mouse pointer will.

But if so why not offer a cough, Wii Party type of minigame like the ghost one to pull it onto the TV screen.

Or cough, Wiimote style that cough IR could have offered with Joycons in opposite hands but NO.

Also a Wii Music successor better be better, make it like Lumines or others did with cough original music or Nintendo music or something.

Even Wii Chess could be better.

Re: Feature: "It Was Always About Surviving Together" - Why Konami Chose This Forgotten IP For Switch 2's Launch

SuntannedDuck2

I'd rather take Coded Arms or Love Plus or GTI Club or Enthusia but sure the Lost in Blue/Survival Kids series has potential no doubt.

I haven't played Lost in Blue 3 (I think it is) on DS loose, yet but own it and heard of the series before. They have interesting elements no doubt but eh.

But whatever I guess my gameplay brain is too much interested and the devs don't care at all, and oh the themes or genres aren't worth it, so why not offer this one due to whatever inspirations or things they can do with it. I get it but eh.

Re: Video: "It's Actually...Really Good" - Our Hot 'Nintendo Switch 2 Welcome Tour' Preview Take

SuntannedDuck2

Seems fair, about as good, maybe a bit better then Welcome Park on Vita or Playroom/Playroom VR on PS4.

Or like Face Raiders on 3DS. Some fun stuff to look into. The payment eh but otherwise fair minigames and info I guess.

But I paid $3 for the IR camera app by the same one that made an ok Chess game so eh. I wasn't spending the full price on that Night Vision app at all. I wanted something to use my IR for even if I would games more then an app but eh. It has it's use still.

Re: Gallery: Here's Another Look At GameCube Games On Switch 2

SuntannedDuck2

Until Geist, PN03 (cough Capcom and Under The Skin for PS+ PS2 as well thanks), Cubivore or Eternal Darkness I don't care.

F Zero is nice, Chibi Robo is nice but otherwise eh. Wave Race Blue Storm I forget if was in list or not.

No interest in Pokemon but it being on there is something with how expensive it is.

I'd take something like Vexx (whatever happened with Acclaim's IPs) as well, Dr Muto (cough WB with your Midway IPs), or many others I'd like to see.

I'd take the COD games on GameCube, Activision wouldn't even bother there would they?

Give us Pitfall Lost Expedition. Won't happen, didn't for Xbox at all. Won't PS2 either I doubt.

I don't even care to use NSO anyway but I'd like to see them happen.

But plenty that could be offered on services but won't. I can support Mister Mosquito, Battle Engine Aquila and more on PS2 PS+/buy digital license or want many PSP puzzle games that were never digital on PSP/Vita among many others and it won't happen so might as well physical or emulate instead. Or the DS versions of those available as well.

Actually where is Polarium for GBA on NSO? Rhythm Tengoku sure emulation can be hit and miss there but even still. They could have done official translation if possible too like they had some others released on Wii U oh well.

Unless some interesting third parties don't care. Even N64 so many 3rd parties I'd want but oh licenses, oh source code, oh those that don't care to use the IPs, might as well emulate or them physical as many third parties are too lazy to offer them.