Comments 798

Re: New Switch Anime Fighter Due Out In 2025 "Refused Classification" Down Under

SuntannedDuck2

@MSaturn With how things are said that students focus on video games compared to sports (however much of that applies to different types of people) I can understand that. So whether like a sport/competitive angle or otherwise. Whatever accuracy of skins and how people weigh up social status or what's cool these days compared to the past.

Whatever is actually accurate there when what gets said and of course many students or types of people/social circles fit exceptions too.

I don't even know how much of us back in the day versus kids now ever saw them as a narrative medium exciting versus those that just wanted whatever looked cool.

From what I hear online (not much of Aussie students anyways let alone in my own town) versus the reality I don't know what to believe.

I probably cared for narratives maybe but more so over the years not back in the day I cared for and still strongly do gameplay, regardless of a game for families/kids or teens/adults. Never had issues reading/spelling though.

Is there even much manga or particular books that don't even have a chance in libraries? Even I didn't read manga till after, I knew people into anime/manga but I myself got into it late and of my own choice but it was late high school anyway. But book reports and things weren't that much of an issue maybe they are these days with people's interests/expectations/attention spans. Whatever the case. Varies per person/what they are used to I guess.

Let alone anime/gaming being different of wide spread or closed off of the past to now.

Besides all the adult jokes in kids films being blatant to more toned down over the years as well too. Whether intentional by the creators or because of rating boards I do wonder.

Re: New Switch Anime Fighter Due Out In 2025 "Refused Classification" Down Under

SuntannedDuck2

While makes sense.

I haven't played or seen enough of other regions to AU ratings so eh. But the above comment's Atelier ones is really strange but not surprising.

In Gal Gun from years ago you had girls come to your room for a trophy and besides sometimes talking mostly was just a model viewer type experience so that's 'story related'. XD Lol. I get not going further but even still is an odd feature that felt weird in the game in the state it was in.

They were high school related of setting and so on but even still, year 1 to 3 high school.

I mean Conception, Fire Emblem or others cutting bond modes or other things sure it's a bit odd. Even though Gal Gun/Conception were PS4 examples and Gal Gun it was EB didn't want to stock them, same with Senran Kagura while Conception PS4 they did stock it's where I got my copy from. So digital only even if the R18 rating on them and more 2015-2017 period so the Sony check stuff.

But when you have different rules, different people viewing them, and so on and depending what they showcase/get to when viewing the games you do question it.

Besides what audience is mostly going to buy Hunter Hunter anyways, older fans, not really kids/teens I'd assume. But I don't know anything is possible when people browse and eshop or see something as popular as Hunter Hunter anyway.

So is it a bad thing to have it at a MA15 or R18 rating? Obviously more R18 rating in this case. Do the devs want to scale it to meet the expectations or leave it at R18. Still surprised Gal Gun Returns was M when 2 and Double Peace are R18 so I have no idea how much it didn't have and because of the side modes or the other gadgets and things it made the rating go up I assume.

I know nothing about Hunter Hunter but even still some games get passes others don't and rules change over time/different staff impressions. But we all know these series have those particular characters in them for sure so I still get enough of what's going on. Like I just thought Tokyo Ghoul and the tissue scene or other aspects. We all know enough about fan service scenes in anime related of shounen, seinen, etc. of demographic and whatever genres not ecchi/harem but more than that of dynamics.

I'm surprised, Why Are You Here Teachers even got a physical blu-ray I'm still surprised it did and the R18 uncensored besides how it presents scenes you never know how strict some can be and I can understand why. Still some having that and DAL visual novels having dream/scenarios and the tied up for Tohka and while that scene put me off it I wasn't going to complain about it, it was like 1 scene out of the whole 3 visual novels I thought was odd yet MA15, so eh. Whatever aspect counts towards a rating I guess more than others of dialogue, visuals and extent?

Just like any other blood, gore, swearing and more of say Gears/COD with warnings yet that didn't change ratings I assume like Nep word changes and they didn't bother with a alternate word option, just did whatever in an update to lower it/do same for later releases.

Still surprised it's ecchi/fan service related and not drugs/violence or others as it usually is.

Then again with how the characters are I have no clue how the context is.

Re: Review: Rollercoaster Tycoon Classic (Switch) - One Heck Of A Ride, But With A Few Leaves On The Track

SuntannedDuck2

So has the expansion packs, has 1 & 2, (I mean that's good but if people already care about OpenRCT2 then they use it already on PC). Performance for zoom in is unfortunate but hopefully they fix that, otherwise if the outer zoom view is good enough and it's up close crowds/rides or otherwise I'd say it's fair enough but still odd.

Controls I'd always wonder about. It's been a long time since I remember the OG Xbox controls for RCT1 at all and other types of games city builder/tycoon/strategy always are weird on console whether all buttons to map menus or otherwise they always feel weird or 'get close'.

Then again as eh as Theme Hospital on PS1 is versus PC it was still better than Two Point Campus (I know not the same) or Project Highrise versus Sim Tower/Yoot Tower. The depth and changes just felt off. So however this goes I do wonder.

I think while a freeform mode would be nice the games have enough scenarios as 'solve this prior unfinished coaster' as well as the other park objectives from no money of the desert one in Loopy Landscapes to other basic objectives. I think they vary a lot, sure it takes hours and a fair bit of time, the research/marketing campaigns are fair to use and so on.

No riding the rides but to me that didn't matter as Theme Park World you can but I sucked at that game while didn't at RCT 1 or 2 ever unless it was my own stupidity. 3 offers it I think but didn't get into 3 as much anyway. Thrillville was it's own different game though.

The UI changes I don't like, they look cheap not 'modern' and 'sci-fi' or whatever they think is fancy. They look dull and hilarious next to the old design of the originals and fair enough transition to Switch I'd say it looks a bit off but it may be the screenshots or an illusion I'm seeing.

I'd have like to see more updated cartoony fairly detailed versions of the old UI that would show effort, not comfort I'm asking for just more effort put in and matches, sure sure they take up space but, not with these generic shapes/see through ones and more space to show the environments..... very mobile, safe, cheap, no effort and boring.

Otherwise it's probably a solid duology/complete edition of both games.

Touch screen I can agree should be here, the isometric view, the zoom in is fair for the time and modern era even so a touch screen should be usable and the series was on phones (well the later ones). No idea if the OG ones these are were on mobile I only know of 2 on Xbox OG and that's it.

Does it have gyro/cursor support even to be like a mouse. I doubt it. Stick/d-pad is good enough but still. The extra helps. Especially as if mobile had it (forget port existed or other entries have it) then yeah why?

Fair version if it's close enough as possible to the originals then it seems.

Re: Round Up: No One Does Switch Commercials Like Nintendo Australia

SuntannedDuck2

I see them every so often not that common but from time to time, probably at least 1 a year, 2 if lucky, they fit the Wii style ads, and not as particular trying to sell you it as Wii U ads.

Mostly seen Animal Crossing the one with the women getting home and her dog I think and a Switch Sports one with a son/father. I think those are the ones I remember seeing naturally when they showed up.

I don't mind them. Not for me but they do the job for the audience I think. They are enjoyable enough, sometimes a fair family/dad joke kind of fair kid and parent competitive angle that I do think is really good for the ads. They capture the family vibe pretty well I'll say.

I'm a solo Switch owner and I'm fine with it that way.

Aussie ads can go either way though and I enjoy some, not others.

Even the Hungry Jacks ads when they eat the food it's over exaggerated but also makes me uncomfortable. Many of them the past few months have just been uncomfortable, the oh the sauce or over-exaggerated eating the new chicken pieces with the sauce, it makes me just look away so if they want to do so mission accomplished.

Some animated ones are good even for Insurance companies which is something.

But seen enough of them.

Re: Feature: 9 Things Nintendo Could Add To Switch 2 So It's Not 'Just Another Switch'

SuntannedDuck2

I'd go for either of these. Ah Nintendo Life you have an opinion piece that's fair of many of these even the solar panel, USB C when I mean any peripherals sure, but oh Streetpass while fair over dualscreens but touchpad on the back gets in. Why?

Why the social features seriously. We have plenty already so many social means in the world, then and now, seriously, go socialise elsewhere then Streetpass/Miiverse seriously. No matter the minigames of Streetpass and other factors. It's like Xbox One cut features for boring social features that sure people use but what a waste of tech.

People like to talk garbage when they can anywhere, why? What a waste of console power and time. Capturing screenshots sure, but talking on platforms when can on many others. Pass.

Same with Sony, oh PSVR, Playlink, Vita second screen/remote play dual screen stuff all to just ignore it later. What a waste of build up.

Why are audiences so boring. The games are fair but they can only do so much and offer boring hardware.

As if DS didn't do it the most of dual video from different perspectives, the lid close, swapping screens and more not just maps and inventory and Wii U the least (besides the yes wireless aspect, it had the panorama, a few games 'tried' to do multiple inventory/map and other views but barely, or the cough devs HAD to show the TV because gamers/casuals have to see the TV factor in.

As if Kirby Rainbow Paintbrush/Curse also doing the look at the Gamepad and people go but I want to see the HD well you know what I want the faster connection speed of the Gamepad and the possibilities to reverse more but no we have to have the TV take over because they know audiences complain. I'd have wanted manual/games not the full manual on both, dual instances like multiple desktops on Windows but that'd be too much power I guess even if quick resume is cool it's not the same of reserved versus 2 screens doing things) but wireless it had it's own obstacles.

Possibilities get wasted because 'particular' audiences want a boring device and boring games, not creative engineers and otherwise staff don't think it can't be done (unless it can't under some limits). I mean as if we can't have Four Swords Adventures again but nope no one wants to make it happen due to laziness or oh graphics when literally the next gen or beside Alien Hominid or others we got Indies and pixel successors/of hit old IPs and people finally get around to the idea. Aka like analogue sticks when d-pad was the comfort, or motion controls, audiences hate anything new unless it's easy enough. Audiences kill everything with their comfort.

They forget we had right sticks for more than camera too but very few configuring it for preference with racing games I guess these days versus core to it like a Knack/old God of War to dodge, Pitfall for item use/cool animations per direction of a canteen to drink/fill up, shield above or infront, etc., Skate games or others as most use it for camera.

Re: Patent Suggests Samsung May Create Its Own Foldable Handheld Console

SuntannedDuck2

Part 2:
Rambling about wireless connection screen casting.


Let alone I think the wireless casting of Wii U and Vita run better than me using a single screen phone to my TV with a modem to bridge it using a third party app and the lag so 2-5 seconds noticeable (when watching a tv show, or swapping apps, it's unfit for gaming that's also the factor there, but if you want a tv show or to use apps on the big screen and don't care about the delay it's functional). That's with an average spec phone I"m using too.

Besides PSVR or phone/Vita or Playlink party games for PS4 with smartphones as the controllers (Everybody 1-2 Switch phone support 10+ years later of Playlink types stuff).

It says a lot how good Wii U/Vita implementations were by Nintendo/Sony (Xbox remote play/Steam Link, Xbox SmartGlass aka second screen like Vita offered, so same as Vita of over the network while Wii U was local to only the Wii U console, even if Wii U had what 70 feet length and Vita/others had further than that for a local connection it's pretty impressive with no modem or otherwise to extend/bounce it more to other devices and interpret it either to apps/devices it would work with or Pixel phones like Vita being remote play exclusive kind of thing so restrictive till opened up later like Android in 2019/iPhone later, etc.) how good they are for their time and still now besides their limits. Or other smartphone apps by the AAA companies back in that 2012 period no one remembers. Deux Ex Human Revolution worked for Vita/Wii U and I think a smarphone app at the time.

Let alone a dual instance situation like Windows 10 offers of multiple desktop spaces, or how Windows 8 sort of tried. Something Xbox One could have but abandoned because TV TV TV people weren't into, and unused features, thanks gamers, sigh. Cool tech gone for social features and being generally boring console, I love when companies make cool stuff and gamers want a boring box, what a waste. But that's me rambling about other things.


Re: Patent Suggests Samsung May Create Its Own Foldable Handheld Console

SuntannedDuck2

@N00BiSH Don't own one but from what I've seen I think the app use cases are fair but unlike a Wii U/3DS/DS it's a pretty basic experience because no one wants to make expand on use cases for them, just the oh 2 apps, 1 big app. If the app even scales well that is. But it varies per app and how much they have made it function on these devices to take advantage of the screen differences they offer.

Even DS did the multiple video per thing, lid close, swapping screens and while you can do say 2 movies, or a web browser/game, write a document and have research on the other on either sure, on Wii U/3DS/DS you obviously can't in the same way so they are ahead but it's a thing I wise Nintendo offered but didn't.

Cut and moved wireless connection stuff with Wii U/3rd party phone apps and such.

I think it can go further but no one wants to bother. Too much time/effort for little use or appreciation of the ideas even if they did happen.

Like to write up a document/research it's probably fine (bigger screen helps then how small the Flip/Fold are I think), for dual movie watching probably fine (no Simulview of PS3 3D glasses games but still). For gaming & a walkthrough/manual probably fine, but I think it can go further.

I assume the touch screen inputs may not be as flexible and may be limited besides multiple touch that's also my guess but I've never heard anyone say anything about it.

That or flexing of screens isn't great but maybe that's been fixed with later models? Or is still a problem these days, 'eventually' they will solve that. Can only guess. They are very expensive for basically a gimmick that you either can get around or not worth it at all.

I think they are cool but understand the limits and do think the lack of app support to expand on them kind of sucks. That and I mean in a general use of apps the few that can support them well for screen space or other factors not just fancy uses I'd want to see happen.

Re: Patent Suggests Samsung May Create Its Own Foldable Handheld Console

SuntannedDuck2

Would be cool. Panasonic did the Jungle as a MMO handheld kind of like a GPD PC handheld and a DS but that was cancelled, was around time of 3DS/Vita.

Samsung has done Pocket PCs/Tablets in the past in the 2000s, I think the Fold/Flip are really cool, same with the MS Duo till that well stopped. But I like foldable/multiple screen handhelds. They may be expensive but I think it's great they are still around then gone and going great well we get the same slabs forever.

So a handheld form factor whether for gaming or general use is really nice to hear even if a patent.

Give it a good app for casting to the TV and you have the Wii U successor idea I've wanted for a while now. Just like already cast my phone with a third party app to my TV, it has very noticeable lag but for an average phone not the connection tech problems it does a fair job.

Besides the IR better positioned on Right Side Joycons.

Re: 'Nintendo Music' Adds Another DS Soundtrack, Here's Every Song Included

SuntannedDuck2

Fair to offer. If they loop them I think it's fine to extend to 2-3 minutes or more seconds/1 minute if that short.

Ah seeing the people that go 'big game focus/their nostalgic OSTs' I care about the Brain Age/Brain Training or other soundtracks.

Even Practical Intelligence Quotient/Devil Dice OSTs for some PSP/PS1 puzzle games I find are just as good of an OST as Ridge Racer/other Namco OSTs. I hear Ridge Racer, Ace Combat and go wow I love the menu music immediately and never played them before.

But oh it's not an obvious IP Nintendo that HAS TO BE THERE. Same as the virtual console/Switch online THEY HAD TO HAVE MARIO/ZELDA/POKEMON or the service sucks in their eyes. Like the other games are great to see. Some people like the OST and the game of value aren't the same.

Some of my favourite OSTs are menu music from third party PS/Xbox games not the 1st party always either.

I think the OST is good for this, even if short they are great to listen to, the DS/N64 like sound differences to clearer ones are great and offer their own charm.

You can find Mario/Zelda/Pokemon OSTs anywhere, try finding the others on YT, try it. Very few even though really good. I care about other games or OSTs then the more generic stuff so glad Nintendo is digging these up. The service to access them eh, but the thought/effort I appreciate.

I don't need to fund Mario/Zelda/Pokemon but will the other games Nintendo offers because they are more exciting in general then the 100th of the others. Regardless of their ideas in them.

I'd like to see Sight Training/Flash Focus's OST on there as well, or whatever Bandai Namco/Nintendo or the music staff have around that.

Other than that not sure would have to look through the other Nintendo games. Mostly thinking the more unlikely ones then obvious games or OSTs.

Like I mean Rhythm Heaven's a tough one and Love Rap or Fork Lifter from Fever on Wii, Space Soccer, Lockstep, and Remix 8 from DS

Bunny Hop from GBA/Megamix.

Re: Poll: Was The Nintendo DS Prototype Really So Ugly?

SuntannedDuck2

@Bolt_Strike I can see reason in that. Sometimes it doesn't need to be 'that' thick for sure. It isn't a laptop after all so rugged thicknesses doesn't need to apply but it did need to be child breaking it thick as well. Discounting the yes hinge still had its issues.

I do overthink or over expand in a way so I do deserve the challenging of my comments (thanks). Or bad editing in my prior comments.

I don't agree on efficiency always being the case there. It can for sure as less empty space/airflow over compensation, cable or daughter boards and more for sure but even still.

Aesthetic and fashion sense or social status does matter o people in some cases but it depends on the person too. That or maybe those types are too newest thing ego boost types that's also very likely. But some people especially tech go for can they talk on it (smartphone not referring to Picto Chat there just to clarify but it ended up kind of fitting that till I noticed), does it look nice they don't understand tech they wouldn't buy it for those reasons of course.

Most gamers may think similar to me or you and that's fine, care about the games, some of us do the tech side and I have a lot of Weider tech takes do that's more my minority view really will agree there.

Otherwise whatever games, now is it because they appealed due to the cooking/other touch generations games and easy to understand, or diary/other types of purpose preferences? Which for the ebooks, apps/pre smartphone helpful ones on the go made sense for the time.

DS was also people's first touch screen other then a smartphone, a PDA most didn't have or touch screen monitors if their business had them but especially for kids their first. Was my first I think likely.

Or whatever was hype/easily talked about IPs, marketing on TV, etc? Besides well genuinely looked cool but was still niche.

I agree thick devices are too big for the hands yes, slimming it down to a degree isn't a bad thing.

I just think the DS Lite was too slim and too terrible of a design I think an in-between would have been better. That bit thicker maybe on the underside. I already mentioned the slimming parts/space but of course.

Also as if bezels are that bad then so thin it wobbles, yeah that's great Slim design for laptops or other devices. XD Besides speakers wherever positioned. Or other factors of slimming too far.

It's not like I don't see it with PS5 why they did and Xbox already slimmed it like a compact PC case so they already considered it with their design. PS5 for airflow probably made sense but it does look like a plant pot/statue aka a aesthetic choice I don't see it as a engineer's design nor likely in any case besides prototypes, would it, it has to look appealing. Even if it stands out a lot.

That being besides other feature consideration like DS Lite brightness, PS4 5ghz then 2.4ghz of the OG model. Battery life on handhelds, etc.

That and obvious design distinction between models. It's easier to tell a DS apart then it did 1000 to 3000/Street PSP models little details but I have by now at least, PSP Go is obvious how different it is.

Like the DSi shows like the Dualshock 3 they can use the same design and pack more in and doesn't mean they should either.

Re: Palworld Dev May Have Found An Unexpected Ally In Nintendo's Lawsuit: An Old GTA 5 Mod

SuntannedDuck2

A GTA 5 mod? I mean sure. But I can easily point out Minecraft mods over the years that used bottles or machines to pick up cows/sheep, etc even. XD

Patents and competition are the case with this lawsuit. Palworld is too close of things Nintendo doesn't like and wants some money. Grid series has a nemesis system but it's not the same as Warner Bros but just because it's a racing game (genre doesn't really matter likely here).

Did Namco sue over cover based mechanics they did in Killswitch/I think Dead to Rights as well in 2002/3, that Uncharted/Gears popularised and took inspiration from?

Did Milestone with Alfa Romeo Racing Italiano when Grid/Forza Motorsport 3 didn't have the RPG mechanics, but kept aspects of the rewind system. I mean Forza's is more the way the industry has done it for years now let alone Grid's but no pro mode/limited to 1-5 if you choose it's just it detects parts where you were hit and goes with it. Sure games have minor details of that or the player chooses to use it for damage/lap times but otherwise it's been a basic duller feature the for many years then the licensed game advergame of 2006 on PS2 (Milestone innovated a lot back then, they even take and improved the Forza Motorsport 1 & 2 region system to be more restrictive in Ride 4, they take a fair amount of comparison in Ride 2 as well with the FM6 style cutscenes).

No one has a car builder patent? Sega GT on Dreamcast? Milestone's Apex/Racing Evoluzione, Disney with Pure the ATV game for PS3/360? Nope.

Barely any games actually did the game in loading screen by Namco besides Ridge Racer/Tekkan let alone competed and weren't conformed about it either like Test Drive or others of the era.

So do the patents actually have weight?

Like Ender IO with a bottle.

Mekfarm/Tesla Powered Things has machines with cages to pick them up.

The Pixelmon mod wouldn't be safe a option.

Many mods making it easier to pick up in different ways have been around for years then moving cows/sheep/pigs by food and walking all the way back is tedious.

Re: Rollercoaster Tycoon Classic Is Making Its Way To Switch Next Month

SuntannedDuck2

What Atari can't be bothered and they know the later ones suck so bad they release the OG entries I mean it's cool to offer on Switch like RCT 1 was on OG Xbox but I mean the desperation you can see a mile away come on.

For things like Atari 50 for the Jaguar/Lynx games among history lesson/other systems sure otherwise no cared or thought much otherwise. Their ok 2000s efforts for other games sure but RCT they never did well with any time.

The studio working on it I'll give them a fair chance as never heard of them (but always open to studios trying, porting or otherwise) they probably have done great in the past but yeah it's a port job or remaster? Hmm either way good luck.

Not touched anything RCT since 3, 3 was fine but just didn't care for the art style and no idea the features I don't remember it enough while 1 & 2 I remember more.

Everything else was Atari trying too hard but not executing it as well.

There is making a game accessible but there is also making it dull and many of us fans of RCT aren't casuals too stupid needing it dumbed down, similar to why Xbox One Zoo Tycoon sucked too, it didn't need to be that dumbed down, it isn't Activision Budget range or others shovelware Tycoon games come on.

Screamride I take as a physics puzzle game on console. I enjoy the odd flash physics games.

There is a reason I get why Thrillville or others took off.

That or I find some depth did make some Project Highrise or Two Point series games too much for me over Sim Tower/Yoot Tower or Theme Hospital (didn't get into Theme Park World was too confusing what it's goals was after some points in level 1 even but Theme Hospital had no issues just how it ran).

I wasn't into how Theme Hospital played on PS1 while Game of Life was fine. But otherwise eh console ports go either way with too much button inputs or work really well. Also Keyboard/Mouse support would be nice for this.

Re: Poll: Was The Nintendo DS Prototype Really So Ugly?

SuntannedDuck2

Part 2:
The hinge isn't the best, none are but the Lite to me is so cheap and garbage, carts sticking out is eh of take or leave and may be better or not but even still. I just don't like the Lite at all.

in screen and thickness, GBA support and in my opinion besides the XL models my favourite model is the OG.

I hate the brightness of an OLED on Vita, don't have an OLED screen elesewhere and no use for an OLED Switch other than the stand, not the screen itself. So even the brightness upgrade the Lite had over an OG DS and Slimness nah pass.

Besides got a DSi so I don't need a Lite other than GBA support which the OG has anyway.

I can't say for GBA front/backlight but backlights make sense regardless then a dim Gameboy likely does (never used).

Hate brightness/slimmer design of Lite.

But the original design, made sense as a tool, aka competing with Tapwave/Gizmondo and PDAs/Pocket PCs, but most gamers/gaming journalists know that or pay attention outside their narrow vision box they are in.

Portable Big PCs of today Steam Deck & otherwise unless you were into business/PC enthusiast, gamers didn't pay attention to PDAs/Pocket PCs, when they were bulkier or business use and expensive. Exactly. But it's not hard to do research either of the time.

In a way the DSi could have had a SD slot an SD I/O slot but wasn't. So Guitar Hero, etc. peripherals could have had an SD I/O to GBA convertor maybe but nope.

Like compare it to a Palm PDA of the time & it's comparable OG DS.

But like Wii U Miiverse (aka socialising when can ANYWHERE) over dual screens or anything functional why would i listen to other people anyway.

Re: Poll: Was The Nintendo DS Prototype Really So Ugly?

SuntannedDuck2

I hate slim anything, it breaks easy, looks like garbage and I just can't stand it, but customers/companies wanting to look impressive or slim being over used so I find it ugly and boring not impressive.

Palm inspired or Apple inspired. I'd rather take Palm thanks. Apple white/slimness is fine but even as good as testing a Mac is & eh phones/making phones/TVs the most 'where the buttons/logo, standby light/anything not forgettable of model differences.

Like buttons/dials and a touchscreen in a car dashboard prefer buttons not more navigation nightmare of a touchscreen.

Never understood the Fisher Price side of OG DS/Wii U, I prefer them, people want break easy and looks slim then rugged laptop/Palm PDA look sure that's fine, but I don't agree with social status/easy to look at visual design people prefer apparently.

Childhood first DS is an easy excuse I think like the iPod/Phone, easy to social status point finger people will do.

Apple/future looking, visual/social status lifestyle trash people love to eat up, I avoid products or people like them for a reason. I prefer tech function over a art piece tech product and people with boring design appeal.

I can tell handheld consoles apart, I can't phones/TVs.

I can take Win8 Metro over Fluent Win10/11 garbage but phones/any other slim designs pass. I don't want an art piece/break easy design I want a functional one by engineers no matter how bulky. Not marketing/fashion people mindset. Or visuals over fictional substance & dialogue/themes when gameplay is better or else walk outside for an errand simulator instead. Any customers that value social status/looks the door is that way.

So the Prototype being the Phat but slight details, unfinished of speakers and things it's fine but the Phat I think the finished details add to it more.

So XL I'd prefer as I have a DSi and it's ok but not great but a New 3DS XL does the job instead.

DSi is slim but the bonus features 'at the time' were more appealing. I don't want rugged but people want slimness because oh look at it. In terms of technical sure, in terms of other nonsense pass.

I don't like social status/visual nonsense so you can tell why I like the OG right? Fair balance of thickness. Looks like a PDA/Pocket PC.

I'd rather hardened glass over glass like fragile or just other materials is how I'll word that.

I had a Mario Kart sticker Light Blue OG DS & went for a DSi in Matte Blue, skipping the Lite. I prefer even besides differences on 3DS I'm happy with my New 3DS XL in orange/black.

OG DS as awkward as it is makes sense design wise as competition wise no one looks to PDAs which is looks like. But most gamers are too slim this and games that to understand why it looks like what it does besides making a thicker console for kids/anyone else to use.

Re: Xbox Chief On Bringing Games To Other Platforms, Says There Are No "Red Lines"

SuntannedDuck2

They want more sales so for everything with a screen/Xbox app and the rest is PS/Nintendo. I prefer OG/360 for Xbox. One was.... ok and Series is just more boring. I don't hate multiplat but I still don't care for their games besides that open money approach. Like Saturn/PC. Or GBC/GBA besides Xbox/360.

But still be IP or next release picky even though old CODs? Why not? Pitfall? Old Halos? Any others? Forza mobile? They aren't taking that many chances of old games to be on Switch when could but go eh Minecraft/a few others are fine right? They would if they cared.

Cloud and Xbox on anything isn't bad, they are just aiming wider then the others, that's all. It's no Vita/Stadia with Pixel phones exclusivity.

Only dedicated fans buy an Xbox or those open to all 3 platforms if they can justify the cost/find the iPs or back compat/services worthy enough.

To me the Xbox One X/VCR are for BC, blu-ray app or CD app as CDs don't work on PS4/5 and what Soundcloud as no need for Spotify Sony. YT is on anything so not a problem there.

I'm only buying Xbox One older games not a single 2020-2024 Xbox One/Series game. Very few on PS4 either of 2020-2024 but at least there were some.

To me the creativity and impact is just so eh. Variety but not impactful variety Nintendo offers. I can buy any of the niche ones and still have a large enough library to care about Switch.

To me 1st party Sony/Xbox just have gone different directions for audiences and the gameplay isn't a priority in the design so we get safe games with worlds/graphics/story/whatever values they want to push so why should I buy them?

I want console gimmicks but Impulse triggers no one cared about 2013+ aka before HD Rumble/Haptics & the Triggers not having rumble but tension of a few states, quick resume no one not on Xbox cares about. Gyro in the next controller who cares PS/Nintendo have offered it already. They could try pressure sensitive/analogue face buttons again like PS2/Xbox but I doubt it.

Switch's gimmicks are fine but didn't really excite me the way Wii U did. But Switch has the games I'm open to so it's more my platform besides retro games.

Xbox has the variety but less direction or security for us to care to support them regardless of however much people buy them so what's the point then if nothing matters when giving them money if it's never enough. Same with Square's 2022 games. I supported them, what difference did it make it wasn't ever good enough for them it's too low for them. So why wouldn't I pay $28, why would I pay $100 if it doesn't change much as 1 person then 100s more they'd want expectations of.

Why should we care about Japanese/kids game support when they really don't care there either. They may go to TGS or other ways, but the JPubs will still offer the same safe options to Xbox because they know the others don't sell because Xbox open minded or still into those types but have an Xbox are willing to, then casuals/stereotype audience still make it clear of messaging in sales making it hard for Xbox to get off the ground.

They could try better European audience approach but don't.

Re: Nintendo's Lawsuit Against Palworld Is "A Clear Case Of Bullying", Says Analyst

SuntannedDuck2

Where is Wildcard/Snails games of it's tech trees/other aspects like Ark and their other games? Hmmmmmmmm...... You don't see them going after other survival games that take notes from it or Palworld, point made there if we are talking actual inspiration or similarities.

Nintendo seeing competition when it's actually competing with Snail Games/Wildcard more than any Nintendo game is or the Zelda climbing mechanics.

Palworld is successful, you don't hear people going on about Minecraft mods with a bottle capture mechanic? Or other niche games?

Sure Pixelmon is one thing but other mods with a different focus like a tech mod like Ender IO but has 1 bottle that's for catching animals because leading animals is tedious.

Nintendo/others can use patents but Palworld is Ark tech trees/progression and style but with Zelda BOTW climbing and Pokemon style characters. I understand survival games/game design.

So how much of the game is actually Pokemon or other things of a patent similarity?

Do they just want people to pay them for using it or fight competition? What about if it actually came to Switch? Crafttopia was similar enough right by Pocket Pair, was it on Switch too?

Re: English Box Art For Famicom Detective Club Remakes Spotted In Official Nintendo Graphic

SuntannedDuck2

Looks good to me. I was surprised they even offered Emio as physical, so I bought it immediately as I thought I'd never see a copy of it again. If they never offered them physical it'd be sad but I still wanted to play them.

So them being physical yes please. I can't wait to get started with the series finally if they are physical then a digital purchase.

But physical of the prior releases I'm interested in that. No limited copies though I want wide enough like Another Code/Endless Ocean got they need more support. Visual novels I don't see often physical. Sure I have seen Mato or some others but not often they go quick and are 1 copy in my town at least. Or very few copies then gone forever.

Re: Reaction: Rest Easy, Folks, Your Switch Backlog Ain't Going Anywhere

SuntannedDuck2

Good sign I was wondering about digital or NSO but also physical as they could easily say it's digital like PSP to Vita to rebuy them (of course digital in Switch's case to pass over makes sense then older console examples where I can't think of any that did, did 360 pass over to Xbox One if already owned? I assume so? PS4 to 5, Xbox One to Series sure but others not sure) and not all PSP games were made available on the digital shop and with no UMD drive to convert (neither Sony/Microsoft or Nintendo offer a physical to digital send in or conversion program).

Labo* is a good sign too as people would question many peripherals with any consoles when upgrading what is or isn't getting carried over to the next one or not for sure.

Otherwise same form factor or similar hmmm. I question it. I want to hope we get an interesting gimmicks but if the R&D didn't get to like Iwata allowed them to go that bit bigger and broader and Furukawa wants more simpler consoles or R&D haven't got any other ideas then yeah that will be sad to see, which ends up being the case really......

I'm not interested in a Switch like console with spec upgrades, pass. I can appreciate PS2/Xbox/GameCube/Dreamcast but I mean each had a unique quality to them besides the experimental games era it was that PS3/360/Wii went in the still 6th gen game design to it's own differences but I appreciate that time a lot because pressure sensitive buttons on PS2/Xbox, the controller slot on Xbox/Dreamcast like N64 or the PS1/Saturn ports for mem cards or serial, parallel I forget.

GameCube/GBA like Dreamcast for different support of dual screen stuff. Wii continued that well. DS with Wii or PSP with PS2/3 continued that. We sort of see odd details between things depending what they come up with but we have see other directions of features and they vary of fair in how ambitious and land, don't land but a small audience appreciates them to not interesting in the slightest from either.

Gimmicks and good game mechanics sell me on a game/console, if I don't see it in the creativity, or the hardware uses and more specs then yawn, well moving on better things to see and do. Their creativity has changed, whelp time to not fund them then.

That and seeing Switch 2 going the boring ways of PS5/Series consoles will be a non-purchase from me and well furthering retro like I already have for near a decade now because of the disappointing state of the industry and priorities being else where for games/consoles and I'm not having any of it. But I'm one person so like companies care, they have new customers or existing to care about instead no matter the strategies.

Just means I'll get my digital Switch games I planned on and move on the rest is physical of the few on there or multiplats of Switch/PS4/Xbox One then.

10th gen has to be good or else what's the point of 8th/9th gen Part 3 (8th) or 2 (9th) it's just getting boring. Or should I say 7th gen (Part 4) but even more dull of 8th gen continuing on to Part 4 (7th) at this point. As if companies think we haven't noticed direction changes/quality differences.

Re: Nintendo Would Rather "Organically Expand The Organisation" Than Rely Solely On Acquisitions

SuntannedDuck2

I'm fine with their approach but it varies what ideas they have. Some genres they could approach but I can see why they have approached what they have currently.

But building up staff, building up new talent, getting them to build up great ideas is just great. Sure not everyone can stay with the same company, but if they take some values, appreciate what they get then others where the ideas or staff values or creativity or 'trends/money making and other goals' are different then yeah you notice somethings.

Not talent to buy, then control,, some are flexible others aren't, then make them do what they weren't even good at (or they are creative but oh not the business practices fitting they were looking for and then drop them) then drop them yeah that's been great to see in the industry with Hogwarts Legacy surviving for a company that was killed off by Disney for WB to get them a second chance, if HL flopped well WB would either kill them again or give them a chance MAYBE but I highly doubt it.

Yet Redfall or others don't take a hint or those studios just try to transition but struggle to. What great ideas that was for forced competition then others probably not as great either in the past competition forced direction (which could have gone either way) but I mean they still turned out creative enough in my books despite how they maybe were in development environments, after buying/researching them of 5-7th gen consoles niche/popular/left behind gems I appreciate.

What to attach to that gameplay to make it really work, feel Nintendo, suit an audience they see it could do or the gameplay it would naturally flow with. Pikmin works so well with the gardening theme and a bunch of aliens to offer a very interesting take on a strategy game then just armies/buildings just exploration or instead of turn based on a grid, real movement but with other factors to focus on.

Other games just go for an approach like those or an action adventure game.

Pikmin feels like a strategy/survival game (but only for day/night rather than well stamina, thirst and other factors type unless that were to be part of a hardcore mode of sorts).

Ever since the Metroid Prime article on NLite I think it was not TimeExten I have thought about that more what they think of, out of the box thinking then copying from others.

Researching competition of the past with racing, shooters and platformers has been especially enlightening in comparison to the eh modes of racing nowadays, eh themes/gameplay of shooters today and the copy paste-ness of Indie/Astrobot these days that's just sickening. Ah what genres I used to like now retro only I research/buy. Unless they put a good spin on things.

Re: Random: "I'm A Pretty Normal Person" - Miyamoto Disputes 'Genius' Label

SuntannedDuck2

I think he has a lot of good ideas, bad ideas (characters pushed onto games that didn't need to, other than that I don't think some things are too bad though even if he has less for story I mean it does mean more gameplay focus, but other than that even if less input on Mario Sports games I mean....... those could do with some better input then the ridiculous state they are of milking as little content, lacking the creativity the other series Mario or otherwise offer) and in-between.

Seeing the Witness and going that's a Game and Watch type random idea from somewhere inspiration those are rare. Others come from a number of places/moments randomly considering something else.

Some ideas can spin off of others, or so much they are just boring and weak inspirations because they play it too safe and while some are still good if they are too functionality similar that's when I get annoyed so Indies don't get a pass there. or Astrobot, it especially doesn't get a pass from me.

But then again. You look at other devs, west/eastern and they have their inspirations (sometimes too heavily inspired then prototyping a bunch of random ideas to see what sticks which is why I don't find them as compelling compared to those that did think outside the box that did make the effort).

Their ideas to go beyond with their imagination, visions, but you look at current gen and while Miyamoto is focused on other projects which is totally fine, other devs are still just as creative at Nintendo.

With the other studios of the third parties/west want to be as less modes, recreate reality in games (snore have broader imagination people from the west seriously, oh we have to for casuals for sales not just a holiday destination or pushing graphics, oh we need relate-ability or easy brands or other factors or attractive locations, Nintendo doesn't need that with their creativity which is why it's so funny to me but whatever works I guess for some audiences or some developers sales/to sleep at night when creativity if done well makes an impact, snore), more graphics/story telling push as possible so I mean anyone being consistent of creativity and focusing on that then other priorities say a lot regardless of title I think.

Thinking outside the box is one thing, people actually appreciating it is another.

In a company people do value the ideas or combat that or come to an agreement, use them later or they never do, in their own means as a creator or in a comment section most people couldn't care less what people come up with. People will buy into anything or actually value it, it just depends on that tipping point. XD I know all too well. XD People are people. They could hold back their ideas for all people know or care.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

SuntannedDuck2

@Warioware Oh of course not everyone has the space or can justify keeping them for many reasons I totally get that. That part I don't mind.

I got physical as besides space I don't want companies and their control/having to emulate everything I couldn't access after a while.

That's fair. I own the Wii U version of WW/TP, I see the GC version sometimes but I've no interest to get it even besides price.

I just find people go oh I want to because stuck on old consoles, for price sure, but for oh I didn't experience it or nostalgic, I go sigh ok whatever, moving on more better things for Nintendo then a nostalgic audience or those not willing to buy a console, play them and sell it or keep it. They could just emulate it as well at that point if wanted.

Maybe. I mean as audiences can be brand/character focused sure but that's also why I get so picky. I'm too gameplay focused or want to see other things then remakes/reboots all the time. So I appreciate when Nintendo offers other stitles and justfiies the content addiotins then whelp here is the next remaster/remake of the same game.

It's why I get confused Square didn't bother with Tactics Ogre 1 or the N64 one but nope it's the 2nd game AGAIN when on PSP and modern consoles. Even though never played the series till the modern consoles I still would have preferred a different entry be the one.

I never finished XCX either I still have it though on me to hop into and better understand the game then the leveling up I've done for 20 hours of each class and need to restart it and go hmm different role/main class (then the combat classes) and side quests I can or can't complete to the point I don't even remember the story anymore.

Yeah getting consoles again whether rebuying or family or whatever. I would still pick it up from family if I left them but I maintain all my consoles and still live with them so don't have that situation but I understand it whenever I hear/see it as a situation for people same with any other things left behind at other people's places. Thought getting rid of a CRT/DVD TV though annoyed me let alone other things like PS3 BC model overheated to rip it open, selling NON PS3 3D glasses compatible games because stupidity.

Yeah NSO sounds like how they would do it, annoying but not surprising either to see happen.

I prefer VC too I have no interest to sign up for NSO at all. Yeah better than nothing silver lining as much as there is one.

Maybe, hard to say as they want more subs and money coming through. Still surprised Sony even offered purchases then service subs only like Nintendo does. Even if the games on NSO are different offerings (not just in IP but length, graphics and other things to work on/play through).

Re: Round Up: QUByte Connect 2024 - Every Switch Game Announcement

SuntannedDuck2

Part 2:
Why are all these modern games so bland and boring in offer some ITEMS to use, not so much on Nintendo platforms but just PS/Xbox or third parties on any, if Zelda games can do it to make using the ice power on water to get a treasure in BOTW or magnet for the gates or other stuff (let alone any other past Zelda games items to use on the level design) why is everything else so bland and pathetic). I don't play racing games for wow it's a car, I play them to use them in different modes not just the physics.

Even playing as a doll would be if done well more exciting then a human character and boring themes/dialogue and such offered with boring graphics/level design in games.

Re: Round Up: QUByte Connect 2024 - Every Switch Game Announcement

SuntannedDuck2

Fair ones listed but I've been waiting for Glover to come to ANY modern console now for too long. PC then Evercade. Like it's cool but seriously I'm at the point I'll just emulate it it's not that hard, then wait for 2025 to support it.

Top Racer looks like the most bland, boring generic racing game I am sick to death of in the genre right now. Can racing games by ANYONE actually offer content worthwhile then artstyle, done to death content or so little it's boring. Driving a vehicle/playing as an animal I've experienced so why do they make them as bland and like its so new to casuals and playing as a human is still the most boring thing every because they don't have items to use just guns/fists/boring tasks to do in games. Why are games so casual/nostalgia focused bore fests.

AAA ones are bland and graphics focused, 'wow it's racing' really I hadn't noticed thanks for making it BLAND and BORING of a product. Skip. You used to offer cone/gate modes with time or drift or a little spin to offer 3 different drift modes, or derbies or other things. Now it's 'racing' or time trial..... Wow what real effort made. XD

It's like COD with only deathmatch, give us more than that.

While Indie arcade old school ones are just as well boring & bland. Wow the nostalgia. I'm sorry but it's like with platformers, Banjo/Spyro had so much variety, can Indies replicate it no but at the same time they still make bland Indie games as they still don't fill it with enough still for their skill level they make the bare minimum & level design is boring, the tasks are boring if that kind of platformer in a Banjo/Spyro 3 kind of way then a sometimes more interesting simplicity of level design fun in a Spyro 1 kind of way.

I want modes not wow your graphics/cars are there, the physics being fair but MODES.

I don't play games with animals going you know what it needs more story, or to be very basic & illusion of playing an animal. Like come on. Make even the most bland of animal movesets compelling with a cat climbing, meowing for a voice door opening thing or attack, a tail to open key holes, ANYTHING in the level design but nope they don't anymore just boring bland tasks, characters to play as & dialogue.

I play one for the jumping, combat, the movesets aspects OF ANY ANIMAL DEVELOPERS, using them well in level design to be a good climb, a good chameleon twist tongue pole vault or suck up enemies, a good dig, fly, anything else. I look/ignore Glover & I go this is great the ball changes of heavy to crystal, the animations & glove aspects are really creative. It being a glove is still exciting then another insert human here. Why else wouldn't I want to play it it's got appeal then generic human with generic drama problems & generic tasks to do for people.

It's why I enjoy them not playing as boring humans (they don't have to be superhero type abilities either just offer something of items to use not the most generic no item focused game design we see with boring moves and wow guns, give me something exciting in a fantasy/sci-fi/otherwise).

If I can find Pitfall Lost Expedition more fun as a metroidvania close to Metroid Prime 2 of release with an explorer and the shield, ice picks for combat spinning around or climbing, canteen to fill or drink (making that actually small but fun to do seriously), gas mask, sling and more are well paced and fun in a some magic but still more normalised world even if cartoony way.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

SuntannedDuck2

@Warioware I'd rather the DS games, Seasons on GBC or others or just a new game. To me DS entries were the only ones I could really get into as many Zelda games start in such a way and then I get either through them well or stuck. BOTW was stuck on great plateau, got around it eventually, stuck on Goron after Sumo lessons learned, just a me thing with the series. XD

But nope people going oh I loved or don't want to use a GameCube/Wii U for TP/WW. In terms of cost it's understandable but I also just look to 'other games' when collecting so I just don't pay attention to mainstream game prices that much or got them on Wii U at the right time I guess.

in terms of the Tingle Tuner it made sense from GBA/GameCube to Wii U then a different way on Switch. Same with Nintendo Land or Four Swords they fit the dualscreen approach then just I want I want I want then thinking about how to work around them. I mean Nintendo Land as a concept makes sense to apply without dual screen, a theme park minigame collection but it's dualscreen element made it fun. Same as Playroom VR, nothing else used the dualscreen of VR/TV, Everybody 1-2 Switch doing the Playlink PS4 mobile supported party games thing later and in a way could be seen as similar to the PS2 Buzz games just buttons on a buzzer to a smartphone. As if ideas don't come back around in a way..... For those that pay attention to this stuff then wanting games, characters, etc. and that's it. yes yes thinking too deep I know.

As if the reputation, buying another system then selling after finishing or it lying around then their Switch focus/few systems or so it's too much for them when they know Nintendo doesn't just remaster blindly they put new features to justify the product which I respect and it's also more creative breathing for the staff not just porting something all the time for customers demands. As if even if they would want to and Xenoblade X is an example of waiting till they could work on it and wanted to bring it to Switch not just blindly doing it. At least pretty sure was the case.

Justifying a reason to add more to the game not blindly remaster because customers want it emotionally/want to be manipulated. They complain about it when companies do it but still want it to happen in other cases with other things. XD

Nintendo I think has more creative ideas/things to do with their time and money then TP/WW ports, they tried, they put their ideas out there for the games, they have others they want to offer instead for Zelda and even the Famicom Detective Club, Another Code or Endless Ocean or others to offer to me has been exciting as well. But that's also because they appeal to me more than just another Mario/Zelda/Pokemon unless they have a cool idea to apply to them I can go without the mainstream IPs I'll play anything for appealing mechanics.

We got 2 Wario Ware games, Rhythm Heaven hasn't because of the singer/music composer staff that was the creator of the series is sick or was so that's going to be a ways off. That audience is waiting patiently or creating their own games instead in the mean time as they should to fill in the gap. Let alone the same maybe happened for Endless Ocean or others that I maybe just don't know about.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

SuntannedDuck2

Part 3:
You don't hear people on Vita or Sega Saturn/Dreamcast saying this about Wii U do you because so many were great on there and they look broader but are collectors not Switch users or non Nintendo users that go oh Wii U, ok moving on.

A reputation/sales were low system means nothing to me, if it was genuinely good it was good and Wii U like Vita/Saturn/Dreamcast were good. I like the Gizmondo's ideas, hey it's got a built in camera it was an addon on PSP. The OS was fair, the business practices were bad but it was still a good system but I think further then most it seems then whatever people see as bad or simple answer they want to hear then think for more than 2 seconds or only games not hardware which is why I bought a Switch not the dock, but HD Rumble or oh HD games on a handheld is cool to see. But otherwise it's mostly because PS5/Series consoles games 1st/3rd party suck and lack interesting gameplay ideas, just graphics/story/the most dull trend or lazy gameplay I've ever seen, that goes for Indies too the nostalgic/too heavily inspired Indies then the 1% with random ideas that isn't easy to come up with but are more exciting still then heavily inspired and while original assets the ideas are still WEAK in them.

I played the dualscreen Indie games the PSP Minis to expanded Wii U/mobile games, the eshop Indies that were exclusive and the Devil's Third/Tank Tank Tank type releases.

If were talking only the 'good' Wii U games then the Star Fox Zero or others by all means turn a blind eye.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

SuntannedDuck2

Part 2:
Same as how I hate 'oh the Wii U turned into the Switch' uh did you people use Pocket PCs aka Steam Deck before Steam Deck same as GPD and others came before Steam Deck it's just those were niche while everyone was going wow Valve did this niche thing and made it popular because we have hard of Valve/Steam. Yeah clearly people that only look at surface level things. It's like AR/VR and Mixed Reality differences. Do people really understand that? Similar enough comparison.

I go by tech or structure of game design not by emotion/vibes and 'it magically is fun to play'.

Do people actually understand casting their phone to the TV with wifi, then to a PS4 with a Vita or a Switch via a dock or a PSVR that's cabled but used as a casting the same screen then two separate in Playroom VR.

Am I/small audience the only ones paying attention to how dual screens work, care then just wow these characters/games/themes/vibes games offer. Sigh. How they change the way gameplay/tech features work when they have the right ideas, time to make them. Give me character movesets or level design or technical aspects over the other things customers/journos want sorry. Bland movesets pass on most games these days for that along over graphics/passable story and eh level design so bland or so recreation (cities/real world or safe in original assets but not mechanics just heavily inspired by their favourite popular narrow view games they know well enough, what a boring product) and people go oh the cats or other things. I'm sick to death of bland game design. There is simple to master and the little things in life but in games the most mundane and easy to understand I find is very boring.

GBA to GameCube which was dual screen, Dreamcast same thing, or PSP/Nomad to the TV? Like at all? Didn't think so.

I used the Wii U for get this for the dual screens, not for a HD system, not for it casting it to the cloud, but the local dual screen between console and a second screen. I can take the games on Wii U sure but it was 'how' not wow TP/WW like give me Seasons or Minish Cap or something else. I'd take a Rob/Urban Champion remake to be expanded, Kid Icarus, anything over TP/WW again with no new features just people too nostalgic/emotional stupid and 'I don't want to use the Wii U' responses because 'I want to use the Switch, the Switch 2, Switch 3, because nothing is good enough for them even though we all know how console compatibility works'.

The games were good on Wii U but who experienced the eshop games, what percentage? I wonder knowing Nintendo fans stereotypes that come up and which are true in many cases or those games not ported of third parties or 1st party STILL people forget about or the only particular characters/games they care about and ignore the rest when I cared about if not all the games on Wii U I experienced not oh only the 'few key ones' and ignore the rest.

Re: Reaction: With Xenoblade Chronicles X On Switch, The Wii U's Demise Is Complete

SuntannedDuck2

It's a good thing this is going to Switch (didn't get DLC, fair additions the trailer shows, did the disk version packs for loading though from the eshop) for more support/a different experience though it's a good game and then again it didn't matter that much on Wii U what it utilised of the dualscreen and so on (if Four Swords goes to Switch I will be disappointed what a GBA/GameCube dualscreen approach and to single screen it would be disappointing) and sure Monolith needed enough time/money to make it happen but even still where is my Disaster Day of Crisis port Monolith?

I think it's fair for Splatoon 1 to not be on Switch, who cares for Tank Tank Tank and others on Switch, anyone remember those, who, what? Exactly. But what other GameCube, Wii, Wii U and so on?

Many Wii U games are still great then 3DS/Switch versions for certain details. Or what dualscreen approach then DS 2 screen gameplay or 2 screen video we didn't see on Wii U (or other potential on Wii U, there is a reason I think Joycons/Vita/Evercade and Wii U potential combined is possible and think outside the box then Journos with no brains for tech and Miiverse wanting from Wii U even if was on 3DS as well/clickbait titles to offer) or remote play offered of PS4/Xbox One SmartGlass/Remote play. Or Wii U exclusive then the narrow view this clickbait title offers.

What besides Xenoblade 1 on Wii the third parties around the same time not ported over that could?

If we got 3Souls, Affordable Space Adventures, Edge, Rush or others on Switch I'd be surprised. Let alone if people know many if any of them Indies on there or Indies skipped Switch as on PS4/Xbox One/Wii U and those sales on PS4/Xbox One and PS5/Series are enough for them as working on other platforms than porting them.

Where are other IPs Nintendo? I'm glad many have come to Switch like ANother Code, Endless Ocean and so on but plenty of IPs/ideas still can happen if they wanted to I had Rob/Urban Champion remake ideas to expand on them. Who cares, me I think outside the box for a reason then typical releases and people going oh the reputation or oh I don't feel anything for that. I don't either but I still think outside the box when presented a base of ideas like Foamstars to 5 modes then it offered of 2 and being bland when foam/surfboards have a lot of mode potential. I think like a creative for fun but that's just me. I can wait for Rhythm Heaven due to circumstances but even still.

I hate this headline, then again Miiverse over dualscreen I can't agree with Nintendo Life here. Same as me looking at wow social features on Xbox over the Windows 8 approach I'm sorry I want tech to happen not social platforms for people to talk on we talk all the time EVERYWHERE seriously people why are you so annoying and stupid, who cares give me tech features I want to see then places for people to talk garbage on. This is why I hate humanity too much talking and stupidity then tech going places, in terms of used badly sure I don't want tech used for evil but even still, sigh humanity I swear.

Re: Nintendo Museum Overseas Visitors Reportedly Breaking 'No Photos' Rule

SuntannedDuck2

It's a museum come on. I get rules or how they think is different and overseas people will do that but even still. They aren't selling the photos either, oh they are spoiling the museum well not everyone can buy/have a chance to go, it goes like the many themed cafes that are limited and only people with memory of it besides photos/videos will know, not everyone can remember it probably well either over time, how else can they remember it oh too bad with their memory then no photos.

There is respect/rules and then there is money and they clearly want money and people to walk in walk out and they close it down and people forget. Sounds great. Give people a gift like the 3DS The Louve. But a video or something showing a tour/some person's experience or a 3D animated thing. Not just wow we can't photo/video it.

Flash photography rule sure but if not flash even then well what don't show of this thing you need to pay for, not respect or disturb this sounds more like to me.

Prototypes people want to see and other things. Partnership consoles or games or other things they do or don't present likely either. Whether CDI or Twin Famicom or others maybe? The Sharp TV even?

Stop hiding them if your going to show them in public in a museum. We all know what paints are at many galleries, we don't go oh no about it.

People want to know this stuff. Why else have multiple documentaries not 1 and only one and go oh you can't have that information or see that because of these circumstances then it goes away and the information is lost oh how bad.

People want to see things. In terms of company secrets sure that makes sense IN the company for competition from other companies or like the Xavix Port or Tiger or others that competed even if Xavix was old Nintendo employees making a different console before the Wii came out, not showing off your history only in 1 place it's just silly.

It's like them hiding they made playing cards or had other business ideas in the past, like it happened what more do you want to hide. Or keep public then rules following or private to only those who witnessed it.

Re: Review: Nikoderiko: The Magical World (Switch) - A Gleeful DKC Tribute, But Light On New Ideas

SuntannedDuck2

Was this or a different game shown at opening night live?

It looks good but character weight of movement memorable and flexible character movement you don't even have to think about it) plays/level design (variety visually is fair but stage design, collectibles, combat, lives, etc. obstacles, Kya the Wind is so memorable to me not just as a focus besides WW/BOTW) & mechanics which eh movesets in platformers has been a problem for me these days.

I thought a fair DK clone but do we really need one? The ideas could be better to be honest it's what has put me off A LOT of Indies and it's getting tiring. Can they please just prototype ideas for longer instead of too close to their inspirations just this once.

Starting out is fine but not much further is just annoying to see the industry go this way. Other Indies got their starts prototyping ideas, why don't people learn from them or learn from OTHER IPs in the genre instead of 'the best' or 'their favourites as a kid' to recreate. It's just boring and repetitive and I just can't get behind them.

Good start for them sure but over time it does get repetitive, too many come out and then the industry/Indies wonder why I'm not buying their games it's because they need to try that bit harder sometimes to stand out with their product.

I don't think oh only Mario Kart can fill the space for cart racers, sure DD/DS are good mechanically/mission mode but others I'm not that into even if bought Wii out of curiosity and that's about it. As it doesn't for me, nostalgia doesn't hold me from games, game design does, I care for Croc for it's simplicity, sure played it years ago but at the same time it's simplicity doesn't bother me as much because of the era while in other cases I think Theme Hospital's simplicity is good for a city builder then modern ones could be too complex or too many systems I don't care for to expand upon.

Some depth, some spins work, others simplicity works but needs to be done well which is why even if oh a grapple in Splatoon 2 how original, I actually liked it because of HOW they used it which is usually my problem is HOW or WHAT the mechanics are the case with many games. Simple to play, hard to master is one thing but simple and still fun is another thing. Same with learning to base of the inspiration but doesn't have the same personality or good enough spins of ideas to be enjoyable because not only is the other games on the mind but also just wanting more from Indies to try harder, make it their own, the potential they just aren't showing us.

In those cases or other genres or things but in some cases if the better already exists an inspiration has an up hill battle competing really other than those curious/maybe wants a bit of the same but only so much or goes nah just doesn't.

I'm open minded and loving many 5-6th gen platformers because of their more stand out design but for Indies in the modern era it's just not connecting with me the same way in trailers or those I have played then dropped off.

Not just wow it's like this or has this art style/characters. Like they need to try harder with mechanics sometimes to really sell their product to people seeking that type of thing not just the rest and it landing for some sure but not all of us.

It's just disappointing. As a basis sure but not enough to even spin it off into better. Just safe Indies can't prototype that bit longer some ideas, any ideas beyond the basis.

Re: Croc: The Legend Of Gobbos Remaster Brings Beloved PS1 Platformer To Switch

SuntannedDuck2

Can't wait, it's simple but I have wanted to experience this again.

And 2 as never played it. The Croc's World 2D games are fair I guess (for free on phones than cost on consoles).

That aside I think other platformers had more exciting ideas but I enjoy some simple platformers from time to time and it was an early era games so it is fair to be simple then 2 expanded on things of course.

But I enjoy Spyro 1's simplicity and pacing of mechanics/level design as each level goes, 2 I don't mind the additional things they added of objectives, it's fine about it. I think, 3 went way too far I find.

Sometimes just platforming then all the additional/objectives and new sandbox open world type approach I'm not that into, so simplicity is enough for me but it's how they do the mechanics and pacing/level design to make that simplicity worth it though.

If we got Indies that weren't trying to put a spin or original assets but still be heavily inspired by ideas in popular games sure but they keep doing it so I'm going to keep ignoring them.

I don't like to just randomly fun an old game just like that but I will wait.

Physical will be ways off I think or if LRG then pass as no physical elsewhere then sigh.

I'll just wait for it digital then even though would like a physical for this or else PS1/Saturn it is if I ever find a copy which haven't yet. But did Malice/Kya for bit high but still worth it to me picking them up and 100%ed Malice so loved it. Willing to try other Argonaut games and of course Croc again.

Re: Review: Yakuza Kiwami (Switch) - A Decent Port Of An Ambitious, Frustrating Game

SuntannedDuck2

Ok review, but yeah right audience for reviewers let alone sales if this hopefully does well. I wish Sega would offer other IPs even though they have some but eh they shoot well with Yakuza and it hasn't gone to Switch? Or just overseas it hasn't huh I guess better late than ever right?

Even if Wii U 1 & 2 came overseas and wasn't Japan only it still wouldn't have succeeded because right audience.

Depends what the reviewer is into and even then the review is a bit awkward at times.

I'm not into the games though I did buy 3 randomly on PS3 and I'm interested to give it a go. I can take the wacky and serious it offers even if not into many open worlds I'm willing to branch out a bit and bought a few crime thrillers due to the gameplay not the themes but I can experience them and go yeah I might enjoy this.

Mind you if Streets of Rage or other beat em ups, or the Turtles games sure but Yakuza with a few more elements hmm.

Re: As Expected, Nintendo Is Struggling To Contain Switch Online Playtest Leaks

SuntannedDuck2

If the screenshots are anything to go by this looks really cool. I've thought of stuff like this before but not this scale or depth.

The glass places image kind of remind me of a Minecraft map Ant Farm or something Antvenom did years ago. Let alone just how Pikmin or something could work with limited locations or something.

Dev core image kind of gives me a few ideas, a hub space to customise maybe like PS Home or like people assumed with Foamstars player hubs. Anything is possible there of locations to build, decorate, socailise, or build a game or whatever in the spaces. This is really cool.

I mean it's more exciting to me then Miiverse was as just wow a Nintendo social media, like it and Xbox social/party features when to me the TV TV TV multi app support of Windows 8 was way cooler yeah people have to social the boring players, they have multiple places/ways to do it but no has to be on the console like come on give me app swapping features Quick Resume isn't the same.

Having a Dreams/Game Builder Garage or survival game or an MMO or something like that's cool. I don't just expect the same games from Nintendo even if a spin on things, I mean what does it have to be old and classic like F Zero 99/Tetris 99, Mario 35 and such for some people to get on board with new things sigh. But creative ideas like this are great to see.

The possibilities. Not my thing really but I'm open to the idea it looks great.

It's just well yeah like many things leaking because forget the NDA who doesn't' realy the fine print or care because they just have to leak it. Sigh. Why even bother.

No wonder the video game industry are secret. They want to make sure competition aren't finding out what they work on till they do and customers/insiders may or may not be trustworthy. So why should the company be trustworthy unless to particular types like those in early access or other insider programs.

Re: Xbox Studio Rare Excited About The Return Of Banjo-Tooie Next Week

SuntannedDuck2

Cool to see but to me Xbox has just not bothered with much. Then again Sony has what Sackboy/Ratchet/Astro....... a bunch of remasters of Japan studios games that filled in that gap nicely. Sigh.

There is seeking devs wanting to and then there is like Gex/Blinx we see nothing much done with them even when let go.

Different times, different goals, different audiences, different boring outputs of games and going retro instead.

Couldn't care less about nostalgia from Indies (inspiration, trace/copy paste even if original assets but the ideas are recycled then out of the box prototyping from my experience) or AAA or safe design or whatever money making we see. Controller gimmicks sure, but if the game design sucks I'm sticking to retro got plenty to play/researched already.

Pitfall could have a chance besides Joe Wander, Tad, Indy, Tomb Raider, Uncharted yet is left to die. Why is Lost Expedition not on Gamepass and BC by now as it's the only title Xbox got and is a Metroidvania before Prime 2 came out so had Prime 1 to go off of I think. They aren't the same but to me was my first understanding of a metroidvania of sorts before Prime 1 I played many years later now.

No Activison Lives on the Xbox....

Banjo getting it's re-experience for fans and out there for newcomers is fair but at the same time just 2 games, a GBA 1.5 adventure and Pilot that don't really get that much attention of releases ever.

Rare's creativity has gone either way as staff changed and times change for sure. Audiences are clear these days or staff/leadership and more as well.

I don't hate Viva Pinata or Goolies or Kameo/etc. I think they are great titles for sure.

Look at Retro's output beside DK/Metroid what original games or Zelda spinoffs or other projects have they had cancelled? Same could have happened to Rare, Retro's supposed projects are amazing. Even what they were working on before Prime 4 taking as long as it is due to the restart. What were they working on I wonder? We will have to wait or it maybe was cancelled then just postponed to make way for Prime.

Retro and Rare can be kind of compared in that way, not the same but enough in a way.

Re: Random: Of Course Someone's Playing Metaphor: ReFantazio On Their 3DS

SuntannedDuck2

Seen people do this, the visuals to send is one thing, to me not that special it's a screen, you can send it make it possible sure, whatever homebrew/converting or such, it's cool but eh pretty understanadble to send an image to any screen.

But when they get the inputs to work in projects like these which I have also seen, that is when it is really cool on a whole other level. That's the effort for sure there.

New 3DS has the buttons just no stick clicking so its' good enough of inputs (it's why I always go huh when thinking about inputs on GB, GBA, DS, 3DS, New 3DS, Switch of button inputs for handhelds over time) which Vita could do on rear touch pad at least. Still cool the homebrew scene.

Re: Random: Nintendo's Museum Might Be Emulating SNES Games On Windows PC

SuntannedDuck2

Interesting, so their emulators, by their terms and so on. Right sounds like Nintendo to me. Sigh.

If it was Wii/Wii U/3DS/Switch or so then sure but actual PCs, they are full of themselves clearly to do whatever they want and say with it aren't they? Sigh.

It's their game4s, their emulators sure I can see some reason in that but if like a PS1 Classic and they were lazy and go eh fan emulators to do the work then well eh. But if the NES/SNES emu for the Classic systems on PC then I mean...... sure..... they can rework things for different platforms of course but even still, it's just the actions and 'we can do this' fans don't have the ability to because it's not their tech, its our products and our emulation tech so we can do it. Like come on.

If they were like the MSX versions of games like the Hudson Super Mario Bros 1 port to Japanese PCs (I forget if MSX or a different one) or something else, I'd say sure.

But if it's actually emulating systems via Windows PC then yeah that's very questionable.

Re: Bandai Namco Reportedly Cancels Nintendo-Commissioned Project

SuntannedDuck2

Disappointing. Whatever it was, Blue Protocol ended, Pacman World Re-pac went codes really quick so you bet I wasn't buying it glad got Klonoa collection physical with the cart when I did.

That aside why do they continue with the 'room for you do do nothing in', firing is one thing but keeping them around to do nothing is just hmm. I mean in the west we'd go sweet nothing to do and get paid or whatever (I can't remember if do or it's just they leave you on the rosters and things, I don't remember enough) or be annoyed we are being treated that way if they are dedicated, maybe, but to them it's obviously different.

Either way Agresuko or IRL examples or other stuff is pretty clear of what it means and how not great it is then just firing them.

I myself go eh, I mean living on your own is something but at your job well yeah the meaning is there then doing the work. But if people find being on their own hard and are very community/lonely easily or don't like the mundane tasks/singled out (then those that don't care whether singled out or not and still do fine) then the nothing at all then well it's not that hard but they have to 'make people break' I guess?

If Re-Pac 2 didn't then what is Now Productions working on then? (Know of them from Practical Intelligence Quotient 1 & 2 on PSP, they have made fair stuff but don't remember what they were).

Whatever this project was of Bandai Namco's IPs and whoever was let go or changed happened or whatever the case and a Nintendo one whatever it could have been who knows but if they couldn't (or whoever) could get Prime 4 to be what it could be, I don't have high hopes for others.

Anime games and certain series will keep them going but it isn't worth the wait or the disappointment of other titles.

Re: No, Tomonobu Itagaki's Game Studio Hasn't Shut Down, It's Just Had A Name Change

SuntannedDuck2

Good to know I struggled to find or what to consider of Valhalla, their next studio name and now this.

I liked Devils Third, on the turret part at the end of the game on hard and enjoyed it on normal.

I like shooters third or first person of that era, sure it's a late era game, sure that wave of them past but I'm still picking up those games on PS3/360/Wii still as it is. It may have been 2015, but it's multiplayer looked different so for Wii U/PC it seemed fair but the solo campaign I enjoyed. The gunplay/melee isn't the best but still playable, it has jank but still playable enough to get through and no updates for it either is still surprising they never fixed it's rough moments and went eh release. Or did the update just not get finished or the servers or whatever. Oh well.

Soleil do a great job with Wanted Dead besides it's jank as a successor of sorts but with more to it. Or whichever of the Valhalla staff/Itagaki's team or whichever the case.

But they have a fair bit a of variety in their games too.

But I have yet to try Wanted Dead again and finish Valkyrie Elysium as well.

Re: 'Neptunia Riders VS Dogoos' Brings Motorcycle Combat Action To Switch In January 2025

SuntannedDuck2

If the screenshots are anything to go off of then this is just an arena beat em up but with vehicles correct?

So like Nep vs. Zombies then? But with bikes? Or others of it's kind like Malicious Rebirth, the Tamsoft Utawarerumono Zen games or others. This is a Tamsoft game too right?

Or actually Compile Heart I don't know it's not really looking like a game they'd make it's why they do visual novels or other RPGs and their dungeon crawling style.

I knew it wouldn't be a Nep Kart Racer or anything with the combat part in it.

It's very different, no idea how appealing or much sense it makes but intriguing still.

Re: Fear Not, Sonic Team Plans To Support Last-Gen Consoles For A While

SuntannedDuck2

It's interesting for sure. They want money, they have other IPs getting support again.

We don't get handheld or PS2/Wii like versions anymore. We have to have parity or no unique versions of games. It's an interesting time for companies to go huh old gen players aren't moving on due to financial so they can't upgrade, playing other games but may still buy others if see anything of interest.

Those not being happy about current gen and won't upgrade till we see game design actually be GOOD regardless of hardware. Limitations or current gen only. If they want money but bare bones game design (not saying the Sonic games are just other games I look at) (me that's why I said it I'm not moving on), supporting Switch I guess which makes sense and hardware there (but no Wii situation still parity) among other factors.

Re: Random: The Latest 'Switch 2' Rumour? Scroll Wheel Shoulder Buttons

SuntannedDuck2

So like for paddle controllers but for shoulder button position. Hmm interesting. Not something I'd think about but we aren't getting trackball shoulder buttons so hmm.

I mean scroll wheels on mice have a place, the web browser on Wii U worked well for scrolling but for games.... Did Nintendo more so leakers take notice of the Playdate and went hmm a scroll shoulder button then a crank, ah ha. Or the leakers were using a scroll wheel at the time and thought huh this sounds plausible right? Right?

Like that's how this sounds to me. It's different for sure but at the same time I don't know what to think really.

If no analogue triggers but scroll wheel ones then for Mario Party minigames I can say sure or for a water pressure thing like Sunshine or others with similar of like Playdate need for rotation in their game design, then how an analogue stick would but for other games I don't know what to think about that.

I'm fine with it as a concept and potential execution, it's no dual screens or other stuff, it's no reworked IR, it's no other stuff but we aren't going to see 1-9 phone pad type button layouts these days that's for sure but a scroll wheel I can see possibilities in, but it's very different and cool that most wouldn't expect a purpose or use immediately.

But just thinking how third parties would respond to it and how much to believe as sounds cool but also not possible Nintendo would go that far I think. An addon controller likely more than to the main system even if the main system having it makes sense as it would need more uses for it.

Re: Nintendo To Go In 'Different Direction' To Current AI Trends, Says Miyamoto

SuntannedDuck2

I think them being creative, finding their own trends they can start or just going with what they find a solution/fun idea for is a great thing to see then trend chasers with nothing going for them but just moments and then gone/catching up.

AI can do things but has it's limits the same as less creative people it's just they won't copy paste it and solve the problem as much as an AI that's feed something and takes longer to learn from it.

Procedural generation is fair but sometimes hand made can offer imperfections or interesting takes that a computer won't offer in world design or art style. You can try and change values for things but it has it's limits. Computers/gaming offers the ability for floaty design well and weighty stuff to be realistic is ok but not that convincing that's stuff I find it can do well if someone wants more odd things to happen but still controlled enough.

Humans will put their own touch on something, get a weird idea from something mundane, some clouds in the sky to a dream they had, a shadow, a sound or anything random happening then a algorithm that is good at repeating or calculating but not so much creativity and to pull out new ideas that's where humans come in.

Being in the world, seeing someone pressing calculator buttons, seeing all sorts of things, thinking on it deeper then probably should, how would an AI get that from somewhere of someone passing the time, tapping to listen to music, it can but not in the same way unless well explained to it.

It can repeat lines of code or assets but unless it has any idea what something originally started as, wants to change filters/settings then yeah try getting an AI to make something abstract or odd or alter design elements than a human putting their own weird touch on things and making a really cool new thing. An AI fills in gaps not offers a cool take on something or has many mistakes or things that can be anything minor to major, when no one else thinks about because it has to be fed it first.

Many need to stand out more but they don't have the start and stop or the moment to say lets experiment and find what makes us able to compete they just follow along. I like companies that IF they are able to stand out and try something. Hopefully it doesn't even up TOO big of a miss but those that are still dedicated to it will try, that audience even if small cared about it and if they stick around then sure.

I don't see everything Nintendo or other companies with a think outside the box nature as the ones going oh we need the next big thing to be in the news all the time. They just make something exciting.

It's why I question the Switch 2 and if it will be very boring just a power upgrade. The Iwata era really changed things.

NES to N64 was good it had a lot of interesting ideas for sure on the side but at the forefront 2000s/2010s really did have that experimentation in hardware or still in games that even if didn't go well was fun because many companies wanted to play it safe more and more so to me it was great to see the few that will still try something experiment just as much as the past. It's very exciting stuff.

Re: Forget The Console Wars, Miyamoto Says Nintendo Has Always Followed Its Own Path

SuntannedDuck2

Seems that way to me. Sure US ad wise they fought back with the SNES ads but in terms of hardware or peripherals or whatever tech they had of Virtual Boy/Wii concepts pitched to them that other companies rejected.

Them having the entertainment/toy logic approach/creativity to think outside the box to make games fun, use hardware in interesting ways is just great. Iwata era with GameCube to Switch are that way. The GBA/GameCube is sure similar to Dreamcast VMU but at the same time they had the GBC rumble/tilt sensor games for Kirby/Yoshi. Wario Ware/Drilldozer have their aspects to their carts.

Sure Microsoft repurposing Kinect for HoloLens. Some do find other audience uses but many companies move on or try again later like 3D or other things I guess.

They have misteps but work it out well afterwards.

Other third parties did like Tony Hawk Motion. Pokemon Bluetooth keyboard for it's DS game even if Mario Teaches Typing and others have existed prior.

Or Gameboy being what it was compared to the Game and Watch, Microvision, Lynx, Game Gear. They knew what they were doing. Tetris then Mario was also a fair idea to go with as well.

I'd say many examples besides what I said have shown when tech was offered to them like Virtual Boy or Wii to whatever they thought was be a fair idea to expand on makes sense.

I mean SNES Satelliview, Sega had the Mega Modem yet I just came across XBAND for both yesterday as a third party one.

Famicom DIsk System banking? I mean I hear the Atari and Coleco ones but Atari never did go through with it but Coleco had I think similar of something.

So these companies clearly experiment to see what they can do in one way or another but Nintendo makes sense it fits the lines they want.

Sony/Microsoft want to appeal to teen/adults and offer cutting edge or a PC in the home and so on. Nintendo wants to offer a console/entertainment experience that isn't prioritised as a media device with DVDs/Blu-rays (even if Sony/Microsoft will pull away from that anyway and media apps).

Wii U tried to offer media app stuff but still. Who was doing Panaroma apps?

Like sure Sony did Playlink but who paid attention to it in 2014 the same as Everybody 1-2 Switch doing the same thing 10 years later (yes Everybody 1-2 Switch because of the phone support Playlink and it offer is the point even if Playlink was a branding the same way Touch Generations was for it's intended audience and experiences).

Many companies try different things but yes Sony/Microsoft have odd experiments but do focus on mostly the core more unless to particular like Kinect or too particular like being a media box.

Nintendo just focuses on being a console. The other companies they partnered with for parts did the Panasonic Q or Sharp Twin Famicom and so on. Same as Sega did with the JVC X Eye besides the CDX.

You can make comparisons sure but they also have their own ways of doing things.

Bayonetta 2/Devils Third, other mature game examples, many other possibilities.

Tiger wouldn't have followed behind them with R Zone, LCD games to keep going with or the Gamecom (even if in a way comparable to the Workboy or PDA like and 2 slots that DSi didn't have). I think the Gamecom was a fair system, same as Tapwave Zodiac and Gizmondo as hardware, for games sure understandable there but as hardware goes and PDAs/Pocket PCs as consoles they made sense in a way for the time and were before PSP features too or built in no addons like PSP had them still.