Comments 728

Re: Review: Let's School (Switch) - A Solid Management Sim In School Uniform, But Lacks Soul

SuntannedDuck2

Part 2:

So this just have it's own issues, or exaggerated personality does or doesn't come across which is why Theme Hospital was more fun than Sim Health and we never heard of Sim Health again being more realistic of a health/political event simulation by Maxis.

It says a lot that in some cases some modern tycoon games have a place but some even as old as they are are still more fun, have issues but still simpler or much more satisfying in their gameplay/presentation even if pixels and very old communicate better in some cases.

As awkward as Theme Hospital PS1 is I still got the point as someone familiar with the PC version. Same with RCT Xbox from memory.

Some games use too much of the controller when converting PC to console, others are built for console and maybe solve those problems but the complex is still there even if less button confusing what does what for menus.

Re: Review: Let's School (Switch) - A Solid Management Sim In School Uniform, But Lacks Soul

SuntannedDuck2

The screenshots are very much a case of oh yes third person like Metropolismania, but the menus/more in-depth systems aren't clear, don't do much or they didn't know how to present them. That's how this seems to me.

Or how they make it fun, balance research/funding/building/other management systems they cram in and offer enough simplicity, depth or confusion, fun factor to it.

The visuals part is unfortunate but yeah personality and navigation matter in games like this. 5/10 I think is fair.

When something like Love Plus/Quintuplets is probably better AS A STUDENT & romcoms then a school tycoon or simulator & can't balance the fun/exaggerated with a simulation of REALITY or whatever extents of it then yeah personality is a thing people want sometimes with the gameplay, it's why the sicknesses in Theme Hospital/Two Point Hospital are enjoyable besides just fun animations and more creativity with those worlds.

At least in MM it was a visual novel but some Danganronpa kind of cursor/pointing at things in the 3D world or walking in a close as I can think of comparing it of movement (in 1st person mode and the jumping is it's own thing in MM), but simple enough systems and more a city building, lacking undo tool (even in the 2nd game) so just wait for people to leave/build over it and communication complaints solving simulator to deal with complaints and build more buildings of services or residents houses (even though people were stupid and the buildings had to be VERY close because that's just great, same problems as many city builders or tycoons of the era, maybe still happens sigh). Series got worse per entry it seems and the budget also took nosedives too. As far as the 2nd goes and 3rd/4th no idea how those are.

Two Point Campus confused me at times early on I haven't played Hospital to compared to Theme Hospital really. Project Highrise to me is and expanded but less fun version of Yoot Tower/Sim Tower. I stopped playing Campus (may try again) because I wasn't interested in early game restrictiveness and wasn't that fun as playing Theme Hospital was (regardless of the Campus management differences/theming), no idea about Two Point Hospital.

To me some ideas in this genre are just a bit much at times.

I was expecting it to have issues but wasn't sure how and to me it seems about right.

not so much the personality as making even the Mall or School or Real Estate Tycoon with Donald Trump (it's part of the game his voice and the title, I wouldn't reference it otherwise I have no interest in that side of things, I talk gaming only) FUN is a challenge but the navigation and other factors clear or simple or complex but relevant part.

https://www.youtube.com/watch?v=Jff5I8vr92U Video on Real Estate Tycoon from Activision's budget PC range of games of 2002

Finding out that some strategy games didn't solve some problems that some did back in the day (not like it's uncommon in other genres, with how many mechanics or other priorities games have and some left behind of quality of life, dumbing down other systems to the 10+ years dumbed down they are and still mad about that, anything is possible).

Re: Soapbox: Has Nintendo Set A Precedent That 'Switch 2' Can't Hope To Match?

SuntannedDuck2

Their surprising is what gets me interested to think up hardware possibilities. Good article. Yes lack of imagination. Sure what's been done is hard to guess nowadays as to me new Joycons I don't know other than better IR placement I don't think more sliding is much really.

A more powerful console to me is just boring and like Iwata made clear surprising with different possibilities and it's not like the withered technologies logic hasn't applied when making peripherals on their older consoles either.

So whatever they have in mind I'm curious.

If they can make sure the marketing works and R&D teams make sure the ideas work and the game studios have prepared enough time they will have a lot to work for this. Like 3DS I think the launch was fair but people say otherwise.

Wii U marketing was confused as they didn't know how casuals would go, casuals don't change like they hoped, it was a bit of a bad assumption when people follow trends unless it REALLY catches on longer but most don't care they treat even if yes more depth to it of console gaming, mostly high score/simple experiences or a trend, they don't have a brain good enough to make it a hobby like the rest of us hardcore on these types of articles do dedicated to the hobby and the business aspects as well to talk about them.

It took people PSP, Vita to phones (something Stadia didn't as just Pixels besides the other device broadness) to PS5 to make remote play catch on. That says enough as it is of hardcore or casuals. They just don't get tech, they do characters, easy to understand then particular concepts of gameplay/socialising about whatever is popular/easy to be part of a conversation, experience it while it's there and more. Casuals are simple people with other things and no dedication unless dedication to other hobbies or have no hobbies. Something many entertainment hobbyists have a difference of.

To me the Wii U dual screens is something most people don't get the appeal of or care for. iPad took off because of marketing when Microsoft made tablets for years, let alone other companies made those tablets/Pocket PCs/PDAs, most were expensive or too early or the marketing wasn't there or they were business/enthuaist devices besides the prices being high.

While to me iPhone period onwards (then Blackberries or older 90s/earlier 2000s ones) smartphones yeah a single screen yet all that touch space covering/blocked with my finger it's annoying let alone just more things to do on 2 is just helpful like any 2 windows tasks on a PC (1 monitor or 2). Even besides the easy cart with books/other particular apps aspects to the DS software.

I don't want just characters/brands to keep selling I want more compelling hardware ideas or software ideas if they can't hardware wise come up with anything.

Like the Xbox is eh fine, but the Quick Resume is nice as we got Impulse Triggers in 2013 before HD Rumble and Haptics or the Snap feature that disappeared sigh. For social features (yes that means I don't care for Miiverse either, plenty of social spaces to talk, no matter if on a Nintendo system and changed value there, I can go to any forum and be on any device and limit what I talk about on them, doesn't change much for me), sigh.

I'm interested, I hope the name of the system isn't an issue this time but at the same time whatever they have planned I'm interested but also very sceptical.

Re: Review: SPY×ANYA: Operation Memories (Switch) - A Very Easygoing, Sometimes Awkward Anime Outing

SuntannedDuck2

To me this feels like what I expect can happen not what would happen.

SoniComi has more to it's camera style even if a modelling game with visual novel cutscenes.

It being for fans is fair but when people hear lots of things or getting more than fans it can be a challenge I think for some anime games (unless they do explain it which some do).

I think a score system would have been nice & you can repeat them/it cycles random ones at each location that would have been nice. Simplicity it is I guess even if score systems for photography can be picky sometimes on angles.

Spy/assassin missions would be more compelling as brief segments but how do they make it distinct from other games but just spy/assassin but 'anime'? Or I guess in this case as it's more slice of life type series or because of Anya they just go whelp let's go more this direction. It makes sense.

I never care for anime child characters, they just don't appeal to me. Like there is a point of just the adults/teens/middle schoolers and fair situations but when it comes to younger I can't stand them in anime. When they are there, they are there and that's it.

Some photography games exist & have a lot of cool elements to them in the Indie space. I get it's about the IP, safeness, attachment to characters/brand and other nonsense.

But I don't care for Quintuplets or Date A Live just because of the IP I care if it's done well same with OVA episodes being safe (beach/festival/onsen) or using the IP well. But some people are very simple. I don't need pandering in a game to me gameplay comes first, games come first to me before anime even.

I know nothing about this series other than it's popular, spies, slice of life then the mission parts & Anya exists. That's it, the bare minimum so to me it kind of just offers that, the bare minimum, sigh Otaku pandering/people too emotional stupid maybe were struggling for ideas, which seeing as some IPs are just popular slice of life/romcoms but try to put whatever they can & are visual novels/somewhat related themes/character trait mechanics. I'll give the game it has more than that. They have tried a fair amount to make it have more to it in the environments.

Though how much I could compare to say a Bratz Rock Angelz of the parts of story, the clothing and photography hmm. XD Then just a Pokemon Snap.

I mean. There is the high school photography game with fan service with a REALLY long title & that Elder Scrolls quote XD & there is games like Loop8 with too much focus on inspiration then execution or FUN then Animal Crossing or others execution.

In this games case I think the photo focus & minigames being whatever they can probably in a way like Hello Kitty just trying to put whatever they can of a scenario for the characters/focus on Anya is a bit much & very dull.

For fans, enjoy. To me even if say a Takagi-san game came out I'd be like oh boy, teasing minigames, or segments from the anime/manga or a visual novel hmm.

Better to see other types then typical fighters for action based series but slice of life/romcoms or others have it tough and a 'this could be ANYTHING', this is probably the best they could come up with and I think it works fine.

Re: Cosy 'Polly Pocket'-Inspired Farm Sim 'Tiny Garden' Smashes Kickstarter Goal In One Hour

SuntannedDuck2

A fair idea for a game like any pokey or small challenging ideas. Roller Coaster Tycoon Pokey Park or Portal Knights or Skyblock Minecraft maps. It's always interesting to see how that goes.

I get it the toylines but eh I never experienced them, I know about them. I care about games so to me the game design seems cool and how they utilise it for the type of game it is even if not really my thing. More compelling ideas then some games laziness.

Re: Feature: “Obsessively” Learning From Nintendo & How Lemmings, ChuChu Rocket Inspired Tempopo

SuntannedDuck2

Always cool to see games like this. Reminds me of the good days of flash games and been replaying a few of my favourites i remember many of them being physics puzzle games.

Even coming across the one that House Marque did for Vita was a surprise let alone seeing A Men or others exist on console eshops. Or enjoying many mobile/PS Minis on Wii U were fun as well.

So to me this from the begin I was like ok small levels (yes diorama like of Captain Toad or just any flash game level I can think of 3D or 2D, I just liked many PSP/DS puzzle games or 2000s flash games so to me it's like those) but once I saw the UI/HUD for the choices to make for the characters I was like hmm I'm intrigued even besides the inspiration of Lemmings/Chu Chu Rocket.

I mean Tokobot did a fair job of formations in a 3D platformer that something like a Ratchet and Clank didn't offer of it's Gadgebots. Or Wonderful 101 has it's formations for weapons and attacks. So having another Indie like this and also by a Brisbane studio huh pretty cool. There is more small Aussie studios I never know about and then get surprised going oh ok cool quite the effort there.

I don't like to just 'mobile' judge straight away as that's unfair but some games as small as they are if the quality gameplay is there I'm intrugied if not then well nah pass.

This one seems fine to me but most puzzle games haven't been disappointing to me like others have in other genres this gen of inspiration too heavily and just being boring attempts. From the many racing games to platformers to even the good Kula World clone Gravity Trickster is a fine game. Didn't expect that when I saw it but I doubt a Devil Dice or something original will come out either.

Re: 'The Zelda Effect' Causes Game Sales To Drop This May (Europe)

SuntannedDuck2

What did they expect from Endless Ocean anyway, full price especially when similar shovelware titles would be cheaper even if Endless Ocean is a quality series that entry isn't the best either.

Another Code for the value or effort put in sure, same with if they remade Sin and Punishment or another series.

The Zelda effect is a silly thing to say and doesn't apply to all games. Mario/Zelda/Pokemon for sure have that appeal. The rest don't always do that and are more for Nintendo fans or people seeking other genres or experiences.

Not all Mario games sell well especially the RPG ones those are more big fans, compared to the platformers or party or kart series any idiot knows that with past series as a reference and it's not like oh no not Alpha Dream's last game. Those staff that are working on the new one good on them. Those not and found work elsewhere well makes sense.

That was just bad timing and most moved on from 3DS. If it was on Switch it would have sold better anyone can tell that.

Just because I bought a 3DS in 2020 doesn't mean that many people using their 3DS were still going to buy a new game or see them on shelves I barely saw 3DS games on shelves and even then I didn't see that game at all on there at all. Any I bought up in JB, EB or Second hand stores were very different games.

PM TYD is a good game but at the same time how many care for it, remember it, are intrigued by it compared to long time fans, same with Mario Rabbids, they tried the first one gave it a go, did or didn't sell it and left it on their shelf or because digital the circumstances of that.

The types of games they are says something to audiences besides the marketing, it's the effect of the games, even if good games, not just insert Mario on the cover. Or nostalgia.

Re: Talking Point: Could Another Nintendo Series Take Over The 'Traditional' Zelda Template?

SuntannedDuck2

If Wario Land/Yoshi can in their own way it's probably possible. Many other third parties had good uses of the Zelda formula of using items, dungeons, puzzles and more with their OWN additional ideas and other games crossovered as inspiration.

It's just if they try hard enough as they don't these days.

I think yes Murasame Castle, Kid Icarus or others could but at the same time many other Nintendo IPs going their own direction besides just slap the Zelda formula and add the themes/setting isn't a good way to make a game which is why Nintendo goes further then that with every IP and i appreciate that.

I mean a Rhythm Zelda (thought Rhythm Heaven but not minigames) that isn't Cadence of Hyrule or some other options could work. I mean Crush did Super Paper Mario for puzzles well and that came before it and on PSP/3DS later.

A moving character like a blob could. Making me think of Mercury Meltdown (PSP, PS2, Wii).

An Under the Skin disguises type different then Wario Master of Disguise.

More animals with different movesets as a new IP. Besides a Mole Mania or Splatoon formats. To me Splatoon 3's desert with cosmetics trailer made me think it would offer an open world in the desert but it was just fair hubs expanded upon. Not bad but still.

Fire Emblem could but not sure.

Anything is possible. If they want to compete with an open world Zelda and have the new top down one there that's fine but depends what they have in mind.

Re: Danganronpa Creators Are Apparently In Debt Over New Switch Game

SuntannedDuck2

Unfortunate. I'll need to buy my copy of Rain Code quicker then to support them. I was hoping the price would go down for a physical code but it hasn't even Loop8 had it's discount and while $50 was too much then the full $80 and I could have got it cheap for around $20-30 now like Mario Rabbids Sparks of Hope it is telling sometimes of some prices.

Maybe it's also since it didn't have an anime/manga or other things behind it like Danganronpa had (no idea what support Zero Escape got of other media tie ins) or just the challenges of direction/whatever studio differences. Maybe the marketing even.

I wish them the best.

I got Disagea 7 recently for $37 and got Disagea 6 for $40. Besides 2 and 3 on Vita eshop months ago. The $50 pre-owned Danganronpa 1-2 Reload physical isn't much but I mean physical then the digital I mean sure it got discounted all the time but I wanted it physical and barely saw it. Sometimes I just go forget it and get it for a such a price if I barely see them even though I don't want to pay as much as I end up doing. To me $40 and under my currency or $28 or under is good enough for me.

I'll take a look at this. I like different things in gameplay and I never minded the artstyles from these days. I would like Conception 2 to go to Switch/PS4 but that is stuck on 3DS/Vita (no digital I can find in my region eshop for Vita I don't remember seeing it for 3DS, but own Conception 1 PS4 physical).

Re: Nintendo Direct June 2024: Every Announcement, Game Reveal, Trailer

SuntannedDuck2

To me this was a mix of cool Indies, fair 1st party. Eh DK Returns HD really do we really need it? I mean it's nice to have but is it needed I think something else would be better to offer but sure if no other DK game or other games instead to offer sure why not. Definitive edition on Switch this HD version even?

A new Denpa Men game sure why not. Some JRPGs. Some fair Indie ports or updates sure.... Nothing I care about really but good to see still.

Capcom with some classics sure why not. PN03/Under the Skin/Auto Modellista style game with fake cars then licenses and won't happen, that's all I care about nothing more.

Phantom Brave YES! I thought it was part of the NIS collections? Is this a sequel? A separate release? Seems a 3D remake using Disgaea 6 & 7 3D elements hmm. I mean it's cool to have but still wasn't expecting that. I'm interested for sure to be able to play it but 2025 hmm.

Prime 4's new name nice. I do think Beyond is a bit generic but sure. Also no number hmm I assume with the number logic even though numbers don't change much for some people. I assume to also connect with Prime remaster audience? Which is fine.

Alpha Dream died for Brothership to exist. Just sigh. It's good to see a new one (not a series I care for but still has a place) but I mean really? They couldn't have made this game with some assistance did they plan to kill themselves with the plan/path they set themselves up for? Did they want to be sacrificed on 3DS for this game to happen? What a waste. I know it's a different studio behind Brothership but still.

Rhythm Heaven was never going to happen not surprised.

Fantasian ported and with more content wasn't sure if they were going to do that or not so cool I guess.

Zelda having well Zelda playable which I've wanted since Spirit Tracks. It's new which is fair then just the open world only ones. They needed to have this game. It's no Oracle remake but still something good to see. Almost thought it was a Link Between Worlds Remake at first.

Not much for me but still. The rest of Dragon Quest HD is cool, the metroidvania and more are fine to see but not things I care for.

Mario Party seems odd what they are going for when they have both so sure I guess to not leave the other party game audience behind? Seems odd to have an update that way. Seems unfocused and too 'audience seeking where they are with data provided' of a response or getting others to buy both. Seems silly but sure whatever they have to do as a business I guess.

All the people wanting the Wii U aka GameCube Zeldas on Switch I mean why would Nintendo spend time doing that they want new ones to get people interested of gameplay, they haven't repeated remasters either. Think. Sigh. They have different ways to sell NES games and different ways to offer their other gens games or make new ones based on what they had been experimenting with of new gameplay ideas and merch as if that wasn't clear. That's just funny to me. There is a reason why WW/TP had new ideas to replace the GBA use, it wasn't just the art/availability.

Re: Lollipop Chainsaw Remake Is Getting A Switch Release This September

SuntannedDuck2

Never saw the No More Heroes 3 on Switch only PS5 versions. I'm just get Switch versions instead.

I can buy this for PS3, thing is it's $200 physical. I get buying a console for that price but a single game and the condition I forget if it is good or not, not worth the risk.

This remake coming out for any platform is probably more worth it. Unless the content handling changes.

I've seen enough footage/analysis of the old game. I've bought other hack n slash/character action/etc. I know I'll like it, it looks fun and has a lot of cool ideas and personality.

But never played a Grasshopper game. Only watched/researched details on some of their games.

Re: Capcom's 'Super Elections' Reveals Fan Favourite Characters, Games And More

SuntannedDuck2

Interesting rules, good comments breaking down other aspects. I seek gameplay, characters that fit the gameplay with abilities. Couldn't care what they look like.

Some results made me surprised others speak to why I hate audiences and the state gaming is in. It was well translated/well presented the presentation is excellent and fun. But yeah the results are fair and other times not surprising at how some are so low and others so dead and great get pushed by too much hungry cycling of some IPs too much.

It says a lot when with music it's more about the people or hearing their voice and the background music kind of sucks sometimes. That or models/faces and human connection or cool characters or relatability matters. Eh to me if the characters fit that's fine but give me gameplay or situations to play. They can be a blank slate and I'll still play it if it has interesting ideas to play in.

The gameplay/characters one says a lot. I mean I couldn't care who is there. I don't care who voice acts and don't mind some and I find some memorable but that's about it I don't find people being marketable exciting it's why character focused box art doesn't attract me the world and things you do it in do but to communicate that to box art is hard. I don't know the characters till I play the game and even when I play other entries and know them or don't new characters I still don't care.

To me even labels of villain, protagonist, family member, student council president/childhood friend, teacher, whatever else. Or how they look. Couldn't care less to busy focusing on the gameplay and if the characters fit the gameplay character design wise why not. I've prefer animals/aliens over humans unless they have interesting powers, moves or tools to use in levels/environments and the environments aren't holiday destinations and are playgrounds.

Some of their older IPs in there is fair to see some I've never heard of.

Seeing Okami there says a lot when it's the HD version passed around and a series with Okami Den a game Capcom hasn't done anything with.

Seeing Onimusha there is also good to see. Not surprised by Darkstalkers. No Power Stone though hmm I assume not in the poll Capcom hmm.

Ace Attroney being there is cool to see how big it is compared to the other IPs. Very surprising.

RIP PN03, Under the Skin, Lost Planet, Auto Modellista and more IPs. Welp those will never get a remaster when Under the Skin the RE3 content and the party nature of it is worth a re-release at this point it would do well the disguises, references and craziness that can happen in that game and the cell shading is excellent it holds up very well for the PS2.

I want Indies to take note to Under the Skin but they won't. Popular inspiration gets boring the others deserve support and have great appeal not realised.

Godhand for sure needs more. I mean with how silly and how excellent the combat system is. I hate the camera like that but I mean if God of War 2018+, Hellblade and Ryse Son of Rome can do it then Godhand doesn't look out of place there just does in the aspects of the time I assume for most without the when it came out aspects that do still hold up. The villains are strange but maybe might need a change or still work I don't know enough about their context.

Yes some one offs but other dualologies/trilogies like Lost Planet or Viewtiful Joe not listed I assume they can't go with all IPs in their polls regardless of the results I assume and yes of course the results are to 10 so who knows where they fit.

Re: Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'

SuntannedDuck2

@Dr_Lugae Good points made. I mean to me I care about the left behind shooters (their 1 mechanic the games story/worlds and otherwise are so generic couldn't care less) of 7th gen or the left behind platformers/racing of 5-6th gen because their mechanics and characters are so good but people care about characters and IP/branding or nostalgia/emotional attachment then they do mechanics or other details. I praise games if they are good, not because I had emotions to them.

I'd mod Glover or Space Station Silicon Valley or Chameleon Twist or any racing games like Sega GT, Alfa Romeo Racing Italiano (love that RPG/rewind system with 'depth' that Grid/Forza Motorsport 3 simplified to the continued use it is today and nothing new for years sigh) if I knew how but most people don't care.

For how rushed PN03 was of a Capcom GameCube release to Under the Skin on PS2 being great in it's own way. Many underrated titles big or smaller devs/publishers have great ideas but most people can't see that only whatever easily appeals broadly to them or too similar to others.

Many of I like of games through research no nostalgia. They are good enough games but still. Those that lack deserve the modding in a way though then games I think do a fair enough job but even then some can still benefit.

So I mostly ignore some Indies of those genres because they are too fan game or too similar and nothing excitingly new just a replication of it so close it's surprising of rip offs. Competition is just sad these days with Hades clones so close it's a joke to many other games in other spaces. Whilst 5-6th gen you had to make a more distinct game. So the less distinct the more inspiration to a tee they get it's hilarious but also follow the same pitfalls. It's like Lord of the Fallen people said it had the same issues as older Dark Souls game that were then fixing those aspects. Some devs just don't learn, some Indies don't learn, we see the same design pitfalls happen or lack of experimentation.

The Gran Turismo 4 mods have impressed me what quality of life they offer besides the assets ones. The quality of life ones i respect more as it's something other games in the series 'had' but never followed up on all the time on and off it happened but not consistently. Like the menu jumping of GT1 & 2 quick access ones, and 5 sort of had it but they dropped it. Yet we got the GT5 garbage level gating pushed further. Amazing to see their brains work. Sigh. I can't say each game isn't different but still hilarious some proper developers besides modders/fan game developers.

It does suck but yes copyright does matter and asset using. People would want the big more valued ones then the others out of public image or not as impactful or the ones 'they' care about because people don't care about the others at all.

It's why I barely care to watch what collectors/nostalgia groups say is because I already know what to expect so why bother if I hear/see the same IPs or hear the same things. Too much nostalgia and emotion then care for the design as much or making their code/assets count for something when I can go elsewhere and find something more exciting or fresh but old or new and exciting with games that have passion in them not the passion for a loved IP and barely making anything of it because they can't be bothered to offer anything else and audiences eat it up.

Seeing a Sega Rally clone was enough to make me disappointed. Audiences eat it up because they are stupid. Can't say anything of it looks cool but wish it had some good ideas to make it stand out as people don't care.

It's why I can think up ideas for the Wii U but most people either hate it or are nostalgic and a waste of my time because I look up how tech works, love the console but see more from it being possible and they have nostalgia making them just not worth it.

Game developers that try, actually think about their development. Others are too stupid and just borrow or learn how it works but can't be anything more than that, not thinking and thinking of what to make off reference.

Re: Talking Point: What We Expect From The Upcoming June Nintendo Direct

SuntannedDuck2

If the singer/producer is better now I'd love a new Rhythm Heaven, even if he overseeing it and doesn't sing but others can. I don't need singing just some good minigames in Rhythm Heaven with some good produced music to offer alongside them. I bought Fever/Megamix while I had the chance.

Prime 4 hopefully. Anything else eh nothing much. Maybe some other niche Nintendo IPs.

Re: Minecraft: The Manga English Release Coming Spring 2025

SuntannedDuck2

@27celsius Well the Diary of a Minecraft Zombie has 28+ books and is western written I see them all the time in childrens book section. Among others I've seen Youtubers do videos on.

It's open to possibilities anything can be written if people have enough ideas and understand the game's world to make up their own story/roleplay the game.

With the amount of Youtubers that had NPC/animal side kicks and did voices it's not surprising to see books with people that just go yep this zombie does whatever thing, goes on an adventure, learns life lessons maybe like any other kids books and just using characters to put whatever they can into a book if people have ideas to spread.

No different to other games with characters with basic character personality or no personality (or just change the personality entirely) and just writing 100+ stories in games/movies/books about them because they can be put into any situation no matter what no matter how random.

Re: Minecraft: The Manga English Release Coming Spring 2025

SuntannedDuck2

Makes sense to make money from it. The stories though hmm. To me like the Splatoon manga it seemed like just multiplayer matches there so random things in Minecraft into a book I mean the game allows you to do anything so sure.

The problem I find is I get more out of modding the game to create my own adventure as the base game I mean you can try and come up with things in maps or just roleplay but it only gets you so far.

Then again if someone is creative enough they can put anything to paper and make say eggs enchanted because of some Minecraft Witch and probably spawn a monster than just chickens and there would be a plot about undoing the curse/spell/conversion on the egg or something.

Sounds stupid well I came up with it on the stop yet it could be possible to write something that simple in a kids book if anything with kid friendly concepts.

I mean I could make some story line about the Bacteria mod that eats up other blocks and spreads in video form and then have other beings and frame it in such a way that they unleashed something if I wanted to. It's why trailers set scenes in such a way but when you see the movie it can be different.

Rather than just say some liquids from the Thermal Expansion tech mod and some other tech mod collided to make some magical poisonous fluid when all they were trying to do was make some soup from Mushroom Soup and add more flavour to it and didn't have Sugar Cane on them then just putting Glowstone in for some potency kick to it. Again sounds dumb then just some tech mod adventure of upgrading their gear to fight the Ender Dragon and uncovering x5 ore doubling with machines and using gases/fluids I'd usually be doing in the game and mixing chemicals in Mekanism or mechanical tech mods or something else very real like or fantasy with Liquid XP orbs.

I mean the Zombie books or others exist I've seen those before in the west all the time. Manga for kids like this has always been a thing.

I know of the Ratchet ones and those are strange but exist.

The artstyle looks like the kind in kids manga then he more smooth of more teen/adult manga I think but it does vary on the artist.

Re: Feature: Nintendo Life eShop Selects & Readers' Choice (May 2024)

SuntannedDuck2

@somnambulance I think it's because cuteness wins over making a good game. Most people care about the world or some cute characters it's why I just block it out. I think the game is safe and boring. To me I've played better games or seen better Indies but game design doesn't matter to most people.

Even seeing a gaming setup with 'cute' as the only factor wow what wasted money on looks then brains or just painting it themselves after getting the main parts not wow looks/branded editions.

Then again people that miss social features, this is why gaming sucks. As eh as the Xbox One was to me social systems over tech progress just makes me sad. Also Miiverse it had a place but man I don't miss it at all neither did I touch it as I got the Wii U/3DS once it was dead. But I don't need 100+ talking platforms to care. No wonder people are Xbox 360 voice chat trash talking nostalgic because reasons....

I can tell because when I see open worlds with holiday destinations then a playground game design they sell well when to me they are bland and boring. Why would I want to play as a boring moveset character in a boring recreation of some place when I'd rather play in a world with gameplay interactivity potential to do so many things.

For casuals sure I get it but for a gamer you know what you want in worlds, characters or gameplay. Or in most people's case I assume gameplay is like 10th the thing that makes a game 'a game' (not that story/reading is bad) and everything else is 1st to 9th.

People have different priorities. It's also why when I seek game design or different settings, like when getting say formulaic shooters or racing games. So instead of as average as Aveum is we see more historic war shooter Indies. As if the 7th gen period of gaming never happened and that's how stereotypical the genre is. XD Sure the few SWAT games I've seen is something but the rest straightforward stereotypical direction as far as I can tell from what I've seen.

Or instead of mechanics we get tire rendering in racing games. Wow I so care about the tech used that way, boring business models and candy car rewards with new effort giving or need for them then working for them in gameplay and yet I get more fun out of a car builder or region discount/region restriction or modes we don't see anymore like touge or hillclimbs, or VR having dual wielding where PS3/360 shootters used to have them but not anymore (like people do on YT to make their own custom challenges in old racing games) system. Not because it's about cars to me the cars are characters just like in any other game but I mean if a car builder is like making an RPG character's brain or intestines having some intelligence or eating apples gives you some special health/mana benefit (then going survival game deeper logic, also sorry if a bit graphic to think about) is the different cars parts instead (then just visual character customisation) but it's like playing a platformer or adventure game you want to have new moves or cool items to use on your adventure. So no matter how linear they were the next item you get and set of mechanics were fun to play around with.

I mean to me the cat moveset or the goals could be way better. I mean 5th gen games had more crazy fun ideas as animals then LCBC does. The cat could have so many abilities but is just 'a typical cat' wow it's like playing as average joe and they do the most boring rescue a cat from a tree type missions. Sounds so fun. There is a reason I care about super human characters or characters that offer special items they use in games. Not because of the superhuman/hero role play it's because they have something superhuman or hero like fun to do in the game.

I mean to me Zelda games are just fun for the items you use combat or puzzles which is why when I see other open worlds (unless playground like of Sunset, Gravity Rush or Infamous) I find many holiday destination, average moveset and boring RPG missions insert here to be just a joke. Spraying paint in Infamous Second Son was more fun then doing other role play stuff or generic RPG mission insert here in other open worlds. The shrines as fun puzzles in BOTW or Immortals Fenix Rising.

Kind of like many Indie games I find to be nostalgic rip offs and get away with it but audiences are too blinded by nostalgia and it just makes me sad (many trash racing games I've found that fit that description or fair platformers but just aren't fun enough to me of their movesets but do stand out with their worlds I just find them mechanically dull, the racing game rip offs are so blatant and get a pass by most people I just look away).

But Nintendo Life blocks my comments because reasons if I talk about LCBC because they love it.

I've played 5th gen games with more depth and fun in it yet it's fine to have a Stray/Goose game type game with a cat yet the types of tv shows it is comparable to are more exciting then the game.

To me as much as Goose has of ideas to it to me people play it for different reasons not the game design. While I can't not look at game design and go that's fair but as most people want a world/characters/vibe not gameplay I just go eh whatever I'm a minority gameplay focused gamer like it matters.

Nobody is wrong in what they seek to play it's just when games of certain types appear and cuteness as an example comes up I just facepalm and go what happened to gaming and why it's just so sad these days.

Same with skins, visual/emotional appeal over game design because who cares how it plays we get to be a cat, we see cuteness or cool skins. Like the simplicity of some people just makes me sad and it's why I find some tv shows (if drama is done well to justify itself but most times I find it forced emotional triggers that make me yawn and not effective)/games just so baffling people get easy money over the simplest things in life.

Re: Talking Point: How Do You Define 'Retro'?

SuntannedDuck2

Usually years so I'd say 15+ or console gens (I voted 15+). I mean game design or visual design wise it varies some try to be analogue or old school others still a fair no matter the resolution but that's not a lot to go on.

By generation I think it's fair as by years or 2 gens sure, sold at retail or retro game stores, makes sense, but if we went by just modern TVs and other factors then sure. Or just computer tower/monitor designs or other factors sure.

I don't usually say vintage but could. But retro I'd just say 2 gens old. I mean Wii had a CRT at the forefront of focus besides being in the HD era. So the 'white and tv screens' or the white console to look modern I think doesn't cut it much or other factors. It may have had the Apple inspiration but that's doesn't translate to other factors.

If we counted say the controls and such well to be real here, most games with an analogue stick were not fully the same yet. Even PS3 in some cases too. Like if God of War 2005 had analogue stick to dodge which Knack from 2013 does as well, Pitfall you use the right stick to move your hand to do any tools use or attack or something, other games use the right stick to attack. So it wasn't completely modern controls by there either.

Other games used the stick in different ways not just for camera it was more common in 6th gen to not have camera on right stick (it was in many popular games yes but in other games no it wasn't common the way the camera worked it wasn't finalised yet I can tell based on Stitch for PS2 it has a very similar to old racing games that sort of some sides view but no back view it just moves around the character but not like modern cameras do properly) as the standard then it was 7th gen where it was more common place yes besides Wii motion/Sixaxis being their thing and motion being 80s to GBC/GBA carts and so on.

Even if we count handhelds PSP looks modern but DS was designed like a PDA before the Lite version slimness and of course Gizmondo, Tapwave Zodiac and NGage were very PDA/Pocket PC or cellphone design, very thick.

Like I mean if we go era sure but I mean anyone that says oh it ends at Dreamcast uh Dreamcast was 6th gen start and even then besides the VGA port (even if sometimes relevant isn't unless a 2000s Netbooks or something besides some modern PC cases but usually is HDMI/Display Port or whatever DVI use) all consoles had a CRT even if Plasma was a thing or LCD as well, 480p or 576i was common then 720p/i or 1080i in games and also online Dreamcast had a Broadband modem which is MODERN not just a dial up modem. So to me any PS2/Xbox/GameCube don't count makes no sense by that logic as Dreamcast was pushing modern not just oh it was a 90s console so it's safe. XD

If were saying 7th gen as a push for online stores/services then I totally agree there by that logic and yes a push for the 2000s/Frutiger Aero (the very sci-fi or glassy bright colour 2000s style people may remember such as Windows Vista/7 Aero look, I still prefer older phone OS looks then today even Windows Phone 8.1 to the eh Android/iPhone look that's so bland and the space and icons it's disgusting) style as well then we got the more flat design style of these days but to me it was better during the 2010s flat design like Windows 8/Xbox 360 (not sure what else to give as an example) as it didn't make me still bored to death with it and I still knew what things were. Nowadays the streaming service look and navigation suck and no matter how they make the boring look bad navigation is still bad no matter if you have the bad style. That and the similarity makes it stand out in a bad way.

While flat logos or streaming service UI/OS design that makes me sick and laugh at the navigation design when old 2010s flat design I knew what things were and the navigation was better not every time I see the Switch/PS5/Xbox Series I just see the most boring design out there and the groups feature Xbox One pushed to all platforms in their recently, library design. It makes me sick. The only good the Xbox One gave from it's OS in that way was the silence feature PS5 uses now. Not the UI/OS visual design that's for sure especially now with more ads/less customisation OS look. On Xbox One it's painful to see the exact design Series S/X have and it run like garbage on a Xbox One X, let alone an Xbox One VCR.

Let alone the radio modems and such of Mega Modeom/Sega Channel or Satellview or others. Let alone Intevlision's option as well or Famicom banking/horse betting.

So if we cancel those out of possibilities it could be yes the vibe of the 90s aesthetic I get that.

Same way clothes or music was compared to anything goes or goes too quickly in a decade these days.

Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat

SuntannedDuck2

@WiiWareWave I do do that. XD It's just ideas and comparisons I can't help the more I research, the more I see, the more I overthink, but over do it to make an essay/chapter/youtube video type script that's all over the place out of it.

I agree though, to me enough Fire Emblem videos on the series from fans that have played many of the games or just other context in the games (or like Sakura Wars similar situation and watching a retrospective on that series too) it was clear to me even besides playing Fates Birthright going seriously wow this is bad writing (let alone looks at the Switch games as I am interested in them I just haven't bought them yet, more so to have an FE game on the console I can't wait for the dialogue to be a surprise then scenes people show only) and seeing older entries and going wow this is really good because context.

I get appealing to more audiences to be broader or audiences seeking certain things in a game but yeah it wouldn't be the same without it's identity as a strategy game or yes a balance of elements in the series. Games get bigger or change but balance is something they need to work out.

Broader audience, pandering otaku audience, fans, whichever seeking the story, the combat, the inbetween moments, grinding, etc.

Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat

SuntannedDuck2

Turn base normal sure but I mean real time or otherwise no thanks. Games can stand out but not to be more generic/trending. It's like when I saw praise for Resistance 2 (I know PS then Nintendo but to make a journalistic point) so you want the generic one more than 3 the one more of that's dev's ideas and strengths. You generic people with how trend following and dull 2 is and worse then 1 & 3.

I don't mind soapboxes I have my own odd opinions but it's also if I find a game/series is lacking and doesn't put the gameplay potential forward let alone hardware changes and simplifying for an audience. (Racing games being more brand selling dull then mechanics or event variety interesting, Ratchet scripted rifts, Foamstars modes being pathetic yet I can think of more than it offered, Biomutant why barely any animal abilities yet N64 platformers have more going on for character movesets and were good inspiration).

So simplifying it to a social game or a spinoff I don't know doesn't seem like it needs it.

A social sim well people that play those are niche anyway more niche than SRPGs/tactics so that would make less sense and even then why would people want combat removed. People that play Excel spreadsheet type games or strategy games or city builders know what they want from their experiences so I'm pretty sure people know what they want with SRPGs as well is to not cut features/focus on other elements over the more focused ones they came for.

People play Mass Effect/Dragon Age for more than the dialogue wheel or loyalty missions. XD They may have been in the latest entries of Fire Emblem or part of Fates but I can tell how bad the writing is in Fates anyways but they only offer so much and it's not like from Famicom to 3DS fans didn't know what they wanted about the combat or other mechanics/storylines.

There is appealing to fans and appealing to new fans and then there is having a good core/spinoff and not pandering to make just a stupid product in general let alone just make a spin off or make new IP instead and not use an existing one to mess it up that's just a waste of a built up series. Oh wait that happens quite a bit doesn't it. Spin offs sure but too many spin offs or too much change or a complete 180 is just not worth the risk.

Social elements can make sense if done well but to me I seek it in visual novels like Love Plus and hope Quintuplets in English is good for that. Mass Effect/Dragon Age/Alpha Protocol have their decisions too and fits the making alliances with other factions type approach but also the explorations and combat not only the social elements as the ONLY factor.

There is having that as the core then well make a menu based game based around that. Play an FMV game instead or the Sims/Second Life or something or Visual Novel as many offer that already.

Do you know why I played Conception on PS4 (is the way it went about combat was different, the 4 directions to face an enemy was really existing then typical menu selection turn based combat being usually boring to me, besides almost picking it up as a joke, I knew of the anime after all) it's not because it's a Persona clone and with less of the city (even more reason I seek out Japanese tactics games because they have less of the map and stop and start combat and other things, exploration is fine but in SRPGs I don't particular care for it as much even if Conception is well a turn based dungeon crawler with social elements that are basic but still enjoyable). The social elements are fine but the even is risky is the dungeons, social elements dialogue is funny and the combining stats for the new members of the group.

I play Disgaea for it's throwing but also it's different classes and it's especially geo panels to make any stats a more challenging chess board. I like SRPGs/tactics for a reason is the strategy. Just social elements, just combat more typical is boring.

If I want that I'd play another IP for other combat or social elements instead many are going generic as it is for sales. Play those instead.

I have only played Fates Brightright and Warriors on 3DS. So I have not enough context besides videos on the other games and the anime waifu influence to me sounded like when Sakura Wars PS4 came out.

So Fire Emblem facing similar to Sakura Wars of social elements or anime silliness had me worried.

I get anime silliness but some serious story telling matters and good gameplay.

I mean I tolerate the fair silliness/pandering or casualness, I more so laugh at it then with it because I don't find it immersive at all even in dating sims no matter if I like the characters, but serious anime story telling can be great.

I mean to compare Valkyria Chronicles to me has more depth than Diofield in gameplay alone because Diofield's story was on and off ok of serious and after Chapter 4 repetitive gameplay in VC I'd be doing like 10 more varied goal missions, grinding in battlefields sure but also having more fun 1 or 4, 2 is ok.

I like only tactics RPGs these days so one major one on a Nintendo platform is nice to have besides third party ones I mostly play on any platform and when the balance of Xenoblade's real time but (at least for X I can't say for 1-3) I thought was cool even if major attacks did land more real time then the turn based but not as much animations/effect hitting with real time movement in fights. But genre variety is why I like Nintendo.

Sony went full cinematic platformer, horror, open world and more but I don't find any of the gameplay satisifying. It's story/casual audience first. Well I got my gameplay years with them and other than Astro I have nothing left to enjoy on their platform. As eh as Pikmin 4 was of content or casualifying among other quality of life annoyances of the expanded ideas that some works like Ice Pikmin or night were hit and miss or eh 5 day Oatchi start or character creator, bad gyro in a series known for it's good gyro and recycled besides new caves or eh upgrades yeah I wasn't too happy.

To me Warriors made sense, the same way as Utawarerumono had the tactics/VNs and the Senran Kagura/Warrior format for more real time combat then it went it's direction with the newest game I can't even remember the name of.

Spin offs are fine but soapbox or not find other IPs that achieve the same I do I never fail to find any. It's just player laziness on their part or what they want a series to be.

I mean sure Ratchet could actually do things instead of being scripted and boring but Insomniac are too stupid with what Sony wants or generic animated kids film industry does of garbage film story telling or some look your old lets have God of War like mentoring story instead then to make a good gameplay idea like Crack in Time again and remake levels (stupid nostalgia baited trash) even worth with only 1 good new level that fully showed the idea and even then it was far off actually expanding on the ideas it was still about half way reaching the idea the laziness of them I swear.

Re: Atari Acquires Intellivision Brand And Rights To 200+ Titles

SuntannedDuck2

Atari revenge for Atari 2600 games on the adapters of Intellivision and Coleco. I know a different Atari and the Infogrames and such stuff but still seemed fitting to say.

That aside eh that console never happening, the Amico games did release even if the console didn't so what will happen to those and the way Atari has been going (besides eh Roller Coaster Tycoon games but Atari 50 or others were good).

So besides Intellvision Lives or research never really had much to do with the Intellivision and some of those games are impressive. So a compilation or modern titles would be nice to see like we saw in Atari 50 a few modern remakes in there. Or some IP use possibly.

Or just whatever use they could have for the company in other ways than just re-releases and to give them some better purpose under Atari like maybe a different brand or different developer or other publishing or whatever. But who knows whatever they plan to do with them.

Re: 2004 Satoru Iwata Interview Has Been Remastered And Presented In Full

SuntannedDuck2

He focused on the audience but also made use of technology in interesting ways. Sure I got a Wii/DS as my first but I bought up the Wii U, 3DS and Switch for a reason is what I missed of Nintendo games (mostly their nicher titles) and what hardware ideas they had since.

When there was London Studio or Japan Studio from Sony doing their creative things of creative games or casual games you got Nintendo doing their thing as well. Making games from scratch with ideas they just make in R&D or software and just come up with prototypes. None of this look at others, compete with them. Yeah how boring inspiration from others, then inspiration by prototyping to see what could work and be made into a major project.

It's why the Nintendo sort of quotes impress me. The ones for Retro's Prime games early on especially. That and I find the Project Gotham Racing 2 quote also hilarious yet Forza and many others seem to follow it and dream cars logic so much it's hilariously bad game design.

While NES to GameCube are what they are (and have many peripherals or cool ideas as well too 1st or 3rd party products that came out, or chips to carts or different controllers or many other possibilities even if some for money like the Famicom Disk System or others like the Satelliview or Sega Channel/Mega Modem before Broadband and Dreamcast/PS2/Xbox online onwards besides the Atari cancelled project but Coleco/Intellivison attempts at similar prior) and Nintendo had GBC/GBA carts with interesting ideas of motion or rumble. DS games with bluetooth with a keyboard to many other things were just insanely cool. The peripherals during then was just amazing.

To me Nintendo focuses on gameplay and that's why I like it and the hardware ideas while they got some good hits with some and not as much potential pushed that I dreamed up in others they still stood out.

To me formulaic approaches are boring and you need something interesting to market. Hardware to market with a cool spin on things is great as much as the games themselves. Just make a sequel or remaster isn't enough.

If I can find some mascot or presentation of a product compelling why not. IF it's just safe and bare minimum corporate advertising why should I care who the actor is, what the message is and what product is. That's from seeing the PG Tips Tea and the Monkey mascot going to the most any Youtuber can make this sort of video type advertising that's so dry and weak it's baffling. Yet a youtuber would put more flare into it too.

Making safe experiences isn't fun to me. I get bored and audiences get bored or companies get complacent.

Putting a little spin, going from that game design idea to the next. Casual or hardcore it's interesting to see what tech can be used for then same old and nothing fun just repeating for years with not much going on just wow graphics and reflections/logihting I don't carte about.

Give me interactivity, a playground, fun movesets not wow VR realism with gyro that doesn't work but fun Wiimote/Move use cases were better.

Wow characters human or animal so basic of movesets where is the fun factor. Just repeatitive wow it's so dumbed down and realistic or safe cartoony so fun.......... They just aren't they are so basic. Splatoon 2 was my 2017 of 2024 shooter platformer best thing I've played this year so far a 2017 game's singleplayer mode I had a blast with.

Another Code is fine but a remake combining 2 games and feels so safe at the same time. I'm enjoying it but it's eh. Pikmin 4 was eh, Bayo 3 was fine but Origins fixed it's issues control/gameplay wise besides it's differences and Astral Chain started those and did it better too.

TOTK story is just wow the same thing 4 times? Besides some fair interactivity elements of gameplay and tools.

Fire Emblem seems to be partly fine partly of it's ideas and partly has issues, what Sakura Wars fans would have problems with is the animeified silliness and some things just being awkward. I don't mind that but sometimes when they are serious it is better. Genuine silliness then forced.

N64/GameCube to me it's the 3rd parties. GameCube 1st party are good but N64 I just don't care, I prefer the third parties they impress me more.

Nostalgic Indies (safe platformers and old school racing games with nothing new to add, not all Indies many Indies are making great ideas I just hate a certain portion of developers that do safe games) have just made me not care enough more just safe copy cats of Sega, Nintendo and others and it's just sad.

It devalues what made them great or any other IPs with great ideas great. Yet Indies just milk their ideas and devalue their stand out approaches to just more of the safe milked and nothing special about them. Money and familiarity for the sake of it just like AAA formuliac games HMMMMM.

Re: Visual Novels Based On 'The Quintessential Quintuplets' Anime Come To Switch Next Week

SuntannedDuck2

@Ryu_Niiyama It's a more tame harem so I find it's a better starter. You have like what tiny fan service moments but it's very tame compared to most harems and it is usually on point with it's story and fun moments with the characters as far as a high school, what situations they come across of living (without spoiling) themes and relationships the characters have.

Visual novels however yeah I'd agree there they do go way further and that's not because of eroges that's just how some dating sims are they have some weird scenes in them (that's not even counting the dating later arcs I just mean main storyline scenes, at least in the few I've come across and still fit the teen rating) so I don't disagree with people skipping them not just because of the reading but instead reading manga or watching the anime instead.

Though the VN looks like Love Plus with the stats and choices so making players work for it then just dialogue or some other gimmick mechanic eh could be something but themes/content no clue. Haven't bothered to look for Japanese let's plays IF they can even post them.

Re: Visual Novels Based On 'The Quintessential Quintuplets' Anime Come To Switch Next Week

SuntannedDuck2

@JohnnyMind It's pretty good. It is overrated but I still enjoyed it. It is a tame harem so don't expect a lot of annoying fan service (it has brief moments) and a lot of de-railing it does get to the point pretty well. So I think it's usually a safe bet series to experience.

If the studying parts don't bother you (like say a We Never Learn I think could be comparable there of study focus) then you'll be fine.

It has it's fun moments using the characters and exploring them/situations they go through of living in high school circumstances and it's serious moments.

Visual novels can get a bit particular though of pushing a bit further sometimes then main series do of some scenes even for being new series only in the visual novels.

The menus and stats focus is like straight out of Love Plus on the DS a dead Konami series. So to me this looks like it could be good. It fits the theme of the Quintuplets studying focus of the series but it also seems like it will make us work for things, I'm all for it after seeing the screenshots. Most are just dialogue choices or DAL's map and choices. So having stats is great to see then the dialogue format that seemed pretty safe or your had other mechanics like the Toradora cleaning or the Oreimo conversation system so who knows.

Haven't bothered to look for Japanese let's plays IF they can even post them. No idea the content in it.

Re: Visual Novels Based On 'The Quintessential Quintuplets' Anime Come To Switch Next Week

SuntannedDuck2

@IceClimbersMain It spawned it's own sub genre? Did it? What a quintuplets sub genre? Or something else. I haven't come across a sub genre that did.

I mean harems are nothing new and even then I noticed ones like teasing series such as Takagi-san (another one from the same mangaka the Ayumu Makes His Move) starting it then Nagatoro, Kubo and Doujima-kun wa Doujinai or probably some others.

But subgenre what series are part of this sub genre? I know Quintuplets is popular and it is more tame than most harems but still. Even then the doujins are fine too with some fair side stories (not talking fan service doujins either).

Then again as popular as it is my licensors said it was a sleeper hit of 2019 on the S1 blu-ray so what do they know. XD

Re: Visual Novels Based On 'The Quintessential Quintuplets' Anime Come To Switch Next Week

SuntannedDuck2

I never thought this would come to the west. Most of these don't make it to the west but it is a big enough audience and the anime sales/merch I assume they went eh why not.

I mean I'm interested but is it physical hmm. Ah cheapening out with digital sigh well thanks time to wait it out then on a digital purchase. I don't import and I doubt an Asian English release?

Or they take ages cough Date A Live trilogy Rio Reincarnation which surprised isn't on Switch yet not just because of the PS4 censoring of 2 scenes just surprised it wasn't ported to Switch at all.

It's not the best harem anime ever but I'm still buying the manga and own S1, 2 and the movie (haven't seen the specials yet) of the anime.

While I got spoiled, didn't care then saw the movie and went so..... because first one (not Itsuki as he annoyed her but such and such because first sight and I guess always listened to him yeah.....) The ending is like really safe and kind of bad but eh the rest was fair.

Also pink haired mystery in S2.

I'll take to this game out of curiosity. I mean even the Oreimo/Haruhi/Toradora games on PSP were passable of mechanics and story I guess.

Haven't bothered to look for Japanese let's plays IF they can even post them. But a Love Plus successor this could be I'm even more interested in it now than just oh dialogue with the characters or other gimmicks. Been wanting a Love Plus or the study or other choices system in some form for years to get a comeback or some kind of return/attempt again. Working for the effort I'm in.

Team Miku even though I'd go all routes anyway.

Re: Random: New University Course Helps Students Gain A "Deeper Understanding" Of Fire Emblem

SuntannedDuck2

Cool but why? Also why not other tactics games. I get it's about cutscenes or scenes and settings and whatever but I mean I'd take Disgaea instead.

Fire Emblem is good though. But I mean there is having people come into your school to play Mario Kart on a Wii and have Cookies and try to get people into the Church no joke.

And there is games like Minecraft/Tears of the Kingdom I get because of the game design and the experimentation you get from those games mechanics or mods for education use.

But Fire Emblem? I mean sure? Is it the story telling/the tactics gameplay?

I mean might as well have people play the PS3/360 era History Channel shooters at that point during history class let alone Call of Duty or Medal of Honor.

Kerbal Space Program or some engineering/wood work or so games as a simulation.

Games work for simulations of things if they have the right physics or right situations the game is set in with such objects, character roles, worlds presented of scenarios but I mean....

I don't quite get this one as good as Fire Emblem is. I mean why not some Japanese history game or something, one with a pivotal point in time. Or something else.

Re: Review: Biomutant (Switch) - A Solid Action RPG Marred By A Muddy Port

SuntannedDuck2

Well the Xbox One X version loads really slow so Switch I questioned. Not tried it on Xbox One VCR in comparison. But plays fine. I think floaty combat last I played it (still have it installed didn't play much of it). Just look at the animations.

The game itself just lacks ideas. Animal abilities nope. Gas Immunity cool idea. The rest is pretty typical open world design.

A setting, animals, typical movesets and a few animalistic things like 4 leg sprint and peeing on checkpoints to teleport/fast travel to and an ok story but fun narrator. No dig/fly/swim or anything interesting to it, sigh depth it REALLY needed. The annoying merchant for a glider/other things you likely barely find again. Like BOTW the Korok NPC.

It is pretty unfortunate.

For those looking for a fair open world I'd say sure but it is very similar to other games from a few years ago of tropes/trend design but I think lacks in key areas to make navigation or quests fun to do.

It's not minigame types side missions I usually go for. Ok outposts then fun spins like Sunset Overdrive tower defence.

Fair locations, fair puzzles, fair gas restricted areas.

The light and dark side are fair decisions for abilities and dialogue options.

Re: Soapbox: Square Enix's "Extraordinary Losses" And This Whole Xbox Mess Have Me Scared For The Future

SuntannedDuck2

They release too many, push some to other studios and the depth lacks. To me I like mid budget games but if their gameplay depth is so bad I can't help but go what am I supposed to say. That goes for AAA/big budget too.

I want to support them butif their design sucks/lacks in areas and their priorities to story, dull level design, dull movesets and more iterate me when the gameplay is not strong enough why should I buy it when you have the most dull gameplay out there. If I enjoy the game's ideas then I also enjoy the story, the characters, humour and more but if the gameplay is begging for more depth I'm sorry but you deserve to be not selling well not just due to if the marketing is what it is but just a pitiful attempt at making games.

I can go back years ago not because I have nostalgia I'm buying/researching old games with DEPTH. With mechanics in mind. If all they push is the bare minimum or nothing note worth mechanics why should I buy it. If I find the introductions to some mechanics great, if I see trend setter have ruined it like Grid 2008/Forza Motorsport 3 for the rewind system when Alfa Romeo Racing Italiano had more depth and made it good alongside other aspects then yeah I get annoyed we got the simpler option instead recognised. Killswitch/Dead to Rights maybe have better depth with the cover based shooter model then Gears/Uncharted but i don't know yet. Many other platformers, racing, shooters I've been researching or playing.

If it's a story focused genre sure that makes sense which for visual novels/point n clicks or adventure games I give more of a pass, they don't have combat and the design sort of differs (cough unless not much else happens with puzzles or other aspects) but I don't buy turn based/action real time RPGs because I hate the gameplay, the quests are dull, the combat is hit or miss of engaging or dull, the worlds look good but sometimes suck because the level design is so dull and unengaging to navigate in.

It's like just flat or like the problems I have with open worlds eh buildings. Nothing interesting going on with them. I mean I hate city recreations because they aren't playground fun they are just boring to play in.

Diofield sucked gameplay wise and was repetitive for an eh story. Valkyria Chronicles has more depth than Diofield just because of the obstacles/goals in mind for the LEVEL DESIGN or missions. Pure laziness on Square/Diofield's devs. If they made it just to chapter 4 sure. But chapter 4 was literally the best gameplay part of the whole game restricting characters. It's nothing new or original but that says a lot besides the real time/use abilities besides general attacks it offered too.

Tactics Ogre/Front Mission 1st are ok but I've played better with other aspects I like more.

Valkyrie Elysium (I know not anything about PS4/5) to me was the best they had. Not counting Square's efforts themselves with even if interesting design for FF games still more gameplay depth then their other studios that's for sure. Like wow it's surprising.

Can't say for the others haven't played them yet. I will get to Triangle Strategy maybe but as it's visual novel and tactics I don't know. Some go too far on the visual novel and while I don't hate that I have gotten less interested in visual novels over time then I have tactics games with light visual novel moments for their cutscenes.

I mean I got put off by Utawarerumono Mask of Deception because the tactics needed tweaks and the menu access wasn't great for grinding and visual novel moments you had to wait hours till you had battle only moments which was annoying. Going back would have been nice not waiting, grinding then the next battle moment opens up then grind. Like give me in-between moments to say ok stop story here, grind, not ONLY battle moments you can grind come on.

Re: Review: Little Kitty, Big City (Switch) - Repetitive, But Oozes Charm From Every Paw

SuntannedDuck2

@gcunit I think so too. Some times they do that and probably for kids it's fine but in the longer thoughts of it all it can be kind of disappointing to see as sometimes some cutscenes/set pieces would be more fun in gameplay instead then taking it away from you.

Even in many adult/teen audience games you would like to see some parts be gameplay then pulling back to show us something particular for a set pieces. But depends what they were going for and what the goal/scale was and how they couldn't do it or didn't want to do it as it might not have suited or they just wanted to simplify it.

To me the trailer looked like the game lacked depth so to me I don't see the appeal. That's also because I've read better cat story books or probably seen better being small/something else in the city before and I'm not a cat person at all so to me if they use them well in gameplay/story telling then awwwww cats. I approve.

But most times they are just awwwww cats and I just facepalm.

Re: Rumoured 'Hi-Fi Rush' Switch Port In Doubt As Microsoft Culls Tango Gameworks And Other Studios

SuntannedDuck2

A sad day but Redfall was a game Arkane just wasn't used to and Tango. What a disappointment.

Forza Motorsport 5+ have been trash for years. 6 to 8 we just a wake up call and 6 & 7 were the end for me. 8 is everything I despise but not as bad as GT7 as GT5 + FM6 levels of garbage game design.

The one Japanese studio, Ghostwire tried but Hi Fi Rush hasn't even reached Switch, Bethesda/Microsoft have patience problems that want results NOW for financial reports whenever that time of the year happens I guess.

The blockbuster games 'we have to have' when I mean I'm not paying for their big games I'm paying for smaller games instead or PS3/360/Wii left over IPs not their big IPs people keep buying of sequels.

So if they want to convince me they aren't doing a good job with the audience not buying up their tired IPs.

Re: Talking Point: Would You Want To Reuse Your Joy-Con On 'Switch 2'?

SuntannedDuck2

If it's just syncing and not sliding it on then I'd be fine with that.

Like the Dualshock 4/Xbox One controller being syncable for things I just like that being an option.

Then again Impulse Triggers I assume are similar or behind HD Rumble? Or just differently used. Dualsense Haptics are what they are. Depends how it's used. The Xbox Series controller still uses the same Impulse Triggers I assume and just added a Share button so no idea. Whatever gyro controller MS plans as well who knows.

I don't own any HD Rumble games yet so I have no idea. I can guess sure by how much I feel the lower level rumble in games then higher level I kind of understood that with Azure Gunvolt 1 & 2 for PS4 how that scales) but not the per situation/spread to wherever needed in games that use it like 1-2 Switch or SK Reflexions or something.

I didn't mind my Wiimotes being usable across Wii U games. I didn't use them that much other than Wii games but for a few Wii U games I did give them a try.

I had to get a Motion Plus add-on (I didn't get the Wiimote with it built in as I HAD the built in remotes but they died really easily so the add-on to attach to any 3rd party or 1st party Wiimote seemed the safer bet than a whole controller dying and being useless and going well now I need to buy another one might as well get an add-on to be the more suitable option).

Re: Soapbox: During A Mental Health Crisis, It Wasn't Cosy Games That Helped

SuntannedDuck2

While can't say much even if a good read. As I just jump between games no matter how I feel.

I don't deny the racing offerings as I mean I could say more about games on GameCube or N64 then I can on Switch. Switch is coming back where Wii U didn't have many (it had racing games but if you wanted a Project Cars 1 Wii U port it didn't happen). Wii and DS had a bit more of that. Switch has games of all types of racing but I mean if you want particular progression, particular racing games sometimes they aren't there. I mean on Wii U sure Fast Racing Neo (RMX on Switch) is great but I mean if I wanted a more Wreckfest or something it isn't there. Is on Switch. Grid Autosport is but also a bunch of others are coming to Switch yes. But otherwise if I wasn't into kart racers which I tolerate them or some old school racers then nah. It differs.

Sometimes I feel that way with a racing game or an animal game. Sometimes just playing a different character or the different expectations of the moveset, physics, less story focus and more gameplay focus, the themes/setting, the level design, less human drama among other things just makes those games worthwhile.

Same with any more chill games, compared to a puzzle, strategy, board game or a city builder to push the brain then more combat focused games or some requiring particular other skill or movement.

Re: Review: Endless Ocean: Luminous (Switch) - A Meditative Marine Milieu, But Incredibly Shallow

SuntannedDuck2

Yeah games like this I find difficult to know what to say. I think a 5 is fair and many points I went hmm they are struggling to say anything about it as there isn't much to say at all.

Scanning and underwater exploration or particular objectives being pretty general is tough but I mean Metroid Prime even if we take the combat aspect out the gear, the scanning telling the story and the doors/abilities in the level design is just fun even besides the interesting locations. That's what some games need. Games even without a threat/combat system need some NPCs or even more exciting level design/goals or fun interactivity in the level design. Puzzle games don't need combat (even if it can be it's own puzzle) but they do a good job with level design (in 3D obstacle course ones like many of my favourites on PSP/Wii of Exit on PSP/DS or Cube on PSP or Practical Intellgience Quotient with it's colours, switches, lasers and more or the ball maze kind of one Mercury Meltdown (PSP/Wii), the Mercury physics an separation as a liquid is one thing for it's moveset which is just a challenge in itself but the level design, the doors, the colour changers, the different levels of interactivity makes a puzzle game fun).

If a game underwater doesn't have fun places of structures or animals or goals why bother you just have a location and a player and some things in it but it's not FUN what you do with them or where your going, why you find the urge to go to those places seeking something isn't fun or compelling then well you've lost the audience.

Graphics and online is one thing but to me even with open worlds if the missions are bland, repetitive or not contextually fun with the movesets or interactive just talking and doing the bare minimum is not fun. It's why I find many open worlds really boring. Sometimes even character wise the side missions are more the character than the story ones. XD

It not being a survival game like Subnauctia sure. But if Abzu can do it of an underwater adventure. Many other games with water levels and many tasks or places to go in and out of structures or caves of.

Many games need a mix of goals to be interesting.

Scanning is fine and an environmental message is fine.

But where is the picking up rubbish, where is the yes using different animals, crustaens or other seas life/plant life in interesting ways. To unlock areas, to learn a animal call, to find safes or other hidden collectibles. To maybe craft things.

To maybe deal with some threats or air pressure or gear differences.

They don't have to go full survival for it but just some consequences/focus.

Areas to go to.

Above and below maybe so it's not just all underwater but maybe you want to focus on an Animal Crossing like aspect to collect sea life/plants. Or you have a fish tank to fill?

A bunch of possibilities yet the bare minimum done is always sad to see.

I barely know enough about the series but if I could come up with a bunch of ideas for Crazy Taxi to give it many vehicles focused ideas and being fine with a silly spin on a vehicule open world. I think many other devs need to do the same. Think what can we do with the ocean, what is there, what spin on animals, plant life, recycling, collecting, etc. can you do to make it fun or interactively interesting even if IRL may be mundane.

Gameplay matters yet for some reason devs go for the worlds or have no idea what to do with them and think oh the personality is there when it really isn't at least for players wanting a bit more to the world.

But if the world is filled with nothing exciting who wants to play that. They'd rather get a virtual fireplace at that point or a fish tank app they offer the same amount of nothing going on but in some cases they can offer a lot.

Not Endless Ocean of this entry versus the past ones with probably more exciting to do in them that I can't comment on but people that have played the old entries know what they offered.

Re: Zelda Live-Action Movie Director Promises To Be "Ambitious"

SuntannedDuck2

How hopeful..... By that logic anything bland and too safe western movie like it could be.

I assume Mario movie did a fair job IN the Mario universe with a bit of flare for western audiences Illumination makes more but still. Even the trailers for Migration made me go eh pass (could also be their marketing team but I'm not a fan of Illumination these days but was fine with their older works).

But to me it's understanding the world/characters and the quirks of the series and then there is THEIR attempt at it. There is many anime/gaming movies that just suck because they put too much in and even when western appealing themes and audience appealing they had ALREADY but they ruin the entire point of the series because they just barely understand/don't even care enough about the IP or how to execute it well.

Zelda can't be that hard to adapt I mean it has been done before with many manga/tv shows before and yes the EXCUSE ME PRINCESS. But how they do it this time anything is possible these days.

Some studios/overseers do a good job, others barely feel like their input mattered at all but some context/presentation just lacks, the charm, what will get a reaction out of fans/viewers.

So ambitious gives me not much excitement more careful flat-lining of neither good nor bad expectations. A 'be careful' sort of concern. I'm not even a big Zelda fan but I do think the universe has many angles it can be taken but knowing the possibilities they can still find a way to ruin it besides the many different directions the Zelda universe has gone over the years.

Re: Best Pikmin Games

SuntannedDuck2

To me Pikmin 4 with the Ice Pikmin great, but Oatchi's 5 day prevention to swim annoyed me SO MUCH, let alone I know on repeat playthroughs it would suck the fun out of the game way too much, the upgrades are passable, Oatchi is a fair Pikmin/captain hybrid but also has that gap you want filled and just didn't fill it because they have to be more Pikmin like in functionality.

The character creator adds nothing, the gyro is the worst in the series EVER. It's so useless I avoided it completely the whole game WHEN I WANTED TO USE IT. To me the gyro/motion controls need fixing in 4 so badly. Who thought a lock-on/bad button use would fix it it broke it then made me want to use it. It's so frustrating to use. It needs refinement or to be just like itr used to be but it fits that worse line of gyro switching mode.

The fact that the aiming is lower than the older games annoyed me even more as to why I couldn't stand 4. I had to go back to 3 to tell. Same with the flower/Pikmin unlocking. It had me confused for most of the game I was like what am I doing wrong. I played Pikmin 1 New Play Control before 4 so it's not like I don't understand.

The night missions are fine but still pretty weak. It needed a bit more depth but it's a nice addition. I wouldn't say I can't live without them though.

Playing 4 then 2 in that order made me appreciate how much 2 has but how much 4 piles on made me just not like 4 even more.

Pikmin 4 repeats so many Pikmin 2 caves so no just no.

The additions to a certain degree out way 4 for me.

4 is the worst to me. Sure Hey Pikmin has it's limits, Bloom is what it is. But to me 2 then 3 then 1, then 4. To me New Play Control 1 was so good. I got HD on Switch thinking it'd have the Wii ones with GameCube controls but it's the GameCube ones without any Wii controls. It's still fun but at the same time I just like the way New Play Control feels.

I don't own 3 Deluxe I am happy with the Wii U version but if it's similar/a bit weaker due to the way the Joycon is and because Nintendo were stupid enough to make the IR go on the bottom and have less uses which with Switch 2 I want them to fix that and move the triggers or something.

4 is just not for me.

3 I may have started with but I appreciate 1 and 2 quite a bit. Sometimes more is fair but quality of life then additions matters more to me.

Re: Bayonetta Origins Director Empathises With Paper Mario Dev, Suggests Reasons For 30FPS

SuntannedDuck2

For cutscenes sure. For gameplay well it depends on that gameplay. If it's fast paced then sure but if it's not I don't see much point. Also it's a turn based RPG what is with people that take numbers and buzz words too seriously.

The hardware isn't the problem either. They have access to the original game here that's more than the emulators where they have the file but they don't have access to the source code/assets. Sure people do ROM hacks and such that's different though. It was a creative decision and it makes sense. Numbers go bigger/commonly spouted numbers are just meaningless.

Heck if people understand how a weight system works in a game or how much space in an inventory they have left, they are already part way there to understanding how memory management works for computers let alone the rendering and how particular hardware has to go. Not completely but partially. Sure it's a GameCube game but it's what you do with it afterwards, engine change, the resolution/amount of objects, sure it's to GameCube levels but even still scaling that to a newer platform still matters. I mean as if people don't need a good phone/PC to make Dolphin even run on their devices, let alone 4X resolution, let alone mods/plugins/texture swaps and more to make things happen on the modern hardware. As if they overlook that the more piled on. XD

Sure they can do it in Dolphin but that's not the point it was a creative decision or what the original maybe had. Ask for a fast forward system/turbo mode or the skip every other frames option (which emulators do have I know the skip frame option is in Dolphin) or a skip combat option by that point. You don't need 60FPS for those do you players nope. XD

Players know for an RPG a turbo mode/fast forward can do what they want not 60FPS. XD If people want those ask for those instead.

To me the changing of characters I think makes more sense. But I haven't played the game so I'm not going to comment on what I don't know enough about anyways.

I had no issues with Bayonetta Origins at 30FPS why because it's not an intense game anyways. If Bayonetta 3 was sure it's a bit annoying but did it ruin it for me no the skill trees and other nonsense like the 2 character mechanic Astral Chain did but Bayonetta 3 didn't do as well (neither DMC5 I hated it there too) did more than anything and Origins 2 character mechanic was fixed there. It feels like a 2 player game and that's totally fine it was either that or stop and start but it works still.

It's not just resolution it's how many assets/enemies (same in a Musou/Warrior game let alone the amount of objects for a level to look convincing linear or open world and spacing them well), character detail and how complex or simple in areas they may be and texture quality is on screen. It's a number of factors. How the game runs when jumping between menus or gameplay, the render distance and why I care so much about render distance to prove WOW they can show that much because their engine and their levels have that much balance to want to show us THAT much of the environments.

Sure clouds, fog or shadows have a purpose too but sometimes I just want to see how far their game's engine or rendering will be open to showing to the player (or devs being ok with islands I am sort of sick of close environments. I don't know something about it when playing Spyro 1 then more closed environments in 2 & 3 always made me go yeah I kind of miss not seeing more of the skybox or just having sky environments more/seeing more of the level.

Because the more walls the more is hidden and more this and that factors of not showing off the level more when I'd like to see some areas further off in the distance), how much it can be for assets and hardware and the engine work so well with 30FPS or tied to the frame rate then not. However that works.

For 40FPS like Steam Deck then sure I can say it's probably not as much a jump and it's that bit further but I guess the 30FPS for cutscenes like 24/25 is close enough to be viable or the graphics or this and that other reasons.

Speed being tied to the CPU of the old PC era well that made sense as things would go way too fast and be unplayable. Things may or may not be the same nowadays I don't know but it's not the hardware can't handle it it's a design decision.

I too prefer frame rate over resolution or crisp textures (but they can also hide them better cough Another Code hide your bad rock texture view on the underside not the front side come on or make better rendering/lighting happen).

Also scaling it to 60FPS is quite something to achieve. Only people that truly understand how hardware works (even I don't) knows how much tweaking of the resolution/bitrate or other factors to just the scaling of things to run at such a frame rate means.

I think people see a number any go but why? Well why are tv shows/movies at 24/25 for a reason we don't need things to be THAT fast or that particular on what they do but people see big number or common number people talk about and go we need this. Buzz words of 60FPS or 4K.

Honestly if you look at 144HZ you can barely tell why because the second difference is not worth it for most things. For racing/shooters/fighting sure but most people playing some puzzle game, an RPG or otherwise no. Why bother.

I barely can even tell between 50/60. 20 I can but 30 to 60 there is some notice but more so a comparison I find then just oh it is.

More noticeable delay for me has been casting my phone and seeing the delay of the tv show/games cast. Wii U/Vita never had that because the latency was so well optimized.

That or just emu slow down.

Re: Feature: Can We Track Down Every Cart In Our Top 50 Game Boy List In One Week?

SuntannedDuck2

Quite the quest. The prices hmm. The games I mean they are COMMON/well known not that hard. If more rare/niche games then sure but top they are usually the most obvious titles 1st party, whatever nostalgia, in some cases here good licensed titles, unless someone that goes off the rails to more particular third party titles. Like I would.

Catrap, Nemesis (till checking the GB devs article), Avenging Spirit, Motorcross Maniacs, Operation C and Quarth are the only games I don't know the rest heard of and know their quality.

Probably fair titles though.

I don't know I barely know Gameboy but even if the games are a bit eh or awkward I'd still put technical impressive games like X or Castelian/Nebulus or Faceball on there.

Mole Mania is fun though and yes an underrated... it's still a good title yes I mean would Wave Race GB be most know the other entries in that series, many could eh, either way (I don't want to say underrated people that know it know it but it isn't the most talked about Nintendo title unless into the more one off/left behind but still re-released games for 3DS/Switch, it has been noticed that's for sure and for good reason not just because of who was involved in it it's quality is good yes).

Re: Lara Croft's Pinup Posters Go Missing In Tomb Raider I-III Remastered

SuntannedDuck2

The extended lore or her advertising days are over and have been removed how sad. She just wanted a reminder of what she did at those times. Some people may if they model I guess and look back over old magazine issues probably.

Lara has to be a legendary tomb raider. I mean.... procurer of treasures to a museum? Whatever the board game or other nonsense was about. She is just a great person then whatever she goes on holiday for then who knows.

We just care about games why do things have to go so far, might as well REMAKE NOTHING because no one will be happy.

We want fun gameplay and great characters, sometimes some silliness. Not hot coffee mod level news because some people care too much, devs or outside of gaming type people's complaints.

I get it was THAT era but even still not surprised. Some devs have some cool things in their levels. Never seen these before but pretty cool I guess.

The world is a different place, there was differences, marketing differences, different people involved, different expectations. We all know that. Most buying it are fans or adults. Sure people did play it as kids/teens.

If it is concept art and other things than that makes it even more disappointing. Goodbye behind the scenes.

Fans are probably just happy the games are on modern platforms and if they were handled well like many people would and not altering too much or not too much lost or whatever until they discover what the games ended up as of course and what was lost didn't matter/have that much meaning or did in whatever story or something else way.

These yeah not surprised some people wouldn't care. Others maybe. Each person is different.

If it was a purely fan service game then that's a different story but Tomb Raider fans priorities are sensible of course.

At least Dr Muto's weren't taken then again they are low res. Oh wait they still would even if like WB would remaster/remake that Midway forgotten gem. Which they wouldn't.

Re: Motorsport Eras Collide In 'Hot Lap Racing', Speeding Onto Switch This July

SuntannedDuck2

The modes don't sound that varied. It's great this exists but it's not the most exciting out there either. I'm excited but I can't not have more higher expectations and go that's all they offer modern level safeness sigh. It's like Autosport why is there no Touge/Hillcimbs? I might as well play Grid 2008 instead. Autosport is good but still. Lacking some modes is just disappointing.

Also licensed cars that's why it was so expensive. Sure the publisher/devs have clearly tried here but Wreckfest has no licenses and it has more out there content. Says a lot where the budget goes wasting time on car licenses then actually genuine ideas of modes. Why do devs/publishers do this to themselves. I'm sick to death of it. Some of us are ok with no licensing. Just good game ideas. But nope they waste their money on the unnecessary.

The audience wanting licensed vehicles don't even know how much it costs anyways so why waste money that way for if the game sucks to them they won't buy it so you have wasted money on licenses, if they have a particular view of the way it feels, what cars are included and more and the team are wasting their time on licenses, modelling these vehicles and yet they could spend it on better ideas, more imaginative vehicles and yet they don't. Why just why.

I'm aware, but it's just safe in the most disappointing ways..

Also you can't advertise the most typical camera angles. I mean RIP PGR2's mix of a bumper and a roof sort of camera. Let alone others whether replays focused or not offer more than this does. Like that's not marketable worthy sorry. That's the bare minimum/done before. Who cares. I wouldn't market that way it's just ridiculous. It's skim worthy not excitement.

Even GTI Club on PSP with tomato mode, bomb mode, typical races, soccer, gold soccer (Rocket Powered cars by the Rocket League team on PS3/360 was around the same time), a dead Konami series has more arcadey fun then most arcade racers to this day.

Sure we don't have many Split Second/Blur types well maybe we do and I have missed their appearance that's also likely but many so many look retro, safe and don't offer much. Or modern but also too safe and don't offer much. I can't be more disappointed.

The hot lap sure. The models on offer of classes is fine nothing special though. I mean sure term wise Single Seater is different but is it really though. I know it wants to be fairly realistic but sigh this is why Wreckfest was so fun. A Sofa/Couch, a Lawn Mower which hasn't been a thing probably since Lawn Mower racing games on the PC back in the day. Or driving a Bus/Truck or more. That's the sort of fun I want not just well we have typical modes and typical vehicle types. It's just been there done that. This is why I go back in the past see what hasn't been done and while I shouldn't as will make expectation worse I mean with how lazy and safe game devs are even if Indie while very few of the Wreckfest, Ride 4 Forza Motorsport 2 region system but improved and Codemasters WRC 2023 like Apex on OG Xbox or Sega GT Dreamcast or even Pure on PS3/360 I have recently with car/ATV builder modes. Youcan't not get disappointed at the state of safeness and utter boredom these games offer then stand out marketable features.

It's why only the mechanics are the only great part of PS3/360 shooters the rest of them are boring. Eh cover based mechanics. Playing Killswitch for PS2 yes cover based has been around that long Gears/Uncharted took notes from it I think so did 24 The Game for PS2 a Sony 1st party licensed TV show game, it's probably more rough but even still it being the first early/mid PS2 gen versus these only 1 cool mechanic type later gen shooters like eh.

RIP Touge/Hilclimbs (Grid 2008, Forza Motorsport 4, Tokyo Extreme Racer with it's highways or the Drift sub series, probably others I'm forgetting and probably some one make advergaming type car manufacture racing games that are good or bad it varies, RIP rewind system Grid/FM3 downscaled but Milestone made Alfa Romeo Racing Italiano so good, RIP Apex/Evolution GT also by Milestone), RIP any other unique modes in racing games of the past no one wants to make as it's easier to make the same repetitive mode types like come on.

Different progression does something but also modes/events types. I am sick and tired of oh we made the tracks/cars licensed or not and eh physics focus. Physics matters/handling but the tracks layouts fictional or real with personality and design flare but also the menus. If what I'm doing isn't fun why should I bother. It's been my problem with 8th gen+ racing games. They are just so generic or too tech focused (how wheels and cars work, rain conditions and other things) and I don't care.

If I have more fun with silly minigames in Virtua Tennis aka sometimes very arcade modes in sports games or arcade sports games like a Cosmic Smash on PSVR2 offer it I'd be more happy then realism being so boring in games. Give me a bit of realism not 100% realism. Or eh drama stories with weighty characters so boring and awkward to control. Pass on that.

But like Grid Autosport/Wreckfest on Switch I'm all for something of a arcade/simcade sort on Switch.

I enjoyed many 3rd party types like R Racing Evolution, Auto Modellista,, GT Cube/GT Pro Series on GameCube or Wii I think they are great offerings on Nintendo platforms where there are plenty of great (sure GT/Forza but even OG Xbox had Apex, had Sega GT 2002/Online on it) to not (Driving Emotion Type S, Group S Challenge) so great on PS/Xbox exclusively or 1st party.

Gear Club Unlimited 1 & 2 are on mobile/PS5 besides Switch but fit the old highway Need For Speed kind of vibe.

Re: Motorsport Eras Collide In 'Hot Lap Racing', Speeding Onto Switch This July

SuntannedDuck2

@ClickBrick While Grid Autosport is simcade it technically counts. I don't know if RIMs is either on the Bike side and no Ride has come to Switch so I'd say it's good for that probably.

That or yes sims of the MotoGP/WRC offerings but they aren't yes the same progression/design as a GT/Forza, etc.

I'm all for this been wanting more to appear Grid/Wreckfest were great games.

I was questioning if it was this game or another I saw on VG Chartz articles but it was this game. Confused it with the Nintendo Life article on New Star GP. But yeah Hot Lap Racing for Switch/PC looks really good.

Re: Little Kitty, Big City Pounces Onto Switch Next Month

SuntannedDuck2

People cats, untitled goose game with cats.

Me wanting more interesting movesets like platformers but we get casual game low expectations like this. Sigh. Nothing wrong with casual games but when the interactions/level design is so bland and the cat roleplay is the focus I just go yeah and I've seen better yet we can't get better anymore. Time to go to the past when early 3D went we won't make games like this we will make games with more depth then this aka 2D games or new directions not bland directions like this.

The locations for a trailer are fine but where is the exciting locations? Where is more than wow generic cat animation/interactivity, generic tasks, generic

I mean if Stuart Little 2 PS1 or others with small creature, big perspective was this boring it'd be a disappointment. Toy Story 2, Bugs Life, I mean Grounded at least somewhat does interesting with the Honey I Shrunk The Kids but as a survival game, or even The Pedestrian uses signs for interesting level design. It could be a game with just modules in a generic futuristic location but no ideas traffic signs or other possibilities.

Trends are one thing, low expectations like this is just sad. It's not Pets Crazy Monkeys/Dogs on Wii levels of course but I mean it's not that far off in terms of WOW interactives of a cat. How typical.

I mean adventure games and puzzles sure it doesn't have to have combat with claws or anything not every game needs combat.

But this look like a VR interactive style/or yes Goose game/Stray but different, wow we have low expectations games appearing and being a cat/perspective which has been done in TV shows before the perspective is so who cares the interactivity is just not worth it. It's not gameplay exciting to use the perspective. I don't want to roleplay a cat because oh it's cute, I want to roleplay a cat because it's a good game with good ideas. This is just sad.

Sigh emotional for cats/stories while I seek gameplay. Can't find any because we get games like this. The industry is just getting more and more disappointing every year, boring Indies and boring A-AAA.

I enjoy animals but I also enjoy good movesets not this level of cute cat, cat in the city. Wow. I've got better things to play whether as insects or animals and better movesets in them than this sorry.

Like I'd rather play Deadly Creatures or Spider PS1 let alone Blinx (time control cat) or something else.

Re: Atari And WayForward Join Forces For A New 'Yars' Metroidvania

SuntannedDuck2

To me the minigames look more compelling then the 2D platforming parts to me. But then again most platformers 2D/3D haven't impressed me lately.

Way Forward are a good developer but eh to me it's just not exciting.

The 2D platformer or metroidvania (if it is one as Shantae and I assume their others mostly are) don't look that compelling.

The animations look nice, the environments on the outside look nice but the moveset/scenarios of stealth and typical things going on and level design aren't that exciting to me personally.

Either way a different way to present Yar's Revenge is good it's just I mean a shoot em up to a 2D platformer really..... With differently present small minigame moments with shoot em up sections..... It's something, I didn't expect just the shoot em up sections minigames to be the whole game but the 2D platformer trend just because or it's what they are good at.

Eh a not that convincing one at that. I just expect more variety/creativity then what this offers. Sure high expectations and even then I'm not a big Yars fan I've played it in Atari compilations of course and it is a stand out game for sure.

Also wings but if no wing platforming/wing stages why bother. I prefer gameplay with things not just presentation for the sake of presentation.