Limited dev kits is understandable, they could wait.
To me it's hilarious as watching launch title videos of prior consoles, competition was different, time taking not to just use the internet for updates and games dramatically changed in 1 year after time with the consoles, but nowadays, it takes a bit to get used to the console, what devs want to push on the consoles and they want that timing to matter more then the game launching well enough.
30FPS isn't bad but it is odd, it is a 2017 game with more hardware to consider so to me it's kind of odd they have or haven't taken the time to optimise it more.
Besides the 2017 version cut the PS3, 360, Wii U (no idea if 3DS/Vita planned) so it was just PS4, Xbox One, Switch and PC to focus on, now it's I assume modern gen only? Or more platforms?
Small team or not they need to just not rush it for release and make the most of it even if 30FPS is still fine as long as it's a good 30FPS and not a rough 30DPS due to balancing out other things, or not enough balancing.
We will see, how they go about presence in Directs, acting on things of what the games will be like for the US market of consistency, changes for localization or otherwise, US marketing and more.
Her being part of the company not just someone that makes their way in, is a good sign, so she knows a lot that's happened over the years or currently in that branch/with the company, but you never know though if because they know the company they know a lot to get through with things issues or not in the company as well. Solvable or not, or to be solved or not.
I don't think we will see that much of the Wii era (forget the women's name, the one we saw at some E3s in the past with some games of the DS or Wii era on stage) or any other 'looking forward to this and that' in Directs. Or whatever else. It depends how they present themselves for sure though.
Not everyone has to be a gamer or an strong personality on stage, as long as they present things well for the business, but it is interesting to see how some who do play the odd games but can manage the business side to. Not just a gamer/good business person and sometimes some fair or tough calls.
I'm not saying families or some people around them can ruin things though for some devs, I have seen this be the case not just the publishers changing the tone of some games or the culture either. So leadership roles no idea.
She can be qualified, have kids/understand the family and other audiences Nintendo is trying to appeal to or other business decisions and more, but it very well depends on what she goes about doing action wise, mentality wise and not just what she says/how she says it.
Good luck to her though in this role. It is tough being in a leadership role like that let alone a branch one for a region.
It is tough though as like with Sega or any other companies, whether consoles or games and whatever the other region dev teams, localisation teams or marketers, many of the HQ may do some things, the other branches have to comply unless there are the odd things they can intervene or inform on before they present it to the public, but in some cases they can't do things.
Another Code Recollection was hit and miss for me.
It controls and looks like modern in a boring way, so we just have to have 3rd person because casuals are lazy and won't take anything that isn't 1st person/3rd person camera it can't be any other camera angle because reasons.
Story works, puzzles cut down from the originals and the ones it has aren't great, or not as well communicated.
The motion one in the beginning is not well done motion, it's atrociously designed. Whether handheld, 1 joycons or resetting it's so bad. I like motion controls but it's badly done. So it having motion is not my issue at all.
Let alone another one that was more normal but isn't well explained, it felt point and click like but in a very I didn't know what thing I was missing interacting with or hitting the keys right on the piano.
That or the end scene ones building up getting out of the room also was a pain. I did beat the first game and am paused at the start of the second one but the 1st one had awkward moments of gameplay.
Awkward texturing with even rocks near the boat at the beginning of the game, having not well hidden textures.
No game select, just '1st one always the start,' which is dumb. What did they think people would complain saying 'I didn't get my money's worth yet I'm too stupid to play both' yet the devs were too stupid to add a game select menu and just combined them instead.
Combined together with no way to go back to collect the prior collectibles you missed in the first game so you go back to a prior save and redo the story scenes again which is annoying.
I'm maybe interested in the next game but this remake had issues that were easy enough to fix yet didn't. I haven't checked for updates though.
@w1p3out Completely agree. You'd expect better from them.
Then again same said for any other lower budget publisher remakes Sega/Square/others don't really care enough.
How FF Tactics gets the focus (sure team sizes or devs to give them too) but the outsourcing hasn't made them that much better at all for the Panzer Dragoon/Front Mission or other remakes/remasters.
Let alone the amount they want when making them because audience expectations not just their profit expectations (they have to be big enough sellers because reasons) then making a more reasonable scale remake then outsourcing due to teams to push them to and besides their decisions/budget.
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That or how 'close to real life' they look. People are delusional, human psychology isn't that hard to understand, same with behind the scenes media tropes/cliches/structure or how audiences respond to things, but for many it might as well be some secret, because they don't pay attention to any of it, experience and move on.
No matter how simple or with depth or 'accessible' for the worst then accessible for the better.
That or level design/puzzles for all levels not just a skip button or a 'we need to make it have none of that at all anymore'.
They are a business yes but it's HOW they do business. I don't think they need to 100% commit to customers, I'm not saying that at all. I get some angles they have to go with for things, I'm not 'think about me at all' I do look at the other sides for sure.
Even some Indies are more fan games then actual games, so I refuse to buy them.
I agree it did grow too big, I do respect it more when it was for kids/nerds. Games nowadays are skill tree or accessible dumbed down garbage, movesets are bland and stats tweak things or many moves have no value and are put behind the skill tree (Spiderman 2018 used the ground pound for 1 side mission, isn't that useful in combat and I forgot it after using it).
Progression just got worse in many games, gameplay got worse.
Cozy games have a place but lets not kid outselves and forget puzzle games or adventure games or farming games didn't existed before 8th gen.
I'm not going into story telling/other cultural things I don't care to. I focus on gameplay.
The more padding or more 'accessible' is just dull and not great. Isn't even a nostalgia/comfort thing of old games it's quality just dropped more and more over time.
Indies sure they don't always need physical and some can get to their own publisher stage (more veteran ones) or limited copy companies.
Even then seeing devs go from Indie like experiences to AAA like House Marque, it's like is this all your going to do now, make bullet hell roguelikes with story as if movie like aspects are all games can be at the end, as if that is the end goal and have to meet it. It just makes me laugh at some studios.
But like many devs, clearly they get too big, management ends up the way it is of Microsoft level bad for Forza Motorsport and people don't even know how to make the game from someone's prior code or art assets or animations.
Hello games went from ex EA staff working on Burnout to Joe Danger/No Man's Sky (yet many people weren't used to Minecraft or other even Gran Turismo like free updates in the games they focused on but did DLC or online passes or other things over time).
Ex Bioware devs that made Nightingale, somewhat worked out the model but not that well.
Or we get veterans making successors to their IPs they enjoyed making already just different budget/publisher.
@ro-kurorai It's the industry's own fault for wanting it to get bigger or not controlling it or audiences hardcore or casual buying into it.
Even if my 'poster' idea in retail stores is dumb, so are their cards, if most physical may be hardcore, some may be casuals, you see online ads, but if the rest are buying via eshops, why bother? That's what confuses me for one. XD Who are they trying to convince? What percentage of physical casuals versus hardcore physical? Besides newcomers that see via retail. Not just that they do their research/think about it for a moment like saw 1 mother go oh it's a code, put it back on the shelf, that's not everyone.
Even if we consider leaders, those that follow, those above them as well, those that spawn out, those that do anything about it, those that compete a certain way, those that mix with 3rd parties ideas, and more, across any consoles over the years (even with thinking Microsoft more with this one).
That or brand stretching each of them do as well. Expanding to others is one thing, having audiences pushed away doesn't bother them if they can appeal to others and probably badly right (just like mobile gaming of the 2010s but instead of the modern era of TV/movies/theme parks and they experience it/move on or 'expand' to gaming or not at all).
We can weigh up the costs, the production, design of such card sizes and speeds they COULD offer but don't, the SD Card Express only, the read speeds and how devs could work around it or just not compete with it (that's a thought XD), the other business aspects for sure but we all know these answers no matter how much we compare/diagnose. Or have gone over them for sure. Unless we missed some other angles.
I respect long comments whether filled with good points, getting their points or bad ones as it allows for a lot to cover not just a text message/tweet.
Let alone even MTX or even cutting things to be more drip feed or loyalty/manipulative/desperation focused.
I mean even racing game fans are so delusional no wonder they eat up the same cars or other things, while the rest of us enjoy older ones with smarter game design.
Let alone any how soap operas work wonders for their drama and things people take way too seriously of moral things or back and forth dynamics people eat up. Among other stuff you can compare and contrast too for gaming story, design, money, etc.
@LastLife Having tested it on PS5 it is interesting how it goes about things but no idea how Switch 1 would run it. Not tried it on PS4 or tested much thoroughly though.
Also to me the base game colour changes of grass per biome or general stuff is good enough, shaders are overrated of lighting of the sun/moon or the fog and more. I've never been a fan. It works but I find it just looks dumb and unnecessary but that's just me.
Even the clouds don't change they are still the blocky clouds compared to Java edition fan shaders.
So it only changes so much really of lighting and fog.
Even PS5 with a few addons it crashes, or seems like memory leaks or particular with some addons over others.
More a saving issue.
So to me no matter the render distance/simulation distance or more on Switch to limit mob counts or block updates and how the player goes about things or the game acts on it, I'm not sure how well vibrant visuals would go for the water, fog atmospheric stuff and more. It can also be a bit awkward at times to use with settings too.
At least with how Mojang treats the game with Bedrock, older Java versions with Shaders was clearly possible, my PC is average/outdated and even then Shaders were ok with the older versions I was testing it with for a mod review or general testing of some Java performance mods. I don't even use performance mods on Java anyway besides review.
Copper tools were needed but like Shulkers, took 3 updates or more because reasons.
The Zombie horse returns after being dumped in the 1.6 Horse update, Skeleton Horses are a rare spawn for commands only to I can't remember if always in the game or cut entirely. I mean they literally are recycling the Zombie horse which is fine but it also comes off as look we made this when they didn't it's the same texture. XD
Why do we have 5 zombies or skeletons, because Mojang can't think of anything else to be undead and creative angle with them.
Spears better be more then Crossbows were as to me they were just slower bows and didn't tweak the bow back to it's machine gun status so to me the crossbow is pointless.
Throwing a spear sure but otherwise the damage/relevance seems kind of pointless, what a cheaper trident then?
Mojang doesn't really tweak some things for a lot of purpose. They make small updates that have less worth (even if were all over the play prior but are less exciting in how they gave purpose to them and not just compared to mods either).
The Golems are nice but at the same time I mean, mob vote a while ago was supposed to have them. Mojang goes 'oh community engagement' but to me it's just 'lets dangle a carrot then put effort into things'.
I get sometimes they try to do things different from modders but sometimes they work really badly or have a fair use case outcome but most updates have been 'we wanted something quick for more attention' but lack substance and are random ideas shot at the wall. It's one of the most well known/played games, what more attention can you want. You make money from modders/texture artists and more on the Bedrock version but the EULA on Java isn't the case and Java creators have to host 3rd party sites for that stuff. (I'm glad they are free on Java as it would restrict people more even if there is importing of Bedrock content but they don't work on console only Windows/Mobile and not as much validation program to deal with).
Their rules never make sense.
But coming from the 'can't harm the player' = Phantoms added to punish players who don't sleep, also Thunder has existed for years. Their rules make no sense at all and never have.
Fair review, some parts I wouldn't say 'age' but it is just what they decided to keep consistent or not is hit and miss.
But it varies per person really.
Retro frustrations I think is hit and miss. They want to keep the old feel and not take too much away with a modern feel.
I mean I thought Front Mission Remake could have had a modern combat 'pick what limps to attack/defend' option but nope. So I can see reason in some things to be modern.
Not just like with racing games more arcade feel or sim feel, how the difficulty, enemies, platforming, etc. can be for lives or health or hits or gaps or so.
But i think the same with games with puzzles but they have '1 puzzle' and a hint or spoiler, rather then '4 puzzles' and offering easy to hard level range because that's too much level design and testing to offer.
That or like the old days just skillful players areas, as everything has to be accessible to players so we get boring difficulty values nowadays so the games are more boring.
Filler I mean, could be I don't know for sure. Sometimes they can be but I mean they are "OPTIONAL". If a player wants to play it all sure but that's why skilled or yes particular design was back then. Sometimes it was bad, sometimes it was achieved, it varied how they developed it back then and how players overcame it or it was yes badly designed not just to the dev's preferences and others couldn't beat it and not tweaked.
From what I remember of a review of the old one yeah the bosses aren't great. They could tweak them.
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Just because I can look at footage and know yep that isn't appealing of gameplay, other times I can't tell a hard puzzle I may get stuck on or how tough enemies are, or bad AI, sometimes I can. Even some racing game it took me some videos to go oh that's how bad the rubber banding is when people showed replays not just the dot on the map. I could tell how bad even the very easy (lowest difficulty) AI was in Ride 4, how would I know compared to a more skilled player? Exactly.
But I couldn't the lack of audio settings in Project Cars 3, or the leveling system/event requiremnts compared to a Gran Turismo. Sure I am using games not on Switch/Nintendo platforms and racing games but it's one of the genres besides platformers/shooters I've been particular about while hack n slashes versus soulslikes or any puzzle games or tactics I'm not too bad with at times of my choices/footage to go on learning those genres. Playing/researching by learning.
No different understanding shovelware and how many can't even tell by how limited areas look, the awkward artstyles/assets and more. Yet it could be set on 1 map, 'fancy description' and people can't tell the difference yet for some of us it's really easy to tell.
Not everyone is looking at a game going I can do this, I can't that. I may but I assume most people don't and just look at what is appealing about a product by what they look for in games, give it a go and see if it clicks with them or not.
Sometimes you have to play it to understand it, many players recording/uploading their footage won't always check the menus (literally annoys me with racing games knowing what modes are in them not just oh I see the bike/car in race footage, same as I may want to know if a hack n slash or puzzle game has a campaign and side modes/challenges or just it's a campaign or set amount of levels, what settings the game has to tweak, not just audio settings, can you configure the controls to whatever buttons or do you get presets, among other things you yourself may want to check), other times you can't tell that difficulty of combat/attack damage versus the player;'s skill in the footage, that puzzle you get stuck on you may easily know or you may not till you play it and more.
@ro-kurorai I think it's not just the case of wanting physical or selling it's the refunding or the 'license' side of things, not just comfort, it's business and practices people agree with or disagree with. Also knowing what devs can do they just don't or can't either. Hence the PS/Xbox versus Switch installs or not or the Xenoblade X Wii U eshop optional downloads, even PSP/360 had optional installs.
That and expecting better from companies. Not just oh they did this, move on.
Maybe they prioritised 1st/2nd party but what about Indies, limited copy companies, not just 3rd parties. They don't need all that 64GB space/cost.
Also how much worth people put into something. They may get it for wanting to replay it (say to generally play it, to archive it, to avoid online ones, to play offline, to sell it, or a number of things). Not everyone wants to 'buy it, experience it, move on' they see more worth in it. Its' why people go 'oh I want this on DVD, I can't get it on streaming, the license isn't going to be there so might as well' or altered content or otherwise. They don't experience it to move on with like a conversation or something they didn't care that much about, a 'seen it' and give up, they care enough about it to have a copy there not a digital license.
Also hiding but not removing from an account is also a factor.
Those that only can get it digital sure they may make the choice but for those that care that bit more not just 'comfort and it always used to be physical I can't break out of it' it's not them being stubborn for the sake of it, sometimes, not always.
Some of us don't get merch, we just get the source materials/adaptations and that's it.
With bigger games & well known IPs, sure we usually can tell enough and want the game key to sell if we hate it. Not all entries will appeal to us with things they offer. So why go through digital refund policy limits when you can just sell it physical not go through a phone call, a 'you downloaded it unless it's broken we can't refund' it kind of response. It's not worth it. Not just an 'ownership' mentality. It's other factors as well. Or is for some people at least I guess.
While Sony changed their refund strategy, no idea how different it really is or Nintendo/Microsoft's current polices.
So it's also a case of not having licenses removed and company' stances when player know they can work around this they just choose not to due to leadership or saving a bit of money here and there or dev mentality about things.
Besides when many don't have demos, watching someone play it isn't clear enough what it plays like versus the story pacing, or the way missions/level design are. The things we can see/think about a game are clear, the way it feels of the controls or animations are not clear till we play a game. We can see the graphics/artstyle, whether it runs well or not, understand the dialogue/story, but we can only tell animations so much, we can tell more how it is when we actively play it as we are focusing on it more, not watching to try to understand it from a footage viewing stand point.
Animations and button presses may be slower then we think compared to footage. A number of factors.
The first one was just showing what the series is about, fair story typical of the Mario series.
But I mean Galaxy, Paper Mario, Mario and Luigi, etc. all possible for artstyle, set pieces or storylines to go with like Galaxy does of it's story or 'cinematic' feel it tried on the Wii.
The thing for me is more Illumination, I just don't like their humour, their songs, their anything it's just dull. I look at old Dreamworks movies and I go oh so while there is references it used them for old literature for Shrek or other things to parody (can't do that anymore), not just pop culture garbage Illumination has done the past few years and many have followed, some studios have good ideas but eh dialogue that makes me not want to watch them. You watch Despicable Me 1 and your like hmm this works well enough, you watch their later stuff and it's just so bad and makes me go 'oh so this is what family movies/western animation at this level is like these days'. Very different then western Youtubers doing stories based on their lives or any other stuff done like Hasbin Hotel (wasn't my thing but i respect it). I don't like a lot of western adult or even just community content humours really, the tropes/character personality also just aren't my thing to tolerate at all.
Even watching Superman 2025, I was like this is really good of an angle for a superhero movie, but it also has 'oh a selfie girl who is relevant to the plot showing the villain's plans in her own way' and other things and I just wanted to stop watching. While the angle of journalism and framing the character and all that was engaging of an angle besides the Batman Bruce Wayne reveals or Incredibles the superhero law and other types to compare.
The other superheroes (because of course they have to be there, it can be a solo movie it HAS to have others there, Krypto wasn't as great in the film as I would have hoped for either for his pet side kick) and pocket universes (a fair idea to cover in it) I could do without but they didn't bother me much.
(Shark Tale did showcase it for the worst of course yes) and the humour was fair to the situations or characters but nowadays I'm just not really that into western animated films unless it's Aardman or others with more interesting use of animation and not garbage dialogue but well used ones fit for their characters, culture and so on regardless of the themes covered in them, the world/character personalities are enough.
They have a lot of material now then they did with the live action one years ago even if with that one they could have done anything with Mario 1, 2, 3, teaches the typing (probably not yet) whatever the case.
Seeing as the first one went to download code in a box REAL quick I'm not surprised Game Key card for Switch 2 is the case. I'll take a look at the Switch 1 physical or just wait for a digital sale.
That aside I'm glad the game is 1080p on Switch one and interesting choice of 1440 x 576 as well hmm. Very interesting choices they have gone with here for resolutiuon/frame rate. The gameplay will be as good as the original I hope with some tweaks besides the personality differences.
I only played the 3rd one on PSP (console port compared to DS version's differences) never played the 1st or 2nd.
I mean if PS3/360 can do 1080p it's hilarious Switch 1 can't because of garbage many devs put in games it's hilarious. Use that CPU and RAM well not for garbage the game doesn't need regardless of it being a remake of a GameCube game.
Also for frame rate I don't mind the 30FPS but it is still weird. Cutscenes in the original were or still looked versus in engine then pre-rendered so are these?
Come on Now Productions you can do good even if I mostly know you for niche PSP puzzle games.
Don't even have the 1st one because of the quick download code in a box excuse Namco put for it so cart versions were gone quickly, glad got Klonoa 1 and 2 physical quickly but still.
Very interesting point, we do forget other regions have to go through other eshops/other things to get similar access. Due to how regions laws work or a number of factors.
A great write up on this.
At least VPNs or other accounts for other eshops/other services is accessible these days, compared to the past other then importing of course, and whatever limits there or emulating what you can also.
Was made clear to me with the 3DS in Taiwan I think it was, AKFamilyHome covered it and I was like yeah that makes sense how restricted or unlockable it was.
I mean China it was already clear with Switch or how prior things due to the video game console related state of things in the last, but you don't always know about other countries/markets with different consoles or what the norm is for them compared to the rest of the world with more access.
It's not always a case of oh we didn't get access to Virtual Boy or RPGs in European or whatever it was more we didn't get access to PS Premium and get Deluxe so no PS3 streaming kind of limited access to still some other things, but still enough of these other things type but on a different scale in other regions what they can offer to them rather then just 'this suits this region, this culture, etc.' and more other factors of why a product/service isn't accessible to those markets..
I hope not. GOW Ragnarok was inspired by Gears 5's side exploration areas, so if we get some aspects of things in Prime 4 of inspiration I mean, doesn't that defeat the point Nintendo made to Retro of 'ideas you came up with yourself by experimenting, not get inspired by others' as in to not just make pointless and safe competition but put your effort in, come up with random ideas yourselves, use your brain. Sigh.
I'll stay open minded though till I see. I haven't actually seen the trailer/have enough context but the prior footage was good of the game. I'm not dissuaded from purchasing the game because of the bike or anything, I don't have context enough for these other details yet. I'm fine with side modes/content it just varies what it is, how it's structured.
I hope Prime 4 is better, Bayonetta 3 was 'fine' but not great. Seeing as I got other games for my Switch 1 but Bayo 3/Prime 4 were my go to games for one, Pikmin 4 also disappointed with dumb core changes, glad I had plenty more i wanted a Switch 1 for as my 'wants' for the system seem to be terrible. But I will see, Prime 4 BETTER be good or else. Glad i always find many things to want a system for.
Rhythm Heaven Groove better nail it too or else.
The bike to me did not impress me. It's dumb, seems like a merch excuse then a relevant thing.
A desert reminds me of the Splatoon 3 customisation trailer in the desert made me think it would be open world or something else but it wasn't pointing that out as Splatoon 3 is just well a sequel then a more dramatic game like the new Splatoon is.
They can try things sure, but to me they tried Prime 3 being different and it was fine but also confused me at points which is weird because Metroidvanias confuse me more yet Prime 1 didn't as much (not played enough of 2).
But Other M/Prime 3 tried different things to fair degrees. So Prime 4 this way is something I guess. Or even compared to Jedi Fallen Order/others as 3D metroidvanias.
To me Pitfall Lost Expedition did a fair 3D metroidvania. I don't mind dramatic changes but they don't always work either. It varies on pacing, moveset/enemies/puzzles, what you do in the game's core among other things.
Thanks Nintendo Life for the amazing article. Respect your work on these.
The state of idiot commentors do your research it was 1995 3D, years after Famcom alka NES 3D that wasn't paper glasses but like PS3, 360 3D TV stereoscopic.
I wasn't even born yet so you bet I do my research because I have frwe time and a brain to use the internfor what it was made for on any subject.
So I would look up thr Xavix Port before Wii Spdots console vy Ex Nintendo employees or on every niche or failed console/handheld, computer tech, controller, gimmicks, peripherals and so on over the course of a few weeks ro months because its piss easy to use Wikipedia, a youtuber or articles, console PC cars slot in (PC RX, 3DO) all 20+ or worse many because I use my brain to use the internet. Unlike the rest of the world.
Irs why game design is so easy for me to understand and hardware gimmicks not I want performance, next IP of.this ans rhat and nostalgia in a bubble. I don't eat up boring game consoles or.gaming. I refuse to fund garbage.
So you bet a console like Switch 1, 2, Wii U doesn't have it. 3DS fan emulation does a fair job of VB. Nintendo never did till now for their own reasons of audience, hardware flexibility and so on small library I guess.
I mean your not paying $1000s or digging up prototypes of VB games are you hardcore audience? So be happy Jack Bros or others are there its expensive.
I don't like NSO either but the peripheral NEEDS TO BE THERE. It's 3D, Switch 2 doesn't have 3D screens, it doesn't have the screen flipping mirrors how the original worked.
How else do you expect it to work? Magic?
It wasn't just red/black pixels or wire frame it was 3D like glasses but not the cheap ones.
It was like having the TV in the headset. But both thr glases/TV inside.
Complain all you want but do research, 100s of youtubers have and point out the games and their good/bad/no 3D or 3D benefits.
They spent their own money doing this for an audience interested in the niche things over the years of.gaming. I respect them for it.
If you want a VB Wario land you got that with Mutant Mudds or Yoshis Crafted World already of back and forth jumping..
But don't treat it likr a theme park ride because your lazy and eat up fads.
I swear it's not hard being into failed consoles and doing a Google search that takes 2 seconds, collectors and historian youtubers DO ALL THIS WORK FOR YOU AND WITH HOW EXPENSIVE OR RARE THEY ARE, something 99% of the world is too.dumb to do it seems in 2 seconds, and are too busy with their lives (understandable) or watching cat videos or other crap, read a wiki or watch 20 minute videos on them.
Because people go oh 3D or oh its dumb and have the intelligence of a 5 year old when it's out of their comfort zone of a TV remote aka a regular controller.
How are hardcore somehow as childish as casuals.
This is why I respect good collectors (not resellers or hold onto things themselves types) and historians and ignore idiots with their heads buried in the sand.
Who cares. I can use any mod with a glass bottle or other means.
Its a mechanic that barely anyone in gaming console land uses, why bother, it's hardly worth patenting anyway, you can do it multiple ways to offer side or sub characters appear and disappear with an object/item the player uses, a menu, or otherwise, see how dull it is to patent the same way we got loading bars and few games patent period or not with ghe mingame loading screen its dumb to patent as barely used then, barely achieved.
Sure its the case for Pokemon but I labelled a menu to beat that unless they include it but who knows.
It's a character appearing or disappearing that could be a teleporting, it could be anything its so.vague in game development to offer sch a thing.
Yet mods in games like Minecraft do (I don't mean Pixelmon I mean utility or tech mods, the glass bottle reference was to Ender IO).
@YANDMAN 32bit hardware before GBA and GBA had light 3D with no intention of 3D but 3rd parties took on the challenge themselves, yeah but the red was also a choice too. The company who pitched it probably had a higher budget idea.
Whether we got more colours, or blue instead of red LEDs either. Red was cheap and understandable.
Its a n interesting system for sure, fair potential. Some of realised like thr Japanese horror games or Teleroboxer or others. Many not so.
If Nintendo opened it up to not just emulation for them of these games but also third party development we could see some.great here. Like Playdate levels of creativity.
Also Genesis VR/Jaguar VR were impressive for the time too. Regardless of being cancelled.
Still 3D VB, 3D Gamecube Luigis Mansion, 3D GBA cancelled to go for 3DS later. Besides Famciom or Master System 3D or I think some other systems.
It is 3D not VR so it maybe had a chance portable or not to do 3D then a console.
They better offer the Japanese games, the horror game, or others as well. No excuses. Honestly the best thing in the direct but if they don't handle it well worst thing Nintendo hasn't achieved its 20 games come on its a small library. No excuses.
I like the accessory, it is a 3D system anyone complaining is an idiot and forgets what a virtual boy's purpose was. Otherwise if you want a Wario Land VB play Mutant Muds or something else.
Play another 3D ship game or something wireframe for Red Alarm.
Good luck woth Jack Bros. Human beings are so dumba in go I want my comfort then why should we do ANYTHING at all. Seriously it's a 3D system, what do you expect it to do to replication the 3D mirror flipping to Switch or unofficially 3DS with 3D mode.
Stop complaining and get off your regularly scheduled TV remote mentality of controllers you lazy idiots.
Offer region app options or localisation but they would go oh it's not popular enough for that to out extra work into to offer a translation patch, then why emulate them if it hasn't got enough of an audience.
Sure not all these games are return worthy, but some are so this is great to see.
A remake of the 1st or 3rd game sure but 2nd, come on people got the 2nd Wii edition. Sigh.
Sure whatever entries to offer alongside 4 and 5 why not. Still a bit ridiculous of only the 2nd game in Nintendo platforms and not offering the others.
Seriously reselling 1 and 2 as a collection? Is it limited time too like 3D Allstars or Fire Emblem 1?
This is stupid they have to sell.Galaxy as a collection of 2 games and Galaxy 1 again. This is scummy.
Prices go up for minimal effort additions and porting work.
I have no nostaglia for the game I got it late, so it was a 'new' to me thing with Wii collecting. Yes I had very few Wii games when I got a Wii and barely any of the main ones. I even had both DS Zeldas but not Mario Bros DS, but did the Wii one so for me a ot of things varied.
I'm not glued to Galaxy and I can get these whenever I feel like it. If the new content is worth it sure, but otherwise as solid as these games are I can wait it out. I got Skyward Sword on Wii U digital before the Switch release. I have a Wii physical copy years later now.
I got Metroid Prime trilogy on Wii U. I get stuff when I can or consider it, I don't do it for nostalgia but game quality or intriguing mechanics/worlds.
I got Pikmin 1 & 2 on Switch to play Pikmin 2 because I got 1 New Play Control on Wii so that's on me but even still. This is a bit ridiculous of pricing I agree. Oh Amiibo support and new content, 1080p like Nvidia Shield version then of the 1st game?
Either way good games yes I enjoy Galaxy on Wii, find 64 boring N64 or DS and never played Sunshine and don't own Galaxy 2 but even still eh.
I mean if that's why many ideas get into the games sure but by doing so I see a lot that makes me go oh that's cool, content or not that into it.
It sounds messy but I guess if they wrap something well around it of what ideas get more focus then others, or for the next game, level, etc. make sure the engine resources aren't too costly, or how they place it in levels then by all means. Whatever the core mechanics are, whatever the level gimmicks are, pacing, and more.
I prefer prototyping random ideas as I'll look to those games more, then 'oh this is understood, copy paste that because it's good' not 'this was a fun idea, we tested it, put a spin on it and it's fun'. I want to see the latter and Nintendo does that a lot.
Splatoon 2 I went oh a grapple hook, yet to me it's so smartly used. Minds me of Spyro, or even my own Minecraft Portal like map with it's teleportation use cases and avoiding terracotta (a mod someone made I used in a map), coming up with scenario uses for it. Prototyping based around core ideas, no matter how random, unrealistic of context. It's more fun then 'reference this, make it accessible' it's just boring.
Make it fun, it's a video game, you can make it out of ANYTHING. So Nintendo does, make random ideas, apply them well and go for it. I play many games based on mechanics, think up modes/ideas randomly in my head all the time, sometimes instantly, other times takes a bit to make it work of it's core or whatever material I see and how it can form around something with code, animations, artwork.
It's why I think Tom Clancy's Extraction was a bit sad, a cool idea they had, had to apply it to something and it just happened to end up attached to that. Sigh.
Sigh like Pikmin 4, too much tweaking and the core is just terrible in that game, new additions were good sometimes, not others, or a bit lacking or too use a shop, recycle 2's caves besides new ones. I was not impressed. I 98%ed it and didn't bother with the other collectbles. I 100%ed 3 as my first game, got to the boss of the 1st on Wii New Play Control and yeah 4 just didn't do it for me. 2 is alright. Hey Pikmin is fine.
Then again many of Retro's games got cancelled so.....
I get the make it your own mentality I prefer it but some ideas I'm like hmm, this works, that doesn't or am just content which I'd rather content/this works. But it varies what ideas they have, how the management/leadership works with that and how good the collaboration is.
Some things that get cut in Nintendo games or unfinished make sense and can be sad too, just like any game seeing what was attempted, altered to be reworked, or cut entirely.
They haven't met me then. I'd be open to lots of minor changes in games. XD
Or coming up with broad or minor ideas for long running or new IPs.
That aside great interview. Also turn based and action based cinematic angle? Not turn based but with a shogi/chess board grid then exploration and menu turn based? I'm too gameplay structure mindset like I guess, sigh. Regardless of how the story is of cinematic I guess.
They aren't wrong it's just anomalies exist when people look around at other games over the years, or at game design.
Story sure I get altering it or not, but gameplay come on. I wanted more out of Front Mission 1st Remake with a direct what attacks you want to each limp but nope.
Or Foamstars modes, or many other things for other games (just used Square games as a reference).
I was happy when Ratchet Crack in Time changed things up, it was praised by fans and rarely does that happen, most games try anything too different and people freak out. Some things fair, others not.
So some people do exist out there in some fanbases, or cult following one offs but it varies.
Part 2: I have opened up my interest in genres or game design I have never played at all, so I don't limit myself ever. I have my preferences but I still open myself up to things.
That's why I can look at things in a particular way, I do the research, not narrow minded say this should be this and that way. I'd give suggestions but I have to experience or see enough of something to understand it before commenting and it varies per things I come to a conclusion on.
People can move on from things and that happens it's why many racing/skating and more are so niche (less kids tv shows, or less action movies with them, or oversaturation or people grew up and have other things they focus on or creatives moved on to other design decisions more so in the games space is why I buy less games is they approach them in ways that push us away, rather then dramatically good it's dramatically bad not that we are going 'oh this is the only way they should make it and that's it' as some minor changes aren't enough to apply to it) compared to the past, or people went to or started on mobile and console racing games or skating games are not getting the audience numbers but it's also that those games are weak in their execution.
I want games with gameplay depth and many of them don't but I also don't buy RPGs unless they are Tactics RPG so I'm not the target audience for the Indies or other AAA/AA ones unless they have an appealing angle/hook to them.
@LikelySatan I know and that's why I don't buy Indies that are nostalgic, I am not against artstyle, or settings or themes anymore, used to but I've opened myself up a lot, but I do focus on gameplay a lot as my restriction is what mechanics, how they pace it, etc.
So what same artstyle, characters, events. Yeah.....
I have bought many brown and grey shooters, why because of their gameplay, not the artstyle and how competitive each was in gameplay besides how generic their settings/artstyles were. That's enough reason for me to buy them. Sure with the Square HD 2D RPGs I'm not buying them but if I did I wouldn't be limiting it due to artstyle at all.
It's why I am more picky on platformers, shooters, racing, any others at all. But opened myself up to visual novels, hack n slashes, rail shooters, puzzle games (more then the past), city builders as only played a handful, strategy games same thing only a handful.
So no one can say 'oh your too critical you only play 1 genre'. I play EVER genre. Or pick out what I like about some games, what I like they chose to do. i don't use nostalgia or a few titles as references and complain about everything else. But I look at what's been done, what can be, etc.
They miss the point, don't have the skills and seem to just try to capture as much as they can but can't achieve the same. RPGs I think do achieve it, but many other genres 'don't' just the artstyle but not the basic fundamentals.
While RPG Indies I think do I just don't play them.
So it can't always be 'oh I want only THIS artstyle' because I'm nostalgic, that's limiting to a developer, there is targeting an audience and an ignorant audience any why creativity goes down the toilet. Too much emotion or nostalgia or other nonsense.
I buy many gems left behind so don't think oh they only buy older nostaglid games I don't.
I get it people are nostalgic, blah blah blah.
But I mean does every AAA publisher have to make nostalgic safe games like their childhoods? Every player sees it differently for one. They can't experiment in graphic styles or gameplay because customers are picky. How is that not pathetic. They don't have to cater to them and only them.
This is why customers are just annoying to deal with and can ruin games. I'm not saying they should always appeal to other audiences either, but narrow views are also why devs got safe not just publisher demands, that or the devs weren't creative enough that also happens, but customers are also narrow minded and safe too. They are cornered by what they can make.
I respect those with dramatic changes, not all but some.
Devs want to add a hook, or a tech they want to use, or something or a reason to buy it (artstyle, gameplay, story, world, etc.) not just whatever a customer has in their mind that's too narrow focused.
We get saturation or weak games and people wonder why. But they won't look in themselves at why they want nostalgic games or other factors they limit a game to just blame the devs because they can't look inside themselves at all.
Fair collection. I bought the remake or whatever it was, not knowing anything about it and it was pretty good.
I enjoy other rail shooters, not played many run and guns or anything. So it was fair to offer for sure. I haven't played it much I did give it a long enough play to get a fair way into it, but yet to finish it.
Bought it for $40 and went hmm not sure about that but I've also played House of the Dead Overkill on Wii and Gal Gun Returns, Double Peace and 2 and bought all 3 Gal Gun multiple times (didn't need to but felt like it to have on each platform and check the differences as well as just find the games stupid fun).
I need to get into other House of the Dead games, I got Time Crisis on PS3 with the other 2 ones in the collection so I have yet to play that as never played a Time Crisis game.
Got RE Umbrella Chronicles on Wii as well. I haven't bothered to look into Ghost Storm on Wii or Nerf on Wii or others at all.
I never saw much in these games, so I look at them and pass them by, that and not a horror fan anyway. But fair write up on them, gave me more context then I had seen on eshops.
I have no issues with HD-2D. It's their artstyle hook, I like it for that. I am not into pixel art but I go for gameplay, the problem is many devs get nostalgic to try and win players over or they themselves are, if it's because of their budget, sure, but nostalgia, that's where I draw the line and tell Indies to go get stuffed. I am sick to death of that emotional manipulative garbage angle. Make a good game with good ideas or art direction, not garbage referencing or weak excuses because they don't have the creative mentality to do anything about it. I already hate many Indies being just as weak as AAA in their mentality for games.
But this is Square and HD-2D is there thing so I don't find it that oversaturated yet.
People are boring anyway. Oh it's HD-2D, oh it's water colour, oh it's too realistic, oh it's too cartoony. What artstyle can they make that people won't complain about or THEY are comfortable with.
That aside city building cool but how they go about it who knows. I never played much of Ni No Kuni really. Not experienced it in White Knight Chornicles as was online feature which is dead now.
Sims does it fair, survival games vary in their modular designs or better Minecraft design.
It varies what the games offer to make building fun, or the resources, or free building or whatever.
@Bizzyb Thanks I don't even play mobile and to me when I did get into mobile with Windows 8 phone or flash games, aka a less filled app space it was clear how much you saw.
So if iPhone/Android (I have Android now but don't use it for mobile games at all) were a large scale of that, of your MTX Asphalts or your free but eh bland games then yeah no way.
But I also focus on game design, or what glimpses I catch of mobile. Some good Indies in there but a lot of garbage and not just the AAA kind.
Even WipEout Rush for Sony's use of the IP on mobile I was like, an idle game really? So many manager games on mobile for one, so many scifi/arcade racers on mobile.
Also competing against other arcade racers or other scifi racing games, why send it out to die and think PS gamers will save it not the casuals that can move on to any game or how bland it looked among a crowded market.
IF the game design is bland which in mobile or even console games I find to be the case, why bother.
I played a few sci-fi racers and they were 'ok' nothing fun enough to keep going with. I assume they have gotten more bland or consistently bland and then again most go for the MTX big budget ones as they are the lightly first things people see. Are they good enough quality, in some cases yes how fancy they are or fun factor can be there, but also greedy for a reason and the free lower tier not heard about ones are for a reason, design mentality and not great enough. But game design doesn't matter to devs really anyway, they know most people don't care, only those that do have that particular mindset compared to graphics/flashy effects, cool skins, 'playable' and so on.
It's easy to understand game design mentality/psychology these days, but yeah. It's sad. But I just look at things structurally so that's just me. XD Game design, music, books, tv shows, I don't let it take over 'that' much but can be in the back of my mind. Or that I care about the mediums too much. XD
I tried Gear Club on mobile and it was alright, Switch 1 version is just slightly reworked so similar enough experience but even still. It did feel more compelling on Switch 1, not just me as a player mentality either oh how i would treat the game.
I barely played many arcade racers on mobile and even I thought they were sub par.
@Simu001 I think they went, this is a gimmick title/casual soulless and works fine. Or went too deep on the robot side of things and thought it would work when there are plenty of examples of more appealing robot games.
I think they wanted to get it out the door and didn't care. Here is a mouse mode use case game, now get off our backs. I guess.
Which is weird as Pilot Wings was made for SNES/N64/3DS for the sake of 3D showcasing/graphics and has way more personality. Arms has a fair personality even if not the strongest. Splatoon has so much in it's simplicity that it works so well for it and is fun. I love Splatoon's simplicity but still smartly designed core. Showing some can do that.
If it was a Nintendo Software Technologies game like the Mario DK games are it would make sense, them making something as a good test for things for how that studio functions, sure it would be bland but it would make sense and I can respect that of how they do things, but it's not so it is questionable.
Part 2:
News Outlets need to understand the point of the features and games that have their identity to showcase them, stop complaining, and get your heads out of your butts, seriously, stop being complacent, or else why even be in Gaming News at all, it's like any tech channel they wouldn't be doing it if they weren't curious about this stuff.
You don't have to like it just understand it's purpose and move on, if games are boring, add hardware features as a hook. I need that for that reason. I don't buy a phone or PC for their features because they are so common use I don't care. Smartphones I have to have for reality, I hate them, but have to have one. A console I want features to excite me or else I wouldn't buy one, modern consoles already are boring as it is.
There is a reason I had more mode ideas then Foamstsars had personality/content, it lacked it, Splatoon puts substance behind it's mechanics and level design SP or MP. If I can enjoy Splatoon 2's singleplayer with a grapple hook and good level design like playing an N64/PS1 era platformer that's simple yet many of them also have more compelling mechanics and depth but to make a comparison for the sake of a point.
Then it is possible in simplicity having appeal. This doesn't and is souless, no skins save a game like this. Personality in modes, character designs, animations, etc. Make robots with personality.
Or the wheelchairs or other vehicles an option with more fun animations.
That's the thing it's missing.
Mouse mode is one thing, but also mimcking a wheelchair is another. Too much 'realism' and grounding it, not enough imagination, it's why I find many western games boring, not enough personality and weak mechanics that ANY game can have an are 'accessible but also casually' wise the most boring games ever.
There is a reason I will buy any PS3/360/Wii shooter and not modern ones, the others that tried flopped and the rest are boring and lack the game design or personality.
Brown and grey but still personality in there. That's the point. The brown and grey is the tone/artstyle, but it makes up for it in gameplay, how it covers that tone/themes and dialogue being fun or serious but balanced of it, not 1 note.
Drag X Drive is 1 note. It's bland and forgettable.
People felt the same with the sportsmates in Nintendo Switch sports, Miis had way more going for them with the Mii Channel from the get go and it showed with the GameCube app they would have been a part of pre Mii Channel on Wii, but at the same time it had something to it that's decent.
To me Drag X Drive feels like Arms but worse, the wheelchair basketball angle is cool, the robots or not is fine, the problem is it's the most dry forgettable lacking perseonality Nintendo game.
Where is the colour, personality and more that lacks.
You can have a brown and grey shooter but still have personality of the mechanics or modes (cough modes are always light in games these days, it's why I find modern racing games boring, too much physics even in no licensed cars racing games is enough for me to go, you have a choice and you chose to not put effort in basically, in racing games with licenses sure, a lot there, modelling time, etc. but in non licensed, the potential is there and yet they waste it).
With a headlight like that I think Nintendo Life is missing the point. Its either supposed to be (think a death match but more tame or EA Sims to MySims, or supposed to be bland, that aside).
Miis/others or skins is pointless. That won't solve it.
A better street angle or some odd lore, or something. Even robot boxing or others have enough tone/personality too them. Among many other robot games over the years. Brown/grey shooters have mechanics/tone/dialogue that makes me buy them. Not modern ones colourful and bland to play. Think about that.
Nintendo Life staff also are missing the point, why be complacement, it's 1 game that uses Mouse Mode, get over yourselves, there are plenty of IPs your going to play and forget Drag X Drive anyway, so why complain about it. Seriously some people. The point of Pilot Wings was to show off graphics/physics/3D capabilities SNES/N64/3DS and does so. So why complain about mouse controls and a stick. You make yourselves sound stupid. You didn't with d-pads on N64 did you? But guess what 'you adjusted' imagine that, some people I swear just make me laugh at them. N64/GameCube era (all consoles that gen) had great experimentation and gimmicks. Not so nowadays and to me gimmicks are all we have left as games get more grounded and boring. I'd rather play a more interesting one but if the gimmick is it's goal it's better then with a stick to play a no personality game isn't it? Sigh.
Some games are for controls/graphics/physics/etc. showcases and others are not. Why is that so hard for people to comprehend. Especially in gaming journalism, it's just hilarious.
I think it will be awkward too but I respect it to be, then games playing the same and being the most boring movesets/missions/level design in years. It's why PS4/5, Xbox One/Series, 3rd parties of all regions, bore me to death already.
Indies are hit and miss with their ideas too, nostalgia, some decent ideas, most just reference material/heavily inspired, copy paste to learn how to make games, or fan games but not those IPs, but that's the problem. I don't find them compelling at all. While others eat those up.
Nintendo games also are getting very safe and accessible and boring too in some IPs cases, of design ideas. So to me Drag X Drive is great of an idea even if not done as well.
I find d-pads/sticks and buttons so done to death and nothing to use them with with creative animations, modes or anything anymore so to me this is actually exciting compared to you people getting to demo them.
I don't like mouse mode, I think the laser position like IR on Switch 1 Joycon was a bad placement but I mean it's Nintendo they can't remove triggers because normal people want comfort, they can't be too Wiimote like again, or make a 'unique controller as it's not going to get used/backlash or it's too particular to make money from a different design' so Nintendo can't do anything for idiots that complain (journalists, gamers, casuals that can't learn something so simple because their rules of reality are too much the focus and anything outside their bubble is too much for their tiny brains) they don't want to learn things yet do every day and know it too they just like complain.
But they also didn't or any 3rd parties either use it for Wiimote like features to point at the TV without a sensor bar, so what lack of use cases there that annoyed me.
I am excited, I don't want it to go too overboard, 2 and a mix of it's ideas is more what i want, to expand a bit but not too much.
I mean Wrecreation looks to compete but isn't appealing to me as much. Gear Club games I do enjoy, they aren't the best I've ever played but they do fill a gap on Nintendo systems like Fast Racing does for anti grav racers till the later ones get ported (like many Switch 1 examples).
So to me if I have to wait for another Grid Autosport/Hot Lap Racing then sure, but otherwise a new Gear Club to fill in for that type of racing as long as it does things right of event types, fair use of car classes, and maybe some Tracks DLC type stuff maybe. Whatever they can balance. Or are they just going for like the original Gear Club formula with highways, if so I'm ok with that but it does need some progression tweaks here and there or event variety. Event variety or progression structure matters a lot and was glad 2's DLCs did change things up.
@Bizzyb That's the impression I got too. To me the mobile market is too crowded, only so much from free to play/MTX or you have your Asphalt or others to pick from that are way too deep and way too flashy and catch people's eyes.
That or console users go, hmm what is there to play more then mobile gamers may try, jump off a lot more when there are too many to choice from and give up on while console gamers go yep I will make sure my purchase counts and give fair feedback. At a guess.
Traditional I mean many sims on PC early days, and consoles more had arcade style or ports. Simcades to be accessible to both styles like your Grid/TOCA (same series), Driveclub (Evolution did do WRC for PS2 but did more Motorstorm types after) or others of the PS2/OG Xbox or PS3/360. Gear Club I think fits either arcade or simcade, more arcade just with sim style upgrades in there then most arcade style games. There isn't as much tweaking or deeper personality or involved but it's minor these days to compare I guess.
Hot Lap Racing felt the same as a Switch 1/PC only, a lesser Grid by a fair French team, but it did the job. It wasn't the best I'd ever played but I enjoyed what it tried to do even if it felt pretty safe (like many racing games these days so only few I pick up).
While console is crowded too I think it fits within it's budget for a B or AA compared to a NFS Hot Pursuit or others and how long they took to come to the platform rather then feeling like a Gameloft COD/Burnout clones.
2 wasn't as big scale as Grid Autosport for it's Tracks DLC but it had a few decent ideas. Main game/Porsche DLC/Tracks DLCs did try a few things so it shows they are willing to mix things up when they can. Though Microids had been particular with the standard, complete and code in a box later approach for physical so that was annoying to see, glad got the Porsche edition (never used the DLC) and complete edition physical.
The games are always cheap too on discount so by now they aren't too bad to get on Switch, on PS5 yeah too much competition I think.
Gear Club 3 I think will fit it's place like the 1st 2 did early in the Switch 1's life cycle but for Switch 2. They know they have a gap to fill in there, discounted often, it works for them.
I think Gear Club fits in like Fast Racing does for F Zero/other anti grave racers on Nintendo platforms.
Compared to N64 which had your licensed manufacturer ones (more PS1/PS2/Xbox) it got at times like Lambo or Beetle Adventure Racing, or GT64 for sims, or other odd arcade ones like Crusi'n, Ridge Racer 64 and more.
Or GameCube where you got your Auto Modellista (Capcom), R Racing Evolution (Namco) or exclusives like GT Cube/Pro Series (for console entry of GT Advance so 4th entry) and PS2 or Xbox got way more sim/arcade ones, GameCube didn't get much but a fair amount. Wii was way more shovelware or decent. Wii U was mostly kart racers, sigh no Project Cars 1 Wii U port, really would have liked that. At least F1 Allstars was a fair kart racer/arcade racer.
Switch kinds of feels like a GameCube/Wii of odd 3rd party AAA will of NFS on Wii especially, and other shovelware and then the decent B/A/AA ones come in for the Switch era.
I'd say Gear Club is decent with the right mindset. Hot Lap Racing also for it's side of racing different from Gear Club.
But 2 is better. They are highway/arcade racers but still upgrades kind of like a sim would. Some are single racer, others cups. There is a small OST so don't think much of it for it's EDM/Rock (I can't remember what else it had but like 2-3 songs per genre so not a lot).
1 is mostly highways (closed to make circuits or point to point), classes, a garage to customise/put upgrade stations in. It feels like it wants to be kind of Need For Speed or Asphalt like but different.
2 refines a lot, the DLCs also have their different structure. The tracks one having a more few licensed tracks, fair tire/fuel elements to them. It's no competition to Grid Autosport but it was "trying to" even if it's a minor addition of ideas.
It doesn't have an open world if that's what your looking for of a Burnout Paradise or something. Think of it like the more NFS Hot Pursuit 2010 or NFS PS1 era (NFS 2 on PS1 I can use for reference have played of that old compared to collecting all the other 2000s/2010s ones over the years as a newcomer) kind or any other point to point/circuit ones of highways with plains, beachside cities, canyons, mountains, etc. As much as I can compare.
Porsche DLC also has differences but reuses tracks from the main game I think from what I remember, but progression is different besides being focused on Porsche vehicles.
Both games have rally cars and fair mix of sports, super, etc. but don't have high expectations, they have decent vehicle counts, fair states, ok credit/money payouts, ok progression. They feel like a mobile to A/B grade kind of game, decent.
Can be fun but don't have high expectations.
Don't expect like Split Second/Blur type action/gimmicks, or anything older and flashy. They feel how I do of many Grid Legends/Project Cars 3/Gravel/Onrush/Wreckfest types, fun but many others are more eh of progression, event variety and so on. Or too motorsport realistic and put me off with AI or progression/lack of fun factor. GT7 has that in side events, but most others don't.
Inertial Drift is an Indie with fair flare.
Other racers are more nostalgic and I don't bother with those as I want gameplay/progression not vibes.
Otherwise Hot Lap Racing is on Switch 1/PC and it was ok, felt like a lower budget Grid Autosport, they tried but to me it lacked even if it is a solid enough game (regardless of what i seek in racing games) if you haven't played it. Fair progression, fair classes/tracks, not as much licensing or any, but fair fictional ones.
It's no Switch 1/2 port second life but on NSO is fair to offer for people.
Fair review. Controls for camera/controlling a character in general varied back then, some had the hang of modern controls, others went more particular. I enjoy the more particular but it is nice to have more modern controls of back then still.
Chibi Robo is as good as Toy Story 2, Mushroom Men and others of being small, doing tasks but set in a family household solving things, making them happy and more. It's a great idea, it's charming and more.
I'll get around to the series one day (besides Ziplash yes I own and bet the story even the robot battle of Ziplash, it had awkward levels but was still fun enough).
@Daniel36 To me some games these days always seem like they are a close enough extent to being sued due to how inspired they are. Obviously many still are different enough and sure when you get to others that are very misleading then sure, by whatever extent they are being looked at from.
But you do make good points though so I see what you mean.
Not many are by gameplay but I mean with how standardised many are you'd assume they could be. Not just by visuals, assets and code stealing or others that are more clear or accurate to being fitting for such yes.
Not all do sue either. Atari has Test Drive with pong in the loading screen, I own a copy. Yet Namco never sued for the minigames in loading screens patent. So it varies per if the companies know or care enough to sue on whatever terms, when they do and how it's closely related or blatant.
Of course many can name a game or mod that offered the Pokemon functionality, whether a Pokemon mod or even just using another item to achieve the same thing or a different way.
Even I can compare DK64, Dr Muto, Scaler, Space Station Silicon Valley as all having transformations or character switching, yet they aren't able to be sued as they aren't the same, they are all different.
Ok your Warhammer/elf and dwarf comparison is a fair one to point out as an an example. As yes many versions of those types of character exist in visual, lore, etc. extents.
But yeah I haven't seen every Pokemon to compare the designs at all, and yes the case wasn't related to those.
Even the Horizon/Tecent comparison I mean that deal and that side of things I mean. I also made my Croc, Zapper, and other comparisons of deals let go and reworked them to still release and not be sued. So it is possible.
But yeah it's not like Nintendo didn't see something similar about it and it's success, no doubt.
I know. As someone buying up PS2/OG Xbox/PS3/360/Wii shooters you bet I want to play Geist it's ideas are cool.
It's a gem in my eyes.
I just got SIngularity, so I'm up for any other weird FPS games of the era or older. I'd take Conduit 1, 2 or Red Steel 2 on NSO even if we had Wii offered. Put Prince of Persia Forgotten Sands Wii on there.
If we don't get Red Steel 2 in VR at least offer it on Wii come on. Any 3rd parties can FINALLY offer their Wii games on NSO if they do. I keep buying the Wii/PSP/PS2 unique versions or ports as they never will get re-released again. Many I prefer over the HD versions.
I want them to release it like Pikmin or Metroid, port or remaster it. I'm not going to NSO for it.
But I'm still waiting for Capcom to off Under The Skin as is, modern multiplayer or live service the multiplayer due to the perks system being so good for party game/multiplayer silliness, let alone the RE3 content even. Add other Capcom IPs to it. It's a game full of possibilities besides it's great simple concept. Holds up cell shading like Wind Waker without being too detailed cell shading like a Borderlands or others.
Or PN03, will that ever go on NSO, I doubt it. Already experienced it but still. I'm want modern access to it.
Great review. I've only just gotten into Pixel Game Maker Series Puzzle Pedestrians and it's fun enough, challenging but I just have to work around it.
This kind of gives off similar to how to put people in the right spots. Or I guess a more expanded version of pen and paper like versions of this.
OK yeah this is a ripoff. I respect Palworld for what it combines, they understand how to mix things from popular games in a certain way while having it's own identity in gameplay/other elements.
I mean how many games AAA to Indies, that are so copy paste and bland today anyway. Gameplay alone. Their worlds/characters and such sure, their personality that way, but gameplay, easily so close. I mean how many loading screens were similar across many gens. Exactly. Insert this solution that works across many games or game design structures. But players don't think about that.
I play for gameplay so you bet I'd less respect many other games, but no people only care about characters/worlds/story and other things, the style, I care about the substnace and so many even in the PS3/360 era to even 8th gen nowadays are more closer then people think to play it's so boring in the gameplay side of things, prior eras tried but didn't get as close, now many are so close in gameplay it's boring that's why I get bored and annoyed with gaming.
Palworld is understanding of what it's inspired by while having an identity that's strong.
I'd say many Indies are more bland in their nostaglia, successor, etc. and have nothing to offer. Palworld had a lot to offer.
Palworld wasn't a rip off, it wasn't a 1 to 1 of Pokemon, tell me a POkemon game that is a survival game? I'll wait?
There isn't one. The Horizon ripoff was a ripoff.
Even Croc was different enough from being a Yoshi game. Zapper is different enough from a Frogger game after Swampy's Revenge on PS1.
We can keep going for comparisons of 'inspired or was going for this IP license then kept it going'.
It just understood elements and appeal of Zelda and Pokemon as well as get this Ark Survival Evolved and it's family friendly game PIxark.
But all these people that never played a survival game or look inot the space go oh these character designs.
Like Palworld has a lot going on that I see is way better then Ark/Pixark yet has elements from the Nintendo side of things of appeal.
This game is just a bad, barely wants to put copyright/thought into itself.
There is a reason I find many games bland and there are those that are just so lazy and bad that yeah this shouldn't exist at all.
Other then Seat Taken (as into these weird puzzle games lately even if prefer obstacle course ones more).
Or Mina the Hollower.
Or Ball Pit I guess.
Opus maybe.
Yeah a lot of bland, a lot of copy garbage with no depth.
Other trends doing nothing interesting with them.
Indies to me are like AAA, safe, decent surprise or nostalgic and too inspired to branch out.
Tell me how low budget, building their skills/businesses (totally fine) and lack of anything past their narrow gaming experiences, lack of random ideas to apply, doesn't make them any more bland?
Cozy ones are just bland. Not as in for no combat or such stereotyping, but just anything.
Wow boring mudane tasks that offer nothing but as much as an activity pack with no relevanceof consequence, there is a reason I enjoy puzzle games, not tasks that offer story or nothing but boring emotional garbage.
Others lack depth or decent ideas.
If they can't do gameplay complexity that fine but cover it in good pacing or worlds or other ideas.
Fair art and themes/style. But I don't see much for gameplay just more the setting, the artstyle and what they are going for aesthetically, which doesn't help.
It isn't my thing but I respect it. Even then with how particular Disgaea DS is, to me that's kind of more appealing even if I have the other versions to play instead.
Better have the depth DS games had, experimental or otherwise, I hate modern gaming being empty or just 'look at our art/story telling' and the gameplay is modern and basic as ever. It annoys me so much.
But then I only enjoy tactics games for RPGs (any hack n slashes, racing with more depth too, platformers need depth, shooters need more depth, puzzle games are the only genre actually impressing me these days in the modern space, and visual novels or odd city builders from time to time) not other generic RPG game design, and have gotten to be more 'this needs good ideas' like any other genres after I get the hang of them.
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Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode
Limited dev kits is understandable, they could wait.
To me it's hilarious as watching launch title videos of prior consoles, competition was different, time taking not to just use the internet for updates and games dramatically changed in 1 year after time with the consoles, but nowadays, it takes a bit to get used to the console, what devs want to push on the consoles and they want that timing to matter more then the game launching well enough.
30FPS isn't bad but it is odd, it is a 2017 game with more hardware to consider so to me it's kind of odd they have or haven't taken the time to optimise it more.
Besides the 2017 version cut the PS3, 360, Wii U (no idea if 3DS/Vita planned) so it was just PS4, Xbox One, Switch and PC to focus on, now it's I assume modern gen only? Or more platforms?
Small team or not they need to just not rush it for release and make the most of it even if 30FPS is still fine as long as it's a good 30FPS and not a rough 30DPS due to balancing out other things, or not enough balancing.
Re: Feature: Who Is Devon Pritchard? - Meet The Next NOA President Stepping Into Bowser's Boots
We will see, how they go about presence in Directs, acting on things of what the games will be like for the US market of consistency, changes for localization or otherwise, US marketing and more.
Her being part of the company not just someone that makes their way in, is a good sign, so she knows a lot that's happened over the years or currently in that branch/with the company, but you never know though if because they know the company they know a lot to get through with things issues or not in the company as well. Solvable or not, or to be solved or not.
I don't think we will see that much of the Wii era (forget the women's name, the one we saw at some E3s in the past with some games of the DS or Wii era on stage) or any other 'looking forward to this and that' in Directs. Or whatever else. It depends how they present themselves for sure though.
Not everyone has to be a gamer or an strong personality on stage, as long as they present things well for the business, but it is interesting to see how some who do play the odd games but can manage the business side to. Not just a gamer/good business person and sometimes some fair or tough calls.
I'm not saying families or some people around them can ruin things though for some devs, I have seen this be the case not just the publishers changing the tone of some games or the culture either. So leadership roles no idea.
She can be qualified, have kids/understand the family and other audiences Nintendo is trying to appeal to or other business decisions and more, but it very well depends on what she goes about doing action wise, mentality wise and not just what she says/how she says it.
Good luck to her though in this role. It is tough being in a leadership role like that let alone a branch one for a region.
It is tough though as like with Sega or any other companies, whether consoles or games and whatever the other region dev teams, localisation teams or marketers, many of the HQ may do some things, the other branches have to comply unless there are the odd things they can intervene or inform on before they present it to the public, but in some cases they can't do things.
Re: Arc System Works Announces Its New Interactive Adventure For Switch
Another Code Recollection was hit and miss for me.
It controls and looks like modern in a boring way, so we just have to have 3rd person because casuals are lazy and won't take anything that isn't 1st person/3rd person camera it can't be any other camera angle because reasons.
Story works, puzzles cut down from the originals and the ones it has aren't great, or not as well communicated.
The motion one in the beginning is not well done motion, it's atrociously designed. Whether handheld, 1 joycons or resetting it's so bad. I like motion controls but it's badly done. So it having motion is not my issue at all.
Let alone another one that was more normal but isn't well explained, it felt point and click like but in a very I didn't know what thing I was missing interacting with or hitting the keys right on the piano.
That or the end scene ones building up getting out of the room also was a pain. I did beat the first game and am paused at the start of the second one but the 1st one had awkward moments of gameplay.
Awkward texturing with even rocks near the boat at the beginning of the game, having not well hidden textures.
No game select, just '1st one always the start,' which is dumb. What did they think people would complain saying 'I didn't get my money's worth yet I'm too stupid to play both' yet the devs were too stupid to add a game select menu and just combined them instead.
Combined together with no way to go back to collect the prior collectibles you missed in the first game so you go back to a prior save and redo the story scenes again which is annoying.
I'm maybe interested in the next game but this remake had issues that were easy enough to fix yet didn't. I haven't checked for updates though.
Re: Panzer Dragoon Zwei: Remake Finally Shows Off Gameplay, Seven Years After Reveal
@w1p3out Completely agree. You'd expect better from them.
Then again same said for any other lower budget publisher remakes Sega/Square/others don't really care enough.
How FF Tactics gets the focus (sure team sizes or devs to give them too) but the outsourcing hasn't made them that much better at all for the Panzer Dragoon/Front Mission or other remakes/remasters.
Let alone the amount they want when making them because audience expectations not just their profit expectations (they have to be big enough sellers because reasons) then making a more reasonable scale remake then outsourcing due to teams to push them to and besides their decisions/budget.
Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director
Part 2:
That or how 'close to real life' they look. People are delusional, human psychology isn't that hard to understand, same with behind the scenes media tropes/cliches/structure or how audiences respond to things, but for many it might as well be some secret, because they don't pay attention to any of it, experience and move on.
No matter how simple or with depth or 'accessible' for the worst then accessible for the better.
That or level design/puzzles for all levels not just a skip button or a 'we need to make it have none of that at all anymore'.
They are a business yes but it's HOW they do business. I don't think they need to 100% commit to customers, I'm not saying that at all. I get some angles they have to go with for things, I'm not 'think about me at all' I do look at the other sides for sure.
Even some Indies are more fan games then actual games, so I refuse to buy them.
I agree it did grow too big, I do respect it more when it was for kids/nerds. Games nowadays are skill tree or accessible dumbed down garbage, movesets are bland and stats tweak things or many moves have no value and are put behind the skill tree (Spiderman 2018 used the ground pound for 1 side mission, isn't that useful in combat and I forgot it after using it).
Progression just got worse in many games, gameplay got worse.
Cozy games have a place but lets not kid outselves and forget puzzle games or adventure games or farming games didn't existed before 8th gen.
I'm not going into story telling/other cultural things I don't care to. I focus on gameplay.
The more padding or more 'accessible' is just dull and not great. Isn't even a nostalgia/comfort thing of old games it's quality just dropped more and more over time.
Indies sure they don't always need physical and some can get to their own publisher stage (more veteran ones) or limited copy companies.
Even then seeing devs go from Indie like experiences to AAA like House Marque, it's like is this all your going to do now, make bullet hell roguelikes with story as if movie like aspects are all games can be at the end, as if that is the end goal and have to meet it. It just makes me laugh at some studios.
But like many devs, clearly they get too big, management ends up the way it is of Microsoft level bad for Forza Motorsport and people don't even know how to make the game from someone's prior code or art assets or animations.
Hello games went from ex EA staff working on Burnout to Joe Danger/No Man's Sky (yet many people weren't used to Minecraft or other even Gran Turismo like free updates in the games they focused on but did DLC or online passes or other things over time).
Ex Bioware devs that made Nightingale, somewhat worked out the model but not that well.
Or we get veterans making successors to their IPs they enjoyed making already just different budget/publisher.
So that works....
Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director
@ro-kurorai It's the industry's own fault for wanting it to get bigger or not controlling it or audiences hardcore or casual buying into it.
Even if my 'poster' idea in retail stores is dumb, so are their cards, if most physical may be hardcore, some may be casuals, you see online ads, but if the rest are buying via eshops, why bother? That's what confuses me for one. XD Who are they trying to convince? What percentage of physical casuals versus hardcore physical? Besides newcomers that see via retail. Not just that they do their research/think about it for a moment like saw 1 mother go oh it's a code, put it back on the shelf, that's not everyone.
Even if we consider leaders, those that follow, those above them as well, those that spawn out, those that do anything about it, those that compete a certain way, those that mix with 3rd parties ideas, and more, across any consoles over the years (even with thinking Microsoft more with this one).
That or brand stretching each of them do as well. Expanding to others is one thing, having audiences pushed away doesn't bother them if they can appeal to others and probably badly right (just like mobile gaming of the 2010s but instead of the modern era of TV/movies/theme parks and they experience it/move on or 'expand' to gaming or not at all).
We can weigh up the costs, the production, design of such card sizes and speeds they COULD offer but don't, the SD Card Express only, the read speeds and how devs could work around it or just not compete with it (that's a thought XD), the other business aspects for sure but we all know these answers no matter how much we compare/diagnose. Or have gone over them for sure. Unless we missed some other angles.
I respect long comments whether filled with good points, getting their points or bad ones as it allows for a lot to cover not just a text message/tweet.
Let alone even MTX or even cutting things to be more drip feed or loyalty/manipulative/desperation focused.
I mean even racing game fans are so delusional no wonder they eat up the same cars or other things, while the rest of us enjoy older ones with smarter game design.
Let alone any how soap operas work wonders for their drama and things people take way too seriously of moral things or back and forth dynamics people eat up. Among other stuff you can compare and contrast too for gaming story, design, money, etc.
Re: Round Up: Minecraft Live (September 2025) - New Drops, Mobs, Weapons, DLC And More
@LastLife Having tested it on PS5 it is interesting how it goes about things but no idea how Switch 1 would run it. Not tried it on PS4 or tested much thoroughly though.
Also to me the base game colour changes of grass per biome or general stuff is good enough, shaders are overrated of lighting of the sun/moon or the fog and more. I've never been a fan. It works but I find it just looks dumb and unnecessary but that's just me.
Even the clouds don't change they are still the blocky clouds compared to Java edition fan shaders.
So it only changes so much really of lighting and fog.
Even PS5 with a few addons it crashes, or seems like memory leaks or particular with some addons over others.
More a saving issue.
So to me no matter the render distance/simulation distance or more on Switch to limit mob counts or block updates and how the player goes about things or the game acts on it, I'm not sure how well vibrant visuals would go for the water, fog atmospheric stuff and more. It can also be a bit awkward at times to use with settings too.
At least with how Mojang treats the game with Bedrock, older Java versions with Shaders was clearly possible, my PC is average/outdated and even then Shaders were ok with the older versions I was testing it with for a mod review or general testing of some Java performance mods. I don't even use performance mods on Java anyway besides review.
Re: Round Up: Minecraft Live (September 2025) - New Drops, Mobs, Weapons, DLC And More
Copper tools were needed but like Shulkers, took 3 updates or more because reasons.
The Zombie horse returns after being dumped in the 1.6 Horse update, Skeleton Horses are a rare spawn for commands only to I can't remember if always in the game or cut entirely. I mean they literally are recycling the Zombie horse which is fine but it also comes off as look we made this when they didn't it's the same texture. XD
Why do we have 5 zombies or skeletons, because Mojang can't think of anything else to be undead and creative angle with them.
Spears better be more then Crossbows were as to me they were just slower bows and didn't tweak the bow back to it's machine gun status so to me the crossbow is pointless.
Throwing a spear sure but otherwise the damage/relevance seems kind of pointless, what a cheaper trident then?
Mojang doesn't really tweak some things for a lot of purpose. They make small updates that have less worth (even if were all over the play prior but are less exciting in how they gave purpose to them and not just compared to mods either).
The Golems are nice but at the same time I mean, mob vote a while ago was supposed to have them. Mojang goes 'oh community engagement' but to me it's just 'lets dangle a carrot then put effort into things'.
I get sometimes they try to do things different from modders but sometimes they work really badly or have a fair use case outcome but most updates have been 'we wanted something quick for more attention' but lack substance and are random ideas shot at the wall. It's one of the most well known/played games, what more attention can you want. You make money from modders/texture artists and more on the Bedrock version but the EULA on Java isn't the case and Java creators have to host 3rd party sites for that stuff. (I'm glad they are free on Java as it would restrict people more even if there is importing of Bedrock content but they don't work on console only Windows/Mobile and not as much validation program to deal with).
Their rules never make sense.
But coming from the 'can't harm the player' = Phantoms added to punish players who don't sleep, also Thunder has existed for years. Their rules make no sense at all and never have.
Re: Panzer Dragoon Zwei: Remake Finally Shows Off Gameplay, Seven Years After Reveal
Looks fair, but will we get the RPG one?
Re: Review: Pac-Man World 2 Re-Pac (Switch 2) - Short, Sweet, Prettified, And Not For Everyone
Fair review, some parts I wouldn't say 'age' but it is just what they decided to keep consistent or not is hit and miss.
But it varies per person really.
Retro frustrations I think is hit and miss. They want to keep the old feel and not take too much away with a modern feel.
I mean I thought Front Mission Remake could have had a modern combat 'pick what limps to attack/defend' option but nope. So I can see reason in some things to be modern.
Not just like with racing games more arcade feel or sim feel, how the difficulty, enemies, platforming, etc. can be for lives or health or hits or gaps or so.
But i think the same with games with puzzles but they have '1 puzzle' and a hint or spoiler, rather then '4 puzzles' and offering easy to hard level range because that's too much level design and testing to offer.
That or like the old days just skillful players areas, as everything has to be accessible to players so we get boring difficulty values nowadays so the games are more boring.
Filler I mean, could be I don't know for sure. Sometimes they can be but I mean they are "OPTIONAL". If a player wants to play it all sure but that's why skilled or yes particular design was back then. Sometimes it was bad, sometimes it was achieved, it varied how they developed it back then and how players overcame it or it was yes badly designed not just to the dev's preferences and others couldn't beat it and not tweaked.
From what I remember of a review of the old one yeah the bosses aren't great. They could tweak them.
Re: Review: Klonoa: Empire Of Dreams (GBA) - One Of The System's Best Still Plays Like A Dream
Fair review. Got the digital version on Wii U, it's good, awkward at times, but good.
Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director
Part 2:
Just because I can look at footage and know yep that isn't appealing of gameplay, other times I can't tell a hard puzzle I may get stuck on or how tough enemies are, or bad AI, sometimes I can. Even some racing game it took me some videos to go oh that's how bad the rubber banding is when people showed replays not just the dot on the map. I could tell how bad even the very easy (lowest difficulty) AI was in Ride 4, how would I know compared to a more skilled player? Exactly.
But I couldn't the lack of audio settings in Project Cars 3, or the leveling system/event requiremnts compared to a Gran Turismo. Sure I am using games not on Switch/Nintendo platforms and racing games but it's one of the genres besides platformers/shooters I've been particular about while hack n slashes versus soulslikes or any puzzle games or tactics I'm not too bad with at times of my choices/footage to go on learning those genres. Playing/researching by learning.
No different understanding shovelware and how many can't even tell by how limited areas look, the awkward artstyles/assets and more. Yet it could be set on 1 map, 'fancy description' and people can't tell the difference yet for some of us it's really easy to tell.
Not everyone is looking at a game going I can do this, I can't that. I may but I assume most people don't and just look at what is appealing about a product by what they look for in games, give it a go and see if it clicks with them or not.
Sometimes you have to play it to understand it, many players recording/uploading their footage won't always check the menus (literally annoys me with racing games knowing what modes are in them not just oh I see the bike/car in race footage, same as I may want to know if a hack n slash or puzzle game has a campaign and side modes/challenges or just it's a campaign or set amount of levels, what settings the game has to tweak, not just audio settings, can you configure the controls to whatever buttons or do you get presets, among other things you yourself may want to check), other times you can't tell that difficulty of combat/attack damage versus the player;'s skill in the footage, that puzzle you get stuck on you may easily know or you may not till you play it and more.
Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director
@ro-kurorai I think it's not just the case of wanting physical or selling it's the refunding or the 'license' side of things, not just comfort, it's business and practices people agree with or disagree with. Also knowing what devs can do they just don't or can't either. Hence the PS/Xbox versus Switch installs or not or the Xenoblade X Wii U eshop optional downloads, even PSP/360 had optional installs.
That and expecting better from companies. Not just oh they did this, move on.
Maybe they prioritised 1st/2nd party but what about Indies, limited copy companies, not just 3rd parties. They don't need all that 64GB space/cost.
Also how much worth people put into something. They may get it for wanting to replay it (say to generally play it, to archive it, to avoid online ones, to play offline, to sell it, or a number of things). Not everyone wants to 'buy it, experience it, move on' they see more worth in it. Its' why people go 'oh I want this on DVD, I can't get it on streaming, the license isn't going to be there so might as well' or altered content or otherwise. They don't experience it to move on with like a conversation or something they didn't care that much about, a 'seen it' and give up, they care enough about it to have a copy there not a digital license.
Also hiding but not removing from an account is also a factor.
Those that only can get it digital sure they may make the choice but for those that care that bit more not just 'comfort and it always used to be physical I can't break out of it' it's not them being stubborn for the sake of it, sometimes, not always.
Some of us don't get merch, we just get the source materials/adaptations and that's it.
With bigger games & well known IPs, sure we usually can tell enough and want the game key to sell if we hate it. Not all entries will appeal to us with things they offer. So why go through digital refund policy limits when you can just sell it physical not go through a phone call, a 'you downloaded it unless it's broken we can't refund' it kind of response. It's not worth it. Not just an 'ownership' mentality. It's other factors as well. Or is for some people at least I guess.
While Sony changed their refund strategy, no idea how different it really is or Nintendo/Microsoft's current polices.
So it's also a case of not having licenses removed and company' stances when player know they can work around this they just choose not to due to leadership or saving a bit of money here and there or dev mentality about things.
Besides when many don't have demos, watching someone play it isn't clear enough what it plays like versus the story pacing, or the way missions/level design are. The things we can see/think about a game are clear, the way it feels of the controls or animations are not clear till we play a game. We can see the graphics/artstyle, whether it runs well or not, understand the dialogue/story, but we can only tell animations so much, we can tell more how it is when we actively play it as we are focusing on it more, not watching to try to understand it from a footage viewing stand point.
Animations and button presses may be slower then we think compared to footage. A number of factors.
Re: Opinion: The Mario Movie Was Okay At Best, But I Can't Wait For The Sequel
The first one was just showing what the series is about, fair story typical of the Mario series.
But I mean Galaxy, Paper Mario, Mario and Luigi, etc. all possible for artstyle, set pieces or storylines to go with like Galaxy does of it's story or 'cinematic' feel it tried on the Wii.
The thing for me is more Illumination, I just don't like their humour, their songs, their anything it's just dull. I look at old Dreamworks movies and I go oh so while there is references it used them for old literature for Shrek or other things to parody (can't do that anymore), not just pop culture garbage Illumination has done the past few years and many have followed, some studios have good ideas but eh dialogue that makes me not want to watch them. You watch Despicable Me 1 and your like hmm this works well enough, you watch their later stuff and it's just so bad and makes me go 'oh so this is what family movies/western animation at this level is like these days'. Very different then western Youtubers doing stories based on their lives or any other stuff done like Hasbin Hotel (wasn't my thing but i respect it). I don't like a lot of western adult or even just community content humours really, the tropes/character personality also just aren't my thing to tolerate at all.
Even watching Superman 2025, I was like this is really good of an angle for a superhero movie, but it also has 'oh a selfie girl who is relevant to the plot showing the villain's plans in her own way' and other things and I just wanted to stop watching. While the angle of journalism and framing the character and all that was engaging of an angle besides the Batman Bruce Wayne reveals or Incredibles the superhero law and other types to compare.
The other superheroes (because of course they have to be there, it can be a solo movie it HAS to have others there, Krypto wasn't as great in the film as I would have hoped for either for his pet side kick) and pocket universes (a fair idea to cover in it) I could do without but they didn't bother me much.
(Shark Tale did showcase it for the worst of course yes) and the humour was fair to the situations or characters but nowadays I'm just not really that into western animated films unless it's Aardman or others with more interesting use of animation and not garbage dialogue but well used ones fit for their characters, culture and so on regardless of the themes covered in them, the world/character personalities are enough.
They have a lot of material now then they did with the live action one years ago even if with that one they could have done anything with Mario 1, 2, 3, teaches the typing (probably not yet) whatever the case.
Re: Virtual Boy Is Being Added To Nintendo Switch Online
@YANDMAN agreed, it was rough but impressive for the time. I'd go for one for sure too.
Re: Pac-Man World 2 Re-Pac Switch And Switch 2 Performance & Resolution Detailed
Seeing as the first one went to download code in a box REAL quick I'm not surprised Game Key card for Switch 2 is the case. I'll take a look at the Switch 1 physical or just wait for a digital sale.
That aside I'm glad the game is 1080p on Switch one and interesting choice of 1440 x 576 as well hmm. Very interesting choices they have gone with here for resolutiuon/frame rate. The gameplay will be as good as the original I hope with some tweaks besides the personality differences.
I only played the 3rd one on PSP (console port compared to DS version's differences) never played the 1st or 2nd.
I mean if PS3/360 can do 1080p it's hilarious Switch 1 can't because of garbage many devs put in games it's hilarious. Use that CPU and RAM well not for garbage the game doesn't need regardless of it being a remake of a GameCube game.
Also for frame rate I don't mind the 30FPS but it is still weird. Cutscenes in the original were or still looked versus in engine then pre-rendered so are these?
Come on Now Productions you can do good even if I mostly know you for niche PSP puzzle games.
Don't even have the 1st one because of the quick download code in a box excuse Namco put for it so cart versions were gone quickly, glad got Klonoa 1 and 2 physical quickly but still.
Re: Opinion: NSO Subscribers Outside Key Markets Get Less, And Nintendo Should Fix That
Very interesting point, we do forget other regions have to go through other eshops/other things to get similar access. Due to how regions laws work or a number of factors.
A great write up on this.
At least VPNs or other accounts for other eshops/other services is accessible these days, compared to the past other then importing of course, and whatever limits there or emulating what you can also.
Was made clear to me with the 3DS in Taiwan I think it was, AKFamilyHome covered it and I was like yeah that makes sense how restricted or unlockable it was.
I mean China it was already clear with Switch or how prior things due to the video game console related state of things in the last, but you don't always know about other countries/markets with different consoles or what the norm is for them compared to the rest of the world with more access.
It's not always a case of oh we didn't get access to Virtual Boy or RPGs in European or whatever it was more we didn't get access to PS Premium and get Deluxe so no PS3 streaming kind of limited access to still some other things, but still enough of these other things type but on a different scale in other regions what they can offer to them rather then just 'this suits this region, this culture, etc.' and more other factors of why a product/service isn't accessible to those markets..
Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous
I hope not. GOW Ragnarok was inspired by Gears 5's side exploration areas, so if we get some aspects of things in Prime 4 of inspiration I mean, doesn't that defeat the point Nintendo made to Retro of 'ideas you came up with yourself by experimenting, not get inspired by others' as in to not just make pointless and safe competition but put your effort in, come up with random ideas yourselves, use your brain. Sigh.
I'll stay open minded though till I see. I haven't actually seen the trailer/have enough context but the prior footage was good of the game. I'm not dissuaded from purchasing the game because of the bike or anything, I don't have context enough for these other details yet. I'm fine with side modes/content it just varies what it is, how it's structured.
I hope Prime 4 is better, Bayonetta 3 was 'fine' but not great. Seeing as I got other games for my Switch 1 but Bayo 3/Prime 4 were my go to games for one, Pikmin 4 also disappointed with dumb core changes, glad I had plenty more i wanted a Switch 1 for as my 'wants' for the system seem to be terrible. But I will see, Prime 4 BETTER be good or else. Glad i always find many things to want a system for.
Rhythm Heaven Groove better nail it too or else.
The bike to me did not impress me. It's dumb, seems like a merch excuse then a relevant thing.
A desert reminds me of the Splatoon 3 customisation trailer in the desert made me think it would be open world or something else but it wasn't pointing that out as Splatoon 3 is just well a sequel then a more dramatic game like the new Splatoon is.
They can try things sure, but to me they tried Prime 3 being different and it was fine but also confused me at points which is weird because Metroidvanias confuse me more yet Prime 1 didn't as much (not played enough of 2).
But Other M/Prime 3 tried different things to fair degrees. So Prime 4 this way is something I guess. Or even compared to Jedi Fallen Order/others as 3D metroidvanias.
To me Pitfall Lost Expedition did a fair 3D metroidvania. I don't mind dramatic changes but they don't always work either. It varies on pacing, moveset/enemies/puzzles, what you do in the game's core among other things.
Re: Nintendo Releasing Physical 'Talking Flower' From Mario Wonder Next Spring
Ah so now we have Flower Waifu watchers/talkers?
How much Talking Toy/AI is it?
Alarms sure but this hmm.
That aside for a general Plushie by all means. Though I think others are more appealing for Plushie status then a Mario flower regardless of artstyle.
There is plenty in Mario Wonder to pick from and I haven't even played the game.
They picked the safest option.
Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories
Thanks Nintendo Life for the amazing article. Respect your work on these.
The state of idiot commentors do your research it was 1995 3D, years after Famcom alka NES 3D that wasn't paper glasses but like PS3, 360 3D TV stereoscopic.
I wasn't even born yet so you bet I do my research because I have frwe time and a brain to use the internfor what it was made for on any subject.
So I would look up thr Xavix Port before Wii Spdots console vy Ex Nintendo employees or on every niche or failed console/handheld, computer tech, controller, gimmicks, peripherals and so on over the course of a few weeks ro months because its piss easy to use Wikipedia, a youtuber or articles, console PC cars slot in (PC RX, 3DO) all 20+ or worse many because I use my brain to use the internet. Unlike the rest of the world.
Irs why game design is so easy for me to understand and hardware gimmicks not I want performance, next IP of.this ans rhat and nostalgia in a bubble. I don't eat up boring game consoles or.gaming. I refuse to fund garbage.
So you bet a console like Switch 1, 2, Wii U doesn't have it. 3DS fan emulation does a fair job of VB. Nintendo never did till now for their own reasons of audience, hardware flexibility and so on small library I guess.
I mean your not paying $1000s or digging up prototypes of VB games are you hardcore audience? So be happy Jack Bros or others are there its expensive.
I don't like NSO either but the peripheral NEEDS TO BE THERE. It's 3D, Switch 2 doesn't have 3D screens, it doesn't have the screen flipping mirrors how the original worked.
How else do you expect it to work? Magic?
It wasn't just red/black pixels or wire frame it was 3D like glasses but not the cheap ones.
It was like having the TV in the headset. But both thr glases/TV inside.
Complain all you want but do research, 100s of youtubers have and point out the games and their good/bad/no 3D or 3D benefits.
They spent their own money doing this for an audience interested in the niche things over the years of.gaming. I respect them for it.
If you want a VB Wario land you got that with Mutant Mudds or Yoshis Crafted World already of back and forth jumping..
But don't treat it likr a theme park ride because your lazy and eat up fads.
I swear it's not hard being into failed consoles and doing a Google search that takes 2 seconds, collectors and historian youtubers DO ALL THIS WORK FOR YOU AND WITH HOW EXPENSIVE OR RARE THEY ARE, something 99% of the world is too.dumb to do it seems in 2 seconds, and are too busy with their lives (understandable) or watching cat videos or other crap, read a wiki or watch 20 minute videos on them.
Because people go oh 3D or oh its dumb and have the intelligence of a 5 year old when it's out of their comfort zone of a TV remote aka a regular controller.
How are hardcore somehow as childish as casuals.
This is why I respect good collectors (not resellers or hold onto things themselves types) and historians and ignore idiots with their heads buried in the sand.
Re: Super Mario Galaxy 1 + 2 Prices Are Live, And It's Sticker Shock Time
@electrolite77 I know. I'll consider it but at the same time there are other games digitally, discount or not I'd rather consider.
Not ignoring the digital option at all. I could have Pikmin 2 as well I just didn't bother to. Got Another Code physical as well.
Re: Pokémon's Former Chief Legal Officer Believes Nintendo's Latest Patent Will Be Ignored
Who cares. I can use any mod with a glass bottle or other means.
Its a mechanic that barely anyone in gaming console land uses, why bother, it's hardly worth patenting anyway, you can do it multiple ways to offer side or sub characters appear and disappear with an object/item the player uses, a menu, or otherwise, see how dull it is to patent the same way we got loading bars and few games patent period or not with ghe mingame loading screen its dumb to patent as barely used then, barely achieved.
Sure its the case for Pokemon but I labelled a menu to beat that unless they include it but who knows.
It's a character appearing or disappearing that could be a teleporting, it could be anything its so.vague in game development to offer sch a thing.
Yet mods in games like Minecraft do (I don't mean Pixelmon I mean utility or tech mods, the glass bottle reference was to Ender IO).
Re: Virtual Boy Is Being Added To Nintendo Switch Online
@YANDMAN 32bit hardware before GBA and GBA had light 3D with no intention of 3D but 3rd parties took on the challenge themselves, yeah but the red was also a choice too. The company who pitched it probably had a higher budget idea.
Whether we got more colours, or blue instead of red LEDs either. Red was cheap and understandable.
Its a n interesting system for sure, fair potential. Some of realised like thr Japanese horror games or Teleroboxer or others. Many not so.
If Nintendo opened it up to not just emulation for them of these games but also third party development we could see some.great here. Like Playdate levels of creativity.
Also Genesis VR/Jaguar VR were impressive for the time too. Regardless of being cancelled.
Still 3D VB, 3D Gamecube Luigis Mansion, 3D GBA cancelled to go for 3DS later. Besides Famciom or Master System 3D or I think some other systems.
It is 3D not VR so it maybe had a chance portable or not to do 3D then a console.
Re: Virtual Boy Is Being Added To Nintendo Switch Online
They better offer the Japanese games, the horror game, or others as well. No excuses. Honestly the best thing in the direct but if they don't handle it well worst thing Nintendo hasn't achieved its 20 games come on its a small library. No excuses.
I like the accessory, it is a 3D system anyone complaining is an idiot and forgets what a virtual boy's purpose was. Otherwise if you want a Wario Land VB play Mutant Muds or something else.
Play another 3D ship game or something wireframe for Red Alarm.
Good luck woth Jack Bros. Human beings are so dumba in go I want my comfort then why should we do ANYTHING at all. Seriously it's a 3D system, what do you expect it to do to replication the 3D mirror flipping to Switch or unofficially 3DS with 3D mode.
Stop complaining and get off your regularly scheduled TV remote mentality of controllers you lazy idiots.
Offer region app options or localisation but they would go oh it's not popular enough for that to out extra work into to offer a translation patch, then why emulate them if it hasn't got enough of an audience.
Sure not all these games are return worthy, but some are so this is great to see.
Re: Fatal Frame 2: Crimson Butterfly Remake Set To Haunt Your Switch 2 In 2026
A remake of the 1st or 3rd game sure but 2nd, come on people got the 2nd Wii edition. Sigh.
Sure whatever entries to offer alongside 4 and 5 why not. Still a bit ridiculous of only the 2nd game in Nintendo platforms and not offering the others.
Re: Super Mario Galaxy 1 + 2 Prices Are Live, And It's Sticker Shock Time
Seriously reselling 1 and 2 as a collection? Is it limited time too like 3D Allstars or Fire Emblem 1?
This is stupid they have to sell.Galaxy as a collection of 2 games and Galaxy 1 again. This is scummy.
Prices go up for minimal effort additions and porting work.
I have no nostaglia for the game I got it late, so it was a 'new' to me thing with Wii collecting. Yes I had very few Wii games when I got a Wii and barely any of the main ones. I even had both DS Zeldas but not Mario Bros DS, but did the Wii one so for me a ot of things varied.
I'm not glued to Galaxy and I can get these whenever I feel like it. If the new content is worth it sure, but otherwise as solid as these games are I can wait it out. I got Skyward Sword on Wii U digital before the Switch release. I have a Wii physical copy years later now.
I got Metroid Prime trilogy on Wii U. I get stuff when I can or consider it, I don't do it for nostalgia but game quality or intriguing mechanics/worlds.
I got Pikmin 1 & 2 on Switch to play Pikmin 2 because I got 1 New Play Control on Wii so that's on me but even still. This is a bit ridiculous of pricing I agree. Oh Amiibo support and new content, 1080p like Nvidia Shield version then of the 1st game?
Either way good games yes I enjoy Galaxy on Wii, find 64 boring N64 or DS and never played Sunshine and don't own Galaxy 2 but even still eh.
Re: "Everyone Is A Director" At Nintendo, Says Former Dev, But Don't Make Excuses
I mean if that's why many ideas get into the games sure but by doing so I see a lot that makes me go oh that's cool, content or not that into it.
It sounds messy but I guess if they wrap something well around it of what ideas get more focus then others, or for the next game, level, etc. make sure the engine resources aren't too costly, or how they place it in levels then by all means. Whatever the core mechanics are, whatever the level gimmicks are, pacing, and more.
I prefer prototyping random ideas as I'll look to those games more, then 'oh this is understood, copy paste that because it's good' not 'this was a fun idea, we tested it, put a spin on it and it's fun'. I want to see the latter and Nintendo does that a lot.
Splatoon 2 I went oh a grapple hook, yet to me it's so smartly used. Minds me of Spyro, or even my own Minecraft Portal like map with it's teleportation use cases and avoiding terracotta (a mod someone made I used in a map), coming up with scenario uses for it. Prototyping based around core ideas, no matter how random, unrealistic of context. It's more fun then 'reference this, make it accessible' it's just boring.
Make it fun, it's a video game, you can make it out of ANYTHING. So Nintendo does, make random ideas, apply them well and go for it. I play many games based on mechanics, think up modes/ideas randomly in my head all the time, sometimes instantly, other times takes a bit to make it work of it's core or whatever material I see and how it can form around something with code, animations, artwork.
It's why I think Tom Clancy's Extraction was a bit sad, a cool idea they had, had to apply it to something and it just happened to end up attached to that. Sigh.
Sigh like Pikmin 4, too much tweaking and the core is just terrible in that game, new additions were good sometimes, not others, or a bit lacking or too use a shop, recycle 2's caves besides new ones. I was not impressed. I 98%ed it and didn't bother with the other collectbles. I 100%ed 3 as my first game, got to the boss of the 1st on Wii New Play Control and yeah 4 just didn't do it for me. 2 is alright. Hey Pikmin is fine.
Then again many of Retro's games got cancelled so.....
I get the make it your own mentality I prefer it but some ideas I'm like hmm, this works, that doesn't or am just content which I'd rather content/this works. But it varies what ideas they have, how the management/leadership works with that and how good the collaboration is.
Some things that get cut in Nintendo games or unfinished make sense and can be sad too, just like any game seeing what was attempted, altered to be reworked, or cut entirely.
Re: Review: Operation Night Strikers (Switch) - M2 Does It Again With This Taito-Themed Collection
@romanista Interesting I'll keep that in mind if I ever look into them. Thanks for the heads up.
Re: Feature: "The Bigger A Fan You Are...The More Averse You Are To Making Changes" - Final Fantasy Tactics Interview
They haven't met me then. I'd be open to lots of minor changes in games. XD
Or coming up with broad or minor ideas for long running or new IPs.
That aside great interview. Also turn based and action based cinematic angle? Not turn based but with a shogi/chess board grid then exploration and menu turn based? I'm too gameplay structure mindset like I guess, sigh. Regardless of how the story is of cinematic I guess.
They aren't wrong it's just anomalies exist when people look around at other games over the years, or at game design.
Story sure I get altering it or not, but gameplay come on. I wanted more out of Front Mission 1st Remake with a direct what attacks you want to each limp but nope.
Or Foamstars modes, or many other things for other games (just used Square games as a reference).
I was happy when Ratchet Crack in Time changed things up, it was praised by fans and rarely does that happen, most games try anything too different and people freak out. Some things fair, others not.
So some people do exist out there in some fanbases, or cult following one offs but it varies.
Re: Ubisoft Kicks Off Rayman's 30th Anniversary, Says New Project Is In "Good Hands"
Well we will see if we get another 2D Rayman, as I doubt it will be the Ubiart framework again?
A new 3D one or whatever.
We have been waiting patiently.
Re: Opinion: HD-2D Might Be Old News, But Octopath 0's City Building Has Me Buzzing
Part 2:
I have opened up my interest in genres or game design I have never played at all, so I don't limit myself ever. I have my preferences but I still open myself up to things.
That's why I can look at things in a particular way, I do the research, not narrow minded say this should be this and that way. I'd give suggestions but I have to experience or see enough of something to understand it before commenting and it varies per things I come to a conclusion on.
People can move on from things and that happens it's why many racing/skating and more are so niche (less kids tv shows, or less action movies with them, or oversaturation or people grew up and have other things they focus on or creatives moved on to other design decisions more so in the games space is why I buy less games is they approach them in ways that push us away, rather then dramatically good it's dramatically bad not that we are going 'oh this is the only way they should make it and that's it' as some minor changes aren't enough to apply to it) compared to the past, or people went to or started on mobile and console racing games or skating games are not getting the audience numbers but it's also that those games are weak in their execution.
I want games with gameplay depth and many of them don't but I also don't buy RPGs unless they are Tactics RPG so I'm not the target audience for the Indies or other AAA/AA ones unless they have an appealing angle/hook to them.
Re: Opinion: HD-2D Might Be Old News, But Octopath 0's City Building Has Me Buzzing
@LikelySatan I know and that's why I don't buy Indies that are nostalgic, I am not against artstyle, or settings or themes anymore, used to but I've opened myself up a lot, but I do focus on gameplay a lot as my restriction is what mechanics, how they pace it, etc.
So what same artstyle, characters, events. Yeah.....
I have bought many brown and grey shooters, why because of their gameplay, not the artstyle and how competitive each was in gameplay besides how generic their settings/artstyles were. That's enough reason for me to buy them. Sure with the Square HD 2D RPGs I'm not buying them but if I did I wouldn't be limiting it due to artstyle at all.
It's why I am more picky on platformers, shooters, racing, any others at all. But opened myself up to visual novels, hack n slashes, rail shooters, puzzle games (more then the past), city builders as only played a handful, strategy games same thing only a handful.
So no one can say 'oh your too critical you only play 1 genre'. I play EVER genre. Or pick out what I like about some games, what I like they chose to do. i don't use nostalgia or a few titles as references and complain about everything else. But I look at what's been done, what can be, etc.
They miss the point, don't have the skills and seem to just try to capture as much as they can but can't achieve the same. RPGs I think do achieve it, but many other genres 'don't' just the artstyle but not the basic fundamentals.
While RPG Indies I think do I just don't play them.
So it can't always be 'oh I want only THIS artstyle' because I'm nostalgic, that's limiting to a developer, there is targeting an audience and an ignorant audience any why creativity goes down the toilet. Too much emotion or nostalgia or other nonsense.
I buy many gems left behind so don't think oh they only buy older nostaglid games I don't.
I get it people are nostalgic, blah blah blah.
But I mean does every AAA publisher have to make nostalgic safe games like their childhoods? Every player sees it differently for one. They can't experiment in graphic styles or gameplay because customers are picky. How is that not pathetic. They don't have to cater to them and only them.
This is why customers are just annoying to deal with and can ruin games. I'm not saying they should always appeal to other audiences either, but narrow views are also why devs got safe not just publisher demands, that or the devs weren't creative enough that also happens, but customers are also narrow minded and safe too. They are cornered by what they can make.
I respect those with dramatic changes, not all but some.
Devs want to add a hook, or a tech they want to use, or something or a reason to buy it (artstyle, gameplay, story, world, etc.) not just whatever a customer has in their mind that's too narrow focused.
We get saturation or weak games and people wonder why. But they won't look in themselves at why they want nostalgic games or other factors they limit a game to just blame the devs because they can't look inside themselves at all.
Re: Review: Operation Night Strikers (Switch) - M2 Does It Again With This Taito-Themed Collection
Fair collection. I bought the remake or whatever it was, not knowing anything about it and it was pretty good.
I enjoy other rail shooters, not played many run and guns or anything. So it was fair to offer for sure. I haven't played it much I did give it a long enough play to get a fair way into it, but yet to finish it.
Bought it for $40 and went hmm not sure about that but I've also played House of the Dead Overkill on Wii and Gal Gun Returns, Double Peace and 2 and bought all 3 Gal Gun multiple times (didn't need to but felt like it to have on each platform and check the differences as well as just find the games stupid fun).
I need to get into other House of the Dead games, I got Time Crisis on PS3 with the other 2 ones in the collection so I have yet to play that as never played a Time Crisis game.
Got RE Umbrella Chronicles on Wii as well. I haven't bothered to look into Ghost Storm on Wii or Nerf on Wii or others at all.
Re: Mini Review: The Exit 8 - Nintendo Switch 2 Edition - Unnerving Horror Loop Is Worth The Budget Price
I never saw much in these games, so I look at them and pass them by, that and not a horror fan anyway. But fair write up on them, gave me more context then I had seen on eshops.
Re: Opinion: HD-2D Might Be Old News, But Octopath 0's City Building Has Me Buzzing
I have no issues with HD-2D. It's their artstyle hook, I like it for that. I am not into pixel art but I go for gameplay, the problem is many devs get nostalgic to try and win players over or they themselves are, if it's because of their budget, sure, but nostalgia, that's where I draw the line and tell Indies to go get stuffed. I am sick to death of that emotional manipulative garbage angle. Make a good game with good ideas or art direction, not garbage referencing or weak excuses because they don't have the creative mentality to do anything about it. I already hate many Indies being just as weak as AAA in their mentality for games.
But this is Square and HD-2D is there thing so I don't find it that oversaturated yet.
People are boring anyway. Oh it's HD-2D, oh it's water colour, oh it's too realistic, oh it's too cartoony. What artstyle can they make that people won't complain about or THEY are comfortable with.
That aside city building cool but how they go about it who knows. I never played much of Ni No Kuni really. Not experienced it in White Knight Chornicles as was online feature which is dead now.
Sims does it fair, survival games vary in their modular designs or better Minecraft design.
It varies what the games offer to make building fun, or the resources, or free building or whatever.
Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
@Bizzyb Thanks I don't even play mobile and to me when I did get into mobile with Windows 8 phone or flash games, aka a less filled app space it was clear how much you saw.
So if iPhone/Android (I have Android now but don't use it for mobile games at all) were a large scale of that, of your MTX Asphalts or your free but eh bland games then yeah no way.
But I also focus on game design, or what glimpses I catch of mobile. Some good Indies in there but a lot of garbage and not just the AAA kind.
Even WipEout Rush for Sony's use of the IP on mobile I was like, an idle game really? So many manager games on mobile for one, so many scifi/arcade racers on mobile.
Also competing against other arcade racers or other scifi racing games, why send it out to die and think PS gamers will save it not the casuals that can move on to any game or how bland it looked among a crowded market.
IF the game design is bland which in mobile or even console games I find to be the case, why bother.
I played a few sci-fi racers and they were 'ok' nothing fun enough to keep going with. I assume they have gotten more bland or consistently bland and then again most go for the MTX big budget ones as they are the lightly first things people see. Are they good enough quality, in some cases yes how fancy they are or fun factor can be there, but also greedy for a reason and the free lower tier not heard about ones are for a reason, design mentality and not great enough. But game design doesn't matter to devs really anyway, they know most people don't care, only those that do have that particular mindset compared to graphics/flashy effects, cool skins, 'playable' and so on.
It's easy to understand game design mentality/psychology these days, but yeah. It's sad. But I just look at things structurally so that's just me. XD Game design, music, books, tv shows, I don't let it take over 'that' much but can be in the back of my mind. Or that I care about the mediums too much. XD
I tried Gear Club on mobile and it was alright, Switch 1 version is just slightly reworked so similar enough experience but even still. It did feel more compelling on Switch 1, not just me as a player mentality either oh how i would treat the game.
I barely played many arcade racers on mobile and even I thought they were sub par.
Re: Talking Point: Would Drag x Drive Be Better With Miis Or Non-Mouse Control Options?
@Simu001 I think they went, this is a gimmick title/casual soulless and works fine. Or went too deep on the robot side of things and thought it would work when there are plenty of examples of more appealing robot games.
I think they wanted to get it out the door and didn't care. Here is a mouse mode use case game, now get off our backs. I guess.
Which is weird as Pilot Wings was made for SNES/N64/3DS for the sake of 3D showcasing/graphics and has way more personality. Arms has a fair personality even if not the strongest. Splatoon has so much in it's simplicity that it works so well for it and is fun. I love Splatoon's simplicity but still smartly designed core. Showing some can do that.
If it was a Nintendo Software Technologies game like the Mario DK games are it would make sense, them making something as a good test for things for how that studio functions, sure it would be bland but it would make sense and I can respect that of how they do things, but it's not so it is questionable.
Re: Talking Point: Would Drag x Drive Be Better With Miis Or Non-Mouse Control Options?
Part 2:
News Outlets need to understand the point of the features and games that have their identity to showcase them, stop complaining, and get your heads out of your butts, seriously, stop being complacent, or else why even be in Gaming News at all, it's like any tech channel they wouldn't be doing it if they weren't curious about this stuff.
You don't have to like it just understand it's purpose and move on, if games are boring, add hardware features as a hook. I need that for that reason. I don't buy a phone or PC for their features because they are so common use I don't care. Smartphones I have to have for reality, I hate them, but have to have one. A console I want features to excite me or else I wouldn't buy one, modern consoles already are boring as it is.
There is a reason I had more mode ideas then Foamstsars had personality/content, it lacked it, Splatoon puts substance behind it's mechanics and level design SP or MP. If I can enjoy Splatoon 2's singleplayer with a grapple hook and good level design like playing an N64/PS1 era platformer that's simple yet many of them also have more compelling mechanics and depth but to make a comparison for the sake of a point.
Then it is possible in simplicity having appeal. This doesn't and is souless, no skins save a game like this. Personality in modes, character designs, animations, etc. Make robots with personality.
Or the wheelchairs or other vehicles an option with more fun animations.
That's the thing it's missing.
Mouse mode is one thing, but also mimcking a wheelchair is another. Too much 'realism' and grounding it, not enough imagination, it's why I find many western games boring, not enough personality and weak mechanics that ANY game can have an are 'accessible but also casually' wise the most boring games ever.
There is a reason I will buy any PS3/360/Wii shooter and not modern ones, the others that tried flopped and the rest are boring and lack the game design or personality.
Brown and grey but still personality in there. That's the point. The brown and grey is the tone/artstyle, but it makes up for it in gameplay, how it covers that tone/themes and dialogue being fun or serious but balanced of it, not 1 note.
Drag X Drive is 1 note. It's bland and forgettable.
People felt the same with the sportsmates in Nintendo Switch sports, Miis had way more going for them with the Mii Channel from the get go and it showed with the GameCube app they would have been a part of pre Mii Channel on Wii, but at the same time it had something to it that's decent.
To me Drag X Drive feels like Arms but worse, the wheelchair basketball angle is cool, the robots or not is fine, the problem is it's the most dry forgettable lacking perseonality Nintendo game.
Where is the colour, personality and more that lacks.
You can have a brown and grey shooter but still have personality of the mechanics or modes (cough modes are always light in games these days, it's why I find modern racing games boring, too much physics even in no licensed cars racing games is enough for me to go, you have a choice and you chose to not put effort in basically, in racing games with licenses sure, a lot there, modelling time, etc. but in non licensed, the potential is there and yet they waste it).
Re: Talking Point: Would Drag x Drive Be Better With Miis Or Non-Mouse Control Options?
With a headlight like that I think Nintendo Life is missing the point. Its either supposed to be (think a death match but more tame or EA Sims to MySims, or supposed to be bland, that aside).
Miis/others or skins is pointless. That won't solve it.
A better street angle or some odd lore, or something. Even robot boxing or others have enough tone/personality too them. Among many other robot games over the years. Brown/grey shooters have mechanics/tone/dialogue that makes me buy them. Not modern ones colourful and bland to play. Think about that.
Nintendo Life staff also are missing the point, why be complacement, it's 1 game that uses Mouse Mode, get over yourselves, there are plenty of IPs your going to play and forget Drag X Drive anyway, so why complain about it. Seriously some people. The point of Pilot Wings was to show off graphics/physics/3D capabilities SNES/N64/3DS and does so. So why complain about mouse controls and a stick. You make yourselves sound stupid. You didn't with d-pads on N64 did you? But guess what 'you adjusted' imagine that, some people I swear just make me laugh at them. N64/GameCube era (all consoles that gen) had great experimentation and gimmicks. Not so nowadays and to me gimmicks are all we have left as games get more grounded and boring. I'd rather play a more interesting one but if the gimmick is it's goal it's better then with a stick to play a no personality game isn't it? Sigh.
Some games are for controls/graphics/physics/etc. showcases and others are not. Why is that so hard for people to comprehend. Especially in gaming journalism, it's just hilarious.
I think it will be awkward too but I respect it to be, then games playing the same and being the most boring movesets/missions/level design in years. It's why PS4/5, Xbox One/Series, 3rd parties of all regions, bore me to death already.
Indies are hit and miss with their ideas too, nostalgia, some decent ideas, most just reference material/heavily inspired, copy paste to learn how to make games, or fan games but not those IPs, but that's the problem. I don't find them compelling at all. While others eat those up.
Nintendo games also are getting very safe and accessible and boring too in some IPs cases, of design ideas. So to me Drag X Drive is great of an idea even if not done as well.
I find d-pads/sticks and buttons so done to death and nothing to use them with with creative animations, modes or anything anymore so to me this is actually exciting compared to you people getting to demo them.
I don't like mouse mode, I think the laser position like IR on Switch 1 Joycon was a bad placement but I mean it's Nintendo they can't remove triggers because normal people want comfort, they can't be too Wiimote like again, or make a 'unique controller as it's not going to get used/backlash or it's too particular to make money from a different design' so Nintendo can't do anything for idiots that complain (journalists, gamers, casuals that can't learn something so simple because their rules of reality are too much the focus and anything outside their bubble is too much for their tiny brains) they don't want to learn things yet do every day and know it too they just like complain.
But they also didn't or any 3rd parties either use it for Wiimote like features to point at the TV without a sensor bar, so what lack of use cases there that annoyed me.
Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
I am excited, I don't want it to go too overboard, 2 and a mix of it's ideas is more what i want, to expand a bit but not too much.
I mean Wrecreation looks to compete but isn't appealing to me as much. Gear Club games I do enjoy, they aren't the best I've ever played but they do fill a gap on Nintendo systems like Fast Racing does for anti grav racers till the later ones get ported (like many Switch 1 examples).
So to me if I have to wait for another Grid Autosport/Hot Lap Racing then sure, but otherwise a new Gear Club to fill in for that type of racing as long as it does things right of event types, fair use of car classes, and maybe some Tracks DLC type stuff maybe. Whatever they can balance. Or are they just going for like the original Gear Club formula with highways, if so I'm ok with that but it does need some progression tweaks here and there or event variety. Event variety or progression structure matters a lot and was glad 2's DLCs did change things up.
Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
@Bizzyb That's the impression I got too. To me the mobile market is too crowded, only so much from free to play/MTX or you have your Asphalt or others to pick from that are way too deep and way too flashy and catch people's eyes.
That or console users go, hmm what is there to play more then mobile gamers may try, jump off a lot more when there are too many to choice from and give up on while console gamers go yep I will make sure my purchase counts and give fair feedback. At a guess.
Traditional I mean many sims on PC early days, and consoles more had arcade style or ports. Simcades to be accessible to both styles like your Grid/TOCA (same series), Driveclub (Evolution did do WRC for PS2 but did more Motorstorm types after) or others of the PS2/OG Xbox or PS3/360. Gear Club I think fits either arcade or simcade, more arcade just with sim style upgrades in there then most arcade style games. There isn't as much tweaking or deeper personality or involved but it's minor these days to compare I guess.
Hot Lap Racing felt the same as a Switch 1/PC only, a lesser Grid by a fair French team, but it did the job. It wasn't the best I'd ever played but I enjoyed what it tried to do even if it felt pretty safe (like many racing games these days so only few I pick up).
While console is crowded too I think it fits within it's budget for a B or AA compared to a NFS Hot Pursuit or others and how long they took to come to the platform rather then feeling like a Gameloft COD/Burnout clones.
2 wasn't as big scale as Grid Autosport for it's Tracks DLC but it had a few decent ideas. Main game/Porsche DLC/Tracks DLCs did try a few things so it shows they are willing to mix things up when they can. Though Microids had been particular with the standard, complete and code in a box later approach for physical so that was annoying to see, glad got the Porsche edition (never used the DLC) and complete edition physical.
The games are always cheap too on discount so by now they aren't too bad to get on Switch, on PS5 yeah too much competition I think.
Gear Club 3 I think will fit it's place like the 1st 2 did early in the Switch 1's life cycle but for Switch 2. They know they have a gap to fill in there, discounted often, it works for them.
I think Gear Club fits in like Fast Racing does for F Zero/other anti grave racers on Nintendo platforms.
Compared to N64 which had your licensed manufacturer ones (more PS1/PS2/Xbox) it got at times like Lambo or Beetle Adventure Racing, or GT64 for sims, or other odd arcade ones like Crusi'n, Ridge Racer 64 and more.
Or GameCube where you got your Auto Modellista (Capcom), R Racing Evolution (Namco) or exclusives like GT Cube/Pro Series (for console entry of GT Advance so 4th entry) and PS2 or Xbox got way more sim/arcade ones, GameCube didn't get much but a fair amount. Wii was way more shovelware or decent. Wii U was mostly kart racers, sigh no Project Cars 1 Wii U port, really would have liked that. At least F1 Allstars was a fair kart racer/arcade racer.
Switch kinds of feels like a GameCube/Wii of odd 3rd party AAA will of NFS on Wii especially, and other shovelware and then the decent B/A/AA ones come in for the Switch era.
I'd say Gear Club is decent with the right mindset. Hot Lap Racing also for it's side of racing different from Gear Club.
Re: Gear.Club Unlimited 3 Speeds Onto Switch 2 Later This Year
@Princess_Lilly 1/the mobile game are fair.
But 2 is better. They are highway/arcade racers but still upgrades kind of like a sim would. Some are single racer, others cups. There is a small OST so don't think much of it for it's EDM/Rock (I can't remember what else it had but like 2-3 songs per genre so not a lot).
1 is mostly highways (closed to make circuits or point to point), classes, a garage to customise/put upgrade stations in. It feels like it wants to be kind of Need For Speed or Asphalt like but different.
2 refines a lot, the DLCs also have their different structure. The tracks one having a more few licensed tracks, fair tire/fuel elements to them. It's no competition to Grid Autosport but it was "trying to" even if it's a minor addition of ideas.
It doesn't have an open world if that's what your looking for of a Burnout Paradise or something. Think of it like the more NFS Hot Pursuit 2010 or NFS PS1 era (NFS 2 on PS1 I can use for reference have played of that old compared to collecting all the other 2000s/2010s ones over the years as a newcomer) kind or any other point to point/circuit ones of highways with plains, beachside cities, canyons, mountains, etc. As much as I can compare.
Porsche DLC also has differences but reuses tracks from the main game I think from what I remember, but progression is different besides being focused on Porsche vehicles.
Both games have rally cars and fair mix of sports, super, etc. but don't have high expectations, they have decent vehicle counts, fair states, ok credit/money payouts, ok progression. They feel like a mobile to A/B grade kind of game, decent.
Can be fun but don't have high expectations.
Don't expect like Split Second/Blur type action/gimmicks, or anything older and flashy. They feel how I do of many Grid Legends/Project Cars 3/Gravel/Onrush/Wreckfest types, fun but many others are more eh of progression, event variety and so on. Or too motorsport realistic and put me off with AI or progression/lack of fun factor. GT7 has that in side events, but most others don't.
Inertial Drift is an Indie with fair flare.
Other racers are more nostalgic and I don't bother with those as I want gameplay/progression not vibes.
Otherwise Hot Lap Racing is on Switch 1/PC and it was ok, felt like a lower budget Grid Autosport, they tried but to me it lacked even if it is a solid enough game (regardless of what i seek in racing games) if you haven't played it. Fair progression, fair classes/tracks, not as much licensing or any, but fair fictional ones.
Re: Review: Chibi-Robo (GameCube) - A Charming Game About An Altruistic Robot Or A Shambolic Scavenger Hunt?
It's no Switch 1/2 port second life but on NSO is fair to offer for people.
Fair review. Controls for camera/controlling a character in general varied back then, some had the hang of modern controls, others went more particular. I enjoy the more particular but it is nice to have more modern controls of back then still.
Chibi Robo is as good as Toy Story 2, Mushroom Men and others of being small, doing tasks but set in a family household solving things, making them happy and more. It's a great idea, it's charming and more.
I'll get around to the series one day (besides Ziplash yes I own and bet the story even the robot battle of Ziplash, it had awkward levels but was still fun enough).
Re: Random: Oh Jeez, Now Palworld Has Its Own Rip-Off On The Switch eShop
@Daniel36 To me some games these days always seem like they are a close enough extent to being sued due to how inspired they are. Obviously many still are different enough and sure when you get to others that are very misleading then sure, by whatever extent they are being looked at from.
But you do make good points though so I see what you mean.
Not many are by gameplay but I mean with how standardised many are you'd assume they could be. Not just by visuals, assets and code stealing or others that are more clear or accurate to being fitting for such yes.
Not all do sue either. Atari has Test Drive with pong in the loading screen, I own a copy. Yet Namco never sued for the minigames in loading screens patent. So it varies per if the companies know or care enough to sue on whatever terms, when they do and how it's closely related or blatant.
Of course many can name a game or mod that offered the Pokemon functionality, whether a Pokemon mod or even just using another item to achieve the same thing or a different way.
Even I can compare DK64, Dr Muto, Scaler, Space Station Silicon Valley as all having transformations or character switching, yet they aren't able to be sued as they aren't the same, they are all different.
Ok your Warhammer/elf and dwarf comparison is a fair one to point out as an an example. As yes many versions of those types of character exist in visual, lore, etc. extents.
But yeah I haven't seen every Pokemon to compare the designs at all, and yes the case wasn't related to those.
Even the Horizon/Tecent comparison I mean that deal and that side of things I mean. I also made my Croc, Zapper, and other comparisons of deals let go and reworked them to still release and not be sued. So it is possible.
But yeah it's not like Nintendo didn't see something similar about it and it's success, no doubt.
Re: Anniversary: n-Space & Nintendo's M-Rated GameCube Gem Is 20 Years Old
I know. As someone buying up PS2/OG Xbox/PS3/360/Wii shooters you bet I want to play Geist it's ideas are cool.
It's a gem in my eyes.
I just got SIngularity, so I'm up for any other weird FPS games of the era or older. I'd take Conduit 1, 2 or Red Steel 2 on NSO even if we had Wii offered. Put Prince of Persia Forgotten Sands Wii on there.
If we don't get Red Steel 2 in VR at least offer it on Wii come on. Any 3rd parties can FINALLY offer their Wii games on NSO if they do. I keep buying the Wii/PSP/PS2 unique versions or ports as they never will get re-released again. Many I prefer over the HD versions.
I want them to release it like Pikmin or Metroid, port or remaster it. I'm not going to NSO for it.
But I'm still waiting for Capcom to off Under The Skin as is, modern multiplayer or live service the multiplayer due to the perks system being so good for party game/multiplayer silliness, let alone the RE3 content even. Add other Capcom IPs to it. It's a game full of possibilities besides it's great simple concept. Holds up cell shading like Wind Waker without being too detailed cell shading like a Borderlands or others.
Or PN03, will that ever go on NSO, I doubt it. Already experienced it but still. I'm want modern access to it.
Re: Mini Review: Is This Seat Taken? (Switch) - Sit Down And Get Comfy With This Short, Simple Puzzler
Great review. I've only just gotten into
Pixel Game Maker Series Puzzle Pedestrians and it's fun enough, challenging but I just have to work around it.
This kind of gives off similar to how to put people in the right spots. Or I guess a more expanded version of pen and paper like versions of this.
Re: Random: Oh Jeez, Now Palworld Has Its Own Rip-Off On The Switch eShop
OK yeah this is a ripoff. I respect Palworld for what it combines, they understand how to mix things from popular games in a certain way while having it's own identity in gameplay/other elements.
I mean how many games AAA to Indies, that are so copy paste and bland today anyway. Gameplay alone. Their worlds/characters and such sure, their personality that way, but gameplay, easily so close. I mean how many loading screens were similar across many gens. Exactly. Insert this solution that works across many games or game design structures. But players don't think about that.
I play for gameplay so you bet I'd less respect many other games, but no people only care about characters/worlds/story and other things, the style, I care about the substnace and so many even in the PS3/360 era to even 8th gen nowadays are more closer then people think to play it's so boring in the gameplay side of things, prior eras tried but didn't get as close, now many are so close in gameplay it's boring that's why I get bored and annoyed with gaming.
Palworld is understanding of what it's inspired by while having an identity that's strong.
I'd say many Indies are more bland in their nostaglia, successor, etc. and have nothing to offer. Palworld had a lot to offer.
Palworld wasn't a rip off, it wasn't a 1 to 1 of Pokemon, tell me a POkemon game that is a survival game? I'll wait?
There isn't one. The Horizon ripoff was a ripoff.
Even Croc was different enough from being a Yoshi game. Zapper is different enough from a Frogger game after Swampy's Revenge on PS1.
We can keep going for comparisons of 'inspired or was going for this IP license then kept it going'.
It just understood elements and appeal of Zelda and Pokemon as well as get this Ark Survival Evolved and it's family friendly game PIxark.
But all these people that never played a survival game or look inot the space go oh these character designs.
Like Palworld has a lot going on that I see is way better then Ark/Pixark yet has elements from the Nintendo side of things of appeal.
This game is just a bad, barely wants to put copyright/thought into itself.
There is a reason I find many games bland and there are those that are just so lazy and bad that yeah this shouldn't exist at all.
Re: Nintendo Indie World Showcase August 2025 - Every Announcement, Game Reveal & Trailer
Didn't watch, reading article late.
Other then Seat Taken (as into these weird puzzle games lately even if prefer obstacle course ones more).
Or Mina the Hollower.
Or Ball Pit I guess.
Opus maybe.
Yeah a lot of bland, a lot of copy garbage with no depth.
Other trends doing nothing interesting with them.
Indies to me are like AAA, safe, decent surprise or nostalgic and too inspired to branch out.
Tell me how low budget, building their skills/businesses (totally fine) and lack of anything past their narrow gaming experiences, lack of random ideas to apply, doesn't make them any more bland?
Cozy ones are just bland. Not as in for no combat or such stereotyping, but just anything.
Wow boring mudane tasks that offer nothing but as much as an activity pack with no relevanceof consequence, there is a reason I enjoy puzzle games, not tasks that offer story or nothing but boring emotional garbage.
Others lack depth or decent ideas.
If they can't do gameplay complexity that fine but cover it in good pacing or worlds or other ideas.
None do so I refuse to buy such garbage.
Re: Tactical RPG 'Demonschool' Finally Gets A Launch Date, And It's Real Soon
Fair art and themes/style. But I don't see much for gameplay just more the setting, the artstyle and what they are going for aesthetically, which doesn't help.
It isn't my thing but I respect it. Even then with how particular Disgaea DS is, to me that's kind of more appealing even if I have the other versions to play instead.
Better have the depth DS games had, experimental or otherwise, I hate modern gaming being empty or just 'look at our art/story telling' and the gameplay is modern and basic as ever. It annoys me so much.
But then I only enjoy tactics games for RPGs (any hack n slashes, racing with more depth too, platformers need depth, shooters need more depth, puzzle games are the only genre actually impressing me these days in the modern space, and visual novels or odd city builders from time to time) not other generic RPG game design, and have gotten to be more 'this needs good ideas' like any other genres after I get the hang of them.
Re: UFO 50 Gets A Surprise Shadow Drop On Switch Today
Higher quality Action 52/Retro Game Challenge let's go.
It's no Phoenix Games Retro for PS2 either.