Comments 1,252

Re: Video: Here's A Look At Red Dead Redemption Running At 60FPS On Switch

SpaceboyScreams

@Orpheus79V The Switch is designed to run at lower speeds than the chip is designed to for the sake of excessive precaution, but removing the throttle (more technically accurate than an actual overclock) is proven perfectly fine if you follow the modding community guidelines (and most stock OC software won't allow you to go beyond guidelines without further modifications anyways). Yeah battery life takes a little hit but if you're playing docked this is obviously no concern and I'm still getting several hours on the road anyways.

Re: Video: Digital Foundry's Technical Analysis Of Red Dead Redemption On Switch

SpaceboyScreams

It could be 8K 120 fps with RTX, HDR and 12 different motion blur settings; you're still gonna get transported miles away from your objective if you get killed by a snake 90% of the way through a gun battle that you had to ride a carriage for 30 minutes to get to, and people are still going to randomly start firing at you in town and you can't defend yourself if you've got an objective or you'll "fail". Silly outdated bs game.

Re: Pokémon Company's COO Addresses Issue Between Release Schedule And Game Quality

SpaceboyScreams

They could have doubled development time for ScarVi and it wouldn't have fixed anything, the problem is purely their incompetence. These games STILL haven't outsold Sword/Shield, their first big open world Pokemon game should have crushed those numbers in the first 3 months and they know that and their investors know that and you know they're looking at that but do they have the balls to do anything serious about it? I don't think anything will improve until certain leadership is voted out which may take another big failure or two.

Re: Unlike Metroid Prime, Quake II's Original Dev Team Is Credited On The Switch Remaster

SpaceboyScreams

Someday, 40 years from now, there will be a third remake for Prime that had better have two good hours worth of credits naming every person that ever had anything to do with every little detail, so much as the maintenance of the lawn across the street from the house of the guy who motivated the wife of one of the texture artists in one of the previous remakes.
I wish games had no credits because I hate sitting through them and I know none of you whiners ever read them or remember any names.

Re: Review: Mario Kart 8 Deluxe Booster Course Pass Wave 5 - A Good, But Not Great, Penultimate Lap

SpaceboyScreams

If the WiiU game originally launched with just these DLC courses it would have been a major disappointment and that's the real shame of all this. Yes it's nice to have more but going back and playing the old courses after picking the game up briefly for each new DLC release just reminds me of how big of a gap in quality there is between the levels designed specifically for this game and 90% of these new tracks. I loved the price point during the announcement but now I feel a little ripped off.

Re: PSA: Zelda: Tears Of The Kingdom News Channel Giving Out Free In-Game Items

SpaceboyScreams

@Coalescence what even is a significant item in this game? The Hylian shield is all that comes to mind. Who's going to cry about not getting something that is worth a couple hundred rupees or breaks super fast anyways? The point is we'd at least be "oh okay, kinda cool" instead of "wtf why lol" like everyone is now. It's just bad marketing and makes them seem super cheap. But oh I guess we're all smug for being ungrateful lol

Re: Zelda: Tears Of The Kingdom's New Update Targets Item Duplication Glitches, Unsurprisingly

SpaceboyScreams

When I see people online saying TotK got boring for them after 40 hours I ask them if they duped and they almost always admit to maxing out their battery, rupees, weapons etc. near the beginning of the game.
Like yeah grinding can feel tedious when you know how easy it could be to dupe but really if you just play this game as intended you find yourself with plenty of everything you need naturally over time and it's a very rewarding system that can keep you engaged for at least a couple hundred hours. I have issues with the game but it has nothing to do with the economy or grinding.
However, yeah it both sucks that these get taken away for those that enjoy using them and simultaneously is totally fine for Nintendo to clean up the code in their game.

Re: Soapbox: Modern Zelda Bosses Are Getting Harder, But They're Nothing Compared To The Oldies

SpaceboyScreams

@zool They're not the same but they scratch many of the same itches in their functionality. People who picked up old Zeldas liked using their brains, and the shrines make you use your brain. A puzzle is a puzzle.

Yeah I think you vastly overestimate the amount of people who are nerdy enough to look up cheats on YouTube. I'll bet less than 5% of male players and .05% of female players will ever bother. I'm sorry that you broke your own experience by making the game too easy for yourself but anyone with any sense could have told you that that's what cheating does.

The reviews would indicate they did just fine.

Re: Soapbox: Modern Zelda Bosses Are Getting Harder, But They're Nothing Compared To The Oldies

SpaceboyScreams

@zool Zelda has basically always been celebrated in large part for its puzzles (temples) so it makes sense that they'd capitalize on it the way they have been and I can't imagine many people consider it any sort of step back. In fact they've been about puzzles way longer than they've been about exploration considering every game before BotW was essentially on rails. Fun to discover things of course but not done via any sort of "exploration", rather led from a to b.
The vast majority of the 30+ million who play this game won't ever know about any of the cheats. I personally knew of the duping but never cared to cheapen the experience for myself.