@theberrage You're rewarded with being better at the game from overcoming the challenge, perfecting the 25 second runback, learning that hitting your cocoon later in the battle to restore your silk instead of at the beginning is a better strategy, and also just the satisfaction of knowing that you beat a tricky boss. No it's not Zelda where every boss and mini-boss just happens to possess a valuable object that you rob off of their corpse but it's actually fine.
150 times is abnormal, I'm not sure if you're exaggerating but something was definitely amiss there. Maybe you didn't equip a crest that really vibed with your playstyle? Did you try Wanderer? Or did you try equipping the pollup pouch? She was tricky but extremely fun, certainly not "just to be difficult", don't be ashamed to watch someone on YouTube beat her to see if maybe you've been doing something wrong. Tons of people have gotten her, arguably hundreds of thousands by now if not over a million including my girlfriend who has only ever played Smash Bros Ultimate and Hollow Knight as her other 2 challenging video games since she got into gaming a few years ago, I believe in you.
@larryisaman The devs have no interest, passion, or time to dedicate towards an entire balancing act that caters to a group of people that don't care enough about the game to rise up to the challenge. Plus you could easily and accurately argue that the games are so popular in the first place because they demand the same performance from everyone, not just those that choose it. If it were optional it would be forgettable, plus how would one even go about making the platforming easier? Just teleporting the player to every place they need to be before letting them whack at a spiritless boss like a pinata? The soul would be gone immediately, the challenge IS the game. I understand it looks and sounds pretty so a lot of people who don't typically love this much of a challenge will feel left out but there's YouTube playthroughs for them, or, just not being afraid of dying a lot until they get better and realize they haven't felt a game quite this rewarding of their efforts before (not saying there aren't others, but this would be their first, thanks in large part to how cute it is)
@BrokenCiv Especially in a game that's seemed blatantly incomplete in the many many months they've been showing it off. Just ugly and empty, and $100 + a subscription fee to experience it all. It's really pathetic.
I'm FAR more excited for this than ZA (which I am not buying) or whatever gen 10 ends up looking like (because even if it's 3x better than ScarVi it'll still be poop). I've dreamed of a game that mixes Zelda, Pokémon and Animal Crossing since I was wee and I'll certainly take two of the three. It looks fantastic, the map seems huge, I just hope it has a lot of furniture instead of homebuilding being an afterthought like Fantasy Life or most Animal Crossing clones. I want each of my villag- Pokénébors to have very distinct tastes in decor. I love the wild design of ditto and the originality of copying abilities via body horror lol this is the kind of special twist the series has sorely needed for a good while. Here's hoping it lives up to the potential, and doesn't have cut content thrown in as $30 DLC day one.
@user0 definitely acceptable. You're demanding a change that the creators don't have any interest in developing. Imagine if we all did that, instead of acknowledging when something just isn't meant for us? Imagine the hundreds of hours they would have to spend making a version of something that perverts the original sole intent of their creation just so a small handful of people will shut up, and then what's actually left of the game? What joy is left when a game that's main source of intended entertainment is just stripped away? Just go play Ori or Metroid or something.
@ROMhaiku To think that your idea of how the game should be designed is better than the idea of the artists who clearly designed it with a very focused intent? To practically demand your idea on every article (not you specifically but the group that shares your opinion that still can't seem to keep their ideas to themselves)? Yes I consider that elitism. The fans who like the difficulty aren't flaunting their abilities to people who don't care, or writing articles about how much better at gaming they are than you, or demanding every easy game that interests them to be harder to fit their needs - they only seem elitist when they're defending the art from those who seek to alter it with their demands. That's like provoking someone to defend themselves then calling them violent.
@ROMhaiku The people demanding changes to the artist's original vision are the elitist for thinking they have a right to be catered to by everyone. The game will outsell most other Metroidvanias in large part because it doesn't cater, it demands, and at the end of the day the human spirit loves a challenge.
@Dimey It's what's reported on sites that track that info, I didn't invent these numbers, and I personally took 75 hours to 100% it. I loved Astro Bot and was happy if a little confused that it won a big GotY (not many, but a big one). Bananza will be a GotY contender for many sites too. I'm glad you have such a favorite, I'm only copy/pasting numbers that invalidate your arguments.
@Exerion76 @Dimey The Astro Bot dlc brought its total playtime to 16-24 hours on average compared to the DK Bananza base game of 50-70 hours on average. They're both collectathons. Lots of levels barely focus on destruction, you played Eggshell Hotel so you know this already.
I just wanted a few new areas based on DKC levels 🥺 Crystal caves, snowy peaks, dimly lit tree houses in a moody forest, etc. complete with the old bangers. It seemed so obvious and I'd have spent whatever they wanted. I don't know what this rogue stuff is but I hate it.
Agree 100%. My only complaint is one of preference, and it's that I oh-so-loved the litany of whimsical locations in HK. The only area that hit it for me in SS is Shellwood, otherwise they've leaned very heavily into musty and frankly pretty gross locations (not an insult, with names like Bilewater and Putrified Ducts, they knew what they were doing) and although it's certainly a vibe it's just not the vibe I adored in HK like Greenpath, Queen's Gardens, Crystal Peak etc. etc. I can't say whether I would dock it a whole point for that, it's otherwise perfect.
For anyone who might be interested, I'll have the Nintendo 3DS mod set up within a couple weeks I think. I don't remember how many people on this particular site showed interest in my Hollow Knight on 3DS project but it's actually a glorious little system for these games with the dozen+ layers spanning each area.
"Greed is often cited as one of the main reasons for the Game Key Card initiative, but Sugimori disagrees on this point. "Do you think a company that’s already made that much profit would do this just to make even more money?"
@Willo567 I don't like him but that's absurd and you can easily do the math on what tariffs are adding to imports. In no world are these $50 because of a tax on Nintendo.
Nintendo is losing me. How fast their egos grow to act this way, one generation separated from the WiiU, as if we won't turn on them for making bad decisions again. I'm about to.
I was legitimately SO excited when I thought we were getting new levels based on DKC1, almost emotionally so. I would have spent whatever they wanted. Then I saw the rush mode and how little they made the island, as if that area could somehow fit all the biomes you explore in DKC, and got that famous dose of Nintendeflation I'm oh so familiar with. Won't waste a dime or a second on this sad cash grab. They're really killing any remaining good will I'd had saved up for them.
My dog chased after my neighbor's cat yesterday and I keep hearing the pitter patter of Nintendo's Ninjas getting closer every time I turn around. It was nice knowing you all.
@N8tiveT3ch You know how like in every Metroidvania you upgrade your equipment and suddenly traversal is faster, enemies are less spongy and it becomes overall more delightful in general? It sound like you got about 5% of the way through the game (especially based on your "samey evironments" comment) and threw in the towel before you really experienced what it has to offer. We're all so sorry it's not your cup of tea but get further before embarrassing yourself in a comment thread among people who got far enough to know your criticisms are silly.
@Warioware There aren't many other instances like this in the game. It's for shock and humor used very sparingly, and it's not like a boss or big baddie wouldn't have killed you just as quickly elsewhere without much warning. To see it as a waste of time is silly.
@JumpingJackson You're interested in this game because it's popular. It's popular because it's great. It's great because it was made very intentionally exactly the way it is. You want to change it to meet your demands of what it should be. That's selfish, shortsighted, and thankfully will never happen. This isn't even a debate, it's just whiners being whiners while the people who love the experience get to rest easy knowing the developers will never bend the knee to the selfish babies. Sorry.
@larryisaman It would take things away that you're not considering. It would take them more time to balance every fight in a mode they clearly have no interest in making. It would change its reputation in general and no longer be seen as the punishing/rewarding experience it's perfected and just find itself in the abyss of games forgotten to time, because optional hard modes don't make masterpieces, you have to be forced to face the same pain as everyone else. You don't get to see the ending without earning it. There are many many games out there for people who want this kind of game without the difficulty, there's 0 reason to pervert this one for the real fans.
@Duncanballs Definitely crybabies. If it's clearly not a game that's meant for you then why barge in making demands when the real fanbase is adamant about it being perfect the way it is? We don't infest your Hello Kitty games demanding more blood. Everything about the game and the experience is designed with intent and competence, it's no oversight that there isn't a difficulty setting, it's that the game would lose a massive amount of what makes it genius by taking out the challenge hence reducing the satisfaction just so normies could say they got to see the pretty colors or whatever. If it's not fun for you, move on.
@Kraven I don't think it's really that serious. I believe at the end of the day each reviewer pulls a number from their emotional attachment to the game, not some mathematical calculation. Sometimes they're penalized for clunkiness, but when all other things are equal, it's the vibe that determines the number.
@Fiskern I wouldn't have ever imagined anyone still tracked physical PC game sales. I haven't seen a disk drive in ages nor a PC game in a store since I can remember. Makes sense though I guess.
1% less than PC can't be uniquely bad, it just seems the PS crowd were the ones uniquely drawn to this one for some reason. Besides being busy with Silksong, I personally didn't pick it up on S2 because of the reviews showing performance woes. Maybe after some patches I'll reconsider.
Bananza is amazing, I feel weird asking for more than that in a 3 month period but also, it's an expensive new console and I want to spend a lot more than the 70 beautiful hours I put into that game on it. MKW was really sad to me, and at $80 it nearly single-handedly evaporated my enthusiasm for this generation. I'll have Silksong for a while now but I could have gotten that on a dozen other platforms in my house. I can't support Legends ZA as much as I loved Arceus, the buildings' graphics are a depressing joke, even the stage in Smash Bros has more details if you zoom in on the background which I find hilarious. idk, excite me Nintendo. Metroid will sell 2-3 million again as always, that ain't it.
@Coalescence "you will accept vapid criticisms from people who never had any intention of ever playing it in a comment section where actual fans are coming together to celebrate its release or you're just a lil baby"
@KITG_GROUP How can anyone judge if something is the accurate amount of hype if it's not their thing? It's like me saying a Hannah Montannah album is overhyped or something, as if I understand what makes little girls happy. Let the fans decide if the hype was called for.
The game is lovely, 5 hours in. There haven't been any swoon-your-heart-out gorgeous environment/music combos on the level of Greenpath or Queen's Gardens yet but I'm sure it's coming, I trust they know what their audience wants. The diagonal down-air is the biggest hurdle for me so far, it's quite different to HK's downward slash and I find myself missing an embarassing amount of the bouncy things, plus turning around on them seems harder than it needs to be, but the more precise I get with it the more fun it gets. Endless sprinting is fantastic but I'm not sure why there's some intentional input delay when jumping while sprinting, it's messed me up during platforming quite a few times.
All in all, I've cursed many times already. I'm so happy.
I'd be interested but nothing I've seen of the main character makes me feel like playing as her for hours and that's really important to me personally.
I wish companies would do everything they can to get their games to 40fps on S2. It's such a great middle ground between visuals and performance IMO, 30 is just disappointing and archaic.
Comments 1,252
Re: Pokémon TCG Pocket's Next Expansion Guarantees Rare Pulls In Every Pack
People kept teasing me for hoarding. I had a feeling something like this was coming. Me and my 2800 hourglasses are the ones laughing now.
Re: Review: Hades 2 - Nintendo Switch 2 Edition - A Bewitching Sequel That's A Spell Off Perfect
@neil9000 Overrated to you. Roguelikes in general are wildly overrated. To me, of course.
Re: Opinion: Why Focus On Silksong's Difficulty When We Need To Talk About How Cute It is?
@theberrage You're rewarded with being better at the game from overcoming the challenge, perfecting the 25 second runback, learning that hitting your cocoon later in the battle to restore your silk instead of at the beginning is a better strategy, and also just the satisfaction of knowing that you beat a tricky boss. No it's not Zelda where every boss and mini-boss just happens to possess a valuable object that you rob off of their corpse but it's actually fine.
150 times is abnormal, I'm not sure if you're exaggerating but something was definitely amiss there. Maybe you didn't equip a crest that really vibed with your playstyle? Did you try Wanderer? Or did you try equipping the pollup pouch? She was tricky but extremely fun, certainly not "just to be difficult", don't be ashamed to watch someone on YouTube beat her to see if maybe you've been doing something wrong. Tons of people have gotten her, arguably hundreds of thousands by now if not over a million including my girlfriend who has only ever played Smash Bros Ultimate and Hollow Knight as her other 2 challenging video games since she got into gaming a few years ago, I believe in you.
Re: Opinion: Why Focus On Silksong's Difficulty When We Need To Talk About How Cute It is?
@larryisaman The devs have no interest, passion, or time to dedicate towards an entire balancing act that caters to a group of people that don't care enough about the game to rise up to the challenge. Plus you could easily and accurately argue that the games are so popular in the first place because they demand the same performance from everyone, not just those that choose it. If it were optional it would be forgettable, plus how would one even go about making the platforming easier? Just teleporting the player to every place they need to be before letting them whack at a spiritless boss like a pinata? The soul would be gone immediately, the challenge IS the game. I understand it looks and sounds pretty so a lot of people who don't typically love this much of a challenge will feel left out but there's YouTube playthroughs for them, or, just not being afraid of dying a lot until they get better and realize they haven't felt a game quite this rewarding of their efforts before (not saying there aren't others, but this would be their first, thanks in large part to how cute it is)
Re: Pokémon Legends: Z-A Reveals New Distribution
Such a sad, ugly looking game. The Lumios stage in Smash has more attention to detail lol What a waste of a cool looking new battle system.
@Druidsbrook people's addiction to tradition is what put us here.
Re: Super Mario Galaxy + Super Mario Galaxy 2 Gets A Seven-Minute Overview Trailer
@Untempered-Link okay enjoy your $100 Pokemon bro.
Re: New Limited-Time Pokémon Scarlet And Violet Distribution Now Available
@BrokenCiv Especially in a game that's seemed blatantly incomplete in the many many months they've been showing it off. Just ugly and empty, and $100 + a subscription fee to experience it all. It's really pathetic.
Re: Opinion: I Can't Believe I'm Finally Getting My Dream Pokémon Game In 2026
@Interneto you either didn't read his comment very carefully or you're not remembering what ScarVi was like at all.
Re: Nintendo Music "Special Release" Adds Tracks From Donkey Kong Bananza Today
Wake me up when I can listen to Egg Shell Hotel Annex.
Re: Opinion: I Can't Believe I'm Finally Getting My Dream Pokémon Game In 2026
@HammerGalladeBro The Detective Pikachu Movie.
Re: Opinion: I Can't Believe I'm Finally Getting My Dream Pokémon Game In 2026
I'm FAR more excited for this than ZA (which I am not buying) or whatever gen 10 ends up looking like (because even if it's 3x better than ScarVi it'll still be poop). I've dreamed of a game that mixes Zelda, Pokémon and Animal Crossing since I was wee and I'll certainly take two of the three. It looks fantastic, the map seems huge, I just hope it has a lot of furniture instead of homebuilding being an afterthought like Fantasy Life or most Animal Crossing clones. I want each of my villag- Pokénébors to have very distinct tastes in decor. I love the wild design of ditto and the originality of copying abilities via body horror lol this is the kind of special twist the series has sorely needed for a good while. Here's hoping it lives up to the potential, and doesn't have cut content thrown in as $30 DLC day one.
Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"
@user0 definitely acceptable. You're demanding a change that the creators don't have any interest in developing. Imagine if we all did that, instead of acknowledging when something just isn't meant for us? Imagine the hundreds of hours they would have to spend making a version of something that perverts the original sole intent of their creation just so a small handful of people will shut up, and then what's actually left of the game? What joy is left when a game that's main source of intended entertainment is just stripped away? Just go play Ori or Metroid or something.
Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"
@ROMhaiku To think that your idea of how the game should be designed is better than the idea of the artists who clearly designed it with a very focused intent? To practically demand your idea on every article (not you specifically but the group that shares your opinion that still can't seem to keep their ideas to themselves)? Yes I consider that elitism. The fans who like the difficulty aren't flaunting their abilities to people who don't care, or writing articles about how much better at gaming they are than you, or demanding every easy game that interests them to be harder to fit their needs - they only seem elitist when they're defending the art from those who seek to alter it with their demands. That's like provoking someone to defend themselves then calling them violent.
Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"
@ROMhaiku The people demanding changes to the artist's original vision are the elitist for thinking they have a right to be catered to by everyone. The game will outsell most other Metroidvanias in large part because it doesn't cater, it demands, and at the end of the day the human spirit loves a challenge.
Re: Super Mario Galaxy + Super Mario Galaxy 2 Switch Online Icons Revealed
@LazyDaisy You know why
Re: Review: Donkey Kong Bananza: DK Island & Emerald Rush (Switch 2) - DLC That's Ripe With Fun, But Could've Been More
@Dimey It's what's reported on sites that track that info, I didn't invent these numbers, and I personally took 75 hours to 100% it. I loved Astro Bot and was happy if a little confused that it won a big GotY (not many, but a big one). Bananza will be a GotY contender for many sites too. I'm glad you have such a favorite, I'm only copy/pasting numbers that invalidate your arguments.
Re: Review: Donkey Kong Bananza: DK Island & Emerald Rush (Switch 2) - DLC That's Ripe With Fun, But Could've Been More
@SurprisedRobinChu They didn't give the game a 7 though.
Re: Review: Donkey Kong Bananza: DK Island & Emerald Rush (Switch 2) - DLC That's Ripe With Fun, But Could've Been More
@Exerion76 @Dimey The Astro Bot dlc brought its total playtime to 16-24 hours on average compared to the DK Bananza base game of 50-70 hours on average. They're both collectathons. Lots of levels barely focus on destruction, you played Eggshell Hotel so you know this already.
Re: Review: Donkey Kong Bananza: DK Island & Emerald Rush (Switch 2) - DLC That's Ripe With Fun, But Could've Been More
I just wanted a few new areas based on DKC levels 🥺 Crystal caves, snowy peaks, dimly lit tree houses in a moody forest, etc. complete with the old bangers. It seemed so obvious and I'd have spent whatever they wanted. I don't know what this rogue stuff is but I hate it.
Re: Little Nightmares III 'Necropolis Demo' Now Available On Switch And Switch 2
Reminder that the original team is working on ReAnimal instead of this, if you care.
Re: Another Silksong Patch Is On The Way, But Don't Expect More Difficulty Tweaks
@Dualmask Or just turn your rosaries into necklaces so it's not an issue
Re: Review: Hollow Knight: Silksong - Nintendo Switch 2 Edition - Woven To Brutal Perfection
Agree 100%. My only complaint is one of preference, and it's that I oh-so-loved the litany of whimsical locations in HK. The only area that hit it for me in SS is Shellwood, otherwise they've leaned very heavily into musty and frankly pretty gross locations (not an insult, with names like Bilewater and Putrified Ducts, they knew what they were doing) and although it's certainly a vibe it's just not the vibe I adored in HK like Greenpath, Queen's Gardens, Crystal Peak etc. etc. I can't say whether I would dock it a whole point for that, it's otherwise perfect.
For anyone who might be interested, I'll have the Nintendo 3DS mod set up within a couple weeks I think. I don't remember how many people on this particular site showed interest in my Hollow Knight on 3DS project but it's actually a glorious little system for these games with the dozen+ layers spanning each area.
Re: Nintendo Is "Acting To Protect The Industry" With Switch 2 Game Key Cards, Says Ex-Capcom Composer
"Greed is often cited as one of the main reasons for the Game Key Card initiative, but Sugimori disagrees on this point. "Do you think a company that’s already made that much profit would do this just to make even more money?"
lol
Re: New Kirby amiibo Will Apparently Be Nintendo's "Most Expensive amiibo Ever"
@Willo567 I don't like him but that's absurd and you can easily do the math on what tariffs are adding to imports. In no world are these $50 because of a tax on Nintendo.
Re: Donkey Kong Bananza Has Been Updated To Version 2.0.0, Here Are The Full Patch Notes
Nintendo is losing me. How fast their egos grow to act this way, one generation separated from the WiiU, as if we won't turn on them for making bad decisions again. I'm about to.
Re: Hollow Knight: Silksong: Walkthrough & All Collectibles
@harrystein How far did you get?
Re: Surprise! Donkey Kong Bananza Is Getting DLC, And It's Out Today
I was legitimately SO excited when I thought we were getting new levels based on DKC1, almost emotionally so. I would have spent whatever they wanted. Then I saw the rush mode and how little they made the island, as if that area could somehow fit all the biomes you explore in DKC, and got that famous dose of Nintendeflation I'm oh so familiar with. Won't waste a dime or a second on this sad cash grab. They're really killing any remaining good will I'd had saved up for them.
Re: Pokémon's Former Chief Legal Officer Believes Nintendo's Latest Patent Will Be Ignored
My dog chased after my neighbor's cat yesterday and I keep hearing the pitter patter of Nintendo's Ninjas getting closer every time I turn around. It was nice knowing you all.
Re: Opinion: Silksong's Tight Construction Is Exactly What I Need After Too Much Open-World Loafing
@N8tiveT3ch You know how like in every Metroidvania you upgrade your equipment and suddenly traversal is faster, enemies are less spongy and it becomes overall more delightful in general? It sound like you got about 5% of the way through the game (especially based on your "samey evironments" comment) and threw in the towel before you really experienced what it has to offer. We're all so sorry it's not your cup of tea but get further before embarrassing yourself in a comment thread among people who got far enough to know your criticisms are silly.
Re: Cyberpunk 2077 Receives Another Update On Switch 2, Here Are The Patch Notes
Can they contact the Star Wars Outlaws guys and ask them how to get ray tracing running on S2?
Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench
@Oldstalk what runback takes longer than 25 seconds? What boss are you referring to? You sound so bitter for someone that's clearly misinformed.
Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench
@Warioware There aren't many other instances like this in the game. It's for shock and humor used very sparingly, and it's not like a boss or big baddie wouldn't have killed you just as quickly elsewhere without much warning. To see it as a waste of time is silly.
Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
@JumpingJackson You're interested in this game because it's popular. It's popular because it's great. It's great because it was made very intentionally exactly the way it is. You want to change it to meet your demands of what it should be. That's selfish, shortsighted, and thankfully will never happen. This isn't even a debate, it's just whiners being whiners while the people who love the experience get to rest easy knowing the developers will never bend the knee to the selfish babies. Sorry.
Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
@larryisaman It would take things away that you're not considering. It would take them more time to balance every fight in a mode they clearly have no interest in making. It would change its reputation in general and no longer be seen as the punishing/rewarding experience it's perfected and just find itself in the abyss of games forgotten to time, because optional hard modes don't make masterpieces, you have to be forced to face the same pain as everyone else. You don't get to see the ending without earning it. There are many many games out there for people who want this kind of game without the difficulty, there's 0 reason to pervert this one for the real fans.
Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas
@Duncanballs Definitely crybabies. If it's clearly not a game that's meant for you then why barge in making demands when the real fanbase is adamant about it being perfect the way it is? We don't infest your Hello Kitty games demanding more blood. Everything about the game and the experience is designed with intent and competence, it's no oversight that there isn't a difficulty setting, it's that the game would lose a massive amount of what makes it genius by taking out the challenge hence reducing the satisfaction just so normies could say they got to see the pretty colors or whatever. If it's not fun for you, move on.
Re: Review: Bubsy In: The Purrfect Collection (Switch) - Limited Run Cleans Out The Kitty Litter
This is how a similar Sonic collection would score if people weren't conditioned to get a hit of dopamine from the sound effects.
Re: PSA: New Episodes Of Pokémon Concierge Are Now On Netflix
@SoraPlaysNintendo Watch it on Halloween then.
Re: Review: Cronos: The New Dawn (Switch 2) - Strong Story Elevates Otherwise Safe Survival Horror
@Kraven I don't think it's really that serious. I believe at the end of the day each reviewer pulls a number from their emotional attachment to the game, not some mathematical calculation. Sometimes they're penalized for clunkiness, but when all other things are equal, it's the vibe that determines the number.
Re: UK Charts: Mario Kart World Takes The Lead While Cronos Sees Weak Sales On Switch 2
@Smithicus Unwarranted how? How far are you?
Re: UK Charts: Mario Kart World Takes The Lead While Cronos Sees Weak Sales On Switch 2
@Fiskern I wouldn't have ever imagined anyone still tracked physical PC game sales. I haven't seen a disk drive in ages nor a PC game in a store since I can remember. Makes sense though I guess.
Re: UK Charts: Mario Kart World Takes The Lead While Cronos Sees Weak Sales On Switch 2
1% less than PC can't be uniquely bad, it just seems the PS crowd were the ones uniquely drawn to this one for some reason. Besides being busy with Silksong, I personally didn't pick it up on S2 because of the reviews showing performance woes. Maybe after some patches I'll reconsider.
Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?
Bananza is amazing, I feel weird asking for more than that in a 3 month period but also, it's an expensive new console and I want to spend a lot more than the 70 beautiful hours I put into that game on it. MKW was really sad to me, and at $80 it nearly single-handedly evaporated my enthusiasm for this generation. I'll have Silksong for a while now but I could have gotten that on a dozen other platforms in my house. I can't support Legends ZA as much as I loved Arceus, the buildings' graphics are a depressing joke, even the stage in Smash Bros has more details if you zoom in on the background which I find hilarious. idk, excite me Nintendo. Metroid will sell 2-3 million again as always, that ain't it.
Re: First Impressions: Same But Different? - Our Initial Hours With Hollow Knight: Silksong
@Coalescence "you will accept vapid criticisms from people who never had any intention of ever playing it in a comment section where actual fans are coming together to celebrate its release or you're just a lil baby"
Re: First Impressions: Same But Different? - Our Initial Hours With Hollow Knight: Silksong
@KITG_GROUP How can anyone judge if something is the accurate amount of hype if it's not their thing? It's like me saying a Hannah Montannah album is overhyped or something, as if I understand what makes little girls happy. Let the fans decide if the hype was called for.
Re: First Impressions: Same But Different? - Our Initial Hours With Hollow Knight: Silksong
The game is lovely, 5 hours in. There haven't been any swoon-your-heart-out gorgeous environment/music combos on the level of Greenpath or Queen's Gardens yet but I'm sure it's coming, I trust they know what their audience wants. The diagonal down-air is the biggest hurdle for me so far, it's quite different to HK's downward slash and I find myself missing an embarassing amount of the bouncy things, plus turning around on them seems harder than it needs to be, but the more precise I get with it the more fun it gets. Endless sprinting is fantastic but I'm not sure why there's some intentional input delay when jumping while sprinting, it's messed me up during platforming quite a few times.
All in all, I've cursed many times already. I'm so happy.
Re: Review: Star Wars Outlaws (Switch 2) - An Underrated Adventure, A Super-Solid Port
I'd be interested but nothing I've seen of the main character makes me feel like playing as her for hours and that's really important to me personally.
Re: Ubisoft Celebrates Rayman's 30th Anniversary With An "Epic" Event In Brawlhalla
@Tayrailbridge And if it is, are we still haters?
Re: Nintendo Switch 2 System Update 20.4.0 Is Now Live, Here Are The Full Patch Notes
I wish Nintendo would send a stability update to my girlfriend's brain.
Re: Square Enix Confirms Final Fantasy VII Remake Intergrade Runs At A "Stable" 30fps On Switch 2
@Hanabi99 No reason? You sure?
Re: Square Enix Confirms Final Fantasy VII Remake Intergrade Runs At A "Stable" 30fps On Switch 2
I wish companies would do everything they can to get their games to 40fps on S2. It's such a great middle ground between visuals and performance IMO, 30 is just disappointing and archaic.