Comments 1,252

Re: Opinion: Why Focus On Silksong's Difficulty When We Need To Talk About How Cute It is?

SpaceboyScreams

@theberrage You're rewarded with being better at the game from overcoming the challenge, perfecting the 25 second runback, learning that hitting your cocoon later in the battle to restore your silk instead of at the beginning is a better strategy, and also just the satisfaction of knowing that you beat a tricky boss. No it's not Zelda where every boss and mini-boss just happens to possess a valuable object that you rob off of their corpse but it's actually fine.
150 times is abnormal, I'm not sure if you're exaggerating but something was definitely amiss there. Maybe you didn't equip a crest that really vibed with your playstyle? Did you try Wanderer? Or did you try equipping the pollup pouch? She was tricky but extremely fun, certainly not "just to be difficult", don't be ashamed to watch someone on YouTube beat her to see if maybe you've been doing something wrong. Tons of people have gotten her, arguably hundreds of thousands by now if not over a million including my girlfriend who has only ever played Smash Bros Ultimate and Hollow Knight as her other 2 challenging video games since she got into gaming a few years ago, I believe in you.

Re: Opinion: Why Focus On Silksong's Difficulty When We Need To Talk About How Cute It is?

SpaceboyScreams

@larryisaman The devs have no interest, passion, or time to dedicate towards an entire balancing act that caters to a group of people that don't care enough about the game to rise up to the challenge. Plus you could easily and accurately argue that the games are so popular in the first place because they demand the same performance from everyone, not just those that choose it. If it were optional it would be forgettable, plus how would one even go about making the platforming easier? Just teleporting the player to every place they need to be before letting them whack at a spiritless boss like a pinata? The soul would be gone immediately, the challenge IS the game. I understand it looks and sounds pretty so a lot of people who don't typically love this much of a challenge will feel left out but there's YouTube playthroughs for them, or, just not being afraid of dying a lot until they get better and realize they haven't felt a game quite this rewarding of their efforts before (not saying there aren't others, but this would be their first, thanks in large part to how cute it is)

Re: Opinion: I Can't Believe I'm Finally Getting My Dream Pokémon Game In 2026

SpaceboyScreams

I'm FAR more excited for this than ZA (which I am not buying) or whatever gen 10 ends up looking like (because even if it's 3x better than ScarVi it'll still be poop). I've dreamed of a game that mixes Zelda, Pokémon and Animal Crossing since I was wee and I'll certainly take two of the three. It looks fantastic, the map seems huge, I just hope it has a lot of furniture instead of homebuilding being an afterthought like Fantasy Life or most Animal Crossing clones. I want each of my villag- Pokénébors to have very distinct tastes in decor. I love the wild design of ditto and the originality of copying abilities via body horror lol this is the kind of special twist the series has sorely needed for a good while. Here's hoping it lives up to the potential, and doesn't have cut content thrown in as $30 DLC day one.

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

SpaceboyScreams

@user0 definitely acceptable. You're demanding a change that the creators don't have any interest in developing. Imagine if we all did that, instead of acknowledging when something just isn't meant for us? Imagine the hundreds of hours they would have to spend making a version of something that perverts the original sole intent of their creation just so a small handful of people will shut up, and then what's actually left of the game? What joy is left when a game that's main source of intended entertainment is just stripped away? Just go play Ori or Metroid or something.

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

SpaceboyScreams

@ROMhaiku To think that your idea of how the game should be designed is better than the idea of the artists who clearly designed it with a very focused intent? To practically demand your idea on every article (not you specifically but the group that shares your opinion that still can't seem to keep their ideas to themselves)? Yes I consider that elitism. The fans who like the difficulty aren't flaunting their abilities to people who don't care, or writing articles about how much better at gaming they are than you, or demanding every easy game that interests them to be harder to fit their needs - they only seem elitist when they're defending the art from those who seek to alter it with their demands. That's like provoking someone to defend themselves then calling them violent.

Re: Review: Donkey Kong Bananza: DK Island & Emerald Rush (Switch 2) - DLC That's Ripe With Fun, But Could've Been More

SpaceboyScreams

@Dimey It's what's reported on sites that track that info, I didn't invent these numbers, and I personally took 75 hours to 100% it. I loved Astro Bot and was happy if a little confused that it won a big GotY (not many, but a big one). Bananza will be a GotY contender for many sites too. I'm glad you have such a favorite, I'm only copy/pasting numbers that invalidate your arguments.

Re: Review: Hollow Knight: Silksong - Nintendo Switch 2 Edition - Woven To Brutal Perfection

SpaceboyScreams

Agree 100%. My only complaint is one of preference, and it's that I oh-so-loved the litany of whimsical locations in HK. The only area that hit it for me in SS is Shellwood, otherwise they've leaned very heavily into musty and frankly pretty gross locations (not an insult, with names like Bilewater and Putrified Ducts, they knew what they were doing) and although it's certainly a vibe it's just not the vibe I adored in HK like Greenpath, Queen's Gardens, Crystal Peak etc. etc. I can't say whether I would dock it a whole point for that, it's otherwise perfect.

For anyone who might be interested, I'll have the Nintendo 3DS mod set up within a couple weeks I think. I don't remember how many people on this particular site showed interest in my Hollow Knight on 3DS project but it's actually a glorious little system for these games with the dozen+ layers spanning each area.

Re: Surprise! Donkey Kong Bananza Is Getting DLC, And It's Out Today

SpaceboyScreams

I was legitimately SO excited when I thought we were getting new levels based on DKC1, almost emotionally so. I would have spent whatever they wanted. Then I saw the rush mode and how little they made the island, as if that area could somehow fit all the biomes you explore in DKC, and got that famous dose of Nintendeflation I'm oh so familiar with. Won't waste a dime or a second on this sad cash grab. They're really killing any remaining good will I'd had saved up for them.

Re: Opinion: Silksong's Tight Construction Is Exactly What I Need After Too Much Open-World Loafing

SpaceboyScreams

@N8tiveT3ch You know how like in every Metroidvania you upgrade your equipment and suddenly traversal is faster, enemies are less spongy and it becomes overall more delightful in general? It sound like you got about 5% of the way through the game (especially based on your "samey evironments" comment) and threw in the towel before you really experienced what it has to offer. We're all so sorry it's not your cup of tea but get further before embarrassing yourself in a comment thread among people who got far enough to know your criticisms are silly.

Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas

SpaceboyScreams

@JumpingJackson You're interested in this game because it's popular. It's popular because it's great. It's great because it was made very intentionally exactly the way it is. You want to change it to meet your demands of what it should be. That's selfish, shortsighted, and thankfully will never happen. This isn't even a debate, it's just whiners being whiners while the people who love the experience get to rest easy knowing the developers will never bend the knee to the selfish babies. Sorry.

Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas

SpaceboyScreams

@larryisaman It would take things away that you're not considering. It would take them more time to balance every fight in a mode they clearly have no interest in making. It would change its reputation in general and no longer be seen as the punishing/rewarding experience it's perfected and just find itself in the abyss of games forgotten to time, because optional hard modes don't make masterpieces, you have to be forced to face the same pain as everyone else. You don't get to see the ending without earning it. There are many many games out there for people who want this kind of game without the difficulty, there's 0 reason to pervert this one for the real fans.

Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas

SpaceboyScreams

@Duncanballs Definitely crybabies. If it's clearly not a game that's meant for you then why barge in making demands when the real fanbase is adamant about it being perfect the way it is? We don't infest your Hello Kitty games demanding more blood. Everything about the game and the experience is designed with intent and competence, it's no oversight that there isn't a difficulty setting, it's that the game would lose a massive amount of what makes it genius by taking out the challenge hence reducing the satisfaction just so normies could say they got to see the pretty colors or whatever. If it's not fun for you, move on.

Re: Poll: Three Months In, How Would You Rate Switch 2's Library So Far?

SpaceboyScreams

Bananza is amazing, I feel weird asking for more than that in a 3 month period but also, it's an expensive new console and I want to spend a lot more than the 70 beautiful hours I put into that game on it. MKW was really sad to me, and at $80 it nearly single-handedly evaporated my enthusiasm for this generation. I'll have Silksong for a while now but I could have gotten that on a dozen other platforms in my house. I can't support Legends ZA as much as I loved Arceus, the buildings' graphics are a depressing joke, even the stage in Smash Bros has more details if you zoom in on the background which I find hilarious. idk, excite me Nintendo. Metroid will sell 2-3 million again as always, that ain't it.

Re: First Impressions: Same But Different? - Our Initial Hours With Hollow Knight: Silksong

SpaceboyScreams

The game is lovely, 5 hours in. There haven't been any swoon-your-heart-out gorgeous environment/music combos on the level of Greenpath or Queen's Gardens yet but I'm sure it's coming, I trust they know what their audience wants. The diagonal down-air is the biggest hurdle for me so far, it's quite different to HK's downward slash and I find myself missing an embarassing amount of the bouncy things, plus turning around on them seems harder than it needs to be, but the more precise I get with it the more fun it gets. Endless sprinting is fantastic but I'm not sure why there's some intentional input delay when jumping while sprinting, it's messed me up during platforming quite a few times.
All in all, I've cursed many times already. I'm so happy.