Comments 1,977

Re: Feature: Playing Until We Get It Right - How Perfectionism Appears In Gaming

OldManHermit

I am keenly aware I'm an imperfect being, so I have never strived for perfection, least of all in something I do in my leisure time. I try, to the best of my ability to be competent in the things I’m passionate about, but to be perfect, that is nigh impossible.

And isn’t it more fun to muddle through somehow and succeed, rather than being absolutely flawless? Street Fighter for instance, a perfect victory can feel hollow, but a close fight between an even opponent when you make mistakes is infinitely more rewarding. And I think I may have inadvertently quoted Ryu there haha.

Re: Review: Elden Ring: Tarnished Edition (Switch 2) - An Outstanding Achievement In Open-World Design

OldManHermit

@-wc- I respectfully disagree with you on this point. I don't see why nintendo can't release a console with the horsepower to run the third party games it's competitor's enjoy, while also maintaining that classic nintendo quality/quirkiness with their own in house releases. I mean, that was basically the GameCube era: Xbox, ps2, and the cube were all on a similar playing field. Everybody got Prince of Persia: the sands of time for instance, but there were still those exclusives that made your console of choice special.

And then we came to the wii era, when nintendo made the conscious choice to sacrifice graphical power for control innovation. And don't get me wrong, the wii was great, and produced some fantastic games, but me being someone at the time who could only afford one console felt like I was missing out on a lot of stuff the shiny hd consoles had the benefit of. So that's basically where I'm coming from on this, I'd rather have as many games as possible available in one place. As long as nintendo keeps making their own games, I really have no problem with these kinds of re-releases.

Re: Review: Elden Ring: Tarnished Edition (Switch 2) - An Outstanding Achievement In Open-World Design

OldManHermit

Been replaying this on PS4, I haven't played since it initially released. I got fairly far in the game I think, but took an extended break and had no idea what I was supposed to be doing when I came back to it, so ended up dropping it.

It really is a beautiful game, there's so much richness and detail in the world which goes a long way in making it feel like a real lived in place, but I agree the actual narrative of the game is a bit obtuse.

It's been fun to revisit, but man the difficulty is always ridiculous in these games, to the point where it almost feels mean spirited at times. It's a great feeling when you finally overcome a difficult boss, but there are few games that make me want to smash my controller more than this one haha.

Re: The Lord Of The Rings: War In The North Shadow-Drops On Switch 1 & 2

OldManHermit

Oh wow, that's random. I have this on PS3, it's not anything mind blowing, but I actually really dig this game. It's your basic action RPG with LotR trappings, which works for me as I'm a big fan. I think the story takes place during the events of the films/books. I always appreciate RPGs where the gear you find actually cosmetically affects your character, gives you a better sense of progression.

I do recall there was a game breaking glitch in this game. After a certain boss fight in Mirkwood, you go talk to Radagast and the game just won't let you proceed to the next area. I had to restart from scratch. Presumably this rerelease amends that issue.

Re: Feature: Six Things I'd Like To See in 'Metroid 6'

OldManHermit

@-wc- But Reboot was great!! Haha.

In regards to the parry mechanic, it can feel stiff and awkward at first, but I found as I used it more, it becomes like second nature, and as a result more fluid/organic.

I'd say the the game is definitely worth a fair shake, but if it just wasn't clicking with you that's absolutely valid.

Re: Feature: Six Things I'd Like To See in 'Metroid 6'

OldManHermit

@-wc- I agree, Super is still the tops, and Prime 4 was a bit lackluster. I'm sure the protracted development time, and expectations being through the roof didn't help with that either.

I really dig Dread personally tho. Much like super and fusion I find it very enjoyable to replay, and it has some great boss fights. Ravenbeak in particular is one of the best in the series. He feels like a true equal to Samus and takes actual skill and focus to defeat.

Re: Onimusha: Way Of The Sword Producer Explains The 20-Year Wait For A New Game

OldManHermit

Glad to see Onimusha finally return. It's definitely an eclectic series. While they all share similar dna, each of the four previous games are fairly distinctive from one another. This new one seems to be leaning into the more horror themed aesthetic of the first game which is awesome.

Probably less likely, but I'd love to see Capcom revive the Maximo games as well.

Re: How About Celebrating Terminator 2's 35th With This VHS Cassette That Holds Switch Games?

OldManHermit

Not something I'd get personally, but it is a neat little novelty item.

As someone who grew up in the 80s/90s I do have a fondness for vhs. I got addicted to collecting them for a couple years as there was a Value Village near me that had a continuous stock of old tapes rolling through for 2 bucks a pop. Definitely found some gems, but the one draw back is vhs does take up a lot of space. I'm about ready to construct a shanty town mainly comprised of copies of Water World and Robin Hood: Prince of Thieves.

Re: Mysterious 'Metroid Ravenous' Game Rating Appears Online

OldManHermit

Very cool if this turns out to be a sequel to Dread. The 'Ravenous' subtitle is intriguing. Wild speculation, but I wonder if this plays into the metroid suit Samus unlocks at the end of Dread. Maybe you have to feed on enemies in order to maintain energy, or some mechanic like that.

Re: Community: Got Treasured N64 Memories? We'd Love To Hear Them

OldManHermit

Playing Mario kart 64 in my parent's basement with my buddy and my younger sister, whom we begrudgingly let join us. We played so much we all became quite adept at the game, which resulted in some seriously stiff competition and legendary races.

Wario was always my main, but at some point down the line my sister stole him from me. So even when we get together to play the modern iterations of MK as adults, my sis insists on being Wario no exceptions. Eh, I've settled for dry bowser.

Re: Horror Specialist Bloober Team Is Releasing A New Star Trek Game On Switch 2

OldManHermit

@Jireland92 I would argue that horror themes have always been part of Star Trek's dna. The very first episode to aire of the original series, 'The man trap' involved a space vampire that fed on salt! And there are plenty of other examples throughout the other shows. One of my favs being the tng episode with the inter-dimensional aliens that kidnap crew members in their sleep to experiment on them.