
Star Trek: Resurgence presents, essentially, an episode of the sci-fi show in interactive, visual novel form.
Where Starfleet combat sims focus on phaser battles and starship strategy, and often struggle to capture the many facets of the show beyond the iconography, Dramatic Labs threads life's moral quandaries, familial and political themes, and the sheer wonder of the universe throughout this game. Plus all the "Shields up, red alert!" and phaser fire you'd expect from a standard episode of '90s Trek.
Originally released in 2023 on PC and non-Switch consoles, the dev team of Telltale veterans uses a two-protagonist narrative to deliver familiar (and, for fans, thrilling) starship activities aboard the USS Resolute. First Officer Jara Rydek and Petty Officer Carter Diaz give you perspectives spanning the ranks, combining day-to-day engineering and workplace shenanigans with investigation, political intrigue, and tension at the top, until the two characters eventually meet and their stories converge.

It's a smart approach to split those two strands without contriving a single character to carry the narrative, solve diplomatic crises, counsel colleagues, beam down on away missions, scan anomalies, administer medical aid, and fix the warp core. The crew is still the star here, despite this being a Rydek/Diaz episode.
And it's a decent episode, too; one that nails the show's mise-en-scène and writing style. Split into chapters, the titles (all presented in Crillee Italic, naturally) riff on old episode names or notable lines from the franchise. We're in the Lower Decks era, timeline fans; so, post-Nemesis, around a decade after TNG's TV run ended, with Riker out there on the Titan and everyone wearing the late-season DS9/First Contact uniforms. The Resolute isn't the sparkling new flagship, though, so there's plenty of old 2360s LCARS colouring and design language from the earlier shows (plus some lovely Type 6 shuttles) mixed in with the sleeker, metallic sheens of the movies.

It's on to this freshly refitted science vessel that Rydek arrives following an incident that tarnished not just the ship's hull but her new CO's reputation. Anxious to rehabilitate his career, Captain Solano needs his next mission to succeed at any cost. There's tension amongst his crew, too, as others had been eyeing Rydek's post.
Again, this is essentially an interactive novel. Beyond a couple of moments where you might push the left stick forward to walk along a prescribed path, you have zero direct control of your character; each environment presents static shots with interactable icons to investigate, each initiating a short scene. [Update: This is apparently a change for the Switch port; other versions of the game give you limited character control to walk around and explore environments.] Dialogue options influence your relationships — the classic Telltale 'X will remember that' branching narrative setup — and the pause menu contains a summary of each character's current opinion of you.

Beyond conversations, you get to operate equipment - reordering isolinear chips, modulating carrier beams, flipping open tricorders and scanning, that sort of thing. On a controller, you'll be rotating sticks and pushing between icons, whereas in handheld mode the touchscreen has you pushing sliders and hitting prompts. It's simple stuff, but well implemented.
Every 'puzzle' is broadly similar (move the tricorder around and scan across bands to find three substances, job done), but they're brisk and pleasantly Trek-y, with all the right terminology and sound effects. Elsewhere in the audio department, although you don't get any of the shows' recognisable, roaring themes, the score does a fair job of approximating the mid-'90s auditory ambience of DS9 or Voyager.
Resurgence is definitely a budget production. The video quality varies between environments, but the Unreal Engine-powered visuals hold up surprisingly well on Switch, although it could use an optimisation pass on Switch 2, where things looked a little rougher to my eye. There's some sleight of hand going on with prerendered video mixed in with rendered scenes (at least that's what it feels like) and the image can be a little soft, the video a little choppy, with awkward pauses between selecting an action and awaiting the result. But it all just about hangs together, whether you're playing docked or handheld.

On the topic of things that would raise a Vulcan's eyebrow, Quick-Time Events feel as clunky and pointless as ever here. Elsewhere, a character appeared at their station missing some vital headwear before it magically materialised a couple of shots later. Another time, as the camera whip-panned around the bridge, I swear I glimpsed a Bolian I'd previously dismissed, too.
There's a little jank around the edges, then - again, this isn't the flagship. All that said, Dramatic Labs spent its resources in the right places, 100%. No, you can't control your characters directly, but that restriction gives the devs total control over the camera and nearly every scene and environment feels like something that could have been shot on a Paramount soundstage in the Berman era (including a trip to 'Planet Hell'), with good depth of field and strong direction grounding the story well enough that you don't get hung up on minor tech hiccups or uncanny glide-walks.

The facial animation and voice work are excellent, too, conveying emotions accurately in the shows’ Shakespearean style, with writing quality to match. Carter's got easygoing Geordi vibes which work well against Jara's more sober, commanding presence, but both are likeable with the actors delivering great performances. It's a testament to the writers and performers that Spock and Riker don't feel shoehorned in for the fans, and you'd be hard-pressed to tell Piotr Michael's excellent rendition from Nimoy himself. It's all very well done.
Some crewmembers are more prickly than you'd expect on a Starfleet vessel, but I generally warmed to them - all except one, who offered only terrible takes and the worst recommendations. Perhaps other characters go into full-on sulks when you shut them down repeatedly, Worf-style, and this one did suffer personally due to a 'needs of the many' decision I made. In another playthrough, if I channelled my Mirror Universe self and made different choices, perhaps we could be best buds.
Beyond that one officer, though, one of the most attractive elements of Trek is well represented here: the competence porn of seeing professional, intelligent people doing jobs they enjoy, and well.

It's been a while since I played Mass Effect, but the balance here between diplomacy, your own moral integrity, and the reality of the situation put me in that frame of mind. By tapping into a story with callbacks to a Season One TNG episode, you get a little TOS flavour, too: capricious godlike creatures, energy crystals, and some pleasant, '60s-style hokum. For dyed-in-the-wool Trekkies, it's exhilarating, although the ending — at least my ending — left a significant plot thread hanging in a way which felt unsatisfying.
Still, the "seven hours or more" before the credits rolled were solidly engaging. Resurgence doesn't serve up dry starship resource management or frontier strategy - it's all about the complex decision making and moral quandaries of actual Star Trek, plus the occasional thrill of saying "On screen" or "Engage" or "Energise". It's accurate enough with terminology across the board to satisfy anyone who knows photons from phase inducers, and just scanning crap with your tricorder is a thrill. It puts you in an episode, living that dream of being a hyper-competent Starfleet officer, working with diverse, clever, empathetic people towards the greater good. And looking fetching in a jumpsuit while you’re at it.

So, as episodes go, this is a good 'un. Not a Best of Both Worlds — not something you're going to dig out the Blurays for specifically — but a solid mid-Season Three-er that's absolutely worth a (re)watch.
Conclusion
Star Trek: Resurgence is a modest enterprise, but Dramatic Labs did a stellar job of capturing the qualities of the show, specifically its '90s era, with all the strengths and weaknesses thereof. As with the show, technically, you may notice some rough edges, but the creators have worked wonders with their resources. The visual novel stylings here suit the material, and it's got it where it counts, with excellent writing and performances across the board.
Non-Trek fans won't get half as much out of it, and you may not be tempted to go back for a second playthrough. But if the current crop of Trek shows isn't quite scratching your itch, Resurgence does a great job of transporting you back a generation.





Comments 37
TNG yes... QTE no.
I was annoyed because this is the sort of thing I prefer to play on Switch, but it wasn't, so I bought it (on sale) on Xbox, and then it got announced for Switch.
I'm glad we're starting to see some more experimental Trek games (bbeen way too many mobile nonsense). We have that Voyager rouge-like, a VR survival horror
Oh dear, I chuckled at too many of the Trekkie references in Gavin’s review to be able to ignore this game. There’s just too much to play through right now! I’ll watchlist it for now in the minuscule chance we get a physical release (Make it so!) and plan on picking this up in the near future.
QTEs are ok .. when you're expecting them and are ready.
They become frustrating when they randomly spring out at you, and you have ZERO time to rapidly read what's onscreen, never mind fumble with the controls.
It's like seeing a QR code on a TV advert. Sure, makes perfect sense to the creator, but I am NOT ready with my phone, nor will I have it switched on and camera ready before your advert's over.
Warn us this is coming up, we'll be ready, we'll enjoy it more.
Did they get Ron Jones to do the music?
I'd play a game based TOS or TNG for sure, but Trek games are usually so iffy I'm not in a rush to try this one. At the end of the day, I'd just like a Judgement Rites and A Final Unity remastered (with the original voice acting intact)
“Not a Best of Both Worlds — not something you're going to dig out the Blurays for specifically — but a solid mid-Season Three-er that's absolutely worth a (re)watch.”
And at $20…resistance is futile, indeed.
I played it on PC and love it. It’s the perfect example of a well-made AA game: it knows its audience, plays well, isn’t bloated, is fun, and has just the right amount of acceptable jank that doesn’t ruin the experience. It’s the best Star Trek game I’ve played, so I may double dip on this one when it goes on sale
I picked this up on disc for PS and I need to go back to it eventually. There were bugs when I played and I HOPE they were fixed but I doubt it.
Thanks for the review, honestly it seems that if I want to give a Star Trek game a try at some point I should go for this one first and foremost considering its positives (and I doubt I'll particularly mind the negatives if at all) - would be great if they eventually made it even better though, especially on Switch 2!
QTE's were rubbish (and overpriced) when Dragon's Lair was doing the rounds in the arcades. They have never been fun. It's the most basic of gameplay. Any less and you'd be watching a (albeit lovely looking) cartoon instead of playing a videogame lol. A 7 is bloody generous in my book!
@sleepinglion I watched some videos on “A Final Unity” a few years ago, and ever since I have been hoping it gets a Steam or GOG release. It looks exactly like what a Star Trek game should look and play like. Seems like most of the Trek games of the last 20 years or so are action games or fleet command games, which seem contrary to the shows which were philosophical and explored ideas about fantastic possibilities, stuff that made your brain work, stuff that made you ask questions or think in new ways… filled with epic dialogue and even the routines and themes of every day life for normal people with real personalities.
@GrailUK To be fair I have that problem with a lot of modern games too that aren’t even QTE games. I tried playing this MMORPG the other day and you didn’t even have to walk to your quests, it just auto walked you around the play area to go to the next person in the story. I tried modern “action” games and just gave up in boredom as every place I went had me do random stuff on the controller for no reason, like “climb up this rope by alternating pressing R1 and L1 back and forth” or “to open the valve spin the right thumbstick in a circular motion”. Its like everywhere you go there is a new thing you have to learn a controller input for, you can’t just play the game. That combined with a 1 hour opening tutorial and then repeated tutorials throughout the game… then combine that with hours of dialogue and cinematic scenes that are not intriguing or memorable… just feels like watching a badly made movie that interrupts any attention you might have had with the story by making you do random chores.
Imagine paying $60 for a DVD of a Power Rangers level production and every 30 seconds they paused the video and you had to waggle your hands in the air for 30 seconds…
Where was I? I think I’m rambling again…
Not a genre I normally go for, but being a huge Trek fan I will likely check this out eventually.
Also, just gonna leave this here, SeinTrek,
https://www.youtube.com/watch?v=_YSi_5kRSik
I'll get this when the price is lower.
But I am still waiting for someone to do better than Bridge Commander. That was the absolute best ST game ever. I even consider it as the canon source of the end of the Romulan Star Empire.
This isn't front and centre in the review but the Switch version of this game is basically a 3do fmv game... they've taken the unreal game, looped the video in choice fixed camera areas (with some pretty funky codec and compression choices too).
So it gives the illusion of a fixed camera unreal game (akin to Alone in the Dark/Resident Evil) to avoid fps problems, but they've gone for video, which is kinda retro, but given the potential for muddy image quality of unreal it makes all kinds of sense.
Initially I thought this was a prototype for an iPad version...
I'm guessing the interactive parts are actual Godot Engine given they are are totally different from the PC game I played, or they've used Godot to stitch the videos and the choices together?
What is funny is, I am preferring the Switch game, because its just straight choices and story, the other elements in the PC were slightly funky and laden with fps issues.
I would recommend to any Bragaverse Trek fan, but, maybe play on a Switch Lite....
It will be on sale soon
Played it on Series X when it came out and it was definetly not the best looking or animated game even there. But the tone of it was such a fresh of air in the face of the Nu Trek slop. Here's hoping that new Voyager game is good too.
@JibberX Similar feelings. The gameplay difference between the PC version is a little jarring, and the Switch version feels more limited without being able to walk about freely. But the action sequences were a little tedious at times, and I may actually prefer it without them.
I hope Star Trek Online comes to Switch 2!
@Milk_
"just feels like watching a badly made movie that interrupts any attention you might have had with the story by making you do random chores."
this is as accurate a description of modern gaming as I've seen 👍
I’m playing and enjoying it at the moment - thanks for spoiling that Riker shows up…
@Jayenkai
Random buttons for the same QTE suck!
I could not suffer through this rando QTE nonsense. I don't care how good the story might be.
@Bowie1979 I noted that too, but honestly, Riker always shows up. The truly shocking twist would be if he didn’t.
It's definitely technically rough around the edges but it's got heart. I really liked the dual-storylines setup. It's worth checking out for anyone with some interest in Star Trek for sure
...women officers wearing pants and not skirts = literally unplayable
You had me at 90s Trek and Telltale vets.
Qte's r awesome what do u mean evolved past them
Funnily enough, I was working on a Star Trek fan audio series called resurgence. Then this game was announced and we had to change the name
I want to let other interested players know that this version is not exactly the same as the other ones. Other versions let you walk around and not just click you to the next screen. Video quality took a hit, too, it seems. Around the release date I read about it on Reddit as much as I could to avoid a probably inferior version.
I'm enjoying the game much but the review fails to mention that free movement was changed to selecting a location. I'm not sure whether it's for the better or worse... Maybe it is due to Switch limitations, maybe free walking was pointless anyway in the original version.
Fascinating. I've added a line noting the curtailing of character movement from the other versions.
Also, c'mon people - Riker's in the key art. They announced him before the game launched, interviews with Frakes, the works! Not a spoiler.
Any chance of an enhanced Switch 2 patch? It bugs me that this is S1 only, and even looking a bit rougher according to this review.
Apart from that this sounds really nice. Didn’t think we’d see a story driven Star Trek game, and a 90’s one at that (due to age I’ve lost touch with more recent series. Discovery, jeez. Did like some of Picard though).
If I remember correctly the only other games I’ve played are A Final Unity 💕 and Borg.
@dartmonkey I believe the other versions render the game in real time while the Switch version replaced this with full motion video for its entirety. This is why we can not explore in real time, they just pre-recorded the segments. Quite illogical.
Now a proper Switch 2 conversion... that would be fascinating.
Would be great if they released a Switch 2 patch for this, though I think changing from free movement was smart for a console and when playing with a controller. I also hear they basically eliminated any of the short combat sequences, which sounds good to me too, since they barely fit in the first place.
I strongly recommend this for any Trek fans. I played on Series X, and it's a great adventure for Trek fans.
@Milk_ A Final Unity remains my favorite Star Trek game, and while it would be great to get a remaster, they'd basically have to , and I recently was able to get it installed and running under Windows 11 by following the instructions in one of the comments here, just need to use DOSBox, of course:
https://www.myabandonware.com/game/star-trek-the-next-generation-a-final-unity-3qm
Or someone made an installer package:
https://archive.org/details/StarTrekTheNextGenerationAFinalUnity-ZombsLair
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