
Ever since the first big blowout Direct for the Switch 2 back in April, I’ve been itching to see an announcement for Resident Evil on the new console. It’s possibly my favourite series of all time, after all, so I’m eager to play the recent entries on a Nintendo console without having to connect to the bloomin’ Cloud. Heck, aren’t we all?
I’ve been banging on about it so much over online chats and meetings that I’m quite sure my colleagues were just about sick of it weeks ago. So you can imagine how much my excitement ramped up when rumours began to surface about not only existing RE Engine games making their way to Switch 2, but also the upcoming ninth mainline entry, Resident Evil Requiem.
Surely not, right? We’re Nintendo fans, for goodness’ sake; we’re used to getting ports of games months, if not years after their release on other platforms. That’s if they even get ported at all, of course. Which often isn’t the case. And that’s fine, y’know, we’ve got our own first-party games to enjoy, plus a plethora of incredible indie titles.
But then it happened. Towards at the end of the latest Nintendo Direct, atmospheric shots of spooky hallways emerged, followed by the ringing of a telephone. 'Is this Resident Evil?!' I asked myself. And, stone the crows, it was! Not just any Resident Evil either, but as rumoured, it was Resident Evil Requiem, launching day-and-date with other consoles on 27th February 2026.
This, in my opinion, represents a pretty significant shift for the Switch 2 early in its lifespan. As I said, we’re so used to getting ports of games long after their initial release on other platforms (or, in the case of Borderlands 4, just a few weeks later), but this is a major new entry in one of the biggest gaming franchises of all time – a franchise in which 4 of the 13 titles available on Switch were relegated to Cloud Versions. Yet there it was; a native port launching right alongside the PS5 and Xbox Series X|S.
There was once a time – very briefly, mind you – in which Capcom and Nintendo were besties, with the former bringing a bunch of exclusives to the GameCube, including the now-iconic Resident Evil 4. Thanks to lukewarm sales, it didn't last long, and with Nintendo subsequently going in a drastically different direction to Sony and Microsoft, flagship RE games just weren't a thing on Nintendo consoles anymore.
The success of the Switch did change things quite a bit, and Capcom has done an admirable job in supporting the system over the years, but from the customer's point of view, and from our point of view, Cloud Versions just aren't good enough, and it felt like Switch owners were still drawing the short straw. Now, we're back in the driver's seat, and it feels wonderful.
Don’t get me wrong, I’m not expecting some major revolution in which every publisher suddenly rushes to launch their flagship games on the Switch 2, but the console’s remarkable success since its launch just a handful of months back has clearly made executives sit up and pay attention. This, along with the Switch 2's favourably comparable specs to the Series S has made immediate ports of new games a much more likely prospect.
Now, you could make the argument that Resident Evil Requiem isn’t the first ‘AAA’ game to launch day-and-date with other platforms. We had Tony Hawk Pro Skater 3 + 4 back in July, NBA 2K26 earlier this month, and EA Sports FC 26 is launching just next week. But let’s be fair, publishers would still be releasing sports games on the PS2 if they thought they could get away with it.
Seeing games like Cyberpunk 2077, Star Wars Outlaws, and Street Fighter 6 gave me a great deal of hope that the Switch 2 would be a good home for modern blockbusters, even if it means waiting just that little bit longer. Then Cronos: The New Dawn happened, and that felt like a good nudge in the right direction.
Resident Evil Requiem, though? Yeah, that’s on a whole new level. This is a big deal, and I sincerely hope it signifies a bit more openness from publishers to launch their games on the Switch 2 alongside other platforms.
It's also worth mentioning that we're getting 007 First Light in March 2026 alongside other platforms, and there's a good chance the untitled third entry in the Final Fantasy VII Remake trilogy will also land day-and-date. Good things are happening folks!
Whether it continues is likely down to how well these games actually sell, so... Yeah, buy Resident Evil Requiem, everyone.

Does Resident Evil Requiem spell good news for the future of Switch 2 ports? (1,721 votes)
- Absolutely, the flood gates are open
- I hope we get more ports, so long as it makes sense
- Pffft, who knows?
- We'll see a few, but there won't be a major shift
- Nah, it'll be the same as Switch - one or two here and there
On which platform will you be buying Resident Evil Requiem? (1,641 votes)
- Switch 2
- PS5
- Xbox Series X|S
- PC
- I won't be getting it at all
What do you think, dear reader? Will we start seeing more ports day-and-date with other platforms on Switch 2? Let us know with a comment.





Comments 118
Let’s see how it performs before we get too excited
As long as the devs can get a Switch 2 dev kit!!
I hope to see more. But we also need to see how it actually performs.
Yep, we'll definitely see way more games including big ones coming to Switch 2 on the same date as other platforms and even in the cases in which that won't happen most games should eventually come to the system and not as cloud releases etc. as long as their companies aren't opposed to it - as much as the capabilities of Switch 2 are of course appreciated in general, getting the games first and foremost and also sooner rather than later if not immediately is why I'm so glad for those (as for Requiem in particular I'm not sure if I'll get it personally or at least anytime soon considering its genre, but still)!
Nah, it’s always the same thing. At first, companies are eager to support the console and praise its power, but 2–3 years later they start saying it’s not powerful enough, and most third-party games begin skipping it. It happened to the Switch 1 and even to the Wii u to certain degree, and it's probably going to happen to the Switch 2 considering the the next Next Gen is coming out in 2 years.
In my eyes as development costs have gotten so ludicrous it would make sense to develop games for lower end hardware like Switch 2 and port up to more powerful machines to cast as wide a net as possible. Surely once you’ve already made a well optimized low end version it should be easy to scale it up on other machines? I hope that’s the tactic Capcom have taken with this game and how they’ll proceed going forwards.
While I'm enjoying Cronos, the framerate drops are pretty significant. I'm slightly worried about the performance of RE9. I know Switch 2 can be surprisingly powerful but devs need to do the porting right.
Still holding out hope it's coming to PS4 as well as that's presently my only way to play it.
even though crapcom tends to be lazy at times wen it comes to nintendo game versions but it seems their taking full advantage of switch 2 power especially since its between ps4 pro and ps5 power level.
I've got to say the first person RE were not the ones I was hoping for but I'll support the game anyway. I've played a good deal of 7 and liked it enough even though I prefer the third person games.
It's certainly a good sign and I hope it signals things to come but all signs point in that direction.
If they continue to sell well, there will be plenty of AAA ports regardless of quality.
@ToniK i agree some of the third party devs need to stop being so lazy and just take advantage of switch 2 full power/capabilities and we know it can be done since cyberpunk 2077 did it so can resident evils and others as well.
I’m torn on which console to get it on. On one hand, the fidelity of the PS5, but on the other hand, portability, which means not having to hide the game from my kids in the same way. Lol. I struggle playing grown up games these days.
I don't play RE games but this was good to see. Squenix should have mentioned FF7 parts 2 and 3 in the Direct but nice to know they're coming as well. Don't know when "next gen" is coming for Sony and MS, probably a year or 2 or 3, but as long as this gen keeps getting games, probably for another year or 2 or 3 after that, for a total of 5 or 6 years, Switch 2 should be getting a lot of 3rd party multiplatform support.
Don't forget to thank MS and it's Xbox Series S requirement. I'm thinking that's helping with some companies decisions to port to the Switch 2, they're already working on comparable hardware.
I'm guessing next gen MS either only puts out 1 hardware spec, or if there is 2 or more thry drop the requirement for equality. I think it's done their reputation more harm than good. Of course if it's helping out their bottom line thry may not care about their reputation.🤑
I'll be getting it day one as I don't have another console and want to support Capcom on this one.
It's been a long time since an RE game launched on a Nintendo system the same time as others, so I knew this was a big deal in itself.
Bold of you to assume we'll have the space to spare 👾🗝️🎴
I don't know, everyone complains about every port because it's 30fps and it's either needless complaining or a major problem. If people buy the ports there's going to be ports. If people do not buy it over frame rates that are perfectly fine, then eventually there will be no ports.
This will be one of the games I get alongside my Switch2 next year, cannot wait… assuming the game is actually good! I’m gonna assume it will be lol
@Nailz Capcom is usually pretty good with optimization and I think RE9 is NOT open world so the game should be optimized well. RE games in general tend to be optimized really well.
I think RE9 will run well (on all platforms) provided it isn't open world (which it probably isn't).
@Medic_alert I feel that way 100%. I’ve played RE exclusively on PS, but the opportunity to play it on the go is sort of tempting. Especially in February… where maybe I could take my Switch 2 to work for a “lunch break.”
I'm not sure I'd call it a turning point, but RE9 and the other current gen ports are a positive sign at least. The Switch helped Nintendo build up relationships with third parties by functioning as a portable library of all their old games, and the Switch 2 can manage a little bit more thanks to modern features like DLSS, along with increased scaleability of game engines motivated by other low-end platforms like Series S, older PCs, and mobile. There are still games that I doubt we'll ever see on Switch 2, and there will be more of them whenever Sony/Microsoft figure out how to make a next gen console for less than $800, but assuming that's still a ways off and Switch 2 keeps selling, I think it can carve out a comfortable niche for itself at the lowest rung of the current gen ladder.
I really hope for a turning point for Switch 2. I wish everyone who owns this console that they would be treated equally alongside PS/PC (sorry Xbox, you're dying) gamers.
what is going to happen when the ps6 and new xbox come out we will be back where switch 1 was left behind.. currently most switch 2 games are 30 fps the compromise that had to be made to have a playable port of quality
@larryisaman That's exactly what Epic's CEO has been saying recently regarding complaints about Unreal Engine performance on lower end systems. That developers should develop for lower end systems first then scale up.
Tbf the Switch 1 was left behind day one, most new releases didn't make it to the console, never mind one of the biggest third party releases of the year and on day one. The Switch 2 is in a much better position and has the power to handle most previously released title so far on the PS4 and PS5 with some comprises, plus developers/publishers know the Switch 2 will sell gangbusters and will want their game available to all those potential buyers.
@OldManHermit
Considering the lighting engine of the game was built with ray tracing in mind, not even having a rasterized back up system, I wouldn't put too many hopes in it coming to PS4 in any kind of way that resembles the other versions.
The Switch 2, while a bit underpowered, does have feature parity with other target platforms for this game, including ray tracing cores.
The PS4 can't do ray tracing in any kind of way, so they would have to build out an entirely separate lighting model just for that version. And I don't see that happening.
@rjejr
Microsoft pretty much said they are done with dedicated console development. The future of Xbox is basically branded PCs certified to play games at certain settings.
Unfortunately, I wont get it, as I'm too scared to play this type of game. Heck, I was too scared to play Metroid Dread (played 20 minutes of it, was too scared, gave up). But I applaud Capcom for porting 2 recent Resident evil games, and release this new entry day one on Switch 2 ! I hope every major publisher does this in the future.
@OldManHermit it probobly won’t as PS4 dont do Ray tracing and this game use a lot of it 😞 they would need to redo a lot of the game lighting so - that would take a lot of work.
@Oldstalk
I never found any of the resident evil games that scary really. The earlier ones were more b-movie corny than anything else while the more recent installments have tried to be more serious but still don't really feel scary.
RE4 was the pinnacle of the series in my opinion and one of the best games ever made. Primarily because they embraced how B-Movie corny the series was before that point and intentionally made one of the corniest games of all time.
Love these sentiments but I agree with others- wait and see how it performs on the Switch 2 before singing its praises.
Like many other commentators here have pointed out, I think it all depends on sales. If the Switch 2 continues to sell well, and ports on it also sell well, then publishers will keep putting the effort in to put their games on the system.
As for the Resident Evil series, it doesn't strike me as the sort that would naturally attract Nintendo fans, but I would happily be proven wrong
I think it will be more common having day and date releases. But it all depends on the developers doesn't it. If they don't have the man power, then they'll make the game fit on Switch 2 after they have finished the other versions. And to be honest, I'd rather a game come out complete, patched and optimised for Switch 2 way after initial release than to have it day one and suffer the usual 'sacrifices (tm)'. Their release schedule is lumped in with Nintendo's and unlike Sony and Microsoft, Nintendo are very prolific. Dunno if Nintendo actually curtates / spaces out third party releases in some way, it certainly feels like.
Personally, I'm happy with Nintendo's strategy of first party, indies and proven third party games. Anything more than that is a bonus and Switch 2 is more than positioned to allow it.
Love the series and cannot wait to get switch editions.
@fenlix I get your point but the gaming landscape is different now.
We are at a point of diminishing returns with graphics and AAA publishers are going to start prioritising less graphically advanced games with a shorter release cycle (According to IGN during Gamescom this year).
My guess is it's also easier to make games with less fidelty to run on less powerful hardware than before.
@GrailUK just like cyberpunk 2077 which the dev mannage get the whole game on the 64gb cartridge and looked really good too which is why other devs need to follow that dev example about focusing on quality by taking their time on the switch version and use switch 2 full power.Reason why others devs should be doing the same as well since switch 2 is basically between ps4 pro and ps5 power no excuses to not take advantage of the systems full capabilities.
@RiasGremory Absolutely. And Star Wars Outlaws. Some games were a mess at original launch. I'm in no hurry to beg for day one releases these days hahaha!
There was never even a doubt that third parties wouldnt come running when Switch 2 released. Nintendo has crafted an insane console, we are good to go for the next 7-8 years, zero reason to own any other console anymore.
@fenlix - To be fair, with the original Switch a lot of publishers were focusing on PS5 and Series X/S. It’s easier to make a game that works on PS4 and PS5 than trying to downgrade it to work on the original Switch. I anticipate once the next gen consoles appear, we’ll start to see a similar trend where certain AAA titles will not come to Switch 2. I don’t think it’s necessarily a bad thing, there have been plenty of games to play on the OG Switch during the last five years of the Switch/PS5 overlap.
@Switching I wouldn't go that far, there's still going to be a lot of games skipping the Switch 2 like Call of Duty, GTA and of course Playstation and Xbox made games. I would say in my opinion for a console player having Switch 2 and PS5 is the dream combo, you will be set for a very long time.
"No longer left behind".
Maybe for the first two years, but games will just become more demanding with time, and the next gen PS and Xbox is coming around 2027. As usual, it depends on how well the game engines, scales down to weaker hardware.
But if all developers finally gets their hand on a dev kit, and actually start using DLSS, then it's possible that SW2 might tag along a bit longer than that.
I only use my Switch 2 for exclusives.
It’s not a turning point. Switch 2 is strong enough to handle PS4-level ports, which will get phased out by the time PS6 launches, because devs will then focus on PS6/PS5 ports. Switch 2 will be back in the Switch 1’s position of not getting the big 3rd party games, until the Switch 3 arrives to receive PS5-level ports, and the cycle continues.
@Exerion76 Depends on if the developers still develop their games with the Switch 2 in mind, especially Japanese games which they will 100% want their games on teh Switch 2, doesn't matter what the PS6 can do if the developers want their game on the Switch 2. It will be a Series S situation all over again but this time the Switch 2 will hold that gen back. A good thing for Nintendo players but bad for those wanting high end gaming.
I don't think the flood gates will open, but I do think 3rd parties would look at building games from the ground up, like borderlands 4 has done (jury is still out on wether it'll be much kop). It's all about sales, I'm definitely buying all 3 resident evils on the Switch 2. Now if we could just get 2, 3 and 4 remakes (with original 2&3 PS1 games) I'd be over the moon. Not realistic, but I can dream.
These poll results look a lot like wishful thinking to me.
From footage so far it doesn't look great and runs poorly with quite a bit of noticeable stutter — and that's with a 30fps target.
Before I get jumped on with the usual "it's a handheld" argument: And? The end result looks about as good comparatively as ports on Switch 1 looked — which was technically impressive they worked at all, but only a last resort if Switch was your only console. Nobody that has a choice would play Witcher 3 on Switch 1.
What I want to see is Capcom make games specifically for the hardware. I'm not buying poorly performing multiplatform titles on it. I fell for Kunitsu-gami thinking surely Capcom could port such a relatively simple game properly, but they didn't. How on earth do we expect this port to fare comparatively, then? It's the same engine, except significantly more demanding in this instance...
Also that first top image is not from the Switch 2 version. Check your media sources.
@nintendolife wrote:
Why was this in the article at all, other than to actively work against the point of the piece?
I'm happy for those that want to play third-party games on Switch 2, but the same was said about Star Wars Outlaws on Switch 2 and DF's Direct explains that it has lower resolution, lower frame rate, simpler geometry, missing assets, lower-quality textures and a noisy image compared to the Series S version. We need to wait and see how Resident Evil Requiem compares to the other versions.
It seems that publishers are starting to leave PS4 and Xbox One behind, perhaps because of the ray-tracing features of this generation, so Switch 2 getting current-gen games is remarkable. How long this support will continue and its results is something we still don't know, but it doesn't look that great.
I'm not so sure about that.
I think we are running in circles here. Sure, the Switch 2 will be good for awhile; but a new generation isn't that far off and we'll be in a similar position as we were with Switch 1.
We'll get some miracle ports probably once that happens, but it'll up to the developers to optimize the best they can for the hardware.
Star Wars Outlaws looks quite impressive as well. I've been playing Street Fighter 6 on Switch 2 and that is also a very good port.
I really don't even care if the Switch gets AAA games anymore. Most of them are terrible and the ones that are great are 1/3 the price on PC.
Awesome that it’s coming to Switch 2, for sure, especially for those with only a Nintendo console. For the rest of us nerds with a PS5 (Pro) or, :::cough:::… xbox… it’s a no-brainer to buy this game on one of those systems for the best possible experience. We’ll see how it performs on Switch 2…
Devs should just develop games with Switch 2 in mind and then port to other platforms. It’s gonna be the biggest gaming platform going forward. And Xbox and Playstation decided to become glorified pcs anyway.
Not a game that I’m interested in but excellent news for Nintendo. There will probably be a few on here not happy about it or who’ll pretend that it not graphically matching PS5 means it doesn’t count. But this is significant. Law of diminishing returns has caught up with Graphical power.
I’m happy for RE fans, but it’s not on my list since I’m just not really a fan of any zombie game when it comes down to it, but if I am going to play something, left 4 dead plays just fine on my steamdeck
I haven’t been this excited and hopeful about a Nintendo console getting day-one AAA releases since GameCube.
I'm still hoping for a VR announcement on PS5 / PSVR2. If that would be the case, I can totally see me double-dipping for playing it first in VR (Resident Evil 7, 8 and 4 are awesome in VR) and then redoing the adventure in third person, in portable mode, on Switch 2.
Anyway, can't wait for this game !
Game Key-Card?
Good news that it’s getting same release frame as everyone else though, as for future 3rd party games, let’s see.
This is a turning point for me as well. I was waiting for brand new Resident Evil on Switch 2 to convince me to buy all games on a single platform. It’s finally the case. The only question is if the visual cutbacks are alright in the final build compared to alternatives.
@ShonenJump121 We’re reaching a point of diminishing returns for new generations, especially sales-wise considering how much money is required for the improved details. Most games designed for PS5 have likely started production recently so we’ll still see PS5-but-better games for quite some time into PS6 lifecycle. At the point that we actually have games that can’t be ported to Switch 2, Nintendo might be ready for Switch 3 or whatever.
@OrtadragoonX "branded PCs certified to play games at certain settings."
Isn't that just what Xbox and PS5 are now though? 😂
Definitely more of a Megaman + Monster Hunter + Okami Capcom fan. But this is a great sign of things to come for Capcom's future big titles! Very excited to see Okami 2, Monster Hunter, and hopefully a brand new Megaman on Switch 2. Would love to see a brand new Megaman Legends with a similar art style to MHStories 3.
@Nailz It will probably perform just fine, with about 5x less graphical settings baked into the Switch 2 version
@Untempered-Link
RE4 sold well on both the Gamecube and the Wii.
Basically when Capcom has actually tried, the series tends to do well regardless of the platform.
@Suketoudara
That's fair but he's also covering his ass on that one. UE5 has some well known optimization issues that Epic has so far dragged their asses on actually fixing.
@rjejr
Yes technically. When you get down to it.
The 360, PS3, and Wii U were the last consoles to use console exclusive hardware architectures.
But I think Microsoft meant they are getting out of hardware entirely.
@Ultimapunch
To be fair, the Switch 2 is a glorified tablet for the most part.
I don’t necessarily want more ports for S2, but I do want simultaneous big game releases! (Who says it can’t be the equal or lead platform to develop for? ;3)
Judging by how the trailer looked and the performance of Switch 2 ports from years old games like Cyberpunk and Elden Ring I wouldn't get your hopes up.
Every Nintendo console gets an initial third party push that quickly dies down, because they don't want Nintendo's hardware hindering the scope of their games.
Not to mention I don't see the Switch 2 having even a fraction of success the Switch 1 had.
Might have to show up and support this assuming it'll run fine
Nah, not a turning point. We'll see more ports until the next gen releases, and that's thanks to Microsoft, since the XSS parity requirement means that there's a much weaker spec version required anyway. It still has to be downgraded, since S2 can't keep up even with that hardware, but the gap is much smaller.
Once the next gen comes, it'll be back to the Switch 1 scheme again, especially if Microsoft doesn't go for 2 SKUs this time around. But we'll also don't get nearly as many indies if Nintendo doesn't get it's arse in gear and actually get dev kits to smaller developers.
PS. It's nice that the new RE is coming to S2, but the footage doesn't look that promising, lots of graphical downgrades and low and, worse yet, unstable framerate with lots of stutter.
@molkom
In terms of basic feature set, with current games, the Switch 2 should be the primary target and then the game "boosted up" in quality for the more powerful platforms. Switch 2 has all the modern day features needed by games today. You optimize the game properly for Switch 2 and an upresed improved version for other platforms will run like a dream.
@Razzy I think it looks pretty good. It's definitely downgraded over the other versions but its still observably Resident Evil Requiem.
Tbh.... I don't think AAA titles will get stead releases.... PS5 is nearing it's end.... apparently. And when it does .... Nintendo didn't future proof their system... Because will be back in the Wii and switch levels of 3rd party AAA levels of support.....
Starting this weekend I will finally play the Resident Evil series in preparation for Requiem! I have dabbled in it in the past but this time I am determined to finish all the mainline titles by February! I have a very busy schedule with work and school so it is a bit of a commitment right now, during this time I may also play Metroid Prime 4, Metal Gear Solid Delta and as always Street Fighter 6 and Super Smash Bros. Ultimate, but I'm sure I'll get there. If I accomplish this and still have some time left I'll try to look into the spinoffs.
I will get it on PS5, even if prefer Xbox. But I'm collecting these on Playstation.
I don't see a major shift, when the Nintendo version looks like crap.
@daftgear On what platform? I started playing them on Gamecube, but I have all the Xbox releases now. If you still have your Wii, you could also play The Umbrella Chronicles and The Darkside Chronicles that are great as rail shooters. My piece of advice, don't stress trying to beat all the Resident Evil games quickly. Take your time.
Oh and to those that like psychological horror, don't forget that the next Fatal Frame game is out in early 2026!
The price is the biggest factor affecting my platform choices right now. Cyberpunk 2077 Ultimate Edition for Switch 2 for instance is €65 on Amazon in my region, while for PS5 it is €35.
While I agree this is great news, I’d really like to see the Silent Hill games make their way to the NS2.
? You're still missing a handful of RE games and Capcom titles. Not to mention other big third-party games from big publishers. Nintendo consoles will always be missing out. It's a shame.
Thank goodness it's not a cloud edition port.
@Banjo- I will be playing on XBOX, I got the REmake HD and Zero HD remasters back when they gave games out as part of the monthly free XBOX Live games perk, then I got the 4, 5 and 6 and Revelations digital bundles on a sale. The 2 and 3 remakes were actually given to me as a birthday present like 3 years ago because I got excited for the RE 4 remake but never got to them. Walmart has Resident Evil 4 (2023) for $15 on Series X so I may get it that way. I also just enjoy that controller more than the Switch Pro Controller and PS5's. I also think it sort of resembles a GC controller in some ways. I do still have my Nintendo Wii! On-rail shooters are fun, I'll see if I can find some used copies somewhere at a reasonable price.
@TimelessJubilee if we’re getting Requiem, then we’ll get the Remakes too. But with 7, 8 and 9 dropping in Feb, we may not see the remakes till 2027.
PC for sure, but nice it's an option for Switch 2
I don't understand why people are comparing this to Switch 1 and even Wii U. I almost have to wonder if they're old enough to remember what these system's life cycles were actually like.
Wii U never had AAA support. At any point. Not even in the beginning. Outside of Ubisoft, Wii U's 3rd party support consisted almost entirely of late PS3 ports. Once the launch period was over, you had Rayman Legends and Bayonetta 2 to look forward to and that was it.
Switch 1's support was pathetic in the beginning. It wasn't until 2019 or so that Switch 1 started to really take off. Even then, it still didn't get most of the major blockbuster games (Western ones especially) and, on the rare occasions it did, it was usually a Cloud version.
But this? A major AAA blockbuster game coming to Switch 2 AND launching day and date with the other versions. That is a VERY big deal.
Whether this marks a true shift remains to be seen and I can understand why people are cynical, but at least get your facts straight.
And as far as I can tell, the Switch 2 version looks pretty competent. The only major differences I see are the lower framerate and some aliasing in the hair. You would have to put the two directly side by side for me to notice anything else.
@Misima
Yep I agree, a solid 30fps is completely fine for most AAA games and that way thets no reason why most AAA games can't be released on it!
If history serves, the Switch 2 will be delayed.
Bruh what's with so much pessimism in the replies? Are people ever happy with anything? We get a brand new mainline RE day and date and it looks great already 6 months away from release yet all people can do is doom and gloom.
@larryisaman this makes a lot of sense to me. Very interesting take on the current cost of creating this games right now.
@daftgear Good choices! 😊
Definitely appreciate these lists as just finding out about the fact you can buy a game at a store and essentially get an empty box. Would never buy a game that came this way.
@OrtadragoonX MS said they were getting out of hardware, but then they were supposed to be making a handheld, until they weren't.
One of the problems with MS and Xbox is Phil runs Xbox and his mouth but he does not run MS so we get a lot of conflicting news.
MS sells the Surface tablet, don't see why they just don't brand one of those as Xbox like they're doing w/ the handheld. 🤷♂️
Which console I purchase it on depends entirely on if the PS5 version will support VR. Simple as that.
@Exerion76
Consider how expensive game development is these days (even a cheap AAA game is probably 100 million bucks these days) it makes financial sense to release it on as much hardware as you can. Thus I suspect going forward, considering the explosion in popularity of portable handheld PCs, Intel's new budget graphics cards, and the Switch 2 scalability is the name of the game for the future so that the game is guaranteed to at least be tolerable on all the platforms actively on the market.
I'm buying it for my PS5 Pro because I also have that console and that will more than likely be the superior version. But I do hope the game is successful on Switch 2 so that publishers feel encouraged to release their main titles for it.
Now I REALLY wish GTA VI will also release on Switch 2 next year!
@Fiq_Strife
That's the one I don't ever see coming. Unlike most modern games, which are incredibly GPU intensive, that game is going to be a monster on both the CPU and the GPU. And with the way Switch 2 is designed, it prioritizes GPU budget within its performance parameters. That's one game I don't think could run. The Switch 2's CPU is barely above that of a 2013 era PS4.
@OrtadragoonX Most 3rd party's dev alrdy confirmed switch 2 power is between ps4 pro and ps5.
We will see when ps6 and newbox games comes if it all gonna be cloud games on switch 2
@RiasGremory
That's overall power when you balance out the machine as a whole, not the CPU specifically. GPU wise it's pretty powerful, somewhere between a PS4 Pro and a Series S but with a more modern Ampere based feature set. CPU wise, it's really underpowered, not too far above a PS4. But considering how most games are designed, that decision made sense for Nintendo to make. Spend more of the power budget on the GPU because most games are GPU limited, not CPU limited.
It only becomes a problem on games that are heavily reliant on CPU operations, like Grand Theft Auto with very complicated AI routines running constantly on the CPU. The way Cyperpunk's developers got around this issue with that game was that they cut out a ton of random NPCs that existed in its game world with their own routines that had to be calculated. Visually, Cyberpunk resembles the PS5 version, makes sense since the GPU in it is so performant. But when it comes to NPC density, it's very similar to the PS4/Xbox One versions. So its a very customized version of that game, mixing the visual settings of the PS5/Series X version (at lower res and a lower framerate target) but with the NPC routines of the last generation versions to balance the load on the Switch 2's CPU.
Game development is a balancing act. And the Switch 2 is a good piece of kit. I think Nintendo made the right decisions with its design. Really the only thing I would have changed if I was in charge is that it's kind of nuts that 3 gigs of RAM (system has 12 overall) is reserved for the OS to do smooth GameShare and GameChat operations. I would have restricted it to just 1 gig of RAM and accepted slower GameShare and GameChat performance. Those other two gigs of RAM would be opened to developers.
And the battery. The system is super efficient with how it uses power but its battery capacity is pretty low. I think they should have redesigned the mainboard to fit a physically larger battery. If it had the same capacity battery as a Steam Deck that thing would probably last 7 hours on Mario Kart World.
@rjejr IMO, I think Microsoft's game division has been mismanaged since the late 360 era. So very new guy in the seat tries to right the wrongs of his predecessor while also creating entirely new ones.
The one thing Phil was right about was that the PS4/Xbox One generation was the one to lose and not recover from. That was the first generation where digital purchasing became the primary method of game purchasing and it pretty much locked in players to their respective platforms. A ton of folks switched from 360 to PS4 at the beginning of the generation. But with large digital libraries and full BC, no one is switching again. Microsoft needed to do better that generation and frankly they bombed it. The sales numbers aren't horrible (they moved like 50 million Xbox Ones) but in terms of how they were viewed it was basically a Sega Saturn situation for them.
@OrtadragoonX not disagreeing but also to point out that some of these 3rd party devs need to take their time to fully take advantage of switch 2 full capabilities and not make switch 2 versions look poorly with issues and so far the only game that turned out good was cyberpunk 2077.
@fenlix “ It happened to the Switch 1 and even to the Wii u to certain degree, and it's probably going to happen to the Switch 2 considering the the next Next Gen is coming out in 2 years”
TBH… I don’t see this happening. Development tools have changed a lot over the last couple of years even compared to the when the original Switch released. A lot of developers have moved away from internal engines to universal engines like UE. Allowing for a lot more easier cross platform development. Console prices have massively increased and next gen is looking to very pricey, so a lot of developers probably won’t be making next gen only games. We saw lot of cross gen titles with the Series consoles and ps5 compared to previous gen. The growth of PC handheld space and Series S will make sure Switch 2 see support for a long time
@RiasGremory
Outlaws was a good port. Even more impressive than Cyberpubk honestly because it relies on ray tracing for all of its lighting and shadowing.
third-parties on Switch 2 will be 50/50, some games will have a excelent port, others will be a disastre, i not expecting all third-parties on Switch 2, to have the same quality of RE8, isome miracle/impossible port, the rest a dumbter fire.
I'm SO excited we're getting RE9 on Switch 2...! I wasn't expecting that at all, but seeing how good are the ports of Cyberpunk and Star Wars, I certainly have faith this will be a very decent version of it!
By the time we get Borderlands 4, FFVII Remake (and especially Rebirth), the REs, Elden Ring, Indiana Jones and 007, I think the Switch 2 will be getting most third party games. This is the kind of external support I've always wanted to have on a Nintendo console. I can't believe we're finally getting it, even if it lasts only several years (until the next gen takes its place).
Next ones should be Expedition 33, Baldur's Gate 3, Red Dead Redemption 2, any Monster Hunter and the latest Silent Hills.
Paying the same money for an inferior version is a turning point? Anyone can see that doing something simple like shadows is too much for this system.
@Gamepro500 possibly gonna be one of the best handheld experiences without dropping north of £600 for a console
It's only a matter of time before I can get my hands on a Switch 2, but with 12GB of RAM, I'm well aware that developers are doing everything they can to make things work on this console. But I know this won't last forever. When the next games require 32GB of RAM, I'm sure we'll start seeing developers make the appropriate excuses. Although, with how advanced we are in terms of cloud technology, I wouldn't mind if they gave us that option as a lifeline to extend the console's lifespan. After all, we can't even play Arcade Archives games on the Switch if you don't have an internet connection.
But on the condition that we can have these games in digital format on the next Nintendo console.
By the way, why didn't Capcom announce the remakes of Resident Evil 2, 3, and 4 on Switch 2?
@Johnny_Arthur "...we can't even play Arcade Archives games on the Switch if you don't have an internet connection..." huh?
" jsty3105" possibly gonna be one of the best handheld experiences without dropping north of £600 for a console
So better than the rog ally and various other handhelds that are vastly superior? lol
P.S the switch 2 might as well be £600, because $500 for a outdated system is just like throwing your money in the trash.
Game Key card = No buy.
And I don't think this day and date means much in the grand scheme of things on a system that has something like 6 million in the wild. Chances are people that are really interested in it that own multiple systems will get it on a different system, especially if that copy is on a disc.
@OrtadragoonX Not sure what you mean by that? Because Cyberpunk uses raytracing extensively as well. Cyberpunk also has Path tracing. (Not sure if the latter is on Switch 2). googles No. Path tracing is not on Switch 2. I'd also point out that Raytracing in Cyberpunk was on Steam Deck as is Indiana Jones.
@LoneWolfSones
Cyberpunk doesn't use ray tracing at all on Switch 2. It's basically the same visual settings as the PS5 performance mode at a lower resolution and capped at 30fps combined with the PS4's NPC draw level.
Cyberpunk's artwork was designed to look good with either ray tracing or raster lighting depending on the hardware its ran on. All console versions use the rasterized lighting model except for the RT modes on Series X and PS5, which is capped at 30fps and enables ray traced shadows. On PC, the ray tracing menu is as large as most game's entire graphical menu so it's a very scalable game.
By comparison, Star Wars Outlaws literally doesn't have a rasterized backup method for its lighting. Ray tracing is required just to run the game. Switch 2 is Ampere based and has ray tracing cores in its hardware, so games like Outlaws and Indiana Jones are possible on it with smart cuts to account for the greatly reduced power output relative to other platforms.
It's actually a genius little hardware design Nintendo and nVidia came up with and I feel it will be widely supported for a long time.
@Gamepro500 How did you manage to miss the words "...WITHOUT dropping north of £600..."? To rephrase, it'll be the best experience in the under £400 category.
Have got no idea why you think the Switch 2 is £500. It's been out long enough for you to know how much it costs.
The Rog Ally launched at £700. Which is more than £600. You are not being reasonable.
The rogue ally is made with modern tech the switch 2 is old tech, and they are trying to charge over five hundred dollars for it. There's no way it's worth 500, and i don't see why you don't understand that.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...