Comments 679

Re: Sci-Fi Visual Novel 'Stories From Sol: The Gun-Dog' Launches On Switch Today

MARl0

Played the demo, and it is rough on Switch and PS5, but for different, but similar reasons.

On Switch, it has an insanely long initial loading time when booting it up. But more importantly, the visuals are blurry (like an ugly bilinear filter is applied) and it has some minor uneven pixel scaling, which really kills the classic PC-98 look the game is going for. These games live and die by their pixel art.

Ironically, the PS5 version is even worse. Its pixel scaling is absolutely atrocious. It's so bad that the artwork is basically destroyed. The dither patterns (a hallmark of PC-98 games) are so bad looking that I genuinely wonder if the developers actually looked at their game. It's clearly not outputting at 4K, which would really help the nearest neighbor scaling it seems to be using. It looks like it's something like a 720p nearest neighbor scale or something similar.

Re: Celeste Dev Makes "Difficult Decision" To Cancel New Game Earthblade

MARl0

Honestly, this sounds like what the Hollow Knight devs have probably been going through. The pressure to one-up themselves after the success of their last game. Which has led to Silk Song having massive scope creep and way too long of a dev process. I do think Silk Song will release eventually though.

Re: Review: Donkey Kong Country Returns HD (Switch) - Aping A Retro Classic

MARl0

People really need to chill with the comments about it not scoring the same grade as the original when it's a different reviewer.

Anyway, I'll personally take an upgrade like this over what they did to Paper Mario TTYD where they cut the frame rate in half in favor of upgraded visuals for a game that already looked great to begin with in its original incarnation. Not worth it in my opinion.

Re: Poll: What Score Would You Give The Year Of Shadow? Go On, Tell Us

MARl0

Not interested personally. I just never liked Shadow as a character. He's just a design by committee character that was meant to be even edgier than Sonic, who was already an "edgy" character. And I say this as someone who bought and enjoyed Sonic Adventure 2 on day one back in the day with the Sonic 10th anniversary preorder bonus.

Re: Bullet-Hell Shmup Dodonpachi Saidaioujou Launches Today On Switch

MARl0

Thank the shmup gods that this got a release outside of Japan! This game is infamously inaccessible! I have it emulated on my Steam Deck, but even that requires some work arounds due to official support for it being pulled from MAME. Just immediately bought the Switch version to support releases like this. Absolutely fantastic!

Re: Review: Fantasian Neo Dimension (Switch) - Final Fantasy Creator's JRPG Love Letter Delights & Frustrates

MARl0

People are not prepared for how difficult this game's later half is. Easily the most difficult turn-based RPG I've ever played in my life. And I've been playing them since Dragon Warrior on the NES. That said, I loved the challenge! You seriously need to prepare for and strategize for each boss fight in the later parts of the game. Which is a refreshing change of pace compared to other RPGs that allow you to reuse the same tactics for each boss.

Re: Review: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some Frames

MARl0

A shame that they changed the visual style away from HD-2D like it was in the original reveal trailer. It looks so much more generic now, basically like Eiyuden Chronicles. Simple 3D backgrounds, with high res 2D sprites for the characters. Previous HD-2D games had their entire visual design built around a pixel-art aesthetic. Now only the characters follow that direction.

Still, it's Dragon Quest III, so the game itself is incredible. You really can't go wrong by playing it.

Re: Review: NYXI Warrior Bluetooth Controller - A Great GameCube Pad For Switch, With The One Big Quirk

MARl0

I have one of these, and it's...mostly good. The biggest issue by far is that the analog sticks are not designed with the octagonal gate in mind. It kills the range of the stick in ways that an actual GCN controller's octagonal gate does not. For example, in Smash, it's super difficult for characters that can crawl to actually do so (you go from ducking to walking if you hold down and try to tilt the stick just enough to crawl). You need to use to the circular gate for moves like that to work properly with this controller. And if you're selling yourself as a GCN style controller, that kind of stuff needs to work properly.