
Love and miracles. These are two words that get thrown around a lot when talking about video games, particularly our childhood favourites. But with the Lunar Remastered Collection, these are two words that feel more than appropriate.
A combination of rights disagreements between co-developers Studio Alex and Game Arts and the passing of Game Arts co-founder Takeshi Miyaji in 2011 meant that many thought the Lunar series was lost to time, aside from a PSP and mobile port of the first. But GungHo, of which Game Arts is a subsidiary, has made possible the miraculous.
If you played either of the first two Lunar games growing up, there’s a good chance that you really love them. And it’s clear the team at GungHo also really loves them. Love is at the centre of these games, both thematically and in how they’ve been preserved. They’re about loving adventure, loving discovery, loving the world, loving its people and, most importantly, falling in love. And the romantic, over-the-top, cheesiness is here in all of its glory. Lunar is back, with some warts old and new.

Originally released as The Silver Star and Eternal Blue on Sega CD, this collection brings the enhanced PS1 versions to Switch beautifully, complete with touched-up visuals, brand new voice acting, a new script, and a handful of quality-of-life changes. And all of those tweaks aim to keep that Saturday Morning Cartoon™ feel that the games are so distinctly cherished for intact.
This ends up being a bit of a mixed bag. The original voice acting is what it is – OTT ‘90s anime dub-style that is hard not to smile at. The replacements here attempt to match the tone and lip flaps with varying degrees of success.
Silver Star Story is the better of the two, with all voices a net upgrade over the originals while still retaining a degree of camp and fun. In Eternal Blue, however, the voice direction feels a bit off, as it attempts to stick far too close to the original diction, and multiple voices just do not suit their respective characters. As a result, some of the cast come off as wooden or far too old.

Fortunately, the localisation helps keep that coming-of-age teenage snark and cheek present. Working Design’s original localisations are infamous for myriad reasons – presidential jokes, commercial references, and some unfortunate, outdated language are just some examples. By and large, the scripts are the same, with those less-timely jokes removed, but Silver Star Story gets a few more tweaks compared to Eternal Blue to help with the flow of dialogue. You'll still have to put up with lots of ahem jokes that appeal to horny teenagers, though. We’re just glad Ronfar still shouts “Happy hour!” whenever he uses a healing spell in battle.
Another tweak here is the visual upgrades, which are fantastic across both games. You can play in either Classic (which features the original pixel art at the original aspect ratio) or Remastered (which ups the resolution, detail, and colour while ensuring it still looks great in a wider aspect ratio). Comparing them side-by-side, the Remastered visuals look great and enhance the original look perfectly. And the enhanced animated cutscenes also look fantastic. Weirdly, you can only select the visual mode from the title screen and not from the in-game menu, but your save file can be used across both versions.

One of the biggest additions is in Silver Star Story’s inventory management. You can now toggle between the original, character-based inventories – which highly limit the amount of items you can carry, particularly as items don’t stack and collectibles take up inventory space – or a new shared inventory managed by your flying “cat” pal Nall. Items still don’t stack, but it allows you to carry so many more. Eternal Blue already has a shared inventory with stackable items, so nothing needed changing there.
That upgrade to Silver Star Story, however, completely obliterates any difficulty the game had. As long as you have the cash – and you will, because the treasure chest values have been reset to match their Japanese counterparts (e.g., a chest that had 500 silver in the US PS1 version will have 1000 in the remaster, as it would have done in JP back in 1998) – and the inventory space, you can stuff your bag full of HP and MP healing items with little consequence.
Eternal Blue remains one of the tougher turn-based RPGs as it’s virtually identical here to its PS1 Western release, meaning unless you know the exact strategies or grind a bit, you’re going to die a fair amount.

That brings us to our favourite addition: fast-forward. In combat, you can speed up battles up to three times the speed of the original games. In both Silver Star Story and Eternal Blue, combat was slow as molasses thanks to the wide battle arena, and Range being an important factor. If an enemy was too far away, they could approach, but couldn’t attack. Fast-forward makes combat zippy and fast and helps speed up some of those longer, blander late-game dungeons.
And some of those dungeons are a struggle, particularly if you play both games back to back. While Eternal Blue is the more polished of the two generally, this remaster exposes some of its weaknesses more glaringly. Movement speed in Eternal Blue’s dungeon remains slow, with only a quick dash on hand that lets you attempt to dash past enemies. There are no random encounters in either game, but there may as well be in Eternal Blue, because attempting to dash past fast-moving monsters in narrow corridors is pretty annoying.
Another issue with Eternal Blue is that you can’t compare equipment stats in shops, yet you can (and could) in Silver Star Story. That’s not a huge problem as, most of the time, the next town’s gear will be better, but it would be nice to see the differences, particularly with accessories.

Fortunately, both of these games can wash away many problems just with the amount of charm they bring to the table. Even now, few games can match the sense of excitement, adventure, and genuine love that Lunar: Silver Star Story and Eternal Blue bring with them. We never got bored of Kyle and Jessica’s bickering, or pretending to not know who Mystere is, or watching Alex fall in love with Luna, and Hiro fall in love with Lucia.
These are of-their-time adventures that are special to those who grew up with them, and while they’re not particularly revolutionary, if you like RPGs, they’ll almost definitely bring a smile to your face. Finally, we can all forget about Dragon Song.
Conclusion
The Lunar Remastered Collection respects the enhanced PS1 versions while also making a few tweaks to modernise parts of each game. While not all changes are entirely successful, and there are other aspects that haven’t aged particularly well, we can’t deny that Silver Star Story and Eternal Blue are bursting with charm and wit that many RPGs today lack. They might not revolutionise the genre, but if you’re looking for a good time and have a little patience, you can do far, far worse.
Comments 78
Stick it in my veins asap!!!!
I've heard these were good back when they were on PS1 but never tried them. Guess I'll add them to the list.
Can we get a remaster of Xenogears.
Does it have dual audio? "Hit and miss" English voice acting is not how I want to play JRPGs.
Thanks for the review, still interested in playing these games when my physical copy arrives and I have the time for them as most of what they do well quite appeals to me and I don't particularly mind the cons - in fact, the extra inventory space is straight up a positive for me while hopefully I can switch to the Japanese voices when it comes to the voice acting (wish the review mentioned that, but I'll eventually find out anyway)!
I still think this collection would had been fantastic had they also include the Sega CD originals. Most of us didn't grew up with the PS1 or Sega Saturn remakes.
I'm just glad the battle transitions are sped up, I tried the original and yikes it takes forever to get through battles lol
@Serpenterror is that true? I thought it was the PS1 versions that were more well known due the small Sega CD install base. Regardless I agree with you that including both versions would have been ideal.
@DonierGunad Breath of Fire III and IV?
Bahamut Lagoon?
Parasite Eve?
Vagrant Story?
free money
I love these games, especially Silver Star Story. Eternal Blue is both better and worse although in the end it’s still got a lot of charm. But Silver Star… it’s just so charming. I even like all the things people don’t like, like the silly jokes and stuff. Glad that more people will get to experience them.
Another PAL region skipped game.
I do own the PS1 version, but don't have the console to play it on.
So this will be the first time getting to play these, really looking forward to it.
Excited to relive it all. Cons aren’t large enough to scare me away from picking up a copy.
@DonierGunad I'm betting in 3 years for the 30th anniversary. This year will belong to Chrono Trigger
@Justifier @JohnnyMind it has Japanese voice acting as an option. Which is great for us that want it.
Have to pass this up. They bothered to get new voice actors, but not enough to redo the script to be more faithful (like removing the pop-culture fanfiction dribble). They instead reused the terrible Working Designs localization. I'm out.
I’m so excited for this game!!!
@Riku3456 Love to hear it, thanks for telling me!
@DonierGunad thats up too namco they still own the rights to that ip
So sounds like "tweaks" to the localization rather than redoing it from scratch? Earlier coverage gave the impression it was completely divorced from Working Designs, so that's disappointing. At least the gameplay "adjustments" WD made sound gone.
I played lunar on the PSP and it was a fun little trip. I'll pick this up to play the second one.
If inventory cat messes with Silver Star’s difficulty, I just will not use inventory cat. I will use battle speed up though.
Great, detailed review, Alana
I can’t wait for this! It comes out a few days before my birthday and I’ll definitely be picking it up as a gift for myself. I might even do a physical version — something I rarely do nowadays.
Really for me as long as the remasters dont introduce problems not in the originals like some do then im cool since really im just happy to have these games on switch and any additions are merely a bonus.
Battle speed up is nice though since i do remember the battles feeling somewhat slow in the original.
Knowing that these games are a spiritual precursor to Grandia really bumped them up in my priority list — i'll almost certainly be picking them up sooner rather than later.
Lunar SSS was a favorite of mine. I kinda recall not being as impressed with Blue, but I really don't remember (so maybe I indeed was not).
I planned on skipping this release as the ps1 Working Designs collector's editions are still a highlight of my collection, but I may grab it anyway. Nostalgia is a cruel mistress.
None of the cons pointed out here are enough to put me off. I'm pretty hyped for this collection, but that'll have to wait a little bit. I still have to put a ton of hours in XCX
These games are A+ RPGs. If you've never played them, you're in for a treat. Personally, I'm still good with my PS1 copies of the games, but these sound pretty solid overall if you don't have access to the PS1 versions.
@DonierGunad I don't think the original is complete to begin with. Disc 2 is mainly a visual novel with little RPG gameplay. That wouldn't pass these days and a complete head to toe HD-2D remake makes more sense than remastering a flawed masterpiece.
No Yuri Lowenthal, no dice.
It reads like a 10.
Original voices - check.
Visuals not messed up - check.
$60 seems high, unless it's physical with some collectible extras.
For digital, this would need to get down alot further for me.
@Puddle
Visually something close to that Star ocean 2 remake only with full 3d camera in towns/dungeons i feel would work in xenogears since both used the 2d-sprites-on-polygonal-background look.
i played the original games and plan on getting these games...game deserves a 8 score..
I still have to play Silver Star Story, but not before I'm done with Dragon Quest 3 and the Suikodens.
Lots of great retro stuff lately!
@Mgalens The poorly translated, unfinished nature of the 2nd disc is the biggest hurdle to any kind of redo. A remaster/remake of the Xenosaga trilogy seems more viable.
Can't wait to find out what the "unfortunate, outdated language" consisted of.
@Justifier Would it matter when the text will be very different to the Japanese voices?
@Mgalens that would be spectacular to see, especially if they took the opportunity to go back and finish the game properly… Yeah, man if they did that this game would be an all time classic.
Dragon Song? What's that? Never heard of it.
Kinda sad that the second game doesn't have more improvements considering it's one of my favorite JRPGs of all time, but im still super happy we're getting this. Will be buying day one.
@TheBoilerman honestly, I'd say pick it up just to show the developers there is still interest in this series. Who knows, maybe it'll help Greenlight a new game in the series.
Two of my favorite RPGs, and games of all time for me here. I'll gladly replay them on Switch, even though I still have the big box versions on PS1. Sample my goods!
@Riku3456 Thanks for the info.
Sucks that still not all multi language games have it. Dual audio should have become standard option years ago!
I have never played these games before but always heard good things about it from die hard fans and fans of the RPG community. Will definitely pick this up but probably won't jump into these until I beat Xenoblade Chronicles X
I can't be the only person who misses the original OST of Lunar: The Silver Star for Sega CD. Washing over it with the saccharine new OST was a mistake. I wish they'd have remixed the music from the original instead.
@Orpheus79V Well, I understand enough to make the difference. It's been years from my japanese lessons, but still.
Incredibly excited to play a physical copy of this collection. Eternal Blue is one of my favorite games of all-time, so I hope I have a better time with the new English voices than this reviewer did lol
"Love is at the centre of these games, both thematically and in how they’ve been preserved. They’re about loving adventure, loving discovery, loving the world, loving its people and, most importantly, falling in love."
Pretty strong summation of why I enjoy these games so much. They feel wholesome and timeless in a way few games have then or since.
@bobrocks95 Personally I loved WDs renditions. A bit nervous about these versions.
I never got all the huff n puff around "accurate" translations. I read and speak Japanese(and chinese for that matter) and not once cared about the differences in any translation. The WD script was great and is packed with nostalgia for me.(as someone who was a teenager when I bought the sega cd version on launch day back in the early 90s)
Im a little disappointed in the lack of a sega cd version of tsss though. The plot had substantive tweaks that altered the mood of the game significantly. SCD was darker and made you feel more tied to the consequences of the world.
@Runex2121 There is definitely a modern trend of an angry minority complaining loudly about any semblance of localization being automatically bad, and insisting that stilted "literal" translations are the way to go when they obviously sound unnatural to a native English speaker.
Working Designs isn't that though. It's not taking a joke from the Japanese script and rewriting it to something a westerner would understand. It's stuff like replacing an entire segment about a floating city falling from the sky with a Tootsie Pop commercial for no reason
https://legendsoflocalization.com/articles/lunar-silver-star-references/
Instead of fast-forwarding battles, RPG's should transition away from the HP sponge paradigm.
I was watching a video of FFXVI the other day; gorgeous game, looks fun to run around in, presentation is beautiful on all fronts. But then he encounters a small group of enemy grunts, and it takes almost 4 minutes to kill one NPC! I couldn't believe how bored I was watching the combat.
Now that AI is getting better than ever, we need a new evolution of enemy behavior to increase difficulty rather than dialing up HP. HP sponges is a decades-old role-playing artifice akin to Pokemon HM's. It's time for it to be retired by RPG's across the board.
I've wanted to play this ever since I saw the previews of it for the Mega CD, many moons ago. Will definitely have to try this sometime.
@Ralizah
Boat song on psp was better. mike drop
@GameOtaku Nah. It sounded terrible in comparison with the PS1 boat song.
Glad they're drawing from the best version of Lunar 1
@RiasGremory Square-Enix might still own the first game at least.
I do recall Xenogears got a Greatest Hits reprint just after Xenosaga Episode 1 came out.
Indeed, SE was selling the game on PSN at least as of 2011. I know the OST is being sold digitally among other SE music, but I'm not certain if it's SE themselves or the artists selling it themselves under license (I can only imagine that's why Nobou's gotta charge so much for FF7! )
I have the PS1 ports of the games with the old English dub, so I can always go back to those whenever I want. I'm so excited for this remastered collection! It has been a dragon nap's time since I've played Eternal Blue, so I'm ready! ... Right after I play Silver Star Story! Ah, Lunar. How I love thee.
@FunGuy
Pretty damned bummed when they weren't on the Sega Genesis Mini 2; only the Mega Drive Mini 2 in Japan. I want the originals. Nothing else. Just the Sega CD games!
@RiasGremory I think Sqenix own Xenogears ans Namco own Xenosaga.
@MJF I'd love a remaster of Vagrant story, thats an excellent shout. To add to your list, I think XenoSaga should get some love too.
@DonierGunad
one of the QOL things which i would love to see in vagrant story is being able to quickly swap between weapons since i remember playing through it you ended up with a bunch of weapons for different situations and iirc you had to go to the menu every time.
@Puddle fair opinion. I would imagine that would take quite some time to remake in HD-2D, what with potential added story elements and better pacing. I totally agree disc two was essentially an info dump on the player.
Finally "I" can forget about Lunar Legend, which humorously was my first foray at this beloved series and, truncated or not, made me love what this series is about. Lunar is like gaming soulfood-- It is not the best, greatest, groundbreaking RPG one can play, but it's just fun.
Off topic but I wish Lufia I and II were getting some modern love. Even a remake of Lufia: The Legend Returns would be nice.
@DonierGunad never played those, but I've played every other xeno game
Seems a bit pricey.
Never played these and haven’t even heard of them until the backlash that were not included in the English version of the Sega Genesis Mini 2. Now I got in interest in playing them. Looks like an JRPG I can get into.
I bought Silver Star when it released for Sega CD. I was blown away that the characters actually had voices. One of my biggest gaming moments of all-time.
I went ahead and preordered this from amazon uk, even tho I thought the physical game wasn’t up for preorder. It’s still unavailable in the U.S. anyway. I don’t want to miss having these physically.
I happened to replay the PS1 version of Silver Star Story not too long ago, and doing so makes me wonder if I actually beat it back in the day. I know that I at least got quite far into SSS back in the PS1 days, but I nearly ran out of MP-recharging items in the final dungeon, as in Nall was carrying no more and I had none left on several characters by the end of the final fight, so I nearly got backed into a corner in an unwinnable position, considering that it isn't possible to escape the final dungeon, and due to memory card limitations, I wouldn't have had access to unlimited saves back then.
It, of course, didn't help that in the mid-game when full-MP restoration items were common, I stopped conserving them, so my inventory ended up being largely comprised of meager partial-MP restoration items in the final dungeon, which run out quickly when trying to bring characters back to full, and enemies do too much damage to not use your best skills to take them out quickly.
Everything relating to the information on the translation is so confusing. I’m seeing some say the script is the exact same from the og working designs but also some are saying the jokes are removed.. so which is it? I don’t wanna pay for a copy and paste of something that should’ve had work done to it, so I would really like a clear answer on if the stupid inserts are there or not
@Ulysses Yeah, I’d rather have localized damage to limbs and weak spots; like if you could use a cool down power to specifically aim your weapon or magic to stun or stagger or topple (and of course enemies can try to do this to you too), but they can also fake you out and make you miss. Let’s bring back Bushido Blade mechanics
@gsilver I guess the new inventory system will help you then.
@MeloMan Yeah, much love for Lufia, but they did try to remake 1 … into an action RPG. 😬
Oh well, the soundtrack was still really good
A while ago I googled for lists of the best Sega Genesis games. I looked for long lists each at least 50 games long, that were ranked. I assigned points based on rank and added them all up. I was left with 16 lists, 396 unique games and 1,465 total entries.
Lunar: Eternal Blue / Lunar 2 ended up the #53 best Sega Genesis game.
Lunar: The Silver Star ended up the #90 best Sega Genesis game.
And keep in mind, that on some of the lists (perhaps less than half of the lists I surveyed?) included Sega CD games at all. Which means among lists that included Sega CD games, they would both easily make the top 40 or even higher.
I'm getting this, no doubt!
Really happy I'm finally getting the chance! 🤎🤎
@Antraxx777 Soundtrack was bangin' for sure, one of my all time favs. I don't recall a remake of Lufia 1... We're you referring to the remake of Lufia II, Curse of the Sinistrals? That game was TERRIBLE for the initiated. They butchered it so badly 😆
I'm less and less inclined to buy this collection; this review only confirms that I might skip this title, and this comes from a huge Game Arts fan. I went through hell to get a physical copy of Grandia HD Collection (and it was worth it), but I'm not super excited to spend my money with Lunar.
@MeloMan Sorry, you’re right it was the second Lufia that got a DS remake
@Serpenterror Nice as it would have been to have the Sega CD version too, I suspect the problem with that idea is that it has some plot differences with the PS1 version. At least Lunar SSS, not sure about Eternal Blue. So you couldn't use the same save file and switch between versions. I suppose they could have done a separate save system, but that would have been more complicated.
"flawed" In other words just play the originals.
" By and large, the scripts are the same, with those less-timely jokes removed,"
Ok, more honest people, just how hard did the PC crowd hit this one? Is Kyle still permitted to be a misogynist or is he watered down?
Now we need a remaster of Lunar Dragon Song. A classic from the DS era
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...