Comments 708

Re: Mortal Kombat Studio NetherRealm Is Reportedly Facing Layoffs

MARl0

@Jack_Goetz WB absolutely has been a problem regarding the micro transaction BS in the series over the last several games. But don't forget that it's also that WB money that has made them the most insanely lavishly produced fighting games ever made. It's genuinely crazy just how much money has been poured into them for their production values. Like it or not, WB's influence on the series has been both a blessing, and a curse.

Re: Talking Point: HD-2D Or 3D - How Should Square Enix Remake Chrono Trigger?

MARl0

Definitely 3D. Chrono Trigger is already one of the best looking 2D pixel art games ever made. So an "HD-2D" version wouldn't do enough to differentiate it from the original. It's not like something like Live-A-Live where it was transformative. HD-2D wouldn't be enough to justify its existence. At that point, you may as well just do a simple rerelease of the SNES game.

Re: Soapbox: After Restarting My Save File, I Finally 'Get' Hollow Knight

MARl0

I played through Hollow Knight and got the true ending, and though I really wanted to love the game, I just didn't in the end. It has severe pacing issues, with massive stretches of the game without a feeling of meaningful progression. And finding that balance is the hallmark of a great metroidvania game. In my opinion Hollow Knight is a good game, but not a great one like the giants of the genre.

Re: Poll: Are You Bothered By The Frame Rate For Paper Mario: TTYD On Switch?

MARl0

It bothers me a lot. It's not a deal breaker, but it goes against what a remake should aim to achieve, which is to improve on the original, or at least match the original in every way. At the very least, the game went from a day one purchase for me, to a I'll wait until I have time and wrap up other games that are a higher priority now.

Re: Talking Point: Should We Be Expecting More From Remakes And Remasters?

MARl0

For me, the biggest issue I have with some remakes/remasters is when they literally do some things worse than the original. The goal of a remake should always be to improve on the original or at the very least keep the quality of the original on a technical level.

When you have games like the new Paper Mario TTYD remake have the frame rate cut in half? That's a non starter for me.The original ran at 60fps, that should have been a 100% requirement on the design document of the remake before development even started. Shame on them for disrespecting a legendary game like that.

Re: Contra: Operation Galuga "Full-Version Patch Update" Announced For Switch

MARl0

@Dm9982 A side scrolling action game like Contra absolutely demands 60fps. To say otherwise is just pure gaslighting. And to say that fighting games are the only genre that need 60fps is to do the same. Even the NES Contra games ran at 60fps because they knew that. Yes, any game and any genre (including fighting games) can "technically" be played at 30fps. Obviously. But it is so detrimental to the gameplay and experience that it is all but required for certain genres like fighting games, side scrolling action games and platformers, first-person shooters, competitive sports games, racing games, etc.

Re: Review: Contra: Operation Galuga (Switch) - Does The Series Proud, But Best Played Elsewhere

MARl0

The downfall of WayForward on Switch over the last few years has been absolutely tragic. They went from being, in my opinion, one of the premiere developers on the platform, to an absolute joke. All of their recent releases have been pure train wrecks on Switch. They really need to re-evaluate their approach to the platform, or just outright drop support for it until the next gen Switch arrives. The Switch can handle these games, but they're just not putting in the time and effort to make it so.