Comments 708

Re: Poll: What Score Would You Give The Year Of Shadow? Go On, Tell Us

MARl0

Not interested personally. I just never liked Shadow as a character. He's just a design by committee character that was meant to be even edgier than Sonic, who was already an "edgy" character. And I say this as someone who bought and enjoyed Sonic Adventure 2 on day one back in the day with the Sonic 10th anniversary preorder bonus.

Re: Bullet-Hell Shmup Dodonpachi Saidaioujou Launches Today On Switch

MARl0

Thank the shmup gods that this got a release outside of Japan! This game is infamously inaccessible! I have it emulated on my Steam Deck, but even that requires some work arounds due to official support for it being pulled from MAME. Just immediately bought the Switch version to support releases like this. Absolutely fantastic!

Re: Review: Fantasian Neo Dimension (Switch) - Final Fantasy Creator's JRPG Love Letter Delights & Frustrates

MARl0

People are not prepared for how difficult this game's later half is. Easily the most difficult turn-based RPG I've ever played in my life. And I've been playing them since Dragon Warrior on the NES. That said, I loved the challenge! You seriously need to prepare for and strategize for each boss fight in the later parts of the game. Which is a refreshing change of pace compared to other RPGs that allow you to reuse the same tactics for each boss.

Re: Review: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some Frames

MARl0

A shame that they changed the visual style away from HD-2D like it was in the original reveal trailer. It looks so much more generic now, basically like Eiyuden Chronicles. Simple 3D backgrounds, with high res 2D sprites for the characters. Previous HD-2D games had their entire visual design built around a pixel-art aesthetic. Now only the characters follow that direction.

Still, it's Dragon Quest III, so the game itself is incredible. You really can't go wrong by playing it.

Re: Review: NYXI Warrior Bluetooth Controller - A Great GameCube Pad For Switch, With The One Big Quirk

MARl0

I have one of these, and it's...mostly good. The biggest issue by far is that the analog sticks are not designed with the octagonal gate in mind. It kills the range of the stick in ways that an actual GCN controller's octagonal gate does not. For example, in Smash, it's super difficult for characters that can crawl to actually do so (you go from ducking to walking if you hold down and try to tilt the stick just enough to crawl). You need to use to the circular gate for moves like that to work properly with this controller. And if you're selling yourself as a GCN style controller, that kind of stuff needs to work properly.

Re: Poll: Are You Bothered By The Frame Rate In Zelda: Echoes Of Wisdom?

MARl0

It's not enough to keep me from playing the game, but it is absolutely terrible. When I heard that this is the first Zelda game without Miyamoto in the credits, it honestly made sense after seeing how the game's performance is all over the place. Feels like something that he would have forced them to polish up more before shipping the game.

Re: Review: The Legend Of Zelda: Echoes Of Wisdom (Switch) - A Bold Blend Of Old & New That Ranks With The Series' Best

MARl0

@trcsf FYI: Frame rate is important, because it directly impacts gameplay and the entire game experience. I'll never understand people who just pretend that it's not important. It is. Just because you don't personally care about it, doesn't mean that other people don't care about it. Any review that doesn't cover it (good or bad), would be failing their duty to readers.

Re: Talking Point: What Game Should Be 'Switch 2's 'Skyrim Moment'?

MARl0

Honestly, I don't think there can be another "Skyrim" moment again with the advent of handheld PCs like the Steam Deck. Back in the day when the Switch was new, it was shocking to see something like Skyrim running on a handheld. But these days, that kind of thing isn't really something that impresses anymore since it's pretty common place now.