The problem is that in a metroidvania game, there is no way to know what is and isn't off the path when the game doesn't communicate it well to the player. This isn't something like Super Metroid where the game very clearly lets the player know "You shouldn't be here." via various means like Samus receiving major heat damage just by entering a room. Silksong is more like "Well this area seems really difficult, but is this the right way to go or not? I can't tell."
And I am still enjoying the game for the most part, but I don't love it (about 18 hours in right now). It just isn't as well designed as the major players in the genre in my opinion.
Haha, I actually got a soft lock in the game last night where an enemy attacked me, forcing me out of bounds. Needed to reset the game to get out of it.
Surprised by how poorly the game seems to be running in the trailer. I get that it's early, but I genuinely thought it was a Switch 1 version at first given the resolution and frame rate.
The first one was dreadful at launch, but was at least patched enough to be pretty solid in the end. Never should have launched in the state that it did though.
That said, their House of the Dead remakes have been abysmal...
Did they ever offer a control option for Night Striker that doesn't auto center you in the middle of the screen? The Saturn version has that option (and every home port of Space Harrier has it too), and it is way better for playing the game with a game controller. I specifically wanted this collection for Night Striker since it is a GOAT'd game. But without that option, it's not worth it when I can play the Saturn version instead.
Already beat it with the true ending before. No way am I doing that again with how long the game is. I also didn't love the game. I liked it, but it has some issues that prevented me from putting it anywhere near the top of my metroidvania tier list.
I'll stick with my Mayflash F700 Elite. Works great on Switch 2, and far superior buttons. I also need my stick! Leverless would destroy my hands, and just feels wrong.
@Bunkerneath As someone who doesn't even love FF7 Remake, I can assure you that it is absolutely nothing like Crisis Core. They are as different from each other as the original FF7 is from Crisis Core.
@NorrinRadd On my LG C3 OLED it only supports 120Hz if I force the console into 1080p resolution in the system settings, or I disable HDR. If you keep the resolution settings to "auto" or "4K" (as you should), it forces the console into 1440p resolution when a game uses 120hz, but then the TV only outputs at 60Hz (even though the game thinks it's 120Hz).
Basically it's broken. Other people have confirmed this as well. It is definitely not an issue with the TVs either. My PS5, Series X, and Steam Deck all work completely fine in 1440p 120Hz HDR on the TV. So it's a bug in the Switch 2 firmware that they need to fix.
First thing I did was change it to B for jump. I did that before even playing the game, because I already knew how the default controls were set up from previews.
Had to vote 1/10 for me personally since the game's lack of accessibility options makes it a non starter for me. I can't use mouse controls and there is no reason the game can't have a normal control option.
Very scummy of Nintendo. Of course they have the legal right to do, frankly, most of the legal crap they do. But the point is that it's about picking your battles and knowing when, as a company, it's in your best interest to look away. Going after a charity isn't exactly a good look. And they sure do love to pick those battles.
Mega oof. And no confirmation of how it will actually run on Switch 2 is worrying. Games like this require 60fps in my opinion. They really should have canceled the Switch 1 version if it's that bad. Make a Switch 2 native version.
One of Nintendo's best games that's also a bit let down by its performance issues. A few of the boss fights drop below even 30fps at times, which seriously affected gameplay. Would be a 10/10 without those issues because it is otherwise incredible.
@PikminMarioKirby Going from 60 to 30fps is a lot more severe than what Zelda had as far as performance issues go. That's a huge and jarring drop. Especially for a 3D platformer, which Zelda is not. I think it is completely fair to give the game a 9/10 for that alone. Doesn't ruin the game obviously, which is why it is still a 9/10 game. And a reminder that a 9/10 is very very good indeed.
Seeing that an entire boss fight drops to 30fps for most of the battle is really concerning. Thankfully most of the game is 60fps, but that one issue is pretty serious in my opinion.
Calling it piss poor just because fixing it isn't easy is not really accurate. It's piss poor for modding and getting inside it. But the controller itself is astoundingly good in my opinion. And fixes all the issues I had with the Switch 1 pro controller (other than no analog triggers). And it has the best feeling analog sticks I've ever used.
It's considerably faster than Switch 1 was (feels maybe twice as fast). But still nowhere near as fast as my other game consoles. And my Steam Deck blazes past even my PS5 and Series X.
I can't speak for the Switch version, since I haven't played it. But the PS5 version of the game is basically unplayable because it forces you to use the d-pad or analog stick to play the game. And Breakout just does not work that way. It is mind boggling to me that they didn't add gyro controls, especially because this is literally the team that made Bit.Trip.Beat, which had gyro controls ages ago, which works brilliantly with these types of games.
As of now, the only playable version of Breakout Beyond is the PC version since it supports mouse controls and spinner controls. I have a spinner controller, and it is incredible with Breakout Beyond.
@Burning_Spear Higher resolution as in the Switch 2 can output 4K docked or 1080p handheld. It just makes for a cleaner output and more even pixel scaling.
And if it's anything like their recent Ridge Racer port, it will also feature VRR support so that it matches the original arcade version's refresh rate.
@BJQ1972 Same. The 1TB Lexar card has been working great so far on my end. That said, I do wish that larger cards were in the...cards. I used a 1TB card in my original Switch, and it wasn't enough for someone like me who is all digital.
@Rudolf Not true. Nintendo has control over Smash. Period. Also, HAL hasn't been involved in Smash in ages. Not since Melee I believe.
Sakurai is the director, but he is not the owner. That would be like saying Arc System Works is in charge of Dragon Ball FighterZ, when it is clearly Bandai Namco who has complete control of that game, not Arc System Works.
But anyway, this is the kind of thing that Smash players have been dealing with since Ultimate launched, and Nintendo never fixed it there, so don't expect them to fix it for Mario Kart either. I set my Smash preferences to 4 player free-for-alls with items turned on, but I end up in 1v1 matches without items half the time in that game. Which basically ruined the online for me. Its match making system is completely broken.
Huge nostalgia for me for the original Gex since I was there day one for it on the 3DO back in the day. It's not a great game, but it brings back the feels for me!
This is such a massive improvement over the previous game in the series. I genuinely did not like RMX, because the handling never felt good to play. But Fusion feels so much better. They definitely listened to the criticisms.
That said, the game is surprisingly blurry. It is not 4K even in the quality mode. There's also a ton of artifacting in the distance. Still a great looking game, but it feels very unlike a Shin'en game to me on the technical front.
@Danrenfroe2016 Nah, it's a 4K upload and the text, UI, and logos are all 4K. It's the in-game rendering that's low res in the trailer. Thankfully they've said that the game will have a day one update to add a 4K 60fps quality mode (hopefully sable 60fps). It's just really odd that they'd choose to present the game in this way for its first big trailer.
I'm surprised by how low res it looks in the trailer. It doesn't even look like it's hitting 1080p. Which is really surprising coming from Shin'en. I know there are different graphics modes, but I expected even the performance mode to render at a higher resolution than that.
He seriously needs to learn when to close his mouth and let the bad press dissipate. He's a classic self-destructive narcissist who loves to keep himself in the news cycle to his own detriment.
@MamaSymphonia It will very likely at least run at a locked 30fps on Switch 2 with the extra horsepower. But yeah, it'll need a patch to unlock that to 60fps.
Very strange to list these modes without explaining why you would choose the performance mode over the higher quality modes when they are all listed as 60fps. Sure, the quality mode might drops frames, but they don't mention that, which is weird. Make that clear for the user.
Comments 796
Re: Review: Earthion (Switch) - A New 16-Bit Shooter That's Bold, Inventive & Hugely Enjoyable
@foursider It's an actual Genesis game. Sega Genesis does not support wide screen for obvious reasons.
Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"
The problem is that in a metroidvania game, there is no way to know what is and isn't off the path when the game doesn't communicate it well to the player. This isn't something like Super Metroid where the game very clearly lets the player know "You shouldn't be here." via various means like Samus receiving major heat damage just by entering a room. Silksong is more like "Well this area seems really difficult, but is this the right way to go or not? I can't tell."
And I am still enjoying the game for the most part, but I don't love it (about 18 hours in right now). It just isn't as well designed as the major players in the genre in my opinion.
Re: Random: 'Days Of Our Lives' Character Gets Lucky By Name-Dropping Xenoblade
Oh wow, surprised that they didn't use my clip of this. It's how this story went semi viral! Over 60,000 views on Youtube. 😅
Re: Another Silksong Patch Is On The Way, But Don't Expect More Difficulty Tweaks
Haha, I actually got a soft lock in the game last night where an enemy attacked me, forcing me out of bounds. Needed to reset the game to get out of it.
Re: Fatal Frame 2: Crimson Butterfly Remake Set To Haunt Your Switch 2 In 2026
Surprised by how poorly the game seems to be running in the trailer. I get that it's early, but I genuinely thought it was a Switch 1 version at first given the resolution and frame rate.
Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench
Thankfully I had enough health when I hit this, so it didn't kill me. And I immediately found the way to disarm it right after.
Re: Panzer Dragoon Zwei: Remake Resurfaces, Will Be Playable At TGS 2025
The first one was dreadful at launch, but was at least patched enough to be pretty solid in the end. Never should have launched in the state that it did though.
That said, their House of the Dead remakes have been abysmal...
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
Just going to say that I don't believe him and leave it at that.
Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation
Bad performance. Poor visuals. And AI generated texture assets. What a great combo!
Re: Review: Operation Night Strikers (Switch) - M2 Does It Again With This Taito-Themed Collection
Did they ever offer a control option for Night Striker that doesn't auto center you in the middle of the screen? The Saturn version has that option (and every home port of Space Harrier has it too), and it is way better for playing the game with a game controller. I specifically wanted this collection for Night Striker since it is a GOAT'd game. But without that option, it's not worth it when I can play the Saturn version instead.
Re: Poll: Ahead Of Silksong's Release, Are You 'Finally' Playing Hollow Knight?
Already beat it with the true ending before. No way am I doing that again with how long the game is. I also didn't love the game. I liked it, but it has some issues that prevented me from putting it anywhere near the top of my metroidvania tier list.
Re: Review: 8BitDo Arcade Controller For Switch + Switch 2 - The Best Way To Play Street Fighter 6
I'll stick with my Mayflash F700 Elite. Works great on Switch 2, and far superior buttons. I also need my stick! Leverless would destroy my hands, and just feels wrong.
Re: Video: We've Played Final Fantasy VII Remake Intergrade On Switch 2
@Bunkerneath As someone who doesn't even love FF7 Remake, I can assure you that it is absolutely nothing like Crisis Core. They are as different from each other as the original FF7 is from Crisis Core.
Re: Video: At Last! We've Played Hollow Knight: Silksong On Switch 2
@NorrinRadd You can always try the Mina the Hollower demo if you want to test it on your end, since it has a 120fps option in the menu.
Re: Video: At Last! We've Played Hollow Knight: Silksong On Switch 2
@NorrinRadd On my LG C3 OLED it only supports 120Hz if I force the console into 1080p resolution in the system settings, or I disable HDR. If you keep the resolution settings to "auto" or "4K" (as you should), it forces the console into 1440p resolution when a game uses 120hz, but then the TV only outputs at 60Hz (even though the game thinks it's 120Hz).
Basically it's broken. Other people have confirmed this as well. It is definitely not an issue with the TVs either. My PS5, Series X, and Steam Deck all work completely fine in 1440p 120Hz HDR on the TV. So it's a bug in the Switch 2 firmware that they need to fix.
Re: Video: At Last! We've Played Hollow Knight: Silksong On Switch 2
Hopefully Nintendo can fix the 120hz options on Switch 2 with LG OLED TVs before this game launches.
Re: Donkey Kong Bananza's Dig Button Placement Is All Thanks To Miyamoto
First thing I did was change it to B for jump. I did that before even playing the game, because I already knew how the default controls were set up from previews.
Re: Poll: What Review Score Would You Give Drag x Drive?
Had to vote 1/10 for me personally since the game's lack of accessibility options makes it a non starter for me. I can't use mouse controls and there is no reason the game can't have a normal control option.
Re: Poll: Box Art Brawl - Super Adventure Island (SNES)
A rare example where I actually prefer the North American version.
Re: Review: Drag x Drive (Switch 2) - A Real Baller With Friends, But Is There Enough To Do?
Hard pass for me personally, since the controls would murder my arthritic hands.
Re: "We Answer To Nobody But You, The Audience" - Digital Foundry Is Now Fully Independent
Very very good news. Love DF, and have been following their channel for ages. And the more retro content the better!
Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course
@LuigiFanno1 Very bad comparison considering who we're talking about here. Please research before making such comments in the future.
Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course
Very scummy of Nintendo. Of course they have the legal right to do, frankly, most of the legal crap they do. But the point is that it's about picking your battles and knowing when, as a company, it's in your best interest to look away. Going after a charity isn't exactly a good look. And they sure do love to pick those battles.
Re: Ninja Gaiden: Ragebound Will "Average" 30fps On Switch
Mega oof. And no confirmation of how it will actually run on Switch 2 is worrying. Games like this require 60fps in my opinion. They really should have canceled the Switch 1 version if it's that bad. Make a Switch 2 native version.
Re: Poll: What Review Score Would You Give Donkey Kong Bananza?
9/10
One of Nintendo's best games that's also a bit let down by its performance issues. A few of the boss fights drop below even 30fps at times, which seriously affected gameplay. Would be a 10/10 without those issues because it is otherwise incredible.
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
@PikminMarioKirby Going from 60 to 30fps is a lot more severe than what Zelda had as far as performance issues go. That's a huge and jarring drop. Especially for a 3D platformer, which Zelda is not. I think it is completely fair to give the game a 9/10 for that alone. Doesn't ruin the game obviously, which is why it is still a 9/10 game. And a reminder that a 9/10 is very very good indeed.
Re: "Somewhat Mixed" - Digital Foundry Delivers Its Technical Analysis Of Donkey Kong Bananza
Seeing that an entire boss fight drops to 30fps for most of the battle is really concerning. Thankfully most of the game is 60fps, but that one issue is pretty serious in my opinion.
Re: iFixit Performs A Full Teardown Of Nintendo's "P**s-Poor" Pro Controller
Calling it piss poor just because fixing it isn't easy is not really accurate. It's piss poor for modding and getting inside it. But the controller itself is astoundingly good in my opinion. And fixes all the issues I had with the Switch 1 pro controller (other than no analog triggers). And it has the best feeling analog sticks I've ever used.
Re: Poll: How Are Your Download Speeds On Switch 2?
It's considerably faster than Switch 1 was (feels maybe twice as fast). But still nowhere near as fast as my other game consoles. And my Steam Deck blazes past even my PS5 and Series X.
Re: Review: System Shock 2: 25th Anniversary Remaster (Switch) - The Best Way To Play BioShock's Spiritual Predecessor
@Beaucine I would say that Metroid Prime is more a...Metroid game but in 3D.
Re: "It's Heartbreaking" - The Pokémon Company Tech VP Joins Industry In Criticising Microsoft Layoffs
This industry is so broken at its core.
Re: Atari's 'Breakout Beyond' Can Now Be Played In TATE Mode On Switch
I can't speak for the Switch version, since I haven't played it. But the PS5 version of the game is basically unplayable because it forces you to use the d-pad or analog stick to play the game. And Breakout just does not work that way. It is mind boggling to me that they didn't add gyro controls, especially because this is literally the team that made Bit.Trip.Beat, which had gyro controls ages ago, which works brilliantly with these types of games.
As of now, the only playable version of Breakout Beyond is the PC version since it supports mouse controls and spinner controls. I have a spinner controller, and it is incredible with Breakout Beyond.
Re: Arcade Archives Is Bringing 'Air Combat 22' To Switch 2
@Burning_Spear Higher resolution as in the Switch 2 can output 4K docked or 1080p handheld. It just makes for a cleaner output and more even pixel scaling.
And if it's anything like their recent Ridge Racer port, it will also feature VRR support so that it matches the original arcade version's refresh rate.
Re: Poll: What's Your Switch (2) Game Of The Year So Far?
I get that it's an enhanced port (greatly enhanced), but I still have to go with Xenoblade X DE. What an incredible game.
Re: Struggling For Switch 2 Storage? TeamGroup Launches A Range Of Micro SD Express Cards For The Console
@BJQ1972 Same. The 1TB Lexar card has been working great so far on my end. That said, I do wish that larger cards were in the...cards. I used a 1TB card in my original Switch, and it wasn't enough for someone like me who is all digital.
Re: Fans Reckon Nintendo Has "Killed" Mario Kart World With Its Latest Update
@Rudolf Not true. Nintendo has control over Smash. Period. Also, HAL hasn't been involved in Smash in ages. Not since Melee I believe.
Sakurai is the director, but he is not the owner. That would be like saying Arc System Works is in charge of Dragon Ball FighterZ, when it is clearly Bandai Namco who has complete control of that game, not Arc System Works.
Re: Fans Reckon Nintendo Has "Killed" Mario Kart World With Its Latest Update
But anyway, this is the kind of thing that Smash players have been dealing with since Ultimate launched, and Nintendo never fixed it there, so don't expect them to fix it for Mario Kart either. I set my Smash preferences to 4 player free-for-alls with items turned on, but I end up in 1v1 matches without items half the time in that game. Which basically ruined the online for me. Its match making system is completely broken.
Re: Fans Reckon Nintendo Has "Killed" Mario Kart World With Its Latest Update
They need to just add an option for standard 3 lap races. Random actually being random isn't the problem.
Re: Super Smash Bros. Ultimate Version 13.0.4 Is Now Live, Here Are The Full Patch Notes
Just wish they'd fix the online for Smash. It's so awful. Would be nice to see a 4K upgrade as well, but online takes priority.
Re: Former Nintendo Execs Fear We Might Be Waiting A While For A 3D Mario On Switch 2, Thanks To Donkey Kong
I'm fine with that. What's important is that we're getting a big new 3D platformer from the Odyssey team. Doesn't matter that it doesn't star Mario.
Re: Random: Zelda: TOTK Autobuild Sharing Exploit Lets You Summon An Army Of Ganondorf & Epona
Honestly kind of afraid that Nintendo would brick my system just for using this.
Re: Review: Gex Trilogy (Switch) - A Happy Throwback That Couldn't Be Any More '90s
Huge nostalgia for me for the original Gex since I was there day one for it on the 3DO back in the day. It's not a great game, but it brings back the feels for me!
Re: Switch 2 Sets "All-Time" Launch Record For Video Game Hardware In The US
@rvcolem1 I mean, DK64 was a Rare game way back on the N64. So it's not even comparable to the new game.
Re: Review: Fast Fusion (Switch 2) - The Most Accomplished Entry Yet, And A Visual Showcase
This is such a massive improvement over the previous game in the series. I genuinely did not like RMX, because the handling never felt good to play. But Fusion feels so much better. They definitely listened to the criticisms.
That said, the game is surprisingly blurry. It is not 4K even in the quality mode. There's also a ton of artifacting in the distance. Still a great looking game, but it feels very unlike a Shin'en game to me on the technical front.
Re: Fast Fusion Launch Trailer Gives Us Our Best Look At Switch 2 Gameplay
@Danrenfroe2016 Nah, it's a 4K upload and the text, UI, and logos are all 4K. It's the in-game rendering that's low res in the trailer. Thankfully they've said that the game will have a day one update to add a 4K 60fps quality mode (hopefully sable 60fps). It's just really odd that they'd choose to present the game in this way for its first big trailer.
Re: Fast Fusion Launch Trailer Gives Us Our Best Look At Switch 2 Gameplay
@gcunit Nope, not a settings issue since the text and logos in the trailer are clearly 4K. It's the in-game 3D rendering that is low res.
Re: Fast Fusion Launch Trailer Gives Us Our Best Look At Switch 2 Gameplay
I'm surprised by how low res it looks in the trailer. It doesn't even look like it's hitting 1080p. Which is really surprising coming from Shin'en. I know there are different graphics modes, but I expected even the performance mode to render at a higher resolution than that.
Re: Randy Pitchford Defends Borderlands 4 Pricing Comment
He seriously needs to learn when to close his mouth and let the bad press dissipate. He's a classic self-destructive narcissist who loves to keep himself in the news cycle to his own detriment.
Re: Hyrule Warriors: Age Of Imprisonment Looks Awesome In Nintendo's Latest Switch 2 Deep Dive
@MamaSymphonia It will very likely at least run at a locked 30fps on Switch 2 with the extra horsepower. But yeah, it'll need a patch to unlock that to 60fps.
Re: Exclusive: Fast Fusion Will Contain 12 Tracks, Free Content Update Confirmed
Very strange to list these modes without explaining why you would choose the performance mode over the higher quality modes when they are all listed as 60fps. Sure, the quality mode might drops frames, but they don't mention that, which is weird. Make that clear for the user.