@Tom-Massey Given the type of release and type of game this is, I do strongly recommend mentioning input lag, even if you didn't experience it as an issue. It will always be a question by the audience this is tailored to, so when there aren't any input lag issues, it's important to say that in the review just as much as if there were input lag issues.
This game is a masterpiece. Though I personally think it looks far better at its original native resolution, since that's how its visual and art design was intended. I'll stick to my original copy as a result. But for anyone who hasn't played it yet, this should still be a solid version to start with.
One of the best Tales games for sure. I love how they went with this game, even though it's a direct follow up to Zesteria, because they know that game was so unpopular.
Unfortunately, I went from being excited for this one, to passing on it due to the beta. It just did not click for me at all. I never played the GCN original, so I just assumed I would love it, because I love all of Sakurai's previous games that I played. But Air Riders is very much not for me.
Looking at the screen shots, I'm a little concerned about the uneven pixel scaling of the art. Like some columns of pixels are super wide while others are very narrow. It just makes the entire image have a rough/crusty look to it, which is very unflattering for a pixel art game.
Gotta say, I'm a little disappointed that Bowser Jr plays such a big role in this one. I've never liked the character, and it honestly tempers my expectations for the movie quite a bit now.
@AllBLK Sadly, most reviews were glowing for the game. You can tell which ones were from people who didn't play the online at all. Not to mention people who aren't sensitive to input lag. But even that doesn't excuse all the other problems that reviewers overlooked.
I'm going to pass on this one. I played the previous two Zelda Warriors games, but the formula always grows stale for me by the end. Happy for everyone who likes them though!
@Solid_Python A 9/10 for a game with a major component broken would be insane. A 7/10 a completely fair given the state it is in. I can't believe you would even suggest such a thing.
Yeah, online was severely broken in my experience yesterday. I had to mute the audio, because the audio stuttering was unbearable. And the input lag was atrocious. This should not have released in this state.
The only mainline game in the series that I never finished. I could never get past the item management in the game. I hated that you had to drop items on the ground and then backtrack to retrieve them if you needed them later.
I returned mine to the store because it was too hard to see. The screen was so dim on it with no option to fix it. It has a brightness setting, but the highest setting was still insanely dim because it uses a light sensor that can't be deactivated that messes it up anyway.
I personally did not like this one. I loved Demon's Tilt (and Alien Crush and Devil's Crush on the TG-16). But this one was not it for me. I really dislike the gun mechanics, and it really just feels like there is too much going on. Like they didn't know when to pull back on the chaos going on.
Exclusively on my MiSTer these days. That's been my go–to for over 3 years now. Blows away the NSO experience. I use my MiSTer for all retro games now from Atari 2600 through the N64, PS1, and Saturn generations.
@Jeronan No they don't. Most games don't support every single language with voice acting. Hell, a ton of games don't even support english with voice acting. Something, anything, would be better than the complete silence the series is still known for. Even Banjo-Kazooie babbling would be better.
I don't think it's controversial to wish that this had voice acting. It should be a requirement for a franchise that sells this much. If Falcom can afford some voice acting in their games, Gamefreak should be voicing every single line of dialog in the entire game including every NPC.
Not counting the price, I'd give it an 8/10. Great games that don't play quite as good as the Wii versions due to gyro not working as well as pointer controls. Some nice updated textures, some not so nice.
Add the price into the mix though, and I'd give it a 5/10. Very low effort HD remasters for a super premium price. I expect remake levels of effort for that price.
Hard disagree. Sonic Racing's core handling model doesn't feel nearly as good as Mario Kart's for me. It just never feels good to play in comparison. You can really tell that Nintendo has been perfecting kart racing for over 30 years. Now that doesn't mean that I think Mario Kart World is perfect either mind you. It's not as good as Mario Kart 8. But it's still considerably better than Sonic Racing Crossworlds.
They should have just updated the original version then for 60fps and skipped this version on Switch 2. 30fps is an instant deal breaker for a platformer game in 2025.
I'll stick with the original system. Bought it day one and still have it. I have 8 games for it, and they're all great games. Anyone who tries to claim that there are no good games on the Virtual Boy is someone who never played one.
The problem is that in a metroidvania game, there is no way to know what is and isn't off the path when the game doesn't communicate it well to the player. This isn't something like Super Metroid where the game very clearly lets the player know "You shouldn't be here." via various means like Samus receiving major heat damage just by entering a room. Silksong is more like "Well this area seems really difficult, but is this the right way to go or not? I can't tell."
And I am still enjoying the game for the most part, but I don't love it (about 18 hours in right now). It just isn't as well designed as the major players in the genre in my opinion.
Haha, I actually got a soft lock in the game last night where an enemy attacked me, forcing me out of bounds. Needed to reset the game to get out of it.
Surprised by how poorly the game seems to be running in the trailer. I get that it's early, but I genuinely thought it was a Switch 1 version at first given the resolution and frame rate.
The first one was dreadful at launch, but was at least patched enough to be pretty solid in the end. Never should have launched in the state that it did though.
That said, their House of the Dead remakes have been abysmal...
Did they ever offer a control option for Night Striker that doesn't auto center you in the middle of the screen? The Saturn version has that option (and every home port of Space Harrier has it too), and it is way better for playing the game with a game controller. I specifically wanted this collection for Night Striker since it is a GOAT'd game. But without that option, it's not worth it when I can play the Saturn version instead.
Already beat it with the true ending before. No way am I doing that again with how long the game is. I also didn't love the game. I liked it, but it has some issues that prevented me from putting it anywhere near the top of my metroidvania tier list.
I'll stick with my Mayflash F700 Elite. Works great on Switch 2, and far superior buttons. I also need my stick! Leverless would destroy my hands, and just feels wrong.
@Bunkerneath As someone who doesn't even love FF7 Remake, I can assure you that it is absolutely nothing like Crisis Core. They are as different from each other as the original FF7 is from Crisis Core.
@NorrinRadd On my LG C3 OLED it only supports 120Hz if I force the console into 1080p resolution in the system settings, or I disable HDR. If you keep the resolution settings to "auto" or "4K" (as you should), it forces the console into 1440p resolution when a game uses 120hz, but then the TV only outputs at 60Hz (even though the game thinks it's 120Hz).
Basically it's broken. Other people have confirmed this as well. It is definitely not an issue with the TVs either. My PS5, Series X, and Steam Deck all work completely fine in 1440p 120Hz HDR on the TV. So it's a bug in the Switch 2 firmware that they need to fix.
First thing I did was change it to B for jump. I did that before even playing the game, because I already knew how the default controls were set up from previews.
Comments 679
Re: Review: R-Type Delta: HD Boosted (Switch) - The Best R-Type? Possibly, And It's Never Looked Better
@Tom-Massey Given the type of release and type of game this is, I do strongly recommend mentioning input lag, even if you didn't experience it as an issue. It will always be a question by the audience this is tailored to, so when there aren't any input lag issues, it's important to say that in the review just as much as if there were input lag issues.
Re: Review: R-Type Delta: HD Boosted (Switch) - The Best R-Type? Possibly, And It's Never Looked Better
This game is a masterpiece. Though I personally think it looks far better at its original native resolution, since that's how its visual and art design was intended. I'll stick to my original copy as a result. But for anyone who hasn't played it yet, this should still be a solid version to start with.
Re: Sorry Xillia 2, 'Tales Of Berseria' Is The Next Remaster From Bandai Namco
One of the best Tales games for sure. I love how they went with this game, even though it's a direct follow up to Zesteria, because they know that game was so unpopular.
Re: Review: Kirby Air Riders (Switch 2) - Incredibly Chaotic, But Satisfyingly Deep & Rewarding Racing
Unfortunately, I went from being excited for this one, to passing on it due to the beta. It just did not click for me at all. I never played the GCN original, so I just assumed I would love it, because I love all of Sakurai's previous games that I played. But Air Riders is very much not for me.
Re: Review: Demonschool (Switch) - Jokes, Gore, And '90s Vibes Set Necrosoft's Tactical RPG Apart
Looking at the screen shots, I'm a little concerned about the uneven pixel scaling of the art. Like some columns of pixels are super wide while others are very narrow. It just makes the entire image have a rough/crusty look to it, which is very unflattering for a pixel art game.
Re: Super Mario Galaxy Movie Trailer Reveals Rosalina, Bowser Jr., And More
Gotta say, I'm a little disappointed that Bowser Jr plays such a big role in this one. I've never liked the character, and it honestly tempers my expectations for the movie quite a bit now.
Re: Shigeru Miyamoto Isn't Convinced Another IP Will Surpass Mario Kart's Sales
I mean, GTA exists...
Re: "I'm Running On Fumes" - Digital Eclipse Is Scrambling To Address Issues With Mortal Kombat: Legacy Kollection
@AllBLK Sadly, most reviews were glowing for the game. You can tell which ones were from people who didn't play the online at all. Not to mention people who aren't sensitive to input lag. But even that doesn't excuse all the other problems that reviewers overlooked.
Re: Review: Hyrule Warriors: Age Of Imprisonment (Switch 2) - A Stunning Slice Of Musou, Worthy Of The Zelda Canon
I'm going to pass on this one. I played the previous two Zelda Warriors games, but the formula always grows stale for me by the end. Happy for everyone who likes them though!
Re: Mortal Kombat: Legacy Kollection Update Announced, Here Are The Patch Notes
@Truegamer79
"haven't experienced any of the so called issues."
"I heard online wasn't working but I'm never gonna play online anyway."
🤦♂️
Re: Talking Point: What Are You Playing This Weekend? (1st November)
Ninja Gaiden 4 and Dragon Quest 1 HD-2D.
I finally finished Trails in the Sky 1st Chapter this week and it is a 10/10 remake. Take notes SquareEnix, this is how it's done.
Re: Poll: So, Will You Be Getting Animal Crossing: New Horizons - Nintendo Switch 2 Edition?
If it ran at 60fps, I'd get it. But without it, it's not worth it in my opinion. I'll stick with my Switch 1 copy.
Re: Review: Mortal Kombat: Legacy Kollection (Switch 2) - A Killer Kompilation, But Online Is A Mess At Launch
@Solid_Python A 9/10 for a game with a major component broken would be insane. A 7/10 a completely fair given the state it is in. I can't believe you would even suggest such a thing.
Re: Review: Mortal Kombat: Legacy Kollection (Switch 2) - A Killer Kompilation, But Online Is A Mess At Launch
Yeah, online was severely broken in my experience yesterday. I had to mute the audio, because the audio stuttering was unbearable. And the input lag was atrocious. This should not have released in this state.
Re: Surprise! Animal Crossing: New Horizons - Nintendo Switch 2 Edition Arrives Next Year
Sigh...how is it still only 30fps? I don't care about resolution. Just give me a 60fps version of the game.
Re: EA Is Diving Headfirst Into Generative AI With New Partnership
Thank goodness I already have enough games in my backlog to last me the rest of my life, because the future of gaming looks bleak as hell.
Re: Elden Ring Delayed On Switch 2 "To Allow Time For Performance Adjustments"
I really wish the industry would normalize this more. Stop releasing broken games and promising to fix them later. Delay your game until it is ready.
Re: Surprise! Pikmin 4 Is Getting A Free Content Update On Switch Next Month
What a missed opportunity to not include a Switch 2 upgrade. This game would benefit so much from it.
Re: Resident Evil 0 Remake Rumours Make The Rounds Again
The only mainline game in the series that I never finished. I could never get past the item management in the game. I hated that you had to drop items on the ground and then backtrack to retrieve them if you needed them later.
Re: Alarmo Receives A Software Update, Here Are The Patch Notes
I returned mine to the store because it was too hard to see. The screen was so dim on it with no option to fix it. It has a brightness setting, but the highest setting was still insanely dim because it uses a light sensor that can't be deactivated that messes it up anyway.
Re: Can You Name These NES Games From The Mangled Box Art?
Bah, only missed Super Tecmo Bowl because I couldn't remember if that was regular Tecmo Bowl. This was shockingly easy for me.
Re: Mini Review: Xenotilt: Hostile Pinball Action (Switch) - The Balatro Of Pinball Games
I personally did not like this one. I loved Demon's Tilt (and Alien Crush and Devil's Crush on the TG-16). But this one was not it for me. I really dislike the gun mechanics, and it really just feels like there is too much going on. Like they didn't know when to pull back on the chaos going on.
Re: Talking Point: What Are You Playing This Weekend? (18th October)
Trails in the Sky 1st Chapter and Pokemon Z-A. With more focus on Trails since I started that first.
Re: Talking Point: How Do You Play NES Games These Days?
Exclusively on my MiSTer these days. That's been my go–to for over 3 years now. Blows away the NSO experience. I use my MiSTer for all retro games now from Atari 2600 through the N64, PS1, and Saturn generations.
Re: Poll: Is It About Time Game Freak Added Voice Acting To Pokémon?
Not just about time. It's way past time.
Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus
@Jeronan No they don't. Most games don't support every single language with voice acting. Hell, a ton of games don't even support english with voice acting. Something, anything, would be better than the complete silence the series is still known for. Even Banjo-Kazooie babbling would be better.
Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus
I don't think it's controversial to wish that this had voice acting. It should be a requirement for a franchise that sells this much. If Falcom can afford some voice acting in their games, Gamefreak should be voicing every single line of dialog in the entire game including every NPC.
Re: Poll: What Review Score Would You Give Super Mario Galaxy + Galaxy 2?
Not counting the price, I'd give it an 8/10. Great games that don't play quite as good as the Wii versions due to gyro not working as well as pointer controls. Some nice updated textures, some not so nice.
Add the price into the mix though, and I'd give it a 5/10. Very low effort HD remasters for a super premium price. I expect remake levels of effort for that price.
Re: Opinion: Sonic Racing Crossworlds > Mario Kart World, And It's Not Even Close For Me
Hard disagree. Sonic Racing's core handling model doesn't feel nearly as good as Mario Kart's for me. It just never feels good to play in comparison. You can really tell that Nintendo has been perfecting kart racing for over 30 years. Now that doesn't mean that I think Mario Kart World is perfect either mind you. It's not as good as Mario Kart 8. But it's still considerably better than Sonic Racing Crossworlds.
Re: Japanese Charts: Sonic Racing: CrossWorlds Can't Compete With Mario Kart World
Not surprising honestly.
Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode
They should have just updated the original version then for 60fps and skipped this version on Switch 2. 30fps is an instant deal breaker for a platformer game in 2025.
Re: Game-Key Cards A "Sales Strategy Decision", Says Resident Evil Requiem Director
Nice to see some honesty on this front for a change.
Re: Poll: So, Will You Be Checking Out Switch Online's Virtual Boy Service?
I'll stick with the original system. Bought it day one and still have it. I have 8 games for it, and they're all great games. Anyone who tries to claim that there are no good games on the Virtual Boy is someone who never played one.
Re: Review: Earthion (Switch) - A New 16-Bit Shooter That's Bold, Inventive & Hugely Enjoyable
@foursider It's an actual Genesis game. Sega Genesis does not support wide screen for obvious reasons.
Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"
The problem is that in a metroidvania game, there is no way to know what is and isn't off the path when the game doesn't communicate it well to the player. This isn't something like Super Metroid where the game very clearly lets the player know "You shouldn't be here." via various means like Samus receiving major heat damage just by entering a room. Silksong is more like "Well this area seems really difficult, but is this the right way to go or not? I can't tell."
And I am still enjoying the game for the most part, but I don't love it (about 18 hours in right now). It just isn't as well designed as the major players in the genre in my opinion.
Re: Random: 'Days Of Our Lives' Character Gets Lucky By Name-Dropping Xenoblade
Oh wow, surprised that they didn't use my clip of this. It's how this story went semi viral! Over 60,000 views on Youtube. 😅
Re: Another Silksong Patch Is On The Way, But Don't Expect More Difficulty Tweaks
Haha, I actually got a soft lock in the game last night where an enemy attacked me, forcing me out of bounds. Needed to reset the game to get out of it.
Re: Fatal Frame 2: Crimson Butterfly Remake Set To Haunt Your Switch 2 In 2026
Surprised by how poorly the game seems to be running in the trailer. I get that it's early, but I genuinely thought it was a Switch 1 version at first given the resolution and frame rate.
Re: "I Have No Words" - Silksong Fans Are Losing Their Minds Over One Bench
Thankfully I had enough health when I hit this, so it didn't kill me. And I immediately found the way to disarm it right after.
Re: Panzer Dragoon Zwei: Remake Resurfaces, Will Be Playable At TGS 2025
The first one was dreadful at launch, but was at least patched enough to be pretty solid in the end. Never should have launched in the state that it did though.
That said, their House of the Dead remakes have been abysmal...
Re: Ubisoft Employee Explains Why Star Wars Outlaws Is A Game-Key Card
Just going to say that I don't believe him and leave it at that.
Re: Review: Everybody's Golf Hot Shots (Switch) - Silly, Satisfying, But Hampered By Patchy Performance & Presentation
Bad performance. Poor visuals. And AI generated texture assets. What a great combo!
Re: Review: Operation Night Strikers (Switch) - M2 Does It Again With This Taito-Themed Collection
Did they ever offer a control option for Night Striker that doesn't auto center you in the middle of the screen? The Saturn version has that option (and every home port of Space Harrier has it too), and it is way better for playing the game with a game controller. I specifically wanted this collection for Night Striker since it is a GOAT'd game. But without that option, it's not worth it when I can play the Saturn version instead.
Re: Poll: Ahead Of Silksong's Release, Are You 'Finally' Playing Hollow Knight?
Already beat it with the true ending before. No way am I doing that again with how long the game is. I also didn't love the game. I liked it, but it has some issues that prevented me from putting it anywhere near the top of my metroidvania tier list.
Re: Review: 8BitDo Arcade Controller For Switch + Switch 2 - The Best Way To Play Street Fighter 6
I'll stick with my Mayflash F700 Elite. Works great on Switch 2, and far superior buttons. I also need my stick! Leverless would destroy my hands, and just feels wrong.
Re: Video: We've Played Final Fantasy VII Remake Intergrade On Switch 2
@Bunkerneath As someone who doesn't even love FF7 Remake, I can assure you that it is absolutely nothing like Crisis Core. They are as different from each other as the original FF7 is from Crisis Core.
Re: Video: At Last! We've Played Hollow Knight: Silksong On Switch 2
@NorrinRadd You can always try the Mina the Hollower demo if you want to test it on your end, since it has a 120fps option in the menu.
Re: Video: At Last! We've Played Hollow Knight: Silksong On Switch 2
@NorrinRadd On my LG C3 OLED it only supports 120Hz if I force the console into 1080p resolution in the system settings, or I disable HDR. If you keep the resolution settings to "auto" or "4K" (as you should), it forces the console into 1440p resolution when a game uses 120hz, but then the TV only outputs at 60Hz (even though the game thinks it's 120Hz).
Basically it's broken. Other people have confirmed this as well. It is definitely not an issue with the TVs either. My PS5, Series X, and Steam Deck all work completely fine in 1440p 120Hz HDR on the TV. So it's a bug in the Switch 2 firmware that they need to fix.
Re: Video: At Last! We've Played Hollow Knight: Silksong On Switch 2
Hopefully Nintendo can fix the 120hz options on Switch 2 with LG OLED TVs before this game launches.
Re: Donkey Kong Bananza's Dig Button Placement Is All Thanks To Miyamoto
First thing I did was change it to B for jump. I did that before even playing the game, because I already knew how the default controls were set up from previews.