
Note. Gex Trilogy isn't playable on Switch 2 via backwards compatibility at the time of writing, although a patch has been submitted to Nintendo for review, according to Limited Run. We'll update this note when we hear more.
Dimitris Giannakis’s Carbon Engine is back on behalf of Limited Run Games, and, despite some previously reported bugs, it fairly accurately brings vintage games to new hardware.
Speaking of bugs, Gex the gecko thrives on them. That and gnarly '90s flair. Combining all three titles released on Sony’s original PlayStation, Gex Trilogy is a slice of a very colourful era, when Jackass was king, Beavis and Butthead were generational voices, britpop ruled the airwaves, and it seemed like people would do anything to get on TV. And, as it happens, TV is the theme when it comes to Gex, because, you know, like, everyone was watching TV in the '90s, man.

While the initial Gex was released for the 3DO in 1995, a pack-in system seller that often went hand-in-hand with the console’s marketing, it was on the PlayStation that Crystal Dynamics’ series found a groove. And, since this trilogy reworks the games into a widescreen format, the PlayStation version is the more practical choice.
Gex is a gecko chilling in his Maui mansion when, while looking for a good show on the tube, his telescopic tongue whips a roaming fly down his gullet. This fly is actually a miniature robotic spy sent by Rez, king of the Media Dimension, that sucks Gex into his TV set. Gex then needs to work his way through a hub world, entering themed zones and stages, to recover remote controls that allow him to enter subsequent stages and ultimately return home. It’s wacky, and that’s largely the idea.
A 2D side-scrolling platformer, the first Gex is mostly ok. Its primary novelty is that you can scale walls as a gecko can, and this allows you to navigate stages in an alternative manner, often leading to bonus warps and those elusive TV remotes.

Gex can swat enemies with his tail and use his tongue to lap up various power-ups, affording him different temporary properties or health increases. It’s neither aged considerably well nor poorly, but the patience of the gamer base may have moved on.
The graphics have a real pre-rendered multimedia 3DO smack, that, on the plus side, retroactively suit the game and its '90s-ness well, but are also kind of ugly in places. It gets more interesting in locales like Sumo City, which frankly looks and sounds totally like China but with Sumo enemies; and elsewhere you get to do stuff that breaks the mould like riding rockets and jungle swings.
The controls are a tad stiff and that makes certain clinches, especially boss battles, frustrating at times. There are points where you’re forced to make jumps into the unknown that could drown you (odd for a gecko), land you on a bed of spikes or down a bottomless pit. But the main test of patience is being forced to find those remotes.

Stages are non-linear and searching is required. Get killed and it’s back to the start or a checkpoint, meaning there’s some backtracking to be done, and you spend a lot of time searching and revisiting stages. Mario World, and much of its ilk, also had special coin collecting, but it was optional. Here, you won’t be able to access new stages until you’ve recovered enough remotes to do so, keeping you from progression. It can be frustrating, but if you're steeled for the fairly lengthy journey, there’s some enjoyment to be had.
Gex 2: Enter the Gecko (1998) goes full 3D, with the camera now forgivingly assigned to the second thumb stick as opposed to just the shoulder buttons. Again, Gex is whipped into the Media Dimension to defeat Rez, but here it’s all gloriously polygonal. And it holds up fairly well, considering, with stages that offer more engagement than its predecessor. Again, you need to find remotes to progress and expand the hub world, and now there are even more objects to collect, including gold remotes that can net you a special ending.
Gex 2 is a lot more interactive and the stage design is pretty clever in places, allowing you to spring from your tail to reach higher points. The vertical crawling is here, but it isn’t used as a main structural device as it was in the original, with only certain walls being climbable.

On the whole, it’s a solid evolution for the series, and although the early PS1 3D can be visually confusing at times and difficult to control, it can be fun if you apply yourself to its fetch tasks and inherently wacky nature. For those who aren’t so into searching down numerous items, however, it can feel a bit of a slog by the halfway point.
The third and final game, Gex 3: Deep Cover Gecko (1999), capped the series after plans for a PlayStation 2 sequel were abandoned. It’s a big technological step up from the previous entry despite only appearing a year later, and incorporates many of Crystal Dynamic's previously unrealised ideas.
Gex starts here in a Wayne Manor-like hub world, with a tortoise butler. Seeing his love interest Agent Xtra (Playmate of the month and Baywatch's Marliece Andrada) kidnapped by Rez, Gex finds himself back in the wacky media land of TV, where the camera is much improved and the scale is altogether broader. Stages are more open and freeform, encompassing tons of interactive objects, swimming, and platforms that work around weight and inertia.

Your tail whipping action, too, is complemented by costume changes and power-ups that transform you into Egyptian Pharoes and mecha robots. Traversing the playfields is varied, incorporating snowboarding, giant enemies, and a fair few layout puzzles to solve. The music remains great, and the whole thing feels smoother and more accomplished. Objectively and not sentimentally, it’s the superior of the three.
While the control and visual improvements are welcome, as are all the little bonuses like art galleries, music players, rewind and save functions, the main appeal with Gex Trilogy is just how '90s it is. In some ways, this makes it more enjoyable to return to than it would be if it wasn’t so undeniably a product of its time. Dana Gould, who appears in interviews in the bonus features, is an American comedian who voiced the intrepid Gecko. He did a great job of stuffing the game full of one-liners that now recall the exuberant decade and its all-pervasive, kid-appealing, gross-out edginess.

One major downside is that this trilogy doesn’t offer alternate soundtracks, since Gould was actually replaced by different comics in the PAL market, including Leslie Phillips and Red Dwarf’s Danny John-Jules for the third game. It would have been nice to have had the regional options in this respect (note: Limited Run Games has since confirmed that the PAL versions, including the voices of both Phillips and John-Jules, will be added in an upcoming patch). And, since the original games had a single file that contained each region's audio files — meaning it's easily flipped between — we're not sure why the accuracy of the Carbon Engine didn't rise to the occasion.
Conclusion
Gex Trilogy is a happy throwback. The first game is a little clunky and occasionally laborious, but its sequels do better in their 3D expansion of its themes and idea. The main point of appeal is its connection to the period in which they were made. It’s full of comic quirks, zinging dialogue, and visual gags that scream MTV Generation. Across all three entries, the media hook and its tropes — from horror to Christmas to 1930s prohibition gangsters — work well to keep things fresh, fun and engaging.
That said, while there's a simplicity to the games themselves, the yesteryear technology and the sensibilities of many gamers may have moved on, making their baked-in fetch quests trying at times. Gex Trilogy’s value is bumped up by its invention and still very playable design aspects, but whether or not you can pit yourself through them really comes down to how much your nostalgic mileage varies, dude.
Comments 71
Jeb Jab's dream collection.
On a side note, Scott somehow secured an advertisement for this collection on Scott's Stash.
@batmanbud2 One of the very few times I've seen on Youtube where a sponsor actually made sense
I must have Gex
He’s a lizard with sunglasses
This Gex Night is now a Gex Year
When in doubt, lie with Gex
I haven't seen Gex like this since taco night at James Earl Jones' house.
If you stop by my house tonight, we can play… Gex
When in doubt, lie with Gex again
I only played the first game back in the day. I think I’ll jump in on this collection.
Thanks for the review, looking forward to finally playing the Gex games myself now that they're coming to Switch (and eventually Switch 2 when the issue gets fixed) and when I have the time for them - especially Gex 2 and 3 based on this, but I'll still give the first one a try!
Watching the trailer and not hearing Danny John-Jules as the voice for Gex was incredibly strange to me. Sad there isn't an option for the regional voices.
Here's hoping the Switch 2 update will be on the cart before LRG begin manufacturing cartridges.
@SillyG i think they did mention something to that effect that it would be included on the cart.
am curious to see how good the emulation and the like is (such as input lag)
Also i did end up playing a couple fo these relatively not that long ago and they were still pretty fun collectathons though the camera (especially on enter the gecko) did feel like it was fighting you at times and am unsure if theres been any improvements to the collection like there was with the croc remasters modern control scheme.
either way hoping for the best with this.
Remember kids: These used to be fun but glitchy unfinished hellscape on the n64. Dip in VERY carefully here!
I’m way too excited to try these out again. I was super young when I played Gex and am not even sure which one I would have played.
No British voices, no sale. Even though I was born American, I will wholeheartedly say that both British voices easily eclipse Dana Gould, Leslie Phillips especially.
@StewdaMegaManNerd I know you're lying and I'll do ANYTHING not-Gex related
My only guess on the lack of regional voice acting, if not good old fashioned LRG laziness, is more weirdness with Square -Enix and the various actor unions
Games like this just remind me how far behind Mario 64 just about every PS1 platformer was.
So many tried and failed to match it but all of them seem to have their own nostalgia now from playing them as children.
It feels quite odd seeing people quite so happy with a bunch of games that I always felt were desperately mediocre.
No European voiceover makes it a hard no on console. Perhaps it'll be modded in for PC.
#NotMyGex !!!
@N00BiSH Even amiibo party?
I will order the physical, hopefully the patch for switch 2 will be on the cartridge, as I am a child of the 90s (well I was in 7-17 in the 90s) I need this throwback.
I do remember playing the first one years ago
@Medic_alert I had fun playing Gex 3 as a kid, but Mario 64 was not "far behind" it. Gex comparatively played like ass and was not nearly as enjoyable.
@beltmenot ...Yeah.
Huge nostalgia for me for the original Gex since I was there day one for it on the 3DO back in the day. It's not a great game, but it brings back the feels for me!
I grew up renting Gex 3 Deep Cover Gecko incredibly often so I have a fondness for that game. It is one of the best 3D platformers on the N64 in my book, I am looking forward to experiencing this whole trilogy again, I never really thought it would be rereleased.
It always seemed like a series that was destined to be forgotten and I am glad that is not the case.
@arekdougy Read it again. That’s exactly what @Medic_alert said -
“Games like this just remind me how far behind Mario 64 just about every PS1 platformed [sic] was.”
Meaning, Mario 64 was ahead. Gex was behind.
As a teen in the 90s Gex defined my love for the 3DO platform. It was weird, different, not Sega nor Nintendo, and Gex was sarcastic which hit my MST3K sweet tooth
I played that game to full completion (all hidden remotes), and it was as memorable an experience as playing SMW for the first time
Yes, this is for me. Thanks to Dana Gould for being the voice in my head since 1996 (when I got a Goldstar system on super sale).
@OtterXPT I understand much of the flak that Limited Run Games gets, but not really fair to blame them on this front. This is a Switch 1 game that was developed and locked-in for release before the team even received Switch 2 dev kits.
Nintendo confirmed that all Carbon Engine games had start up issues back in April, but LRG didn't receive dev kits until just a week or two prior to Switch 2 launch and immediately got to work on troubleshooting a fix for the Carbon Engine titles and submitting patches to Nintendo after tracking down the issue. I'm sure they were hoping Nintendo would review and approve the patch by launch day for this one, but alas, sounds like they did everything they could under what I'm sure were a stressful few weeks. Hopefully we don't have to wait too long now.
@Markiemania95 Thanks for getting me to read it again, because you are correct. I am not fully awake yet apparently! Apologies @Medic_alert
@arekdougy no worries mate, not my finest piece of writing
Getting the N64 versions included as well would've been nice but probably also asking a bit much.
Though I don't understand how the PS1 versions are more appropriate for a widescreen update than 3DO. I thought both consoles had the same resolution. Weren't they both 320x240? @Tom-Massey
The Carbon Engine is just an alternate DuckStation, hence why only the PS1 games were included.
Even the Mortal Kombat collection includes the console and handheld ports with the original arcade release.
Goes well with how Limited Run is run, cheap as they can for lotsa money.
Also, this review doesn't mention anything about performance on Switch 1.
«No regional options for the different vocal talent is a big shame»
Wish NL reviewers mentioned that at the every review of the Japanese games that doesn't have dual audio option.
Also, going by Steam complaints, the audio is seriously buggy in this collection, as many sounds fail to play and the music sometimes cuts off, which is not intentionnal.
I scoffed at Gex back in the day, comparing it to the N64's best. But man those PSX 3D screenshots look deliciously crunchy. I may have to wind back the clock with this and actually get it.
Please put it on cart and I will be rocking like it's 1995 😄
Yaaa I put it on my wishlist on steam but when I saw that there was no regional voice option it will be a pass for me.
@SillyG Highly doubtful considering LRG lmao. Might pick up when it hits VideoGamesPlus
LRG is so cheap. There's a good idea here, giving life to older games but the execution has been left lacking. I felt similarly about Tomba.
Especially if you compare them to someone like Nightdive.
HUGE Gex-head here, I NEED to play this on switch 2 but when do you guys think it’ll be comparable with the system?
Um I think you guys misspelled 15/10 when typing the review score. I mean come on we have a MAJOR game of the year contender on our hands
I enjoyed the original on 3do. Will be picking this up.
I guess all of a sudden Switch 1 is superior to Switch 2, cos it can play Gex... Crazy times
This looks terrible, is this another 64/ps collectathon? If so they can stay in the past, I hope those that enjoy have a good time with it.
I would have plumped for this if it had an option for the British voiceover. Will take a dip if a patch ever comes out with it.
@OtterXPT it was reported a few months back that Nintendo denied dev kits to Embracer Group due to prolonged instability at the company. Supposedly Nintendo feared that they might shut down studios (as they were doing a ton of last year) and, in the process, misplace or lose Switch 2 dev kits. Since LRG is owned by Embracer, they would not have been granted dev kits until recently.
I cant way for the Scott the Woz Video. You know its coming.
Leslie Philips IS Gex for me - as such i am out on this release.
Great games with huge nostalgia as well.
They seem fair. Haven't seen the Scott Stash video of the launch.
No PAL option (feels like what you'd expect of PS3/PSP/Vita releases, just the NTSC US version only whether for HD collections or PS1 type eshop releases hmm, I get there is enhancements or teams have to work with what they can for those they get licensed to and what effort they put in but even still.
PAL OSTs matter to me, did with Spyro as well with how Tree Tops or High Caves were, those alternate ones were way better then NTSC for example or voice acting/in general versions in PAL is always nice to have the UK/other region voices too, come on. Even Sony or Nintendo offer easy version and at cheaper prices yet however much effort.
I get third parties do their best with what they can work with/are given of source code or the engine and other aspects but even still. It's sad.
Even then odd licensing companies do is just a challenge like Battle Engine Aquila on Xbox? Why was it PS2 only Atari? Source code issue? Who knows? Among other examples out there.
I can pay less for the PS1 versions on Vita (if still there that is and of course they aren't the same amount of effort put into them as the modern ones of course I get that but still THIS much for all 3 it's a bit hmm) and PS5/Switch/Xbox Series only, seriously? Well that's quite annoying, Switch is more pricey sigh. What is with this third party based on demand/users or otherwise logic to the store prices. It's ridiculous.
Glover did the same, Croc I think was the same. Like seriously.
@ottoecamn Besides the Scott's Stash launch video, review incoming I guess at some point. Or Gubble/Flingsmash. He has to do them at some point not just reference them. They could be L button never happens ones though. So the community will do it. Or well others already do videos on such games anyway, first impressions or reviews.
Haven't seen the Nitro Rad revival one of Croc yet. But he did the Ty ones when those came around.
Review should be updated because it’s been announced by LRG that UK’s VA is coming soon in an imminent update and will be included in the physical version.
Original announcement:
“ Thank you for making the launch of GEX Trilogy a huge success!
It’s been in the works for a while and we’re finally able to announce that the PAL versions of GEX 2 & GEX 3, featuring the voices of Leslie Philips and Danny John-Jules, respectively, will be added in an update!”
https://bsky.app/profile/did:plc:f3gdhgrhxzvysdlkmsxa23bn/post/3lrr2bt5xyd27?ref_src=embed
Follow up:
“ This update is being pushed live on Steam now and will show up on other platforms once the patch has completed certification.”
@Tom-Massey
@Medic_alert That's how I feel about Hogwarts Legacy, but everyone seemed pretty over the moon with it. I enjoyed these games a lot back in the day. I knew they were somewhat disposable w all the pop culture BS though.
Bung it on the 'wait for a sale' pile that is about to collapse under its own weight.
Do the 3D games have an option to disable the PS1's texture warping? These were very solid in that regard but still distracting enough, especially since emulators have had that feature for ages.
@DashKappei Mucho thanks for that, my dude. I'll have the editor make a rocking revision, like, pronto.
@MirrorFate2 Didn't encounter any issues that stood out, performance seemed ok! However, disclaimer here: It's possible that something was overlooked that I just assumed were part of the way the game was originally. I didn't notice any sound cutting out probs and I'm pretty good at flagging bugs or glitches in my reviews. That said, were there audio issues I misunderstood as PlayStation era quirks or 90s wacky sound theatrics, then I suppose it may be possible there's something off there - just nothing that stood out to me while playing.
@arekdougy Like a fair few of you commenters I wasn't the biggest Gex fan when it debuted, and I was especially put off by the original back then. But credit where it's due, it's not that bad actually. Crystal Dynamics were a fairly competent developer and revisiting this trilogy, it's clear they knew what they were doing. Nothing was really a Mario 64 contender back then (and different hardware, anyway) but the two sequels don't really try to go toe-to-toe with Nintendo's finest and instead work well within the parameters of what they can achieve. I think the score given is as fair as can be, despite scores being highly subjective anyway.
@LikelySatan Nothing like that.
@Tom-Massey hmph. Things like that make me appreciate Nightdive Studios even more.
@LikelySatan Hogwarts legacy is such a missed opportunity of a game.
It feels like the developers had an absolute tonne of ideas but didn't get time to implement them into the full experience.
@Tom-Massey To be fair I spent a lot of time with Gex 3 as a kid. I found the jumping to be a bit sloppy, but that's a complaint among all the cool and funny stuff that it did. I liked the mission structures that was a bit like Mario 64. And even as a kid the fact that it was voice acted impressed me.
Personally, I'm bummed that they didn't include the GBC versions but especially the N64 exclusive Titanic themed level for Enter the Gecko. I get they basically ported the PS1 versions...but I was hoping to have it as like a playable level in the Gextras section at least.
Edit: I also just noticed one of the bonus gextra videos is essentially showing off that level, too...as well as I'm assuming the levels from Deep Cover Gecko that were exclusive to the 64 <_<
@DashKappei Thank you for this great news 👍👍
@arekdougy Ah, yeah, there's a little sloppiness in all three titles to be fair. That sort of full 3D on PlayStation often had a bit of a fight between controls, camera and frame rate/lag. But Gex 3 is the smoothest of the 3D entries and there's nothing in it that you can't quickly learn and compensate for. It was just one of the technical limitations of the time, but we didn't mind it too much back then with games like Jumping Flash (which would probably be considered painfully imprecise by today's standards).
You did make me think about other PS1 3D adventure games, though, and how Tomb Raider used a very clever control scheme to get around that sloppiness you mentioned. Lara was a bit of a tank, with gravity in full effect, but coupled with the button combination acrobatics the controls and navigation worked really well because the limitations of her movement were cleverly applied.
I am reading that the games are below average by today’s standards. If you compare Gex 2 to Mario Odyssey, even a 2/10 is a stretch. How does it score 7/10?
The carbon engine typically runs games pretty poorly. I'll probably stick to the virtual releases on PS3 and Vita for now. Might look at some footage online of this collection after it's patched and on sale.
@Leonatio What's worse is that LRG did advertise the GBC games as being in the collection.
@Tom-Massey This happens on Steam and Switch: https://www.youtube.com/watch?v=Iy7gNUY4XLI
I played Gex 2 a la "Gex 64". It was the most passable platformer but I loved it completely. Still do at 34. Finding a carbon was gonna be a pain in the ass, so I eShopped it. Excited to dip back in and feel like I'm trapped in Boy George's pants.
@Jrs1 glad to especially for a RATM fan (btw I attended 2 dates of their “Battle of” tour… I’m old lol)
@DashKappei Aww nice one, haven't seen them, im old too probably couldn't handle it now lol
@Gameplay_Matters Because fundamentally the package is about collecting three games that hold nostalgia for a lot of gamers, and they're also perfectly enjoyable, and polished up with improvements to cameras and other functions. When reviewing a retro compilation one doesn't go in with the intention of comparing it to current gen games. If you liked Gex back then, with a little legwork you'll probably still love it now, and that's a fair 7. If you've never played it before there's still fun to be had, but people should know when they're purchasing games that are near thirty years-old.
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