Comments 679

Re: Review: Sea Of Stars - An Instant Classic, So Much More Than A Chrono Trigger Throwback

MARl0

@TheExile285 Its systems were just not for me. I put 20 hours into it, and came to the conclusion that I was just not having fun playing it. I felt like I was forcing myself through it rather than playing and finishing it out of a sense of fun.

The level up system is horrible and the game gives little reason to fight enemies, and when you do fight enemies the battles are needlessly drawn out and tedious, which makes the lack of rewards for battle feel even worse.

Managing your equipment is also aggressively tedious. Every time I saw new equipment available at shops or when I received new equipment from chests, I dreaded it, because the process of constantly upgrading, removing gems from your old equipment, placing them onto your new equipment is a convoluted and horrible mess. And this process is all but necessary, because not only will battles be even more annoying without updating your equipment, but the new equipment is always weaker than your old upgraded equipment, and the only way to make the new equipment viable is to go through the whole process every damn time.

I'm genuinely dumbfounded as to how the developer (admittedly one person) thought this stuff made for a fun and compelling RPG. There is no way it was play tested.

What makes it so tragic is that the game gave an amazing first impression. In the opening hours it felt like it was going to be an incredible retro style RPG that would be right up my alley.

Apologies for the long winded answer, but Chained Echoes was one of my most anticipated games last year. I love retro style JRPGs like FF6 and Chrono Trigger, and it just did not live up to my expectations.

Re: Sonic Fans Are Already Really Mad About Sonic Origins Plus

MARl0

@Serpenterror Even M2 has had problems. In the Genesis Mini console, it had horrific audio lag that really made a lot of games awkward. Like in Castlevania and Mega Man, when your character lands on the ground it makes a sound effect. But on the Genesis Mini, because of its audio lag, the sound effect is delayed, making it way out of sync with what happens on screen.

Re: Sonic Fans Are Already Really Mad About Sonic Origins Plus

MARl0

The audio issue is a genuine problem that I feel is more than worth complaining about. Bad emulation in a commercial product is never okay and needs to be addressed. The other stuff is just silly.

That said, I'm seeing a lot of people here trying to trivialize the audio issue, and that is not how to handle stuff like this. Grow up and admit when a publisher messes up. Defending bad practices just leads to more bad practices. Just because it doesn't bother you personally, doesn't mean it's not a real problem.

Re: Soapbox: Zelda: Tears Of The Kingdom's Busier Hyrule Is Making Me Miss BOTW

MARl0

I also preferred BotW, but for different reasons.

I really don't like TotK's building mechanic—it's tedious and never felt fun to me. I also don't enjoy exploring the depths—it's more annoying than it is fun. And the sky islands are nearly all copy and pastes of each other. And lastly, exploration of the main overworld is so trivialized by your ability to fly/glide your way around it. That also makes its sense of scale feel so much smaller than it is.

TotK absolutely does do a lot of things better. The story, bosses, and big set piece moments are all way better. But that isn't enough to make it a better game in my opinion.

Re: Review: Puzzle Bobble Everybubble! - Bubbles Over With Charm (And Useless Bots)

MARl0

I feel like the presentation loses something with this version. I loved that the original games had the characters standing next to or operating an intricate machine that fires the bubbles. This version just has them standing in the middle throwing the bubbles up themselves. Obviously the gameplay is most important, but some of the charm is lost here.

Re: Poll: What Review Score Would You Give Zelda: Tears Of The Kingdom?

MARl0

As of right now, probably an 8 or 9 out of 10. Really enjoying the game, but some of the mechanics I'm not really digging. The building feels more like a chore honestly. And I get sick of having to create the same stuff all the time.

I also think the sky navigation kind of trivializes a lot of the exploration since you can just fly/glide to your destination much of the time. It was a similar feeling I had in Xenoblade X once you get the mechs, only that feeling occurs much sooner in TotK.

Again, still really enjoying it. An 8 out of 10 still means that it's good in my opinion! But so far I don't like it as much as Breath of the Wild.

Re: Poll: What Do You Think Of The New Final Fantasy Pixel Remaster Font?

MARl0

It's better, but it's still not great. The kerning is pretty bad at times, which makes it hard to read.

I still think the font gets way too much coverage compared to the much worse problem that is the choppy scrolling. It's frustrating seeing the font dominate the discussion regarding the problems with these remakes when it's not even the biggest issue.

Re: Review: Final Fantasy I-VI Pixel Remaster - A Beautiful And Faithful Reimagining Of The Classics

MARl0

@Discostew It bothers me that almost no reviews are mentioning it either. It's a major issue with these versions, and so many people are going to dive into these without knowing about it before hand. I absolutely get that a lot of people don't care about stuttering, but the information should be covered in the reviews so people who do care can be informed. The stuttering is a much worse issue than the font ever was.

Re: Poll: What Review Score Would You Give Metroid Prime Remastered?

MARl0

An easy 10/10 from me. One of the best games of all time just got even better. Yes, there are a few very minor missing effects, but they added so much more. And the fact that they took a 2002 game and some how made it the best looking and running game on the Switch in 2023 is beyond insane.

Re: Hands On: Afterimage Is The Most Beautiful-Looking Metroidvania We've Ever Played

MARl0

I played the demo on my Steam Deck yesterday, and it was really good so far! Only issue I ran into was an unfortunate moment where I was in a cutscene, and a random enemy started attacking me while I was locked into the cutscene, causing almost all my health to disappear and nearly killed me by the end of the scene. Very odd bug that will hopefully be fixed by the final release.

Re: Hands On: Afterimage Is The Most Beautiful-Looking Metroidvania We've Ever Played

MARl0

@tofuman86 It is key framed animation. Think Guilty Gear Strive or the cutscenes from Hi-Fi Rush, only in 2D. Or just compare it to most classic 2D games. Super Mario World only has so many frames of animation for Mario, but the game runs at 60fps. Same thing here. It's a better approach than the Flash-like "tweening" that a lot of other 2D games use these days.