Comments 323

Re: Former Nintendo Execs Fear We Might Be Waiting A While For A 3D Mario On Switch 2, Thanks To Donkey Kong

Kestrel

@OorWullie Or it's not going in a new direction, and reusing the engine and core mechanics of Odyssey makes it easier to bring in a pinch-hitter for.

In any case, I'm not gonna get my hopes up for anything. I remember the WiiU era, and I remember how much y'all got excited about "all the games" we were so sure Nintendo was holding back for the Switch 2 reveal, only for that number to be 2.

Re: Doug Bowser Promises "Steady Supply" Of Switch 2s, Nate Bihldorff Plays Mario Kart With Jimmy Fallon

Kestrel

@sethfranum No, man, arguing that NS1 games and ports of old PC/PS/XB games are the same as actually new NS2 games would be disingenuous. As would acting like some "local" retailers having extra stock is the same thing as the console being "readily available." And why, exactly, do you assume I have a big backlog of NS1 games? I don't, and even if I did, that wouldn't exactly have any relevance here.

You realize that just because I'm okay with waiting a while to pick up the console... that doesn't make me your enemy, right? That just because I'm not salivating over every little aspect of this launch, that doesn't invalidate your own enthusiasm, right? Just... chill out.

Re: Front Mission 3: Remake Is Still Alive, And It's Coming To Switch Soon

Kestrel

The first remake was pretty solid, I thought, minor performance issues aside. It was FM2 where they really dropped the ball — including on the English localization, which was all-but incomprehensible (like the result of MTL). And since they've never bothered to really fox that, despite it being a relatively easy and cheap thing to do, I can't say I have any hope in the FM3 remake being passable.

Re: Elden Ring On Switch 2 Will Introduce Two Brand New Character Classes

Kestrel

This would be very exciting news... if Elden Ring wasn't a classless game.

All this really means is that they're adding two new preselected build for players to start the game with. And as someone who has made custom class mods for various other classless games in the past, this almost certainly involved less than an hour of work.

In other-words: a pretty meaningless addition whose only real function is to oil the the ever-churning hype machine so everything keeps spinning along properly.

Re: Nintendo Switch 2: Backwards Compatible Guide - What Switch Games Can't Be Played?

Kestrel

@garfreek I have to assume it's referring to the Final Fantasy 1 Pixel Remaster Version, just because that's the only game that's listed just as "Final Fantasy" (though I think the listing may be in all-caps).

But even then, it'd make more sense if the entire franchise had issues, because it's really hard to imagine a world where FF2-6 PRs all work flawlessly, but not FF1PR; and even harder to imagine a world where FF2PR and FF3PR were tested, but not FF1PR.

Re: Nintendo: Switch 2's Launch Titles Are "Sort Of" Genre- And Franchise-Defining

Kestrel

Mario Kart has always been genre-defining, to the point that the rest of the genre may as well not exist. Donkey Kong? Eh, not really. Maybe if we were talking about that Mario game literally everyone expected to see last week, sure, but Donkey Kong? Look, I love DK, but that ape has never been anywhere remotely close to casting that long of a shadow.

EDIT: That said, it's probably worth noting that "a racing game, but open world" has already been done, multiple times, and is MKW really wants to keep defining the genre, it's gonna need to do something new with that premise (which we haven't seen any evidence of yet).

Re: UK Charts: Old Favourites Keep Nintendo In The Race As Xenoblade Plummets From Top 10

Kestrel

Playing XCX again has really made me reevaluate which game has the "best combat."

It's XC3.

Granted. I think XCX does a lot of good thins I'd wish were incorporated into XC3, but on the whole, the pacing is just way too slow — especially if you, like me, are diving into XCX immediately after XC3. I'd gladly accept standing still to attack enemies in X if it meant I could do better than whittling off enemy HP one small sliver at a time.

Re: "Nintendo Switch 2 Edition Games" Are A Thing, According To Official Website

Kestrel

@AussieMcBucket Of course we'll be paying. This is the same company that charged WiiU users a fee to access the NES roms they already had purchased installed on their WiiUs via the WiiU menu.

There was never the slightest chance of free updates for improved performance.

That said, we can still hope that NS1 games played on the NS2 via BC will still have better performance, but who knows.

Re: Build Your Own Skell With This Xenoblade Chronicles X Model Kit

Kestrel

@ouroborous Molded in color, no paint or glue required, though if you want 'em to look decent some panel lining and decals go a loooong way. Think HG gunpla, but at a much higher price — that's a Kotobukiya kit.

Sadly Dalong doesn't seem to have a review up for this kit, specifically, but here's what the Kotobukiya Laevatein model looks like (with no paint, lines or decals) for reference: http://www.dalong.net/reviews/kotobukiya/as01/as01_p.htm

Re: New Xenoblade Chronicles X: Definitive Edition Trailer Is Our Best Look Yet At The Upcoming Remaster

Kestrel

I should add that one of the coolest parts of the original game was how the open world would change as you progressed through the story (mostly NLA, but also other things, like the water treatment plant) so while it would be a much bigger technical hurdle, I think it is possible they might just add the new biome on the existing map after a story milestone is reached. It certainly would reinforce that whole mysterious "came out of nowhere" vibe if it literally did just that.

Re: Nintendo Is Discontinuing Gold Points, One Of The Switch's Best Incentives

Kestrel

I don't know why anyone would expect Nintendo do to bring them back later, or something similar, let alone be confident in that happening — that's just not how these things work. The gold points were an incentive to get people to buy games digitally, now that physically media is very clearly o. It's last legs, that incentive is no longer necessary.

Re: Review: The Legend Of Heroes: Trails Through Daybreak II (Switch) - Does The Job, But Not A Series High

Kestrel

@FX29 Fans tend to greatly overstate how interconnected the games are, outside of the base duologies. It's really not that much more complicated than Suikoden was.

Hell, even within the duologies, each game is still pretty self-contained. Like FC is just its own story, beginning middle and end, but ends on a sudden reveal that sets up the next game — but FC's own story concludes very definitively.

And, frankly, the over-arcing plot tying all the games together isn't all that interesting. It's just "secret society is up to shenanigans, for unclear reasons."

Re: Poll: So, What Did You Think Of The Switch 2 Reveal?

Kestrel

Pretty boring. Didn't actually inform us of anything we didn't already know, directly from Nintendo, or show us something we hadn't already seen. I can't even muster any excitement for the brief MK9 reveal, because the only shots they shared were of a very basic and boring looking track. Perfectly level, really? Not even a hint of of a gliding section, antigravity portion, or even a gentle slop? Really bad first impression. And after the abysmal NSO DLC, I'm worried MK9 might wind up being a big step back in quality.

I mean, hopefully that's a groundless anxiety, but I need something to latch onto to keep the faith.

As for the console itself, it's also pretty boring. Why is it (almost) all black? Where's the color? The fun? The NS1 may not have been that colorful, but it's bright Joycons and their asymmetrical look inspired a wave of Switch-themed "patchwork dog" fanart for a reason, and I can't imagine this design inspiring anyone. Seems like they're moving closer to the aesthetic of the Steam Deck and other imitators here, which is definitely the wrong move. Has Nintendo finally forgotten they're a toy company?

Ultimately, I was worried going into the trailer, and just as worried going out. Nintendo has a real bad habit of just... not really putting their heart into platforms the following-up big successes. Of assuming that just because the last console was a hit, so will the next one. That everyone who bought a Wii will also buy a WiiU. I really don't want to see them make that same mistake again.

Re: Is This Our Best Look Yet At 'Switch 2'?

Kestrel

I don't really get why folks seem more upset by this being an iterative upgrade — you know, like the SNES, the GBA, the 3DS, etc. (hardly unprecedented) — than the fact that the design is, apparently, so dreary and colorless.

Re: Hideki Kamiya Expresses Remorse Over Harsh Treatment Of Ōkami Fan

Kestrel

@-wc- I'm much the same. Absolutely loved Okami, but aside from Infinite Space, none of the Platinum games have really appealed to me very much. I'm generally inclined to believe the stuff about Okami I loved was more the result of, you know, everyone else who worked on the game.

Between the man's work since and behavior, Kamiya's name alone isn't enough to convince me the upcoming Okami sequel will be any good at all, let alone live up to the original.

Re: Bandai Namco Unveils New Pac-Man Game, And It's Probably Not What You Expect

Kestrel

It feels like there's a lot of imaginative space for a modernized version of Pac-Man dipicting the titular entity as some kind of all-devouring eldritch creature, roaming through vast labyrinthine spaces, haunted and hunted by specters in its undending quest to consume more, more, ever more.

But, uh... I guess dumping Pac-Man into a generic metroidvania is an idea, too.