Comments 299

Re: The Legend Of Heroes: Trails Into Reverie Launches On Nintendo Switch July 2023

Kestrel

@JeanPaul Here's a basic rundown, but first? The short answer is NO. Reverie would be one of the worst places to start.

Generally speaking, the Trails series is divided up into multiple story arcs consisting of duologies, or pairs of games. Most duologies feature a (mostly) new cast of characters in a different region of the Zemuria continent, (often) in a slightly different time period. The first part of any duology is intended to introduce new players to the world and be a good jumping-on point, and for the most part they function well as such.

In addition to the duologies there are "gaiden" games — think of them as (very) extended epilogues for the preceding duology that also work to set up some stuff for the next duology. Gaidens can be considered optional, but many fans consider them to be among the best games in the series, so ignore them at your own risk.

(There are also spin-off games like Nayuta, but we don't need to get into them here).

So, to map everything out:

  • Liberl Duology: Trails in the Sky & Trails in the Sky SC.
  • Liberl Gaiden: Trails in the Sky The 3rd.
  • Crossbell Duology: Trails from Zero & Trails to Azure.
  • East Erebonia Duology: Trails of Cold Steel & Trails of Cold Steel 2
  • West Erebonia Duology: Trails of Cold Steel 3 & Trails of Cold Steel 4.
  • Erebonia/Crossbell Gaiden: Trails into Reverie
  • Calvard Duology: look, it's complicated, and I haven't played these so who knows... but from what people have said, it's Kuro no Kiseki and Kuro no Kiseki 3, with the second game somehow being more like a Gaiden. Currently unavailable in English, though, so no need to worry about 'em.

On Nintendo Switch, you have two (unequal) options for entry points into the series: Trails of Cold Steel III and Trails from Zero. The former is a fine place to start the series, but far from ideal. The closest analog would be if "Infinity War" were your first MCU movie. Sure, it'd be a fun film, and you wouldn't have any trouble following it... but you also would really be able to appreciate the COPIOUS fanservice.

Therefore if you only have a Switch, start with Trails from Zero, then play Azure. After that, play whatever you like, just know that as in most things your experience with the series will be better if you consume the media in production order.

Re: Review: Dragon Quest Treasures - A Trove Of JRPG Goodness, Perfect For Beginners

Kestrel

Not really sure what the "of varying quality" thing is supposed to signify. Dragon Quest proper is literally THE most consistent JRPG series out there. Virtually every single game in the series has ranked somewhere between "very good" and "timeless classic." There's a reason why it's a cultural juggernaut.

If you're just commenting on the spin-offs, that's fair, but you should say that.

Re: Soapbox: Xenoblade Chronicles X's Influence Is Bigger Than You Think

Kestrel

@Miu I hope you get the chance! It's one of the best experiences I've ever had with games.

And also, to be perfectly honest, it kind of NEEDS a remaster. The UI is a confusing mess of menu elements and too-small text (nowhere near so bad, overall, as the first Xenoblade... but a far cry from the streamlines interfaces of XC2, XCR or XCR).

And while some people act like the second-screen thing would be difficult to translate to a different console, honestly all it really does is let you open up a menu while still playing the game. Easy enough to convert that into, you know, an actual menu that pauses the game while you mess around.

Re: Soapbox: Xenoblade Chronicles X's Influence Is Bigger Than You Think

Kestrel

Also: as good as the world is to explore, like... a huge chunk of what makes that exploration enjoyable isn't the world itself, it's the mechanics you use to explore. Like those old Miyamoto quotes about Mario say, the most important thing (in that case running and jumping) is for the principal mechanic of the game to feel perfect. And XCX really nails that.

On foot, you can run sprint incredibly fast and leap far higher than any human physically could (unaided). This keeps the early game interesting and you run and hop through the world, experimenting with platforming to access areas you maybe shouldn't be going. And then a third of the way through, you unlock the Skells, and suddenly you're whole perspective on the world shifts: you're bigger, faster, and far more dangerous. Towering monsters you once had no choice but to flee from now cower beneath you. Vast tracts of land that required long hikes to traverse can now be sped through with the Skell's motorcycle form — sure, the physics can be wonky, but who didn't spend hours just zooming about the world, picking up items and leaving overpowered boss-monsters eating your dust?

And then in the last third of the game, you get to FLY. And the "game feel" of the flight mechanics is absolutely perfect. From this point on, you stride and soar across Mira like a god.

90% of your time in any game is spent simply moving from point A to B. Usually the mechanics to get you there are utterly unremarkable — something you'll typically only notice when something's wrong. But XCX really embraces the lesson taught by the Mario games, and makes the raw act of traversal a consistent delight. Yes, Mira is a gorgeous, intricately-designed open-world that is endlessly fascinating to explore... but what really transforms XCX into a truly great game is simply how gratifying it is to move through it.

To this day, I still regularly boot up my WiiU — literally the only reason I still have it plugged in — and load up Xenoblade X. I don't bother fighting any monsters or talking to any NPCs or completing any quests. I simply fly.

Re: Soapbox: Xenoblade Chronicles X's Influence Is Bigger Than You Think

Kestrel

There's really no way to respond to something like this other than to nod my head vigorously at every sentence.

It's not merely unfortunate that XCX has yet to see a port/remaster/sequel, it's a travesty. Borderline criminal. Especially considering just how freakin' rare good SF games are these days, or even more specifically, good mech games.

Re: A New Theatrythm Final Fantasy Makes A Symphony On Switch Next February

Kestrel

Oof. That much DLC is gonna cost an arm and a leg.

Also, I'm kinda concerned about the gameplay. How's gonna work? That looked like the stylus controls from the 3DS games (no button prompts, just color#) which... yeah, I dunno. I can't see that working well on the Switch. Presumably there'll be button-input as well, but it's kinda weird they didn't show it.

Re: Fire Emblem Engage Unites New And Returning Characters, Out Next January

Kestrel

Really not feeling it. Art direction is solid at least, PC character design notwithstanding (hopefully they'll be customizable like in the 3DS games) but everything about the premise/story looks awful. At first I thought it was gonna be a new mobile game or musou (somehow). But... it's a new mainline entry? Really?

Well, maybe they'll surprise me. Fates looked awesome in the trailers, and turned out to be pretty crap, so surely the inverse can happen, too.

Re: Soapbox: Endless Zelda Remakes Are A Poor Substitute For Backwards Compatibility

Kestrel

I'm not sure I'd call the Zelda remakes "endless," considering there's only ever been... lemme count 'em... exactly 1.

But, yeah, remasters can only go so far and backwards compatibility is ideal. But is this really a bone to pick with Nintendo? Their platforms are so wildly different from each other that backwards-compatibility is effectively impossible. Even ignoring the (not insubstantial) issue of media format, a Switch simply cannot play 3DS games (no resistive touch screen) nor WiiU games (no multi-screen functionality--which also affects potential NDS/3DS compatibility).

Take it up with Sony, who could've made the PS4 and PS5 fully backwards compatible with all PS1 and PS2 games simply through software emulation, but chose not to.

Or, I guess, start lobbying Nintendo to abandon their present and historically very-successful hardware design philosophy to focus on making much more conventional consoles instead.

Re: Video: Masahiro Sakurai Talks About Frame Rates In Games

Kestrel

Does this qualify as throwing shade on all 5e Nintendo games that fail to hit 30?

@Jiggies also worth noting that what's ideal and what's adequate is not a constant--it varies from genre to genre. I'd argue that for certain modern action games, 60fps is only adequate--120 being the ideal. Meanwhile turn-based and/or puzzle games, without a lot of complex or quick movement, can be well suited for 30fps — or fewer.

@GuyProsciutto I thought the PS5 was also backwards compatible? That was the only reason I had one in my, "To Buy, Eventually," list.

Re: Best Mario Kart Games Of All Time

Kestrel

The stereoscopic 3D certainly was a great feature in MK7... but it ALSO had a first-person view! That was incredible! It absence is literally the only flaw in MK8 — which is otherwise perfect.

Re: Nintendo Prepares For 3DS & Wii U eShop Closure With Scheduled Maintenance

Kestrel

PS3 storefront is still up, so there is at least one platform being pro-consumer here in at least one respect. I just bought Grandia III a couple days ago.

And, yeah, it'd be nice to see some 3DS/WiiU sales, but I'm not gonna hold my breath. Most of the games I'm still waiting on (and will probably wind up paying full price for) are either Square-Enix (Dragon Quest VIII!) or 1st party (WiiU virtual console!) and we all know what those two are like.

Re: Video: Digital Foundry Weighs In On Mario Kart 8 Deluxe Booster Course Pass Texture Complaints

Kestrel

I don't really care about the visuals. They look fine. They're passable for gimmick-DLC meant to bolster NSO subs.

What does bug me is just how poorly-designed (and boring!) these new tracks are. They really highlight how well-executed the original game's tracks were, even the least among them reaching a far higher level of quality than the best (so far) of this new lot. To the point where I genuinely be,I've that buying this new DLC actually makes MK8U a worse game.

Re: Feature: Nintendo eShop Selects - July 2022

Kestrel

Baldur's Gate: Dark Alliance 2 for me. One of those old classics that I never had the opportunity to play, due to either being prohibitively expensive or simply not having been ported. One of those games that'd been on my 'wishlist' for years.

A bit overpriced for a fairly barebones port, but it's a really fun game and I'm happy to finally have the chance to play it.

Re: Talking Point: Has Nintendo Done Enough To Justify Splatoon 3's Existence?

Kestrel

I mean, the new stuff looks good, but it a.so looks mostly like stuff that could have been DLC for the first game. Which was also the case for Splat2. For folks who really care about the game as a competitive online shooter — the folks who've been playing Splat2 regularly since it launched — Solat3 doesnt need to justify itself. But for everyone else? I'm not really seeing any compelling reason for anyone to get Splat3 if they've already got Splat2.

Which was also the case for Splat2 in relation to Splat1, so while it's disappointing the content is so marginal, it's also hardly surprising.

Re: PSA: Are Your Switch Games Disappearing? You May Have Too Many - But You Can Fix It

Kestrel

@Sonos In my case it's more that I'm interested in a lot of indie games that tend to be in bundles, where it's ultimately cheaper to buy the bundle of 8-12 games than just the one. I do make an effort, when I can, to at least try the other games, which has led to finding some incredible hidden gems I wouldn't have looked at otherwise.

But, yeah, going out of your way to buy games you don't care to play just because you can is potentially pretty unhealthy. I am reminded of all those "collectors" you see on Reddit, especially for platforms like the WiiU or Vita (platforms that simply never had very many decent games, period) showing off shelves of hundreds of game cases, mostly shovelware.

Re: Random: People Are Getting Pretty Worried About Splatoon 3

Kestrel

Splatoon 2 was just, "Splatoon 1 again," so this doesn't really seem very surprising. What IS surprising is that Splat3 is an NS game, not an NS2 game.

Given how much the SP is an afterthought, at best, you'd think Nintendo would want to keep it to one release per hardware cycle, like Mario Kart and all the various Sports games.