The blood-soaked jewels in the crown of a storied cult franchise, Soul Reaver and its sequel were praised on release for original gameplay and stellar visuals. Gorgeous gothic fantasies, co-written and directed by industry luminary Amy Hennig, they followed the exploits of vampire lord Kain’s fallen lieutenant, Raziel. These games are easily the strongest entries in a series that would span two decades, before sadly ending with 2018’s ill-fated online PVP title, Nosgoth.
Now, the corpse is pulled from the Lake Of The Dead and granted new life, thanks to a faithful clutch of remasters from Aspyr (developers of the great Tomb Raider I-III Remastered, also originally from Crystal Dynamics).
The centrepiece of the Legacy of Kain story cycle, Soul Reaver follows Raziel's journey of revenge. A tragic figure, Raz was once a pious nobleman, turned into an undead warrior by Kain. Making the mistake of surpassing his lord’s abilities, Raziel is betrayed and cast into the abyss. After a long nap in oblivion, he is resurrected as a desiccated shadow of his former self. With one foot in the spirit realm, he embarks on a quest to destroy Kain.
In the first game, Raziel finds himself lost in a bleak apocalypse in which Kain rules over all. There he must track down and kill his fellow lieutenants while getting to grips with his newfound abilities.
Soul Reaver 2 continues the pursuit of his former master, this time in a restored era of Nosgoth. The sequel also builds upon the series' lore significantly, delving into Raziel’s past as a Sarafan demon hunter.
Both titles are semi-open-world puzzle adventures, where you battle through an enemy-infested landscape. Raziel fights his former vampire brethren, as well as humans determined to eradicate his kind. The gameplay also features puzzles to solve and light platforming elements. There's nothing too taxing here, pushing blocks and hitting switches was all we had back in 1999.
Stripped of his vampiric thirst and abilities, our hero must combat the undead hordes with claws, fire, and sharp implements. Melee combat incorporates basic attacks to weaken enemies, with a slightly clunky lock-on to focus down groups of attackers. With the first game being set in an apocalyptic wasteland of bloodsuckers, enemies need a little more persuasion before they are fully destroyed. Weapons scattered around the environment can be used to impale vamps, while conveniently placed spikes are mounted on walls, ready for you to throw a dazed monster at them. Fire is also a useful weapon, as are the shafts of sunlight dotted around levels.
Later in the first game and into the second, Raziel will unlock more offensive abilities along his journey. New combat and traversal options will open up through progression, chief among them the powerful spectral blade, conveniently named ‘soul reaver’. There’s a Metroidvania aspect to the ability system, with each defeated boss granting a new way to explore or fight.
The sheer variety of attack options was astonishing on the original release (the first game came out only a year after Ocarina Of Time) and still makes for a fun experience today. Lobbing enemies onto spikes is particularly satisfying.
There is much more focus on bare-bones combat in the sequel, with weapon-wielding enemies thrown at you early and often. The need to weaken enemies, before finding other means to destroy them, is also less of a necessity in Soul Reaver 2.
Exploration is fairly linear with some backtracking and divergent paths to get collectibles. The neat thing about Soul Reaver, however, is that every area has a spectral double.
Raziel’s raison d'être is his ability to shift between the material plane and the spirit realm. This shifting mechanic forms the backbone of both titles' puzzle elements. The way forward often requires finding paths in one realm and continuing forward in another. You shift back and forth at fixed points, so there’s an element of memory involved in negotiating inter-reality pathways.
Raziel's health coil gradually depletes while he remains in the material plane, making regular visits to the spectral realm essential for progress. Enemies in both realms can have their souls devoured by Raz to replenish his health, which ultimately means dying rarely becomes a concern - even with the option to upgrade health.
The process of shifting between worlds still feels great after all these years. Watching the environment expand and distort during the transition remains a unique and captivating effect. The world of Nosgoth is an intoxicating mix of traditional vampire tropes, medieval fantasy and cosmic horror. There are many reasons this series is so well respected, so any kind of re-release has to meet those expectations.
The remastered visuals have preserved everything about the characters and environments from 1999/2001. Models have been cleaned up and tweaked slightly (big fan of Raz’s chunky haircut), but they aren’t significantly altered. A click of the right stick will seamlessly swap between old and new visuals, which highlights the work done by Aspyr.
Both games are accessible for modern audiences and will easily meet the nostalgic expectations of series veterans. The smooth performance, coupled with configurable camera sensitivity, gives the movement and combat a refreshing sense of speed. Additionally, controller remapping is a welcome addition. There's also a photo mode to capture Nosgoth at every angle.
There are some notable visual bugs in the pre-launch version we played. Texture pop-in during the first game's in-engine cinematics were rife. Other than that, both games are clean and well-presented. Audio is sharp, those stellar vocal performances from Michael Bell and Simon Templeman sound great coming from every speaker size. The persistent musical score is a bit jarring, but the compositions, particularly those in Soul Reaver 2, sound great.
To top it off, this bundle includes a wealth of bonus materials. Fully playable cut content and goofy behind-the-scenes outtakes are the most generous extras. Lore materials offer a bittersweet bonus, allowing you to explore the rich world of Nosgoth and lament its passing. Elsewhere, you'll find making-of materials, fan art, and even cosplay snaps - it's a truly heartfelt package.
Conclusion
Legacy Of Kain: Soul Reaver 1 & 2 are just as enjoyable and atmospheric as they were two decades ago. This remaster treatment faithfully cleans up the visuals, adds some quality-of-life improvements, and stuffs the package with bonus materials, presenting the games at their best, notwithstanding some minor visual bugs. Here's hoping the success of this collection sparks interest in a return to Nosgoth.
Comments 39
Wow. Technical performance is solid.
Definitely will be a purchase for the holidays.
Kind of wish Defiance could have been included, too...
I preferred the Blood Omen and combo game of these.
Preloaded and ready to go! I'm so excited for this one.
I'm just waiting for the time of release haha
Glad that it sounds like a solid remaster. Looking forward to picking it up this holiday season!
That's promising, undecided whether I'll wait for the physical version or double dip. In any case, it's still not up on the UK eshop for preorder.
"thanks to a faithful clutch of remasters from Aspyr (developers of the great Tomb Raider I-III Remastered, also originally from Crystal Dynamics)."
Just an editing note, Tomb Raider I-III (as well as IV-VI) were developed by Core Design. Crystal Dynamics didn't take over the Tomb Raider franchise until Legend. They did oversee the remasters, though.
Thanks for the review, looking forward to finally giving these games a try thanks to this rerelease when my physical copy arrives (don't know exactly when as it should be an import one if I recall correctly)!
I had a friend in middle school who SWORE by these games. The way he talked about them made me wanna try them out, but I never got the chance. This may be that chance.
Just looking forward to the intro with epic booming notes.
Also was a big fan of crystal dynamics back in the 3DO…. They did solid work in the mid 90s (loved crash and burn and total eclipse)
I’m excited to finally play a LOK game. I first became aware of the series a few years ago, but I haven’t had the opportunity to play them until now.
The only unfortunate part of this release is that it's two-thirds of the story.
Look, I know no one really likes Blood Omen 2 all that much, But ya' can't go around acting like it never happened.
Unless this bombs, chances are good we'll see BO2 and Defiance remastered in a pair, too, next. Hopefully with BO1 in there somewhere, also.
Also, Raziel's raison d'être is heavily-monologued revenge quests. I don't know what the reviewer thinks those French words mean, but uh... they may want to look them up sometime.
Well damn. Didn't expect all the bonus material. That makes this a day one. Very glad they've treated these games right.
One of the few better remastered next to the Tomb Raider Trilogy.
Pushing blocks and pressing switches is all we had in 1999? It is like Ocarina of Time and Banjo Kazooie didn't exist....
I personally loved the story of Soul Reaver but my god the puzzles and gameplay felt boring after playing OoT and even Tomb Raider 4.
Physical release date?
@Kestrel I betcha they meant "modus operandi". I get those two mixed up all the time too whenever I'm trying to sound smart ;-p
I have a feeling this may not be approved for Australia? Not showing up at all in the eShop and is certainly the 10th now
Update for the aussies: Google says comes out 11/12 in Australia at 2am AEST
Kinda sad that a good performance on Switch has to be a positive point, it's as if people expect every multiplatform game to run like ass on switch, even if it's a remaster of a PS2 game.
Gonna pass. Soul Reaver is a good game kneecapped by rushed development. Soul Reaver 2 is a weird unnecessary sequel that instead of filling out what was cut from the first game introduces a ridiculously overblown needlessly complex plot. The first game lacked Blood Omen's original creative force, and coasted through on their fumes. Amy Hennig and company couldn't do that a second time. The series was dead long before Nosgoth unfortunately. At least Blood Omen 2 was novel for getting to do Kain's long distance blood draw in full 3D with a needless but not stupidly overblown story. They would have had my money if those two were included but Soul Reaver alone isn't worth it, even with some prettying up. It plays just fine on Dreamcast and Vita.
Glad to hear this is good, I have a friend who's a massive fan of the Soul Reaver games who will love this.
I'd gladly pay for a physical release. The Soul Reaver games are absolute classics.
Cart version please 🙏😊
Loved the first Blood Omen and its amazing intro. Never could get into the sequels and their horrendous blue-greenish color palette and boring atmosphere. Gonna pass.
Holding out for a physical release! Otherwise I'll get it digitally, because man I loved these games back then!
Nice, I'll add them to the evergrowing wishlist. I'll get them eventually.
Other than the graphic and FPS adjustments, what type of QOL enhancements are there? Rewind or save states? Guidance arrows? Anything like that?
Long time fan. I’d love to see Legacy of Kain: Blood Omen and Legacy of Kain: Defiance made available as well.
We can skip Blood Omen 2.
This game's release is becoming a very very bad joke!!! I was excited when it was announced. Then, I heard that it would be digital only. I was a bit disappointed but I was like, "these 10% pre order off will make up for it. The game was nowhere on the Eshop, so I waited... 1 month before release, still nothing... 2 weeks, then 1 week, I was starting to worry. 3 days, 2 days, a day before release I was like "WTH is going on??? Don't they want to sell any copy of the game???". I waited post midnight: still nothing! It is now 6pm on release date and still nothing at all! What a disgrace!!! They can surely keep it now! I'm done waiting. No physical release, no communication at all regarding any delay, a goodbye to any 10 miserable % off... Disgusting way to treat fans, and ultimately potential customers...
The game is now live on the UK eShop! ^_^
@WolfyWardark I saw it 30mn ago but it is visible only directly from the Switch. It can't be found from the online website. Also, as expected, goodbye the 10% off. I am gutted as I did let the discount expire on the PS5 version specifically to get it on Switch. I am done with it now. My excitement for the game slowly went psshhtttt during the last few days. This might be one of the worst game pre order campaign I've ever seen! You simply can't pre-order it! What's the point to highlight it in a Nintendo Direct and on the Eshop if it's to release it in such a bad way. And no communication, no excuses, no 10% off as promised, nothing. They can keep it now. I'll come back when it will be 50% off at least coz they don't deserve more than that after doing this.
@timp29
"Kain was deified.
The clans tell tales of him; few know the truth.
He was mortal once, as were we all.
However, his contempt for humanity drove him to create me, and my brethren.
I am Raziel, first-born of his Lieutenants. I stood with Kain at the dawn of our new empire. I have served him a millenium.
Over time, we became less human and more... 'divine'.
Kain would enter the state of change first, and emerge with a new gift. Some years after the Master, our evolution would follow.... until I had the 'honor' or surpassing my Lord.
For my transgression, I earned a new reward — agony.
I was to suffer the fate of traitors and weaklings. I, Raziel, was to be given the ultimate punishment. To burn forever in the bowels of the Lake Of The Dead."
"Cast him in."
"Tumbling, burning with white-hot fire, I plunged into the depths of the abyss... unspeakable pain, relentless agony... time ceased to exist. Only this torture... and a deepening hatred of the hypocrisy which had damned me to this Hell.
An eternity passed, and my torment receded, bringing me back from the precipice of madness.
The descent had destroyed me... and yet... I lived!"
"RAZIEL... YOU ARE WORTHY."
@OwenOtter I can’t read that without hearing the music
@timp29
"I KNOW YOU, RAZIEL. YOU ARE WORTHY."
"What madness is this?! What pitiful form is this that I have come to inhabit? Death would be a release next to this travesty!"
"YOU DID NOT SURVIVE THE ABYSS, RAZIEL. I HAVE ONLY SPARED YOU FROM TOTAL DISSOLUTION."
"I would choose oblivion over this existence!"
"THE CHOICE... IS NOT YOURS."
"I am destroyed!"
"YOU ARE... REBORN!!
THE BIRTH OF ONE OF KAIN'S ABOMINATIONS TRAPS THE ESSENCE OF LIFE. IT IS THIS SOUL WHICH ANIMATES THE CORPSE YOU... 'LIVED'... IN. AND THAT, RAZIEL, IS THE DEMISE OF NOSGOTH.
THERE IS NO BALANCE. THE SOULS OF THE DEAD REMAIN TRAPPED. I CANNOT SPIN THEM IN THE WHEEL OF FATE; THEY CANNOT COMPLETE THEIR DESTINES.
REDEEM YOURSELF. OR IF YOU PREFER... AVENGE YOURSELF.
SETTLE YOUR DISPUTE WITH KAIN; DESTROY HIM AND YOUR BRETHREN. FREE THEIR SOULS AND LET THE WHEEL OF FATE CHURN AGAIN.
USE YOUR HATRED TO REAVE THEIR SOULS... I CAN MAKE IT POSSIBLE.
BECOME MY...'SOUL REAVER'- MY ANGEL OF DEATH."
@OwenOtter Tony Jay did voice work for shows and games that built my childhood, yet when I hear his voice I only ever think of Soul Reaver. Some people just have iconic vocal chords.
@kendomustdie
"You don't have to fight me, Bob.
Think about it. We could be a great team."
"I'd rather be erased!"
claws appear "...Your choice."
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