Comments 299

Re: Hideki Kamiya Still Wants To Make Okami 2 And Viewtiful Joe 3

Kestrel

I a, very skeptical he has an Okami 2 in him, or at least an Okami 2 worthy of that name. Platinum's made some great games, sure, but none of them have really excelled in the same areas as Okami, which makes me think some of the people most responsible for that game didn't wind up following Kamiya after.

Re: Review: Ace Combat 7: Skies Unknown Deluxe Edition (Switch) - Returns For Another Pass With A Top-Flight Port

Kestrel

@LikelySatan I've never heard of an enhanced PS5 version, but there was some pre-order exclusive stuff for the original release, most notably the remasters of AC5 and AC6, for digital pre-orders on PS4 and XB3, respectively. I think they later changed that to make them free to anyone who purchased within a year of release, though.

They had to be locked behind a pre-order because licensing agreements prohibit their sale — the same reason none of the older AC games are available for purchase, and the reason why anyone who wants a digital copy of AC7 (on any platform) would be wise not to sleep on it, because those licenses are likely to expire in a year or two.

Re: Feature: "Only Pokémon Can Make Pokémon" - Dicefolk Devs On Finding A Voice In A Crowded Genre

Kestrel

The only reason Pokémon is as big as it is now is because they were fortunate enough to be the first ones out the gate on handheld. The core concept of the games is lifted straight from Dragon Quest 5, which itself borrowed from the older MegaTen games. All series that have continued to do well, before and since, utilizing those same "Collect-Em-All" mechanics. But none will ever achieve the ubiquity of Pokémon because that was a zeitgeist thing.

The lesson to take from Pokémon isn't that it's some inimitable aberration — it's not — but rather that for games like these to succeed, you need to give players a reason to **want** to collect a bunch of interchangeable digital trinkets in the first place. A strong art style and cute monsters can do the job (in fact, I'd say this is the one area where Pokémon falls flat, as their designs seldom have that same sort of **character** as Toriyama's creatures) but so can a good story, or interesting context. After all, in the MegaTen games and their spin-offs, you're gathering up various deities from a dozen or so different pantheons. You could just as easily orient a game around collecting characters from classic Victorian literature, or horrific, Lovecraftian abominations. If I had to guess at any one reason for why most Pokémon-imitators fails, it's because they don't provide players with anything meaningfully different to collect — and players are only gonna be able to care about generically cute anime-styled monsters so many times before they get bored.

Re: Talking Point: How Do You Define 'Retro'?

Kestrel

Retro doesn't simply mean "old," it means out-of-date, so pretty much any game from before controls were standardized along the DualShock gamepad qualifies as retro, to my view. So that's everything up to the PS2 and GCN generations.

Anything from those generations or later can be an old game, but because they're in effectively the same style as modern games, I don't think they can be considered retro.

Re: Dragon Quest XII: The Flames Of Fate Minor Development Update Shared

Kestrel

I don't understand why anyone would be concerned about XII having a darker tone. The best games in the series, V and VIII, both had darker tones than the rest. And DQXI was — by far — at its best in Act 2, the one time it tried to go just a bit darker.

The juxtaposition of these "dark tones" with the bright, cheery visuals is kind of one of Dragon Quest's biggest strengths. The more the games try to lean into those aspects, the better they tend to be.

Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat

Kestrel

I think Engage was going to have problems selling no matter what social or narrative elements it did or did not focus on. Do y'all remember when it was leaked, and ,after announced? Fire Emblems fans weren't excited: they were literally incredulous. They dismissed the leak as "obviously fake," and then once they game was properly announced it just confused people, since the whole aesthetic and premise just screamed "mobile game."

Engage never really did anything to make it stand out as more than a disposable spin-off game, and after it came out... the reviews did nothing to change that perception.

Re: Poll: What's The Best SaGa Game? Rate Your Favourites For Our Upcoming Ranking

Kestrel

Gotta give it to Minstrel's Song, owing mostly to the stellar presentation, which does a lot to make the more frustrating aspects of the game tolerable — frustrations largely shared with all the other entries in the series. As far as I'm concerned, it's not just the top contender, but the only contender.

Would love to see RS2 and RS3 remade someday, with a similar level of love and care... but that's not something that will ever happen in this world, with this Square-Enix.

Re: Video: Digital Foundry Talks 8-Inch 'Switch 2' Screen, Joy-Con Compatibility

Kestrel

IMO the biggest problem with the Switch concept is that the Joycons are just... too small to be comfortable as individual controllers. A larger tablet necessitating slightly bigger Joycons may fix that, and maybe even reduce or remove the need to add those clumsy button cap-things to them when used separately.

And also, if the Switch successor is going to be backwards compatible... it's gonna have to support Joycons. Ain't no way around that.

Re: Don't Expect A Remake Of Final Fantasy 6 Soon, If Ever

Kestrel

Pure nonsense. The only reason FF7R is as expensive and time-consuming to develop as it is... is because it is very emphatically not a remake. Or, rather, not a faithful remake — or even close. Well, that and the typical SE mismanagement, which at this point we pretty much just have to accept as the house style.

If they wanted to, they absolutely could remake FF6 — or FF7, for that matter — at a fraction of the cost of the 7R trilogy, in a fraction of the time, provided they were faithful to the original game. It's not like FF6 represents a bigger challenge than Star Ocean 2 did last year — or Live A Live or Dragon Quest 7 or Trials of Mana or any of the many other big, expansive RPGs of that type that they've remade before.

This is why, really, the Final Fantasy series has lost so much of the prestige and respect it used to enjoy. SE cannot even imagine a Final Fantasy Game as anything other than overproduced pablum. Not even a little.

Re: Reminder: The New Xenoblade Chronicles 3 amiibo Are Out This Week

Kestrel

Well, I'm still collecting Amiibo. --Or I try to, when I can get them cheap. But I don't care at all about the game functionality — they're just cool little display figures that look really nice, and doubly nice for the price point. Like if you want a Toon Link figure, the nearest ones to Amiibo are several orders of magnitude more expensive.

Re: Ace Combat 7: Skies Unknown Deluxe Edition Soars Onto Switch This July

Kestrel

This is cool, but... yeah, I just cannot imagine it would run well on the Switch. I'm definitely a big enough AC fan that I'd buy it anyway... but not at full price. Especially when they can't be bothered to bundle in all the DLC (which could easily wind up doubling the asking price).

Here's hoping we get some AC8 news soon. It's been... so long.

Re: Gothic's First Switch Update Includes A Bunch Of Quality-Of-Life Improvements

Kestrel

lol, yeah, the Gothic series can be a lot of fun... but also very janky, even by contemporary standards. They're definitely worth playing if you're fond of the genre and want to play some forgotten classics, but otherwise... yup, I don't see anyone playing Gothic in 2023 for the first time having a good time, either.

I love the game, but of all those "forgotten classics," the early-era 3D ones are among the hardest to appreciate anew today, I think. At least short of the even older DOS and early-windows RPGs that lack mouse support (what a nightmare).

RPGs are one of my hyperfixations, so I've made an effort to play... pretty much every single one that was ever worth playing — or, if not, plan to in the future. The Gothic series is one I definitely wouldn't want to play on consoles... do that on PC, where you have so many more options to make the whole experience easier on yourself.

Though if you DO want to play classic RPGs on Switch, I can say that the NS ports of the old Infinity Engine games are a surprisingly excellent experience, though it is a bit of a shame not to have access to mods, especially BG1's NPC Project.

Re: Review: Baten Kaitos I & II HD Remaster - A Welcome, If Flawed, Return For Monolith Soft's GameCube Duo

Kestrel

I'm a bit confused about the premise for Origins. You're framed for a crime you were planning to commit anyway? Why would that be a big deal? Why would they care about clearing their name if they were going to kill the guy themselves, anyway?

Also, minor correction: MonolithSoft isn't really known for open-world JRPGs. They only ever made exactly one of those, and statistically very few people are likely to have ever played it.

Re: Poll: Final Fantasy IV - Do You Prefer The Original Or The DS Remake?

Kestrel

I'm not a huge fan of the DS remake's visual style, but looks pretty damned good for an NDS game in 3D, so it's hard to complain about. But the main thing giving the remake the edge over the original, or the remaster, is the simple fact that it's actual, physical proof that Square-Enid is fully capable of faithfully remaking a game. Fully revealing everything they've done with FFVII for the marketing-driven BS that it is.

Re: Zelda: Tears Of The Kingdom's New Update Targets Item Duplication Glitches, Unsurprisingly

Kestrel

I haven't used any glitches, but I do kinda resent Nintendo patching them out, especially if they're not doing anything to fix the game's economy. Grinding for resources and money is so incredibly tedious that I don't think I'll ever replay the game — and if I do, it'll only be on an emulator if and when I can cheat a bit.

Like fully half my playtime so far has been spent either farming Zonaite in the depths for auto-build, or farming prime meat in Hebra for rupees.