They absolutely should. The more people that can play Shenmue III and discover that all of the goodwill for the series is due to misplaced nostalgia, all the better.
Doubly so if it's a half-assed Switch port. Shenmue 3 is enough of a fever-dream to play through at a stable framerate, but just imagine going through it with long loading times, crashing, and dipping down to 15fps. It would be glorious.
There's something distinctly gross about a wishlist of features for a new Nintendo console talking about wanting to spend even more money on controllers, and citing avoiding Joycon-drift to justify the hypothetical expense. The NS Joycons are literally the most expensive controllers Nintendo has ever produced (unless we count the WiiU gamepad, but even that was basically the same price as a pair of Joycons iirc) AND the first Nintendo controller to have such widespread failure rates.
We're already paying more money, and we haven't been getting a better product for that money. Not by a long shot.
@JohnnyMind I mean, you can say that, but the past 7 years or so have been full of people gleefully bragging about how they'd never "lower" themselves to buy a Switch, citing weak hardware specs, while extolling how much better NS games play on PC. Who knows how big that group of people is, but there's clearly been a vocal group of gamers doing this.
Which is a pretty unique situation. I can't think of any other platform in modern history that has had such an active contemporary modding scene.
We can argue all day about to what extent NS emulation is affecting Nintendo's business, but it's very obviously having an effect.
It's my only MUST BUY out of all currently-announced upcoming titles... so, yeah, as soon as possible. Hopefully there'll be a CE, but it's not looking like that'll happen. In which case I guess I'm stuck waiting until after the game comes out to order it from Amazon, since Nintendo games aren't listed for preorder any more, for whatever reason.
@AvianBlue No, it needs a completely overhauled UI. While it wasn't as bad as XC1's... it was still pretty bad. Needs more legible fonts, menus and maps.
As a diehard SaGa fan... yeah, sounds about right. It's a nice remake, but it sure doesn't seem that they put as much effort into this one as they did the RS1 remake, way back when. And what was hugely impressive 30 years ago, enough for us to forgive a lot of the games' other issues, simply isn't punching in the same weight class today.
@Lucami Ooh... a "next gen" update might be just the thing I need to get back into the game. Loved quite a lot about it, but man, visually it's one of the ugliest DB games we've ever had.
I've never really been able to get into ALttP for the same reason I could never get into Mario 64: both games were good for their time, but in retrospect are hampered by design issues that were quickly fixed with their respective sequels. So Mario 64 is the only 3D Mario platformer with those slippery, floaty movement mechanics, and ALttP is the only top-down Zelda game where Link's basic sword attack is an arc <90° (which isn't even centered).
Neither is a big deal if you've got nostalgia and fond memories to compensate, but without that crutch? Just hard to enjoy either game when the most fundamental play action feels wrong. Like every subsequent Zelda game gives Link a (properly centered) arc of 140° or more.
Great game, but odd how it suffers from some of the same design issues as BotW and TotK (inventory navigation being a pain, disincentivizing combat, etc.). And not Bein able to attack enemies directly feels much weirder than I thought it would — Zelda's little spin move should at least stun enemies or knock them back slightly. EDIT: oh, right. I gave it an 8.
Loving the game so far, but doubt it'll be one of my favorites — though that says more about the series in general than any one specific entry.
Calling it "content" doesn't exactly inspire confidence.
Nor does the fact that they've basically sidelined Shu Takumi for the past six or seven years. Seems they're more than happy to profit off his work, but unwilling to let him make anything new.
I feel like some of y'all somehow managed to get through life without ever once cottoning on to the fact that folks'be been making fun of the Zelda series for its overly simplistic puzzles for decades. "Far too easy puzzles" is no more of an issue in 2024 than it was in 2004, or 1986 for that matter.
Nintendo is a Toymaker; they make games for children. The puzzles aren't getting any easier, you've just gotten older.
I have to go with "none of the above." In the first place, I question the validity of the premise; but even accepting it as genuinely transformative moment in the Switch's history, I have to question why the Switch 2 would require or benefit from a repeat. In 2017, the original Switch needed to "prove" it could handle big, expansive AAA games on a handheld platform, back when that was a totally new idea... and it proved that at launch, with Breath of the Wild. The Switch 2 doesn't have to prove that in a world that already has the Switch, the Deck, the Ally, and even modern iPads all offering the same.
@gcunit I seldom react, either. Not a lot of affect with the ASD in general. Thought I did say "**** yeah!" to myself when the Deku Scrubs popped up in that recent Zelda trailer. Deku Scrubs are just the best.
Anyway, I'm still fixated on the Sky games. The first Cold Steel duology is no great thing in my spestimation, but FC and SC in particular I rank at the very top top of the genre — and it's really sucked not being able to have physical copies of the trilogy to put on my shelf. I won't be able to fully relax until they get the SC remake out, too — and, if we're very, very lucky, a The Third Remake, too.
Certainly, we'd all benefit from more Kevin in our lives.
A lot of people seem to have forgotten that Nintendo's been steadily shedding what few pro-consumer policies they had since Iwata's passing (EG durable hardware, no DLC, backwards compatibility). A modest price point to make it affordable for children and multi-console homes... seems like the next logical addition to that list.
In terms of utility? The NS carts are ideal. Small size makes them great for portability, or storage for folks who don't otherwise have space; their cases are slender enough that you can fit a lot onto a shelf, but also tall enough that they don't took too out-of-place next to DVDs and/or BDs.
In terms of tactility? Can't beat the N64 carts. Between the curve at the top, the rounded edges, and the deeply-satisfying clunk you get on insertion, they're the most fun to manhandle.
On balance? Probably has to go to the 3DS carts. They're pretty big for handheld carts, so they feel more durable and are less easy to lose, and the big notch on the side makes orienting them properly a non-issue. They're also just big enough for the cool art on the carts to be easily visible, and even come with fully 3D little dioramas in the UI when you insert them, which never ceases to be be fun.
Though, admittedly, they may be getting a boost here due to just how great the overall UX is with the 3DS. Absolutely peak Nintendo.
@Macnemo79 I mean, it just sounds like you were trapped inside a Nintendo bubble. BG3 was (and still is) absolutely HUGE. You should definitely play it someday, if you ever get the chance — fingers crossed for a Switch 2 port!
I a, very skeptical he has an Okami 2 in him, or at least an Okami 2 worthy of that name. Platinum's made some great games, sure, but none of them have really excelled in the same areas as Okami, which makes me think some of the people most responsible for that game didn't wind up following Kamiya after.
@LikelySatan I've never heard of an enhanced PS5 version, but there was some pre-order exclusive stuff for the original release, most notably the remasters of AC5 and AC6, for digital pre-orders on PS4 and XB3, respectively. I think they later changed that to make them free to anyone who purchased within a year of release, though.
They had to be locked behind a pre-order because licensing agreements prohibit their sale — the same reason none of the older AC games are available for purchase, and the reason why anyone who wants a digital copy of AC7 (on any platform) would be wise not to sleep on it, because those licenses are likely to expire in a year or two.
That said, if and when this story does end, I hope they don't decide to just abandon the setting. It be really cool to see them start out a new series in Zemuria set a few hundred years later.
The only reason Pokémon is as big as it is now is because they were fortunate enough to be the first ones out the gate on handheld. The core concept of the games is lifted straight from Dragon Quest 5, which itself borrowed from the older MegaTen games. All series that have continued to do well, before and since, utilizing those same "Collect-Em-All" mechanics. But none will ever achieve the ubiquity of Pokémon because that was a zeitgeist thing.
The lesson to take from Pokémon isn't that it's some inimitable aberration — it's not — but rather that for games like these to succeed, you need to give players a reason to **want** to collect a bunch of interchangeable digital trinkets in the first place. A strong art style and cute monsters can do the job (in fact, I'd say this is the one area where Pokémon falls flat, as their designs seldom have that same sort of **character** as Toriyama's creatures) but so can a good story, or interesting context. After all, in the MegaTen games and their spin-offs, you're gathering up various deities from a dozen or so different pantheons. You could just as easily orient a game around collecting characters from classic Victorian literature, or horrific, Lovecraftian abominations. If I had to guess at any one reason for why most Pokémon-imitators fails, it's because they don't provide players with anything meaningfully different to collect — and players are only gonna be able to care about generically cute anime-styled monsters so many times before they get bored.
Retro doesn't simply mean "old," it means out-of-date, so pretty much any game from before controls were standardized along the DualShock gamepad qualifies as retro, to my view. So that's everything up to the PS2 and GCN generations.
Anything from those generations or later can be an old game, but because they're in effectively the same style as modern games, I don't think they can be considered retro.
I don't understand why anyone would be concerned about XII having a darker tone. The best games in the series, V and VIII, both had darker tones than the rest. And DQXI was — by far — at its best in Act 2, the one time it tried to go just a bit darker.
The juxtaposition of these "dark tones" with the bright, cheery visuals is kind of one of Dragon Quest's biggest strengths. The more the games try to lean into those aspects, the better they tend to be.
I think Engage was going to have problems selling no matter what social or narrative elements it did or did not focus on. Do y'all remember when it was leaked, and ,after announced? Fire Emblems fans weren't excited: they were literally incredulous. They dismissed the leak as "obviously fake," and then once they game was properly announced it just confused people, since the whole aesthetic and premise just screamed "mobile game."
Engage never really did anything to make it stand out as more than a disposable spin-off game, and after it came out... the reviews did nothing to change that perception.
@wuntyme8 There aren't enough islands in the sky to make a loftwing worth it, sadly. I'm still hoping we'll get an improved version of TotK for the NS2, that restores a lot of the sky islands that were videntky cut from the game, but I'm not gonna be holding my breath.
While I can't say I was ever all that fond of Donkey Kong as a 3D platformer in the past, it's hard not to feel pretty sad about all this. 3D platformers are, or can be, a really fantastic genre that has been sorely underrepresented in the past two decades.
Funny, I am confident fans will not be happy. And not just because they're fans. Zelda can be a great story when the player is Link, and I don't think any Zelda media without that interactive element has any real appeal, beyond base novelty.
Gotta give it to Minstrel's Song, owing mostly to the stellar presentation, which does a lot to make the more frustrating aspects of the game tolerable — frustrations largely shared with all the other entries in the series. As far as I'm concerned, it's not just the top contender, but the only contender.
Would love to see RS2 and RS3 remade someday, with a similar level of love and care... but that's not something that will ever happen in this world, with this Square-Enix.
IMO the biggest problem with the Switch concept is that the Joycons are just... too small to be comfortable as individual controllers. A larger tablet necessitating slightly bigger Joycons may fix that, and maybe even reduce or remove the need to add those clumsy button cap-things to them when used separately.
And also, if the Switch successor is going to be backwards compatible... it's gonna have to support Joycons. Ain't no way around that.
Pure nonsense. The only reason FF7R is as expensive and time-consuming to develop as it is... is because it is very emphatically not a remake. Or, rather, not a faithful remake — or even close. Well, that and the typical SE mismanagement, which at this point we pretty much just have to accept as the house style.
If they wanted to, they absolutely could remake FF6 — or FF7, for that matter — at a fraction of the cost of the 7R trilogy, in a fraction of the time, provided they were faithful to the original game. It's not like FF6 represents a bigger challenge than Star Ocean 2 did last year — or Live A Live or Dragon Quest 7 or Trials of Mana or any of the many other big, expansive RPGs of that type that they've remade before.
This is why, really, the Final Fantasy series has lost so much of the prestige and respect it used to enjoy. SE cannot even imagine a Final Fantasy Game as anything other than overproduced pablum. Not even a little.
Well, I'm still collecting Amiibo. --Or I try to, when I can get them cheap. But I don't care at all about the game functionality — they're just cool little display figures that look really nice, and doubly nice for the price point. Like if you want a Toon Link figure, the nearest ones to Amiibo are several orders of magnitude more expensive.
This is cool, but... yeah, I just cannot imagine it would run well on the Switch. I'm definitely a big enough AC fan that I'd buy it anyway... but not at full price. Especially when they can't be bothered to bundle in all the DLC (which could easily wind up doubling the asking price).
Here's hoping we get some AC8 news soon. It's been... so long.
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Re: Review: Legacy Of Kain: Soul Reaver 1 & 2 Remastered (Switch) - Raziel Returns With A Feature-Packed Pair
Look, I know no one really likes Blood Omen 2 all that much, But ya' can't go around acting like it never happened.
Unless this bombs, chances are good we'll see BO2 and Defiance remastered in a pair, too, next. Hopefully with BO1 in there somewhere, also.
Re: New Shenmue III Publisher Asks If You Want To See The Game On Switch
They absolutely should. The more people that can play Shenmue III and discover that all of the goodwill for the series is due to misplaced nostalgia, all the better.
Doubly so if it's a half-assed Switch port. Shenmue 3 is enough of a fever-dream to play through at a stable framerate, but just imagine going through it with long loading times, crashing, and dipping down to 15fps. It would be glorious.
Re: Feature: 9 Things Nintendo Could Add To Switch 2 So It's Not 'Just Another Switch'
There's something distinctly gross about a wishlist of features for a new Nintendo console talking about wanting to spend even more money on controllers, and citing avoiding Joycon-drift to justify the hypothetical expense. The NS Joycons are literally the most expensive controllers Nintendo has ever produced (unless we count the WiiU gamepad, but even that was basically the same price as a pair of Joycons iirc) AND the first Nintendo controller to have such widespread failure rates.
We're already paying more money, and we haven't been getting a better product for that money. Not by a long shot.
Re: Nintendo Has Seemingly Taken Possession Of The Ryujinx Switch Emulator Website
@JohnnyMind I mean, you can say that, but the past 7 years or so have been full of people gleefully bragging about how they'd never "lower" themselves to buy a Switch, citing weak hardware specs, while extolling how much better NS games play on PC. Who knows how big that group of people is, but there's clearly been a vocal group of gamers doing this.
Which is a pretty unique situation. I can't think of any other platform in modern history that has had such an active contemporary modding scene.
We can argue all day about to what extent NS emulation is affecting Nintendo's business, but it's very obviously having an effect.
Re: Poll: So, Will You Be Getting Xenoblade Chronicles X For Switch?
It's my only MUST BUY out of all currently-announced upcoming titles... so, yeah, as soon as possible. Hopefully there'll be a CE, but it's not looking like that'll happen. In which case I guess I'm stuck waiting until after the game comes out to order it from Amazon, since Nintendo games aren't listed for preorder any more, for whatever reason.
@AvianBlue No, it needs a completely overhauled UI. While it wasn't as bad as XC1's... it was still pretty bad. Needs more legible fonts, menus and maps.
Re: Review: Romancing SaGa 2: Revenge Of The Seven (Switch) - A Remake That's Equally Intriguing & Underwhelming
As a diehard SaGa fan... yeah, sounds about right. It's a nice remake, but it sure doesn't seem that they put as much effort into this one as they did the RS1 remake, way back when. And what was hugely impressive 30 years ago, enough for us to forgive a lot of the games' other issues, simply isn't punching in the same weight class today.
Re: FYI, Upcoming 'Miyamoto' Game Has Nothing To Do With The Legendary Creator
@Kirbo100 Oh, yeah. Good ol' Hayao.
Re: Dragon Ball Daima DLC Is On The Way To Dragon Ball Z: Kakarot And Xenoverse 2
@Lucami Ooh... a "next gen" update might be just the thing I need to get back into the game. Loved quite a lot about it, but man, visually it's one of the ugliest DB games we've ever had.
Re: Final Fantasy Composer Nobuo Uematsu Says Fantasian Neo Dimension Is His "Final Project"
Yes, yes, a legendary composer, true. Certainly, he's no Miyazaki, but I'm pretty sure I've heard this before.
Re: Random: Spare A Thought For The Kid Whose Dad Returned Zelda: A Link To The Past
I've never really been able to get into ALttP for the same reason I could never get into Mario 64: both games were good for their time, but in retrospect are hampered by design issues that were quickly fixed with their respective sequels. So Mario 64 is the only 3D Mario platformer with those slippery, floaty movement mechanics, and ALttP is the only top-down Zelda game where Link's basic sword attack is an arc <90° (which isn't even centered).
Neither is a big deal if you've got nostalgia and fond memories to compensate, but without that crutch? Just hard to enjoy either game when the most fundamental play action feels wrong. Like every subsequent Zelda game gives Link a (properly centered) arc of 140° or more.
Re: Poll: What Review Score Would You Give The Legend Of Zelda: Echoes Of Wisdom?
Great game, but odd how it suffers from some of the same design issues as BotW and TotK (inventory navigation being a pain, disincentivizing combat, etc.). And not Bein able to attack enemies directly feels much weirder than I thought it would — Zelda's little spin move should at least stun enemies or knock them back slightly. EDIT: oh, right. I gave it an 8.
Loving the game so far, but doubt it'll be one of my favorites — though that says more about the series in general than any one specific entry.
Re: Dragon Ball Xenoverse 2 'Future Saga Chapter 2' DLC Teaser Trailer Released
Ja, Sparking Zero looks fantastic. Only thing it's missing is a proper CAC mode — but maybe we'll get that if they ever make an XV3.
Re: Capcom Says It Will Continue To Grow The Ace Attorney Series
Calling it "content" doesn't exactly inspire confidence.
Nor does the fact that they've basically sidelined Shu Takumi for the past six or seven years. Seems they're more than happy to profit off his work, but unwilling to let him make anything new.
Re: Zelda: Echoes Of Wisdom Was Built Around 'Being Mischievous'
I feel like some of y'all somehow managed to get through life without ever once cottoning on to the fact that folks'be been making fun of the Zelda series for its overly simplistic puzzles for decades. "Far too easy puzzles" is no more of an issue in 2024 than it was in 2004, or 1986 for that matter.
Nintendo is a Toymaker; they make games for children. The puzzles aren't getting any easier, you've just gotten older.
Re: Freedom Wars Remastered Could Potentially Lead To A Sequel
Very unlikely. Original game was... very mid, and I doubt a shiny new coat of paint'll do much to obfuscate that.
Re: Feature: "There Was More We Wanted To Say" - One Of 2023's Best Games Gets 'The Pristine Cut' On Switch
So it's coming to consoles... but what about PC? Really hope this won't be another Dragon Quest XIS scenario.
Re: Talking Point: What Game Should Be 'Switch 2's 'Skyrim Moment'?
I have to go with "none of the above." In the first place, I question the validity of the premise; but even accepting it as genuinely transformative moment in the Switch's history, I have to question why the Switch 2 would require or benefit from a repeat. In 2017, the original Switch needed to "prove" it could handle big, expansive AAA games on a handheld platform, back when that was a totally new idea... and it proved that at launch, with Breath of the Wild. The Switch 2 doesn't have to prove that in a world that already has the Switch, the Deck, the Ally, and even modern iPads all offering the same.
Re: The Legend Of Heroes: Trails In The Sky Remake Is Real, And It Looks Amazing
@gcunit I seldom react, either. Not a lot of affect with the ASD in general. Thought I did say "**** yeah!" to myself when the Deku Scrubs popped up in that recent Zelda trailer. Deku Scrubs are just the best.
Anyway, I'm still fixated on the Sky games. The first Cold Steel duology is no great thing in my spestimation, but FC and SC in particular I rank at the very top top of the genre — and it's really sucked not being able to have physical copies of the trilogy to put on my shelf. I won't be able to fully relax until they get the SC remake out, too — and, if we're very, very lucky, a The Third Remake, too.
Certainly, we'd all benefit from more Kevin in our lives.
Re: The Legend Of Heroes: Trails In The Sky Remake Is Real, And It Looks Amazing
Hands down the most exciting announcement I've seen in a Direct in years — wild they didn't even make it a headliner.
And some of the best JRPG news in a very, very long time.
Re: Amazon Says It Plans To Develop Games For The Switch Successor
@ibookboyuk Don't worry, they won't.
Re: Talking Point: Would $499 Be Too Much For 'Switch 2'?
A lot of people seem to have forgotten that Nintendo's been steadily shedding what few pro-consumer policies they had since Iwata's passing (EG durable hardware, no DLC, backwards compatibility). A modest price point to make it affordable for children and multi-console homes... seems like the next logical addition to that list.
Re: Rumour: Game Developers Supposedly Told Not To Expect Switch "Successor" In Current Financial Year
Very shocking news, I'm sure, for the folks who've been predicting/demanding a Switch successor sometime within the next few months since 2018.
Re: Poll: Which Is Your Favourite Nintendo Game Cartridge Design?
In terms of utility? The NS carts are ideal. Small size makes them great for portability, or storage for folks who don't otherwise have space; their cases are slender enough that you can fit a lot onto a shelf, but also tall enough that they don't took too out-of-place next to DVDs and/or BDs.
In terms of tactility? Can't beat the N64 carts. Between the curve at the top, the rounded edges, and the deeply-satisfying clunk you get on insertion, they're the most fun to manhandle.
On balance? Probably has to go to the 3DS carts. They're pretty big for handheld carts, so they feel more durable and are less easy to lose, and the big notch on the side makes orienting them properly a non-issue. They're also just big enough for the cool art on the carts to be easily visible, and even come with fully 3D little dioramas in the UI when you insert them, which never ceases to be be fun.
Though, admittedly, they may be getting a boost here due to just how great the overall UX is with the 3DS. Absolutely peak Nintendo.
Re: Random: Zelda: TOTK Meets Super Mario 64 In Latest Ridiculous Ultrahand Creation
@Macnemo79 I mean, it just sounds like you were trapped inside a Nintendo bubble. BG3 was (and still is) absolutely HUGE. You should definitely play it someday, if you ever get the chance — fingers crossed for a Switch 2 port!
Re: Hideki Kamiya Still Wants To Make Okami 2 And Viewtiful Joe 3
I a, very skeptical he has an Okami 2 in him, or at least an Okami 2 worthy of that name. Platinum's made some great games, sure, but none of them have really excelled in the same areas as Okami, which makes me think some of the people most responsible for that game didn't wind up following Kamiya after.
Re: Review: Ace Combat 7: Skies Unknown Deluxe Edition (Switch) - Returns For Another Pass With A Top-Flight Port
@LikelySatan I've never heard of an enhanced PS5 version, but there was some pre-order exclusive stuff for the original release, most notably the remasters of AC5 and AC6, for digital pre-orders on PS4 and XB3, respectively. I think they later changed that to make them free to anyone who purchased within a year of release, though.
They had to be locked behind a pre-order because licensing agreements prohibit their sale — the same reason none of the older AC games are available for purchase, and the reason why anyone who wants a digital copy of AC7 (on any platform) would be wise not to sleep on it, because those licenses are likely to expire in a year or two.
Re: Trails Series Main Story "About 80-90%" Complete, According To Nihon Falcom
I'll believe it when I see it.
That said, if and when this story does end, I hope they don't decide to just abandon the setting. It be really cool to see them start out a new series in Zemuria set a few hundred years later.
Re: Dragon Ball Z: Kakarot Datamine Supposedly Uncovers Evidence Of New DLC
Given how the Kakarot DLCs have been far more miss-than-hit, I won't be expecting much.
May also be worth noting that Sparking Zero has already announced that it will have Daima DLC.
Re: Feature: "Only Pokémon Can Make Pokémon" - Dicefolk Devs On Finding A Voice In A Crowded Genre
The only reason Pokémon is as big as it is now is because they were fortunate enough to be the first ones out the gate on handheld. The core concept of the games is lifted straight from Dragon Quest 5, which itself borrowed from the older MegaTen games. All series that have continued to do well, before and since, utilizing those same "Collect-Em-All" mechanics. But none will ever achieve the ubiquity of Pokémon because that was a zeitgeist thing.
The lesson to take from Pokémon isn't that it's some inimitable aberration — it's not — but rather that for games like these to succeed, you need to give players a reason to **want** to collect a bunch of interchangeable digital trinkets in the first place. A strong art style and cute monsters can do the job (in fact, I'd say this is the one area where Pokémon falls flat, as their designs seldom have that same sort of **character** as Toriyama's creatures) but so can a good story, or interesting context. After all, in the MegaTen games and their spin-offs, you're gathering up various deities from a dozen or so different pantheons. You could just as easily orient a game around collecting characters from classic Victorian literature, or horrific, Lovecraftian abominations. If I had to guess at any one reason for why most Pokémon-imitators fails, it's because they don't provide players with anything meaningfully different to collect — and players are only gonna be able to care about generically cute anime-styled monsters so many times before they get bored.
Re: Talking Point: How Do You Define 'Retro'?
Retro doesn't simply mean "old," it means out-of-date, so pretty much any game from before controls were standardized along the DualShock gamepad qualifies as retro, to my view. So that's everything up to the PS2 and GCN generations.
Anything from those generations or later can be an old game, but because they're in effectively the same style as modern games, I don't think they can be considered retro.
Re: Rumour: Leaker Hints At New Nintendo Codenames, Persona 6 On 'Switch 2', And More
It's like the WiiU era all over again. Surprised they're not claiming XCX2 as a launch title — or even ports of the HD Zeldas.
Re: Dragon Quest XII: The Flames Of Fate Minor Development Update Shared
I don't understand why anyone would be concerned about XII having a darker tone. The best games in the series, V and VIII, both had darker tones than the rest. And DQXI was — by far — at its best in Act 2, the one time it tried to go just a bit darker.
The juxtaposition of these "dark tones" with the bright, cheery visuals is kind of one of Dragon Quest's biggest strengths. The more the games try to lean into those aspects, the better they tend to be.
Re: More Luigi's Mansion 2 HD Pre-Order Goodies Have Been Revealed
I really like the umbrella, but I don't really use umbrellas, unfortunately.
Re: Soapbox: Fire Emblem’s Future May Not Be In Turn-Based Combat
I think Engage was going to have problems selling no matter what social or narrative elements it did or did not focus on. Do y'all remember when it was leaked, and ,after announced? Fire Emblems fans weren't excited: they were literally incredulous. They dismissed the leak as "obviously fake," and then once they game was properly announced it just confused people, since the whole aesthetic and premise just screamed "mobile game."
Engage never really did anything to make it stand out as more than a disposable spin-off game, and after it came out... the reviews did nothing to change that perception.
Re: Rumour: Zelda: Tears Of The Kingdom First Anniversary Surprise Planned
@wuntyme8 There aren't enough islands in the sky to make a loftwing worth it, sadly. I'm still hoping we'll get an improved version of TotK for the NS2, that restores a lot of the sky islands that were videntky cut from the game, but I'm not gonna be holding my breath.
Re: Details Emerge Of A Cancelled Donkey Kong Project From Vicarious Visions
While I can't say I was ever all that fond of Donkey Kong as a 3D platformer in the past, it's hard not to feel pretty sad about all this. 3D platformers are, or can be, a really fantastic genre that has been sorely underrepresented in the past two decades.
Re: Best SaGa Games Of All Time - Switch And Nintendo Systems
@Hinade Same, and I've played 'em all. Minstrel's Song towers over the other, IMO. Hell, it'd deserve to be in the top three for its soundtrack alone.
Re: Zelda Live-Action Movie Director Confident "Fans Are Gonna Be Happy"
Funny, I am confident fans will not be happy. And not just because they're fans. Zelda can be a great story when the player is Link, and I don't think any Zelda media without that interactive element has any real appeal, beyond base novelty.
Re: Poll: What's The Best SaGa Game? Rate Your Favourites For Our Upcoming Ranking
Gotta give it to Minstrel's Song, owing mostly to the stellar presentation, which does a lot to make the more frustrating aspects of the game tolerable — frustrations largely shared with all the other entries in the series. As far as I'm concerned, it's not just the top contender, but the only contender.
Would love to see RS2 and RS3 remade someday, with a similar level of love and care... but that's not something that will ever happen in this world, with this Square-Enix.
Re: Random: Paul McCartney Loved Koji Kondo's Work So Much, He Invited Him Backstage
Not surprised. Koji Kondo is frighteningly brilliant.
Re: Gundam Breaker 4 Blasts Onto Nintendo Switch In 2024
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Re: Gundam Breaker 4 Blasts Onto Nintendo Switch In 2024
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Re: Gundam Breaker 4 Blasts Onto Nintendo Switch In 2024
@roy130390 Unfortunately that is not the case. See: https://www.forbes.com/sites/olliebarder/2024/02/21/gundam-breaker-4-announced-but-likely-wont-be-very-good/?sh=33b2a0383460
Re: Gundam Breaker 4 Blasts Onto Nintendo Switch In 2024
@betterthanvegas Maybe don't get too excited. GB4 is being made by the same developers as NGB.
Re: Video: Digital Foundry Talks 8-Inch 'Switch 2' Screen, Joy-Con Compatibility
IMO the biggest problem with the Switch concept is that the Joycons are just... too small to be comfortable as individual controllers. A larger tablet necessitating slightly bigger Joycons may fix that, and maybe even reduce or remove the need to add those clumsy button cap-things to them when used separately.
And also, if the Switch successor is going to be backwards compatible... it's gonna have to support Joycons. Ain't no way around that.
Re: Don't Expect A Remake Of Final Fantasy 6 Soon, If Ever
Pure nonsense. The only reason FF7R is as expensive and time-consuming to develop as it is... is because it is very emphatically not a remake. Or, rather, not a faithful remake — or even close. Well, that and the typical SE mismanagement, which at this point we pretty much just have to accept as the house style.
If they wanted to, they absolutely could remake FF6 — or FF7, for that matter — at a fraction of the cost of the 7R trilogy, in a fraction of the time, provided they were faithful to the original game. It's not like FF6 represents a bigger challenge than Star Ocean 2 did last year — or Live A Live or Dragon Quest 7 or Trials of Mana or any of the many other big, expansive RPGs of that type that they've remade before.
This is why, really, the Final Fantasy series has lost so much of the prestige and respect it used to enjoy. SE cannot even imagine a Final Fantasy Game as anything other than overproduced pablum. Not even a little.
Re: Ace Attorney Fans Rejoice, The Franchise Is Not Stopping Anytime Soon
It's fair to say the series will continue, I guess, but not stopping? It's already stopped. Hasn't been a new game in nearly a decade.
Re: Reminder: The New Xenoblade Chronicles 3 amiibo Are Out This Week
Well, I'm still collecting Amiibo. --Or I try to, when I can get them cheap. But I don't care at all about the game functionality — they're just cool little display figures that look really nice, and doubly nice for the price point. Like if you want a Toon Link figure, the nearest ones to Amiibo are several orders of magnitude more expensive.
Re: Ace Combat 7: Skies Unknown Deluxe Edition Soars Onto Switch This July
Also kinda shocked that THIS is the Ace Combat game we're getting on Switch, and not ports of AC5 — or 0 or 4 or even 6.
Re: Ace Combat 7: Skies Unknown Deluxe Edition Soars Onto Switch This July
This is cool, but... yeah, I just cannot imagine it would run well on the Switch. I'm definitely a big enough AC fan that I'd buy it anyway... but not at full price. Especially when they can't be bothered to bundle in all the DLC (which could easily wind up doubling the asking price).
Here's hoping we get some AC8 news soon. It's been... so long.