Comments 219

Re: Round Up: Pour One Out For These 6 Brave Games Launching On 'Silksong Day'

Joe11

I'll pick up Samsara before Silksong. I think their gameplay with consequences, where you commit and take responsibility for your actions, is the right direction for the genre. By contrast, controls in other recent 2D action hits like HK, Metroid Dread, NG: Ragebound, etc., are too forgiving, allowing you to cancel your movements on the fly whenever.

But I have to clear Blasphemous off my backlog before I get either!

Re: Talking Point: Would Drag x Drive Be Better With Miis Or Non-Mouse Control Options?

Joe11

The game would be pointless without the mouse controls. The whole point of the game is the mouse controls! And they're excellent!

Motion controls entail a learning curve, but it's worth reminding that controllers have a learning curve too for people who aren't used to them. A learning curve doesn't mean motion controls are inferior... learning a new skill is fun and challenging.

New environments would be quite fun though and would be a good way to get people to take another spin—liven up the multiplayer.

Re: Poll: What Review Score Would You Give Drag x Drive?

Joe11

I think anyone with a Switch 2 should buy it at $20. Yes, it's "good" not great, but it's a totally fresh experience and a unique concept that is very well implemented. You'll spend a good deal more time with it than a $20 movie theater outing.

And I'm legit interested in wheelchair basketball after playing it!

Re: Review: Ninja Gaiden (Wii U eShop / NES)

Joe11

The difficulty in Ninja Gaiden is not a negative, it is an essential feature. Without it, it's simply too short! NES cartridges only allowed for so much content. A playthrough would feel shallow and meaningless without the difficulty and memorization checks that force deep engagement and exploration of the game's systems.

Between the tight controls, fluid gameplay, top-shelf OST, engaging difficulty, intensity, in-game graphics that somehow still look good, this is easily better than an 8... The fact that it was the first game to feature cutscenes (which still look great), and its characters and themes have proven so stylish and cool that they're still the template for a successful franchise nearly 40 years out—it's a 10 and one of the greatest games of all time.

I know, I'm late to this party.

Re: Feature: Limited Run Talks Switch 2 Game-Key Cards, Huge Carts & Difficult Pitches

Joe11

@Corvus96 They could reprint games for which there is obviously still lots of demand, just like other small publishers do (Fangamer, Iam8bit, etc.). But the scarcity model is literally in their name. They say they limit the production because their buyers like this. But they're definitely serving a certain type of collector that likes to have things that others can't get... as well as scalpers. That rubs me the wrong way.

Re: Talking Point: Does Switch 2 Have Nintendo's Best Launch Line-Up Ever?

Joe11

Three systems had revolutionary, must-play games: NES, N64, and Switch. SMB, Mario 64, & BotW were all holy @%#$, must buy this system ASAP games. Between the three, I'd pick NES or N64. N64 is a hard case to make because it was only two games, but Mario 64 was so revolutionary. And Pilotwings 64 was tons of fun too!

Switch 2 has no revolutionary, must-play games at launch. MKWorld looks to be an incremental improvement on MK8 ¯(ツ)

I'm actually planning to pre-order Switch 2 and just play old games on better hardware. Until Metroid Prime 4 comes out!