Comments 151

Re: Review: Shujinkou (Switch) - Words Whup Sticks & Stones In This Innovative Dungeon Crawler

Joe11

Yes, thank you to the dev for clearing things up!

I was left with a bunch of questions after reading this review, which I'm guessing was from Switch 1 gameplay? Y'all really should specify if you're reviewing on old hardware. And what is meant by unintuitive inputs? The review made me think inputs might be optimized for mouse and keyboard? And if so, I would've liked to hear whether there are Switch 2 mouse controls.

Anyway, touchscreen kanji writing practice (neither kanji nor touchscreen were mentioned in the review...) makes this an immediate must buy for me! Although I can't put down Hades 2 just yet 😄

Re: ICYMI: If You Want To Play Virtual Boy Classics, You'll Need To Buy One Of Nintendo's Accessories

Joe11

I'm actually really stoked for this! I've always wanted to experience the VB-it's such an eccentric, what-were-they-thinking moment in games history. I only ever got to play it for a couple minutes on the demo stand at Best Buy back in the day.

It has been prohibitively expensive to get the requisite hardware until now, so $25 is nothing. Especially if you already subscribe to Expansion Pass, which most Nintendo fans with a strong interest in classic gaming probably already do.

Re: Round Up: Every "Exciting New Game" From The Acclaim Showcase

Joe11

A number of these look interesting. Curious to see reviews of HYPERyuki: Snowboard Syndicate and Talaka. I'm a big fan of Afro-Brazilian music, martial arts, and film, so it's cool to see it's getting some video-game love. Katanaut looks quite good too, although that genre is getting crowded 😅

Re: Round Up: Pour One Out For These 6 Brave Games Launching On 'Silksong Day'

Joe11

I'll pick up Samsara before Silksong. I think their gameplay with consequences, where you commit and take responsibility for your actions, is the right direction for the genre. By contrast, controls in other recent 2D action hits like HK, Metroid Dread, NG: Ragebound, etc., are too forgiving, allowing you to cancel your movements on the fly whenever.

But I have to clear Blasphemous off my backlog before I get either!

Re: Talking Point: Would Drag x Drive Be Better With Miis Or Non-Mouse Control Options?

Joe11

The game would be pointless without the mouse controls. The whole point of the game is the mouse controls! And they're excellent!

Motion controls entail a learning curve, but it's worth reminding that controllers have a learning curve too for people who aren't used to them. A learning curve doesn't mean motion controls are inferior... learning a new skill is fun and challenging.

New environments would be quite fun though and would be a good way to get people to take another spin—liven up the multiplayer.

Re: Poll: What Review Score Would You Give Drag x Drive?

Joe11

I think anyone with a Switch 2 should buy it at $20. Yes, it's "good" not great, but it's a totally fresh experience and a unique concept that is very well implemented. You'll spend a good deal more time with it than a $20 movie theater outing.

And I'm legit interested in wheelchair basketball after playing it!

Re: Review: Ninja Gaiden (Wii U eShop / NES)

Joe11

The difficulty in Ninja Gaiden is not a negative, it is an essential feature. Without it, it's simply too short! NES cartridges only allowed for so much content. A playthrough would feel shallow and meaningless without the difficulty and memorization checks that force deep engagement and exploration of the game's systems.

Between the tight controls, fluid gameplay, top-shelf OST, engaging difficulty, intensity, in-game graphics that somehow still look good, this is easily better than an 8... The fact that it was the first game to feature cutscenes (which still look great), and its characters and themes have proven so stylish and cool that they're still the template for a successful franchise nearly 40 years out—it's a 10 and one of the greatest games of all time.

I know, I'm late to this party.