Comments 13,174

Re: Video: Yep, These Sunglasses Really Are Compatible With Nintendo Switch

JaxonH

I ordered these after seeing the video on them, but they don't ship til May.

So I also ordered a pair of Rokid Air Glasses, and just got them yesterday. They're really cool! I played Metroid Prime Remastered with them up to the final boss, Metroid Prime. It's super immersive.

I also like how these have a tiny little Switch dock dongle so you can play while Switch is plugged in charging.

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It's hard to capture the actual image you see, so instead I'll capture the mini-1080p OLED screens in the top of the glasses that gets reflected and light bent by mirrors to make it appear farther away...

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FYI
WELCOME10 code gets you 10% off the Viture One XR Glasses, and the Rokid Air Glasses are currently on sale on Amazon for $319 (marked down from the original $499 price), because Rokid is announcing a new pair tonight.

Re: Nintendo Switch Online - Every NES, SNES, N64, Sega Genesis, Game Boy, And GBA Game Available

JaxonH

Almost done with Metroid Fusion, which coming right off the back of Metroid Prime Remastered and a year after beating Dread, makes me appreciate it all the more. It's sooo good.

In fact, it's reinvigorated my interest in retro games that still hold up. My list of other NSO games I may play is as follows:

SNES

  • Super Mario World
  • Zelda Link to the Past (never beat)
  • Super Metroid (never beat)
  • Donkey Kong Country
  • Donkey Kong Country 2
  • Donkey Kong Country 3

N64

  • Paper Mario (never beat)

GB/GBC

  • Super Mario Land 2: 6 Golden Coins

GBA

  • Fire Emblem
  • Metroid Zero Mission (never beat)

Re: Nintendo Expands Switch Online's GBA Library With Another Classic Title

JaxonH

Metroid Fusion is out now!!! Go go go!!!

First Dread, then Prime Remastered, now Fusion... Metroid fans eating FAT. All the food in the kitchen pantry.

@TheBigBlue
Especially when the family plan option is available.

Split 8 ways with 7 other members of this site, I pay $10/yr for NES, SNES, N64, Genesis, GB/GBC, GBA (and online, cloud saves, all the other stuff).

Feels like highway robbery. I'll raise my glass to the family plan. 🥂

Re: Review: The Legend Of Heroes: Trails To Azure - Crossbell's Conclusion Is A Cracking RPG

JaxonH

I just jumped in with Cold Steel 3, and that worked just fine for me.

At some point you just gotta jump in. Read whatever story summaries you need to- you'll figure everything out as you go.

Cold Steel 3 has an excellent story summary feature in the main menu. Then from there, Cold Steel 4, then the Crossbell duology with Trails From Zero and Trails To Azure. And later this year, Trails Into Reverie.

Maybe one day they'll localize the first two Cold Steel games on Switch, but I doubt it. I'm not interested in the Sky Trilogy. Too old and dated at this point. Unless they got a Switch remaster that modernized them, I don't think I'll ever play those games.

Re: Talking Point: Which Nintendo Console Has The Best First-Party Games Lineup?

JaxonH

It's the Switch, and it's not even close.

Prior systems saw development split between console and handheld. Switch is the first time all Nintendo's development has focused on a single system.

Switch not only has the best 1st party and 2nd party spread by a country mile, it has the most impressive 3rd party support since the SNES. And games in general are just way better nowadays, so it's the best lineup of 3rd party a Nintendo platform has ever seen.

The fact all games are playable as a home console release, a handheld release, and a portable console release via kickstand and detachable controllers, that 3-in-1 bang for buck makes games all the more appealing.

Monster Hunter 3 Ultimate and Super Smash Bros was cool to have on 3DS because it was portable, but they were heavily pared back and had to be purchased separately from the Wii U version. So $100 for 2 versions, 1 of which was 240p. With Switch, you spend half that and get the same 2 versions except both in HD with a full button set and rumble, and in addition, a 3rd version on top of it.

There's just no comparison. Switch OLED is my dream console. It's the best video game hardware ever released.

Re: Review: Metroid Prime Remastered - A Long-Awaited And Stunning Return Of A Legend

JaxonH

Absolutely the only score justified. Arguably the greatest video game ever made, and one of the most impeccable remasters I've ever had the pleasure of playing.

This release is historic. The best 2D Metroid and the best 3D Metroid, on the same system that functions as a handheld, home console, or portable console with kickstand and detachable controllers on an OLED screen. The two best Metroid games on the best possible gaming system they could grace. Muah!!!

@ga3tr0n
"Obligatory" lol

Riiiight... because clearly they award 10's left and right for 1st party. This is like, what, the 3rd one in 6 years now? Whew! Like they grow on trees!

Nearly everyone agrees this game is a 10. It's sitting at a 97/100 on Metacritic, one of THE highest rated video games in all of history. And the Switch version is just 1 point below it at a 96/100.

I guess everyone just hands out "obligatory" perfect scores for this game. Strange coincidence, huh

Re: Gallery: Here's Another Look At Pikmin 4, Out On Nintendo Switch This July

JaxonH

@Sam_TSM
I'd actually argue those games you claim to be iterative, still offer a new mechanic or hook.

Super Mario 3D World was a return to 2D style design but in a 3D environment, with co-op. 3D Land used 3D and integrated it a gameplay mechanic. Odyssey then went open world and added Cappy. Zelda Windwaker was all about water, Twilight Princess was about transforming into a wolf, Skyward Sword was about motion controlling the sword, etc.

Those games may have been "iterative" in some respects, but they always have at least one new gameplay mechanic or hook. Even New Super Mario Bros 2 focused on coins, and New Super Mario Bros U used the gamepad.

So I think what they're getting at is, the creators haven't come up with a new hook. And when fans force creators to make a new entry in a series they haven't naturally come up with a new hook for, we end up with stuff like Star Fox Zero, regurgitating the same remagined game for the 3rd time, shoehorning in a bad hook.

Which leads to the lesson: never pressure devs to make a new game in a series they don't want to make and for which their creative juices aren't flowing.

Re: Gallery: Here's Another Look At Pikmin 4, Out On Nintendo Switch This July

JaxonH

@N00BiSH
The overhead camera also was responsible for control issues, which are a much bigger hindrance to enjoying the game than this new viewpoint.

With a more behind the back view, right stick + gyro aiming no longer needs to mimic pointer controls and can instead be used similar to Metroid Prime Remastered or Splatoon.

That said, this new view actually lets you see more as there are objects in the distance you'd have to get much closer to see with an overhead view.

I think the controls were the number one obstacle this game needed to overcome, and I see the view shift as being synergistic with overhauling controls.

Re: Toaplan's Arcade Bullet Hell 'Batsugun' Is Coming To Switch In May

JaxonH

Oh snap, it has rewinds! Dope!!!

That's what make Progear in Capcom Stadium Collection so good. Rewinds in classic shmups elevate them to timeless re-releases.

We're only missing a few key titles after this, notably Ketsui, Mushihimesama Futari, Dangun Feveron and Guwange from CAVE, and Battle Garegga from Raizing. Maybe throw Gradius V from Treasure on that list as well.

So basically 6 more games to have the ultimate, complete, perfect shmup system of all time.

Offering 4 versions in 1 is just too good. Console, handheld, tabletop and TATE mode, playable at home and anywhere else... there's just no reason to play shmups anywhere but Switch. It may take a couple more years but I'm convinced we'll eventually have everything on this system.

Re: Nintendo Will Reportedly "Boost" Switch Production In 2023

JaxonH

@Bizzyb
Fans aren't "split" on Engage. Go on any forum or the subreddit and you'll see universal praise for the game. There might be a divergent opinion here or there, but that's the case with any game, even Zelda BotW.

And there's a LOT of exciting games this year, especially for being in January and not even having a Direct yet. Fire Emblem Engage hype is through the roof- preorders surpassed Three Houses preorders by 50% or more. Could be first game to top 5 million sold. Certainly top Three Houses 4 million.

Bayonetta spinoff looks good, Pikmin 4 looks incredible, Zelda Tears of the Kingdom is one of the biggest games of the generation, Kirby is finally getting a good 2D entry on Switch after the massive success of Forgotten Lands, we're getting quality ports and 3rd party from Persona 4 Golden to Octopath Traveler 2 to Tales of Symphonia (which is particularly popular among Nintendo gamers), not one but two Trails games, two Ys games and Atelier Ryza 3, we'll see how Hogwarts Legacy pans out too, and we haven't even scratched the surface. Advance Wars is likely coming this year, Metroid Prime Remastered is likely, and handful of other 1st party titles in the back half of the year yet to be announced.

There's a reason people are saying 2023 could be the best year yet.

Re: Nintendo Will Reportedly "Boost" Switch Production In 2023

JaxonH

Switch was around 106 million as of March 2022. Despite lowering projections to 19 mil from 21 mil, it seems they'll hit 21 mil after all, which will put them at 127 million sold by end of March 2023.

By increasing units above 21m for the following FY, we could feasibly see 23m for FY7, which would land Switch at 150 million units sold by March 2024.

At which point, surpassing the PS2/DS is inevitable.

This is the turning point at which all those people who said Switch could never do it (much less the ones who said it could never match Wii) begin to realize it can't be stopped. This is happening.

Re: Round Up: The Reviews Are In For Fire Emblem Engage

JaxonH

I highly suspect the only reason this game wasn't quite as well received (and we're talking a small different here- 6 points less than Fates and Three Houses, that's peanuts really), is because new Three Houses players are now judging it based on what it lacks compared to that game rather than what it offers compared to the series at large.

Nothing about the story or characters seems bad to me from what I've seen, and frankly looks at least as good as anything Awakening had to offer. I suspect if Awakening was the game releasing today for the first time, would score about 10 points less than it originally did, and would be accused of "poor story and characters" also. Did the game actually get worse over time? Or has bias from Three Houses shifted perspective to view something previously beloved as lesser than?

Fates had a downright terrible story and characters and sits at an 88, and there's no way this game even comes close to having a story/characters that bad, meanwhile it's universally regarded as having the best combat in the series (an achievement previously held by Fates), so it has better story/characters than Fates, and even better gameplay, yet gaming media at large score it less... that's what I mean when I talk about bias coloring perception in a post-TH world. Games are judged for what they aren't rather than what they are.

Of course, I want to make clear I absolutely adore Three Houses- its one of my favorite games of all time. It's really good. And I do understand the desire for more of that. But I also adore Awakening (heck even Fates- the gameplay is so immaculate its hard not to get sucked in), and am more than happy to get an entry more along those lines, with a world map and light hearted fun dialog skits to entertain between battles. Both approaches are equally valid, and I like having a game of each stripe on Switch. Word is the next game is a Holy War remake which is back to Three Houses style, so why not alternate between various realizations of the formula? They're all good. And one thing the FE team does well is keep mixing it up.

Re: Best Fire Emblem Games Of All Time

JaxonH

I love Fire Emblem so much.

  • Awakening was my first.
  • Then I beat Fates Birthright.
  • Then I beat Fates Conquest.
  • Then I beat Shadows of Valentia
  • Then I beat Three Houses Black Eagles church route.
  • I'm at the end of the game in Blazing Blade (FE7) on GBA, I'm about 5 chapters away from beating Three Houses Blue Lions path, and same for Black Eagles path Edelgard route, and have dabbled in all the rest.

I even picked up Fates again yesterday and started playing Revelation. That game is way better than I remember. Ya, the story is wack and characters not as appealing, but the gameplay is so so so sooo good. And I think having come to a place of acceptance now, I find the cheesy story kind of endearing. I feel blessed we have so much Fire Emblem content in Fates and Three Houses to fall back on for new playthroughs.

Re: Video: Check Out This New Fire Emblem Engage Nintendo Switch Gameplay

JaxonH

@Zeldinion
I've played and beaten 4 games in the series, plus 3 others I've beaten 90%. I'm a diehard fan as can be seen from this Fire Emblem collection and display:

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My thoughts:

Visually the game looks stunning. The Fire Emblem team is known for switching up art style from game to game, and I really like the more colorful direction they went with here (avatar aside which is a bit too colorful). Three Houses was also good, definitely more grounded, but having played Awakening and Fates where the games had more artistic expression, it felt bland by comparison. Both are viable approaches, and I don't really prefer one over the other. I just like how they change it up from game to game.

Understanding that Engage was designed as an anniversary celebration title that just happened to get delayed out of its 30th anniversary year, it makes a lot more sense. It has more traditional, old school gameplay (no pair up from Awakening/Fates, no battalions of Three Houses, weapon triangle returns and is even expanded upon, single storyline path akin to FE1), but still retains some changes like personal abilities and the new engage mechanic.

Overall, it strikes me as being more in line with Awakening, which itself was a more traditional entry aside from its pair up and generational time gap with children mechanic.

Engage is looking very good. Not an "upgrade" over Three Houses nor a "downgrade" either. Just a different take on the formula, both visually and gameplay wise. And given the last two entries were more toned down in color, it's nice to revisit a style closer to the games I started with.

Re: Soapbox: If You Thought Last Year Was "Sad" For Switch, 2023 Might Be Hard To Handle

JaxonH

2022 Switch was THE single greatest year in gaming for any console, ever.

  • Pokemon Legends Arceus - the only Pokemon I've ever actually thoroughly enjoyed
  • Kirby Forgotten Land - the best Kirby game to date
  • Switch Sports - screw what ya heard, I've been dying to get an HD Wii Sports on Switch for my bowling and golf in tabletop
  • 13 Sentinels - one of THE best VNs ever made
  • AI Somnium Files - another one of the best VNs ever made
  • Triangle Strategy - one of THE best srpgs of all time
  • Mario Rabbids Sparks of Hope - another one of the best srpgs of all time
  • Monster Hunter Rise Sunbreak - the best video game of all time, bar none, period
  • Portal Collection - 2 of the greatest video games ever made, that I literally bought a Vita for in hopes of playing handheld with gyro
  • Fire Emblem Warriors Three Hopes - the best Warriors game ever made, without question
  • Xenoblade Chronicles 3 - one of the best jrpgs I've ever played
  • Persona 5 Royal - another one of the best jrpgs I've ever played and an infamous game people said would never come to Switch, yet in the year of our Lord 2022, it came to Switch
  • Bayonetta 3 - best action game of all time and Platinum's best game
  • Nier Automata - 3rd best Platinum title ever made and one of the best games of the last 5 years
  • Splatoon 3 - my favorite shooter of all time
  • Trails From Zero - a stone cold classic and the definitive version at that
  • Crisis Core: Final Fantasy VII - my 2nd favorite Final Fantasy game and easily the biggest surprise of the year
  • Dragon Quest Treasures - its HD Dragon Quest Monsters, what more could you want
  • Tony Hawk Pro Skater 1/2 - a phenomenal Switch port of one of the most beloved classics of all time
  • Neon White - one of the best indie games I've played in years
  • Shredder's Revenge - a modern classic
  • Olli Olli World - another very good indie
  • Rogue Legacy 2 - the game that finally got me into roguelites, this one is fire
  • Zombie Army 4 - Rebellion can do no wrong as far as I'm concerned. 7 GB file size, fast load times, excellent visuals and performance, quality gyro aiming and a dang fine game, especially for co-op
  • Mario Kart 8 Deluxe DLC (in progress)

And that's not even everything. Pokemon Scarlet/Violet may not be my thing but many swear it's tons of fun. Mario Strikers, we finally got Sonic 3 & Knuckles on Switch this year, there was Live A Live...

Unless you have horribly limited taste in games and only play Nintendo for the next big Mario or Zelda (the equivalent of a "music lover" that only listens to Lady Gaga and other mass market pop dominating the local radio) I can't imagine how anyone could even remotely not consider this the best year in gaming history. We're swimming in top shelf delicacies here.

2017 Switch was a great year, but it can't compare with 2022 Switch. Sure, we got Zelda BotW, Mario Odyssey, Splatoon 2, Xenoblade 2 and Mario Kart 8. All big hitters, and very, very good games. But 2022 had more. Monster Hunter Rise Sunbreak tops Zelda, Xenoblade 3 tops Xenoblade 2, Splatoon 3 tops Splatoon 2, Mario Rabbids Sparks of Hope goes toe to toe with Odyssey, and while nothing competes with Mario Kart 8 saleswise, there were enough top-tier titles to outweigh it. I love Mario Kart 8, but compared to Bayonetta 3, Triangle Strategy, Persona 5 Royal, Nier Automata, Crisis Core FFVII, Kirby Forgotten Land, Switch Sports, Portal Collection, Pokemon Legends Arceus and Scarlet/Violet, etc etc. 2017 just can't stack up. And that's without even mentioning we got Mario Kart 8 Deluxe content this year also- lots of it.

2023 may not be quite as good but, coming off the back of the best year in video game history, that's to be expected. Still looks like it has potential to top 2017.

  • Fire Emblem Engage
  • Pikmin 4
  • Zelda Tears of the Kingdom
  • Kirby Return to Dreamland
  • Octopath Traveler II
  • Advance Wars I + II Re-boot Camp
  • Metroid Prime Remastered (I hope?)

It's only January 1st, and already we've got a lineup that's on a trajectory for 2nd best of the generation.

Re: Review: Crisis Core Final Fantasy VII Reunion - Nomura’s Goofiest Writing Returns In A Thrilling Remaster

JaxonH

Got my copy yesterday.

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I'll just share my thoughts from the thread.

The Switch version is very good.

There's a bit of jagged edges noticeable at times, which is expected for most Switch games, but it seems to be using some fairly high quality AA to smooth things over.

It looks very crisp and clean, runs fantastic, load times are fast... and best of all, the game is very fun to play. The action combat works well for this game as a sort of spinoff prequel. I love the battle system. Getting slots lined up is exciting as it's constantly spitting out "No MP use!!!" or "No AP use!!!" or "Limit Break Available!!!", etc. So I go ham with materia spells or special physical attacks when those messages pop up.

Camera controls are well done, a good lock on system, tutorials are good but not overbearing. It's just a quality release through and through.

This game feels built ground up for Switch. Let's just put it that way. You know how games built for Switch always look and run really good, much better than most multiplats? That's what this game feels like. As if Switch was target platform. Whether or not that's true Idk, but the result is the same.

One of the things I really like about this game is, it feels very similar to Final Fantasy VII Remake, but with one important differentiator.

Remake really aggravated me with its forced slow walking for "cinematic purposes" and integrated in-game cutscenes that would sporadically take control away from the player without any visual indication.

Whereas this game does none of that nonsense. It's either gameplay, or it's pre-rendered cutscene. And there's no mistaking the two. The game never takes control away by seamlessly integrating in-game sequences either. And it makes it so much more enjoyable to play.

I love me games like this that take full advantage of the Switch hardware to produce a game that looks and plays great in both docked and handheld without looking super blurry. Games such as Nier Automata, Persona 5 Royal, Monster Hunter Rise Sunbreak, Skyrim, Diablo 3, Dragon Quest Treasures, Portal Collection, and of course, Final Fantasy VII Crisis Core.

Re: Monster Hunter Rise Is No Longer A Nintendo Switch Console Exclusive

JaxonH

@BinaryMessiah
I mean, there's always a niche enthusiast group for anything, be it VR, PC handhelds, etc. I owned a GPD Win 2 before Deck existed. A million sales is a drop in the bucket. And I guarantee a lot of those ppl aren't satisfied with the battery life either, as it's something you don't truly understand until after you have one.

But ya, if you're OK with it I'm happy for you. But I'm not. Don't get me wrong, I glad I bought it still. But I just never use it, as most games are dead in 2 hrs, maybe 3 if I set resolution to sub-HD, lock to 30 and keep on low settings (though to be fair I can get 40 on Rise and squeeze 3 hrs as it's less demanding).

Anyways, Nintendo will change things up. That's for sure. But the hybrid form factor won't change.

Re: Monster Hunter Rise Is No Longer A Nintendo Switch Console Exclusive

JaxonH

@BinaryMessiah
I have a Deck. And while that is definitely nice, my problem is the short battery life and lack of ease docking/undocking, no tabletop, and general bulkiness. It's definitely a good fallback for games that aren't on Switch or have severe downgrades, but not my first choice for this game.

As for going back to console only or handheld only, I don't see it. Joycon issue or not, they're making record breaking profits. They'll figure something out. They'll probably add new ideas like you suggest, as we've seen with prior releases, but the core design will stay hybrid. There's just no strategy in stripping away TV play when its so easy to let a handheld also dock, or stripping away portable play which has always been Nintendo's biggest audience.

Re: Monster Hunter Rise Is No Longer A Nintendo Switch Console Exclusive

JaxonH

@BaldBelper78
Nah that ain't happening.

Nintendo has never really deviated except for 2 times- once with Wii with motion controls, which was only out of desperation after GameCube failure and decades of lower trending console sales, and Switch, after Wii U failure which continued downward trending console sales after the Wii anomoly.

Nintendo isn't stupid, no matter how many ppl on the internet may try to convince you otherwise. They've struck gold with the Switch concept. It's the ultimate final form of video game hardware. They even merged their handheld and console divisions, which is a permanent direction chosen. There's zero reason to go back to console only after 40 years of proven failure in that market. And there's zero reason to go back to handheld only when any handheld can easily be designed to dock and appeal to those who like TV play.

Furthermore, Switch is on track for the all time record. They struck gold, and unlike Wii it's not lightning in a bottle. Switch appeals to core gamers evidenced by countless 3rd party games outselling PS/Xbox/Steam versions, with the best 3rd party support since SNES. They're not just gonna abandon that to go back to failure, or a less successful concept.

Nintendo has always iterated on successful products. Always. NES succeeded, they made a SNES. And then an N64. Then a GameCube. When Wii succeeded they made a Wii U, which also used Wiimotes. When GameBoy succeeded they made a GBA, then a DS, then a 3DS. All of the consoles were succeeded by consoles. All of the handhelds were succeeded by handhelds.

The hybrid will be succeeded by another hybrid. The internet has spread this myth that Nintendo just throws darts at a board blindfolded but that's absurdly false. They have always strived to find their place in the market and stick with a concept. It's just that their concepts never stuck long term. Switch is the first time EVER for them a concept is not only super popular, but has clear longevity.

Not only that, we already know the chip they're using for the successor- an ampere architecture Orin T239 chip from Nvidia... it's a mobile chip, just like Switch used. So that tells us right there it's a hybrid successor. Pigs will fly and hell will freeze before Nintendo abandons the hybrid concept.

Re: Monster Hunter Rise Is No Longer A Nintendo Switch Console Exclusive

JaxonH

@BaldBelper78
Not "around the corner" as in next week, but around the corner as in 6-18 months, absolutely.

March begins the 7th year of Switch. Odds are we get a new Switch in 2023 or 2024. It's definitely possible it doesn't come until 2025, but even if each year is a 33% chance, that's still a 67% chance Switch 2 drops in the next 6-18 months.

Heck, even a March 2025 release is around the corner. That's not that far away. 2 years away at most? That's nothing.

We're on the cusp.

Re: Monster Hunter Rise Is No Longer A Nintendo Switch Console Exclusive

JaxonH

@EaglyTheKawaiiShika
Thats not an issue on Switch. Game looks very good on both the tv and handheld, as you can see here on my TV.

Of course, play wherever makes you happy. Just wanted to clarify this isn't like the 3DS Monster Hunter games. This was developed ground up for Switch and it shows. It looks just as impressive in handheld, too. It's a treat on the OLED.

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Re: Monster Hunter Rise Is No Longer A Nintendo Switch Console Exclusive

JaxonH

@EaglyTheKawaiiShika
I've thought long and hard about it, and I don't think that's the case. Many Switch games have cross save with Steam such as Divinity Original Sin 2, The Witcher 3, Hades, etc. And the Divinity devs said both Nintendo and Valve were eager to accommodate.

Which makes me think Capcom didn't want modded saves from PC contaminating the Switch version, as it could open a can of worms with modden weapons and armor with crazy stats, and once the save data is sent over, that person can ruin multiplayer on that platform too. Already there's tons of reports of Steam players modding and playing online when it launched, sending modded Anomoly Quests to others that weren't official.

I suspect the extra work it would take to check saves before transmission would be too much. But, I'm just speculating.

The fact World didn't have cross save either really drives home that Capcom just doesn't want to, for whatever reason. I don't think any of their games have ever offered cross save or cross play barring the two MH examples with 3DS. They need to get with the times. Or, suffer the consequences. If they're OK losing millions of sales from ppl who don't wanna play two save files, then by all means.

Re: Monster Hunter Rise Is No Longer A Nintendo Switch Console Exclusive

JaxonH

@KindofaBigDeal
Ya I think they scrapped it and salvaged what good ideas it had for Village. Probably wasn't that good and they didn't wanna damage the brand. Which I can respect.

@diwdiws
Just cause you claim something is "superior" doesn't make it fact. MH World lobbies aren't doing great either. But even if ppl were playing that, there's multiple other reasons such as being cheaper, selling more copies as it had a bigger marketing push and hype cycle, and being graphics oriented, which many PC players have a preference of graphics over gameplay.

I've been playing MH for a decade with thousands of hours in the series. MH World is a great game. But it's not as good as Rise. It's better graphically and has a better sense of immersion, but in literally every other respect it falls short. Slower, clunkier gameplay, clutch claw and tenderizing which ruined Iceborn (thats a whole other discussion), multiplayer lobbies that force you to watch cutscenes solo before others can join the quest, maps that are too big and too confusing, traversal across maps is slow and boring, the monster roster is vastly inferior, tempered/archtempered monsters don't have special drops or moves like Afflicted Monsters in Rise, decorations are RNG instead of talismans, etc.

Compared to 99% of other games, World is better imo. It's fabulous. But compared to Rise? Ya... hard no. Rise makes it so painful to go back to World- its almost as jarring as going from World back to MHGU. There's a reason I quit playing after 250 hrs yet have 800+ in Rise and am still playing (just hunted online today in fact).

Re: Monster Hunter Rise Is No Longer A Nintendo Switch Console Exclusive

JaxonH

@KindofaBigDeal
I don't care about being right. Years from now I'll have forgotten we even had this conversation. But ya, given the game is a digital only release which means less exposure, and a lot of PS gamers are heavily invested in graphics... I don't think it'll see the same response as World, and the Steam sales I think are indicative of that since Steam accounted for over 6 mil sales of World, yet only 2 mil for Rise. Plus most ppl who are fans likely already bought on Switch or Steam. A lot of World's sales were also inflated by disenfranchised Destiny 2 players who were drawn to the ooh-ahh graphics. I don't think those ppl will be back for the next game even if it looked like World, much less when the graphics are designed around Switch. This game's appeal isn't in flashy cutscenes or lush graphics, but in gameplay. And a lot of the PS base is more graphics-story centric. They knew what they were doing when they marketed World. They know what sells to that audience.

But that said, I'd love for it to break the record, as it would amply demonstrate including Switch is a must to maximize sales, and can even be the best selling version if given proper focus. It would certainly cement Switch being not only included in all future releases, but may even become the target platform for more games as they can simply scale up to other platforms. And that's good, because not enough games are being developed with Switch in mind this gen. Too often they target power platforms and downscale which results in heavily compromised versions. I'd like to see a Resident Evil developed ground up for Switch/Switch2. Doesn't need to be exclusive (I've never cared about that- makes no difference), what's important is that the game targets the system and is designed ground up with it in mind. Of course, with Switch 2 around the corner, that will become less of a concern as the hardware won't be so constrained as it is now.

But ya. Fabulous game. Not only better than MH World, but my personal favorite video game of all time. And I've been playing games since the late 80s.

Re: Monster Hunter Rise Is No Longer A Nintendo Switch Console Exclusive

JaxonH

@KindofaBigDeal
I don't see it getting anywhere near that. Even Steam version only added 2 mil and that released 9 months after with day and date Sunbreak launch. I expect maybe another 2 mil from both these platforms. It's definitely easy money but I think there's more to it than that. It wasn't mentioned in the Capcom leak so something changed. If it was planned it also would have released alongside Steam. We know Rise outsold their expectations, with sales on Switch basically equal to World sales on PS4. Given we're about to enter Year 7 with Switch, the successor is likely coming up in the next 6 - 18 months. It seems to me they're going to want the next MH on Switch 2, since insufficient power would no longer be a barrier. But that means the game can't release next yr, with Sunbreak not even finished yet. So they need a gap filler to buy some time, and this would basically mean the end of separate versions. Rise hits all platforms, next game hits all platforms. I think Switch 2 ushers in a new era where most games release on all systems. Switch had the disadvantage of earning trust after Wii U, and inadequate power for games like MH World (hence why Rise was developed ground up for Switch in the first place- to ensure this audience is also catered to).

I don't necessarily see anything "wrong" with the article, but it doesn't seem like relevant news. And the tagline is framed in a way that seems to be intentionally attempting to rile up the insecure fanboys up who pride themselves on how many games they can play others can't, to get the hate clicks. And that just seems in poor taste to me.

@EaglyTheKawaiiShika
Preach!

I was saying that when the Steam version dropped. Like, I love my hybrid Monster Hunter. I have to have the ability to play on the OLED in handheld and tabletop at work every day, and in the hotel since I make monthly trips out of state. Can't give that up.

But

If I could bounce the save data back and forth between Switch and PC? I'm all about it! I'd play on PC when I feel like TV play, then Switch OLED when playing handheld or tabletop. Win win.

And it's not like they haven't done it before MHGU had save transfers between 3DS and Switch. And MH3U had save transfers between 3DS and Wii U.

But they're just flat out refusing. So... they lose extra sales from millions of people who would gladly take a higher graphical fidelity version to complement the Switch version, where the vast majority of the playerbase is at. By refusing cross save they just hurt themselves. Because who wants to have two separate save files going? After 800 hours, I sure as heck don't.

Re: Monster Hunter Rise Is No Longer A Nintendo Switch Console Exclusive

JaxonH

1) Who cares? This is a Nintendo site. How is a game releasing on other platforms relevant news to anyone other than diehard egotistical fanboys who pride themselves on how many games they can play that others can't? Did PushSquare write an article about Persona 4 Golden and Persona 5 Royal no longer being PS exclusive? Wait, don't answer that...

2) I say good. Unexpected but, it doesn't take away anything from the Switch experience. It's the same masterpiece it always was. Other ppl playing it doesn't affect the fun you have playing on Switch. And if it does, it's time for some self reflection.

3) Personally don't care. I've got 800 hours in the Switch version- without cross save ain't no way I'm starting over. But even if I didn't- even if it was on other platforms Day 1, it wouldn't change a thing for me. Switch is the definitive version- the gameplay itself was designed ground up for a quick, in-and-out portable experience. Not only that, it looks great, runs terrific and having a handheld hybrid AAA Monster Hunter where I can prop up the OLED in tabletop mode, detach the joycon and play in my office at work, and dock it at the hotel when I visit our out of state plant each month? Muah! Gaming doesn't get any better than that!

4) A warning. Switch has accounted for 9 million sales and counting. Steam has only accounted for 2 million. As a result, online lobbies are dead on Steam. Even on launch day ppl were struggling finding lobbies on Steam. I can only imagine how much worse it's going to be on PS/Xbox as a late port without cross save where only the few remaining stragglers who haven't yet played jump in, or the oddball player who doesn't mind redoing hundreds of hrs progress. Can still play solo or with friends, but beyond that I wouldn't have any expectations for finding lobbies.

5) Considering this wasn't mentioned in the Capcom leak, it's clear that plans changed. What changed them, exactly? I suspect it's the decision to release the next MH game on Switch 2, but with Sunbreak title updates still releasing, they need to push it back so there's a gap. But... with it being 5 yrs since World, pushing it back makes PS/Xbox gamers wait 6-7 yrs, which does seem pretty unreasonable. So this is a way to ensure they don't mind if the next MH doesn't drop until 2024 when Switch 2 is on the market. That's my hypothesis.

Re: Review: Front Mission 1st: Remake - Impressive Visuals, But A Slog On The Battlefield

JaxonH

Having not played the game, I cannot say whether this review reasonably aligns with consensus or not.

But I can say, Tactics Ogre is one of the most highly regarded SRPGs of all time, and it getting a 7/10 does at least give me some reluctance to trust reviews of the genre here. Not that I necessarily disagree with that score, because I haven't played enough of the game to make a determination myself, but I'm a diehard srpg fan in the community and the consensus is that it's one of the best ever made. Is it possible it just doesn't hold up? Ya, it's possible. But given the staggering overhauls and changed made, I find it rather unlikely.

Re: Upcoming Nintendo Switch Games And Accessories For November And December 2022

JaxonH

Let's see. Tales of Symphonia is a February 2023 release. And I already have Crysis trilogy digitally and physically, and It Takes Two. So the ones I'm getting this month and next are as follows:

  • Arkanoid Eternal Battle
  • Atari 50
  • SIFU
  • Tactics Ogre Reborn
  • Pokemon Scarlet/Violet
  • Dragon Quest Treasures
  • Final Fantasy VII Crisis Core
  • Akai Katana (CAVE shmup)
  • Cuphead (physical release)
  • Tetris Effect (physical release)

Pile it on top of the recent onslaught:

  • Nier Automata (2nd-3rd playthrough)
  • Persona 5 Royal
  • Mario Rabbids Sparks of Hope
  • Bayonetta 3

Re: Soapbox: After 10 Years I'm Finally Getting A Wii U, But Where Should I Start?

JaxonH

Most of the Wii U's best is now on Switch, but it does still have a few bangers left.

  • Xenoblade Chronicles X
  • Yoshi's Wooly World
  • NintendoLand
  • Star Fox Guard
  • Kirby Rainbow Curse
  • Zelda Windwaker
  • Monster Hunter 3 Ultimate
  • Splatoon (single player campaign)

The system OS is slow and takes forever to load anything. We're kinda spoiled by Switch nowadays.

I had a blast with Wii U back in the day. But with most of its games on Switch now I rarely revisit it.