Following up on the Danganronpa series was always going to be a tricky proposition. With its deceptively simple 'Killing Game' premise, its huge cast of eclectic characters, and its often overwhelmingly macabre atmosphere, it’s no wonder Spike Chunsoft’s visual novel franchise became such a hit with players worldwide.
Naturally, the temptation with a spiritual successor is to go bigger and bolder, and that’s exactly what developers Too Kyo Games and Spike Chunsoft have strived for with Master Detective Archives: Rain Code. And make no mistake, it’s absolutely a spiritual successor to Danganronpa in our eyes; while Rain Code differs fundamentally in how you navigate the environment and interact with its inhabitants, both require you to use your keen detective skills to solve a series of gruesome murders.
You play as Yuma Kokohead, an amnesiac who awakens in a lost-and-found storeroom with no memory of who he is or what he’s doing there. He quickly discovers that he needs to catch a train and, upon boarding it, meets a group of exceedingly gifted detectives who all possess a unique ability known as 'Forensic Forte'. Oh, and Yuma is also bound to a delightfully mischievous 'Death God' spirit called Shinigami.
The entire section on the train effectively serves as the game’s tutorial as Yuma gets to grips with his new-found profession as a detective-in-training. It introduces the first of many mysteries and walks you through each of the core mechanics that you’ll be utilising throughout the story. If you’re familiar with the Danganronpa series, then you’ll already have somewhat of an idea of what to expect here.
Solving the murders requires a number of key steps. First, you’ll need to investigate the crime scenes and surrounding areas for potential clues. These clues are then stored in your inventory as ‘Solution Keys’, which you’ll be needing later as you whittle down the potential suspects.
Once you’re done gathering all of the relevant evidence, Shinigami will conjure up a magical realm known as the ‘Mystery Labyrinth’; a physical manifestation of the mystery at hand, if you will. Here, key questions and statements will present themselves as traps, obstacles, and even enemies. It’s your job to utilise your Solution Keys (along with your own clever noggin) to resolve each challenge, progress through the labyrinth, and conclusively prove who the true culprit of the crime is.
Fundamentally, while the Mystery Labyrinth is an interesting place visually, we actually found these sections of the game frustrating and repetitive, often overstaying their welcome by a significant margin. Walking through the labyrinth itself is a chore, as there are no twists and turns; just a straightforward corridor to jog down while Yuma and Shinigami exchange thoughts and ideas. As such, the realm itself is merely surface dressing to provide some visual variety as you solve the mystery, but in terms of actual gameplay, it can be a bit of a bore.
Thankfully, the gameplay becomes a lot more engaging when you come across enemies. These normally present themselves as warped versions of characters found in the real world; often those who have either come to their own rushed conclusion or who actually believe Yuma to be the culprit.
Fights with the enemies are a case of dodging and cutting through statements fired at Yuma. With a select few Solution Keys at hand, you need to keep dodging statements until one appears that you feel confident you can rebuff. Simply select the relevant Solution Key and slash through the statement. It’s an interesting setup, but doesn't present much of a challenge. With only a few Solution Keys available to you at any given time, it’s generally pretty easy to deduct which one will be required for each statement.
Most other obstacles within the Mystery Labyrinth generally require you to solve multiple-choice questions based on the evidence gathered in the real world. Elsewhere, minigames will pop up from time to time, including one that’s a rather bizarre take on the toy game Pop-Up Pirate, whereby you need to throw swords into a barrel (containing a scantily-clad Shinigami) in order to spell out a certain word within a set time limit. Get it wrong and the time limit will be cut even shorter, but these sections are generally very easy.
All told, our time spent in the real world was a lot more satisfying than the Mystery Labyrinth, and this is largely down to how remarkably designed the main location of Kanai Ward is. Split into specific districts, the city is a glorious mix of gothic architecture with cyberpunk-esque neon visuals, complete with a perpetual downpour. It’s not a particularly large environment, but it's dense with interesting things to look at and explore.
The true star of the show, however, is the core cast. Much like the Danganronpa series, every character is blessed with a unique design and personality traits that make them stand apart from the crowd. You’ve got Shinigami herself, who delights in the macabre and pokes fun at Yuma’s apparent lack of experience, Seth Burroughs, a brooding antagonist who speaks so softly that one of his henchmen is required to hold a megaphone up to his mouth, and many more.
The problem, however, is that we really didn’t get to spend as much time with these inhabitants as we’d have liked. Ultimately, while Danganronpa thrives off of interactions with its core cast of characters to push the narrative forward, you’ll spend a great deal of time in Rain Code on your own (albeit in the constant company of Shinigami), searching through crime scenes and navigating through Mystery Labyrinths. Oftentimes, one of your fellow detectives will join you and lend a hand, but relationships in Rain Code feel disappointingly fleeting compared to Danganronpa.
Despite our grievances, however, Rain Code shines where it matters the most. While its crime-solving methods are often questionable, the actual mysteries themselves are great fun and a true delight to crack. They only get more complex as time goes on, so while Rain Code won’t turn you into the next Sherlock Holmes, it requires you to pay attention at all times in order to progress through each case with little hassle.
In terms of performance, the game runs perfectly fine on the Switch, though visuals can sometimes look a little washed out during gameplay, especially in handheld mode. If we’re being really nit-picky, the loading screens can be a tad too long in some instances, but given the gorgeous visuals on display, we can’t complain too much. The music and voice acting are both on point and a real highlight of the experience, so make sure you play with the sound cranked up to the maximum.
Conclusion
Master Detective Archives: Rain Code is a solid follow-up to the Danganronpa franchise that demonstrates a heap of ambition from its developers and mostly lives up to its predecessor's impressive reputation. But while the game delivers an excellent cast of characters and some truly intriguing mysteries to solve, it also stumbles in its methods, introducing mechanics and locations that outstay their welcome and become frustratingly repetitive. Still, for fans of Dangaronpa and those who enjoy a good gruesome crime or two, it's definitely worth checking out.
Comments 52
Really hoping I'm going to enjoy it. Kind of have my doubts about Kodaka as a writer operating outside the general structure of Danganronpa (mostly since outside of 1, 2, and V3 I haven't really see him do anything I've liked, including other Danganronpa entries) but I imagine if this lands with me then I'm going to really dig it.
@Olliemar28
"In terms of performance, the game runs perfectly fine on the Switch, though visuals can sometimes look a little washed out during gameplay, especially in handheld mode. If we’re being really nit-picky, the loading screens can be a tad too long in some instances, but given the gorgeous visuals on display, we can’t complain too much."
How can the visuals simultaneously be 'gorgeous' AND 'washed out?' The screenshots also makes me think the game is sort of low-res. It'll be interesting to see if there's a tech analysis of this online.
It's good to hear there aren't any major performance issues. The last trailer seemed like it had some noticeable dips, which had me worried.
The Mystery Labyrinths sort of sound like less frustrating versions of the Somnia from AI: The Somnium Files, where they worked better on an aesthetic/narrative level than in terms of actual mechanics. Given this is more of an adventure game than anything, it's probably not that big of a deal.
@Ralizah Judging by the screenshots, maybe "washed out" means "blurry?"
I usually consider "washed out" to mean devoid of color or bland looking, but this game looks pretty packed with color so I'm also not completely sure what they mean here.
Meanwhile, I'm still trying to understand how they landed on the amnesiac Protag name "Yuma Kokohead"
@Astral-Grain Yeah, "washed out" in terms of visuals means it's desaturated. I thought the same thing.
@Astral-Grain That would make sense. "Vibrant, but blurry" would make way more sense to me. And would also explain why the visuals are ostensibly more "washed out" during handheld play, since the game might have an aggressive adaptive resolution that gets a little low.
And yeah, this game isn't winning any "best character name" contests, for sure.
Interesting, think I’ll still dip in, even after this review this game is a mystery.
Looks like I’m adding this to the list of games I’ll play on Switch while wishing it was available elsewhere at a better resolution (looking at you, SMT5).
This looks vary interesting, something I will definitely pick up on sale at some point.
@Ralizah That's why I used guides for the somnia sections of the AI games. Playing those two games back to back was the most fun I've had this year. Definitely hoping for a third game.
My copy should arrive tomorrow and I can't wait to play this over the weekend, will even have to put FF16 on hold.
This looks like it's gonna be a great cult classic but it's not going to put up huge sales numbers unfortunately
My copy comes next week and I told myself that I'd wait a bit to play it but now that's it's almost here, I kind of just want to jump in right away.
Hey! What's about dual audio option support? I've seen game's NA trailer today, and there was no mention of seiyûs' cast. And that detail bothers me.
I got the collectors edition on the way, I am confident that I will enjoy it.
So is the pink blood a sign that this shares a universe with danganronpa or is it just how this guy draws blood?
@Ralizah This reviewer's reviews very rarely make sense.
The first chapter is quite long for a tutorial in my opinion. It took me 4-5 hours to finish it. I hope the late chapter doesn’t get shorter and shorter.
I’m gonna switch to the regular edition
No surprise the visuals looks a bit rough. They should really stop using Unreal Engine on Switch-exclusive games, the engine simple not perform well on Switch.
Sounds pretty good to me, and very unique. I'm looking forward to getting stuck into it!
@RasandeRose which suggests to me its just a timed exclusive. They probably know VN'ssell better on the Switch.
Im surprised the didnt release it on a PS4/5 first then try and get double dippers with a portable Switch version.......so theres that to be thankful for, I guess.
Getting this today!!! ^^
Score reads a smidgen harsh reading the review content. 7/10 is still a good score obviously.
I'll be getting this eventually.
Cheers for the review.
@Burntbreadman
The game looks very much like a japanese oddball, I doubt it would be easy to gether an audience for it in say the US. I think it's simply a smart business decision to aim it for the Switch audience, as Nintendo nowadays are so much stronger in Japan than Playstation is. You must remember, Switch is huge in Japan, Playstation has been shrinking in the home country for a considerable time now.
@OllieReynolds
How pervy / 'fanservicey' is this game?
It hasn't looked egregious from the trailers but I'm wary of this team after the direction Danganronpa went down.
@AJWolfTill It's not too bad, really. Shinigami gets a bit thirsty when she's in her human form, but that's really about it.
Well game made Jason Schreier upset so I now know it’s a safe buy.
This game is probably gonna be a skip for people that are very sensitive about anime fanservice though. Lead guy literally went “I want Shinigami even sexier” during development apparently.
I've been on a DR kick at the moment and totally forgot this game was coming out! Will probably pick up shortly!
@Arawn93
I don't like mystery games and I had no interest in it whatsoever but I've just been swayed to get this on sale just for Shinigami alone after watching footage of her, so I would say he made the right call xD
Average time for a play through? That’s something I think should be mandatory in reviews.
I'll pick it up at some point, as I'll buy any game that has Masafumi Takada in charge of the music.
Just picked it up on the way home, really looking forward to this. Although I forgot if I should read the complementary novel now or later.
@Arawn93
Kodaka said that? If that's true that's hilarious.
Too bad about the character interactions and Mystery Labyrinths (although I didn't expect much about the latter so as long as they're functional and not annoying it will probably be fine) while I don't particularly care about the "washed out" visuals (maybe blurry would be better as some comments suggested?) so as long as everything else lands I'll most likely enjoy this... when I have the time to play it, that is!
@JustMonika AI was such a pleasant surprise. Picked it up by chance (and because I like detective mysteries) and loved the story, characters and world.
Haven't gotten around to the second one but I am sure I'll pick it up eventually.
@JustMonika I loved the AI Somnium stages, and following that path to the end. I liked seeing it branch out like that.
@JustMonika I still need to play the second one. The first one was a mixed bag for me, but I definitely enjoyed my time with it.
The somnia are interesting in concept, but because they want to mimic dream logic, they lack the satisfying logical cohesion of Zero Escape's amazing escape rooms.
I didn't play with a guide, but I only had to restart each one a couple of times to do what I needed to do.
The mystery writing is very satisfying when it's in full swing, though, just like Zero Escape (the first two, anyway).
How would you say Nirvana Initiative compares?
@Ralizah Never played the Zero Escape series but after AI I'm hoping that the Trilogy gets a port to Switch.
@MannequinRaces I don't agree, one playthrough by a reviewer is not enough to determine the length for the average gamer. That said, it would be useful information to at least mention how long it took the reviewer to beat it.
@Ralizah The second AI is superior, perhaps slightly less mind bending plot, but still very strong in that area. Other than that, everything else about it is better, including Somnia. If you have even a passing interest in VNs (which I can tell you do), it's pretty much mandatory to play it.
Could not find this in stock anywhere today
@hippoeater the game collection has both versions in stock. Just ordered the base version for myself.
Good to see its a decent game overall. Didn't really have any doubt tbh. Expected it wouldn't be a masterpiece, but enjoyable.
If Legends of Heroes weren't releasing next week, I would so have bought this already. But definitely getting it later down the road.
@Switch_Pro that’s what I meant.
Oh now I have a whole list of games! I need to finish danganronpa 2 but my pc crashed.
I got Ai Omnium 2, I can jump in.
And I got the final 4 cases of the great ace attorney 2 to finish!
I'm really blessed in great games!
Started playing this game. Still pretty early on, about 4 hours in. But I really like it.
The story and mystery just sucks you in. The game is gorgeous too, and the voice acting is truly, truly spectacular.
I got turned on to this style of game with Danganronpa, AI Somnium Files and Great Ace Attorney Chronicles. Though I only partially played each one, it was enough to know I do like these kinds of games.
The character designs are extremely unique. Even for a Dangan Ronpa game I was pleasently suprised by the art direction. And the city and voice acting are great too!
I don't have very much to complain about except my glossary has bugged out and always displays "New" even though I've read every entry and tutorial.
This wasn't even on the radar, but for some reason, I needed it. Got the limited edition, even though waiting the extra two weeks was exquisite torture. Love the music, the charas, but have to agree that the dungeon can be a grind. Gonna start over to get the SS rank. Wish me luck!
I just finished the game, and while in the first three chapters I would totally agree with the score, as they were decent but didn't fully grab me, man does it get better in the latter half. Sincerely, the last two chapters are two of the darkest and most intense I've ever played in any VN, with a metric ton of plot twists. The world building of this game is phenomenal. I am really hoping they iron out the issues in the sequel, I'm definitely getting it.
@JaxonH Glad you are enjoying it, and boy, if you're already liking it then you are in for a treat.
goty 4 me really glad i tried this game out
@Ralizah Late reply but the visuals are washed out as in the art style which I've never played this game because I really didn't like the palette which looks like its all grey and dull (aka washed out). How was the game btw?
https://youtu.be/7HX1_qpwzN8?si=HNDF3KCPaOD1YCpd
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