Comments 13,217

Re: Talking Point: As Switch Hardware Sales Slow, How Long Can Nintendo Delay 'Switch 2'?

JaxonH

@NotSoCryptic
I'm not missing anything. I ordered one day one myself and fully understand the appeal. But I'm also a GPD Win 2 owner, the type of niche enthusiasts that's into $650 handhelds that can't even run half the games in the Steam library, and the other half have compatibility issues. Even some games officially verified like Horizon Zero Dawn crash every 30 minutes after 5-10 hours into the game. It's not a mass market product. It's more akin to Valve Index than Steam Machine. Only sold on the official Steam store, in low quantities and will likely do a couple million over its lifespan.

I'm not debating how cool the device is, I'm looking at things objectively. It's impact is negligible. It's ok to like a device but acknowledge it's niche. Just because it's not as niche as GPD or Aya doesn't mean it's mainstream. Far from it.

There's plenty of games on Deck not on Switch, that's true, but they're also on every other platform under the sun, from PS4, PS5, X1, Series X and PC. So the appeal isn't getting new games. It's playing them portably on a PC, and as we've seen, the market for that is relatively small. Hence why Valve is only producing in the hundred thousands, not millions. That's just what it is.

As for battery, it's worse than v1 Switch, and everyone complained about that. It was a problem and it's precisely why they improved the battery life with Mariko. Getting 90 minutes in some games is just not enough. I'm limiting framerate to 30fps, lowering res to 540p and using FSR to upscale just to try to hit 3 hrs. And that leaves many games looking no better than on Switch, and yet still has battery life no better than the v1. It is a problem. That, combined with the bulky size, the lack of features of Switch like tabletop and removable controllers means its just not a viable replacement. That's not just my opinion, that's true for most. Hence why Steamdeck hasn't even sold half a million units in half a year. It's not an insult- the system is awesome and I'm glad it exists, as a complement to Switch.

Re: Talking Point: As Switch Hardware Sales Slow, How Long Can Nintendo Delay 'Switch 2'?

JaxonH

@Joe-b
For the record, I'm more inclined toward believing a March 2024 release. But I can't deny the possibility of new hardware alongside Zelda, which is their best hope of pushing new hardware.

In either case, Switch won't be discontinued. Like 3DS, it'll continue to sell for as long as the market buys it. If it is a 2023 release with Zelda I expect a Pro with cross compatible 1st party titles but some exclusive 3rd party titles that couldn't otherwise run. If it's a 2024 release, I expect a full generational jump to Switch 2 with exclusive 1st party games, but Backward Compatibility for Switch games.

But that's just one guy's take.

Re: Talking Point: As Switch Hardware Sales Slow, How Long Can Nintendo Delay 'Switch 2'?

JaxonH

@NotSoCryptic
They're not in a bad situation. Steamdeck won't have any effect in the slightest. It's a niche product for enthusiasts. I ordered one, but it's by no means a replacement for Switch. Not only is it missing all the Switch exclusives (and no, trying to download roms and use emulators with poor battery life and compatibility issues isn't something I'm interested in, but more importantly, it's not something most ppl will be interested in), it's also too big with too little battery life, without detachable controllers or tabletop. It's a great enthusiast device to play games too heavy for Switch to handle, but it's definitely going to remain niche, and won't provide any real competition to Switch. We're talking about a device that MIGHT do 2-3 mil lifetime vs a device that will do 150 mil lifetime. They're not competing at the same level.

As for PS/Xbox, Switch has always competed against them and frankly, left them in the dust. That was true for PS4/X1, it's true now for PS5/XS, and it will continue to be true moving forward.

They're in the best possible position- the most popular system of all time and demand chomping at the bit for a successor.

Also, I'm quite sure it'll be BC. Using their strategy 3 decades ago under Yamauchi isn't a viable indicator for modern strategy. GBA was BC with GB, DS was BC with GBA, 3DS was BC with DS, Wii was BC with GC, Wii U was BC with Wii. The only reason Switch wasn't was because they merged console and handheld and moved beyond the dated PowerPC architecture. Switch 2 will almost certainly be BC, if history is any indication.

Re: Talking Point: As Switch Hardware Sales Slow, How Long Can Nintendo Delay 'Switch 2'?

JaxonH

The only reason sales have "dipped" is due to the shortage directly after the boom from the pandemic. They were on track to do near 30 million and saw 2 reductions down to 23 million. This year is a reduction to 21 million.

But perspective is key. The PS4 in its best selling year never topped 20 mil. Even with the shortage in its 6th year, it's doing more than PS4 did in its best year.

Which means March 2024 is the most likely candidate, IF a new generation is planned. If a Pro model is planned to extend the current generation, I could see a March 2023 launch alongside Zelda BotW 2.

We'll see, but I'm not really expecting anything until March 2024.

Re: Meet The Switch Controller That Promises 'No Drifting, Ever'

JaxonH

  • Love the sticks
  • Love the semi-mechanical switch buttons
  • Love the NFC and gyro support
  • Hate the Xbox ergonomic design which makes bumpers hard to reach
  • Hate the lack of HD rumble

If it had HD rumble I'd consider one. But I love the ergonomics of Switch Pro so much, and I love the HD rumble so much, and my Xbox Elite magnetic analogs modded onto my Pro Controller so much, and the fact it charges on the Nyko charge block so much, I'm not sure I want to switch.

I've also never encountered drifting on the Pro Controller. Heck, I haven't even encountered it on joycon. Still, the zero deadzone is hugely appealing. They should sell the analogs separately so we can mod them into our Pro Controllers. Or better yet, release a version small enough for joycon so we can mod them in.

Re: It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series

JaxonH

@gcunit
I'd say this is a good start. A 2D entry just became the best selling in the entire series in 6 months. That's serious progress. It'll do 4 million over it's lifetime, which many hyper-realistic AAA games don't even achieve across 3 platforms.

It's easy to lose sight of just how much that is, on a single platform no less, what with many Nintendo evergreens selling 20, 30 even 40+ million copies. But 4 million lifetime sales on one platform, for a core, unapologetically difficult 2D entry at $60 is, imo, about as good as one could reasonably expect.

I think a Metroid Prime Remaster could do 5 million lifetime, and assuming Metroid Prime 4 is a worthy successor, it could be the one to truly make Metroid "mainstream" with 6 or 7 million. That's my take, anyways.

Re: Review: Pocky & Rocky Reshrined - A Thrilling New Interpretation Of A SNES Classic

JaxonH

@Tom-Massey
I grew up in the 80s and 90s- Mega Man 2 and 3 were my all time faves. Sonic 3 & Knuckles, F-Zero X, etc. But nowadays those types of games don't hold my interest very long.

I agree with modern games relying on single buttons. I can't stand that cinematic stuff either. But there's a lot of modern games with very skill dependent, fun gameplay. Games like Monster Hunter Rise, Splatoon 2, Sniper Elite 4, Metroid Dread, Triangle Strategy, Ori Will of the Wisps, DKC Tropical Freeze, etc. And games with aiming mechanics, if they have gyro (such as Zombie Army 4) it's so incredibly engaging, and you're always improving your aim and response time as you get better.

The high difficulty, die over and over type games just frustrate me now. I grew up on Mega Man, but nowadays don't have much patience for it. I still play MM3 every few years, and the old Metroid games still hold up, as does Super Mario World, and the SNES/GBA Fire Emblem games, but those aside there isn't really much that holds my interest. And even those don't really provide the same level of thrill as the aforementioned examples of modern games.

Basically, I love older games, I just think games have improved so much over the last few decades. They're so much more fun and enthralling and complex now with better difficulty curves that are challenging but not frustrating. So while I loved all those older games growing up, times have changed, games have gotten better, and the raised bar makes it hard for me to go back.

Re: Video: 8 Exciting New Games Coming To Nintendo Switch In May 2022

JaxonH

May is a bust for me. Nothing releasing this month I'm interested in.

But that's OK, because I'm stacked to the hilt with new games.

  • Pokemon Legends Arceus
  • Assassin's Creed Ezio Collection
  • 13 Sentinels Aegis Rim
  • Octopath Traveler
  • Persona 4 Arena Ultimax
  • House of the Dead Remake
  • LEGO Star Wars
  • The Show 22
  • Switch Sports
  • Zombie Army 4

And I just started a new save file in Splatoon 2, which I'm utterly addicted to all over again.

So I'm good until June when the onslaught starts.

June Onslaught

  • Demon Slayer
  • Mario Strikers Battle League
  • Fire Emblem Warriors Three Hopes
  • Capcom Fighting Collection
  • Sonic Origins
  • AI Somnium Files
  • Cuphead Delicious Last Course
  • Monster Hunter Rise Sunbreak

July Onslaught

  • Live A Live
  • Xenoblade Chronicles 3
  • Klonoa Phantasy Reverie Series
  • Azure Striker Gunvolt 3
  • Digimon Survive

Re: Nintendo Reportedly Expecting 10% Decrease In Switch Sales Due To Supply Issues

JaxonH

So, even with the reduced projection, 20m is still a LOT of Switches to be selling in FY6. That would put Switch at around 127 million sold by March 2023, after 6 full years on the market.

If they can pull another 20m in FY7, that would take them to 147 million by March 2024 when Switch 2 is likely going to release. That's within a stone's throw of the record held by PS2/DS. At that point, they'll continue selling Switch for another year or two. Even if they do just 5m the first year Switch 2 is out, and 3m the next, it will have broken the record. So it all comes down to whether Switch can do another 20m in FY7. If it can, then it's a wrap. The record is broken. There's just no stopping it. But if they release the Switch 2 early, in March 2023, or if demand falls in FY7, it may fall a smidge short.

Regardless, the reality of breaking the all time record is becoming ever more real by the month. When Switch launched, people laughed at the idea it could even do 100 million. Nobody in their wildest dreams actually thought it could break 155 million.

@Otoemetry
Switch uses Nvidia while Sony/MS use AMD. Both Nvidia and AMD source from the same manufacturer, but it's complex. Hard to say how the domino effect will take place.

Re: Review: Pocky & Rocky Reshrined - A Thrilling New Interpretation Of A SNES Classic

JaxonH

@Tom-Massey
Oh I prefer it too. By far. There's no way to avoid variation between different reviewers, because no two people think the same. And there's always someone who won't agree with a review score, no matter what it is. I also know not every older or indie game scores highly.

But I do think games like Zombie Army 4 (just using as a recent example since it the review just dropped and I've been playing a lot) are far more fun and entertaining, and are better made games, than a lot of the more simple or older titles that score higher. And offer great co-op fun, both locally and online. I played with my brother today, as well as some Splatoon 2 and Switch Sports, and we had a blast. I can't imagine many older or retro games providing anywhere near as much fun. And maybe that's a bias I have toward more modern games. I don't think so- I feel like I play pretty much everything, and judge it all equally. It's just that older games and retro titles don't impress me nearly as much, and typically aren't as fun (some exceptions exist, but I'm speaking generally).

I don't think that's anyone's "fault", it's just a result of an imperfect system where variation among different reviewers exists. Unless the same reviewer did every single game, that variation is unavoidable. And for whatever reason, the specific individuals who review more modern 3rd party games seem a lot harder to impress. Or, maybe it's a result of, as you said, judging within its genre so a 9 in genre A may not be anywhere near as good as an 8 in genre B, because genre B has a larger number of better games as competition. But if that's the case, it makes comparing games to buy hard to decipher because there's no continuity of scores between genres. I always assume there's continuity. So if a game receives a 9 I expect it to be better than a game scored an 8, even if marginally.

But ya, didn't mean to criticize or anything, just speaking my mind, and I couldn't help but notice that.

Re: Review: Nintendo Switch Sports - Familiar Fun With Friends, But Little More

JaxonH

I disagree sharply.

Yes it's barebones, BUT, it's also only $39.99 and with Golf, offers 40% more sports than the original Wii release.

It's exactly what I wanted. So I couldn't care less if NintendoLife gave it a 2/10. Opinions are just opinions.

And my opinion is, this game is an 8/10, and if speaking in terms of fun factor, a 9/10, and such a classic it's an essential must-own for any Switch gamer.

I set up tabletop this morning in my office at work and got my reports to play bowling with me. That's priceless 😀

Re: Review: Pocky & Rocky Reshrined - A Thrilling New Interpretation Of A SNES Classic

JaxonH

I don't doubt this is a fine game and all, but it does reinforce my observation that retro titles and indes see a clear and distinct bias over AAA games on this site.

With this getting a 9, and Zombie Army 4, the most immaculate Switch port of the last 5 years (and perhaps the best zombie game ever made) getting an 8, rightfully or wrongfully, it does lend itself to confirming my beliefs that even the best AAA games will get outscored by almost any indie or retro game here.

I know, different reviewers and all, but it's not just this once. It's a consistent trend I've noticed for a long time.

In my personal opinion, I think most indies and retro titles typically score 1 point higher on average than they should, and realistic AAA games score 1 point lower on average than they should. I'm not sure if it just comes down to a difference of reviewers assigned for different types of games, or if it's a more general disinterest in more mainstream, modern 3rd party titles. Obviously I don't think it's malicious or intentional, but, the observation is what it is nonetheless.

Re: Review: Zombie Army 4: Dead War - A Sweet Switch Port For This Schlockiest Of Shooters

JaxonH

  • Steam cross save support
  • Gyro Aiming is flawless
  • HD Rumble is on point
  • Rock solid performance and visuals
  • Only 6GB digitally
  • All On Cart physically
  • Crazy fun game

Honestly, the gyro aiming singlehandedly changes shooters from "it's ok I guess" to "this is INSANELY fun!!!" and Zombie Army 4 is no exception.

Amazon even had a price error for the physical copy- $19.99, so I preordered immediately. And bought digitally this morning because I want this game with me at all times.

@pilonium64
Its 1080p docked, 720p handheld.

It looks fabulous and feels smooth as butter in action.

Re: Take A Closer Look At The Citadel And Garangolm In Monster Hunter Rise: Sunbreak

JaxonH

@Justaguest
First off, Ultimate expansions do add High Rank Quests for the village. They always have.

Secondly, the Hub Quests don't take 40 min. If they do, you're doing something wrong. In MHGU, I would hit 40 minutes for some DUAL MONSTER Quests, but in Rise for single monster? 15 minutes tops. The hunts absolutely do scale based on number of hunters, and unlike previous games, scale to solo also. So I'm not sure where you're getting your info from.

Rise Quests are super quick. I can take out 3 monsters in the Hub solo in less than 20 minutes, every single time.

Re: Review: MLB The Show 22 - Sony's Switch Debut Isn't Just A Sinker Feeling, Thankfully

JaxonH

@Captiosus
I don't buy that for a second.

I own a PS5, XSX, PC with 2080 ti. Never has "crisp visuals" affected my play in the slightest

And wall of text or no, the math proves it. 8ms isn't changing the outcome of any game. Period.

And no matter how much you claim something "isn't acceptable" when tens of millions of ppl gladly accept it, you're just wrong. Simple as that.

If it's unacceptable to you then you don't have to play the system. Sell it and play something else. But you have no authority to declare what is or isn't acceptable to everyone else wholesale. Until a more powerful sub-$400 OLED portable with removable controllers is released, I suspect it will remain perfectly acceptable to the 100 million + Switch owners who still use the system.

Re: Review: MLB The Show 22 - Sony's Switch Debut Isn't Just A Sinker Feeling, Thankfully

JaxonH

@WaveBoy
30fps(which is unacceptable in 2022)

No it's not. Not even remotely.

Tens of millions of gamers still play games at 30 fps in the year of our Lord 2022, and will continue to do so in 2023, and 2024, and 2025, and 2026, and they accept it just fine. Your personal opinion about what is acceptable for you is not a declaration of fact for the majority. Even on PS4/X1 which the overwhelming majority of gamers still own and are still using, plenty of games run at 30fps. And that's on power consoles.

Not to mention, taking power console standards and applying them to a portable system is ignorant in the first place. Even SteamDeck, the brand new portable that's way stronger than Switch, needs to run demanding games at 30fps (and sub 720p in many cases also) if battery life beyond 90 minutes is desired.

So no, it's not "unacceptable". Not in the slightest. If it's not good enough for you, that's fine. Everyone has different standards. And if that's the case for you I'd just recommend not playing Switch, because that's what most games are going to be. But I and many others do accept it, as there isn't any other sub $400 OLED handheld with removable controllers that can run The Show 22 or most of the other games on Switch. If a better portable hybrid option exists by all means tell me about it- I'd certainly be interested. But there isn't, so for now Switch is as good as it gets.

Re: Review: MLB The Show 22 - Sony's Switch Debut Isn't Just A Sinker Feeling, Thankfully

JaxonH

@Savage_Joe
Input lag from framerate is only for the display. The game still registers the input when it was pressed.

Not only that, but even if it didn't, the amount is so low it's virtually negligible.

  • 30 fps = 4/120 seconds per frame
  • 60 fps = 2/120 seconds per frame
  • The average button press falling in between would be at 3/120 seconds, a mean difference of just 1/120 seconds, or about 8 milliseconds.

Nobody is going to lose an online game because of an average delay of 8 ms. Absolutely nobody. The amount of TV latency, controller latency and online latency makes that nothing more than a rounding error (and that's ignoring the fact the game still registers the input when it was pressed, regardless of how long it takes to refresh the screen)

The entire narrative about framerate and online play is not backed up by the mathematics.

Re: Review: MLB The Show 22 - Sony's Switch Debut Isn't Just A Sinker Feeling, Thankfully

JaxonH

If... [you're] happy playing CPU and offline games, then yes, it's not bad and holds things together just enough for gameplay to be enjoyable.

That's me!

If you want an 'on-the-go' version to accompany a more powerful home console version, perhaps on Game Pass, then it's another yes

Also me!

I don't care about online, I just want a handheld version that doesn't run like a slideshow. It seems to look and run well enough to me.

also
If your opponent has double the frame rate and crisp visuals, the odds will be long

You are grossly overestimating the impact of "crisp visuals" with regard to skilled play online, and even double the framerate isn't going to give anyone a significant advantage. You're not going to suddenly start missing catches and swinging strikes just because the framerate isn't 60. Too long people have bought into this corporate propaganda narrative about "frames win games". Don't just blindly accept these kinds of ludicrous claims. Does 60 make motion appear smoother and feel more fluid? Definitely. Could 60 make enough of a difference to swing the outcome of an online baseball game? Very seriously doubtful.

Re: Review: .hack//G.U. Last Recode - Intriguing But Ageing PS2 ARPGs Get A Solid Remaster

JaxonH

I can't really disagree with this assessment or the score.

Nevertheless, I do like what I've played thus far. It's a nice package of games, they look good, run well, and it has a 4th new game to cap the trilogy off.

Idk. Just one of those games where ya, there's a lot of other, better alternatives and no, I wouldn't recommend this before 2 dozen other JRPGs first, but I still don't regret buying it. I like it enough I want it in my collection.

Re: Best Kirby Games Of All Time

JaxonH

Ya, I agree with the rankings for the games I've played.

Forgotten Land is best, then Planet Robobot, then Triple Deluxe. And while I haven't played All Stars I hear it's a classic. So I have no qualms with that in the #2 spot.

Re: Yes, The House Of The Dead: Remake Does Have Gyro, And It's Getting A 'Cowboy Mode'

JaxonH

@Moistnado
You shouldn't need to "lay flat and recalibrate" because joycon have analogs. Using Gyro in combination with analogs negates any drift issues as the analog movement "resets" the cursor where it needs to be each time.

Wiimote didn't have an analog so that was why it needed recalibration for gyro. That's no longer an issue for us today.

Now.

IF by some chance they disable the analogs while using Gyro, then yes, it could pose a problem, but even then, a simple button to center would be a much easier and user friendly workaround.

Either way, you won't be "laying down your controller" to calibrate.

Re: Review: Kirby And The Forgotten Land - A Breezy Delight With Mario-Level Invention

JaxonH

@Gamer83
I started Horizon Forbidden West- soooo glad they added gyro aiming, cause I legit wasn't gonna buy on PS5 if it didn't. But they did! But I want to finish the first before going back to it, and I don't want to pick the first back up until SteamDeck releases, where I can play hybrid handheld with gyro (as opposed to just on the TV with gyro).

Also started some other games- Rune Factory 5 on Switch (better than expected) and Pokemon Legends Arceus (also better than expected), and been playing the new Mario Kart 8 DLC tracks, also started Assassin's Creed Ezio Collection, .hack//G.U. Last Recode and Persona 4 Arena Ultimax. Oh, and got a XIM Nexus controller which maps analog inputs and translates them to 1:1 mouse output, which is mapped to the gyroscope. End result? Every Xbox One and Series game playable with insanely high quality gyro aiming, and even PS4 games (not PS5 though, since Dualsense is locked down and can't be emulated by 3rd party controllers yet). That means God of War and Horizon Zero Dawn with gyro on PS5- I don't even need PC to get it! Call of Duty Vanguard on Series X with gyro! Which, that's especially cool since it's not sold on Steam, which is needed for mapping mouse gyro. That XIM Nexus suddenly made hundreds of games playable with gyro on console. Sure, many were already on Steam with mouse gyro, but many weren't. Plus with Gamepass, I'll actually play the games now that they have gyro aiming.

But Triangle Strategy, that game has me hooked. It's so good! I'd even rate it above Fire Emblem, and I'm a diehard FE fan. It has such a great story with an incredibly compelling world, with lots of lore and interesting characters. And the gameplay is just... it's excellent. They nailed it.

So many games to play. Not enough time. And more is on the way. Kirby, Switch Sports (I LOVED Wii Sports back in the day so I'm all in on this one), Mario Strikers, Splatoon 3, House of the Dead Remake, Advance Wars, Fire Emblem Warriors, Mario Rabbids, Monster Hunter Rise Sunbreak, Bayonetta 3, Xenoblade Chronicles 3, Live A Live, Zelda BotW 2, Pokémon Scarlet/Violet...

I'm just drunk on all these games. I think 2022 is genuinely the best year for video games I've ever experienced.

Re: Review: Kirby And The Forgotten Land - A Breezy Delight With Mario-Level Invention

JaxonH

@Gamer83
Ya, 3D World is excellent. Ppl have just had open world fever for the last 5 years or so. Even this game, when pp found out it wasn't Odyssey, started expressing disappointment. Which, don't get me wrong, I like open games as much as the next guy, but it's not the only valid approach, and honestly, it's kinda overdone at this point anyways.

Kirby Forgotten Land is just a joy to play. There aren't as many games like that as you'd think- basically, just Kirby and Yoshi. But the last Kirby game was mid, and Yoshi's Crafted World wasn't anywhere near as good as Wooly World. So this game is very much welcome. I only hope they port Wooly World at some point. That game deserves a Switch release. It's the best Yoshi game since Yoshi's Island on SNES, and imho, it's actually much better.