Comments 2,014

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

Dr_Lugae

@IOI Do something for me, open up BOTW on the original Nintendo Switch. Go to Kokiri Forest and look at the frame rate. Or if you've got one get your N64 and stick in Mario 64 and tell me how often it maintains its 30FPS lol.

Its the same for other platforms play Knack on PS4, Demons' Souls on PS5, etc.

Then come back and tell me a launch title with destructible terrain having a slight frame drop is unexpected. Either this is your first console launch ever or you're just concern trolling.

Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"

Dr_Lugae

@Pat_trick By that logic they should have removed the destructible terrain completely just to save some frames and then the game would behave been limited, more restrictive and less innovative.

I think when the games been shown to run perfectly well otherwise, a slight dip where lots of terrain is being changed at once is fair for what gameplay opportunities it provides.

Re: Sakurai Gives An Update On 'Kirby Air Riders' And Pays Tribute To Iwata

Dr_Lugae

Really nice tribute, though it speaks for just how young Sakurai was when he entered the games industry considering he'd been there since the NES era and was 10 years younger than Iwata who had been at HAL while at College.

@Dom_31 I'm sure it will be better. Kid Icarus Uprising gives me a lot of confidence in his non-Smash games.

(Also I sort of wish there's Kid Icarus Uprising 2 or atleast a HD remaster)

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

Dr_Lugae

@Kingy Yeah I was re-reading Ask Iwata recently and one thing that Iwata covered was the frustration of his early games not being as popular as Miyamoto's despite being mechanically advanced.

He'd point out one thing that Miyamoto did often very early on in development of a game, even before he was a big name, is pick people from the company who hadn't played the game already and watch them play. Get feedback and observe if they enjoyed the game or got stuck and didn't understand something.

Then if they didn't understand or appeared not to enjoy certain parts, Miyamoto would view that as a mistake/failing on his part and then go back to try and change the game to help make it more enjoyable or easier to understand. Which lead to Miyamoto's games being able to be understood and played by wider audiences, I think especially in the NES/SNES-era Miyamoto lead games tend to be a lot more approachable.

Whereas Iwata recognised that sometimes developers/programmers can have an idea they think is very clever and implement it without feedback, become attached to it and be unwilling to change it, even if players don't understand or enjoy it.

That kind of player-centric feedback/adjustment cycle Miyamoto was doing is more conducive to a product and not art. Whereas for art if someone says "I don't get it" the artist isn't going to pull out the paint brushes and start adjusting their art until someone likes it. But for a product, a game, those kind of adjustments are going to happen if the creator actually wants more than a few people to enjoy it.

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

Dr_Lugae

I recall Iwata said the same thing.

Tbh makes sense since their aim is to make games as many people as possible can enjoy. Not specifically to win some sort of award.

I think anyone who's paid attention to the game awards that a lot of "games as art" end up feeling engineered to dominate award shows rather than be something that can be played with over and over.

Re: "That's Some Real Coward S***" - Hideki Kamiya Discusses The Fallout From The Bayonetta 3 Voiceover Controversy

Dr_Lugae

He just got harassed by a group of idiots who thought because he was a studio head and Hellena Taylor was a VA and threw the accusation that she was in the right and Kamiya is wrong.

People are too quick to go on moral crusades for clout, pick the side they want to in 3 seconds based on hearsay or prejudice and then argue it out for days.

If they used half the time they spent arguing about it actually considering the situation they probably wouldn't have been trying to run the wrong person off the Internet and trying to destroy a game's reputation for no reason.

Re: Of Course Mario Kart World Is Being Review Bombed

Dr_Lugae

@wiiware So if you went to a restaurant and the chicken was a little too dry.

You'd be fine rating the restaurant 0/5 even if you liked everything else and the service was good?

If you want to tell them what you thought then put that in the text. Rating something lower than you actually believe isn't making a point, its just being an inconsiderate jerk.

Re: Wait, 'Busted' Member Is The Singer Of Sonic Racing: CrossWorlds' Opening?

Dr_Lugae

It makes Fistbump from Sonic Forces sound like Open your Heart from Sonic Adventure.(It's bad )

@SalvorHardin Yeah, the DLC slots being half the cast and being voiceless. The DLC tracks like Spongebob looking low quality. The Crowds being 2d animated sprites and seemingly just random animals created from the Sonic Forces character creator.

I feel if they're going to charge £60 or $70 premium for a game they should be delivering a premium experience across the board, they can't get away with the usual Sonic Team roughness/corner cutting when they're asking more than ever for the games.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

Dr_Lugae

Nintendo make both key cards and regular carts an option.

They can't control whether a third party chooses them other than making them an option, and if they weren't an option it's very possible the 3rd parties would just do the code in a box nonsense instead.

Preferably regular cart sales outselling key cards should make third parties think twice about key cards if they're only using Key Cards to cheap out.

Re: Sega's President Wants Company's Revival To Be His "Greatest Achievement"

Dr_Lugae

Have my doubts lol. A lot of Sonic's resurgence was on the movie. But presumably SEGA under his watch gave the nod to the ugly Sonic version.

I speculate their biggest problem, outside of Atlus, SEGA often it doesn't seem like they actually care whether they have a good or a bad product. Which while they can release good games, they very often sabotage built up goodwill.

Re: Of Course Mario Kart World Is Being Review Bombed

Dr_Lugae

@markusmachado Yeah I think you can tell the difference in philosophy where Mario Kart 8 takes N64 Royal Raceway and blocks off the path to Peach's castle.

While Mario Kart 8 is fun it's very laser focused on one kind of fun and IMO I think the Waluigi Wild Wigglers, the guys in MKW who were before the patch were content in forcing 3-lap races.

I think Mario Kart World does well to think outside the box that Mario Kart leading up to 8 put itself in and it ultimately creates more ways to have fun with the game and far more variation.

Re: Of Course Mario Kart World Is Being Review Bombed

Dr_Lugae

@wiiware I think people like @Bonapetit_nintendo revelling in it and hoping DK Bananza gets review bombed too is evidence why review bombing can't be taken in good faith.

People who like the games are fans too you know. Giving it an 0/10 for the sake of making a point means you have zero respect for the people who do like the game and you think you deserve to be listened to above other fans which is unfair. And worse you don't need to even own the game to review bomb metacritic, so there could be people who never even played the game attempting to pressure Nintendo into changing it.

If the update is such a bad thing the game would just naturally settle at a low score and the average feedback would result in changes for future updates or games. Note that Mario Kart 8 got rebalanced without a wave of review bombing.

Really give the game what you sincerely think it's worth. Put the reasons you feel that way, and if the random choice of tracks actually being random is a problem for the majority it would naturally become the overwhelming piece of feedback.

Re: Of Course Mario Kart World Is Being Review Bombed

Dr_Lugae

@KoopaTheGamer I think with the update its may be a solid 50%. Beforehand I think random was always 3-lap unless it randomly selected one of the adjoining tracks to the previous race in which case it wasn't 3 laps.

Random previously may have had about 90% chance of 3 laps beforehand. Given there was typically 3 adjoining tracks out of the games ~30 tracks.

Re: Of Course Mario Kart World Is Being Review Bombed

Dr_Lugae

@Crimson_Ridley if 5 or 6 people like it for every one person who doesn't then you kind if only have to go thise extremes because you're trying to make the opinion seem more significant or widely held than it actually is.

If your review bombing isn't actually reflective of the overall opinion of the game then any change made towards it would be favouring a vocal minority at the expense of the majority. Its just selfishness.

Re: Of Course Mario Kart World Is Being Review Bombed

Dr_Lugae

@RupeeClock Yeah just like the review bombing campaign of BOTW despite the fact it became the most important, well-liked and influential games of the last generation.

Personally stuff like this makes it impossible to accept the sincerity of review bombing as it comes off as manufactured outrage. Its like those influencers who said they wouldn't buy the Switch 2 becauseof the price, and then bought it at launch, it doesn't feel like a real opinion.

Re: Of Course Mario Kart World Is Being Review Bombed

Dr_Lugae

I recall the same thing happened with BOTW at the Switch's launch to the point it was like 6/10 userscore on metacritic. Until reviews were being removed.

Its kind of pathetic that whenever Nintendo have a big success it drives a bunch of spiteful haters to come out of the woodwork try to do or say anything they can to make their games look bad.

Re: Mario Kart World Has Been Updated To Version 1.1.2, Here Are The Full Patch Notes

Dr_Lugae

@Bigmanfan Care to describe what makes them more luck based? Because personally I find it easier to gain positions with lucky item pulls during the tracks not Intermissions.

The least effective use of something like a star or any of the mushrooms in Mario Kart is on a straight. Because they're best for cutting corners. The items would unironically have less impact during the Intermissions than the tracks.

IMO people have forever complained about losing due to items/luck in Mario Kart for decades , you're just projecting your losses onto the Intermissions and acting like the tracks are less luck based.

Re: Mario Kart World Has Been Updated To Version 1.1.2, Here Are The Full Patch Notes

Dr_Lugae

I can sort of understand the change. There isn't anything wrong with the intermission tracks but they're new and different. There'll always be those who try and resist any change and pressure other people into the same.

So giving people a way to guarantee avoiding them w/ random just plays into people stigmatising them rather than engaging with them and giving them a real chance.

Even Bananza is getting this with people trying to conceive harebrained reasons for K.Rool to be the villain because they can't accept a change from Rare.

Or BOTW for not having the typical Zeoda structures.

Re: Sega Knows You Hate Mario Kart's Blue Shells

Dr_Lugae

That's an incredibly stupid design decision. Without something like the blue shell or lightning. The person who gets into first essentially gets to do a time trial while everyone else drags each other back.

Without a blue shell 3rd to last place who are more likely to get a red shell than 2nd place will do more to help extend 1st places lead by hitting each other.

If 2nd place is a more vulnerable position than 1st then it's not a fun game for anyone except whoever gets into 1st place early on.

Re: Smash Bros. Pro Loses 11-Year Sponsorship After "Inappropriate Conduct" At Mario Kart World Tournament

Dr_Lugae

@Coalescence Yeah these people have no concept of professional conduct lol.

Hell the fact an event where they get drunk and play Mario Kart was some livestreamed money making tournament is a joke too.

Mang0 should have been banned years ago and Ludwg Aghren shouldn't be running a bath let alone a tournament.

It shouldn't be in a sponsor to police behaviour. I'd bet if Cloud9 didn't drop him, Mang0 would just be swanning over his next tournament unabated by event runners, just because he's good at the game.

It's no Wonder Nintendo keep a wide berth from "community" tournament scenes because it's ran by a bunch of prats who think they're untouchable and living in an eternal frat party.

Re: Sonic Racing: CrossWorlds Officially Reveals Nickelodeon Collaboration

Dr_Lugae

@SalvorHardin Yeah it's pretty much the sellout era of Sonic. Buoyed by the movie success SEGA are just cross promoting Sonic with everything regardless of whether it makes sense or not.

The fact that zero of the 8 season pass characters revealed (or atleast 10 if you count TMNT and Avatar) so far in a Sonic racing game are Sonic characters shows lack of faith in their own IP.

Also no VA for any of the DLC characters is a crock. Having to pay $30 for characters and they aren't even voiced is highway robbery.

Re: The DK Rap Is Back In Donkey Kong Bananza, But Nobody Told Its Composer

Dr_Lugae

@larryisaman Sorry but the reason Nintendo own the music is because at the time Grant Kirkhope would had to agreed to let Nintendo own it. Once the project is over it becomes Nintendo's music for future use, not his.

There's cases where composers like Uematsu own his FF work and Square have to credit him for it'd use.

You should be asking Grant why he agreed to let Nintendo own the music if he was just planning on whining about not being credited for its future use. Typically Companies will pay composers less if they aren't getting ownership of their pieces and more if they do.