@Kobra Also if the guy just likes to jump into a race how can he be happy with Crossworlds customisation options?
Fiddly stuff like that where pieces can make miniscule stat changes actually gets in the way of getting into a race, its that sort of stuff that can delay a local multiplayer. Whereas in Mario Kart World you just pick the character,the Kart and you're sorted.
I played Crossworlds on Network test on Series X and it really doesn't seem to reflect what the article writer says. It controls awkwardly, the music is uncharacteristically poor for a Sonic game (especially the noxious thene song blaring on the main menu) and the customisation granularity os overkill for a Kart Racer.
I think this is probably the best looking Pokemon game and it looks perfectly fine barring the cube buildings. But I think it's a bit silly to both go after the visuals and then also doubt the performance on Switch. It runs smoothly on Switch 2 according to previews.
The visual concessions are likely important to making sure the Switch version has a consistent framerate which will be important given the battles will be in real-time. They can't just abandon the Switch audience just because they've got a powerful system to run the game on.
I think the main problem is it seems since Sonic x Shadow Generations SEGA have some kind of exclusive advertising arrangement with Sony. Because Nintendo hasn't really advertised Crossworlds or shown it in there directs, but has been showing in state of plays.
It seems like they've sacrificed advertising on their biggest platform in order be mildly antagonistic towards it in the advertising and when the head of Sonic Team took potshots over MKW not having cross-play at the SGF. And not having a Switch 2 version available.
Between this chart position and being below MKW here in the UK Where Sonic is most popular I think they've kinda squandered Sonic's resurgence in an attempt to be combative with the platform it relies on most.
@RupeeClock I think the Switch Crossworlds will do better than the PS5. The Sonic games tend to do better on Nintendo due to the wider audience age range.
But for a £60 game, it's very likely the younger audience will be slower to buy it (Whether from saving up, asking for it for Christmas, Birthdays,etc>0. Whereas day 1/week 1 sales is skewed to older players who have control of their own income. The same happened with Sonic x Shadow Generations, high PS5 sales upfront and then a shift to Switch.
Though it launching below a single week of Mario Kart World is a bit funny. Like even with the bundle that's not very good at all considering MKW already has a near 100% attach rate to the system so there isn't many people who own a Switch 2 who don't already have the game.
@GrailUK It's the ever moving goalpost. People want what they cant have (SMG2) and complain about when they get it lol.
This thing will sell millions. Half the people complaining about it will pony up the money, and I think a lot of kids who learn about Mario Galaxy from the movie next year and get a Switch or Switch 2 will be bound to get this.
I'll bet it will probably sell over 10million when all is said and done, showing the continued toothlessness of Internet outrage in face of a good product.
@UltimateOtaku91 Probably the best chance for it tbh. The Movie comes out during the start of the new financial year and Nintendo will want something to ensure the Switch 2s second year can beat the first.
So having a new Mario game come shortly after the movie would be perfect.
@aznable If the guy made $2million or more from selling the hardware the fine would be no punishment.
He was given an out the first time they caught him, Nintendo wouldnt have taken to him to court and he'd have kept the money, but he continued doing it.
If he was fined only what he could afford to pay you can guarantee he'd still be selling modded systems with pirated games right now. Why wouldnt he?
"Final Fantasy I - VI Collection Switch 75%, PS4 25%"
I swear if Square Enix don't make FFXVII a multiplat with Switch 2 as a platform day 1 instead of Playstation exclusive they've totally lost it. It's so obvious their audience simply isn't just on Playstation as much as they attempt to force it to be.
@Anti-Matter The point of this is to be a dedicated competitive battling app. If they stuck a story and adventure in then there's no difference between it and the mainline entries.
If you want an RPG with a story there's Legends ZA in a few months lol
@Tasuki I mean they held themselves to the same standards by removing the art immediately after discovering it.
The people they end up taking legal action against are always defiant and either deny or continue infringing even after being warned.
If the people/company Nintendo sued acted like The Pokemon Company did here. They'd stop whatever they were doing and never get sued in the first place
If they acted like Gary Bowser or Pocketpair the old art would still be in the game right now, and they'd be denying it was copied from fanart. They wouldn't be making new art and issuing a statement confirming the old art was from unofficial material.
@KayFiOS I think this release is pretty strange Playtonic made their own publishing company Playtonic Friends... and yet this game is being published by PM Studios.
Like why make their own publishing company if they aren't going to publish their own games?
@rjejr Id disagree w/ the idea Nintendo are only going to produce 15m Switch 2s this year. Nintendo's a public company so they'll want to impress stockholders out of the gate w/ a new system.
They would never forecast their sales to be the number of systems they expect to produce because that would mean they would either fail to meet the target or in the best case scenario, just meet it which wouldn't build much confidence in the company with investors.
I'll predict Nintendo can produce a lot more than 15m systems this fiscal year and do expect to sell more than 15m. but have put 15m a number high enough to be impressive but low enough that they're confident they can reach or in the best case scenario beat by quite a large margin.
So when Furukawa reveals they've sold more than 15m next year, the stock will rise and his approval ratings will increase with shareholders.
@DonnieTACO You're talking nonsense. The Switch had constant shortages for the first few years. Initially there were more copies of BOTW's Switch version sold than Nintendo Switches sold due to that.
@DonnieTACO Yeah you definitely aren't an analyst if you don't realise how pre-orders result in a big spike of sales at the start. 3.5m in 5 days is not sustainable.
We're you expecting it to have sold 42million units and outsold systems the N64 and Sega Genesis in two months? Because that's what 3.5 every 5 days would mean
@Coversnail I bought the unbundled version and Mario Kart World separately because I like physical games. I didn't want it digital.
Based on Nintendo's forecasting they'll only be selling ~7million Mario Kart Bundles but forecast 15million systems suggesting just over half of the systems they expect to sell won't have Kart. So the majority would have to buy it separately if they want it.
@Axecon Was the same with Mario Kart Wii I'm pretty sure it sold several millions during the following generation and, as much as MK8 did on WiiU (8million) after MK8 came out.
New Super Mario Bros Wii was similar and matched NSMBU's sales during the 8th gen.
@CJD87 I got it MKW £75 so I could get it physical and I think it was worth it.
IMO considering the prices if everything is higher these days and £50-£60 is already a lot to spend on a game that £75 isn't really some unfathomable amount of money to spend. It's not like its crammed with DLC, it's just a bit more expensive upfront.
Pretty good for Donkey Kong. I thought it'd beat Mario Kart World. But Mario Kart basically sells inline with the system sales so the jump to 150k system sales likely propelled Kart to #1.
I don't think anything will beat MKW in Japan until the bundles run out or Pokemon Legends ZA releases.
Well it definitely sold over 500k in Japan since the 1st week. If its done a further 500k in Europe and the rest of the world it might have sold around 5million in June.
Which is massive for a system launch. Nintendo are only forecasting 13million sold by next April and they may be well over a third of the way there.
Yeah it's fun to smash stuff especially once you get that first Bananza. Personally I'm apprehensive over combat systems in platformers and was of the opinion they usually feel tacked on or detract from the platforming.
But Bananza is very satisfying to play with strong feeback and feels very natural part of gameplay. So far I liked stuff such as the sections where you have to essentially burrow to dodge lasers. Tearing bits from from the ground to surf on, chunk jumping, etc. It's all very intuitive and feels very unique.
@9_10DOH64 Eh I feel that's like saying Super Mario 64 isn't a Mario game because it doesn't play like Super Mario Bros or World.
Bananza isn't Donkey Kong Country, but its still a Donkey Kong game. But I think there's room for more than one formula especially when dealing with a 3D game rather than 2D.
@NinjaWaddleDee The side projects obviously aren't a waste whether you like them or not. Considering they've produced stuff like the TCG and Pokemon GO.
A net cast wide catches more fish, I don't bother with many of them myself but they have their audience beyond the mainline entries.
Just pouring money into mainline mega projects is the Square Enix mistake with Final Fantasy, where they put inordinate amounts of cash and ~up to 10 year dev cycles in the main games and many of the spin-offs rely on having played the mainline entry. It all comes crumbling down if the mainline entries aren't liked because the wait between entries is long and it leads to the series becoming irrelevant.
It doesn't look too much worse, but I'd suspect the environment destruction would be an absolute frame rate killer on Switch based on that 2x2x2 explanation by the dev.
It's not exactly Minecraft graphics lol so it probably be intensive.
@IOI Do something for me, open up BOTW on the original Nintendo Switch. Go to Kokiri Forest and look at the frame rate. Or if you've got one get your N64 and stick in Mario 64 and tell me how often it maintains its 30FPS lol.
Its the same for other platforms play Knack on PS4, Demons' Souls on PS5, etc.
Then come back and tell me a launch title with destructible terrain having a slight frame drop is unexpected. Either this is your first console launch ever or you're just concern trolling.
@Pat_trick By that logic they should have removed the destructible terrain completely just to save some frames and then the game would behave been limited, more restrictive and less innovative.
I think when the games been shown to run perfectly well otherwise, a slight dip where lots of terrain is being changed at once is fair for what gameplay opportunities it provides.
Really nice tribute, though it speaks for just how young Sakurai was when he entered the games industry considering he'd been there since the NES era and was 10 years younger than Iwata who had been at HAL while at College.
@Dom_31 I'm sure it will be better. Kid Icarus Uprising gives me a lot of confidence in his non-Smash games.
(Also I sort of wish there's Kid Icarus Uprising 2 or atleast a HD remaster)
@Kingy Yeah I was re-reading Ask Iwata recently and one thing that Iwata covered was the frustration of his early games not being as popular as Miyamoto's despite being mechanically advanced.
He'd point out one thing that Miyamoto did often very early on in development of a game, even before he was a big name, is pick people from the company who hadn't played the game already and watch them play. Get feedback and observe if they enjoyed the game or got stuck and didn't understand something.
Then if they didn't understand or appeared not to enjoy certain parts, Miyamoto would view that as a mistake/failing on his part and then go back to try and change the game to help make it more enjoyable or easier to understand. Which lead to Miyamoto's games being able to be understood and played by wider audiences, I think especially in the NES/SNES-era Miyamoto lead games tend to be a lot more approachable.
Whereas Iwata recognised that sometimes developers/programmers can have an idea they think is very clever and implement it without feedback, become attached to it and be unwilling to change it, even if players don't understand or enjoy it.
That kind of player-centric feedback/adjustment cycle Miyamoto was doing is more conducive to a product and not art. Whereas for art if someone says "I don't get it" the artist isn't going to pull out the paint brushes and start adjusting their art until someone likes it. But for a product, a game, those kind of adjustments are going to happen if the creator actually wants more than a few people to enjoy it.
I searched up the director Kazuya Takahashi because I didnt recognise his name, very weird gameography (SEGA and Square Enix).
I think there's a very good chance Babanza isn't being developed in place of a new 3D Mario if they aren't getting one of the typical directors to direct Bananza. So we might have both 3D Donkey Kong and 3D Mario not too far from each other.
Comments 2,054
Re: UK Charts: Mario Galaxy Starts Strong, But It Can't Topple Sony's Latest
Pretty good for Mario Galaxy. I think the big question will be what impact the movie will have on it. Itd be interesting if it can beat the originals.
@illmatic20xx Yeah even looking at the chart. Chances are Crossworlds is going to be under Mario Kart 8 by next week. Let alone MKW.
The series just aren't in the same ballpark.
Re: Opinion: Sonic Racing Crossworlds > Mario Kart World, And It's Not Even Close For Me
@Kobra Also if the guy just likes to jump into a race how can he be happy with Crossworlds customisation options?
Fiddly stuff like that where pieces can make miniscule stat changes actually gets in the way of getting into a race, its that sort of stuff that can delay a local multiplayer. Whereas in Mario Kart World you just pick the character,the Kart and you're sorted.
I played Crossworlds on Network test on Series X and it really doesn't seem to reflect what the article writer says. It controls awkwardly, the music is uncharacteristically poor for a Sonic game (especially the noxious thene song blaring on the main menu) and the customisation granularity os overkill for a Kart Racer.
Re: Pokémon Legends: Z-A Gets A 6-Minute Overview Trailer For Switch 2
I think this is probably the best looking Pokemon game and it looks perfectly fine barring the cube buildings. But I think it's a bit silly to both go after the visuals and then also doubt the performance on Switch. It runs smoothly on Switch 2 according to previews.
The visual concessions are likely important to making sure the Switch version has a consistent framerate which will be important given the battles will be in real-time. They can't just abandon the Switch audience just because they've got a powerful system to run the game on.
Re: Japanese Charts: Sonic Racing: CrossWorlds Can't Compete With Mario Kart World
I think the main problem is it seems since Sonic x Shadow Generations SEGA have some kind of exclusive advertising arrangement with Sony. Because Nintendo hasn't really advertised Crossworlds or shown it in there directs, but has been showing in state of plays.
It seems like they've sacrificed advertising on their biggest platform in order be mildly antagonistic towards it in the advertising and when the head of Sonic Team took potshots over MKW not having cross-play at the SGF. And not having a Switch 2 version available.
Between this chart position and being below MKW here in the UK Where Sonic is most popular I think they've kinda squandered Sonic's resurgence in an attempt to be combative with the platform it relies on most.
Re: UK Charts: FC 26 Scores An Early Winner And Keeps Sonic Racing From The Podium
@RupeeClock I think the Switch Crossworlds will do better than the PS5. The Sonic games tend to do better on Nintendo due to the wider audience age range.
But for a £60 game, it's very likely the younger audience will be slower to buy it (Whether from saving up, asking for it for Christmas, Birthdays,etc>0. Whereas day 1/week 1 sales is skewed to older players who have control of their own income. The same happened with Sonic x Shadow Generations, high PS5 sales upfront and then a shift to Switch.
Though it launching below a single week of Mario Kart World is a bit funny. Like even with the bundle that's not very good at all considering MKW already has a near 100% attach rate to the system so there isn't many people who own a Switch 2 who don't already have the game.
Re: Super Mario Galaxy 1 + 2 Prices Are Live, And It's Sticker Shock Time
@GrailUK It's the ever moving goalpost. People want what they cant have (SMG2) and complain about when they get it lol.
This thing will sell millions. Half the people complaining about it will pony up the money, and I think a lot of kids who learn about Mario Galaxy from the movie next year and get a Switch or Switch 2 will be bound to get this.
I'll bet it will probably sell over 10million when all is said and done, showing the continued toothlessness of Internet outrage in face of a good product.
Re: Pokémon Legends: Z-A Is Getting DLC Featuring Two Different Mega Raichu
@Zeebor15 I think they announced the paid DLC for Mario Golf World Tour and Fire Emblem Awakening on 3DS
Re: Mario Movie Domain Names Surface Online Ahead Of Mario's 40th Anniversary
@UltimateOtaku91 Probably the best chance for it tbh. The Movie comes out during the start of the new financial year and Nintendo will want something to ensure the Switch 2s second year can beat the first.
So having a new Mario game come shortly after the movie would be perfect.
Re: Nintendo Wins $2 Million Lawsuit Against 'MiG Switch' Distributor
@aznable If the guy made $2million or more from selling the hardware the fine would be no punishment.
He was given an out the first time they caught him, Nintendo wouldnt have taken to him to court and he'd have kept the money, but he continued doing it.
If he was fined only what he could afford to pay you can guarantee he'd still be selling modded systems with pirated games right now. Why wouldnt he?
Re: UK Charts: Nintendo's First-Party Switch 2 Games Continue To Dominate
"Final Fantasy I - VI Collection Switch 75%, PS4 25%"
I swear if Square Enix don't make FFXVII a multiplat with Switch 2 as a platform day 1 instead of Playstation exclusive they've totally lost it. It's so obvious their audience simply isn't just on Playstation as much as they attempt to force it to be.
Re: Kirby Air Riders Direct Revealed for Tomorrow, 19th August 2025
That's very big. I wonder if this will be feature rich like Kid Icarus Uprising.
If so I'll look forward to playing this for hundreds of hours lol
Re: Pokémon Champions Confirmed For Switch 2, Includes "Free-To-Start" And "Paid" Digital Version
@Anti-Matter The point of this is to be a dedicated competitive battling app. If they stuck a story and adventure in then there's no difference between it and the mainline entries.
If you want an RPG with a story there's Legends ZA in a few months lol
Re: Pokémon Legends: Z-A Playable Switch 2 Demo Appearing At Upcoming Events
@PinderSchloss Because bland is:
Action RPG Sandbox - Legends Arceus
Open World - Scarlet & Violet
Real Time battle System - Legends ZA
All in the last 3 years lol. What series has explored more different approaches in the last 3 years?
Re: Gallery: Here's A Closer Look At The Super Mario Wood Block Sets, Doubling As amiibo
That Yoshi is really cute.
Re: Pokémon TCG Pocket Updates Card Art Following Plagiarism Allegations
@Tasuki I mean they held themselves to the same standards by removing the art immediately after discovering it.
The people they end up taking legal action against are always defiant and either deny or continue infringing even after being warned.
If the people/company Nintendo sued acted like The Pokemon Company did here. They'd stop whatever they were doing and never get sued in the first place
If they acted like Gary Bowser or Pocketpair the old art would still be in the game right now, and they'd be denying it was copied from fanart. They wouldn't be making new art and issuing a statement confirming the old art was from unofficial material.
Re: Mina The Hollower On Switch 2 Supports 120fps
@CobaltFan I think you'd only be able to tell the frame rate in the movement and button response.
The characters themselves only have a few frames of animation so 60FPS or 120FPS probably won't make any difference with the walk cycles.
Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course
Why didn't they ask permission?
Re: Yooka-Replaylee Is Now "Content Complete"
@KayFiOS I think this release is pretty strange Playtonic made their own publishing company Playtonic Friends... and yet this game is being published by PM Studios.
Like why make their own publishing company if they aren't going to publish their own games?
Re: Rumour: Three Games Were Pulled From Nintendo's Direct Partner Showcase, According To Veteran Games Journalist
I'm pretty sure he hyped it up so this is prolly just saving face.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@rjejr Id disagree w/ the idea Nintendo are only going to produce 15m Switch 2s this year. Nintendo's a public company so they'll want to impress stockholders out of the gate w/ a new system.
They would never forecast their sales to be the number of systems they expect to produce because that would mean they would either fail to meet the target or in the best case scenario, just meet it which wouldn't build much confidence in the company with investors.
I'll predict Nintendo can produce a lot more than 15m systems this fiscal year and do expect to sell more than 15m. but have put 15m a number high enough to be impressive but low enough that they're confident they can reach or in the best case scenario beat by quite a large margin.
So when Furukawa reveals they've sold more than 15m next year, the stock will rise and his approval ratings will increase with shareholders.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@DonnieTACO It's sold 100-150k each week in Japan alone in the last 3 weeks, where are you getting 200k in July from?
More than 6million doesn't mean 6million on the dot you know?
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@DonnieTACO You're talking nonsense. The Switch had constant shortages for the first few years. Initially there were more copies of BOTW's Switch version sold than Nintendo Switches sold due to that.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@DonnieTACO Yeah you definitely aren't an analyst if you don't realise how pre-orders result in a big spike of sales at the start. 3.5m in 5 days is not sustainable.
We're you expecting it to have sold 42million units and outsold systems the N64 and Sega Genesis in two months? Because that's what 3.5 every 5 days would mean
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@Coversnail I bought the unbundled version and Mario Kart World separately because I like physical games. I didn't want it digital.
Based on Nintendo's forecasting they'll only be selling ~7million Mario Kart Bundles but forecast 15million systems suggesting just over half of the systems they expect to sell won't have Kart. So the majority would have to buy it separately if they want it.
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
I'm sure they started skyrocketing even higher when they put microtransactions in games that didn't use to have them like Resident Evil 4, eh Capcom?
Re: UK Charts: No Prizes For Guessing Who Overtook Donkey Kong Bananza This Week
@Axecon Was the same with Mario Kart Wii I'm pretty sure it sold several millions during the following generation and, as much as MK8 did on WiiU (8million) after MK8 came out.
New Super Mario Bros Wii was similar and matched NSMBU's sales during the 8th gen.
Re: UK Charts: No Prizes For Guessing Who Overtook Donkey Kong Bananza This Week
Speaking of 3D platformers I've noticed last year's game of the year has been mysteriously missing from the charts for a month.
Re: UK Charts: No Prizes For Guessing Who Overtook Donkey Kong Bananza This Week
@CJD87 I got it MKW £75 so I could get it physical and I think it was worth it.
IMO considering the prices if everything is higher these days and £50-£60 is already a lot to spend on a game that £75 isn't really some unfathomable amount of money to spend. It's not like its crammed with DLC, it's just a bit more expensive upfront.
Re: Doronko Wanko Trots Onto Switch Today
I beg your pardon! Doronko what?!
Re: Pokémon Legends: Z-A Reveals New Pre-Order Distribution, Available In Two Countries
@Jeronan Legends actually is a mainline game. Just in the sense That Super Mario Bros Wonder is mainline Mario but Odyssey is the flagship entry.
Re: Japanese Charts: Donkey Kong Bananza Sells A Bunch, But Can't Beat Mario Kart
Pretty good for Donkey Kong. I thought it'd beat Mario Kart World. But Mario Kart basically sells inline with the system sales so the jump to 150k system sales likely propelled Kart to #1.
I don't think anything will beat MKW in Japan until the bundles run out or Pokemon Legends ZA releases.
Re: Switch 2 Launch Helps Boost US Video Game Spending To Record June High
Well it definitely sold over 500k in Japan since the 1st week. If its done a further 500k in Europe and the rest of the world it might have sold around 5million in June.
Which is massive for a system launch. Nintendo are only forecasting 13million sold by next April and they may be well over a third of the way there.
Re: Toad And Toadette's New Voice Actors Have Been Confirmed
@Mariotag Which Toad do you even mean? Because there's like 3 VAs for Toad during the N64 era.
It was OK when they replaced VAs back then though right? It's only bad now.
Re: UK Charts: Donkey Kong Bananza Is A Hit, But Sells Less Than Half Of Super Mario Odyssey
Odyssey moved about 9million copies in its 1st quarter.
There won't even be 9million Switch 2s sold yet to have matched that even if every Switch 2 owner bought Bananza.
Re: Random: Shigeru Miyamoto Did Exactly What We Did When Playtesting Donkey Kong Bananza
Yeah it's fun to smash stuff especially once you get that first Bananza. Personally I'm apprehensive over combat systems in platformers and was of the opinion they usually feel tacked on or detract from the platforming.
But Bananza is very satisfying to play with strong feeback and feels very natural part of gameplay. So far I liked stuff such as the sections where you have to essentially burrow to dodge lasers. Tearing bits from from the ground to surf on, chunk jumping, etc. It's all very intuitive and feels very unique.
@9_10DOH64 Eh I feel that's like saying Super Mario 64 isn't a Mario game because it doesn't play like Super Mario Bros or World.
Bananza isn't Donkey Kong Country, but its still a Donkey Kong game. But I think there's room for more than one formula especially when dealing with a 3D game rather than 2D.
Re: Donkey Kong Bananza Credits Confirm The Voice Actors Behind DK And Pauline
@Orwellian87 Well Samantha Kelly wouldn't have had her role if she didn't replace Lesley Swan.
So you can't really call her the original voice actor lol.
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
@PikminMarioKirby A bit weird considering Xenoblade X had worse performance on Switch but they gave that 10/10.
Re: Pokémon Is Teasing Something Ahead Of Next Week's Showcase
@NinjaWaddleDee The side projects obviously aren't a waste whether you like them or not. Considering they've produced stuff like the TCG and Pokemon GO.
A net cast wide catches more fish, I don't bother with many of them myself but they have their audience beyond the mainline entries.
Just pouring money into mainline mega projects is the Square Enix mistake with Final Fantasy, where they put inordinate amounts of cash and ~up to 10 year dev cycles in the main games and many of the spin-offs rely on having played the mainline entry. It all comes crumbling down if the mainline entries aren't liked because the wait between entries is long and it leads to the series becoming irrelevant.
Re: Here's What Donkey Kong Bananza Looked Like On Switch 1
@the_beaver It's the voxel terrain destruction that impacts the performance. Not the environment graphics.
That's why they're saying it runs at a solid 60FPS except when lots of terrain is being destroyed.
Re: Here's What Donkey Kong Bananza Looked Like On Switch 1
It doesn't look too much worse, but I'd suspect the environment destruction would be an absolute frame rate killer on Switch based on that 2x2x2 explanation by the dev.
It's not exactly Minecraft graphics lol so it probably be intensive.
Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"
@CapAmerica Ah yeah the PS5 and PC home of Monster Hunter Wilds the game that's getting review bombed for... performance issues lol.
I think there's a saying about stones and glass houses.
Re: Nintendo Is Seeking Player Feedback On Game-Key Cards In Japan
@johnedwin I wouldn't trust half the 3rd party publishers releasing key cards to use the smaller carts even if they fit their games
Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"
@IOI Do something for me, open up BOTW on the original Nintendo Switch. Go to Kokiri Forest and look at the frame rate. Or if you've got one get your N64 and stick in Mario 64 and tell me how often it maintains its 30FPS lol.
Its the same for other platforms play Knack on PS4, Demons' Souls on PS5, etc.
Then come back and tell me a launch title with destructible terrain having a slight frame drop is unexpected. Either this is your first console launch ever or you're just concern trolling.
Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"
@Pat_trick By that logic they should have removed the destructible terrain completely just to save some frames and then the game would behave been limited, more restrictive and less innovative.
I think when the games been shown to run perfectly well otherwise, a slight dip where lots of terrain is being changed at once is fair for what gameplay opportunities it provides.
Re: The FBI Has Seized A Switch ROM Site As Part Of A 'Law Enforcement Operation'
@johnedwin People represent piracy as a hydra that heads grow as each one is cut. But in reality its people running these sites.
As the consequences for hosting pirated games escalate, who exactly is willing to put their neck out to the chopping block?
Re: Sakurai Gives An Update On 'Kirby Air Riders' And Pays Tribute To Iwata
Really nice tribute, though it speaks for just how young Sakurai was when he entered the games industry considering he'd been there since the NES era and was 10 years younger than Iwata who had been at HAL while at College.
@Dom_31 I'm sure it will be better. Kid Icarus Uprising gives me a lot of confidence in his non-Smash games.
(Also I sort of wish there's Kid Icarus Uprising 2 or atleast a HD remaster)
Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev
@Kingy Yeah I was re-reading Ask Iwata recently and one thing that Iwata covered was the frustration of his early games not being as popular as Miyamoto's despite being mechanically advanced.
He'd point out one thing that Miyamoto did often very early on in development of a game, even before he was a big name, is pick people from the company who hadn't played the game already and watch them play. Get feedback and observe if they enjoyed the game or got stuck and didn't understand something.
Then if they didn't understand or appeared not to enjoy certain parts, Miyamoto would view that as a mistake/failing on his part and then go back to try and change the game to help make it more enjoyable or easier to understand. Which lead to Miyamoto's games being able to be understood and played by wider audiences, I think especially in the NES/SNES-era Miyamoto lead games tend to be a lot more approachable.
Whereas Iwata recognised that sometimes developers/programmers can have an idea they think is very clever and implement it without feedback, become attached to it and be unwilling to change it, even if players don't understand or enjoy it.
That kind of player-centric feedback/adjustment cycle Miyamoto was doing is more conducive to a product and not art. Whereas for art if someone says "I don't get it" the artist isn't going to pull out the paint brushes and start adjusting their art until someone likes it. But for a product, a game, those kind of adjustments are going to happen if the creator actually wants more than a few people to enjoy it.
Re: DK Bananza Devs "Needed To Know More About Donkey Kong," So They Went To Miyamoto
I searched up the director Kazuya Takahashi because I didnt recognise his name, very weird gameography (SEGA and Square Enix).
I think there's a very good chance Babanza isn't being developed in place of a new 3D Mario if they aren't getting one of the typical directors to direct Bananza. So we might have both 3D Donkey Kong and 3D Mario not too far from each other.
Re: DK Bananza Devs "Needed To Know More About Donkey Kong," So They Went To Miyamoto
@HugoGED He probably will show up.as supervisor in this case tbh.
Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev
@GammaPhonic He directed Super Mario Run back in 2016