Comments 2,014

Re: Japanese Charts: Mario vs. Donkey Kong Drops To Second As Final Fantasy Makes A Splash

Dr_Lugae

I think this is a sign FF is screwed as a Playstation exclusive.

The market just isn't there even for AAA FF anymore, and I think even square realise it given the majority of spin-offs and inspired series like Bravely and Octopath go Nintendo 1st. spinoffs tend to do well on Nintendo, while Strangers of Paradise did poorly despite being in PS4, the same system as mainline FF

I think FFXVII needs to be multiplatform including the Switch successor and PC. These insane Playstation exclusives are just killing the franchise slowly generation by generation, there's literally millions of players who buy FF spin-offs, Bravely Default and Octopath, on the other systems that Square are leaving on the counter by doing deals with Sony.

Re: Switch Emulator Yuzu To Pay $2.4 Million To Nintendo & Cease Development

Dr_Lugae

@JohnnyMind I think the Injunction against developing or hosting Nintendo emulators for devices is arguably the most important outcome from Nintendo's point of view.

Because this emulator team who jumped from 3DS to Switch would have undoubtedly been racing to make a Switch 2 emulator when the system comes out. Had they not been sued it's pretty obvious next generation would see them continue to strategically designing builds of a Switch 2 emulator around garnering patreon money to play leaked pirated games before release date.

Citra was most likely just collateral in the rulings that were made to specifically prevent this team from repeating what happened with TOTK with Nintendo's next system. Probably to mitigate the impact of game leaks.

Re: Switch Emulator Yuzu To Pay $2.4 Million To Nintendo & Cease Development

Dr_Lugae

@eSocrates No corporation is anyone's friend. But in a world where Sony and MS are closing studios left and right and firing people they are not fit market leaders. They are undeniably responsible for the unhealthy state of the industry where Sony studios like Insominiac can sell 10million copies of a game or Naughty Dog can sweep awards AND still face lay offs.

Microsoft and Sony have bought huge swathes of the industry and then lay them off and close em down. Sony closed down their most iconic Japan Studio, the equivalent of Nintendo shutting down EPD and firing Miyamoto, Tezuka, Aonuma, Koizumi.

Nintendos business model is proven to be the sustainable one. They are not a malevolent force for expecting you to pay for their games they made. Understand that Nintendo's developers made these games, they didnt pick them off a tree. If you try to wrongly take a slice of their pie like Yuzu did its understandable you'll get slapped down for it, that's what happened here.

Maybe try to understand the hard work you're undermining by pirating and you'll see why a company like Nintendo would be protective.

Re: Switch Emulator Yuzu To Pay $2.4 Million To Nintendo & Cease Development

Dr_Lugae

@Regular_Guy Nintendo promote creativity and fun. But obviously they're serious about being a succesful company and that means being tough on people who try to cheat them.

I don't think the developers of TOTK worked that hard for so many years to expect a million freeloaders to pirate it 2 weeks before release. While the Yuzu devs take in huge amounts of money selling access to a build of the emulator that could play TOTK, a build that could only exist from themselves pirating the game pre-release to adjust the emulator to play it.

I mean in these topics why don't people actually think about the creatives, the game designers, artists and programmers who poured their efforts into making the game? Only for shifty opportunists like the Yuzu developers to exploit the leak to fill their own pockets.

Re: Balatro Removed From European Nintendo eShops Due To Ratings Switch

Dr_Lugae

This won't get changed, Pokemon Red/Blue got slapped with these ratings on the 3DS back when gambling was 12+ Balatro has zero chance of reversing it, otherwise Nintendo would have tried.

I've long held that these ridiculous auto 18+ ratings are to make PEGI and the gaming industry look tough on child gambling by being incredibly harsh against simulated gambling that doesnt involve real money. While being lenient towards real money gambling/lootboxes.

Games like Balatro & Pokemon Red/Blue ratings become a smokescreen. Meanwhile PEGI look the other way as EA offer real money gambling on lootboxes and Ultimate team gambling to children in EAFC/FIFA with a 3+ rating.

PEGI make sure children get to do gambling with real money in games for EAs benefit. But they'll make sure children can't play games where they can wager fake/virtual money in games to put up a superficial front of protecting children.

Re: Nintendo Sets Its Sights On Switch Emulator Yuzu In New Lawsuit

Dr_Lugae

@Giancarlothomaz I don't see how you can fault Nintendo's preservation of games when they finished Star Fox 2 decades after the fact, and had the source code of Fire Emblem 1 available literally 30 years after the fact to make a brand new english version of it.

Availability =/= preservation . Nintendo's preservation of their games source code trumps any level of "preservation" gained from some random encrypted ROM hosted on some dubious site, or laying forgotten in a bunch of peoples folders crammed with hundreds of ROMs they didn't play for more than 1 minute to even check that it works.

Re: Nintendo Sets Its Sights On Switch Emulator Yuzu In New Lawsuit

Dr_Lugae

@sanderev Yeah I'd even say there's plenty of actual free or cheaper alternatives out there.

Instead of pirating games they don't agree with the pricing for why don't they support the ones they do? I suspect the reality behind it is that they really do actual value the games they choose to pirate, if they didn't think the games were worth it they wouldn't be playing it.

Re: Sony Lays Off 900 PlayStation Employees, Closes London Studio & Cancels Projects

Dr_Lugae

Just blatantly unsustainable development. All of the studios listed make multi-million selling games, they shouldn't be doing this.

This is why I think AAA development is screwy. They're getting some of the highest sales of any game publishers/developers AND they're STILL laying people off.

If you took any one of the 10million selling games split the same level of sales between 100 indie or AA developers, each selling ~100k they'd ALL be considered marvellous successes and the industry would be considered growing not shrinking.

Re: UK Charts: Mario vs. Donkey Kong Swings Past The Competition In Its Debut Week

Dr_Lugae

@Eggolor Super Mario RPGs remake just had everything going against it, other than it being Mario.

Mario RPG never originally released in the UK outsideof the virtual console, JRPGs just don't do that well here and the UK is one of Nintendo's weakest territories. Mario vs DK did at least release here.

Of the remakes I expect Mario vs DK and maybe Luigis Mansion 2 to do better than TTYD here too. Though TTYD may do better than Mario RPG here given there will be more people who originally played it.

Re: Toby Fox Shares Another Deltarune Development Update: "Team Is Now Mainly Focusing On Chapter 4"

Dr_Lugae

@Manguy888A The first two are free, going forward they're paid. Originally Chapter 1 was just a demo. And they were going to release them in paid sets.

But I think because it took longer than expected 2 released by itself for free.

Chapters 3, 4 and 5 were going to release together, but again it fell behind schedule. Now Only Chapters 3&4 are releasing together and they'll be paid.

Re: Toby Fox Shares Another Deltarune Development Update: "Team Is Now Mainly Focusing On Chapter 4"

Dr_Lugae

@Lizuka It'll probably be successful on the sheer amount of merch it moves, because of how popular the characters are. But yeah you're probably right about the games.

Episodic games already tend to have drop offs at the best of times. I think free episode 1 then years waiting... free episode 2 followed by years of waiting for a paid 3&4 followed by years of waiting....

It's kind of at the point that there's enough free content to filter any casual who'll want to try the game but end up dropping it, and enough of a wait that surely only the most dedicated fans are actually going to end up paying for any of it.

Re: Rumour: Switch Successor Might Not Be Launching Until 2025

Dr_Lugae

@-wc- Personally I don't. I was gobsmacked when Sony announced they don't expect to release any new 1st party games until March 2025. 13 months!

It's already bad enough since the HD era Nintendo franchises have to take a back seat with growing development time/costs. Regardless of how good they'd look I don't want there to be like three 1st Party Nintendo games released per year or entire years without releases just so the few games we'd get are detailed enough to see the individual strands of hair in Mario's moustache.

I'd rather Switch 2 games just look like Switch games at 60FPS or higher resolution if it mean's we'll get the same number.

Re: Rumour: Switch Successor Might Not Be Launching Until 2025

Dr_Lugae

This is just the next pile of stinking of garbage from the same people who 'leaked' 2024, 2023 and 'Switch Pro 2019/2020/2021/2022'. Why don't they just admit they don't know? Why don't people just accept they're not going to get the information from any one but Nintendo?

The Switch will be replaced when it needs to be replaced.

It's forecasted 15.5m for this financial year which is more than most systems peak years, it's more than the 3DS' peak year. In what world does the Switch's successor need to come this year? It doesn't! If you're someone who think something that sells over 10million units in a year needs to be replaced urgently. Sorry but you don't have a clue!

The Gameboy lasted 9 years before the GBC so this isn't even unprecedented and the Switch is doing even better than that.

These stupid rumours only exist to fill the pockets of unscrupulous rumour merchants and attention whore youtubers who need a new shiny to react to, rather than actually play the games. I don't see why regular people are so quick to prematurely bury the Switch.

Re: Hacker Gary Bowser Discusses Post-Jail Life And Chipping Away At Nintendo's $14m

Dr_Lugae

@Chinesus He sends Nintendo $25 a month. I don't know about you but I pay more than that towards my student loan, and I'm not being punished for being an international criminal lol.

The severity of his punishment is being massively overblown by people who want to feel sorry for someone who frankly doesnt deserve it, it's actually outrageous.

Yes he'll never pay back $14m in his lifetime. But in practice he's not really being expected to pay any significant amount back.

Re: Hacker Gary Bowser Discusses Post-Jail Life And Chipping Away At Nintendo's $14m

Dr_Lugae

Wait a minute, all the previous times it was stated he's under hardship because was paying 20-30% of his income. But it's actually only 20-30% AFTER all necessary expenses?

That's just 20% of his luxury budget, cry me a river.

His gofundme begathon will probably net him more money than what he'll have paid out. You people are seriously getting conned by a criminal after he's been caught.

Re: EA Can't Comment On Switch Successor But Admits Improved Platforms Are "Good" For Business

Dr_Lugae

@Edd-O I mean their WiiU support was pretty lousy. Launching Mass Effect 3 by its lonesome without 1 or 2 while launching the Trilogy on other systems.

Personally I'm still upholding my boycott of EA games since Command & Conquer 4 so its irrelevant to me what games they release. But EAs 'strategy' on Nintendo platforms is so off kilter to what they'd do with the exact same games/series on Xbox or Playstation that it's hard to believe they ever really expected to see any significant success on it.

Re: Don't Expect A Remake Of Final Fantasy 6 Soon, If Ever

Dr_Lugae

SE are always overkill. You can tell Kitase is imaging some sort of expansive gigantic remake where like FF7 the scale of the setting is expanded far past the point is even needed to tell its story that most of the additions are dull filler. Narshe and South Figaro doesn't need to be a sprawling cities with 100s of NPCs.

But really I'd like to see a FF4DS style remake. 3D with some scenes enhancements. Like it'd be interesting to see civilians cowering or running into houses during the initial attack on Narshe. To make the opening section have more impact.

More scenes that give the player a better idea of the fates of the Returners like Banon in the 2nd half or end of the 1st half.

I don't want the maps to be 5-10x bigger to facilitate making the games scope only superficially bigger, only to filled with irrelevant characters and sidequests that don't actually add anything to improve the main story.

Re: The Pokémon Company Releases Official Statement About Palworld

Dr_Lugae

@StefanN TemTem has Pokemon-like designs. But no individual Temtem actually resembles any individual Pokemon.

Palworld differs because looking at them it's very easy to see which particular Pokemon they used to make the design. Each Pokemon is a copyrighted and trademarked character so if something is too close to a specific Pokemon then that's infringing.

But Palworld is so blatant about it one of them, Lovander design seems to copy Salazzle AND its description of being obsessed with mating seems to be also lifted from Salazzle's Pokedex entry of being focused on forming harems of Salandits.

Like they've lifted design and lore for a very specific Pokemon to make a monster that resembles it. At that point isn't a coincidence and can only be taken as intentionally ripping off the work of others.

Re: Yes, Nintendo Is Aware Of Palworld's Existence

Dr_Lugae

@Ponyolovesgames You know @Metazoxan is right, true Gamefreak didn't invent dinosaurs.

But when a set of monsters look like they're a Frankenstein creation of readily identifiable Pokemon parts stitched together or carbon copies then it's entering the realms of blatant plagiarism.

Contrast to Digimon where despite both Digimon and Pokemon often using the exact same animals, objects or concepts for monsters, the designs are very different. No one looks at Agumon and see's charmander despite both being firebreathing reptiles.

People do look at Palworld monsters and they see very specific Pokemon.

Re: Yes, Nintendo Is Aware Of Palworld's Existence

Dr_Lugae

I've seen examples that the models literally overlap woth some Pokemon. And the pink lizard very obviously had both its design and its lore lifted from Salazzle's Pokedex entry.

I could imagine TPC are waiting for it to cool down before it drops the Hammer because their Early Access strategy thrives off attention. Unless they can get it pulled from steam before they do it it'll only send more attention to it.

Nintendo sued Enterbrain over less in the 90s when they tried to make Emblem Saga ripping off Fire Emblem. If Pokemon models really have been stolen and edited or produced through generative AI, or just straight up plagiarised I can't imagine Nintendo would let it slide.

Re: Pokémon Fans Set Their Sights On Palworld's Monster Designs

Dr_Lugae

@DonkeyBrainKing Competition isn't good if one of the competition is dependent on stealing stuff from the other. Without stealing Pokemon's design this uninspired crap would be no where.

Compare something like Digimon or Yo-Kai Watch has creativity and can produce their own designs independently. Digimon would continue to create its own monsters if Pokemon never existed because it was never 'competing' by just taking Pokemon's designs and changing them a little.

If Pokemon didn't exist Palworld wouldn't have its designs to pillage from. In a world without Pokemon, Palworld would steal from Digimon or Yo-Kai Watch. But really that's just how garbage it is, you can't rely on this developer to actually create anything original.I don't really see what value they're bringing with their asset flip open worlds and stolen designs.

Re: Pokémon Fans Set Their Sights On Palworld's Monster Designs

Dr_Lugae

@Korgon Pokemon has several Dog designs and none of them are actually similar to each other. There isn't one way to draw a cartoon dog.

Growlithe =/= Houndour =/= Lillipup =/= Furfrou

Hell there's 3 new dogs lines introduced Scarlet and Violet that don't even share any design similarities between each other barring being dogs despite being in the same game. Like Greavyard has a big bear trap shaped jaw that no other Dog Pokemon has.

In terms of sheep Mareep and Wooloo don't follow the same conventions. But there is a sheep in Palworld that blatantly invokes Wooloo's design, that's creative bankruptcy and having no ideas of their own just copying.

It's actually insulting to the creative arts that you'd try and say that there isn't multiple ways to represent things, and yeah BG3 is arguably less creative than any series with more original races. The fantasy genre is getting less creative because everyone Is just copying Tolkien as if his ideas are some kind of rulebook of a genre that is supposed to be fantasy.

People shouldn't only be copying specifc Pokemon to make cartoon animals. Have some originality, really!

Re: Pokémon Fans Set Their Sights On Palworld's Monster Designs

Dr_Lugae

@KayFiOS They are though. By all traditional regards they are complete games, they delivered exactly what they promised pre-release so you don't really have any ground to stand on here.

You're trying to call them incomplete in order to bat for a game that is literally releasing incomplete by design. You've got your tongue up Pocketpair's scamming butthole for no good reason it seems, as you accuse Pokemon of something only Palworld is guilty of.

Re: Pokémon Fans Set Their Sights On Palworld's Monster Designs

Dr_Lugae

@KayFiOS Just look.at the developers last game Craftopia which is STILL in early access, looks like the money it got didn't bring it to completion did it?

Scarlet and Violet are complete games, the games main mechanics and scenarios deliver a complete experience and an adventure woth a story and ending.

Just because Palworld is shameless and taking money for a literal unfinished prpduct doesn't mean you have to project on Pokemon. You don't have to be the biggest studio to release a completed game, so don't try and excuse scammers.

People like you lower the bar of whats acceptable and that's why this trash is topping steam and grossing over $1m in early access.

Re: Pokémon Fans Set Their Sights On Palworld's Monster Designs

Dr_Lugae

@KayFiOS Oh That's why its being sold in early access AND ripped off designs right?

It's creatively bankrupt. comparatively Gamefreak take the time to come up with their own designs for new Pokemon.

The success of games like this is a creative dead end. These developers have no ideas of their own, they can only steal and copy. They're parasites and you'll never get anything inspired or truly new from them.

If there's any indicator gaming is stagnating it's this slop.

Re: Random: The 'Pokémon-With-Guns' Game On Steam Is Yet More Homework Copying

Dr_Lugae

Just seems like an unfocused asset flip riding shock factor rather than any substantive core ideas.

I think the fact it's releasing in Early Access says it all really. The game's not finished but they're ready to take your money, whether they finish the game or not.

What's the chances that this studio that has never finished a single game, but now has two Early Access Open World games is gonna finish Palworld? Zero Percent.

It's a blatant scam, and if it's on Gamepass it's only because Microsoft doesn't give a crap rather than a sign of legitimacy.

Re: Mario + Rabbids Sparks Of Hope Has Reportedly Sold Almost 3 Million Copies

Dr_Lugae

That's still not brilliant given they cut the price so much.

If you drop the price 3x lower then sales have to be more than triple the original expected full-price sales otherwise you're not actually being more successful. Compare to Paper Mario Origami King that sold about 3.5m without a price drop.

At 1/3rd of the price Sparks of Hope would have to become one of the best selling non-Pokemon RPGs of all time just to equal what Paper Mario did at 3.5million. Even if it's a good deal for a customer like me.

I don't like the idea of these race to the bottom price-cut strategies Ubisoft does. It creates impossibly high sales goals for games when they do get price-cuts which will kill off niche genres. Some games and genres will just have too few potential customers for these strategies to work.

Re: Nintendo Games Have Now Dominated Japan's Sales Charts For 19 Consecutive Years

Dr_Lugae

@-wc- I mean when it's deserved its deserved. If Sony or Microsoft aren't really making an effort to appeal to Japan. Then it's a good thing that Nintendo who does, dominates in that region.

Playstation and Xbox being competitive in a region they treat as an afterthought is bad. As it would just mean they can disregard a whole section of games and developers.

In the past Final Fantasy would have topped the chart even with Nintendo having these numbers. But FF16 targetting the west, and Square Enix following Sony's lead in ignoring their Japanese audience has just diminished the series in their home country.

There's something to say that SMRPG, a remake of a Squaresoft game is on the top 10 in Japan. But Final Fantasy 16, a Square Enix game is not.

Re: Random: Miyamoto Made Shigesato Itoi Cry After 'Mother' Pitch

Dr_Lugae

@AstroTheGamosian If Dinosaur Planet wasn't retooled it would be a Microsoft owned IP and sitting at the bottom of a pile of unused IP.

Iwata requested Miyamoto to make a game that used every feature of the WiiU Gamepad. That's why Star Fox Zero used pretty much every feature and button.

Miyamoto and the older developers have stepped back for a long time now. After 3D World, over 10 years ago now Miyamoto said he trusts the teams to operate without his involvement.

Miyamoto headed the Nintendo Garage program and even was the guy who greenlit Splatoon. So he directly gave younger developers an opportunity.

Honestly cut out the the ageism. I hate these awful narrative articles like these spin of a guy who's done nothing wrong. He's handed away his two biggest IP 20 years ago to successors and stopped being involved in them 10 years ago, and people keep saying he needs to step back like he's still in control.

Re: Random: Mario Wonder Prototyped Yoshi's Egg-Throwing Mechanic

Dr_Lugae

@Clyde_Radcliffe Yeah I could imagine it'd be hard to aim Yoshi's Eggs and keep pace with the other players moving across the level.

Compared to Yoshi's Island/Story if you want to aim you can stop if you want and the camera is focused on you since you're the only player. Or even in Woolly World's multiplayer if there's ever an obstacle that needs an egg throwing at, both players progress will be stopped until someone deals with it.

You can't really have those moments in Wonder because Yoshi is optional
so they can't design levels with Yoshi throwing eggs in mind.

Re: Paper Mario: The Thousand-Year Door Rated For Switch By ESRB

Dr_Lugae

@rushiosan They removed the blackjack game from the casino in the SMRPG remake and replaced it with a memory game. They also removed the cost for the block game so you weren't actually wagering anything.

Pokemon Red/Blue 3DS VC had a higher rating because it had simulated gambling in a casino setting. Which is what the Pianta Parlor in TTYD is.

Re: Paper Mario: The Thousand-Year Door Rated For Switch By ESRB

Dr_Lugae

They must have removed the gambling at the Pianta Parlor otherwise it'd have gotten a higher rating and a PEGI 18.

@Eggolor There's plenty areas where TOK is superior. Like TOK has more locations to explore per chapter, where TTYD often has such little map it forces you to backtrack through to compensate . An area like Shogun Studios in TOK is a more fleshed out amusement park with multiple playable minigame attractions compared than Glitzville in TTYD which is just a handful of rooms, and focuses on a series of the same old battles you do every chapter. And Shogun Studios is only 1/3rd of a chapter and Glitzville is an entire one.

There's more character development in TOK, members of the main party speak to each other in scenes and earlier events in the game are more often called back to. whereas TTYD just has your active party member saying canned lines, and once a party member joins the party properly they become a non-entity in the games narrative.

A lot of things that TOK does well are arguably improvements on some of TTYDs weakest areas. It's not like the game worlds and character writing are unimportant elements in an RPG, so TOK has some pretty significant edges.

Though idea one game is just flatly better in most metrics is silly in the first place.

Re: Soapbox: In 2023, Mario Got Weird Again

Dr_Lugae

I liked the movie but I'd argue other than changing VA and Mario's movie design they aren't really doing anything they haven't.

I think when looking at SMB Wonder you shouldn't be looking at the intentionally nostalgic NSMB for what a new entry in Mario is or isn't allowed to be like.

NSMB was intentionally making itself as close to classic Mario by design, it always took place in the Mushroom Kingdom but it was important that it did. The movie's mushroom kingdom managed to be recognisable to every generation of fans young and old, it wouldn't if every Mario game tried to be weird and different. Despite its popularity NSMB gets a bad rap, but it's pretty vital in bridging the gap between the youngest and oldest fans so differentage groups dont have vastly different views of what Mario should be like.

I think Super Mario Bros Wonder is comparable to 3DWorld. They both take Mario & co.to.a new kingdom. But follow the character conventions, but they both introduce lots of new and different enemies and unique one-off level mechanics and powerups, the Elephant and Cat Suits are major now powerups in the same vein. Those little break levels and challenges come from 3DWorld.

I think it just speaks on the popularity of the Switch vs the WiiU. That a 3DWorld didn't get props for similar ideas that when they had a unsuccessful system.

Re: Zelda Producer Explains Why A Mario Maker Style Game Probably Won't Work

Dr_Lugae

It'd be boring anyway. the typical Zelda Dungeon, even topdown ones, are way too long to support a service/game where players play and rate them.

Mario levels are bite-size so you can fit dozens into one play session. Whereas in Zelda's case I couldn't imagine going through more than one or two Dungeons per play session, hardly anyone's dungeons would have any plays.

Re: Sea Of Stars Developer Sabotage Replacing 'The Completionist' NPC

Dr_Lugae

@Not_Soos tbf the money isnt fully accounted for.

If he's really commited charity fraud. He'll never show bank statements, etc. because it'd only prove he did it.

If it's all above board it'd still be understandable he'd be hesitant about sharing financial data online. But given his reputation is crashing, if he had provided proof at this point he'd be able to salvage it. Rather than making an apology video where he contradicts himself and threatening to sue the people accusing him, which only makes people more suspicious.

I don't feel comfortable giving him the benefit of the doubt. Because he's the one withholding the evidence that will either sink or exonerate him. If people are just going to presume he's innocent while he's being opaque, why would he ever be transparent?

Re: Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo

Dr_Lugae

@Steel76 Yeah you are wrong. It's OK to be inspired by a series, but if you were really a fan you'd have respect for Nintendo's position on the use of their IP.

But these are IP Nintendo have built up over decades. They're highly desirable, they attract attention and a following which is valuable in the social media age. You'd be deluded to think that unofficial Zelda on PC doesnt take some attention away from official zelda on Nintendo. so you can't really dismiss using these without permission away by just saying 'I'm a fan'.

There should be more Undertales and less of this stuff. I don't think you have a single good reason fans shouldn't be using their own IP.

Re: Fan-Made 'Link's Awakening DX HD' Port Taken Down By Nintendo

Dr_Lugae

@sanderev Yeah I'm making my own inspired by the Mario RPGs. But I'd never try and intrude on Nintendo's copyright, even though with the same or less effort (wouldn't have to do the art) I'd probably have gotten coverage from a website.

https://azzie.itch.io/reindeer-story

I'm hoping once the Switch 2 is out Nintendo will make getting a Switch dev kit a bit easier for solo indie devs without a publisher, so I can port it to Switch for 2025.

Re: Nintendo Switch "Lifetime US Unit Sales" Surpass Xbox 360

Dr_Lugae

@ninty_junkie77 I think Switch is actually more profitable. Between the higher prices for games and notably Switch entries in most series are selling close to if not better than the Wii and DS entries combined.

e.g. BOTW > Twilight Princess + Phantom Hourglass
Super Mario Odyssey > Super Mario 64DS + SMG

The Wii/DS was a once in a lifetime case for hardware given about half of the DS audience may have been taken by the Smartphone market. And the DS (and PSP) were rife with piracy, so hardware numbers are bolstered by people who weren't actually buying games.

But in terms of 1st party games Nintendo are selling their best on Switch. Which is also better longterm given it means a lot of their series have a more prominent position in gaming now than ever.

Re: Random: The Game Awards Urged Eiji Aonuma To 'Wrap Up' Zelda Acceptance Speech

Dr_Lugae

Yeah why let award winners talk a bit about their game, when Geoff can have his friend Kojima can witter on for 10minutes about a game that has no awards and barely even exists.

The game awards are just dodgy and full of blatant nepotism and mutual backscratching. Remember how It Takes Two won GOTY, a good game, but the year before. Its director said "F#%£ the oscars' at TGA to big-up TGA, which makes the award it recieved come off as more of a reward for helping Geoff than an award for game development.

It helped Hello Games remedy their reputation with No Man's Sky by awarding it best ongoing game twice.