@mikegamer And you're the reason Digimon Hadn't changed in 20 years. Enjoy your reheated slop from the millennium.
I'll Enjoy the actual new Pokemon, with new gameplay. Maybe someday you'll get something new but I doubt it, enjoy yet again the same old Digimon Story game in 2035 I guess.
@mikegamer You call your load of lazy platitudes "criticism". Then immediately roll over and give up in the face of actual critique backed up with examples.
You're the one coping lol. Skulk off now, maybe next time you can come back with a real argument. These comments are supposed to be a discussion, not a one way broadcast.
@mikegamer Digimon Story Time Stranger locks the best grinding spots behind paid DLC though like they're purposely hamstringing your ability to level and selling you the cure for money.
Not to mention Time Stranger plays like the same halfbaked Digimon World/Story DS game from 2006 though with spruced up graphics. No explorable overworld, just hub town and linear dungeons selected from a list. Endless filler sidequests. Boring grindfest gameplay as content. A "new" Digiride mechanic that is just purely cosmetic and serves no real purpose, how exciting lol.
(I'll point out when Pokemon lets you ride a monster it actually means something in gameplay)
20 years of stagnant Digimon Story paired with cash grab DLC the only thing Bandai is passionate about is shaking the last few pennies out your wallet with a game series they've never innovated. What's different this time? Just the models look slightly better, good to know lol.
Pokemon Legends ZA is actually innovating on its gameplay systems and doing new things with the genre. It's actually bringing interesting ideas because they actually have passion about advancing the genre. I suppose you don't care because you seem to care about the graphics more than the actual gameplay.
@Clammy The Switch 2 has launched with what is practically guaranteed to be its best seller (Mario Kart World) and something that was a big 3D Mario in all but name (Donkey Kong Bananza).
I think just dismissing them is flimsy because as shown by Mario Kart 8D last gen. Once Mario Kart releases it's in the charts for the rest of the generation and usually into the next gen.
You're saying it lacks a must-have or system seller to explain the sales, but it literally had one the day it released. I don't get how lightly people dismiss Mario Kart when it's pretty much Nintendo's Grand Theft Auto or Minecraft.
"It's going to flop" turns into "Nintendo's scamming it's audience" turns into "it's only fanboys buying it, it will stop selling soon" turns into "it was always going to sell".
@Kobra Also if the guy just likes to jump into a race how can he be happy with Crossworlds customisation options?
Fiddly stuff like that where pieces can make miniscule stat changes actually gets in the way of getting into a race, its that sort of stuff that can delay a local multiplayer. Whereas in Mario Kart World you just pick the character,the Kart and you're sorted.
I played Crossworlds on Network test on Series X and it really doesn't seem to reflect what the article writer says. It controls awkwardly, the music is uncharacteristically poor for a Sonic game (especially the noxious thene song blaring on the main menu) and the customisation granularity os overkill for a Kart Racer.
I think this is probably the best looking Pokemon game and it looks perfectly fine barring the cube buildings. But I think it's a bit silly to both go after the visuals and then also doubt the performance on Switch. It runs smoothly on Switch 2 according to previews.
The visual concessions are likely important to making sure the Switch version has a consistent framerate which will be important given the battles will be in real-time. They can't just abandon the Switch audience just because they've got a powerful system to run the game on.
I think the main problem is it seems since Sonic x Shadow Generations SEGA have some kind of exclusive advertising arrangement with Sony. Because Nintendo hasn't really advertised Crossworlds or shown it in there directs, but has been showing in state of plays.
It seems like they've sacrificed advertising on their biggest platform in order be mildly antagonistic towards it in the advertising and when the head of Sonic Team took potshots over MKW not having cross-play at the SGF. And not having a Switch 2 version available.
Between this chart position and being below MKW here in the UK Where Sonic is most popular I think they've kinda squandered Sonic's resurgence in an attempt to be combative with the platform it relies on most.
@RupeeClock I think the Switch Crossworlds will do better than the PS5. The Sonic games tend to do better on Nintendo due to the wider audience age range.
But for a £60 game, it's very likely the younger audience will be slower to buy it (Whether from saving up, asking for it for Christmas, Birthdays,etc>0. Whereas day 1/week 1 sales is skewed to older players who have control of their own income. The same happened with Sonic x Shadow Generations, high PS5 sales upfront and then a shift to Switch.
Though it launching below a single week of Mario Kart World is a bit funny. Like even with the bundle that's not very good at all considering MKW already has a near 100% attach rate to the system so there isn't many people who own a Switch 2 who don't already have the game.
@GrailUK It's the ever moving goalpost. People want what they cant have (SMG2) and complain about when they get it lol.
This thing will sell millions. Half the people complaining about it will pony up the money, and I think a lot of kids who learn about Mario Galaxy from the movie next year and get a Switch or Switch 2 will be bound to get this.
I'll bet it will probably sell over 10million when all is said and done, showing the continued toothlessness of Internet outrage in face of a good product.
@UltimateOtaku91 Probably the best chance for it tbh. The Movie comes out during the start of the new financial year and Nintendo will want something to ensure the Switch 2s second year can beat the first.
So having a new Mario game come shortly after the movie would be perfect.
@aznable If the guy made $2million or more from selling the hardware the fine would be no punishment.
He was given an out the first time they caught him, Nintendo wouldnt have taken to him to court and he'd have kept the money, but he continued doing it.
If he was fined only what he could afford to pay you can guarantee he'd still be selling modded systems with pirated games right now. Why wouldnt he?
"Final Fantasy I - VI Collection Switch 75%, PS4 25%"
I swear if Square Enix don't make FFXVII a multiplat with Switch 2 as a platform day 1 instead of Playstation exclusive they've totally lost it. It's so obvious their audience simply isn't just on Playstation as much as they attempt to force it to be.
@Anti-Matter The point of this is to be a dedicated competitive battling app. If they stuck a story and adventure in then there's no difference between it and the mainline entries.
If you want an RPG with a story there's Legends ZA in a few months lol
@Tasuki I mean they held themselves to the same standards by removing the art immediately after discovering it.
The people they end up taking legal action against are always defiant and either deny or continue infringing even after being warned.
If the people/company Nintendo sued acted like The Pokemon Company did here. They'd stop whatever they were doing and never get sued in the first place
If they acted like Gary Bowser or Pocketpair the old art would still be in the game right now, and they'd be denying it was copied from fanart. They wouldn't be making new art and issuing a statement confirming the old art was from unofficial material.
@KayFiOS I think this release is pretty strange Playtonic made their own publishing company Playtonic Friends... and yet this game is being published by PM Studios.
Like why make their own publishing company if they aren't going to publish their own games?
@rjejr Id disagree w/ the idea Nintendo are only going to produce 15m Switch 2s this year. Nintendo's a public company so they'll want to impress stockholders out of the gate w/ a new system.
They would never forecast their sales to be the number of systems they expect to produce because that would mean they would either fail to meet the target or in the best case scenario, just meet it which wouldn't build much confidence in the company with investors.
I'll predict Nintendo can produce a lot more than 15m systems this fiscal year and do expect to sell more than 15m. but have put 15m a number high enough to be impressive but low enough that they're confident they can reach or in the best case scenario beat by quite a large margin.
So when Furukawa reveals they've sold more than 15m next year, the stock will rise and his approval ratings will increase with shareholders.
@DonnieTACO You're talking nonsense. The Switch had constant shortages for the first few years. Initially there were more copies of BOTW's Switch version sold than Nintendo Switches sold due to that.
@DonnieTACO Yeah you definitely aren't an analyst if you don't realise how pre-orders result in a big spike of sales at the start. 3.5m in 5 days is not sustainable.
We're you expecting it to have sold 42million units and outsold systems the N64 and Sega Genesis in two months? Because that's what 3.5 every 5 days would mean
@Coversnail I bought the unbundled version and Mario Kart World separately because I like physical games. I didn't want it digital.
Based on Nintendo's forecasting they'll only be selling ~7million Mario Kart Bundles but forecast 15million systems suggesting just over half of the systems they expect to sell won't have Kart. So the majority would have to buy it separately if they want it.
@Axecon Was the same with Mario Kart Wii I'm pretty sure it sold several millions during the following generation and, as much as MK8 did on WiiU (8million) after MK8 came out.
New Super Mario Bros Wii was similar and matched NSMBU's sales during the 8th gen.
@CJD87 I got it MKW £75 so I could get it physical and I think it was worth it.
IMO considering the prices if everything is higher these days and £50-£60 is already a lot to spend on a game that £75 isn't really some unfathomable amount of money to spend. It's not like its crammed with DLC, it's just a bit more expensive upfront.
Pretty good for Donkey Kong. I thought it'd beat Mario Kart World. But Mario Kart basically sells inline with the system sales so the jump to 150k system sales likely propelled Kart to #1.
I don't think anything will beat MKW in Japan until the bundles run out or Pokemon Legends ZA releases.
Well it definitely sold over 500k in Japan since the 1st week. If its done a further 500k in Europe and the rest of the world it might have sold around 5million in June.
Which is massive for a system launch. Nintendo are only forecasting 13million sold by next April and they may be well over a third of the way there.
Yeah it's fun to smash stuff especially once you get that first Bananza. Personally I'm apprehensive over combat systems in platformers and was of the opinion they usually feel tacked on or detract from the platforming.
But Bananza is very satisfying to play with strong feeback and feels very natural part of gameplay. So far I liked stuff such as the sections where you have to essentially burrow to dodge lasers. Tearing bits from from the ground to surf on, chunk jumping, etc. It's all very intuitive and feels very unique.
@9_10DOH64 Eh I feel that's like saying Super Mario 64 isn't a Mario game because it doesn't play like Super Mario Bros or World.
Bananza isn't Donkey Kong Country, but its still a Donkey Kong game. But I think there's room for more than one formula especially when dealing with a 3D game rather than 2D.
@NinjaWaddleDee The side projects obviously aren't a waste whether you like them or not. Considering they've produced stuff like the TCG and Pokemon GO.
A net cast wide catches more fish, I don't bother with many of them myself but they have their audience beyond the mainline entries.
Just pouring money into mainline mega projects is the Square Enix mistake with Final Fantasy, where they put inordinate amounts of cash and ~up to 10 year dev cycles in the main games and many of the spin-offs rely on having played the mainline entry. It all comes crumbling down if the mainline entries aren't liked because the wait between entries is long and it leads to the series becoming irrelevant.
It doesn't look too much worse, but I'd suspect the environment destruction would be an absolute frame rate killer on Switch based on that 2x2x2 explanation by the dev.
It's not exactly Minecraft graphics lol so it probably be intensive.
Comments 2,014
Re: Review: Pokémon Legends: Z-A - Nintendo Switch 2 Edition - Stellar Battles, But A Step Down From Arceus
I'd say I can't believe Nintendo life doesn't like Pokemon but I'm not convinced they even like Nintendo anymore lol.
Re: UK Charts: Mario Galaxy Loses Steam As Battlefield Blasts Onto The Scene
@Mythra Yeah supposedly Galaxy dropping two spaces from #3 to #5 is "all the way down".
Yet Yotei dropping the same number from #1 to #3 is just "pushed down".
Like why does Galaxy deserve the exaggerated language?
Re: PSA: Pokémon Legends: Z-A eShop Preloads Go Live Ahead Of Launch
@mikegamer And you're the reason Digimon Hadn't changed in 20 years. Enjoy your reheated slop from the millennium.
I'll Enjoy the actual new Pokemon, with new gameplay. Maybe someday you'll get something new but I doubt it, enjoy yet again the same old Digimon Story game in 2035 I guess.
Re: PSA: Pokémon Legends: Z-A eShop Preloads Go Live Ahead Of Launch
@mikegamer You call your load of lazy platitudes "criticism". Then immediately roll over and give up in the face of actual critique backed up with examples.
You're the one coping lol. Skulk off now, maybe next time you can come back with a real argument. These comments are supposed to be a discussion, not a one way broadcast.
Re: PSA: Pokémon Legends: Z-A eShop Preloads Go Live Ahead Of Launch
@mikegamer As they say those in glass houses shouldn't throw stones.
Re: PSA: Pokémon Legends: Z-A eShop Preloads Go Live Ahead Of Launch
@mikegamer Digimon Story Time Stranger locks the best grinding spots behind paid DLC though like they're purposely hamstringing your ability to level and selling you the cure for money.
Not to mention Time Stranger plays like the same halfbaked Digimon World/Story DS game from 2006 though with spruced up graphics. No explorable overworld, just hub town and linear dungeons selected from a list. Endless filler sidequests. Boring grindfest gameplay as content. A "new" Digiride mechanic that is just purely cosmetic and serves no real purpose, how exciting lol.
(I'll point out when Pokemon lets you ride a monster it actually means something in gameplay)
20 years of stagnant Digimon Story paired with cash grab DLC the only thing Bandai is passionate about is shaking the last few pennies out your wallet with a game series they've never innovated. What's different this time? Just the models look slightly better, good to know lol.
Pokemon Legends ZA is actually innovating on its gameplay systems and doing new things with the genre. It's actually bringing interesting ideas because they actually have passion about advancing the genre. I suppose you don't care because you seem to care about the graphics more than the actual gameplay.
Re: PSA: Pokémon Legends: Z-A eShop Preloads Go Live Ahead Of Launch
@mikegamer Enjoy your "Superior" game filled with over $100 of DLC ontop of the $70 base price.
Re: Switch 2 Reportedly Sold 2.4 Million Units In First Three Months On The Market (US)
@Clammy The Switch 2 has launched with what is practically guaranteed to be its best seller (Mario Kart World) and something that was a big 3D Mario in all but name (Donkey Kong Bananza).
I think just dismissing them is flimsy because as shown by Mario Kart 8D last gen. Once Mario Kart releases it's in the charts for the rest of the generation and usually into the next gen.
You're saying it lacks a must-have or system seller to explain the sales, but it literally had one the day it released. I don't get how lightly people dismiss Mario Kart when it's pretty much Nintendo's Grand Theft Auto or Minecraft.
Re: Switch 2 Reportedly Sold 2.4 Million Units In First Three Months On The Market (US)
@WiltonRoots Yeah the cycle of complaints.
"It's going to flop" turns into "Nintendo's scamming it's audience" turns into "it's only fanboys buying it, it will stop selling soon" turns into "it was always going to sell".
Re: Nintendo Denies Lobbying Japanese Government Over AI, Will "Take Necessary Actions" Over IP Rights
@OwenGamer22 Because they can be against IP theft by both Humans and AI and that would just be Nintendo being consistent.
The key point is they don't want others using their IP without permission, why would it matter who or what was doing it?
Re: UK Charts: Mario Galaxy Starts Strong, But It Can't Topple Sony's Latest
Pretty good for Mario Galaxy. I think the big question will be what impact the movie will have on it. Itd be interesting if it can beat the originals.
@illmatic20xx Yeah even looking at the chart. Chances are Crossworlds is going to be under Mario Kart 8 by next week. Let alone MKW.
The series just aren't in the same ballpark.
Re: Opinion: Sonic Racing Crossworlds > Mario Kart World, And It's Not Even Close For Me
@Kobra Also if the guy just likes to jump into a race how can he be happy with Crossworlds customisation options?
Fiddly stuff like that where pieces can make miniscule stat changes actually gets in the way of getting into a race, its that sort of stuff that can delay a local multiplayer. Whereas in Mario Kart World you just pick the character,the Kart and you're sorted.
I played Crossworlds on Network test on Series X and it really doesn't seem to reflect what the article writer says. It controls awkwardly, the music is uncharacteristically poor for a Sonic game (especially the noxious thene song blaring on the main menu) and the customisation granularity os overkill for a Kart Racer.
Re: Pokémon Legends: Z-A Gets A 6-Minute Overview Trailer For Switch 2
I think this is probably the best looking Pokemon game and it looks perfectly fine barring the cube buildings. But I think it's a bit silly to both go after the visuals and then also doubt the performance on Switch. It runs smoothly on Switch 2 according to previews.
The visual concessions are likely important to making sure the Switch version has a consistent framerate which will be important given the battles will be in real-time. They can't just abandon the Switch audience just because they've got a powerful system to run the game on.
Re: Japanese Charts: Sonic Racing: CrossWorlds Can't Compete With Mario Kart World
I think the main problem is it seems since Sonic x Shadow Generations SEGA have some kind of exclusive advertising arrangement with Sony. Because Nintendo hasn't really advertised Crossworlds or shown it in there directs, but has been showing in state of plays.
It seems like they've sacrificed advertising on their biggest platform in order be mildly antagonistic towards it in the advertising and when the head of Sonic Team took potshots over MKW not having cross-play at the SGF. And not having a Switch 2 version available.
Between this chart position and being below MKW here in the UK Where Sonic is most popular I think they've kinda squandered Sonic's resurgence in an attempt to be combative with the platform it relies on most.
Re: UK Charts: FC 26 Scores An Early Winner And Keeps Sonic Racing From The Podium
@RupeeClock I think the Switch Crossworlds will do better than the PS5. The Sonic games tend to do better on Nintendo due to the wider audience age range.
But for a £60 game, it's very likely the younger audience will be slower to buy it (Whether from saving up, asking for it for Christmas, Birthdays,etc>0. Whereas day 1/week 1 sales is skewed to older players who have control of their own income. The same happened with Sonic x Shadow Generations, high PS5 sales upfront and then a shift to Switch.
Though it launching below a single week of Mario Kart World is a bit funny. Like even with the bundle that's not very good at all considering MKW already has a near 100% attach rate to the system so there isn't many people who own a Switch 2 who don't already have the game.
Re: Super Mario Galaxy 1 + 2 Prices Are Live, And It's Sticker Shock Time
@GrailUK It's the ever moving goalpost. People want what they cant have (SMG2) and complain about when they get it lol.
This thing will sell millions. Half the people complaining about it will pony up the money, and I think a lot of kids who learn about Mario Galaxy from the movie next year and get a Switch or Switch 2 will be bound to get this.
I'll bet it will probably sell over 10million when all is said and done, showing the continued toothlessness of Internet outrage in face of a good product.
Re: Pokémon Legends: Z-A Is Getting DLC Featuring Two Different Mega Raichu
@Zeebor15 I think they announced the paid DLC for Mario Golf World Tour and Fire Emblem Awakening on 3DS
Re: Mario Movie Domain Names Surface Online Ahead Of Mario's 40th Anniversary
@UltimateOtaku91 Probably the best chance for it tbh. The Movie comes out during the start of the new financial year and Nintendo will want something to ensure the Switch 2s second year can beat the first.
So having a new Mario game come shortly after the movie would be perfect.
Re: Nintendo Wins $2 Million Lawsuit Against 'MiG Switch' Distributor
@aznable If the guy made $2million or more from selling the hardware the fine would be no punishment.
He was given an out the first time they caught him, Nintendo wouldnt have taken to him to court and he'd have kept the money, but he continued doing it.
If he was fined only what he could afford to pay you can guarantee he'd still be selling modded systems with pirated games right now. Why wouldnt he?
Re: UK Charts: Nintendo's First-Party Switch 2 Games Continue To Dominate
"Final Fantasy I - VI Collection Switch 75%, PS4 25%"
I swear if Square Enix don't make FFXVII a multiplat with Switch 2 as a platform day 1 instead of Playstation exclusive they've totally lost it. It's so obvious their audience simply isn't just on Playstation as much as they attempt to force it to be.
Re: Kirby Air Riders Direct Revealed for Tomorrow, 19th August 2025
That's very big. I wonder if this will be feature rich like Kid Icarus Uprising.
If so I'll look forward to playing this for hundreds of hours lol
Re: Pokémon Champions Confirmed For Switch 2, Includes "Free-To-Start" And "Paid" Digital Version
@Anti-Matter The point of this is to be a dedicated competitive battling app. If they stuck a story and adventure in then there's no difference between it and the mainline entries.
If you want an RPG with a story there's Legends ZA in a few months lol
Re: Pokémon Legends: Z-A Playable Switch 2 Demo Appearing At Upcoming Events
@PinderSchloss Because bland is:
Action RPG Sandbox - Legends Arceus
Open World - Scarlet & Violet
Real Time battle System - Legends ZA
All in the last 3 years lol. What series has explored more different approaches in the last 3 years?
Re: Gallery: Here's A Closer Look At The Super Mario Wood Block Sets, Doubling As amiibo
That Yoshi is really cute.
Re: Pokémon TCG Pocket Updates Card Art Following Plagiarism Allegations
@Tasuki I mean they held themselves to the same standards by removing the art immediately after discovering it.
The people they end up taking legal action against are always defiant and either deny or continue infringing even after being warned.
If the people/company Nintendo sued acted like The Pokemon Company did here. They'd stop whatever they were doing and never get sued in the first place
If they acted like Gary Bowser or Pocketpair the old art would still be in the game right now, and they'd be denying it was copied from fanart. They wouldn't be making new art and issuing a statement confirming the old art was from unofficial material.
Re: Mina The Hollower On Switch 2 Supports 120fps
@CobaltFan I think you'd only be able to tell the frame rate in the movement and button response.
The characters themselves only have a few frames of animation so 60FPS or 120FPS probably won't make any difference with the walk cycles.
Re: Nintendo Won't Let Charity Speedrunning Event Use Its Games Without Permission, Because Of Course
Why didn't they ask permission?
Re: Yooka-Replaylee Is Now "Content Complete"
@KayFiOS I think this release is pretty strange Playtonic made their own publishing company Playtonic Friends... and yet this game is being published by PM Studios.
Like why make their own publishing company if they aren't going to publish their own games?
Re: Rumour: Three Games Were Pulled From Nintendo's Direct Partner Showcase, According To Veteran Games Journalist
I'm pretty sure he hyped it up so this is prolly just saving face.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@rjejr Id disagree w/ the idea Nintendo are only going to produce 15m Switch 2s this year. Nintendo's a public company so they'll want to impress stockholders out of the gate w/ a new system.
They would never forecast their sales to be the number of systems they expect to produce because that would mean they would either fail to meet the target or in the best case scenario, just meet it which wouldn't build much confidence in the company with investors.
I'll predict Nintendo can produce a lot more than 15m systems this fiscal year and do expect to sell more than 15m. but have put 15m a number high enough to be impressive but low enough that they're confident they can reach or in the best case scenario beat by quite a large margin.
So when Furukawa reveals they've sold more than 15m next year, the stock will rise and his approval ratings will increase with shareholders.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@DonnieTACO It's sold 100-150k each week in Japan alone in the last 3 weeks, where are you getting 200k in July from?
More than 6million doesn't mean 6million on the dot you know?
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@DonnieTACO You're talking nonsense. The Switch had constant shortages for the first few years. Initially there were more copies of BOTW's Switch version sold than Nintendo Switches sold due to that.
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@DonnieTACO Yeah you definitely aren't an analyst if you don't realise how pre-orders result in a big spike of sales at the start. 3.5m in 5 days is not sustainable.
We're you expecting it to have sold 42million units and outsold systems the N64 and Sega Genesis in two months? Because that's what 3.5 every 5 days would mean
Re: Switch 2 Has Sold "More Than 6 Million" Units, And Almost As Many Copies Of Mario Kart World
@Coversnail I bought the unbundled version and Mario Kart World separately because I like physical games. I didn't want it digital.
Based on Nintendo's forecasting they'll only be selling ~7million Mario Kart Bundles but forecast 15million systems suggesting just over half of the systems they expect to sell won't have Kart. So the majority would have to buy it separately if they want it.
Re: Nintendo Was The Only One Making Steady Revenue On NES, Says Capcom Vet
I'm sure they started skyrocketing even higher when they put microtransactions in games that didn't use to have them like Resident Evil 4, eh Capcom?
Re: UK Charts: No Prizes For Guessing Who Overtook Donkey Kong Bananza This Week
@Axecon Was the same with Mario Kart Wii I'm pretty sure it sold several millions during the following generation and, as much as MK8 did on WiiU (8million) after MK8 came out.
New Super Mario Bros Wii was similar and matched NSMBU's sales during the 8th gen.
Re: UK Charts: No Prizes For Guessing Who Overtook Donkey Kong Bananza This Week
Speaking of 3D platformers I've noticed last year's game of the year has been mysteriously missing from the charts for a month.
Re: UK Charts: No Prizes For Guessing Who Overtook Donkey Kong Bananza This Week
@CJD87 I got it MKW £75 so I could get it physical and I think it was worth it.
IMO considering the prices if everything is higher these days and £50-£60 is already a lot to spend on a game that £75 isn't really some unfathomable amount of money to spend. It's not like its crammed with DLC, it's just a bit more expensive upfront.
Re: Doronko Wanko Trots Onto Switch Today
I beg your pardon! Doronko what?!
Re: Pokémon Legends: Z-A Reveals New Pre-Order Distribution, Available In Two Countries
@Jeronan Legends actually is a mainline game. Just in the sense That Super Mario Bros Wonder is mainline Mario but Odyssey is the flagship entry.
Re: Japanese Charts: Donkey Kong Bananza Sells A Bunch, But Can't Beat Mario Kart
Pretty good for Donkey Kong. I thought it'd beat Mario Kart World. But Mario Kart basically sells inline with the system sales so the jump to 150k system sales likely propelled Kart to #1.
I don't think anything will beat MKW in Japan until the bundles run out or Pokemon Legends ZA releases.
Re: Switch 2 Launch Helps Boost US Video Game Spending To Record June High
Well it definitely sold over 500k in Japan since the 1st week. If its done a further 500k in Europe and the rest of the world it might have sold around 5million in June.
Which is massive for a system launch. Nintendo are only forecasting 13million sold by next April and they may be well over a third of the way there.
Re: Toad And Toadette's New Voice Actors Have Been Confirmed
@Mariotag Which Toad do you even mean? Because there's like 3 VAs for Toad during the N64 era.
It was OK when they replaced VAs back then though right? It's only bad now.
Re: UK Charts: Donkey Kong Bananza Is A Hit, But Sells Less Than Half Of Super Mario Odyssey
Odyssey moved about 9million copies in its 1st quarter.
There won't even be 9million Switch 2s sold yet to have matched that even if every Switch 2 owner bought Bananza.
Re: Random: Shigeru Miyamoto Did Exactly What We Did When Playtesting Donkey Kong Bananza
Yeah it's fun to smash stuff especially once you get that first Bananza. Personally I'm apprehensive over combat systems in platformers and was of the opinion they usually feel tacked on or detract from the platforming.
But Bananza is very satisfying to play with strong feeback and feels very natural part of gameplay. So far I liked stuff such as the sections where you have to essentially burrow to dodge lasers. Tearing bits from from the ground to surf on, chunk jumping, etc. It's all very intuitive and feels very unique.
@9_10DOH64 Eh I feel that's like saying Super Mario 64 isn't a Mario game because it doesn't play like Super Mario Bros or World.
Bananza isn't Donkey Kong Country, but its still a Donkey Kong game. But I think there's room for more than one formula especially when dealing with a 3D game rather than 2D.
Re: Donkey Kong Bananza Credits Confirm The Voice Actors Behind DK And Pauline
@Orwellian87 Well Samantha Kelly wouldn't have had her role if she didn't replace Lesley Swan.
So you can't really call her the original voice actor lol.
Re: Review: Donkey Kong Bananza (Switch 2) - Absolutely Smashing, But Can It Beat Mario Odyssey?
@PikminMarioKirby A bit weird considering Xenoblade X had worse performance on Switch but they gave that 10/10.
Re: Pokémon Is Teasing Something Ahead Of Next Week's Showcase
@NinjaWaddleDee The side projects obviously aren't a waste whether you like them or not. Considering they've produced stuff like the TCG and Pokemon GO.
A net cast wide catches more fish, I don't bother with many of them myself but they have their audience beyond the mainline entries.
Just pouring money into mainline mega projects is the Square Enix mistake with Final Fantasy, where they put inordinate amounts of cash and ~up to 10 year dev cycles in the main games and many of the spin-offs rely on having played the mainline entry. It all comes crumbling down if the mainline entries aren't liked because the wait between entries is long and it leads to the series becoming irrelevant.
Re: Here's What Donkey Kong Bananza Looked Like On Switch 1
@the_beaver It's the voxel terrain destruction that impacts the performance. Not the environment graphics.
That's why they're saying it runs at a solid 60FPS except when lots of terrain is being destroyed.
Re: Here's What Donkey Kong Bananza Looked Like On Switch 1
It doesn't look too much worse, but I'd suspect the environment destruction would be an absolute frame rate killer on Switch based on that 2x2x2 explanation by the dev.
It's not exactly Minecraft graphics lol so it probably be intensive.