@Shepdawg1 They may be accounting some of the Mario Movie lore. like Mario can't have met Donkey Kong until after he went to the Mushroom Kingdom. But that doesn't mean new canon Pauline couldn't have met DK as a child given she lives in the same city.
But the game looks very exciting, does make me think that 3D Mario might be something entirely new on Switch 2. Given Bananza looks like it's effectively an Odyssey sequel/prequel. Which I don't think they'd do if the next 3D Mario was going to build on it.
@NolandC tbf no game is perfect and if they've got nearly 3.5million people playing, that many players are bound to stumble across obscure bugs that even hundreds of testers may not have found.
Especially when its a bug that only happens sometimes in certain circumstances like a lot on this list are. A bug that doesn't always happen is hard to recreate and tough to tell if its been permanently fixed or whether it just coincidentally not been triggered during testing after the fix.
There's something seriously wrong with Square. It kinda makes sense they didn't back up the source code for the early FF games when they didn't know if it'd be an enduring success.
But when it became a multimillion seller in the 90s I don't get why they still didn't bother saving the source code.
People like to downplay it but Switch 2 launching with Mario Kart World is like if a system launched with Grand Theft Auto 6 as an exclusive.
I think how much the Switch has buoyed Nintendo's biggest series to new heights, almost all of their IP are operating with far higher standing with Switch 2 than at the start of the Switch gen.
@TrogdorTheBurninator It doesnt remain to be seen. Based on Nintendo's projections of 7million software sales from bundles and 15million Switch 2s, only 45% of systems they're going to be selling will be MK bundles.
So the sorts of figures 80-95% attach rates (95% in France) means there's lots of physical copies of Mario Kart World selling.
@Pak-Man It'll just get them to goal post move. "It'll flop" will turn into "It'll fall off" which will turn into "it will only do as well as 3DS/GBA" will turn into "it won't beat the Switch so its a failure". And if it manages to beat the Switch it'll be "it hasn't outsold Wii and DS put together ".
These people always just blunder ahead ignoring what they said before. The Switch 2 would have to sell a quarter of a billion and break all records year after year before they'll run out of ways to pretend it isn't a success.
@UltimateOtaku91 Re: Mario Kart World pricing you can't really say they were guaranteed 20million sales or a billion revenue.
If the Switch 2 struggled like the WiiU then Mario Kart World would literally have zero chance of selling 20m, and would likely sell less than 10m. Businesses are going to price things so that they succeed in the lowest boundary of sales expectations, not the middle or upper. Pricing a game like they expect 20m sales as a given would just lead to catastrophic consequences if they failed to reach it.
Nintendo would have to be either barking mad or ridiculously overconfident to price Mario Kart World the same as what Mario Kart 8 was on WiiU, given the gigantic difference in scope.
@Pillowpants Yeah a lot of VAs or public figures in the same position would probably just sell-out and just say terrible things in the Mario voice in exchange for money to for shock videos.
So it's good to know that Martinet is a thoroughly decent person.
@Thesharkfromjaws IMO the fact they're able to supply the demand probably bodes really well.
Typically they run out at launch and the 1st holiday season. If Nintendo can make enough to avoid shortages for Black Friday & Christmas sales the Switch 2 may have their best 1st holiday season ever too.
@bandyba Sega Master System and Megadrive beat the NES and SNES in the UK where SNES was the market leader everywhere else.
Nintendo's first big success in the UK was Pokemon which is after the PS1 which just meant the Playstation had a better opportunity to entrench itself in the UK.
Basically Nintendo has never had firm foothold in the UK console market and it left a big gap for stuff like Sonic and Playstation to be disproportionately popular in the UK even compared to the success elsewhere.
Although I think Nintendo has managed to become significantly popular on the UK than it was in the 90s and early 2000s.
@iLikeUrAttitude The game was playable to begin with tbh, performance hitches aren't good but a game dropping below 20 every now and again does not make it unplayable.
It's nice that it will be smooth and consistent on Switch 2, but in a game like Pokemon where the gameplay doesn't revolve around twitch reflexes like say Bayonetta 3 where its frame drops can mess with the gameplay. It's not going to make the difference between it being playable or unplayable.
It sounds really dumb to make the game Sonic focused and then just add non-gaming mascots as guests instead of other SEGA characters.
Like SEGA All-stars is fine, although stuff like Yogscast was pretty tacky.
Having a Sonic focused racer with only Sonic characters is perfectly fine too, it keeps things cohesive.
Having a Sonic focused racer with a load of non-SEGA guest characters that make no sense on context feels like a blatant cash-in.
I suppose in a world where fortnite is a big game, sticking ANYTHING in as long as it has some popularity to Grab attention has been normalised. But if this is true its very much the hypothetical "Goku in Smash Bros" tier of creative bankruptcy.
They given up on attracting players through anything that makes thematic sense so just staple other popular things to it in the hope it just makes them want the game "because Spongebob" which is sad. I hope this rumours is false.
@GoldenSunRM Yeah also I don’t think any company who's ever relied on a remaster or remake to change their fortunes has actually had it pay off.
It didn't work for Alphadream (Mario & Luigi SSS and BISDX), it didn't work for Square Enix with the FF7 remake trilogy which was supposed to be their break glass in case of emergency. It didn't work for Jonathan Blow (Braid Anniversary).
And all of the originals were more widely acclaimed than Yooka-Laylee.
@HamKnight It'd probably be impossible for Mario Kart World to sell out. I remember for the Switch Nintendo had like 2.7 million launch month Switches while at the same time revealed had shipped over 3million copies of BOTW on Switch.
Because Mario Kart tends to never stop selling Nintendo will very likely ship more copies of the game than there are non-bundled consoles, everyone who didn't get the bundle could buy Mario Kart World and they conceivably wouldn't run out of copies, as was the case with BOTW.
@Maxz Regarding pricing keep in mind that more popular games are effectively subsidised by sales volumes. Like BOTW needed to sell 2million at $60 just to break even. if Zelda wasn't as popular as it was even before BOTW there was no way Nintendo would have been able to justify its dev costs, or it may have had to have been $70.
If Mario Tennis had the same development costs as BOTW, in any generation other than the Switch Mario Tennis would have failed to break even because it routinely sells less than 2million.
To keep development studios running they HAVE to make a healthy profit so the game prices can't just be exactly proportional to development costs otherwise studios would constantly be on a knives edge between success
and failure.
We've seen in the 3DS gen Alphadream become bankrupt due to going massively overbudget for for Mario & Luigi despite for Dream Team and falling into deep debt despite selling 2.5million copies. If they priced Mario Tennis Aces too low then Camelot would end up having the same trouble with Mario Sports.
So in short less popular games with smaller budgets will still need to have fairly high prices in order to be successful.
@RupeeClock I could see Nintendo requiring an update to the latest firmware the first time every system uses a Micro SD card even for later builds.
It'd be a fairly effective anti-piracy method because it will make it difficult for any system bought new to be on any version other than the latest build. (Which prevents people from selling unused launch systems for piracy in the future).
Makes sense, there's a place for criticism. However people negative about things have a habit of just becoming a nuisance and get in the way of all other discussion.
Like there's thousands of things to discuss with Pokemon, but very often people being negative try to drag discussion back to very few talking points.
Like does every Pokemon discussion have to be about hating Gamefreak? Nintendo reveals a new Pokemon, mechanic, etc. but people try to make the discussion about how they don't like the graphics for the billionth tie.
The repeated negative talking points frankly are not interesting, we heard it all before and it stifles actual discussion.
@Bard88 Yeah it's not really surprising that their output can't sustain the company when it'd been 6 years since their last game and the only thing coming is a remaster.
@Suketoudara the rest of them are 60FPS games whereas Pokemon S/V was 30FPS. I suspect they've raised SVs frame rate cap to 60FPS which is why they used different language.
While some of the ground/cliff textures are the weak point I think the shot of levincia city at night looks pretty cool and shows how Pokemon's simple style can look great when come together. Art > Specs
The author sounds like someone who'd have attacked Pokemon Red/Blue for being a black & white gameboy game instead of on N64 lol.
Hopefully they reboot themselves into realising that if games like the Mana remakes sold most on Switch, they should make sure the new entry can actually be played on it (Visions of Mana).
It's not the 90s anymore, few people are going to follow Square to whatever platform they release on so they need to release the games where the players are.
@KaiserGX I recall people thought the movie would be a trashfire the moment it was revealed Illumination were making it.
The movie isn't perfect but I just suspect there were many who just go out of their way try and find faults in it simply to avoid having to admit that Illumination did a good job.
Before movie: "Illumination? it's going to suck"
After movie : "Yeah well... the story wasn't good"
Personally I appreciate that the Mario Movies are actually fullly 3D animated lol. So many videogame movies are just avoiding being fully 3D animated when really the movies should be a way to see both the characters and their world realised to an extent a game console isn't going to allow.
@KeeperBvK Thanks, they don't give reasons on applications I just suspect it's due to the Switch's popularity and me not having a big history of releases I may just be getting passed over.
I'm somewhat hoping the release of Switch 2 will reduce the demand for Switch dev kits, which might make it easier for me to get my game on next time I try.
@Entrr_username The only one screwing Palworld over is Pocketpair. The lawsuit has Nintendo asking for only $35k and an injunction on the game while its infringing patents.
Pocketpair could have saved a lot of money by admitting fault, paying the damages, making the changes and then re-releasing the game in a non-infringing state. They instead choose to dispute the lawsuit, meaning expensive legal fees AND they're already being forced to make the changes anyway.
If you thought about it for more than 5 seconds before attacking people. The judge in a patent lawsuit case is inherently going to accept that patents in general are valid. So there's only the question of whether Palworld is copying Nintendo's patented mechanics or not, and the direction the lawsuit is going points to yes. So trying to shame people for thinking patents can legally be upheld is silly, because they are and that's how the system has worked for decades.
It really doesn't matter how successful Palworld is, plagiarism is still plagiarism and it deserved to be looked down on. Doesn't really matter how many copies it sold or whether you personally like the game.
Well deserved, it really is a step up despite ots performance issues. What's impressive is that this is the 1st time that the 2nd Pokemon generation on a single system managed to outsell the first.
G/S, B/W and Sun/Moon all sold less than the 1st entry.
I'm looking forward to the Switch 2 update as I held off the DLC. So would like to play it with better performance.
@GabrielBacakPS I've seen that 100x but be honest do you really think any of those look the same beyond being based on the same kind of animal?
Its comparing a Geodude a floating rock with arms to the Sandman in DQ that's a creature emerging from the ground. Like the concept isn't even the same.
@Olrun Considering to breach a patent your mechanic would have to be the exact same method as the patent maker. It can only really stop purposeful plagiarism or coincidences.
Like there's hundreds of ways you could have a monster fly or glide. But Pocketpair managed to use the exact same method that Nintendo patented, which would either be coincidence or copying. A creative team is going to be able to come up with it's own method for flying/gliding (Gamefreak managed that in Legends Arceus).
They also managed to use the exact same method as Legends Arceus for summoning/catching your creatures and had to remove that too.
I don't really think Pocketpair should be defended on the principle because to me it seems they are the type of company (plagiarists) that this system of patents is supposed to protect against.
It's not surprising that as this lawsuit goes on they're having to make changes to the game suggests a judge is increasingly ruling in Nintendo's favour as it goes on. Like even if Pocketpair had the money to carry this lawsuit out indefinitely it seems like they're having to remove more and more from the game.
Pokemon Red/Blue predates Tamagotchi which is the device that Digimon spun-off from. Pokemon was made in early 1996, Tamagotchi in late 1996 and Digimon in 1997.
Maybe have a think about why they didn't go after Digimon despite being a multi-billion competing in all the same multimedia realm as Pokemon and very clearly having been made as a reaction to Pokemon.
The reality is that Digimon is distinct enough from Pokemon despite the fact it was made in response to it. Bandai had creativity and made something unique where Pocketpair has creative bankruptcy (like all of their non-Pokemon mechanics in Palworld are just lifted from other games too) which has put them in a position no other developer has with Pokemon (beyond like chinese rip-offs and bootlegs).
@Jeronan All of those are just common gameplay concepts like a choice between 3 things, a party limit size and gym battles are just boss battles.
TemTem is closer to Pokemon's gameplay than Palworld is, but it's not actually breaking any of their patents. Like I said you can't just patent a concept like "choosing 1 of three monsters" or having a specific number
as a party limit. Now that would be ridiculous.
But you can patent aiming and throwing an object in an arc to catch a creature, or gliding with a mount in a specific way. You're trying to call Nintendo a patent troll but considering how close TemTem is and Nintendo not taking action should actually validate that they're not actually using patents to try and stifle competition. They're just enforcing them when some game is breaking them on purpose (Palworld).
@Jeronan They can get away if the offending game is doing it 1:1 with the way its patented.
They can't stop gliding with Animal Mounts but they can stop gliding with Animal Mounts in the exact same manner as Pokemon Legends/Scarlet/Violet.
If Pocketpair weren't copying the mechanics exactly then they wouldn't have had to change anything. But that would have required not being creatively bankrupt scumbags.
It's like how they had to patch out their 1:1 copy of the Pokeball mechanics. Plagiarism isn't right.
I think people have been spoiled by the 4th to 5th gen transition. The change to discs and later digital lowered prices but that can only ever be a one-off that inevitably will be wiped by rising development costs.
There's no avenue for games becoming cheaper. Even indie game prices are climbing upwards.
Typically the risk with big updates lol hence why Typically we just get stability ones. It's probably a good thing they rolled these changes out for Switch so they have time to fix it before the Switch 2.
@Yoshi3 Did Nintendo need to raise prices to $60 or $70 before MS did it? Nope.
Did Nintendo raise their system price? Nope. Microsoft and Sony have multiple times though.
Did Nintendo need to add DLC to their games for Microsoft to? No.
The reality is they're all going to raise prices. Sony and Microsoft just waited til Nintendo did because they likely knew people like you would pretend Nintendo is the reason.
Comments 2,014
Re: Nintendo Reportedly Banning Switch 2's Using MIG Cartridges
@Zyph Hell even if you're dumping your own game you're still creating a copy of the game that can be played independently of the original.
Nothing stops someone buying a game, dumping it on one of these and then returning the game and just playing the "backup".
Nobody using this device is using it innocently, they know what they're doing and they know why they're getting banned from Nintendo's online.
Re: Say Hello To Pauline In Donkey Kong Bananza
@Shepdawg1 They may be accounting some of the Mario Movie lore. like Mario can't have met Donkey Kong until after he went to the Mushroom Kingdom. But that doesn't mean new canon Pauline couldn't have met DK as a child given she lives in the same city.
But the game looks very exciting, does make me think that 3D Mario might be something entirely new on Switch 2. Given Bananza looks like it's effectively an Odyssey sequel/prequel. Which I don't think they'd do if the next 3D Mario was going to build on it.
Re: Mario Kart World Has Been Updated To Version 1.1.1, Here Are The Full Patch Notes
@NolandC tbf no game is perfect and if they've got nearly 3.5million people playing, that many players are bound to stumble across obscure bugs that even hundreds of testers may not have found.
Especially when its a bug that only happens sometimes in certain circumstances like a lot on this list are. A bug that doesn't always happen is hard to recreate and tough to tell if its been permanently fixed or whether it just coincidentally not been triggered during testing after the fix.
Re: Final Fantasy Tactics Remaster Controversially Cuts War Of The Lions Content
There's something seriously wrong with Square. It kinda makes sense they didn't back up the source code for the early FF games when they didn't know if it'd be an enduring success.
But when it became a multimillion seller in the 90s I don't get why they still didn't bother saving the source code.
Re: UK Charts: Yes, Two Mario Kart Games Are In The Top Ten
Looks like a lot of Switch games are making it into the charts or getting boosted. Probably the benefit of the Switch 2 running the games better.
Re: Switch 2 Is Officially The "Fastest-Selling Nintendo Hardware" Ever In The US
People like to downplay it but Switch 2 launching with Mario Kart World is like if a system launched with Grand Theft Auto 6 as an exclusive.
I think how much the Switch has buoyed Nintendo's biggest series to new heights, almost all of their IP are operating with far higher standing with Switch 2 than at the start of the Switch gen.
Re: Japanese Charts: Switch 2 Crushes PS2 To Become Fastest-Selling Console Ever
@TrogdorTheBurninator It doesnt remain to be seen. Based on Nintendo's projections of 7million software sales from bundles and 15million Switch 2s, only 45% of systems they're going to be selling will be MK bundles.
So the sorts of figures 80-95% attach rates (95% in France) means there's lots of physical copies of Mario Kart World selling.
Re: Japanese Charts: Switch 2 Crushes PS2 To Become Fastest-Selling Console Ever
@Crecca Yeah because the GC, WiiU and Virtual Boy didn't happen.
Maybe get over yourself and accept they've once again just made a good console people want to own?
Re: Japanese Charts: Switch 2 Crushes PS2 To Become Fastest-Selling Console Ever
@Pak-Man It'll just get them to goal post move. "It'll flop" will turn into "It'll fall off" which will turn into "it will only do as well as 3DS/GBA" will turn into "it won't beat the Switch so its a failure". And if it manages to beat the Switch it'll be "it hasn't outsold Wii and DS put together ".
These people always just blunder ahead ignoring what they said before. The Switch 2 would have to sell a quarter of a billion and break all records year after year before they'll run out of ways to pretend it isn't a success.
Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days
@UltimateOtaku91 Re: Mario Kart World pricing you can't really say they were guaranteed 20million sales or a billion revenue.
If the Switch 2 struggled like the WiiU then Mario Kart World would literally have zero chance of selling 20m, and would likely sell less than 10m. Businesses are going to price things so that they succeed in the lowest boundary of sales expectations, not the middle or upper. Pricing a game like they expect 20m sales as a given would just lead to catastrophic consequences if they failed to reach it.
Nintendo would have to be either barking mad or ridiculously overconfident to price Mario Kart World the same as what Mario Kart 8 was on WiiU, given the gigantic difference in scope.
Re: Charles Martinet Explains How He Wants To "Maintain The Integrity" Of Mario
@Pillowpants Yeah a lot of VAs or public figures in the same position would probably just sell-out and just say terrible things in the Mario voice in exchange for money to for shock videos.
So it's good to know that Martinet is a thoroughly decent person.
Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days
@Thesharkfromjaws IMO the fact they're able to supply the demand probably bodes really well.
Typically they run out at launch and the 1st holiday season. If Nintendo can make enough to avoid shortages for Black Friday & Christmas sales the Switch 2 may have their best 1st holiday season ever too.
Re: Switch 2 Is Nintendo's Biggest UK Console Launch Of All Time
@bandyba Sega Master System and Megadrive beat the NES and SNES in the UK where SNES was the market leader everywhere else.
Nintendo's first big success in the UK was Pokemon which is after the PS1 which just meant the Playstation had a better opportunity to entrench itself in the UK.
Basically Nintendo has never had firm foothold in the UK console market and it left a big gap for stuff like Sonic and Playstation to be disproportionately popular in the UK even compared to the success elsewhere.
Although I think Nintendo has managed to become significantly popular on the UK than it was in the 90s and early 2000s.
Re: Princess Peach's Voice Actor Has Been Replaced After 18 Years
@foursider tbf Iwata's Nintendo is the one that replaced Leslie Swan as the voice Peach with Samantha Kelly lol.
How is this any different?
Re: Nickelodeon All-Star Brawl Team Returns With A New Multiplayer Action RPG
Looks like utter shovelware. The annoying part about the death of E3 and the creation of SGF is this sort of claptrap can get prime advertising.
Re: Surprise, Xenoblade Chronicles Dev Also Helped Out On Mario Kart World
Wherever a wind blows on a Nintendo Open World, if you listen closely you may hear a whisper "Monolith Soft..."
Re: Early Impressions Of Pokémon Scarlet And Violet On Switch 2 Are Very Positive
@iLikeUrAttitude The game was playable to begin with tbh, performance hitches aren't good but a game dropping below 20 every now and again does not make it unplayable.
It's nice that it will be smooth and consistent on Switch 2, but in a game like Pokemon where the gameplay doesn't revolve around twitch reflexes like say Bayonetta 3 where its frame drops can mess with the gameplay. It's not going to make the difference between it being playable or unplayable.
Re: Early Impressions Of Pokémon Scarlet And Violet On Switch 2 Are Very Positive
@iLikeUrAttitude it's at a pretty consistent 60FPS, give up the saltiness.
Like they fix the performance massively above what you folk expected, and yet you still have to try and act like its running at 25 FPS or something.
Re: Rumour: Sonic Racing: CrossWorlds Character Leaks Reportedly Surface
@MaseSco Since the movies it seems like SEGA are cross-promoting Sonic with everything except their own IP.
Re: Rumour: Sonic Racing: CrossWorlds Character Leaks Reportedly Surface
It sounds really dumb to make the game Sonic focused and then just add non-gaming mascots as guests instead of other SEGA characters.
Like SEGA All-stars is fine, although stuff like Yogscast was pretty tacky.
Having a Sonic focused racer with only Sonic characters is perfectly fine too, it keeps things cohesive.
Having a Sonic focused racer with a load of non-SEGA guest characters that make no sense on context feels like a blatant cash-in.
I suppose in a world where fortnite is a big game, sticking ANYTHING in as long as it has some popularity to Grab attention has been normalised. But if this is true its very much the hypothetical "Goku in Smash Bros" tier of creative bankruptcy.
They given up on attracting players through anything that makes thematic sense so just staple other popular things to it in the hope it just makes them want the game "because Spongebob" which is sad. I hope this rumours is false.
Re: Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs
@GoldenSunRM Yeah also I don’t think any company who's ever relied on a remaster or remake to change their fortunes has actually had it pay off.
It didn't work for Alphadream (Mario & Luigi SSS and BISDX), it didn't work for Square Enix with the FF7 remake trilogy which was supposed to be their break glass in case of emergency. It didn't work for Jonathan Blow (Braid Anniversary).
And all of the originals were more widely acclaimed than Yooka-Laylee.
Re: Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed
@HamKnight It'd probably be impossible for Mario Kart World to sell out. I remember for the Switch Nintendo had like 2.7 million launch month Switches while at the same time revealed had shipped over 3million copies of BOTW on Switch.
Because Mario Kart tends to never stop selling Nintendo will very likely ship more copies of the game than there are non-bundled consoles, everyone who didn't get the bundle could buy Mario Kart World and they conceivably wouldn't run out of copies, as was the case with BOTW.
Re: Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed
@Maxz Regarding pricing keep in mind that more popular games are effectively subsidised by sales volumes. Like BOTW needed to sell 2million at $60 just to break even. if Zelda wasn't as popular as it was even before BOTW there was no way Nintendo would have been able to justify its dev costs, or it may have had to have been $70.
If Mario Tennis had the same development costs as BOTW, in any generation other than the Switch Mario Tennis would have failed to break even because it routinely sells less than 2million.
To keep development studios running they HAVE to make a healthy profit so the game prices can't just be exactly proportional to development costs otherwise studios would constantly be on a knives edge between success
and failure.
We've seen in the 3DS gen Alphadream become bankrupt due to going massively overbudget for for Mario & Luigi despite for Dream Team and falling into deep debt despite selling 2.5million copies. If they priced Mario Tennis Aces too low then Camelot would end up having the same trouble with Mario Sports.
So in short less popular games with smaller budgets will still need to have fairly high prices in order to be successful.
Re: Switch 2 Units Are Allegedly Out In The Wild, But You Might Need An Update For Switch 1 Games
@RupeeClock I could see Nintendo requiring an update to the latest firmware the first time every system uses a Micro SD card even for later builds.
It'd be a fairly effective anti-piracy method because it will make it difficult for any system bought new to be on any version other than the latest build. (Which prevents people from selling unused launch systems for piracy in the future).
Re: Check Out This New YouTube Channel For Negativity-Free Pokémon Chat
Makes sense, there's a place for criticism. However people negative about things have a habit of just becoming a nuisance and get in the way of all other discussion.
Like there's thousands of things to discuss with Pokemon, but very often people being negative try to drag discussion back to very few talking points.
Like does every Pokemon discussion have to be about hating Gamefreak? Nintendo reveals a new Pokemon, mechanic, etc. but people try to make the discussion about how they don't like the graphics for the billionth tie.
The repeated negative talking points frankly are not interesting, we heard it all before and it stifles actual discussion.
Re: Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs
@Bard88 Yeah it's not really surprising that their output can't sustain the company when it'd been 6 years since their last game and the only thing coming is a remaster.
Re: Here's Your First Look At Pokémon Scarlet And Violet On Switch 2
@Suketoudara the rest of them are 60FPS games whereas Pokemon S/V was 30FPS. I suspect they've raised SVs frame rate cap to 60FPS which is why they used different language.
Re: Nintendo Has "No Plans" To Use Game-Key Cards For First-Party-Developed Titles
@Burning_Spear tbf if Nintendo don't intend to use it it can only be that 3rd parties demanded it.
3rd parties who typically take any excuse to abandon Nintendo's platforms.
Re: Here's Your First Look At Pokémon Scarlet And Violet On Switch 2
While some of the ground/cliff textures are the weak point I think the shot of levincia city at night looks pretty cool and shows how Pokemon's simple style can look great when come together. Art > Specs
The author sounds like someone who'd have attacked Pokemon Red/Blue for being a black & white gameboy game instead of on N64 lol.
Re: Pokémon Cards Soar Back Into McDonald's UK Happy Meals
"So, if you've got a little one in your life who's keen for all things Pokémon, you have a little over a month to nab them a Happy Meal"
"Yeah little ol' me" - Scalpers
Re: Square Enix Is Teaming Up With Japanese TV Network TBS On A New Game IP
I cant wait for Kingdom TBS
Re: Square Enix Details Plan To 'Reboot And Awaken' Its Business
Hopefully they reboot themselves into realising that if games like the Mana remakes sold most on Switch, they should make sure the new entry can actually be played on it (Visions of Mana).
It's not the 90s anymore, few people are going to follow Square to whatever platform they release on so they need to release the games where the players are.
Re: Super Mario World Looks To Be The Official Name Of The Next Mario Movie
@KaiserGX I recall people thought the movie would be a trashfire the moment it was revealed Illumination were making it.
The movie isn't perfect but I just suspect there were many who just go out of their way try and find faults in it simply to avoid having to admit that Illumination did a good job.
Before movie: "Illumination? it's going to suck"
After movie : "Yeah well... the story wasn't good"
Personally I appreciate that the Mario Movies are actually fullly 3D animated lol. So many videogame movies are just avoiding being fully 3D animated when really the movies should be a way to see both the characters and their world realised to an extent a game console isn't going to allow.
Re: "Nintendo Is Probably The Easiest To Scam" - Devs Discuss The Current State Of The eShop
@KeeperBvK Thanks, they don't give reasons on applications I just suspect it's due to the Switch's popularity and me not having a big history of releases I may just be getting passed over.
I'm somewhat hoping the release of Switch 2 will reduce the demand for Switch dev kits, which might make it easier for me to get my game on next time I try.
Re: "Nintendo Is Probably The Easiest To Scam" - Devs Discuss The Current State Of The eShop
@KeeperBvK Yeah, It's called Reindeer Story
https://store.steampowered.com/app/1946170/Reindeer_Story/
Re: Nintendo Updates Its User Agreement To Crack Down On Emulation
@liljmoore Yeah was going to say.
If they're pirating Nintendo games they can't really claim Nintendo is being anti-consumer. They aren't even customers if they aren't buying the games
Really theyre just bunch of entitled greedy gluttons who thinks Nintendo should cater to them when all they ever do is steal from Nintendo lol.
Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit
@Entrr_username The only one screwing Palworld over is Pocketpair. The lawsuit has Nintendo asking for only $35k and an injunction on the game while its infringing patents.
Pocketpair could have saved a lot of money by admitting fault, paying the damages, making the changes and then re-releasing the game in a non-infringing state. They instead choose to dispute the lawsuit, meaning expensive legal fees AND they're already being forced to make the changes anyway.
If you thought about it for more than 5 seconds before attacking people. The judge in a patent lawsuit case is inherently going to accept that patents in general are valid. So there's only the question of whether Palworld is copying Nintendo's patented mechanics or not, and the direction the lawsuit is going points to yes. So trying to shame people for thinking patents can legally be upheld is silly, because they are and that's how the system has worked for decades.
It really doesn't matter how successful Palworld is, plagiarism is still plagiarism and it deserved to be looked down on. Doesn't really matter how many copies it sold or whether you personally like the game.
Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit
Removed
Re: Pokémon Scarlet & Violet Is Now The Second-Best Selling Game In The Series
Well deserved, it really is a step up despite ots performance issues. What's impressive is that this is the 1st time that the 2nd Pokemon generation on a single system managed to outsell the first.
G/S, B/W and Sun/Moon all sold less than the 1st entry.
I'm looking forward to the Switch 2 update as I held off the DLC. So would like to play it with better performance.
Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit
@GabrielBacakPS I've seen that 100x but be honest do you really think any of those look the same beyond being based on the same kind of animal?
Its comparing a Geodude a floating rock with arms to the Sandman in DQ that's a creature emerging from the ground. Like the concept isn't even the same.
Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit
@Olrun Considering to breach a patent your mechanic would have to be the exact same method as the patent maker. It can only really stop purposeful plagiarism or coincidences.
https://patents.google.com/patent/JP7528390B2/en?oq=7528390
Like there's hundreds of ways you could have a monster fly or glide. But Pocketpair managed to use the exact same method that Nintendo patented, which would either be coincidence or copying. A creative team is going to be able to come up with it's own method for flying/gliding (Gamefreak managed that in Legends Arceus).
They also managed to use the exact same method as Legends Arceus for summoning/catching your creatures and had to remove that too.
I don't really think Pocketpair should be defended on the principle because to me it seems they are the type of company (plagiarists) that this system of patents is supposed to protect against.
It's not surprising that as this lawsuit goes on they're having to make changes to the game suggests a judge is increasingly ruling in Nintendo's favour as it goes on. Like even if Pocketpair had the money to carry this lawsuit out indefinitely it seems like they're having to remove more and more from the game.
Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit
@Jeronan @Jeronan You're just flailing about now.
Pokemon Red/Blue predates Tamagotchi which is the device that Digimon spun-off from. Pokemon was made in early 1996, Tamagotchi in late 1996 and Digimon in 1997.
Maybe have a think about why they didn't go after Digimon despite being a multi-billion competing in all the same multimedia realm as Pokemon and very clearly having been made as a reaction to Pokemon.
The reality is that Digimon is distinct enough from Pokemon despite the fact it was made in response to it. Bandai had creativity and made something unique where Pocketpair has creative bankruptcy (like all of their non-Pokemon mechanics in Palworld are just lifted from other games too) which has put them in a position no other developer has with Pokemon (beyond like chinese rip-offs and bootlegs).
Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit
@Jeronan All of those are just common gameplay concepts like a choice between 3 things, a party limit size and gym battles are just boss battles.
TemTem is closer to Pokemon's gameplay than Palworld is, but it's not actually breaking any of their patents. Like I said you can't just patent a concept like "choosing 1 of three monsters" or having a specific number
as a party limit. Now that would be ridiculous.
But you can patent aiming and throwing an object in an arc to catch a creature, or gliding with a mount in a specific way. You're trying to call Nintendo a patent troll but considering how close TemTem is and Nintendo not taking action should actually validate that they're not actually using patents to try and stifle competition. They're just enforcing them when some game is breaking them on purpose (Palworld).
Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit
@Jeronan There'll have been other games before Pokemon with gliding, but Pokemon's method is unique.
Patents protect the implementation, not the concept.
Re: Palworld Dev Announces "Disappointing" Game Changes Resulting From Nintendo's Lawsuit
@Jeronan They can get away if the offending game is doing it 1:1 with the way its patented.
They can't stop gliding with Animal Mounts but they can stop gliding with Animal Mounts in the exact same manner as Pokemon Legends/Scarlet/Violet.
If Pocketpair weren't copying the mechanics exactly then they wouldn't have had to change anything. But that would have required not being creatively bankrupt scumbags.
It's like how they had to patch out their 1:1 copy of the Pokeball mechanics. Plagiarism isn't right.
Re: Unlike Nintendo, EA's Game Prices Apparently Won't Be Rising Any Time Soon
Screw EA. 25% of EAs income (in 2020) comes from Ultimate Team and it's undoubtedly even higher now.
They're not raising prices because their entire business is floating on people spending hundreds or thousands on lootboxes in a single game.
Stop enabling this crap by making it out to be some benevolent action when it's not. I can't wait until lootbox legislation by government is passed.
Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"
I think people have been spoiled by the 4th to 5th gen transition. The change to discs and later digital lowered prices but that can only ever be a one-off that inevitably will be wiped by rising development costs.
There's no avenue for games becoming cheaper. Even indie game prices are climbing upwards.
Re: Astral Chain Director/Nier Automata Lead Designer Quits PlatinumGames
Sad to see. Sometimes if enough people leave a company, it can just become little more than a logo.
Re: Switch Users Are Getting Error Codes After Updating To Version 20.0.0
Typically the risk with big updates lol hence why Typically we just get stability ones. It's probably a good thing they rolled these changes out for Switch so they have time to fix it before the Switch 2.
Re: Xbox Is Raising The Price Of Consoles, Accessories, And Games Worldwide
@Yoshi3 Did Nintendo need to raise prices to $60 or $70 before MS did it? Nope.
Did Nintendo raise their system price? Nope. Microsoft and Sony have multiple times though.
Did Nintendo need to add DLC to their games for Microsoft to? No.
The reality is they're all going to raise prices. Sony and Microsoft just waited til Nintendo did because they likely knew people like you would pretend Nintendo is the reason.