Comments 2,014

Re: Random: Sega Surprises Sonic The Hedgehog Fans With Official Timeline

Dr_Lugae

@N00BiSH I mean I think Ian Flynn the Sonic Comic writer is the official "lore keeper" lol.

Personally I think Mario has it right where there's not much continuity but they just pull whichever characters they want for a game into whatever role based on what suits the game best.

Like if they wanted to bring Pauline into the mainline Mario games and make her the Mayor of New Donk City they don't have to be constrained by what happened in Donkey Kong or the Mario vs Donkey Kong games.

I think it's just an exercise in futility to even humour the idea almost all of the games in a series are actually accounting for all of the others and a certain order of events when deciding on the story.

Re: Sakurai Says Japanese Developers Should Avoid Trying To Appeal To Western Tastes

Dr_Lugae

This is definitely true for Square Enix, they sacrificed Final Fantasy's popularity in Japan chasing the western cinematic action game audience and the Game of Thrones audience for FF16.

Except it didn't work so now it's just straight up less popular worldwide and with no way to reverse it because there's 6-7 years between mainline entries.

FF used to sell 3million just in Japan. Now they sell 3million worldwide.

Re: Pocketpair Recalls "Depressing Day" Nintendo Announced Its Palworld Lawsuit

Dr_Lugae

Strange how everyone who tries and rips Nintendo off for money call themselves "fans".

Really Pocketpair are giant leeches, their last game Craftopia is just as blatant. See their goblins there are just model edits of BOTW's Bokoblins and Moblins.

Pocketpair just rely on gullible fools immediately siding with the 'underdog' against the big company for support. Anyone who's actually looked into Pocketpair's history would know they don't operate in good faith.

Re: Star Fox Veteran's New Game Is Channelling Serious Lylat Energy

Dr_Lugae

@tdub154420 I looked it up, Giles Goddard was involved in the original one on SNES. Though not anything after.

But he wasn't the only one like he said in the video, or even the only programmer. So he's lying in the video for some reason.

Before I read the article.I presumed it was Dylan Cuthbert's Q-Games because he was involved Starfox 1 & 2, Star Fox Command and directed Star Fox 64 3D.

Re: Nintendo & Pokémon Company Had An "Adversarial Relationship", Say Former NOA Staffers

Dr_Lugae

@larryisaman As much as I like Nintendo I think them fully owning Pokemon might not have been that great.

Under Nintendo, like most of their franchises most actions with Pokemon would prioritise selling Nintendo consoles. It'd have probably helped if they could just have just got whatever Pokemon game they wanted on a console like WiiU instead of a handful of spin-offs, but obviously unless they did a 3DS/WiiU cross platform game any Pokemon on WiiU would have been trading Pokemon's success to try and save a console.

Whereas The Pokemon Company take actions to boost Pokemon as an IP (With exception to releasing it on platforms competing with Nintendo). I think Nintendo would be hesitant to make quite as many mobile games with Pokemon or have pushed the card game as far as TPC.

I think Nintendo's multi-media strategy with Mario is a lot weaker than Pokemon. Until recently Mario's largely been all licensed toys/products outside the games rather than extra branches of the franchise like the card games, multiple manga, anime and movies are for Pokemon.

Re: Nintendo's Lawsuit Win Against Major French Sharehoster Is Now Final

Dr_Lugae

@Pillowpants To be fair law works slow but the tech world moves fast.

Victories like this increasingly and rightly put the onus on website owners to have responsibility for what they are hosting online. Where in the past you just had website owners just disregarding the content they hosted without consequence and just straight up profiting off piracy.

Re: Opinion: Pokémon Legends: Z-A Looks Cool, But It's Lacking Arceus' Unique Style

Dr_Lugae

@8bitKirby The success of Pokemon flies in the face of the idea every game needs to be a graphical showpiece that demonstrates the raw power of the system. So it angers people when Gamefreak don't waste their time intricately designing every building you run past and will forget about lol in favour of a simpler visual style.

Even on the Gameboy Pokemon was behind the curve visually. It's hard to believe it's been 30 years of Pokemon and people still don't get its not remotely meant to be a graphical spectacle, or that it not looking as good as the best looking games on its system is something new.

I think it looks good.

Re: Nintendo's Palworld Lawsuit Might Go International As New Patents Land U.S. Approval

Dr_Lugae

@97alexk They have patented that and throwing an object to catch a monster isn't broad. Shin Megami Tensai does negotiations to convince Demons, Digimon has you collect data to create a copy, Monster Rancher had you summon them from discs, Fossil Fighters have you dig up fossils, etc.

Palworld's is literally the least creative because it's the same as Pokemon, there's no creativity in copying someone else's mechanic exactly. Nintendo's patent in this case promotes innovation as it means developers have to get creative and do something new and different to implement a similar mechanic. The patent is narrow, most monster collecting series have persisted without falling afoul of it, and the only one that hasn't is the one that decided to use it exactly.

Team Xecuter made hundres of millions. Nintendo even got awarded $2million from resellers so it should speak for how much the they made.

Pocketpair haven't found a loophole, they just tried to bypass the creative process. that's why they're getting sued. Pocketpair should lose the lawsuit otherwise it might as well be a big flashing sign that plagiarism is OK.

How successful Pokemon is has no bearing on what is fair and legal competition.

Re: Nintendo's Palworld Lawsuit Might Go International As New Patents Land U.S. Approval

Dr_Lugae

@97alexk You can't really patent a generic game mechanic. No one can patent the mechanic catching of a monster. They can patent like Nintendo have, throwing an object to catch a monster. Which is fair, the Pokeball is such an iconic method and unlike any game that came before.

If the patent doesn't prevent catching monsters as a mechanic then I don't see why it shouldn't be allowed. If anything it encourages innovation as each monster collecting game has to come up with its own unique method of capture.

Gary Bowsers life was ruined by himself. He was involved in and installing ransomware in people's Switches were if they didn't pay Team xecuter they'd brick the Switch. He owes 14million because he done collosal amounts of damage and the team made millions, and even after being warned by Nintendo they continued.

There's nothing scummy about it, if they sued him for say $100k then he'd probably be still be jailbraking systems today, because why wouldn't he? If he's part of a multi-million illegal piracy business why would he stop unless he was made to pay back more than he made?

Nintendo are deserving of critique, but I think people expecting Nintendo to be limp wristed when people and companies are ripping them off is unwarranted.

Re: Nintendo's Palworld Lawsuit Might Go International As New Patents Land U.S. Approval

Dr_Lugae

@97alexk Pokemon already has competition. Competition stealing from the original is not legitimate competition.

The likes of Digimon, Yo-Kai Watch, Tem Tem, Monster Rancher deserve support. Palworld does not,

Considering Palworld has already started removing mechanics after the lawsuit started but before even any decision had been made, I don't see how anyone can sincerely think Nintendo wasnt justified and should lose this when Pocketpair is either pre-empting a loss or trying to hide their infringement.

Like the right thing to do is opposing plagiarism. But people seem not to want do it because that means no palworld.

Reminds me of Yuzu where the emulator developers were sharing pirated ROMs and charging for access for a build that could play Tears of The Kingdom early. Very obviously wrong, but people were crawling out of the woodwork to defend Yuzu (or more specifically their personal use of the emulator).

Re: Nintendo And Amazon File For $7 Million Default Judgement In Fake amiibo Suit

Dr_Lugae

@Medic_alert Probably easier to sue the bootleggers alongside Amazon, than it would be to sue Amazon itself lol.

Even if Amazon were liable, it'd be impossible for Nintendo to successfully do it. Especially considering Bezos probably now has special protection given he was in the front row at the president's inauguration alongside the other tech oligarchs.

Re: Sony Does What Nintendon't By Removing A Bunch Of 'eSlop' Titles

Dr_Lugae

@G_and_Thomas IMO the quality seal made more sense when in the NES era companies had a yearly limit of games they could publish only increases by having high rated games (if I remember correctly).

I think Nintendo should re-institute a limit on games published per year, with exceptions for bigger publishers like Square, Microsoft, Capcom, SEGA, etc.

These bad games work on pure volume of releases so if lesser known publishers and indies could only publish 2 games a year on Switch they'd be forced to focus on quality over quantity. All the best indie devs usually spend several years on one game so a limit of 2 per year wouldn't be a barrier to good games. And it'd make smaller publishers more selective over what they release

Re: Talking Point: Where Should 'Luigi's Mansion 4' Take Place?

Dr_Lugae

I'd like the village idea people mentioned.

I'd be interesting to have a village that starts abandoned hub that updates as you progress through a Mansion and save villagers from paintings or befriend ghosts.

Though the fact you could just can come and go from the Mansion as you please could make it feel less spooky than a Mansion Luigi is trapped in.

Re: Nintendo Is Developing New Mobile Game Apps, Unsurprisingly

Dr_Lugae

Since the Switch 2 isn't going to instantly reach Switch sales and the Switch will be on decline.

I could see Nintendo releasing a few mobile games primarily help their business while the Switch 2 userbase is building.

Like how Fire Emblem Heroes released in 2017 was more succesful than a potential Fire Emblem Switch game would have been at launch and almost certainly contributed to making Three Houses become the best selling Fire Emblem when it came in 2019.

Re: Dragon Quest III HD-2D Remake Sold Above Expectations, Says Square Enix

Dr_Lugae

Should probably be embarrassing for them that DQ3 and FF7Rebirth have such similar sales.

FF7Rebirth was almost certainly supposed to be Squares "big game" and had vastly more resources planted into developing and marketing.

But there's no way that DQ3 hasn't ran rings round it in profits due to lower budget yet still achieving similar sales while being a premium priced game.

Re: Nintendo Switch Hardware Sales Pass 150 Million, With PS2's Record Still A Way Off

Dr_Lugae

@Tyranexx I think the most generous interpretation of Sony's PS2 sales bollocks is they may have been setting a trap for Nintendo DS. They revised PS2 to 155m when the DS was nearing 150m.

They may have thought Nintendo would have purposely tried to sell more DSes than PS2s. Thinking Iwata would produce and ship 156m before discontinuing the DS to announce it as the top selling system, at which point Sony would reveal they sold 160m PS2s.

But Nintendo didn't choose to take the bait which left Sony Awkwardly "revealing 160m" over a decade later in response to Switch, which just makes it look like Sony's making their numbers up.

It'll be cathartic to see Switch reach 161m or higher.

Re: Nintendo Switch Hardware Sales Pass 150 Million, With PS2's Record Still A Way Off

Dr_Lugae

I think it's a bit BS to say the Switch is unlikely to outsell the PS2.

The 3DS sold 17million between 2017 and being discontinued. Especially considering there may be half a year til Switch 2 and it will be hard to get for the first year. The Switch may have 18months where its available and Switch 2 is unreleased or very hard to get.

Along with Pokemon Legends ZA. And it may actually get a price-cut. I think the Switch will remain popular this year.

I don't see how the Switch selling another 10 million between now and discontinuation is some long-shot when it's sold almost half of that last quarter.

Re: Takaya Imamura On Nintendo's Future: Talented And Charismatic Devs Are "Crucial"

Dr_Lugae

I think the all-round quality of their internally developed projects points towards there being a wide array of talent that likely goes unnoticed in the credits list of 100s than when a big game could come from a dozen or fewer developers.

Imamura is largely known because he could be the artist on a project. But nowadays there'd have to be multiple artists and an art lead.

Re: "Nintendo Is Probably The Easiest To Scam" - Devs Discuss The Current State Of The eShop

Dr_Lugae

@PokeMadness1996 It's kind of both ways. It's tough to get on Switch still, but once you're there ever game after is easy.

Like I've unironically tried to get a game I spent 4 years making that has only positive reviews on Steam onto Switch 5 times and failed. If Nintendo were applying the same scrutiny to every game, the shovelware would not have a chance of being approved

But it's obvious what's happening is shovelware publishers are putting effort into one game and then once they're in the floodgates of crap open up. I think Nintendo's current system puts far too much trust in developers they've approved 1 game for and too little trust in unproven developers.

I'd unironically think a cap on releases per publisher (With exceptions for big names like SEGA, Square, Capcom) would drastically increase quality. The shovelware devs wouldn't be cranking out garbage if they could only release 3 games a year and they all have to be reviewed. And even the best indies often release less than 1 game a year anyway.

Re: Stardew Valley Creator Doesn't Want To 'Close The Book' On Its Development

Dr_Lugae

I dislike the idea of an endlessly updated game. At some point just piling up content high bloats a game.

A sequel that's free to cut or adjust content to make a better or unique experience. He has the resources to pay someone else to update Stardew Valley.

I don't get why he bottlenecks his game dev by tying himself to an already successful game. As an hobbyist indie dev I'd see a succes in Stardew Valley's level as an opportunity to sustain new projects, and even pay people to create others. It's a bit frustrating to see a lot of the massive indie succeses somehow get slower at making new games.

Imagine if we were still waiting for Super Mario Bros because Miyamoto was too busy updating Donkey Kong?

Re: Steam Deck Sales Business As Usual For Valve During Week Of Switch 2 Reveal

Dr_Lugae

The Steamdecks OK I bought one from my brother inlaw when he wanted an OLED Steamdeck to replacehis original. Its unreliable random games just don't respond, start up or hafe bad performance. Because it just plays PC games and not specialised Steamdeck releases its an afterthought for developers.

I prefer the Switch and think the Switch is a far better system largely because games are designed for it. So if you buy a game for it you know its going to work. Plus I prefer physical to digital.

@timp29 Yeah, I don't believe for a second that these big companies aren't very carefully tracking these stats.

Comes off more as saving face, and because theres no transparency we dont know what the Steamdeck sold. Did they fix it, or did they "fix" it by weighing sales of Steamdecks stronger so it requires fewer to sales to be higher in the chart?

Re: EA's Share Price Plummets After Reports Of Disappointing Financial Performance

Dr_Lugae

I've been boycotting EA since 2010's terrible Command & Conquer 4, and in the last 15 years they've done nothing to make me even remotely regret it.

I've read 75% of EA's business is just from "live services" (looboxes, dlc, season passes) and 25% from actually selling games. So hopefully this is a down trend in people buying lootboxes for the nth time in EAFC.

So if EA goes down it'll probably come alongside the hopefully the end of some of the worst practices in gaming history, and open up a gap in the market hopefully to be filled with a company that actually wants to sell games foremost and not squeezing customers with live services.

Re: Opinion: My Daughter Made Me Realise That Mario Wonder's Difficulty Options Need Work

Dr_Lugae

Personally I can see where Nintendo's approach comes from. Making a character or two invincible a lot simpler and follow more intuitive visual rules for the game. Because you know if Yoshi or Nabbit are on screen they're invincible. You know if you play as Yoshi or Nabbit you don't take damage.

Introducing accessibility options as toggles and option menus introduces its own accessibility challenges. I think it's a bit backwards when the game starts demanding the less skilled player to fiddle around with extra menus before they can play, but the more skilled player can just jump straight in.

Shouldn't the accessibility modes be as easy if not easier to access than the standard play?

Maybe with parental supervision invincibility as option would make sense and could be set for a toddler by the parent. But alone I could see a great deal of frustration of a child not understanding why their character who was invincible in one play session wasn't in another if they choose the wrong option.

Re: Reaction: Nintendo Pins Hopes On Familiar Fun With Switch 2

Dr_Lugae

Looking forward to it. The Switch is still selling over 12million over 7 years in. So dropping the Switch brand or trying anything out of left field would just be silly.

If people still want Switch to this extent then the best thing to offer is the Switch but better. its not uncharacteristic for Nintendo to make an iteration on succesful hardware.
NES -> SNES
Gameboy -> Gameboy Advance
Nintendo DS -> 3DS

The numeric naming convention is different but I think the WiiU demonstrated the problem of trying to be too clever with a name. It can just lead to confusion.

Re: Sega President Shuji Utsumi On Sonic The Hedgehog’s Next Major Outing

Dr_Lugae

Tbh I expect the next one to be pretty bad. The last 7 years have shown every single time that SEGA gets some goodwill with Sonic often from a 3rd party. They exploit that good will with an inferior product.

QED: Mania and the 1st and 2nd movie They've followed with Forces, Colors Ultimate and Origins respectively. Greedy cash grabs that planted SEGA back in the position of looking for more good will.

So forgive me if I don't believe their words when their actions never reflect it.

Re: Final Fantasy Team Wants To Hear Your Thoughts About The Series

Dr_Lugae

I have very little faith in the series. I used to love it and I still like 1-13.

But it's just turned into action games with an RPG skin. Whole also taking 6-7 years per entry. I'm not waiting til 2030 to see them attempt to pass off an entirely alien game as Final Fantasy 17.

@johnedwin They've tried to be cutting edge but if the sales decline (and they have) then they have less and less room to increase the budget as their profits drop.

It's reached the point where they've hid the sales of Final Fantasy VII Rebirth.

Re: Sonic The Hedgehog Will Be Back For A Fourth Movie

Dr_Lugae

Meh, I really want to see a 3D animated Sonic movie like the Super Mario Bros Movie.

The live action hybrid Sonic movies are good but I half feel they're actually blocking a proper one set in Sonic's world and not the real world from happening.