Looks really good and a lot of the new features look interesting, like the battle plug system. The only thing that gives me pause is the statement you're both 10 hours in and "not far in" and stuff is repetitive between islands.
Personally I think Mario & Luigi is best with 16-20 hour games.
It's not the end of the world but Dream Team going 40+ hours made it a slog. That game's content and story wasn't really any more developed to justify double the length so it just felt like the typical experience with bad pacing. Was hoping Brothership would have been closer to 20 hours long lol.
I guess he'll be voicing Baby Mario and Baby Luigi for Mario Kart 9 lol.
Tbh I would have thought they'd have used Charles stepping down as an opportunity to spread the roles across multiple people.
It's obviously going to be harder to be sound alike for multiple characters from one person because Charles could just do whatever voices he feel he could do comfortably. Kevin has to try and match every voice Charles could do.
I think at this point Nintendo probably need to buy Gamefreak for Gamefreak's sake, and get some of their own data security experts to manage their IT systems.
Gamefreak operating like a small studio is likely why this happened. No one's going to go after the data of the typical small scale studio but Pokemon is just too valuable to have some rinky dink system where vast swathes of data can be stolen due to a single employee falling for phishing.
@Bluesaxo I think they usually go after distributors rather than individual pirates because suing a pirate stops one person. Shutting down a distributor can prevent thousands.
I think the only way it'd make sense to go after an individual pirate is if they could send automated fines greater or equal to the games full price for ROM downloads.
This guy is a clown, he's literally selling mods with pirated games pre-installed. He should have stopped in March when he was given the chance to.
Maybe he read too many YouTube videos and read too many comment sections and believed that Nintendo don't have any case against piracy.
I predict the same people who think he might win will say that Nintendo ruined his life, once he gets slapped with a fine like Gary Bowser. But this is all his own doing.
@Poco_Lypso You're one to talk about meaningless labels when you're planting woke into every other sentence.
Dragon Quest has always struggled to appeal the west, so even if you think there's a "modern audience " that doesn't exist. They're also not really appealing to the audience that does exist either.
If its consistently trailing games like Final Fantasy and Fire Emblem outside Japan despite DQ being the older RPG, then they're obviously doing something wrong.
I read it's the biggest game publisher in the world with over 10,000 employees despite not actually being the richest/most successful. I think the problem with companies that big is that they become to big to manoeuvre or react to the market.
So while Ubisoft's big AAA Open World strategy worked well for a time. As soon as it stopped working the company wasn't actually in a state where they're set-up exclusively to make these kinds of games.
I read they were worth more in 1997 when they only really had 1 hit game, Rayman but were a much smaller company, which meant they could more properly react to changes in the market.
@Giancarlothomaz agree, if the Switch successor lasts as long as the Switch, Miyamoto will be almost 80, I don't think he'd be directly involved even in Pikmin past that age. Even if he'd still be at the company (though I'd suspect he would be)
IMO Enix were always out of touch with western conventions that's why DQ never had a great track record here. But they really screwed the pooch this time.
The case their arguments resonated with Elon Musk should say it all. He and his brain dead lickspittles are not the market for Dragon Quest.
The idea they're begrudgingly barely changed the official art for a character is a point of contention is dumb. The idea the changes would be enough to satisfy the people who'd criticise it is dumb (it won't), blaming the change on the west is dumb (they choose to change it).
Square Enix really needs to change because it feels like they're sabotaging all their big series.
@Owozifa I wouldn't be surprised if the sprite in-game is doesn't show any design change, hence why the clothes are close to the Warriors skin colour because at the pixel art scale they're using it'd be indistinguishable.
So this storm is likely over how one character will appear in official art and the boxart.
@UltimateOtaku91 Yeah they aren't even really in the same ballpark. The Traditional 3D Zeldas for consoles didn't sell even 1/3rd as well as BOTW. The topdown Zeldas can sometimes sell less than half the corresponding 3D entry (e.g. Minish Cap compared to Wind Waker on GC) even when they're on a more successful system
than the 3D one.
While BOTW and TOTK did raise Zelda's profile, they just aren't going to make a top-down Zelda games as popular as the Open World ones.
Considering Miyamoto said he hoped series like Mario would continue in long past his time. He probably wouldn't want either Mario or Zelda so intrinsically tied to him that it'd hurt either series if he's not involved in them
So I'd understand why he'd he'd went from director to producer to supervisor to uncredited (although you'd think he'd at least be in the Special Thanks, lol).
Supposedly they were distributing pirated copies of Echoes of Wisdom. AKA the exact same BS Yuzu was up to with TOTK.
Though not surprising giving there's an endless amount of people lionising emulators and making wonky arguments to try and spin piracy as morally good. Instead of dark grey.
@RygelXVIII Yeah Nintendo/TPC should have it. IMO catching a monster with a ball is entirely ubiquitous to Pokemon. If you're using it, the only reason is to plagiarise.
Negotiations (SMT)
Forming pacts (Monster Crown)
Collecting Data to create a copy (Digimon)
Catching in a spinning device (Coromon)
Catching in a net (Crystal Monsters)
Building a robot out of parts (Medabots)
Getting a mobile number to call (Telefang)
There's so many methods used over the years that Palworld taking Pokemon's from Legends Arceus is nothing short of creative bankruptcy. Why is the most uncreative method of copying someone else getting such defense? Shouldn't creativity be celebrated?
Perhaps you're fine with everything just copying each other, and with how Palworld sold it'd form the argument that games are just better off lifting all their ideas from other popular games. What ever happened to innovation? Having your own ideas?
Patents encourage & protect creativity and unique approaches when using comparable concepts.
@Koffeeking0407 Nah, I think the plagiarist Pocket Pair have overstepped.
Honestly there's going to be unending salt flowing from this site's users, when it turns that shamelessly lifting mechanics wholesale from other games is breaking patent laws.
Really if you're going to copy a mechanic from another game exactly the same way then you deserve to.be sued. If its about catching just think about how practically every alternative to Pokemon had their own method because those developers actually had original thoughts in their heads.
Then Palworld shows up with no ideas of their own just copies other games including Pokemon, BOTW and ARK. I don't know how that's defendable, but the internet always finds a way to side with scumbags.
@anoyonmus it's still possible for them to also sue on copyright. It's notable when Nintendo sued Enterbrain over Emblem Saga/TeaRing, they sued on patents first and then later sued on copyright (despite the fact the game originally had literal Fire Emblem characters in it and the creator said it would continue the story of Fire Emblem, so copyright was a slam dunk).
It's possible Nintendo are just prioritising the removal of infringing game mechanics above the monster/character designs. Possibly because forcing them to remove enough mechanics could completely kill the game where monsters can be swapped out.
It basically isn't worth it, there isn't infinite growth in the games industry. Games don't necessarily sell better just because they've got higher budgets and more detailed graphics.
You only have to look at Square Enix being the first company to jump onto the graphics arms-race is now rewarded with sales of 2-4million for mainline FFXVI and FFVIIRebirth when they cost more than ever to make. When by comparison FF7 with lego people sold 10million.
As shown by Nintendo's model the games are going to look better as tech advances, but just being able to brag about having the most powerful system on the market, or the most polygons in a character model, isn't actually worth all that much in the long run. In the end it's the quality of the games that matter.
@Borderlineland The trace is automated and likely the emails to request take downs.
What I think will happen is social media sites will get snowed under with so many automated takedown requests and potential lawsuits, that they'll need to introduce AI tracking to block infringing uploads just too keep up.
If the AI image uploads are blocked at upload at all the big social media sites it'll kill the spread of infringing images.
@HeadPirate I see, though how do Warner Bros have the Nemesis System of Shadows of Mordor patented in that case? Or Namco having had loading screen minigames patents? Or Nintendo and Colopls patent dispute over a touch screen analogue system occur?
@axelhander Game design patents are important because any company can file them.
If companies like Nintendo didnt patent their game design mechanics, anyone even you or I could file a patent for the mechanics they designed in any existing game and then demand royalties from them using them.
The fact Nintendo are using them against blatant plagiarists is fair though lol. Palworld isn't even subtle in its idea theft.
@KrustyKoopa You'd be wrong then Nintendo already won a patent lawsuit against COLOPL in 2018 and haven't went on.a warpath or triggered a patent apocalypse.
This isn't new, Gaming companies have patented everything for decades, largely because anyone can file patents so non-gaming entities could patent ideas from a video game and turn around and sue the original creators for infringement.
This video should showcase why it's actually important that gaming companies make these patents and why they're only really used in extreme circumstances.
@Dizzard It's just hyperbole, like if NIntendo were going to rail against monster collectors they could have went after Digimon since Digimon World 2, ontop of Monster Rancher, Robopon, Telefang, etc. back in the late 90s early 2000s. But Nintendo didn't.
More recently they even promoted Yo-Kai watch despite it being their closest competitor up to that point. I think the idea of Nintendo trying to get rid of all Monster collecting games just comes from attempting rationalising Nintendo singling out Palworld without accepting that it's because of Palworld crossing a line the other series didn't.
I can believe it, I think the Gamesradar person is missing the point. You don't need to be the same genre to steal an idea.
A good example is how Warner Bros has the patent on Shadow of Mordor's Nemesis system. Shadows of Mordor is Action Adventure.
But you don't need to be an action adventure game to a have a system that tracks and updates various rival characters based on the players actions and interactions with that character. A turn based RPG could potentially infringe the Nemesis system even if the rest of the game isn't like Shadows of Mordor.
In Pokemon's case though an action game could infringe systems in the turn based ones. And I wouldn't be surprised if the infringed patents are from Legends Arceus which is an action game w/ turn based battles, with Pocketpair hating making original systems I wouldn't be surprised if they just copied from Legends when it released.
I think Nintendo will win purely because Pocket Pair constantly steal ideas, concepts and designs. Their previous game Craftopia even has the Bokoblin and Moblin models from BOTW in it.
So yeah this isn't a coincidence or just inspiration, they were made to copy Pokemon against their will by the CEO. So all the guff about creativity they put out in their message is bunk and doesn;t actually represent what Pocketpair is really like.
@Steel76 The funny thing is that image does more to demonstrates how Gamefreak were able to come up with unique, distinct designs for creature concepts that were already done.
It's a bit strange how the Pokemon representing the same animal can look so different to DQ monsters, but in Palworld they for some reason (plagiarism) look like a pre-existing Pokemon.
@Zachuratedphat They might have more issues, in the past Nintendo sued Enterbrain for Emblem Saga/TeaRing Saga based on patents for gameplay, didn't win at first.
Then on appeal Nintendo used the fact the creator of it had said that the game was going to continue the story of a number of Fire Emblem characters as evidence of copyright infringement. They sued on copyright infringement, and they won on that despite not actually using copyright infringement in their initial case.
(Probably because winning on gameplay patents can potentially take the whole game down or substantially limit it, whereas winning on Copyright just means they have to change the characters)
They may similarly just be withholding suing on copyright grounds for Palworld for later, just in case they don't win on patent infringement.
Pocketpair is actually a quite repulsive company that makes all of its money from early access games and keeps making new early access games before the previous ones don't finish.
They very blatantly steal assets and have very little ideas of their own that isn't just frankensteining other games ideas together in some mish-mash that looks good for trailers but is never intended to be a complete game. The gaming industry would be better off if Nintendo wipes them out in court, Palworld gets pulled from store fronts and everyone who bought the game on Steam or Xbox to be issued full-refunds.
@VoidofLight Yeah too many people are judging this on the size of the companies
involved and not their actions or history.
@BodkinDQ I'm pretty sure that was just their community manager who said that not the actual creator considering he's got a pretty cynical view on gaming and creativity.
@HeadPirate Yeah that stuff would make sense thanks.
I guess we'll find out for sure once it's all done since Nintendo are claiming infringement on multiple patents.
@Anachronism personally I think they deserve it because not only is it blatant.
The game itself and the company are Early Access scammers. They release games in early access, promise road maps, don't deliver and then announce another open world crafting game for early access cash.
Their previous game Craftopia is still in early access, and their game before that was abandoned for Craftopia. If they get sued into oblivion the games industry would be better off for it.
I'll save you reading through it but here's a snippet:
"The computer
causes a player character in a virtual space to take a stance to release a capture item when a first category group including a plurality of types of capture items for capturing a field character placed on a field in a virtual space is selected based on an operation input of pressing an operation button, and causes a player character in the virtual space to take a stance to release the capture item when a second category group including a plurality of types of combat characters that engage in combat is selected, and determines an aiming direction in the virtual space based..."
@Darkcaptain3 I know I'm just saying because Palworld is blatantly copying Pokemon it's more likely to break a patent on a mechanic than any other monster collection game.
I'd wager because you catch Pals by throwing "power balls". The pokeball concept is unique to Pokemon and something other Monster catching games dont use. Except Palworld and its only using it because its ripping Pokemon off.
@NinChocolate I mean Pocketpair are about as blatant at ripping Pokemon off as Yuzu was at using and encouraging illegal use of an emulator for piracy.
They're going after them because they're low hanging fruit and an easy win to discourage other potential infringers.
@Darkcaptain3 I highly doubt they've patented collecting/catching mons that otherwise they could have sued Bandai as far back as Digimon World 2.
Considering how shameless the Palworld devs were in lifting stuff straight from other games they've bound to overstep their bounds. Pokemon's legitimate competitors have the advantage of actually having their own ideas.
@Antraxx777 IMO Wukong just cant be compared to any other game largely because 90% of it'd sales were from China and there was state ran advertising for it.
It'd be a bit like if the UK government advertised Hogwarts Legacy to make sure that everyone in the country was aware of it, obviously It'd have performed immensely better in the UK than it already had. When you have a game with that kind of advertising with basically zero competition, any actual game design decisions are inconsequential to its success.
I like 3D platformers but didn't buy it. The character designs just made it unappealing which is bad when 3D platformers is a genre that isn't short of well designed characters. So weak designs is not something that can be gotten away with regardless of game quality.
IMO Penny looks like the female version of Oscar from those shovelware games on the DSi. While a lot of people think SEGA needed Evening Star to make Sonic good, its pretty clear Evening Star needed Sonic attract people to their gamem
@PepperMintRex it's just out of sync with the audience Sony had cultivated the last 20 years.
It doesn't really help that its arguably more cutesy than any Nintendo platformer since Yoshi's Story with a protagonist that looks like a robot toddler.
It'd have been like Nintendo making Splatoon a realistic gritty shooter. Probably isn't impossible for Sony to sell a platformer to its audience but they can't jump from cinematic dark games to cooing robot baby and expect to sell the same. Doesn't matter how good the game is
They're charging a premium for a system that's lacking features of the base version. Typically a deluxe model should come with everything the base model has, because you're paying more in the first place.
Buy the PS5Pro and you're paying a premium for the opportunity to pay more to play the physical discs, paying a premium to pay more to stand the console up.
This stinks of greed, the inability to deliver better performing hardware at an affordable price, the desire to push it out anyway, and to foist the costs onto the consumer.
I think it's just people facing the reality most videogame adaptions just aren't good. The recent spell of good ones have been exceptions
Minecraft is bound to be low quality because its owned by a company who bought it only because it made money. Its not like Mario where Miyamoto was involved.
@The-Chosen-one Yeah I remember reading a interview with Miyamoto where he said he wasn't against story.
But what he prioritised is player participation, that story can be something to the player to uncover the story through play. e.g. you meet a character but you don't really learn about them unless you do their side quest.
I think in a way Miyamoto's approach is interesting because it leads to games where the player can have their own unique experience/story and can enhance its own through memorable moments that are down to the player to discover, that way players can have their own personal different stories/experiences on the way to completion. Like something like Anju and Kafei's sidequest in Majora's mask is a memorable moment but entirely optional and difficult to achieve, or the route you take through BOTW or TOTK is entirely your own.
In Star Fox you can't visit every planet in a single playthrough, so each playthrough can vary.
The problem with big cinematic story driven games is that they'd never dare make its moments be optional. Which means that everyone's experience ends up largely the same, with all the well-crafted scenes are displayed to 100% of players 100% of the time, with side quests largely just being filler that player's will forget the moment its finished. There's less sense of discovery or player participation because the best scenes are there as award bait.
Comments 2,014
Re: Preview: Mario & Luigi: Brothership - A Couple Of Concerns, But Otherwise Looking Shipshape
Looks really good and a lot of the new features look interesting, like the battle plug system. The only thing that gives me pause is the statement you're both 10 hours in and "not far in" and stuff is repetitive between islands.
Personally I think Mario & Luigi is best with 16-20 hour games.
It's not the end of the world but Dream Team going 40+ hours made it a slog. That game's content and story wasn't really any more developed to justify double the length so it just felt like the typical experience with bad pacing. Was hoping Brothership would have been closer to 20 hours long lol.
Re: Random: Mario's New Voice Actor Says It's "Surreal" To Hear His Voice In Mario Party
I guess he'll be voicing Baby Mario and Baby Luigi for Mario Kart 9 lol.
Tbh I would have thought they'd have used Charles stepping down as an opportunity to spread the roles across multiple people.
It's obviously going to be harder to be sound alike for multiple characters from one person because Charles could just do whatever voices he feel he could do comfortably. Kevin has to try and match every voice Charles could do.
Re: Xbox Studio Rare Excited About The Return Of Banjo-Tooie Next Week
If only they could be as excited to continue the series.
Re: The Outbound Ghost Dev Returns With A Roguelike Twist On Paper Mario Visuals
@milonorth It's was unplayable on PC too lol, (well very poorly designed). The guy makes shovelware.
Re: Random: Kit And Krysta Pull Back The Curtain On Nintendo's "Controversial" Switch Teaser Photo
Sounds like they were massively overthinking things lol.
I don't really see how that picture was controversial.
Re: Pokémon Developer Game Freak Reportedly Hacked, Massive Amounts Of Data Allegedly Leaked
I think at this point Nintendo probably need to buy Gamefreak for Gamefreak's sake, and get some of their own data security experts to manage their IT systems.
Gamefreak operating like a small studio is likely why this happened. No one's going to go after the data of the typical small scale studio but Pokemon is just too valuable to have some rinky dink system where vast swathes of data can be stolen due to a single employee falling for phishing.
Re: Nintendo Asks Switch Online Playtest Program Participants To "Not Discuss Or Disclose Content"
Someone will leak it the picosecond it becomes available lol.
Re: Pour One Out For The Modchip Seller Facing Nintendo In Court Alone
@Bluesaxo I think they usually go after distributors rather than individual pirates because suing a pirate stops one person. Shutting down a distributor can prevent thousands.
I think the only way it'd make sense to go after an individual pirate is if they could send automated fines greater or equal to the games full price for ROM downloads.
Re: Pour One Out For The Modchip Seller Facing Nintendo In Court Alone
This guy is a clown, he's literally selling mods with pirated games pre-installed. He should have stopped in March when he was given the chance to.
Maybe he read too many YouTube videos and read too many comment sections and believed that Nintendo don't have any case against piracy.
I predict the same people who think he might win will say that Nintendo ruined his life, once he gets slapped with a fine like Gary Bowser. But this is all his own doing.
Re: UK Charts: Zelda Echoes Last Week's Decent Performance
Nintendo Switch Sports is doing ridiculously well
Re: Dragon Quest's Creator Criticises 'Mistranslation' Of DQ3 Remake Costume Comments
@Poco_Lypso You're one to talk about meaningless labels when you're planting woke into every other sentence.
Dragon Quest has always struggled to appeal the west, so even if you think there's a "modern audience " that doesn't exist. They're also not really appealing to the audience that does exist either.
If its consistently trailing games like Final Fantasy and Fire Emblem outside Japan despite DQ being the older RPG, then they're obviously doing something wrong.
Re: Ubisoft's Disastrous 2024 May Lead To The Company Going Private
I read it's the biggest game publisher in the world with over 10,000 employees despite not actually being the richest/most successful. I think the problem with companies that big is that they become to big to manoeuvre or react to the market.
So while Ubisoft's big AAA Open World strategy worked well for a time. As soon as it stopped working the company wasn't actually in a state where they're set-up exclusively to make these kinds of games.
I read they were worth more in 1997 when they only really had 1 hit game, Rayman but were a much smaller company, which meant they could more properly react to changes in the market.
Re: Random: Shigeru Miyamoto Apparently Isn't Credited In Zelda: Echoes Of Wisdom
@Giancarlothomaz agree, if the Switch successor lasts as long as the Switch, Miyamoto will be almost 80, I don't think he'd be directly involved even in Pikmin past that age. Even if he'd still be at the company (though I'd suspect he would be)
Re: Dragon Quest's Creator Criticises 'Mistranslation' Of DQ3 Remake Costume Comments
IMO Enix were always out of touch with western conventions that's why DQ never had a great track record here. But they really screwed the pooch this time.
The case their arguments resonated with Elon Musk should say it all. He and his brain dead lickspittles are not the market for Dragon Quest.
The idea they're begrudgingly barely changed the official art for a character is a point of contention is dumb. The idea the changes would be enough to satisfy the people who'd criticise it is dumb (it won't), blaming the change on the west is dumb (they choose to change it).
Square Enix really needs to change because it feels like they're sabotaging all their big series.
@Owozifa I wouldn't be surprised if the sprite in-game is doesn't show any design change, hence why the clothes are close to the Warriors skin colour because at the pixel art scale they're using it'd be indistinguishable.
So this storm is likely over how one character will appear in official art and the boxart.
Re: Japanese Charts: Zelda: Echoes Of Wisdom Trounces The Competition
@UltimateOtaku91 Yeah they aren't even really in the same ballpark. The Traditional 3D Zeldas for consoles didn't sell even 1/3rd as well as BOTW. The topdown Zeldas can sometimes sell less than half the corresponding 3D entry (e.g. Minish Cap compared to Wind Waker on GC) even when they're on a more successful system
than the 3D one.
While BOTW and TOTK did raise Zelda's profile, they just aren't going to make a top-down Zelda games as popular as the Open World ones.
Re: Random: Shigeru Miyamoto Apparently Isn't Credited In Zelda: Echoes Of Wisdom
It'd have to happen eventually.
Considering Miyamoto said he hoped series like Mario would continue in long past his time. He probably wouldn't want either Mario or Zelda so intrinsically tied to him that it'd hurt either series if he's not involved in them
So I'd understand why he'd he'd went from director to producer to supervisor to uncredited (although you'd think he'd at least be in the Special Thanks, lol).
Re: Nintendo Slays Switch Emulator Ryujinx
@progx Probably as always the patreon along with supporting leaked new games pre-release like Zelda Echoes of Wisdom
https://www.patreon.com/Ryujinx
I think the modern emulators are just too corrupt and blatant in their support of piracy.
When they take money and "somehow" have their emulator support games pre-release (obtaining leaked games), then its unambiguously pushing piracy.
Re: Nintendo Slays Switch Emulator Ryujinx
Supposedly they were distributing pirated copies of Echoes of Wisdom. AKA the exact same BS Yuzu was up to with TOTK.
Though not surprising giving there's an endless amount of people lionising emulators and making wonky arguments to try and spin piracy as morally good. Instead of dark grey.
Re: Nintendo Patents Filed After Palworld's Release Suggest Lawsuit Prep Started Months Ago
@RygelXVIII Yeah Nintendo/TPC should have it. IMO catching a monster with a ball is entirely ubiquitous to Pokemon. If you're using it, the only reason is to plagiarise.
Negotiations (SMT)
Forming pacts (Monster Crown)
Collecting Data to create a copy (Digimon)
Catching in a spinning device (Coromon)
Catching in a net (Crystal Monsters)
Building a robot out of parts (Medabots)
Getting a mobile number to call (Telefang)
There's so many methods used over the years that Palworld taking Pokemon's from Legends Arceus is nothing short of creative bankruptcy. Why is the most uncreative method of copying someone else getting such defense? Shouldn't creativity be celebrated?
Perhaps you're fine with everything just copying each other, and with how Palworld sold it'd form the argument that games are just better off lifting all their ideas from other popular games. What ever happened to innovation? Having your own ideas?
Patents encourage & protect creativity and unique approaches when using comparable concepts.
Re: Nintendo Patents Filed After Palworld's Release Suggest Lawsuit Prep Started Months Ago
@Koffeeking0407 Nah, I think the plagiarist Pocket Pair have overstepped.
Honestly there's going to be unending salt flowing from this site's users, when it turns that shamelessly lifting mechanics wholesale from other games is breaking patent laws.
Really if you're going to copy a mechanic from another game exactly the same way then you deserve to.be sued. If its about catching just think about how practically every alternative to Pokemon had their own method because those developers actually had original thoughts in their heads.
Then Palworld shows up with no ideas of their own just copies other games including Pokemon, BOTW and ARK. I don't know how that's defendable, but the internet always finds a way to side with scumbags.
@anoyonmus it's still possible for them to also sue on copyright. It's notable when Nintendo sued Enterbrain over Emblem Saga/TeaRing, they sued on patents first and then later sued on copyright (despite the fact the game originally had literal Fire Emblem characters in it and the creator said it would continue the story of Fire Emblem, so copyright was a slam dunk).
It's possible Nintendo are just prioritising the removal of infringing game mechanics above the monster/character designs. Possibly because forcing them to remove enough mechanics could completely kill the game where monsters can be swapped out.
Re: Forget The Console Wars, Miyamoto Says Nintendo Has Always Followed Its Own Path
It basically isn't worth it, there isn't infinite growth in the games industry. Games don't necessarily sell better just because they've got higher budgets and more detailed graphics.
You only have to look at Square Enix being the first company to jump onto the graphics arms-race is now rewarded with sales of 2-4million for mainline FFXVI and FFVIIRebirth when they cost more than ever to make. When by comparison FF7 with lego people sold 10million.
As shown by Nintendo's model the games are going to look better as tech advances, but just being able to brag about having the most powerful system on the market, or the most polygons in a character model, isn't actually worth all that much in the long run. In the end it's the quality of the games that matter.
Re: Nintendo Is Reportedly Targeting AI-Generated Mario Pictures
@Borderlineland The trace is automated and likely the emails to request take downs.
What I think will happen is social media sites will get snowed under with so many automated takedown requests and potential lawsuits, that they'll need to introduce AI tracking to block infringing uploads just too keep up.
If the AI image uploads are blocked at upload at all the big social media sites it'll kill the spread of infringing images.
Re: Nintendo Is Reportedly Targeting AI-Generated Mario Pictures
@Shepdawg1 I'd imagine the reason it'd target fanart is because those pieces will have been stolen for the AI generators.
Re: Analyst Is Certain Nintendo Will Win Its Lawsuit Against Palworld Developer
@HeadPirate I see, though how do Warner Bros have the Nemesis System of Shadows of Mordor patented in that case? Or Namco having had loading screen minigames patents? Or Nintendo and Colopls patent dispute over a touch screen analogue system occur?
Re: Analyst Is Certain Nintendo Will Win Its Lawsuit Against Palworld Developer
@axelhander Game design patents are important because any company can file them.
If companies like Nintendo didnt patent their game design mechanics, anyone even you or I could file a patent for the mechanics they designed in any existing game and then demand royalties from them using them.
The fact Nintendo are using them against blatant plagiarists is fair though lol. Palworld isn't even subtle in its idea theft.
Re: Analyst Is Certain Nintendo Will Win Its Lawsuit Against Palworld Developer
@KrustyKoopa You'd be wrong then
Nintendo already won a patent lawsuit against COLOPL in 2018 and haven't went on.a warpath or triggered a patent apocalypse.
This isn't new, Gaming companies have patented everything for decades, largely because anyone can file patents so non-gaming entities could patent ideas from a video game and turn around and sue the original creators for infringement.
This video should showcase why it's actually important that gaming companies make these patents and why they're only really used in extreme circumstances.
https://youtu.be/cbH9-lzx4LY?si=5aroeXrHxjObUVxP
Re: Analyst Is Certain Nintendo Will Win Its Lawsuit Against Palworld Developer
@ThatSneakman Yeah, they got the Palworld treatment but it's pretty blatant:
https://fantasyroleplayinggames.com/wp-content/uploads/2023/02/craftopia_seamless_world_update_February_2023_goblin_camp.jpg
@Dizzard It's just hyperbole, like if NIntendo were going to rail against monster collectors they could have went after Digimon since Digimon World 2, ontop of Monster Rancher, Robopon, Telefang, etc. back in the late 90s early 2000s. But Nintendo didn't.
More recently they even promoted Yo-Kai watch despite it being their closest competitor up to that point. I think the idea of Nintendo trying to get rid of all Monster collecting games just comes from attempting rationalising Nintendo singling out Palworld without accepting that it's because of Palworld crossing a line the other series didn't.
Re: Analyst Is Certain Nintendo Will Win Its Lawsuit Against Palworld Developer
I can believe it, I think the Gamesradar person is missing the point. You don't need to be the same genre to steal an idea.
A good example is how Warner Bros has the patent on Shadow of Mordor's Nemesis system. Shadows of Mordor is Action Adventure.
But you don't need to be an action adventure game to a have a system that tracks and updates various rival characters based on the players actions and interactions with that character. A turn based RPG could potentially infringe the Nemesis system even if the rest of the game isn't like Shadows of Mordor.
In Pokemon's case though an action game could infringe systems in the turn based ones. And I wouldn't be surprised if the infringed patents are from Legends Arceus which is an action game w/ turn based battles, with Pocketpair hating making original systems I wouldn't be surprised if they just copied from Legends when it released.
I think Nintendo will win purely because Pocket Pair constantly steal ideas, concepts and designs. Their previous game Craftopia even has the Bokoblin and Moblin models from BOTW in it.
Re: Palworld Developer Responds To Nintendo Lawsuit
A former Pocketpair Employee said they were instructed to plagiarise by the CEO
https://x.com/eb_kemo/status/1836930292873105648
So yeah this isn't a coincidence or just inspiration, they were made to copy Pokemon against their will by the CEO. So all the guff about creativity they put out in their message is bunk and doesn;t
actually represent what Pocketpair is really like.
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
A former Pocketpair Employee said they were instructed to plagiarise by the CEO
https://x.com/eb_kemo/status/1836930292873105648
So yeah this isn't a coincidence or just inspiration, they were made to copy Pokemon against their will by the CEO.
Re: Palworld Developer Responds To Nintendo Lawsuit
@Steel76 The funny thing is that image does more to demonstrates how Gamefreak were able to come up with unique, distinct designs for creature concepts that were already done.
It's a bit strange how the Pokemon representing the same animal can look so different to DQ monsters, but in Palworld they for some reason (plagiarism) look like a pre-existing Pokemon.
Re: Palworld Developer Responds To Nintendo Lawsuit
@Zachuratedphat They might have more issues, in the past Nintendo sued Enterbrain for Emblem Saga/TeaRing Saga based on patents for gameplay, didn't win at first.
Then on appeal Nintendo used the fact the creator of it had said that the game was going to continue the story of a number of Fire Emblem characters as evidence of copyright infringement. They sued on copyright infringement, and they won on that despite not actually using copyright infringement in their initial case.
(Probably because winning on gameplay patents can potentially take the whole game down or substantially limit it, whereas winning on Copyright just means they have to change the characters)
They may similarly just be withholding suing on copyright grounds for Palworld for later, just in case they don't win on patent infringement.
Re: Palworld Developer Responds To Nintendo Lawsuit
@Ashunera84 Yeah they're also taking from smaller indies like Team Cherry
https://gamerant.com/palworld-pocketpair-hollow-knight-never-grave-controversy/
Pocketpair is actually a quite repulsive company that makes all of its money from early access games and keeps making new early access games before the previous ones don't finish.
They very blatantly steal assets and have very little ideas of their own that isn't just frankensteining other games ideas together in some mish-mash that looks good for trailers but is never intended to be a complete game. The gaming industry would be better off if Nintendo wipes them out in court, Palworld gets pulled from store fronts and everyone who bought the game on Steam or Xbox to be issued full-refunds.
@VoidofLight Yeah too many people are judging this on the size of the companies
involved and not their actions or history.
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
@BodkinDQ I'm pretty sure that was just their community manager who said that not the actual creator considering he's got a pretty cynical view on gaming and creativity.
https://www.gamefile.news/p/palworld-pocketpair-takuro-mizobe-interview
Like he unironically prides himself on not creating anything original:
“I always think: To make new things is very hard.
“In game development, of course, sometimes we have to do it, but, as much as possible, I try to avoid creating new things.”
Like it's unsurprising a guy with an outlook like he has is getting sued for infringement when he's purposely avoiding creating anything new.
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
@HeadPirate Yeah that stuff would make sense thanks.
I guess we'll find out for sure once it's all done since Nintendo are claiming infringement on multiple patents.
@Anachronism personally I think they deserve it because not only is it blatant.
The game itself and the company are Early Access scammers. They release games in early access, promise road maps, don't deliver and then announce another open world crafting game for early access cash.
Their previous game Craftopia is still in early access, and their game before that was abandoned for Craftopia. If they get sued into oblivion the games industry would be better off for it.
.
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
@Darkcaptain3 Yeah they do:
https://patents.google.com/patent/JP7545191B1
I'll save you reading through it but here's a snippet:
"The computer
causes a player character in a virtual space to take a stance to release a capture item when a first category group including a plurality of types of capture items for capturing a field character placed on a field in a virtual space is selected based on an operation input of pressing an operation button, and causes a player character in the virtual space to take a stance to release the capture item when a second category group including a plurality of types of combat characters that engage in combat is selected, and determines an aiming direction in the virtual space based..."
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
@Darkcaptain3 I know I'm just saying because Palworld is blatantly copying Pokemon it's more likely to break a patent on a mechanic than any other monster collection game.
I'd wager because you catch Pals by throwing "power balls". The pokeball concept is unique to Pokemon and something other Monster catching games dont use. Except Palworld and its only using it because its ripping Pokemon off.
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
@NinChocolate I mean Pocketpair are about as blatant at ripping Pokemon off as Yuzu was at using and encouraging illegal use of an emulator for piracy.
They're going after them because they're low hanging fruit and an easy win to discourage other potential infringers.
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
@Darkcaptain3 I highly doubt they've patented collecting/catching mons that otherwise they could have sued Bandai as far back as Digimon World 2.
Considering how shameless the Palworld devs were in lifting stuff straight from other games they've bound to overstep their bounds. Pokemon's legitimate competitors have the advantage of actually having their own ideas.
Re: Nintendo And Pokémon File Lawsuit Against Palworld Developer Pocketpair
@NINTELDRITCH IMO they were probably waiting for interest in Palworld to cool down so they didn't feed into the hype.
I expect Nintendo to win this, they did the same in the past when Enterbrain tried to rip off Fire Emblem with "Emblem Saga".
Re: Penny's Big Breakaway Dev Downsizes Due To "Volatile Market Conditions"
@Antraxx777 IMO Wukong just cant be compared to any other game largely because 90% of it'd sales were from China and there was state ran advertising for it.
It'd be a bit like if the UK government advertised Hogwarts Legacy to make sure that everyone in the country was aware of it, obviously It'd have performed immensely better in the UK than it already had. When you have a game with that kind of advertising with basically zero competition, any actual game design decisions are inconsequential to its success.
Re: Penny's Big Breakaway Dev Downsizes Due To "Volatile Market Conditions"
I like 3D platformers but didn't buy it. The character designs just made it unappealing which is bad when 3D platformers is a genre that isn't short of well designed characters. So weak designs is not something that can be gotten away with regardless of game quality.
IMO Penny looks like the female version of Oscar from those shovelware games on the DSi. While a lot of people think SEGA needed Evening Star to make Sonic good, its pretty clear Evening Star needed Sonic attract people to their gamem
Re: Japanese Charts: Switch Dominates As PS5 Price Hike Kills Momentum
@PepperMintRex it's just out of sync with the audience Sony had cultivated the last 20 years.
It doesn't really help that its arguably more cutesy than any Nintendo platformer since Yoshi's Story with a protagonist that looks like a robot toddler.
It'd have been like Nintendo making Splatoon a realistic gritty shooter. Probably isn't impossible for Sony to sell a platformer to its audience but they can't jump from cinematic dark games to cooing robot baby and expect to sell the same. Doesn't matter how good the game is
Re: Japanese Charts: Switch Dominates As PS5 Price Hike Kills Momentum
Sony Probably killed the cheap PS5 export market in Japan with the price rises. Tbf the software numbers make far more sense now.
Re: Soapbox: Sony's Insane PS5 Pro Price Highlights The Delicate Balance Nintendo Must Strike With 'Switch 2'
They're charging a premium for a system that's lacking features of the base version. Typically a deluxe model should come with everything the base model has, because you're paying more in the first place.
Buy the PS5Pro and you're paying a premium for the opportunity to pay more to play the physical discs, paying a premium to pay more to stand the console up.
This stinks of greed, the inability to deliver better performing hardware at an affordable price, the desire to push it out anyway, and to foist the costs onto the consumer.
Re: UK Charts: Astro Bot Soars Above The Competition In A Quiet Week For Switch
Chris Dring said Astrobot launched 1/3rd less than Ratchet & Clank which launched during the PS5's 1st year when it was supply constrained.
So I think Star Wars poor launch cited by Ubisoft is only really what let it reach #1.
Re: Does Astro Bot's Super Mario 'Inspiration' Cross A Line? Fans Seem Divided
I think outside of the PS1's launch titles Sony pretty much always copy other games.
Astrobot is about as much not a 3D Mario copy as Crash Team Racing wasn't a Mario Kart copy and Crash Bash wasn't a Mario Party copy.
Re: Yooka-Replaylee Art Team Highlight Laylee's New Fluffiness In Remaster
@Yalloo Yeah IMO they should have had another sequel by now that addresses the flaws of the original. Not a remaster
Re: Random: Minecraft Fans Apologise To 'Story Mode' In Response To Live-Action Movie Reveal
I think it's just people facing the reality most videogame adaptions just aren't good. The recent spell of good ones have been exceptions
Minecraft is bound to be low quality because its owned by a company who bought it only because it made money. Its not like Mario where Miyamoto was involved.
Re: Takaya Imamura Sings Praises Of "Hard Working" Shigeru Miyamoto
@The-Chosen-one Yeah I remember reading a interview with Miyamoto where he said he wasn't against story.
But what he prioritised is player participation, that story can be something to the player to uncover the story through play. e.g. you meet a character but you don't really learn about them unless you do their side quest.
I think in a way Miyamoto's approach is interesting because it leads to games where the player can have their own unique experience/story and can enhance its own through memorable moments that are down to the player to discover, that way players can have their own personal different stories/experiences on the way to completion. Like something like Anju and Kafei's sidequest in Majora's mask is a memorable moment but entirely optional and difficult to achieve, or the route you take through BOTW or TOTK is entirely your own.
In Star Fox you can't visit every planet in a single playthrough, so each playthrough can vary.
The problem with big cinematic story driven games is that they'd never dare make its moments be optional. Which means that everyone's experience ends up largely the same, with all the well-crafted scenes are displayed to 100% of players 100% of the time, with side quests largely just being filler that player's will forget the moment its finished. There's less sense of discovery or player participation because the best scenes are there as award bait.