I think the Sony Days of play sale was what had the PS5 above Switch.
I unironically think in Japan the Switch 2 may have reduced demand for both Switch and PS5. The killer blow would be if the Switch 2 gets all 3 entries of FF7Remake.
@Bigmanfan Care to describe what makes them more luck based? Because personally I find it easier to gain positions with lucky item pulls during the tracks not Intermissions.
The least effective use of something like a star or any of the mushrooms in Mario Kart is on a straight. Because they're best for cutting corners. The items would unironically have less impact during the Intermissions than the tracks.
IMO people have forever complained about losing due to items/luck in Mario Kart for decades , you're just projecting your losses onto the Intermissions and acting like the tracks are less luck based.
@Bigmanfan It's been a few weeks no game meta forms that quick. Also they have turns, jumps, ramps, rails,etc.
The fact you think they're straight lines shows that you hadn't given them a proper chance lol and just refused to engage with the mechanics while you did have to play it.
I can sort of understand the change. There isn't anything wrong with the intermission tracks but they're new and different. There'll always be those who try and resist any change and pressure other people into the same.
So giving people a way to guarantee avoiding them w/ random just plays into people stigmatising them rather than engaging with them and giving them a real chance.
Even Bananza is getting this with people trying to conceive harebrained reasons for K.Rool to be the villain because they can't accept a change from Rare.
Or BOTW for not having the typical Zeoda structures.
That's an incredibly stupid design decision. Without something like the blue shell or lightning. The person who gets into first essentially gets to do a time trial while everyone else drags each other back.
Without a blue shell 3rd to last place who are more likely to get a red shell than 2nd place will do more to help extend 1st places lead by hitting each other.
If 2nd place is a more vulnerable position than 1st then it's not a fun game for anyone except whoever gets into 1st place early on.
@MirrorFate2 I think it's just the case people should stop treating the tourney/competitive scene as if it is part of the fanbase.
Some jerkwads crashing out with Mario Kart or Smash Bros as a backdrop to their personal vices or the community that enabled them to get that far isn't really a fanbase is it?
@Coalescence Yeah these people have no concept of professional conduct lol.
Hell the fact an event where they get drunk and play Mario Kart was some livestreamed money making tournament is a joke too.
Mang0 should have been banned years ago and Ludwg Aghren shouldn't be running a bath let alone a tournament.
It shouldn't be in a sponsor to police behaviour. I'd bet if Cloud9 didn't drop him, Mang0 would just be swanning over his next tournament unabated by event runners, just because he's good at the game.
It's no Wonder Nintendo keep a wide berth from "community" tournament scenes because it's ran by a bunch of prats who think they're untouchable and living in an eternal frat party.
@AstroTheGamosian Yeah I'm fairly dubious of AI. Like if you use AI to generate dialogue for an NPC in my eyes there's zero point in speaking with that NPC.
Like why would I bother reading something that nobody bothered writing?
@GinMiguel Yeah, IMO I'd have preferred if the new roster characters were stuff were classic badniks like Motobug, the Hardboiled Heavies from Mania, Trip from Superstars etc.
Not silent spongebob in some cobbled together pre-alpha looking track.
@SalvorHardin Yeah it's pretty much the sellout era of Sonic. Buoyed by the movie success SEGA are just cross promoting Sonic with everything regardless of whether it makes sense or not.
The fact that zero of the 8 season pass characters revealed (or atleast 10 if you count TMNT and Avatar) so far in a Sonic racing game are Sonic characters shows lack of faith in their own IP.
Also no VA for any of the DLC characters is a crock. Having to pay $30 for characters and they aren't even voiced is highway robbery.
@larryisaman Sorry but the reason Nintendo own the music is because at the time Grant Kirkhope would had to agreed to let Nintendo own it. Once the project is over it becomes Nintendo's music for future use, not his.
There's cases where composers like Uematsu own his FF work and Square have to credit him for it'd use.
You should be asking Grant why he agreed to let Nintendo own the music if he was just planning on whining about not being credited for its future use. Typically Companies will pay composers less if they aren't getting ownership of their pieces and more if they do.
@Shepdawg1 They may be accounting some of the Mario Movie lore. like Mario can't have met Donkey Kong until after he went to the Mushroom Kingdom. But that doesn't mean new canon Pauline couldn't have met DK as a child given she lives in the same city.
But the game looks very exciting, does make me think that 3D Mario might be something entirely new on Switch 2. Given Bananza looks like it's effectively an Odyssey sequel/prequel. Which I don't think they'd do if the next 3D Mario was going to build on it.
@NolandC tbf no game is perfect and if they've got nearly 3.5million people playing, that many players are bound to stumble across obscure bugs that even hundreds of testers may not have found.
Especially when its a bug that only happens sometimes in certain circumstances like a lot on this list are. A bug that doesn't always happen is hard to recreate and tough to tell if its been permanently fixed or whether it just coincidentally not been triggered during testing after the fix.
There's something seriously wrong with Square. It kinda makes sense they didn't back up the source code for the early FF games when they didn't know if it'd be an enduring success.
But when it became a multimillion seller in the 90s I don't get why they still didn't bother saving the source code.
People like to downplay it but Switch 2 launching with Mario Kart World is like if a system launched with Grand Theft Auto 6 as an exclusive.
I think how much the Switch has buoyed Nintendo's biggest series to new heights, almost all of their IP are operating with far higher standing with Switch 2 than at the start of the Switch gen.
@TrogdorTheBurninator It doesnt remain to be seen. Based on Nintendo's projections of 7million software sales from bundles and 15million Switch 2s, only 45% of systems they're going to be selling will be MK bundles.
So the sorts of figures 80-95% attach rates (95% in France) means there's lots of physical copies of Mario Kart World selling.
@Pak-Man It'll just get them to goal post move. "It'll flop" will turn into "It'll fall off" which will turn into "it will only do as well as 3DS/GBA" will turn into "it won't beat the Switch so its a failure". And if it manages to beat the Switch it'll be "it hasn't outsold Wii and DS put together ".
These people always just blunder ahead ignoring what they said before. The Switch 2 would have to sell a quarter of a billion and break all records year after year before they'll run out of ways to pretend it isn't a success.
@UltimateOtaku91 Re: Mario Kart World pricing you can't really say they were guaranteed 20million sales or a billion revenue.
If the Switch 2 struggled like the WiiU then Mario Kart World would literally have zero chance of selling 20m, and would likely sell less than 10m. Businesses are going to price things so that they succeed in the lowest boundary of sales expectations, not the middle or upper. Pricing a game like they expect 20m sales as a given would just lead to catastrophic consequences if they failed to reach it.
Nintendo would have to be either barking mad or ridiculously overconfident to price Mario Kart World the same as what Mario Kart 8 was on WiiU, given the gigantic difference in scope.
@Pillowpants Yeah a lot of VAs or public figures in the same position would probably just sell-out and just say terrible things in the Mario voice in exchange for money to for shock videos.
So it's good to know that Martinet is a thoroughly decent person.
@Thesharkfromjaws IMO the fact they're able to supply the demand probably bodes really well.
Typically they run out at launch and the 1st holiday season. If Nintendo can make enough to avoid shortages for Black Friday & Christmas sales the Switch 2 may have their best 1st holiday season ever too.
@bandyba Sega Master System and Megadrive beat the NES and SNES in the UK where SNES was the market leader everywhere else.
Nintendo's first big success in the UK was Pokemon which is after the PS1 which just meant the Playstation had a better opportunity to entrench itself in the UK.
Basically Nintendo has never had firm foothold in the UK console market and it left a big gap for stuff like Sonic and Playstation to be disproportionately popular in the UK even compared to the success elsewhere.
Although I think Nintendo has managed to become significantly popular on the UK than it was in the 90s and early 2000s.
@iLikeUrAttitude The game was playable to begin with tbh, performance hitches aren't good but a game dropping below 20 every now and again does not make it unplayable.
It's nice that it will be smooth and consistent on Switch 2, but in a game like Pokemon where the gameplay doesn't revolve around twitch reflexes like say Bayonetta 3 where its frame drops can mess with the gameplay. It's not going to make the difference between it being playable or unplayable.
It sounds really dumb to make the game Sonic focused and then just add non-gaming mascots as guests instead of other SEGA characters.
Like SEGA All-stars is fine, although stuff like Yogscast was pretty tacky.
Having a Sonic focused racer with only Sonic characters is perfectly fine too, it keeps things cohesive.
Having a Sonic focused racer with a load of non-SEGA guest characters that make no sense on context feels like a blatant cash-in.
I suppose in a world where fortnite is a big game, sticking ANYTHING in as long as it has some popularity to Grab attention has been normalised. But if this is true its very much the hypothetical "Goku in Smash Bros" tier of creative bankruptcy.
They given up on attracting players through anything that makes thematic sense so just staple other popular things to it in the hope it just makes them want the game "because Spongebob" which is sad. I hope this rumours is false.
@GoldenSunRM Yeah also I don’t think any company who's ever relied on a remaster or remake to change their fortunes has actually had it pay off.
It didn't work for Alphadream (Mario & Luigi SSS and BISDX), it didn't work for Square Enix with the FF7 remake trilogy which was supposed to be their break glass in case of emergency. It didn't work for Jonathan Blow (Braid Anniversary).
And all of the originals were more widely acclaimed than Yooka-Laylee.
@HamKnight It'd probably be impossible for Mario Kart World to sell out. I remember for the Switch Nintendo had like 2.7 million launch month Switches while at the same time revealed had shipped over 3million copies of BOTW on Switch.
Because Mario Kart tends to never stop selling Nintendo will very likely ship more copies of the game than there are non-bundled consoles, everyone who didn't get the bundle could buy Mario Kart World and they conceivably wouldn't run out of copies, as was the case with BOTW.
@Maxz Regarding pricing keep in mind that more popular games are effectively subsidised by sales volumes. Like BOTW needed to sell 2million at $60 just to break even. if Zelda wasn't as popular as it was even before BOTW there was no way Nintendo would have been able to justify its dev costs, or it may have had to have been $70.
If Mario Tennis had the same development costs as BOTW, in any generation other than the Switch Mario Tennis would have failed to break even because it routinely sells less than 2million.
To keep development studios running they HAVE to make a healthy profit so the game prices can't just be exactly proportional to development costs otherwise studios would constantly be on a knives edge between success
and failure.
We've seen in the 3DS gen Alphadream become bankrupt due to going massively overbudget for for Mario & Luigi despite for Dream Team and falling into deep debt despite selling 2.5million copies. If they priced Mario Tennis Aces too low then Camelot would end up having the same trouble with Mario Sports.
So in short less popular games with smaller budgets will still need to have fairly high prices in order to be successful.
@RupeeClock I could see Nintendo requiring an update to the latest firmware the first time every system uses a Micro SD card even for later builds.
It'd be a fairly effective anti-piracy method because it will make it difficult for any system bought new to be on any version other than the latest build. (Which prevents people from selling unused launch systems for piracy in the future).
Makes sense, there's a place for criticism. However people negative about things have a habit of just becoming a nuisance and get in the way of all other discussion.
Like there's thousands of things to discuss with Pokemon, but very often people being negative try to drag discussion back to very few talking points.
Like does every Pokemon discussion have to be about hating Gamefreak? Nintendo reveals a new Pokemon, mechanic, etc. but people try to make the discussion about how they don't like the graphics for the billionth tie.
The repeated negative talking points frankly are not interesting, we heard it all before and it stifles actual discussion.
@Bard88 Yeah it's not really surprising that their output can't sustain the company when it'd been 6 years since their last game and the only thing coming is a remaster.
@Suketoudara the rest of them are 60FPS games whereas Pokemon S/V was 30FPS. I suspect they've raised SVs frame rate cap to 60FPS which is why they used different language.
Comments 2,087
Re: Nintendo's President Apologises For Not Being Able To Meet Switch 2 Demand
@TheBoilerman Ouya
Re: Nintendo's President Apologises For Not Being Able To Meet Switch 2 Demand
You should have just made the article 'Nintendo President Apologises for Switch 2' to get all the haters minds racing lol.
Re: Japanese Charts: Mario Kart World Speeds Past 1 Million Physical Sales
@Quarbit Yeah the worst thing that could happen to a game is no one caring about it.
I don't think this is much different than the Ocarina of Time fans criticising BOTW Shrines and Divine Beasts for not being typical dungeons.
Re: Japanese Charts: Mario Kart World Speeds Past 1 Million Physical Sales
I think the Sony Days of play sale was what had the PS5 above Switch.
I unironically think in Japan the Switch 2 may have reduced demand for both Switch and PS5. The killer blow would be if the Switch 2 gets all 3 entries of FF7Remake.
Re: Mario Kart World Has Been Updated To Version 1.1.2, Here Are The Full Patch Notes
@Bigmanfan Care to describe what makes them more luck based? Because personally I find it easier to gain positions with lucky item pulls during the tracks not Intermissions.
The least effective use of something like a star or any of the mushrooms in Mario Kart is on a straight. Because they're best for cutting corners. The items would unironically have less impact during the Intermissions than the tracks.
IMO people have forever complained about losing due to items/luck in Mario Kart for decades , you're just projecting your losses onto the Intermissions and acting like the tracks are less luck based.
Re: Mario Kart World Has Been Updated To Version 1.1.2, Here Are The Full Patch Notes
@Bigmanfan It's been a few weeks no game meta forms that quick. Also they have turns, jumps, ramps, rails,etc.
The fact you think they're straight lines shows that you hadn't given them a proper chance lol and just refused to engage with the mechanics while you did have to play it.
Re: Mario Kart World Has Been Updated To Version 1.1.2, Here Are The Full Patch Notes
I can sort of understand the change. There isn't anything wrong with the intermission tracks but they're new and different. There'll always be those who try and resist any change and pressure other people into the same.
So giving people a way to guarantee avoiding them w/ random just plays into people stigmatising them rather than engaging with them and giving them a real chance.
Even Bananza is getting this with people trying to conceive harebrained reasons for K.Rool to be the villain because they can't accept a change from Rare.
Or BOTW for not having the typical Zeoda structures.
Re: "One Of The Slowest Modern LCDs I've Ever Seen" - Digital Foundry's John Linneman On Switch 2's Display
This sort of seems like the kind of statistic that in practice is imperceptible and can only be measured with a tool.
Re: Drag X Drive Switch 2 eShop Price Revealed
@FishyS I thought it was going to be $50 lol.
Re: Sega Knows You Hate Mario Kart's Blue Shells
That's an incredibly stupid design decision. Without something like the blue shell or lightning. The person who gets into first essentially gets to do a time trial while everyone else drags each other back.
Without a blue shell 3rd to last place who are more likely to get a red shell than 2nd place will do more to help extend 1st places lead by hitting each other.
If 2nd place is a more vulnerable position than 1st then it's not a fun game for anyone except whoever gets into 1st place early on.
Re: Smash Bros. Pro Loses 11-Year Sponsorship After "Inappropriate Conduct" At Mario Kart World Tournament
@MirrorFate2 I think it's just the case people should stop treating the tourney/competitive scene as if it is part of the fanbase.
Some jerkwads crashing out with Mario Kart or Smash Bros as a backdrop to their personal vices or the community that enabled them to get that far isn't really a fanbase is it?
Re: Smash Bros. Pro Loses 11-Year Sponsorship After "Inappropriate Conduct" At Mario Kart World Tournament
@Coalescence Yeah these people have no concept of professional conduct lol.
Hell the fact an event where they get drunk and play Mario Kart was some livestreamed money making tournament is a joke too.
Mang0 should have been banned years ago and Ludwg Aghren shouldn't be running a bath let alone a tournament.
It shouldn't be in a sponsor to police behaviour. I'd bet if Cloud9 didn't drop him, Mang0 would just be swanning over his next tournament unabated by event runners, just because he's good at the game.
It's no Wonder Nintendo keep a wide berth from "community" tournament scenes because it's ran by a bunch of prats who think they're untouchable and living in an eternal frat party.
Re: UK Charts: There's No Stopping Mario Kart World And Switch 2
@GrailUK Well there is Kirby Air Riders coming soon too lol.
Re: Where Are Mario Kart World's Non-Mario Racers? Producer Kosuke Yabuki Has The Answer
@DTFaux Yeah there's no surprise or specialness in a cross-over if you're expecting it lol.
It makes sense for Mario Kart 8 being the exception and not the rule.
Re: Smash Bros. Director Sakurai Laments 'Unsustainable' AAA Game Dev, Discusses AI And Uncertainty
@AstroTheGamosian Yeah I'm fairly dubious of AI. Like if you use AI to generate dialogue for an NPC in my eyes there's zero point in speaking with that NPC.
Like why would I bother reading something that nobody bothered writing?
Re: Nintendo's Strict Policy On MiG Carts Is Creating A Problem For Secondhand Switch 2 Buyers
@SirLink Prove it, its unironically better business for Nintendo for someone to have access online and to the e-shop than not.
There's literally no reason for them to keep a system banned unless you are actively using the MIG card or any method that allows piracy
Re: Nintendo's Strict Policy On MiG Carts Is Creating A Problem For Secondhand Switch 2 Buyers
Removed
Re: Nintendo's Strict Policy On MiG Carts Is Creating A Problem For Secondhand Switch 2 Buyers
I'd be pretty sure Nintendo would unban these if you explain the situation and send it to them.
Like you're only going to have a permanently banned Switch 2 if you're the person using the MIG card on it.
Re: Sonic Racing: CrossWorlds Officially Reveals Nickelodeon Collaboration
@GinMiguel Yeah, IMO I'd have preferred if the new roster characters were stuff were classic badniks like Motobug, the Hardboiled Heavies from Mania, Trip from Superstars etc.
Not silent spongebob in some cobbled together pre-alpha looking track.
Re: Sonic Racing: CrossWorlds Officially Reveals Nickelodeon Collaboration
@SalvorHardin Yeah it's pretty much the sellout era of Sonic. Buoyed by the movie success SEGA are just cross promoting Sonic with everything regardless of whether it makes sense or not.
The fact that zero of the 8 season pass characters revealed (or atleast 10 if you count TMNT and Avatar) so far in a Sonic racing game are Sonic characters shows lack of faith in their own IP.
Also no VA for any of the DLC characters is a crock. Having to pay $30 for characters and they aren't even voiced is highway robbery.
Re: Nintendo Appears To Have Updated Donkey Kong Bananza's Switch 2 File Size
@StewdaMegaManNerd Mario Kart World's massive soundtrack probably takes up a good chunk of space.
Re: The DK Rap Is Back In Donkey Kong Bananza, But Nobody Told Its Composer
@larryisaman Sorry but the reason Nintendo own the music is because at the time Grant Kirkhope would had to agreed to let Nintendo own it. Once the project is over it becomes Nintendo's music for future use, not his.
There's cases where composers like Uematsu own his FF work and Square have to credit him for it'd use.
You should be asking Grant why he agreed to let Nintendo own the music if he was just planning on whining about not being credited for its future use. Typically Companies will pay composers less if they aren't getting ownership of their pieces and more if they do.
Re: The DK Rap Is Back In Donkey Kong Bananza, But Nobody Told Its Composer
@larryisaman They do credit people properly unless you're suggesting Grant wasn't credited for Donkey Kong 64.
Re: Nintendo Reportedly Banning Switch 2's Using MIG Cartridges
@Zyph Hell even if you're dumping your own game you're still creating a copy of the game that can be played independently of the original.
Nothing stops someone buying a game, dumping it on one of these and then returning the game and just playing the "backup".
Nobody using this device is using it innocently, they know what they're doing and they know why they're getting banned from Nintendo's online.
Re: Say Hello To Pauline In Donkey Kong Bananza
@Shepdawg1 They may be accounting some of the Mario Movie lore. like Mario can't have met Donkey Kong until after he went to the Mushroom Kingdom. But that doesn't mean new canon Pauline couldn't have met DK as a child given she lives in the same city.
But the game looks very exciting, does make me think that 3D Mario might be something entirely new on Switch 2. Given Bananza looks like it's effectively an Odyssey sequel/prequel. Which I don't think they'd do if the next 3D Mario was going to build on it.
Re: Mario Kart World Has Been Updated To Version 1.1.1, Here Are The Full Patch Notes
@NolandC tbf no game is perfect and if they've got nearly 3.5million people playing, that many players are bound to stumble across obscure bugs that even hundreds of testers may not have found.
Especially when its a bug that only happens sometimes in certain circumstances like a lot on this list are. A bug that doesn't always happen is hard to recreate and tough to tell if its been permanently fixed or whether it just coincidentally not been triggered during testing after the fix.
Re: Final Fantasy Tactics Remaster Controversially Cuts War Of The Lions Content
There's something seriously wrong with Square. It kinda makes sense they didn't back up the source code for the early FF games when they didn't know if it'd be an enduring success.
But when it became a multimillion seller in the 90s I don't get why they still didn't bother saving the source code.
Re: UK Charts: Yes, Two Mario Kart Games Are In The Top Ten
Looks like a lot of Switch games are making it into the charts or getting boosted. Probably the benefit of the Switch 2 running the games better.
Re: Switch 2 Is Officially The "Fastest-Selling Nintendo Hardware" Ever In The US
People like to downplay it but Switch 2 launching with Mario Kart World is like if a system launched with Grand Theft Auto 6 as an exclusive.
I think how much the Switch has buoyed Nintendo's biggest series to new heights, almost all of their IP are operating with far higher standing with Switch 2 than at the start of the Switch gen.
Re: Japanese Charts: Switch 2 Crushes PS2 To Become Fastest-Selling Console Ever
@TrogdorTheBurninator It doesnt remain to be seen. Based on Nintendo's projections of 7million software sales from bundles and 15million Switch 2s, only 45% of systems they're going to be selling will be MK bundles.
So the sorts of figures 80-95% attach rates (95% in France) means there's lots of physical copies of Mario Kart World selling.
Re: Japanese Charts: Switch 2 Crushes PS2 To Become Fastest-Selling Console Ever
@Crecca Yeah because the GC, WiiU and Virtual Boy didn't happen.
Maybe get over yourself and accept they've once again just made a good console people want to own?
Re: Japanese Charts: Switch 2 Crushes PS2 To Become Fastest-Selling Console Ever
@Pak-Man It'll just get them to goal post move. "It'll flop" will turn into "It'll fall off" which will turn into "it will only do as well as 3DS/GBA" will turn into "it won't beat the Switch so its a failure". And if it manages to beat the Switch it'll be "it hasn't outsold Wii and DS put together ".
These people always just blunder ahead ignoring what they said before. The Switch 2 would have to sell a quarter of a billion and break all records year after year before they'll run out of ways to pretend it isn't a success.
Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days
@UltimateOtaku91 Re: Mario Kart World pricing you can't really say they were guaranteed 20million sales or a billion revenue.
If the Switch 2 struggled like the WiiU then Mario Kart World would literally have zero chance of selling 20m, and would likely sell less than 10m. Businesses are going to price things so that they succeed in the lowest boundary of sales expectations, not the middle or upper. Pricing a game like they expect 20m sales as a given would just lead to catastrophic consequences if they failed to reach it.
Nintendo would have to be either barking mad or ridiculously overconfident to price Mario Kart World the same as what Mario Kart 8 was on WiiU, given the gigantic difference in scope.
Re: Charles Martinet Explains How He Wants To "Maintain The Integrity" Of Mario
@Pillowpants Yeah a lot of VAs or public figures in the same position would probably just sell-out and just say terrible things in the Mario voice in exchange for money to for shock videos.
So it's good to know that Martinet is a thoroughly decent person.
Re: It's Official, Switch 2 Has Sold Over 3.5 Million Units Globally In Its First Four Days
@Thesharkfromjaws IMO the fact they're able to supply the demand probably bodes really well.
Typically they run out at launch and the 1st holiday season. If Nintendo can make enough to avoid shortages for Black Friday & Christmas sales the Switch 2 may have their best 1st holiday season ever too.
Re: Switch 2 Is Nintendo's Biggest UK Console Launch Of All Time
@bandyba Sega Master System and Megadrive beat the NES and SNES in the UK where SNES was the market leader everywhere else.
Nintendo's first big success in the UK was Pokemon which is after the PS1 which just meant the Playstation had a better opportunity to entrench itself in the UK.
Basically Nintendo has never had firm foothold in the UK console market and it left a big gap for stuff like Sonic and Playstation to be disproportionately popular in the UK even compared to the success elsewhere.
Although I think Nintendo has managed to become significantly popular on the UK than it was in the 90s and early 2000s.
Re: Princess Peach's Voice Actor Has Been Replaced After 18 Years
@foursider tbf Iwata's Nintendo is the one that replaced Leslie Swan as the voice Peach with Samantha Kelly lol.
How is this any different?
Re: Nickelodeon All-Star Brawl Team Returns With A New Multiplayer Action RPG
Looks like utter shovelware. The annoying part about the death of E3 and the creation of SGF is this sort of claptrap can get prime advertising.
Re: Surprise, Xenoblade Chronicles Dev Also Helped Out On Mario Kart World
Wherever a wind blows on a Nintendo Open World, if you listen closely you may hear a whisper "Monolith Soft..."
Re: Early Impressions Of Pokémon Scarlet And Violet On Switch 2 Are Very Positive
@iLikeUrAttitude The game was playable to begin with tbh, performance hitches aren't good but a game dropping below 20 every now and again does not make it unplayable.
It's nice that it will be smooth and consistent on Switch 2, but in a game like Pokemon where the gameplay doesn't revolve around twitch reflexes like say Bayonetta 3 where its frame drops can mess with the gameplay. It's not going to make the difference between it being playable or unplayable.
Re: Early Impressions Of Pokémon Scarlet And Violet On Switch 2 Are Very Positive
@iLikeUrAttitude it's at a pretty consistent 60FPS, give up the saltiness.
Like they fix the performance massively above what you folk expected, and yet you still have to try and act like its running at 25 FPS or something.
Re: Rumour: Sonic Racing: CrossWorlds Character Leaks Reportedly Surface
@MaseSco Since the movies it seems like SEGA are cross-promoting Sonic with everything except their own IP.
Re: Rumour: Sonic Racing: CrossWorlds Character Leaks Reportedly Surface
It sounds really dumb to make the game Sonic focused and then just add non-gaming mascots as guests instead of other SEGA characters.
Like SEGA All-stars is fine, although stuff like Yogscast was pretty tacky.
Having a Sonic focused racer with only Sonic characters is perfectly fine too, it keeps things cohesive.
Having a Sonic focused racer with a load of non-SEGA guest characters that make no sense on context feels like a blatant cash-in.
I suppose in a world where fortnite is a big game, sticking ANYTHING in as long as it has some popularity to Grab attention has been normalised. But if this is true its very much the hypothetical "Goku in Smash Bros" tier of creative bankruptcy.
They given up on attracting players through anything that makes thematic sense so just staple other popular things to it in the hope it just makes them want the game "because Spongebob" which is sad. I hope this rumours is false.
Re: Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs
@GoldenSunRM Yeah also I don’t think any company who's ever relied on a remaster or remake to change their fortunes has actually had it pay off.
It didn't work for Alphadream (Mario & Luigi SSS and BISDX), it didn't work for Square Enix with the FF7 remake trilogy which was supposed to be their break glass in case of emergency. It didn't work for Jonathan Blow (Braid Anniversary).
And all of the originals were more widely acclaimed than Yooka-Laylee.
Re: Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed
@HamKnight It'd probably be impossible for Mario Kart World to sell out. I remember for the Switch Nintendo had like 2.7 million launch month Switches while at the same time revealed had shipped over 3million copies of BOTW on Switch.
Because Mario Kart tends to never stop selling Nintendo will very likely ship more copies of the game than there are non-bundled consoles, everyone who didn't get the bundle could buy Mario Kart World and they conceivably wouldn't run out of copies, as was the case with BOTW.
Re: Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed
@Maxz Regarding pricing keep in mind that more popular games are effectively subsidised by sales volumes. Like BOTW needed to sell 2million at $60 just to break even. if Zelda wasn't as popular as it was even before BOTW there was no way Nintendo would have been able to justify its dev costs, or it may have had to have been $70.
If Mario Tennis had the same development costs as BOTW, in any generation other than the Switch Mario Tennis would have failed to break even because it routinely sells less than 2million.
To keep development studios running they HAVE to make a healthy profit so the game prices can't just be exactly proportional to development costs otherwise studios would constantly be on a knives edge between success
and failure.
We've seen in the 3DS gen Alphadream become bankrupt due to going massively overbudget for for Mario & Luigi despite for Dream Team and falling into deep debt despite selling 2.5million copies. If they priced Mario Tennis Aces too low then Camelot would end up having the same trouble with Mario Sports.
So in short less popular games with smaller budgets will still need to have fairly high prices in order to be successful.
Re: Switch 2 Units Are Allegedly Out In The Wild, But You Might Need An Update For Switch 1 Games
@RupeeClock I could see Nintendo requiring an update to the latest firmware the first time every system uses a Micro SD card even for later builds.
It'd be a fairly effective anti-piracy method because it will make it difficult for any system bought new to be on any version other than the latest build. (Which prevents people from selling unused launch systems for piracy in the future).
Re: Check Out This New YouTube Channel For Negativity-Free Pokémon Chat
Makes sense, there's a place for criticism. However people negative about things have a habit of just becoming a nuisance and get in the way of all other discussion.
Like there's thousands of things to discuss with Pokemon, but very often people being negative try to drag discussion back to very few talking points.
Like does every Pokemon discussion have to be about hating Gamefreak? Nintendo reveals a new Pokemon, mechanic, etc. but people try to make the discussion about how they don't like the graphics for the billionth tie.
The repeated negative talking points frankly are not interesting, we heard it all before and it stifles actual discussion.
Re: Yooka-Laylee Dev Playtonic Is The Latest Studio Hit By Layoffs
@Bard88 Yeah it's not really surprising that their output can't sustain the company when it'd been 6 years since their last game and the only thing coming is a remaster.
Re: Here's Your First Look At Pokémon Scarlet And Violet On Switch 2
@Suketoudara the rest of them are 60FPS games whereas Pokemon S/V was 30FPS. I suspect they've raised SVs frame rate cap to 60FPS which is why they used different language.