@Tyranexx IMO it's just the way Nintendo 'rush' games tends to be by quality over quantity.
So like Sunshine lost half of its levels, but obviously as a result for the most part the levels are good, only really marred by filled and repeated level goals.
The PS2 only officially announced/sold 155million. Reporting 160million is just a straight up lie, it was announced with no evidence by Jim Ryan only once he had no liability over what he said.
Agree even in story-heavy games like RPGs jumping into the gameplay is good.
FFVII mentioned in the video for jumps right into the action with and then spreads its deeper exposition about the state of the world into various scenes after the sequence.
They forgot that with FFXII, it's front loaded with about 30 minutes of cutscenes and two sections of a narrator just reading text. With about 3 mins of heavily tutorialised gameplay in-between. There's over 10mins before you even touch the controller.
And about 35 mins before you've started the game in earnest with Vaan. FFVII has lots of story too, but its better pacing makes it more engaging.
I remember back in early 2017 when there were people saying "everyone who wanted Mario Kart 8 played it on WiiU".
But its really the perfect game in terms of accessibility, design and fun. Extremely well crafted but at the basic level only needs the accelerate and analogue stick to control.
@Brianst0rm It definitely didn't cross 1.3m, Matt said it did similar to princess peach showtime in the US, which only reached 1.3m worldwide after 3 months.
Its done well but It seems TTYD will sell closer to the original release than over 3mllion like Super Mario RPGs remake or TOK.
@Matl Piracy has completely killed systems before like the Dreamcast and PSP having terrible software sales because of the ease of piracy. And even the Nintendo DS before Nintendo stopped the sales of R4 card had a case of software sales going down as much as 50% in Europe while the DS was still selling 10million+ a year.
Piracy likely cost them to the tune of billions over the years not millions. The Switch which is harder to pirate and Nintendo has beem clamping down on is making Nintendo more than the Wii and DS combined.
The idea they should just let some guy on r/SwitchPirates sell modded hardware with ROMs loaded so publicly is silly. The fact he agreed to stop and just continued showcases how lax people online have gotten over piracy.
Its no more right to pirate a billion dollar company's games than it is from an indie developer. The laws should protect both of them.
From what I've read people have to pay $250k to submit a 1 minute trailer to SGF.
Considering Nintendo is already able to garner sometimes tens of millions of views with standalone trailers or Directs it probably isn't worth it for them. Why pay for the same level of attention they already get?
It's probably good for smaller name companies and suspiciously rich indie developers with access to 100's of thousands of dollars to get eyes on their games. But not anyone else.
@silverdamascus I think that Mickey Mouse or Felix lack of use in public domain is a showcase that prestige probably comes into the desire to use these characters.
These mods are for multi-million or multi-billion IPs. People aren't making much Mickey stuff because they want to use the Mickey that's currently making Disney a fortune in merch. Not the black & white one that's fairly obsolete but people can use.
I'd wager if Videogames entered the public domain already the vast majority of modders/romhackers would ignore those abandoned IPs anyway. Because they aren't prestigious enough to attract attention. Ofcourse someone's gonna mod Legend of Zelda, but would they ever mod Legend of Kay? Probably not even if it was public domain.
What I'd say is people should come up with their own works, not hitching an easy ride off IP that other companies have build up over decades
TOK will have pulled ahead of TTYD now. I predicted this very closely last week and was only off by 1000:
"Nintendo recently changed their releases to Thursdays instead of Friday though. So TTYDs 1st week had 4 days of sales to TOKs 3 though.
TOK did about 50k its 2nd week so that's about 7k per day the 2nd week. With TTYD outselling it by 5k with 1 extra day. I'd suspect it'll sell about 35k next week and fall behind TOK."
Nintendo recently changed their releases to Thursdays instead of Friday though. So TTYDs 1st week had 4 days of sales to TOKs 3 though.
TOK did about 50k its 2nd week so that's about 7k per day the 2nd week. With TTYD outselling it by 5k with 1 extra day. I'd suspect it'll sell about 35k next week and fall behind TOK.
@Shredderlovespizza I think it's a bit of a reach to say consistent continuous illegal activity over several years is a "mistake" and not intentionally malicious behaviour.
You said you once stole from your employer. I think you'd view it a bit differently if you routinely stole from your employer over a period of 8 years?
You're a equating a temporary lapse of judgement to being a literal career criminal for atleast 8 years. I can't feel sorry for a guy who'd most likely still selling ransomware to people amd bricking Switches to this day if he didn't get caught.
Actually it'd be questionable if the Xbox 360 and PS3 were that great of a success. They both reached about 80million but the PS3 alone wiped out the profit the PS1 and PS2 made and Microsoft spent a fortune trying to fix the red ring.
I think they just speak of megacorps like Sony and Microsofts ability to just bull-doze through what might be a show-stopper for any other company .
@Sam_Loser2 you're right that it should speed things up but that's only really the case if the games systems have been designed robustly with expandability in mind.
Toby Fox notoriously isn't a good coder,
e.g. all of Undertales text is hardcoded into the game's engine. Instead of a separate file. For a short game like Undertale bad coding isn't a big issue as long as it works since it never needs to be used again.
But when you do something bigger bad coding practices can create 'technical debt'. Where the previously built systems can make later parts of game take longer because in a longer game they're more likely to run into issues caused by previous bad code that prevents implementing new game mechanics.
Sometimes whole parts of already implemented systems may have to be redone before they can implement new things successfully, while also needing to ensuring and test the changes don't break anything old.
In short the groundwork/foundation could have made it take several times shorter or longer. And in this case its longer.
I can imagine a universe where Toby got his team together first, had a programmer make the game systems and the entire game would probably have been out by the time Chapter 2 came out.
@liljmoore I don't really get why you thought that, even for handhelds Pokemon never tried to hit the cutting edge. It was always very simple graphically.
@BookhouseBoy Same, IMO I feel like people are. almost faulting the series for whatever its not doing.
LGPE was faulted for not being ambitious despite running perfectly fine and polished.
S/V have made Pokemon Open World with more choice and ways to progress. Then people are faulting it for not running at 60 FPS despite literally dozens of mons, buildings an NPCs on screen at times, which is an obvious trade of for more ambitious design.
Probably a good thing. SE's problem is they act like its still the 90s and their audience follows them. FF7 sold the Playstation 1 But it didn't sell the Playstation 5.
You can see in it how SE claimed FF16 would reach new audiences, then released it only on the system that Final Fantasy had been on for over 25 years.
Maybe they'll reach a new audience if the games appear day 1 on other platforms while there's still a big marketing push, rather than late when it's cooled down and running on fumes. And series don't unceremoniously disappear from a platform.
The ball is in SE's court to convince new and younger players who know nothing about their their IPs are worth playing. Instead of presuming their brand name will carry them alone.
@GrailUK Yeah and its not even subtle. As early as Gunpei Yokoi's lateral thinking with withered technology it's been clear Nintendo had been taking a different path since the Gameboy came out.
I think it gets a bit blurry in the 5th and 6th gen because they ended up cutting edge due to that being necessary to deliver their ideas.
I think Square double-downing on their AAA strategy isn't going to work.The idea of dominating the market just by ramping up the budgets is just reaching a logical conclusion, the games become so expensive to produce that multi-million sales figures aren't enough to sustain them and the market didn't grow enough to actually facilitate every single big series getting more and more sales.
So while some games will become more popular than ever, others like Square's will sell less despite the fact they're spending more than ever to make them.
@FirstEmperor Yeah Switch prices and software sales of the games in the same series will have several times the revenue.
Mario Kart 8 Deluxe is 2x the price of Mario Kart DS and it sold 3x higher. So that's 6 times the revenue even when you don't include the booster pass.
@Serpenterror Hopefully not, the whole reason they're doing well now is that they're creating value, that their games dont cost much to make. If the Switch was as powerful as PS5/Series X and games were all AAA Nintendo probably would be shutting down studios too.
e.g. Pikmin 4 was AAA a couple million wouldn't be good enough, but on Switch it's a smashing success. I don't get why people would want it to be made far harder for Nintendo's smaller series to be successful.
@ikki5 Yeah but Nintendo can target huge swathes in one fell swoop by going to github, or litigating egregious cases.
I'd question how many people are willing to stick their neck out when they know it can be wiped in an instant by the hosting site, or they can vs found liable for millions in damages if they or anyone they collaborate with uses illegal methods to develop the emulator.
@cpmh1234 The Switch has a more serious effort from 3rd parties.
The Wii suffered from that a lot of 3rd parties used it as a dumping ground for shovelware so nobody but Nintendo and Ubisoft (Just Dance) built a consistent userbase for their franchises.
Pretty awesome, can't wait to see what the 2nd movie is going to be like.
Regarding Charles I don't like the idea one person should have a cross-media monopoly on the voice. If that was the case then Charles would have not had the opportunity to voice Mario in the first place, given Lou Albano was already voicing the cartoons.
The BAFTAs are very Britain centric. Tearaway won like 6 BAFTAs awards when it came out despite being on the PSVITA and flopping. But was developed in England.
Just look at Sackboy as #5, again by Media Molecule from the UK.
Pikachu at #12 is ridiculous given its the face of the world's biggest media franchise. Yet Shadow Heart from BG3 is more iconic?
There's almost no way this poll wasn't biased. They mustn't have distributed it evenly because even in the UK those results arent believeable.
@Yalloo I didn't get the survey though I've played Super Mario RPG remake, PM64 on the NSO and Origami King.
But you get a more representative sample from a survey if you ask a wide range of participants even if they don't like the games. If they sent it to everyone who's played the games then they'd just get skewed results.
Because the main aim for stuff like this is boosting sales figures they'll probably be trying to look into what might attract players who were never interested in the series, but interested enough to fill in a survey lol.
If it really did it'd have been announced officially just like 155m. I mean 160m is more of a milestone than 155m ever was.
I think it's a bit silly to take his word for it, given he's no longer liable if it isn't true. In my eyes if Switch sells 156m or more it will officially be the best selling system.
If Sony themselves won't officially acknowledge 160m PS2s sold, then why should anyone?
Yet another absurdly priced Limited run game. It reminds me of Trip World, It was £2.49 on the 3DS virtual console, but limited run wanted more than 10x the price.
I'm not one for devaluing games, but given the VC pricing or hamsters arcade classics, this takes the cake.
@fenlix I don't think Princess Peach is the sort of game that has hundreds of thousands of hardcore fans buying it day 1.
Super Princess Peach did a lot less at launch and went on to sell 1.7million. The real test will be long-term sales. targetting younger players means sales will be spread out as kids either save pocket money or ask for it.
@LikelySatan Yeah I think pre-DC Sonic appeal largely came from an ambiguous 'cool' to the character maintained (outside the cartoon) by keeping him quiet. Like the perspective of Sonic being a rebellious spirit or anti-establishment as much as heroic. Which became irreconcilable since he started talking in games.
The moment he started talking in the games that completely melted away to show Sonic's 'cool' was being a hokey goody-goody who uses embarrassingly corny slang.
I think unlike the cartoons which were non-canon aimed at kids, Sonic games are meant for a wider audience, they likely alienated a lot of the players with Sonic's characterisation in Adventure onwards.
@WiltonRoots lol yeah I remember in the last 90s one of my favourite childhood games for N64 was Yoshi's Story, and a lot of it was because it was quite easy to beat compared to the gameover fest of all my Sega Megadrive games.
The old message boards of the 90s probably had people cursing that game too, even though it serves an audience of younger fans.
You only have to look.at FF7 Rebirth languishing to see the consequences of not garnering a younger audience to replace older fans.
@RubyCarbuncle Football is huge in the UK. Even if everyone who hated EA boycotted their games, it'd a drop in the bucket compared to the audience who just want a football game, it's more like official merchandise sales.
The bulk of the audience for EAFC likely doesn't even buy any other EA games either. It really is just a separate bubble from the gaming audience.
@Yosher Yeah it's good. But weird that there's so little Mario. Like the average screenshot of the main campaign wouldn't be readily identifiable as a Mario game compared to the newer games with story campaigns like Tennis Aces or Golf Ultra Smash. IMO probably should have mixed in Koopsa, Toads, Shy Guys, etc. Into the academy if they were just saving Mario & co. For the end.
It's a bit dodgy putting Mario and Peach on the front cover and not having them being the main characters or even playable from the start. Like I didn't get it as a kid, but it'd feel like a real bait & switch.
I'm kind of glad, the generic epic Avengers/Ready Player 1 big battle are so trite by now and its very un-Mario, the Rainbow Road scene was more unique.
Comments 2,014
Re: Nintendo Updates Content Creation Guidelines To Clamp Down On Multiplayer Meddling
I suspect this is to reign in the cesspool of the Smash community.
Plus possibly the Splatoon community too given how a bunch of racists were able to win the world championship.
Re: Charles Martinet Reveals His Favourite Super Mario Games At Nintendo Live 2024
@Tyranexx IMO it's just the way Nintendo 'rush' games tends to be by quality over quantity.
So like Sunshine lost half of its levels, but obviously as a result for the most part the levels are good, only really marred by filled and repeated level goals.
Re: UK Charts: Mario Kart 8 Deluxe Retains Its Crown As We Await New Releases
MK8 charting = Switch Selling
I don't think we'll see the last of MK8 in the chart till the Switch 2 and Mario Kart 9 and even then it might still hang in there.
Re: Switch On Track To Surpass PS2's Lifetime Sales In The US
The PS2 only officially announced/sold 155million. Reporting 160million is just a straight up lie, it was announced with no evidence by Jim Ryan only once he had no liability over what he said.
Re: UK Charts: Mario Kart 8 Deluxe Races To Pole Position Once Again
Probably means good Switch sales. I'd bet MK8 won't leave the charts until the Switch completely stops selling.
Re: Paper Mario: The Thousand-Year Door And Luigi's Mansion 2 HD Both Surpass One Million Sales
I'm glad TTYD is selling significantly worse than TOK. It's not the crown jewel of JRPGs and it never was.
The fact Luigis Mansion 2 HD managed over 1 million in 3 days vs 6 weeks for TTYD's remake should speak volumes.
Re: Japanese Charts: Baseball Takes The Crown In Another Switch-Filled Bonanza
@BanjoPickles IMO it will pass the PS2. Notably the 3DS still managed a further 10million after the Switch came out.
If the Switch manages the same after the next system it's a lock lol.
Re: Random: "Let Them Play, First Thing!" - Sakurai Is Tired Of Slow Game Openings
Agree even in story-heavy games like RPGs jumping into the gameplay is good.
FFVII mentioned in the video for jumps right into the action with and then spreads its deeper exposition about the state of the world into various scenes after the sequence.
They forgot that with FFXII, it's front loaded with about 30 minutes of cutscenes and two sections of a narrator just reading text. With about 3 mins of heavily tutorialised gameplay in-between. There's over 10mins before you even touch the controller.
And about 35 mins before you've started the game in earnest with Vaan. FFVII has lots of story too, but its better pacing makes it more engaging.
Re: Sega Takes Legal Action Against Social Media User For Harassment Toward Employee
Good, it's just as bad as harassment in public. I think people should be held accountable for what they say online.
Re: Random: Mario Kart 8 Deluxe Overtakes NES Lifetime Sales
I remember back in early 2017 when there were people saying "everyone who wanted Mario Kart 8 played it on WiiU".
But its really the perfect game in terms of accessibility, design and fun. Extremely well crafted but at the basic level only needs the accelerate and analogue stick to control.
Re: Paper Mario: The Thousand-Year Door Was Nintendo's "Best-Selling" Switch Game In May 2024 (US)
@Brianst0rm It definitely didn't cross 1.3m, Matt said it did similar to princess peach showtime in the US, which only reached 1.3m worldwide after 3 months.
Its done well but It seems TTYD will sell closer to the original release than over 3mllion like Super Mario RPGs remake or TOK.
Re: Nintendo Files Two New Lawsuits In Continued Clamp Down On Switch Piracy
@Matl Piracy has completely killed systems before like the Dreamcast and PSP having terrible software sales because of the ease of piracy. And even the Nintendo DS before Nintendo stopped the sales of R4 card had a case of software sales going down as much as 50% in Europe while the DS was still selling 10million+ a year.
Piracy likely cost them to the tune of billions over the years not millions. The Switch which is harder to pirate and Nintendo has beem clamping down on is making Nintendo more than the Wii and DS combined.
The idea they should just let some guy on r/SwitchPirates sell modded hardware with ROMs loaded so publicly is silly. The fact he agreed to stop and just continued showcases how lax people online have gotten over piracy.
Its no more right to pirate a billion dollar company's games than it is from an indie developer. The laws should protect both of them.
Re: Leaker 'Pyoro' Locks Account After Claiming Their Source Works For Nintendo
Good riddance I'd rather be actually surprised by showcases like the Nintendo Direct.
Not unceremoniously spoiled by some lousy leaker.
Re: Oddworld Creator Lorne Lanning "Has No Faith" In Switch
7 years later lol...
Re: Talking Point: Is Summer Game Fest Really Missing Nintendo's Presence?
From what I've read people have to pay $250k to submit a 1 minute trailer to SGF.
Considering Nintendo is already able to garner sometimes tens of millions of views with standalone trailers or Directs it probably isn't worth it for them. Why pay for the same level of attention they already get?
It's probably good for smaller name companies and suspiciously rich indie developers with access to 100's of thousands of dollars to get eyes on their games. But not anyone else.
Re: Nintendo Issues Multiple DMCAs On The Modding Site 'GameBanana'
@silverdamascus I think that Mickey Mouse or Felix lack of use in public domain is a showcase that prestige probably comes into the desire to use these characters.
These mods are for multi-million or multi-billion IPs. People aren't making much Mickey stuff because they want to use the Mickey that's currently making Disney a fortune in merch. Not the black & white one that's fairly obsolete but people can use.
I'd wager if Videogames entered the public domain already the vast majority of modders/romhackers would ignore those abandoned IPs anyway. Because they aren't prestigious enough to attract attention. Ofcourse someone's gonna mod Legend of Zelda, but would they ever mod Legend of Kay? Probably not even if it was public domain.
What I'd say is people should come up with their own works, not hitching an easy ride off IP that other companies have build up over decades
Re: Random: "Barren" Pokémon Expo Is The Game Industry's 'Willy Wonka Experience'
How horrible. Its stuff like this why The Pokemon Company clamp down on unofficial events.
Re: Japanese Charts: Paper Mario: TTYD Stays On Top Despite Drop In Sales
TOK will have pulled ahead of TTYD now. I predicted this very closely last week and was only off by 1000:
"Nintendo recently changed their releases to Thursdays instead of Friday though. So TTYDs 1st week had 4 days of sales to TOKs 3 though.
TOK did about 50k its 2nd week so that's about 7k per day the 2nd week. With TTYD outselling it by 5k with 1 extra day. I'd suspect it'll sell about 35k next week and fall behind TOK."
Re: Random: Nintendo Of America Appears To Have Updated Its Sign
It's a sign of things to come
Re: Japanese Charts: Paper Mario: The Thousand-Year Door Just About Beats Origami King
Nintendo recently changed their releases to Thursdays instead of Friday though. So TTYDs 1st week had 4 days of sales to TOKs 3 though.
TOK did about 50k its 2nd week so that's about 7k per day the 2nd week. With TTYD outselling it by 5k with 1 extra day. I'd suspect it'll sell about 35k next week and fall behind TOK.
Re: Nintendo Hacker Gary Bowser Says Conviction Was "A Blessing"
@Shredderlovespizza I think it's a bit of a reach to say consistent continuous illegal activity over several years is a "mistake" and not intentionally malicious behaviour.
You said you once stole from your employer. I think you'd view it a bit differently if you routinely stole from your employer over a period of 8 years?
You're a equating a temporary lapse of judgement to being a literal career criminal for atleast 8 years. I can't feel sorry for a guy who'd most likely still selling ransomware to people amd bricking Switches to this day if he didn't get caught.
Re: 2004 Satoru Iwata Interview Has Been Remastered And Presented In Full
Actually it'd be questionable if the Xbox 360 and PS3 were that great of a success. They both reached about 80million but the PS3 alone wiped out the profit the PS1 and PS2 made and Microsoft spent a fortune trying to fix the red ring.
I think they just speak of megacorps like Sony and Microsofts ability to just bull-doze through what might be a show-stopper for any other company .
Re: Toby Fox Shares New Development Update On Deltarune Chapter 4
@Sam_Loser2 you're right that it should speed things up but that's only really the case if the games systems have been designed robustly with expandability in mind.
Toby Fox notoriously isn't a good coder,
e.g. all of Undertales text is hardcoded into the game's engine. Instead of a separate file. For a short game like Undertale bad coding isn't a big issue as long as it works since it never needs to be used again.
But when you do something bigger bad coding practices can create 'technical debt'. Where the previously built systems can make later parts of game take longer because in a longer game they're more likely to run into issues caused by previous bad code that prevents implementing new game mechanics.
Sometimes whole parts of already implemented systems may have to be redone before they can implement new things successfully, while also needing to ensuring and test the changes don't break anything old.
In short the groundwork/foundation could have made it take several times shorter or longer. And in this case its longer.
I can imagine a universe where Toby got his team together first, had a programmer make the game systems and the entire game would probably have been out by the time Chapter 2 came out.
Re: The Pokémon Games Have Had Tremendous Success During The Switch Generation
@liljmoore I don't really get why you thought that, even for handhelds Pokemon never tried to hit the cutting edge. It was always very simple graphically.
It was never going to turn AAA for consoles.
Re: The Pokémon Games Have Had Tremendous Success During The Switch Generation
@BookhouseBoy Same, IMO I feel like people are.
almost faulting the series for whatever its not doing.
LGPE was faulted for not being ambitious despite running perfectly fine and polished.
S/V have made Pokemon Open World with more choice and ways to progress. Then people are faulting it for not running at 60 FPS despite literally dozens of mons, buildings an NPCs on screen at times, which is an obvious trade of for more ambitious design.
Re: Square Enix To "Aggressively Pursue" Multiplatform Strategy, Includes "Nintendo Platforms"
Probably a good thing. SE's problem is they act like its still the 90s and their audience follows them. FF7 sold the Playstation 1 But it didn't sell the Playstation 5.
You can see in it how SE claimed FF16 would reach new audiences, then released it only on the system that Final Fantasy had been on for over 25 years.
Maybe they'll reach a new audience if the games appear day 1 on other platforms while there's still a big marketing push, rather than late when it's cooled down and running on fumes. And series don't unceremoniously disappear from a platform.
The ball is in SE's court to convince new and younger players who know nothing about their their IPs are worth playing. Instead of presuming their brand name will carry them alone.
Re: Soapbox: Square Enix's "Extraordinary Losses" And This Whole Xbox Mess Have Me Scared For The Future
@GrailUK Yeah and its not even subtle. As early as Gunpei Yokoi's lateral thinking with withered technology it's been clear Nintendo had been taking a different path since the Gameboy came out.
I think it gets a bit blurry in the 5th and 6th gen because they ended up cutting edge due to that being necessary to deliver their ideas.
I think Square double-downing on their AAA strategy isn't going to work.The idea of dominating the market just by ramping up the budgets is just reaching a logical conclusion, the games become so expensive to produce that multi-million sales figures aren't enough to sustain them and the market didn't grow enough to actually facilitate every single big series getting more and more sales.
So while some games will become more popular than ever, others like Square's will sell less despite the fact they're spending more than ever to make them.
Re: Nintendo's Profit During The Switch Generation Is Absolutely Wild
@FirstEmperor Yeah Switch prices and software sales of the games in the same series will have several times the revenue.
Mario Kart 8 Deluxe is 2x the price of Mario Kart DS and it sold 3x higher. So that's 6 times the revenue even when you don't include the booster pass.
@Serpenterror Hopefully not, the whole reason they're doing well now is that they're creating value, that their games dont cost much to make. If the Switch was as powerful as PS5/Series X and games were all AAA Nintendo probably would be shutting down studios too.
e.g. Pikmin 4 was AAA a couple million wouldn't be good enough, but on Switch it's a smashing success. I don't get why people would want it to be made far harder for Nintendo's smaller series to be successful.
Re: Princess Peach: Showtime! And Mario Vs. Donkey Kong Both Pass 1 Million Sales
1.22 million for Peach in 9 days and it's still been charting worldwide since release I can see it selling 3million at this rate
Re: Nintendo Wipes Out 8535 Yuzu Repositories In One Big DMCA Takedown
@ikki5 Yeah but Nintendo can target huge swathes in one fell swoop by going to github, or litigating egregious cases.
I'd question how many people are willing to stick their neck out when they know it can be wiped in an instant by the hosting site, or they can vs found liable for millions in damages if they or anyone they collaborate with uses illegal methods to develop the emulator.
Re: Garry's Mod Is Removing "All Nintendo Related Stuff From Steam Workshop"
@Joeynator3000 I think the money part probably comes from the fact Nintendo's models are being used a lot in for profit YouTube videos.
If GMod removes them it does stem the tide of infringement at the Source (engine lol) than chasing after individual creators.
Re: Nintendo Event Cancellation Suspect Charged For Sending Threats Via Contact Forms
Here's an idea, go play another game. Rather easy right? Better than being arrested.
Re: Random: Paper Mario Fans Need To Check Out This Awesome Acrylic Standee
I think somethings wrong with that Yoshi lol
Re: UK Charts: Mario Kart 8 Deluxe Climbs The Charts To Nab Third Place
@cpmh1234 The Switch has a more serious effort from 3rd parties.
The Wii suffered from that a lot of 3rd parties used it as a dumping ground for shovelware so nobody but Nintendo and Ubisoft (Just Dance) built a consistent userbase for their franchises.
Re: Japanese Charts: Princess Peach: Showtime Claims The Throne For The Third Week In A Row
Removed
Re: Random: Chris Pratt Looks Back On The Mario Movie With A 'Brilliant' Dad Joke
Pretty awesome, can't wait to see what the 2nd movie is going to be like.
Regarding Charles I don't like the idea one person should have a cross-media monopoly on the voice. If that was the case then Charles would have not had the opportunity to voice Mario in the first place, given Lou Albano was already voicing the cartoons.
Re: UK Charts: Princess Peach Continues To Slip As EA Sports FC 24 Scores Yet Another Win
@Pod for now, I could see FIFA partnering up with another studio in the future could cause a big split in sales if EAFC has to compete with FIFA.
Re: Random: BAFTA's 'Iconic Game Characters' Poll Has Us Scratching Our Heads
The BAFTAs are very Britain centric. Tearaway won like 6 BAFTAs awards when it came out despite being on the PSVITA and flopping. But was developed in England.
Just look at Sackboy as #5, again by Media Molecule from the UK.
Pikachu at #12 is ridiculous given its the face of the world's biggest media franchise. Yet Shadow Heart from BG3 is more iconic?
There's almost no way this poll wasn't biased. They mustn't have distributed it evenly because even in the UK those results arent believeable.
Re: New Mario RPG Survey Acknowledges Existence Of Mario & Luigi Series
@Yalloo I didn't get the survey though I've played Super Mario RPG remake, PM64 on the NSO and Origami King.
But you get a more representative sample from a survey if you ask a wide range of participants even if they don't like the games. If they sent it to everyone who's played the games then they'd just get skewed results.
Because the main aim for stuff like this is boosting sales figures they'll probably be trying to look into what might attract players who were never interested in the series, but interested enough to fill in a survey lol.
Re: As Switch Approaches The PS2's Lifetime Sales, Sony Moves The Goalposts
If it really did it'd have been announced officially just like 155m. I mean 160m is more of a milestone than 155m ever was.
I think it's a bit silly to take his word for it, given he's no longer liable if it isn't true. In my eyes if Switch sells 156m or more it will officially be the best selling system.
If Sony themselves won't officially acknowledge 160m PS2s sold, then why should anyone?
Re: Review: Felix The Cat (Switch) - A Cute But Costly Clowder
Yet another absurdly priced Limited run game. It reminds me of Trip World, It was £2.49 on the 3DS virtual console, but limited run wanted more than 10x the price.
I'm not one for devaluing games, but given the VC pricing or hamsters arcade classics, this takes the cake.
Re: Japanese Charts: Princess Peach: Showtime Rules Over The Competition
Looks like the PS5 is on its last legs.
@fenlix I don't think Princess Peach is the sort of game that has hundreds of thousands of hardcore fans buying it day 1.
Super Princess Peach did a lot less at launch and went on to sell 1.7million. The real test will be long-term sales. targetting younger players means sales will be spread out as kids either save pocket money or ask for it.
Re: More Sonic Game Rumours Surface Online After 'Sonic Toys Party' Leaks
@LikelySatan Yeah I think pre-DC Sonic appeal largely came from an ambiguous 'cool' to the character maintained (outside the cartoon) by keeping him quiet. Like the perspective of Sonic being a rebellious spirit or anti-establishment as much as heroic. Which became irreconcilable since he started talking in games.
The moment he started talking in the games that completely melted away to show Sonic's 'cool' was being a hokey goody-goody who uses embarrassingly corny slang.
I think unlike the cartoons which were non-canon aimed at kids, Sonic games are meant for a wider audience, they likely alienated a lot of the players with Sonic's characterisation in Adventure onwards.
Re: UK Charts: Princess Peach: Showtime Can't Usurp EA From Its Throne
@WiltonRoots lol yeah I remember in the last 90s one of my favourite childhood games for N64 was Yoshi's Story, and a lot of it was because it was quite easy to beat compared to the gameover fest of all my Sega Megadrive games.
The old message boards of the 90s probably had people cursing that game too, even though it serves an audience of younger fans.
You only have to look.at FF7 Rebirth languishing to see the consequences of not garnering a younger audience to replace older fans.
Re: UK Charts: Princess Peach: Showtime Can't Usurp EA From Its Throne
To be expected, I think even if PPS ends up a big hit, it's sales will mostly be spread-out and ride on birthday presents, children asking for it etc.
The children in the target audience aren't the sort of hardcore audience who will have £50 at hand to buy day one.
Re: Talking Point: Should We Be Expecting More From Remakes And Remasters?
They can stick interviews online. A website is a lot more accessible than a game good grief.
@Steel76 Yeah 4 of the last 5 Mario RPGs are remakes for example
Superstar Saga Remake
Bowsers Inside Story Remake
Paper Mario Origami King
Super Mario RPG Remake
Paper Mario TTYD Remake
Hopefully they give it a rest going forward. I don't want to be endlessly
presented with games I've played 10, 20, 30 years ago in place of new games.
Re: UK Charts: Unicorn Overlord Plummets As Familiar Faces Return To The Top
@RubyCarbuncle Football is huge in the UK. Even if everyone who hated EA boycotted their games, it'd a drop in the bucket compared to the audience who just want a football game, it's more like official merchandise sales.
The bulk of the audience for EAFC likely doesn't even buy any other EA games either. It really is just a separate bubble from the gaming audience.
Re: Review: Mario Tennis (GBC) - Camelot's Ace Little Tennis RPG Is Hard To Fault
@Yosher Yeah it's good. But weird that there's so little Mario. Like the average screenshot of the main campaign wouldn't be readily identifiable as a Mario game compared to the newer games with story campaigns like Tennis Aces or Golf Ultra Smash. IMO probably should have mixed in Koopsa, Toads, Shy Guys, etc. Into the academy if they were just saving Mario & co. For the end.
It's a bit dodgy putting Mario and Peach on the front cover and not having them being the main characters or even playable from the start. Like I didn't get it as a kid, but it'd feel like a real bait & switch.
Re: New Mario Movie Concept Art Shows Princess Daisy In Action
I'm kind of glad, the generic epic Avengers/Ready Player 1 big battle are so trite by now and its very un-Mario, the Rainbow Road scene was more unique.
Re: Game Boy Emulator Developer Permanently Removes App From Google Play Store
@Deviant-Dork If you pirate someone's games you're undermining the work of hardworking of people purely for your own benefit.
Is that nice?